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Summertime Funtime Gamefest Time

Summertime Funtime Gamefest Time

Released Friday, 14th June 2024
Good episode? Give it some love!
Summertime Funtime Gamefest Time

Summertime Funtime Gamefest Time

Summertime Funtime Gamefest Time

Summertime Funtime Gamefest Time

Friday, 14th June 2024
Good episode? Give it some love!
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Episode Transcript

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0:00

So we've been using video for the

0:02

show for I guess

0:04

like two months now, right? It's been about two months since

0:06

we've used video recording. I

0:09

am just kind of curious when you

0:11

and Plant are going to give us

0:14

a camera angle that doesn't

0:16

look like you're sending us ransom

0:19

instructions. It's just that you

0:21

guys, right now I'm looking at

0:23

Chris Plant. The angle

0:25

is like from the floor up to his

0:27

face. He's mostly covered in

0:29

shadow. He looks like a fucking noir villain.

0:31

And it's like, how much do you want

0:34

to get my daughter back? Because it's demented

0:36

and Russ, you're not much

0:38

better. It's just guys, this isn't

0:40

how people look at each other. And it's,

0:42

you know that and it's really upset. Griffin

0:45

and I are over here giving you dead

0:47

on eye level. Perfect. Rule of thirds. It's

0:50

fucking gorgeous. And you guys are looking down

0:52

at me and just like we're a couple

0:54

little bugs. We didn't catch you with a

0:56

surprise zoom guys. This is the angle you

0:58

get when you forgot a meeting and you're

1:00

taking it in your kid's bedroom while they

1:02

get dressed. Okay. I

1:04

will say from a consistently standpoint, it's

1:07

very good because Griffin never gives eye

1:09

contact on these zooms. It's always off

1:11

to the side. Yeah. It's very consistent.

1:13

Well, I think Griffin's camera is not

1:16

where we are. That's true. That could be

1:18

something that could be adjusted too. If, if,

1:20

you know what, that doesn't bother me as

1:22

much as you telling me, I need, you

1:24

need $10 million. You're going to detonate the

1:26

bombs. I fucking Russ

1:29

is like, bring me Jordan McLean is

1:31

like, he's 80 years old. Are you

1:33

sure? Bring me John McLean. I

1:35

just want to thank Justin for

1:37

giving me such great advice. It

1:40

is great to get style advice

1:42

from the man with two Funko

1:44

pops hanging right over his shoulder.

1:46

Oh, and they're inboxed though. Cause

1:49

he's maintaining the value. I

1:51

have two mint box Frasier's and a

1:54

wear to Pandora t-shirt. Let's do it.

4:07

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4:09

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4:12

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4:14

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scpalmettoporch.com. the

12:00

ramp up to start a game and the ramp up

12:02

to stop a game is slow

12:04

for me and I'd rather, I think

12:06

it's more likely that I would play

12:08

it all together than I would if

12:11

I stopped and started it. And

12:13

also every time you erase a

12:15

deleted game from your hard drive, all of

12:17

the characters inside of it die for real.

12:19

They do. As someone who

12:22

has been saying that I'm gonna go

12:24

back and play the DLC for Control

12:27

for several years, I respect

12:29

your position, Rump. Yeah. I

12:31

should have played that. It's great that you didn't

12:33

because talk about something that's much worse than the

12:35

core game. You dodged a bullet on that one.

12:38

Oh, is it bad? Yeah, it was bad. Oh

12:40

no. There is one trailer

12:42

that I wanna make sure everyone's,

12:44

it was bad. There is one

12:46

trailer that I wanna make sure everyone saw

12:49

as part of Jeff Keighley's Summer Game Fest

12:51

and it is the trailer for Killer Bean.

12:54

Yeah, that was interesting. No,

12:56

I didn't catch that one. You wanna just pull

12:58

it up real quick, Griff? Killer Bean? Yeah, you

13:00

should watch it. Yeah, watch the first 10 seconds

13:02

of it. I mean, if it doesn't have fucking

13:04

Mr. Bean in it, I'm gonna be pretty disappointed.

13:06

It does aim at Mr. Bean. Sorry, can we

13:08

just- Spiritually? While he's looking for

13:10

that, can you all clue me into the,

13:13

it seemed really, what

13:16

is the problem with the Night Springs thing?

13:18

I haven't played it. It seemed very like,

13:20

the way you guys addressed it, it seemed

13:22

like it was like common knowledge that it

13:24

was like bad. Night Springs DLC for Alan

13:26

Wake 2, who knows? Neither of us have

13:28

played it. The DLC for- I read some

13:31

very brief comments. Oh, the

13:33

controlled DLC, yes. I heard that

13:35

that was not great. Thank you for clarifying that. I

13:38

was disappointed for a second. Yeah,

13:40

this looks pretty fucking lit, guys. Yeah, bud,

13:42

it looks good. Yeah, Killer Bean looks pretty

13:44

good. Listen, what's interesting, the

13:46

only problem with Killer Bean, right, was I spent

13:49

that entire trailer thinking it was a chicken nugget

13:51

and I was getting so jazzed about playing the

13:53

chicken nugget. Explain what happens in this from the

13:55

people who are listening who have not seen it.

