Episode Transcript
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0:00
I have Balatro dreams and it's
0:03
a real freaking problem dudes. I
0:07
keep having dreams of these jokers in my head.
0:09
Not a joke, I got full
0:11
blown Tetris effect going on. But
0:13
instead of pleasant sort of
0:15
geometric shapes, it's 150 clowns
0:17
and they wanna quiz me about numbers
0:22
and they wanna yell at me about the
0:25
arrangement of my clowns and how
0:28
I'm not optimizing my chip multipliers. Are they
0:30
locked to the cards or do they come
0:32
out of the cards? Well,
0:34
fuck Russ, they didn't before, but
0:36
thank you for teaming up that
0:38
killer. Oh, we
0:40
got some notes from the
0:42
producers. Oh yeah, it looks like the clowns are gonna
0:45
come out of the cards now. Thank you so
0:47
much Russ for that helpful tip. I,
0:49
Griffin, would you be interested in
0:52
making a rewrite of Pac-Man Fever
0:54
that is just about Balatro, Balatro
0:56
Fever, do you think you could
0:59
do that for me and professionally master
1:01
it and record it and get
1:03
Buckner but not Garcia? Cause Garcia died on
1:06
it. It
1:08
feels wrong to do it without Garcia if I'm being
1:10
honest. And also it
1:12
feels like you're putting me on this, you're like
1:15
trying to make me do a parody song live.
1:17
Not live, not live. This is something I want
1:19
you to take out. No, but clearly the audience
1:21
is listening to this going like, oh yeah, here
1:23
comes another one of Griffin's great songs. And I
1:25
don't, I genuinely do not have it in me
1:27
today. Yeah, I wasn't asking for that. I
1:30
did Google like how to cure Balatro
1:33
Fever. And I found
1:35
that, there's a real article on
1:37
parade.com. They do have 150 joker
1:39
quotes to make you appreciate the
1:44
madness and put a smile on that
1:47
face. Okay, good, maybe this is an
1:49
emergency therapy. I think like 150 jokers,
1:52
that must be a Balatro article. It
1:54
has to be. Cause you maybe give me one. If
1:58
I could just get one out of the way. We get a year. But
2:01
let me give you a year away. Do you mean number one and one
2:03
and one hundred and fifty? A hundred and fifty. Mm-hmm.
2:06
Okay, great. The last one's gotta be the
2:09
best one. You probably have to click through
2:11
like ten pages of clickbait ads. That's probably
2:13
the best one. Peter, Bill. You'll never believe
2:15
what honey booboo looks like now. Okay, are
2:17
you ready? Well
2:20
Melissa McCarthy dead? That's
2:22
like half of mine. No
2:24
matter the situation, always wear a smile.
2:27
Joke. Oh, that's nice. That's actually pretty
2:29
good from the clown prince of crime, I
2:32
think. That ought
2:34
to do it. Oh, I feel myself
2:36
calming down already. Okay. They're
2:38
coming out of a car and... Oh no!
3:01
Hey, that's Vapor and I know the best game of the
3:03
week. My name is Christopher Maptur. I know the best demo
3:05
and maybe game when it comes out of this week.
3:09
My name is Christopher Thomas Plant and I
3:11
know the best alternate history 19th century video
3:14
game of the week. My name
3:16
is Russ Frosher. I'm the best game of the week. Hello
3:20
folks. Welcome to the besties where we talk
3:22
about the latest and greatest in home interactive
3:24
entertainment. It is a video game club and
3:26
just by listening you, my friend, have
3:28
become a member, send your special
3:30
welcome to all our buddies
3:34
joining us from Patreon. You
3:36
can support us there at patreon.com/the
3:38
besties. If you like what
3:40
you hear, there's a lot more of it there
3:43
exclusive to you and we appreciate it
3:46
and the rates are very reasonable. Today
3:49
we are giving a reminder that
3:51
video game gods, they
3:55
give us and they take us away. We
3:57
have been granted a reprieve Fred from
3:59
unicorn. of Unicorn Overlord. A
4:02
temporary reprieve. A temporary
4:04
reprieve, a stay
4:06
of execution of fun as
4:09
we are dipping into the hottest,
4:11
latest, and not yet release games
4:13
in the world of Steam. Russ
4:15
Fresck, how did you hit upon
4:17
this great idea? We
4:20
didn't get Unicorn Overlord code in
4:23
time and Steam Next
4:25
Fest had just happened and there was a big list
4:27
of demos. I was like, we should just play these
4:29
demos and so that's how it
4:32
happened. Wow, that's really
4:34
deep behind the curtain. Have
4:36
we talked about how Unicorn Overlord sounds like a
4:38
Jeff Minter-esque game if ever I did hear the
4:40
one? Yeah, can this run
4:42
and win amp? Is that part? Yeah, sure. We're
4:46
gonna talk about that and so much more right
4:48
after this. Feed.
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slash Besties50 to get 50% off. Oh,
6:16
before we get into the demos, I wanted to
6:18
mention this one thing. We
6:20
already mentioned the Patreon at the top of the
6:23
show. The next bonus bracket
6:25
battles episode is live on the Patreon right
6:27
now if you haven't listened to it and
6:29
you're a subscriber, you can do that right
6:31
now. It is called the Best First Levels
6:33
wherein we duke it out on the best
6:35
first levels of all time. We
6:38
had a lot of fun with this one as
6:40
usual. It was another late night record and things
6:42
got a little buck wild. Here is a clip
6:44
from that episode. Okay,
6:48
so just to recap, most
6:50
fun to play we're saying what,
6:52
Bloodborne? Yeah. Most
6:56
fun to play is Bloodborne, yes. Oh,
6:58
then there's no need for the... Oh, no, no, no.
7:01
Most fun to play is Resident Evil 4. Right, that's
7:03
what I thought. Yeah, if Resident Evil is most fun
7:05
to play, then Bloodborne takes most narratively or visually interesting
7:07
or the sounds. Now wait, you said that you would
7:10
try to skip that level when you could. How
7:12
is that most fun to play? I think it's most fun to play.
7:15
But Griffin said that it's just as a definite
7:17
and then he said he can't count Griffin. Well, we're lumping
7:20
it just in... At the
7:22
beginning of the show, if you'll remember,
7:24
we sort of lumped in sort of
7:26
design significance into most fun
7:29
to play. So from that standpoint, I
7:31
do feel like... But I think
7:33
we narrowed that even down more to
7:35
just fun. Yep,
7:38
I think that it has... You're right, Juice, there
7:40
has been a bit of a collapse of that
7:42
lead. Oh, fun versus good. No, I think that's
7:44
safe to say Resident Evil is still fun, but
7:46
Bloodborne is good. This is going to be great
7:48
though because... It's an important
7:50
dialogue. I mostly want to
7:52
talk about which game has more
7:54
good levels after the first one. Because
7:58
here's the thing, I can make a case for Bloodborne. winning
8:00
this handily because you can
8:02
make infinite of those Sumerian those
8:05
aren't good levels. We
8:09
have so much fun here. Oh, yeah
8:12
you can go to patreon.com/the besties
8:14
if you haven't subscribed yet and
8:16
listen to anything you can
8:19
listen to obviously the episodes that are already live
8:21
and you will also get anything moving forward as
8:23
you subscribe including
8:25
an episode of the resties which is
8:27
coming at you next week and
8:30
another episode of the resties later this month and then
8:33
so on and so forth. I wish we
8:35
only recorded this show at night if only
8:37
that weren't like completely antithetical
8:39
to the life that I live
8:41
and have built for myself and
8:43
my family. Yeah, this creates a
8:45
nice contrast from the night time
8:47
fun that we have. Absolutely. Okay,
8:50
I think we're gonna get into the demos now. Griffin,
8:53
why don't you start it off with
8:55
a little game called Lightyear Frontier. I
8:59
took a look at the Next
9:01
Fest games just sort of where we pulled
9:04
these demos from. There
9:07
was one that stuck out called
9:09
Lightyear Frontier. That
9:11
demo is out now. It is, I mean it's
9:13
free. It's a demo. It comes out in
9:16
two weeks from when we're
9:18
recording this March 19th. Is
9:21
this planned release date? And
9:24
it is going to be early access when it comes out.
