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The Future of Video Games (In Demos)

The Future of Video Games (In Demos)

Released Friday, 8th March 2024
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The Future of Video Games (In Demos)

The Future of Video Games (In Demos)

The Future of Video Games (In Demos)

The Future of Video Games (In Demos)

Friday, 8th March 2024
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Episode Transcript

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0:00

I have Balatro dreams and it's

0:03

a real freaking problem dudes. I

0:07

keep having dreams of these jokers in my head.

0:09

Not a joke, I got full

0:11

blown Tetris effect going on. But

0:13

instead of pleasant sort of

0:15

geometric shapes, it's 150 clowns

0:17

and they wanna quiz me about numbers

0:22

and they wanna yell at me about the

0:25

arrangement of my clowns and how

0:28

I'm not optimizing my chip multipliers. Are they

0:30

locked to the cards or do they come

0:32

out of the cards? Well,

0:34

fuck Russ, they didn't before, but

0:36

thank you for teaming up that

0:38

killer. Oh, we

0:40

got some notes from the

0:42

producers. Oh yeah, it looks like the clowns are gonna

0:45

come out of the cards now. Thank you so

0:47

much Russ for that helpful tip. I,

0:49

Griffin, would you be interested in

0:52

making a rewrite of Pac-Man Fever

0:54

that is just about Balatro, Balatro

0:56

Fever, do you think you could

0:59

do that for me and professionally master

1:01

it and record it and get

1:03

Buckner but not Garcia? Cause Garcia died on

1:06

it. It

1:08

feels wrong to do it without Garcia if I'm being

1:10

honest. And also it

1:12

feels like you're putting me on this, you're like

1:15

trying to make me do a parody song live.

1:17

Not live, not live. This is something I want

1:19

you to take out. No, but clearly the audience

1:21

is listening to this going like, oh yeah, here

1:23

comes another one of Griffin's great songs. And I

1:25

don't, I genuinely do not have it in me

1:27

today. Yeah, I wasn't asking for that. I

1:30

did Google like how to cure Balatro

1:33

Fever. And I found

1:35

that, there's a real article on

1:37

parade.com. They do have 150 joker

1:39

quotes to make you appreciate the

1:44

madness and put a smile on that

1:47

face. Okay, good, maybe this is an

1:49

emergency therapy. I think like 150 jokers,

1:52

that must be a Balatro article. It

1:54

has to be. Cause you maybe give me one. If

1:58

I could just get one out of the way. We get a year. But

2:01

let me give you a year away. Do you mean number one and one

2:03

and one hundred and fifty? A hundred and fifty. Mm-hmm.

2:06

Okay, great. The last one's gotta be the

2:09

best one. You probably have to click through

2:11

like ten pages of clickbait ads. That's probably

2:13

the best one. Peter, Bill. You'll never believe

2:15

what honey booboo looks like now. Okay, are

2:17

you ready? Well

2:20

Melissa McCarthy dead? That's

2:22

like half of mine. No

2:24

matter the situation, always wear a smile.

2:27

Joke. Oh, that's nice. That's actually pretty

2:29

good from the clown prince of crime, I

2:32

think. That ought

2:34

to do it. Oh, I feel myself

2:36

calming down already. Okay. They're

2:38

coming out of a car and... Oh no!

3:01

Hey, that's Vapor and I know the best game of the

3:03

week. My name is Christopher Maptur. I know the best demo

3:05

and maybe game when it comes out of this week.

3:09

My name is Christopher Thomas Plant and I

3:11

know the best alternate history 19th century video

3:14

game of the week. My name

3:16

is Russ Frosher. I'm the best game of the week. Hello

3:20

folks. Welcome to the besties where we talk

3:22

about the latest and greatest in home interactive

3:24

entertainment. It is a video game club and

3:26

just by listening you, my friend, have

3:28

become a member, send your special

3:30

welcome to all our buddies

3:34

joining us from Patreon. You

3:36

can support us there at patreon.com/the

3:38

besties. If you like what

3:40

you hear, there's a lot more of it there

3:43

exclusive to you and we appreciate it

3:46

and the rates are very reasonable. Today

3:49

we are giving a reminder that

3:51

video game gods, they

3:55

give us and they take us away. We

3:57

have been granted a reprieve Fred from

3:59

unicorn. of Unicorn Overlord. A

4:02

temporary reprieve. A temporary

4:04

reprieve, a stay

4:06

of execution of fun as

4:09

we are dipping into the hottest,

4:11

latest, and not yet release games

4:13

in the world of Steam. Russ

4:15

Fresck, how did you hit upon

4:17

this great idea? We

4:20

didn't get Unicorn Overlord code in

4:23

time and Steam Next

4:25

Fest had just happened and there was a big list

4:27

of demos. I was like, we should just play these

4:29

demos and so that's how it

4:32

happened. Wow, that's really

4:34

deep behind the curtain. Have

4:36

we talked about how Unicorn Overlord sounds like a

4:38

Jeff Minter-esque game if ever I did hear the

4:40

one? Yeah, can this run

4:42

and win amp? Is that part? Yeah, sure. We're

4:46

gonna talk about that and so much more right

4:48

after this. Feed.

4:52

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4:57

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5:01

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5:03

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5:38

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talking about chicken and mushroom tetrasini with

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5:46

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use code Besties50 to get 50% off. That's

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6:08

slash Besties50 to get 50% off. Oh,

6:16

before we get into the demos, I wanted to

6:18

mention this one thing. We

6:20

already mentioned the Patreon at the top of the

6:23

show. The next bonus bracket

6:25

battles episode is live on the Patreon right

6:27

now if you haven't listened to it and

6:29

you're a subscriber, you can do that right

6:31

now. It is called the Best First Levels

6:33

wherein we duke it out on the best

6:35

first levels of all time. We

6:38

had a lot of fun with this one as

6:40

usual. It was another late night record and things

6:42

got a little buck wild. Here is a clip

6:44

from that episode. Okay,

6:48

so just to recap, most

6:50

fun to play we're saying what,

6:52

Bloodborne? Yeah. Most

6:56

fun to play is Bloodborne, yes. Oh,

6:58

then there's no need for the... Oh, no, no, no.

7:01

Most fun to play is Resident Evil 4. Right, that's

7:03

what I thought. Yeah, if Resident Evil is most fun

7:05

to play, then Bloodborne takes most narratively or visually interesting

7:07

or the sounds. Now wait, you said that you would

7:10

try to skip that level when you could. How

7:12

is that most fun to play? I think it's most fun to play.

