Episode Transcript
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0:10
Hello everybody and welcome to the Caner Rinse podcast.
0:12
It's volume 13 issue 619 and today we're
0:16
going to talk about Star
0:19
Raiders. Joining me
0:21
Leon Cox in this issue we've got galactic
0:23
cook Chris O'Regan. Oh now my
0:25
shields have gone. Why? Why? Sorry. Hello. And
0:31
garbage scout captain Jesse Fuchs. That's garbage
0:33
scout captain class four to you. Good
0:37
point. I suppose I
0:40
should have given myself some highfalutin commander
0:42
title or something but I didn't. Star
0:45
Raiders and I think this is
0:47
one that although is sort of kind
0:49
of legendary in some ways is also
0:52
very very old and this is one
0:54
of the first podcasts I can ever
0:56
remember us doing. Probably not the
0:58
actual first but maybe where we
1:01
have had absolutely no correspondence whatsoever.
1:03
Not even a single three word
1:05
review. Nobody knows anything
1:07
nobody wanted to say anything about this
1:10
game and I think it's understandable to
1:12
a degree because the game is old.
1:14
People probably will have come across it on
1:17
a more recent compilation whatever but probably spent
1:19
about two minutes with it which is certainly
1:21
what I do with a lot of games
1:24
that I wasn't familiar with at the time.
1:26
But yeah even our amazing Kane and Rinse
1:28
contributory community hasn't brought
1:31
us any memories or opinions
1:33
on this one but that's fine because
1:35
we've got tons to talk about the
1:38
history of the game the sequel spinoffs conversions
1:40
all that kind of stuff and
1:42
kind of why we're talking about it other
1:45
than the fact that it is yeah it's
1:47
45 years old at least it was coded
1:49
45 years ago it wasn't quite
1:51
released until 1980 but it has copyright
1:53
1979 on the original version
1:57
which I remember clearly as we'll come
1:59
to but first. Jesse, is this one
2:01
that you've learned about in
2:04
terms of your work or were
2:06
you Star Raiders kid? Yeah.
2:09
No, it's interesting that we didn't get any correspondence
2:11
because I feel like maybe that does put an
2:14
upper limit on the age of our
2:16
listeners in the sense of I'm about to turn 50 this
2:18
year and Star Raiders is fusty
2:20
to me. Right? That
2:23
is, it is. I
2:25
got my Atari 800 XL in
2:27
Christmas 84 when it was
2:30
on Deep Discount and
2:32
it will get into the
2:34
bag fumbling that Atari did with this
2:36
game, but it just wasn't a thing
2:38
at that point, but I think it
2:40
was still probably premium priced. I think
2:42
they were probably still selling enough copies
2:45
that they didn't do the whatever $15
2:48
version that might've gotten me like Bruce Lee or whatever. I
2:53
had played Activision Star Master on
2:55
the 2600. I played Stellar
2:57
Track, the turn by turn Star Track
3:00
adaptation for the Atari 2600. I
3:03
knew of it and I knew that it was kind
3:05
of the granddaddy of that and it was highly respected,
3:08
but by the time I got my Atari
3:11
Electronic Arts games, you know, Arkon and Mule,
3:13
I was waiting for Ultima 4, it
3:15
just seemed like old. Yeah.
3:19
Even to old people. This is an old game. Absolutely.
3:24
And Chris, I know you've been, as
3:26
we'll get into later, you've been playing
3:28
this on across multiple formats, but what
3:30
was your first encounter with Star Raiders?
3:32
Do you remember? Oh, yes. I'm
3:36
going to be a bit cheeky here, if
3:38
I may, and sort of jumping a little
3:41
bit ahead in the content, but this game
3:43
was inspired by another. Its creation
3:45
was actually meant to be something
3:48
else and that's something else is what I played on
3:50
the ZX81. It was called Star Trail.
3:52
Oh, right. So Star Trail was one
3:54
of the earliest video games I ever played on
3:56
a home system and
3:59
it was on Super Pro. programs eight as it was
4:01
known, it was this yellow, orange
4:03
cover, it was all very bland, but the
4:05
game itself was amazing because
4:07
it was from this older game,
4:09
which I know we will talk about later. And
4:11
I know that its heritage comes from there, but
4:14
contemporary wise, I knew nothing. I never
4:16
knew anything about this game until
4:19
I started collecting older computers
4:21
in the early 2000s, I'm afraid,
4:23
I'm embarrassed to admit, but I
4:25
wasn't, didn't have any friends had
4:28
Atari's, they'd be computers. I didn't
4:30
own one back in the day.
4:32
And this game was exclusive to
4:34
those machines. So I
4:36
never knew anything about them at the time of
4:38
its release. I did not know it was a
4:40
thing. No one really spoke about it in my,
4:43
my friend circle. Not nothing, nothing
4:45
at all. So I discovered it
4:48
much later in life, which
4:50
is I'm not sure of a good or bad thing, but
4:52
I did. So I, when I
4:55
was collecting older machines, and now I still have
4:57
it, and now I spent my time just maintaining
4:59
them, making sure they still work. That's
5:01
for me, the experience
5:03
of just playing this game and
5:05
appreciating you for what it is, but hold,
5:08
hold fire on that. But yes, that's, that's
5:10
where I come from. So really, tangentially, I
5:12
did play kind of ish back in the
5:15
day, but really didn't. I played something that was
5:19
inspired by it or the other way around.
5:21
But no, it's something I experienced
5:25
much later in life. Yeah,
5:28
well, for me, this was one
5:30
of the first two computer games
5:32
I bought for myself and owned.
5:34
And I cannot
5:36
remember exactly what the deal
5:38
was, but I've told this
5:40
story before on podcasts where relevant that
5:42
in 1985, I got my first paper
5:45
round, which meant that I had some
5:47
disposable income. And younger
5:49
listeners may not remember that there
5:51
were these things called home shopping
5:53
catalogs before the internet. And
5:56
your parents and your grandparents would probably have one. And it
5:58
was a big fat book full of This
6:00
was even before the Argos book, full of
6:02
things that you would send off for and
6:05
all kinds of items. They were basically like Amazon. And
6:10
you would pay for things over a number
6:12
of weeks, depending on how you chose, the
6:15
length which you chose. Obviously, you'd pay interest, depending
6:17
on how long you paid for things. And
6:20
in the computer game
6:22
section, there was the choice of
6:25
the home computer at the time. And as
6:27
I've mentioned before, I didn't really understand about
6:29
things like software support and market share and
6:31
things like that. I didn't. I
6:34
knew that I wanted a computer on which to play
6:36
games. Beyond that, I knew that some of my friends
6:38
had Spectrums and some of my friends had Commodore 64s.
