Episode Transcript
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0:00
So we've been using video for the
0:02
show for I guess
0:04
like two months now, right? It's been about two months since
0:06
we've used video recording. I
0:09
am just kind of curious when you
0:11
and Plant are going to give us
0:14
a camera angle that doesn't
0:16
look like you're sending us ransom
0:19
instructions. It's just that you
0:21
guys, right now I'm looking at
0:23
Chris Plant. The angle
0:25
is like from the floor up to his
0:27
face. He's mostly covered in
0:29
shadow. He looks like a fucking noir villain.
0:31
And it's like, how much do you want
0:34
to get my daughter back? Because it's demented
0:36
and Russ, you're not much
0:38
better. It's just guys, this isn't
0:40
how people look at each other. And it's,
0:42
you know that and it's really upset. Griffin
0:45
and I are over here giving you dead
0:47
on eye level. Perfect. Rule of thirds. It's
0:50
fucking gorgeous. And you guys are looking down
0:52
at me and just like we're a couple
0:54
little bugs. We didn't catch you with a
0:56
surprise zoom guys. This is the angle you
0:58
get when you forgot a meeting and you're
1:00
taking it in your kid's bedroom while they
1:02
get dressed. Okay. I
1:04
will say from a consistently standpoint, it's
1:07
very good because Griffin never gives eye
1:09
contact on these zooms. It's always off
1:11
to the side. Yeah. It's very consistent.
1:13
Well, I think Griffin's camera is not
1:16
where we are. That's true. That could be
1:18
something that could be adjusted too. If, if,
1:20
you know what, that doesn't bother me as
1:22
much as you telling me, I need, you
1:24
need $10 million. You're going to detonate the
1:26
bombs. I fucking Russ
1:29
is like, bring me Jordan McLean is
1:31
like, he's 80 years old. Are you
1:33
sure? Bring me John McLean. I
1:35
just want to thank Justin for
1:37
giving me such great advice. It
1:40
is great to get style advice
1:42
from the man with two Funko
1:44
pops hanging right over his shoulder.
1:46
Oh, and they're inboxed though. Cause
1:49
he's maintaining the value. I
1:51
have two mint box Frasier's and a
1:54
wear to Pandora t-shirt. Let's do it.
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scpalmettoporch.com. the
12:00
ramp up to start a game and the ramp up
12:02
to stop a game is slow
12:04
for me and I'd rather, I think
12:06
it's more likely that I would play
12:08
it all together than I would if
12:11
I stopped and started it. And
12:13
also every time you erase a
12:15
deleted game from your hard drive, all of
12:17
the characters inside of it die for real.
12:19
They do. As someone who
12:22
has been saying that I'm gonna go
12:24
back and play the DLC for Control
12:27
for several years, I respect
12:29
your position, Rump. Yeah. I
12:31
should have played that. It's great that you didn't
12:33
because talk about something that's much worse than the
12:35
core game. You dodged a bullet on that one.
12:38
Oh, is it bad? Yeah, it was bad. Oh
12:40
no. There is one trailer
12:42
that I wanna make sure everyone's,
12:44
it was bad. There is one
12:46
trailer that I wanna make sure everyone saw
12:49
as part of Jeff Keighley's Summer Game Fest
12:51
and it is the trailer for Killer Bean.
12:54
Yeah, that was interesting. No,
12:56
I didn't catch that one. You wanna just pull
12:58
it up real quick, Griff? Killer Bean? Yeah, you
13:00
should watch it. Yeah, watch the first 10 seconds
13:02
of it. I mean, if it doesn't have fucking
13:04
Mr. Bean in it, I'm gonna be pretty disappointed.
13:06
It does aim at Mr. Bean. Sorry, can we
13:08
just- Spiritually? While he's looking for
13:10
that, can you all clue me into the,
13:13
it seemed really, what
13:16
is the problem with the Night Springs thing?
13:18
I haven't played it. It seemed very like,
13:20
the way you guys addressed it, it seemed
13:22
like it was like common knowledge that it
13:24
was like bad. Night Springs DLC for Alan
13:26
Wake 2, who knows? Neither of us have
13:28
played it. The DLC for- I read some
13:31
very brief comments. Oh, the
13:33
controlled DLC, yes. I heard that
13:35
that was not great. Thank you for clarifying that. I
13:38
was disappointed for a second. Yeah,
13:40
this looks pretty fucking lit, guys. Yeah, bud,
13:42
it looks good. Yeah, Killer Bean looks pretty
13:44
good. Listen, what's interesting, the
13:46
only problem with Killer Bean, right, was I spent
13:49
that entire trailer thinking it was a chicken nugget
13:51
and I was getting so jazzed about playing the
13:53
chicken nugget. Explain what happens in this from the
13:55
people who are listening who have not seen it.
