Podchaser Logo
Home
Suicide Squad: Kill the Justice League is Kinda the Pits

Suicide Squad: Kill the Justice League is Kinda the Pits

Released Friday, 9th February 2024
Good episode? Give it some love!
Suicide Squad: Kill the Justice League is Kinda the Pits

Suicide Squad: Kill the Justice League is Kinda the Pits

Suicide Squad: Kill the Justice League is Kinda the Pits

Suicide Squad: Kill the Justice League is Kinda the Pits

Friday, 9th February 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

Are we the Suicide Squad of

0:03

video games journalism? Okay,

0:07

speak on that. Because as soon as

0:10

you said that very evocative phrase, and

0:12

I think there's enough old men in

0:14

here, I started forming one in

0:16

my head and none of us made the list,

0:18

fellas I gotta tell ya. Yeah, I

0:20

like, you know, I like, I

0:23

like picked myself as a stinker on

0:26

the outskirts, beyond

0:29

the border of what is

0:31

acceptable in video games journalism, as

0:33

evidenced by the fact that I effectively left it

0:36

six years ago. What's your alias? My

0:40

alias? Weirdly, Captain Boomerang.

0:42

Oh. Oh, okay. Yeah, but that's just

0:44

because like, you know how I used to be, I was like

0:47

reviews editor at Joystick for like a minute, and like if I

0:49

didn't like a game, I'd throw a big boomerang at it, and

0:51

show a video of me hitting it with a boomerang, making it

0:53

shatter. That's where that

0:55

came from. Obviously,

0:57

King Shark, Russ. Yep.

1:01

That's what they call me. Just Dr. Chococola,

1:03

right? Oh,

1:06

wow. No. No, why not?

1:08

Yeah, I think. That's Dr. Chococola. It's

1:10

in there. I

1:13

mean, the most subversive thing I

1:16

ever did was pop amoebas into

1:18

my glob for a

1:20

long time, a facet

1:22

of my history that my children are

1:24

now becoming aware of. I think that means

1:26

we have Dr. Chococola and Professor Voor. Okay,

1:29

I'd rather have any other name. Hey

1:31

guys, please remember after

1:33

this call to have a legitimate conversation about

1:36

who this is, because it is going to

1:38

be a real treat. Gotta shut these mics

1:40

down, but boy, outie. I'm looking forward to

1:42

that conversation. Well, and these mics are ice

1:45

cold. Yeah, ice cold. We'll unpack this. Do

1:50

we have one for fresh? Who's fresh? Freshstick

1:54

is, I mean, he's, I don't know that.

1:56

I mean, they both love egg steam. Who

1:59

is both? You know what I mean

2:01

captain make me bars Rotten Russian

2:03

Harley Quinn just the Joker

2:06

yeah Yeah, I do

2:08

have this is a build the Joker bill

2:10

Yeah, you do and and it's really just

2:12

one more dig at me and that might

2:14

be enough for me to send me off

2:17

The edge and you make you make you

2:19

make me laugh Yeah, you

2:21

make me laugh all the time. We're us like the

2:23

Joker does yeah, but but are they laughing at me

2:25

or with me? Yeah

2:33

We live in a society bro, I would paint your face

2:35

on a fan Chris you can be

2:37

the Joker too if you want cool. Thanks.

2:39

I appreciate that other Joker. That's a real

2:41

generous status Joker

2:44

jokers two jokers and Professor

2:47

Choccola and me and

2:50

I'm still workshopping my mouth man mouth man

2:52

mouth man matter eater lad You

3:16

My name is mister Macroy, I know the

3:19

best game of the week My name is

3:21

Griffin Macroy, and I know

3:23

I know the game we're talking about this My

3:25

name is Christopher Thomas plant, and I actually do

3:27

know the best game of the week my name

3:30

is Ross Froschke Not the best game of the

3:32

week Welcome to

3:34

the besties where we discussed the latest and

3:36

greatest and home interactive entertainment It's a club

3:38

and just by listening to more than 30

3:41

seconds of a single episode you have become

3:43

a member This week

3:45

we're discussing Suicide squad

3:47

kill the Justice League Chris

3:50

plant what's up suicide squad kill

3:52

the Justice League is the much

3:55

anticipated awaited video game follow-up

3:57

to the Batman Arkham trilogy

4:00

by Rocksteady Games. They

4:02

took quite a long

4:04

time to get this one out into

4:06

the world, but it is finally here.

4:08

You get to play as all

4:11

four members of this version of the Justice

4:13

League. Unfortunately, it has little...

4:15

Oh, sorry. Oh, sorry. Oh,

4:18

no, the Justice League. Justice

4:20

League, Kill the Suicide Squad, is the

4:22

sequel that's coming. Is that the good

4:24

one? We're all fucking stoked out of

4:26

our minds for that one. It's

4:29

kind of a messy... a

4:32

moose. It's just a mess. Let's

4:34

get into it. I can't talk about it. Yeah.

4:36

Let's make... Yeah. Quick break. There

4:41

was a cognitive dissonance I had when

4:43

the reactions to this game

4:45

started coming in, and

4:48

I just couldn't make my brain accept... ...that

4:50

I couldn't understand how it could be that

4:53

bad. You know what I mean? Even

4:55

watching it and hearing people talk about

4:57

it, I couldn't quite believe it.

5:00

I had to still play it. Yeah,

5:02

it wasn't... And it's funny, because for us, I feel like you

5:04

were in a similar position. It wasn't like that

5:06

with Starfield. So remember when Starfield

5:08

came out, we all played it

5:10

before it came out, and we

5:13

dropped our impressions, and it

5:15

didn't match up at all seemingly with a lot

5:17

of what the reviews were saying. Yeah. This

5:20

is not that. This is not that, isn't it? Not that.

5:22

This is... I

5:25

think it was just pure fascination.

5:27

I knew, having seen gameplay, going into

5:29

it, I was like, this doesn't look very appealing,

5:32

but they've been working on this game for nine

5:34

years, or whatever it is. And

5:36

so I'm like, from an academic

5:38

standpoint, I need to know what

5:40

the end result was. And

5:44

it should be worth noted, two of us on

5:46

this podcast did not have that same urge.

5:48

Did not want to suffer through the... No,

5:52

dog. No, I Don't think they're curious what

5:54

they have to say, because I earned this,

5:56

and Russ earned this, and they didn't. And

5:58

This is our time, darn it. That's right,

6:00

it's our time now. What Is. What?

6:03

What Is this game? Ross your great Describing

6:05

games are facts. So.

6:08

It is a. Oh

6:10

been world third person

6:13

shooter. The. Closest analogue

6:15

being Crack down down. But.

6:17

Without the fun, the fine down

6:19

there you know was so that

6:21

that differentiator here is that unlike

6:24

Crackdown where you're playing as one

6:26

character that you're constantly like advancing

6:28

here you can play. As for.

6:30

Pretty. Distinct characters. eyes it you know,

6:33

think Shark and Harley Quinn and the

6:35

gang. I'm barely to say one wants

6:37

a shark like for fuckin' once a

6:39

clown. Want to start like yes, they

6:41

look remarried of things and they actually

6:43

do. Play. Pretty the newly

6:46

different as well. They move

6:48

very differently. Now I'm. An

6:50

example has a swing. Mechanic.