9:27
It is a sort
9:30
of farming sim,
9:32
survival sim, first
9:34
person experience in
9:37
the vein of a slime
9:39
rancher. I
9:42
think it's probably the most accurate
9:44
comparison here. You
9:46
crash land on an alien planet,
9:48
which you are tasked with sort
9:51
of exploring and domesticating
9:55
and in some cases sort
9:57
of revitalizing. do
10:00
that by tooling around inside of a
10:02
giant fucking mech. You have a mech
10:05
that you use for your farming and
10:07
your building and everything. And that is
10:09
sort of the main kind
10:11
of hook of
10:13
the game. It seems shocking to me that this
10:15
has not happened before. Yeah, No
10:18
Man's Sky actually does, I think, let
10:20
you do a bit of mech-based farming.
10:22
It doesn't go quite as hard on
10:24
it as this one does. There's
10:26
sort of like a Master Blaster thing going
10:29
on where you can hop out of your
10:31
mech to, you have like a basic pickaxe
10:33
that you can use to kind of get
10:36
around. But for the most part, you are going to be
10:38
in your mech and your mech, very
10:40
quickly you find a bunch of different
10:42
attachments for it that are
10:45
basically like the analog of like
10:47
tools in a farming game. And
10:50
so what it does with
10:52
that is kind of fun
10:54
where instead of, it's so
10:56
tired going around and planting seeds in
10:58
the ground with your hands. Instead, after
11:00
you build a plot, you get out
11:02
a seed cannon and you shoot seeds
11:04
into the ground in a first person
11:06
shooter style, which is very, very good.
11:09
You have a like vacuum that you can use
11:11
to pick up stuff off
11:13
the ground or you can use it to suck up water,
11:16
which you can then use as with
11:18
like a hose attachment to your
11:20
plants or clean up the environment. Is
11:23
it like Tears of the Kingdom where you're like constantly switching
11:25
your arms and things? Yeah,
11:27
but it's like instant. It's very
11:30
fast. It's not some, it
11:32
is very smooth. You will
11:35
have to get out of your mech frequently
11:37
also because this game has some really delightful
11:39
physics where your mech feels
11:41
heavy as hell. You start out with like
11:44
very kind of weak jump boosters that you can
11:46
use to sort of hover in the air a
11:48
little bit. But if you don't land on flat
11:50
ground, like the physics engine will just topple your
11:52
mech right over and then you have to get
11:54
out of it and flip it and flip it
11:57
in order to get it back on its feet and off its
11:59
ass. Which is really like, you
12:01
would think that would be annoying. It is hysterical
12:04
every single time. I mean, it sounds like Helldivers
12:06
style physics. It is. Yeah, I
12:08
can say that maybe a little bit.
12:10
It is not a, I
12:12
played quite a bit of the demo. I
12:15
don't know quite how like deep of
12:17
an experience it is going to be.
12:19
I don't think that you can maybe
12:21
even know that from playing a
12:23
demo for a game in this sort of genre. But
12:27
I didn't run into any like deadly enemies
12:29
or anything like that. Like it seems
12:31
like a very chill, vibey game.
12:33
The soundtrack is incredible. It is,
12:35
there are shades of Outer
12:37
Wilds there, which is about the highest compliment I
12:39
can pay. Just that sort of
12:41
like, you know, space
12:44
folk kind of. Banjo. Yeah,
12:47
space banjo tunes. You
12:50
can build lots of different sorts
12:52
of habitats for yourself.
12:54
You start with like a basic tent and then
12:56
there's different sort of refineries you can build. You
12:59
can build a like an upgrade station for
13:01
your Mac, which then you can customize
13:03
with different like aesthetic
13:06
upgrades or like,
13:09
you know, mechanical upgrades. There's
13:11
a lot to do in this demo. I probably sunk like
13:14
a couple hours into it, which is, you
13:16
know, quite, quite generous, I feel like for a
13:18
demo. Did
13:20
you play it on Steam Deck or on a PC? No, I
13:22
played it on PC. I didn't know
13:25
sort of how well a demo would
13:27
handle on Steam Deck. I don't know
13:29
if that's even something that developers
13:31
really care about optimizing for. Sure.
13:33
But yeah, I mean, after a couple hours, I'd
13:35
explored the world and
13:38
found a bunch of different
13:40
like weird alien artifacts. And I had built
13:42
myself like a little farm and a little
13:44
homestead. And
13:46
it seems like a really clever sort of
13:49
take on this genre that is genuinely
13:51
just really kind of enjoyable
13:53
to play. I mean, the aesthetic is... It
13:56
has multiplayer also, you can play with up to four
13:58
people. It
14:01
yeah, I could see myself say
14:03
I it was one of those like demo experiences that
14:05
is Ultimately
14:07
kind of a good thing where I hit a point where I was like wait
14:09
a minute I'm probably gonna
14:11
play this game a lot Yeah, I'm going
14:13
to stop playing the demo now because
14:16
I want to be able to kind of you know go
14:19
into it and Not not
14:21
feel like I've already done everything Yeah,
14:24
that that is definitely an instinct that I have
14:26
with especially with these sorts of bigger games And
14:29
you're not sure if the save is gonna carry
14:31
over. Yeah, exactly So
14:33
yeah comes out in a couple weeks, and I'm definitely gonna
14:35
pick it up This is this is you can get the
14:37
demo now, and I like if you like games in this
14:39
genre Then I
14:42
really do feel like this is gonna this is
14:44
gonna scratch an itch for you I
14:47
like the man's is a flower on a note What's
14:50
that fans of the genre take note? Thank you.
14:52
Thank you. Justin. This is how to take that
14:54
Yes, I was gonna say I like
14:56
that the the mech has flowers all over it. I
14:58
think that's very yeah Mine didn't
15:01
mine looked like an old Chevy.
15:03
I customized mine. Yeah, good American
15:05
Chevrolet And and
15:07
that worked for that worked for me I'm
15:10
done cool I'm
15:13
gonna talk about a different game which is
15:15
it would be wild if the
15:18
inverse were true Total
15:22
total tonal shift with
15:25
my game which is called mullet
15:27
mad jack This
15:29
game fucking looks buck wild and it's why I
15:32
picked it out of the list I Don't
15:36
necessarily know the bet. It's like
15:38
an ultra colorful cyberpunk
15:42
This game looks fucking sick Russ.