13:57

I mean, it kind of looks like just cause

13:59

a little- but you're a huge bean, like an

14:02

absolute unit of a bean. And

14:05

you're doing a lot of jump flips with guns

14:07

and stuff. There's gun food

14:09

in there. There's bullet time, all

14:11

the stuff your body craves, all

14:14

the gamer vitamins your body needs.

14:17

I think that this show was

14:19

great. I think that there's a

14:22

lot of weird double A size

14:24

stuff, which I am

14:26

all about. See,

14:28

it's a weird thing when you are

14:30

sort of coming on the heels of

14:32

E3 or like the heir apparent to

14:34

the E3 throne and to not

14:36

have like really a single

14:39

huge, oh shit blockbuster

14:42

like announcement. But I don't know, there

14:44

were a lot of games in this

14:46

thing that I thought, I guess

14:48

you didn't watch it from beginning to

14:50

end. That is inadvisable.

14:53

The hit to miss ratio. So

14:55

yes, so I would say that

14:58

trailers were released during this week and some

15:00

of them appeared during this. And that is

15:02

nice, I am happy. Summer

15:05

Game Fest as a product, as

15:07

a like gauntlet from hell of

15:10

marketing. Do you mean this specific

15:12

to our show or the event? I mean

15:14

the idea of like tuning in to watch

15:16

a big event that is supposed to be

15:18

comparable to the game awards. Right

15:20

now it needs a

15:22

big rethink. And the

15:25

reason why it needs a rethink is

15:27

because people pay to show their stuff

15:29

in it. And it is

15:31

increasingly unclear when we

15:33

are getting something that is just cool

15:35

and exciting and quote part of a

15:37

show and curated and when we are

15:40

getting 10, 15 minutes straight of

15:43

some of the biggest garbage

15:45

you've ever seen. When I say

15:47

garbage, I'm not even talking about games. I'm talking

15:49

like. The trailers themselves. Here's

15:52

a commercial for a gamer TV

15:54

followed by a commercial for like

15:57

other weird hardware followed by

15:59

three. straight commercials for mobile

16:01

games. Like it just, it

16:03

doesn't, it doesn't gel as

16:05

a curated experience. Yes. And I think

16:07

that's the big problem. A hundred percent.