6:53

A captain Boomerang for reasons

6:55

that. Are part of the

6:58

story. Gets the ability like teleport. Ah,

7:01

Dead Shot as a jet and

7:03

in Oregon things hearts as and

7:05

subscript religions really high and they

7:07

instance throw different way to in

7:09

a in a flood choice. Yeah,

7:11

so I mean that's kind of the

7:13

loop is like yo, You'll do these

7:16

missions in the open world. In this

7:18

case, Metropolis Playing is one of these

7:20

four characters that obviously supports multiplayer for

7:22

up to four people. Say you could

7:24

do this in all in multiplayer for

7:26

it's worth I didn't I just played

7:28

in solo which actually I think might

7:30

have been better off as a way

7:32

to experience it because there are also

7:35

like cut scenes and like story that

7:37

kind of ties these various missions together

7:39

featuring. A. Bunch of brainwashed just

7:41

as lead characters like God, the Flash

7:43

and Batman and various other known just

7:45

as the characters who appear. And I

7:48

mean if you are leaving out a

7:50

pretty significant part of this which is

7:52

that it has the. Trappings

7:54

and structure also have a of Adidas

7:57

service is it does. That's true. There

7:59

is like a looter shooter element to

8:01

that's why I know. I think that

8:04

the nearest I mean the most obvious

8:06

and near assertive. Like.

8:09

Comparison I'd I would make is to

8:11

the of enters dame. It came out

8:14

what a few years ago now? Ah

8:16

from who did that Crystal Dynamic yeah

8:18

Kobe's I am I the set I

8:20

would as well as much better. But

8:23

without that is a much better It had

8:25

game as our eyes again had some neat

8:27

stuff go at odd yeah I think Sneer

8:30

Com for what it's worth. The live service

8:32

stuff exists insofar as you're finding loot and

8:34

I know after launch there is gonna like

8:36

they'll be dropping like the joker will be

8:39

viable and stuff like that. But

8:41

mostly as you're going through the story, it seems

8:43

like a lot of that stuff has like. Not.

8:47

As much of an impact on the

8:49

actual gameplay which is a weird thing

8:51

is kind of. There's a question of

8:53

how much did they remove after guess

8:55

after it was pan. Yeah when they

8:57

started to reveal the get yeah From

9:00

what I understand there is like in

9:02

the game loops in the style of

9:04

a game has data service game graham

9:06

I did not get nearly that far.

9:08

But yeah is it really does seem

9:10

like. I mean, it seems like many

9:13

pivots that. Are taken with this one.

9:15

I want it. I feel like

9:17

there are many, many problems with this game,

9:19

but it is sort of a House of

9:21

Cards. Because. I

9:24

want to know they isn't specifically to you will miss

9:26

the first time you're like, oh, that's a problem. Oh

9:30

I mean it isn't what

9:32

i was gonna say but

9:34

it instantly vs the of

9:36

the okay. Very.

9:39

Whatever the forty for mobility absence right?

9:41

If you are dead shot you have

9:43

a jet pack your. Jetpack,

9:45

Goes forward with our one. goes

9:48

fast as our one writes ah

9:50

and is point and shoot you

9:52

compress L One. To.

9:55

Do like and afterburner. move that coors it off

9:57

and get you some more boost. While.

9:59

Your boot. The with our one you

10:02

can press x to do

10:04

like a boosted superfast thing.

10:06

And then you can also press l one.

10:09

To. Do like a mid air-

10:11

And. Also your ex button jobs and

10:14

can do a double jump. Okay,

10:16

that's getting around right? Each.

10:18

Character that you play has

10:21

a completely different set of

10:23

those moves. And. This is

10:25

the tutorial of the game is

10:28

rather then slowly introduce you to

10:30

these. They. Make you

10:32

learn endless like barely start to maybe

10:34

get the hang of one of the

10:36

mobility sets then instantly switches you to

10:39

a different character and makes you guys

10:41

the other bases and almost caught alarm.

10:43

but it's even harder to learn. Because

10:46

you are still try to the things were

10:48

before as it does that four times A

10:50

That's like the opening of it's like literally

10:53

the opening. The as again if they're crazy

10:55

things about ability to toil. The crazy thing

10:57

about that is at the end of that

10:59

you've played as all four characters they're like.

11:01

Okay, Who. Would.

11:04

You like to play as. Yeah. And

11:06

I stared at that screen

11:08

for like five minutes Was

11:10

None of them felt great

11:12

to me. Yes, At. The

11:14

best that I am in my opinion

11:16

is Carly. but just because Harley has

11:19

Batman scrapple, right? And it's pretty similar

11:21

to Bank Scrabble except ah man, It's.

11:24

All has to be on l one

11:27

and are one all the mobility stuff

11:29

because our to is always suit shooting

11:31

right or or. Melee. Depending but

11:34

but like it's it always has be

11:36

reserved for those I'm so just always

11:38

feels a little bitty. Yeah.

11:40

I I ended up with King Shark

11:42

but like I just I don't ever

11:44

ensues on the like. I thought I

11:46

was using who I was going play

11:48

through the campaign as right. I took

11:50

a little time really thinking about it

11:52

once in a game even just press

11:54

the d pad and like switch at

11:56

any time. In fact it's encourage you

11:58

to switch characters between love. By

12:00

making one character like boosted to the at

12:03

more xp and better damages of like that?

12:05

Yeah, I think it's one of the worst

12:07

tutorial experiences I've ever had. My light. And.

12:10

I'll fight or are turned off by the

12:12

am was baffling and this is A you

12:14

know we're kind of talking about like who

12:16

is to blame for what happened with Suicide

12:18

Squad and this is where I think a

12:20

lot of people have pointed the blame it

12:22

w B as the like owner of Rocksteady

12:24

who like force the live service stuff down

12:26

their throats. But. When I

12:29

play the tutorial of this game to

12:31

me, he says this game has been.

12:34

Problematic. From day one

12:36

Yemen a green lit the like.

12:39

White box demo of the mobility

12:41

stuff and it didn't feel good.

12:44

Someone. Needed to be like pump the

12:46

brakes. We need to figure this out. And.

12:49

No one did and they can I don't think is worth

12:51

around that. I think heard noting if you don't

12:53

because of the. Arkham. Trilogy.

12:56

Came. Out a while ago now. Yeah, argument

12:58

on One thousand nine are consenting twenty eleven

13:00

and are coming to me to seats. And

13:02

nine years ago so there's probably played a

13:05

few people who didn't play those games and

13:07

don't have may not be able to truly

13:09

appreciate be. Outrageous departure of it's

13:11

who has got our Justice League is from

13:13

from those games where those were. I

13:16

mean. Revolutionary sort

13:19

of genre defining. Ah,

13:21

Action Exploration games yeah ha.

13:23

not quite Search as his

13:26

family that certainly had elements

13:28

of us. And this is

13:30

a this is a C

13:33

O open world sort of.

13:35

I've sort of frenetic third

13:37

person shooter. That. Is

13:39

really really all about the guns,

13:42

which none of which are particularly.

13:44

I mean, there are least not

13:46

in any less her about Suicide

13:49

Squad. You didn't play. Yes, I

13:51

play some Suicide squad are you

13:53

didn't? Said okay

13:55

I didn't know that you are one hundred percent

13:58

said you weren't Guess. Wire

14:00

own so offended for your participated

14:02

in a rather than saw known

14:04

I'd okay good I the second

14:06

time that I do like oh

14:09

this is really bad. The.

14:11

The sort of main saying about the

14:13

suit. Like the main. Point.

14:16

Of the shooting yeah I think the crux it all

14:18

kind of hangs on his. You have a sealed. And.

14:22

Is it doesn't recharge automatically because Amanda

14:24

Waller pace you're freaking good at is

14:27

actually a narrative beat where the narrative

14:29

billie on why doesn't reach for her.

14:31

It's ah and so this is the

14:33

hazy that Richard see have to do

14:36

like shield bash is basically on enemies

14:38

and the way you prepare them for

14:40

that is you see them in the

14:42

legs since you know that. find. Them

14:46

funny video gave his innocence.

