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Pepper Grinder and Princess Peach, Together at Last

Pepper Grinder and Princess Peach, Together at Last

Released Friday, 5th April 2024
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Pepper Grinder and Princess Peach, Together at Last

Pepper Grinder and Princess Peach, Together at Last

Pepper Grinder and Princess Peach, Together at Last

Pepper Grinder and Princess Peach, Together at Last

Friday, 5th April 2024
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0:00

I'm all about life hacks

0:02

for business place efficiency here

0:04

in the studio. And

0:06

I have a pretty good one that I came

0:08

up with for this episode. If

0:11

you guys will allow. I mean, this is the point

0:13

of the podcast is life hacks for business efficiency. Yeah.

0:16

So we want to teach thought leaders how to maximize

0:18

their... Well, I mean, it's mostly going to be helpful

0:20

for us in this one specific situation. And is this

0:23

a TEDx or is it a normal TED? This

0:26

is a TEDy. Okay. So

0:28

real quick, let me just hit you

0:30

guys with a Beetlejuice, Beetlejuice, Beetlejuice. Oh,

0:33

no. Okay. I

0:36

thought maybe Beetlejuice would show up if I

0:38

said... Let me try that again. Beetlejuice, Beetlejuice,

0:40

Beetlejuice. I mean, I should be up to

0:42

seven now. Okay. So

0:44

that's... It's showtime. Okay. And

0:47

now everybody we're going to talk... This week we're talking about

0:49

Princess Peach and then Beetlejuice can come in and say

0:51

the showtime part for us. It's showtime. See?

0:54

No, Beetlejuice? Yes. And

0:56

then, I

0:58

feel like you wouldn't come back unless... My tagline, I came up with a tagline

1:00

for this one. It's showtime

1:02

again. Okay. See, that's good. We

1:05

need you to say showtime for when we say Princess Peach shows up.

1:08

Right. Yeah. Okay. Okay.

1:12

Okay. Okay. Okay.

1:15

Okay. Okay. Okay.

1:18

Okay. Okay. Okay.

1:21

Okay. Okay. Okay. Okay.

1:25

And then we say Princess Peach showtime is in it. Right.

1:28

If you had gotten to me like two years

1:30

ago, I would say it's showtime for 20

1:32

bucks. I mean, I was in

1:34

Toledo. I was in... Yeah, you were in

1:36

Cameos, right? Las Cruces. I

1:39

mean, any con... I did Dragon Con,

1:41

Flame Con, Ass Play

1:43

Con. I did them all. Ass Play Con. Ass

1:46

Play Con. I would have done it for $20. What?

1:50

But now, Tammy and I are back and

1:52

Beetlejuice, Beetlejuice. Your star is rising. Quick follow

1:54

up, which city is Ass Play Con? Aspen.

1:57

Yeah, of course. Of course. I

2:01

said Aspencon, what did you hear? That's

2:04

the kind of stuff that I'm getting into

2:06

in Beelgee Field. That's the new-age sequel that's

2:09

coming out. You won't get what they're doing

2:11

with those sandworms. Yeah. Got

2:13

Winona, she's back. No kidding.

2:15

Yeah. And Jenna Ortega. Got them

2:18

all. A little redundant.

2:21

What? Why you need them both? Yeah,

2:23

they're mom and daughter, I bet. I

2:26

bet. Have you not read the script, people? Listen,

2:29

when you come talk to

2:31

me when you're at,

2:33

like, Lactation, FetishCon 2024... Why

2:36

are you at that? You come talk

2:38

to me about how picky you are about

2:40

projects. Yeah. Because I'll pick

2:42

anything at this point. Okay,

2:45

cool. Yeah. Not at this point.

2:47

Back then. Back now, Timmy and I are

2:49

back in the showtime again. Rising, yeah.

2:51

Cool. So

2:54

are you going to give me $20 or where are we at? Do

2:57

you know about Venmo? I

3:00

only use Venmo. It's

3:02

the underworld. Okay, cool. Venmo.

3:06

Yeah. Do you – does it go – does

3:08

it like bones? Is it like bones that you

3:10

give? Is bones – do you use bones for

3:12

money? Okay. This is uncomfortable

3:14

for me. I don't know, Russ, how

3:16

you're at with Griffin's behavior. I feel

3:18

like it's a good question. Do they

3:20

use bones for money in hell? Okay.

3:23

So I can tell what kind of space

3:25

this is. I'm going to step away from

3:28

this project. Thank you. Blessings. Namaste. Do you

3:30

both? Thank you. I

3:32

actually have a flight to catch. I

3:34

am headed out to Tocon. And

3:38

I have to get out there. Call the Tiggly Wiggly.

3:41

Hi, Grace. That one's for me. I don't have a

3:43

phone. That one's for you. So you're not – you're

3:45

a guest in that one. Namaste. Thank you for having

3:48

me. Thank you so much, Beadle. Thank you. I am

3:50

Trava Palatine. www.mooji.org

4:08

My name is Justin McElroy and I know the best game

4:10

of the week. My name is Griffin McElroy and I know

4:12

the best game of the week. My name is Russ Fresher

4:14

and I know the best game of the

4:16

week. Welcome to the besties where we talk about

4:18

the latest and greatest in home interactive entertainment. It

4:20

is a video game club and just by listening

4:23

my friend, you have joined our illustrious ranks. Chris

4:26

Plant is on assignment at knee

4:28

cap con. He

4:30

is going to be bringing back to us

4:32

all the latest sort of silicon cappings that

4:34

people are getting into and different

4:36

spikes that they can have attached,

4:39

whatever. Cyber patellas. So

4:41

I will turn to Russ Fresher to

4:44

ask him what

4:46

is Pepper Grinder

4:49

and what is Princess Peach Showtime? Sure.

4:52

Tell them about them both. I'm going to blow

4:54

through them both. Pepper Grinder is a 2D action

4:56

platformer where you have a big ass drill and

4:59

you drill through the land and collect coins and

5:01

have a good old time kind of an SNES

5:03

vibe to it. And Princess Peach

5:05

Showtime is the first time that Princess Peach

5:07

has starred in her own game in like

5:09

20 years. Somehow

5:13

balloons keep it. This is our first episode recording

5:15

with video. Russ has enabled the Apple

5:17

video in this game. And we are not sharing the video to

5:19

be clear. We are not sharing the video. You

5:21

will have to lean on this description. But

5:24

he's doing the same thing that our dad

5:26

does which is accidentally setting off the Apple

5:28

emojis and not knowing how to turn it

5:30

off. Which like you need to

5:32

sit with that Russ. I've been on business

5:34

calls where that has come out in like

5:36

really inopportune times and it's caused a lot

5:38

of problems. Anyway Princess Peach is back. Here's

5:40

some shit. Let's go to commercial. Cool, cool,

5:42

cool. My

5:46

body is a temple and I haven't

5:49

been the best steward of it.

5:51

There's some maintenance issues at the

5:53

temple. But I will say I've

5:55

been getting some help lately from our friends at Ritual

5:57

with the Essential for Men 18 Plus. multivitamin.

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6:59

So let's start off with pepper

7:01

grinder because I think that's probably a bit,

7:04

a lesser known quantity here. This

7:07

would be here's here. You want to hear my pitch?

7:09

My pitch. Yeah. It's dig

7:11

dug meets sonic dad. Oh, okay.

7:14

That's interesting together. Okay.

