Episode Transcript
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0:00
Are we the Suicide Squad of
0:03
video games journalism? Okay,
0:07
speak on that. Because as soon as
0:10
you said that very evocative phrase, and
0:12
I think there's enough old men in
0:14
here, I started forming one in
0:16
my head and none of us made the list,
0:18
fellas I gotta tell ya. Yeah, I
0:20
like, you know, I like, I
0:23
like picked myself as a stinker on
0:26
the outskirts, beyond
0:29
the border of what is
0:31
acceptable in video games journalism, as
0:33
evidenced by the fact that I effectively left it
0:36
six years ago. What's your alias? My
0:40
alias? Weirdly, Captain Boomerang.
0:42
Oh. Oh, okay. Yeah, but that's just
0:44
because like, you know how I used to be, I was like
0:47
reviews editor at Joystick for like a minute, and like if I
0:49
didn't like a game, I'd throw a big boomerang at it, and
0:51
show a video of me hitting it with a boomerang, making it
0:53
shatter. That's where that
0:55
came from. Obviously,
0:57
King Shark, Russ. Yep.
1:01
That's what they call me. Just Dr. Chococola,
1:03
right? Oh,
1:06
wow. No. No, why not?
1:08
Yeah, I think. That's Dr. Chococola. It's
1:10
in there. I
1:13
mean, the most subversive thing I
1:16
ever did was pop amoebas into
1:18
my glob for a
1:20
long time, a facet
1:22
of my history that my children are
1:24
now becoming aware of. I think that means
1:26
we have Dr. Chococola and Professor Voor. Okay,
1:29
I'd rather have any other name. Hey
1:31
guys, please remember after
1:33
this call to have a legitimate conversation about
1:36
who this is, because it is going to
1:38
be a real treat. Gotta shut these mics
1:40
down, but boy, outie. I'm looking forward to
1:42
that conversation. Well, and these mics are ice
1:45
cold. Yeah, ice cold. We'll unpack this. Do
1:50
we have one for fresh? Who's fresh? Freshstick
1:54
is, I mean, he's, I don't know that.
1:56
I mean, they both love egg steam. Who
1:59
is both? You know what I mean
2:01
captain make me bars Rotten Russian
2:03
Harley Quinn just the Joker
2:06
yeah Yeah, I do
2:08
have this is a build the Joker bill
2:10
Yeah, you do and and it's really just
2:12
one more dig at me and that might
2:14
be enough for me to send me off
2:17
The edge and you make you make you
2:19
make me laugh Yeah, you
2:21
make me laugh all the time. We're us like the
2:23
Joker does yeah, but but are they laughing at me
2:25
or with me? Yeah
2:33
We live in a society bro, I would paint your face
2:35
on a fan Chris you can be
2:37
the Joker too if you want cool. Thanks.
2:39
I appreciate that other Joker. That's a real
2:41
generous status Joker
2:44
jokers two jokers and Professor
2:47
Choccola and me and
2:50
I'm still workshopping my mouth man mouth man
2:52
mouth man matter eater lad You
3:16
My name is mister Macroy, I know the
3:19
best game of the week My name is
3:21
Griffin Macroy, and I know
3:23
I know the game we're talking about this My
3:25
name is Christopher Thomas plant, and I actually do
3:27
know the best game of the week my name
3:30
is Ross Froschke Not the best game of the
3:32
week Welcome to
3:34
the besties where we discussed the latest and
3:36
greatest and home interactive entertainment It's a club
3:38
and just by listening to more than 30
3:41
seconds of a single episode you have become
3:43
a member This week
3:45
we're discussing Suicide squad
3:47
kill the Justice League Chris
3:50
plant what's up suicide squad kill
3:52
the Justice League is the much
3:55
anticipated awaited video game follow-up
3:57
to the Batman Arkham trilogy
4:00
by Rocksteady Games. They
4:02
took quite a long
4:04
time to get this one out into
4:06
the world, but it is finally here.
4:08
You get to play as all
4:11
four members of this version of the Justice
4:13
League. Unfortunately, it has little...
4:15
Oh, sorry. Oh, sorry. Oh,
4:18
no, the Justice League. Justice
4:20
League, Kill the Suicide Squad, is the
4:22
sequel that's coming. Is that the good
4:24
one? We're all fucking stoked out of
4:26
our minds for that one. It's
4:29
kind of a messy... a
4:32
moose. It's just a mess. Let's
4:34
get into it. I can't talk about it. Yeah.
4:36
Let's make... Yeah. Quick break. There
4:41
was a cognitive dissonance I had when
4:43
the reactions to this game
4:45
started coming in, and
4:48
I just couldn't make my brain accept... ...that
4:50
I couldn't understand how it could be that
4:53
bad. You know what I mean? Even
4:55
watching it and hearing people talk about
4:57
it, I couldn't quite believe it.
5:00
I had to still play it. Yeah,
5:02
it wasn't... And it's funny, because for us, I feel like you
5:04
were in a similar position. It wasn't like that
5:06
with Starfield. So remember when Starfield
5:08
came out, we all played it
5:10
before it came out, and we
5:13
dropped our impressions, and it
5:15
didn't match up at all seemingly with a lot
5:17
of what the reviews were saying. Yeah. This
5:20
is not that. This is not that, isn't it? Not that.
5:22
This is... I
5:25
think it was just pure fascination.
5:27
I knew, having seen gameplay, going into
5:29
it, I was like, this doesn't look very appealing,
5:32
but they've been working on this game for nine
5:34
years, or whatever it is. And
5:36
so I'm like, from an academic
5:38
standpoint, I need to know what
5:40
the end result was. And
5:44
it should be worth noted, two of us on
5:46
this podcast did not have that same urge.
5:48
Did not want to suffer through the... No,
5:52
dog. No, I Don't think they're curious what
5:54
they have to say, because I earned this,
5:56
and Russ earned this, and they didn't. And
5:58
This is our time, darn it. That's right,
6:00
it's our time now. What Is. What?
6:03
What Is this game? Ross your great Describing
6:05
games are facts. So.
6:08
It is a. Oh
6:10
been world third person
6:13
shooter. The. Closest analogue
6:15
being Crack down down. But.
6:17
Without the fun, the fine down
6:19
there you know was so that
6:21
that differentiator here is that unlike
6:24
Crackdown where you're playing as one
6:26
character that you're constantly like advancing
6:28
here you can play. As for.
6:30
Pretty. Distinct characters. eyes it you know,
6:33
think Shark and Harley Quinn and the
6:35
gang. I'm barely to say one wants
6:37
a shark like for fuckin' once a
6:39
clown. Want to start like yes, they
6:41
look remarried of things and they actually
6:43
do. Play. Pretty the newly
6:46
different as well. They move
6:48
very differently. Now I'm. An
6:50
example has a swing. Mechanic.
6:53
A captain Boomerang for reasons
6:55
that. Are part of the
6:58
story. Gets the ability like teleport. Ah,
7:01
Dead Shot as a jet and
7:03
in Oregon things hearts as and
7:05
subscript religions really high and they
7:07
instance throw different way to in
7:09
a in a flood choice. Yeah,
7:11
so I mean that's kind of the
7:13
loop is like yo, You'll do these
7:16
missions in the open world. In this
7:18
case, Metropolis Playing is one of these
7:20
four characters that obviously supports multiplayer for
7:22
up to four people. Say you could
7:24
do this in all in multiplayer for
7:26
it's worth I didn't I just played
7:28
in solo which actually I think might
7:30
have been better off as a way
7:32
to experience it because there are also
7:35
like cut scenes and like story that
7:37
kind of ties these various missions together
7:39
featuring. A. Bunch of brainwashed just
7:41
as lead characters like God, the Flash
7:43
and Batman and various other known just
7:45
as the characters who appear. And I
7:48
mean if you are leaving out a
7:50
pretty significant part of this which is
7:52
that it has the. Trappings
7:54
and structure also have a of Adidas
7:57
service is it does. That's true. There
7:59
is like a looter shooter element to
8:01
that's why I know. I think that
8:04
the nearest I mean the most obvious
8:06
and near assertive. Like.
