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Rise of the Ronin is Assassin's Creed with Killer Combat

Rise of the Ronin is Assassin's Creed with Killer Combat

Released Friday, 22nd March 2024
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Rise of the Ronin is Assassin's Creed with Killer Combat

Rise of the Ronin is Assassin's Creed with Killer Combat

Rise of the Ronin is Assassin's Creed with Killer Combat

Rise of the Ronin is Assassin's Creed with Killer Combat

Friday, 22nd March 2024
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Episode Transcript

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0:00

So I've been going

0:02

to the supermarket and getting these

0:04

like a frozen pizza for when

0:07

We're like I'm exhausted or my wife is exhausted

0:09

and we don't want to deal with cooking and

0:12

the frozen pizzas are like too small For

0:14

three people although one of the people is

0:16

my son who's like a little person a

0:18

little little child Yeah, so

0:20

it's not quite enough pizza for

0:23

us But

0:25

like pretty close and he's getting plenty So

0:28

we've been sort of managing it and then I kind

0:30

of supplement with some cereal the other

0:32

day I went and got a

0:34

like an actual pizza like a

0:37

true Pizza pie

0:39

and brought it home New York style and

0:41

New York style and which he had never

0:43

seen like a full pizza pie before And

0:48

it was like a life-changing experience for

0:50

him Imagine

0:54

if your entire life is like you've

0:56

only seen personal pan pizzas and then

0:58

someone brings you a fucking

1:00

like Four-foot diameter

1:02

pizza. He must have I can't

1:04

imagine that he must have thought he shrank Or

1:08

do you think that he feels

1:10

that there are large versions of everything

1:13

that he's been a baby size? So

1:15

like right now you're gonna give him

1:17

the big-sized marshmallow or like the

1:19

real size. Oh You

1:24

got to man babies crazy for

1:27

you never seen it it's actually

1:29

hysterical The

1:31

bunny game or you just use stuff like 30 marshmallows

1:34

and Toby bunny Yeah, a very child

1:36

of very very small child's mouth. It's

1:38

not dangerous at all. It's a

1:40

little it's a little bit You can't say okay. It's

1:43

a little bit dangerous and we don't recommend you do

1:45

it I think if you poke holes

1:47

in the marshmallows beforehand, it's fine. I

1:49

don't think that's how much I don't think that's

1:51

right accurate at all Why

1:53

isn't this a parenting advice show? That's

1:56

true Probably

1:58

cuz you guys just said shove as many marshmallows in your

2:00

kid's mouth with no pressure, no problem, no

2:02

jokey, you're guaranteed. Griffin,

2:04

you're just, I'm tired of these internet trolls

2:06

dredging through our history to find bad parenting

2:08

advice we give it just to discredit us.

2:11

Like yeah, if you go back into the

2:13

several minutes before right now, you're gonna find

2:15

some stuff, you know what I mean? Yeah.

2:17

But I'm living in the net. Yeah, po-po-po-po-po-po-po-po-pummy's

2:19

nerf act. Hey

2:21

guys, Gabagool, let's throw this show. What's

2:26

that? New bag life.

2:30

My name is Justin McRoy and I know the best game of

2:32

the week. My

2:49

name is Griffin McRoy and I know the best game of the

2:51

week. My name is Christopher

2:53

Thomas-Plant and I know the best video game

2:55

fighting stance of the week. My

2:57

name is Ross Frostig and I'm the best game of

3:00

the week. Welcome to the besties where we talk about

3:02

the latest greatest home interactive entertainment. It is a video

3:04

game club and just by listening, my friend, you have

3:06

become a member. Welcome to our illustrious

3:08

ranks. So happy to have you. Today

3:11

we're gonna be talking about Rise of

3:14

the Ronin. And what

3:16

is that, Chris-Plant? Rise

3:18

of the Ronin is an open

3:21

world action RPG of sorts that

3:23

blends together the work of Neo

3:26

from the developer Team Ninja and

3:28

also a little bit of Assassin's Creed.

3:30

And I can't

3:32

wait to talk about it. I really like this game,

3:34

but I'm very curious what you all think. Yeah,

3:37

well, we will talk about that and

3:39

so much more right after this brief

3:41

commercial interruption. This

3:44

episode of the besties is sponsored by Aura

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Terms and conditions apply. The game

5:16

itself is a bit of a

5:18

A-U-R-A-P Before

5:21

we start talking about the game itself, I want

5:23

to talk about the

5:25

cover, I guess. Oh

5:27

wow, we never do this. How do you pronounce

5:30

the game name? Because there's

5:32

a line above the O in Ronin and

5:34

I don't know what that means. That's an

5:36

umlaut, clearly. It's not. It's a real umlaut.

5:40

Oh, fuck. Well, I don't know. This is

5:42

funny, though. I think we can

5:44

all agree. Yeah, visual gags are how I

5:46

like to lead out any conversation. Yeah, for

5:48

sure. Anyway, we can

5:51

talk about the video game, too. Great.

5:54

Good times. So Rise

5:56

of the Ronin, Chris Plant, why don't you... You started to

5:58

lay it out, but this is a... an

6:00

interesting game can you sort of spell

6:02

it out for us? Yeah so Team

6:04

Ninja the developers of this game are

6:06

best known well they're very best known

6:08

for creating the Dead or Alive series

6:11

a long time ago back in like 1996 and then moved on to

6:15

Ninja Gaiden correct. That's how I got

6:18

them really. They did a

6:20

Metroid game that is either loved

6:22

or hated depending on who you are and

6:24

more recently mostly hated they've

6:27

been working on the Nioh game which

6:29

are kind of a souls like games

6:32

set in which

6:36

area of Japan is it set in?