6:41
But the one I could afford was the one that
6:43
was 100 pounds cheaper, I guess, because it was based
6:46
on late 70s tech was the Atari 800 XL. And
6:49
so I sent off for that in late 85 with
6:52
cassette player. And
6:55
it came with a few. It came bundled with some stuff,
6:58
some compilations that they would give away. I
7:00
remember it came with a copy of the
7:02
conversion of Pole Position on tape, which I
7:04
couldn't get to load ever for about, well,
7:07
say ever for about six months. And then
7:09
one Sunday afternoon, it loaded and it never
7:12
didn't load again after that. So I mean,
7:14
that's kind of sign of the
7:16
times, loading things from tape and all the quirks
7:18
and foibles of that. And
7:23
now I can't remember if I bought myself
7:25
some games to go with or whether it
7:27
was kind of the catalog had done a
7:30
bundle or something. You have to
7:32
bear in mind that for all my kind of
7:34
knowing exactly what I want from games and
7:37
who makes them and how well reviewed they've
7:39
been over the subsequent 45 years
7:41
or 40 years, I knew nothing of
7:44
such things. I didn't have review magazines.
7:46
I didn't know what was good. So
7:48
I literally chose a couple of games
7:50
based on their names and probably their
7:52
price as well if they weren't bundled
7:54
in. And I bought Drop Zone,
7:56
which turned out to be one of my all
7:58
time favorite games. to
8:00
this day by the the late great Archer
8:02
Maclean on tape and Star Raiders
8:04
and I can't remember as I say whether
8:07
it was bundled in whether it was reduced
8:09
all I knew was the name Star Raiders
8:11
okay so it came with
8:13
that it came on a cartridge which meant that
8:15
I could play instantly unlike the tape
8:17
games which took generally between if you
8:20
were lucky five or six minutes and
8:22
oftentimes more like 18 to 20 minutes
8:24
to load so a cartridge was obviously
8:28
the first thing I ever played on my
8:30
own computer this is that game see
8:32
this is and we've brought this up before
8:35
but for people have you know the another
8:37
big difference in the US and UK is
8:39
that mine came with a disk drive at
8:41
that point right we got him we both
8:43
got them because they were because Jack Tramiel
8:45
crushed Atari and then he bought Atari right
8:47
like this was this was the and I
8:49
think this is important because you you always
8:51
hear about how expensive computers were and it's
8:53
very true but it what
8:56
I mean you were saying you know it's all technology
8:58
which is true but it was two
9:00
years newer technology than the Apple too which at
9:02
that point was probably still like 1200 bucks
9:04
in right you know that was a premium
9:06
price computer because they had wangled their way
9:08
into education and kind of market you know
9:10
there they were marked as high-end even though
9:12
it was very old tech that had been
9:14
updated and the
9:17
Atari Atari is
9:19
a fascinating and the Amiga which interestingly of course
9:21
is the same chip designer even though that's right
9:23
yeah they swap they swap chip designers for next-gen
9:25
didn't make Atari and Commodore kind of the Amiga's
9:27
Roy this equal to the Atari 800 ice 400
9:30
yet and and I think people
9:34
know that's a cult computer for reasons but
9:36
I don't think just
9:39
because Atari is such a mess that
9:42
it is understood how
9:46
screwy this computer was but how much
9:49
genuine love there was and how it
9:51
created this for instance bizarre situation at
9:53
least you know in the disc at
9:55
world where almost all the really great games
9:58
for this thing come out after it crashes Right
10:00
after it's being sold at clearance because
10:04
people like Whatever
10:06
Danny Button and John Freeman and the you
10:08
know an Activision people whatever they're a little
10:10
more Commodore As we talked about
10:12
with Ghostbusters But like they liked this machine a
10:14
lot have learned how to do a lot of
10:17
stuff with it and Made all
10:19
these great games that they then immediately had a
10:21
port to Commodore and Apple, you know,
10:23
sell copies But it is just this fascinating
10:25
like of course you had star Raiders in
10:27
1985 It's
10:29
a cartridge game and your choices
10:32
would still have been like that or you know
10:34
a good version of Pac-man You
10:36
know the there's a strong few
10:38
others. Just yeah, just a Stop
10:42
ranting in a second. But one of the things I dug
10:44
up the March 1983 Issue
10:46
of softline magazine does a poll
10:48
of the most popular Atari cartridges,
10:50
you know Not cartridges games ever
10:53
and star Raiders is number one by
10:55
like a large margin Yeah, and that's
10:58
four years after it comes out and
11:00
after that You
11:02
know with with daylight second essentially,
11:04
but then you get Jawbreaker Pac-man
11:06
chop lifter defender Frogger shamelessness man
11:09
centipede Visit now but
11:11
you know mostly good adaptations of
11:13
arcade games with shop lifters starting
11:15
to get in the direction Of
11:18
kind of having a story or some sort of
11:20
a narrative like star Raiders does. Yeah, but it
11:23
is remarkable how Now
11:25
that because this isn't kind of my kind of
11:27
game and you know get into their opinions but
11:30
this is unequivocally the best computer
11:32
game in existence for Three
11:36
year like yeah, right
11:38
just like my god what it must
11:40
have been like to play this game And
11:43
you know, yeah flight simulator at the same
11:46
time on the Apple 2 which is worse
11:48
but also like a straight-up simulate like I
11:50
think I Think
11:52
the first competition for this might be like Sid
11:54
Meier and Yeah,
11:57
you know getting into his way not
11:59
later airplane games, but like 8283, I'm
12:01
not again, not my thing, but he
12:05
buys Notari because of Star Raiders
12:08
and you know, his secret sauce for action games is
12:10
they do feel like they have a narrative. They do
12:12
feel like there's a point in
12:14
that way and they do take advantage of being computer
12:16
games. And yeah, I just want to emphasize how much
12:19
of a trunk of the tree this is. Yeah.
12:22
Well said. Very well said. So
12:24
yes, but no, it's absolutely relevant. And so
12:26
yeah, when I got this, as I say,
12:28
I knew nothing of that. It was a
12:30
video game, a computer game that
12:33
I bought with my own money called Star Raiders.
