Episode Transcript
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Dragon Highlander. Enjoy your
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stay. Hello,
0:45
and welcome back to another episode of
0:47
the Command Zone podcast. I'm your host,
0:49
Rachel Weeks. And we have
0:51
a special guest upgrade here today. It's Gaurav Galati.
0:54
Hello, I'm Gaurav Galati. How's it going? We're
0:56
talking about, we're starting
0:58
to talk about, this is the
1:00
very first episode we're upgrading the
1:02
Modern Horizon 3 Commander precon starting
1:04
with the Jeskai Energy deck. It's
1:06
blue, it's red, and white. It
1:09
cares all about energy counters. I'm
1:11
a little confused. You said
1:13
Modern Horizons Commander deck? Oh! What
1:15
is it? I don't
1:17
understand how that could be possible. We get all the
1:19
toys all the time. That's the rules. Yeah. That's
1:22
true. We do. We get every toy all the
1:24
time from wherever we want
1:26
it. All right, incredibly spoiled. Even
1:28
the modern sets. They're for
1:30
us, baby. Yeah, everything's for us. Yum,
1:33
yum, yum, yum. Today we're going to talk about
1:35
this precon. We're going to talk about what comes in the box
1:37
when you buy it off the shelf. And we're
1:39
going to give you 10 cards you can add
1:41
to it and 10 cards to take out to
1:44
get it in peak fighting shape. We've played this
1:46
deck. We've done our research. We'll break it all
1:48
the way down. But first, if
1:50
you want to pick up any of the cards that we talk about today, if you want the
1:53
pre-cons or the sealed product for Modern Horizons
1:56
3, you can do so and support the
1:58
show by going to cardkingdom.com. slash
2:00
command. Card Kingdom has a
2:02
huge selection of Magic Singles and sealed
2:04
products. They've got all of the Modern
2:07
Horizons 3 stuff. Especially
2:10
when I'm shopping for a set that I know
2:12
I'm gonna buy a lot of singles from.
2:14
I love shopping at Card Kingdom because
2:16
I know I'm gonna need five of this
2:18
and three of that and I'm gonna want
2:20
to buy as many as possible in one
2:23
place. So when they arrive on my doorstep,
2:25
they're all in one safe package. I trust
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Card Kingdom to package cards correctly and to
2:31
make sure that the cards that I buy
2:33
on the website are the ones that show
2:35
up on my doorstep. There's a huge level
2:37
of professionalism that just makes shopping for Magic
2:39
cards online way easier. Yeah,
2:41
I also love their card grading accurately. Like if
2:43
it's near mint, it is near mint. Like that
2:45
is what you're paying for which is fantastic. Yeah,
2:47
we're commander players. We're picky about what cards we
2:49
get. You want the right version. You want it
2:51
in foil. You want it in the correct foil.
2:54
There's a lot of foil. In
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Card Kingdom knows their stuff and you can pick
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up cards there while supporting the show at cardkingdom.com
3:01
slash command. And once those cards are
3:03
in your hand, you're gonna need to protect them, put them in sleeves,
3:06
then in deck boxes, on top of play
3:08
mats, into binders. There's a lot of different
3:10
ways to store cards. Go to
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ultrapro.com/command for the highest quality Magic
3:15
accessories in the business. For these
3:17
huge sets like Modern Horizons 3,
3:19
they have a ton of product.
3:21
There's new like little binders and there's big
3:23
binders and there's a ton of different play
3:25
mats that you can get in cute
3:27
including this really cute little puppy one in
3:30
front of a carab. Look at this puppy. He's
3:32
sparkly and cute. Look at that puppy. There's
3:37
also a pre-con for all, excuse
3:39
me, there's also play mats for all of
3:41
the pre-con commanders. So today we're gonna be
3:43
talking about Satya. There is a play mat
3:45
for Satya and for all of the other
3:47
ones if you're into that. If you're a
3:50
matchy matchy commander player like
3:52
me, we love Ultra Pro
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over here and you can pick up their
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products while supporting the show at ultrapro.com/ command.
4:00
Finally, you can support us directly
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by going to patreon.com/command zone. All of
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our patrons get access to game nights,
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talk, the extra turns game that we
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just played specifically. Not just a random game at
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the office. Every game I've ever played. I don't
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see what 20 minute conversation I have. We sit
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down and record it. We record
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extra turns and then immediately after have a
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conversation about how it went. What we would
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have done if we had drawn one more
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card. If you hadn't killed me then I
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could have got you. Two
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more cards deep. That's where I was going to. It's
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that kind of conversation. So you get to hear people
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Rubble. Lee Buckner. Lee
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Buckner. You rock. You rock
5:00
Lee. Thanks for supporting the show. Oh,
5:02
okay. Here we go. Let's get
5:04
into it. Let's upgrade a pre-con. Let's upgrade a pre-con.
5:06
Yeah. Today we're talking
5:08
about the creative energy pre-con. Creative
5:11
energy. We're going to add 10 cards. We're going to take 10 cards
5:13
out. We're going to use a budget of $50. But
5:16
first we're going to learn about this deck
5:18
because you can't upgrade a deck. You don't
5:20
know. So let's
5:22
meet the phase commander. The
5:25
phase commander Satya. Aetherflux Genius
5:28
is a legendary creature, human artificer
5:30
for one and a blue and a
5:33
red and a white. That's just
5:35
guy for a 3.5 with menace and
5:37
haste. And the text also
5:40
includes whatever Satya, Aetherflux Genius attacks,
5:42
create a tapped and attacking token
5:44
that's a copy of up to
5:47
one other target non-token creature
5:49
you control. You get two
5:51
energy and then at the beginning
5:53
of the next end step, sacrifice that token
5:55
unless you pay an amount of energy equal
5:57
to its mana value. Okay,
6:00
so when you attack with your commander,
6:02
you can make a copy of any
6:04
non-token creature you control and
6:07
it enters attacking. Yes, now that creature, this
6:09
is sort of a pseudo haste, that creature
6:11
does not need to be attacking with your
6:13
commander. So that means the
6:15
turn you play your commander, if you
6:17
have a creature already on the battlefield or
6:19
if you play a creature afterwards, your commander, you
6:21
can just immediately make a copy of it. The
6:24
menace haste, which usually means you can get through
6:26
earlier on at least, and we'll talk about
6:29
the issues that the commander has with that,
6:31
but that's generally what
6:33
it wants to do, is make copies
6:35
of valuable creatures. Right, and normally with
6:37
this kind of effect, we've seen similar
6:39
kinds of effects on commanders before you
6:42
lose the tokens at end of combat.
6:44
Usually yes. But Satya gives you a
6:46
way to spend energy to keep those
6:48
tokens around. You gotta protect your non-token
6:51
versions though because you can't copy the
6:53
token versions. Yeah, exactly. So
6:56
this is cool. I
6:58
think if I was building Satya from the ground up, I
7:01
would be building with a lot of ETBs like how
7:03
these decks mostly are. Value
7:05
creatures, strong ETBs may be decent in
7:07
combat too, so you can get some
7:09
combat damage triggers in. And
7:13
then you have some incidental energy stuff
7:16
to keep the stuff that's really valuable. Exactly,
7:18
yes. And
7:20
yeah, so basically Satya
7:23
is just an Aether Flux genius that is
7:25
basically making filigree versions of other creatures, and
7:27
then if they don't power that creature, they
7:29
just kind of fall apart. That's what's happening.
7:31
I kind of like to picture that when
7:33
I'm building a deck. Like, what is this
7:36
commander actually doing in the world of magic?
7:38
He's slapping together a model in hopes it
7:40
survives combat. Yeah, exactly. Yeah, exactly. Most
7:42
of the time your token is going to die in
7:45
combat if it's a value creature anyway, so
7:47
he only pays for it if it survives the
7:49
first combat. Yeah, exactly. This one's been tried
7:51
and tested. And now we can put some energy into it. Exactly.
7:54
A rough draft is what it
7:57
is. Yes. Cool, okay, so that's
7:59
the face commander. Energy focused but
8:01
very aggressive. Yes, very aggressive for Jessica.
8:03
Yeah The backup
8:05
commander is case famed mechanist.
8:07
It's one blue red white
8:09
So again for mana just guy
8:11
free dwarf artificer. She's a 3-3
8:14
with fabricate one Fabricate
8:16
means when this creature enters the battlefield you either
8:18
put a plus one plus encounter on it or
8:20
create a 1-1 Servo artifact
8:22
creature token so fabricate one. It's
8:24
one counter or one servo if
8:26
it's fabricate two It's two
8:28
counters or two servos And
8:31
then it says other non token creatures
8:33
you control have fabricate one So
8:35
everybody gets a choice of getting a counter or a
8:38
friend. Oh always friend
8:40
blow robot friends definitely friend Then
8:43
she's an activated ability that says to
8:46
tap choose one populate or proliferate
8:50
Okay, very working on like two different axes
8:52
where it's like you can either make tokens
8:55
Or you can do counters or you
8:57
can do a little of both Yeah,
8:59
now namely this commander or this card
9:01
doesn't have any energy printed on it.
9:03
It's like make energy It does proliferate
9:05
energy, which is something but you could
9:07
build a completely different deck That doesn't
9:10
even involve energy with this command at
9:12
all. Yeah So that's
9:14
interesting. It's a very much a toolbox commander is how I
9:16
feel like you can do a lot of things with it
9:18
You can build a lot of different ways it
9:21
This commander does support the main commander
9:24
this car does yeah, you can definitely
9:26
see this energy between the two commanders,
9:28
right? But the 99
9:30
does look very different Like I
9:32
would picture case as more of like
9:34
a blink deck That's like trying
9:37
to get creatures to enter the battlefield multiple times
9:39
or even a deck that cares about plus and
9:41
plus encounters. Yeah Whereas
9:44
Satya wants like likes the
9:46
ETB stuff that case likes
9:49
But wants to sit you know is
9:52
a little bit more aggressive Yeah, there's
9:54
a version of Kate Kate where I
9:56
was thinking about making like one that
9:58
has impact tremors the perforate that deal
10:00
damage on ETB and then you'll go wide and
10:02
attack for a bunch after you've done all this
10:04
incidental damage. So it's a very different version of
10:06
the deck. You could build very different versions of
10:08
a deck with this commander in very different ways.
10:11
The populate is very, very good with the face
10:13
commander. You can populate those tokens that Satya makes
10:15
before they die and you get to keep those
10:17
ones whether you pay for them or not. That's
10:20
very good. So doing some similar things
10:22
but definitely look very
10:24
different from the command zone.
10:26
Yeah. So those are the
10:28
face and backup commanders. We're
10:31
going to move on to the notable reprints in
10:33
the deck. These are the ones worth $5 or
10:35
more, the ones that you go, yes. Thank you.
10:37
I didn't want to buy that again. And
10:40
there's some very good ones in this
10:43
deck. Eight specifically.
10:46
Starting with a humdinger, it's a
10:48
Chroma's Will. Woo wee, a Chroma's Will. All the
10:50
way up to $24. This
10:53
is great and it's a very aggressive card so
10:55
clearly goes along with Satya very well. Up
10:59
next, sitting at $20 is Goldspan Dragon. When
11:03
it attacks, it makes treasures. Whenever it
11:06
becomes targeted, it makes treasures. He's a
11:08
treasure boy and then he doubles your
11:10
treasure abilities. This is
11:13
a very powerful card and
11:16
making a copy of it is okay.
11:18
You don't get that attack trigger with
11:20
treasures if you copy it with Satya
11:22
but you could, nope, you
11:24
can't even populate it because you can't populate
11:26
treasure tokens. It's a
11:28
very good reprint. A little weird in this
11:30
deck. Up next
11:33
is Gonti's Aether Heart. This
11:35
is probably a card that should be in
11:38
every energy deck if you're building an energy
11:40
deck. Definitely. This is a card that spiked
11:42
in price recently with the Jeskai Energy deck
11:44
from Fallout. It
11:46
wasn't in that deck obviously because it says
11:49
Gonti in it. It doesn't fit into Fallout
11:51
very well. It's
11:53
all the way up to $17. Glad
11:55
to see it got a reprint in this deck. Up
11:59
next is Professional Face. breaker, a friend
12:01
of the office. Yeah, absolutely. We love
12:03
that. The professional vase breaker,
12:05
it shows up a lot in game
12:07
nights and is quite good in aggressive
12:09
decks. Makes sense with the acromas well
12:12
type of stuff that's going on. This is sitting
12:14
at $12. Then
12:18
the board wipe of the hour. Yeah,
12:23
farewell is a reprint
12:25
and it is $9 now, which I
12:27
think people have said this might be
12:29
the best board wipe that White has
12:31
currently. Yeah, I mean it is certainly
12:33
an extremely powerful effect and if you're
12:35
playing farewells, you're going to need one
12:37
for every deck. So it's nice to
12:39
have a reprint here. The
12:43
next one is Addercar Waste. This
12:45
is the blue-white painland. Nice to
12:47
see a spendie on Taftland getting
12:49
reprinted. It's currently at $7.50. Aetherworks
12:52
Marvel again had a spike with
12:54
the fallout deck and
12:57
is reprinted here. It said
12:59
$7.50, so hopefully we'll come down
13:01
and there'll be plenty for all of you
13:03
energy builders from MH3. Finally,
13:06
there's a $5 card in Legion Loyalty.