6:38

I don't know but it plays with

6:40

like Nioh the one with the with

6:42

the Englishman Samurai I

6:46

think so but like you're fighting Yokai which

6:48

is like the cool I'm pretty sure that

6:50

no era of Japan had actual Yokai so

6:52

it's fair to say that it's probably I

6:57

believe that was early Edo period I believe that

6:59

I learned that when I was 1600 is when

7:02

Nioh is set. Yes and there is

7:05

Nioh and Nioh 2 are known also for

7:07

being just quite difficult more even more recently

7:09

because they put out a lot of stuff

7:12

they also did Stranger Paradise

7:14

Final Fantasy origin in

7:16

Wollong's Fallen Dynasty. Two

7:18

games I liked

7:22

in some ways despite themselves. Wollong

7:24

especially I thought was like really

7:26

interesting I mention all of this

7:28

because here is a developer who

7:30

is kind of taking the most

7:32

recently taking the FromSoft formula and

7:34

spinning it out in all sorts

7:36

of very strange ways and Rise

7:39

of the Roan is a continuation

7:41

of that because this feels truly

7:43

like if you took Assassin's Creed

7:45

Odyssey and you hammered FromSoft

7:48

games against it plus really

7:50

great sword combat from previous

7:52

Team Ninja games like Ninja

7:54

Gaiden and Nioh all into

7:56

one package and I think

7:59

it's bizarre. I don't

8:02

I don't know how it came together like this, but it

8:04

really works for me It

8:06

took a while to figure out

8:08

what exactly this game is Yeah,

8:11

yeah for me like when I started

8:13

playing it it looks

8:15

like it looks like

8:17

a neo it looks like What

8:20

was the other one was the the? Go

8:23

to Sushima No, no,

8:25

that's all like it looks like yeah, it looks

8:27

like a soul like right so you're looking for

8:29

like a

8:31

Unforgiving combat you know it pitch

8:34

perfect like getting every input correct sort

8:37

of battles where you're like Pacing

8:39

it slowly it looks like that and I was

8:41

already a karo even it was a karo. That's

8:43

the the game is right Yeah, it looks like

8:46

Sekiro and like the level of mechanics and slaying

8:48

on you It's like okay, so it's kind of

8:50

like Sekiro and I would

8:52

say that vibe is like all the way through

8:54

the introduction And then once

8:56

you are past like the introductory period of

8:59

this game it opens up both in terms

9:01

of the the world and Also,

9:03

just in terms of like what it is

9:05

like all of a sudden. It's much easier

9:08

to approach any situation How

9:10

you want to so and that very

9:12

much feels like an Assassin's Creed Specifically

9:15

like around the origins period

9:17

where you could start out stealth, and

9:20

if it didn't work out You

9:22

can pan. Oh, you know you can switch over

9:24

to like open combat both are like completely Fun

9:27

and acceptable ways of doing it does that

9:30

does the ghost of Tsushima? Comparison not carry

9:32

much water with you guys because that was

9:34

the thought I kept having it's closer. It's

9:36

closer to that I guess not

9:38

really like Tsushima is

9:40

more of a More

9:44

of a stealth game than this to some extent.

9:46

I mean you can play whatever way you wanted

9:48

to play it No, that's true. I

9:50

will say this at its lowest difficulty Which

9:53

is I played it on dawn because I

9:55

was struggling in the introductory period with just

9:57

sort of like getting through So I lowered

9:59

it to its lowest difficulty. On

10:02

its lowest difficulty, it is the funniest

10:04

stealth I've ever seen in my entire

10:06

life. Like literally, I would blow a

10:08

man up with a barrel four feet

10:10

from his friend and he's like, gotta

10:12

finish the soup. And it's like, buddy,

10:14

I'm right here. You have to do

10:16

something. I feel bad about this. The

10:20

combat is sort of the star of the show for

10:22

me. Yeah, there's

10:25

there's a lot that I like about this game and a lot

10:27

that I wicked don't and we'll get into all that. But the

10:29

combat is just like really,

10:31

really fast and fluid and it feels

10:34

super great. There's different like

10:36

weapon styles and then different combat like

10:38

sub styles within those weapons and there's

10:40

like a ton of skills to them

10:42

all. There's like 14 weapons and then

10:44

within those 14 weapons, each of

10:46

those have like three different styles which change

10:48

like how you combo and things. It's wild

10:51

how much that is. There's a series of

10:53

like strengths and weaknesses and then you have

10:55

like stats and certain stats are better at

10:57

using certain types of there's like

10:59

a lot of different ways to play it and I have

11:01

not tried a weapon

11:03

style that didn't feel

11:05

really, really good. I think the

11:07

main kind of mechanical like crux

11:10

of it all is the counter spark

11:12

which is just bound to the triangle

11:14

button and it is that is sort

11:17

of your like parry button. It can

11:19

also do a little bit of damage

11:22

and you know you can do all of

11:24

the different sort of standard stuff like you

11:26

can dodge attacks, you can just straight up

11:28

block but it really encourages

11:31

you to use the counter spark to sort

11:33

of like break your enemy stance, send them

11:35

into a panic so that you

11:37

can sort of reduce their stamina making the

11:39

like rest of the fight a little bit easier for

11:41

you. Yeah, something about the counter spark

11:44

I really liked is that all

11:46

of these games have like a countering system, right? Souls

11:48

has it, Sekiro has it, whatever. What

11:50

I like about the counter spark is that

11:52

there's a visual indicator of when you're countering.

11:54

So if an enemy hits the line that

11:56

appears when you hit the counter button that

11:58

means you're going to counter. Whereas

12:00

a lot of these games I feel like it's

12:02

way more like you just have to learn the

12:04

timing and eventually you'll get it But you don't

12:06

know why you're failing necessarily, right? Yeah, it's a

12:09

very clear indicator I found it like

12:11

very doable in the game to like Counterspark every

12:13

every fight that I got into there's some cool

12:15

shit where like if somebody shoots you with a

12:17

gun you can Counterspark and it sets your sword

12:19

on fire Yeah, you could use your fiery sword

12:21

to set other people on fire which is really

12:23

good, which is really great What's also good about

12:25

the counter spark is if you don't time it?

