Episode Transcript
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0:00
So I've been going
0:02
to the supermarket and getting these
0:04
like a frozen pizza for when
0:07
We're like I'm exhausted or my wife is exhausted
0:09
and we don't want to deal with cooking and
0:12
the frozen pizzas are like too small For
0:14
three people although one of the people is
0:16
my son who's like a little person a
0:18
little little child Yeah, so
0:20
it's not quite enough pizza for
0:23
us But
0:25
like pretty close and he's getting plenty So
0:28
we've been sort of managing it and then I kind
0:30
of supplement with some cereal the other
0:32
day I went and got a
0:34
like an actual pizza like a
0:37
true Pizza pie
0:39
and brought it home New York style and
0:41
New York style and which he had never
0:43
seen like a full pizza pie before And
0:48
it was like a life-changing experience for
0:50
him Imagine
0:54
if your entire life is like you've
0:56
only seen personal pan pizzas and then
0:58
someone brings you a fucking
1:00
like Four-foot diameter
1:02
pizza. He must have I can't
1:04
imagine that he must have thought he shrank Or
1:08
do you think that he feels
1:10
that there are large versions of everything
1:13
that he's been a baby size? So
1:15
like right now you're gonna give him
1:17
the big-sized marshmallow or like the
1:19
real size. Oh You
1:24
got to man babies crazy for
1:27
you never seen it it's actually
1:29
hysterical The
1:31
bunny game or you just use stuff like 30 marshmallows
1:34
and Toby bunny Yeah, a very child
1:36
of very very small child's mouth. It's
1:38
not dangerous at all. It's a
1:40
little it's a little bit You can't say okay. It's
1:43
a little bit dangerous and we don't recommend you do
1:45
it I think if you poke holes
1:47
in the marshmallows beforehand, it's fine. I
1:49
don't think that's how much I don't think that's
1:51
right accurate at all Why
1:53
isn't this a parenting advice show? That's
1:56
true Probably
1:58
cuz you guys just said shove as many marshmallows in your
2:00
kid's mouth with no pressure, no problem, no
2:02
jokey, you're guaranteed. Griffin,
2:04
you're just, I'm tired of these internet trolls
2:06
dredging through our history to find bad parenting
2:08
advice we give it just to discredit us.
2:11
Like yeah, if you go back into the
2:13
several minutes before right now, you're gonna find
2:15
some stuff, you know what I mean? Yeah.
2:17
But I'm living in the net. Yeah, po-po-po-po-po-po-po-po-pummy's
2:19
nerf act. Hey
2:21
guys, Gabagool, let's throw this show. What's
2:26
that? New bag life.
2:30
My name is Justin McRoy and I know the best game of
2:32
the week. My
2:49
name is Griffin McRoy and I know the best game of the
2:51
week. My name is Christopher
2:53
Thomas-Plant and I know the best video game
2:55
fighting stance of the week. My
2:57
name is Ross Frostig and I'm the best game of
3:00
the week. Welcome to the besties where we talk about
3:02
the latest greatest home interactive entertainment. It is a video
3:04
game club and just by listening, my friend, you have
3:06
become a member. Welcome to our illustrious
3:08
ranks. So happy to have you. Today
3:11
we're gonna be talking about Rise of
3:14
the Ronin. And what
3:16
is that, Chris-Plant? Rise
3:18
of the Ronin is an open
3:21
world action RPG of sorts that
3:23
blends together the work of Neo
3:26
from the developer Team Ninja and
3:28
also a little bit of Assassin's Creed.
3:30
And I can't
3:32
wait to talk about it. I really like this game,
3:34
but I'm very curious what you all think. Yeah,
3:37
well, we will talk about that and
3:39
so much more right after this brief
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commercial interruption. This
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episode of the besties is sponsored by Aura
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Terms and conditions apply. The game
5:16
itself is a bit of a
5:18
A-U-R-A-P Before
5:21
we start talking about the game itself, I want
5:23
to talk about the
5:25
cover, I guess. Oh
5:27
wow, we never do this. How do you pronounce
5:30
the game name? Because there's
5:32
a line above the O in Ronin and
5:34
I don't know what that means. That's an
5:36
umlaut, clearly. It's not. It's a real umlaut.
5:40
Oh, fuck. Well, I don't know. This is
5:42
funny, though. I think we can
5:44
all agree. Yeah, visual gags are how I
5:46
like to lead out any conversation. Yeah, for
5:48
sure. Anyway, we can
5:51
talk about the video game, too. Great.
5:54
Good times. So Rise
5:56
of the Ronin, Chris Plant, why don't you... You started to
5:58
lay it out, but this is a... an
6:00
interesting game can you sort of spell
6:02
it out for us? Yeah so Team
6:04
Ninja the developers of this game are
6:06
best known well they're very best known
6:08
for creating the Dead or Alive series
6:11
a long time ago back in like 1996 and then moved on to
6:15
Ninja Gaiden correct. That's how I got
6:18
them really. They did a
6:20
Metroid game that is either loved
6:22
or hated depending on who you are and
6:24
more recently mostly hated they've
6:27
been working on the Nioh game which
6:29
are kind of a souls like games
6:32
set in which
6:36
area of Japan is it set in?
6:38
I don't know but it plays with
6:40
like Nioh the one with the with
6:42
the Englishman Samurai I
6:46
think so but like you're fighting Yokai which
6:48
is like the cool I'm pretty sure that
6:50
no era of Japan had actual Yokai so
6:52
it's fair to say that it's probably I
6:57
believe that was early Edo period I believe that
6:59
I learned that when I was 1600 is when
7:02
Nioh is set. Yes and there is
7:05
Nioh and Nioh 2 are known also for
7:07
being just quite difficult more even more recently
7:09
because they put out a lot of stuff
7:12
they also did Stranger Paradise
7:14
Final Fantasy origin in
7:16
Wollong's Fallen Dynasty. Two
7:18
games I liked
7:22
in some ways despite themselves. Wollong
7:24
especially I thought was like really
7:26
interesting I mention all of this
7:28
because here is a developer who
7:30
is kind of taking the most
7:32
recently taking the FromSoft formula and
7:34
spinning it out in all sorts
7:36
of very strange ways and Rise
7:39
of the Roan is a continuation
7:41
of that because this feels truly
7:43
like if you took Assassin's Creed
7:45
Odyssey and you hammered FromSoft
7:48
games against it plus really
7:50
great sword combat from previous
7:52
Team Ninja games like Ninja
7:54
Gaiden and Nioh all into
7:56
one package and I think
7:59
it's bizarre. I don't
8:02
I don't know how it came together like this, but it
8:04
really works for me It
8:06
took a while to figure out
8:08
what exactly this game is Yeah,
8:11
yeah for me like when I started
8:13
playing it it looks
8:15
like it looks like
8:17
a neo it looks like What
8:20
was the other one was the the? Go
8:23
to Sushima No, no,
8:25
that's all like it looks like yeah, it looks
8:27
like a soul like right so you're looking for
8:29
like a
8:31
Unforgiving combat you know it pitch
8:34
perfect like getting every input correct sort
8:37
of battles where you're like Pacing
8:39
it slowly it looks like that and I was
8:41
already a karo even it was a karo. That's
8:43
the the game is right Yeah, it looks like
8:46
Sekiro and like the level of mechanics and slaying
8:48
on you It's like okay, so it's kind of
8:50
like Sekiro and I would
8:52
say that vibe is like all the way through
8:54
the introduction And then once
8:56
you are past like the introductory period of
8:59
this game it opens up both in terms
9:01
of the the world and Also,
9:03
just in terms of like what it is
9:05
like all of a sudden. It's much easier
9:08
to approach any situation How
9:10
you want to so and that very
9:12
much feels like an Assassin's Creed Specifically
9:15
like around the origins period
9:17
where you could start out stealth, and
9:20
if it didn't work out You
9:22
can pan. Oh, you know you can switch over
9:24
to like open combat both are like completely Fun
9:27
and acceptable ways of doing it does that
9:30
does the ghost of Tsushima? Comparison not carry
9:32
much water with you guys because that was
9:34
the thought I kept having it's closer. It's
9:36
closer to that I guess not
9:38
really like Tsushima is
9:40
more of a More
9:44
of a stealth game than this to some extent.