7:17

That's have a drill. It's, it's,

7:19

it's got a drill, which is huge, but

7:21

also the, the movement

7:24

and the way that tying movement

7:26

together in a satisfying way and

7:28

not being like maybe more important

7:31

than the sort of like dig

7:33

through find every little hidden

7:35

thing kind of thing. It's a more, it feels

7:37

like a more, uh, a

7:39

fluid sort of action experience and the way

7:41

that sonic at its best is. I would

7:44

say the comparison I would make is it

7:46

is super meat boy meets dolphin Olympics, just

7:49

in the sort of locomotion of it. So

7:51

the game you have this drill and the

7:53

main crux of the game, it's,

7:55

it's surprisingly straightforward. Uh,

7:58

you know, are doing all these platforming. challenges but

8:00

you keep coming across different

8:03

sort of tunnels, diggable

8:06

land and when you get into it

8:08

you diggable planets yeah sure

8:10

you just start you just

8:12

start zooming through you just start zooming through the land

8:15

and if you exit out the end

8:17

you'll shoot out one side and maybe you land in

8:19

even more dirt and start digging around and you have

8:21

to use that to

8:23

navigate a bunch of treacherous obstacles

8:26

and they throw some stuff in there to to

8:28

mix it up eventually you will

8:30

start finding little segments where you will find

8:32

like a machine gun that you plug your

8:35

drill into or a

8:37

mech suit that you plug your drill into

8:40

but for the most part like that's the crux of it like

8:42

you are shooting through the

8:44

terrain in a 2d

8:46

sort of platform environment and trying

8:49

to you know connect your your

8:51

movement as smoothly as you possibly

8:53

can while solving like the occasional

8:55

puzzle and trying to find hidden

8:58

like special coins that are scattered

9:01

across every level yeah yeah

9:04

and your your drill because almost sort of

9:06

it's not just a weapon it's kind of

9:08

an extension of you you're using it to

9:10

like interact with the environment switches platforms that

9:12

kind of thing enemies yeah enemies yeah yeah

9:14

if you played Ori and

9:17

the will of the wisps which was the

9:19

second Ori game there was a mechanic that

9:21

was kind of similar to this and this

9:23

is kind of building the whole game around

9:25

that idea of the drilling and

9:27

then launching yourself out and I think that

9:29

part of it feels like incredibly

9:32

good like yeah on the level of like

9:34

the sort of you know

9:36

best moments of like Nintendo made

9:38

SNES games with like this is a

9:41

loop that they really fucking

9:43

nailed and like the game feels like spot-on

9:45

yeah which I thought was really good I

9:47

also like the look and feel of it

9:49

is very that first

9:52

Yoshi game Yoshi Island

9:54

yeah has that like kind

9:56

of hand-drawn fun light

9:58

vibe sort of tropical kind of Aesthetic

10:00

and even though like world map is like that too

10:02

where it's like, huh It follows the

10:04

like Donkey Kong country not to make all these comparisons

10:06

but like a very simple like walking

10:08

around a map Hand-drawn

10:11

map kind of vibe to it. I

10:13

feel like there's a tendency for games

10:15

that kind of like pull inspiration from

10:18

like older classics, especially platformers there's

10:20

there's a tendency to like Stack

10:23

a bunch of shit on top of

10:25

that and sometimes that works really well

10:27

and sometimes it does not And

10:31

so like a pepper grinder has made

10:33

a choice here to not do that

10:35

Like it really is just about this

10:38

platforming. There's like a little Shop

10:40

that you can go to to spend the gyms that

10:43

you collect and like the hidden coins that you collect

10:45

and it is all like Either

10:47

just sort of aesthetics. There's like stickers

10:49

that you can collect. There's like different

10:51

hairstyles you can change to There's

10:54

like single use items that you can

10:57

Buy so like you'll go into the next level

10:59

with double double health and starting out But

11:03

like in terms of like mechanical progression

11:05

like there's Yeah,

11:07

I mean, I you know you mentioned a little bit

11:09

that there are those like missions where you like get

11:11

a machine gun in In the third

11:13

area you can get like a snowmobile Yeah,

11:16

so they do find ways to sort of

11:18

mix things up I didn't find that

11:20

anything quite matched the thrill of the

11:22

core mechanic, which is the drilling which

11:25

yes again comes through the entire game

11:27

like that doesn't go away You

11:30

know, I think the some of the

11:32

challenges I ran into is like when you're not

11:34

drilling it does not feel as good No,

11:36

which is I wish like the on the

11:38

ground stuff felt a little bit better. I

11:40

understand you being like Kind

11:43

of hamstrung by the fact that like oh you should

11:45

be using the drill and the game is encouraging that

11:47

but I just wish it Felt a little more fun

11:49

to move around It felt

11:52

to me like there was like something Missing

11:55

like some some like there was one more mechanic

11:57

that and I don't know what it is. Yeah

12:00

This is maybe a shitty critique because I

12:02

have no idea what

12:06

is missing, but it just felt like that

12:09

sort of locomotion of

12:12

digging through shit and moving through the

12:14

world is very, very cool. And

12:16

then I feel like there needed to be just

12:18

one more element, one

12:20

more sort of component of the game.

12:22

Because yeah, when you are not digging

12:24

through the world, it's just a very,

12:27

very, very straightforward basic platformer. I

12:29

struggled to get into this, and just in case

12:31

you have a similar brain

12:33

makeup to me, I wanted to sort of try

12:36

to unpack it a little bit. For

12:39

me, I like in like Twitch

12:41

games or platforming games, the experience

12:43

of running something repeatedly

12:45

to try to get it as like

12:47

smooth and fluid as possible. And

12:50

my problem that I had in Pepper Grinder is,

12:52

I would often like see the line they were

12:54

wanting me to hit. It gets a

12:57

little more complex as you go where you kind of

12:59

have to like, you have a boost sort of that

13:01

you can time to like go through different stuff and

13:03

et cetera, et cetera. If I didn't

13:05

hit a line exactly, my

13:08

compulsion or my desire usually is

13:10

like, oh, I'd like to try

13:12

that again to get it, I'd like to get

13:14

it the way that they want it here, right?

13:16

And especially because enemies, a lot of times, it

13:18

wasn't super clear to me if a

13:20

drill was gonna hurt them or if they were

13:22

somebody that needed to bounce off some enemies to

13:24

just kind of bounce off of them, so I

13:26

don't know. But the feeling of like going back

13:29

to try to like try a line again is,

13:31

it feels bad. Like

13:34

it feels bad to kind of like tromp back there

13:36

and try it again. And that was the loop I

13:38

was finding myself stuck in. When you can hit the

13:40

line right the first time, it feels

13:42

really good. When you're wanting to like back

13:44

up and try something again, it feels worse

13:47

and also you got half the rewards the first

13:49

time around, so there's gonna be like fewer gems,

13:51

it's like less rewarding and it feels less good

13:53

to get it the second time. But that was

13:55

what was kind of messing me up, I think.

13:57

Like kind of in Sonic, I have the same.

14:00

issue where if I get a really good flow

14:02

going like oh that was fun but then I'm

14:04

like what did I miss like what did I

14:06

I'm gonna go back I think and go through

14:08

it more slowly like yeah I like to play

14:10

them I think this again Donkey

14:12

Kong Country has similar vibes to its sonics

14:14

a good example it does

14:16

make me wonder like would this have worked better

14:19

if you followed the Super Meat Boy model of

14:21

like here are a bunch of levels you can

14:24

beat in like 30 seconds or

14:26

even the Celeste model I think I think I

14:28

struggled with Pepper Grinder a little bit because

14:31

of the unfortunate timing that we just played Celeste for

14:33

a stream last week and it just reminded me what

14:35

a fucking full-throttle

14:37

masterpiece that game is yeah where if it

14:39

was like single screen like puzzles that

14:41

you you know zip through and if you

14:43

get hit you you know die instantly so

14:46

you get to try it again my

14:48

biggest problem is that the there are

14:51

five hidden coins in each level that

14:53

you spend on I mean stuff

14:56

that really doesn't have much impact in the game but like

14:58

it shows you on the map like how many coins you found and

15:00

at the end of the level it shows you how many coins you

15:02

found it feels awful to get to the end of the level and

15:04

you only found one of the five coins but if you really want

15:07

to like take your time

15:09

and make sure that you are like

15:11

turning over every nook and cranny looking

15:13

for every coin the flow state of

15:15

the game never really gets off the

15:18

ground because you are having to stop

15:20

a lot and run around a

15:22

lot looking for stuff and so it's like

15:24

that that system is almost antithetical to like

15:26

what works best about the game which is

15:29

you know a smooth-ass feeling and

15:31

that was again like Chaos Emerald in Sonic

15:33

and Sonic 2 whatever it was that was

15:35

the same deal where you'd have to like

15:37

really go off the beaten path to find

15:39

these things but it meant not running fast

15:42

scrap all that stuff just put

15:44

a timer on it make the levels way shorter

15:47

make more of make you know split them apart

15:49

make more of them and have like par times

15:51

like oh you got a gold medal you finish

15:53

that level in 45 seconds you did all this

15:55

cool shit you like strung together a line like

15:57

give it to give it to me What's

16:00

that skateboarding game? I

16:02

like the Roll 7 game. The Roll 7 line. Ollie

16:05

Ollie. Yeah. I

16:07

feel like in a shorter burst all about

16:09

polishing up your line, I'd be really fucking

16:12

into this game. I

16:14

agree. Yeah. I think that

16:16

that... And I also, I felt like the turning

16:18

radius was a little wide on it to where

16:20

I didn't feel incomplete control a lot of the

16:22

time. I kind of wanted that to be a

16:24

little tighter for me to feel like

16:26

I was in, but that's something that they

16:28

probably know the flow, how

16:30

it should feel better. I will also say

16:33

some fucking gnarly difficulty spikes, specifically

16:35

on the boss fights. You

16:38

will breeze through the first act of this game. The

16:40

levels are pretty much showing you what to do. You

16:42

may die here and there, but there's a checkpoint system

16:44

that's pretty forgiving. And then the first

16:46

boss fight I died a lot,

16:48

a whole lot, because it is considerably harder than

16:50

anything else that happened in the game. I'm

16:53

not averse to that. I like difficulty in a

16:55

game, but I feel like it has to

16:58

be a little bit more even than that. Yeah.