12:28

Well, it still counts as like an attack

12:31

You can still do like a little bit of chip

12:33

damage and you can weave it into a combo if

12:35

you like if you mess up Your timing it feels

12:37

it feels fantastic and I kind of found

12:39

myself like wanting to just be fighting all

12:42

the time It's also

12:44

got a grappling hook that like this game

12:46

has so many mechanics that I would routinely

12:48

forget about cool shit I could do. Yeah,

12:50

like I would be get so into Doing

12:53

my counter sparks and learning my moves Gonna

12:56

mention the stances but it's got this great

12:58

system that I wish I've never I don't think I've

13:00

seen this exact thing before where

13:02

if You have a

13:04

weapon type or stance that is a

13:06

bad match for the enemy you're fighting

13:09

You'll see that on the HUD and

13:11

it'll you'll see a little down red

13:13

arrow That's like hey this the

13:15

stance you're using is weak against this and

13:17

the button that you press to switch stances

13:19

will also highlight How

13:21

each of your stances would perform against the

13:24

enemy you're facing So like

13:26

on the fly mid combo you

13:28

can flick to a different combat style

13:30

that's more effective and that's actually a

13:32

distinct move called the violet wind and

13:34

if you Switch to a different

13:37

stance mid it does this like really powerful attack

13:39

So it's wanting you to flip back and forth

13:42

between combat styles I would forget frequently that I

13:44

had a grappling hook that I could use to

13:46

like zip two guys or pull them to me

13:48

Or eventually throw them And

13:50

also you use the grappling hook to like get up in

13:53

in Get up in

13:55

the air get some distance. I wish the grappling hook

13:57

was a little more flexible. It's very specific

13:59

about the instances you can use it, which

14:01

sometimes I think makes the game feel more ground

14:04

locked than it actually is. It's like

14:07

not hard to get up onto the

14:09

rooftops Assassin's Creed style, but it is

14:11

it's weirdly like restrictive

14:13

about where you can and can't start doing

14:16

that. I do want to I do want

14:18

to mention the groundlock thing and just broadly

14:20

speaking what I found really appealing about this

14:22

game that I think most Assassin's Creed

14:24

games do not do is

14:27

outside there's like there's a prologue you mentioned

14:29

it earlier then the prologue takes maybe

14:31

an hour maybe maybe a little less

14:34

after you get the prologue get through the prologue

14:37

they give you so many tools and so

14:39

many like fun things that you're not doing

14:41

the thing that almost all these Assassin's Creed

14:43

games do where you're like well I gotta

14:45

follow this guy slowly through the town as

14:48

I learn about the different characters and blah

14:50

blah blah blah they kind of

14:52

like just launch you into the fun

14:54

stuff within two hours of this game

14:56

you have a fucking flying kite and

14:58

you can like glide around the city

15:00

and glide around like the landscape wherever

15:02

you want. Russ did you try calling

15:04

your horse while you're gliding? Oh

15:07

I didn't that's amazing. If you call the

15:09

horse when you're gliding near the ground you'll

15:11

drop out of the glider and land directly

15:13

onto your horse's back it's fucking sick. That's

15:16

so fucking cool. So cool. Yeah they even

15:18

on your assassinations from the glider so you

15:20

you can glide over enemies and I mean

15:22

30 feet in the air

15:24

imagine this this samurai comes flying at you

15:26

and I'm like just drops down and slices

15:29

your head off a lot of decapitations in

15:31

this by the way it's great. Oh so

15:33

many. I feel like most of these

15:35

games really hold back a lot of these things for

15:37

like 10 or 20 hours before

15:40

they give you the really fun stuff as a way to

15:42

build that up and this game definitely does not do that

15:45

and I really love it. Here's how they pull that off.

15:48

All the sounds I think so far very

15:51

Sekiro from soft maybe

15:53

intimidating. There is also the

15:55

Assassin's Creed current Assassin's Creed action

15:57

RPG loot system in here. So

16:00

really there's two ways to go about playing this game.

16:03

Here's what I like about that system. If

16:07

you are not good at the like

16:09

From Software type of game, you

16:11

can really worry about the loot system and

16:13

every base that you come across and every

16:15

enemy that you come across has a level

16:17

to it. And you

16:19

can, if you're very, very good, go

16:21

way above level in terms of like

16:24

being able to get ahead of the

16:26

game and have that From Soft experience.

16:29

Have a really challenging, you have

16:31

to nail every parry experience. If

16:34

you are not that type of person

16:36

and you just stick to the loot,

16:38

it plays honestly like an Assassin's Creed

16:40

game where you could miss like 50%

16:43

of maybe more of the parries and

16:46

stuff. You could just go in and

16:48

start stabbing at folks and you'll do fine as

16:50

long as you're at level with people and the

16:52

game has like kind of a natural level growth

16:54

for you. I just wanted

16:57

to say the Sekiro comparison keeps coming up and as

16:59

this shows sort of dedicated

17:01

Sekiro scholar, I don't

17:04

actually think the combat feels much

17:06

like that at all. I think that and

17:09

it's not a better or worse thing. Game

17:12

Ninjas combat is a

17:15

lot more sort of arcadey

17:18

I feel like and a lot more sort

17:20

of fast paced and

17:23

outlandish frankly like the things that you

17:25

end up doing to other human beings

17:27

in this game are like completely outrageous.

17:30

Whereas Sekiro is much more I

17:32

feel like slower and methodical and

17:35

like hitbox like

17:37

specific. The

17:40

four hit combo in Sekiro does not happen

17:42

very often. Doesn't happen at all. Right. It

17:45

is that game fights are usually over and done

17:47

with within two or three hits.

17:49

Does Sekiro have a flamethrower? Sekiro

17:51

actually does it does yes. Not

17:55

quite as nut raised as the

17:57

one in this game. It's fucking

17:59

funny. The weapons that you get it

18:01

takes place in a really interesting historical period

18:03

where you and it may be

18:06

real And it may be imagined, but I

18:08

will say in this video game You are

18:10

not only collecting a lot of like the

18:12

traditional, you know samurai weapons and there's more

18:14

ninja style weapons There's also Western weapons because

18:16

the Westerners have started to make

18:18

the presence known in Japan. So you've got like rifles

18:21

and bayonets and Handguns

18:24

so you you know, you can do that that

18:27

kind of yeah You've got like Wild West

18:29

like suits and cowboy hats and things like

18:31

that. Yeah, you can get a really cool

18:34

Oh, yeah, the aesthetics are great. It does

18:36

have like a transmog system, which I I

18:38

appreciate I do need to say That

18:41

this game is a vile offender of one of

18:43

my least favorite things in games And I talked

18:46

about this shit all the time and I feel

18:48

like Assassin's Creed has fallen into this got a

18:50

war has fallen into This it

18:53

it gives you so much fucking loot.

18:55

Yeah, so much loot. Yes constantly constantly

18:57

constantly you're constantly having to go through

18:59

and prune your shit and then

19:01

when it comes time to figure out like what

19:03

loot do I want to Equip

19:05

and use it comes down to like well,

19:08

this has an armor rating of 50

19:10

and it gives you 6.3

19:14

it gives you two point one better

19:16

stealth damage and it's like that is

19:18

fucking nothing Yeah, that means

19:20

nothing to me. It is Not

19:23

appealing to me I think the problem is everyone

19:25

you fight in addition to like chests and things

19:27

like that which are around the world every single

19:30

person you Fight will drop like some fucking sandals

19:32

or like a shirt and you have

19:34

to like there's a part of your brain That's like I gotta

19:36

check out see if that's a better shirt and

19:38

and that's just like a bad experience At least

19:40

you're not worrying about like it's like I'm doing

19:42

every in case I want to dress that it's

19:44

like it's constant And it's constant. It's constant and

19:46

it's tough because The

19:49

weapons the way it works with the okay

19:52

All the gear in this is really messed up

19:54

It's like really it's it's it's weird how sort

19:56

of fundamentally flawed it is in addition to what

19:59

Russ just described You're also

20:01

getting new gear that's like part of

20:03

sets, but usually if you

20:05

see that in a game, it's like a high

20:07

level item that you're going to want to hold

20:09

on to and cultivate. And you do have the

20:11

ability to upgrade your gear, but you're

20:14

getting gear at such a fast rate

20:16

that you would be wasting resources to

20:18

try to keep up with it. And

20:21

it's to even try to keep a set

20:23

going where it's like, oh,

20:25

I've got three pieces of this like wise doctor set,

20:27

and that gives me these bonuses. The

20:30

speed at which you are getting gear,

20:32

it doesn't make any sense to do

20:34

that. You can't stay in anything long

20:36

enough to get a sense of like – especially

20:39

not friggin' 1.5% better key damage. It

20:45

feels like it would have all worked better if

20:47

there was just an XP system and you just

20:50

gradually get stronger and you can go and fight

20:52

different levels. There's a million different ways to get

20:54

that. And you can occasionally get gear, but if

20:56

the gear you get is like meaningful and has

20:59

like a big – like 20% more sword damage,

21:01

what the fuck. Like sure, that's fine, but the

21:03

fact that you're getting – yeah, it's ridiculous. There

21:05

needs to be – if you're going to do

21:07

it this way, you need to have the ability

21:10

– and maybe this is buried in the settings. You

21:13

need to have the ability to auto

21:15

dismantle anything that's like common or below.