12:35
It came in a massive box, big old cardboard
12:37
sleeve. The cartridge is only
12:39
like, you know, a couple of three inches across
12:41
or whatever. It comes
12:43
with a big fat manual, which explains
12:45
everything in some detail. And
12:48
it felt like a thing, but
12:50
also you have to bear in mind that in
12:53
1985, when I bought this, I was 13 years
12:55
old and 1979 I was seven years old. So
12:57
that was
13:01
half my life ago. So it felt old.
13:03
It did feel old. Seven
13:05
years, six years in, in, in those
13:07
times in terms of computer advancement was
13:10
massive. So even though I knew that
13:12
my computer, the basic chip
13:14
set for my computer wasn't brand new, I'd
13:17
seen more modern games with more modern graphics,
13:20
obviously that used more RAM. And so Star
13:22
Raiders did feel like it was a bit
13:24
retro even then to me, but that
13:27
didn't stop me playing it a lot for
13:29
the next five years. Really,
13:32
it was still, it would
13:34
still get loaded up sometimes even towards the
13:36
end of my Atari eight bit time before
13:38
I upgraded to the Amiga and
13:41
gave my Atari to my
13:43
away to my then little cousin, which
13:48
yeah, so I have no idea what's happened to
13:50
it. It may still be in his
13:53
mother's house somewhere, or it may
13:55
have gone the way of the jumble sale. This
13:57
cartridge may still be floating around in the family.
14:00
But obviously since then I've played it in other
14:03
ways. But yes, so seminal and
14:05
formative for me, despite the fact that,
14:07
as I say, when I first played
14:09
it, it already felt a bit retro.
14:12
And yet also, miles ahead of its time in
14:15
other ways, which we'll get into. So yes, developed
14:17
by Atari Inc. and published
14:19
mostly by Atari Inc. but also
14:21
there were some other publishers for
14:23
various versions and releases and
14:26
entirely programmed by Doug. Well,
14:29
Neubau would be the German pronunciation, but
14:31
I've heard Neubau as well. So I
14:33
don't know which he prefers. Yeah,
14:35
I mean, obviously this game came out of the new
14:39
sci-fi, particularly action heavy sci-fi boom
14:41
post Star Wars, but obviously also
14:43
lifts a load of terminology
14:46
and sort of operations
14:49
and scenario
14:53
type situations from Star Trek. Battlestar
14:55
Galactica is heavily referenced as well,
14:58
which was in itself a ripoff
15:00
of Star Wars, trying to
15:02
cash in on that. And yeah, the mainframe
15:04
game of Star Trek, which
15:07
I guess was unofficial, probably, because
15:09
it was a mainframe game. Yeah,
15:12
tech strategy games, which came out in the
15:15
wake of the classic series only just after
15:17
the classic series had finished, really. Yeah. And
15:19
I guess it was it was that what
15:21
you were playing on the ZX-81, but in
15:23
a clone, in the form of a clone.
15:26
Yeah, there was many, many clones made of
15:28
that, even on the Atari 2600. Yes,
15:31
a series exclusive, which is why
15:33
I had it. I realized
15:36
that what I didn't do at the start,
15:38
which is what I normally do, because I
15:40
got excited, was to say to listeners who
15:42
aren't familiar what this is. It is a
15:44
first person space combat simulation. Simulation
15:47
may sound a bit grand, but
15:49
I think it's actually reasonable when
15:51
you consider what passed for simulation
15:53
at this point. This is an
15:55
action game in 3D space that
15:57
probably a better touchstone
15:59
would be a game that came a few years
16:01
later which would be Elite and more recently obviously
16:04
things like No Man's Sky. It's
16:06
that kind of thing. Wing Commander
16:08
1990. Yes absolutely and
16:11
of course the successor to that is
16:13
still being developed as we speak in
16:16
Star Citizen. A
16:19
billion dollars and counting or whatever it is. So
16:22
he made the game Nubauer in
16:24
his spare time at Atari. Obviously
16:27
inspired by the aforementioned
16:29
other IPs. He
16:32
stated that the game had a lot
16:34
of ugly spaghetti code so that Star
16:36
Raiders could run on less expensive Atari
16:39
400 computers and fit on an 8 kilobyte
16:42
cartridge. That is very
16:45
small. A very small thing. Half
16:48
the size of the Atari 2600 game
16:50
he makes later that we'll discuss. Like that
16:52
is yeah and it is this is partly
16:54
what I meant by Atari's bagfumbling is as
16:56
we'll get to you. There is a version
16:58
of Star Raiders 2 that
17:01
comes out 1985 that I never even saw
17:03
as a kid but like
17:06
this game has a lot of slowdown. Like it
17:08
is very surprising considering they kept pushing it that
17:11
they didn't release just like a 16k
17:13
kind of deluxe but the exact same thing
17:16
version in like 81 or 82 and
17:18
I think that would be a reason I didn't I just
17:20
kind of knew it would yeah it looked retro
17:23
right as you're saying. This is again a
17:25
thing for young people history
17:27
gets very compressed. We forget that Duke
17:30
of Earl is a retro song from
17:32
1962 kind of making fun of the
17:34
50s which comes three years after the
17:36
compilation Oldies Book Goodies about songs from
17:38
like 52 to 50
17:40
like people historicize themselves insanely
17:43
quickly right especially when something
17:45
is evolving constantly. But
17:48
right this is in the way that
17:51
the Amiga is weirdly kind of the
17:53
first modern computer and the last old
17:55
computer yeah like
17:58
this it like the Atari is the first,
18:02
you know, good games
18:04
computer. Yeah. And
18:06
what's interesting is that it might not have
18:08
been a computer, but for the
18:10
necessities of Star Raiders. So it was
18:13
released for the Atari 400, 800 on March the 5th, 1980.
18:15
Atari executives
18:18
were apparently blown away by Star Raiders. This
18:21
is according to a post from a Dr.
18:23
Peter on the Atari age forum, but I've
18:25
read similar elsewhere. This
18:27
was by far the most advanced
18:30
games application developed pre-release
18:33
and Atari executives
18:35
realized correctly that this would be
18:37
a killer app for the 400.