13:08
This is the one that gives all your
13:10
creatures myriad. Definitely
13:14
a good include for a deck that's trying to
13:17
make copies of its creatures. Yes. Those
13:19
are the reprints. There are eight of them. Some
13:22
very sweet cards that are good for your
13:25
collection plus some of the energy ones that
13:27
if you're building energy, you do not want
13:29
to buy individually. It's good that
13:31
Aetherworks Marvel and Gonti's Aetherheart come in this
13:33
deck because if you're building energy, it's probably
13:35
at the top of your list to put those cards in the deck. Glad
13:38
they're in here. For sure. We're
13:41
going to move on to the total reprint value of
13:43
the deck. A caveat that we often do is
13:46
that the reprints that we're saying right now,
13:48
the values that we're saying right now are
13:50
taken before this deck has
13:52
been released. All
13:54
of those numbers, of course, will go down,
13:56
which is what happens when reprints are announced.
14:00
compare the reprint value of this deck to
14:02
other decks that we've done at the
14:04
same time. So it's not a literal
14:06
reprint value. This is something that you
14:08
can compare to previous precon. One
14:11
more thing, these decks are more
14:14
expensive than precon are often for
14:16
sets. It makes sense for a
14:19
big fancy set like this one. They're
14:22
sitting at $65, a
14:24
little bit more expensive, so we expect to see better
14:26
value in it. And
14:30
we're going to tell you what the value is in
14:32
just a moment. The total refund value of this
14:34
deck is... Okay.
14:40
That seems a bit low. Yeah!
14:46
Huh. Especially for
14:48
a deck that's pre-ordering at $65. Yeah,
14:51
that's the thing. It's like 148 is
14:53
fine. It's fine. It's
14:56
fine. It's modern horizons though.
14:58
I know. That's like fireworks
15:01
and champagne glasses, the big stuff.
15:03
Yeah, I mean there's some stuff
15:05
to note about this number is
15:07
this is only taking into account the
15:09
value of the reprints at the time
15:11
of recording. So there's only 57 reprints in this
15:14
deck. So
15:16
it's only accounting for like 57% of the deck.
15:20
Basically, yeah. And then there's 20 basic lands on
15:22
the list, so it's like 77% of the deck.
15:26
But there are eight main set cards and
15:28
15 new cards in this
15:30
deck. So a good portion of the
15:32
value is coming from modern
15:34
horizons 3 new cards. And
15:38
then of course the brand new commander cards which we
15:40
never know the value of by when we're recording. Right.
15:43
Still, it is a
15:45
fairly disappointing number considering the price
15:47
of the pre-con. If
15:51
you pick up this pre-con at
15:53
$65, your bang for your buck
15:55
value will be $2.29. So
15:59
you're getting $2.29. 129 cents
16:01
worth of reprint for your one dollar
16:03
like a one American dollar spent Which
16:07
is fine, but it's it's certainly below what
16:09
we've had in the last year and a
16:11
half Yeah, that that doesn't feel
16:13
great especially when you're paying an upcharge for
16:15
this deck, too, right? So
16:18
it's it's a bit. It's a bit disappointing
16:20
like especially in it You know when
16:23
I heard modern horizons are getting pre-cons. I was like
16:25
oh cool fetches in every deck, right? We'll put fetches
16:27
in every way wouldn't that be something why are they
16:29
in here? Yeah,
16:32
it's a little frustrating I mean 2023 is
16:34
like average bang for your buck value was
16:36
two dollars and sixty cents, and that's across
16:38
the whole year and
16:42
It's just like It's
16:45
lower than OTJ. It's significantly
16:47
lower than MKM and these
16:49
are boxes that are priced at $40 So
16:51
it's definitely disappointing that you're not
16:53
getting the same like value quotient. Yeah
16:56
that you're getting in these cheaper Products
17:00
I do like to give a little context for
17:02
the set This is the second lowest reprint value
17:04
in MH3 it averages around
17:06
two dollars and twenty six cents for
17:08
bang for your buck So a pretty
17:10
low bang for your buck across All
17:13
four of the pre-cons and it
17:15
averages a hundred and sixty seven dollars
17:18
and sixty nine cents in total
17:20
reprint value So we're below that
17:22
average right for sure But
17:25
it also has the least reprints out of all of them right
17:28
so we're juggling a lot of things here Yeah,
17:30
a lot of asterisks next to the money stuff
17:33
for this deck at least generally I
17:35
think this is worth it if you're building the
17:37
energy deck It's right like if you want
17:39
a ton of energy pieces all in one
17:41
place This is a great deck
17:43
for you now there was
17:46
another literal Jess guy energy
17:48
deck Econ this year, so
17:50
it's like true Yeah,
17:54
so you know compare the two and
17:56
I think they play very differently like
17:58
we're talking with a fallout energy
18:01
deck that came out a few months ago and
18:04
science yes science yes so
18:07
compare the decks and there may be a version
18:09
where you combine them to and make the best
18:11
version of an energy deck but as
18:13
we'll talk about a little bit this deck
18:15
plays very differently with energy than that previous
18:17
one so I agree yeah and let's get
18:19
into it we've talked about the deck financially
18:21
we're gonna break down the deck mechanically which
18:23
means it's time about the... All
18:35
right we're gonna talk about the nuts and
18:37
bolts the categories that go into every single
18:39
commander deck get help you get to know
18:41
what the deck is trying to do starting
18:43
with 16 pieces of ramp
18:46
on the high side especially for an
18:48
aggressive deck that feels good especially for Jeff's guy
18:50
mm-hmm I know all three of the talismans in
18:52
here which like fantastic yeah do that especially for
18:54
Texas have green and with a four mana commander
18:56
it's like you really want the talisman to get
18:59
your commander down a turn early yes there are
19:01
15 pieces of card draw this is great fantastic
19:03
not all of its repeatable but that's totally fine
19:05
you got lots of ways to see new cards into
19:07
your hand there are only five
19:09
pieces of targeted interaction what we're
19:11
gonna be low especially for Jeff's
19:14
guy yeah not a lot
19:16
of interactions though I think that's telling
19:18
you how aggressive this deck really wants
19:20
to be yeah it does contrast with
19:22
the next number which is three board
19:25
wipe hmm yeah higher than all the
19:27
other ones yeah which is
19:29
interesting because of the combat focus deck you'd figure
19:31
you wouldn't want as many but now they are
19:33
modal like I'll see your command is in here
19:35
and farewell so the maybe it is like you
19:37
remove the things that is most problematic to you
19:39
and not everything on the board but still
19:42
it maybe a little much but well it's
19:44
fine I don't know when I'm being that
19:46
aggressive it's I don't really want to spend
19:48
my turns wiping the board yeah that's someone
19:51
else's problem yeah exactly you wipe my board
19:53
yeah up next is there's 38
19:55
lands in the deck I think that's a
19:57
perfectly solid number for what I'm building these days I
19:59
want to make sure I'm hitting every single land
20:01
drop, and 38 helps you do that. Then
20:04
there are 20 basic lands in the
20:06
deck, so 18 non-basics, and
20:09
with the Adderkar waste reprint, you can
20:11
see that there's some lands that are
20:13
untapped and valuable. Next
20:16
we're gonna break down the deck
20:18
specific stats. These are the ones
20:20
that just tell you how it's using energy and
20:22
what sort of things the deck is doing
20:24
intentionally. The first
20:26
one is making energy. There are
20:28
32 cards that make energy in
20:31
this deck. That's really good. That's
20:33
awesome. It's so much. It's almost
20:35
unexpected and it's a lot. So
20:38
you would assume that they have a lot of
20:40
payoffs or something, which we'll get into, but you
20:42
know that the energy generation is there, which is
20:44
fantastic. That's a huge amount of
20:46
your regular spells are adding energy, and that's
20:48
not even including some cards that don't make
20:50
energy themselves, but enhance how much energy you're
20:53
making. Yes, they double it or add one
20:55
more of each, or so on. You
20:58
can make energy. Whatever you're making with Satya, you
21:00
can keep it if you want it. There
21:04
are 11 cards that make tokens. This
21:07
we were looking more at what synergies are
21:09
there with Kait and what are the
21:11
strategies to go over the top. 11
21:15
is interesting. It's not enough to really be
21:17
committed to being a token deck. Not
21:19
really, feels incidental to the deck, really. But
21:21
it is clearly a thing that comes up
21:23
a few times. We
21:25
said at the beginning that we expected this
21:27
deck to be full of creature ETBs. You
21:30
immediately get that value when you make a
21:32
token with Satya. There are
21:34
11 creature ETBs, so these
21:36
are creatures with enter the battlefield triggers.
21:39
Of those 11, two are vehicles. Yeah,
21:42
now that's not a wombo combo.
21:44
That's the opposite of wombo combo, because if
21:47
you're a commander, once
21:49
that vehicle is crewed and your commander, hey, makes
21:51
a copy of it, It enters
21:53
a battlefield and is no longer a creature because
21:55
it becomes a vehicle, which means it's no longer
21:58
crewed and it's already tapped. The
22:00
kid recruit again and is already in the
22:02
middle of combat. Yeah so doesn't do anything
22:04
yet. You still get the easy be of
22:06
generating energy which usually what those vehicles do
22:08
but it is kind of just like nothing.
22:10
it's a big nothing. It's very weird. like
22:13
the vehicles with a d be the only
22:15
make energy and they come in they make
22:17
like there's one this with soon wonder for
22:19
yes and then you pay that energy to
22:21
keep the vehicle is sad Owner said sit
22:23
associates. It's very strange. We really expected the
22:26
summer to be higher. I doubt if like
22:28
the Sec was built from scratch there would.
22:30
Be. Twenty. Five or thirty dai
22:32
ichi be ability that you're copying. So
22:34
at that was a sort of shockingly
22:37
low number, especially considering that both case
22:39
and thought the out like would like
22:41
that. Yeah, absolutely. The other than that with curiously
22:43
hi that I just wanted. To mention his. There's
22:45
a lot of attacked her years in the
22:47
Sex. Including goaltender I was
22:49
we mentioned already it's adapters don't
22:52
work very well with Satya because.
22:54
Secrets. The token tapped and attacking
22:57
Just it's not declared as an attacker.
22:59
See, you don't get. Attacked triggers they
23:01
can be copy a good friend dragon.