8:09
Comparison I'd I would make is to
8:11
the of enters dame. It came out
8:14
what a few years ago now? Ah
8:16
from who did that Crystal Dynamic yeah
8:18
Kobe's I am I the set I
8:20
would as well as much better. But
8:23
without that is a much better It had
8:25
game as our eyes again had some neat
8:27
stuff go at odd yeah I think Sneer
8:30
Com for what it's worth. The live service
8:32
stuff exists insofar as you're finding loot and
8:34
I know after launch there is gonna like
8:36
they'll be dropping like the joker will be
8:39
viable and stuff like that. But
8:41
mostly as you're going through the story, it seems
8:43
like a lot of that stuff has like. Not.
8:47
As much of an impact on the
8:49
actual gameplay which is a weird thing
8:51
is kind of. There's a question of
8:53
how much did they remove after guess
8:55
after it was pan. Yeah when they
8:57
started to reveal the get yeah From
9:00
what I understand there is like in
9:02
the game loops in the style of
9:04
a game has data service game graham
9:06
I did not get nearly that far.
9:08
But yeah is it really does seem
9:10
like. I mean, it seems like many
9:13
pivots that. Are taken with this one.
9:15
I want it. I feel like
9:17
there are many, many problems with this game,
9:19
but it is sort of a House of
9:21
Cards. Because. I
9:24
want to know they isn't specifically to you will miss
9:26
the first time you're like, oh, that's a problem. Oh
9:30
I mean it isn't what
9:32
i was gonna say but
9:34
it instantly vs the of
9:36
the okay. Very.
9:39
Whatever the forty for mobility absence right?
9:41
If you are dead shot you have
9:43
a jet pack your. Jetpack,
9:45
Goes forward with our one. goes
9:48
fast as our one writes ah
9:50
and is point and shoot you
9:52
compress L One. To.
9:55
Do like and afterburner. move that coors it off
9:57
and get you some more boost. While.
9:59
Your boot. The with our one you
10:02
can press x to do
10:04
like a boosted superfast thing.
10:06
And then you can also press l one.
10:09
To. Do like a mid air-
10:11
And. Also your ex button jobs and
10:14
can do a double jump. Okay,
10:16
that's getting around right? Each.
10:18
Character that you play has
10:21
a completely different set of
10:23
those moves. And. This is
10:25
the tutorial of the game is
10:28
rather then slowly introduce you to
10:30
these. They. Make you
10:32
learn endless like barely start to maybe
10:34
get the hang of one of the
10:36
mobility sets then instantly switches you to
10:39
a different character and makes you guys
10:41
the other bases and almost caught alarm.
10:43
but it's even harder to learn. Because
10:46
you are still try to the things were
10:48
before as it does that four times A
10:50
That's like the opening of it's like literally
10:53
the opening. The as again if they're crazy
10:55
things about ability to toil. The crazy thing
10:57
about that is at the end of that
10:59
you've played as all four characters they're like.
11:01
Okay, Who. Would.
11:04
You like to play as. Yeah. And
11:06
I stared at that screen
11:08
for like five minutes Was
11:10
None of them felt great
11:12
to me. Yes, At. The
11:14
best that I am in my opinion
11:16
is Carly. but just because Harley has
11:19
Batman scrapple, right? And it's pretty similar
11:21
to Bank Scrabble except ah man, It's.
11:24
All has to be on l one
11:27
and are one all the mobility stuff
11:29
because our to is always suit shooting
11:31
right or or. Melee. Depending but
11:34
but like it's it always has be
11:36
reserved for those I'm so just always
11:38
feels a little bitty. Yeah.
11:40
I I ended up with King Shark
11:42
but like I just I don't ever
11:44
ensues on the like. I thought I
11:46
was using who I was going play
11:48
through the campaign as right. I took
11:50
a little time really thinking about it
11:52
once in a game even just press
11:54
the d pad and like switch at
11:56
any time. In fact it's encourage you
11:58
to switch characters between love. By
12:00
making one character like boosted to the at
12:03
more xp and better damages of like that?
12:05
Yeah, I think it's one of the worst
12:07
tutorial experiences I've ever had. My light. And.
12:10
I'll fight or are turned off by the
12:12
am was baffling and this is A you
12:14
know we're kind of talking about like who
12:16
is to blame for what happened with Suicide
12:18
Squad and this is where I think a
12:20
lot of people have pointed the blame it
12:22
w B as the like owner of Rocksteady
12:24
who like force the live service stuff down
12:26
their throats. But. When I
12:29
play the tutorial of this game to
12:31
me, he says this game has been.
12:34
Problematic. From day one
12:36
Yemen a green lit the like.
12:39
White box demo of the mobility
12:41
stuff and it didn't feel good.
12:44
Someone. Needed to be like pump the
12:46
brakes. We need to figure this out. And.
12:49
No one did and they can I don't think is worth
12:51
around that. I think heard noting if you don't
12:53
because of the. Arkham. Trilogy.
12:56
Came. Out a while ago now. Yeah, argument
12:58
on One thousand nine are consenting twenty eleven
13:00
and are coming to me to seats. And
13:02
nine years ago so there's probably played a
13:05
few people who didn't play those games and
13:07
don't have may not be able to truly
13:09
appreciate be. Outrageous departure of it's
13:11
who has got our Justice League is from
13:13
from those games where those were. I
13:16
mean. Revolutionary sort
13:19
of genre defining. Ah,
13:21
Action Exploration games yeah ha.
13:23
not quite Search as his
13:26
family that certainly had elements
13:28
of us. And this is
13:30
a this is a C
13:33
O open world sort of.
13:35
I've sort of frenetic third
13:37
person shooter. That. Is
13:39
really really all about the guns,
13:42
which none of which are particularly.
13:44
I mean, there are least not
13:46
in any less her about Suicide
13:49
Squad. You didn't play. Yes, I
13:51
play some Suicide squad are you
13:53
didn't? Said okay
13:55
I didn't know that you are one hundred percent
13:58
said you weren't Guess. Wire
14:00
own so offended for your participated
14:02
in a rather than saw known
14:04
I'd okay good I the second
14:06
time that I do like oh
14:09
this is really bad. The.
14:11
The sort of main saying about the
14:13
suit. Like the main. Point.
14:16
Of the shooting yeah I think the crux it all
14:18
kind of hangs on his. You have a sealed. And.
14:22
Is it doesn't recharge automatically because Amanda
14:24
Waller pace you're freaking good at is
14:27
actually a narrative beat where the narrative
14:29
billie on why doesn't reach for her.
14:31
It's ah and so this is the
14:33
hazy that Richard see have to do
14:36
like shield bash is basically on enemies
14:38
and the way you prepare them for
14:40
that is you see them in the
14:42
legs since you know that. find. Them
14:46
funny video gave his innocence.
14:48
Everybody always talks about thirty
14:50
three boys, the leg. Ah
14:52
so the Suicide squad issue people in the
14:55
leg and that feels like bad. Does this
14:57
look good? You know I would seem good
14:59
am aiming for the leg and then they
15:01
get down enough that you press are too
15:03
and it goes into kind of a nod
15:06
fluid. Melee Animation.