16:10

If you're creates a bad vibe and

16:12

I actually think it undermines a lot

16:14

of the good things that are in

16:16

here. I think it's telling that once

16:18

they switched to a day of the

16:21

devs right afterwards, it's one,

16:23

I think those games look really promising,

16:25

but two, they are curated. The people

16:27

who are deciding what goes

16:30

there have decided these are

16:32

things that we want to champion and we want

16:34

to celebrate versus just

16:37

if you pay enough money, you get to be

16:39

in the show. There is something sort of personal

16:41

ads about it. There

16:43

is something kind of like crazeless

16:45

space. And I think that being

16:47

said, I think if Kojima showed up to Jeff's house

16:49

and was like, here's a new trailer for Death Stranding

16:52

2, he would run it for free. He

16:54

would run for free. But unfortunately it would

16:57

be surrounded by all these other things. And

17:00

I think the challenge with where the industry is

17:02

right now, the big

17:04

studios making the games are

17:07

financially in trouble. Uh,

17:09

the indie games, which would eventually go into day

17:11

of the devs don't have the cash. So

17:14

what ends up happening with Summer Games

17:16

Fest is you get ads for the

17:18

things that happen to have cash right

17:20

now in the industry. What that is

17:22

is like random VR, random

17:25

mobile. 4v4 hero

17:27

based shooters. Yes. Wherever can I attract

17:29

VC money three years ago and you

17:32

just get a ton of it. And

17:35

it makes for a really

17:37

underwhelming experience. Um, but it probably

17:39

made people involved a lot of

17:41

money. Well, it's just, I

17:44

want, I'm like, I'm in your target demo. Like

17:46

I want to see new

17:48

stuff. I just think that I

17:51

don't even have a problem with the, the like

17:54

pay to play model. I just feel like

17:57

you've got to be offering people

17:59

something. of value that isn't a

18:01

four minute long commercial for like

18:07

Valorant on console or metaphor refuntazio or like

18:09

hey fuck off that was the highlight of

18:11

the whole show for me man that was

18:14

I was baiting no you're like I love

18:16

Tim Robinson right I genuinely think dude's a

18:18

genius I don't understand

18:20

why there's just 10 minutes of him it wasn't

18:23

even a skit or anything funny there's two

18:25

minutes of Tim Robinson I mean

18:28

just I guarantee they turn a camera on him

18:30

and they're like be funny for two minutes and

18:33

he's like okay I guess like I'll try

18:35

but is anything gonna happen that's funny nope

18:37

it's just you doing your like thing just

18:39

do your thing Tim for two minutes and

18:41

I'll show it to everybody I want to

18:43

watch and see this stuff like I'm a

18:45

sucker I'll watch all the new commercials but

18:47

you at least have to have enough respect

18:49

for my time that we're not gonna sit

18:51

and ruminate in like 10 minute

18:54

long chunks of yeah

18:56

fucking Ken Jeong in a chicken

18:58

suit because mobile game spins are

19:00

wild like stop well it's

19:02

a weird thing we're like the

19:06

rules actually help when I think

19:08

like old FTC rules and things

19:10

like make it clear when commercials

19:12

are happening right they actually are

19:15

good for the product too

19:17

you know in this like

19:19

blurring the lines this to the point of

19:21

obscenity it actually

19:23

makes just the overall product worse and I

19:26

get why like companies would be like I

19:28

won't I want it to be unclear if

19:30

my thing is a paid for commercial or

19:32

one of the cool selected things I get

19:34

it but it does make

19:36

for an overall less compelling product

19:38

and again if I were Kojima

19:41

and I can't even say that

19:43

was true if I were somebody who had like this great

19:45

game that I was excited to show it would

19:47

really watching that I'd be like I

19:49

don't I would not want

19:52

my game to be revealed during that I would

19:54

love to try to be revealed during the Xbox

19:56

thing or something else right now while it's going

19:58

to be surrounded by other good Good stuff. Yeah,

20:00

sure. Unless you were first. I think if you were

20:02

first. Unless, yeah, if you were first. Sure, yeah. I

20:06

think a big part of the problem too

20:08

is that there is no cogent narrative. And

20:10

I think that if you think about an Xbox show

20:12

or PlayStation show or any of those E3s that we're

20:14

used to seeing, even if

20:17

it's, I mean, it's all corporate nonsense, right?

20:19

But like almost always there is

20:21

like a narrative theme that they have

20:23

tied it to, right? There's a thought

20:26

line through the show, right? It's here's

20:28

some new experiences we're creating. Here's

20:31

the part where we talk about FIFA and you

20:33

know we gotta do it. Or I guess in

20:35

this case, FC 2025 or whatever. But

20:38

like there's some parts that we gotta

20:40

do, but there's like a thread. There's like, here's

20:42

what we're doing at Microsoft. I guess I've sat

20:45

through 60 fucking E3 press conferences and couldn't tell

20:47

you a single thread. But as an audience, when

20:49

you're watching something, you need

20:51

a bit of a gimmick or a trick to

20:54

trick you into making you feel like you're not

20:56

watching two straight hours of commercials. Right, and that's

20:58

why I think Devolver does that like perfectly, but

21:00

they also only do it for like 15 minutes

21:02

at a time. I actually feel

21:04

kind of the opposite where it's like, if you

21:06

watch the Microsoft press conference, the through line is

21:08

these are all games I'm gonna play on my

21:11

Xbox or my PC. There's like,

21:14

there's gonna be reveals. There's gonna be some

21:16

trailers for the new DLC for this big

21:18

game that came out this year. That's kind

21:20

of boring with a Jeff show. It's

21:24

a fucking crab bag every time. You're

21:26

playing Yahtzee basically. You're playing Yahtzee and

21:28

sometimes you get Ken Jeong in

21:30

a chicken costume who has

21:33

been paid $35 million to

21:35

talk about a mobile MOBA.

21:38

And then sometimes you get something cool in there too.

21:41

It's a fun little mix. The

21:43

show should be an hour for

21:46

starters. It shouldn't be two hours. It's

21:48

painful to watch. And it

21:50

should be new

21:52

big games that people paid money to

21:54

put in that some people will care

21:56

about. And then some smaller things

21:59

that are just being. elevated because it's

22:01

of value to the indie

22:03

and also to the consumer. Like here's something that

22:05

if you hadn't tuned in for this, you would

22:07

have never known existed. That kind of

22:09

vibe, like there's some of that within, right? It's all

22:11

the components for this thing to work are in it.

22:14

They just need to cut out a lot

22:16

of the growth. That ain't gonna pay Jeff's health insurance.

22:18

Yeah, no. Did you guys watch it live? I get

22:20

it. Yeah. See

22:23

that's unthinkable to me. I skipped around. I like

22:25

having it on. I mean, I'm not like watching

22:27

it, you know, but like when you're driving and

22:29

you just need something to watch, you know, if

22:33

you have fucking died in a car

22:35

accident and got to the pearly gates

22:37

and fucking St. Peter was like, how'd

22:40

you go? You're like, well, well, Jeff

22:42

had it metaphorically. Fantasia's looking good.

22:45

I just think the cops walking up on the car

22:47

crash and killer bean is just playing on his eye.