23:03
It's a for for flyer right? Yes,
23:05
I'm so the best friends. Is it
23:07
a strange? Don't know why the built
23:09
it this way but as in execution
23:11
when we played it doesn't feel great
23:13
as you want to be talking with
23:16
your commander as much as possible fright
23:18
as because hartwell a waiter by your
23:20
commanders aggressive menace and he's get in
23:22
there right. It definitely says that The sec. Wants
23:24
to be attacking? Yeah, like all of the
23:26
nine attack triggers for sure your commanders an
23:28
attack trigger. It's as as as as an
23:31
aggro deck, you were turning creature sideways. Yes,
23:33
but it just they just don't quite work
23:35
together he said. let's talk about the best
23:37
cards and the deck. These are the ones
23:39
that like when they're in your hand you
23:41
know exactly what you're doing. For really I've
23:44
got a real plan and there's a pay
23:46
off coming up for it. And the thoughts
23:48
on the of his his first one is
23:50
a familiar face for energy. Yes, Famous Hall
23:52
of Famer a whirl or virtuoso. member
23:55
that cars assist just an uncommon just
23:57
a just a lowly on no one
23:59
ever thought about But anyways, this
24:01
is a creature of a dalkan artifice It's
24:04
a two three four one a blue and
24:06
a red that reads when this
24:08
card enters a battlefield you get three energy Hey
24:10
pretty good pay three get three. Yeah, but and
24:13
it also has the ability pay three energy create
24:15
a 1-1 colorless doctor artifact creature
24:18
token with flying and Nothing
24:20
else after that doesn't say once per turn
24:22
doesn't know as a sorcery just anytime you
24:24
can sink energy into this to make Octopters
24:27
and that that is a awesome card Yeah
24:29
Now you you always are looking for ways
24:32
to sink energy into cards and this is
24:34
one of the best ways to do it
24:37
You make one one's Whatever
24:39
you feel like it, which is fantastic. It's
24:41
also really great with being copied, right? Oh,
24:43
no, you pay three but it like
24:45
you get the ETB Yeah, you get the ETB
24:47
you get more energy and you can you
24:50
can sink it in and make blockers This
24:52
is very aggressive deck. So being able to
24:54
be like, oh, I'm being attacked by a huge thing I'll
24:56
just pay three energy make a chump locker and block with
24:58
it I tell you it's great defense or on
25:01
end step you think you're 12 energy into
25:03
it make four four four flyer They were one
25:05
one flyers and then you can
25:07
attack with in the sky for all your
25:09
like your professional facebreaker triggers or You
25:12
know various other attack triggers that are in the
25:14
deck. Yep. Absolutely. This has very clearly what you're
25:16
what you're doing with the deck Yeah, and plus
25:19
it curves under your commander. I like that a
25:21
lot. Yes, we love that. We love that We
25:23
also mentioned that there's 32 energy creators in
25:26
the deck. So this is a great place to
25:28
put it. Yeah. Yeah, absolutely The
25:30
next card is a new card. It's
25:33
localized destruction It's three
25:35
white white for his sorcery you get
25:37
one energy Then you may pay one
25:39
or more energy if you do each
25:41
creature you control with power Equal
25:44
to the amount of energy spent this
25:46
way gains indestructible until end of
25:48
turn then destroy all creatures Yeah,
25:50
so this is a great
25:52
board wipe for an aggressive deck Yeah, I
25:55
think most of the time you're gonna be
25:57
paying to to to his satya's power to
25:59
such actually has a three five. A three five?
26:01
Yeah. Oh, you're gonna be paying three because you really
26:03
want to keep your commander on the board. Yeah. And
26:06
then if you can copy something with three
26:08
power, then you're in
26:10
business? Yeah, that's gonna feel good.
26:13
So this is one of the three board wipes in the deck,
26:15
but this is obviously a great one because like we said, the
26:17
other two are also modal and selective, which is why I think
26:19
why they put these in here and made this a new one.
26:22
So this one's great. Yeah, Kate's also a three,
26:24
three. If you
26:27
can pick one that lets you
26:29
keep attacking, or if you
26:31
can cast it before your commander even comes down and
26:33
then slam your commander, it
26:36
just keeps the board clean for you to be able to
26:38
attack with your three five with menace because menace
26:41
ain't flying. You
26:44
gotta keep the board cleared up as
26:46
much as possible. Yes. The
26:49
third card we want to talk about in this is
26:51
Stone Idol Generator. This is a new card as well.
26:53
It is a five-minute artifact that reads, whenever
26:56
a creature you control attacks, you get an
26:58
energy. Fantastic. Then it
27:00
has a tap ability. Tap and pay six energy
27:02
create a 6-12 colorless
27:05
construct artifact token with
27:07
trample. All right, activate only
27:10
as a sorcery. So
27:12
this basically reads pay five mana for an
27:14
artifact that tap makes you a 6-12. Pay
27:16
five mana, 6-12 with trample. Yeah. Pretty
27:18
cool. Plus it makes energy on top
27:21
of that. Yeah. When
27:23
I played this deck, I looked at this card and
27:25
was like, I don't know, it's like one 6-12. But
27:28
this is a great way to push
27:30
yourself over the top, especially if you
27:32
have like case where you can populate
27:35
these giant creatures. It gives
27:37
you a ton of defense while you're attacking.
27:39
You can't copy it with Satya because you
27:41
won't copy tokens. But these
27:44
are real threats on
27:47
an energy generator. Absolutely. Yeah.
27:49
An awesome card. Great way to think that
27:52
no response to energy, which you will be making while playing this
27:54
deck. All right. So let's talk
27:56
about this. This deck definitely fights
27:59
itself a little. I
28:01
want to talk about what your goals
28:03
were going into this upgrade to kind
28:06
of tie up this Satya deck. We
28:09
did go with Satya as the commander. Yes,
28:12
we did. So looking at the
28:14
deck, originally I actually had a
28:16
lot of trouble upgrading this because there was a
28:18
lot of ways to go with it because they
28:20
had just printed another energy pre-con. So
28:23
I could go back and look just a few months ago, like what
28:25
were they doing then? And a lot of those
28:27
cards could just literally slot into this deck and make
28:29
it a better energy deck. But
28:32
I just didn't find that interesting,
28:34
especially because the commander doesn't really
28:36
care that much about energy. It
28:39
makes an attacking copy of
28:42
a creature that you control and then you can have
28:44
energy to keep it around, but sometimes you don't care
28:46
about it sticking around. Sometimes
28:48
it's fine that it dies because creatures
28:50
famously have very good death triggers. So
28:54
I instead chose to build it in a way
28:56
that it doesn't matter if
28:58
the creature dies in combat or
29:00
you just want to get the value of making those
29:02
tokens. And the other way you want to think about
29:04
this deck is your commander is going to be attacking
29:06
every combat. You want them to live
29:09
through those combats because they are
29:11
F-35 with menace, which is not
29:14
the biggest thing on the board. And then probably
29:16
after like turn four or five, we'll probably have a little
29:19
trouble getting through the gummed up board. So then
29:22
you'll just stop making copies and you'll stop doing
29:24
things. Your deck just kind of falls apart after
29:26
that. Yeah, if they have two four
29:28
fours or if they have like even like
29:31
a one five like Omo and a three three, you're
29:34
like, it's a stone wall. I'm
29:37
done for. I'm ruined. That
29:39
doesn't feel good. Yeah, I think just
29:41
making this deck feel more natural and having
29:43
fewer cards in your hands that you're like, if
29:45
I copy this, it doesn't do anything. Yeah.
29:48
Yeah. So the way I
29:50
thought about this is That the
29:53
deck already generates energy at a very great
29:55
rate. Like You'll be stuck with tons of
29:57
energy and not know what to do with
29:59
it. So You can. begin to making those
30:01
tokens. But ah, You.
30:04
Each I think the way to build
30:06
this is to pick creatures that benefit
30:09
you from attacking for earth from a
30:11
making you T B's and then also
30:13
maybe having dealing time that triggers and
30:15
also having death trigger So all of
30:17
things combined into making a very aggressive
30:19
deck but also making creatures that sort
30:22
of. Double as interaction
30:24
because it's like is very low on interacts
30:26
yes and needs to be attacking a
30:28
lot And so getting rid of blockers is
30:30
something I also focused on because it it
30:33
doesn't really have a good way to win.
30:35
Currently energy energy sector don't really have their
30:37
big thing that. Wins the
30:39
game. Yeah, I
30:42
think this one wants to
30:44
win with combat. But
30:46
he doesn't have a lot of great
30:48
ways to push that combat it to
30:50
a lethal point. like it has a
30:52
chrome as well. but we don't draw
30:55
the a groom as well. You're gonna
30:57
have a little bit of trouble getting
30:59
one hundred and twenty life to zero.
31:01
Yes, it's a lot of six twelve.
31:03
yeah tig, get them dead from ah,
31:05
forty. So what's the matter? Has this
31:07
has a huge figure out what am
31:09
I going on. The computers manner isn't
31:11
that big and making copies of big
31:13
things have kind of hard because paying
31:15
for them with. Energy. His eats A lot
31:17
of energy. Citizen. I love
31:19
the focus. On making sure that you
31:21
can just get blockers other the way to
31:24
push and damage as soon as you start
31:26
attacking with thought. Yes, Yes, Yes, You don't
31:28
want that to just be a value attack.
31:30
You want it to be doing damage. You
31:32
want your opponents to be not blocking the
31:34
tokens you're making so you can pay to
31:36
keep them and make your board actually grow.
31:38
Yes, Yes, Ah,
31:40
okay, a business we deck and we've got
31:42
them. Very cool changes to had to make
31:45
it feel more aggressive and a little less
31:47
energy. Dirt Elites and we're going to get
31:49
to those ten ads and the ten cards
31:51
that we're cutting from the deck. After a
31:54
few words from our sponsors. Hills
31:56
crazy magic on answer damn is right around
31:58
the corner. Yeah I mean. The her backing
32:00
way. It's not that soon is it? Oh no.
32:02
What is it? Just Rip Van Winkle myself know.
32:04
Also I don't know what that reference was but
32:07
I did have an auto include they are he
32:09
threw in my bag is my do or performance
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to see. Things have become a real sufi staple
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for me. I went to Japan recently and it
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was a ton of walking involve some I do
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regimes where the ideal travel companion the comfortable, high
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we're always the purposes of had my so
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36:41
let's see which cards I don't already own
36:44
and buy them wait how'd
36:47
you do that without going through a million boxes oh
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I just use architect they make it super easy
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to upload and manage your collection then when you're
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done brewing a deck you can sort of my
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I just clicked by this step and it takes
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best place to browse brew and play test commander
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deck just go to architect comm slash command zone
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to get started that's a RC H
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ID E K T comm slash command
37:13
zone welcome back everybody we are talking
37:15
about the creative energy mh3 pre-con
37:17
we are adding 10 cards and
37:19
taking 10 cards out to get
37:21
this deck in fighting shape for your
37:23
next game night we talked about what our
37:26
goals were for this upgrade so we're going
37:28
to get right into the upgrade but just
37:30
a reminder we use a budget of $50
37:32
at the time of recording to make these upgrades
37:34
so hopefully all of these still fit in a
37:37
$50 budget by the time you're seeing it
37:40
but we're gonna add 10 cards and
37:42
they're all gonna be less than $50 here
37:44
we go all right so
37:46
let's start with the a be actually
37:49
the only energy generator card that I
37:51
actually added to this deck right and
37:53
it wasn't actually for the energy generation
37:55
I just think this deck needed a
37:58
finisher that was kind of tricky so
38:00
the first card is electro step Pummler,
38:02
this is a 1-1-4-3 called Lothmana, an
38:04
artifact creature construct. When this card
38:06
enters the battlefield, you get three energy. So for
38:09
pay three, you get three again. It
38:11
also has pay three, so it looks like
38:13
Pummler gets plus X plus X until end
38:15
of turn, where X is its power. So
38:19
this basically means it doubles its power every
38:21
time you pay three energy. The
38:23
thinking here is that if you get one
38:25
of these on board and start attacking with
38:28
it near when you have, say, 20 to
38:30
30 energy, your opponent needs to either
38:32
block this creature or just have removal ready
38:34
because at a certain point after so many
38:37
activations of this ability, because you can do it multiple times, they
38:40
will just be dead out of nowhere because one power
38:43
becomes two, then four, then eight, then
38:45
16, and then 32, which they're probably
38:49
lower than that at that point. So and
38:51
then... Also so annoying to block. Yes, so
38:53
annoying to block. It's so scary to leave
38:55
on block. You're like, I guess I have
38:57
to block this one one that could just
38:59
kill my creature or me. Yeah.
39:02
But even better with your commander is that it will generate a
39:05
copy, give you three energy, and then they have to block two
39:07
of them. That's
39:09
gonna feel bad. That's gonna be like, I gotta block both of
39:11
these or one of them will kill me, maybe.
39:14
That's the funny thing about it is like once they're blocked, you're
39:16
like, all right, I'll pay like six
39:18
and I'll kill the thing that blocked it. Yeah.
39:21
And I'll pay three energy. Yeah. How many
39:23
times are you gonna do that? You can make
39:25
more and more of these? Do you have an
39:27
army of electrostatic pummelers? That's so annoying. That would
39:29
be really annoying. I like that it's a threat in
39:31
a box. It's also such an aggressive energy card.
39:33
It's surprising that it's not in the deck already.