13:57
I mean, it kind of looks like just cause
13:59
a little- but you're a huge bean, like an
14:02
absolute unit of a bean. And
14:05
you're doing a lot of jump flips with guns
14:07
and stuff. There's gun food
14:09
in there. There's bullet time, all
14:11
the stuff your body craves, all
14:14
the gamer vitamins your body needs.
14:17
I think that this show was
14:19
great. I think that there's a
14:22
lot of weird double A size
14:24
stuff, which I am
14:26
all about. See,
14:28
it's a weird thing when you are
14:30
sort of coming on the heels of
14:32
E3 or like the heir apparent to
14:34
the E3 throne and to not
14:36
have like really a single
14:39
huge, oh shit blockbuster
14:42
like announcement. But I don't know, there
14:44
were a lot of games in this
14:46
thing that I thought, I guess
14:48
you didn't watch it from beginning to
14:50
end. That is inadvisable.
14:53
The hit to miss ratio. So
14:55
yes, so I would say that
14:58
trailers were released during this week and some
15:00
of them appeared during this. And that is
15:02
nice, I am happy. Summer
15:05
Game Fest as a product, as
15:07
a like gauntlet from hell of
15:10
marketing. Do you mean this specific
15:12
to our show or the event? I mean
15:14
the idea of like tuning in to watch
15:16
a big event that is supposed to be
15:18
comparable to the game awards. Right
15:20
now it needs a
15:22
big rethink. And the
15:25
reason why it needs a rethink is
15:27
because people pay to show their stuff
15:29
in it. And it is
15:31
increasingly unclear when we
15:33
are getting something that is just cool
15:35
and exciting and quote part of a
15:37
show and curated and when we are
15:40
getting 10, 15 minutes straight of
15:43
some of the biggest garbage
15:45
you've ever seen. When I say
15:47
garbage, I'm not even talking about games. I'm talking
15:49
like. The trailers themselves. Here's
15:52
a commercial for a gamer TV
15:54
followed by a commercial for like
15:57
other weird hardware followed by
15:59
three. straight commercials for mobile
16:01
games. Like it just, it
16:03
doesn't, it doesn't gel as
16:05
a curated experience. Yes. And I think
16:07
that's the big problem. A hundred percent.
16:10
If you're creates a bad vibe and
16:12
I actually think it undermines a lot
16:14
of the good things that are in
16:16
here. I think it's telling that once
16:18
they switched to a day of the
16:21
devs right afterwards, it's one,
16:23
I think those games look really promising,
16:25
but two, they are curated. The people
16:27
who are deciding what goes
16:30
there have decided these are
16:32
things that we want to champion and we want
16:34
to celebrate versus just
16:37
if you pay enough money, you get to be
16:39
in the show. There is something sort of personal
16:41
ads about it. There
16:43
is something kind of like crazeless
16:45
space. And I think that being
16:47
said, I think if Kojima showed up to Jeff's house
16:49
and was like, here's a new trailer for Death Stranding
16:52
2, he would run it for free. He
16:54
would run for free. But unfortunately it would
16:57
be surrounded by all these other things. And
17:00
I think the challenge with where the industry is
17:02
right now, the big
17:04
studios making the games are
17:07
financially in trouble. Uh,
17:09
the indie games, which would eventually go into day
17:11
of the devs don't have the cash. So
17:14
what ends up happening with Summer Games
17:16
Fest is you get ads for the
17:18
things that happen to have cash right
17:20
now in the industry. What that is
17:22
is like random VR, random
17:25
mobile. 4v4 hero
17:27
based shooters. Yes. Wherever can I attract
17:29
VC money three years ago and you
17:32
just get a ton of it. And
17:35
it makes for a really
17:37
underwhelming experience. Um, but it probably
17:39
made people involved a lot of
17:41
money. Well, it's just, I
17:44
want, I'm like, I'm in your target demo. Like
17:46
I want to see new
17:48
stuff. I just think that I
17:51
don't even have a problem with the, the like
17:54
pay to play model. I just feel like
17:57
you've got to be offering people
17:59
something. of value that isn't a
18:01
four minute long commercial for like
18:07
Valorant on console or metaphor refuntazio or like
18:09
hey fuck off that was the highlight of
18:11
the whole show for me man that was
18:14
I was baiting no you're like I love
18:16
Tim Robinson right I genuinely think dude's a
18:18
genius I don't understand
18:20
why there's just 10 minutes of him it wasn't
18:23
even a skit or anything funny there's two
18:25
minutes of Tim Robinson I mean
18:28
just I guarantee they turn a camera on him
18:30
and they're like be funny for two minutes and
18:33
he's like okay I guess like I'll try
18:35
but is anything gonna happen that's funny nope
18:37
it's just you doing your like thing just
18:39
do your thing Tim for two minutes and
18:41
I'll show it to everybody I want to
18:43
watch and see this stuff like I'm a
18:45
sucker I'll watch all the new commercials but
18:47
you at least have to have enough respect
18:49
for my time that we're not gonna sit
18:51
and ruminate in like 10 minute
18:54
long chunks of yeah
18:56
fucking Ken Jeong in a chicken
18:58
suit because mobile game spins are
19:00
wild like stop well it's
19:02
a weird thing we're like the
19:06
rules actually help when I think
19:08
like old FTC rules and things
19:10
like make it clear when commercials
19:12
are happening right they actually are
19:15
good for the product too
19:17
you know in this like
19:19
blurring the lines this to the point of
19:21
obscenity it actually
19:23
makes just the overall product worse and I
19:26
get why like companies would be like I
19:28
won't I want it to be unclear if
19:30
my thing is a paid for commercial or
19:32
one of the cool selected things I get
19:34
it but it does make
19:36
for an overall less compelling product
19:38
and again if I were Kojima
19:41
and I can't even say that
19:43
was true if I were somebody who had like this great
19:45
game that I was excited to show it would
19:47
really watching that I'd be like I
19:49
don't I would not want
19:52
my game to be revealed during that I would
19:54
love to try to be revealed during the Xbox
19:56
thing or something else right now while it's going
19:58
to be surrounded by other good Good stuff. Yeah,
20:00
sure. Unless you were first. I think if you were
20:02
first. Unless, yeah, if you were first. Sure, yeah. I
20:06
think a big part of the problem too
20:08
is that there is no cogent narrative. And
20:10
I think that if you think about an Xbox show
20:12
or PlayStation show or any of those E3s that we're
20:14
used to seeing, even if
20:17
it's, I mean, it's all corporate nonsense, right?