7:15

But Griffin said that it's just as a definite

7:17

and then he said he can't count Griffin. Well, we're lumping

7:20

it just in... At the

7:22

beginning of the show, if you'll remember,

7:24

we sort of lumped in sort of

7:26

design significance into most fun

7:29

to play. So from that standpoint, I

7:31

do feel like... But I think

7:33

we narrowed that even down more to

7:35

just fun. Yep,

7:38

I think that it has... You're right, Juice, there

7:40

has been a bit of a collapse of that

7:42

lead. Oh, fun versus good. No, I think that's

7:44

safe to say Resident Evil is still fun, but

7:46

Bloodborne is good. This is going to be great

7:48

though because... It's an important

7:50

dialogue. I mostly want to

7:52

talk about which game has more

7:54

good levels after the first one. Because

7:58

here's the thing, I can make a case for Bloodborne. winning

8:00

this handily because you can

8:02

make infinite of those Sumerian those

8:05

aren't good levels. We

8:09

have so much fun here. Oh, yeah

8:12

you can go to patreon.com/the besties

8:14

if you haven't subscribed yet and

8:16

listen to anything you can

8:19

listen to obviously the episodes that are already live

8:21

and you will also get anything moving forward as

8:23

you subscribe including

8:25

an episode of the resties which is

8:27

coming at you next week and

8:30

another episode of the resties later this month and then

8:33

so on and so forth. I wish we

8:35

only recorded this show at night if only

8:37

that weren't like completely antithetical

8:39

to the life that I live

8:41

and have built for myself and

8:43

my family. Yeah, this creates a

8:45

nice contrast from the night time

8:47

fun that we have. Absolutely. Okay,

8:50

I think we're gonna get into the demos now. Griffin,

8:53

why don't you start it off with

8:55

a little game called Lightyear Frontier. I

8:59

took a look at the Next

9:01

Fest games just sort of where we pulled

9:04

these demos from. There

9:07

was one that stuck out called

9:09

Lightyear Frontier. That

9:11

demo is out now. It is, I mean it's

9:13

free. It's a demo. It comes out in

9:16

two weeks from when we're

9:18

recording this March 19th. Is

9:21

this planned release date? And

9:24

it is going to be early access when it comes out.

9:27

It is a sort

9:30

of farming sim,

9:32

survival sim, first

9:34

person experience in

9:37

the vein of a slime

9:39

rancher. I

9:42

think it's probably the most accurate

9:44

comparison here. You

9:46

crash land on an alien planet,

9:48

which you are tasked with sort

9:51

of exploring and domesticating

9:55

and in some cases sort

9:57

of revitalizing. do

10:00

that by tooling around inside of a

10:02

giant fucking mech. You have a mech

10:05

that you use for your farming and

10:07

your building and everything. And that is

10:09

sort of the main kind

10:11

of hook of

10:13

the game. It seems shocking to me that this

10:15

has not happened before. Yeah, No

10:18

Man's Sky actually does, I think, let

10:20

you do a bit of mech-based farming.

10:22

It doesn't go quite as hard on

10:24

it as this one does. There's

10:26

sort of like a Master Blaster thing going

10:29

on where you can hop out of your

10:31

mech to, you have like a basic pickaxe

10:33

that you can use to kind of get

10:36

around. But for the most part, you are going to be

10:38

in your mech and your mech, very

10:40

quickly you find a bunch of different

10:42

attachments for it that are

10:45

basically like the analog of like

10:47

tools in a farming game. And

10:50

so what it does with

10:52

that is kind of fun

10:54

where instead of, it's so

10:56

tired going around and planting seeds in

10:58

the ground with your hands. Instead, after

11:00

you build a plot, you get out

11:02

a seed cannon and you shoot seeds

11:04

into the ground in a first person

11:06

shooter style, which is very, very good.

11:09

You have a like vacuum that you can use

11:11

to pick up stuff off

11:13

the ground or you can use it to suck up water,

11:16

which you can then use as with

11:18

like a hose attachment to your

11:20

plants or clean up the environment. Is

11:23

it like Tears of the Kingdom where you're like constantly switching

11:25

your arms and things? Yeah,

11:27

but it's like instant. It's very

11:30

fast. It's not some, it

11:32

is very smooth. You will

11:35

have to get out of your mech frequently

11:37

also because this game has some really delightful

11:39

physics where your mech feels

11:41

heavy as hell. You start out with like

11:44

very kind of weak jump boosters that you can

11:46

use to sort of hover in the air a

11:48

little bit. But if you don't land on flat

11:50

ground, like the physics engine will just topple your

11:52

mech right over and then you have to get

11:54

out of it and flip it and flip it

11:57

in order to get it back on its feet and off its

11:59

ass. Which is really like, you

12:01

would think that would be annoying. It is hysterical

12:04

every single time. I mean, it sounds like Helldivers

12:06

style physics. It is. Yeah, I

12:08

can say that maybe a little bit.

12:10

It is not a, I

12:12

played quite a bit of the demo. I

12:15

don't know quite how like deep of

12:17

an experience it is going to be.

12:19

I don't think that you can maybe

12:21

even know that from playing a

12:23

demo for a game in this sort of genre. But

12:27

I didn't run into any like deadly enemies

12:29

or anything like that. Like it seems

12:31

like a very chill, vibey game.

12:33

The soundtrack is incredible. It is,

12:35

there are shades of Outer

12:37

Wilds there, which is about the highest compliment I

12:39

can pay. Just that sort of

12:41

like, you know, space

12:44

folk kind of. Banjo. Yeah,

12:47

space banjo tunes. You

12:50

can build lots of different sorts

12:52

of habitats for yourself.

12:54

You start with like a basic tent and then

12:56

there's different sort of refineries you can build. You

12:59

can build a like an upgrade station for

13:01

your Mac, which then you can customize

13:03

with different like aesthetic

13:06

upgrades or like,

13:09

you know, mechanical upgrades. There's

13:11

a lot to do in this demo. I probably sunk like

13:14

a couple hours into it, which is, you

13:16

know, quite, quite generous, I feel like for a

13:18

demo. Did

13:20

you play it on Steam Deck or on a PC? No, I

13:22

played it on PC. I didn't know

13:25

sort of how well a demo would

13:27

handle on Steam Deck. I don't know

13:29

if that's even something that developers

13:31

really care about optimizing for. Sure.

13:33

But yeah, I mean, after a couple hours, I'd

13:35

explored the world and

13:38

found a bunch of different

13:40

like weird alien artifacts. And I had built

13:42

myself like a little farm and a little

13:44

homestead. And

13:46

it seems like a really clever sort of

13:49

take on this genre that is genuinely

13:51

just really kind of enjoyable

13:53

to play. I mean, the aesthetic is... It

13:56

has multiplayer also, you can play with up to four

13:58

people. It

14:01

yeah, I could see myself say

14:03

I it was one of those like demo experiences that

14:05

is Ultimately

14:07

kind of a good thing where I hit a point where I was like wait

14:09

a minute I'm probably gonna

14:11

play this game a lot Yeah, I'm going

14:13

to stop playing the demo now because

14:16

I want to be able to kind of you know go

14:19

into it and Not not

14:21

feel like I've already done everything Yeah,

14:24

that that is definitely an instinct that I have

14:26

with especially with these sorts of bigger games And

14:29

you're not sure if the save is gonna carry

14:31

over. Yeah, exactly So

14:33

yeah comes out in a couple weeks, and I'm definitely gonna

14:35

pick it up This is this is you can get the

14:37

demo now, and I like if you like games in this

14:39

genre Then I

14:42

really do feel like this is gonna this is

14:44

gonna scratch an itch for you I

14:47

like the man's is a flower on a note What's

14:50

that fans of the genre take note? Thank you.

14:52

Thank you. Justin. This is how to take that

14:54

Yes, I was gonna say I like

14:56

that the the mech has flowers all over it. I

14:58

think that's very yeah Mine didn't

15:01

mine looked like an old Chevy.

15:03

I customized mine. Yeah, good American

15:05

Chevrolet And and

15:07

that worked for that worked for me I'm

15:10

done cool I'm

15:13

gonna talk about a different game which is

15:15

it would be wild if the

15:18

inverse were true Total

15:22

total tonal shift with

15:25

my game which is called mullet

15:27

mad jack This

15:29

game fucking looks buck wild and it's why I

15:32

picked it out of the list I Don't

15:36

necessarily know the bet. It's like

15:38

an ultra colorful cyberpunk

15:42

This game looks fucking sick Russ.