15:44
Yeah, I this from us. I'm
15:47
I said I was gonna play it It
15:50
it is like a super
15:52
colorful super gory violent cyberpunk
15:55
game The basic
15:57
premise is you are stuck in
16:00
like a running man style
16:02
death game show and you have
16:04
to run through these levels and
16:07
you only have 15 seconds to live in
16:09
each level but every time you kill someone
16:11
you get three extra seconds to live and
16:14
it kind of turns it into these
16:16
like death sprints where you're like running
16:19
through trying to survive by doing
16:21
these kills in a very rapid fashion and
16:23
like on screen there'll
16:25
be like cheers and celebration like from
16:28
the audience that it's watching at home
16:30
on the like fake live stream as
16:34
you kind of progress through it. There's
16:36
a host to the live stream and she comes
16:38
on at the end of each run and it's
16:40
like telling you know basically says how you're doing
16:42
and you're trying to like rescue a girl in
16:46
like very tropey traditional fashion
16:50
as you kind of progress through these levels. It
16:53
looks kind of like Hotline
16:55
Miami if it was a first person shooter.
16:57
Yeah. Yeah. It
17:00
has that like very harsh like
17:02
intense high contrast very colorful but
17:04
like intense vibe to
17:06
it. I think it's sillier
17:09
than Hotline Miami in that way like
17:11
I don't think it has the like
17:13
over serious tone that Hotline does. Right.
17:17
It definitely has a similar like you
17:20
know passion for extreme violence.
17:23
You'll get as you're kind of running through these levels
17:26
you'll use mostly guns, shotguns and sometimes
17:28
you get like a sword and things
17:30
like that and then you'll get these
17:32
like broken bottles and various other things
17:34
that you can kind of like do
17:36
finishing moves on enemies with and
17:39
those are like incredibly gory where you'll
17:41
just like jam a bottle into someone's
17:43
face and then you'll see like plus
17:46
five seconds of life because you use
17:48
the finishing move. So there's
17:50
that whole like constant like game. It's
17:52
like if ever
17:54
you needed to highlight the idea that
17:57
like people with epilepsy shouldn't play a
17:59
video game. This is the
18:01
most- I mean there may be accessibility settings, we don't
18:03
know, but yes it is, it is, it is not.
18:05
It definitely says at the top of the game
18:07
and it might need to be repeated like 16
18:09
other times throughout the game because within
18:12
the first 30 seconds my mind
18:14
was like fully awash with the
18:16
intensity that they're portraying here. It
18:19
looks like an
18:21
anime adaptation of that film, Crank.
18:25
Yeah, that would be pretty good. I gotta
18:27
keep my heart going so I just have
18:29
to do crazy shit. And
18:31
like I say that in a really flattering
18:34
way as a fan of- You've got
18:36
a phone that you're holding and you're offhand
18:38
at all times that has the timer on
18:40
it but it also has the display
18:42
of I assume MolotmadJack in sort of like
18:46
Wolfenstein guy style fashion. Correct.
18:49
This looks like my shit man, I
18:51
cannot wait to play this game. There's
18:53
also like you can kick guys- there's like a
18:56
bullet stormy kind of thing where you can kick
18:58
guys into things and you'll get more points so
19:00
you can kick them into like a fan or
19:02
like a vending machine and then the vending machine
19:05
will like pop out sodas and you
19:07
can get various upgrades that like enhance the power of
19:09
the soda. The thing that I haven't
19:11
really gotten into, there is- not to
19:13
like, you know, we've talked a
19:15
lot about a lot of roguelikes
19:18
recently. This is I guess one of
19:20
them insofar as you're going through
19:22
these levels and at the end of each level you
19:24
get a new upgrade or a new passive ability that
19:26
will enhance your ability to keep going. I was
19:30
mostly playing on like easy and normal just to
19:32
try it out and I didn't have too much
19:34
difficulty surviving. It's not like one of those ultra
19:36
hard roguelikes, but
19:38
it was fun to be able to like, oh, I'm going to use
19:40
a shotgun for this run now or I'm going to be able to
19:42
do like dual weapons, things like that.
19:45
Here's what I will say. I think aesthetically
19:48
and presentation wise, I was like
19:50
floored blown away totally over the
19:52
moon about it. It
19:54
didn't feel like the gameplay was able
19:56
to match that level of depth and
19:58
uniqueness in so far. Whereas I didn't feel
20:01
like I was doing a lot of different
20:03
stuff by the end of the demo, which
20:05
is slightly concerning. I hope that
20:07
the full version has, I
20:09
think, more maybe level diversity or
20:11
upgrade diversity enemies, stuff like that.
20:14
Because I felt like I was running into the same
20:16
kind of loop. But the
20:18
loop was fun, and I do think it's a
20:20
free demo, so at least people can check it
20:22
out for themselves and see if it's up your
20:25
alley. But that was finally hesitant. I can see
20:27
how that is probably, if you're literally off the
20:29
video, but I am encouraged that there are driving
20:31
sequences towards the end of the video. I
20:34
wasn't able to try any of the driving out in the
20:36
demo. Yeah, a little bit more
20:38
interesting places. There's also just a moment
20:41
where somebody's getting their head smashed in with a
20:43
book. There are, I
20:45
don't see a release window or anything.
20:47
Yeah, I haven't heard anything about when
20:50
it's finally coming out. I feel like
20:52
with Steam Next Fest stuff, that stuff
20:54
tends to be relatively close to release.
20:57
And this felt, like for a demo, very polished.
20:59
And I was playing on Steam Deck, it ran
21:01
great. So yeah, I'm
21:04
not sure exactly when the final version is, but
21:06
probably pretty soon. Well
21:09
that sounds cool, I'd like to play it. I'm
21:11
gonna leave the episode, I think, because
21:13
I've sneezed about 80 times, and I feel like
21:15
I'm really... Oh no. Well
21:17
that's okay, Griffin. That's alright, Griffin, you did
21:19
your job. Thank you everybody.
21:22
Good luck. I hope these last
21:24
two games aren't very good, or else I'll feel bad
21:26
for missing them. Okay, well we'll take
21:28
a break and we'll return without Griffin, who
21:31
I'm sure is probably fine, but maybe
21:33
not. Nope, bye! I
21:43
have one that's like, I feel like this
21:45
game is one of those, it's like, oh
21:47
yeah, that figures. That figures is
21:49
something you'd like. You
21:52
weeb, you daughter. I want to
21:54
push myself in a well for
21:56
enjoying Dyson Mancer, which
21:59
is... I mean the name
22:01
alone. I, yeah. Right? It's
22:03
tough, right? It's tough. Yeah, I knew
22:05
from the name, like, hello, welcome in. There's room in
22:07
the back. Fall down the seats. Hey, scoot over Solacereka.
22:09
I haven't played you in weeks. No,
22:14
so this is a run-based,
22:18
I feel like at this point the Slay
22:20
the Spire structure is so ubiquitous. I
22:23
don't know a short form way of saying it, but
22:25
you've got a run-based game
22:27
where you have a choice in what kind of
22:29
level you're going to take on. You want to
22:31
do a fight. You want to heal. You want
22:33
to go to a shop. Blacksmith, that kind of
22:35
structure. And
22:38
you are building a deck of
22:40
cards that you use to do
22:42
battle here. But
22:46
there's sort of two tweaks on
22:48
that formula, which
22:50
is always sort of some permutation of
22:52
Magic the Gathering or the
22:55
like. In this one, you
22:57
are able to basically tap
22:59
cards in a way that you would do in
23:01
Magic, not
23:04
mechanically the same, but same idea, where some cards
23:06
you can play as an action. Those
23:09
same cards, though, will have a mana value.
23:11
And there's different colors of mana. And
23:13
you can basically, like, discard
23:15
that to get that kind of mana.