18:39
Unfortunately, Star Raiders required 8K of
18:42
RAM and a keyboard to play. So
18:44
the 400 had to be rapidly
18:46
redesigned to have a cheap membrane keyboard
18:48
and coincidentally could reasonably be launched as
18:51
a budget to general purpose computer for
18:53
programming with basic on
18:55
a cartridge and 8K of RAM.
18:58
So it may have been that the
19:00
Atari 8 bit series was another generation
19:02
of consoles, but for Star Raiders needing
19:04
12 buttons basically. I
19:07
had no idea that the
19:10
Atari 8 bits as we know them weren't
19:13
going to be a computer at all. Yeah.
19:17
Well, the 5200 is basically a 400
19:19
without a keyboard. That's right. Which is
19:21
different is because of weird
19:23
infight. Again, Atari was just a mess at
19:25
this point. Classic. Even
19:27
though they did so much good stuff that
19:29
yeah, like this was yet another bag
19:31
fumble is we played, I
19:33
played the 5200 version more because
19:35
it's on the Atari 50 instead, but it's
19:38
basically identical. Yes. That for
19:40
a few quality of life features. Yes.
19:44
So reviews for the
19:46
original version, the Atari 8 bit version
19:48
were, as Jesse alluded to
19:50
incredibly strong sort of 80s to
19:52
100s, depending on where you
19:54
read your review at the time, whether
19:57
it was electronic
19:59
fun with computer. and games who
20:01
gave it a hundred percent which may have been a five out
20:03
of five or a ten out of ten or something. Yeah, oh
20:05
joysticks. And CMVG over here I guess
20:11
maybe gave it four stars or eight out
20:13
of ten or something. User
20:15
reviews wise these days for what it's worth
20:17
Atari mania users have it as a seven
20:19
point seven out of ten and Moby Games
20:21
has it at a six point nine out
20:24
of ten. Not sure
20:26
how much you can take from that really.
20:28
Sales wise we don't know but Wikipedia says
20:30
one of the most successful games on Atari's
20:32
400 and 800 computers
20:35
but Nubauer never
20:37
received any royalties for his work.
20:41
Is that just aware of things back then? Partly
20:43
that. Depended on who you
20:45
worked for. I think Activision's
20:48
programmers got royalties for their work. Well
20:50
that's why they started Activision they were
20:52
all former Atari people that split
20:54
off at the end of 79 early 80
20:56
because they were so annoyed that they were making 20,000 bucks
21:00
a year which wasn't bad money back in
21:02
the day but right they were you know
21:04
responsible for a hundred million dollars worth of games.
21:06
And of course Atari sued them because they're right
21:09
right now that was they were smart they got
21:11
a venture capitalist basically
21:14
have to have a legal
21:16
fund. Yes, because they
21:19
knew it was gonna happen. Yeah, that was just
21:21
part of the budget. Yeah. And now
21:23
here we are in 2024 and Atari
21:25
is now cool again. Exactly. Kind of starting
21:27
from a place of
21:30
video game preservation and understanding
21:32
their legacy whereas Activision is
21:35
still Activision. Yeah, the people
21:37
changed so much. And
21:40
Activision went through its chrysalis stages Mediogenic
21:42
which is I think where they turned
21:44
out. That's right. They're in some simple
21:46
form then because it really does seem
21:48
like that's just anyway. So scenario wise
21:50
Star Raiders is a space combat
21:53
simulator set during a galactic war
21:55
between the Atarian Federation and the
21:57
Xylon Empire that's with a Z.
22:00
The player assumes the role of the
22:02
captain of the elite Atarian starship fleet
22:04
fighting the Xylons, in this case, before
22:06
they eliminate humanity to win. The player
22:09
must destroy the Xylonships before they destroy
22:11
the Atarian ship and before their own
22:13
ship runs out of energy. There's
22:16
a big old chunk of flavor text
22:18
in the 5200 manual which kind of
22:20
sets the scene as you're
22:23
being drilled by your commander.
22:27
You can seek that online, but you can
22:29
imagine the sort of thing and of course
22:31
those sorts of things were important back then
22:33
because this game obviously had no intro. Although
22:36
at least one version I learned today does
22:38
have a splash screen, a title screen, not
22:40
the version I had. I think this
22:42
may have been added for the cassette version or something
22:44
later on, but there's a basically
22:47
a whatever class
22:49
the enterprise is, whatever class of
22:52
starship that is. On
22:57
this title screen doing Star Trek things,
22:59
which I think for my money
23:01
it's really not very well rendered, even
23:04
bearing in mind the limitations of the machine.
23:06
So I don't think it would have added
23:08
anything. The fact that I just used to
23:10
put this cartridge in and was in space
23:12
used to work for me so much. I
23:15
didn't want anything, but my point remains
23:17
that reading manuals back then
23:19
would often set the scene and communicate
23:22
the atmosphere and the plot in a
23:24
way that obviously we have
23:26
moved away from. Talking
23:29
about presentation and
23:31
the visual and audio side, you
23:34
spend most of the game looking at... Well
23:39
the thing that's always frustrated me a little bit
23:41
is I've always wanted to spend longer looking at
23:43
the blackness of space, but if you do that
23:45
you're going to die. So the first
23:47
thing you have to do is always
23:50
put your shields up, which turns the screen blue, which
23:52
is obviously very useful and communicative
23:54
and the shield while
23:57
it won't stop you from getting
23:59
damaged, it will... stop you from being one hit killed
24:01
which this game is quite happy to do even on
24:03
novice level if you forget to put your shields up.