20:19
But like almost always there is
20:21
like a narrative theme that they have
20:23
tied it to, right? There's a thought
20:26
line through the show, right? It's here's
20:28
some new experiences we're creating. Here's
20:31
the part where we talk about FIFA and you
20:33
know we gotta do it. Or I guess in
20:35
this case, FC 2025 or whatever. But
20:38
like there's some parts that we gotta
20:40
do, but there's like a thread. There's like, here's
20:42
what we're doing at Microsoft. I guess I've sat
20:45
through 60 fucking E3 press conferences and couldn't tell
20:47
you a single thread. But as an audience, when
20:49
you're watching something, you need
20:51
a bit of a gimmick or a trick to
20:54
trick you into making you feel like you're not
20:56
watching two straight hours of commercials. Right, and that's
20:58
why I think Devolver does that like perfectly, but
21:00
they also only do it for like 15 minutes
21:02
at a time. I actually feel
21:04
kind of the opposite where it's like, if you
21:06
watch the Microsoft press conference, the through line is
21:08
these are all games I'm gonna play on my
21:11
Xbox or my PC. There's like,
21:14
there's gonna be reveals. There's gonna be some
21:16
trailers for the new DLC for this big
21:18
game that came out this year. That's kind
21:20
of boring with a Jeff show. It's
21:24
a fucking crab bag every time. You're
21:26
playing Yahtzee basically. You're playing Yahtzee and
21:28
sometimes you get Ken Jeong in
21:30
a chicken costume who has
21:33
been paid $35 million to
21:35
talk about a mobile MOBA.
21:38
And then sometimes you get something cool in there too.
21:41
It's a fun little mix. The
21:43
show should be an hour for
21:46
starters. It shouldn't be two hours. It's
21:48
painful to watch. And it
21:50
should be new
21:52
big games that people paid money to
21:54
put in that some people will care
21:56
about. And then some smaller things
21:59
that are just being. elevated because it's
22:01
of value to the indie
22:03
and also to the consumer. Like here's something that
22:05
if you hadn't tuned in for this, you would
22:07
have never known existed. That kind of
22:09
vibe, like there's some of that within, right? It's all
22:11
the components for this thing to work are in it.
22:14
They just need to cut out a lot
22:16
of the growth. That ain't gonna pay Jeff's health insurance.
22:18
Yeah, no. Did you guys watch it live? I get
22:20
it. Yeah. See
22:23
that's unthinkable to me. I skipped around. I like
22:25
having it on. I mean, I'm not like watching
22:27
it, you know, but like when you're driving and
22:29
you just need something to watch, you know, if
22:33
you have fucking died in a car
22:35
accident and got to the pearly gates
22:37
and fucking St. Peter was like, how'd
22:40
you go? You're like, well, well, Jeff
22:42
had it metaphorically. Fantasia's looking good.
22:45
I just think the cops walking up on the car
22:47
crash and killer bean is just playing on his eye.
22:50
Hey, Lieutenant
22:53
Carlson, tell me if I'm wrong, but this doesn't
22:55
look like a chicken nugget, right? Is this a
22:57
chicken nugget? Sid,
22:59
poor Sid Myers. Poor
23:02
Sid Myers. I
23:05
don't mean that, I mean, these games are mega
23:07
successful, but it is like in the context of
23:09
the show to just have Sid
23:11
Myers pop up like, yeah, I'm still at
23:13
it. I'm in this gray cable net sweater
23:15
and I'm still making tiny tanks. Yeah, it's
23:18
my thing, baby. Still on
23:20
my fit. Griffin sort of alluded to
23:22
it, but I do want to talk about the, do
23:27
we want to talk about this now or
23:29
should we save it for B segment? I
23:31
want to talk about Microsoft and Ubisoft. Yeah,
23:33
man, that's obviously the much bigger, much sort
23:35
of wilder shit happened in those two shows.