9:46
I mean you can play whatever way you wanted
9:48
to play it No, that's true. I
9:50
will say this at its lowest difficulty Which
9:53
is I played it on dawn because I
9:55
was struggling in the introductory period with just
9:57
sort of like getting through So I lowered
9:59
it to its lowest difficulty. On
10:02
its lowest difficulty, it is the funniest
10:04
stealth I've ever seen in my entire
10:06
life. Like literally, I would blow a
10:08
man up with a barrel four feet
10:10
from his friend and he's like, gotta
10:12
finish the soup. And it's like, buddy,
10:14
I'm right here. You have to do
10:16
something. I feel bad about this. The
10:20
combat is sort of the star of the show for
10:22
me. Yeah, there's
10:25
there's a lot that I like about this game and a lot
10:27
that I wicked don't and we'll get into all that. But the
10:29
combat is just like really,
10:31
really fast and fluid and it feels
10:34
super great. There's different like
10:36
weapon styles and then different combat like
10:38
sub styles within those weapons and there's
10:40
like a ton of skills to them
10:42
all. There's like 14 weapons and then
10:44
within those 14 weapons, each of
10:46
those have like three different styles which change
10:48
like how you combo and things. It's wild
10:51
how much that is. There's a series of
10:53
like strengths and weaknesses and then you have
10:55
like stats and certain stats are better at
10:57
using certain types of there's like
10:59
a lot of different ways to play it and I have
11:01
not tried a weapon
11:03
style that didn't feel
11:05
really, really good. I think the
11:07
main kind of mechanical like crux
11:10
of it all is the counter spark
11:12
which is just bound to the triangle
11:14
button and it is that is sort
11:17
of your like parry button. It can
11:19
also do a little bit of damage
11:22
and you know you can do all of
11:24
the different sort of standard stuff like you
11:26
can dodge attacks, you can just straight up
11:28
block but it really encourages
11:31
you to use the counter spark to sort
11:33
of like break your enemy stance, send them
11:35
into a panic so that you
11:37
can sort of reduce their stamina making the
11:39
like rest of the fight a little bit easier for
11:41
you. Yeah, something about the counter spark
11:44
I really liked is that all
11:46
of these games have like a countering system, right? Souls
11:48
has it, Sekiro has it, whatever. What
11:50
I like about the counter spark is that
11:52
there's a visual indicator of when you're countering.
11:54
So if an enemy hits the line that
11:56
appears when you hit the counter button that
11:58
means you're going to counter. Whereas
12:00
a lot of these games I feel like it's
12:02
way more like you just have to learn the
12:04
timing and eventually you'll get it But you don't
12:06
know why you're failing necessarily, right? Yeah, it's a
12:09
very clear indicator I found it like
12:11
very doable in the game to like Counterspark every
12:13
every fight that I got into there's some cool
12:15
shit where like if somebody shoots you with a
12:17
gun you can Counterspark and it sets your sword
12:19
on fire Yeah, you could use your fiery sword
12:21
to set other people on fire which is really
12:23
good, which is really great What's also good about
12:25
the counter spark is if you don't time it?
12:28
Well, it still counts as like an attack
12:31
You can still do like a little bit of chip
12:33
damage and you can weave it into a combo if
12:35
you like if you mess up Your timing it feels
12:37
it feels fantastic and I kind of found
12:39
myself like wanting to just be fighting all
12:42
the time It's also
12:44
got a grappling hook that like this game
12:46
has so many mechanics that I would routinely
12:48
forget about cool shit I could do. Yeah,
12:50
like I would be get so into Doing
12:53
my counter sparks and learning my moves Gonna
12:56
mention the stances but it's got this great
12:58
system that I wish I've never I don't think I've
13:00
seen this exact thing before where
13:02
if You have a
13:04
weapon type or stance that is a
13:06
bad match for the enemy you're fighting
13:09
You'll see that on the HUD and
13:11
it'll you'll see a little down red
13:13
arrow That's like hey this the
13:15
stance you're using is weak against this and
13:17
the button that you press to switch stances
13:19
will also highlight How
13:21
each of your stances would perform against the
13:24
enemy you're facing So like
13:26
on the fly mid combo you
13:28
can flick to a different combat style
13:30
that's more effective and that's actually a
13:32
distinct move called the violet wind and
13:34
if you Switch to a different
13:37
stance mid it does this like really powerful attack
13:39
So it's wanting you to flip back and forth
13:42
between combat styles I would forget frequently that I
13:44
had a grappling hook that I could use to
13:46
like zip two guys or pull them to me
13:48
Or eventually throw them And
13:50
also you use the grappling hook to like get up in
13:53
in Get up in
13:55
the air get some distance. I wish the grappling hook
13:57
was a little more flexible. It's very specific
13:59
about the instances you can use it, which
14:01
sometimes I think makes the game feel more ground
14:04
locked than it actually is. It's like
14:07
not hard to get up onto the
14:09
rooftops Assassin's Creed style, but it is
14:11
it's weirdly like restrictive
14:13
about where you can and can't start doing
14:16
that. I do want to I do want
14:18
to mention the groundlock thing and just broadly
14:20
speaking what I found really appealing about this
14:22
game that I think most Assassin's Creed
14:24
games do not do is
14:27
outside there's like there's a prologue you mentioned
14:29
it earlier then the prologue takes maybe
14:31
an hour maybe maybe a little less
14:34
after you get the prologue get through the prologue
14:37
they give you so many tools and so
14:39
many like fun things that you're not doing
14:41
the thing that almost all these Assassin's Creed
14:43
games do where you're like well I gotta
14:45
follow this guy slowly through the town as
14:48
I learn about the different characters and blah
14:50
blah blah blah they kind of
14:52
like just launch you into the fun
14:54
stuff within two hours of this game
14:56
you have a fucking flying kite and
14:58
you can like glide around the city
15:00
and glide around like the landscape wherever
15:02
you want. Russ did you try calling
15:04
your horse while you're gliding? Oh
15:07
I didn't that's amazing. If you call the
15:09
horse when you're gliding near the ground you'll
15:11
drop out of the glider and land directly
15:13
onto your horse's back it's fucking sick. That's
15:16
so fucking cool. So cool. Yeah they even
15:18
on your assassinations from the glider so you
15:20
you can glide over enemies and I mean
15:22
30 feet in the air
15:24
imagine this this samurai comes flying at you
15:26
and I'm like just drops down and slices
15:29
your head off a lot of decapitations in
15:31
this by the way it's great. Oh so
15:33
many. I feel like most of these
15:35
games really hold back a lot of these things for
15:37
like 10 or 20 hours before
15:40
they give you the really fun stuff as a way to
15:42
build that up and this game definitely does not do that
15:45
and I really love it. Here's how they pull that off.
