Episode Transcript
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0:00
I'm all about life hacks
0:02
for business place efficiency here
0:04
in the studio. And
0:06
I have a pretty good one that I came
0:08
up with for this episode. If
0:11
you guys will allow. I mean, this is the point
0:13
of the podcast is life hacks for business efficiency. Yeah.
0:16
So we want to teach thought leaders how to maximize
0:18
their... Well, I mean, it's mostly going to be helpful
0:20
for us in this one specific situation. And is this
0:23
a TEDx or is it a normal TED? This
0:26
is a TEDy. Okay. So
0:28
real quick, let me just hit you
0:30
guys with a Beetlejuice, Beetlejuice, Beetlejuice. Oh,
0:33
no. Okay. I
0:36
thought maybe Beetlejuice would show up if I
0:38
said... Let me try that again. Beetlejuice, Beetlejuice,
0:40
Beetlejuice. I mean, I should be up to
0:42
seven now. Okay. So
0:44
that's... It's showtime. Okay. And
0:47
now everybody we're going to talk... This week we're talking about
0:49
Princess Peach and then Beetlejuice can come in and say
0:51
the showtime part for us. It's showtime. See?
0:54
No, Beetlejuice? Yes. And
0:56
then, I
0:58
feel like you wouldn't come back unless... My tagline, I came up with a tagline
1:00
for this one. It's showtime
1:02
again. Okay. See, that's good. We
1:05
need you to say showtime for when we say Princess Peach shows up.
1:08
Right. Yeah. Okay. Okay.
1:12
Okay. Okay. Okay.
1:15
Okay. Okay. Okay.
1:18
Okay. Okay. Okay.
1:21
Okay. Okay. Okay. Okay.
1:25
And then we say Princess Peach showtime is in it. Right.
1:28
If you had gotten to me like two years
1:30
ago, I would say it's showtime for 20
1:32
bucks. I mean, I was in
1:34
Toledo. I was in... Yeah, you were in
1:36
Cameos, right? Las Cruces. I
1:39
mean, any con... I did Dragon Con,
1:41
Flame Con, Ass Play
1:43
Con. I did them all. Ass Play Con. Ass
1:46
Play Con. I would have done it for $20. What?
1:50
But now, Tammy and I are back and
1:52
Beetlejuice, Beetlejuice. Your star is rising. Quick follow
1:54
up, which city is Ass Play Con? Aspen.
1:57
Yeah, of course. Of course. I
2:01
said Aspencon, what did you hear? That's
2:04
the kind of stuff that I'm getting into
2:06
in Beelgee Field. That's the new-age sequel that's
2:09
coming out. You won't get what they're doing
2:11
with those sandworms. Yeah. Got
2:13
Winona, she's back. No kidding.
2:15
Yeah. And Jenna Ortega. Got them
2:18
all. A little redundant.
2:21
What? Why you need them both? Yeah,
2:23
they're mom and daughter, I bet. I
2:26
bet. Have you not read the script, people? Listen,
2:29
when you come talk to
2:31
me when you're at,
2:33
like, Lactation, FetishCon 2024... Why
2:36
are you at that? You come talk
2:38
to me about how picky you are about
2:40
projects. Yeah. Because I'll pick
2:42
anything at this point. Okay,
2:45
cool. Yeah. Not at this point.
2:47
Back then. Back now, Timmy and I are
2:49
back in the showtime again. Rising, yeah.
2:51
Cool. So
2:54
are you going to give me $20 or where are we at? Do
2:57
you know about Venmo? I
3:00
only use Venmo. It's
3:02
the underworld. Okay, cool. Venmo.
3:06
Yeah. Do you – does it go – does
3:08
it like bones? Is it like bones that you
3:10
give? Is bones – do you use bones for
3:12
money? Okay. This is uncomfortable
3:14
for me. I don't know, Russ, how
3:16
you're at with Griffin's behavior. I feel
3:18
like it's a good question. Do they
3:20
use bones for money in hell? Okay.
3:23
So I can tell what kind of space
3:25
this is. I'm going to step away from
3:28
this project. Thank you. Blessings. Namaste. Do you
3:30
both? Thank you. I
3:32
actually have a flight to catch. I
3:34
am headed out to Tocon. And
3:38
I have to get out there. Call the Tiggly Wiggly.
3:41
Hi, Grace. That one's for me. I don't have a
3:43
phone. That one's for you. So you're not – you're
3:45
a guest in that one. Namaste. Thank you for having
3:48
me. Thank you so much, Beadle. Thank you. I am
3:50
Trava Palatine. www.mooji.org
4:08
My name is Justin McElroy and I know the best game
4:10
of the week. My name is Griffin McElroy and I know
4:12
the best game of the week. My name is Russ Fresher
4:14
and I know the best game of the
4:16
week. Welcome to the besties where we talk about
4:18
the latest and greatest in home interactive entertainment. It
4:20
is a video game club and just by listening
4:23
my friend, you have joined our illustrious ranks. Chris
4:26
Plant is on assignment at knee
4:28
cap con. He
4:30
is going to be bringing back to us
4:32
all the latest sort of silicon cappings that
4:34
people are getting into and different
4:36
spikes that they can have attached,
4:39
whatever. Cyber patellas. So
4:41
I will turn to Russ Fresher to
4:44
ask him what
4:46
is Pepper Grinder
4:49
and what is Princess Peach Showtime? Sure.
4:52
Tell them about them both. I'm going to blow
4:54
through them both. Pepper Grinder is a 2D action
4:56
platformer where you have a big ass drill and
4:59
you drill through the land and collect coins and
5:01
have a good old time kind of an SNES
5:03
vibe to it. And Princess Peach
5:05
Showtime is the first time that Princess Peach
5:07
has starred in her own game in like
5:09
20 years. Somehow
5:13
balloons keep it. This is our first episode recording
5:15
with video. Russ has enabled the Apple
5:17
video in this game. And we are not sharing the video to
5:19
be clear. We are not sharing the video. You
5:21
will have to lean on this description. But
5:24
he's doing the same thing that our dad
5:26
does which is accidentally setting off the Apple
5:28
emojis and not knowing how to turn it
5:30
off. Which like you need to
5:32
sit with that Russ. I've been on business
5:34
calls where that has come out in like
5:36
really inopportune times and it's caused a lot
5:38
of problems. Anyway Princess Peach is back. Here's
5:40
some shit. Let's go to commercial. Cool, cool,
5:42
cool. My
5:46
body is a temple and I haven't
5:49
been the best steward of it.
5:51
There's some maintenance issues at the
5:53
temple. But I will say I've
5:55
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6:59
So let's start off with pepper
7:01
grinder because I think that's probably a bit,
7:04
a lesser known quantity here. This
7:07
would be here's here. You want to hear my pitch?
7:09
My pitch. Yeah. It's dig
7:11
dug meets sonic dad. Oh, okay.
7:14
That's interesting together. Okay.