14:48

Everybody always talks about thirty

14:50

three boys, the leg. Ah

14:52

so the Suicide squad issue people in the

14:55

leg and that feels like bad. Does this

14:57

look good? You know I would seem good

14:59

am aiming for the leg and then they

15:01

get down enough that you press are too

15:03

and it goes into kind of a nod

15:06

fluid. Melee Animation.

15:08

Ah, That really pulls you out of

15:10

it and it doesn't slow. Into.

15:13

The next thing, it doesn't. A

15:15

is it really stops you every single

15:17

time you do it. And her sentence

15:19

emphasis on my palm combo like keeping

15:22

your combo and yeah and that is

15:24

not aided by the fact that the

15:26

momentum kind of keep how to a

15:28

dead stop. How is this story? Because.

15:31

That. That that wasn't the same night I

15:33

was holding out hope for. That.

15:35

The rioting would work, but. I.

15:39

Also think make me a funny

15:42

video game is a you know

15:44

exact stream degree of difficulty increase

15:46

really hard. Yeah, and

15:48

by funny Suicide Squad saying.

15:51

News. To. I'll give

15:53

you an example. From. A Writings The I

15:55

does not the story but this is just like

15:58

a writing sample in the first fifteen minutes. There

16:00

are. Literally. To.

16:02

gentrification, Jokes. In.

16:04

The first fifteen minutes of again I

16:07

there I will say this and it's

16:09

very indicative of something that has been

16:11

in development a long time. And I

16:13

don't. I don't. Know anything about

16:16

make a video games, but I have written

16:18

script before, and I it feels like there

16:20

is every template is a punch. And.

16:22

That is actually good. gag that works

16:24

like it. I every yeah every once

16:26

in awhile there's one moment where are

16:29

their their restraining I'm I think it's

16:31

Captain Boomerang. Ah, And.

16:35

I use a green, a Wonder Woman is

16:37

is has pinned to the ground with her

16:39

boots and Harley Quinn says from off camera

16:42

step on me nests and it's like a

16:44

good is a Dc gag as a good

16:46

gag of Imo same as the either of

16:48

them. Sarath it goes. It says, it says

16:51

a lot of jokes. A

16:53

you his I in terms of quantity

16:55

is it is. It is delivering a

16:57

lot of just. I think that t

16:59

start play by Samoa Joe is a

17:01

revelation. I agree. I joined a lot

17:03

of stuff on or off for me

17:05

that road that belongs to rom area

17:07

I can't see anybody else in that

17:09

I asked him to like. It runs

17:11

like very I you know area date

17:13

kings shark doesn't necessarily match most of

17:15

the king sharks that in are they

17:17

were in the Dc universe so I

17:19

get why they didn't go that way.

17:21

but it has. Made me a little

17:23

bummed. I think the storytelling stuff is the

17:26

is and this is not. Saying.

17:28

A whole lot. He is the

17:30

strong point of. The

17:32

game for it Like a I

17:34

think this is a cool concept.

17:37

Pretty busy Brainiac has descended on

17:39

Metropolis and as as taken over.

17:41

That the Justice League and so like

17:43

hunting. hunting them down and seeing them

17:45

be bad guys is at the very

17:48

least like kind of interesting. Maybe not

17:50

the best use of. specifically

17:52

batman and kevin conroy in his final

17:54

wrong i was it actually they found

17:56

out this week he's in like one

17:58

more animated oh really I

18:00

know yeah, yeah cuz this one I will

18:02

say does not send him off With

18:05

a particularly fun though evil

18:08

yeah, and he's enjoyed himself. I'm glad you got

18:10

to do it the

18:12

the problem that I was having is that there

18:15

is no establishment of these

18:17

four characters as villains

18:20

and We know like

18:22

canonically right that they're technically villains,

18:25

but like Captain boomerang

18:27

deadshot King sharks Harley Quinn

18:29

none of them are like

18:33

They're all basically anti heroes at this

18:35

point So it doesn't feel that interesting

18:37

to have these quote unquote villains when

18:40

most of them are like C

18:42

to your villains that nobody You

18:45

know recognizes, so they're not established as

18:47

villains. They're just kind of like anti

18:49

heroes basically Yeah, and then the way

18:51

you are The

18:53

way you are treated throughout the entirety of the

18:55

game I talked to my wife about this sometimes

18:58

where she's telling me about a Heated

19:00

exchange that she had right and eventually I'm like

19:02

hey I'm picking up on the I know you're

19:04

not mad at me But like I

19:07

feel like I feel like you're getting mad at me this

19:09

game Every

19:12

line everyone says to you is

19:14

so mean Everyone hates

19:16

your guts and even when you do a

19:18

good job They're like I

19:20

guess I won't explode your fucking brain today And

19:24

it's like okay. That's cool. This is

19:26

the second time I've had to escort

19:28

people to a bus in a row

19:30

can we all can you please help

19:32

me out here? Like give me anything

19:34

it's like there's another bus to stuff

19:36

with people jerk one It

19:39

feels so bad all the time What

19:41

do they do with the Justice League stuff because

19:44

yeah? I get that brainiac like takes over

19:46

their their brains and makes them bad and

19:48

stuff But did they get

19:51

chances to like be here are they like

19:53

kind of fighting against that so we first

19:55

introduction of them is Like

19:58

the first time you see Green Lantern uh,

20:01

Batman, I think Superman, they've

20:03

already, they're already evil. Like there's no real

20:05

establishment of them as, as not.

20:08

Well, I guess the flash, yeah, the flash, you sort of

20:10

like see more of a progression, but the, I

20:13

think the like stark moment, and

20:16

this happens very early is like, you see

20:18

evil Batman and evil Batman

20:20

is basically like, um, chasing you throughout like

20:23

a darkened warehouse. That's actually

20:25

the museum for Batman, ironically enough.

20:28

And Batman fucking throws a

20:30

batarang into the like carotid

20:32

artery of a, um, guard

20:36

and the guard is just dead. And

20:39

that's like pretty fucking grim. Here's

20:42

my concern and hopefully this is not

20:44

true, but why

20:47

I really did not want to play this

20:49

game is because it's called Suicide Squad, Kill

20:51

the Justice League. But every time

20:53

I watch the trailer, it looks

20:55

like it was Suicide Squad kills a bunch of

20:57

characters who look like the Justice League, but we

20:59

have no reason to believe they're the Justice League.

21:01

Oh no. No, no, no, no, no, no, no,

21:04

no, let me, let me be clear. I'm not

21:06

saying they're literally not Superman and Batman. I'm

21:08

saying that we spend so much time

21:11

with him as just pure bad guys

21:13

that they, they're like inhuman,

21:15

they're, they're just like their bizarro versions

21:17

of the character. I mean, but you

21:19

know, by history with Superman, you have

21:21

a history with Batman, you know, these

21:23

characters. To their credit though, I will

21:25

say one of the first missions

21:27

you go through is in the Hall of

21:29

Justice and you're actually going through

21:31

like, it's a museum that's open to the

21:34

public now and that's the gimmick, why there's

21:36

like all these exhibits. But you do see

21:38

a lot of like audio clips and video

21:41

and pictures of them like being heroic, like

21:43

they give you sort of the tour on

21:45

all of them. By the

21:47

way, Justice League, uh, if

21:49

you're looking for a place to invite

21:51

a bunch of civilians to, um, one

21:54

place I recommend is not the place where you guys

21:56

all hang out all the time in the big white

21:58

building. But it's like, I don't know. Feel

22:00

like it's not the safest thing to

22:02

have your base. At the

22:04

same place as your yeah have liked to as

22:06

Gideon Henry on Sunday? Ah have you ever gone

22:08

to a towards the White House. Okay

22:11

I mean that's fair. yeah I guess

22:13

is as their ah I think so

22:15

what? you know what it was no

22:18

way except boy probably get into to

22:20

Chris plans point about who you're fighting

22:22

and who you may Borromeo. I.