17:00

It should be consistent. Yeah. Just

17:03

to put a pin in this, my general vibe

17:05

is I had a really good time with it

17:07

as a light throwback to that era. I

17:09

do agree there are mechanics in there that could

17:11

be refined. But overall,

17:14

I think it's a good project

17:16

for people looking for, again, that

17:18

nostalgia itch, that 2D

17:20

platforming nostalgia itch. It does have a good hit.

17:22

I will say when you first start getting into

17:24

it, it does have a good feel of like,

17:26

oh, you guys are going to let me do

17:28

this. Yeah. Because it feels

17:30

overpowered from the beginning. The idea that, oh, I'm

17:33

just going to drill right through. That

17:35

part is really fun. And maybe it'd

17:37

be more fun if I didn't get in my head

17:39

about wanting to do all that stuff. But I guess

17:41

if you put out collectibles, gotta

17:44

get them. Yeah, you gotta. People are going to try

17:46

to get them. I think they've definitely found something. The

17:49

core mechanic of Pepper Grinder is very cool and very

17:51

exciting. And I

17:53

don't think that it has quite enough

17:55

stuff to support it. And maybe

17:58

Pepper Grinder too. that will look

18:01

like something different. I

18:03

also wish, as long as we're talking about it, I wish that

18:06

the stakes of the collectibles and

18:08

what you could unlock was

18:11

sort of laid out from the beginning, like, hey, don't

18:13

worry so much about collecting this stuff. It's not going

18:15

to affect your performance at all. Because

18:17

I don't really care about costumes

18:19

and stickers. And the biggest

18:21

bummer is when I used a bunch

18:23

of my money to buy a health

18:25

upgrade, and then it's

18:27

not permanent. You

18:30

just get hit and disappears. That feels

18:32

bad. Like, that doesn't feel good. That

18:34

makes me bad. Speaking of good feel,

18:37

let's jump to our other game that we're discussing this week, Princess

18:40

Peach. Showtime. It's

18:42

Showtime. Thank you so much, Beetlejuice. You're

18:45

welcome. And so I'll be $20, please. This

18:47

is a just to invoice us

18:49

at the end of the episode. It's to have it

18:51

go piecemeal every time you say it. This

18:54

is a way to do it. I only use Flus. Do

18:57

you do Flus? Flus? It's

19:01

made up internet currency. Old men

19:03

to reference. We've already established you

19:05

use Bones. So just fucking stick

19:07

with the program. Good

19:10

Feel is the creator of this game. And

19:13

I feel like it has a similar vibe

19:15

to some of their other

19:17

big titles, like Yoshi's Crafted World

19:20

and Yoshi's Woolly World. Can I

19:22

also just add, it's very weird

19:24

because before this game came out,

19:27

Nintendo wouldn't say who made the

19:29

game. That's fucking weird, man.

19:31

They're like, you'll find out when

19:33

you play it and see the credits. But they

19:35

wouldn't tell people. I

19:37

don't know. It's really bizarre. It has

19:40

a similar vibe to it because all

19:42

of the other games they have made

19:44

have been single character Mario universe spin

19:46

off games, right? That have not been

19:48

as mechanically complex at all as those

19:50

other things and are much more about

19:52

aesthetics and vibe, right? Kirby's Epic Yarn

19:55

is another one. That is not

19:58

the most challenging or bad. Like

20:00

frankly interesting game, but like it

20:02

looks cool. Like it looks crazy

20:04

Yeah, Yoshi's well crafted or whatever

20:06

it was. Yeah, you have a

20:08

craft world like everything being like

20:11

handmade stitched fabrics and

20:14

like craft supplies like that is very much the vibe

20:16

of the game it is not like a You

20:19

know intricate twitchy platformer like

20:21

a you know Mario

20:24

Odyssey or anything like that and that

20:26

is very very much I Feel

20:29

like the vibe of Princess Peach Showtime

20:31

the format of like the game is

20:35

Is quite different? I

20:37

can lay that out if you yeah, yeah,

20:39

yeah, Princess Peach goes to at the beginning

20:41

of the game these sparkle theater Everything

20:44

that happens in this game takes place on stage

20:47

Which is a recurring theme for Nintendo

20:50

games like Mario Mario 3 was the

20:52

same thing Yeah A lot

20:54

of these games after that like kind of makes

20:56

it easier if you don't want to work very

20:58

hard on animations to say Everyone's a puppet. Well,

21:00

that's not quite what's going on. No, no, I know I

21:03

know If they take

21:05

some liberties with that like you will go through

21:07

a door and then like just be I guess

21:09

on another Adjacent stage like

21:11

I kind of wish they had committed to it and

21:14

like done a lot of sort of clever Transition

21:17

metaphor is wild. Okay. Yeah, they are

21:19

like welcome to our theater like, oh

21:21

cool. I've been to the cedars Here's

21:23

where all the different plays are. Well,

21:25

that's not how theaters work The

21:28

hub world with ten plays all going on at

21:30

the same time. Yeah So

21:33

you you go into these

21:35

different play worlds? And

21:38

do you think it's like a black box thing where it's like

21:40

an off like Everyone is spending

21:42

like nine hours for the black box and

21:44

they could do whatever they want That might

21:46

in each world like it is a different

21:49

sort of genre and peach will don a

21:51

different costume that gives her different sort

21:53

of Powers is almost not the

21:55

right word because it's like Every

21:58

role at that point It's

22:00

almost different genres, different genres of

22:03

game, right? So the first one is Swordfighter Peach, and

22:06

you are, you know, sieging this castle that's been

22:08

taken over by these giant evil plants to try

22:10

and save the king, and you are doing some,

22:13

and this is a recurring theme,

22:15

like pretty rudimentary, like, action

22:19

stuff, like slicing enemies with one button and

22:21

dodging them with the other, and that's pretty

22:23

much, that's pretty much

22:25

the whole thing. If you're looking for mechanical

22:27

complexity, like, it is even

22:29

more so than other Goodfield games, like Wicked

22:32

Not Here. And

22:34

so I think that you

22:38

can enjoy this game if your expectations

22:40

are set right, and you, maybe like

22:42

a certain demographic playing

22:44

it, like a younger person who wants

22:47

to, you want to like expose

22:49

to like a lot of different genres of

22:51

games at very, very, like, entry-friendly

22:54

levels, like, I think that this is,

22:56

I think this is a good fit

22:58

for that. And maybe like

23:00

more of a narrative experience that

23:02

you would get from like a

23:04

Super Mario Wonder, for example. Yeah,

23:06

absolutely. It is very

23:09

much, for me, a

23:12

jack-of-all-trades master of

23:14

none, and also a lot of the trades

23:16

aren't just like pretty, are pretty boring. I

23:19

would say almost half of them. Like, some of

23:21

them were pretty fun. There's a ninja one that

23:23

involves like sneaking around and wall jumping and sneaking

23:25

up on enemies to take them out, and you

23:29

know, that part is pretty fun, and then

23:31

some of it is like, there's a rhythm

23:33

game one that is not

23:35

good, just fully full stop, not good.

23:38

Yeah. And so like, yeah, it is

23:40

such a, it is such a mixed

23:42

bag for me. I also noticed it

23:44

does not run very well. No, weird.