21:17

Hey, let me stop you right there, friend.

21:20

You can actually – man,

21:22

you can set it to

21:24

auto dismantle or auto sell

21:27

anytime you touch a flag

21:30

and you can set whatever rank you want it to do. Oh,

21:32

that's pretty good, Ernie. Okay, we'll leave that there. It

21:34

does. But it is – it's tough when you want

21:36

to try to – you also though are like –

21:40

another sort of like fundamental flaw is

21:42

that you're increasing your experience with weapons

21:44

the more you use them. But

21:46

it is not like – I would

21:48

routinely get a weapon that was literally like 50% more

21:53

damaging than the one that I was trying to

21:55

level up, and it just feels insane. I'm not

21:57

going to waste my time trying to build the

21:59

skill set. level up. If you

22:01

can ignore it, I just stopped

22:03

caring about this and did not check

22:06

my weapons until either the end of a session or

22:08

the beginning of one. Yeah I would do it like

22:10

every 15 minutes or so. Yeah but that said I

22:12

know there are certain

22:15

things in games where like I can't turn that

22:17

part of my brain off. This fortunately for me

22:19

this is a thing that I could just forget

22:21

about but if you can the

22:24

game works relatively well without it. And just

22:26

to go back like I love

22:29

exploring the world and the combat of it.

22:31

So like when I am able to turn

22:33

off that like digging through menu stuff like

22:35

I was having a really good time. It

22:37

feels like just this really in

22:39

ways that I wasn't able to click with

22:41

Ghost of Tsushima because the pacing would get

22:43

thrown off by like long cutscenes and dialogue

22:45

sequences. I never felt that way with this

22:47

like everything can be skipped if you want

22:50

to and you can kind of just jump

22:52

into the action very quickly and so that

22:54

would kept me going and I just felt

22:56

like the power curve kept going in an

22:58

interesting ways. They've even got a friggin you

23:00

can mark a spot on your map for

23:02

your horse to auto run to. You

23:05

can just mark like hey I want to go there

23:07

and the horse like yep I got it no problem.

23:09

Now 10% of the time the horse will run into

23:11

a tree. Yeah that horse does not know what the

23:13

fuck it's doing. So while I was

23:15

playing this

23:20

the game that kept jumping to my

23:22

mind was the Saints Row

23:24

reboot. And the reason

23:26

I say that is because that was a

23:29

game that all of us more or less

23:31

enjoyed because it was like a relatively like

23:33

low impact easy to jump in easy to

23:35

have fun with game that

23:37

when it came out got absolutely shredded for

23:39

a few reasons and I worry that this

23:41

might happen here as well and one of

23:43

the reasons is this

23:45

game doesn't look great

23:48

and does not run great either

23:50

and I want to kind of

23:52

dig into that a little bit because even

23:54

though it doesn't look bad it to

23:57

me looks like an early gen ps4

23:59

game. game and that

24:03

would be fine but the game also can't

24:05

hit 60 frames a second even if it

24:07

was on performance mode. It seems

24:09

incapable it hovers it feels like it's hovering around

24:11

45 or 50 when you're

24:13

in the open world and for a

24:15

game to not look super great and not run

24:18

super great is is just

24:20

kind of a drag even though I'm enjoying

24:22

it I was kind of taken aback by

24:24

that. Hmm yeah I

24:26

played a lot on the portal so

24:28

I didn't notice that as much as a point

24:30

of view. Yeah

24:33

when you were when you were streaming in a 700p image

24:36

you didn't notice. Yeah I didn't notice that. The frame

24:38

rate is weird. There's

24:40

also, if I can just mention

24:43

there's so much in

24:45

this game I feel like a

24:48

lot of it feels extraneous

24:51

especially when you

24:53

have things like you have a longhouse which is

24:55

like a base that you return to and there's

24:57

a lot of stuff happening in there that I'm

24:59

it feels I don't know what's

25:01

happening at my house like I roll into my

25:03

house and there's like two people that I sort

25:05

of know and I can talk to

25:08

them if I want and give them some books

25:10

and gifts and then you can

25:12

get a dog that you send out

25:14

our missions called a pilgrim dog and

25:16

the dog goes to everybody else's lancer

25:19

oh this is a there's the online

25:21

parts yeah running into people's pilgrim dogs

25:23

there's a cool thing where if you

25:25

go into like an enemy

25:28

base sometimes there will be a captured

25:30

samurai which is like a real other

25:32

player not controlled by the other player

25:34

but it's like a real model you

25:36

can tell because they look crazy like

25:40

pajamas and cowboy

25:42

hat on and then they will just go through and

25:44

like level the place because they're you know inevitably higher

25:46

level than you are but I

25:48

had that stuff seems so like the pace

25:50

of it was so much lower than the

25:52

action I don't know who

25:54

they expect to engage I liked sometimes

25:58

you will get into like missions And

26:00

it is a sort of self-contained thing

26:02

and that is where you

26:05

can do the like online stuff Which I never got

26:07

to work. I wasn't sure if that Part

26:10

of the game is even working when

26:12

I was playing it. It was pre-release.

26:14

So, okay Yes, and and you also

26:16

have like buddies you have there's a

26:18

bonds System in the game and

26:20

you can find more of them throughout the game Right

26:22

exactly and there's some like choices that you make throughout

26:24

like do you want to kill this thief that is

26:26

like been ransacked in This village or do you want

26:28

to spare him and maybe recruit him later on? and

26:33

I always liked the missions part of

26:35

the game better than the rest of

26:37

it because I Am

26:39

NOT like a big open-world guy

26:42

and this one feels pretty sparse

26:44

to me Like the I was

26:47

very grateful that there's a system where you can make

26:49

your horse Go from place to

26:51

place because then I was basically just sort

26:53

of Getting on my getting

26:55

on my phone and checking my my

26:58

messages and stuff as my horse ran

27:00

me to another like fun combat encounter

27:03

But the I don't know the missions are very like very

27:07

Well designed I feel like and very it's just

27:10

in combat and stealth and all the good shit

27:12

just sort of non-stop Which

27:14

I yeah This to me felt like as

27:16

close to like a crackdown experience for this

27:18

sort of game as I've seen In so

27:20

far as just there's so little cruff because

27:22

that you could fast travel everywhere There's the

27:25

auto horse there's it just feels like they

27:27

gave you so many tools to like skip

27:29

ahead to the fun stuff in

27:31

this case Yeah before

27:33

we wrap one other thing

27:36

There are historical figures in

27:39

this game. Yeah, they are

27:41

central characters So the

27:43

first I did not a big

27:46

spoiler the foul hours ends with

27:48

you fighting commander Matthew Perry Dicing

27:52

him up in not great all

27:54

all is not friends Matthew Perry. This is a different Matthew

27:56

Perry. No, this is a real Yeah,

27:59

this is a real There's a real

28:01

dude from from like not I really

28:03

50s. Yeah, I I was honestly I

28:05

was tickled by the decision to just

28:08

take Random historical

28:10

American military figures and make them into

28:12

boss battles. I mean that's what that's

28:14

as Creed has been doing that for

28:16

years Oh, yeah. Yeah, sure. Thank you

28:19

Also, I mentioned the dice thing

28:22

The violence in this game I found very

28:25

cartoonish so it worked for me, but holy

28:27

moly This is terrible.