15:08
Ah, That really pulls you out of
15:10
it and it doesn't slow. Into.
15:13
The next thing, it doesn't. A
15:15
is it really stops you every single
15:17
time you do it. And her sentence
15:19
emphasis on my palm combo like keeping
15:22
your combo and yeah and that is
15:24
not aided by the fact that the
15:26
momentum kind of keep how to a
15:28
dead stop. How is this story? Because.
15:31
That. That that wasn't the same night I
15:33
was holding out hope for. That.
15:35
The rioting would work, but. I.
15:39
Also think make me a funny
15:42
video game is a you know
15:44
exact stream degree of difficulty increase
15:46
really hard. Yeah, and
15:48
by funny Suicide Squad saying.
15:51
News. To. I'll give
15:53
you an example. From. A Writings The I
15:55
does not the story but this is just like
15:58
a writing sample in the first fifteen minutes. There
16:00
are. Literally. To.
16:02
gentrification, Jokes. In.
16:04
The first fifteen minutes of again I
16:07
there I will say this and it's
16:09
very indicative of something that has been
16:11
in development a long time. And I
16:13
don't. I don't. Know anything about
16:16
make a video games, but I have written
16:18
script before, and I it feels like there
16:20
is every template is a punch. And.
16:22
That is actually good. gag that works
16:24
like it. I every yeah every once
16:26
in awhile there's one moment where are
16:29
their their restraining I'm I think it's
16:31
Captain Boomerang. Ah, And.
16:35
I use a green, a Wonder Woman is
16:37
is has pinned to the ground with her
16:39
boots and Harley Quinn says from off camera
16:42
step on me nests and it's like a
16:44
good is a Dc gag as a good
16:46
gag of Imo same as the either of
16:48
them. Sarath it goes. It says, it says
16:51
a lot of jokes. A
16:53
you his I in terms of quantity
16:55
is it is. It is delivering a
16:57
lot of just. I think that t
16:59
start play by Samoa Joe is a
17:01
revelation. I agree. I joined a lot
17:03
of stuff on or off for me
17:05
that road that belongs to rom area
17:07
I can't see anybody else in that
17:09
I asked him to like. It runs
17:11
like very I you know area date
17:13
kings shark doesn't necessarily match most of
17:15
the king sharks that in are they
17:17
were in the Dc universe so I
17:19
get why they didn't go that way.
17:21
but it has. Made me a little
17:23
bummed. I think the storytelling stuff is the
17:26
is and this is not. Saying.
17:28
A whole lot. He is the
17:30
strong point of. The
17:32
game for it Like a I
17:34
think this is a cool concept.
17:37
Pretty busy Brainiac has descended on
17:39
Metropolis and as as taken over.
17:41
That the Justice League and so like
17:43
hunting. hunting them down and seeing them
17:45
be bad guys is at the very
17:48
least like kind of interesting. Maybe not
17:50
the best use of. specifically
17:52
batman and kevin conroy in his final
17:54
wrong i was it actually they found
17:56
out this week he's in like one
17:58
more animated oh really I
18:00
know yeah, yeah cuz this one I will
18:02
say does not send him off With
18:05
a particularly fun though evil
18:08
yeah, and he's enjoyed himself. I'm glad you got
18:10
to do it the
18:12
the problem that I was having is that there
18:15
is no establishment of these
18:17
four characters as villains
18:20
and We know like
18:22
canonically right that they're technically villains,
18:25
but like Captain boomerang
18:27
deadshot King sharks Harley Quinn
18:29
none of them are like
18:33
They're all basically anti heroes at this
18:35
point So it doesn't feel that interesting
18:37
to have these quote unquote villains when
18:40
most of them are like C
18:42
to your villains that nobody You
18:45
know recognizes, so they're not established as
18:47
villains. They're just kind of like anti
18:49
heroes basically Yeah, and then the way
18:51
you are The
18:53
way you are treated throughout the entirety of the
18:55
game I talked to my wife about this sometimes
18:58
where she's telling me about a Heated
19:00
exchange that she had right and eventually I'm like
19:02
hey I'm picking up on the I know you're
19:04
not mad at me But like I
19:07
feel like I feel like you're getting mad at me this
19:09
game Every
19:12
line everyone says to you is
19:14
so mean Everyone hates
19:16
your guts and even when you do a
19:18
good job They're like I
19:20
guess I won't explode your fucking brain today And
19:24
it's like okay. That's cool. This is
19:26
the second time I've had to escort
19:28
people to a bus in a row
19:30
can we all can you please help
19:32
me out here? Like give me anything
19:34
it's like there's another bus to stuff
19:36
with people jerk one It
19:39
feels so bad all the time What
19:41
do they do with the Justice League stuff because
19:44
yeah? I get that brainiac like takes over
19:46
their their brains and makes them bad and
19:48
stuff But did they get
19:51
chances to like be here are they like
19:53
kind of fighting against that so we first
19:55
introduction of them is Like
19:58
the first time you see Green Lantern uh,
20:01
Batman, I think Superman, they've
20:03
already, they're already evil. Like there's no real
20:05
establishment of them as, as not.
20:08
Well, I guess the flash, yeah, the flash, you sort of
20:10
like see more of a progression, but the, I
20:13
think the like stark moment, and
20:16
this happens very early is like, you see
20:18
evil Batman and evil Batman
20:20
is basically like, um, chasing you throughout like
20:23
a darkened warehouse. That's actually
20:25
the museum for Batman, ironically enough.
20:28
And Batman fucking throws a
20:30
batarang into the like carotid
20:32
artery of a, um, guard
20:36
and the guard is just dead. And
20:39
that's like pretty fucking grim. Here's
20:42
my concern and hopefully this is not
20:44
true, but why
20:47
I really did not want to play this
20:49
game is because it's called Suicide Squad, Kill
20:51
the Justice League. But every time
20:53
I watch the trailer, it looks
20:55
like it was Suicide Squad kills a bunch of
20:57
characters who look like the Justice League, but we
20:59
have no reason to believe they're the Justice League.
21:01
Oh no. No, no, no, no, no, no, no,
21:04
no, let me, let me be clear. I'm not
21:06
saying they're literally not Superman and Batman. I'm
21:08
saying that we spend so much time
21:11
with him as just pure bad guys
21:13
that they, they're like inhuman,
21:15
they're, they're just like their bizarro versions
21:17
of the character. I mean, but you
21:19
know, by history with Superman, you have
21:21
a history with Batman, you know, these
21:23
characters. To their credit though, I will
21:25
say one of the first missions
21:27
you go through is in the Hall of
21:29
Justice and you're actually going through
21:31
like, it's a museum that's open to the
21:34
public now and that's the gimmick, why there's
21:36
like all these exhibits. But you do see
21:38
a lot of like audio clips and video
21:41
and pictures of them like being heroic, like
21:43
they give you sort of the tour on
21:45
all of them. By the
21:47
way, Justice League, uh, if
21:49
you're looking for a place to invite
21:51
a bunch of civilians to, um, one
21:54
place I recommend is not the place where you guys
21:56
all hang out all the time in the big white
21:58
building. But it's like, I don't know. Feel
22:00
like it's not the safest thing to
22:02
have your base. At the
22:04
same place as your yeah have liked to as
22:06
Gideon Henry on Sunday? Ah have you ever gone
22:08
to a towards the White House. Okay
22:11
I mean that's fair. yeah I guess
22:13
is as their ah I think so
22:15
what? you know what it was no
22:18
way except boy probably get into to
22:20
Chris plans point about who you're fighting
22:22
and who you may Borromeo. I.