23:47

Like, weirdly long load time. And

23:51

like performance issues throughout. It's like you're

23:53

in cutscenes. Yeah. Like, the frame rate

23:55

really, really plummets. So like, I know

23:57

a lot of the conversation around this

23:59

game And it's like, this is probably

24:01

going to be one of the last

24:04

sort of first party swan

24:06

songs on the current

24:09

original first party games. There'll

24:11

be a bunch of re-releases, I think, between now

24:13

and Switch 2. I

24:19

feel like if this game had come out two or three

24:21

years ago, it would have kind of just

24:23

sort of slid under the radar and been

24:25

kind of a cute game for younger folks

24:27

who want to just try

24:29

out a bunch of different stuff. As like

24:33

one of the big original first

24:35

party releases on Nintendo's hardware this

24:37

year, it is not a great

24:39

fit, not a great showcase of

24:41

the hardware. I

24:43

like Good Feel games. I have

24:46

played all of those with Henry, and

24:48

they are not challenging in

24:50

a way that his eyes

24:53

kind of glaze over. But at least like exploring

24:56

the world is fun. It is fun to

24:58

look at the world so the game feels

25:00

great. And this

25:02

one, I could not get him to

25:04

get past the second level because it

25:06

is just not that engaging to

25:09

play just because of how simple it

25:11

is. It's

25:14

weird. I think that people miss

25:16

a trick and some understand it better, but

25:19

if you're trying to, you

25:22

have to accept that this is a game that

25:24

has kids in mind to a certain extent. It

25:26

is not. Of course. So I

25:29

think what people, the mistake people make a

25:31

lot of times when they're designing games for

25:33

kids is that they reduce the challenge, but

25:36

don't replace that

25:38

with like a sense of

25:41

play. Yeah. And I think that

25:43

like that's what kids get into more, I have

25:45

found at least in my own personal experience, if

25:48

you're going to put in like an, like,

25:50

okay, the ninja part is

25:53

very, very easy. It's very easy,

25:55

but it's also if you get

25:57

spotted, you get caught and

25:59

sent by. Yeah, there's no room to like

26:02

fuck around basically right, but it's extremely easy,

26:04

but if you're six like Cooper is She

26:07

just wanted to play around like doesn't want to do that She

26:09

doesn't want to get caught and sent back and do it over

26:12

again Like especially kids that ate

26:14

like they don't they don't want to do that so they've

26:16

reduced the difficulty, but they haven't made it like playful

26:19

right there's some areas where you can

26:21

use when princess

26:23

beautiful in one of these roles she can use

26:25

like her magic wand and Sometimes

26:28

like you like interact with people a little bit and

26:30

like cheer them up And I feel

26:32

like what it needed was more of that so it

26:34

was like more satisfying to be in the world Because

26:37

playing in the world is not that

26:39

engaging. It's just not none of these mechanics

26:42

are that interesting It also does the Mario

26:44

spin-off thing that drives me absolutely up a

26:46

wall Which is that like

26:48

99% of the characters you

26:50

interact with are like this same sort of

26:53

I? For me

26:55

she's I call them so I

26:57

just had species. Yeah, it's like. It's just like

26:59

yeah It's like little tiny guys

27:01

with little tiny hats, and they dress up

27:03

in different costumes depending on like what genre

27:05

They're in but like I don't

27:07

know you're not gonna see like they're not

27:09

any other blitz But they might as well

27:12

be called gooblets like gooblets sounds really good

27:14

You'll see toads in there because for whatever

27:16

fucking reason like they got to get a

27:18

toad in every game But like you don't

27:20

really see anyone else from this like incredibly

27:22

rich world It's kind of like what I

27:24

feel like they're trying to do is what

27:26

they did with Wario where which

27:28

is like we're gonna Make a

27:30

whole universe for each individual character

27:32

And then when it's like

27:34

a shared thing where lots of familiar characters are

27:37

in it and and Luigi's Mansion to for that

27:39

matter When lots of characters are in

27:41

it we're gonna bring back. Oh, there's gonna be Koopas

27:43

There's gonna be shot guys etc, but

27:45

here they like are being very

27:47

like intentionally selective to like create

27:50

a peach universe Right,

27:52

I don't know if that's a good thing, but I

27:55

mean if they wanted to do that

27:57

They should have included more than like two original

27:59

characters. Yeah It just feels half-baked

28:01

to me. My problem with the

28:04

game isn't that it's too

28:06

easy and it's

28:09

not even really that it doesn't have

28:11

a bunch of different Mario characters in

28:13

it. It doesn't feel very considered. It

28:15

doesn't feel half-baked. It

28:17

feels like – it has a system

28:19

in it where there are these sparkles that

28:21

you can find. You need the sparkles for

28:23

advancement, but really they're more like the –

28:26

they're kind of like stars in Mario,

28:28

right? You're collecting them as a way

28:31

of showing your mastery of this. Some

28:33

of these levels have 10 of them

28:36

to collect, and

28:38

some of these levels are the kind of thing where once

28:40

you do it – like you barely want to do it

28:42

the first time. I'll

28:45

get – the detective one, for example,

28:47

is not – I thought

28:50

that was kind of fun to do with kids.

28:52

It's kind of a very rudimentary point and click

28:54

where you're like walking around and looking at things,

28:56

and you see how these two things interact in

28:59

the environment. But there is –

29:01

I will say, and this is the case for all of the

29:03

ones, there's like a five to 10

29:05

minute segment up top where you don't

29:07

even have the basic detective abilities. And

29:10

the idea that you would want to replay some of

29:12

these to collect all that stuff is, I mean,

29:16

unthinkable literally. I don't think

29:18

anybody thought like, well,

29:20

what if they do want to go back and get all

29:22

this stuff? They're going to have to play through all this

29:24

part again, and this is so boring. I

29:26

think that's all fair to say.

29:29

I'm bummed because it's been so

29:31

fucking long since she's had her

29:33

own game. And

29:35

the last game was like, okay. It was

29:37

pretty good. It was in DS and it's

29:39

Super Princess Peach. And I

29:41

mean, I guess you could play Super

29:43

Mario Wonder just as Princess Peach, and that almost feels

29:45

like her – I mean, it feels like Super Princess

29:48

Peach in a lot of ways that way. But

29:50

yeah, I just sort of like – it

29:52

just feels like they kind of brought out the B

29:55

team for this one. And this

29:57

isn't about complaining because it's a kids'

29:59

game. Like my girls love Princess Peach. Like

30:01

they were very excited and it just did. And

30:03

they were fantastic kids games. Like at the play

30:05

point you made is really good. It's like if

30:07

you're gonna make a kids game, you're gonna make

30:10

it really easy, you need to let

30:12

kids be able to be creative

30:14

and screw around cause that's what you know what to do. They

30:16

wanna do it. It's funny and this is kind of, like

30:18

I'm not gonna tie this into a B

30:21

statement, but yesterday we had really bad weather

30:23

and the girls had to come home early from school

30:26

and I had Cooper on my lap while I was

30:28

trying to do other stuff and I turned on

30:30

Putt Putt. And

30:32

it was Putt. Putt Putt travels

30:34

through time is one of humongous

30:36

entertainment slash bird or buns point

30:40

and click adventure games for kids. Got it. Junior

30:43

adventures they call them. So there's Fatty

30:45

Bear, there was Putt Putt, there was

30:47

Pajama Sam, Spy Fox. These are all

30:49

Wii's. Mokijo. Yeah, Mokijo.

30:51

Now they're all like kids. O.J.

30:53

Kush. Kids point and click adventure

30:55

games. But the hook with these games was that in

30:57

addition to being like four kids and

30:59

being really easy, everything you click at in the

31:02

environment has a fun little

31:04

animation and a fun little noise.

31:06

And that's everything. And like Cooper

31:09

sat in Raptured for two

31:11

hours with this 1996 point

31:15

and click adventure game because everything in

31:17

it was designed to be played with.

31:19

And that's the kind of games kids

31:21

wanna play. So it is

31:23

not a complaint about it being a kids game.

31:25

It's just you can't talk down to kids. It

31:27

has to just be more fun. So

31:30

yeah, that's a bummer. But

31:32

we have other things to talk about. We

31:36

do. We do. And things that I

31:38

think we probably were a little more engaged with

31:40

in the B segment. So that's something

31:42

exciting. Griffin, I know you played Stardew the new update.

31:44

Yeah, we've got a lot to talk about. So let's

31:46

take a look at it. We've got a lot to

31:48

talk about. Just come on back, okay? Come

31:51

on back. This

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34:00

domain. I

34:04

actually kind of want to start things out. I

34:06

want to hear Justin's thoughts on what he's played

34:08

of Dragon's Dog. Oh boy. Okay, I wasn't gonna

34:10

I wasn't gonna play it cuz I was gonna

34:12

wait for a performance improvement.

34:15

That is still my plan. So this

34:17

is more of a teaser period for

34:19

myself. A little, oh my shh. You

34:21

like the first game a lot, right?

34:23

I love the first game. And

34:25

so far this one's really good too.

34:27

Oh wow, you're into it. Oh

34:30

yeah man. Oh yeah, are you

34:32

kidding me? How much have you played? How much

34:34

time have you spent on it? I don't know,

34:36

four hours, three hours. That's what's amazing to me

34:38

why I'm so surprised is because I think the

34:40

first game's first four hours are actually pretty strong.

34:42

And this game's first four hours are like fucking

34:45

dismal. Like you're walking flowers to people

34:47

and like, yeah man, I don't know.

34:49

That shit is no good. Yeah, it's

34:52

really funny though. Like it's so wild

34:54

to have a team of weird... Who

34:56

is... Does Dr. Hot Dog

34:58

belong to one of you guys? No, I've

35:00

seen Dr. Hot Dog before. Dr. Hot Dog

35:02

is one of my pawns. I recruited Dr.

35:04

Hot Dog and then I have my own

35:06

pawn. And I guess

35:09

I didn't understand what's happening. Okay,

35:11

I have a question for you all. Was the

35:14

first character you met named Justin? No. I don't

35:17

remember. I don't think so. I

35:19

don't think I really understood what was happening with

35:21

the naming because I made my character and then

35:24

everybody was talking to him like

35:26

he was a pawn. And then the first

35:28

character I met was a knight named Justin

35:31

that looked kind of like the character that

35:33

I had created. My

35:38

reason looks just like me though. It's

35:40

so funny. I can't believe they

35:42

make games like this. Like you

35:45

are a... I chose Mage and

35:47

it's so funny to have this like little...

35:50

I've got this little dork named Special Boy.

35:52

He's back. Except

35:54

now he's a 50 year old bald man.