23:18
And then you use the mana you've collected
23:21
and the actions to activate the cards. And
23:23
the cards are usually, you know, block
23:25
something, attack somebody, whatever. So that's a small
23:27
tweak. That's something else you have to kind
23:30
of manage. So you're
23:32
basically, if you don't want to use the card
23:34
in question, you burn it and get the mana
23:36
back to spend it elsewhere. Well,
23:39
the mana has different
23:41
colors. It's not
23:43
to spend elsewhere as much as it's to spend
23:46
specifically on a blue. Some cards
23:48
have an action cost and some cards have a mana
23:50
cost. You have to have the mana
23:52
and the action. This
23:55
is all very whatever. I
23:58
know. I also haven't mentioned dice
24:01
yet. So I'm very- Yeah, but we built that,
24:03
Russ. So this is a big twist. It's got
24:05
dice in it. No, it
24:08
has an element of randomness on
24:12
almost all the cards have some element
24:14
of randomness, except for your very basic
24:16
attack and block. And
24:19
the randomness is in the shape of a
24:21
die, and that die could be anywhere from
24:23
a D4 to D20
24:26
all the way up. There's
24:29
all kinds of different die, and that is what
24:31
will be represented on the card. So you may
24:33
have an attack that does 4D4,
24:37
which is not revolutionary at
24:39
all for people who do tabletop
24:41
games, but it's not necessarily something
24:44
that has been part of this
24:46
genre. Right. This
24:48
idea that every card has
24:50
an element of randomness,
24:53
and that makes it a lot more modular. But
24:58
they build on that with the
25:00
ability to change numbers
25:02
permanently also based on
25:04
a dice roll. So for instance,
25:07
when you start, you have this card called
25:09
the one die. It's extremely
25:11
powerful. And what it does is if
25:13
you play the one die, then
25:15
any number that is currently on
25:17
the screen, you can
25:20
permanently change to a D6 roll,
25:23
like to whatever you roll your D6. So
25:25
imagine you come up against a boss. He's got
25:28
like – most of the enemy
25:30
health bars are segmented a little
25:32
bit to prevent you from wiping them out
25:34
with one of these. But you
25:37
might see a boss who has 25 health,
25:40
and you can play
25:42
the one die to basically
25:46
lower it to six, or four, or three,
25:48
or whatever the dice roll is. Some
25:50
of those are permanent. Some of those
25:52
are temporary stat boosts. So you may
25:54
roll a D4, like
25:56
adds to your attack on one of
25:59
your cards. is only for that round, so you
26:01
wanna use that card as much as you
26:03
can. The
26:05
look is very cool. It has
26:07
a, I hate
26:10
talking about aesthetics because it's not my area of
26:12
expertise, but it reminds me of sort of a
26:14
80s Japanese animation,
26:20
or like a lot of 80s lower budget
26:22
animation. It kind of looked like David the
26:24
Gnome, or which I don't think was, I
26:27
think that was actually Spanish. But you get
26:29
the idea. It's got that vibe to it.
26:32
I don't wanna say Miyazaki because that summons up
26:34
things. It's not really. Not even Miyazaki. It's
26:36
like David the Gnome, or like TV animation, I
26:38
think is a good analog to it because
26:40
it's not the highest of, it's
26:43
not even a quality thing. It's just like an aesthetic thing. There's
26:46
a little bit more simplicity to it than you would
26:48
see in the movies or that era. Pastoral
26:53
would be a word. I think I would
26:55
summon up. It's very like chill. There's
26:57
a little bit of like light animation sort
26:59
of like in
27:02
the background, but it definitely
27:04
does have that, it has a very
27:06
chill, distinct vibe, and that's very cool.
27:09
I'm looking at the screenshot and I wanna fuck the
27:11
goose up so bad. You play from
27:13
first person, which
27:16
is kind of interesting. So like when
27:18
you play like the crossbow card, for
27:20
example, you see yourself take out a
27:23
crossbow and take the shot. So that's kind of
27:25
engaging. And they've got some
27:27
fun little, it's
27:29
early, right? So my thing I would say right
27:31
now is it
27:34
feels like one too
27:36
many levels of randomness
27:42
to where like the complexities of that
27:44
are tough to do on the fly.
27:46
Like the layering
27:48
of the dice on top of the cards sometimes
27:50
makes that a little bit hard to keep track
27:52
of everything. If I get, you
27:55
get the choice to choose a new card at the
27:57
end of a round, very classic for this sort of
27:59
genre. And I found myself really struggling
28:01
to know like what would actually be helpful. And
28:04
part of that is inexperience right in the demos. I haven't
28:07
played it a lot so I didn't have that experience. But
28:09
part of it is like it's not as much of
28:11
a slam dunk to get that card because there's a
28:13
chance it could be good and a chance it could
28:16
be bad. You know, it's a little bit more risk-reward.
28:20
It's interesting talking about this out loud
28:22
because I am realizing that
28:25
like a lot of this
28:27
is verbatim D&D. Like it
28:29
doesn't occur to me – it didn't occur to
28:31
me in practice of doing it. It doesn't feel
28:33
like that. But it is definitely what – that
28:36
idea of you make an attack but you're not going
28:39
to know how much damage it will do. Yeah, you'll
28:41
know, oh, it's going to do at least seven but
28:43
it might do as much as thirty. Right. You get
28:45
like a lucky break every now and then. I
28:48
want to go back to the aesthetic. One,
28:51
if people check it out, I strongly encourage you
28:53
to watch a video of it rather than the
28:55
screen. Because the screen – yeah, they
28:57
look almost too simplistic but the
29:00
art – it reminds me of like
29:03
Sesame Street interstitials and like the 7th and
29:05
the 80s. Oh, yeah, like
29:07
late 70s sort of. Yeah, yeah, yeah. Yeah, and it's
29:09
like – it's all thing. It's really
29:12
pretty. I – the way the
29:14
characters move in it is they almost
29:16
like pulse. Yeah,
29:18
this looks great. It's
29:20
very chill. I don't know when it will be out but
29:23
well worth – well worth putting
29:25
the demo. Well worth checking out. It's developed
29:27
by Ultra Piggy Studio which I like. That's
29:30
called Dysonancer. Cool.
29:33
Spelled just like it sounds.
29:35
It is just spelling of
29:37
Dysonancer. Chris, play it. You
29:39
have one more demo for us to talk about. Sure.
29:42
I got one more and then I want to talk about
29:44
demos in general just a little bit after this. But I
29:47
brought Indica which
29:49
– have you all heard any – Heck yeah, dude. Yeah.