22:24
Do want to highlight that like. Ninety
22:27
nine percent of who you're fighting. Are.
22:29
Blue Guys Assistant: oh yeah forgot
22:31
your go about their some color
22:33
of deeds okay are they not
22:36
blue? Mostly purple most a purple.
22:38
Their purple guys in like various
22:40
forms of crystals and you fight.
22:42
Those guys came now hundred million
22:44
below in Australia. I mean legitimately
22:47
he You won't believe. It's
22:49
just barely a game and my heart goes out
22:51
to him. Causes a lot of time. And
22:54
a lotta energy and a lotta love
22:56
it. It's so depressing during of how
22:58
many people spend their years working on
23:01
this project. So embarrassing. just bear like.
23:03
I'm I. I am failing to
23:05
come up with an example of
23:08
a like this level of release.
23:10
That. Was this level of like. Barrels.
23:14
A early I mean the alley I
23:16
have. I feel bad, especially for people
23:18
who were there the whole time. And
23:20
then like that though heads of the
23:23
studio left, you know, A
23:25
year or so ago. Nobody. Really
23:27
talks like week for order your thing.
23:29
yeah time and now it's it is
23:31
there are you, get updates and we're
23:33
still here like that so hard I
23:36
think that there is a i think
23:38
there is a. I
23:41
think there's an impression. Amongst folks
23:43
who may be possessed a certain to
23:45
stayed for games analysts that we like
23:47
to. Night. Gleefully,
23:50
Shit. All over and Bear
23:52
Bay. beat these
23:54
types of of games that are him as
23:57
a bomb as me so of so deeply
23:59
out how there are parts of this
24:01
game. I mean this game required so much work
24:03
that went into it. And
24:05
there are certain elements of it that
24:08
are like I think it looks great. Not
24:10
when you're fighting and there's a billion trillion
24:12
things happening on screen at the same time
24:14
it gets very very close. That's the other
24:16
thing. It might as well be a single
24:18
player game. You can almost never parse the
24:21
other people on your game. But like from
24:23
a performance perspective, both on the technical side
24:25
and the like you know character performance side,
24:27
like that's great. And there are lots of
24:29
parts of this game that had a lot
24:31
of love that went into it. And then
24:34
also the structure of it is so fundamentally
24:36
fucked up by this desire to make it
24:38
be a third
24:41
person action shooter games
24:43
as service game. Which like you can say
24:45
they peeled away a lot of those trappings
24:47
but like when you've picked up your fourth
24:49
boring ass rifle with like .01 percent
24:54
like extra headshot damage. And it's
24:56
like it falls prey to every
24:58
single thing that I do not
25:00
like about that whole genre
25:02
in a way that the
25:05
thought of playing it at length to
25:07
grind out and get access
25:09
to more of this game is just
25:11
unthinkable. It really is a bummer. To
25:13
be really clear, those studio heads that
25:16
left like a year or two ago
25:18
like to what plant was sort of
25:20
implying there which is right is like
25:22
they led this charge
25:24
to make this game. There's no way the
25:27
game was that dramatically changed over the course
25:29
of a year or two given how big
25:31
and how expansive it was. So
25:33
like this was their idea and the fact
25:35
that like people had to like finish out
25:38
their idea even if they were grumpy, if
25:40
the studio heads were grumpy with WB or
25:42
whatever it was, they agreed
25:44
to do this and move forward with
25:46
it and it's just a bummer. I
25:50
think one of the best things, one
25:52
of the things I enjoy the most about games
25:54
having played my whole life and having like a
25:57
pretty deep understanding of just games in general is
25:59
like feeling the
26:01
intent behind the game, feeling the
26:03
desire. This is the game that they wanted to make
26:05
and this is how they did it, cool. This
26:08
game is impossible to do that
26:10
to because it doesn't feel
26:12
like, as you were playing it doesn't feel like, ah,
26:14
this is a game that a lot of people really
26:16
wanted to make. It feels like
26:18
eight games that
26:22
nobody really wanted to make all
26:25
of. It is, I cannot, there is
26:27
no comparison to it as far as
26:29
I could tell in the whole of
26:31
games of just completely
26:33
inscrutable design. It's really, can you
26:36
all think of, because there's a
26:38
lot of stuff that is of
26:41
a lower scale budget-wise,
26:45
where it's not supposed to look great,
26:47
maybe they'll nail some stuff, but a
26:49
game that has this level of production
26:52
value, but with
26:54
almost no game
26:56
underneath it. There's
26:59
a production value is nuts. I
27:02
mean, I agree on it. There
27:04
is a mission where you have, you
27:07
can only attack enemies with a car and
27:09
it's like a car that has a big
27:11
rifle on it. This and boy howdy, it
27:14
is a blast. Yeah, and there's
27:16
some genuinely great cutscenes. The cutscene
27:19
after you, I
27:21
don't want to spoil it on the off
27:23
test, but the cutscene after you defeat Green
27:25
Lantern is genuinely really delightful.
27:27
King Shark is a very good
27:29
beat after that battle. And
27:32
that brought me an amount of
27:34
joy that I was not expecting from this game. But
27:37
Jesus Christ, when
27:39
my fingers were on the buttons, I
27:41
was not having a great time. Yeah,
27:45
when I talk about a game where it's fun to have the fingers on
27:47
the buttons. I would love to talk about
27:49
a fun finger button game. Let's do that on the other
27:51
side. Okay,
27:55
y'all, we're back. It's time
27:57
to talk about Granblue Fantasy Reelink. For
28:00
the first time ever, you are looking
28:03
to me and saying, maybe I should
28:05
have played that RPG. Maybe this
28:07
time I should have listened to the plant. Maybe I made
28:09
some good choices. I do want to say, just to take
28:11
people behind the curtain, I did play an RPG this week,
28:14
but it was the wrong one that we were going to
28:16
be talking about. We're going to talk about that one next.
28:19
It's not my fault. There's 100 fucking RPGs coming
28:21
out in the first two months of this year. Do
28:24
any of you know anything about Grand
28:27
Blue Fantasy? I know.
28:29
I know Grand Blue is a franchise.
28:33
Right? And it's a mobile franchise. You
28:35
could tell me literally a plant. You could
28:37
make it. My mind is a blank slate.
28:39
What is that saying? Get your pallet and pay whatever.
28:42
If you said Harley Quinn was in this one too,
28:44
I would not be shocked. It's
28:48
a long-running RPG
28:50
franchise, mostly known for a mobile
28:52
game in Japan. It
28:54
has the pedigree of
28:57
former Final Fantasy people, so a
28:59
score by Final Fantasy composer Nobuo
29:03
Uematsu and some other artists
29:05
from the series. This
29:08
is the big RPG to get
29:10
people excited about it. Was
29:12
there a fighting game too? There was. There
29:14
have been a few different spinoffs. Blaze Blue.
29:16
No. Good guess. No.
29:19
Unrelated. But
29:21
I really appreciate you trying to get a hand on the ball.
29:23
Yeah. Great. I
29:30
got this one. Blaze Blue. Got Blue in it. Handy
29:33
hit the rim. Here's
29:36
a problem for this game. And this is more
29:38
of a PSA for everybody listening. I
29:41
did not fully appreciate that this
29:43
is a sequel. And
29:46
I assumed, hey, this
29:48
game is pretty difficult to play, the previous ones,
29:50
so it'll try to pull in newcomers. When I
29:53
say difficult to play, I
29:55
mean the game that
29:57
this is a sequel to... is
30:00
a mobile game that was released
30:02
over a decade ago and effectively not
30:04
released in the US. You can play
30:07
it on a browser here, but like,
30:10
come on. That's not a huge... I don't even think you can
30:12
play it. I feel like it's
30:14
been delisted. Like the original Granblue is not accepted.