22:24

Do want to highlight that like. Ninety

22:27

nine percent of who you're fighting. Are.

22:29

Blue Guys Assistant: oh yeah forgot

22:31

your go about their some color

22:33

of deeds okay are they not

22:36

blue? Mostly purple most a purple.

22:38

Their purple guys in like various

22:40

forms of crystals and you fight.

22:42

Those guys came now hundred million

22:44

below in Australia. I mean legitimately

22:47

he You won't believe. It's

22:49

just barely a game and my heart goes out

22:51

to him. Causes a lot of time. And

22:54

a lotta energy and a lotta love

22:56

it. It's so depressing during of how

22:58

many people spend their years working on

23:01

this project. So embarrassing. just bear like.

23:03

I'm I. I am failing to

23:05

come up with an example of

23:08

a like this level of release.

23:10

That. Was this level of like. Barrels.

23:14

A early I mean the alley I

23:16

have. I feel bad, especially for people

23:18

who were there the whole time. And

23:20

then like that though heads of the

23:23

studio left, you know, A

23:25

year or so ago. Nobody. Really

23:27

talks like week for order your thing.

23:29

yeah time and now it's it is

23:31

there are you, get updates and we're

23:33

still here like that so hard I

23:36

think that there is a i think

23:38

there is a. I

23:41

think there's an impression. Amongst folks

23:43

who may be possessed a certain to

23:45

stayed for games analysts that we like

23:47

to. Night. Gleefully,

23:50

Shit. All over and Bear

23:52

Bay. beat these

23:54

types of of games that are him as

23:57

a bomb as me so of so deeply

23:59

out how there are parts of this

24:01

game. I mean this game required so much work

24:03

that went into it. And

24:05

there are certain elements of it that

24:08

are like I think it looks great. Not

24:10

when you're fighting and there's a billion trillion

24:12

things happening on screen at the same time

24:14

it gets very very close. That's the other

24:16

thing. It might as well be a single

24:18

player game. You can almost never parse the

24:21

other people on your game. But like from

24:23

a performance perspective, both on the technical side

24:25

and the like you know character performance side,

24:27

like that's great. And there are lots of

24:29

parts of this game that had a lot

24:31

of love that went into it. And then

24:34

also the structure of it is so fundamentally

24:36

fucked up by this desire to make it

24:38

be a third

24:41

person action shooter games

24:43

as service game. Which like you can say

24:45

they peeled away a lot of those trappings

24:47

but like when you've picked up your fourth

24:49

boring ass rifle with like .01 percent

24:54

like extra headshot damage. And it's

24:56

like it falls prey to every

24:58

single thing that I do not

25:00

like about that whole genre

25:02

in a way that the

25:05

thought of playing it at length to

25:07

grind out and get access

25:09

to more of this game is just

25:11

unthinkable. It really is a bummer. To

25:13

be really clear, those studio heads that

25:16

left like a year or two ago

25:18

like to what plant was sort of

25:20

implying there which is right is like

25:22

they led this charge

25:24

to make this game. There's no way the

25:27

game was that dramatically changed over the course

25:29

of a year or two given how big

25:31

and how expansive it was. So

25:33

like this was their idea and the fact

25:35

that like people had to like finish out

25:38

their idea even if they were grumpy, if

25:40

the studio heads were grumpy with WB or

25:42

whatever it was, they agreed

25:44

to do this and move forward with

25:46

it and it's just a bummer. I

25:50

think one of the best things, one

25:52

of the things I enjoy the most about games

25:54

having played my whole life and having like a

25:57

pretty deep understanding of just games in general is

25:59

like feeling the

26:01

intent behind the game, feeling the

26:03

desire. This is the game that they wanted to make

26:05

and this is how they did it, cool. This

26:08

game is impossible to do that

26:10

to because it doesn't feel

26:12

like, as you were playing it doesn't feel like, ah,

26:14

this is a game that a lot of people really

26:16

wanted to make. It feels like

26:18

eight games that

26:22

nobody really wanted to make all

26:25

of. It is, I cannot, there is

26:27

no comparison to it as far as

26:29

I could tell in the whole of

26:31

games of just completely

26:33

inscrutable design. It's really, can you

26:36

all think of, because there's a

26:38

lot of stuff that is of

26:41

a lower scale budget-wise,

26:45

where it's not supposed to look great,

26:47

maybe they'll nail some stuff, but a

26:49

game that has this level of production

26:52

value, but with

26:54

almost no game

26:56

underneath it. There's

26:59

a production value is nuts. I

27:02

mean, I agree on it. There

27:04

is a mission where you have, you

27:07

can only attack enemies with a car and

27:09

it's like a car that has a big

27:11

rifle on it. This and boy howdy, it

27:14

is a blast. Yeah, and there's

27:16

some genuinely great cutscenes. The cutscene

27:19

after you, I

27:21

don't want to spoil it on the off

27:23

test, but the cutscene after you defeat Green

27:25

Lantern is genuinely really delightful.

27:27

King Shark is a very good

27:29

beat after that battle. And

27:32

that brought me an amount of

27:34

joy that I was not expecting from this game. But

27:37

Jesus Christ, when

27:39

my fingers were on the buttons, I

27:41

was not having a great time. Yeah,

27:45

when I talk about a game where it's fun to have the fingers on

27:47

the buttons. I would love to talk about

27:49

a fun finger button game. Let's do that on the other

27:51

side. Okay,

27:55

y'all, we're back. It's time

27:57

to talk about Granblue Fantasy Reelink. For

28:00

the first time ever, you are looking

28:03

to me and saying, maybe I should

28:05

have played that RPG. Maybe this

28:07

time I should have listened to the plant. Maybe I made

28:09

some good choices. I do want to say, just to take

28:11

people behind the curtain, I did play an RPG this week,

28:14

but it was the wrong one that we were going to

28:16

be talking about. We're going to talk about that one next.

28:19

It's not my fault. There's 100 fucking RPGs coming

28:21

out in the first two months of this year. Do

28:24

any of you know anything about Grand

28:27

Blue Fantasy? I know.

28:29

I know Grand Blue is a franchise.

28:33

Right? And it's a mobile franchise. You

28:35

could tell me literally a plant. You could

28:37

make it. My mind is a blank slate.

28:39

What is that saying? Get your pallet and pay whatever.

28:42

If you said Harley Quinn was in this one too,

28:44

I would not be shocked. It's

28:48

a long-running RPG

28:50

franchise, mostly known for a mobile

28:52

game in Japan. It

28:54

has the pedigree of

28:57

former Final Fantasy people, so a

28:59

score by Final Fantasy composer Nobuo

29:03

Uematsu and some other artists

29:05

from the series. This

29:08

is the big RPG to get

29:10

people excited about it. Was

29:12

there a fighting game too? There was. There

29:14

have been a few different spinoffs. Blaze Blue.

29:16

No. Good guess. No.

29:19

Unrelated. But

29:21

I really appreciate you trying to get a hand on the ball.