24:06
But it means that yeah you're always looking at this kind of
24:09
it's not an unpleasant blue it's not garish
24:11
or anything but it's it means that the
24:13
whole staring into the
24:15
inky blackness of your cathode ray tube
24:17
that used to be so magical and
24:19
evocative was kind of denied you except
24:21
when maybe you were in a fairly
24:23
safe location orbiting the mothership or whatever
24:25
and you couldn't see any of those
24:27
deadly asteroids. We're about to die. We're
24:30
about to die yeah yeah. Yeah
24:33
the shields are uh it's a fact they
24:35
also drain energy but they do yeah is
24:38
dangerous to absolutely I mean I guess we'll
24:40
get into this as we get into gameplay
24:42
but one thing as a person who you
24:45
know did not do great at this game but you
24:47
know I made it I beat
24:49
it on pilot sort of you know not
24:51
with honor but I did. I don't
24:53
think I ever beat it on the top
24:55
setting even when I was a kid it's
24:57
so hard yeah yeah but there's
24:59
so like a lot of that
25:02
expert level stuff feels like and maybe people have
25:04
played it more can talk to this but like
25:07
if you're good enough in this game you can
25:09
probably have your shields off a
25:11
decent amount and save energy that
25:13
like there's there's just these very
25:16
expert levels of efficiency that this
25:18
game kind of shows you and
25:20
the shields are a fascinating thing of like you
25:24
the first 10 hours you play this game you always have them
25:26
on like yeah right
25:28
or just as you're saying maybe you want
25:30
to look at the the inky blackness of
25:32
space so when you're safe docking or whatever
25:34
but and you can never be sure that
25:36
a randomly generated uh asteroid
25:38
won't just kind of appear out of nowhere you
25:40
can be killed when you're looking in the other
25:42
direction in this game you know it's that simulation
25:44
right you got to be careful so
25:46
maybe I don't but this is my question is
25:48
like do truly expert players like know when to
25:50
toggle that or is it or is
25:53
it just kind of flavor you know is it just sort
25:55
of yeah I think
25:57
you have it on simulation yeah yeah
26:00
I think you have it on most of the time. I
26:02
think, yeah, there probably are points where you would conserve
26:04
energy by turning it off. But as I say, there
26:06
is always that danger that a, because
26:10
the asteroids float about in 3D
26:12
space, even when you're stationary. So
26:15
if one does just appear on the
26:18
horizon, and bear in mind, listener, we're
26:20
dealing with pretty chunky pixels
26:22
on this game. I didn't
26:24
actually look up the resolution,
26:26
but it's all pretty chunky, but effective.
26:29
60, I think. Right, that sounds about
26:31
right. And so yeah, things
26:33
like enemy ships
26:35
and asteroids appear as one
26:38
pixel on the horizon, separated,
26:40
differentiated from the star dust
26:43
or stars that basically
26:45
give you your sensation of movement through space
26:48
by a color. All the enemies, all the
26:50
sprites in the game are single color. The
26:53
enemy mother ships, the
26:56
big ships, and the home mother ships
26:58
pulse color, they color cycle in a
27:00
very atarian way, which
27:02
gives them a little bit more kind of pop. But
27:06
yeah, most things, the
27:09
presentation is, I would say even for the time,
27:11
it's fairly kind of, what's the word,
27:15
utilitarian. But
27:19
for all that, given everything it's trying
27:22
to communicate with all
27:24
the stuff on the screen furniture, with
27:27
your location and what systems you've got turned
27:29
on and off and the energy
27:31
and all that and the distance, all that stuff, it
27:34
gets it all, it's all legible at
27:38
a moment's notice. Theory, you should be
27:40
able to shoot all the enemies without
27:42
actually looking out the cockpit ever.
27:44
Yeah. Right, if you're just
27:46
watching the numbers and you're good at that
27:48
unlike me, and there's a little attack computer
27:50
on the bottom right, that's like out the
27:52
targeting thing, like technically, I
27:55
didn't do, right, again, as an oaf, I am just trying
27:57
to get the guy in the middle of the thing and
27:59
shoot. shooting like a video game. That's
28:02
real fun. Well, but I
28:04
think that's what makes this like the great
28:06
game of its time is it had that
28:09
on ramp of like, yeah, a 10 year old
28:11
can play this on pilot and it's challenging and
28:13
rough, but you can kind of
28:15
hack your way through it and not be efficient
28:17
in any way. Yeah. But
28:20
there are these things. Yeah. It
28:23
is remarkably advanced. And also there were some tricks
28:25
that were pulling off on this
28:27
machine before it even existed for
28:30
color and text. And there's
28:32
custom text, by the way, rather than the
28:34
standard format text. And they were doing more
28:36
colors on the screen that will
28:38
be possible normally on this computer because
28:41
it was doing some tricks, which is
28:43
what they did on the BBC on
28:45
the elite, by the way, they made
28:47
do more colors on the screen that
28:49
were actually technically possible. The
28:51
techniques involved a different mapping,
28:54
different parts of the screen for two
28:56
different modes, very advanced
28:58
stuff. But that's the that's the
29:00
technical behind it. The clarity of
29:03
knowing being the level of information
29:05
you're given is pretty
29:07
impressive. My only counter to
29:09
that is always found the galactic map to
29:12
be the most informative because it told you
29:14
how much damage you got and what
29:16
was that what was in trouble. And
29:18
it was out of all the screens
29:20
while flying through space. And it
29:23
felt like it felt like you in a
29:25
big sphere because the stars would
29:27
curve around and stuff is
29:29
really wonderful stuff. And
29:31
I'm going to even I'm going to do it. I'm
29:33
going to invoke Dark Souls at this point because yeah,
29:36
even even on this game, because
29:38
like those games, the
29:41
game continues no matter what screen you're looking
29:43
at. The simulation goes on time ticks on
29:45
and you can continue moving through space, whether
29:48
you're looking at the long range map, the short
29:50
range map, or even out the back
29:52
of your back of your ship or whatever. And
29:55
that was unusual for the time and
29:57
gives you an incredible sense of being.
29:59
there, right? So
30:02
the enemies listener, again, if you haven't seen
30:04
it, basically our little TIE fighters, but
30:07
your shots, which are very pleasing, sounded
30:09
great, as you'd hope from the designer
30:11
of the sound chip,
30:15
as indeed all the engine noises. The Atari
30:17
was very good at doing white noise in
30:19
a way that other systems perhaps weren't. Pokey
30:22
gave it a very kind of crisp and kind
30:24
of sibilant sort of sound,
30:27
warping sounds, very satisfying. And obviously
30:29
I cannot separate this. This is
30:31
literally the first computer game I
30:33
ever owned for myself. So
30:35
everything I say, as it always
30:37
is, is completely subjective and massively
30:39
coloured by my own experiences. But
30:43
even in 1985, when, as
30:45
I say, this game already
30:47
felt a little retro, it
30:49
had an incredibly evocative atmosphere,
30:53
like a power to immerse the player.