35:57

With a tiny tiny body and he's a fighter and

35:59

he's so... And

36:01

I'm a mage which means I can control

36:03

the mystical arts. And that

36:05

also means that if a wolf looks

36:07

at me wrong, I fucking die. I

36:09

die from it. I die all the

36:12

time for very, really no good reason.

36:15

Considering the games about me, I

36:17

die a lot. And the

36:20

Punisher hasn't been too harsh for that yet. I'm still trying

36:22

to get the hang of it. I really

36:24

think the stuff they do, though, as somebody who

36:26

likes to play, and this is a very first blush, but

36:29

as somebody who likes to play magic

36:32

users in games like this, I

36:36

think that they've made magic using

36:38

a lot more interactive and tactile

36:40

with the ability to speed up your casting

36:42

speed because... I actually didn't use it. Yeah,

36:44

I have not played a magic cast. I

36:46

leave that to my pawns. With

36:50

the spells, to use

36:53

a spell, you have to do an

36:55

incantation, right? And that incantation

36:57

is interruptible, and then once you finish

37:00

the incantation, then you do another command

37:02

to trigger the spell. So

37:04

I have to push the button to

37:06

do my lightning bolt

37:08

incantation, and then I press another

37:10

button to fire it, but that's

37:12

interruptible. But what's cool is you

37:15

can unlock an ability very early

37:17

on that you can hold the

37:19

right bumper while you're doing the

37:21

incantation, and you do it very quickly,

37:23

but you burn stamina. Oh, interesting. So

37:25

mid-fight, you are kind of weighing

37:28

like, can I speed this

37:30

up? I can speed this

37:32

up, and I might exhaust myself, but it

37:34

might be enough to get my spell

37:36

off. It's also

37:38

very satisfying to be able to cast lightning bolts from

37:40

far away while your pawn is in there. Yeah, and

37:43

you can fly around. Getting

37:45

work done. I think it's really weird. I haven't

37:47

played enough to... The performance is wild. It's wild

37:49

that I'm going to fight them. Have you been

37:51

to the capital city yet? Not

37:53

yet, no. It's wild that I decide I'm

37:55

going to play some video games, and it's

37:57

like just 20 minutes for shaders to compile.

38:00

And then I'll be ready to adventure.

38:02

Yeah, it's a I I've I

38:04

have missed dragon song with you I've been thinking

38:06

a lot about dragon song with two because it's

38:08

very it's a very interesting game and I really

38:11

want to Uncover more

38:13

of it, but I feel this same impulse

38:15

of like I'm I want

38:18

away Thank you dragons dogma for

38:20

letting me create a body For

38:23

my hero that looks like my incredible

38:25

body Yeah And just to look see

38:27

myself represented in a game like this

38:29

in a way where I don't have

38:31

to like push a slider up So

38:34

high to have something that kind of

38:36

looks like chunk, but it's really just

38:38

like these giant gut muscles thing

38:41

it's undulating like fucking kinked in

38:43

the Software model of

38:45

just like wide muscles to just have a

38:47

little chungus running around, you know, I mean

38:50

it's like it's very pleasing I

38:52

do want to mention there's a feature in this game that

38:54

was never explained to me as far as I'm aware

38:57

There isn't a tutorial menu that I might have skipped

38:59

it But I don't think there is one that

39:01

explains something that would have made my

39:03

life so much fucking easier and better

39:06

When you look at your quest list next

39:09

to all your quests There's an icon and it's

39:11

an icon of a hand and it has a

39:13

number on it Does anyone here

39:15

know what that indicates? It means you

39:17

have a pawn that knows that quest, right? right and

39:20

if you have that you basically talked to

39:22

the pawn one of the pawns and They

39:25

will like walk you to that quest So

39:27

all that fucking time that I spent running

39:29

around in circles in an area Trying

39:32

to figure out where they wanted me to go

39:34

because it's 30,000 people in this town I could

39:36

have just been fucking following the pawn the

39:38

whole way I will say they explained that

39:41

by like a very obtuse icon that drove

39:43

me nuts. Dr Hotdog is level

39:45

26. So if you guys want

39:47

to bring him in dr. Hotdog

39:50

I have found is quite the expert on the

39:52

quest. Dr. Hotdog has done a lot of how

39:54

does does dr Hotdog just clean the fucking Floor

39:58

for you like does he just kill everything? Instantly

40:00

yeah good. Uh it there is

40:02

some scaling going on there, but

40:04

yeah, I'm like level, but

40:06

I the levels aren't that huge I mean, I'm

40:08

level seven after playing for an hour so like

40:10

a couple hours so like I don't I but

40:12

he's not like one-shotting Guy

40:15

no no no no I there must be I there

40:17

has to be some damage there because they wouldn't make

40:19

sense and he was zero RC

40:21

because somebody I think friends are

40:24

friends. Yeah, don't cost anything which seems weird.

40:26

It seems a little broken But I hope

40:28

they fix that fucking game though why that

40:30

I gotta say the one thing that they

40:32

gotta fit the pawns Saying the same garbage

40:34

over and over again it is endearing, but

40:37

it's actually more robust than they had in the

40:39

last game Oh, it is for sure a hundred

40:41

percent though. I like what's your favorite of the

40:43

doctor hot dog one more time If

40:47

one more time I'm trying to venture across

40:49

the countryside a doctor hot dogs like excuse

40:51

me a reason yes, dr. Hotdog If

40:54

I might speak my mind yes, dr. Hotdog

40:57

as I've said you don't have to ask to speak Okay

41:02

Arisen I had to master

41:04

once to prefer the companion of bestrin

41:07

for his poems Okay,

41:10

yeah, you have told me that That

41:15

your last master really like beast people

41:17

to serve him And dr.

41:19

Hotdog as I've pointed out every time you are not

41:21

a beast person, so I don't know why you keep

41:29

The ladder world fair I remember you guys

41:31

are all super excited about the ladder sometimes

41:34

they agree about ladder Yeah, listen

41:36

we could use that to get to a higher point

41:38

and then another probably like yes a good

41:40

a fine point everybody

41:43

loves ladders Yeah

41:48

As a wizard in the props the first time I fought a gigantic

41:50

dress like a gigantic drop giant cyclone It's

42:00

like you can you

42:03

should try climbing it

42:07

For what is what I use magic spells it's

42:09

like and then the tutorials like insisting like no

42:11

no go on Try it

42:13

like I don't want to do this. I

42:15

just won't go good for me Of course he

42:18

chucks me 20 yards and I get a

42:20

concussion Um I

42:22

can talk about starting real quick cuz I think

42:24

did I talk about it a little bit last

42:26

week. I don't think so I Just

42:30

you should maybe warn people because I know

42:32

people are very wary about spoilers and stardust

42:34

so maybe yeah What you want to dive

42:36

into yeah, I mean if you care about

42:38

that just skip this Yeah, it

42:40

is a ton of little stuff. Yeah

42:42

this update It is not what the

42:44

1.5 update added the like

42:47

tropical island that you can go explore It's

42:49

just like a huge area new

42:51

characters new quests. There's a new farm you

42:53

basically get a second farm with like different

42:56

crops, there's like a volcano with a sort

42:58

of like in the game combat loop and

43:01

It added the doctor or mr. Key I

43:03

think his name is which added like a bunch of like

43:05

in the game activities that unlock like a ton of new

43:08

1.6 is not on that scale instead

43:11

what it does is it just kind of like

43:13

seeds a bunch of Little things

43:15

so that if you would start a new

43:17

game and play through it You're just constantly

43:19

discovering stuff that was not in a game

43:22

before some of it is like different

43:26

sorts of like machines that

43:29

Really impact the economy of the game like if you

43:31

have played stardew a lot like you kind of have

43:33

a good idea of like okay I'm gonna save up

43:35

some money in the spring so that I can buy

43:38

some strawberries at the flower festival and like XY

43:41

and Z But now

43:43

it's like actually everybody's really into

43:45

fish smoking Everybody's all about smoking

43:47

their fish and getting huge huge

43:49

gains that way There

43:52

is a One

43:55

of the bigger additions is the way

43:57

that there are sort of new powers

43:59

that you unlock mostly through books. There's

44:01

like a couple dozen books that you can now find in

44:04

the game, and they give you all

44:06

kinds of little benefits if you find them. Some of

44:08

them just like give you experience for your different skills.

44:11

Some of them like make it so

44:13

that your friendship increases faster with all

44:15

residents of the of the village across

44:17

the board. There's

44:19

one that like shows you I think

44:22

the value of items like from your screen

44:25

before you sell them. There's like a

44:27

ton of like little quality of life improvements

44:29

through these like these powers, these books

44:31

that you can find. And there's

44:33

also like a whole mastery system for skills

44:35

because it's not that hard to max out

44:38

all of the different skills and professions in

44:41

the game. Now there's like another sort of thing

44:43

beyond that once you have completed that cycle

44:45

of the game that is that

44:47

is very cool. There's some new

44:49

festivals and stuff like that, but for

44:52

the most part it's just like random

44:54

weird shit that you find. One they added

44:56

a new weather event to the game that's

44:58

green rain. This only happened to me once

45:00

throughout the year, but it like uh

45:02

it is uh good or bad. It's

45:06

good. Everybody gets scared. Everybody like holds

45:08

up in the houses. As you would.