30:17
Like you can't play it. And
30:20
yet, when you start this game,
30:22
they're like, hey, everybody's here. You
30:25
know Ron or Jita, either of the
30:27
two characters you can play as, and how
30:29
they're tied cosmically to Lyria, the
30:31
small, quiet, magical, and perpetually hungry
30:33
anime girl character. You know them, right?
30:36
Oh, and you know the band of buddies
30:38
of which you are a sky captain for,
30:40
and you've been going around for years just
30:43
kind of hanging out, right? You're gonna be all of
30:45
that, right? So this would
30:47
be like playing Final Fantasy VII Rebirth,
30:49
not having played Final Fantasy VII Remake.
30:53
Much worse. Because Rebirth, if you're
30:55
going off of the demo that is now available,
30:57
would suggest that that is an easier jumping on
30:59
point. This is like playing a 60 hour
31:01
RPG and coming in at the 50
31:04
hour mark. And just
31:06
being like, everybody's here,
31:08
we're all friends, we've all kind of gone
31:10
through our character arcs, I hope you're ready
31:12
to go. The other comparison is, have you
31:14
ever gone to like a New Year's party
31:16
with a bunch of people who are not
31:18
your friends? Like, one person
31:21
invited you, and they all like know
31:23
each other, and they don't really need
31:25
to introduce themselves to you because that's not what
31:27
they're there for. It feels a
31:29
little bit like that. So
31:32
you might be wondering, why
31:34
did you say this is a good thing? Didn't you say this was a good thing?
31:36
Why good? It is good. It's good
31:38
for two reasons. One, it's short.
31:40
You did it again. It's so short.
31:42
Like, it's like
31:44
20 hours, and it's just like 10 really
31:46
straightforward quests, and you can fight
31:49
bosses and you beat it. But
31:51
more importantly, the combat in this
31:53
game is so good.
31:56
It is so, so good, and they know
31:58
it is so, so good. good and
32:01
they largely get the story
32:03
out of the way to just let
32:05
you have these battles and kind of
32:07
like grind and increase your RPG character
32:10
into oblivion. So the way the combat
32:12
works is you kind of do the
32:14
spamming, it's a it is controllable action
32:16
it's not turn-based, you
32:18
spam these kind of generic attacks and
32:21
as you do that you build up
32:23
specials and then there's a risk-reward system
32:25
of if you hold off
32:27
on using a special it gets more and more
32:29
and more powerful and you have
32:31
yourself plus kind of three AI controlled
32:34
characters but you can switch out
32:36
the characters so you
32:38
could play as the main character who's kind of like
32:40
a sword based character that hops around and stabs there's
32:43
a ranger type of character there's all
32:45
sorts of variants in the
32:47
like just moment to moment of feel
32:49
of it feels great
32:52
and when I said like you they get out of
32:54
the way of you being able to
32:56
actually spend more time in combat there is a like
32:58
moment very very early on where you go into a
33:00
village and they're like hey you know what the
33:03
story is probably confusing you this
33:05
person over here they'll just give you a
33:07
list of cool quest you can pick anything
33:09
you want and we will just transport you
33:11
directly into battle we won't even make you
33:13
do any of like the bullshit like wandering
33:15
around the world we'll just let you go
33:17
have a cool fight and then you come
33:19
back and we'll give you all the rewards
33:22
so it kind of like it shows
33:24
its mobile gaming influence almost in that it's
33:27
super bite-sized it's a great steam deck
33:30
RPG because you could really just kind
33:32
of pick it up choose
33:34
a cool quest play for 10 or 15
33:36
minutes and then call it a session which
33:40
which I like is
33:42
this like the world's most ringing endorsement no but
33:46
if you finish like a dragon which some of
33:48
us have and you're waiting
33:50
for Final Fantasy 7 rebirth which all of
33:52
us are and you don't want to play
33:55
Persona 3 Rila then then have I I
34:00
got the RPG for you. It's
34:03
called Granblue Fantasy Relink. Wow.
34:06
I think, can I say, I was
34:08
watching some trailers for this game yesterday,
34:11
and it does have some vibes that
34:13
remind me a lot of Phantasy Star
34:15
Online with the multiplayer. Maybe that
34:17
is a wildly not
34:19
accurate comparison, but that is
34:21
really all. All I needed to see was a bunch
34:24
of multiplayer action RPG shit happening, and I was like,
34:26
that's all I cared about. I tried to do multiplayer.
34:28
I had trouble getting it started, but I will say
34:30
this as a make good. I
34:33
found the area where they try to catch up
34:35
on the story, which is at the same vendor
34:37
as the quest, and the way it
34:39
works is you click. It's like for each of your characters,
34:41
there are 10 story beats, and you click it, and you're
34:43
like, oh, this must be like a mission where I learn
34:45
more about them. No, you click it,
34:48
and it just loads up a still image, and
34:50
then text scrolls over it, and tries to
34:52
just catch you up on their story, and
34:54
it's like, who can forget
34:56
when Lyria merged souls, and
34:59
it does that for about two minutes, and at
35:01
the end you're none the wiser, but it
35:04
gives you a big XP boost. As
35:06
if to say, we're sorry, folks, this'll make the
35:08
game better. I
35:11
don't know, man. No? It
35:14
looks great. It genuinely does look fun to play. I
35:16
don't really understand how the combat, is
35:18
there one identifier of the combat that makes
35:20
it stand out apart from
35:22
being good? Well, it's this kind of
35:24
trend of action RPG
35:26
combat. So you are moving
35:29
around, and it feels more active in that
35:31
way? Yeah, I wouldn't say
35:33
that it feels like what we've
35:35
gotten from the
35:38
Tales series lately, and Final Fantasy
35:40
VII, the remake. Right.
35:44
It feels like that, but it feels, I
35:46
would say more polished and coherent.
35:48
I don't know, I feel
35:50
like game developers have been kind of trying
35:52
to figure out what that type of action
35:55
RPG style, how
35:57
that works best, and this feels like
35:59
a noticeable step. for it in terms of the
36:01
feel of everything. That's
36:03
cool. Yeah. I don't think
36:05
I'm ever going to play this game.
36:07
No, definitely not. I mean, I feel
36:09
terrible for it because there's so much
36:12
stuff out right now. But I
36:14
don't feel terrible for it because I think it's doing
36:16
very well. So good
36:18
for all the people who are enjoying it. I
36:21
have a lot of people whose opinions on
36:23
this stuff I trust, including yourself, Chris, that
36:25
speak very highly of this game. And so
36:28
I will probably check it out at some point. But
36:31
boy, it's tough out there. I
36:33
mean, it's great out there. It's bad out there for
36:35
time if that is a concern. But
36:37
just to put a pin on it, there's no
36:39
relation to BlazBlue at all. No,
36:41
no, there's not. And
36:43
I will watch a story explainer on YouTube
36:45
and then probably find out that I love
36:47
this game. But I haven't hit that
36:50
point yet. So. Wild.
36:55
OK, well, thank you, Chris Plant. We
36:58
have some reader mail to go over,
37:00
which is exciting. Do you want me to open this
37:02
up? Yeah, crack a loop. This
37:05
one is from Durch. No,
37:07
we don't. Durch? From Durch. Durch.
37:09
I thought it was the sound effect of the bag opening.
37:11
I thought it said that. Durch.
37:14
Made me so happy to hear Plant is loving Tekken 8.