15:48
All the sounds I think so far very
15:51
Sekiro from soft maybe
15:53
intimidating. There is also the
15:55
Assassin's Creed current Assassin's Creed action
15:57
RPG loot system in here. So
16:00
really there's two ways to go about playing this game.
16:03
Here's what I like about that system. If
16:07
you are not good at the like
16:09
From Software type of game, you
16:11
can really worry about the loot system and
16:13
every base that you come across and every
16:15
enemy that you come across has a level
16:17
to it. And you
16:19
can, if you're very, very good, go
16:21
way above level in terms of like
16:24
being able to get ahead of the
16:26
game and have that From Soft experience.
16:29
Have a really challenging, you have
16:31
to nail every parry experience. If
16:34
you are not that type of person
16:36
and you just stick to the loot,
16:38
it plays honestly like an Assassin's Creed
16:40
game where you could miss like 50%
16:43
of maybe more of the parries and
16:46
stuff. You could just go in and
16:48
start stabbing at folks and you'll do fine as
16:50
long as you're at level with people and the
16:52
game has like kind of a natural level growth
16:54
for you. I just wanted
16:57
to say the Sekiro comparison keeps coming up and as
16:59
this shows sort of dedicated
17:01
Sekiro scholar, I don't
17:04
actually think the combat feels much
17:06
like that at all. I think that and
17:09
it's not a better or worse thing. Game
17:12
Ninjas combat is a
17:15
lot more sort of arcadey
17:18
I feel like and a lot more sort
17:20
of fast paced and
17:23
outlandish frankly like the things that you
17:25
end up doing to other human beings
17:27
in this game are like completely outrageous.
17:30
Whereas Sekiro is much more I
17:32
feel like slower and methodical and
17:35
like hitbox like
17:37
specific. The
17:40
four hit combo in Sekiro does not happen
17:42
very often. Doesn't happen at all. Right. It
17:45
is that game fights are usually over and done
17:47
with within two or three hits.
17:49
Does Sekiro have a flamethrower? Sekiro
17:51
actually does it does yes. Not
17:55
quite as nut raised as the
17:57
one in this game. It's fucking
17:59
funny. The weapons that you get it
18:01
takes place in a really interesting historical period
18:03
where you and it may be
18:06
real And it may be imagined, but I
18:08
will say in this video game You are
18:10
not only collecting a lot of like the
18:12
traditional, you know samurai weapons and there's more
18:14
ninja style weapons There's also Western weapons because
18:16
the Westerners have started to make
18:18
the presence known in Japan. So you've got like rifles
18:21
and bayonets and Handguns
18:24
so you you know, you can do that that
18:27
kind of yeah You've got like Wild West
18:29
like suits and cowboy hats and things like
18:31
that. Yeah, you can get a really cool
18:34
Oh, yeah, the aesthetics are great. It does
18:36
have like a transmog system, which I I
18:38
appreciate I do need to say That
18:41
this game is a vile offender of one of
18:43
my least favorite things in games And I talked
18:46
about this shit all the time and I feel
18:48
like Assassin's Creed has fallen into this got a
18:50
war has fallen into This it
18:53
it gives you so much fucking loot.
18:55
Yeah, so much loot. Yes constantly constantly
18:57
constantly you're constantly having to go through
18:59
and prune your shit and then
19:01
when it comes time to figure out like what
19:03
loot do I want to Equip
19:05
and use it comes down to like well,
19:08
this has an armor rating of 50
19:10
and it gives you 6.3
19:14
it gives you two point one better
19:16
stealth damage and it's like that is
19:18
fucking nothing Yeah, that means
19:20
nothing to me. It is Not
19:23
appealing to me I think the problem is everyone
19:25
you fight in addition to like chests and things
19:27
like that which are around the world every single
19:30
person you Fight will drop like some fucking sandals
19:32
or like a shirt and you have
19:34
to like there's a part of your brain That's like I gotta
19:36
check out see if that's a better shirt and
19:38
and that's just like a bad experience At least
19:40
you're not worrying about like it's like I'm doing
19:42
every in case I want to dress that it's
19:44
like it's constant And it's constant. It's constant and
19:46
it's tough because The
19:49
weapons the way it works with the okay
19:52
All the gear in this is really messed up
19:54
It's like really it's it's it's weird how sort
19:56
of fundamentally flawed it is in addition to what
19:59
Russ just described You're also
20:01
getting new gear that's like part of
20:03
sets, but usually if you
20:05
see that in a game, it's like a high
20:07
level item that you're going to want to hold
20:09
on to and cultivate. And you do have the
20:11
ability to upgrade your gear, but you're
20:14
getting gear at such a fast rate
20:16
that you would be wasting resources to
20:18
try to keep up with it. And
20:21
it's to even try to keep a set
20:23
going where it's like, oh,
20:25
I've got three pieces of this like wise doctor set,
20:27
and that gives me these bonuses. The
20:30
speed at which you are getting gear,
20:32
it doesn't make any sense to do
20:34
that. You can't stay in anything long
20:36
enough to get a sense of like – especially
20:39
not friggin' 1.5% better key damage. It
20:45
feels like it would have all worked better if
20:47
there was just an XP system and you just
20:50
gradually get stronger and you can go and fight
20:52
different levels. There's a million different ways to get
20:54
that. And you can occasionally get gear, but if
20:56
the gear you get is like meaningful and has
20:59
like a big – like 20% more sword damage,
21:01
what the fuck. Like sure, that's fine, but the
21:03
fact that you're getting – yeah, it's ridiculous. There
21:05
needs to be – if you're going to do
21:07
it this way, you need to have the ability
21:10
– and maybe this is buried in the settings. You
21:13
need to have the ability to auto
21:15
dismantle anything that's like common or below.