15:44

Yeah, I this from us. I'm

15:47

I said I was gonna play it It

15:50

it is like a super

15:52

colorful super gory violent cyberpunk

15:55

game The basic

15:57

premise is you are stuck in

16:00

like a running man style

16:02

death game show and you have

16:04

to run through these levels and

16:07

you only have 15 seconds to live in

16:09

each level but every time you kill someone

16:11

you get three extra seconds to live and

16:14

it kind of turns it into these

16:16

like death sprints where you're like running

16:19

through trying to survive by doing

16:21

these kills in a very rapid fashion and

16:23

like on screen there'll

16:25

be like cheers and celebration like from

16:28

the audience that it's watching at home

16:30

on the like fake live stream as

16:34

you kind of progress through it. There's

16:36

a host to the live stream and she comes

16:38

on at the end of each run and it's

16:40

like telling you know basically says how you're doing

16:42

and you're trying to like rescue a girl in

16:46

like very tropey traditional fashion

16:50

as you kind of progress through these levels. It

16:53

looks kind of like Hotline

16:55

Miami if it was a first person shooter.

16:57

Yeah. Yeah. It

17:00

has that like very harsh like

17:02

intense high contrast very colorful but

17:04

like intense vibe to

17:06

it. I think it's sillier

17:09

than Hotline Miami in that way like

17:11

I don't think it has the like

17:13

over serious tone that Hotline does. Right.

17:17

It definitely has a similar like you

17:20

know passion for extreme violence.

17:23

You'll get as you're kind of running through these levels

17:26

you'll use mostly guns, shotguns and sometimes

17:28

you get like a sword and things

17:30

like that and then you'll get these

17:32

like broken bottles and various other things

17:34

that you can kind of like do

17:36

finishing moves on enemies with and

17:39

those are like incredibly gory where you'll

17:41

just like jam a bottle into someone's

17:43

face and then you'll see like plus

17:46

five seconds of life because you use

17:48

the finishing move. So there's

17:50

that whole like constant like game. It's

17:52

like if ever

17:54

you needed to highlight the idea that

17:57

like people with epilepsy shouldn't play a

17:59

video game. This is the

18:01

most- I mean there may be accessibility settings, we don't

18:03

know, but yes it is, it is, it is not.

18:05

It definitely says at the top of the game

18:07

and it might need to be repeated like 16

18:09

other times throughout the game because within

18:12

the first 30 seconds my mind

18:14

was like fully awash with the

18:16

intensity that they're portraying here. It

18:19

looks like an

18:21

anime adaptation of that film, Crank.

18:25

Yeah, that would be pretty good. I gotta

18:27

keep my heart going so I just have

18:29

to do crazy shit. And

18:31

like I say that in a really flattering

18:34

way as a fan of- You've got

18:36

a phone that you're holding and you're offhand

18:38

at all times that has the timer on

18:40

it but it also has the display

18:42

of I assume MolotmadJack in sort of like

18:46

Wolfenstein guy style fashion. Correct.

18:49

This looks like my shit man, I

18:51

cannot wait to play this game. There's

18:53

also like you can kick guys- there's like a

18:56

bullet stormy kind of thing where you can kick

18:58

guys into things and you'll get more points so

19:00

you can kick them into like a fan or

19:02

like a vending machine and then the vending machine

19:05

will like pop out sodas and you

19:07

can get various upgrades that like enhance the power of

19:09

the soda. The thing that I haven't

19:11

really gotten into, there is- not to

19:13

like, you know, we've talked a

19:15

lot about a lot of roguelikes

19:18

recently. This is I guess one of

19:20

them insofar as you're going through

19:22

these levels and at the end of each level you

19:24

get a new upgrade or a new passive ability that

19:26

will enhance your ability to keep going. I was

19:30

mostly playing on like easy and normal just to

19:32

try it out and I didn't have too much

19:34

difficulty surviving. It's not like one of those ultra

19:36

hard roguelikes, but

19:38

it was fun to be able to like, oh, I'm going to use

19:40

a shotgun for this run now or I'm going to be able to

19:42

do like dual weapons, things like that.

19:45

Here's what I will say. I think aesthetically

19:48

and presentation wise, I was like

19:50

floored blown away totally over the

19:52

moon about it. It

19:54

didn't feel like the gameplay was able

19:56

to match that level of depth and

19:58

uniqueness in so far. Whereas I didn't feel

20:01

like I was doing a lot of different

20:03

stuff by the end of the demo, which

20:05

is slightly concerning. I hope that

20:07

the full version has, I

20:09

think, more maybe level diversity or

20:11

upgrade diversity enemies, stuff like that.

20:14

Because I felt like I was running into the same

20:16

kind of loop. But the

20:18

loop was fun, and I do think it's a

20:20

free demo, so at least people can check it

20:22

out for themselves and see if it's up your

20:25

alley. But that was finally hesitant. I can see

20:27

how that is probably, if you're literally off the

20:29

video, but I am encouraged that there are driving

20:31

sequences towards the end of the video. I

20:34

wasn't able to try any of the driving out in the

20:36

demo. Yeah, a little bit more

20:38

interesting places. There's also just a moment

20:41

where somebody's getting their head smashed in with a

20:43

book. There are, I

20:45

don't see a release window or anything.

20:47

Yeah, I haven't heard anything about when

20:50

it's finally coming out. I feel like

20:52

with Steam Next Fest stuff, that stuff

20:54

tends to be relatively close to release.

20:57

And this felt, like for a demo, very polished.

20:59

And I was playing on Steam Deck, it ran

21:01

great. So yeah, I'm

21:04

not sure exactly when the final version is, but

21:06

probably pretty soon. Well

21:09

that sounds cool, I'd like to play it. I'm

21:11

gonna leave the episode, I think, because

21:13

I've sneezed about 80 times, and I feel like

21:15

I'm really... Oh no. Well

21:17

that's okay, Griffin. That's alright, Griffin, you did

21:19

your job. Thank you everybody.

21:22

Good luck. I hope these last

21:24

two games aren't very good, or else I'll feel bad

21:26

for missing them. Okay, well we'll take

21:28

a break and we'll return without Griffin, who

21:31

I'm sure is probably fine, but maybe

21:33

not. Nope, bye! I

21:43

have one that's like, I feel like this

21:45

game is one of those, it's like, oh

21:47

yeah, that figures. That figures is

21:49

something you'd like. You

21:52

weeb, you daughter. I want to

21:54

push myself in a well for

21:56

enjoying Dyson Mancer, which

21:59

is... I mean the name

22:01

alone. I, yeah. Right? It's

22:03

tough, right? It's tough. Yeah, I knew

22:05

from the name, like, hello, welcome in. There's room in

22:07

the back. Fall down the seats. Hey, scoot over Solacereka.

22:09

I haven't played you in weeks. No,

22:14

so this is a run-based,

22:18

I feel like at this point the Slay

22:20

the Spire structure is so ubiquitous. I

22:23

don't know a short form way of saying it, but

22:25

you've got a run-based game

22:27

where you have a choice in what kind of

22:29

level you're going to take on. You want to

22:31

do a fight. You want to heal. You want

22:33

to go to a shop. Blacksmith, that kind of

22:35

structure. And

22:38

you are building a deck of

22:40

cards that you use to do

22:42

battle here. But

22:46

there's sort of two tweaks on

22:48

that formula, which

22:50

is always sort of some permutation of

22:52

Magic the Gathering or the

22:55

like. In this one, you

22:57

are able to basically tap

22:59

cards in a way that you would do in

23:01

Magic, not

23:04

mechanically the same, but same idea, where some cards

23:06

you can play as an action. Those

23:09

same cards, though, will have a mana value.