37:16
I finally took the plunge into fighting
37:18
games for real during the pandemic. And
37:20
it's since become my favorite genre by
37:22
far. For anyone that's been vaguely interested
37:25
and are curious about the genre but
37:27
have been understandably intimidated to do so,
37:29
I highly recommend checking out the YouTube
37:31
video, How to Get Started with Fighting
37:33
Games and Have a Nice Time, by
37:35
Capilagon's very own Pat Gill. Couldn't
37:37
be a better time to jump. Yeah, it's a great
37:39
video. He really did an amazing job on that video.
37:41
Yeah. Fresh, do you see anything
37:43
else in the mailbag? Indeed, there
37:45
are more letters in the mailbag. This
37:47
one comes from Sirius Michael. Loving
37:50
and shrouded, but I must say the multiplayer
37:52
right now stinks. All quest progress is
37:55
tied to the server. So if you're not online when others
37:57
are doing a quest, you can be locked out of it.
37:59
I think. I think they're working on it being player-based
38:01
instead. That being said, it's one of the most fun
38:03
and interesting survival games I've played in a long time,
38:06
and the building system is really well done. I
38:09
pulled this letter out specifically because
38:12
I started playing and shrouded, first I
38:14
started playing it on Griffin's server. Griffin
38:17
set up a server, and I arrived, and there
38:20
was a fucking Las Vegas waiting for me, and
38:22
Jeff still, it's like magical gems, and everyone was
38:25
level nine, and I was level one, and I
38:27
didn't have any powers, and I didn't have a
38:29
glider or anything, and I was very overwhelmed, and
38:32
I did what I would recommend everyone
38:34
do, if you're interested in this game,
38:36
is leave that populated server with all
38:38
your buddies, and start a
38:40
totally blank solo server on your own,
38:43
and just play through the arc of
38:45
the game. The really cool thing about
38:47
en-trouted is that your
38:49
player progress carries over, as does
38:51
your inventory. So if you hit
38:54
level nine in your private server,
38:56
you will be level nine when you bring that character
38:59
over to any other server, and so all your
39:01
skills, like if you unlock the double jump and
39:04
stuff like that, you'll still have that, which
39:06
is huge. I have actually made a private
39:09
offline game, because
39:12
every time that I played it on Steam Deck, I
39:14
would have to log into the server, which was kind
39:17
of a pain in the ass, that you couldn't basically put
39:19
this Steam Deck into sleep mode, and then turn it back
39:21
on and get back on, because it's an online game, so
39:23
I have a private one for like, when
39:26
I'm leveling and exploring this stuff. There
39:28
is some structural issues with en-trouted, and this is
39:30
one of them, and they are working on it.
39:32
I think they actually just released an update that
39:34
is trying to address some of this stuff, but
39:37
that is the issue of having a game where
39:39
your character is not bound to
39:41
the server, which I think is ultimately the
39:43
right decision, where it makes it
39:45
feel more inviting, and less like you're wasting your
39:47
time if you're not playing in
39:49
the right place, but the fact that there
39:52
are quests, and stories,
39:54
and unlockables, that gets
39:56
very confusing. There's a whole element to this
39:58
game of rescuing the enemy. NPCs And
40:02
then you can like place them down in your world
40:04
and then they can like craft new shit for you
40:06
But like when you start on a new server are
40:09
those characters also unlocked there like
40:12
that stuff is is not particularly
40:15
streamlined but I
40:17
was gonna talk about and trout it in the honorable
40:19
mentions because I played a fuck ton of it And
40:22
I think that game kicks ass. Yeah, I I'm really
40:24
enjoying it We can we can wait until then because
40:26
we have a I think one or two more letters
40:28
from the mailbag This
40:30
letter comes from Randall Williams every time
40:32
I hear these grab bag episodes is
40:35
referencing last week's Episode of
40:37
all the indies we talked about various games we talked about
40:40
I hope you guys would talk about the
40:42
void reigns upon her heart Well
40:45
dope ass game. It's a
40:47
bullet-hell rogue like boss rush
40:49
side-scrolling shmup hundreds of
40:51
unlockables and bosses with multiple variations
40:54
developed by one person released in
40:56
2018 But but
40:58
constantly updated might have missed
41:00
because it has a We
41:02
might have missed it because it has a
41:04
nudity tag on steam Which is entirely non-sexual
41:06
and can be censored smartly in the game
41:08
options check it out I've
41:11
not heard of this game. That is a
41:13
dope ass title. The game is again call
41:15
good night The void reigns upon her heart
41:18
Sick title. Yeah, I've never
41:20
heard of it, but that's that's really
41:22
cool to hear looks very very cool
41:24
I am definitely downloading this immediately also,
41:27
yes team maybe should have like
41:29
a divider between like whoopee
41:32
whoopee nudity and like Art
41:34
I guess I guess there's no way to do that
41:37
saying that out loud. There's there's yeah Yeah,
41:40
I yeah. Yeah, I don't want Gabe
41:42
Newell with his mouth deciding
41:44
what is it? Juggling
41:48
some knives and just seeing where they fall I
41:51
Will say steam is usually pretty upfront
41:54
about what you can expect when it
41:56
comes to genuinely period
41:59
stuff in there Hey
42:04
what all have y'all been enjoying outside
42:06
of The stuff
42:08
that we talked about on this episode since we
42:10
just talked about we should talk about in shrouded because yeah
42:12
I know it's please yeah Yeah,
42:15
I mean we talked about it last week the
42:19
the you know It is a survival
42:21
crafting game with a sort of solsy
42:23
aesthetic and action RPG mechanics and
42:27
Yeah, I will say this just on the basics of
42:29
it I've never played a
42:31
survival game that feels as good to
42:33
play as in trout it does yes
42:35
It all of them have this like
42:37
jank where you're punching trees And you're
42:39
trying to be sliding across the ground
42:42
rather than actually walking through yeah And
42:44
then trout it feels like an actual like it
42:46
feels not far off It's not as good granted,
42:48
but it doesn't feel that far off from like
42:51
an Elden ring quite on yeah It's
42:53
amazing. I I
42:56
think that the combat is great, and I think it is what
42:58
sets it apart But I
43:00
also think just the building is Amazing
43:03
yeah, you have like this suite
43:06
of tools that is like
43:08
largely sort of shape-based, so it's like you
43:10
know you drop a foundation
43:13
block down here, and then I mean
43:17
the flexibility is almost like Like
43:20
Minecraft like where you can just create basically any
43:22
kind of building that you want And it looks
43:24
great like it looks very cool does not take
43:27
very long for you to make a base of
43:29
operations that like feels
43:31
custom and looks
43:33
great and Provides all of these like
43:35
very tangible benefits for your character and
43:38
like I love that shit in in
43:40
this in the genre of games The
43:43
exploration is where I think it really
43:45
shines because just getting around also feels
43:47
really good You have a glider that lets
43:49
you zip around I
43:52
have built like an elevated base on top of
43:54
a mountain and now whenever I like set off
43:56
to go on an expedition Or complete
43:58
a mission or something like that I
44:00
have like a like almost an
44:02
Assassin's Creed style like diving
44:04
board that I go off of and then I glide
44:07
for Like a couple of minutes to get to wherever
44:09
it is that I'm trying to go Which
44:12