7:17
That's have a drill. It's, it's,
7:19
it's got a drill, which is huge, but
7:21
also the, the movement
7:24
and the way that tying movement
7:26
together in a satisfying way and
7:28
not being like maybe more important
7:31
than the sort of like dig
7:33
through find every little hidden
7:35
thing kind of thing. It's a more, it feels
7:37
like a more, uh, a
7:39
fluid sort of action experience and the way
7:41
that sonic at its best is. I would
7:44
say the comparison I would make is it
7:46
is super meat boy meets dolphin Olympics, just
7:49
in the sort of locomotion of it. So
7:51
the game you have this drill and the
7:53
main crux of the game, it's,
7:55
it's surprisingly straightforward. Uh,
7:58
you know, are doing all these platforming. challenges but
8:00
you keep coming across different
8:03
sort of tunnels, diggable
8:06
land and when you get into it
8:08
you diggable planets yeah sure
8:10
you just start you just
8:12
start zooming through you just start zooming through the land
8:15
and if you exit out the end
8:17
you'll shoot out one side and maybe you land in
8:19
even more dirt and start digging around and you have
8:21
to use that to
8:23
navigate a bunch of treacherous obstacles
8:26
and they throw some stuff in there to to
8:28
mix it up eventually you will
8:30
start finding little segments where you will find
8:32
like a machine gun that you plug your
8:35
drill into or a
8:37
mech suit that you plug your drill into
8:40
but for the most part like that's the crux of it like
8:42
you are shooting through the
8:44
terrain in a 2d
8:46
sort of platform environment and trying
8:49
to you know connect your your
8:51
movement as smoothly as you possibly
8:53
can while solving like the occasional
8:55
puzzle and trying to find hidden
8:58
like special coins that are scattered
9:01
across every level yeah yeah
9:04
and your your drill because almost sort of
9:06
it's not just a weapon it's kind of
9:08
an extension of you you're using it to
9:10
like interact with the environment switches platforms that
9:12
kind of thing enemies yeah enemies yeah yeah
9:14
if you played Ori and
9:17
the will of the wisps which was the
9:19
second Ori game there was a mechanic that
9:21
was kind of similar to this and this
9:23
is kind of building the whole game around
9:25
that idea of the drilling and
9:27
then launching yourself out and I think that
9:29
part of it feels like incredibly
9:32
good like yeah on the level of like
9:34
the sort of you know
9:36
best moments of like Nintendo made
9:38
SNES games with like this is a
9:41
loop that they really fucking
9:43
nailed and like the game feels like spot-on
9:45
yeah which I thought was really good I
9:47
also like the look and feel of it
9:49
is very that first
9:52
Yoshi game Yoshi Island
9:54
yeah has that like kind
9:56
of hand-drawn fun light
9:58
vibe sort of tropical kind of Aesthetic
10:00
and even though like world map is like that too
10:02
where it's like, huh It follows the
10:04
like Donkey Kong country not to make all these comparisons
10:06
but like a very simple like walking
10:08
around a map Hand-drawn
10:11
map kind of vibe to it. I
10:13
feel like there's a tendency for games
10:15
that kind of like pull inspiration from
10:18
like older classics, especially platformers there's
10:20
there's a tendency to like Stack
10:23
a bunch of shit on top of
10:25
that and sometimes that works really well
10:27
and sometimes it does not And
10:31
so like a pepper grinder has made
10:33
a choice here to not do that
10:35
Like it really is just about this
10:38
platforming. There's like a little Shop
10:40
that you can go to to spend the gyms that
10:43
you collect and like the hidden coins that you collect
10:45
and it is all like Either
10:47
just sort of aesthetics. There's like stickers
10:49
that you can collect. There's like different
10:51
hairstyles you can change to There's
10:54
like single use items that you can
10:57
Buy so like you'll go into the next level
10:59
with double double health and starting out But
11:03
like in terms of like mechanical progression
11:05
like there's Yeah,
11:07
I mean, I you know you mentioned a little bit
11:09
that there are those like missions where you like get
11:11
a machine gun in In the third
11:13
area you can get like a snowmobile Yeah,
11:16
so they do find ways to sort of
11:18
mix things up I didn't find that
11:20
anything quite matched the thrill of the
11:22
core mechanic, which is the drilling which
11:25
yes again comes through the entire game
11:27
like that doesn't go away You
11:30
know, I think the some of the
11:32
challenges I ran into is like when you're not
11:34
drilling it does not feel as good No,
11:36
which is I wish like the on the
11:38
ground stuff felt a little bit better. I
11:40
understand you being like Kind
11:43
of hamstrung by the fact that like oh you should
11:45
be using the drill and the game is encouraging that
11:47
but I just wish it Felt a little more fun
11:49
to move around It felt
11:52
to me like there was like something Missing
11:55
like some some like there was one more mechanic
11:57
that and I don't know what it is. Yeah
12:00
This is maybe a shitty critique because I
12:02
have no idea what
12:06
is missing, but it just felt like that
12:09
sort of locomotion of
12:12
digging through shit and moving through the
12:14
world is very, very cool. And
12:16
then I feel like there needed to be just
12:18
one more element, one
12:20
more sort of component of the game.
12:22
Because yeah, when you are not digging
12:24
through the world, it's just a very,
12:27
very, very straightforward basic platformer. I
12:29
struggled to get into this, and just in case
12:31
you have a similar brain
12:33
makeup to me, I wanted to sort of try
12:36
to unpack it a little bit. For
12:39
me, I like in like Twitch
12:41
games or platforming games, the experience
12:43
of running something repeatedly
12:45
to try to get it as like
12:47
smooth and fluid as possible. And
12:50
my problem that I had in Pepper Grinder is,
12:52
I would often like see the line they were
12:54
wanting me to hit. It gets a
12:57
little more complex as you go where you kind of
12:59
have to like, you have a boost sort of that
13:01
you can time to like go through different stuff and
13:03
et cetera, et cetera. If I didn't
13:05
hit a line exactly, my
13:08
compulsion or my desire usually is
13:10
like, oh, I'd like to try
13:12
that again to get it, I'd like to get
13:14
it the way that they want it here, right?
13:16
And especially because enemies, a lot of times, it
13:18
wasn't super clear to me if a
13:20
drill was gonna hurt them or if they were
13:22
somebody that needed to bounce off some enemies to
13:24
just kind of bounce off of them, so I
13:26
don't know. But the feeling of like going back
13:29
to try to like try a line again is,
13:31
it feels bad. Like
13:34
it feels bad to kind of like tromp back there
13:36
and try it again. And that was the loop I
13:38
was finding myself stuck in. When you can hit the
13:40
line right the first time, it feels
13:42
really good. When you're wanting to like back
13:44
up and try something again, it feels worse
13:47
and also you got half the rewards the first
13:49
time around, so there's gonna be like fewer gems,
13:51
it's like less rewarding and it feels less good
13:53
to get it the second time. But that was
13:55
what was kind of messing me up, I think.
13:57
Like kind of in Sonic, I have the same.
14:00
issue where if I get a really good flow
14:02
going like oh that was fun but then I'm
14:04
like what did I miss like what did I
14:06
I'm gonna go back I think and go through
14:08
it more slowly like yeah I like to play
14:10
them I think this again Donkey
14:12
Kong Country has similar vibes to its sonics
14:14
a good example it does
14:16
make me wonder like would this have worked better
14:19
if you followed the Super Meat Boy model of
14:21
like here are a bunch of levels you can
14:24
beat in like 30 seconds or
14:26
even the Celeste model I think I think I
14:28
struggled with Pepper Grinder a little bit because
14:31
of the unfortunate timing that we just played Celeste for
14:33
a stream last week and it just reminded me what
14:35
a fucking full-throttle
14:37
masterpiece that game is yeah where if it
14:39
was like single screen like puzzles that
14:41
you you know zip through and if you
14:43
get hit you you know die instantly so
14:46
you get to try it again my
14:48
biggest problem is that the there are
14:51
five hidden coins in each level that
14:53
you spend on I mean stuff
14:56
that really doesn't have much impact in the game but like
14:58
it shows you on the map like how many coins you found and
15:00
at the end of the level it shows you how many coins you
15:02
found it feels awful to get to the end of the level and
15:04
you only found one of the five coins but if you really want
15:07
to like take your time
15:09
and make sure that you are like
15:11
turning over every nook and cranny looking
15:13
for every coin the flow state of
15:15
the game never really gets off the
15:18
ground because you are having to stop
15:20
a lot and run around a
15:22
lot looking for stuff and so it's like
15:24
that that system is almost antithetical to like
15:26
what works best about the game which is
15:29
you know a smooth-ass feeling and
15:31
that was again like Chaos Emerald in Sonic
15:33
and Sonic 2 whatever it was that was
15:35
the same deal where you'd have to like
15:37
really go off the beaten path to find
15:39
these things but it meant not running fast
15:42
scrap all that stuff just put
15:44
a timer on it make the levels way shorter
15:47
make more of make you know split them apart
15:49
make more of them and have like par times
15:51
like oh you got a gold medal you finish
15:53
that level in 45 seconds you did all this
15:55
cool shit you like strung together a line like
15:57
give it to give it to me What's
16:00
that skateboarding game? I
16:02
like the Roll 7 game. The Roll 7 line. Ollie
16:05
Ollie. Yeah. I
16:07
feel like in a shorter burst all about
16:09
polishing up your line, I'd be really fucking
16:12
into this game. I
16:14
agree. Yeah. I think that
16:16
that... And I also, I felt like the turning
16:18
radius was a little wide on it to where
16:20
I didn't feel incomplete control a lot of the
16:22
time. I kind of wanted that to be a
16:24
little tighter for me to feel like
16:26
I was in, but that's something that they
16:28
probably know the flow, how
16:30
it should feel better. I will also say
16:33
some fucking gnarly difficulty spikes, specifically
16:35
on the boss fights. You
16:38
will breeze through the first act of this game. The
16:40
levels are pretty much showing you what to do. You
16:42
may die here and there, but there's a checkpoint system
16:44
that's pretty forgiving. And then the first
16:46
boss fight I died a lot,
16:48
a whole lot, because it is considerably harder than
16:50
anything else that happened in the game. I'm
16:53
not averse to that. I like difficulty in a
16:55
game, but I feel like it has to
16:58
be a little bit more even than that. Yeah.
17:00
It should be consistent. Yeah. Just
17:03
to put a pin in this, my general vibe
17:05
is I had a really good time with it
17:07
as a light throwback to that era. I
17:09
do agree there are mechanics in there that could
17:11
be refined. But overall,
17:14
I think it's a good project
17:16
for people looking for, again, that
17:18
nostalgia itch, that 2D
17:20
platforming nostalgia itch. It does have a good hit.