23:11

And there's different colors of mana. And

23:13

you can basically, like, discard

23:15

that to get that kind of mana.

23:18

And then you use the mana you've collected

23:21

and the actions to activate the cards. And

23:23

the cards are usually, you know, block

23:25

something, attack somebody, whatever. So that's a small

23:27

tweak. That's something else you have to kind

23:30

of manage. So you're

23:32

basically, if you don't want to use the card

23:34

in question, you burn it and get the mana

23:36

back to spend it elsewhere. Well,

23:39

the mana has different

23:41

colors. It's not

23:43

to spend elsewhere as much as it's to spend

23:46

specifically on a blue. Some cards

23:48

have an action cost and some cards have a mana

23:50

cost. You have to have the mana

23:52

and the action. This

23:55

is all very whatever. I

23:58

know. I also haven't mentioned dice

24:01

yet. So I'm very- Yeah, but we built that,

24:03

Russ. So this is a big twist. It's got

24:05

dice in it. No, it

24:08

has an element of randomness on

24:12

almost all the cards have some element

24:14

of randomness, except for your very basic

24:16

attack and block. And

24:19

the randomness is in the shape of a

24:21

die, and that die could be anywhere from

24:23

a D4 to D20

24:26

all the way up. There's

24:29

all kinds of different die, and that is what

24:31

will be represented on the card. So you may

24:33

have an attack that does 4D4,

24:37

which is not revolutionary at

24:39

all for people who do tabletop

24:41

games, but it's not necessarily something

24:44

that has been part of this

24:46

genre. Right. This

24:48

idea that every card has

24:50

an element of randomness,

24:53

and that makes it a lot more modular. But

24:58

they build on that with the

25:00

ability to change numbers

25:02

permanently also based on

25:04

a dice roll. So for instance,

25:07

when you start, you have this card called

25:09

the one die. It's extremely

25:11

powerful. And what it does is if

25:13

you play the one die, then

25:15

any number that is currently on

25:17

the screen, you can

25:20

permanently change to a D6 roll,

25:23

like to whatever you roll your D6. So

25:25

imagine you come up against a boss. He's got

25:28

like – most of the enemy

25:30

health bars are segmented a little

25:32

bit to prevent you from wiping them out

25:34

with one of these. But you

25:37

might see a boss who has 25 health,

25:40

and you can play

25:42

the one die to basically

25:46

lower it to six, or four, or three,

25:48

or whatever the dice roll is. Some

25:50

of those are permanent. Some of those

25:52

are temporary stat boosts. So you may

25:54

roll a D4, like

25:56

adds to your attack on one of

25:59

your cards. is only for that round, so you

26:01

wanna use that card as much as you

26:03

can. The

26:05

look is very cool. It has

26:07

a, I hate

26:10

talking about aesthetics because it's not my area of

26:12

expertise, but it reminds me of sort of a

26:14

80s Japanese animation,

26:20

or like a lot of 80s lower budget

26:22

animation. It kind of looked like David the

26:24

Gnome, or which I don't think was, I

26:27

think that was actually Spanish. But you get

26:29

the idea. It's got that vibe to it.

26:32

I don't wanna say Miyazaki because that summons up

26:34

things. It's not really. Not even Miyazaki. It's

26:36

like David the Gnome, or like TV animation, I

26:38

think is a good analog to it because

26:40

it's not the highest of, it's

26:43

not even a quality thing. It's just like an aesthetic thing. There's

26:46

a little bit more simplicity to it than you would

26:48

see in the movies or that era. Pastoral

26:53

would be a word. I think I would

26:55

summon up. It's very like chill. There's

26:57

a little bit of like light animation sort

26:59

of like in

27:02

the background, but it definitely

27:04

does have that, it has a very

27:06

chill, distinct vibe, and that's very cool.

27:09

I'm looking at the screenshot and I wanna fuck the

27:11

goose up so bad. You play from

27:13

first person, which

27:16

is kind of interesting. So like when

27:18

you play like the crossbow card, for

27:20

example, you see yourself take out a

27:23

crossbow and take the shot. So that's kind of

27:25

engaging. And they've got some

27:27

fun little, it's

27:29

early, right? So my thing I would say right

27:31

now is it

27:34

feels like one too

27:36

many levels of randomness

27:42

to where like the complexities of that

27:44

are tough to do on the fly.

27:46

Like the layering

27:48

of the dice on top of the cards sometimes

27:50

makes that a little bit hard to keep track

27:52

of everything. If I get, you

27:55

get the choice to choose a new card at the

27:57

end of a round, very classic for this sort of

27:59

genre. And I found myself really struggling

28:01

to know like what would actually be helpful. And

28:04

part of that is inexperience right in the demos. I haven't

28:07

played it a lot so I didn't have that experience. But

28:09

part of it is like it's not as much of

28:11

a slam dunk to get that card because there's a

28:13

chance it could be good and a chance it could

28:16

be bad. You know, it's a little bit more risk-reward.

28:20

It's interesting talking about this out loud

28:22

because I am realizing that

28:25

like a lot of this

28:27

is verbatim D&D. Like it

28:29

doesn't occur to me – it didn't occur to

28:31

me in practice of doing it. It doesn't feel

28:33

like that. But it is definitely what – that

28:36

idea of you make an attack but you're not going

28:39

to know how much damage it will do. Yeah, you'll

28:41

know, oh, it's going to do at least seven but

28:43

it might do as much as thirty. Right. You get

28:45

like a lucky break every now and then. I

28:48

want to go back to the aesthetic. One,

28:51

if people check it out, I strongly encourage you

28:53

to watch a video of it rather than the

28:55

screen. Because the screen – yeah, they

28:57

look almost too simplistic but the

29:00

art – it reminds me of like

29:03

Sesame Street interstitials and like the 7th and

29:05

the 80s. Oh, yeah, like

29:07

late 70s sort of. Yeah, yeah, yeah. Yeah, and it's

29:09

like – it's all thing. It's really

29:12

pretty. I – the way the

29:14

characters move in it is they almost

29:16

like pulse. Yeah,

29:18

this looks great. It's

29:20

very chill. I don't know when it will be out but

29:23

well worth – well worth putting

29:25

the demo. Well worth checking out. It's developed

29:27

by Ultra Piggy Studio which I like. That's

29:30

called Dysonancer. Cool.

29:33

Spelled just like it sounds.

29:35

It is just spelling of

29:37

Dysonancer. Chris, play it. You

29:39

have one more demo for us to talk about. Sure.

29:42

I got one more and then I want to talk about

29:44

demos in general just a little bit after this. But I

29:47

brought Indica which

29:49

– have you all heard any – Heck yeah, dude. Yeah.