21:17
Hey, let me stop you right there, friend.
21:20
You can actually – man,
21:22
you can set it to
21:24
auto dismantle or auto sell
21:27
anytime you touch a flag
21:30
and you can set whatever rank you want it to do. Oh,
21:32
that's pretty good, Ernie. Okay, we'll leave that there. It
21:34
does. But it is – it's tough when you want
21:36
to try to – you also though are like –
21:40
another sort of like fundamental flaw is
21:42
that you're increasing your experience with weapons
21:44
the more you use them. But
21:46
it is not like – I would
21:48
routinely get a weapon that was literally like 50% more
21:53
damaging than the one that I was trying to
21:55
level up, and it just feels insane. I'm not
21:57
going to waste my time trying to build the
21:59
skill set. level up. If you
22:01
can ignore it, I just stopped
22:03
caring about this and did not check
22:06
my weapons until either the end of a session or
22:08
the beginning of one. Yeah I would do it like
22:10
every 15 minutes or so. Yeah but that said I
22:12
know there are certain
22:15
things in games where like I can't turn that
22:17
part of my brain off. This fortunately for me
22:19
this is a thing that I could just forget
22:21
about but if you can the
22:24
game works relatively well without it. And just
22:26
to go back like I love
22:29
exploring the world and the combat of it.
22:31
So like when I am able to turn
22:33
off that like digging through menu stuff like
22:35
I was having a really good time. It
22:37
feels like just this really in
22:39
ways that I wasn't able to click with
22:41
Ghost of Tsushima because the pacing would get
22:43
thrown off by like long cutscenes and dialogue
22:45
sequences. I never felt that way with this
22:47
like everything can be skipped if you want
22:50
to and you can kind of just jump
22:52
into the action very quickly and so that
22:54
would kept me going and I just felt
22:56
like the power curve kept going in an
22:58
interesting ways. They've even got a friggin you
23:00
can mark a spot on your map for
23:02
your horse to auto run to. You
23:05
can just mark like hey I want to go there
23:07
and the horse like yep I got it no problem.
23:09
Now 10% of the time the horse will run into
23:11
a tree. Yeah that horse does not know what the
23:13
fuck it's doing. So while I was
23:15
playing this
23:20
the game that kept jumping to my
23:22
mind was the Saints Row
23:24
reboot. And the reason
23:26
I say that is because that was a
23:29
game that all of us more or less
23:31
enjoyed because it was like a relatively like
23:33
low impact easy to jump in easy to
23:35
have fun with game that
23:37
when it came out got absolutely shredded for
23:39
a few reasons and I worry that this
23:41
might happen here as well and one of
23:43
the reasons is this
23:45
game doesn't look great
23:48
and does not run great either
23:50
and I want to kind of
23:52
dig into that a little bit because even
23:54
though it doesn't look bad it to
23:57
me looks like an early gen ps4
23:59
game. game and that
24:03
would be fine but the game also can't
24:05
hit 60 frames a second even if it
24:07
was on performance mode. It seems
24:09
incapable it hovers it feels like it's hovering around
24:11
45 or 50 when you're
24:13
in the open world and for a
24:15
game to not look super great and not run
24:18
super great is is just
24:20
kind of a drag even though I'm enjoying
24:22
it I was kind of taken aback by
24:24
that. Hmm yeah I
24:26
played a lot on the portal so
24:28
I didn't notice that as much as a point
24:30
of view. Yeah
24:33
when you were when you were streaming in a 700p image
24:36
you didn't notice. Yeah I didn't notice that. The frame
24:38
rate is weird. There's
24:40
also, if I can just mention
24:43
there's so much in
24:45
this game I feel like a
24:48
lot of it feels extraneous
24:51
especially when you
24:53
have things like you have a longhouse which is
24:55
like a base that you return to and there's
24:57
a lot of stuff happening in there that I'm
24:59
it feels I don't know what's
25:01
happening at my house like I roll into my
25:03
house and there's like two people that I sort
25:05
of know and I can talk to
25:08
them if I want and give them some books
25:10
and gifts and then you can
25:12
get a dog that you send out
25:14
our missions called a pilgrim dog and
25:16
the dog goes to everybody else's lancer
25:19
oh this is a there's the online
25:21
parts yeah running into people's pilgrim dogs
25:23
there's a cool thing where if you
25:25
go into like an enemy
25:28
base sometimes there will be a captured
25:30
samurai which is like a real other
25:32
player not controlled by the other player
25:34
but it's like a real model you
25:36
can tell because they look crazy like
25:40
pajamas and cowboy
25:42
hat on and then they will just go through and
25:44
like level the place because they're you know inevitably higher
25:46
level than you are but I
25:48
had that stuff seems so like the pace
25:50
of it was so much lower than the
25:52
action I don't know who
25:54
they expect to engage I liked sometimes
25:58
you will get into like missions And
26:00
it is a sort of self-contained thing
26:02
and that is where you
26:05
can do the like online stuff Which I never got
26:07
to work. I wasn't sure if that Part
26:10
of the game is even working when
26:12
I was playing it. It was pre-release.
26:14
So, okay Yes, and and you also
26:16
have like buddies you have there's a
26:18
bonds System in the game and
26:20
you can find more of them throughout the game Right
26:22
exactly and there's some like choices that you make throughout
26:24
like do you want to kill this thief that is
26:26
like been ransacked in This village or do you want
26:28
to spare him and maybe recruit him later on? and
26:33
I always liked the missions part of
26:35
the game better than the rest of
26:37
it because I Am
26:39
NOT like a big open-world guy
26:42
and this one feels pretty sparse
26:44
to me Like the I was
26:47
very grateful that there's a system where you can make
26:49
your horse Go from place to
26:51
place because then I was basically just sort
26:53
of Getting on my getting
26:55
on my phone and checking my my
26:58
messages and stuff as my horse ran
27:00
me to another like fun combat encounter
27:03
But the I don't know the missions are very like very
27:07
Well designed I feel like and very it's just
27:10
in combat and stealth and all the good shit
27:12
just sort of non-stop Which
27:14
I yeah This to me felt like as
27:16
close to like a crackdown experience for this
27:18
sort of game as I've seen In so
27:20
far as just there's so little cruff because
27:22
that you could fast travel everywhere There's the
27:25
auto horse there's it just feels like they
27:27
gave you so many tools to like skip
27:29
ahead to the fun stuff in
27:31
this case Yeah before
27:33
we wrap one other thing
27:36
There are historical figures in
27:39
this game. Yeah, they are
27:41
central characters So the
27:43
first I did not a big
27:46
spoiler the foul hours ends with
27:48
you fighting commander Matthew Perry Dicing
27:52
him up in not great all
27:54
all is not friends Matthew Perry. This is a different Matthew
27:56
Perry. No, this is a real Yeah,
27:59
this is a real There's a real
28:01
dude from from like not I really
28:03
50s. Yeah, I I was honestly I
28:05
was tickled by the decision to just
28:08
take Random historical
28:10
American military figures and make them into
28:12
boss battles. I mean that's what that's
28:14
as Creed has been doing that for
28:16
years Oh, yeah. Yeah, sure. Thank you
28:19
Also, I mentioned the dice thing
28:22
The violence in this game I found very
28:25
cartoonish so it worked for me, but holy
28:27
moly This is terrible.