17:22
I will say when you first start getting into
17:24
it, it does have a good feel of like,
17:26
oh, you guys are going to let me do
17:28
this. Yeah. Because it feels
17:30
overpowered from the beginning. The idea that, oh, I'm
17:33
just going to drill right through. That
17:35
part is really fun. And maybe it'd
17:37
be more fun if I didn't get in my head
17:39
about wanting to do all that stuff. But I guess
17:41
if you put out collectibles, gotta
17:44
get them. Yeah, you gotta. People are going to try
17:46
to get them. I think they've definitely found something. The
17:49
core mechanic of Pepper Grinder is very cool and very
17:51
exciting. And I
17:53
don't think that it has quite enough
17:55
stuff to support it. And maybe
17:58
Pepper Grinder too. that will look
18:01
like something different. I
18:03
also wish, as long as we're talking about it, I wish that
18:06
the stakes of the collectibles and
18:08
what you could unlock was
18:11
sort of laid out from the beginning, like, hey, don't
18:13
worry so much about collecting this stuff. It's not going
18:15
to affect your performance at all. Because
18:17
I don't really care about costumes
18:19
and stickers. And the biggest
18:21
bummer is when I used a bunch
18:23
of my money to buy a health
18:25
upgrade, and then it's
18:27
not permanent. You
18:30
just get hit and disappears. That feels
18:32
bad. Like, that doesn't feel good. That
18:34
makes me bad. Speaking of good feel,
18:37
let's jump to our other game that we're discussing this week, Princess
18:40
Peach. Showtime. It's
18:42
Showtime. Thank you so much, Beetlejuice. You're
18:45
welcome. And so I'll be $20, please. This
18:47
is a just to invoice us
18:49
at the end of the episode. It's to have it
18:51
go piecemeal every time you say it. This
18:54
is a way to do it. I only use Flus. Do
18:57
you do Flus? Flus? It's
19:01
made up internet currency. Old men
19:03
to reference. We've already established you
19:05
use Bones. So just fucking stick
19:07
with the program. Good
19:10
Feel is the creator of this game. And
19:13
I feel like it has a similar vibe
19:15
to some of their other
19:17
big titles, like Yoshi's Crafted World
19:20
and Yoshi's Woolly World. Can I
19:22
also just add, it's very weird
19:24
because before this game came out,
19:27
Nintendo wouldn't say who made the
19:29
game. That's fucking weird, man.
19:31
They're like, you'll find out when
19:33
you play it and see the credits. But they
19:35
wouldn't tell people. I
19:37
don't know. It's really bizarre. It has
19:40
a similar vibe to it because all
19:42
of the other games they have made
19:44
have been single character Mario universe spin
19:46
off games, right? That have not been
19:48
as mechanically complex at all as those
19:50
other things and are much more about
19:52
aesthetics and vibe, right? Kirby's Epic Yarn
19:55
is another one. That is not
19:58
the most challenging or bad. Like
20:00
frankly interesting game, but like it
20:02
looks cool. Like it looks crazy
20:04
Yeah, Yoshi's well crafted or whatever
20:06
it was. Yeah, you have a
20:08
craft world like everything being like
20:11
handmade stitched fabrics and
20:14
like craft supplies like that is very much the vibe
20:16
of the game it is not like a You
20:19
know intricate twitchy platformer like
20:21
a you know Mario
20:24
Odyssey or anything like that and that
20:26
is very very much I Feel
20:29
like the vibe of Princess Peach Showtime
20:31
the format of like the game is
20:35
Is quite different? I
20:37
can lay that out if you yeah, yeah,
20:39
yeah, Princess Peach goes to at the beginning
20:41
of the game these sparkle theater Everything
20:44
that happens in this game takes place on stage
20:47
Which is a recurring theme for Nintendo
20:50
games like Mario Mario 3 was the
20:52
same thing Yeah A lot
20:54
of these games after that like kind of makes
20:56
it easier if you don't want to work very
20:58
hard on animations to say Everyone's a puppet. Well,
21:00
that's not quite what's going on. No, no, I know I
21:03
know If they take
21:05
some liberties with that like you will go through
21:07
a door and then like just be I guess
21:09
on another Adjacent stage like
21:11
I kind of wish they had committed to it and
21:14
like done a lot of sort of clever Transition
21:17
metaphor is wild. Okay. Yeah, they are
21:19
like welcome to our theater like, oh
21:21
cool. I've been to the cedars Here's
21:23
where all the different plays are. Well,
21:25
that's not how theaters work The
21:28
hub world with ten plays all going on at
21:30
the same time. Yeah So
21:33
you you go into these
21:35
different play worlds? And
21:38
do you think it's like a black box thing where it's like
21:40
an off like Everyone is spending
21:42
like nine hours for the black box and
21:44
they could do whatever they want That might
21:46
in each world like it is a different
21:49
sort of genre and peach will don a
21:51
different costume that gives her different sort
21:53
of Powers is almost not the
21:55
right word because it's like Every
21:58
role at that point It's
22:00
almost different genres, different genres of
22:03
game, right? So the first one is Swordfighter Peach, and
22:06
you are, you know, sieging this castle that's been
22:08
taken over by these giant evil plants to try
22:10
and save the king, and you are doing some,
22:13
and this is a recurring theme,
22:15
like pretty rudimentary, like, action
22:19
stuff, like slicing enemies with one button and
22:21
dodging them with the other, and that's pretty
22:23
much, that's pretty much
22:25
the whole thing. If you're looking for mechanical
22:27
complexity, like, it is even
22:29
more so than other Goodfield games, like Wicked
22:32
Not Here. And
22:34
so I think that you
22:38
can enjoy this game if your expectations
22:40
are set right, and you, maybe like
22:42
a certain demographic playing
22:44
it, like a younger person who wants
22:47
to, you want to like expose
22:49
to like a lot of different genres of
22:51
games at very, very, like, entry-friendly
22:54
levels, like, I think that this is,
22:56
I think this is a good fit
22:58
for that. And maybe like
23:00
more of a narrative experience that
23:02
you would get from like a
23:04
Super Mario Wonder, for example. Yeah,
23:06
absolutely. It is very
23:09
much, for me, a
23:12
jack-of-all-trades master of
23:14
none, and also a lot of the trades
23:16
aren't just like pretty, are pretty boring. I
23:19
would say almost half of them. Like, some of
23:21
them were pretty fun. There's a ninja one that
23:23
involves like sneaking around and wall jumping and sneaking
23:25
up on enemies to take them out, and you
23:29
know, that part is pretty fun, and then
23:31
some of it is like, there's a rhythm
23:33
game one that is not
23:35
good, just fully full stop, not good.
23:38
Yeah. And so like, yeah, it is
23:40
such a, it is such a mixed
23:42
bag for me. I also noticed it
23:44
does not run very well. No, weird.