29:52
Yeah, baby. It's
29:54
a Wii game. No,
29:56
it's not a Wii game. I mean it's not a – well, you
29:58
know what, maybe it is a Wii game. Here's the
30:00
whole thing if it is not a weak game
30:02
calling it indica is a very strange It's
30:05
a choice. This is you it is 19th
30:09
century Russia, but it's an
30:11
alternate history Russia and you
30:14
play as a nun who has been booted
30:17
from her monastery For
30:19
I guess heresy because she hears an
30:21
inner voice and I think she believes
30:23
that that inner voice is the devil
30:25
and the demo
30:28
starts with you finding a man who
30:30
I Think believes
30:32
that he has been told by God to
30:34
go heal his arm his arm is kind
30:36
of like injured or
30:38
just I mean looks almost destroyed and
30:41
you to decide whether or not to set
30:43
out to this like I think it's like a What
30:48
is it called not a hospital? But like the places
30:51
where you'd go to get better in the hills back
30:53
in the day a Nuttery
30:56
sanitarium. I think I think like
30:58
a sanitarium And
31:01
in that that's kind of the premise of
31:03
the game. There is in the
31:05
demo one big puzzle
31:07
that you Go
31:10
about solving by a kind
31:12
of modifying the environment when these puzzle
31:14
moments happen your brain gets kind of
31:16
taken over by the devil and Reality
31:19
shifts and you have to pray to adjust
31:22
the environment back to normalcy, but you have
31:24
to let it go into the devil's face
31:27
also to like kind of navigate through the
31:29
space so you're kind of Merging
31:32
these two environments to get from point A to
31:34
point B if you use any one environment You
31:36
wouldn't be able to get to the end that
31:39
does not make any sense to me. Is there any
31:41
way to like? Let me
31:43
try it again ready. Okay, so you
31:45
need to get to from point A You
31:48
need to get from let's say You're
31:50
in a big factory and you For
31:54
people at home. It's a 3d
31:56
like third-person 3d
31:58
third-person very realistic looking
32:00
game. Okay. You're now in a
32:02
factory and you look to
32:04
the other end of the factory and you see
32:06
a doorway and the upper, the
32:09
second floor of the factory, but there
32:12
are barriers blocking between
32:14
you and that door and that door is
32:16
on the second floor, there's no stairwell, how
32:18
are you going to get up there? You
32:21
can go into this kind of like
32:23
devil vision side of yourself and
32:26
the environment shifts and suddenly there's
32:28
a stairwell, but now there are
32:30
huge gaps between you and
32:32
that door. So then you need to shift
32:34
back by praying to the real world to
32:37
be able to get a little bit further
32:39
and you're shifting back and forth to kind
32:41
of navigate a 3D space. Got it. Do
32:43
you have a sense that like that's the
32:45
main mechanic that goes throughout or you don't
32:47
know? So that maybe, but here's, here's what
32:50
I love about this game. It's not that
32:52
that stuff is like fine enough and
32:55
interesting. What I love about this game
32:57
is it is cinematic in the truest
33:00
sense of the word and it struck
33:02
me immediately playing this how few games
33:04
that even that want to be cinematic
33:06
and want to borrow from movies actually
33:10
consider how movies are made on a
33:12
shot by shot basis, like how cameras
33:15
work, where they should be placed, what
33:17
lenses you should use, how you should
33:19
light it and that every shot you
33:21
make has to have those choices made.
33:24
So in an example, just
33:26
the very beginning of the game, the very beginning
33:28
moment, you open on this
33:31
fuzzy image and it's almost
33:33
like polygon like looks like a
33:35
PS one model of like half a face,
33:38
but you realize that you're just out of
33:40
focus and as you come into focus, you
33:42
see this woman's face against the snowy background
33:44
and she's distraught, right? Now you
33:46
cut to a wide shot and you
33:48
see that this woman has what looks like a
33:50
dead body right next to her. Then
33:52
we cut in closer to get like a reaction.
33:55
There's a lot of these fish eye lenses that
33:57
are used to like put you in her head.
34:00
Then we cut to a shot that is like
34:02
her looking down at the body and the body
34:04
moves. Now suddenly the man is alive. All
34:07
of those things, it sounds so simple and
34:09
said out loud, that is not
34:11
how most video games shoot that scene. Most
34:13
video games, it's just like, I don't
34:16
know, here's a wide shot and the guy's waking
34:18
up. But each of those shots, it's like we
34:20
are bringing brought into the world and we're meeting
34:22
the character and now we're learning the mystery of
34:24
the situation. Is this man alive or dead? And
34:27
we're learning the next step. Each shot
34:29
is moving the story along and using
34:31
the lenses and the lighting and
34:33
honestly the performances, which are unbelievable.
34:35
I do not know how they
34:37
mocapped this game, but they are
34:41
exceptional, realistic.
34:45
It's fantastic. And if all
34:48
this game is mostly
34:50
a kind of like lightly playable
34:52
film, that would be
34:55
okay because the performances are stellar
34:57
and the writing is just really
34:59
interesting. So I mentioned that it's
35:02
about this alternate history
35:04
19th century Russia. The game
35:06
is really just picking at
35:09
the church, specifically the
35:11
Russian Orthodox Church and like, what is
35:13
faith? What does it mean to have
35:15
voices in your head? What does it
35:17
mean to make choices to care for
35:19
people when that goes against institutions? What's
35:23
kind of cool is that if it's alternate
35:25
history 19th century Russia, it
35:29
might as well be real history 19th
35:31
century Russia because I wouldn't know the
35:33
difference. That is
35:35
true, except for you do ride
35:37
a motorbike that pretty much immediately
35:40
I was like, I don't think
35:42
those ever existed. Ed Begweger wasn't
35:44
around back then. Yeah, but it
35:47
is great. The music is great. How
35:50
It is thinking about video games to their
35:52
collectibles in the game that are like religious
35:55
artifacts. When you collect them, it kind of
35:57
triggers almost like an arcadey point score as
35:59
you. Come out there to God
36:01
we're on which seems like a antithetical
36:03
to the visual style are going for,
36:06
but I don't know if it works,
36:08
it's just it's so nice whenever I
36:10
get to pay game and you can
36:12
feel people making choices and even if
36:15
I don't like every choice they are
36:17
like constantly. Choosing. To
36:19
do something arms, wings or billion made
36:21
right? Yes they nine a little hated
36:23
you being in the situation that you
36:25
are in like you can feel them
36:27
sort of communicating to you because they
36:29
they have thought through this. Yes
36:32
in a intercepted what you anticipated.
36:34
So go into a moody environment
36:36
you're like okay and this is
36:38
when the like moody music comes
36:40
on and instead like a really
36:42
eerie funny electronic like drone comes
36:44
on and a down know he
36:46
just kind of. It's like was
36:48
always a step ahead of where
36:50
my brain thought the game would
36:52
go. I'm very quick and for
36:54
the developer and they were in
36:56
Russia when they started this game
36:58
I believe it ten of the
37:00
fourteen developers. Laughed at the
37:03
beginning of Russia as war
37:05
on Ukraine. And
37:08
they have been making I think
37:10
in Kazakhstan and since then. Which
37:13
I mean again, when you play the game, you. Would
37:16
understand quite clearly why they decided
37:19
to leave. Yeah I'm ah but
37:21
yeah it is. It's really promising.
37:23
I really I really hope that
37:25
they stick. The landing it is
37:27
is right now for me while
37:29
others this and dragon segments you
37:31
are kind of my like to
37:33
most anticipated games for moving forward
37:35
this one it looks like you
37:37
to Twenty Twenty four so we
37:39
are closing only authorities. Yes,
37:42
Yes, Accent. I didn't wanna
37:44
tag that them as well because I've question for both
37:46
of which is yes. Winded Demos
37:49
Come back. This.
37:51
Is actually. It when. receive
37:53
just sit doing demos as like what
37:55
are you on about man before or
37:58
during demos like i i i Really,
38:00
for me, I kind of thought demos went
38:03
away with like post 360. You
38:05
know, like that was the last era where
38:08
I feel like, and demos were a big
38:10
deal back then. It's like late 2000s, early
38:12
20s, like we would do post.
38:16
And even through the 90s, like the shareware era
38:19
is all demos. We would do, but as far
38:21
as like on these like marketplaces, we would do
38:23
like posts of like, here are the demos that
38:25
are out this week on, it was a huge
38:27
deal when a big demo would drop. Yeah,
38:29
I think what happened was because
38:32
companies need to pay for certification,
38:34
even for demos, it was basically
38:36
a loss for them. So
38:38
that's why you see very few demos these
38:40
days coming to consoles. They
38:43
do have like PlayStation, I know if you subscribe
38:45
to like the highest tier, you can get like
38:47
free previews of games, or I guess it's included
38:50
in the subscription. But those
38:52
I think are just like the finished game and you just
38:54
get like a portion of it, like you can just play
38:56
for a certain amount of hours. Right. So
38:58
they don't need to recertify it, but
39:00
for demos, it was like a huge cost.