39:35
Yeah, it feels like an easy end to the deck,
39:38
but I don't know. It's only 50 cents
39:40
right now. Yeah, it's a lady-bitty
39:42
card. Yeah. I think this is
39:44
very cool on flavor add. Yeah.
39:47
This next category that we were talking about is
39:49
to make sure that your three five with
39:51
menace can safely attack. You can get that
39:53
attack trigger and you have a lot of
39:55
creatures with attack triggers in the deck. You
39:58
wanna make sure that you get that value with without losing
40:01
them in combat. Absolutely. Or
40:03
you're like, I made a token copy
40:05
of Solomon's Similacrum, he's gonna die for
40:08
sure. I'm gonna save him. Yes, would
40:10
love to save him. Or
40:12
get value out of him. Exactly. So,
40:14
protection is what we're talking about.
40:17
Protection. So, the first card here
40:19
is an oldie but a goodie,
40:21
reconnaissance. For one white
40:23
mana, you get an enchantment that
40:26
reads, pay zero mana,
40:29
remove target attacking creature you control
40:31
from combat and untap it. Nice.
40:34
A very simple card. But it
40:36
is fantastic. This is an expensive one based
40:38
on the rest of the cards and it
40:40
was $17 at the time of recording. But
40:43
yeah, basically your commander wants to attack
40:45
every combat. And when this card is
40:47
out, this says you will attack every
40:49
combat no matter what because you don't
40:52
care if you can actually get
40:54
through their blockers because you'll get the attack
40:56
trigger then you can pay zero mana, remove
40:58
that creature from combat and your commander is
41:00
safe. It can also remove any of
41:02
your other creatures that might die in combat and just
41:04
keep them safe and untap them which means you have
41:06
blockers. Yeah, reconnaissance is the kind
41:09
of card that you can use in really tricksy
41:11
ways. We just addressed this
41:13
in the level up your combat episode
41:16
but you can use reconnaissance at any point
41:18
in combat. So after blockers when you know a
41:20
creature is gonna die, before blockers if you're just
41:22
like I don't even want to give them blocking
41:24
triggers or whatever they have. Or
41:27
even after damage you can remove them from
41:29
combat and now they just tap it to
41:31
length. There's some cool
41:34
stuff that you can do here especially when
41:36
your commander has such an important attack
41:38
trigger on him. Yes, exactly. And all
41:40
for one white mana. Fantastic.
41:43
Great. It would be
41:45
so good to print in one of these decks.
41:47
Really powerful. You should absolutely put it into
41:49
this deck if you build it. The
41:51
next protection card I tossed in here was Bruteborn
41:53
Defenses. This one's great. For 25
41:55
cents you get an instant that reads for
41:58
two colorless and one you get
42:00
an instant that reads populate. Creatures you
42:03
control gain indestructible until end of turn.
42:06
Very simple, very clean. You make a
42:08
token copy of a token you already
42:10
control, which usually will be something threatening
42:12
that Satya has put on the board.
42:15
And then you protect all your creatures
42:17
from bad combat, board wipe, what have
42:19
you. It's
42:21
great. It's fantastic. Yeah, not to mention
42:23
just casting this in response to a
42:25
board wipe and protecting your board from
42:28
your opponent's attacks. Rootborne
42:30
Defenses does great double
42:32
duty in this deck. Anytime you can
42:34
have one card that does two things
42:36
in your deck, so,
42:38
so valuable. Yes, that's very efficient. You
42:41
want to do that as much as possible because you have
42:43
100 slots and you want to just cram as much stuff
42:45
as you can into those slots. And
42:48
this does good work. This
42:51
next section we talked about
42:53
ETBs, powerful ETBs
42:55
that feel very good when you copy
42:57
them with Satya. Whether you pay to
42:59
keep them or not. Yes. And
43:03
this first one is one of my favorite cards
43:05
that they printed in the last couple of years.
43:07
It's so, so good in this deck. It's Aerial
43:10
Extortionist. Yes. This is three white for a bird
43:12
soldier with flying. It's a four three. When
43:14
it enters the battlefield or deals combat
43:16
damage to a player, exile up to
43:18
one target non-land permanence. For as long
43:21
as that card remains exiled, its owner
43:23
may cast it. Whenever another player casts
43:25
a spell from anywhere other than their
43:27
hand, draw a card. That's
43:30
so good. You make a copy of it. You
43:33
get that ETB and it's attacking
43:35
already. And it is flying. So
43:37
if it connects, it just kills two things.
43:39
And you didn't even have to pay to
43:41
keep it at that point. Yeah. So by
43:43
playing this creature once and attacking the commander,
43:46
you get three triggers of this ability, which
43:48
is nuts. Pretty good. That's
43:50
removing three blockers or three problematic non-land permanence.
43:52
And then they can recast them. So you
43:54
get to draw a card for each one
43:56
of those? When you're an aggressive deck, those
43:59
kind of tempo are so important. You're
44:01
like they don't have to be gone forever.
44:03
They just have to be slower. Yes. So
44:05
if you can get rid of things that
44:07
are going to like big ramp pieces like
44:09
three in dynamo is a great thing to
44:11
hit with this kind of stuff. You
44:14
don't really want to remove a gilded lotus but
44:16
if you can get rid of it and let
44:19
them back a turn, hugely powerful. Yes. Very good.
44:21
Not to mention it's a four three fire which
44:23
is just hurt. And non-legendary. Just keep making more
44:25
of them. Just keep doing it and you'll just
44:27
keep on doing more and more. Salt. It's awesome.
44:29
It's a great card. Bird lawyer.
44:31
Bird lawyer. 50
44:33
cent bird lawyer. The cheapest lawyer you can sign. I
44:35
can't believe this card is still this cheap. Yeah. That
44:37
is surprising. It's very surprising actually. The
44:39
next one is your idea and it's very
44:42
clever. Yeah. This is a weird one because
44:44
it is a legendary creature. This is Aragorn
44:46
King of Gondor. This is a one blue
44:49
and a red and a white for a legendary
44:51
creature, human noble. It is a
44:53
four four with vigilance lifelink that reads when this
44:56
card enters the battlefield you become the monarch. You're
44:58
the king now. It also
45:00
reads when this card attacks up to
45:02
one target creature can't block this turn.
45:04
If you're the monarch, creatures can't block
45:06
this turn. So the
45:09
way I see this happening and obviously
45:11
your opponents will probably understand what's going
45:13
on here. But when
45:16
this card at ETBs you become a monarch and
45:20
if you make a copy of that turn you don't
45:22
really get much because the copy will die immediately presuming
45:24
from the legendary you're going to choose your copy which
45:26
you should. You don't need to copy this card. Copy
45:28
some other card that turn. But the next turn that
45:30
you have this card whether someone has taken monarch from
45:32
you or not because they probably will because your creature
45:34
is going to be unblockable. Basically
45:37
during combat when you attack if you make a copy
45:39
of this creature this copy enters
45:42
you will become monarch because of the ETB and
45:45
it'll die immediately. You don't care. You became
45:47
monarch. All your creatures are now unblockable
45:49
for that combat. That's great.
45:51
You're getting through. Yeah. Not to mention
45:53
just the the monarch is a great
45:55
way to just keep refilling your hand.
45:58
Make sure you're drawing extra cards. And
46:00
Aragorn is such a furious body.
46:03
Like, this is an attack trigger, so you
46:05
do have to attack with the original non-token
46:08
one. But
46:10
it's a 4-4 with vigilance and
46:13
lifelink and they can't block it.
46:16
So it's okay, you can be attacking with
46:18
this. Go nuts with it, yeah. Yeah, I
46:20
think this is really fun and it's exactly
46:22
the kind of pressure that this deck wants,
46:24
which is just steady combat, every turn hit
46:26
you for 6 to 10
46:28
damage. Yeah, exactly. Gain some life, draw some
46:30
cards off of Monard, get the table to fight
46:32
over the king as well. It just
46:35
gets things going and I love this card. Yeah.
46:37
And if you played against him in 1v1, oh my god. Yeah.
46:41
It's a nightmare. Scary. He's
46:43
another 25 to get Aragorn King of Gondor.
46:45
Yes. The next one is
46:47
similar and we're going
46:49
all over the place with the universes
46:51
beyond. This one's a swooping Tyranodon. Every
46:55
red white for a dinosaur,
46:57
a Jurassic Park dinosaur specifically.
47:00
It's a three-threeth flying and haste.
47:02
Wind-scooping Tyranodon or another dinosaur with
47:04
flying enters the battlefield under your
47:06
control. Gain control of target, creature,
47:08
and opponent controls until end of turn. Untap
47:10
that creature, it gains flying and haste until
47:13
end of turn. At the beginning of the
47:15
next end step, target land deals 3 damage
47:17
to that creature. Yeah.
47:20
This is so
47:22
good in this deck. So good. It's
47:24
ridiculous. It's not legendary. So
47:27
the turn you play this card, it has haste.
47:29
You will play it, steal a creature immediately. Then
47:31
make a copy of it with your commander. You
47:34
will steal another creature immediately and then it will
47:36
see itself. The token will see itself. They
47:38
will see each other basically. You will steal a
47:40
third creature. So good. That was conscript on steroids
47:43
in the best way possible. But it steals it
47:45
and then removes it. Yeah. It's
47:47
so powerful. It's really good in this deck. It's
47:50
very good. Anytime you're
47:53
like making token copies, I
47:55
do think you should look at this card
47:57
because it scales so well.
48:00
But the next copy you make
48:02
you steal three things. It's nuts.
48:04
It's crazy and and start doing
48:06
nine damage Yeah It's
48:10
so cool. It's pretty mean. Oh,
48:12
I mean this is a four
48:14
dollar card It's really
48:16
really powerful in the deck and I honestly it's the kind
48:18
of thing that like if you play it after your commander
48:21
People are gonna look at you and be like What
48:24
is this card? What are you
48:26
doing with dinosaurs? This is terrible. This isn't
48:28
a dinosaur deck. This did not go well.
48:30
Yeah. Yeah Up
48:33
next another big flying threat with
48:35
a good ETV. Yeah I
48:38
focused a lot on flies because again you want to get in
48:40
that damage like you want to fly over
48:42
and get that stuff So the next flyer
48:45
on the list is vengeful ancestor for two
48:47
and two red you get a creature spirit
48:49
dragon It's a four four that reads flying
48:52
and whenever this card enters a
48:54
battlefield or attacks go target creature
48:57
Whenever a go to creature attacks it
48:59
deals one damage to its controller So
49:03
now this card does have an attacks trigger, which
49:06
That sucks, but still has an ETV trigger It has
49:08
a good ETV Which means as soon
49:10
as it enters a battlefield it get you get to go to
49:12
one creature already pretty good get them to fight Each other yeah,
49:14
then you make a copy of it you go to another creature
49:17
now next turn you'll start coding even more if
49:20
you start making copies and then the The
49:22
other second ability where it deals one damage the
49:24
go to creature deals one damage to its controller
49:27
It's gonna start stacking it the more copies of
49:29
this you have right so you're getting a three
49:32
four that does some damage But you're also
49:34
making your opponents fight each other and they're gonna
49:36
want to fight you when you're making copies of
49:38
Aragorn and aerial Historicist and swooping Tarragon like they're
49:40
gonna be aiming for you So this is
49:42
gonna make them fight each other and hopefully not
49:45
you but this is exactly the kind of snowballing
49:47
Value that you expect to get out of this
49:50
deck like you want to keep keep these copies
49:52
and you want them to get better The more
49:54
copies that you have and your board gets scarier
49:56
and but you at this point You've only committed
49:58
your commander in the eventual answer And
50:01
you're like, I have two cards on the board and
50:03
they're already super scary. And
50:05
you have all of these energy engines
50:09
in the deck already that you can kind of be
50:11
using in the meantime, spending energy
50:13
to get cards or to make
50:15
defensive tokens or to scry or
50:20
there's a lot of card draw. That's
50:23
where you can put your energy resources
50:25
or you can use them to keep
50:27
these copies around, of course. You
50:30
really want this deck to feel snowball-y. Like
50:33
the longer you have your commander, the longer
50:35
you have these tokens in play, the scarier
50:37
things are. Yes. Yes.
50:39
It's a good one. I like it. It's
50:42
only 50 cents. Easy peasy. What's
50:44
next? Next one's a dragon as well. This
50:46
is a big chunk of the budget, but it's
50:49
really important for what this deck needs, which
50:51
is reach. Making
50:53
sure that you can deal 40 damage. And
50:56
Terror of the Peaks is really good at dealing
50:58
damage. He was also just reprinted, so
51:01
he's all the way down to $18, which means he fits in
51:03
our budget and hopefully he fits
51:05
in yours because he's going to get more expensive again.