23:47
Like, weirdly long load time. And
23:51
like performance issues throughout. It's like you're
23:53
in cutscenes. Yeah. Like, the frame rate
23:55
really, really plummets. So like, I know
23:57
a lot of the conversation around this
23:59
game And it's like, this is probably
24:01
going to be one of the last
24:04
sort of first party swan
24:06
songs on the current
24:09
original first party games. There'll
24:11
be a bunch of re-releases, I think, between now
24:13
and Switch 2. I
24:19
feel like if this game had come out two or three
24:21
years ago, it would have kind of just
24:23
sort of slid under the radar and been
24:25
kind of a cute game for younger folks
24:27
who want to just try
24:29
out a bunch of different stuff. As like
24:33
one of the big original first
24:35
party releases on Nintendo's hardware this
24:37
year, it is not a great
24:39
fit, not a great showcase of
24:41
the hardware. I
24:43
like Good Feel games. I have
24:46
played all of those with Henry, and
24:48
they are not challenging in
24:50
a way that his eyes
24:53
kind of glaze over. But at least like exploring
24:56
the world is fun. It is fun to
24:58
look at the world so the game feels
25:00
great. And this
25:02
one, I could not get him to
25:04
get past the second level because it
25:06
is just not that engaging to
25:09
play just because of how simple it
25:11
is. It's
25:14
weird. I think that people miss
25:16
a trick and some understand it better, but
25:19
if you're trying to, you
25:22
have to accept that this is a game that
25:24
has kids in mind to a certain extent. It
25:26
is not. Of course. So I
25:29
think what people, the mistake people make a
25:31
lot of times when they're designing games for
25:33
kids is that they reduce the challenge, but
25:36
don't replace that
25:38
with like a sense of
25:41
play. Yeah. And I think that
25:43
like that's what kids get into more, I have
25:45
found at least in my own personal experience, if
25:48
you're going to put in like an, like,
25:50
okay, the ninja part is
25:53
very, very easy. It's very easy,
25:55
but it's also if you get
25:57
spotted, you get caught and
25:59
sent by. Yeah, there's no room to like
26:02
fuck around basically right, but it's extremely easy,
26:04
but if you're six like Cooper is She
26:07
just wanted to play around like doesn't want to do that She
26:09
doesn't want to get caught and sent back and do it over
26:12
again Like especially kids that ate
26:14
like they don't they don't want to do that so they've
26:16
reduced the difficulty, but they haven't made it like playful
26:19
right there's some areas where you can
26:21
use when princess
26:23
beautiful in one of these roles she can use
26:25
like her magic wand and Sometimes
26:28
like you like interact with people a little bit and
26:30
like cheer them up And I feel
26:32
like what it needed was more of that so it
26:34
was like more satisfying to be in the world Because
26:37
playing in the world is not that
26:39
engaging. It's just not none of these mechanics
26:42
are that interesting It also does the Mario
26:44
spin-off thing that drives me absolutely up a
26:46
wall Which is that like
26:48
99% of the characters you
26:50
interact with are like this same sort of
26:53
I? For me
26:55
she's I call them so I
26:57
just had species. Yeah, it's like. It's just like
26:59
yeah It's like little tiny guys
27:01
with little tiny hats, and they dress up
27:03
in different costumes depending on like what genre
27:05
They're in but like I don't
27:07
know you're not gonna see like they're not
27:09
any other blitz But they might as well
27:12
be called gooblets like gooblets sounds really good
27:14
You'll see toads in there because for whatever
27:16
fucking reason like they got to get a
27:18
toad in every game But like you don't
27:20
really see anyone else from this like incredibly
27:22
rich world It's kind of like what I
27:24
feel like they're trying to do is what
27:26
they did with Wario where which
27:28
is like we're gonna Make a
27:30
whole universe for each individual character
27:32
And then when it's like
27:34
a shared thing where lots of familiar characters are
27:37
in it and and Luigi's Mansion to for that
27:39
matter When lots of characters are in
27:41
it we're gonna bring back. Oh, there's gonna be Koopas
27:43
There's gonna be shot guys etc, but
27:45
here they like are being very
27:47
like intentionally selective to like create
27:50
a peach universe Right,
27:52
I don't know if that's a good thing, but I
27:55
mean if they wanted to do that
27:57
They should have included more than like two original
27:59
characters. Yeah It just feels half-baked
28:01
to me. My problem with the
28:04
game isn't that it's too
28:06
easy and it's
28:09
not even really that it doesn't have
28:11
a bunch of different Mario characters in
28:13
it. It doesn't feel very considered. It
28:15
doesn't feel half-baked. It
28:17
feels like – it has a system
28:19
in it where there are these sparkles that
28:21
you can find. You need the sparkles for
28:23
advancement, but really they're more like the –
28:26
they're kind of like stars in Mario,
28:28
right? You're collecting them as a way
28:31
of showing your mastery of this. Some
28:33
of these levels have 10 of them
28:36
to collect, and
28:38
some of these levels are the kind of thing where once
28:40
you do it – like you barely want to do it
28:42
the first time. I'll
28:45
get – the detective one, for example,
28:47
is not – I thought
28:50
that was kind of fun to do with kids.
28:52
It's kind of a very rudimentary point and click
28:54
where you're like walking around and looking at things,
28:56
and you see how these two things interact in
28:59
the environment. But there is –
29:01
I will say, and this is the case for all of the
29:03
ones, there's like a five to 10
29:05
minute segment up top where you don't
29:07
even have the basic detective abilities. And
29:10
the idea that you would want to replay some of
29:12
these to collect all that stuff is, I mean,
29:16
unthinkable literally. I don't think
29:18
anybody thought like, well,
29:20
what if they do want to go back and get all
29:22
this stuff? They're going to have to play through all this
29:24
part again, and this is so boring. I
29:26
think that's all fair to say.
29:29
I'm bummed because it's been so
29:31
fucking long since she's had her
29:33
own game. And
29:35
the last game was like, okay. It was
29:37
pretty good. It was in DS and it's
29:39
Super Princess Peach. And I
29:41
mean, I guess you could play Super
29:43
Mario Wonder just as Princess Peach, and that almost feels
29:45
like her – I mean, it feels like Super Princess
29:48
Peach in a lot of ways that way. But
29:50
yeah, I just sort of like – it
29:52
just feels like they kind of brought out the B
29:55
team for this one. And this
29:57
isn't about complaining because it's a kids'
29:59
game. Like my girls love Princess Peach. Like
30:01
they were very excited and it just did. And
30:03
they were fantastic kids games. Like at the play
30:05
point you made is really good. It's like if
30:07
you're gonna make a kids game, you're gonna make
30:10
it really easy, you need to let
30:12
kids be able to be creative
30:14
and screw around cause that's what you know what to do. They
30:16
wanna do it. It's funny and this is kind of, like
30:18
I'm not gonna tie this into a B
30:21
statement, but yesterday we had really bad weather
30:23
and the girls had to come home early from school
30:26
and I had Cooper on my lap while I was
30:28
trying to do other stuff and I turned on
30:30
Putt Putt. And
30:32
it was Putt. Putt Putt travels
30:34
through time is one of humongous
30:36
entertainment slash bird or buns point
30:40
and click adventure games for kids. Got it. Junior
30:43
adventures they call them. So there's Fatty
30:45
Bear, there was Putt Putt, there was
30:47
Pajama Sam, Spy Fox. These are all
30:49
Wii's. Mokijo. Yeah, Mokijo.
30:51
Now they're all like kids. O.J.
30:53
Kush. Kids point and click adventure
30:55
games. But the hook with these games was that in
30:57
addition to being like four kids and
30:59
being really easy, everything you click at in the
31:02
environment has a fun little
31:04
animation and a fun little noise.
31:06
And that's everything. And like Cooper
31:09
sat in Raptured for two
31:11
hours with this 1996 point
31:15
and click adventure game because everything in
31:17
it was designed to be played with.
31:19
And that's the kind of games kids
31:21
wanna play. So it is
31:23
not a complaint about it being a kids game.
31:25
It's just you can't talk down to kids. It
31:27
has to just be more fun. So
31:30
yeah, that's a bummer. But
31:32
we have other things to talk about. We
31:36
do. We do. And things that I
31:38
think we probably were a little more engaged with
31:40
in the B segment. So that's something
31:42
exciting. Griffin, I know you played Stardew the new update.
31:44
Yeah, we've got a lot to talk about. So let's
31:46
take a look at it. We've got a lot to
31:48
talk about. Just come on back, okay? Come
31:51
on back. This
31:55
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34:00
domain. I
34:04
actually kind of want to start things out. I
34:06
want to hear Justin's thoughts on what he's played
34:08
of Dragon's Dog. Oh boy. Okay, I wasn't gonna
34:10
I wasn't gonna play it cuz I was gonna
34:12
wait for a performance improvement.
34:15
That is still my plan. So this
34:17
is more of a teaser period for
34:19
myself. A little, oh my shh. You
34:21
like the first game a lot, right?
34:23
I love the first game. And
34:25
so far this one's really good too.
34:27
Oh wow, you're into it. Oh
34:30
yeah man. Oh yeah, are you
34:32
kidding me? How much have you played? How much
34:34
time have you spent on it? I don't know,
34:36
four hours, three hours. That's what's amazing to me
34:38
why I'm so surprised is because I think the
34:40
first game's first four hours are actually pretty strong.
34:42
And this game's first four hours are like fucking
34:45
dismal. Like you're walking flowers to people
34:47
and like, yeah man, I don't know.
34:49
That shit is no good. Yeah, it's
34:52
really funny though. Like it's so wild
34:54
to have a team of weird... Who
34:56
is... Does Dr. Hot Dog
34:58
belong to one of you guys? No, I've
35:00
seen Dr. Hot Dog before. Dr. Hot Dog
35:02
is one of my pawns. I recruited Dr.
35:04
Hot Dog and then I have my own
35:06
pawn. And I guess
35:09
I didn't understand what's happening. Okay,
35:11
I have a question for you all. Was the
35:14
first character you met named Justin? No. I don't
35:17
remember. I don't think so. I
35:19
don't think I really understood what was happening with
35:21
the naming because I made my character and then
35:24
everybody was talking to him like
35:26
he was a pawn. And then the first
35:28
character I met was a knight named Justin
35:31
that looked kind of like the character that
35:33
I had created. My
35:38
reason looks just like me though. It's
35:40
so funny. I can't believe they
35:42
make games like this. Like you
35:45
are a... I chose Mage and
35:47
it's so funny to have this like little...
35:50
I've got this little dork named Special Boy.
35:52
He's back. Except
35:54
now he's a 50 year old bald man.
35:57
With a tiny tiny body and he's a fighter and
35:59
he's so... And
36:01
I'm a mage which means I can control
36:03
the mystical arts. And that
36:05
also means that if a wolf looks
36:07
at me wrong, I fucking die. I
36:09
die from it. I die all the
36:12
time for very, really no good reason.