29:52

Yeah, baby. It's

29:54

a Wii game. No,

29:56

it's not a Wii game. I mean it's not a – well, you

29:58

know what, maybe it is a Wii game. Here's the

30:00

whole thing if it is not a weak game

30:02

calling it indica is a very strange It's

30:05

a choice. This is you it is 19th

30:09

century Russia, but it's an

30:11

alternate history Russia and you

30:14

play as a nun who has been booted

30:17

from her monastery For

30:19

I guess heresy because she hears an

30:21

inner voice and I think she believes

30:23

that that inner voice is the devil

30:25

and the demo

30:28

starts with you finding a man who

30:30

I Think believes

30:32

that he has been told by God to

30:34

go heal his arm his arm is kind

30:36

of like injured or

30:38

just I mean looks almost destroyed and

30:41

you to decide whether or not to set

30:43

out to this like I think it's like a What

30:48

is it called not a hospital? But like the places

30:51

where you'd go to get better in the hills back

30:53

in the day a Nuttery

30:56

sanitarium. I think I think like

30:58

a sanitarium And

31:01

in that that's kind of the premise of

31:03

the game. There is in the

31:05

demo one big puzzle

31:07

that you Go

31:10

about solving by a kind

31:12

of modifying the environment when these puzzle

31:14

moments happen your brain gets kind of

31:16

taken over by the devil and Reality

31:19

shifts and you have to pray to adjust

31:22

the environment back to normalcy, but you have

31:24

to let it go into the devil's face

31:27

also to like kind of navigate through the

31:29

space so you're kind of Merging

31:32

these two environments to get from point A to

31:34

point B if you use any one environment You

31:36

wouldn't be able to get to the end that

31:39

does not make any sense to me. Is there any

31:41

way to like? Let me

31:43

try it again ready. Okay, so you

31:45

need to get to from point A You

31:48

need to get from let's say You're

31:50

in a big factory and you For

31:54

people at home. It's a 3d

31:56

like third-person 3d

31:58

third-person very realistic looking

32:00

game. Okay. You're now in a

32:02

factory and you look to

32:04

the other end of the factory and you see

32:06

a doorway and the upper, the

32:09

second floor of the factory, but there

32:12

are barriers blocking between

32:14

you and that door and that door is

32:16

on the second floor, there's no stairwell, how

32:18

are you going to get up there? You

32:21

can go into this kind of like

32:23

devil vision side of yourself and

32:26

the environment shifts and suddenly there's

32:28

a stairwell, but now there are

32:30

huge gaps between you and

32:32

that door. So then you need to shift

32:34

back by praying to the real world to

32:37

be able to get a little bit further

32:39

and you're shifting back and forth to kind

32:41

of navigate a 3D space. Got it. Do

32:43

you have a sense that like that's the

32:45

main mechanic that goes throughout or you don't

32:47

know? So that maybe, but here's, here's what

32:50

I love about this game. It's not that

32:52

that stuff is like fine enough and

32:55

interesting. What I love about this game

32:57

is it is cinematic in the truest

33:00

sense of the word and it struck

33:02

me immediately playing this how few games

33:04

that even that want to be cinematic

33:06

and want to borrow from movies actually

33:10

consider how movies are made on a

33:12

shot by shot basis, like how cameras

33:15

work, where they should be placed, what

33:17

lenses you should use, how you should

33:19

light it and that every shot you

33:21

make has to have those choices made.

33:24

So in an example, just

33:26

the very beginning of the game, the very beginning

33:28

moment, you open on this

33:31

fuzzy image and it's almost

33:33

like polygon like looks like a

33:35

PS one model of like half a face,

33:38

but you realize that you're just out of

33:40

focus and as you come into focus, you

33:42

see this woman's face against the snowy background

33:44

and she's distraught, right? Now you

33:46

cut to a wide shot and you

33:48

see that this woman has what looks like a

33:50

dead body right next to her. Then

33:52

we cut in closer to get like a reaction.

33:55

There's a lot of these fish eye lenses that

33:57

are used to like put you in her head.

34:00

Then we cut to a shot that is like

34:02

her looking down at the body and the body

34:04

moves. Now suddenly the man is alive. All

34:07

of those things, it sounds so simple and

34:09

said out loud, that is not

34:11

how most video games shoot that scene. Most

34:13

video games, it's just like, I don't

34:16

know, here's a wide shot and the guy's waking

34:18

up. But each of those shots, it's like we

34:20

are bringing brought into the world and we're meeting

34:22

the character and now we're learning the mystery of

34:24

the situation. Is this man alive or dead? And

34:27

we're learning the next step. Each shot

34:29

is moving the story along and using

34:31

the lenses and the lighting and

34:33

honestly the performances, which are unbelievable.

34:35

I do not know how they

34:37

mocapped this game, but they are

34:41

exceptional, realistic.

34:45

It's fantastic. And if all

34:48

this game is mostly

34:50

a kind of like lightly playable

34:52

film, that would be

34:55

okay because the performances are stellar

34:57

and the writing is just really

34:59

interesting. So I mentioned that it's

35:02

about this alternate history

35:04

19th century Russia. The game

35:06

is really just picking at

35:09

the church, specifically the

35:11

Russian Orthodox Church and like, what is

35:13

faith? What does it mean to have

35:15

voices in your head? What does it

35:17

mean to make choices to care for

35:19

people when that goes against institutions? What's

35:23

kind of cool is that if it's alternate

35:25

history 19th century Russia, it

35:29

might as well be real history 19th

35:31

century Russia because I wouldn't know the

35:33

difference. That is

35:35

true, except for you do ride

35:37

a motorbike that pretty much immediately

35:40

I was like, I don't think

35:42

those ever existed. Ed Begweger wasn't

35:44

around back then. Yeah, but it

35:47

is great. The music is great. How

35:50

It is thinking about video games to their

35:52

collectibles in the game that are like religious

35:55

artifacts. When you collect them, it kind of

35:57

triggers almost like an arcadey point score as

35:59

you. Come out there to God

36:01

we're on which seems like a antithetical

36:03

to the visual style are going for,

36:06

but I don't know if it works,

36:08

it's just it's so nice whenever I

36:10

get to pay game and you can

36:12

feel people making choices and even if

36:15

I don't like every choice they are

36:17

like constantly. Choosing. To

36:19

do something arms, wings or billion made

36:21

right? Yes they nine a little hated

36:23

you being in the situation that you

36:25

are in like you can feel them

36:27

sort of communicating to you because they

36:29

they have thought through this. Yes

36:32

in a intercepted what you anticipated.

36:34

So go into a moody environment

36:36

you're like okay and this is

36:38

when the like moody music comes

36:40

on and instead like a really

36:42

eerie funny electronic like drone comes

36:44

on and a down know he

36:46

just kind of. It's like was

36:48

always a step ahead of where

36:50

my brain thought the game would

36:52

go. I'm very quick and for

36:54

the developer and they were in

36:56

Russia when they started this game

36:58

I believe it ten of the

37:00

fourteen developers. Laughed at the

37:03

beginning of Russia as war

37:05

on Ukraine. And

37:08

they have been making I think

37:10

in Kazakhstan and since then. Which

37:13

I mean again, when you play the game, you. Would

37:16

understand quite clearly why they decided

37:19

to leave. Yeah I'm ah but

37:21

yeah it is. It's really promising.

37:23

I really I really hope that

37:25

they stick. The landing it is

37:27

is right now for me while

37:29

others this and dragon segments you

37:31

are kind of my like to

37:33

most anticipated games for moving forward

37:35

this one it looks like you

37:37

to Twenty Twenty four so we

37:39

are closing only authorities. Yes,

37:42

Yes, Accent. I didn't wanna

37:44

tag that them as well because I've question for both

37:46

of which is yes. Winded Demos

37:49

Come back. This.

37:51

Is actually. It when. receive

37:53

just sit doing demos as like what

37:55

are you on about man before or

37:58

during demos like i i i Really,

38:00

for me, I kind of thought demos went

38:03

away with like post 360. You

38:05

know, like that was the last era where

38:08

I feel like, and demos were a big

38:10

deal back then. It's like late 2000s, early

38:12

20s, like we would do post.