45:10

Yeah. Half the village takes

45:12

up shelter in the pub and so you

45:14

can go to the pub and talk to

45:16

everybody and everybody's like what the fuck is

45:18

going on? But the green rain makes everything

45:20

grow super fast and it makes these like

45:22

mossy trees and these like

45:24

bean stalks appear all over. And so

45:26

it like gives the whole world this

45:29

kind of like alien vibe and then

45:31

afterwards like all the trees are still

45:33

covered in moss from this green rainfall.

45:35

There's like a ton of stuff like that.

45:37

So like this update isn't uh

45:40

it's not hugely transformative uh

45:43

in a like easily kind of identifiable way.

45:45

It's not like adding a new chapter to

45:47

the game, but it has made it like

45:49

I did not think I would have another

45:51

run of Stardew Valley that felt as as

45:54

as fresh as this one is uh

45:56

because I'm I'm really way way

46:00

way back into Stardew Valley in a way that I

46:02

didn't anticipate ever kind of doing.

46:04

And you started from scratch? I

46:06

started from scratch, yeah. Did you use the new farm type?

46:08

I did, yeah. The new farm type

46:10

is interesting. It starts you off with like some

46:12

rancher stuff. Like it starts you out with a

46:15

chicken coop and some chickens. There's

46:18

like blue grass that grows all around the

46:20

farm that's like good for the

46:22

chickens. I don't really care

46:25

for that part of the game, but

46:27

it is, you know, I'll take, I'll try some

46:29

new shit like whenever they offer it. Yeah.

46:32

Yeah. That game continues to blow

46:35

me away, continues to be one of the best games I

46:37

think ever made. And the fact that it is,

46:40

it is just growing,

46:42

it has grown so much beyond

46:45

what was already like the best

46:47

farm sim game out there is

46:50

unthinkable. It is wild to me. And

46:53

just to echo, if you get the chance to

46:55

go to that concert, you should really go. If

46:57

you're a fan, it fucking rolls. It's

46:59

coming to Philadelphia. I might take a train

47:01

out there. I do believe they, when

47:04

I spoke to Concerned Ape, he

47:07

said they are, he

47:10

said, ooh, banana, banana, wear banana.

47:13

He got really freaked out. He punched Russ. He said,

47:15

wear banana. Based on

47:17

his response, it sounded like they will release the

47:21

album of the live concert. Oh, that'd be cool. He

47:23

didn't like confirm 100%, but it sounded pretty cool.

47:26

So for those that aren't able to get tickets, I

47:28

know it's very competitive. Definitely

47:30

you look out for that because it really was,

47:32

they did such a good job on the arrangements

47:34

and it was really just a really charming night.

47:37

Cool. We have a couple

47:39

rear mail things we'll go through. These

47:42

questions are specifically about the soundtracks. We

47:44

were talking about great soundtracks in video

47:46

games last week. This letter comes

47:49

from Brett S. I'd just like to chime in

47:51

on video game soundtracks. Citizen Sleeper Soundtrack is something

47:53

I think about and go back and listen to.

47:55

I love it. It really adds to the game's

47:57

theming beautifully. I

48:00

love that game, it doesn't specifically, I haven't listened

48:02

to the soundtrack specifically for it since, but I

48:04

did really, I know we all really dug that

48:06

game a lot. Yeah, I can. Which

48:08

one was that? That was the sci-fi novel. Sort

48:10

of visual novel, you had to like. Visual novel,

48:13

where the hacking and you're trying

48:15

to escape a space station kind of thing. Oh

48:17

yeah, okay, yeah, yeah, yeah.

48:20

Yes, okay, yes, I don't know. That was

48:23

good. We have another letter, this comes from

48:25

Amaria. I'll just say Disco

48:27

Elysium, specific to the soundtrack. I think C

48:29

Power set the tone so perfectly for that

48:32

game. All

48:34

I have to do is hear those

48:36

horns and start going .5 seconds on

48:38

instantly back in Revichol. Is

48:40

that how you say that, Revichol? Yeah, I think so. And

48:44

I'd also like to thank the person who uploaded

48:46

Whirling in Rags 12 PM to Two Hour Loop

48:49

to YouTube for helping me sleep when it's really tough out

48:51

there. That's great. That's awesome.

48:55

Can we talk about this last question?

48:57

Oh yes. I definitely wanted to hear

48:59

your thoughts on this last question. Sure.

49:03

Logan asks, I wanted someone to defend Final

49:05

Fantasy VII Rebirth like Chris defended Dragon's Dogma.

49:08

Nonetheless, I hope any of y'all

49:10

who have continued with Rebirth like it a lot

49:12

more now. It's everything and more I hoped for

49:14

as a huge Final Fantasy VII fan. I

49:16

think a lot of love was put into the game and the characters come

49:18

to life so well. Whether your views have changed or stayed the same, I

49:20

wanna hear you talk about it more. Can

49:23

I? Go ahead, I think

49:26

you got farther than me probably. I did. I

49:28

did stick with it by the way, just for the

49:30

record. I kept going for the five or six or

49:32

seven hours after we talked

49:35

about it. I think I made it like chapter eight

49:37

or nine, like a couple chapters past the gold

49:39

saucer bit. The gold

49:41

saucer bit is worth

49:43

the price of admission. I will say all my

49:45

problems with it gave a side. The cutscene that

49:48

plays when you show up to the gold saucer

49:50

and then it just turns into a big fucking

49:52

Bollywood dance battle. See all of these different forces

49:54

and then there's just a huge oily shirtless man

49:56

there and he's leading his own dance crew. Watch

49:59

it on YouTube. You could watch that

50:01

on YouTube. Yeah, if you'd like to. Do

50:04

not trade two dozen hours of your human

50:06

life. Just watch it on YouTube. I hit

50:08

a wall with the game and I just

50:10

realized I wasn't liking it. I

50:12

wasn't enjoying it. I hit just like – I hit

50:14

another big chunk of new

50:17

open world. And the prospect

50:20

of doing that was

50:22

just enough that I just didn't –

50:24

I put the controller in. I just

50:26

could not – I

50:28

realized I just couldn't stick with it, which

50:30

is heartbreaking. I love Final Fantasy VII. I

50:32

went back and downloaded Final Fantasy VII on

50:34

the Switch, the original one, just to kind

50:36

of refresh myself. Because you can – on

50:39

the Switch you can turn on all these

50:41

crazy boosters and make the game run

50:43

three times faster and turn off battles. I wanted

50:45

to just kind of run through it and see

50:47

some of those set pieces to kind of remind

50:49

myself what that

50:51

world was like

50:53

originally. And it's

50:56

great. It kicks ass. If you've never played Final

50:58

Fantasy VII, that Switch version is a

51:00

pretty good way to go. I

51:03

wasn't enjoying this

51:06

sort of story that they

51:09

– the multiversal

51:11

element of the story that they

51:14

were telling, which is super

51:16

fucking disappointing because at the end of Final

51:18

Fantasy VII Remake they kind of set up

51:20

like, uh-oh. Like, something's changed here. Anything can

51:23

happen. You hear that and you're like, okay,

51:25

they're going to make some big swings with

51:27

this. And instead, like without getting

51:29

into too many spoilers, they get into

51:31

the fucking Marvel Cinematic

51:34

Universe bullshit like, anything

51:36

is – everything is happening all the

51:38

time. Everything is possible. Maybe

51:41

detracts the point of any specific thing

51:43

happening because anything can happen. And so

51:45

like some – okay, some Final Fantasy

51:47

VII original spoilers. I'm not going to

51:49

get too deep into Rebirth here, but

51:51

like, end of Remake, something has changed.

51:54

You think maybe they

51:57

say Varyth. Maybe they say Varyth, right? Like

51:59

maybe that's – Maybe if they're choosing

52:01

that things can change maybe they will change the

52:03

one huge fucking thing that happens that everybody remembers

52:05

about this game the

52:08

way that they Handle the ending

52:10

of this section of the game I

52:13

went and watched basically the last 12

52:15

hours of cutscenes of this game on

52:17

YouTube I wanted to see it

52:19

I wanted to know like where this story went what

52:21

it did but I could not I was not enjoying

52:23

the playing of it and Watching

52:26

that I my enthusiasm for the

52:28

third part of this chapter is

52:30

fucking gone and that is Wow

52:33

Pressing well, you don't feel like you you

52:35

you have no second guesses about like Oh,

52:37

maybe I wish I'd stuck with it and

52:39

played through I do not feel any second

52:41

guess I feel incredibly justified in my decision.