23:37
I'm sure you don't want to spend a little
23:39
bit more time on Street Fighter 6 Fatal Fury, are
23:42
you guys excited about that? We like Street Fighter
23:44
6 around these parts. Is that new? I
23:47
mean, they're just adding Fatal Fury characters to Street Fighter
23:50
6, right? That's sick, don't you guys like that? I
23:52
don't know. I don't know. I love
23:54
me a Terry. I don't know what anybody likes it, I
23:56
don't know. It's weird, there was a
23:58
Mighty Morphin Power Rangers, that was cool. That
24:00
does look very good. Oh, that's cool. I'm into
24:02
that. I will say the two games before we,
24:04
we'll take a quick break in a second and
24:06
jump into the big shows. But the two games
24:08
that jumped out for Devolver, there's a
24:10
game called Tenjutsu, which is made by
24:12
one of the designers of Dead Cells
24:14
that looks fucking sick. It's like a
24:16
top-down roguelike with meta progression stuff. And
24:20
they're also making a game called Angerfoot,
24:22
where you kick people
24:24
and the shoes have different classes
24:26
of perks and things. Both
24:28
of those games look fucking sick. The Devolver
24:31
press conference, if you've never seen one, every
24:34
single year is fascinating. And this year,
24:36
they basically made an episode of Mindhunter
24:40
but with a mix of new
24:42
video games thrown in. Yeah.
24:44
Really fucking incredible. That's a
24:47
hit. OK, we've got big
24:49
announcements actually happening in the second half
24:51
of the show. So
24:53
I guess come right back. This
24:58
episode of The Besties is sponsored by
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That's incogni.com/besties and
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use the code
26:06
besties. We
26:11
made the same mistake, you
26:14
know, just like Summer Game Fest. We
26:16
started with the cruft
26:18
and now people have suffered
26:21
for 25 minutes and they're like, oh,
26:24
now you're waking up, now you're
26:26
ready. Now you want to tell
26:28
me about Doomguy? Going back to
26:30
the middle ages and punching demons
26:32
in the throat. Man. Yeah,
26:34
we do. I was,
26:36
hmm, I was
26:39
ready to like spitefully not
26:42
enjoy the Microsoft press conference. And
26:46
it is honestly still kind of hard
26:48
to get stoked for any games coming
26:51
out of Microsoft when like the
26:54
possibility exists that they could do great and
26:56
then the studio still gets fucking shut down.
26:58
It's hard not to be still extremely kind
27:00
of upset about that, but
27:03
hot fucking damn, this is one of
27:05
the, I think like in
27:07
terms of content, like one
27:09
of the better press conferences they've like done
27:12
in recent history. Yeah, and also in terms
27:14
of the games, we can all remind ourselves
27:16
as listeners, people made
27:18
these games too. Right, exactly. And those
27:21
people are super excited that their games
27:23
are coming out and finally being shown
27:25
to the world. So like if you
27:27
need that comfort, you don't have to
27:29
like Microsoft to like that the
27:32
team who's making the new Dragon Age is really
27:34
excited to have you play that game. Yeah, exactly.
27:36
All right, listen guys, I'm gonna go through the
27:38
entire Microsoft list. You tell me when you wanna
27:40
stop to talk about stuff. Doom. Okay.
27:43
You got a shield that you can throw, thank
27:46
God. More games you can throw
27:48
shit and then shit comes back to you, please.
27:50
It's basically Connecticut Yankee and King Arthur's Court, but
27:52
for Doom. But does it look like they changed
27:54
the game quite a bit? Because in the
27:56
trailer, there is lots of these like
27:59
massive mobs. characters that you're
28:01
blasting through. I don't know like what's... I'm
28:03
curious how it feels if it is kind
28:05
of a change from previous dudes. I mean
28:07
there's pretty sure that you've fought a lot
28:09
of guys in previous dudes. You would fight
28:11
a lot but I felt like it was
28:13
a lot of like zipping between one person
28:15
to the next not like oh I fire
28:17
a hand pistol that kills 20 dudes
28:19
at once. I am glad that this is
28:22
announced I will say because I have
28:25
known about it for six months because Travis
28:27
got a voiceover audition for it. It's
28:31
been really hard to remember not to talk
28:33
about it. Travis is Doomguy. He's
28:35
Doomguy. He is Doomguy. Did
28:39
he also play the Cacodemon or not so much?
28:41
State of Decay. Three never really got into those.
28:43
I think we'll enjoy them though still
28:45
making them. I think that
28:47
Dragon Age looks terrible.
28:51
No interest at all for me.