39:02
Now in the case of this episode, it's
39:04
pretty clear, we just used Steam games, and
39:07
obviously on Steam, you're not necessarily having
39:09
to pay extra when you upload the
39:11
demo versus the finished product. So I
39:14
think that is why we've seen, especially
39:16
smaller games trying to like make their
39:18
self known, they're using things like Steam
39:20
Next Fest as a way to like
39:22
get more attention, which mission accomplished. I
39:25
like demos, I think it's a good, I think this
39:27
won't be the last time we do this format, if
39:30
only because like, you know,
39:32
we traditionally, in many years past, we used
39:34
to all play four different games and come
39:36
together and talk about all four different huge
39:39
games, and that's obviously a lot and not
39:41
something that we can always do. But
39:45
these like kind of bite sized experiences, I
39:47
think are easier for each of us to
39:49
play our own thing and then come together and kind of pitch
39:51
it. And it's also like great,
39:53
because it'll mean that I think some of these
39:55
games will get full episodes in the future if
39:57
they, you know, really do a great job. So
40:00
I think this is like a really good preview format.
40:03
Yeah, it's fun to see. On
40:05
that demo note that you were saying, Fresh, I
40:08
also feel like we're seeing more demos
40:11
where they kind of are just the opening
40:13
of the game, and the
40:15
save progress continues from it,
40:17
which makes sense, I guess,
40:19
as an investment in what you're talking
40:21
about of getting it certain.
40:23
It's worth it if it's not
40:26
just giving people a taste,
40:28
but actually getting them hooked into the
40:30
game. I think Unicorn Overlord
40:32
does this. I think one of the final fantasy
40:35
demos. I know Final Fantasy Rebirth does.
40:37
I did actually hear someone did that, where
40:40
they played the demo of Rebirth and then
40:42
played the main game, and did say that
40:44
they had to walk slowly as Cloud through
40:46
the fire twice, even though they
40:48
said they would just progress where they were at the
40:50
end of the demo. But broadly
40:52
speaking, I think it's a
40:54
good thing when there are demos that were the
40:56
main progress carried over. I gotta be honest, though,
40:59
I don't like when there's a demo for a
41:01
game that's not out yet. I
41:03
like demos as like a, oh, I'm going to buy
41:05
this right now. Yeah. I don't
41:07
know. I don't like this. Well, I think in a
41:09
lot of these cases, these aren't going to go away
41:12
when the full game is out. I know, but I
41:14
worry I'll forget. I guess that's why we're not. Maybe I
41:17
have to start. I want it now. Maybe I
41:19
have to start wish list. So much stuff
41:21
comes out that I never know when
41:23
I'm going to be in the mood for something.
41:25
Some of these sound like, oh, I'd play that
41:27
right now. But in two months, I don't know,
41:29
man. Yeah. I've been wish listing a lot more using
41:31
Steam. And that really
41:33
helps because it'll just email you when the thing is
41:35
actually out. And developers love
41:37
it when you wish list. That
41:40
makes them very happy. OK.
41:43
I think we have some reader mail that
41:45
was specifically regarding this topic.
41:47
Because obviously, we pivoted and
41:50
changed the subject
41:52
of this episode. But we sent
41:54
out a letter as part of our
41:56
newsletter, besties.fan, for that newsletter. Sign up
41:58
if you haven't. joined already and
42:01
asked people what they've been playing using I guess
42:04
not only the Steam Next Fest demos but also
42:06
any other demos and so we got
42:08
some recommendations this first one comes from Kate
42:11
normal fishing was an easy favorite from
42:13
Next Fest Haunty and Tales
42:16
of Kenzara as close seconds I
42:18
looked up normal fishing I
42:20
instantly regretted not having played this because
42:22
this game looks fucking dope it's
42:24
like a Game Boy fishing
42:27
game with like a narrative I guess it's
42:29
like Legend of the River
42:31
King? It kind of that was my immediate
42:33
thought was like Legend of the River King it
42:36
kind of looks a lot like that and
42:38
I'm super psyched about it this
42:41
is coming from the developers called the
42:44
Borg and
42:47
yeah it looks sick a lot of people actually
42:49
in the comments were mentioning how much they like
42:51
normal fishing it seems like it's an early big
42:53
hit for people I okay
42:55
so I clicked this expecting like
42:57
very cutesy Legend of the Fisher
42:59
King River King whichever
43:02
it is aesthetic
43:04
no these these
43:06
looks are hilarious there's
43:09
like a giant crab monster everybody looks
43:11
like a little bit like they've been
43:13
playing some indica this looks this looks
43:16
really good but this but it is
43:18
like Game Boy level like kind of
43:20
art style yeah yeah
43:23
yeah very pixelated but
43:25
yeah weird definitely weird yeah
43:29
this looks sick um the next
43:31
one we have is from Andrew Pepper Grinder
43:33
is my most anticipated game from this fest
43:35
and possibly for the year don't know if
43:37
any best use loves Celeste but I feel
43:39
like it lives in that space of challenging
43:41
but satisfying platforming very pumped Frush
43:44
and I can't remember if we talked about this
43:46
on a best user arrestees
43:48
like a year or two ago
43:50
maybe longer I think it's like four years
43:53
ago that we might have played an early
43:55
time ago we got access to
43:57
a demo of this through I think
44:00
that IGF the independent maybe
44:02
a vegetable and we're really into it,
44:04
but it was so early and I
44:06
am Thrilled
44:08
to get back to it. I honestly I
44:11
did not bother playing the demo Because
44:13
I already know I'm gonna really like this
44:15
and I want to play the full game
44:18
Yeah, it would not surprise me if we
44:20
ended up doing a full episode whether it's
44:22
a main besties episode or arrestees or something
44:24
on this But yeah, definitely stay tuned because
44:26
it looks pretty effing sick I download that
44:29
demo. It's it's cool. It reminds me of
44:31
like a Dig dug
44:33
met echo the dolphin. Oh like
44:36
that like the Digging
44:38
through with your drill It's very the motion
44:40
of trying to get those arcs right reminds
44:42
me of like trying to get a
44:45
flow going and echo the dolphin Yeah, the
44:47
second Ori game had a mechanic that was
44:49
kind of similar But it's cool to see
44:51
a game that is like fully built around
44:53
that idea Cool
44:55
we have another recommendation this comes from Bruce pine
44:58
hearts. It's an absolutely gorgeous adorable
45:00
game I played the demo for
45:02
an hour and desperately wanted more.