is very very cool. You have a grappling hook
44:14
all that all that stuff but there's so much
44:16
stuff to find and unlock and uncover
44:19
and there's just constant quests that
44:21
you're getting from the NPCs
44:24
that you can unlock and put in
44:26
your base and those unlock more recipes
44:28
and more things for you to include
44:31
so like that Vegas that that Russ
44:33
described now has like a functioning
44:35
like farming area and It
44:39
has it has a like a guild
44:41
hall where all of the NPCs do their
44:43
their shit and
44:45
I also know that like People were
44:48
a little bit grumpy before launch when
44:50
they found out that the world the
44:52
map itself is like a set map
44:54
So it's not randomly generated when you
44:56
create everyone basically has the same map
44:59
But I think the reason that it all
45:01
feels so good for exploration is because
45:03
of that because it is handcrafted So
45:05
you have these like pacing beats that
45:08
a randomly generated map will generally not
45:10
have And
45:12
it's good like is Valheim randomly generator is
45:15
it see yes Valheim is randomly generated Yeah,
45:17
I know it has that has okay moments,
45:19
but you'll never have the like Oh this
45:21
cave is like perfectly into
45:23
the mountain and it's just this amazing
45:26
like deep delving experience
45:28
And there's also like I it
45:31
is very very possible to go somewhere. You're not
45:33
supposed to go Yeah Which is I very much
45:35
enjoy in any any type of game and so
45:37
like this base that I built is on top
45:39
of this mountain Called the pillars of creation where
45:41
the enemies are like five levels higher than I
45:43
was supposed to be at But
45:46
I I damn it I was like I'm not quitting
45:48
until I get to the top of this mountain and
45:50
build a base on top of it It'd be a
45:52
cool place to and so I spent like you know
45:54
one entire play session just like trekking across the map
45:56
and Like mining
45:58
into a mountain to make a tunnel
46:00
that I could climb up and then
46:03
building a staircase and then just doing
46:05
all of this shit and sneaking away
46:07
from big mean dragons to
46:09
get to where I wanted to go. And it
46:11
was just a really satisfying, very
46:15
improvisational, sort of like
46:17
world-based storytelling thing that
46:20
happened. Yeah, I
46:22
can't put this game down. I am
46:24
wild about it. And it runs great
46:26
on Steam Deck. I got
46:28
two hours of Batterliff on the Steam Deck, and
46:31
I was like, wow, that's impressive. I
46:33
think a lot of it has to do with the art style
46:35
kind of scales really well, even on a smaller screen with the
46:38
settings dialed down. I think it is, it's
46:41
still in early access. I think there's a lot that can
46:44
and should be done to the game
46:46
to improve it. And
46:48
I also, Russ and I were talking about this earlier,
46:50
I would be shocked if this game does not get
46:53
copied like verbatim
46:56
by a much bigger and more
46:59
canny publisher or developer. It's surprising
47:01
just because obviously the genre is
47:03
not new and the
47:05
genre has made a fuckload of money through
47:08
various survival games. So it's surprising to me
47:10
that there hasn't been quite the one-to-one. I
47:12
guess Tears of the Kingdom gets a little
47:14
bit close to some extent. I mean, yeah,
47:17
Tears of the Kingdom does something pretty wildly
47:19
different. It also is not multiplayer. Yeah. And
47:21
it doesn't have the base building. Well, it kind
47:24
of does. But I do see a company like
47:26
Ubisoft, they already have the open world tech, just
47:29
adding layers of survivability
47:31
in. I
47:33
could see that happening. Yeah. But
47:36
yeah, I guess Fallout tried to do it, Fallout 4 and
47:38
it was a mess. So. This
47:41
is a weird recommendation because I
47:43
think also if you hold off on Enshrouded and
47:45
play it six months from now, it's going to
47:47
be even much, much better. And maybe
47:50
they will have worked out a lot of this
47:52
structural stuff. But I don't know,
47:54
man, there's a time of year where there's lots of shit
47:56
that is sort of competing for my time. But Enshrouded kind
47:58
of continues to be the thing. that I want to go
48:01
back to and spend my time playing. Agreed.
48:04
Okay, so Justin,
48:07
you want to talk about something that isn't
48:09
untrouted, so please do. Sure,
48:11
well, I mean, I'll talk about anything. I'm happy to
48:13
keep talking about it untrouted. It
48:15
sounds great. I'm
48:17
still, I'm almost done with Infinite Wolf. I'm
48:19
in like the last sort
48:22
of room around the world. I keep
48:24
getting dispatches from Hawaii, from Justin, and
48:26
they are delightful to get. I've loved
48:28
Hawaii, but. Griffin, you finished it. Here's
48:30
what I'm gonna say. Yeah, I finished it.
48:32
Here's what I'm gonna say. If this isn't the
48:35
best game of the year, it's gonna be a
48:37
real good year for games. Yeah. Hey.
48:40
It's February, and it
48:42
is good. I'm currently, like
48:45
my most anticipated game currently is whatever
48:47
the next one of these is, because
48:49
I keep them coming, baby. It'll be
48:51
a while. All this day. What?
48:54
It'll be a while? They make like four years a year, it
48:56
seems like. No. I guess until you start paying
48:58
attention. I don't think you would
49:00
like the other ones, quite honestly. I'm not sure. I
49:03
disagree. I might go back to this well again. You
49:06
gotta give another shot to that first Like a Dragon
49:08
game, man. If not only just to find out more
49:10
about Ichibanyakasuka, New Inn, I
49:13
Will Stay. Probably
49:15
the best video game character of like the
49:17
last 10 years, like easily. It's not even
49:19
close. You guys, I will just say this.
49:23
Go ahead and submit to playing
49:26
a lot more of this game now, both of
49:28
you two, because you will have to both
49:30
talk and hear about it relentlessly, especially towards
49:32
the end of the year. This is great.
49:35
I really want to do a spoiler episode
49:37
for this game. Yeah, man, I'll do all
49:39
the episodes you want. Yeah, there's a lot
49:41
to talk about. I just
49:43
wanted to quickly recommend a
49:45
movie called Orion and
49:47
the Dark, which I had never heard
49:49
of before. We're just kind of cruising around Netflix looking
49:51
for something to watch. And
49:54
it is a kids, well
49:56
not kids, it's a family animated
49:58
comedy. written by
50:00
Charlie Kaufman about
50:03
anxiety. It
50:05
is basically about a boy
50:08
played by Jacob Trimbley, Ryan,
50:11
who is afraid of the dark, and he is the
50:13
most afraid of the dark, basically of any kid on
50:16
earth, and the embodiment
50:18
of dark, basically a
50:20
personified version of dark
50:24
makes him a way to
50:27
show him what he does in the world
50:29
and why it's important. It's not
50:34
a simple story about like he learns dark isn't
50:36
such a bad guy and he's no longer afraid
50:38
of the dark. It's a lot
50:40
more complex and a lot more satisfying
50:42
than that. I really,
50:45
really liked it. It's not a
50:48
perfect thing, I mean what is, but
50:50
you can definitely feel where knowing
50:52
what I know about Charlie Kaufman's career,
50:54
it definitely feels like
50:56
there are some studio additions to
50:58
this film. There is
51:01
like embodiments of some other
51:03
nighttime things like there's quiet
51:05
and strange noises and sleep and
51:07
they're all like characters a lot
51:09
inside out, insomnia, that kind
51:11
of thing, and it feels a little tacked on. But
51:15
overall it's really good. It's
51:17
fairly dark, I will say. If you have little,
51:19
little kids, it's probably not a good fit for
51:21
them, but I just thought it
51:23
was great. Cool.