38:16

And even through the 90s, like the shareware era

38:19

is all demos. We would do, but as far

38:21

as like on these like marketplaces, we would do

38:23

like posts of like, here are the demos that

38:25

are out this week on, it was a huge

38:27

deal when a big demo would drop. Yeah,

38:29

I think what happened was because

38:32

companies need to pay for certification,

38:34

even for demos, it was basically

38:36

a loss for them. So

38:38

that's why you see very few demos these

38:40

days coming to consoles. They

38:43

do have like PlayStation, I know if you subscribe

38:45

to like the highest tier, you can get like

38:47

free previews of games, or I guess it's included

38:50

in the subscription. But those

38:52

I think are just like the finished game and you just

38:54

get like a portion of it, like you can just play

38:56

for a certain amount of hours. Right. So

38:58

they don't need to recertify it, but

39:00

for demos, it was like a huge cost.

39:02

Now in the case of this episode, it's

39:04

pretty clear, we just used Steam games, and

39:07

obviously on Steam, you're not necessarily having

39:09

to pay extra when you upload the

39:11

demo versus the finished product. So I

39:14

think that is why we've seen, especially

39:16

smaller games trying to like make their

39:18

self known, they're using things like Steam

39:20

Next Fest as a way to like

39:22

get more attention, which mission accomplished. I

39:25

like demos, I think it's a good, I think this

39:27

won't be the last time we do this format, if

39:30

only because like, you know,

39:32

we traditionally, in many years past, we used

39:34

to all play four different games and come

39:36

together and talk about all four different huge

39:39

games, and that's obviously a lot and not

39:41

something that we can always do. But

39:45

these like kind of bite sized experiences, I

39:47

think are easier for each of us to

39:49

play our own thing and then come together and kind of pitch

39:51

it. And it's also like great,

39:53

because it'll mean that I think some of these

39:55

games will get full episodes in the future if

39:57

they, you know, really do a great job. So

40:00

I think this is like a really good preview format.

40:03

Yeah, it's fun to see. On

40:05

that demo note that you were saying, Fresh, I

40:08

also feel like we're seeing more demos

40:11

where they kind of are just the opening

40:13

of the game, and the

40:15

save progress continues from it,

40:17

which makes sense, I guess,

40:19

as an investment in what you're talking

40:21

about of getting it certain.

40:23

It's worth it if it's not

40:26

just giving people a taste,

40:28

but actually getting them hooked into the

40:30

game. I think Unicorn Overlord

40:32

does this. I think one of the final fantasy

40:35

demos. I know Final Fantasy Rebirth does.

40:37

I did actually hear someone did that, where

40:40

they played the demo of Rebirth and then

40:42

played the main game, and did say that

40:44

they had to walk slowly as Cloud through

40:46

the fire twice, even though they

40:48

said they would just progress where they were at the

40:50

end of the demo. But broadly

40:52

speaking, I think it's a

40:54

good thing when there are demos that were the

40:56

main progress carried over. I gotta be honest, though,

40:59

I don't like when there's a demo for a

41:01

game that's not out yet. I

41:03

like demos as like a, oh, I'm going to buy

41:05

this right now. Yeah. I don't

41:07

know. I don't like this. Well, I think in a

41:09

lot of these cases, these aren't going to go away

41:12

when the full game is out. I know, but I

41:14

worry I'll forget. I guess that's why we're not. Maybe I

41:17

have to start. I want it now. Maybe I

41:19

have to start wish list. So much stuff

41:21

comes out that I never know when

41:23

I'm going to be in the mood for something.

41:25

Some of these sound like, oh, I'd play that

41:27

right now. But in two months, I don't know,

41:29

man. Yeah. I've been wish listing a lot more using

41:31

Steam. And that really

41:33

helps because it'll just email you when the thing is

41:35

actually out. And developers love

41:37

it when you wish list. That

41:40

makes them very happy. OK.

41:43

I think we have some reader mail that

41:45

was specifically regarding this topic.

41:47

Because obviously, we pivoted and

41:50

changed the subject

41:52

of this episode. But we sent

41:54

out a letter as part of our

41:56

newsletter, besties.fan, for that newsletter. Sign up

41:58

if you haven't. joined already and

42:01

asked people what they've been playing using I guess

42:04

not only the Steam Next Fest demos but also

42:06

any other demos and so we got

42:08

some recommendations this first one comes from Kate

42:11

normal fishing was an easy favorite from

42:13

Next Fest Haunty and Tales

42:16

of Kenzara as close seconds I

42:18

looked up normal fishing I

42:20

instantly regretted not having played this because

42:22

this game looks fucking dope it's

42:24

like a Game Boy fishing

42:27

game with like a narrative I guess it's

42:29

like Legend of the River

42:31

King? It kind of that was my immediate

42:33

thought was like Legend of the River King it

42:36

kind of looks a lot like that and

42:38

I'm super psyched about it this

42:41

is coming from the developers called the

42:44

Borg and

42:47

yeah it looks sick a lot of people actually

42:49

in the comments were mentioning how much they like

42:51

normal fishing it seems like it's an early big

42:53

hit for people I okay

42:55

so I clicked this expecting like

42:57

very cutesy Legend of the Fisher

42:59

King River King whichever

43:02

it is aesthetic

43:04

no these these

43:06

looks are hilarious there's

43:09

like a giant crab monster everybody looks

43:11

like a little bit like they've been

43:13

playing some indica this looks this looks

43:16

really good but this but it is

43:18

like Game Boy level like kind of

43:20

art style yeah yeah

43:23

yeah very pixelated but

43:25

yeah weird definitely weird yeah

43:29

this looks sick um the next

43:31

one we have is from Andrew Pepper Grinder

43:33

is my most anticipated game from this fest

43:35

and possibly for the year don't know if

43:37

any best use loves Celeste but I feel

43:39

like it lives in that space of challenging

43:41

but satisfying platforming very pumped Frush

43:44

and I can't remember if we talked about this

43:46

on a best user arrestees

43:48

like a year or two ago

43:50

maybe longer I think it's like four years

43:53

ago that we might have played an early

43:55

time ago we got access to

43:57

a demo of this through I think

44:00

that IGF the independent maybe

44:02

a vegetable and we're really into it,

44:04

but it was so early and I

44:06

am Thrilled

44:08

to get back to it. I honestly I

44:11

did not bother playing the demo Because

44:13

I already know I'm gonna really like this

44:15

and I want to play the full game

44:18

Yeah, it would not surprise me if we

44:20

ended up doing a full episode whether it's

44:22

a main besties episode or arrestees or something

44:24

on this But yeah, definitely stay tuned because

44:26

it looks pretty effing sick I download that

44:29

demo. It's it's cool. It reminds me of

44:31

like a Dig dug

44:33

met echo the dolphin. Oh like

44:36

that like the Digging

44:38

through with your drill It's very the motion

44:40

of trying to get those arcs right reminds

44:42

me of like trying to get a

44:45

flow going and echo the dolphin Yeah, the

44:47

second Ori game had a mechanic that was

44:49

kind of similar But it's cool to see

44:51

a game that is like fully built around

44:53

that idea Cool

44:55

we have another recommendation this comes from Bruce pine

44:58

hearts. It's an absolutely gorgeous adorable

45:00

game I played the demo for

45:02

an hour and desperately wanted more.