29:23

Yeah. Great. I

29:30

got this one. Blaze Blue. Got Blue in it. Handy

29:33

hit the rim. Here's

29:36

a problem for this game. And this is more

29:38

of a PSA for everybody listening. I

29:41

did not fully appreciate that this

29:43

is a sequel. And

29:46

I assumed, hey, this

29:48

game is pretty difficult to play, the previous ones,

29:50

so it'll try to pull in newcomers. When I

29:53

say difficult to play, I

29:55

mean the game that

29:57

this is a sequel to... is

30:00

a mobile game that was released

30:02

over a decade ago and effectively not

30:04

released in the US. You can play

30:07

it on a browser here, but like,

30:10

come on. That's not a huge... I don't even think you can

30:12

play it. I feel like it's

30:14

been delisted. Like the original Granblue is not accepted.

30:17

Like you can't play it. And

30:20

yet, when you start this game,

30:22

they're like, hey, everybody's here. You

30:25

know Ron or Jita, either of the

30:27

two characters you can play as, and how

30:29

they're tied cosmically to Lyria, the

30:31

small, quiet, magical, and perpetually hungry

30:33

anime girl character. You know them, right?

30:36

Oh, and you know the band of buddies

30:38

of which you are a sky captain for,

30:40

and you've been going around for years just

30:43

kind of hanging out, right? You're gonna be all of

30:45

that, right? So this would

30:47

be like playing Final Fantasy VII Rebirth,

30:49

not having played Final Fantasy VII Remake.

30:53

Much worse. Because Rebirth, if you're

30:55

going off of the demo that is now available,

30:57

would suggest that that is an easier jumping on

30:59

point. This is like playing a 60 hour

31:01

RPG and coming in at the 50

31:04

hour mark. And just

31:06

being like, everybody's here,

31:08

we're all friends, we've all kind of gone

31:10

through our character arcs, I hope you're ready

31:12

to go. The other comparison is, have you

31:14

ever gone to like a New Year's party

31:16

with a bunch of people who are not

31:18

your friends? Like, one person

31:21

invited you, and they all like know

31:23

each other, and they don't really need

31:25

to introduce themselves to you because that's not what

31:27

they're there for. It feels a

31:29

little bit like that. So

31:32

you might be wondering, why

31:34

did you say this is a good thing? Didn't you say this was a good thing?

31:36

Why good? It is good. It's good

31:38

for two reasons. One, it's short.

31:40

You did it again. It's so short.

31:42

Like, it's like

31:44

20 hours, and it's just like 10 really

31:46

straightforward quests, and you can fight

31:49

bosses and you beat it. But

31:51

more importantly, the combat in this

31:53

game is so good.

31:56

It is so, so good, and they know

31:58

it is so, so good. good and

32:01

they largely get the story

32:03

out of the way to just let

32:05

you have these battles and kind of

32:07

like grind and increase your RPG character

32:10

into oblivion. So the way the combat

32:12

works is you kind of do the

32:14

spamming, it's a it is controllable action

32:16

it's not turn-based, you

32:18

spam these kind of generic attacks and

32:21

as you do that you build up

32:23

specials and then there's a risk-reward system

32:25

of if you hold off

32:27

on using a special it gets more and more

32:29

and more powerful and you have

32:31

yourself plus kind of three AI controlled

32:34

characters but you can switch out

32:36

the characters so you

32:38

could play as the main character who's kind of like

32:40

a sword based character that hops around and stabs there's

32:43

a ranger type of character there's all

32:45

sorts of variants in the

32:47

like just moment to moment of feel

32:49

of it feels great

32:52

and when I said like you they get out of

32:54

the way of you being able to

32:56

actually spend more time in combat there is a like

32:58

moment very very early on where you go into a

33:00

village and they're like hey you know what the

33:03

story is probably confusing you this

33:05

person over here they'll just give you a

33:07

list of cool quest you can pick anything

33:09

you want and we will just transport you

33:11

directly into battle we won't even make you

33:13

do any of like the bullshit like wandering

33:15

around the world we'll just let you go

33:17

have a cool fight and then you come

33:19

back and we'll give you all the rewards

33:22

so it kind of like it shows

33:24

its mobile gaming influence almost in that it's

33:27

super bite-sized it's a great steam deck

33:30

RPG because you could really just kind

33:32

of pick it up choose

33:34

a cool quest play for 10 or 15

33:36

minutes and then call it a session which

33:40

which I like is

33:42

this like the world's most ringing endorsement no but

33:46

if you finish like a dragon which some of

33:48

us have and you're waiting

33:50

for Final Fantasy 7 rebirth which all of

33:52

us are and you don't want to play

33:55

Persona 3 Rila then then have I I

34:00

got the RPG for you. It's

34:03

called Granblue Fantasy Relink. Wow.

34:06

I think, can I say, I was

34:08

watching some trailers for this game yesterday,

34:11

and it does have some vibes that

34:13

remind me a lot of Phantasy Star

34:15

Online with the multiplayer. Maybe that

34:17

is a wildly not

34:19

accurate comparison, but that is

34:21

really all. All I needed to see was a bunch

34:24

of multiplayer action RPG shit happening, and I was like,

34:26

that's all I cared about. I tried to do multiplayer.

34:28

I had trouble getting it started, but I will say

34:30

this as a make good. I

34:33

found the area where they try to catch up

34:35

on the story, which is at the same vendor

34:37

as the quest, and the way it

34:39

works is you click. It's like for each of your characters,

34:41

there are 10 story beats, and you click it, and you're

34:43

like, oh, this must be like a mission where I learn

34:45

more about them. No, you click it,

34:48

and it just loads up a still image, and

34:50

then text scrolls over it, and tries to

34:52

just catch you up on their story, and

34:54

it's like, who can forget

34:56

when Lyria merged souls, and

34:59

it does that for about two minutes, and at

35:01

the end you're none the wiser, but it

35:04

gives you a big XP boost. As

35:06

if to say, we're sorry, folks, this'll make the

35:08

game better. I

35:11

don't know, man. No? It

35:14

looks great. It genuinely does look fun to play. I

35:16

don't really understand how the combat, is

35:18

there one identifier of the combat that makes

35:20

it stand out apart from

35:22

being good? Well, it's this kind of

35:24

trend of action RPG

35:26

combat. So you are moving

35:29

around, and it feels more active in that

35:31

way? Yeah, I wouldn't say

35:33

that it feels like what we've

35:35

gotten from the

35:38

Tales series lately, and Final Fantasy

35:40

VII, the remake. Right.

35:44

It feels like that, but it feels, I

35:46

would say more polished and coherent.

35:48

I don't know, I feel

35:50

like game developers have been kind of trying

35:52

to figure out what that type of action

35:55

RPG style, how

35:57

that works best, and this feels like

35:59

a noticeable step. for it in terms of the

36:01

feel of everything. That's

36:03

cool. Yeah. I don't think

36:05

I'm ever going to play this game.

36:07

No, definitely not. I mean, I feel

36:09

terrible for it because there's so much

36:12

stuff out right now. But I

36:14

don't feel terrible for it because I think it's doing

36:16

very well. So good

36:18

for all the people who are enjoying it. I

36:21

have a lot of people whose opinions on

36:23

this stuff I trust, including yourself, Chris, that

36:25

speak very highly of this game. And so

36:28

I will probably check it out at some point. But

36:31

boy, it's tough out there. I

36:33

mean, it's great out there. It's bad out there for

36:35

time if that is a concern. But

36:37

just to put a pin on it, there's no

36:39

relation to BlazBlue at all. No,

36:41

no, there's not. And

36:43

I will watch a story explainer on YouTube

36:45

and then probably find out that I love

36:47

this game. But I haven't hit that

36:50

point yet. So. Wild.

36:55

OK, well, thank you, Chris Plant. We

36:58

have some reader mail to go over,

37:00

which is exciting. Do you want me to open this

37:02

up? Yeah, crack a loop. This

37:05

one is from Durch. No,

37:07

we don't. Durch? From Durch. Durch.