28:29
It's funny violence. It
28:31
is a game that finally says hey, you're
28:33
using a sword Do you know what sort
28:35
of do the bodies? Yeah,
28:37
I'm good and and then after you
28:39
cut six heads off you go and pick up a cat
28:42
and stroke its little head Oh, yeah,
28:44
there's a cat collection. Yeah, that's
28:46
weird. It's a weird game that I feel like this
28:48
is the kind of game We're in a few years.
28:50
You'll be like what should I play? I need something
28:52
fun to play get this one
28:55
out. It's fun It's fun
28:57
if you can get on its wavelength It's really
28:59
but I would recommend also if you
29:01
do bump the difficulty down You don't have to worry about
29:03
the gear stuff You use the weapons
29:05
that you like and then you know upgrade your gear when
29:08
it when you think of it, but yeah,
29:11
I just like the idea that team ninja
29:13
has been making these games specifically the neo
29:15
games and Very
29:18
clearly like was like, okay We spent all
29:20
this time on a character creator on all
29:22
these like weapon animations and all these features
29:25
How can we port all this work into
29:27
a very different style of game and that's
29:29
effectively what they've done here and that's that's
29:31
cool I that's like you're using all the
29:33
skills at your studio Hey speaking
29:35
of games that you a few years later go
29:38
back and I just want to play something really
29:40
fun Just let me pop into an open world
29:42
and have it have a grand time Yeah, I
29:44
think we should go to the B side because
29:46
we have a whole slew of them to dig
29:49
into. All right, great Let's do it Planet
29:56
you were talking a big game bunch of not
29:58
a bunch talk a big mess about about all
30:00
this fun stuff you want to talk about. It was time to
30:02
deliver. Well, I
30:04
just shipped you.
30:06
I want us to talk
30:08
about underappreciated open world games,
30:10
which, oops, I think this
30:12
is kind of like you and I right here.
30:15
This is a lot of our, this is
30:17
where we butter our bread. And
30:19
I, how
30:22
about just to kick things off? I'll share
30:24
one, which is sleeping
30:26
dogs. Yes, sleeping dogs. It
30:29
shouldn't have existed. That shift in
30:31
such a remarkably bad state that I still
30:33
remember it to this day. I mean, it
30:35
didn't ship as a true crime game and
30:37
then they changed the name. No,
30:40
it was a true crime
30:42
game until it got sold off. Activision
30:44
Blizzard was like, we're not going to do that.
30:47
We're talking about series. And
30:49
then it got turned into sleepy dogs.
30:53
Peasy dogs is set
30:55
in contemporary Hong
30:58
Kong and it is a game
31:00
about, you know, kicking people's
31:03
asses, basically. You
31:05
just beat the shit out of people. And
31:08
speaking of sharp objects, no
31:11
interest in guns here. Lots of interest
31:13
in various types of knives. You
31:16
go around from place to place in a very
31:18
beautiful setting that really showed off PC hardware at
31:20
the time. And still, I think looks pretty good.
31:23
The open world Hong Kong, I think, is quite striking
31:26
and beautiful. It has kind of an unusual
31:28
art style that's neither
31:31
cartoonish or realistic. It's somewhere in the
31:34
middle. And
31:36
it's a delight. It has
31:38
a whole bunch of cool DLC where
31:40
you could take on
31:42
the personality of Journey to the West, of
31:44
Monkey and Journey to the West. It's just
31:48
good. Just good. That's what
31:50
it is. I'd also add that it came
31:52
out at a time when open world games
31:54
were obviously very popular in the world. But
31:56
none of them had good combat. Like think
31:58
of GTA 3. GTA Vice
32:00
City combat not good and
32:03
this game had genuinely fun like
32:05
third-person Like beat-em-up combat. Yeah, so
32:07
that was a nice Shift.
32:10
I mean I gotta give it up
32:12
to infamous to specifically like
32:14
infamous one All right infamous to
32:17
fucking kicks ass with the
32:19
Pacific Northwest one Yeah, no, that was
32:21
third. No, that was no. No,
32:23
that was second son infamous to was
32:26
set in New Orleans, basically And
32:29
I had like the whole sort of vampire DLC thing that
32:31
they came out on top of it but
32:35
Yeah, it infamous one kicks ass.
32:37
It was Sucker
32:39
punches sort of big passion project after
32:41
the like slight Cooper games But
32:44
infamous to like gives you different sorts
32:47
of power sets and the traversal of
32:49
that game is Incredible,
32:51
right you can shoot yourself up
32:53
into the sky with like electric sparks
32:55
and then grind on you
32:57
know The rail
32:59
system and there's just a million different
33:01
ways to move around that world and
33:04
it feels so so so so so
33:06
good I didn't really
33:08
click with Second
33:10
son I think is what that the ps4 one
33:12
was called But infamous
33:14
to has a very special very special place in
33:17
my heart Who've you got
33:19
to tell people about prototype the
33:21
the evil doppelganger of India? Yes,
33:23
right. Yeah prototype was It
33:26
was that it was the deep impact to his
33:29
arm again, I would say it's the it's the
33:32
venom to infamous
33:34
spider-man, but prototype was about
33:36
a It
33:39
was like an experiment gone wrong All right
33:41
Like somebody who escaped from a lab where
33:43
they were trying to do this like research
33:45
and what this person had developed These
33:49
superpowers that you could upgrade with
33:51
your that are like all very
33:53
nasty Eight
33:55
times eight different kinds of knife
33:57
hands basically. Yeah, and you Eventually,
34:00
definitely there was a lot of mobility. I
34:02
remember in the in the prototype series, right?
34:04
Like being able to to move very quickly
34:06
through the city. I barely remember prototype man.
34:08
It was good It was good, but I
34:11
it was not Like
34:14
Alex Murray gimmick is you could like
34:16
run up skyscrapers full sprint, right? Yeah,
34:18
which arguably you can do now in
34:20
spider-man games They can't answer who cares.