28:29

It's funny violence. It

28:31

is a game that finally says hey, you're

28:33

using a sword Do you know what sort

28:35

of do the bodies? Yeah,

28:37

I'm good and and then after you

28:39

cut six heads off you go and pick up a cat

28:42

and stroke its little head Oh, yeah,

28:44

there's a cat collection. Yeah, that's

28:46

weird. It's a weird game that I feel like this

28:48

is the kind of game We're in a few years.

28:50

You'll be like what should I play? I need something

28:52

fun to play get this one

28:55

out. It's fun It's fun

28:57

if you can get on its wavelength It's really

28:59

but I would recommend also if you

29:01

do bump the difficulty down You don't have to worry about

29:03

the gear stuff You use the weapons

29:05

that you like and then you know upgrade your gear when

29:08

it when you think of it, but yeah,

29:11

I just like the idea that team ninja

29:13

has been making these games specifically the neo

29:15

games and Very

29:18

clearly like was like, okay We spent all

29:20

this time on a character creator on all

29:22

these like weapon animations and all these features

29:25

How can we port all this work into

29:27

a very different style of game and that's

29:29

effectively what they've done here and that's that's

29:31

cool I that's like you're using all the

29:33

skills at your studio Hey speaking

29:35

of games that you a few years later go

29:38

back and I just want to play something really

29:40

fun Just let me pop into an open world

29:42

and have it have a grand time Yeah, I

29:44

think we should go to the B side because

29:46

we have a whole slew of them to dig

29:49

into. All right, great Let's do it Planet

29:56

you were talking a big game bunch of not

29:58

a bunch talk a big mess about about all

30:00

this fun stuff you want to talk about. It was time to

30:02

deliver. Well, I

30:04

just shipped you.

30:06

I want us to talk

30:08

about underappreciated open world games,

30:10

which, oops, I think this

30:12

is kind of like you and I right here.

30:15

This is a lot of our, this is

30:17

where we butter our bread. And

30:19

I, how

30:22

about just to kick things off? I'll share

30:24

one, which is sleeping

30:26

dogs. Yes, sleeping dogs. It

30:29

shouldn't have existed. That shift in

30:31

such a remarkably bad state that I still

30:33

remember it to this day. I mean, it

30:35

didn't ship as a true crime game and

30:37

then they changed the name. No,

30:40

it was a true crime

30:42

game until it got sold off. Activision

30:44

Blizzard was like, we're not going to do that.

30:47

We're talking about series. And

30:49

then it got turned into sleepy dogs.

30:53

Peasy dogs is set

30:55

in contemporary Hong

30:58

Kong and it is a game

31:00

about, you know, kicking people's

31:03

asses, basically. You

31:05

just beat the shit out of people. And

31:08

speaking of sharp objects, no

31:11

interest in guns here. Lots of interest

31:13

in various types of knives. You

31:16

go around from place to place in a very

31:18

beautiful setting that really showed off PC hardware at

31:20

the time. And still, I think looks pretty good.

31:23

The open world Hong Kong, I think, is quite striking

31:26

and beautiful. It has kind of an unusual

31:28

art style that's neither

31:31

cartoonish or realistic. It's somewhere in the

31:34

middle. And

31:36

it's a delight. It has

31:38

a whole bunch of cool DLC where

31:40

you could take on

31:42

the personality of Journey to the West, of

31:44

Monkey and Journey to the West. It's just

31:48

good. Just good. That's what

31:50

it is. I'd also add that it came

31:52

out at a time when open world games

31:54

were obviously very popular in the world. But

31:56

none of them had good combat. Like think

31:58

of GTA 3. GTA Vice

32:00

City combat not good and

32:03

this game had genuinely fun like

32:05

third-person Like beat-em-up combat. Yeah, so

32:07

that was a nice Shift.

32:10

I mean I gotta give it up

32:12

to infamous to specifically like

32:14

infamous one All right infamous to

32:17

fucking kicks ass with the

32:19

Pacific Northwest one Yeah, no, that was

32:21

third. No, that was no. No,

32:23

that was second son infamous to was

32:26

set in New Orleans, basically And

32:29

I had like the whole sort of vampire DLC thing that

32:31

they came out on top of it but

32:35

Yeah, it infamous one kicks ass.

32:37

It was Sucker

32:39

punches sort of big passion project after

32:41

the like slight Cooper games But

32:44

infamous to like gives you different sorts

32:47

of power sets and the traversal of

32:49

that game is Incredible,

32:51

right you can shoot yourself up

32:53

into the sky with like electric sparks

32:55

and then grind on you

32:57

know The rail

32:59

system and there's just a million different

33:01

ways to move around that world and

33:04

it feels so so so so so

33:06

good I didn't really

33:08

click with Second

33:10

son I think is what that the ps4 one

33:12

was called But infamous

33:14

to has a very special very special place in

33:17

my heart Who've you got

33:19

to tell people about prototype the

33:21

the evil doppelganger of India? Yes,

33:23

right. Yeah prototype was It

33:26

was that it was the deep impact to his

33:29

arm again, I would say it's the it's the

33:32

venom to infamous

33:34

spider-man, but prototype was about

33:36

a It

33:39

was like an experiment gone wrong All right

33:41

Like somebody who escaped from a lab where

33:43

they were trying to do this like research

33:45

and what this person had developed These

33:49

superpowers that you could upgrade with

33:51

your that are like all very

33:53

nasty Eight

33:55

times eight different kinds of knife

33:57

hands basically. Yeah, and you Eventually,

34:00

definitely there was a lot of mobility. I

34:02

remember in the in the prototype series, right?

34:04

Like being able to to move very quickly

34:06

through the city. I barely remember prototype man.

34:08

It was good It was good, but I

34:11

it was not Like

34:14

Alex Murray gimmick is you could like

34:16

run up skyscrapers full sprint, right? Yeah,

34:18

which arguably you can do now in

34:20

spider-man games They can't answer who cares.