36:15
Considering the games about me, I
36:17
die a lot. And the
36:20
Punisher hasn't been too harsh for that yet. I'm still trying
36:22
to get the hang of it. I really
36:24
think the stuff they do, though, as somebody who
36:26
likes to play, and this is a very first blush, but
36:29
as somebody who likes to play magic
36:32
users in games like this, I
36:36
think that they've made magic using
36:38
a lot more interactive and tactile
36:40
with the ability to speed up your casting
36:42
speed because... I actually didn't use it. Yeah,
36:44
I have not played a magic cast. I
36:46
leave that to my pawns. With
36:50
the spells, to use
36:53
a spell, you have to do an
36:55
incantation, right? And that incantation
36:57
is interruptible, and then once you finish
37:00
the incantation, then you do another command
37:02
to trigger the spell. So
37:04
I have to push the button to
37:06
do my lightning bolt
37:08
incantation, and then I press another
37:10
button to fire it, but that's
37:12
interruptible. But what's cool is you
37:15
can unlock an ability very early
37:17
on that you can hold the
37:19
right bumper while you're doing the
37:21
incantation, and you do it very quickly,
37:23
but you burn stamina. Oh, interesting. So
37:25
mid-fight, you are kind of weighing
37:28
like, can I speed this
37:30
up? I can speed this
37:32
up, and I might exhaust myself, but it
37:34
might be enough to get my spell
37:36
off. It's also
37:38
very satisfying to be able to cast lightning bolts from
37:40
far away while your pawn is in there. Yeah, and
37:43
you can fly around. Getting
37:45
work done. I think it's really weird. I haven't
37:47
played enough to... The performance is wild. It's wild
37:49
that I'm going to fight them. Have you been
37:51
to the capital city yet? Not
37:53
yet, no. It's wild that I decide I'm
37:55
going to play some video games, and it's
37:57
like just 20 minutes for shaders to compile.
38:00
And then I'll be ready to adventure.
38:02
Yeah, it's a I I've I
38:04
have missed dragon song with you I've been thinking
38:06
a lot about dragon song with two because it's
38:08
very it's a very interesting game and I really
38:11
want to Uncover more
38:13
of it, but I feel this same impulse
38:15
of like I'm I want
38:18
away Thank you dragons dogma for
38:20
letting me create a body For
38:23
my hero that looks like my incredible
38:25
body Yeah And just to look see
38:27
myself represented in a game like this
38:29
in a way where I don't have
38:31
to like push a slider up So
38:34
high to have something that kind of
38:36
looks like chunk, but it's really just
38:38
like these giant gut muscles thing
38:41
it's undulating like fucking kinked in
38:43
the Software model of
38:45
just like wide muscles to just have a
38:47
little chungus running around, you know, I mean
38:50
it's like it's very pleasing I
38:52
do want to mention there's a feature in this game that
38:54
was never explained to me as far as I'm aware
38:57
There isn't a tutorial menu that I might have skipped
38:59
it But I don't think there is one that
39:01
explains something that would have made my
39:03
life so much fucking easier and better
39:06
When you look at your quest list next
39:09
to all your quests There's an icon and it's
39:11
an icon of a hand and it has a
39:13
number on it Does anyone here
39:15
know what that indicates? It means you
39:17
have a pawn that knows that quest, right? right and
39:20
if you have that you basically talked to
39:22
the pawn one of the pawns and They
39:25
will like walk you to that quest So
39:27
all that fucking time that I spent running
39:29
around in circles in an area Trying
39:32
to figure out where they wanted me to go
39:34
because it's 30,000 people in this town I could
39:36
have just been fucking following the pawn the
39:38
whole way I will say they explained that
39:41
by like a very obtuse icon that drove
39:43
me nuts. Dr Hotdog is level
39:45
26. So if you guys want
39:47
to bring him in dr. Hotdog
39:50
I have found is quite the expert on the
39:52
quest. Dr. Hotdog has done a lot of how
39:54
does does dr Hotdog just clean the fucking Floor
39:58
for you like does he just kill everything? Instantly
40:00
yeah good. Uh it there is
40:02
some scaling going on there, but
40:04
yeah, I'm like level, but
40:06
I the levels aren't that huge I mean, I'm
40:08
level seven after playing for an hour so like
40:10
a couple hours so like I don't I but
40:12
he's not like one-shotting Guy
40:15
no no no no I there must be I there
40:17
has to be some damage there because they wouldn't make
40:19
sense and he was zero RC
40:21
because somebody I think friends are
40:24
friends. Yeah, don't cost anything which seems weird.
40:26
It seems a little broken But I hope
40:28
they fix that fucking game though why that
40:30
I gotta say the one thing that they
40:32
gotta fit the pawns Saying the same garbage
40:34
over and over again it is endearing, but
40:37
it's actually more robust than they had in the
40:39
last game Oh, it is for sure a hundred
40:41
percent though. I like what's your favorite of the
40:43
doctor hot dog one more time If
40:47
one more time I'm trying to venture across
40:49
the countryside a doctor hot dogs like excuse
40:51
me a reason yes, dr. Hotdog If
40:54
I might speak my mind yes, dr. Hotdog
40:57
as I've said you don't have to ask to speak Okay
41:02
Arisen I had to master
41:04
once to prefer the companion of bestrin
41:07
for his poems Okay,
41:10
yeah, you have told me that That
41:15
your last master really like beast people
41:17
to serve him And dr.
41:19
Hotdog as I've pointed out every time you are not
41:21
a beast person, so I don't know why you keep
41:29
The ladder world fair I remember you guys
41:31
are all super excited about the ladder sometimes
41:34
they agree about ladder Yeah, listen
41:36
we could use that to get to a higher point
41:38
and then another probably like yes a good
41:40
a fine point everybody
41:43
loves ladders Yeah
41:48
As a wizard in the props the first time I fought a gigantic
41:50
dress like a gigantic drop giant cyclone It's
42:00
like you can you
42:03
should try climbing it
42:07
For what is what I use magic spells it's
42:09
like and then the tutorials like insisting like no
42:11
no go on Try it
42:13
like I don't want to do this. I
42:15
just won't go good for me Of course he
42:18
chucks me 20 yards and I get a
42:20
concussion Um I
42:22
can talk about starting real quick cuz I think
42:24
did I talk about it a little bit last
42:26
week. I don't think so I Just
42:30
you should maybe warn people because I know
42:32
people are very wary about spoilers and stardust
42:34
so maybe yeah What you want to dive
42:36
into yeah, I mean if you care about
42:38
that just skip this Yeah, it
42:40
is a ton of little stuff. Yeah
42:42
this update It is not what the
42:44
1.5 update added the like
42:47
tropical island that you can go explore It's
42:49
just like a huge area new
42:51
characters new quests. There's a new farm you
42:53
basically get a second farm with like different
42:56
crops, there's like a volcano with a sort
42:58
of like in the game combat loop and
43:01
It added the doctor or mr. Key I
43:03
think his name is which added like a bunch of like
43:05
in the game activities that unlock like a ton of new
43:08
1.6 is not on that scale instead
43:11
what it does is it just kind of like
43:13
seeds a bunch of Little things
43:15
so that if you would start a new
43:17
game and play through it You're just constantly
43:19
discovering stuff that was not in a game
43:22
before some of it is like different
43:26
sorts of like machines that
43:29
Really impact the economy of the game like if you
43:31
have played stardew a lot like you kind of have
43:33
a good idea of like okay I'm gonna save up
43:35
some money in the spring so that I can buy
43:38
some strawberries at the flower festival and like XY
43:41
and Z But now
43:43
it's like actually everybody's really into
43:45
fish smoking Everybody's all about smoking
43:47
their fish and getting huge huge
43:49
gains that way There
43:52
is a One
43:55
of the bigger additions is the way
43:57
that there are sort of new powers
43:59
that you unlock mostly through books. There's
44:01
like a couple dozen books that you can now find in
44:04
the game, and they give you all
44:06
kinds of little benefits if you find them. Some of
44:08
them just like give you experience for your different skills.
44:11
Some of them like make it so
44:13
that your friendship increases faster with all
44:15
residents of the of the village across
44:17
the board. There's
44:19
one that like shows you I think
44:22
the value of items like from your screen
44:25
before you sell them. There's like a
44:27
ton of like little quality of life improvements
44:29
through these like these powers, these books
44:31
that you can find. And there's
44:33
also like a whole mastery system for skills
44:35
because it's not that hard to max out
44:38
all of the different skills and professions in
44:41
the game. Now there's like another sort of thing
44:43
beyond that once you have completed that cycle
44:45
of the game that is that
44:47
is very cool. There's some new
44:49
festivals and stuff like that, but for
44:52
the most part it's just like random
44:54
weird shit that you find. One they added
44:56
a new weather event to the game that's
44:58
green rain. This only happened to me once
45:00
throughout the year, but it like uh
45:02
it is uh good or bad. It's
45:06
good. Everybody gets scared. Everybody like holds
45:08
up in the houses. As you would.