34:22
Yeah, they came around to it. This
34:25
was also I believe the team that
34:27
made The Incredible
34:29
Hulk ultimate destruction Yeah,
34:32
way back in 2005 and kind of
34:34
set the stage for this they also
34:36
made Scarface the world is yours
34:38
which is a set up to fresh tick
34:41
I assume you're going to tell the world
34:43
about Scarface to Why I'm
34:45
gonna talk about no not Scarface
34:47
to the godfather to I was I
34:49
was about to miss a godfather Scarface
34:53
to the underappreciated Sequel to
34:56
nobody because the main character Scarface
34:58
died at the end spoilers and
35:00
godfather 2 is a bizarre fucking
35:02
game So
35:04
there was an original godfather that EA made
35:07
and that more or less like thought a
35:09
lot of the events of the godfather Boba
35:11
third-person shooting not very good, but it came
35:13
out It was
35:16
okay. It was okay. Godfather 2 went
35:18
in a completely different direction where you
35:20
were basically like building up a gang
35:22
and You would have
35:24
like NPCs we're gonna talk
35:26
about dragon's dogma next week Not far off
35:28
from dragon's dogma where you're building up this
35:31
group of NPCs that have different skills And
35:33
they'll like follow you around and go on missions
35:35
and protect your back and things like that And
35:38
the game was kind of jank as fuck like
35:40
super jank but from
35:42
a Conceptional standpoint it was pretty
35:44
cool to like be slowly taking
35:47
over the city with your like
35:49
pre-made like personally adjusted gang members
35:52
And they had like a whole other area where you'd
35:54
go down to Cuba and and and do things there
35:57
And it was I was just like really impressed by
36:00
I like just Creativity
36:02
of the gameplay itself even if the game
36:04
itself was kind of busted as hell I
36:06
think the first Godfather game was on came
36:08
out There's like an addition that came out
36:10
on a Wii and I played the
36:12
shit out of that one because there wasn't another
36:14
Like open more there wasn't a Grand Theft Auto
36:16
game for Wii So
36:19
I remember putting a lot of time into that and having
36:21
having a lot of fondness for it Yeah,
36:24
I don't think I played Godfather 2 though now
36:26
I'm looking at the document and somebody
36:28
just wrote Mad Max. Fuck you. I
36:31
like the Mad Max game I watched
36:33
the man a lot of people like that.
36:35
I will it was it suffered.
36:38
It was a weird It
36:40
was really weird because it came out
36:42
around the time that people were getting
36:44
pretty excited for Mad Max Due to
36:46
the extremely popular and well
36:48
received Mad Max fury road, but
36:50
this game isn't really like fury road very
36:53
very much It's it's
36:55
very it feels more like a sequel
36:58
to the Mel Gibson
37:00
movies, I guess like more accurately. It's it's
37:02
sort of a standalone
37:04
thing but it had like really
37:07
great vehicular kind
37:09
of combat and The
37:13
bases were fun because there was always like a
37:15
bunch of different ways to approach them and it
37:18
looked great I don't know it was
37:20
it was a pretty flat experience like
37:23
once you Start going into
37:25
it like you you kind of get the idea
37:27
of what it is a few hours in But
37:30
I liked what it
37:32
was. I played all of it. It was good. I
37:35
liked it I am just
37:37
reading also right now that two other Mad
37:39
Max games Were
37:41
in development one developed by Cory
37:43
Barlog another right
37:46
I both in production both got canceled
37:48
I I The
37:50
Barlog thing is very very
37:52
very messy. He was tied
37:55
to the avalanche project I only mentioned this because I
37:57
literally asked about this to the
38:00
the head of Avalanche at the time at
38:03
E3 once and he told me Barlog was never
38:05
attached and then I went to a Barlog interview
38:07
where he was very very grumpy with me about
38:10
Reporting that he was not attached to a game
38:12
with which he was and had to play back
38:14
the audio From the
38:16
previous interview. Yeah, it was not my
38:18
problem. Great. Love it video game industry
38:22
I I wish I liked the Mad Max game
38:24
more because just cause is the same developer and
38:27
Why do you like that one more Chris? Just
38:31
just just cause One
38:37
other game I guess have to say well
38:39
two things earth Defense Force I've
38:42
got doesn't count really in time not an
38:44
open world game doesn't count. Nope. You're not
38:46
an open world game No, what a lot
38:49
of open worlds? Okay.
38:51
Yeah Around
38:54
an open world in that in that game in those cities
38:56
that you're not in an open world That's
38:58
making the argument that a fucking Mega Man game is
39:00
an open. Yeah, you're being contrary That's why I think
39:02
how about making man is happens on a 2d plane.
39:04
You go from level to level This is an open
39:06
city is held hours in a pool game I
39:12
Know it's not stop. Stop.
39:14
It's you know, yeah, you know,
39:16
we shot Do we leave the other
39:18
game something about Far Cry 2 do we legal
39:20
do you legally? Oh, yeah Yeah, I'll try to
39:22
you can get sick in it You'll
39:24
lose your bona fides bases the people
39:27
come back the grenades. They'll roll down
39:29
a hill. No problem. Don't Spreads
39:33
the first spreads it's incredible.
39:36
It's not fun, but it's incredible Fresh
39:39
are we gonna talk more about this soon?
39:42
Well, we're gonna talk specifically about one of
39:44
these games that I know plant and I
39:46
love and I think others on the podcast
39:48
Might love as well on a forthcoming episode
39:50
of the rest ease which is coming up
39:53
this Tuesday We're gonna be talking about the
39:55
saboteur which is a game by pandemic
39:58
set in World War two surprisingly
40:00
wacky in tone given the setting.
40:04
But yeah, that game kinda rules and it
40:06
is now currently available and I think on
40:08
sale on Steam for like five bucks, it
40:11
just got re-released. And
40:13
with some very slight tweaking, runs fucking great
40:16
on a Steam Deck and looks fantastic
40:18
on a Steam Deck. It is definitely of its time,
40:20
but we have a lot to say about it because
40:22
it is a very interesting game. Hey,
40:24
you listening to the show right now, here's
40:27
why you're gonna wanna listen to that
40:30
episode. You play as a professional race
40:32
car driver from Ireland who goes and
40:34
fights Nazi scientists
40:36
who also happen to be
40:38
professional race car drivers. Amazing.
40:42
It's good. It's good, good idea for a
40:44
video game everybody. It is, it is. Do
40:48
we have some reader mail? To kick off reader mail,
40:51
a bunch of people let me
40:53
know that my explanation of Freyrin
40:55
the anime is incorrect. I described
40:57
it too cynically and nihilistic and
40:59
they wanna make sure that everybody
41:01
knows that it is actually a
41:03
very uplifting show. I
41:05
will say it starts out dark, and then
41:08
characters change and evolve and they become much
41:10
happier. So I hate that. I
41:13
know, I know, I know. I just
41:15
get one show where everybody's just like, let's kill
41:18
nazis. I know. I
41:20
know, I know. But however
41:23
you wanna perceive it, I
41:25
don't mind as long as you watch it
41:28
because it's really something special and I think
41:30
you will love it. It's on a crunchy
41:32
roll right now. So
41:34
speaking of things we got completely wrong,
41:37
this letter comes from JKL. Griffin
41:40
is way off base on the Ogre
41:42
Battle series. Tactics Ogre is the game
41:44
that came before Final Fantasy Tactics and
41:46
they're the same style. Grid based tactical
41:49
combat with individual characters as units. This
41:51
is relating to the unicorn overlord discussion
41:53
from last week. Ogre Battle 64
41:55
and Ogre Battle March of the Black Queen
41:57
are both exactly what we're talking about here.