51:08
Terror of the Peaks is a five-mana-dragon,
51:10
three-red-red, for a five-fourths flying. It says,
51:12
spells your opponent's cast that target Terror
51:14
of the Peaks cost an additional three
51:16
life to cast. And whenever another creature
51:18
enters the battlefield under your control, Terror
51:20
of the Peaks steals damage equal to
51:22
that creature's power to any
51:24
target. Any target. Ooh, that
51:27
feels good. It's so good
51:29
in copy decks because you
51:31
can cast Terror of the Peaks and normally you want to
51:33
follow it up with another creature. You
51:35
have to pay more mana. But
51:37
in this deck, all you have to do is attack
51:39
with your commander, make a copy of Terror of the
51:41
Peaks, and you immediately have five damage. So you can
51:43
cast Terror of the Peaks on curve where normally you're
51:45
afraid to commit it to the board. Yeah.
51:48
That early. That's very good. You're
51:52
the Terror of the Peaks at that point.
51:54
Good lord. You have enough energy
51:56
to keep that thing around. They're in big trouble.
51:58
They're in big trouble. This one you keep
52:00
around. This one for sure. Save your pennies. Pick
52:03
your energy counters. This
52:05
baby can fit so much terror in it. Keep
52:08
this one. Yeah, I think
52:10
terror of the peaks or this kind of effect
52:13
is exactly what this deck needs to make sure
52:15
that your combat damage is moving you
52:17
toward the
52:19
goal of death. Of course, their death, not yours.
52:22
Yeah, you survived. You've got
52:24
the dragon. 18
52:28
box for terror of the peaks and worth every penny.
52:30
Yes. All right, next up
52:32
is Port Razor. This is
52:34
three and red red for a creature or
52:36
a pirate. It's a four four that reads
52:39
when Port Razor deals combat damage to a
52:41
player, untap each creature you control. After
52:44
this combat phase, there's an additional
52:46
combat phase. Port Razor
52:48
can't attack a player. It has already
52:50
attacked this turn. Oh. Now,
52:53
this has a lot of weird restrictions that
52:56
don't seem good at first glance. But think
52:58
about this. You play this card on curve. It
53:01
actually fits really well with your commander. It's a five drop. Yeah.
53:04
Find a player that's open. Find someone that has
53:07
not a blocker or probably won't block. They probably will
53:09
because it's a four four. But
53:11
you'll make a copy of it that's tapped and attacking
53:13
immediately. When you do, you'll get
53:15
another combat, which means that you can attack
53:17
with your commander again, which means you make another
53:20
copy of this. As long as they can deal
53:22
this or can deal damage, you will keep attacking.
53:24
Yeah. Now, obviously that, you
53:26
know, when you make another copy, it says it can't
53:29
attack a player. It has already attacked this turn.
53:32
But when you make a copy,
53:34
it enters, tapped and attacking, which
53:36
just completely goes over this
53:38
rule. You can attack that player again and
53:41
again until you just have nonstop
53:43
combat until they're probably dead at that point.
53:45
How? When does your commander sacrifice?
53:47
Is that an end of turn? It's an end
53:49
of turn. Yeah, you just keep making it work
53:51
that whole time. I mean, yeah, as long as
53:53
and then the other orcs can attack the other
53:56
players. Yeah, exactly. So I got to work this
53:58
fair. Don't worry. Yeah, exactly. So you'll
54:00
just make a bunch of four fours that
54:02
keep attacking and hopefully you can also obviously
54:04
play this card when you have your other
54:06
cards that you know either Aragorn or
54:08
I mean if Aragorn you just kind of win the game
54:10
at that point because you will un-stoppable the
54:14
attack or the aerial extortionist or
54:16
Suun Teradon that will just remove
54:18
the blockers every combat which is
54:20
fantastic. So yeah I mean this is definitely
54:23
a way to take infinite combat if you can
54:25
if you're in the right situation. Yes.
54:29
And you know if they remove it before you go
54:31
to combat then great but that's a very small window.
54:34
Yeah. This kind
54:36
of thing is very
54:38
very powerful but in a deck
54:40
that is so reliant on attacking
54:42
and is so aggressive I think
54:46
this kind of combo is super
54:48
valuable. Yeah. Yeah. This
54:51
is the kind of stuff you need that energy just doesn't really
54:53
have a I win most of the
54:55
time with this or this card. Right. Yes.
54:58
And so you have to think outside the box and
55:01
this is one of those ways. Yeah. This
55:03
is how you do it. I love that. Portraiser is
55:05
only a dollar twenty five at this point. So
55:08
pick them up. Yeah. Go get
55:10
them. There's one more
55:12
extra combat effect that I
55:14
didn't I looked at this and was like what? You
55:17
meant the other one right? No. No.
55:20
No. It's A.M.R. Marshall
55:22
of Rohan. This is too red red for
55:25
a legendary creature human knight. Easy for
55:28
for with haste. Whenever one or more
55:30
other attacking legendary creatures you control
55:32
die untap all creatures you control.
55:34
After this phase there is an
55:37
additional combat phase this ability triggers only
55:39
once each turn. Yes. This
55:42
is another weird one in that is legendary. So as
55:44
soon as this comes down if you
55:46
make a copy with it it will die. Now
55:48
if you're making a copy with
55:50
your commander it's entering combat attacking
55:53
which means that the original will
55:55
see the copy die during
55:57
attacking during combat which means it will
56:00
Immediately trigger its ability and give
56:02
you an extra combat. Yeah, so with
56:04
this you will get two combats every
56:06
combat You can also choose at any
56:09
point to basically make it a third
56:11
combat because you can just sack This
56:13
one instead of the copy right because it
56:16
the ability only triggers once per card But
56:18
as soon as you make a copy that's a new instance of
56:20
it And then obviously you can't
56:22
copy it anymore because you can't copy the
56:25
token version, right? But you can get two
56:27
combats every turn or one turn
56:29
of three combats, right? Which with
56:31
the other cards that we've already talked about terror the
56:33
peaks or swooping terror dawn Like
56:35
you're gonna be doing a lot during those
56:38
combats. Yeah extra combats is so so valuable
56:41
Because eventually yeah, you don't want to copy him or
56:43
anymore. It's not gonna work So you can copy something
56:45
else you can push through for more damage on that
56:47
second combat Because you've
56:49
already gotten that extra combat. Yeah
56:53
Yeah, I it's just a nice
56:55
way to steadily have your extra
56:58
combats and Keep
57:00
making tokens and keep applying pressure and
57:03
making sure you can do all this as
57:05
fast as possible Yeah, one
57:07
thing before we move on I forgot to mention
57:09
swooping terror dawn also has the ability The
57:12
same thing as else concert does where when you
57:14
can steal someone's creature You can
57:16
take their commander and then you can actually
57:18
copy that commander with your with Satya Which
57:20
means you make a copy of it and
57:22
then you can just legend rule that to
57:24
kill their original Which means they'll never get
57:26
their commander back. It's commander removal in a
57:28
very mean way But it's it's a
57:31
way to get rid of their commander like it's cool It's
57:33
in this deck is so low an interaction
57:35
something that can apply pressure and interact with
57:37
scary things that are happening on the board
57:39
is Super important. It's
57:41
very good. I mean, this is a
57:44
lot of interaction swooping terror dawn Will
57:46
will steal blockers here the peaks can
57:48
shoot them vengeful ancestor is goading
57:50
aerial extortionist is effectively bounce
57:54
And then Aragorn is what blocker? You
57:58
were safe. You're
58:00
never safe. Yeah, Ah, this is great.
58:03
I mean these cards? Really? me and
58:05
like who I am. an aggressive deck.
58:07
I'm winning in combat and I'm using
58:10
these really powerful effects to push combat
58:12
over the top to be able to
58:14
win in a commander situations and were
58:17
plenty under budget. The total for these
58:19
ten cards or adding to the dagger?
58:21
Forty three dollars and seventy five cents.
58:24
Gotham room to spare for some fancy
58:26
versions to pick up, some simply land
58:28
that are no agree. The land based.
58:30
That's definitely what I would yeah percent seven bucks
58:33
on. I'm on another. Cool.
58:35
Do this. Before
58:38
we go into the cards to cut, we
58:40
did want to talk about some additional adds
58:42
that you could put into this deck from
58:44
the Mh three. The mass at the other
58:46
means that is yeah. Dinosaurs is really good
58:48
options. This is the new soul sister that
58:51
says whenever another creature enters the battlefield under
58:53
control. Again when life and get one energy
58:55
so it's gonna give you like making a token
58:57
copy of this gives you. The energy to
58:59
keep it and irremediable. His life gain
59:01
for your attack the deck but then
59:04
it also says whenever you attacks you
59:06
may pay air three. Energy. When you
59:08
do you may put two percent of encounters
59:10
and a flying counter on target attacking creature.
59:12
It becomes an angel in addition to it's
59:14
other types. Oh my gosh that our commander
59:16
into this guy that's awesome It in a
59:19
file seven of Flies that's awesome and you
59:21
could do a multiple times yesterday. and I
59:23
mean that. That. I that it's worth
59:25
a guide of souls you play a d player. Commander it
59:27
gives you the energy for that with then when
59:29
you attack with your matter which has has to
59:31
give you the to energy back see. You get
59:34
to energy to spend into the three. Immediately
59:36
soda to creatures so good. Bomb.
59:39
As you sir making copies of this as you
59:41
can always the only do this up to counters
59:43
thing or once per turn were you're more than
59:45
one copy of it as only start going to
59:47
make a big emitters of vote on. Satya.
59:49
That point where that's awesome. That sums up with
59:52
a one minute bird. Yeah, of great. I mean
59:54
I that curve is is pretty unstoppable. I feel
59:56
like if you're if you're. Building.
59:58
the secular the first thing you need to do is
1:00:00
find a guide of souls to get into the deck. What
1:00:02
I really liked to do was Emissary of
1:00:05
Soulfire. This is a three mana one. It's
1:00:07
a one white blue, so
1:00:09
Azorius. When it enters
1:00:11
the battlefield, you get three energy. And
1:00:13
then it says pay energy energy. So
1:00:15
pay two energy. Put an exalted counter
1:00:17
on target creature you control. Activate
1:00:19
only as a sorcery. So
1:00:22
this isn't quite as efficient as Guide
1:00:25
of Souls. But it's a great thing to copy.
1:00:27
And it's a great place to put energy
1:00:29
that you're not using to buff Satya big
1:00:31
enough so they always have a safe attack.
1:00:33
Yeah. Namely doing exalted because if Satya is
1:00:35
the only one that you declare as an
1:00:37
attacker, exalted will trigger. And you will still
1:00:40
get a copy that is attacking of another
1:00:42
creature, which is great. That's fantastic. And then
1:00:44
you can start putting exalted counters on that
1:00:46
creature if you keep it around and so
1:00:48
forth and so on. So this is the
1:00:50
great card. Great card to have in this
1:00:52
deck. There's a lot to mention. There's
1:00:54
a lot of cards in this deck that in
1:00:57
this set, in the main set that just make energy
1:00:59
incidentally. And if you're going more of an
1:01:01
energy direction, then those
1:01:04
are all good cards to look at twice.
1:01:06
We're going to mention one more that gives
1:01:08
you the reach that this deck really wants.
1:01:10
And that's Aether Revolt. Do you want to
1:01:12
read this one? Yeah. Aether Revolt is an
1:01:14
enchantment for two and red red. It
1:01:17
reads revolt. As long as a permanent
1:01:19
you controlled left the battlefield is turned,
1:01:21
if a source you control would deal
1:01:23
non-combat damage to an opponent or permanent
1:01:25
an opponent controls, it deals damage plus
1:01:28
two instead. And then it reads, whenever
1:01:30
you get one or more energy, Aether
1:01:32
Revolt deals damage to any target.
1:01:34
So that's your non-combat damage,
1:01:37
is the damage
1:01:39
this enchantment does. Any time you
1:01:41
gain energy, zap them. And
1:01:44
then it's plus two, as long as a
1:01:46
permanent you control left the battlefield this turn.
1:01:48
Yeah. So one of your tokens or a
1:01:50
treasure or any number of things. Things are
1:01:52
always in the battlefield, especially if you're making
1:01:54
copies of stuff, which is fantastic.