22:50

Hey, Lieutenant

22:53

Carlson, tell me if I'm wrong, but this doesn't

22:55

look like a chicken nugget, right? Is this a

22:57

chicken nugget? Sid,

22:59

poor Sid Myers. Poor

23:02

Sid Myers. I

23:05

don't mean that, I mean, these games are mega

23:07

successful, but it is like in the context of

23:09

the show to just have Sid

23:11

Myers pop up like, yeah, I'm still at

23:13

it. I'm in this gray cable net sweater

23:15

and I'm still making tiny tanks. Yeah, it's

23:18

my thing, baby. Still on

23:20

my fit. Griffin sort of alluded to

23:22

it, but I do want to talk about the, do

23:27

we want to talk about this now or

23:29

should we save it for B segment? I

23:31

want to talk about Microsoft and Ubisoft. Yeah,

23:33

man, that's obviously the much bigger, much sort

23:35

of wilder shit happened in those two shows.

23:37

I'm sure you don't want to spend a little

23:39

bit more time on Street Fighter 6 Fatal Fury, are

23:42

you guys excited about that? We like Street Fighter

23:44

6 around these parts. Is that new? I

23:47

mean, they're just adding Fatal Fury characters to Street Fighter

23:50

6, right? That's sick, don't you guys like that? I

23:52

don't know. I don't know. I love

23:54

me a Terry. I don't know what anybody likes it, I

23:56

don't know. It's weird, there was a

23:58

Mighty Morphin Power Rangers, that was cool. That

24:00

does look very good. Oh, that's cool. I'm into

24:02

that. I will say the two games before we,

24:04

we'll take a quick break in a second and

24:06

jump into the big shows. But the two games

24:08

that jumped out for Devolver, there's a

24:10

game called Tenjutsu, which is made by

24:12

one of the designers of Dead Cells

24:14

that looks fucking sick. It's like a

24:16

top-down roguelike with meta progression stuff. And

24:20

they're also making a game called Angerfoot,

24:22

where you kick people

24:24

and the shoes have different classes

24:26

of perks and things. Both

24:28

of those games look fucking sick. The Devolver

24:31

press conference, if you've never seen one, every

24:34

single year is fascinating. And this year,

24:36

they basically made an episode of Mindhunter

24:40

but with a mix of new

24:42

video games thrown in. Yeah.

24:44

Really fucking incredible. That's a

24:47

hit. OK, we've got big

24:49

announcements actually happening in the second half

24:51

of the show. So

24:53

I guess come right back. This

24:58

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26:06

besties. We

26:11

made the same mistake, you

26:14

know, just like Summer Game Fest. We

26:16

started with the cruft

26:18

and now people have suffered

26:21

for 25 minutes and they're like, oh,

26:24

now you're waking up, now you're

26:26

ready. Now you want to tell

26:28

me about Doomguy? Going back to

26:30

the middle ages and punching demons

26:32

in the throat. Man. Yeah,

26:34

we do. I was,

26:36

hmm, I was

26:39

ready to like spitefully not

26:42

enjoy the Microsoft press conference. And

26:46

it is honestly still kind of hard

26:48

to get stoked for any games coming

26:51

out of Microsoft when like the

26:54

possibility exists that they could do great and

26:56

then the studio still gets fucking shut down.

26:58

It's hard not to be still extremely kind

27:00

of upset about that, but

27:03

hot fucking damn, this is one of

27:05

the, I think like in

27:07

terms of content, like one

27:09

of the better press conferences they've like done

27:12

in recent history. Yeah, and also in terms

27:14

of the games, we can all remind ourselves

27:16

as listeners, people made

27:18

these games too. Right, exactly. And those

27:21

people are super excited that their games

27:23

are coming out and finally being shown

27:25

to the world. So like if you

27:27

need that comfort, you don't have to

27:29

like Microsoft to like that the

27:32

team who's making the new Dragon Age is really

27:34

excited to have you play that game. Yeah, exactly.

27:36

All right, listen guys, I'm gonna go through the

27:38

entire Microsoft list. You tell me when you wanna

27:40

stop to talk about stuff. Doom. Okay.

27:43

You got a shield that you can throw, thank

27:46

God. More games you can throw

27:48

shit and then shit comes back to you, please.

27:50

It's basically Connecticut Yankee and King Arthur's Court, but

27:52

for Doom. But does it look like they changed

27:54

the game quite a bit? Because in the

27:56

trailer, there is lots of these like

27:59

massive mobs. characters that you're

28:01

blasting through. I don't know like what's... I'm

28:03

curious how it feels if it is kind

28:05

of a change from previous dudes. I mean

28:07

there's pretty sure that you've fought a lot

28:09

of guys in previous dudes. You would fight

28:11

a lot but I felt like it was

28:13

a lot of like zipping between one person

28:15

to the next not like oh I fire

28:17

a hand pistol that kills 20 dudes

28:19

at once. I am glad that this is

28:22

announced I will say because I have

28:25

known about it for six months because Travis

28:27

got a voiceover audition for it. It's

28:31

been really hard to remember not to talk

28:33

about it. Travis is Doomguy. He's

28:35

Doomguy. He is Doomguy. Did

28:39

he also play the Cacodemon or not so much?

28:41

State of Decay. Three never really got into those.