37:09

I thought it was the sound effect of the bag opening.

37:11

I thought it said that. Durch.

37:14

Made me so happy to hear Plant is loving Tekken 8.

37:16

I finally took the plunge into fighting

37:18

games for real during the pandemic. And

37:20

it's since become my favorite genre by

37:22

far. For anyone that's been vaguely interested

37:25

and are curious about the genre but

37:27

have been understandably intimidated to do so,

37:29

I highly recommend checking out the YouTube

37:31

video, How to Get Started with Fighting

37:33

Games and Have a Nice Time, by

37:35

Capilagon's very own Pat Gill. Couldn't

37:37

be a better time to jump. Yeah, it's a great

37:39

video. He really did an amazing job on that video.

37:41

Yeah. Fresh, do you see anything

37:43

else in the mailbag? Indeed, there

37:45

are more letters in the mailbag. This

37:47

one comes from Sirius Michael. Loving

37:50

and shrouded, but I must say the multiplayer

37:52

right now stinks. All quest progress is

37:55

tied to the server. So if you're not online when others

37:57

are doing a quest, you can be locked out of it.

37:59

I think. I think they're working on it being player-based

38:01

instead. That being said, it's one of the most fun

38:03

and interesting survival games I've played in a long time,

38:06

and the building system is really well done. I

38:09

pulled this letter out specifically because

38:12

I started playing and shrouded, first I

38:14

started playing it on Griffin's server. Griffin

38:17

set up a server, and I arrived, and there

38:20

was a fucking Las Vegas waiting for me, and

38:22

Jeff still, it's like magical gems, and everyone was

38:25

level nine, and I was level one, and I

38:27

didn't have any powers, and I didn't have a

38:29

glider or anything, and I was very overwhelmed, and

38:32

I did what I would recommend everyone

38:34

do, if you're interested in this game,

38:36

is leave that populated server with all

38:38

your buddies, and start a

38:40

totally blank solo server on your own,

38:43

and just play through the arc of

38:45

the game. The really cool thing about

38:47

en-trouted is that your

38:49

player progress carries over, as does

38:51

your inventory. So if you hit

38:54

level nine in your private server,

38:56

you will be level nine when you bring that character

38:59

over to any other server, and so all your

39:01

skills, like if you unlock the double jump and

39:04

stuff like that, you'll still have that, which

39:06

is huge. I have actually made a private

39:09

offline game, because

39:12

every time that I played it on Steam Deck, I

39:14

would have to log into the server, which was kind

39:17

of a pain in the ass, that you couldn't basically put

39:19

this Steam Deck into sleep mode, and then turn it back

39:21

on and get back on, because it's an online game, so

39:23

I have a private one for like, when

39:26

I'm leveling and exploring this stuff. There

39:28

is some structural issues with en-trouted, and this is

39:30

one of them, and they are working on it.