45:04
Do you guys have you heard anything about
45:06
pine hearts? No
45:09
familiar with this one Do you
45:11
pine arts on steam is described as
45:13
a as a cozy little narrative adventure
45:16
game set in the sleepy scenario of
45:18
pine hearts caravan perk Explore
45:20
the great outdoors uncover items unlock new paths
45:23
and secrets to the park. Yeah,
45:25
it's very chill very colorful Isometric
45:27
you play as a person who looks
45:30
part person almost like a mushroom because they're wearing
45:32
a little beanie Yeah,
45:34
it looks a little tunic e but
45:37
probably not combat heavy as much as
45:39
like just exploration and Yeah
45:43
Yeah, just very cutesy art style and tunic
45:45
e by way of costume quest. Yeah
45:48
Look, it's yeah, it's come to quest a little relevant
45:50
reference No
45:53
costume quest there was like an
45:55
Amazon kids show I think so
45:57
maybe maybe you never know who is raising
46:00
costume quest. OK,
46:02
we have two more letters with recommendations. This
46:04
one comes from Brooke. I just put
46:06
a demo for the upcoming Stardew Valley-like that
46:08
was really good. It's called Little Known
46:10
Galaxy, and it's available on Steam Deck. It's
46:13
Stardew, except you're on a spaceship. Once
46:16
again, how have I not actually, how
46:20
has there not been a Stardew Valley on a
46:22
spaceship before? That seems like a missed opportunity. Yeah.
46:25
I want Stardew, but it's the Martian. You
46:28
know what I mean? I'm harvesting my own dude,
46:30
Keek, to eat this scared potato. You're completely alone.
46:32
There's no one to love. Yeah, you're completely alone.
46:35
I throw little birthday parties for myself. I
46:38
have to give myself quests. That
46:41
would be amazing. As the game goes on, you get
46:44
more and more imaginary citizens of your little town. This
46:46
is actually an extremely good idea for a video game.
46:48
We have to stop right now. There
46:51
is a game called Mars First Logistics that kind
46:53
of reminds me of that, where you have to
46:55
build the vehicle so I can accomplish very simple
46:57
tasks. And you don't have imaginary friends. Yeah, you
46:59
don't have to tear us down. We've got the
47:02
fun part. OK,
47:04
we have one more letter. This comes from Ian
47:06
Kay. We're not really going to do it. This
47:09
letter comes from Ian Kay. Death Trek Double Blind
47:11
caught me by surprise. It's a really great ace
47:13
attorney like about investigating a murder in a circus.
47:16
I was so taken with the writing and replayed the
47:18
demo to learn more about the characters, and the art
47:20
is solid too. OK, we have to
47:22
talk about the phrase ace attorney like. If
47:24
you are so deeply enamored of that format, that
47:27
you've played all those, and you're like, there's got
47:29
to be more exactly like this, my heart goes
47:31
out to you. Because I would say ace attorney
47:33
like, it's not a genre that is particularly
47:36
replete with. I mean, it is. Capcom made
47:38
like a gajillion of them. Clearly there's a
47:41
lot. But like, that should
47:43
be enough for anybody. It's
47:45
just like a visual novel, right? Like that's
47:48
more with like light gameplay mechanics. But most
47:50
of it is like just
47:52
a visual novel, right? Yeah,
47:54
it varied in the amount of like puzzle
47:56
solving that you would have to do or
47:58
in vacation. Yeah, that
48:01
sounds cool. Those
48:03
games are ones that I feel like
48:05
are so in my
48:07
head, they're so perfectly fit to
48:09
play with a stylus.
48:13
Like in my head, that's the ideal way of
48:15
playing those games, where you have the screen in
48:17
front of you, but also a stylus in your
48:19
hand. Is it because you feel like you want
48:21
to kind of rest the stylus against your chin,
48:23
like you're thinking about it? I
48:26
know, with the fidelity, you can tap
48:28
the stuff on those. I
48:32
should have mentioned, actually, super quick with
48:34
Dyson Mancer, I played it on
48:36
Steam Deck, and right now it does not have
48:40
traditional controller support. I
48:43
was using the trackpad to play through it,
48:46
and the text was very
48:48
tiny. So obviously pre-release, but
48:50
not optimized for Steam Deck
48:52
currently. Okay, I think
48:54
we have some honorable mentions. I've
48:57
been very busy. I saw
48:59
Dune Part 2 last night,
49:01
and that two-movie duo is
49:05
one of the best series of
49:07
any movie I've ever seen. Like,
49:09
movie-wise, fucking, they both rule, and
49:12
the second one rules, and it
49:14
sticks to landing, and man,
49:17
I was just totally blown away. If
49:19
you have the ability to see it in a theater, please
49:22
do so, because it is really quite
49:24
the experience. I know everyone can't always
49:26
get to a theater, or it's not
49:28
safe, but for people that can, please
49:31
do so, because holy shit, I had
49:34
such an amazing experience, and I
49:37
just want more people to really have that
49:39
experience as well. For what it's worth, I
49:42
never read the book. I knew it
49:44
had sandworms in it. That was basically
49:46
it. I was just so
49:48
impressed by their ability to
49:51
not only summarize the things you needed to know
49:53
about this world, and bring
49:55
you in in a way that made sense,
49:58
but did it in a way that didn't feel like it was worth it. I was
50:00
doing homework to like try to like keep all this
50:02
stuff in my brain like I was very
50:04
engaged with the first movie and then by the time
50:06
the second movie came around like They felt
50:09
like they had done all that groundwork so
50:11
it's really just kind of a sprint through
50:13
like of various like action scenes and like
50:16
you know serious character development moments
50:19
that just make it's just
50:21
so like well produced and Gorgeous and
50:24
the music is amazing and performances
50:26
are great. I was just blown away
50:28
incredible the The
50:31
other thing I want to talk about is a game called
50:34
Ultros Which is a
50:36
Metroidvania? That
50:38
is Unlike any video
50:40
game visually speaking that I've ever seen
50:43
it is like a totally trippy like
50:47
psychedelic Metroidvania, which I don't think any
50:49
one has really tackled that art style
50:51
in that genre before and I'm
50:55
gonna talk about I'm gonna talk more about
50:57
it because we're doing a resties episode about
50:59
it That's coming out next week. So
51:02
stay tuned for that. But yeah,
51:04
if you're into like weird trippy
51:07
Metroidvania games Ultros
51:10
is definitely worth checking out. It's
51:12
available right now for everyone. So Definitely
51:16
look into it because it's bizarre
51:19
I have actually two books that I wanted to recommend the
51:22
first is I have finished Crooked
51:26
Kingdom, which is the sequel
51:29
to six of crows which
51:31
is part of a duology in Lee
51:35
Bardugo's like Fantasy
51:39
world if any of
51:41
that Makes
51:43
any sense to you at all, you know what I'm talking about, but
51:45
this is a I've
51:48
talked about this series before it's interesting because
51:50
there is a trilogy of books
51:52
that I think are weaker than these in this
51:54
fantasy world and this Duology
51:56
of six of crows in the kingdom follows a
51:59
gang of like six thieves inside
52:01
this fantasy world and that felt a
52:03
lot different than a lot
52:05
of these types of books and you really
52:07
feel her like improving over the
52:09
series. But you
52:12
know, you should read those. I
52:14
think you can start with Six of Crows, fine. But the
52:16
background colors you get in the first trilogy which is Shadow
52:19
and Bone which is turned into
52:22
a Netflix series. It's that
52:24
same like series. The
52:27
other one I want to recommend really quick is The Appeal.
52:30
This is a book that actually Sydney and
52:32
I decided to read together. So we were
52:34
reading that sort of like asynchronously and talking
52:37
about it. It is a
52:40
murder mystery set in
52:42
a British community
52:44
theater. Someone
52:47
in the community theater is murdered. But
52:51
the way the book is told and
52:54
there's a word for this and you probably
52:56
know but the
52:59
whole thing is like letters. Oh,
53:02
epistolary. Epistolary. It's an epistolary novel.