30:56
And even for me, just as a Star Wars
30:58
mad, I was Star
31:00
Wars mad and Star Trek keen. That's
31:04
probably fluctuated a bit over the years. But
31:07
just as somebody who absolutely loved sci-fi,
31:09
even Battlestar Galactica and all the stuff
31:11
that came in in the wake of
31:13
Star Wars, just having a proper keyboard
31:15
on my desk as a child. Again,
31:18
it's something that younger folks will
31:20
be completely used to. But back
31:22
then, having something that wasn't an
31:24
actual literal mechanical typewriter, but it
31:27
was a digital interface, an electronic
31:29
keyboard, that when you pressed buttons
31:31
on it, things would happen on screen to
31:34
this notional spaceship.
31:36
It was so intoxicating.
31:39
It's very, it's probably hard. Obviously
31:41
kids these days still love video games, love
31:43
playing games as much as we ever did.
31:45
But what they won't probably
31:47
have is that same sense
31:49
of newness and just
31:52
the sheer novelty of controlling something that
31:54
was on your TV screen. Obviously kids
31:56
kind of born with screens in their
31:58
hands. days, which makes it a whole
32:00
different thing. I don't think better or
32:02
worse, it's just different. But for us,
32:04
I'm sure you guys will both attest,
32:06
like just that feeling of having
32:09
that actual power to control things on
32:11
a screen. And in this case, be
32:13
a Starship pilot and fire photon
32:16
torpedoes and make things blow up in
32:18
itself was just, wow.
32:21
And in a, I see the funny thing is when
32:23
you brought up Dark Souls, I was like, Oh, I
32:25
know what he's going to talk about. I was exactly
32:27
wrong. Because I wasn't thinking time, I was thinking space.
32:30
I was thinking of, you know, what I always think of what
32:32
Dark Souls 1 and Minecraft around the same
32:34
time is like, I genuinely believe if you
32:37
spend 20 or 30 minutes playing a
32:39
game and the space stays completely coherent
32:41
with no loading screens, or no, whatever,
32:43
right? Like, you are
32:45
like you, that is a kind of genuine
32:47
immersion, I think. And as
32:50
I've talked about in the Quake episode, I am
32:52
incredibly bad with 3D, like it is not something
32:54
I'm good in processing. And so I was not
32:56
good at this game in a lot of ways,
32:59
because like when you go into the wrong range
33:01
scanner, like the trick I figured out was, oh,
33:03
just make the guy look like he's as far
33:05
away from you as possible, because that's kind of
33:07
lined up with him. But like you are rotating
33:10
in all three dimensions. And that's actually harder
33:12
for me here than like No Man's Sky, where at
33:15
least you've got a lot of stuff that you can
33:17
kind of, you know, navigate
33:19
by. But it
33:21
is it is a coherent space and time,
33:23
as you were saying. But
33:26
like, you have to
33:28
understand how things actually kind of work
33:30
in 3D and how a dogfight would
33:32
actually, you know, function when
33:34
you're not seeing the other guy, where
33:37
if you zoomed off in that way,
33:39
what does that mean of where he's
33:41
going and where I want to turn?
33:44
And yeah, that's just again, so I
33:46
cannot think of a game that again,
33:48
until you get to like the Sid
33:50
Meier airplane games that like
33:52
an action game that that
33:55
did that in that way, even other flying games,
33:57
we'll talk about Star Master. And that's really more
33:59
like Doom. It's a it's it's pretending to be
34:01
3D, but it's Roy 2D. Yeah,
34:03
it's a target gallery. So
34:06
Nubow states that this
34:08
was the first game, as far as
34:10
he knows, to use 3D algorithms which
34:13
computed positions on all three axes. He
34:15
explains why explosions in the game tend to
34:17
slow it down. It took
34:20
a lot of processing power then to guess the
34:22
trajectory of the little particles that floated away from
34:24
the destroyed target. In addition, he states today, of
34:26
course, it's trivial, but back then it was state
34:28
of the art. The game
34:30
code is built up of modules,
34:32
movement, control, collision detection, audio, photon
34:35
firing, xylon brain and console monitor.
34:37
Special modules for galactic charts and
34:39
enemy strategy on charts were included
34:41
along with a module for the
34:44
long range scanner. I got
34:46
that from Giant Bomb. Yeah,
34:48
it's complicated and sophisticated, and I think
34:51
it's one of those games that is
34:53
actually probably to some degree, even
34:55
if you did have some interest in the
34:58
Atari 50th anniversary compilation or whatever. It is
35:00
probably one of those that you if you
35:03
didn't have, obviously, unless you
35:05
were planning on making a podcast about it, but
35:07
you didn't have previous experience of it, you might kind
35:09
of go, oh, it's a bit much to learn just
35:12
for the sake of, you know,
35:14
pew pewing a few enemy spaceships. You'd probably
35:16
be more likely to go off and play
35:18
something more accessible without needing to know all
35:20
the stuff. But
35:24
it's all there. Yeah, the 3D space is there. The
35:26
3D explosions are there. They do make it slow down.
35:29
There is an enhanced overclocked mode you can use
35:31
on the Atari 50 version, but it messes around
35:33
with the audio in a way that I don't
35:35
like. So I like the
35:37
slowdown. It kind of has the same effect as it
35:39
was. We talked before
35:42
about how it was used artificially
35:44
by certain Japanese shoot them up
35:46
developers to create a sense of
35:49
drama and the moment. And actually,
35:51
sometimes it works like that in
35:53
Star Raiders, I think. I
35:56
actually found myself using it to my
35:58
advantage going and that. I
36:00
love doing it. When you get a chain of them and
36:02
it's all kicking off like, well, I can
36:04
now set my speed. Things are
36:07
slowing down a bit. I'm going to actually do some
36:09
of the justice. It feels like
36:11
you could almost say that because
36:13
you're in the zone, because you're taking these things out,
36:15
that time itself slows down and
36:18
you suddenly become the expert pilot
36:20
that you pretend to be. That's
36:23
what I read into it. Like
36:26
you, I did experience the high
36:28
speed version or the enhanced version.
36:31
It's a great inclusion. It is. Absolutely. I
36:33
love what they're doing. They did it with
36:35
Tempest 2000 as well. But
36:38
the audio, like I said, it annoyed me so
36:40
I turned it off. Breaks those
36:42
wonderful pew pew noises. It does. So
36:45
yeah, let's talk about how you
36:47
play this game. This
36:50
is from Strategy Wiki. Feel free,
36:52
gentlemen, to dive in when you have something
36:54
to say about these processes or
36:57
what these gameplay aspects mean to you.