39:32

I think they actually just released an update that

39:34

is trying to address some of this stuff, but

39:37

that is the issue of having a game where

39:39

your character is not bound to

39:41

the server, which I think is ultimately the

39:43

right decision, where it makes it

39:45

feel more inviting, and less like you're wasting your

39:47

time if you're not playing in

39:49

the right place, but the fact that there

39:52

are quests, and stories,

39:54

and unlockables, that gets

39:56

very confusing. There's a whole element to this

39:58

game of rescuing the enemy. NPCs And

40:02

then you can like place them down in your world

40:04

and then they can like craft new shit for you

40:06

But like when you start on a new server are

40:09

those characters also unlocked there like

40:12

that stuff is is not particularly

40:15

streamlined but I

40:17

was gonna talk about and trout it in the honorable

40:19

mentions because I played a fuck ton of it And

40:22

I think that game kicks ass. Yeah, I I'm really

40:24

enjoying it We can we can wait until then because

40:26

we have a I think one or two more letters

40:28

from the mailbag This

40:30

letter comes from Randall Williams every time

40:32

I hear these grab bag episodes is

40:35

referencing last week's Episode of

40:37

all the indies we talked about various games we talked about

40:40

I hope you guys would talk about the

40:42

void reigns upon her heart Well

40:45

dope ass game. It's a

40:47

bullet-hell rogue like boss rush

40:49

side-scrolling shmup hundreds of

40:51

unlockables and bosses with multiple variations

40:54

developed by one person released in

40:56

2018 But but

40:58

constantly updated might have missed

41:00

because it has a We

41:02

might have missed it because it has a

41:04

nudity tag on steam Which is entirely non-sexual

41:06

and can be censored smartly in the game

41:08

options check it out I've

41:11

not heard of this game. That is a

41:13

dope ass title. The game is again call

41:15

good night The void reigns upon her heart

41:18

Sick title. Yeah, I've never

41:20

heard of it, but that's that's really

41:22

cool to hear looks very very cool

41:24

I am definitely downloading this immediately also,

41:27

yes team maybe should have like

41:29

a divider between like whoopee

41:32

whoopee nudity and like Art

41:34

I guess I guess there's no way to do that

41:37

saying that out loud. There's there's yeah Yeah,

41:40

I yeah. Yeah, I don't want Gabe

41:42

Newell with his mouth deciding

41:44

what is it? Juggling

41:48

some knives and just seeing where they fall I

41:51

Will say steam is usually pretty upfront

41:54

about what you can expect when it

41:56

comes to genuinely period

41:59

stuff in there Hey

42:04

what all have y'all been enjoying outside

42:06

of The stuff

42:08

that we talked about on this episode since we

42:10

just talked about we should talk about in shrouded because yeah

42:12

I know it's please yeah Yeah,

42:15

I mean we talked about it last week the

42:19

the you know It is a survival

42:21

crafting game with a sort of solsy

42:23

aesthetic and action RPG mechanics and

42:27

Yeah, I will say this just on the basics of

42:29

it I've never played a

42:31

survival game that feels as good to

42:33

play as in trout it does yes

42:35

It all of them have this like

42:37

jank where you're punching trees And you're

42:39

trying to be sliding across the ground

42:42

rather than actually walking through yeah And

42:44

then trout it feels like an actual like it

42:46

feels not far off It's not as good granted,

42:48

but it doesn't feel that far off from like

42:51

an Elden ring quite on yeah It's

42:53

amazing. I I

42:56

think that the combat is great, and I think it is what

42:58

sets it apart But I

43:00

also think just the building is Amazing

43:03

yeah, you have like this suite

43:06

of tools that is like

43:08

largely sort of shape-based, so it's like you

43:10

know you drop a foundation

43:13

block down here, and then I mean

43:17

the flexibility is almost like Like

43:20

Minecraft like where you can just create basically any

43:22

kind of building that you want And it looks

43:24

great like it looks very cool does not take

43:27

very long for you to make a base of

43:29

operations that like feels

43:31

custom and looks

43:33

great and Provides all of these like

43:35

very tangible benefits for your character and

43:38

like I love that shit in in

43:40

this in the genre of games The

43:43

exploration is where I think it really

43:45

shines because just getting around also feels

43:47

really good You have a glider that lets

43:49

you zip around I

43:52

have built like an elevated base on top of

43:54

a mountain and now whenever I like set off

43:56

to go on an expedition Or complete

43:58

a mission or something like that I

44:00

have like a like almost an

44:02

Assassin's Creed style like diving

44:04

board that I go off of and then I glide

44:07

for Like a couple of minutes to get to wherever

44:09

it is that I'm trying to go Which

44:12

is very very cool. You have a grappling hook

44:14

all that all that stuff but there's so much

44:16

stuff to find and unlock and uncover

44:19

and there's just constant quests that

44:21

you're getting from the NPCs

44:24

that you can unlock and put in

44:26

your base and those unlock more recipes

44:28

and more things for you to include

44:31

so like that Vegas that that Russ

44:33

described now has like a functioning

44:35

like farming area and It

44:39

has it has a like a guild

44:41

hall where all of the NPCs do their

44:43

their shit and

44:45

I also know that like People were

44:48

a little bit grumpy before launch when

44:50

they found out that the world the

44:52

map itself is like a set map

44:54

So it's not randomly generated when you

44:56

create everyone basically has the same map

44:59

But I think the reason that it all

45:01

feels so good for exploration is because

45:03

of that because it is handcrafted So

45:05

you have these like pacing beats that

45:08

a randomly generated map will generally not

45:10

have And

45:12

it's good like is Valheim randomly generator is

45:15

it see yes Valheim is randomly generated Yeah,

45:17

I know it has that has okay moments,

45:19

but you'll never have the like Oh this

45:21

cave is like perfectly into

45:23

the mountain and it's just this amazing

45:26

like deep delving experience

45:28

And there's also like I it

45:31

is very very possible to go somewhere. You're not

45:33

supposed to go Yeah Which is I very much

45:35

enjoy in any any type of game and so

45:37

like this base that I built is on top

45:39

of this mountain Called the pillars of creation where

45:41

the enemies are like five levels higher than I

45:43

was supposed to be at But

45:46

I I damn it I was like I'm not quitting

45:48

until I get to the top of this mountain and

45:50

build a base on top of it It'd be a

45:52

cool place to and so I spent like you know

45:54

one entire play session just like trekking across the map

45:56

and Like mining

45:58

into a mountain to make a tunnel

46:00

that I could climb up and then

46:03

building a staircase and then just doing

46:05

all of this shit and sneaking away

46:07

from big mean dragons to

46:09

get to where I wanted to go. And it

46:11

was just a really satisfying, very

46:15

improvisational, sort of like

46:17

world-based storytelling thing that

46:20

happened. Yeah, I

46:22

can't put this game down. I am

46:24

wild about it. And it runs great

46:26

on Steam Deck. I got

46:28

two hours of Batterliff on the Steam Deck, and

46:31

I was like, wow, that's impressive. I

46:33

think a lot of it has to do with the art style

46:35

kind of scales really well, even on a smaller screen with the

46:38

settings dialed down. I think it is, it's

46:41

still in early access. I think there's a lot that can

46:44

and should be done to the game

46:46

to improve it. And

46:48

I also, Russ and I were talking about this earlier,

46:50

I would be shocked if this game does not get

46:53

copied like verbatim

46:56

by a much bigger and more

46:59

canny publisher or developer. It's surprising

47:01

just because obviously the genre is

47:03

not new and the

47:05

genre has made a fuckload of money through

47:08

various survival games. So it's surprising to me

47:10

that there hasn't been quite the one-to-one. I

47:12

guess Tears of the Kingdom gets a little

47:14

bit close to some extent. I mean, yeah,

47:17

Tears of the Kingdom does something pretty wildly

47:19

different. It also is not multiplayer. Yeah. And

47:21

it doesn't have the base building. Well, it kind

47:24

of does. But I do see a company like

47:26

Ubisoft, they already have the open world tech, just

47:29

adding layers of survivability

47:31

in. I

47:33

could see that happening. Yeah. But

47:36

yeah, I guess Fallout tried to do it, Fallout 4 and

47:38

it was a mess. So. This

47:41

is a weird recommendation because I

47:43

think also if you hold off on Enshrouded and

47:45

play it six months from now, it's going to

47:47

be even much, much better. And maybe

47:50

they will have worked out a lot of this

47:52

structural stuff. But I don't know,

47:54

man, there's a time of year where there's lots of shit

47:56

that is sort of competing for my time. But Enshrouded kind

47:58

of continues to be the thing. that I want to go

48:01

back to and spend my time playing. Agreed.

48:04

Okay, so Justin,

48:07

you want to talk about something that isn't

48:09

untrouted, so please do. Sure,

48:11

well, I mean, I'll talk about anything. I'm happy to

48:13

keep talking about it untrouted. It

48:15

sounds great. I'm

48:17

still, I'm almost done with Infinite Wolf. I'm

48:19

in like the last sort

48:22

of room around the world. I keep

48:24

getting dispatches from Hawaii, from Justin, and

48:26

they are delightful to get. I've loved

48:28

Hawaii, but. Griffin, you finished it. Here's

48:30

what I'm gonna say. Yeah, I finished it.

48:32

Here's what I'm gonna say. If this isn't the

48:35

best game of the year, it's gonna be a

48:37

real good year for games. Yeah. Hey.

48:40

It's February, and it

48:42

is good. I'm currently, like

48:45

my most anticipated game currently is whatever

48:47

the next one of these is, because

48:49

I keep them coming, baby. It'll be

48:51

a while. All this day. What?

48:54

It'll be a while? They make like four years a year, it

48:56

seems like. No. I guess until you start paying

48:58

attention. I don't think you would

49:00

like the other ones, quite honestly. I'm not sure. I

49:03

disagree. I might go back to this well again. You

49:06

gotta give another shot to that first Like a Dragon

49:08

game, man. If not only just to find out more

49:10

about Ichibanyakasuka, New Inn, I

49:13

Will Stay. Probably

49:15

the best video game character of like the

49:17

last 10 years, like easily. It's not even

49:19

close. You guys, I will just say this.

49:23

Go ahead and submit to playing

49:26

a lot more of this game now, both of

49:28

you two, because you will have to both

49:30

talk and hear about it relentlessly, especially towards

49:32

the end of the year. This is great.

49:35

I really want to do a spoiler episode

49:37

for this game. Yeah, man, I'll do all

49:39

the episodes you want. Yeah, there's a lot

49:41

to talk about. I just

49:43

wanted to quickly recommend a

49:45

movie called Orion and

49:47

the Dark, which I had never heard

49:49

of before. We're just kind of cruising around Netflix looking

49:51

for something to watch. And

49:54

it is a kids, well

49:56

not kids, it's a family animated

49:58

comedy. written by

50:00

Charlie Kaufman about

50:03

anxiety. It

50:05

is basically about a boy

50:08

played by Jacob Trimbley, Ryan,

50:11

who is afraid of the dark, and he is the

50:13

most afraid of the dark, basically of any kid on

50:16

earth, and the embodiment

50:18

of dark, basically a

50:20

personified version of dark

50:24

makes him a way to

50:27

show him what he does in the world

50:29

and why it's important. It's not

50:34

a simple story about like he learns dark isn't

50:36

such a bad guy and he's no longer afraid

50:38

of the dark. It's a lot

50:40

more complex and a lot more satisfying

50:42

than that. I really,

50:45

really liked it. It's not a

50:48

perfect thing, I mean what is, but

50:50

you can definitely feel where knowing

50:52

what I know about Charlie Kaufman's career,

50:54

it definitely feels like

50:56

there are some studio additions to

50:58

this film. There is

51:01

like embodiments of some other

51:03

nighttime things like there's quiet

51:05

and strange noises and sleep and

51:07

they're all like characters a lot

51:09

inside out, insomnia, that kind

51:11

of thing, and it feels a little tacked on. But

51:15

overall it's really good. It's

51:17

fairly dark, I will say. If you have little,

51:19

little kids, it's probably not a good fit for

51:21

them, but I just thought it

51:23

was great. Cool.