45:10
Yeah. Half the village takes
45:12
up shelter in the pub and so you
45:14
can go to the pub and talk to
45:16
everybody and everybody's like what the fuck is
45:18
going on? But the green rain makes everything
45:20
grow super fast and it makes these like
45:22
mossy trees and these like
45:24
bean stalks appear all over. And so
45:26
it like gives the whole world this
45:29
kind of like alien vibe and then
45:31
afterwards like all the trees are still
45:33
covered in moss from this green rainfall.
45:35
There's like a ton of stuff like that.
45:37
So like this update isn't uh
45:40
it's not hugely transformative uh
45:43
in a like easily kind of identifiable way.
45:45
It's not like adding a new chapter to
45:47
the game, but it has made it like
45:49
I did not think I would have another
45:51
run of Stardew Valley that felt as as
45:54
as fresh as this one is uh
45:56
because I'm I'm really way way
46:00
way back into Stardew Valley in a way that I
46:02
didn't anticipate ever kind of doing.
46:04
And you started from scratch? I
46:06
started from scratch, yeah. Did you use the new farm type?
46:08
I did, yeah. The new farm type
46:10
is interesting. It starts you off with like some
46:12
rancher stuff. Like it starts you out with a
46:15
chicken coop and some chickens. There's
46:18
like blue grass that grows all around the
46:20
farm that's like good for the
46:22
chickens. I don't really care
46:25
for that part of the game, but
46:27
it is, you know, I'll take, I'll try some
46:29
new shit like whenever they offer it. Yeah.
46:32
Yeah. That game continues to blow
46:35
me away, continues to be one of the best games I
46:37
think ever made. And the fact that it is,
46:40
it is just growing,
46:42
it has grown so much beyond
46:45
what was already like the best
46:47
farm sim game out there is
46:50
unthinkable. It is wild to me. And
46:53
just to echo, if you get the chance to
46:55
go to that concert, you should really go. If
46:57
you're a fan, it fucking rolls. It's
46:59
coming to Philadelphia. I might take a train
47:01
out there. I do believe they, when
47:04
I spoke to Concerned Ape, he
47:07
said they are, he
47:10
said, ooh, banana, banana, wear banana.
47:13
He got really freaked out. He punched Russ. He said,
47:15
wear banana. Based on
47:17
his response, it sounded like they will release the
47:21
album of the live concert. Oh, that'd be cool. He
47:23
didn't like confirm 100%, but it sounded pretty cool.
47:26
So for those that aren't able to get tickets, I
47:28
know it's very competitive. Definitely
47:30
you look out for that because it really was,
47:32
they did such a good job on the arrangements
47:34
and it was really just a really charming night.
47:37
Cool. We have a couple
47:39
rear mail things we'll go through. These
47:42
questions are specifically about the soundtracks. We
47:44
were talking about great soundtracks in video
47:46
games last week. This letter comes
47:49
from Brett S. I'd just like to chime in
47:51
on video game soundtracks. Citizen Sleeper Soundtrack is something
47:53
I think about and go back and listen to.
47:55
I love it. It really adds to the game's
47:57
theming beautifully. I
48:00
love that game, it doesn't specifically, I haven't listened
48:02
to the soundtrack specifically for it since, but I
48:04
did really, I know we all really dug that
48:06
game a lot. Yeah, I can. Which
48:08
one was that? That was the sci-fi novel. Sort
48:10
of visual novel, you had to like. Visual novel,
48:13
where the hacking and you're trying
48:15
to escape a space station kind of thing. Oh
48:17
yeah, okay, yeah, yeah, yeah.
48:20
Yes, okay, yes, I don't know. That was
48:23
good. We have another letter, this comes from
48:25
Amaria. I'll just say Disco
48:27
Elysium, specific to the soundtrack. I think C
48:29
Power set the tone so perfectly for that
48:32
game. All
48:34
I have to do is hear those
48:36
horns and start going .5 seconds on
48:38
instantly back in Revichol. Is
48:40
that how you say that, Revichol? Yeah, I think so. And
48:44
I'd also like to thank the person who uploaded
48:46
Whirling in Rags 12 PM to Two Hour Loop
48:49
to YouTube for helping me sleep when it's really tough out
48:51
there. That's great. That's awesome.
48:55
Can we talk about this last question?
48:57
Oh yes. I definitely wanted to hear
48:59
your thoughts on this last question. Sure.
49:03
Logan asks, I wanted someone to defend Final
49:05
Fantasy VII Rebirth like Chris defended Dragon's Dogma.
49:08
Nonetheless, I hope any of y'all
49:10
who have continued with Rebirth like it a lot
49:12
more now. It's everything and more I hoped for
49:14
as a huge Final Fantasy VII fan. I
49:16
think a lot of love was put into the game and the characters come
49:18
to life so well. Whether your views have changed or stayed the same, I
49:20
wanna hear you talk about it more. Can
49:23
I? Go ahead, I think
49:26
you got farther than me probably. I did. I
49:28
did stick with it by the way, just for the
49:30
record. I kept going for the five or six or
49:32
seven hours after we talked
49:35
about it. I think I made it like chapter eight
49:37
or nine, like a couple chapters past the gold
49:39
saucer bit. The gold
49:41
saucer bit is worth
49:43
the price of admission. I will say all my
49:45
problems with it gave a side. The cutscene that
49:48
plays when you show up to the gold saucer
49:50
and then it just turns into a big fucking
49:52
Bollywood dance battle. See all of these different forces
49:54
and then there's just a huge oily shirtless man
49:56
there and he's leading his own dance crew. Watch
49:59
it on YouTube. You could watch that
50:01
on YouTube. Yeah, if you'd like to. Do
50:04
not trade two dozen hours of your human
50:06
life. Just watch it on YouTube. I hit
50:08
a wall with the game and I just
50:10
realized I wasn't liking it. I
50:12
wasn't enjoying it. I hit just like – I hit
50:14
another big chunk of new
50:17
open world. And the prospect
50:20
of doing that was
50:22
just enough that I just didn't –
50:24
I put the controller in. I just
50:26
could not – I
50:28
realized I just couldn't stick with it, which
50:30
is heartbreaking. I love Final Fantasy VII. I
50:32
went back and downloaded Final Fantasy VII on
50:34
the Switch, the original one, just to kind
50:36
of refresh myself. Because you can – on
50:39
the Switch you can turn on all these
50:41
crazy boosters and make the game run
50:43
three times faster and turn off battles. I wanted
50:45
to just kind of run through it and see
50:47
some of those set pieces to kind of remind
50:49
myself what that
50:51
world was like
50:53
originally. And it's
50:56
great. It kicks ass. If you've never played Final
50:58
Fantasy VII, that Switch version is a
51:00
pretty good way to go. I
51:03
wasn't enjoying this
51:06
sort of story that they
51:09
– the multiversal
51:11
element of the story that they
51:14
were telling, which is super
51:16
fucking disappointing because at the end of Final
51:18
Fantasy VII Remake they kind of set up
51:20
like, uh-oh. Like, something's changed here. Anything can
51:23
happen. You hear that and you're like, okay,
51:25
they're going to make some big swings with
51:27
this. And instead, like without getting
51:29
into too many spoilers, they get into
51:31
the fucking Marvel Cinematic
51:34
Universe bullshit like, anything
51:36
is – everything is happening all the
51:38
time. Everything is possible. Maybe
51:41
detracts the point of any specific thing
51:43
happening because anything can happen. And so
51:45
like some – okay, some Final Fantasy
51:47
VII original spoilers. I'm not going to
51:49
get too deep into Rebirth here, but
51:51
like, end of Remake, something has changed.
51:54
You think maybe they
51:57
say Varyth. Maybe they say Varyth, right? Like
51:59
maybe that's – Maybe if they're choosing
52:01
that things can change maybe they will change the
52:03
one huge fucking thing that happens that everybody remembers
52:05
about this game the
52:08
way that they Handle the ending
52:10
of this section of the game I
52:13
went and watched basically the last 12
52:15
hours of cutscenes of this game on
52:17
YouTube I wanted to see it
52:19
I wanted to know like where this story went what
52:21
it did but I could not I was not enjoying
52:23
the playing of it and Watching
52:26
that I my enthusiasm for the
52:28
third part of this chapter is
52:30
fucking gone and that is Wow
52:33
Pressing well, you don't feel like you you
52:35
you have no second guesses about like Oh,
52:37
maybe I wish I'd stuck with it and
52:39
played through I do not feel any second
52:41
guess I feel incredibly justified in my decision.