28:53
The tone of that trailer was not
28:56
what I wanted from it. It's
28:58
very sassy. People who
29:00
saw it at the
29:02
actual play days seemed to really
29:04
enjoy it. Like the
29:06
game? Saw the game? Yes. It's possible
29:08
that it's just not
29:11
a great trailer but it was just very...
29:16
I don't know. The art style is not working
29:18
for me. I was thinking it was going to
29:20
be... Oh I always get
29:22
this confused. Not Darkstalkers. What's the other one
29:24
that's kind of like that where you're playing
29:26
as war and the horsemen and... Oh Deathstalk?
29:31
Darkciders. Is that right? Sure. I think
29:34
so. Yeah I think so. God. Yeah
29:37
it was just very... I
29:39
don't know. It felt very like... It kind of
29:41
looked like an Illumination movie. Yeah kind
29:44
of... I don't know.
29:46
I don't want to be rude because it's just a trailer.
29:49
Right. It's a trailer and like Dragon Age
29:53
as it has been I think a
29:55
lot of people have have chomped
29:58
that flavor. Like I don't know. There's a
30:00
lot of room for a game like Dragon
30:02
Age tonally. So maybe try to distinguish the
30:04
time it says it. But at the same
30:07
time, there's, but the fact that there isn't
30:09
a lot of stuff out there, like Dragon
30:11
Age has a certain expectation of like fairly
30:13
hard fantasy in it. And that
30:15
was like far from the vibe. I'm just saying
30:17
there's a lot of that now and they probably
30:19
need to mix it. Well,
30:21
here's what I would say. I have no
30:23
connection to Dragon Age whatsoever. I've played none
30:26
of them. And even
30:28
though the writing of that trailer was like,
30:30
whatever fine. It was like a
30:32
very winky, silly, visually
30:34
speaking. I was like kind of intrigued by it
30:37
because it did feel different and like something unique
30:39
and like so I was
30:41
like, okay, I would check this out. And
30:43
I'm like and I think that's what they
30:45
were trying to do is make a trailer
30:47
that would be appealing to people that aren't
30:49
going to be drowning in Baldur's Gate lookalikes.
30:51
I'm not going to talk about Starfield shattered
30:53
space because. I
30:56
mean, I'd like for them to turn into a
30:58
good game. That would be cool. Yeah, if they work on it enough,
31:00
maybe they'll make it good. I continue
31:02
to be kind of in a perpetual state where I kind of
31:05
wish I was playing Fallout 76 a little bit. Like,
31:07
yeah, I don't know. It's like I kind of wish
31:09
that I was playing it. I feel that way a
31:11
lot about MMOs when they get advertised. Like I do
31:13
that with the Elden Ring too and they're like 10
31:16
years all of Tamriel's like, why am
31:18
I not playing Elden Ring all the
31:20
time online? Elder Scrolls, not Elden Ring.
31:22
That would be sick. Let's do that
31:24
too. Come on, guys. Someone
31:27
give us a hundred mill. Hey, if you
31:29
want to get into ESO, let's let's let's
31:31
strap in. Let's get wild. But it looks
31:34
so that is also
31:36
happening. They had a
31:38
new expansion. Star. Oh, well,
31:41
man, the name is Escape now. Skyline
31:43
Valley. Yeah,
31:45
that's for Fos. It's expanding. How
31:48
do you live there so you don't know this stuff?
31:52
No, I'm in the only state
31:54
that is completely encompassed by Appalachia.
31:56
So yeah, it's my backyard man.
31:59
I know a Camden parks in
32:01
the game like I live Claire
32:05
obscure this look kind of cool. I don't
32:08
know. It looks like a is it a
32:10
role-playing game? It looks like a turn-based RPG
32:13
But it's got really interesting like the camera
32:15
work that they're doing like during the battles
32:17
feels very kinetic. I look at me style
32:21
Hey There's a new perfect
32:23
dark game coming and it looks sick as
32:25
hell man That might have been surprise highlight
32:27
of the show for me that they're doing
32:29
a new perfect dark with like immersive sim
32:32
I mean we knew they were making a
32:34
new perfect dark, but we didn't know that
32:36
it would actually be kind of good I
32:39
don't know that I knew they were making
32:41
a new perfect dark Oh, yeah, it's been
32:43
I'm pretty far outside of the industry outside
32:45
of this show which let's be honest barely
32:47
counts. Yeah So
32:49
that was a wonderful delightful Delicious
32:52
surprise. I like the joy in the dark is
32:54
like our age Yeah,
32:57
that gives me like hope yeah, maybe
32:59
we're not dead like maybe yeah any
33:01
moment I could decide to go You
33:03
know like uncovering an alien
33:05
mystery. Yeah. Yeah, I thought that looked
33:07
really that was a Fantastic
33:11
trailer, I mean like in terms of showing
33:13
like already getting you excited and then adding
33:15
layers on like oh, whoa Oh, this looks
33:18
fun. I really hope that it's Legit
33:22
not like because it really is like a choice
33:24
cuts like and then you're gonna jump out the
33:26
window and fall off the balcony And there's a
33:28
guy under it you take his gun you kill
33:30
that guy. It's like I hope it's like that
33:32
looks fun Yeah, I don't know
33:34
what the like 30 second loop of that game is
33:36
right this great. Yes Russ. Yes,
33:38
exactly People were making illusions to like oh, it
33:40
kind of looks like deus ex But really based
33:42
on that trailer for all we know it's like
33:44
a super linear Shooter that happens
33:46
to like let you see through walls. We
33:48
don't know the parkour kind of felt kind
33:50
of mirrors edge or like yeah Definitely maybe
33:52
not me not quite mirrors edge dying light.