34:22

Yeah, they came around to it. This

34:25

was also I believe the team that

34:27

made The Incredible

34:29

Hulk ultimate destruction Yeah,

34:32

way back in 2005 and kind of

34:34

set the stage for this they also

34:36

made Scarface the world is yours

34:38

which is a set up to fresh tick

34:41

I assume you're going to tell the world

34:43

about Scarface to Why I'm

34:45

gonna talk about no not Scarface

34:47

to the godfather to I was I

34:49

was about to miss a godfather Scarface

34:53

to the underappreciated Sequel to

34:56

nobody because the main character Scarface

34:58

died at the end spoilers and

35:00

godfather 2 is a bizarre fucking

35:02

game So

35:04

there was an original godfather that EA made

35:07

and that more or less like thought a

35:09

lot of the events of the godfather Boba

35:11

third-person shooting not very good, but it came

35:13

out It was

35:16

okay. It was okay. Godfather 2 went

35:18

in a completely different direction where you

35:20

were basically like building up a gang

35:22

and You would have

35:24

like NPCs we're gonna talk

35:26

about dragon's dogma next week Not far off

35:28

from dragon's dogma where you're building up this

35:31

group of NPCs that have different skills And

35:33

they'll like follow you around and go on missions

35:35

and protect your back and things like that And

35:38

the game was kind of jank as fuck like

35:40

super jank but from

35:42

a Conceptional standpoint it was pretty

35:44

cool to like be slowly taking

35:47

over the city with your like

35:49

pre-made like personally adjusted gang members

35:52

And they had like a whole other area where you'd

35:54

go down to Cuba and and and do things there

35:57

And it was I was just like really impressed by

36:00

I like just Creativity

36:02

of the gameplay itself even if the game

36:04

itself was kind of busted as hell I

36:06

think the first Godfather game was on came

36:08

out There's like an addition that came out

36:10

on a Wii and I played the

36:12

shit out of that one because there wasn't another

36:14

Like open more there wasn't a Grand Theft Auto

36:16

game for Wii So

36:19

I remember putting a lot of time into that and having

36:21

having a lot of fondness for it Yeah,

36:24

I don't think I played Godfather 2 though now

36:26

I'm looking at the document and somebody

36:28

just wrote Mad Max. Fuck you. I

36:31

like the Mad Max game I watched

36:33

the man a lot of people like that.

36:35

I will it was it suffered.

36:38

It was a weird It

36:40

was really weird because it came out

36:42

around the time that people were getting

36:44

pretty excited for Mad Max Due to

36:46

the extremely popular and well

36:48

received Mad Max fury road, but

36:50

this game isn't really like fury road very

36:53

very much It's it's

36:55

very it feels more like a sequel

36:58

to the Mel Gibson

37:00

movies, I guess like more accurately. It's it's

37:02

sort of a standalone

37:04

thing but it had like really

37:07

great vehicular kind

37:09

of combat and The

37:13

bases were fun because there was always like a

37:15

bunch of different ways to approach them and it

37:18

looked great I don't know it was

37:20

it was a pretty flat experience like

37:23

once you Start going into

37:25

it like you you kind of get the idea

37:27

of what it is a few hours in But

37:30

I liked what it

37:32

was. I played all of it. It was good. I

37:35

liked it I am just

37:37

reading also right now that two other Mad

37:39

Max games Were

37:41

in development one developed by Cory

37:43

Barlog another right

37:46

I both in production both got canceled

37:48

I I The

37:50

Barlog thing is very very

37:52

very messy. He was tied

37:55

to the avalanche project I only mentioned this because I

37:57

literally asked about this to the

38:00

the head of Avalanche at the time at

38:03

E3 once and he told me Barlog was never

38:05

attached and then I went to a Barlog interview

38:07

where he was very very grumpy with me about

38:10

Reporting that he was not attached to a game

38:12

with which he was and had to play back

38:14

the audio From the

38:16

previous interview. Yeah, it was not my

38:18

problem. Great. Love it video game industry

38:22

I I wish I liked the Mad Max game

38:24

more because just cause is the same developer and

38:27

Why do you like that one more Chris? Just

38:31

just just cause One

38:37

other game I guess have to say well

38:39

two things earth Defense Force I've

38:42

got doesn't count really in time not an

38:44

open world game doesn't count. Nope. You're not

38:46

an open world game No, what a lot

38:49

of open worlds? Okay.

38:51

Yeah Around

38:54

an open world in that in that game in those cities

38:56

that you're not in an open world That's

38:58

making the argument that a fucking Mega Man game is

39:00

an open. Yeah, you're being contrary That's why I think

39:02

how about making man is happens on a 2d plane.

39:04

You go from level to level This is an open

39:06

city is held hours in a pool game I

39:12

Know it's not stop. Stop.

39:14

It's you know, yeah, you know,

39:16

we shot Do we leave the other

39:18

game something about Far Cry 2 do we legal

39:20

do you legally? Oh, yeah Yeah, I'll try to

39:22

you can get sick in it You'll

39:24

lose your bona fides bases the people

39:27

come back the grenades. They'll roll down

39:29

a hill. No problem. Don't Spreads

39:33

the first spreads it's incredible.

39:36

It's not fun, but it's incredible Fresh

39:39

are we gonna talk more about this soon?

39:42

Well, we're gonna talk specifically about one of

39:44

these games that I know plant and I

39:46

love and I think others on the podcast

39:48

Might love as well on a forthcoming episode

39:50

of the rest ease which is coming up

39:53

this Tuesday We're gonna be talking about the

39:55

saboteur which is a game by pandemic

39:58

set in World War two surprisingly

40:00

wacky in tone given the setting.

40:04

But yeah, that game kinda rules and it

40:06

is now currently available and I think on

40:08

sale on Steam for like five bucks, it

40:11

just got re-released. And

40:13

with some very slight tweaking, runs fucking great

40:16

on a Steam Deck and looks fantastic

40:18

on a Steam Deck. It is definitely of its time,

40:20

but we have a lot to say about it because

40:22

it is a very interesting game. Hey,

40:24

you listening to the show right now, here's

40:27

why you're gonna wanna listen to that

40:30

episode. You play as a professional race

40:32

car driver from Ireland who goes and

40:34

fights Nazi scientists

40:36

who also happen to be

40:38

professional race car drivers. Amazing.

40:42

It's good. It's good, good idea for a

40:44

video game everybody. It is, it is. Do

40:48

we have some reader mail? To kick off reader mail,

40:51

a bunch of people let me

40:53

know that my explanation of Freyrin

40:55

the anime is incorrect. I described

40:57

it too cynically and nihilistic and

40:59

they wanna make sure that everybody

41:01

knows that it is actually a

41:03

very uplifting show. I

41:05

will say it starts out dark, and then

41:08

characters change and evolve and they become much

41:10

happier. So I hate that. I

41:13

know, I know, I know. I just

41:15

get one show where everybody's just like, let's kill

41:18

nazis. I know. I

41:20

know, I know. But however

41:23

you wanna perceive it, I

41:25

don't mind as long as you watch it

41:28

because it's really something special and I think

41:30

you will love it. It's on a crunchy

41:32

roll right now. So

41:34

speaking of things we got completely wrong,

41:37

this letter comes from JKL. Griffin

41:40

is way off base on the Ogre

41:42

Battle series. Tactics Ogre is the game

41:44

that came before Final Fantasy Tactics and

41:46

they're the same style. Grid based tactical

41:49

combat with individual characters as units. This

41:51

is relating to the unicorn overlord discussion

41:53

from last week. Ogre Battle 64

41:55

and Ogre Battle March of the Black Queen

41:57

are both exactly what we're talking about here.