28:43

I think we'll enjoy them though still

28:45

making them. I think that

28:47

Dragon Age looks terrible.

28:51

No interest at all for me.

28:53

The tone of that trailer was not

28:56

what I wanted from it. It's

28:58

very sassy. People who

29:00

saw it at the

29:02

actual play days seemed to really

29:04

enjoy it. Like the

29:06

game? Saw the game? Yes. It's possible

29:08

that it's just not

29:11

a great trailer but it was just very...

29:16

I don't know. The art style is not working

29:18

for me. I was thinking it was going to

29:20

be... Oh I always get

29:22

this confused. Not Darkstalkers. What's the other one

29:24

that's kind of like that where you're playing

29:26

as war and the horsemen and... Oh Deathstalk?

29:31

Darkciders. Is that right? Sure. I think

29:34

so. Yeah I think so. God. Yeah

29:37

it was just very... I

29:39

don't know. It felt very like... It kind of

29:41

looked like an Illumination movie. Yeah kind

29:44

of... I don't know.

29:46

I don't want to be rude because it's just a trailer.

29:49

Right. It's a trailer and like Dragon Age

29:53

as it has been I think a

29:55

lot of people have have chomped

29:58

that flavor. Like I don't know. There's a

30:00

lot of room for a game like Dragon

30:02

Age tonally. So maybe try to distinguish the

30:04

time it says it. But at the same

30:07

time, there's, but the fact that there isn't

30:09

a lot of stuff out there, like Dragon

30:11

Age has a certain expectation of like fairly

30:13

hard fantasy in it. And that

30:15

was like far from the vibe. I'm just saying

30:17

there's a lot of that now and they probably

30:19

need to mix it. Well,

30:21

here's what I would say. I have no

30:23

connection to Dragon Age whatsoever. I've played none

30:26

of them. And even

30:28

though the writing of that trailer was like,

30:30

whatever fine. It was like a

30:32

very winky, silly, visually

30:34

speaking. I was like kind of intrigued by it

30:37

because it did feel different and like something unique

30:39

and like so I was

30:41

like, okay, I would check this out. And

30:43

I'm like and I think that's what they

30:45

were trying to do is make a trailer

30:47

that would be appealing to people that aren't

30:49

going to be drowning in Baldur's Gate lookalikes.

30:51

I'm not going to talk about Starfield shattered

30:53

space because. I

30:56

mean, I'd like for them to turn into a

30:58

good game. That would be cool. Yeah, if they work on it enough,

31:00

maybe they'll make it good. I continue

31:02

to be kind of in a perpetual state where I kind of

31:05

wish I was playing Fallout 76 a little bit. Like,

31:07

yeah, I don't know. It's like I kind of wish

31:09

that I was playing it. I feel that way a

31:11

lot about MMOs when they get advertised. Like I do

31:13

that with the Elden Ring too and they're like 10

31:16

years all of Tamriel's like, why am

31:18

I not playing Elden Ring all the

31:20

time online? Elder Scrolls, not Elden Ring.

31:22

That would be sick. Let's do that

31:24

too. Come on, guys. Someone

31:27

give us a hundred mill. Hey, if you

31:29

want to get into ESO, let's let's let's

31:31

strap in. Let's get wild. But it looks

31:34

so that is also

31:36

happening. They had a

31:38

new expansion. Star. Oh, well,

31:41

man, the name is Escape now. Skyline

31:43

Valley. Yeah,

31:45

that's for Fos. It's expanding. How

31:48

do you live there so you don't know this stuff?

31:52

No, I'm in the only state

31:54

that is completely encompassed by Appalachia.

31:56

So yeah, it's my backyard man.