36:59
You start out by turning on your
37:02
targeting computer and shields and examine the
37:04
galactic map. Choose the zone
37:06
that contains enemy xylons that
37:08
are the closest threat to any star
37:11
base and hyperspace to that zone. Let's
37:13
talk hyperspace. A good idea. Yeah.
37:16
Actually, it says this later, but it's good to bring up, right? The
37:19
real ticking clock is if four
37:21
xylon fleets surround on
37:24
the grid, one of your star bases, it
37:26
says like star base in
37:28
trouble. Star base. What is it? Star
37:31
base surrounded. Star base surrounded. You know, if I
37:33
think 100 seconds. Yeah. In
37:35
real time to get over there and
37:37
destroy, I guess, all the ships in
37:40
one sector. Yeah. Before it
37:42
blows up. Yep. Or blow it
37:44
up yourself because that does prevent
37:46
two enemy ships from being spawned from its
37:48
wreckage and costs you fewer points,
37:50
which again is like expert.
37:53
This is what happens when a game gets play
37:55
tested by a bunch of people at
37:57
a company for eight months, right? you're
40:00
facing the other way. And in fact, there's a
40:02
tip in the manual, one of the various manual
40:05
versions, which is when firing out the
40:07
back, turn your joystick upside down, which
40:11
is not something you could do if you were
40:13
locked into a spaceship probably. But anyway, yeah.
40:17
So the further you're trying to fly, the
40:19
more you have to wrangle the reticle and
40:21
the higher the difficulty, the more you have
40:24
to wrangle the reticle, I think. So
40:26
it's pretty brutal on the higher levels. Just
40:29
trying to get where you want to go. And
40:32
obviously, all the time you're missing, you're wasting energy
40:34
and time. The clock is ticking.
40:36
The map is absolutely flooded with enemy
40:38
units, desperately trying to take all your
40:40
bases out. So
40:42
it all ramps up the
40:45
pressure. It's also extra annoying if you're
40:47
trying to get to a star base to refuel and
40:50
you just keep on overshooting or messing
40:52
and like, I just want to get
40:54
home all the while. Everything else is
40:56
getting worse and worse and someone's going
40:58
to be blown up. Yes.
41:02
Arrive at your zone following the
41:04
hyperspace and clear it of all
41:06
enemy xylons. Control your speed to
41:08
close the distance between you and
41:10
the xylons. Avoid getting hit by
41:12
enemy phaser bursts and meteorites. If
41:15
you were hit multiple times, you will sustain
41:17
system damage. So one thing
41:19
I don't know, I haven't looked
41:21
into the underlying code, but it
41:23
feels to me like on the
41:26
first level, if you can't, on novice, you can't
41:28
really take damage. Yeah, as long as your shields
41:30
are up. As
41:32
long as your shields are up, you're either dead
41:34
or alive. Above that, I guess it's a percentage
41:36
chance whenever you get hit on the shield as
41:38
to damage happening and your
41:41
systems will get knocked out and
41:43
fried. Either
41:45
damaged or destroyed. Photons can be
41:47
damaged and then you can shoot one and say two
41:49
or they can be destroyed and then you cannot shoot.
41:52
Yeah, you can't even do ramming speed in this
41:54
game, but it's no ramming. No, no, but it's
41:57
really sometimes some of the damage is like.
56:00
you get too close, all you have
56:02
to do is stop within a certain
56:04
distance and automatically, as long as
56:06
you don't then touch the controls, it
56:08
says orbit established and a tiny
56:11
little kind of. Gremliny dude,
56:13
never really sure exactly what it was supposed to
56:15
look like comes out and immediately
56:18
fills you up and repairs you with
56:20
a beep or a tone.
56:22
Yeah. You have to be zero
56:24
speed. Yes. So you have to
56:26
hear the, the, the, but the number. Zero
56:29
on your keyboard. You have to hit that. Absolutely.
56:32
Which is on the other end of the keyboard.
56:34
Oh yeah. Of course. Yeah. Because you've got one, two,
56:36
three, four, which is your actual speed. No number. There's
56:39
a number pad on the Atari. Yes.
56:41
Which, um, uh, I had some fun
56:44
dealing with that because I couldn't
56:46
like, Oh, what's going on? And I said, Oh,
56:48
that's right. Yeah. You have to hit zero to
56:50
stop there. But yes, a little droid comes out
56:53
and repairs all your stuff. You
56:55
can blow up the base though. Yes.
56:57
You can don't fire your photon torpedoes
56:59
unless the base has already been taken
57:01
over in which case, I think there's
57:04
a recommendation in the manual, which says
57:06
you should destroy it rather than allow
57:08
it to be taken into enemy control.
57:12
But I used to love, again, this is
57:14
very much a sign of the point
57:16
of technology that we are in my age at
57:19
the time. But I used to just enjoy seeing
57:22
the different, uh, sprites
57:24
of the mothership as you got closer to it
57:26
and just kind of stopping at the different points
57:28
and seeing how the zooming worked in and out.
57:31
Like it's so rudimentary compared to, you
57:33
know, visuals as we see them now.
57:35
But to me, there was a lot going on in my
57:37
head in terms of the, there was, my
57:40
imagination was doing a lot of heavy
57:42
lifting on what that mothership looked like.
57:44
Um, I'm sure it was, yeah, it was
57:46
more like something out of close encounters than,
57:49
than just a little flashy orange single
57:52
color. It was, it is orange. It is color. Yeah.
57:54
Yeah. It is very bright. Maybe
57:57
they should have camouflaged it in space better.
1:14:00
Jesse. Yeah. So Phaser Patrol, I should
1:14:02
mention that was the packing game for
1:14:04
the Supercharger. I don't know if the
1:14:06
cartridge that attached to a cassette drive
1:14:08
and gave the machine like six more
1:14:10
K and you could load games from
1:14:12
cassette like Escape from the Mind Master.
1:14:14
And they have more sophisticated
1:14:16
graphics. There's kind of an action RPG that's
1:14:18
kind of fascinating on there. I forget the
1:14:20
name. But yeah, Phaser Patrol, I played a
1:14:22
little of it. It seemed fine. It definitely
1:14:25
is more impressive at least than
1:14:27
the 2600 Star Raiders.