1:01:56
Now, obviously, this can trigger with terror of the peaks
1:01:58
as well, if you're doing non-con- damage but just
1:02:00
by itself as an enchantment this is the kind
1:02:02
of card you want to get that reach. Right.
1:02:06
That actually plays with energy as well. Very good. It
1:02:09
puts all that energy, it turns all the
1:02:11
energy production and it turns it into something
1:02:13
aggressive which is what you really really want.
1:02:16
There's a lot of ways to make energy
1:02:19
in this deck and not a lot of
1:02:21
them necessarily further the plan of doing more
1:02:23
damage right now and Aether of all definitely
1:02:25
does. Yeah and it's not even spending that
1:02:27
energy just when you generate that damage. It's
1:02:29
wild. It's great. It's fantastic.
1:02:31
So yeah this is another one and like
1:02:33
Rachel said there are a bunch of other
1:02:36
energy cards in the main set as well
1:02:38
but these are the ones we thought were
1:02:40
worth mentioning that actually synergize very well with
1:02:42
the Satya. And that didn't already come in
1:02:44
the deck. There's a number of main set
1:02:46
cards in the deck already. These are just
1:02:48
not included. Yeah. So take a look
1:02:50
at those as well. Yes. Of course we've
1:02:52
added 10 cards to the deck. That means we have to take
1:02:54
10 cards out to make room for them.
1:02:58
Yes. And we've alluded
1:03:00
to a few of these already but
1:03:02
let's talk about these 10 cards we
1:03:04
are cutting. Yes. First
1:03:06
one as we mentioned before is Filigree
1:03:09
Racer. This
1:03:11
is an artifact vehicle for three
1:03:14
and a red. It
1:03:18
reads when it enters the battlefield you get four energy. So
1:03:20
a pretty good rate. Whenever
1:03:22
it attacks you may pay two energy. When you
1:03:24
do target instant or sorcery card in your graveyard
1:03:27
it gains a jump turn to crew
1:03:29
one and it is a five-five vehicle. Sorry I
1:03:31
mentioned that before. As
1:03:34
we mentioned before it's sort of a non-bow
1:03:36
with your commander because even if
1:03:38
you crew this and attack with your commander you
1:03:42
will make a copy of it but as soon as it enters the
1:03:44
battlefield you're going to get that energy but then it will stop being
1:03:46
a creature as soon
1:03:48
as it hits because it's no longer crewed. And
1:03:51
this deck doesn't do instant or sorcery. It's like
1:03:53
it has a few but that's not its thing.
1:03:56
Probably not the primary mode that the deck is doing.
1:03:58
It works a lot in creatures and in artifacts
1:04:00
so it's a little bizarre that it
1:04:02
gives you the ability to jumpstart something
1:04:04
even though that's clearly a car joke.
1:04:06
Yeah, yeah, that's true. Yeah.
1:04:09
Yeah, it's just hard to make all of
1:04:12
the parts of this that are weird work.
1:04:14
Yeah, it doesn't feel like it belongs here.
1:04:17
The next one we cut is also a new card. It's
1:04:19
Aether Refinery for Red Red for an artifact.
1:04:21
It says if you would get one or
1:04:23
more energy counters, you get twice as many
1:04:25
energy counters as instead. And
1:04:29
then it says tap, you get an
1:04:31
energy and then you may pay one
1:04:33
or more energy. If you do, create
1:04:35
an XX black Aetherborn creature token where
1:04:37
X is the amount of energy paid
1:04:40
this way. So I know we
1:04:42
said that like the five-man artifact that makes
1:04:44
big tokens is one of the better cards
1:04:46
in the deck and this
1:04:48
one we're taking out. Yeah. There's
1:04:50
a number of differences. Yeah. This
1:04:53
one makes two energy when you tap it,
1:04:55
but you have to sink like
1:04:59
so much energy into it
1:05:01
to be good. Yeah. It
1:05:05
also just comes out way too late for it
1:05:07
to be worth it. For Red Red is a
1:05:09
ton of mana and we put a lot of
1:05:11
five drops into this deck, four and five drops
1:05:13
where it's just like we'd rather be casting one
1:05:15
of those than this big artifact
1:05:18
that doesn't necessarily further the plan
1:05:20
that Satya has. Yeah. The
1:05:23
tokens don't have any sort of evasion or anything.
1:05:25
He had copy them. They're just generic
1:05:28
big dudes. Maybe they're big anyways. You
1:05:30
can make lots of blockers, but it
1:05:32
just doesn't do what we want. Yeah.
1:05:36
It doesn't give you the threats for as cheap as
1:05:38
we want them. And the fact that they don't have
1:05:40
trample or flying or menace or anything that makes them
1:05:42
actually good in combat means this
1:05:44
card is not as good as we want it to
1:05:47
be. Yes. This one's
1:05:49
new too. Yeah. So we're
1:05:51
a little puzzled as to why it's in
1:05:53
the deck. Silver
1:05:55
Quill Lecturer is
1:05:57
a creature, a core wizard for four and a
1:05:59
wife. It's a 3-3 that
1:06:02
reads, creature spells you cast have
1:06:04
demonstrate, which if you don't
1:06:06
remember, which I didn't remember, demonstrate is whenever you
1:06:08
cast a creature spell, you may copy it. If
1:06:11
you do, choose an opponent to also
1:06:13
copy it. Each copy becomes a
1:06:15
token. So this is making
1:06:17
tokens of creatures that you're casting, but they're
1:06:20
also giving your opponent the chance to
1:06:22
do the same. I
1:06:25
don't think it's very good. Not at an
1:06:27
aggressive deck where you're trying to recruit. Don't
1:06:29
give them free blockers. Don't give them free
1:06:31
blockers or things that also steal creatures away,
1:06:33
like swooping pterodons. It's
1:06:36
going to be so weird if you give everybody an
1:06:38
Aragorn. It's
1:06:41
a strange card that's in this deck. I don't
1:06:43
know why. I think it makes more sense with
1:06:45
Case and the command zone. It gives you a
1:06:47
big token to populate. If
1:06:49
you're doing Case and you're doing populating copies
1:06:53
of creatures, that makes sense. But the
1:06:55
deck doesn't naturally have a ton of populate in it.
1:06:58
So it's really hard to take advantage of
1:07:01
this, especially when your commander explicitly
1:07:03
wants to attack and isn't very good
1:07:05
at getting through, especially when they have
1:07:08
creatures they do not care about keeping
1:07:10
around. So
1:07:13
it's just not quite good enough. Not to mention it's
1:07:15
just a 3-3 on the ground. It's really terrible for
1:07:17
a copy. Yeah, exactly. It does nothing
1:07:19
for a copy. I guess if you have a copy,
1:07:21
then you could demonstrate a thing. Don't
1:07:24
demonstrate? Yeah? Okay.
1:07:26
That's interesting. You're making a lot of copies, but
1:07:29
you're also giving away a lot of copies. Creature
1:07:31
spells you have cast have demonstrate. Can a creature
1:07:33
spell have double demonstrate? Is that a thing? I
1:07:35
don't know. I
1:07:38
mean, they're cast triggers. I think you could have two.
1:07:41
I guess so. Whenever you cast a creature, you just want to make a copy
1:07:43
of it. Yeah, I guess.
1:07:45
Oh. I don't know. I
1:07:48
think this is a really cool card. I do not
1:07:50
think it makes sense in an aggressive deck. No. It's
1:07:53
kind of a card that I would play to throw
1:07:56
a weird wrench into a game. If
1:07:59
I'm trying to attack... I'm not giving you stuff. Yeah,
1:08:01
I need to get through your stuff It feels like a
1:08:03
car that goes in like a group hug deck or something
1:08:05
where yeah I got a value creature and I got two
1:08:07
of them you want one of you want one. It's not
1:08:09
cool Yeah, so
1:08:16
Okay, the next card we are cutting is scurry
1:08:18
of gremlins. This is from the main set It's
1:08:20
an enchantment for two red white when it enters
1:08:22
it makes two red gremlin creature tokens Then
1:08:24
you get an amount of energy equal to the
1:08:26
number of creatures you control So it makes a
1:08:28
lot of energy then it has pay
1:08:30
for energy creatures You control get plus 1 plus
1:08:32
0 and gain haste until end of turn. This
1:08:35
is okay. It's um gives you
1:08:37
some energy I will say that when
1:08:39
I played this deck. I didn't have like tons
1:08:42
of creatures Yeah, like I had
1:08:44
three or four. Yeah, it's like
1:08:46
four mana get four energy buff
1:08:48
things once So I guess
1:08:50
it gives you two creatures. I'd make six energy sure
1:08:53
But it's just not enough of an anthem.
1:08:55
It's not enough of an energy generator. It's
1:08:58
not enough of a token maker Yeah, and the
1:09:00
deck just doesn't want to go wide that bad.
1:09:02
Yes Next one is
1:09:04
a third geode miner. This is a creature
1:09:06
dwarf scout for one on a white It
1:09:09
is a three one that reads when a
1:09:11
third geode miner attacks You gain two energy
1:09:13
when it attacks you get two energy and
1:09:15
you can pay to energy to exile a
1:09:18
third A third geode miner
1:09:20
then return it to the battlefield under its owners
1:09:22
control so you can blink it So
1:09:26
you get that energy back when you blink it, but you just paid
1:09:28
to energy Let's say that and you
1:09:30
also only get the energy on attacks triggers, which
1:09:32
means if you make a copy of it It's
1:09:35
already entering the battlefield attacking you don't get that
1:09:37
energy and it's also a three one with no
1:09:39
evasion Which you'll probably never have a chance to
1:09:41
do anything with it It just feels weird if
1:09:43
this thing flew if this is a one to
1:09:45
that flew and now we're talking
1:09:48
But it's really on the ground that makes two
1:09:50
energy Yeah, never gonna have a safe attack and
1:09:52
you don't want to pay like if you're just
1:09:54
paying the two energy you just made Yeah blink
1:09:56
this thing it then it doesn't need to be
1:09:58
there. Yeah It's
1:10:00
done absolutely nothing. It's
1:10:02
made a creature into the battlefield twice.
1:10:05
Yeah, exactly. It's a strange one. Yeah.
1:10:09
Up next is Aether Sphere Harvester. This is
1:10:11
another vehicle that when it enters you get
1:10:13
two energy and you can pay energy to
1:10:15
give it life length. Otherwise, it's a three-five
1:10:17
with line. Cool. Yeah,
1:10:19
again, you make a token copy
1:10:22
of this and it's not attacking. You
1:10:24
get two more energy, but I
1:10:26
don't think this snowball is the way you want it
1:10:28
to. You need creatures to crew vehicles. Having a lot
1:10:30
of vehicles doesn't mean you have a lot of
1:10:33
attackers. It means you have a lot of things you need to crew. It's
1:10:36
really sad when a really, really rich guy
1:10:38
just has a bunch of cars in his garage.
1:10:40
Yeah, you can only drive one. I got
1:10:42
no one to drive my car. This is Jay
1:10:44
Leno's tech. He just keeps making copies of
1:10:46
cars. Do you like my cars? Yeah,
1:10:49
who drives these? I paid someone to drive these.
1:10:52
Oh, Jay. Oh. All
1:10:55
right. What's next? Mere
1:10:59
Battlespear. Another oldie. Not
1:11:02
a goodie in this sense, but
1:11:04
it is a seven-mana artifact creature,
1:11:07
Mere Construct. It is a four-seven
1:11:09
that reads, when Mere Battlespear enters
1:11:11
the battlefield, create four, one, one
1:11:13
colorless Mere Artifact Creature tokens. Okay,
1:11:15
pretty good. When Mere
1:11:18
Battlespear attacks, you may tap X untapped
1:11:20
Mere you control. If you do this
1:11:22
card, you get plus X plus O until
1:11:25
end of turn and deals X damage
1:11:27
to the player or Planeswalker it's attacking.
1:11:30
The idea here is that you can make
1:11:32
a Mere Battlespear and make four Mears, and
1:11:34
then you could start attacking with the Mere
1:11:36
Battlespear and start
1:11:38
doing damage directly to the player or Planeswalker.
1:11:40
It's a four-seven, so it usually will survive
1:11:43
a combat maybe. Yeah. Then
1:11:45
if you make a copy of this, it'll enter the battlespear
1:11:47
tapped and attacking, which means it can't do
1:11:51
it. It's like laser guns. Yeah, it can't
1:11:53
do the attack trigger, because it's already attacking.