52:43
This is probably not what this question ask
52:45
her wanted to hear I think there's a
52:47
lot of stuff about this game that is
52:49
cool I think of the way that the
52:51
characters are represented and the moments that they
52:53
have the growth that they have is very
52:55
very cool The way that the set pieces
52:57
like come alive and these like moments from
52:59
the game the the original game come alive
53:01
are very very cool Some of the changes
53:03
that they've made to that story are surprising
53:05
and very cool and then the fucking inscrutable
53:10
like multiverse
53:12
shit of This game and the
53:14
direction that it is going in
53:16
I could not be less
53:19
interested in and that really I
53:21
cannot This is one of my most anticipated games of
53:23
the year. I cannot stress you how much that bums
53:26
me right the fuck out So
53:29
like yeah that that that's that's been my continue. I
53:31
don't know how much how much further you guys made
53:33
it into the game Yeah, no, you guys are long
53:35
I basically made it to cut the
53:38
little soul and was like I don't have any motivation
53:40
to keep Okay, you can't if you can't hang
53:42
with that like that shit's good like I like that there's
53:44
a lot of I just there's a lot of moments in
53:46
this game that I love but like Square
53:48
Enix is one of my favorite like Square
53:50
Enix RPGs some my favorite games ever
53:53
made but the modern sort
53:55
of like trend towards incredibly
54:01
dense and convoluted and
54:05
like plot lines especially in a
54:07
like chapter based sort of cliff
54:09
hangry structure that this FNAF
54:12
7 remake, rebirth, probably reunion I'm guessing is
54:14
what the third one is going to be
54:16
called. It just doesn't work and it feels
54:18
bad and it's so frustrating. And
54:22
so I realize I'm venting now but yeah
54:24
that was a big period. No, it's a
54:27
bummer. And I feel
54:29
your pain. It would be the
54:31
equivalent of I don't know, fucking
54:33
both of the wild three coming out and just like
54:36
not clicking with me and I would be pretty sore. It would be like
54:38
a remake of Mother for you. I didn't, Chris play, I had to play
54:40
it. I
54:46
had microtransactions. I'll
54:48
play the whatever the fuck else comes
54:50
out. I don't know if I will like if it's
54:52
like this I don't know if I'll finish it. Maybe
54:54
I'll watch the 40 hour long like cut scene movie
54:56
on YouTube. But like this
54:59
is I hold this game so near
55:01
this this story in this world and these characters
55:03
like so near and dear to my heart. It's
55:05
my favorite games ever made and it is crushing
55:07
how much I did not enjoy sort of
55:09
where this the direction this is going. But
55:12
you know what Logan if you love it
55:14
that's all that matters. For sure. Yeah,
55:16
absolutely. I'm not. Produced
55:19
if you're if you love the way they
55:21
tell a story. It's a great story to
55:23
look at. It's a great it's well performed.
55:26
I wanted them to take bigger. I wanted them to.
55:29
There's a lot of cop out shit that
55:31
is sort of inherent in this like multiverse
55:34
sort of bringing
55:36
fucking Tony Stark back like it's
55:39
yeah. That's what
55:41
happens but like that's the equivalent
55:43
is like just removing key points
55:45
that like had wait previously and
55:48
that is that is the absence of
55:51
like bold storytelling. Yeah, if they had done
55:53
if they had done if they picked a
55:55
gun and stuck with it. I don't
55:58
even you know do some of the multiverse.
56:00
That's fine, but this is this I
56:02
I want to I want to move on. I'm okay.
56:04
Let's move on I played Bellatro That's
56:07
a good video game How
56:10
deep into Bellatro are yeah,
56:12
which level okay? I guess
56:14
level two according to the
56:17
Tears of the triple click podcast
56:20
I have won like four or five
56:22
runs with different decks Cool I'm
56:25
on the trying to get a win on the Joker deck Which
56:27
is a black stack I believe it's called which is a fun
56:30
one You don't want to give you
56:32
an extra Joker. Yeah, yeah It's
56:34
great. I for people that are
56:36
listening that have not played this game What
56:39
I'm gonna say is I fully understand
56:42
that when you're listening to other people
56:44
describe Bellatro It's like listening to people
56:46
describe their dreams Which is to
56:48
say it's the most boring fucking shit imaginable
56:50
until you play it and you understand what's
56:52
going on So I'm like really sensitive To
56:55
that so I don't want to go too deep into it
56:58
But I hope more people play it because
57:00
it is everything that I love about binding
57:02
of Isaac in a way more
57:05
approachable format like I handed this to
57:07
my wife who hates binding of Isaac
57:10
and she was instantly able to like grok what it
57:12
was doing and not
57:14
have to stress about like action combat whatever it
57:16
was and It
57:18
was just like much more approachable Which
57:21
is I think a really impressive feat
57:23
for such a complicated game. Yeah, I
57:26
have yet to have someone try that didn't like
57:28
it Yeah, it's like yeah, I mean like a
57:30
hundred percent Like
57:33
everybody that I had tried
57:35
has become not just likes it But
57:38
kind of just want to play it all
57:40
the time. It doesn't want to talk about
57:42
anything else I keep whenever we talk about
57:44
honorable mentions for basically I'm guessing the rest
57:46
of the year Just assume that Bellatro is
57:48
also like the ghost of a lot We've
57:50
left a chair for Bellatro because I keep
57:52
coming back to it and keep playing it
57:54
It's also got that great thing that so
57:56
few games have I would say the other
57:59
one is like I think, I, Bonnie
58:01
and Isaac, I would put in this category, Slay
58:03
the Spire, where you can, it
58:05
doesn't feel like when you're done with a run,
58:07
it feels satisfying.
58:09
Yeah. It feels like,
58:11
oh, good run. Win or
58:13
lose. Even if you die. Yeah, exactly. I
58:16
got what I wanted out of that. And you can put it down, and
58:18
of course you can keep playing it, like,
58:21
but you have felt satisfied. It's not hitting
58:23
the frigging dopamine feeder bar
58:25
and just making you obsessed and fixated
58:27
on it. It's like, oh,
58:29
that was a satisfying experience. I'll pick it up
58:31
again maybe in a week. You know what I
58:33
mean? Maybe I've taken multiple days off where it's
58:36
like, I'll play some other stuff. And then it's
58:38
always right there, and it is so intuitive that,
58:40
like, you just pick it right back up. It doesn't take a bunch of memorization.
58:44
I wanted to
58:46
talk about a game that was recommended
58:48
to us last week by a listener,
58:51
which is Slice and Dice. Yeah, I'll
58:53
put this too. This is a sort
58:55
of dice-based roguelike, sort of in
58:57
the vein of, like, kind of
58:59
like a dicey dungeon a little bit. You have a
59:01
party of five heroes, and
59:03
there are lots and lots and lots of different
59:06
types of heroes. Sometimes your parties are, like, randomly
59:08
thrown together. Sometimes you start with, like, these five
59:10
basic archetypes, like there's a mage and a healer
59:12
and a tank and a fighter and
59:14
a thief. Each
59:17
one has a six-sided dice that
59:20
is assigned to them that
59:22
the sides of which are changed
59:25
depending on, like, what their class is,
59:27
right? So the fighter
59:29
might have, like, a couple of, like,
59:31
damaging sides and maybe, like, a couple
59:33
of weak shield sides, while the defender,
59:35
you know, has way more shield sides.
59:39
The healer obviously has sides that can, like, heal
59:41
you, but they mix it up dramatically
59:44
because there's, like, a hundred different classes. And
59:47
the classes constantly upgrade as you're playing through a run.