33:54
Maybe a little closer anyway Yeah,
33:57
it looked great Gears
33:59
of War The other. Oh, I guess so. I
34:03
think in the lead up to this, Chris Plant mentioned
34:05
the possibility of a new Gears of War game. I
34:08
know there are people that love Gears of War, and
34:10
I'm actually really happy for them. I
34:12
I'm actually more the possibility to
34:15
do a Gears of War game that is not a sequel
34:17
and like a and here's going
34:19
into this, like something touching on something that
34:21
has been kind of like alluded
34:24
to a lot. I think is a cool. I think
34:26
it's smart to start over. I think it's smart. It's
34:28
the only thing it got me kind of interested, which
34:30
I think is a huge
34:32
achievement. I think that's the exact thing they had in
34:35
Nail, though, Griff. I think that's right. I think they
34:37
had to say, I know a lot
34:39
of you don't care about Gears of War. It's been
34:41
a little bit. A lot of people found off. Let's
34:43
start over here. I
34:45
think it's a good I think it's the only thing I don't know if
34:47
it's a good thing. I think it's the only thing they can do. I
34:51
am worried because they're not fully starting
34:53
over. That's the only bummer for me
34:56
is it's not a reboot. They still
34:59
seem to think that they're going to do Gears of War six.
35:02
And this is the same characters. But
35:06
before Gears one, and I'm hoping that maybe
35:08
that they just have not committed to their
35:10
marketing message yet and that they're going
35:12
to come back and be like, actually, no, we truly are
35:15
starting over. This is not the
35:17
exact same Marcus Phoenix that
35:19
has already had five games worth
35:22
of story. We are doing a
35:24
like redo. No, I don't think
35:26
that's what I think this is better. Call Saul, basically.
35:28
Yes, correct. That's what I'm saying. It's not a
35:30
full start over. It's not a reboot. But that's
35:32
what you got to start it. It's at a
35:34
starting point. It's not a starting point, but I
35:37
wish it had been. I think what
35:39
one of the what of the rich fiction of Marcus
35:41
Phoenix? Are you hoping to leave behind that you think
35:43
is going to hold them back? All
35:45
of it. That's what I'm saying is like you could start
35:48
over from the beginning and then start to
35:50
do a new like God of War. I
35:52
guess God of War actually does connect.
35:54
So maybe maybe it works. Maybe they they
35:56
they find a way to like be able
35:58
to have all the terrible lore. of past
36:01
games fit into like this. But they don't
36:03
need to like, why like,
36:06
just start from like this is
36:08
starting from zero. I mean, it doesn't need to eventually
36:10
connect, but all you need to know is Marcus needs
36:12
to live and Dom needs to live and then you're
36:15
covered in terms of the game. Yes. But
36:17
what I'm saying is like, if we spend this game doing
36:19
The Last of Us, which is what it looks like they
36:21
want to do, and it is like the darkest, saddest game
36:23
possible, and then the next
36:26
experience is Gears of War 1. That's
36:29
a weird ass as a
36:31
collective story. No, they're not
36:33
leaving themselves a lot of daylight maybe for
36:35
like continuing this in a different direction. Yeah,
36:38
I don't think they will realize I get that
36:40
that makes no what the fucking different direction is
36:43
for that. Yeah, you need to be on a
36:45
different fucking planet and someone needs to have a
36:47
better day than they've been having. It really feels
36:49
like they just want The Last of Us, which
36:52
is maybe not a bad idea. You
36:54
keep saying Last of Us, but I think it's
36:56
still going to play like Gears of War. I
36:58
don't think it's going to be like that. I
37:01
think it will, but I think story-wise, it is
37:03
the day that after like a big war, I
37:05
guess there's like peace in this land and then
37:07
monsters start coming out of the ground and killing
37:09
everybody. And it's about them walking
37:11
through a world that still should look like
37:13
a normal-ish world that is now
37:15
being attacked by like people
37:18
destroying monsters. It's a tough needle to thread, but
37:20
I trust that Cliffy B is going to figure
37:23
it out. He was very
37:25
excited. I saw him on Twitter being like, oh, good
37:27
for him. They did it. That's got
37:29
to be killer actually to make something and see it
37:31
like kind of continue. It's very satisfying.