53:06
Thank God we can't say it around for this. It's
53:09
e-pistolary like e-hiphant because it's like
53:11
all digital. It's
53:14
all like emails between
53:16
people in the theater group, right? And
53:18
that is like the – there's
53:21
a couple of like court filings and stuff like that
53:23
but as a framing device you
53:25
see the – like the first thing in the
53:27
book is these two like law
53:29
students texting each other about the
53:31
case. And then
53:34
you are reviewing the evidence,
53:36
quote unquote, evidence with them and the evidence
53:38
is these emails that went back and forth
53:41
to people in the community group, in this
53:43
community theater group. So a lot of it
53:45
is like – a
53:47
lot of the emails are like regular just
53:49
drama. It's like just theater drama
53:52
which is hilarious. There is
53:54
a backdrop of a fundraising
53:56
campaign for a child's
53:59
like – treatment that may or
54:01
may not be legitimate, so that's
54:03
like one of the colors in there.
54:05
But you eventually are having to – the
54:08
game of the novel really is trying to like suss
54:11
out the signal from
54:13
noise to find what is
54:15
like these interesting, funny, but
54:17
ultimately like not relevant diversions from
54:20
like the actual case. And it
54:22
really does build up – it's
54:25
very impressive the extent to which
54:27
it can mimic the beats of
54:29
a traditional novel with a build
54:32
to a climax and an anticlimax, like a
54:34
real sense of like things
54:37
speeding up and accelerating and intensifying towards
54:39
the end of the book. But
54:42
I just found it really – How do you read a
54:44
book like that with another person? Well,
54:46
what we do is we set a page
54:49
goal for the nights – for the weekly night
54:51
that we're going to talk about it. So like
54:54
by next Wednesday night, you have to have gotten
54:56
to page 100. Oh. And
54:59
you stop there, and then we start to talk. That kind of makes sense. Can I make
55:01
a recommendation for a different approach? Yeah,
55:03
please. Voices, that you
55:06
read it back to each other as characters, and
55:09
then you perform the role of Terrence,
55:11
and she performs the role of Philip
55:14
Saland. But then you also perform
55:16
the role of Jeffrey and
55:19
the role of Jessica,
55:21
and then she performs the role of everyone else. One
55:24
problem with that plan is I
55:26
do that for a living, and she is not getting
55:28
it for free. You know what I mean? Like if
55:30
she wants me to turn on – I
55:33
didn't think you could charge it. You want me to crank
55:35
up the well after hours? Hold on
55:37
a second. I
55:39
think I have a little – I just had to
55:41
do some voices for the kids' stories, so you know
55:43
that that's the last I had in the tank. I
55:47
do have friends who they alternate
55:49
each night reading a book to
55:52
each other when they're going to sleep, and I think
55:54
that's the cutest thing I've ever heard. That is so
55:56
nice. I could not imagine. I would – fall
56:00
asleep right away in both scenarios. That
56:05
book sounds great. My thing
56:07
is like a dragon infinite
56:09
wealth. I'm still just pointing away. Heck yeah,
56:11
baby! I love this game so much.
56:13
Did you free yourself from Dumbo Co. Island yet? I
56:17
did not finish it, but I have forced myself
56:19
to step away from it because I do want
56:21
to keep moving. There are 14 chapters in
56:23
the game. I am at
56:26
the start of chapter 13. So I
56:28
was nearing the conclusion that good
56:31
golly, I was amazing with
56:34
this game. I have played quite
56:36
a few because the games have not finished, I
56:39
think all but one. There
56:41
are many I haven't played. Nonetheless, you
56:43
can still really enjoy all of
56:46
this game's kind of
56:48
like retrospective nature that it's always
56:50
looking back on those games because
56:52
the way it works if you don't know
56:55
what happened in those games is kind
56:57
of like a novel where the character is just
57:00
giving you these little anecdotes from their past. So
57:03
even if you don't have that nostalgia kick,
57:06
it still works really
57:08
well at fleshing out these
57:10
two main characters in the
57:13
game. Yeah, I didn't feel
57:15
lost when new characters were introduced as
57:17
I'm playing through it. I'm nowhere near
57:19
where you are, but I really appreciated
57:21
that. They didn't talk
57:24
down to me because I didn't understand that
57:26
Kiryu had a relationship with
57:29
such and such. Yes, in it.
57:31
Well, we really are going
57:33
to do a spoiler episode at some point
57:35
in the next quarter. We'll
57:38
go into it more then, but I
57:41
think this game is really something special
57:43
and I hope more people play it.
57:45
I finished it and it's one of
57:47
the best endings I've seen in a
57:49
video game. I can't wait. Okay,
57:52
I think we did it. Plant, you want to recap
57:54
everything we talked about? Yeah, we
57:56
talked about a lot today. We
57:59
talked about Lightyear Frontier, Mullet Mad
58:01
Jack. Dysomancer, Indica, Deathtrick, Doubleblind, Little
58:03
Known Galaxy, Pineheart, Normal Fishing, Peppergrinder.
58:06
We also talked about Dune Part
58:08
2. Sounds like a freaking Manchurian
58:10
candidate activation code. The
58:13
way you read those off, I was like, who am I
58:16
supposed to say? Justin
58:20
brought two books with Crooked Kingdom and
58:22
The Appeal. And
58:24
then also, Ultros and
58:26
Window Kill we're going to talk about
58:28
on next week's Resties. And we're also
58:30
going to talk about Unicorn
58:33
Overlord on next week's
58:35
Besties. There is a demo
58:37
for that. For the people that don't want to buy it
58:39
and want to just check it out, you can download a
58:41
demo. Apparently, it's quite long. It's like six hours. So you
58:43
need to do that. Cool.
58:46
I want to thank the following
58:49
patrons from the Patreon at patreon.com/the
58:51
besties, Will Jones, Jade,
58:54
Tapias Sari, Andrew
58:56
Mallets, and Gartholomew Jones, which I
58:59
hope is your real name because
59:01
Gartholomew brings me a lot of
59:03
joy. Thank you so
59:05
much for all the support
59:07
and for everyone else who has supported the Patreon.
59:10
We love how it's growing and
59:12
doing and we love doing the bonus
59:14
content. It's been an absolute
59:16
blast. So yeah,
59:19
thank you. We already talked about next
59:21
week. Justin, you don't have to say
59:23
it out loud again if you don't want
59:25
to, but you can wrap up the show.
59:27
Unicorn Overlord is going to be a surprise.
59:29
I feel like, you know what guys, I'm
59:31
trying to keep it in check lately because
59:33
I've been on a weird tear
59:37
of really getting into games
59:39
that I otherwise wouldn't touch. I'm trying to
59:42
not make decisions before
59:46
I've seen it. You know what I mean?
59:48
There should be an easier way of saying
59:50
like keeping my mind open, but looking at
59:53
the front of it, you wouldn't necessarily have
59:55
an opinion based on what the front looks
59:57
like. Do you ever take a book from
1:00:00
a... shelf when you're at the store
1:00:02
and then you look at the book jacket
1:00:04
and you don't really even read
1:00:07
it. You just look at the jacket and you're
1:00:09
like, fuck this. And then you shove it
1:00:11
back on the shelf. Do you know what I mean? I
1:00:13
do. I do. I wish
1:00:15
there was a way to summarize that. I'm trying to avoid that. That'll be
1:00:17
next week. Unless it doesn't,
1:00:19
you know, things happen. And
1:00:24
I hope you'll join us for that and so
1:00:26
much more. Till then, be sure to join us
1:00:28
again next week for the besties because
1:00:31
shouldn't the world's best friends pick
1:00:33
the world's best games? Besties!
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