59:50
Each run of, like, the classic mode has 20 different
59:53
fights that you get into, and between each
59:55
one, you'll either level up one of your
59:57
characters, which changes their dice, improves, like... You
1:00:01
know what what are on the sides how many
1:00:03
pips are on each side so that you know a
1:00:06
Two pips or does more than a one pips or it,
1:00:08
etc And
1:00:10
then you also will find items that you
1:00:12
can equip to your characters Which like also
1:00:14
can dramatically change them like add new faces
1:00:16
to the dice or like increase their health
1:00:19
or you know make them immune
1:00:21
to poison or whatever and
1:00:25
Like that is the game at the most
1:00:27
basic fundamental level and it's really fun to
1:00:30
play It's really really well balanced and there
1:00:32
is a shit ton of stuff to unlock
1:00:34
what I love about the game When
1:00:36
you download it you can play the like
1:00:38
demo for free Which is like the first
1:00:40
12 you can play like a 12
1:00:43
fight round of like just the basic classic mode to
1:00:45
like get a feel For like what's going on if
1:00:47
you buy the game I think it's like six bucks
1:00:49
if you go for the full upgrade on iOS well
1:00:51
worth it Then you start to
1:00:53
unlock like there's 40 different
1:00:56
modes in the game. This one is
1:00:58
silly It gives every hero random stats
1:01:00
and random dice with random sides This
1:01:02
one lets you skip the first eight
1:01:05
matches and your heroes are gonna be a little bit
1:01:07
under level, but that's the challenge Can you make it
1:01:09
further? This one is like you don't find any items
1:01:11
in this round like there
1:01:13
are so many different iterations on it and you
1:01:15
can tell that the developer of the game just
1:01:17
like Would have
1:01:19
an idea and make it work in
1:01:21
one of these like weird offshoot Modes
1:01:24
and there's like incentive to play each one as
1:01:26
silly as some of them are because you will
1:01:28
get more and more unlocks Find
1:01:30
new modes new items new heroes new
1:01:32
just like just a ton of new stuff
1:01:36
So like I I've really really really
1:01:38
been enjoying it does a great thing
1:01:40
on on mobile Which is that you
1:01:42
can play it landscape or you can play it in portrait
1:01:44
mode. Oh, I didn't know you play it in portrait mode
1:01:46
That's the plan portrait mode it you can play it one
1:01:49
one finger and that is So
1:01:51
so dope I
1:01:53
I cannot recommend this game enough if you are
1:01:55
into rogue likes or Like
1:01:58
anything in that sort of genre This is this is
1:02:00
gonna be a jammer for you. What do you think about
1:02:03
it juice? Yeah, I like that I I I
1:02:08
Was struggling a little bit with the the size
1:02:10
of the interface I think that the I have
1:02:12
a regular size the just the standard size iPhone
1:02:15
15 Yeah, and I feel like
1:02:17
it's a little finicky when you're selecting like
1:02:19
individual I know it and then as well
1:02:21
and individual things like I kind of wanted
1:02:23
it to be There's some
1:02:25
UI scaling options. Yeah, like I don't know
1:02:27
if there's something there that can like Improve
1:02:30
that for you. I have the small nimble
1:02:33
fingers of a pianist I
1:02:36
I do also kind of feel like there's a little bit
1:02:38
too much of having to like Highlight
1:02:40
the dice by holding your finger on it
1:02:42
and and stuff like that. Just feels like
1:02:44
touch. Yeah It feels like it
1:02:46
would be just feel better on like a full-size
1:02:48
screen, but I
1:02:51
mean I really I Believe yeah, I think that
1:02:53
would be the way to but I really like
1:02:55
having games like this like on the go I
1:02:57
will say it's like really well sized
1:02:59
and paste for that like of I Really
1:03:04
dug it Do you think is there a part of
1:03:06
you with Bellatro that like you don't want to play
1:03:08
a ton on steam? Because you're waiting for the iOS
1:03:10
version where you will play it on. No, okay Yeah,
1:03:13
no, I I actually bought it on
1:03:15
my switch light Yeah, I can have
1:03:17
like a littler guy. Yeah, I
1:03:20
already did that once it cross save
1:03:22
or no Probably not. No, I didn't
1:03:24
care. I don't know that I care either Okay,
1:03:27
I do I would like it on iOS I mean
1:03:29
I think I would need they are making it I
1:03:31
mean I I don't know if I could switch I
1:03:34
think if I could just be like tell the game
1:03:36
like I need that I've done like I don't know
1:03:38
it gives me it makes me a little scared to
1:03:40
think about Bellatro on my phone I'm not sure I
1:03:42
need that like I'm not sure that's yeah for me
1:03:44
guys. I'm getting a little scared guys I don't think
1:03:46
I should have that Okay,
1:03:49
I think we did it man We
1:03:52
have a lot of patreon stuff going on. So I wanted
1:03:55
to call that out real quick First
1:03:57
of all our episode the bracket battles
1:03:59
episode about the best twists in
1:04:01
video games is live and
1:04:03
here is a very short clip from
1:04:06
that episode. I
1:04:30
don't know that I gasped it either. I
1:04:32
think we do need to go to the tiebreaker. Yeah.
1:04:35
And we need to figure out
1:04:37
the gasp for each of these.
1:04:39
Who's that? I don't think. I think I can
1:04:41
take it. I can do
1:04:44
the gasp for Shadow of the Colossus. Gasp
1:04:46
for... Are you ready? I was... Can
1:04:49
I just say, I feel like gasping is reserved
1:04:51
for drama that others are experiencing that
1:04:53
I'm not a part of when I'm
1:04:55
relishing the drama. Okay. You
1:04:57
know what I mean? Interesting. I feel like I'm
1:04:59
gasping when I find out that I'm the shithead.
1:05:01
Right? That's not a gasping moment for
1:05:03
me. Gasping is I'm savoring
1:05:05
the drama. Well, there's a way to
1:05:08
actually do this because how
1:05:10
did you feel when you saw Shadow
1:05:13
of the Colossus appear in the hit
1:05:15
Adam Sandler film, Reign Over Me? Oh,
1:05:18
huge twist. Huge
1:05:20
twist. Boy, that was short. That
1:05:23
was pretty short. Hopefully
1:05:25
you enjoy that. If you're a Patreon subscriber,
1:05:27
if you're not yet, you can go to
1:05:29
patreon.com/The Besties. Yeah,
1:05:33
I think it's The Besties. That sounds like our podcast name.
1:05:36
Yes. Let's call it The Besties if we're not
1:05:38
already. You can subscribe. It's just five bucks. Extra
1:05:41
bonus that's happening off of this episode.
1:05:43
If you were curious about Pepper Grinder,
1:05:45
which is the first game we talked
1:05:47
about, we've got four Steam codes that
1:05:49
we're giving away on the Patreon for
1:05:51
backers. I'm going to drop them
1:05:54
in a post that will go up after
1:05:56
this episode is live. So
1:05:59
just as a. way to like make sure that I
1:06:01
don't know why people would do this but just Listen
1:06:04
to this episode and then you'll know because
1:06:06
I'm gonna drop in these following missing letters from
1:06:08
each of the codes So
1:06:10
the first missing letter in the first
1:06:13
code is a the next missing letter and the
1:06:15
next code is X the
1:06:17
third missing number and the third
1:06:19
code is eight and In
1:06:22
the fourth code the missing letter is
1:06:24
K So I'm gonna leave
1:06:26
this ARG narrow Love this is yes shit that we've
1:06:28
ever done I don't know why I need to do
1:06:31
this because it's really just for backers It's not like
1:06:33
bots are gonna jump in but I feel like we've
1:06:35
done it like half. No, we might have love it
1:06:37
Be careful So I'm
1:06:39
gonna drop those in it should be
1:06:41
up shortly after on the patreon after
1:06:44
this episode goes live The
1:06:47
last thing I want to mention on the patreon
1:06:49
side Thank you to the following people for being
1:06:51
patrons of the patreon. Thank you for
1:06:53
all your backing And thank you
1:06:55
to everyone else. We have I am a
1:06:57
robot who turns into a car and I find no humor
1:07:00
in this That's one
1:07:02
person. We have milk toast. We have
1:07:05
Johan porter hoot of
1:07:08
Sweden And
1:07:10
we have a beam patrol. Thank
1:07:12
you to y'all for backing us and
1:07:14
supporting us and thank you Therefore
1:07:18
be what I needed you beaten patrol. This
1:07:20
is no exception be patrol. Thank you I
1:07:24
Cool. Okay. So next week We
1:07:27
I believe I'm not gonna be here I know
1:07:29
that for sure But you guys are gonna be
1:07:32
here and I think we have a rainy day
1:07:34
games grab bag coming at you games to play
1:07:36
on a rainy Day, who knows
1:07:38
what's gonna happen? And also in the second
1:07:40
half of the episode you guys are going
1:07:42
to dive into a like
1:07:45
a dragon Sports in
1:07:47
it whilst yeah, you know what you're not here. We
1:07:49
may just go ahead and talk about that the entire
1:07:52
time We'll see how long we'll
1:07:54
say but you guys can go ham I won't be listening
1:07:56
because I'm still about six hours into
1:07:58
that game and that might Not cut it. You
1:08:00
better hurry up, but you're gonna
1:08:03
struggle to finish it. Ross. You
1:08:05
don't get on it I'll be looking at him.
1:08:07
I'll be here before you know it I'll be
1:08:09
looking at the majesty and of a solar eclipse
1:08:11
instead of talking about video games So do
1:08:14
you know how Ross kind of say something? December
1:08:18
if you have not completed the video game
1:08:20
like a dragon infinite wealth December
1:08:22
is going to be an ugly month
1:08:24
for all no I'm aware it's
1:08:27
gonna be a really unpleasant time. I'm
1:08:29
aware It is definitely a game
1:08:31
that I will need to play a lot of I don't
1:08:33
know if I'll beat it But I'm definitely gonna play a
1:08:36
lot of it The
1:08:38
balloons are back. The balloons are back man.
1:08:40
Good job. And yeah, so those are the
1:08:42
lie balloons Those are the balloons that come
1:08:44
up when Apple can tell if that's our
1:08:46
polygraph balloons. They sense They
1:08:49
sense your phablets. Okay. Thanks so much for
1:08:51
listening our podcast Be sure to join us
1:08:53
again next time for the best because shouldn't the world's
1:08:55
best friends Pick the world's best
1:08:57
game You
1:09:25
Best these
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