1:11:56
So Mere hits a seven drop that just
1:11:59
doesn't do it. much in our deck. I
1:12:01
think Mere Battle Sphere is best when you're doing
1:12:03
welder things and you can like put it onto
1:12:05
the battlefield and second and put it back onto
1:12:07
the battlefield and second. So you're not just spending
1:12:09
seven mana to cast this thing. You
1:12:12
make a token copy of it, make a
1:12:14
ton of mirrors and that's okay. Like honestly
1:12:16
this card's probably fine in the deck but
1:12:18
we're trying to lower the curve and make
1:12:21
it much more aggressive so you can get
1:12:23
under the decks you're playing against. And Battle
1:12:25
Sphere is more of a top end than
1:12:27
the deck needs probably. Up
1:12:30
next we are cutting coveted jewel.
1:12:33
I love this card. It's also great in welder decks.
1:12:37
When it enters you draw three cards and
1:12:39
it taps to add three mana of any one
1:12:41
color. It's six mana. It says
1:12:44
whenever one or more creatures and opponent controls attacks
1:12:46
you and aren't blocked that player draws three cards
1:12:48
and gains control of coveted jewel. Untap it. Giving
1:12:51
cards to opponents is usually pretty bad. Very
1:12:54
dangerous. The best way to
1:12:56
use coveted jewel is to play coveted jewel
1:12:58
and either copy it a whole bunch and
1:13:00
sack them all or to again
1:13:02
welder it, put it on the battlefield, draw three cards, tap
1:13:05
it for mana, sack it, bring it back. That's
1:13:08
where this card is maximum power level. Otherwise
1:13:10
this is a very, very risky thing to
1:13:12
put on the battlefield especially in a deck
1:13:15
that is not designed to defend itself. Yeah,
1:13:17
no. You're going to be attacking all
1:13:19
the time sideways most creatures. So it
1:13:21
feels like this won't do anything for you. Your
1:13:23
commander can't copy it. It doesn't really gain a
1:13:25
benefit from having it in the deck so we're
1:13:27
chucking it. We're chucking it. Alright
1:13:30
next up is Aether Squall Ancient.
1:13:33
This is a creature Leviathan
1:13:35
for five and two blue,
1:13:37
a seven drop, that's a six
1:13:39
six. It has flying and
1:13:42
at the beginning of your upkeep you
1:13:44
gain three energy and then you
1:13:46
can pay eight energy, return all
1:13:48
other creatures to their owner's hands, activate
1:13:50
only as a sorcery. So
1:13:53
this is a seven drop that probably by the
1:13:55
time it comes down you'll fourth boardwipe. Why did
1:13:57
I not notice that? That's true. This is another
1:13:59
boardwipe. This is another boardwipe that's tacked onto a
1:14:01
creature. That's weird. That is weird.
1:14:03
We didn't consider that. Yeah. We
1:14:06
don't need four boardwipes. We don't need four boardwipes.
1:14:08
And this is on a creature that you'll play.
1:14:10
If you pay seven, you'll probably have the energy
1:14:13
to do the thing. And then you'll have a
1:14:15
six-six flyer. But that's not going to kill three
1:14:17
people who are always going to start rebuilding and
1:14:19
get their ETBs again. And I
1:14:22
don't know. It doesn't do anything in this deck. And
1:14:24
getting energy on your upkeep is like meh. It
1:14:27
doesn't snowball the way that you want this kind of
1:14:29
stuff to do. What, seven mana?
1:14:31
It's seven. Yeah, it's very expensive. But
1:14:34
copying this just gives you another big flyer, which
1:14:36
is OK. You will eventually win the game that
1:14:38
way. But I
1:14:40
think we've got better ways to use our energy.
1:14:44
And we have better ways to use our mana. Yes. Playing
1:14:47
a five-mana creature that interacts with our
1:14:49
opponents is just going to be better
1:14:51
than playing a seven-mana thing that also
1:14:53
forces us to rebuild. Right. Absolutely. Yeah.
1:14:57
One more. Era of innovation. One
1:14:59
in a blue for an enchantment. Whenever an
1:15:01
artifact or artificer enters the battlefield under your
1:15:04
control, you may pay one. If you do, you get
1:15:06
energy, energy. Then pay six energy.
1:15:08
Sacrifice. Era of innovation. Draw
1:15:10
three cards. There are
1:15:13
not enough artifacts to regularly trigger this.
1:15:15
The tokens that you make aren't artifacts.
1:15:17
Your commander isn't an artifact. There's
1:15:19
some in the deck. But not
1:15:22
enough to really rely on this being an
1:15:25
energy generator. And you have plenty of
1:15:27
those. Yes. Yeah.
1:15:30
Cool. That's the cuts. Those are the 10
1:15:32
that we're taking out, mostly lowering the curve
1:15:34
and just cutting some things that
1:15:36
feel weird in your hand. Yeah. Where
1:15:40
you're like, I'm not sure what exactly I'm supposed
1:15:42
to do. It wasn't really synergizing, Satya. So that's
1:15:44
good. And
1:15:47
let's, OK. So we've added 10 cards. We've
1:15:50
taken 10 cards out. Let's
1:15:52
talk about what the deck looks like now that
1:15:56
we've done the upgrade. How do you expect this
1:15:58
game plan to play out? So
1:16:01
basically you want to be attacking as much as
1:16:03
possible with your commander, especially if you have any
1:16:05
good creatures you can copy. Now that
1:16:08
means usually by turn four where you're playing commander,
1:16:10
maybe turn three, you want at least one value
1:16:12
hit you if you can get it. And
1:16:15
that could be, if you get your commander on turn three,
1:16:17
you could do a solemn similar acrimon turn four, which if
1:16:19
you don't small value, it'll probably die, you'll draw a card,
1:16:22
you'll ramp a little bit. Fantastic. Now
1:16:24
turn five is when you start playing those bigger cards and
1:16:26
you want to start really making a
1:16:28
play for dealing some damage to people, doing
1:16:30
some shenanigans where you take their creatures and
1:16:33
attack them with them or go creatures. And
1:16:37
once you have something to copy, you just want to milk it for all it's worth.
1:16:40
If you've got a good creature on the
1:16:42
board, start making copies, start paying the energy
1:16:44
to keep around because you'll have the incidental
1:16:46
energy from attacking with your commander and all
1:16:48
the other small energy stuff that is in
1:16:50
the deck. I
1:16:52
don't think I would play my commander unless
1:16:55
I had something to copy on it. I agree. There's
1:16:57
no reason to. It has haste, it has menace. Unless
1:17:00
you can one, make sure your
1:17:02
commander doesn't die during the attack and get the
1:17:05
value from that copy, I don't think there's a
1:17:07
reason to play your commander until it's just ready
1:17:09
to go. There's actually a board set up for
1:17:11
it. I would probably, yeah, I really would want
1:17:13
a creature on the battlefield, the turn that I
1:17:15
play my commander. I think if you do one
1:17:17
man and nothing, two mana, turn
1:17:20
two, talisman, turn three, I
1:17:22
would do solemn first and
1:17:25
then follow it up with my commander, copy
1:17:27
solemn rather than play my commander,
1:17:29
attack for three, then play solemn next turn
1:17:31
and get a copy. It's just
1:17:33
too risky. But
1:17:36
having those early drops like solemn feels really
1:17:38
synergistic in the deck. It feels like exactly
1:17:40
what you want to be doing with that,
1:17:42
with solemn because you sacrifice them to draw
1:17:44
cards even if they don't survive combat or
1:17:47
if they don't survive combat. Then
1:17:50
you want to attack just every turn and hopefully
1:17:52
if you can multiple times a turn with the
1:17:54
cards we've added. There also is another multiple combat
1:17:56
card in the deck, so it seems like they
1:17:58
did have some idea in the deck. deck like,
1:18:00
oh, multiple combats might be a way for this
1:18:02
deck to win. So we just added more of
1:18:05
those and added more creatures that benefit from you
1:18:07
entering that combat and removing the blockers and getting
1:18:09
into it. Yeah, making sure you're punching through for
1:18:11
that damage. Exactly. Yeah.
1:18:14
Cool. I mean, there's an
1:18:16
interesting conversation to be had here because this
1:18:18
is the second energy, Jeff Guy energy pre-con
1:18:21
that has come out inside of a few
1:18:23
months of each other. Yeah.
1:18:26
And they look very different. They
1:18:28
do. Yeah. And
1:18:30
so the science was, the
1:18:32
main commander was Liberty Prime, I believe.
1:18:34
Madison Lee. Madison Lee was
1:18:36
the main commander, which actually, Madison
1:18:39
Lee's a very different commander. Almost the
1:18:41
flip side of this, which is she's sort of
1:18:43
the toolbox energy commander. So
1:18:46
Madison Lee could go in this deck because
1:18:48
she has a lot of activated abilities that
1:18:50
let you pay energy to draw cards and
1:18:52
do other things. But
1:18:55
you wouldn't make a copy of Madison Lee. Like
1:18:57
that doesn't do anything. So she doesn't
1:18:59
really belong in this deck if you're building it the way
1:19:01
that we've built it here. Right. But
1:19:03
I think if you're interested
1:19:05
in building sort of like the dirtily,
1:19:09
like assemble a machine energy deck, I
1:19:11
think Madison Lee or Liberty Prime are
1:19:13
much better engines for all of this
1:19:15
energy than the two commanders that are
1:19:18
the commander of this pre-con. Right. Because
1:19:21
like while Satya does really neat
1:19:23
stuff, it doesn't really rely on
1:19:25
energy. It
1:19:28
makes its own energy and like you don't really need
1:19:30
to keep the tokens all the time. You can. And
1:19:33
this deck is designed to keep the tokens all
1:19:35
the time. But it's
1:19:37
not exactly going to give you
1:19:39
the feeling of like a value
1:19:41
energy pile. This is an
1:19:44
aggressive deck and it wants to be attacking and
1:19:46
it needs your blockers out of the way and
1:19:48
it doesn't care about what you're doing as
1:19:52
long as it can't block. Yes.
1:19:55
So I think if you're looking for a
1:19:57
like. a
1:20:02
welder-y
1:20:04
energy deck, I
1:20:07
would take some of the pieces from this deck,
1:20:09
some of the new cards and put it into
1:20:11
Madison Lee or put it into Liberty Prime. Because
1:20:16
I don't know if these are the
1:20:18
energy droids we've been looking
1:20:20
for. Yeah, like I said, the only
1:20:22
energy card I added was one electrostatic
1:20:25
pomular, which I
1:20:28
pulled out a few from the cuts we
1:20:30
made and it can still generate
1:20:32
quite a bit of energy. But it just doesn't
1:20:34
need that much to do what it's doing and
1:20:36
what it needs to do is attack and get
1:20:39
those value ETBs and death triggers and multiple combats
1:20:41
to actually win the game. So this is a
1:20:43
sort of, it's an energy deck but it
1:20:45
is sort of the secondary thing of the
1:20:47
deck, really. It wants to be attacking
1:20:49
as much as possible. Yeah. Honestly,
1:20:52
it's a token deck before it's
1:20:54
even an energy deck,
1:20:56
which is very interesting. Yeah.
1:21:00
I don't know. I don't even know if I'd include any
1:21:02
energy in a case deck. Yeah, that's
1:21:05
true. Like we said, it could
1:21:07
just be a value artifact deck that
1:21:09
doesn't have energy at all. Anyway,
1:21:12
the world's your oyster. You got lots of
1:21:14
energy options at this point. If you want
1:21:16
to do an aggro energy strategy, Satya, your
1:21:18
guy. If you want
1:21:21
to hang out and assemble a
1:21:23
machine, look to Madison Lee.
1:21:25
And if you want to bonk with a robot,
1:21:29
who's Liberty Prime? Liberty Prime. I'm
1:21:32
sure Bloomberg is going to have a third Jeff
1:21:34
Sky energy deck. There's robots on there too. Wait
1:21:37
for that one. No, it's hamsters
1:21:39
and wheels. Yeah, there you go.
1:21:41
Ooh, that'd be so cool, actually. All right, now
1:21:43
I'm into that. Now I want that. I kind of
1:21:45
want that. No, no. It'd be
1:21:48
super cute. Two of the listeners. I'm going to
1:21:50
freak out. Any cards we missed to add to
1:21:52
it? Any cards we suggested to take out or
1:21:54
even add that you disagree with?