42:00
specifically Unicorn Overlord, RTS overworld
42:02
maps with auto battle clashes
42:04
to resolve conflicts. The
42:06
wild thing is that both of
42:09
these genres were honed under Yasumi
42:11
Matsuno's directional influence, not to pin
42:13
an auteur role on him, but
42:15
these were the flagship game genres
42:17
in the strategy game space on
42:19
consoles for a long stretch there,
42:22
and, incidentally, the two worlds created,
42:24
Zenobia and Ivalis, are both rich
42:26
and subtle. So that's
42:28
a little history lesson. It's interesting. I didn't
42:30
know that Tactics Ocarina and
42:32
Ograbau were two different games,
42:34
if I'm completely honest. Don't
42:37
be yourself. Yeah, we're going to be noted. I
42:39
wasn't there last week, but I knew all of that. So
42:41
that's part of the reason I didn't really... I gotta start
42:43
fucking getting more episodes, man. I'm gonna start fucking getting more
42:45
episodes, man. I'm gonna start fucking getting more episodes, man. I may
42:48
have mentioned this, but... Well,
42:52
got a lot of letters. We
42:55
also have a note. This comes from S. Payne.
42:58
I have heard so much about Slay the Spire, and I know
43:00
that I would love it, but I just haven't gotten around to
43:02
it yet. What are some
43:04
games the Bessies know they would love, but
43:06
haven't made time to play? I
43:10
don't have any of these. Yeah,
43:12
I don't know what that would be for me. If
43:15
I know I would love something, I would probably play
43:17
it. I
43:19
can think of a lot. I actually,
43:21
I have one. And that
43:24
game is Gloomwood. And
43:26
this is a game that's been in early access
43:28
since 2022, and it is basically a kind of
43:34
indie recreation of the Thief franchise in
43:36
a lot of ways. The gameplay is
43:38
like all immersive gameplay, stealth, stuff.
43:43
And it looks incredibly my shit. I
43:45
am so psyched to play this game,
43:48
but because it's still in early access, I
43:50
much rather just wait until the game is
43:52
actually out, out, and then I will play
43:54
it. But that is a game that has
43:56
always been top of my mind for some
43:58
people. For me, it's the entire history. of
44:00
like role-playing games. I did not
44:03
get into role-playing games until like much later in
44:05
life because I mostly had
44:07
to rent games as a kid and
44:09
renting a 40-50 hour RPG
44:12
was not sustainable. So
44:15
now there's a lot of like gaps where I'm like
44:17
man I wish I had the time to go back
44:19
and play through the early Dragon Quest games. What's top
44:21
of that list? Well
44:23
honestly it's an MMO is Final Fantasy
44:27
14. Yeah baby. I really
44:29
wish I had the time to go play that
44:31
game but it's so big that I know I
44:33
will never play it. I feel that way though
44:35
a lot of I mean I guess
44:38
the question if the question is like what would
44:40
you get into but you can't allow yourself to
44:42
get into like there's a lot
44:44
of I mean I live
44:47
in a perpetual state of I could get back into
44:49
WoW. Like I could I'll get
44:51
back to back into WoW. What it usually
44:53
takes is one of my
44:55
friends from college texting me like
44:57
let's get back into WoW real quick. I'm like yeah
45:00
that sounds pretty good. Let's get in a little let's
45:02
hop in or lately it's been my friend Jason trying
45:04
to get me to play EverQuest 99 a
45:07
EverQuest version that is locked to the original launch
45:09
of the game and I bet if I got
45:12
into that yeah I could get pretty deep into
45:14
one of those MMOs but I just I don't
45:16
have the the bandwidth to
45:19
keep up with it with the pace we have to have
45:21
for the besties here. A lot of games. Yeah a
45:23
lot of games folks. Speaking
45:27
of other things do we
45:29
have any honorable mentions? Yeah
45:31
I've got a big one. Okay okay.
45:33
The other night I went and saw One
45:36
from the Heart. Do y'all know about this
45:38
movie? No. So
45:40
Francis Ford Coppola the guy who made The
45:42
Godfather we just talked about it and
45:45
also made Apocalypse Now. He makes
45:47
all this money and then
45:49
he's like you know what I'm gonna do? I'm
45:51
gonna fix the film industry. I'm gonna make my
45:53
own studio. I'm gonna get like a giant sound
45:55
stage. I'm gonna make a movie for me and
45:58
this is gonna be a movie for you. going
46:00
to change the way movies are made. We're
46:02
not going to need these studios anymore." And
46:04
he says, I'm going to make an American,
46:07
gaudy musical, romantic drama
46:09
comedy, and it's
46:11
going to rebuild Las Vegas
46:14
inside of a sound stage. And
46:16
this is Jack you're talking about? And
46:19
this is Jack. No, this is one
46:21
from the heart. Some interesting
46:23
choices about deciding to make a musical set
46:25
in Las Vegas. One, building an entire sound
46:27
stage version of Las Vegas, have
46:30
to imagine, quite expensive. Two,
46:32
it's a musical, but basically none
46:34
of the characters sing. Instead, there
46:37
is just Tom Waits music that
46:39
is played over moments where musical
46:41
stuff would happen. Not a
46:43
musical, I would argue. And
46:46
there's like only like one big dance,
46:48
well I guess maybe two dance numbers. The
46:52
idea of it being a musical is a bit
46:54
strange, and yet I get it while watching it.
46:57
I, this is like, this
46:59
is just my catnip. This is
47:01
somebody going for broke and making some of
47:03
the most wild decisions imaginable. He
47:05
was doing all these weird 1920s, 1930s, very
47:07
early special effects in camera techniques for
47:15
like a romantic drama. It
47:18
is nuts. It also has Harry Dean Stanton
47:20
in it and Raul Julia, which is a
47:22
good enough reason to watch any movie. I
47:26
think it is in some theaters right now.
47:28
They're doing a rerelease, which I would guess
47:30
means that it will be
47:32
streaming at home very, very, very soon.
47:36
I wanted to call out the Stardew
47:38
Valley 1.6 update, which is
47:40
now live. I haven't actually played it, but I'm
47:44
pretty pumped about it and it sounds
47:46
enormous. There's a whole new farm type
47:48
that they've added called the Meadowlands farm
47:50
that has blue
47:52
grass that's supposed to be good for your pets.