31:59

I know a Camden parks in

32:01

the game like I live Claire

32:05

obscure this look kind of cool. I don't

32:08

know. It looks like a is it a

32:10

role-playing game? It looks like a turn-based RPG

32:13

But it's got really interesting like the camera

32:15

work that they're doing like during the battles

32:17

feels very kinetic. I look at me style

32:21

Hey There's a new perfect

32:23

dark game coming and it looks sick as

32:25

hell man That might have been surprise highlight

32:27

of the show for me that they're doing

32:29

a new perfect dark with like immersive sim

32:32

I mean we knew they were making a

32:34

new perfect dark, but we didn't know that

32:36

it would actually be kind of good I

32:39

don't know that I knew they were making

32:41

a new perfect dark Oh, yeah, it's been

32:43

I'm pretty far outside of the industry outside

32:45

of this show which let's be honest barely

32:47

counts. Yeah So

32:49

that was a wonderful delightful Delicious

32:52

surprise. I like the joy in the dark is

32:54

like our age Yeah,

32:57

that gives me like hope yeah, maybe

32:59

we're not dead like maybe yeah any

33:01

moment I could decide to go You

33:03

know like uncovering an alien

33:05

mystery. Yeah. Yeah, I thought that looked

33:07

really that was a Fantastic

33:11

trailer, I mean like in terms of showing

33:13

like already getting you excited and then adding

33:15

layers on like oh, whoa Oh, this looks

33:18

fun. I really hope that it's Legit

33:22

not like because it really is like a choice

33:24

cuts like and then you're gonna jump out the

33:26

window and fall off the balcony And there's a

33:28

guy under it you take his gun you kill

33:30

that guy. It's like I hope it's like that

33:32

looks fun Yeah, I don't know

33:34

what the like 30 second loop of that game is

33:36

right this great. Yes Russ. Yes,

33:38

exactly People were making illusions to like oh, it

33:40

kind of looks like deus ex But really based

33:42

on that trailer for all we know it's like

33:44

a super linear Shooter that happens

33:46

to like let you see through walls. We

33:48

don't know the parkour kind of felt kind

33:50

of mirrors edge or like yeah Definitely maybe

33:52

not me not quite mirrors edge dying light.

33:54

Maybe a little closer anyway Yeah,

33:57

it looked great Gears

33:59

of War The other. Oh, I guess so. I

34:03

think in the lead up to this, Chris Plant mentioned

34:05

the possibility of a new Gears of War game. I

34:08

know there are people that love Gears of War, and

34:10

I'm actually really happy for them. I

34:12

I'm actually more the possibility to

34:15

do a Gears of War game that is not a sequel

34:17

and like a and here's going

34:19

into this, like something touching on something that

34:21

has been kind of like alluded

34:24

to a lot. I think is a cool. I think

34:26

it's smart to start over. I think it's smart. It's

34:28

the only thing it got me kind of interested, which

34:30

I think is a huge

34:32

achievement. I think that's the exact thing they had in

34:35

Nail, though, Griff. I think that's right. I think they

34:37

had to say, I know a lot

34:39

of you don't care about Gears of War. It's been

34:41

a little bit. A lot of people found off. Let's

34:43

start over here. I

34:45

think it's a good I think it's the only thing I don't know if

34:47

it's a good thing. I think it's the only thing they can do. I

34:51

am worried because they're not fully starting

34:53

over. That's the only bummer for me

34:56

is it's not a reboot. They still

34:59

seem to think that they're going to do Gears of War six.

35:02

And this is the same characters. But

35:06

before Gears one, and I'm hoping that maybe

35:08

that they just have not committed to their

35:10

marketing message yet and that they're going

35:12

to come back and be like, actually, no, we truly are

35:15

starting over. This is not the

35:17

exact same Marcus Phoenix that

35:19

has already had five games worth

35:22

of story. We are doing a

35:24

like redo. No, I don't think

35:26

that's what I think this is better. Call Saul, basically.

35:28

Yes, correct. That's what I'm saying. It's not a

35:30

full start over. It's not a reboot. But that's

35:32

what you got to start it. It's at a

35:34

starting point. It's not a starting point, but I

35:37

wish it had been. I think what

35:39

one of the what of the rich fiction of Marcus

35:41

Phoenix? Are you hoping to leave behind that you think

35:43

is going to hold them back? All

35:45

of it. That's what I'm saying is like you could start

35:48

over from the beginning and then start to

35:50

do a new like God of War. I

35:52

guess God of War actually does connect.

35:54

So maybe maybe it works. Maybe they they

35:56

they find a way to like be able

35:58

to have all the terrible lore. of past

36:01

games fit into like this. But they don't

36:03

need to like, why like,

36:06

just start from like this is

36:08

starting from zero. I mean, it doesn't need to eventually

36:10

connect, but all you need to know is Marcus needs

36:12

to live and Dom needs to live and then you're

36:15

covered in terms of the game. Yes. But

36:17

what I'm saying is like, if we spend this game doing

36:19

The Last of Us, which is what it looks like they

36:21

want to do, and it is like the darkest, saddest game

36:23

possible, and then the next

36:26

experience is Gears of War 1. That's

36:29

a weird ass as a

36:31

collective story. No, they're not

36:33

leaving themselves a lot of daylight maybe for

36:35

like continuing this in a different direction. Yeah,

36:38

I don't think they will realize I get that

36:40

that makes no what the fucking different direction is

36:43

for that. Yeah, you need to be on a

36:45

different fucking planet and someone needs to have a

36:47

better day than they've been having. It really feels

36:49

like they just want The Last of Us, which

36:52

is maybe not a bad idea. You

36:54

keep saying Last of Us, but I think it's

36:56

still going to play like Gears of War. I

36:58

don't think it's going to be like that. I

37:01

think it will, but I think story-wise, it is

37:03

the day that after like a big war, I

37:05

guess there's like peace in this land and then

37:07

monsters start coming out of the ground and killing

37:09

everybody. And it's about them walking

37:11

through a world that still should look like

37:13

a normal-ish world that is now

37:15

being attacked by like people

37:18

destroying monsters. It's a tough needle to thread, but

37:20

I trust that Cliffy B is going to figure

37:23

it out. He was very

37:25

excited. I saw him on Twitter being like, oh, good

37:27

for him. They did it. That's got

37:29

to be killer actually to make something and see it

37:31

like kind of continue. It's very satisfying.