51:27

I wanted to talk about Casey

51:29

Neistat's Apple Vision Pro video, which

51:31

is on YouTube. You can watch

51:33

it. Thank you. I

51:35

tried the Apple Vision Pro just at

51:38

like a demo event thing and

51:40

I thought it was interesting. It's certainly like when

51:42

they showed like footage of like IMAX-esque

51:45

footage, it was like the best

51:47

IMAX experience I've ever had. It's

51:49

also $3,500 which is kind

51:51

of batshit from a pricing standpoint, but

51:54

Casey's video has him wearing

51:57

the headset for basically a full day

51:59

in Manhattan and

52:01

I just found it fascinating. This is not a

52:03

reason to buy it. I'm not saying like, oh,

52:06

this video convinces you or anything like that, but

52:08

just seeing like how it really

52:12

does feel in some ways like a glimpse into

52:14

the future because I do believe this like kind

52:17

of AR element will exist in the

52:19

future where it's kind of just like

52:21

implanted on your glasses. And I think

52:23

he does a very good job showing

52:25

how that technology will like slowly seep

52:28

into your normal day-to-day life. There's

52:31

a shot in this thing where he's

52:33

waiting on the subway and he's

52:36

watching a video and the world around

52:38

him is darkened as he enjoys this

52:40

video and his train starts barely into

52:43

the station. And I'm like, wow, we

52:45

are absolutely bode. Yeah. The whole enterprise

52:47

is suspect. Yeah. I

52:49

think it rules, man. If this thing were $2,000, if

52:52

this thing were $2,500 cheaper, I

52:54

would definitely buy one because I like to see this. And it was

52:57

$3,000. Me too. I love

52:59

dumb new tech and this is like I love

53:01

seeing Apple make some genuinely

53:03

wild shit for the first time

53:05

in forever. The price point is

53:07

just banana cake. To be clear,

53:10

I think the thing's cool

53:12

as hell. If I could get one for

53:14

an affordable price, I would. I just think walking around

53:16

and going, oh my goodness, it really scared the shit

53:18

out of me. Yeah. He

53:20

looked like Doc Brown from Back to the Future,

53:23

like walking down the streets. It was genuinely impressive

53:25

that he. I would like

53:27

to recommend in a similar vein Rocco

53:29

from Mega64. He was unboxing of

53:32

the Apple Vision Pro while

53:34

he was at a sushi restaurant. And

53:36

so it's just him unboxing it while

53:38

knocking food over and like putting things

53:40

out on top of just like a

53:42

bowl of rice. Like, oh shit. Oh

53:44

fuck. And all of the comments are

53:46

people who just like don't get it.

53:48

They don't know about Mega64 and Rocco's

53:51

sort of history. Just like, what the

53:53

fuck are you do? Why did you

53:55

do this here? Why did you unbox

53:57

this here? It's hysterically funny. With the

53:59

case. I will say I

54:02

was really skeptical of that, that it

54:04

was gonna be a like another Casey

54:06

prank. But I was

54:08

really happy with how much it is not that. It

54:11

kind of takes what Apple is promising

54:14

at face value, which is like this

54:16

is a mobile portable augmented reality thing,

54:19

which is cool. And also, yeah, I

54:21

agree that I think this is the future. But now I

54:24

feel like this is the future in 20 years. And

54:28

it really hit me. We've had enough time to save up $3,700.

54:32

Yeah, like, just so far

54:34

away from whatever future this

54:36

is promising. But

54:39

it's a cool video. It's very cool. Hey,

54:42

I got one thing that I wanna share. I

54:44

wanna pitch y'all on a game that we can

54:46

talk about next week. It's

54:48

called, I think pronounced,

54:51

Lisfanga. It

54:53

is not a great- I'm gonna need a dialogue

54:55

in this one. Gonna need a spelling, Lisfanga. What

54:59

if I told you it was Lisfanga,

55:01

the time shift warrior? Does that make

55:03

it work? That makes it better. Better?

55:06

Okay. Well, not my favorite

55:08

title, but here's the pitch. You

55:11

remember that Lara Croft isometric game,

55:13

where it was co-op and you kind

55:15

of like saw puzzles while fighting baddies?

55:18

Tomb Raider Ghost? Lara Croft, The Guardian

55:20

of Light, I think is what it was called. Oh,

55:22

right, yeah. You had your buddy with you. Yeah.

55:25

Yeah, and it was a great game. What if you

55:27

could play- It's on YouTube, you can watch it. What

55:31

if you could play that co-op game with

55:33

10 people, except for you

55:36

are all 10 people? That

55:38

is the pitch of this game. It

55:40

is an isometric puzzle solving action game

55:42

where you play as clones of yourself

55:45

and basically every time you enter a combat

55:47

arena, there is a like, thinning amount of

55:49

time, like, I don't know, 15 seconds, and

55:52

as that time runs out, you're not

55:55

going to be able to kill all the enemies in the arena during

55:57

that time. So, yeah, you- You

56:00

get as far as you can, oop, it resets,

56:02

and now you've created a ghost that is going

56:04

to go do everything that you just did. And

56:06

the goal is to clear these arenas with the

56:09

number of clones that you have on hand. And

56:11

at first, that's as simple as like, yeah, just

56:13

go kill the enemies. But as you go on,

56:15

there are puzzles that you need

56:18

to be able to solve in that specific

56:20

time. So maybe there's an enemy

56:22

that can only be killed if

56:24

you kill two of it at the exact same time.

56:27

So you need two clones killing it. And

56:29

it needs to happen at nearly the exact same

56:31

moment. So you know, okay, halfway through this run,

56:33

I need to be at this spot

56:35

so I can kill the other half of that enemy

56:38

so that it actually dies. It

56:41

is so clever and so fun. I

56:43

really wish it had a different title.

56:46

I feel like Super Time Force was at

56:49

the, I think, what's she doing?

56:51

Yeah, well, I think that's the best

56:53

bet is we should all play it, and

56:55

then we can try to break it down in

56:57

next week's episode. I

56:59

wanted to give people a taste of it because I think a

57:02

lot of people should give this a try, but especially

57:04

like our little squad. Cool. I

57:07

think that does it. Plant,

57:09

you wanna recap the games you talked about? Yes,

57:11

I do. We talked about

57:14

Suicide Squad, Kill the Justice League.

57:16

We talked about Granblue Fantasy Reeling.

57:19

We had recommendations

57:21

for games like The

57:24

Void Rains Upon Her Heart. We

57:28

also talked about Infinite Wealth, the

57:30

new game in the Like a Dragon series, Enshrouded,

57:33

Lisfonga, and we recommended

57:36

you check out Orion in

57:38

the Dark, Netflix, the

57:41

new KC Niasat, Applevision

57:43

Pro video, and we

57:45

had a recommendation of Pat Gill's video at

57:47

Polygon about how to get into fighting games,

57:49

and you can find all of that and

57:52

more at bestuse.san with helpful

57:54

links. I

57:57

wanted to thank the following people for writing reviews for the besties

57:59

on Apple Podcast. We have Jables

58:01

48 we have this

58:03

app is stupid fair and

58:05

we have perker 909

58:08

thank you for writing reviews for the besties on

58:10

Apple podcast and thank you to everyone else who

58:12

has subscribed to the newsletter Which is great and

58:14

and we'd love to see it and everyone else

58:16

who supports the show in a variety of ways

58:19

We greatly greatly appreciate it

58:22

next week Griffin gets

58:24

to talk about the RPG that he played this

58:26

week. Hey Hey, persona

58:29

3. Yeah the remake of

58:31

persona 3 and I guess

58:33

we're also talking about the Sangha the time

58:35

Bandit or something. Yeah, whatever. Yeah,

58:38

the song of the time bandit. That's what it says in

58:40

the box cool

58:45

Thank you so much for listening besties and be sure to

58:47

join us again next week for the besties Because

58:49

shouldn't the world's best friends the world's

58:51

best games you

59:20

Besties

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features