52:43

This is probably not what this question ask

52:45

her wanted to hear I think there's a

52:47

lot of stuff about this game that is

52:49

cool I think of the way that the

52:51

characters are represented and the moments that they

52:53

have the growth that they have is very

52:55

very cool The way that the set pieces

52:57

like come alive and these like moments from

52:59

the game the the original game come alive

53:01

are very very cool Some of the changes

53:03

that they've made to that story are surprising

53:05

and very cool and then the fucking inscrutable

53:10

like multiverse

53:12

shit of This game and the

53:14

direction that it is going in

53:16

I could not be less

53:19

interested in and that really I

53:21

cannot This is one of my most anticipated games of

53:23

the year. I cannot stress you how much that bums

53:26

me right the fuck out So

53:29

like yeah that that that's that's been my continue. I

53:31

don't know how much how much further you guys made

53:33

it into the game Yeah, no, you guys are long

53:35

I basically made it to cut the

53:38

little soul and was like I don't have any motivation

53:40

to keep Okay, you can't if you can't hang

53:42

with that like that shit's good like I like that there's

53:44

a lot of I just there's a lot of moments in

53:46

this game that I love but like Square

53:48

Enix is one of my favorite like Square

53:50

Enix RPGs some my favorite games ever

53:53

made but the modern sort

53:55

of like trend towards incredibly

54:01

dense and convoluted and

54:05

like plot lines especially in a

54:07

like chapter based sort of cliff

54:09

hangry structure that this FNAF

54:12

7 remake, rebirth, probably reunion I'm guessing is

54:14

what the third one is going to be

54:16

called. It just doesn't work and it feels

54:18

bad and it's so frustrating. And

54:22

so I realize I'm venting now but yeah

54:24

that was a big period. No, it's a

54:27

bummer. And I feel

54:29

your pain. It would be the

54:31

equivalent of I don't know, fucking

54:33

both of the wild three coming out and just like

54:36

not clicking with me and I would be pretty sore. It would be like

54:38

a remake of Mother for you. I didn't, Chris play, I had to play

54:40

it. I

54:46

had microtransactions. I'll

54:48

play the whatever the fuck else comes

54:50

out. I don't know if I will like if it's

54:52

like this I don't know if I'll finish it. Maybe

54:54

I'll watch the 40 hour long like cut scene movie

54:56

on YouTube. But like this

54:59

is I hold this game so near

55:01

this this story in this world and these characters

55:03

like so near and dear to my heart. It's

55:05

my favorite games ever made and it is crushing

55:07

how much I did not enjoy sort of

55:09

where this the direction this is going. But

55:12

you know what Logan if you love it

55:14

that's all that matters. For sure. Yeah,

55:16

absolutely. I'm not. Produced

55:19

if you're if you love the way they

55:21

tell a story. It's a great story to

55:23

look at. It's a great it's well performed.

55:26

I wanted them to take bigger. I wanted them to.

55:29

There's a lot of cop out shit that

55:31

is sort of inherent in this like multiverse

55:34

sort of bringing

55:36

fucking Tony Stark back like it's

55:39

yeah. That's what

55:41

happens but like that's the equivalent

55:43

is like just removing key points

55:45

that like had wait previously and

55:48

that is that is the absence of

55:51

like bold storytelling. Yeah, if they had done

55:53

if they had done if they picked a

55:55

gun and stuck with it. I don't

55:58

even you know do some of the multiverse.

56:00

That's fine, but this is this I

56:02

I want to I want to move on. I'm okay.

56:04

Let's move on I played Bellatro That's

56:07

a good video game How

56:10

deep into Bellatro are yeah,

56:12

which level okay? I guess

56:14

level two according to the

56:17

Tears of the triple click podcast

56:20

I have won like four or five

56:22

runs with different decks Cool I'm

56:25

on the trying to get a win on the Joker deck Which

56:27

is a black stack I believe it's called which is a fun

56:30

one You don't want to give you

56:32

an extra Joker. Yeah, yeah It's

56:34

great. I for people that are

56:36

listening that have not played this game What

56:39

I'm gonna say is I fully understand

56:42

that when you're listening to other people

56:44

describe Bellatro It's like listening to people

56:46

describe their dreams Which is to

56:48

say it's the most boring fucking shit imaginable

56:50

until you play it and you understand what's

56:52

going on So I'm like really sensitive To

56:55

that so I don't want to go too deep into it

56:58

But I hope more people play it because

57:00

it is everything that I love about binding

57:02

of Isaac in a way more

57:05

approachable format like I handed this to

57:07

my wife who hates binding of Isaac

57:10

and she was instantly able to like grok what it

57:12

was doing and not

57:14

have to stress about like action combat whatever it

57:16

was and It

57:18

was just like much more approachable Which

57:21

is I think a really impressive feat

57:23

for such a complicated game. Yeah, I

57:26

have yet to have someone try that didn't like

57:28

it Yeah, it's like yeah, I mean like a

57:30

hundred percent Like

57:33

everybody that I had tried

57:35

has become not just likes it But

57:38

kind of just want to play it all

57:40

the time. It doesn't want to talk about

57:42

anything else I keep whenever we talk about

57:44

honorable mentions for basically I'm guessing the rest

57:46

of the year Just assume that Bellatro is

57:48

also like the ghost of a lot We've

57:50

left a chair for Bellatro because I keep

57:52

coming back to it and keep playing it

57:54

It's also got that great thing that so

57:56

few games have I would say the other

57:59

one is like I think, I, Bonnie

58:01

and Isaac, I would put in this category, Slay

58:03

the Spire, where you can, it

58:05

doesn't feel like when you're done with a run,

58:07

it feels satisfying.

58:09

Yeah. It feels like,

58:11

oh, good run. Win or

58:13

lose. Even if you die. Yeah, exactly. I

58:16

got what I wanted out of that. And you can put it down, and

58:18

of course you can keep playing it, like,

58:21

but you have felt satisfied. It's not hitting

58:23

the frigging dopamine feeder bar

58:25

and just making you obsessed and fixated

58:27

on it. It's like, oh,

58:29

that was a satisfying experience. I'll pick it up

58:31

again maybe in a week. You know what I

58:33

mean? Maybe I've taken multiple days off where it's

58:36

like, I'll play some other stuff. And then it's

58:38

always right there, and it is so intuitive that,

58:40

like, you just pick it right back up. It doesn't take a bunch of memorization.

58:44

I wanted to

58:46

talk about a game that was recommended

58:48

to us last week by a listener,

58:51

which is Slice and Dice. Yeah, I'll

58:53

put this too. This is a sort

58:55

of dice-based roguelike, sort of in

58:57

the vein of, like, kind of

58:59

like a dicey dungeon a little bit. You have a

59:01

party of five heroes, and

59:03

there are lots and lots and lots of different

59:06

types of heroes. Sometimes your parties are, like, randomly

59:08

thrown together. Sometimes you start with, like, these five

59:10

basic archetypes, like there's a mage and a healer

59:12

and a tank and a fighter and

59:14

a thief. Each

59:17

one has a six-sided dice that

59:20

is assigned to them that

59:22

the sides of which are changed

59:25

depending on, like, what their class is,

59:27

right? So the fighter

59:29

might have, like, a couple of, like,

59:31

damaging sides and maybe, like, a couple

59:33

of weak shield sides, while the defender,

59:35

you know, has way more shield sides.

59:39

The healer obviously has sides that can, like, heal

59:41

you, but they mix it up dramatically

59:44

because there's, like, a hundred different classes. And

59:47

the classes constantly upgrade as you're playing through a run.