1:14:30
It's got more attack computer stuff, etc,
1:14:32
etc. It didn't seem
1:14:34
more or less the same. The
1:14:37
one that I had as a kid,
1:14:39
aside from Stellar Track was Star Master,
1:14:41
which is Activision. Yet again,
1:14:44
I mean, it is fascinating to see Activision
1:14:46
in this 8182 phase where, as
1:14:48
we talked about in Ghostbusters, they're too fancy
1:14:50
to do arcade, you
1:14:52
know, straight arcade translations or tying
1:14:55
games or whatever. But their
1:14:57
games like Chopper Command is
1:14:59
like taking advantage of the fact they don't
1:15:01
have to defend their license. Right. It is
1:15:03
a defender game that doesn't have to worry
1:15:05
about, well, it's got to have smart bombs,
1:15:08
it's got to have hyperspace. You know, I
1:15:10
have one, blah, blah, blah. Right. And
1:15:12
Star Master is, I think, better
1:15:14
than the 2600 Star Raiders because
1:15:17
it's really cutting back the formula to
1:15:21
your systems can be injured. There's the
1:15:23
traveling sales. Everything is in real time.
1:15:25
You know, if your star bases can
1:15:27
get surrounded, you got to, you know,
1:15:29
sort of, you know, make sure
1:15:32
to triage those. And
1:15:34
the when you're flying from space to space,
1:15:36
the sort of micro game there isn't lining
1:15:38
a thing up. But that is when asteroids
1:15:40
will come at you. And you
1:15:43
have to decide whether you want to try to shoot them
1:15:45
or move so that you get them out of
1:15:47
your viewpoints. You don't get hit by them. But
1:15:50
and yeah, and then the enemies take you take
1:15:52
them one at a time and they're quick. Again,
1:15:55
it's fake 3D where wherever you fly, they're going
1:15:57
to kind of appear. And and for
1:30:00
another version for Jaguar, which also of
1:30:02
course had a multi button controller,
1:30:05
which would have been quite nice. It's screamed
1:30:07
for that. But I do
1:30:09
know that the version of the Berserk on
1:30:11
the 5200 is amazing. Oh,
1:30:14
this guy in
1:30:16
the game, Space Dungeon is a... Anyway.
1:30:19
Oh, and speaking of
1:30:22
Jaguar, Cybermorph, kind of
1:30:24
a... I mean, it was the pack-in
1:30:26
game and I'm sure someone mentioned Star Raiders in
1:30:28
a meeting. It's a different game, but it
1:30:32
is a campini first-person fly around
1:30:34
and do missions. Yeah, fair point.
1:30:36
So the 5200 version was previously
1:30:38
included on the Atari Flashback Classics,
1:30:40
volume three for PS4 and Xbox
1:30:42
One back in 2018, but it's
1:30:44
a little bit clunky. They
1:30:51
made some attempts to map the
1:30:53
various buttons to controller functions, but
1:30:55
not to the same degree that
1:30:57
was done for the other version
1:31:00
we've mentioned, which was 2022's Atari
1:31:02
50 version
1:31:05
for Switch, PS4, PC, Steam, Windows,
1:31:08
whatever you want to call it,
1:31:10
and Xbox One. And
1:31:12
this version, you can
1:31:14
play it in the original screen
1:31:16
format aspect ratio, or you can
1:31:18
play with a rather delightful, I
1:31:20
think, brushed steel outer.
1:31:22
It's great. It's so
1:31:24
cool. And it also tells you
1:31:27
how stuff is damaged and how
1:31:29
many enemies you've got left to
1:31:31
blow up. It's got a panel
1:31:34
of LEDs. It's got a little
1:31:36
LED saying, or an
1:31:38
LED-type thing showing you how many
1:31:41
enemies left in a sector. They added a
1:31:43
new musical tune, which I can take or
1:31:45
leave, but it's quite a nice bit of
1:31:48
presentation. And yeah, other than that issue I
1:31:50
had, which as I say, may or may
1:31:52
not be the game code, maybe emulation. I
1:31:55
think I honestly, like, I
1:31:57
totally get original hardware fetishes and But
1:32:00
for me, this is a great way to play this
1:32:02
game. I completely, as someone
1:32:04
who does have no, this is
1:32:07
the best version. I'm going to say
1:32:09
it. I'm sure people yelling down at
1:32:11
the listening devices right now, but
1:32:14
I really had the best time with
1:32:16
this version. I mean, it's easier to carry
1:32:19
around. Yeah. If you have it on the Switch.
1:32:21
I bought it. I kind of wish
1:32:23
I had bought Atari 50 on Switch and waited
1:32:25
instead of getting it originally on Steam Deck. But
1:32:29
Star Raiders feels like it makes more sense on a
1:32:31
Steam Deck actually. It's just a hat.
1:32:34
Right? A certain... Yeah.
1:32:37
I've been playing on Xbox. You
1:32:40
get Rumble. Some haptics obviously is fun
1:32:42
as well, which will vary depending
1:32:44
on which version you're playing. Basically, as
1:32:46
we've said on previous shows, especially
1:32:49
the likes of us three, get Atari
1:32:53
50, the anniversary celebration. If
1:32:56
you've got any interest in video game
1:32:58
history, then it's just a
1:33:00
delightful piece. That
1:33:03
is also full of really fun games, some of
1:33:05
which haven't aged well at all, I wouldn't have
1:33:07
said, and others are all time
1:33:12
epic shelf material. When
1:33:14
I was getting fresh with Star Raiders,
1:33:16
I'd go and play iRobot, which I
1:33:18
have rediscovered. We should do a show
1:33:20
on that. Amazingly strange game. Yeah. I
1:33:22
actually struggled not to play anything else on that collection
1:33:25
when I fired it up. Well, that's the
1:33:27
issue. Like the Jeff Minter one, isn't it? I
1:33:29
had some laser focus like, no Chris, you're going
1:33:31
to play Star Raiders, nothing else. Yeah, but no,
1:33:33
no, no, you're going to play this. I
1:33:35
actually got it on my PS5. So... Yeah,
1:33:38
we've covered all the bases. Whichever
1:33:41
console you've got to hand, get Atari 50. It's
1:33:44
so good. Especially in a sale. And
1:33:47
treat yourself to the Jeff Minter one as well
1:33:49
if you want. And they released some free content
1:33:52
for it last year. Yeah, a few extra cuts.
1:33:54
Yeah, they said there were going to be more,
1:33:56
but it's all gone very quiet. But even without
1:33:58
that, again, it's the...
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