45:04

Do you guys have you heard anything about

45:06

pine hearts? No

45:09

familiar with this one Do you

45:11

pine arts on steam is described as

45:13

a as a cozy little narrative adventure

45:16

game set in the sleepy scenario of

45:18

pine hearts caravan perk Explore

45:20

the great outdoors uncover items unlock new paths

45:23

and secrets to the park. Yeah,

45:25

it's very chill very colorful Isometric

45:27

you play as a person who looks

45:30

part person almost like a mushroom because they're wearing

45:32

a little beanie Yeah,

45:34

it looks a little tunic e but

45:37

probably not combat heavy as much as

45:39

like just exploration and Yeah

45:43

Yeah, just very cutesy art style and tunic

45:45

e by way of costume quest. Yeah

45:48

Look, it's yeah, it's come to quest a little relevant

45:50

reference No

45:53

costume quest there was like an

45:55

Amazon kids show I think so

45:57

maybe maybe you never know who is raising

46:00

costume quest. OK,

46:02

we have two more letters with recommendations. This

46:04

one comes from Brooke. I just put

46:06

a demo for the upcoming Stardew Valley-like that

46:08

was really good. It's called Little Known

46:10

Galaxy, and it's available on Steam Deck. It's

46:13

Stardew, except you're on a spaceship. Once

46:16

again, how have I not actually, how

46:20

has there not been a Stardew Valley on a

46:22

spaceship before? That seems like a missed opportunity. Yeah.

46:25

I want Stardew, but it's the Martian. You

46:28

know what I mean? I'm harvesting my own dude,

46:30

Keek, to eat this scared potato. You're completely alone.

46:32

There's no one to love. Yeah, you're completely alone.

46:35

I throw little birthday parties for myself. I

46:38

have to give myself quests. That

46:41

would be amazing. As the game goes on, you get

46:44

more and more imaginary citizens of your little town. This

46:46

is actually an extremely good idea for a video game.

46:48

We have to stop right now. There

46:51

is a game called Mars First Logistics that kind

46:53

of reminds me of that, where you have to

46:55

build the vehicle so I can accomplish very simple

46:57

tasks. And you don't have imaginary friends. Yeah, you

46:59

don't have to tear us down. We've got the

47:02

fun part. OK,

47:04

we have one more letter. This comes from Ian

47:06

Kay. We're not really going to do it. This

47:09

letter comes from Ian Kay. Death Trek Double Blind

47:11

caught me by surprise. It's a really great ace

47:13

attorney like about investigating a murder in a circus.

47:16

I was so taken with the writing and replayed the

47:18

demo to learn more about the characters, and the art

47:20

is solid too. OK, we have to

47:22

talk about the phrase ace attorney like. If

47:24

you are so deeply enamored of that format, that

47:27

you've played all those, and you're like, there's got

47:29

to be more exactly like this, my heart goes

47:31

out to you. Because I would say ace attorney

47:33

like, it's not a genre that is particularly

47:36

replete with. I mean, it is. Capcom made

47:38

like a gajillion of them. Clearly there's a

47:41

lot. But like, that should

47:43

be enough for anybody. It's

47:45

just like a visual novel, right? Like that's

47:48

more with like light gameplay mechanics. But most

47:50

of it is like just

47:52

a visual novel, right? Yeah,

47:54

it varied in the amount of like puzzle

47:56

solving that you would have to do or

47:58

in vacation. Yeah, that

48:01

sounds cool. Those

48:03

games are ones that I feel like

48:05

are so in my

48:07

head, they're so perfectly fit to

48:09

play with a stylus.

48:13

Like in my head, that's the ideal way of

48:15

playing those games, where you have the screen in

48:17

front of you, but also a stylus in your

48:19

hand. Is it because you feel like you want

48:21

to kind of rest the stylus against your chin,

48:23

like you're thinking about it? I

48:26

know, with the fidelity, you can tap

48:28

the stuff on those. I

48:32

should have mentioned, actually, super quick with

48:34

Dyson Mancer, I played it on

48:36

Steam Deck, and right now it does not have

48:40

traditional controller support. I

48:43

was using the trackpad to play through it,

48:46

and the text was very

48:48

tiny. So obviously pre-release, but

48:50

not optimized for Steam Deck

48:52

currently. Okay, I think

48:54

we have some honorable mentions. I've

48:57

been very busy. I saw

48:59

Dune Part 2 last night,

49:01

and that two-movie duo is

49:05

one of the best series of

49:07

any movie I've ever seen. Like,

49:09

movie-wise, fucking, they both rule, and

49:12

the second one rules, and it

49:14

sticks to landing, and man,

49:17

I was just totally blown away. If

49:19

you have the ability to see it in a theater, please

49:22

do so, because it is really quite

49:24

the experience. I know everyone can't always

49:26

get to a theater, or it's not

49:28

safe, but for people that can, please

49:31

do so, because holy shit, I had

49:34

such an amazing experience, and I

49:37

just want more people to really have that

49:39

experience as well. For what it's worth, I

49:42

never read the book. I knew it

49:44

had sandworms in it. That was basically

49:46

it. I was just so

49:48

impressed by their ability to

49:51

not only summarize the things you needed to know

49:53

about this world, and bring

49:55

you in in a way that made sense,

49:58

but did it in a way that didn't feel like it was worth it. I was

50:00

doing homework to like try to like keep all this

50:02

stuff in my brain like I was very

50:04

engaged with the first movie and then by the time

50:06

the second movie came around like They felt

50:09

like they had done all that groundwork so

50:11

it's really just kind of a sprint through

50:13

like of various like action scenes and like

50:16

you know serious character development moments

50:19

that just make it's just

50:21

so like well produced and Gorgeous and

50:24

the music is amazing and performances

50:26

are great. I was just blown away

50:28

incredible the The

50:31

other thing I want to talk about is a game called

50:34

Ultros Which is a

50:36

Metroidvania? That

50:38

is Unlike any video

50:40

game visually speaking that I've ever seen

50:43

it is like a totally trippy like

50:47

psychedelic Metroidvania, which I don't think any

50:49

one has really tackled that art style

50:51

in that genre before and I'm

50:55

gonna talk about I'm gonna talk more about

50:57

it because we're doing a resties episode about

50:59

it That's coming out next week. So

51:02

stay tuned for that. But yeah,

51:04

if you're into like weird trippy

51:07

Metroidvania games Ultros

51:10

is definitely worth checking out. It's

51:12

available right now for everyone. So Definitely

51:16

look into it because it's bizarre

51:19

I have actually two books that I wanted to recommend the

51:22

first is I have finished Crooked

51:26

Kingdom, which is the sequel

51:29

to six of crows which

51:31

is part of a duology in Lee

51:35

Bardugo's like Fantasy

51:39

world if any of

51:41

that Makes

51:43

any sense to you at all, you know what I'm talking about, but

51:45

this is a I've

51:48

talked about this series before it's interesting because

51:50

there is a trilogy of books

51:52

that I think are weaker than these in this

51:54

fantasy world and this Duology

51:56

of six of crows in the kingdom follows a

51:59

gang of like six thieves inside

52:01

this fantasy world and that felt a

52:03

lot different than a lot

52:05

of these types of books and you really

52:07

feel her like improving over the

52:09

series. But you

52:12

know, you should read those. I

52:14

think you can start with Six of Crows, fine. But the

52:16

background colors you get in the first trilogy which is Shadow

52:19

and Bone which is turned into

52:22

a Netflix series. It's that

52:24

same like series. The

52:27

other one I want to recommend really quick is The Appeal.

52:30

This is a book that actually Sydney and

52:32

I decided to read together. So we were

52:34

reading that sort of like asynchronously and talking

52:37

about it. It is a

52:40

murder mystery set in

52:42

a British community

52:44

theater. Someone

52:47

in the community theater is murdered. But

52:51

the way the book is told and

52:54

there's a word for this and you probably

52:56

know but the

52:59

whole thing is like letters. Oh,

53:02

epistolary. Epistolary. It's an epistolary novel.