42:00

specifically Unicorn Overlord, RTS overworld

42:02

maps with auto battle clashes

42:04

to resolve conflicts. The

42:06

wild thing is that both of

42:09

these genres were honed under Yasumi

42:11

Matsuno's directional influence, not to pin

42:13

an auteur role on him, but

42:15

these were the flagship game genres

42:17

in the strategy game space on

42:19

consoles for a long stretch there,

42:22

and, incidentally, the two worlds created,

42:24

Zenobia and Ivalis, are both rich

42:26

and subtle. So that's

42:28

a little history lesson. It's interesting. I didn't

42:30

know that Tactics Ocarina and

42:32

Ograbau were two different games,

42:34

if I'm completely honest. Don't

42:37

be yourself. Yeah, we're going to be noted. I

42:39

wasn't there last week, but I knew all of that. So

42:41

that's part of the reason I didn't really... I gotta start

42:43

fucking getting more episodes, man. I'm gonna start fucking getting more

42:45

episodes, man. I'm gonna start fucking getting more episodes, man. I may

42:48

have mentioned this, but... Well,

42:52

got a lot of letters. We

42:55

also have a note. This comes from S. Payne.

42:58

I have heard so much about Slay the Spire, and I know

43:00

that I would love it, but I just haven't gotten around to

43:02

it yet. What are some

43:04

games the Bessies know they would love, but

43:06

haven't made time to play? I

43:10

don't have any of these. Yeah,

43:12

I don't know what that would be for me. If

43:15

I know I would love something, I would probably play

43:17

it. I

43:19

can think of a lot. I actually,

43:21

I have one. And that

43:24

game is Gloomwood. And

43:26

this is a game that's been in early access

43:28

since 2022, and it is basically a kind of

43:34

indie recreation of the Thief franchise in

43:36

a lot of ways. The gameplay is

43:38

like all immersive gameplay, stealth, stuff.

43:43

And it looks incredibly my shit. I

43:45

am so psyched to play this game,

43:48

but because it's still in early access, I

43:50

much rather just wait until the game is

43:52

actually out, out, and then I will play

43:54

it. But that is a game that has

43:56

always been top of my mind for some

43:58

people. For me, it's the entire history. of

44:00

like role-playing games. I did not

44:03

get into role-playing games until like much later in

44:05

life because I mostly had

44:07

to rent games as a kid and

44:09

renting a 40-50 hour RPG

44:12

was not sustainable. So

44:15

now there's a lot of like gaps where I'm like

44:17

man I wish I had the time to go back

44:19

and play through the early Dragon Quest games. What's top

44:21

of that list? Well

44:23

honestly it's an MMO is Final Fantasy

44:27

14. Yeah baby. I really

44:29

wish I had the time to go play that

44:31

game but it's so big that I know I

44:33

will never play it. I feel that way though

44:35

a lot of I mean I guess

44:38

the question if the question is like what would

44:40

you get into but you can't allow yourself to

44:42

get into like there's a lot

44:44

of I mean I live

44:47

in a perpetual state of I could get back into

44:49

WoW. Like I could I'll get

44:51

back to back into WoW. What it usually

44:53

takes is one of my

44:55

friends from college texting me like

44:57

let's get back into WoW real quick. I'm like yeah

45:00

that sounds pretty good. Let's get in a little let's

45:02

hop in or lately it's been my friend Jason trying

45:04

to get me to play EverQuest 99 a

45:07

EverQuest version that is locked to the original launch

45:09

of the game and I bet if I got

45:12

into that yeah I could get pretty deep into

45:14

one of those MMOs but I just I don't

45:16

have the the bandwidth to

45:19

keep up with it with the pace we have to have

45:21

for the besties here. A lot of games. Yeah a

45:23

lot of games folks. Speaking

45:27

of other things do we

45:29

have any honorable mentions? Yeah

45:31

I've got a big one. Okay okay.

45:33

The other night I went and saw One

45:36

from the Heart. Do y'all know about this

45:38

movie? No. So

45:40

Francis Ford Coppola the guy who made The

45:42

Godfather we just talked about it and

45:45

also made Apocalypse Now. He makes

45:47

all this money and then

45:49

he's like you know what I'm gonna do? I'm

45:51

gonna fix the film industry. I'm gonna make my

45:53

own studio. I'm gonna get like a giant sound

45:55

stage. I'm gonna make a movie for me and

45:58

this is gonna be a movie for you. going

46:00

to change the way movies are made. We're

46:02

not going to need these studios anymore." And

46:04

he says, I'm going to make an American,

46:07

gaudy musical, romantic drama

46:09

comedy, and it's

46:11

going to rebuild Las Vegas

46:14

inside of a sound stage. And

46:16

this is Jack you're talking about? And

46:19

this is Jack. No, this is one

46:21

from the heart. Some interesting

46:23

choices about deciding to make a musical set

46:25

in Las Vegas. One, building an entire sound

46:27

stage version of Las Vegas, have

46:30

to imagine, quite expensive. Two,

46:32

it's a musical, but basically none

46:34

of the characters sing. Instead, there

46:37

is just Tom Waits music that

46:39

is played over moments where musical

46:41

stuff would happen. Not a

46:43

musical, I would argue. And

46:46

there's like only like one big dance,

46:48

well I guess maybe two dance numbers. The

46:52

idea of it being a musical is a bit

46:54

strange, and yet I get it while watching it.

46:57

I, this is like, this

46:59

is just my catnip. This is

47:01

somebody going for broke and making some of

47:03

the most wild decisions imaginable. He

47:05

was doing all these weird 1920s, 1930s, very

47:07

early special effects in camera techniques for

47:15

like a romantic drama. It

47:18

is nuts. It also has Harry Dean Stanton

47:20

in it and Raul Julia, which is a

47:22

good enough reason to watch any movie. I

47:26

think it is in some theaters right now.

47:28

They're doing a rerelease, which I would guess

47:30

means that it will be

47:32

streaming at home very, very, very soon.

47:36

I wanted to call out the Stardew

47:38

Valley 1.6 update, which is

47:40

now live. I haven't actually played it, but I'm

47:44

pretty pumped about it and it sounds

47:46

enormous. There's a whole new farm type

47:48

that they've added called the Meadowlands farm

47:50

that has blue

47:52

grass that's supposed to be good for your pets.