37:33

Can I ask you guys about Fable? Yeah,

37:36

it looks good. It looks real good. I

37:39

thought it was great. Yeah? Yeah.

37:42

Justin is looking at us. No, but you guys are. Okay, I don't

37:44

mean to be mean, but like, are

37:47

you guys suckers? That was all CG.

37:49

Like what do you mean? It looks great.

37:51

Oh yeah. So does Inside Out

37:53

2. What's your point, man? I don't... Here's

37:55

what I'm saying. Wow. My

37:58

senses, my Justin. instances are tingling about

38:01

fave. Oh no, I think it's a

38:03

mess. I think it's

38:05

a mess. Think about this guys. We have seen.

38:07

That is not a CG trailer. Let me just

38:09

be clear. Like that is not a pre-rendered trailer.

38:11

I'm not talking about pre-rendered. I'm talking about show

38:14

me what is fun in the game that is

38:16

not how good your face animations are because I

38:18

feel like that has been the main focus of

38:20

all. You want to see someone plant a tree

38:22

in the open world for them to return 20

38:24

years later in real time. And for a tree

38:26

to be. No, I tell you a single like

38:29

a good joke might be good or like

38:32

showing you what interacting with the world is

38:34

like. See this is why I'm harping on

38:36

this. Sure. Molyneux's whole

38:38

thing for the fable series

38:40

was over promising interactivity and

38:42

the amount of like we

38:45

all got these pitches at these various E3's who are

38:47

like all right then you're gonna jump onto the bar

38:50

and there's different kinds of cups you can kick one

38:52

cup at this guy and then you flip over the

38:54

antlers and you but no you hit a this one

38:56

your sword but like the that is

38:59

what I need. I want to know what

39:01

they're doing with this because like they haven't

39:03

shown anything about what will make this an

39:05

interesting game to play. Right. I don't

39:08

know anything about the experience of playing fable

39:10

and like there's lots of games like this

39:12

in this sort of like fantasy setting and

39:15

if they've pulled the sort of like humor.

39:17

I know it's still like

39:19

light hearted but it's not like humor in the same

39:21

way. Thank you my dear. I

39:23

thought the the original trailer not this

39:25

trailer but the original trailer with Richard

39:27

IO8 was pretty funny. I agree actually

39:29

and I was more encouraged by that

39:31

I guess what I was kind of

39:33

expecting is like a continuation of

39:36

that with like more of what you'll actually

39:38

be like what their thought

39:40

is like what do you know about the game

39:42

fable. What is the game? Yeah and

39:44

maybe this is my fault for filling in the

39:47

blanks but I basically just saw I put all

39:49

the trailers together I pictured that

39:51

initial trailer and then I saw this

39:53

trailer which had like actual gameplay in

39:55

it theoretically like walking around gameplay. Walking

39:57

around yeah. One second and then I

40:00

I folded in, I remember

40:03

playing Fable 3. And if

40:05

they can just do the Fable 3 gameplay

40:07

with these visuals and funny writing, I'm

40:10

into it. Like that's a game I want to

40:12

play. I'm assuming you mean Fable 2, but I

40:14

see what you're saying about. Whatever the- He accidentally

40:16

said the wrong one. Whatever the good Fable was.

40:18

Fable 2 was the good one. No, you know

40:20

what? I'm realizing in this conversation, I think I

40:22

have some inbuilt epigenetic

40:24

skepticism when I see Fable. I'm just

40:27

like, all right, Peter. Oh,

40:29

you say Peter's on mall this time? Okay,

40:31

I'll believe it when I see it. You're

40:33

going to start new Fable. It's

40:36

going to load up with a

40:38

video of Peter Mollidew being like,

40:40

gotcha, it's my game. And then

40:42

the only piece of interactivity is

40:44

digitally signing a contract that says

40:46

this game is not on rails,

40:49

followed by a game that is entirely

40:51

on rails. There may be folks at home

40:53

who are like, I don't know, disheartened

40:55

by this conversation. I cannot think of a

40:57

game franchise with which Justin has

41:00

more of a love-hate relationship. I have a

41:02

really strong feeling about Fable. Just tremendous expectations.

41:04

Like in Sky High, because when Fable came

41:06

out- I don't even say the expectations are

41:08

great. I'm really interested.

41:10

I'm super interested in it. And

41:12

I'm not saying that it

41:15

just to me, if

41:18

they had some really great thoughts

41:21

about what this game

41:23

is, like why it makes sense to

41:25

do this game, especially if maybe they've

41:27

only made car games until now, I

41:30

would really like to know what it is

41:32

that they're thinking. Because so far I have

41:34

no idea. I will say they've

41:36

only made car games in great action and open worlds,

41:38

but they have not proven that they know how to

41:40

write and get performances out of people. And they've done

41:42

that for me with these trailers. Okay, that's a really

41:44

good point, plant. That's actually a really good point. Because

41:46

that is the stuff that you don't know that they

41:48

can do necessarily. And they're

41:50

definitely, I really love- If it has

41:53

the patience to sit in moments like

41:58

have been in these trailers. where it's

42:01

not like full bore all

42:03

the time and like they're actually showing the

42:05

performances and that can be really fun. I

42:07

could be into it. Also, if you're supporting chickens, you gotta

42:10

make sure that that's in there. The chickens must fart. Yeah.