37:33
Can I ask you guys about Fable? Yeah,
37:36
it looks good. It looks real good. I
37:39
thought it was great. Yeah? Yeah.
37:42
Justin is looking at us. No, but you guys are. Okay, I don't
37:44
mean to be mean, but like, are
37:47
you guys suckers? That was all CG.
37:49
Like what do you mean? It looks great.
37:51
Oh yeah. So does Inside Out
37:53
2. What's your point, man? I don't... Here's
37:55
what I'm saying. Wow. My
37:58
senses, my Justin. instances are tingling about
38:01
fave. Oh no, I think it's a
38:03
mess. I think it's
38:05
a mess. Think about this guys. We have seen.
38:07
That is not a CG trailer. Let me just
38:09
be clear. Like that is not a pre-rendered trailer.
38:11
I'm not talking about pre-rendered. I'm talking about show
38:14
me what is fun in the game that is
38:16
not how good your face animations are because I
38:18
feel like that has been the main focus of
38:20
all. You want to see someone plant a tree
38:22
in the open world for them to return 20
38:24
years later in real time. And for a tree
38:26
to be. No, I tell you a single like
38:29
a good joke might be good or like
38:32
showing you what interacting with the world is
38:34
like. See this is why I'm harping on
38:36
this. Sure. Molyneux's whole
38:38
thing for the fable series
38:40
was over promising interactivity and
38:42
the amount of like we
38:45
all got these pitches at these various E3's who are
38:47
like all right then you're gonna jump onto the bar
38:50
and there's different kinds of cups you can kick one
38:52
cup at this guy and then you flip over the
38:54
antlers and you but no you hit a this one
38:56
your sword but like the that is
38:59
what I need. I want to know what
39:01
they're doing with this because like they haven't
39:03
shown anything about what will make this an
39:05
interesting game to play. Right. I don't
39:08
know anything about the experience of playing fable
39:10
and like there's lots of games like this
39:12
in this sort of like fantasy setting and
39:15
if they've pulled the sort of like humor.
39:17
I know it's still like
39:19
light hearted but it's not like humor in the same
39:21
way. Thank you my dear. I
39:23
thought the the original trailer not this
39:25
trailer but the original trailer with Richard
39:27
IO8 was pretty funny. I agree actually
39:29
and I was more encouraged by that
39:31
I guess what I was kind of
39:33
expecting is like a continuation of
39:36
that with like more of what you'll actually
39:38
be like what their thought
39:40
is like what do you know about the game
39:42
fable. What is the game? Yeah and
39:44
maybe this is my fault for filling in the
39:47
blanks but I basically just saw I put all
39:49
the trailers together I pictured that
39:51
initial trailer and then I saw this
39:53
trailer which had like actual gameplay in
39:55
it theoretically like walking around gameplay. Walking
39:57
around yeah. One second and then I
40:00
I folded in, I remember
40:03
playing Fable 3. And if
40:05
they can just do the Fable 3 gameplay
40:07
with these visuals and funny writing, I'm
40:10
into it. Like that's a game I want to
40:12
play. I'm assuming you mean Fable 2, but I
40:14
see what you're saying about. Whatever the- He accidentally
40:16
said the wrong one. Whatever the good Fable was.
40:18
Fable 2 was the good one. No, you know
40:20
what? I'm realizing in this conversation, I think I
40:22
have some inbuilt epigenetic
40:24
skepticism when I see Fable. I'm just
40:27
like, all right, Peter. Oh,
40:29
you say Peter's on mall this time? Okay,
40:31
I'll believe it when I see it. You're
40:33
going to start new Fable. It's
40:36
going to load up with a
40:38
video of Peter Mollidew being like,
40:40
gotcha, it's my game. And then
40:42
the only piece of interactivity is
40:44
digitally signing a contract that says
40:46
this game is not on rails,
40:49
followed by a game that is entirely
40:51
on rails. There may be folks at home
40:53
who are like, I don't know, disheartened
40:55
by this conversation. I cannot think of a
40:57
game franchise with which Justin has
41:00
more of a love-hate relationship. I have a
41:02
really strong feeling about Fable. Just tremendous expectations.
41:04
Like in Sky High, because when Fable came
41:06
out- I don't even say the expectations are
41:08
great. I'm really interested.
41:10
I'm super interested in it. And
41:12
I'm not saying that it
41:15
just to me, if
41:18
they had some really great thoughts
41:21
about what this game
41:23
is, like why it makes sense to
41:25
do this game, especially if maybe they've
41:27
only made car games until now, I
41:30
would really like to know what it is
41:32
that they're thinking. Because so far I have
41:34
no idea. I will say they've
41:36
only made car games in great action and open worlds,
41:38
but they have not proven that they know how to
41:40
write and get performances out of people. And they've done
41:42
that for me with these trailers. Okay, that's a really
41:44
good point, plant. That's actually a really good point. Because
41:46
that is the stuff that you don't know that they
41:48
can do necessarily. And they're
41:50
definitely, I really love- If it has
41:53
the patience to sit in moments like
41:58
have been in these trailers. where it's
42:01
not like full bore all
42:03
the time and like they're actually showing the
42:05
performances and that can be really fun. I
42:07
could be into it. Also, if you're supporting chickens, you gotta
42:10
make sure that that's in there. The chickens must fart. Yeah.