47:55
So if you wanted to start another
47:57
300 hour run of Stardew Valley, there's
47:59
never been a better time. Are we gonna do
48:01
like that maybe in May or something? We probably
48:04
should. That seems good. Yeah. Hmm. We'll
48:06
think about it. That
48:09
does seem good. I also wanted to preempt what
48:12
will be letters and I'm actually surprised
48:14
the people actually studying Japanese didn't correct
48:16
me. The letter O, the circle with the
48:18
line over it, is used to write Japanese
48:20
words in the Latin alphabet. For example,
48:23
Tokyo and Osaka all have that.
48:25
The line is called a macron.
48:28
Macron, I guess, not like the
48:30
snack. And it means that
48:33
the vowel is long. In the case of
48:35
Japanese, it's pronounced like a longest version of
48:37
the vowel in English words like go and
48:39
hope. Like a heart-o. I
48:42
mean, I gotta be honest, man. I stopped reading
48:44
romaji as soon as I learned katakana in Hirakana.
48:47
I don't have any use for
48:49
it, man. Why
48:51
would I bother if I want to experience the
48:53
language? I'd rather read it in
48:55
its true form rather than... You only
48:58
read kanji now? I only read kanji.
49:00
Can I tell you something, Chris? I
49:02
have forgotten how to read English. That
49:05
is how that is by now. I can't read
49:07
romaji anymore. I have to have someone translate it
49:09
into katakana for me or Hirakana,
49:11
you know, and then... If you
49:13
must. If I must. If
49:16
I must sully my eye jellies
49:18
with katakana, as
49:21
long as it's not that he's in romaji,
49:23
I am very happy. People think
49:25
that Justin's joking, but he does carry around
49:27
one of those Google apps that lets you
49:29
translate through photos and has to take photos
49:31
of like every sign he
49:34
sees. Yes. Yeah. It actually makes for
49:36
a... I should stop? It's
49:39
a driving experience that
49:41
is really, really chilling
49:43
for my family because I am...
49:46
I'm a wing and a prayer out there. I
49:49
watched the first Anna Griffin recommended it before,
49:51
but it's just such a great companion
49:54
piece to this week's game. I watched the first episode
49:56
of Shogun. I watched it
49:58
on Hulu, I think
50:00
it's an FX series and none of these
50:03
distinctions matter anymore. But
50:05
I, it is so, the best,
50:09
I only watched the first episode and there's a
50:11
lot, lot, lot, lot, lot going on and there's
50:13
a lot of things to keep track of like
50:15
plot-wise. But it is, even though
50:17
I'm not like a hundred percent with
50:19
the story, it is so lushly
50:21
produced and like shot
50:23
and perform, it's just a joy to
50:26
watch. Like it's, it feels really immersive.
50:28
It's a really interesting period of history
50:30
that I'm like very sadly
50:34
ignorant of. So I'm
50:36
gonna keep watching it. I really, really, really
50:38
enjoyed it. I'm excited. There's a moment in
50:40
the second episode where everything kind of clicked
50:43
into place for me. So I'm excited for you
50:45
to get to that part. I will
50:47
also say I'm starting to become a mind that Bellatro
50:49
is going to be the game of the year. And
50:53
I want to, as that thought has started to percolate,
50:55
I wanted to go ahead and just start warning people
50:57
about it because it's going to be, I've
50:59
already played two this year that are like, only
51:03
rolling gun. You think I should play it is what you're
51:05
saying? Yeah. It's
51:10
Bellatro and Yakuza.
51:12
Yeah. Sorry. Like a dragon informal. Yeah.
51:15
The pressure, you're not playing Bellatro is
51:18
bizarre because it is so extremely shit.
51:20
Are you fucking with me? No,
51:22
I'm not. Because we do
51:25
a fucking podcast that requires us to
51:27
play too many games. Hey, I know.
51:29
I know. Okay. You have, I understand
51:31
the confusion. Let me help guys. The
51:34
video game time is for video games. You're
51:36
going to have to make cuts elsewhere.
51:39
Oh, I thought about it. Okay. Like,
51:41
hey kids, trying to potty train my
51:43
son. Sort these pennies for dad. So
51:45
I can go get some Bellatro. You
51:47
know, you can find the oldest quarter.
51:49
Like whatever. It doesn't have to be
51:52
coins. Good
51:55
to know. Keep
51:57
talking about Bellatro and they are talking about. I've
52:00
been playing this game so much and they are still
52:03
talking about things that are Exponential
52:05
levels of understanding a boy. I
52:07
have done some truly Yucky
52:10
shit to this guy like I I have
52:12
I have I've had a couple runs where
52:15
I have broken this bad boy Right the
52:17
fuck open and could go on
52:20
forever and ever and ever scoring
52:22
a billion trillion trillion points With
52:24
every hand the problem is when
52:27
I listen to people talking about their Bellator
52:29
runs Not having played it it's about as
52:31
interesting to hearing people talk about their fantasy
52:33
football like scores I would let it is
52:35
play it and then you can be like
52:37
me grip this at folks This is what
52:39
sports is like, you know, it's the exact
52:41
same thing You just start playing sports and
52:44
then you'll love them. It's like someone describing
52:46
their dream. It's about that in I
52:49
want to give a quick shout out. I haven't watched
52:51
all of the episode that is up
52:53
yet But yesterday fucking physical 100 return
52:56
baby season 2, you know, I'm about
52:58
it You know that I'm gonna watch
53:00
these big big big big strong Sometimes
53:04
sometimes they're small but like fast with
53:06
like lots of endurance It's the Korean
53:08
reality show where a hundred very
53:10
strong people compete in physical challenges to see who
53:12
has the best physique and it beats ass The
53:16
first season came out last year and it was
53:18
ruled and now it's back. So get on board
53:21
Okay, I think we did it. I
53:23
wanted to thank the following patrons on
53:26
the patreon, which is it? patreon.com/the
53:29
besties Marty day
53:31
mr. Blue Fox. Um, Judd Doth and
53:33
low-key Thank you so much for being
53:35
patrons on our patreon and thank you
53:37
to everyone else who has backed us
53:39
or talked about The show or
53:41
share the show even if you're not backing us on
53:43
patreon, that's cool, too Just
53:45
a heads up for patrons. We do have the
53:48
episode the rest of these episode coming on Tuesday
53:50
where we talked about the saboteur and Some
53:53
other cool things about AAA games of
53:55
that era. So stay tuned for
53:58
that and we also have a bracket episode That's
54:00
coming up in early April, which was
54:02
very exciting. We did the very
54:04
best twists and video games And
54:07
don't worry about spoilers because we only talked about games that
54:09
have been out for 10 years Yeah, lots
54:11
of fun stuff on the patreon if
54:14
that is a good reason to Subscribe.
54:16
Oh, I forgot one of our backers blank
54:18
space also one of our backers. So thank
54:20
you Next week we're
54:22
gonna talk about dragons dogma to believe it
54:24
or not. They did it.
54:27
They finally did it Dragon's dogma to that'll be
54:29
next week Be sure to join us again
54:31
next week for the besties because shouldn't the world's best friends
54:33
take the world's best games You
55:02
Best fees
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