42:12

The chickens must fart. Snake? Snake! Yeah,

42:15

snake's back. Oh God, we really fucked up. We

42:17

should have just waited a little bit longer. We

42:20

could play- No kidding. We could play good snake

42:22

eater. Yeah, they're making a new

42:24

snake eater. I mean, it's not a new snake eater. I

42:26

guess it's just snake eater. Although interestingly, there's

42:28

a triangle instead of a three. I'm not

42:31

sure- It's a delta. Is it delta? Okay.

42:33

That's the full name of the game is

42:35

Metal Gear Solid Delta. Okay, cast

42:37

me. I'm gonna put a blame. I

42:39

think it's because they're redoing the

42:41

whole series Resident Evil style, but

42:44

they wanna go in chronological order.

42:46

Okay, and is delta the first letter in the

42:48

alphabet? I believe delta is three. Okay.

42:52

So it's like a way of conveying three without having-

42:54

It does have three points, so that does make sense.

42:57

Yeah, it looks sick. I'm sure it's from

42:59

a control standpoint more playable and

43:01

from a fun standpoint more playable. I actually like

43:04

snake eater for the record. I know everyone else

43:06

here hates it, but I do 100%

43:09

agree that the game would be dramatically better if

43:11

the controls were good. I'm very looking for, I

43:13

love, I don't dislike anything

43:15

in snake eater except playing it. So I'm

43:17

very excited about it. Yeah, same. Yeah, I

43:20

think this is a very promising opportunity. Okay,

43:22

you all, can I ask a couple of

43:24

things about

43:27

a couple of things that are on this list that I just wanna

43:30

know super quick if you guys had any quick thoughts, super quick. I

43:32

thought mixtape looked really cool. Yeah.

43:35

That was like, and they showed a lot of it. It

43:37

was like, I don't really know what it is. It

43:40

looks a little bit kind of like a life is

43:42

strange kind of a vibe, but there's definitely like a

43:45

nostalgia. They're going for some of that. Has

43:48

the game ever targeted us

43:50

and our demo more though?

43:53

Yeah, people actually- It's about fucking time, huh?

43:56

Finally, we're being catered to. Hey, and listen,

43:58

if you all think I'm gonna- I'll let

44:00

you go without telling me what you, if you're

44:02

excited to get that whip left door and

44:04

get out there with your best friend, Indiana

44:06

Jones. Hey, can I say, can I, it's

44:08

giving fucking the King Kong

44:10

movie tie-in game that's an Xbox 360

44:12

launch title. That's a devastating blow.

44:15

But that game slaps ass. I

44:17

am fucking stoked for the Indiana Jones game. I

44:19

think that looks so good. Who

44:21

is doing the sound-alike for Harrison Ford because

44:23

it's pretty fucking spectacular. It's working, man. It's

44:25

working. No, I thought that

44:28

looks so fucking good. No,

44:30

hey, listen, again, God

44:34

be with you all. I think that, I

44:36

do wanna say though, one complaint I have,

44:38

the last visual they have in the Indiana

44:40

Jones and the Great Circle trailer

44:43

is he's running from the boulder again. I

44:45

guess he got himself into another boulder-based scrape.

44:47

He's running from the boulder. So he runs

44:49

away from the boulder, and then it says

44:51

Indiana Jones is the Great Circle. And

44:54

it kind of makes you think like, is that

44:56

the Great Circle? It's just the boulder again? The

44:58

boulder. That's the Great Circle? For

45:00

the record, it is Troy Baker doing the

45:03

voice of Harrison Ford. Oh my goodness. Wow.

45:05

Wow. What a talent. That dude has it.

45:07

He's got a big career ahead of him.

45:09

Last one, did you all think Flint Lott looked

45:11

cool? They

45:13

described it in the trailer as a

45:15

souls light, which I didn't know we

45:17

were doing, like in marketing materials. I

45:21

don't remember. Look at it real quick. Just look at

45:24

it. I think it looks. Yeah, can

45:26

you describe the aesthetic? So

45:28

there is another game coming out

45:31

like this that is similar. It

45:34

feels like sort of a, what would

45:36

you say? Revolutionary war

45:39

era fantasy kind of vibe? Is

45:41

that fair? It's

45:43

very much like... Kind

45:46

of looks French Revolution. No, that's good. Yeah.

45:51

I don't know. I just thought it looked kind of neat. If

45:53

you guys didn't have anything to say about it. The thing about

45:55

all of the, whenever there's like a souls like, you

45:57

really can't know until you've played it. It's 100.

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