53:06

Thank God we can't say it around for this. It's

53:09

e-pistolary like e-hiphant because it's like

53:11

all digital. It's

53:14

all like emails between

53:16

people in the theater group, right? And

53:18

that is like the – there's

53:21

a couple of like court filings and stuff like that

53:23

but as a framing device you

53:25

see the – like the first thing in the

53:27

book is these two like law

53:29

students texting each other about the

53:31

case. And then

53:34

you are reviewing the evidence,

53:36

quote unquote, evidence with them and the evidence

53:38

is these emails that went back and forth

53:41

to people in the community group, in this

53:43

community theater group. So a lot of it

53:45

is like – a

53:47

lot of the emails are like regular just

53:49

drama. It's like just theater drama

53:52

which is hilarious. There is

53:54

a backdrop of a fundraising

53:56

campaign for a child's

53:59

like – treatment that may or

54:01

may not be legitimate, so that's

54:03

like one of the colors in there.

54:05

But you eventually are having to – the

54:08

game of the novel really is trying to like suss

54:11

out the signal from

54:13

noise to find what is

54:15

like these interesting, funny, but

54:17

ultimately like not relevant diversions from

54:20

like the actual case. And it

54:22

really does build up – it's

54:25

very impressive the extent to which

54:27

it can mimic the beats of

54:29

a traditional novel with a build

54:32

to a climax and an anticlimax, like a

54:34

real sense of like things

54:37

speeding up and accelerating and intensifying towards

54:39

the end of the book. But

54:42

I just found it really – How do you read a

54:44

book like that with another person? Well,

54:46

what we do is we set a page

54:49

goal for the nights – for the weekly night

54:51

that we're going to talk about it. So like

54:54

by next Wednesday night, you have to have gotten

54:56

to page 100. Oh. And

54:59

you stop there, and then we start to talk. That kind of makes sense. Can I make

55:01

a recommendation for a different approach? Yeah,

55:03

please. Voices, that you

55:06

read it back to each other as characters, and

55:09

then you perform the role of Terrence,

55:11

and she performs the role of Philip

55:14

Saland. But then you also perform

55:16

the role of Jeffrey and

55:19

the role of Jessica,

55:21

and then she performs the role of everyone else. One

55:24

problem with that plan is I

55:26

do that for a living, and she is not getting

55:28

it for free. You know what I mean? Like if

55:30

she wants me to turn on – I

55:33

didn't think you could charge it. You want me to crank

55:35

up the well after hours? Hold on

55:37

a second. I

55:39

think I have a little – I just had to

55:41

do some voices for the kids' stories, so you know

55:43

that that's the last I had in the tank. I

55:47

do have friends who they alternate

55:49

each night reading a book to

55:52

each other when they're going to sleep, and I think

55:54

that's the cutest thing I've ever heard. That is so

55:56

nice. I could not imagine. I would – fall

56:00

asleep right away in both scenarios. That

56:05

book sounds great. My thing

56:07

is like a dragon infinite

56:09

wealth. I'm still just pointing away. Heck yeah,

56:11

baby! I love this game so much.

56:13

Did you free yourself from Dumbo Co. Island yet? I

56:17

did not finish it, but I have forced myself

56:19

to step away from it because I do want

56:21

to keep moving. There are 14 chapters in

56:23

the game. I am at

56:26

the start of chapter 13. So I

56:28

was nearing the conclusion that good

56:31

golly, I was amazing with

56:34

this game. I have played quite

56:36

a few because the games have not finished, I

56:39

think all but one. There

56:41

are many I haven't played. Nonetheless, you

56:43

can still really enjoy all of

56:46

this game's kind of

56:48

like retrospective nature that it's always

56:50

looking back on those games because

56:52

the way it works if you don't know

56:55

what happened in those games is kind

56:57

of like a novel where the character is just

57:00

giving you these little anecdotes from their past. So

57:03

even if you don't have that nostalgia kick,

57:06

it still works really

57:08

well at fleshing out these

57:10

two main characters in the

57:13

game. Yeah, I didn't feel

57:15

lost when new characters were introduced as

57:17

I'm playing through it. I'm nowhere near

57:19

where you are, but I really appreciated

57:21

that. They didn't talk

57:24

down to me because I didn't understand that

57:26

Kiryu had a relationship with

57:29

such and such. Yes, in it.

57:31

Well, we really are going

57:33

to do a spoiler episode at some point

57:35

in the next quarter. We'll

57:38

go into it more then, but I

57:41

think this game is really something special

57:43

and I hope more people play it.

57:45

I finished it and it's one of

57:47

the best endings I've seen in a

57:49

video game. I can't wait. Okay,

57:52

I think we did it. Plant, you want to recap

57:54

everything we talked about? Yeah, we

57:56

talked about a lot today. We

57:59

talked about Lightyear Frontier, Mullet Mad

58:01

Jack. Dysomancer, Indica, Deathtrick, Doubleblind, Little

58:03

Known Galaxy, Pineheart, Normal Fishing, Peppergrinder.

58:06

We also talked about Dune Part

58:08

2. Sounds like a freaking Manchurian

58:10

candidate activation code. The

58:13

way you read those off, I was like, who am I

58:16

supposed to say? Justin

58:20

brought two books with Crooked Kingdom and

58:22

The Appeal. And

58:24

then also, Ultros and

58:26

Window Kill we're going to talk about

58:28

on next week's Resties. And we're also

58:30

going to talk about Unicorn

58:33

Overlord on next week's

58:35

Besties. There is a demo

58:37

for that. For the people that don't want to buy it

58:39

and want to just check it out, you can download a

58:41

demo. Apparently, it's quite long. It's like six hours. So you

58:43

need to do that. Cool.

58:46

I want to thank the following

58:49

patrons from the Patreon at patreon.com/the

58:51

besties, Will Jones, Jade,

58:54

Tapias Sari, Andrew

58:56

Mallets, and Gartholomew Jones, which I

58:59

hope is your real name because

59:01

Gartholomew brings me a lot of

59:03

joy. Thank you so

59:05

much for all the support

59:07

and for everyone else who has supported the Patreon.

59:10

We love how it's growing and

59:12

doing and we love doing the bonus

59:14

content. It's been an absolute

59:16

blast. So yeah,

59:19

thank you. We already talked about next

59:21

week. Justin, you don't have to say

59:23

it out loud again if you don't want

59:25

to, but you can wrap up the show.

59:27

Unicorn Overlord is going to be a surprise.

59:29

I feel like, you know what guys, I'm

59:31

trying to keep it in check lately because

59:33

I've been on a weird tear

59:37

of really getting into games

59:39

that I otherwise wouldn't touch. I'm trying to

59:42

not make decisions before

59:46

I've seen it. You know what I mean?

59:48

There should be an easier way of saying

59:50

like keeping my mind open, but looking at

59:53

the front of it, you wouldn't necessarily have

59:55

an opinion based on what the front looks

59:57

like. Do you ever take a book from

1:00:00

a... shelf when you're at the store

1:00:02

and then you look at the book jacket

1:00:04

and you don't really even read

1:00:07

it. You just look at the jacket and you're

1:00:09

like, fuck this. And then you shove it

1:00:11

back on the shelf. Do you know what I mean? I

1:00:13

do. I do. I wish

1:00:15

there was a way to summarize that. I'm trying to avoid that. That'll be

1:00:17

next week. Unless it doesn't,

1:00:19

you know, things happen. And

1:00:24

I hope you'll join us for that and so

1:00:26

much more. Till then, be sure to join us

1:00:28

again next week for the besties because

1:00:31

shouldn't the world's best friends pick

1:00:33

the world's best games? Besties!

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