1:21:56
We're always curious about your opinions. How
1:22:00
are you building it? Because there's a lot
1:22:02
of changes that could be made if you're
1:22:04
building Satya from the ground up, or
1:22:06
maybe you're building Kate and making a
1:22:09
few more changes yourself. Cool
1:22:11
things abound. If you want to buy any of the
1:22:13
cards that we talked about today, we talked about a
1:22:15
ton of very cool ones, including some new ones
1:22:18
from MH3. Go to cardkingdom.com/command.
1:22:20
They have a huge selection of singles
1:22:22
and sealed product for MH3 and all
1:22:24
the sets. If
1:22:26
you're like me and you tend to shop a little
1:22:28
late, you can get Year of Thunder Junction singles. What
1:22:32
happened, Rachel? I just don't
1:22:34
sit down and put my list together
1:22:36
for a few weeks after a set
1:22:38
has really settled. And
1:22:40
I just don't get there. But
1:22:44
MH3 is gonna have a ton of sweet new
1:22:46
cards for your commander deck. So if you're like
1:22:48
me and you want to buy five of this
1:22:51
and three of that and two of those, then
1:22:53
just throw them all into one big card. CardKingdom
1:22:55
has got you covered and they have the professionalism
1:22:57
to make sure that the cards that you order
1:22:59
are the ones that arrive in your mailbox safe
1:23:02
taped in a little plastic container with
1:23:04
a token and a single packing peanut.
1:23:06
I love it. Aww. You
1:23:10
know what, it's cute. I eat it every time.
1:23:13
I was gonna say. cardkingdom.com/command.
1:23:17
Don't eat the packing
1:23:19
peanuts. Don't do that.
1:23:22
Oh no, we're gonna get a lot of emails about
1:23:24
that. And once those
1:23:26
cards are in your hand, you're gonna need to
1:23:28
protect them. Go to ultrapro.com/command. Pick up the
1:23:30
highest quality magic accessories in the business.
1:23:33
All these super cool MH3 commanders. Many,
1:23:35
many of them have play mats. There's
1:23:37
even the play mat that has all
1:23:39
of the portraits again which
1:23:42
they did for the commander masters,
1:23:44
I believe. I think so, yeah.
1:23:47
They're super cool and it's this cool
1:23:49
like pop art feeling.
1:23:52
So if you're into that, go
1:23:54
check out, there's like a binder and I think there's
1:23:56
sleeves that have the portrait arts. And then there's a
1:23:58
play mat that has a ton of. them. So there's
1:24:00
cool stuff going on at UltraPro. Sign up for the
1:24:02
newsletters here. Always on the up and up with what's
1:24:05
going on on their website. Get those deals and
1:24:07
all of the products that
1:24:10
go out of stock very, very
1:24:12
quickly. So ultrapro.com/command.
1:24:15
Nice. Before we go, we
1:24:17
wanted to move to the end step and
1:24:19
have, you know, normally we'll talk about something
1:24:22
outside the world of magic. But today we're
1:24:24
going to talk about something outside the world
1:24:26
of Commander that we've been doing at the
1:24:28
office. Yeah, outside the world of America, actually.
1:24:30
It is. All the way from
1:24:32
up north in Canada, Canadian Highlander. We've
1:24:34
been doing it. Yeah. Yeah,
1:24:37
we've been playing Canadian Highlander at lunch. And
1:24:39
loving it. In the office, there's like
1:24:42
five or six of us that have decks
1:24:44
at this point. Dozens. There's dozens of us.
1:24:46
And there's dozens of us. And
1:24:48
growing all the time. Canadian Highlander, if you don't
1:24:50
know, is a format. It's a 1v1 format,
1:24:53
but it is a 100 card singleton
1:24:55
format with no commander. And
1:24:58
there is a basically a pseudo band list,
1:25:01
which is a point list, which means the
1:25:04
cards that are super powerful, say,
1:25:06
ancestral recall, has a pointed value
1:25:08
and your deck can have up to 10
1:25:10
points. So ancestral recall is eight points, which
1:25:12
is a large chunk of any deck that
1:25:14
has it. But you know, a Mox Emerald
1:25:16
is only three points. So using
1:25:19
that sort of deck building restriction, you can
1:25:21
make all sorts of very cool decks. And
1:25:23
we've been building our own
1:25:25
and looking at the lists that have been played
1:25:28
on North 100, which is the Learning Ready Run podcast
1:25:31
that they do, which is we love.
1:25:34
We're big fans. And yeah, so me,
1:25:36
Rachel, and a bunch of people here
1:25:38
have built decks and we've been doing 1v1. And it's
1:25:40
a very different energy than commander because... It's
1:25:43
better for lunch. It's shorter. Yeah. 100% better
1:25:45
for lunch. We only get an hour break
1:25:47
just like everybody else for lunch. And oftentimes
1:25:49
a commander game has only gotten to like
1:25:51
turn five or six. And we're nowhere near
1:25:53
the end. It's like, all right, we gotta
1:25:55
go back to work. And that's, that just
1:25:57
doesn't feel good. Yeah. I've
1:26:00
been playing Canadian Highlighter at lunch. I
1:26:02
have a Death and Taxes list and...
1:26:04
Monowhite. Monowhite Death and Taxes
1:26:06
and then I have a mono-red goblins list
1:26:08
that's very aggressive. He's been beating us with
1:26:11
mono colors where most of the powerful decks
1:26:13
are like four colors. It's cheap, baby. And
1:26:15
Rachel, like whatever. I get to play Manocrypt
1:26:17
and 1v1 which is fun. That's true, yeah.
1:26:19
And then I've been playing my partner's Fastbond
1:26:22
Time Walk list which has been really
1:26:24
fun. It's like Wheels and Hull Breacher
1:26:27
and Fastbond and Scrapbond. Hull Breacher. It's
1:26:30
a big pile of mean cards and it's really
1:26:32
fun. Yeah, yeah. I've been playing a Jeskai
1:26:35
deck. Jeskai has been, as you can tell,
1:26:37
one of my favorite color
1:26:39
triumphs since the Convera. And
1:26:42
so this is a deck that just plays all the
1:26:44
good value stuff from Jeskai, including Aragorn King of Gondor.
1:26:47
It's a very good card as we mentioned in 1v1.
1:26:50
But it plays Snapcaster Mage and just
1:26:53
about all the good counterspells and basically wins
1:26:55
through tempo plays. Yeah, it's pretty mid-rangey as
1:26:57
far as like... It is. ...the
1:27:00
blue control deck goes. Yeah, yeah.
1:27:02
It has a few planeswalkers and
1:27:05
really has to... It probably takes a few beatings,
1:27:07
gets to like five life and then stabilizes and
1:27:09
then goes for the win then. But
1:27:12
that was my first deck and I love
1:27:14
it. And my second deck that I just
1:27:16
built is an Abzan food deck
1:27:18
which has a bunch of the new Hobbits. It's
1:27:21
so good. Yeah. And
1:27:23
like some random stuff from Doctor Who. Yes, yeah. Astrid
1:27:26
Peth I believe is the card that... It's really
1:27:28
good. That's a really good card. But
1:27:31
it's a food-based deck and this one isn't like a very good
1:27:34
meta list but I think Serge built it from Longer anyone which
1:27:36
I saw and I was like, oh, very cool. Yeah. I
1:27:39
wanted an Abzan deck because it was another one
1:27:41
of my favorite tri-color pairings from Conzera. And, you
1:27:43
know, I included like Siege Rhino because I love
1:27:45
my weird boomer card that's in the back then.
1:27:47
But it does... I wanna play
1:27:49
Siege Rhino. I wanna play Siege Rhino. I'm gonna do
1:27:51
it. Yeah. And that's kind of the
1:27:53
fun thing about Canadian Highlander is it is Singleton so you do
1:27:55
get to like...there are slots that you get to make personal
1:27:57
or meta choices where you're like, I don't know if this
1:27:59
is... This is necessarily the best card in
1:28:01
the slot, but it's quite good and it's
1:28:03
good in my meta. So, you
1:28:06
know, you get to a little bit more
1:28:08
creative control than you would in other competitive
1:28:11
formats. And it's
1:28:13
been a ton of fun. It really makes you
1:28:16
flex your muscles and think through
1:28:18
things and it gets very complicated.
1:28:20
And we've been having a ton
1:28:22
of fun. We really enjoy it. I've been really
1:28:24
enjoying 1v1 as a change from Commander just because
1:28:26
you get to really flex your, you know, skill
1:28:30
muscles that are different from politicking and other
1:28:32
things you have to consider. So many things
1:28:34
in the Commander game, where it's just 1v1,
1:28:36
it's a much more narrow view. The margins
1:28:38
are so much thinner when you're playing one.
1:28:41
Yeah. And also like it's way less consistent.
1:28:43
There's no Commander that you're playing from. So
1:28:45
basically every game could be very different and
1:28:47
usually is a best of three format most of
1:28:49
the time. So you will play three games and
1:28:52
whoever wins two, wins that set. And yeah,
1:28:54
we've been loving it. Go
1:28:56
out and check out Loading Ready Runs. Yeah, watch North
1:28:58
100. It's so good. I
1:29:01
think they put up like a game every couple
1:29:03
weeks. Yeah, that sounds right. They use that reviews
1:29:05
as well for Canadian Highlander type stuff. Yeah,
1:29:08
and the way we started our meta
1:29:10
is just, Eric was like, hey, we're
1:29:13
doing this. And we were like, I
1:29:15
guess, all right, we'll do it. And he was like, tomorrow? So
1:29:18
it was just one person that took, like,
1:29:20
had steady pressure and now there's like a
1:29:22
bunch of us that have decks and we've
1:29:24
been playing a lot. So if you're into
1:29:26
Canadian Highlander, ask your friends. High level pressure,
1:29:28
see if they're into it. Yeah, it's super
1:29:30
fun. Give it a shot. Before we
1:29:32
go, we're going to say thank you to our
1:29:34
amazing team here at the command zone. Thank you
1:29:36
to Damon Lentz, Eric Lem, Megan Yip, Gaurav Galati,
1:29:39
who's here. You just normally go
1:29:41
in that slot. Y'all take my name out there.
1:29:44
Jordan Bridget, Jamie Block, Arthur Metaircraft,
1:29:46
Manson Long, Josh Murphy, Jake Bost,
1:29:49
Sam Waldo, Evan Lemberger, Katie Colmidge,
1:29:51
Trafford, Josh LeQuai, Jimmy Wong, and
1:29:53
Gaurav Galati, who goes at the end because you're
1:29:55
a special house for this. I
1:29:59
really appreciate the time that you're here. to make this upgrade.
1:30:01
Absolutely, so much fun. Thank you for having me. I
1:30:03
went into the rhythm of the poker app and just
1:30:05
put your name in. Wow, impressive. Go you. Thanks
1:30:07
for watching everybody. We'll see you next time. And
1:30:30
now to command cast at rocketjohn.com
1:30:33
or active on Twitter
1:30:35
at JS1 and at
1:30:37
joshweeclo. See you later, any
1:30:39
day. Greetings
1:30:41
humans. Angie
1:30:47
has made it easier than ever to
1:30:49
connect with skilled professionals to get all
1:30:51
your jobs projects done well. I absolutely
1:30:53
love this because you know if you
1:30:55
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1:30:57
really hard to maintain. It's hard to find people
1:30:59
that can help you for a big project or
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a small. Well, whether it's
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or visit angie.com. The
1:31:59
delicious ice cold. taste of Dr. Pepper has a
1:32:01
lasting effect on people. Lindsay from Sacramento said,
1:32:03
Pro tip, 40 degrees is the perfect temperature
1:32:05
for an ice cold Dr. Pepper. Why is
1:32:07
40 degrees the perfect temperature for Dr. Pepper?
1:32:10
We brought in Sue from Duluth, Minnesota to
1:32:12
tell us. Oh yeah, I know a thing or two
1:32:14
about cold. Oh, that right there is the
1:32:16
perfect kind of ice cold for Dr. Pepper. I'd
1:32:19
share that with my friend Nancy. She likes Dr.
1:32:21
Pepper too, you know. My cold. All right,
1:32:23
that'll be all Sue. Having a perfect temperature
1:32:25
for your Dr. Pepper? It's a Pepper thing.
1:32:27
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