59:50

Each run of, like, the classic mode has 20 different

59:53

fights that you get into, and between each

59:55

one, you'll either level up one of your

59:57

characters, which changes their dice, improves, like... You

1:00:01

know what what are on the sides how many

1:00:03

pips are on each side so that you know a

1:00:06

Two pips or does more than a one pips or it,

1:00:08

etc And

1:00:10

then you also will find items that you

1:00:12

can equip to your characters Which like also

1:00:14

can dramatically change them like add new faces

1:00:16

to the dice or like increase their health

1:00:19

or you know make them immune

1:00:21

to poison or whatever and

1:00:25

Like that is the game at the most

1:00:27

basic fundamental level and it's really fun to

1:00:30

play It's really really well balanced and there

1:00:32

is a shit ton of stuff to unlock

1:00:34

what I love about the game When

1:00:36

you download it you can play the like

1:00:38

demo for free Which is like the first

1:00:40

12 you can play like a 12

1:00:43

fight round of like just the basic classic mode to

1:00:45

like get a feel For like what's going on if

1:00:47

you buy the game I think it's like six bucks

1:00:49

if you go for the full upgrade on iOS well

1:00:51

worth it Then you start to

1:00:53

unlock like there's 40 different

1:00:56

modes in the game. This one is

1:00:58

silly It gives every hero random stats

1:01:00

and random dice with random sides This

1:01:02

one lets you skip the first eight

1:01:05

matches and your heroes are gonna be a little bit

1:01:07

under level, but that's the challenge Can you make it

1:01:09

further? This one is like you don't find any items

1:01:11

in this round like there

1:01:13

are so many different iterations on it and you

1:01:15

can tell that the developer of the game just

1:01:17

like Would have

1:01:19

an idea and make it work in

1:01:21

one of these like weird offshoot Modes

1:01:24

and there's like incentive to play each one as

1:01:26

silly as some of them are because you will

1:01:28

get more and more unlocks Find

1:01:30

new modes new items new heroes new

1:01:32

just like just a ton of new stuff

1:01:36

So like I I've really really really

1:01:38

been enjoying it does a great thing

1:01:40

on on mobile Which is that you

1:01:42

can play it landscape or you can play it in portrait

1:01:44

mode. Oh, I didn't know you play it in portrait mode

1:01:46

That's the plan portrait mode it you can play it one

1:01:49

one finger and that is So

1:01:51

so dope I

1:01:53

I cannot recommend this game enough if you are

1:01:55

into rogue likes or Like

1:01:58

anything in that sort of genre This is this is

1:02:00

gonna be a jammer for you. What do you think about

1:02:03

it juice? Yeah, I like that I I I

1:02:08

Was struggling a little bit with the the size

1:02:10

of the interface I think that the I have

1:02:12

a regular size the just the standard size iPhone

1:02:15

15 Yeah, and I feel like

1:02:17

it's a little finicky when you're selecting like

1:02:19

individual I know it and then as well

1:02:21

and individual things like I kind of wanted

1:02:23

it to be There's some

1:02:25

UI scaling options. Yeah, like I don't know

1:02:27

if there's something there that can like Improve

1:02:30

that for you. I have the small nimble

1:02:33

fingers of a pianist I

1:02:36

I do also kind of feel like there's a little bit

1:02:38

too much of having to like Highlight

1:02:40

the dice by holding your finger on it

1:02:42

and and stuff like that. Just feels like

1:02:44

touch. Yeah It feels like it

1:02:46

would be just feel better on like a full-size

1:02:48

screen, but I

1:02:51

mean I really I Believe yeah, I think that

1:02:53

would be the way to but I really like

1:02:55

having games like this like on the go I

1:02:57

will say it's like really well sized

1:02:59

and paste for that like of I Really

1:03:04

dug it Do you think is there a part of

1:03:06

you with Bellatro that like you don't want to play

1:03:08

a ton on steam? Because you're waiting for the iOS

1:03:10

version where you will play it on. No, okay Yeah,

1:03:13

no, I I actually bought it on

1:03:15

my switch light Yeah, I can have

1:03:17

like a littler guy. Yeah, I

1:03:20

already did that once it cross save

1:03:22

or no Probably not. No, I didn't

1:03:24

care. I don't know that I care either Okay,

1:03:27

I do I would like it on iOS I mean

1:03:29

I think I would need they are making it I

1:03:31

mean I I don't know if I could switch I

1:03:34

think if I could just be like tell the game

1:03:36

like I need that I've done like I don't know

1:03:38

it gives me it makes me a little scared to

1:03:40

think about Bellatro on my phone I'm not sure I

1:03:42

need that like I'm not sure that's yeah for me

1:03:44

guys. I'm getting a little scared guys I don't think

1:03:46

I should have that Okay,

1:03:49

I think we did it man We

1:03:52

have a lot of patreon stuff going on. So I wanted

1:03:55

to call that out real quick First

1:03:57

of all our episode the bracket battles

1:03:59

episode about the best twists in

1:04:01

video games is live and

1:04:03

here is a very short clip from

1:04:06

that episode. I

1:04:30

don't know that I gasped it either. I

1:04:32

think we do need to go to the tiebreaker. Yeah.

1:04:35

And we need to figure out

1:04:37

the gasp for each of these.

1:04:39

Who's that? I don't think. I think I can

1:04:41

take it. I can do

1:04:44

the gasp for Shadow of the Colossus. Gasp

1:04:46

for... Are you ready? I was... Can

1:04:49

I just say, I feel like gasping is reserved

1:04:51

for drama that others are experiencing that

1:04:53

I'm not a part of when I'm

1:04:55

relishing the drama. Okay. You

1:04:57

know what I mean? Interesting. I feel like I'm

1:04:59

gasping when I find out that I'm the shithead.

1:05:01

Right? That's not a gasping moment for

1:05:03

me. Gasping is I'm savoring

1:05:05

the drama. Well, there's a way to

1:05:08

actually do this because how

1:05:10

did you feel when you saw Shadow

1:05:13

of the Colossus appear in the hit

1:05:15

Adam Sandler film, Reign Over Me? Oh,

1:05:18

huge twist. Huge

1:05:20

twist. Boy, that was short. That

1:05:23

was pretty short. Hopefully

1:05:25

you enjoy that. If you're a Patreon subscriber,

1:05:27

if you're not yet, you can go to

1:05:29

patreon.com/The Besties. Yeah,

1:05:33

I think it's The Besties. That sounds like our podcast name.

1:05:36

Yes. Let's call it The Besties if we're not

1:05:38

already. You can subscribe. It's just five bucks. Extra

1:05:41

bonus that's happening off of this episode.

1:05:43

If you were curious about Pepper Grinder,

1:05:45

which is the first game we talked

1:05:47

about, we've got four Steam codes that

1:05:49

we're giving away on the Patreon for

1:05:51

backers. I'm going to drop them

1:05:54

in a post that will go up after

1:05:56

this episode is live. So

1:05:59

just as a. way to like make sure that I

1:06:01

don't know why people would do this but just Listen

1:06:04

to this episode and then you'll know because

1:06:06

I'm gonna drop in these following missing letters from

1:06:08

each of the codes So

1:06:10

the first missing letter in the first

1:06:13

code is a the next missing letter and the

1:06:15

next code is X the

1:06:17

third missing number and the third

1:06:19

code is eight and In

1:06:22

the fourth code the missing letter is

1:06:24

K So I'm gonna leave

1:06:26

this ARG narrow Love this is yes shit that we've

1:06:28

ever done I don't know why I need to do

1:06:31

this because it's really just for backers It's not like

1:06:33

bots are gonna jump in but I feel like we've

1:06:35

done it like half. No, we might have love it

1:06:37

Be careful So I'm

1:06:39

gonna drop those in it should be

1:06:41

up shortly after on the patreon after

1:06:44

this episode goes live The

1:06:47

last thing I want to mention on the patreon

1:06:49

side Thank you to the following people for being

1:06:51

patrons of the patreon. Thank you for

1:06:53

all your backing And thank you

1:06:55

to everyone else. We have I am a

1:06:57

robot who turns into a car and I find no humor

1:07:00

in this That's one

1:07:02

person. We have milk toast. We have

1:07:05

Johan porter hoot of

1:07:08

Sweden And

1:07:10

we have a beam patrol. Thank

1:07:12

you to y'all for backing us and

1:07:14

supporting us and thank you Therefore

1:07:18

be what I needed you beaten patrol. This

1:07:20

is no exception be patrol. Thank you I

1:07:24

Cool. Okay. So next week We

1:07:27

I believe I'm not gonna be here I know

1:07:29

that for sure But you guys are gonna be

1:07:32

here and I think we have a rainy day

1:07:34

games grab bag coming at you games to play

1:07:36

on a rainy Day, who knows

1:07:38

what's gonna happen? And also in the second

1:07:40

half of the episode you guys are going

1:07:42

to dive into a like

1:07:45

a dragon Sports in

1:07:47

it whilst yeah, you know what you're not here. We

1:07:49

may just go ahead and talk about that the entire

1:07:52

time We'll see how long we'll

1:07:54

say but you guys can go ham I won't be listening

1:07:56

because I'm still about six hours into

1:07:58

that game and that might Not cut it. You

1:08:00

better hurry up, but you're gonna

1:08:03

struggle to finish it. Ross. You

1:08:05

don't get on it I'll be looking at him.

1:08:07

I'll be here before you know it I'll be

1:08:09

looking at the majesty and of a solar eclipse

1:08:11

instead of talking about video games So do

1:08:14

you know how Ross kind of say something? December

1:08:18

if you have not completed the video game

1:08:20

like a dragon infinite wealth December

1:08:22

is going to be an ugly month

1:08:24

for all no I'm aware it's

1:08:27

gonna be a really unpleasant time. I'm

1:08:29

aware It is definitely a game

1:08:31

that I will need to play a lot of I don't

1:08:33

know if I'll beat it But I'm definitely gonna play a

1:08:36

lot of it The

1:08:38

balloons are back. The balloons are back man.

1:08:40

Good job. And yeah, so those are the

1:08:42

lie balloons Those are the balloons that come

1:08:44

up when Apple can tell if that's our

1:08:46

polygraph balloons. They sense They

1:08:49

sense your phablets. Okay. Thanks so much for

1:08:51

listening our podcast Be sure to join us

1:08:53

again next time for the best because shouldn't the world's

1:08:55

best friends Pick the world's best

1:08:57

game You

1:09:25

Best these

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