47:55

So if you wanted to start another

47:57

300 hour run of Stardew Valley, there's

47:59

never been a better time. Are we gonna do

48:01

like that maybe in May or something? We probably

48:04

should. That seems good. Yeah. Hmm. We'll

48:06

think about it. That

48:09

does seem good. I also wanted to preempt what

48:12

will be letters and I'm actually surprised

48:14

the people actually studying Japanese didn't correct

48:16

me. The letter O, the circle with the

48:18

line over it, is used to write Japanese

48:20

words in the Latin alphabet. For example,

48:23

Tokyo and Osaka all have that.

48:25

The line is called a macron.

48:28

Macron, I guess, not like the

48:30

snack. And it means that

48:33

the vowel is long. In the case of

48:35

Japanese, it's pronounced like a longest version of

48:37

the vowel in English words like go and

48:39

hope. Like a heart-o. I

48:42

mean, I gotta be honest, man. I stopped reading

48:44

romaji as soon as I learned katakana in Hirakana.

48:47

I don't have any use for

48:49

it, man. Why

48:51

would I bother if I want to experience the

48:53

language? I'd rather read it in

48:55

its true form rather than... You only

48:58

read kanji now? I only read kanji.

49:00

Can I tell you something, Chris? I

49:02

have forgotten how to read English. That

49:05

is how that is by now. I can't read

49:07

romaji anymore. I have to have someone translate it

49:09

into katakana for me or Hirakana,

49:11

you know, and then... If you

49:13

must. If I must. If

49:16

I must sully my eye jellies

49:18

with katakana, as

49:21

long as it's not that he's in romaji,

49:23

I am very happy. People think

49:25

that Justin's joking, but he does carry around

49:27

one of those Google apps that lets you

49:29

translate through photos and has to take photos

49:31

of like every sign he

49:34

sees. Yes. Yeah. It actually makes for

49:36

a... I should stop? It's

49:39

a driving experience that

49:41

is really, really chilling

49:43

for my family because I am...

49:46

I'm a wing and a prayer out there. I

49:49

watched the first Anna Griffin recommended it before,

49:51

but it's just such a great companion

49:54

piece to this week's game. I watched the first episode

49:56

of Shogun. I watched it

49:58

on Hulu, I think

50:00

it's an FX series and none of these

50:03

distinctions matter anymore. But

50:05

I, it is so, the best,

50:09

I only watched the first episode and there's a

50:11

lot, lot, lot, lot, lot going on and there's

50:13

a lot of things to keep track of like

50:15

plot-wise. But it is, even though

50:17

I'm not like a hundred percent with

50:19

the story, it is so lushly

50:21

produced and like shot

50:23

and perform, it's just a joy to

50:26

watch. Like it's, it feels really immersive.

50:28

It's a really interesting period of history

50:30

that I'm like very sadly

50:34

ignorant of. So I'm

50:36

gonna keep watching it. I really, really, really

50:38

enjoyed it. I'm excited. There's a moment in

50:40

the second episode where everything kind of clicked

50:43

into place for me. So I'm excited for you

50:45

to get to that part. I will

50:47

also say I'm starting to become a mind that Bellatro

50:49

is going to be the game of the year. And

50:53

I want to, as that thought has started to percolate,

50:55

I wanted to go ahead and just start warning people

50:57

about it because it's going to be, I've

50:59

already played two this year that are like, only

51:03

rolling gun. You think I should play it is what you're

51:05

saying? Yeah. It's

51:10

Bellatro and Yakuza.

51:12

Yeah. Sorry. Like a dragon informal. Yeah.

51:15

The pressure, you're not playing Bellatro is

51:18

bizarre because it is so extremely shit.

51:20

Are you fucking with me? No,

51:22

I'm not. Because we do

51:25

a fucking podcast that requires us to

51:27

play too many games. Hey, I know.

51:29

I know. Okay. You have, I understand

51:31

the confusion. Let me help guys. The

51:34

video game time is for video games. You're

51:36

going to have to make cuts elsewhere.

51:39

Oh, I thought about it. Okay. Like,

51:41

hey kids, trying to potty train my

51:43

son. Sort these pennies for dad. So

51:45

I can go get some Bellatro. You

51:47

know, you can find the oldest quarter.

51:49

Like whatever. It doesn't have to be

51:52

coins. Good

51:55

to know. Keep

51:57

talking about Bellatro and they are talking about. I've

52:00

been playing this game so much and they are still

52:03

talking about things that are Exponential

52:05

levels of understanding a boy. I

52:07

have done some truly Yucky

52:10

shit to this guy like I I have

52:12

I have I've had a couple runs where

52:15

I have broken this bad boy Right the

52:17

fuck open and could go on

52:20

forever and ever and ever scoring

52:22

a billion trillion trillion points With

52:24

every hand the problem is when

52:27

I listen to people talking about their Bellator

52:29

runs Not having played it it's about as

52:31

interesting to hearing people talk about their fantasy

52:33

football like scores I would let it is

52:35

play it and then you can be like

52:37

me grip this at folks This is what

52:39

sports is like, you know, it's the exact

52:41

same thing You just start playing sports and

52:44

then you'll love them. It's like someone describing

52:46

their dream. It's about that in I

52:49

want to give a quick shout out. I haven't watched

52:51

all of the episode that is up

52:53

yet But yesterday fucking physical 100 return

52:56

baby season 2, you know, I'm about

52:58

it You know that I'm gonna watch

53:00

these big big big big strong Sometimes

53:04

sometimes they're small but like fast with

53:06

like lots of endurance It's the Korean

53:08

reality show where a hundred very

53:10

strong people compete in physical challenges to see who

53:12

has the best physique and it beats ass The

53:16

first season came out last year and it was

53:18

ruled and now it's back. So get on board

53:21

Okay, I think we did it. I

53:23

wanted to thank the following patrons on

53:26

the patreon, which is it? patreon.com/the

53:29

besties Marty day

53:31

mr. Blue Fox. Um, Judd Doth and

53:33

low-key Thank you so much for being

53:35

patrons on our patreon and thank you

53:37

to everyone else who has backed us

53:39

or talked about The show or

53:41

share the show even if you're not backing us on

53:43

patreon, that's cool, too Just

53:45

a heads up for patrons. We do have the

53:48

episode the rest of these episode coming on Tuesday

53:50

where we talked about the saboteur and Some

53:53

other cool things about AAA games of

53:55

that era. So stay tuned for

53:58

that and we also have a bracket episode That's

54:00

coming up in early April, which was

54:02

very exciting. We did the very

54:04

best twists and video games And

54:07

don't worry about spoilers because we only talked about games that

54:09

have been out for 10 years Yeah, lots

54:11

of fun stuff on the patreon if

54:14

that is a good reason to Subscribe.

54:16

Oh, I forgot one of our backers blank

54:18

space also one of our backers. So thank

54:20

you Next week we're

54:22

gonna talk about dragons dogma to believe it

54:24

or not. They did it.

54:27

They finally did it Dragon's dogma to that'll be

54:29

next week Be sure to join us again

54:31

next week for the besties because shouldn't the world's best friends

54:33

take the world's best games You

55:02

Best fees

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