42:12
The chickens must fart. Snake? Snake! Yeah,
42:15
snake's back. Oh God, we really fucked up. We
42:17
should have just waited a little bit longer. We
42:20
could play- No kidding. We could play good snake
42:22
eater. Yeah, they're making a new
42:24
snake eater. I mean, it's not a new snake eater. I
42:26
guess it's just snake eater. Although interestingly, there's
42:28
a triangle instead of a three. I'm not
42:31
sure- It's a delta. Is it delta? Okay.
42:33
That's the full name of the game is
42:35
Metal Gear Solid Delta. Okay, cast
42:37
me. I'm gonna put a blame. I
42:39
think it's because they're redoing the
42:41
whole series Resident Evil style, but
42:44
they wanna go in chronological order.
42:46
Okay, and is delta the first letter in the
42:48
alphabet? I believe delta is three. Okay.
42:52
So it's like a way of conveying three without having-
42:54
It does have three points, so that does make sense.
42:57
Yeah, it looks sick. I'm sure it's from
42:59
a control standpoint more playable and
43:01
from a fun standpoint more playable. I actually like
43:04
snake eater for the record. I know everyone else
43:06
here hates it, but I do 100%
43:09
agree that the game would be dramatically better if
43:11
the controls were good. I'm very looking for, I
43:13
love, I don't dislike anything
43:15
in snake eater except playing it. So I'm
43:17
very excited about it. Yeah, same. Yeah, I
43:20
think this is a very promising opportunity. Okay,
43:22
you all, can I ask a couple of
43:24
things about
43:27
a couple of things that are on this list that I just wanna
43:30
know super quick if you guys had any quick thoughts, super quick. I
43:32
thought mixtape looked really cool. Yeah.
43:35
That was like, and they showed a lot of it. It
43:37
was like, I don't really know what it is. It
43:40
looks a little bit kind of like a life is
43:42
strange kind of a vibe, but there's definitely like a
43:45
nostalgia. They're going for some of that. Has
43:48
the game ever targeted us
43:50
and our demo more though?
43:53
Yeah, people actually- It's about fucking time, huh?
43:56
Finally, we're being catered to. Hey, and listen,
43:58
if you all think I'm gonna- I'll let
44:00
you go without telling me what you, if you're
44:02
excited to get that whip left door and
44:04
get out there with your best friend, Indiana
44:06
Jones. Hey, can I say, can I, it's
44:08
giving fucking the King Kong
44:10
movie tie-in game that's an Xbox 360
44:12
launch title. That's a devastating blow.
44:15
But that game slaps ass. I
44:17
am fucking stoked for the Indiana Jones game. I
44:19
think that looks so good. Who
44:21
is doing the sound-alike for Harrison Ford because
44:23
it's pretty fucking spectacular. It's working, man. It's
44:25
working. No, I thought that
44:28
looks so fucking good. No,
44:30
hey, listen, again, God
44:34
be with you all. I think that, I
44:36
do wanna say though, one complaint I have,
44:38
the last visual they have in the Indiana
44:40
Jones and the Great Circle trailer
44:43
is he's running from the boulder again. I
44:45
guess he got himself into another boulder-based scrape.
44:47
He's running from the boulder. So he runs
44:49
away from the boulder, and then it says
44:51
Indiana Jones is the Great Circle. And
44:54
it kind of makes you think like, is that
44:56
the Great Circle? It's just the boulder again? The
44:58
boulder. That's the Great Circle? For
45:00
the record, it is Troy Baker doing the
45:03
voice of Harrison Ford. Oh my goodness. Wow.
45:05
Wow. What a talent. That dude has it.
45:07
He's got a big career ahead of him.
45:09
Last one, did you all think Flint Lott looked
45:11
cool? They
45:13
described it in the trailer as a
45:15
souls light, which I didn't know we
45:17
were doing, like in marketing materials. I
45:21
don't remember. Look at it real quick. Just look at
45:24
it. I think it looks. Yeah, can
45:26
you describe the aesthetic? So
45:28
there is another game coming out
45:31
like this that is similar. It
45:34
feels like sort of a, what would
45:36
you say? Revolutionary war
45:39
era fantasy kind of vibe? Is
45:41
that fair? It's
45:43
very much like... Kind
45:46
of looks French Revolution. No, that's good. Yeah.
45:51
I don't know. I just thought it looked kind of neat. If
45:53
you guys didn't have anything to say about it. The thing about
45:55
all of the, whenever there's like a souls like, you
45:57
really can't know until you've played it. It's 100.
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