51:27
I wanted to talk about Casey
51:29
Neistat's Apple Vision Pro video, which
51:31
is on YouTube. You can watch
51:33
it. Thank you. I
51:35
tried the Apple Vision Pro just at
51:38
like a demo event thing and
51:40
I thought it was interesting. It's certainly like when
51:42
they showed like footage of like IMAX-esque
51:45
footage, it was like the best
51:47
IMAX experience I've ever had. It's
51:49
also $3,500 which is kind
51:51
of batshit from a pricing standpoint, but
51:54
Casey's video has him wearing
51:57
the headset for basically a full day
51:59
in Manhattan and
52:01
I just found it fascinating. This is not a
52:03
reason to buy it. I'm not saying like, oh,
52:06
this video convinces you or anything like that, but
52:08
just seeing like how it really
52:12
does feel in some ways like a glimpse into
52:14
the future because I do believe this like kind
52:17
of AR element will exist in the
52:19
future where it's kind of just like
52:21
implanted on your glasses. And I think
52:23
he does a very good job showing
52:25
how that technology will like slowly seep
52:28
into your normal day-to-day life. There's
52:31
a shot in this thing where he's
52:33
waiting on the subway and he's
52:36
watching a video and the world around
52:38
him is darkened as he enjoys this
52:40
video and his train starts barely into
52:43
the station. And I'm like, wow, we
52:45
are absolutely bode. Yeah. The whole enterprise
52:47
is suspect. Yeah. I
52:49
think it rules, man. If this thing were $2,000, if
52:52
this thing were $2,500 cheaper, I
52:54
would definitely buy one because I like to see this. And it was
52:57
$3,000. Me too. I love
52:59
dumb new tech and this is like I love
53:01
seeing Apple make some genuinely
53:03
wild shit for the first time
53:05
in forever. The price point is
53:07
just banana cake. To be clear,
53:10
I think the thing's cool
53:12
as hell. If I could get one for
53:14
an affordable price, I would. I just think walking around
53:16
and going, oh my goodness, it really scared the shit
53:18
out of me. Yeah. He
53:20
looked like Doc Brown from Back to the Future,
53:23
like walking down the streets. It was genuinely impressive
53:25
that he. I would like
53:27
to recommend in a similar vein Rocco
53:29
from Mega64. He was unboxing of
53:32
the Apple Vision Pro while
53:34
he was at a sushi restaurant. And
53:36
so it's just him unboxing it while
53:38
knocking food over and like putting things
53:40
out on top of just like a
53:42
bowl of rice. Like, oh shit. Oh
53:44
fuck. And all of the comments are
53:46
people who just like don't get it.
53:48
They don't know about Mega64 and Rocco's
53:51
sort of history. Just like, what the
53:53
fuck are you do? Why did you
53:55
do this here? Why did you unbox
53:57
this here? It's hysterically funny. With the
53:59
case. I will say I
54:02
was really skeptical of that, that it
54:04
was gonna be a like another Casey
54:06
prank. But I was
54:08
really happy with how much it is not that. It
54:11
kind of takes what Apple is promising
54:14
at face value, which is like this
54:16
is a mobile portable augmented reality thing,
54:19
which is cool. And also, yeah, I
54:21
agree that I think this is the future. But now I
54:24
feel like this is the future in 20 years. And
54:28
it really hit me. We've had enough time to save up $3,700.
54:32
Yeah, like, just so far
54:34
away from whatever future this
54:36
is promising. But
54:39
it's a cool video. It's very cool. Hey,
54:42
I got one thing that I wanna share. I
54:44
wanna pitch y'all on a game that we can
54:46
talk about next week. It's
54:48
called, I think pronounced,
54:51
Lisfanga. It
54:53
is not a great- I'm gonna need a dialogue
54:55
in this one. Gonna need a spelling, Lisfanga. What
54:59
if I told you it was Lisfanga,
55:01
the time shift warrior? Does that make
55:03
it work? That makes it better. Better?
55:06
Okay. Well, not my favorite
55:08
title, but here's the pitch. You
55:11
remember that Lara Croft isometric game,
55:13
where it was co-op and you kind
55:15
of like saw puzzles while fighting baddies?
55:18
Tomb Raider Ghost? Lara Croft, The Guardian
55:20
of Light, I think is what it was called. Oh,
55:22
right, yeah. You had your buddy with you. Yeah.
55:25
Yeah, and it was a great game. What if you
55:27
could play- It's on YouTube, you can watch it. What
55:31
if you could play that co-op game with
55:33
10 people, except for you
55:36
are all 10 people? That
55:38
is the pitch of this game. It
55:40
is an isometric puzzle solving action game
55:42
where you play as clones of yourself
55:45
and basically every time you enter a combat
55:47
arena, there is a like, thinning amount of
55:49
time, like, I don't know, 15 seconds, and
55:52
as that time runs out, you're not
55:55
going to be able to kill all the enemies in the arena during
55:57
that time. So, yeah, you- You
56:00
get as far as you can, oop, it resets,
56:02
and now you've created a ghost that is going
56:04
to go do everything that you just did. And
56:06
the goal is to clear these arenas with the
56:09
number of clones that you have on hand. And
56:11
at first, that's as simple as like, yeah, just
56:13
go kill the enemies. But as you go on,
56:15
there are puzzles that you need
56:18
to be able to solve in that specific
56:20
time. So maybe there's an enemy
56:22
that can only be killed if
56:24
you kill two of it at the exact same time.
56:27
So you need two clones killing it. And
56:29
it needs to happen at nearly the exact same
56:31
moment. So you know, okay, halfway through this run,
56:33
I need to be at this spot
56:35
so I can kill the other half of that enemy
56:38
so that it actually dies. It
56:41
is so clever and so fun. I
56:43
really wish it had a different title.
56:46
I feel like Super Time Force was at
56:49
the, I think, what's she doing?
56:51
Yeah, well, I think that's the best
56:53
bet is we should all play it, and
56:55
then we can try to break it down in
56:57
next week's episode. I
56:59
wanted to give people a taste of it because I think a
57:02
lot of people should give this a try, but especially
57:04
like our little squad. Cool. I
57:07
think that does it. Plant,
57:09
you wanna recap the games you talked about? Yes,
57:11
I do. We talked about
57:14
Suicide Squad, Kill the Justice League.
57:16
We talked about Granblue Fantasy Reeling.
57:19
We had recommendations
57:21
for games like The
57:24
Void Rains Upon Her Heart. We
57:28
also talked about Infinite Wealth, the
57:30
new game in the Like a Dragon series, Enshrouded,
57:33
Lisfonga, and we recommended
57:36
you check out Orion in
57:38
the Dark, Netflix, the
57:41
new KC Niasat, Applevision
57:43
Pro video, and we
57:45
had a recommendation of Pat Gill's video at
57:47
Polygon about how to get into fighting games,
57:49
and you can find all of that and
57:52
more at bestuse.san with helpful
57:54
links. I
57:57
wanted to thank the following people for writing reviews for the besties
57:59
on Apple Podcast. We have Jables
58:01
48 we have this
58:03
app is stupid fair and
58:05
we have perker 909
58:08
thank you for writing reviews for the besties on
58:10
Apple podcast and thank you to everyone else who
58:12
has subscribed to the newsletter Which is great and
58:14
and we'd love to see it and everyone else
58:16
who supports the show in a variety of ways
58:19
We greatly greatly appreciate it
58:22
next week Griffin gets
58:24
to talk about the RPG that he played this
58:26
week. Hey Hey, persona
58:29
3. Yeah the remake of
58:31
persona 3 and I guess
58:33
we're also talking about the Sangha the time
58:35
Bandit or something. Yeah, whatever. Yeah,
58:38
the song of the time bandit. That's what it says in
58:40
the box cool
58:45
Thank you so much for listening besties and be sure to
58:47
join us again next week for the besties Because
58:49
shouldn't the world's best friends the world's
58:51
best games you
59:20
Besties
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