Episode Transcript
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This episode is brought to you by Liquid
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IV, tear, pour, live more. Greetings,
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humans. You have entered
0:34
the Command Zone, your destination
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for all aspects of Elder
0:38
Dragon Highlander. Enjoy your
0:41
stay. Hello
0:44
and welcome back to another episode of the Command
0:46
Zone podcast. I'm your host, Rachel Weeks, and today
0:48
we have a special guest joining us. It's your
0:52
friend and mine, Ashlyn Rose. Hey,
0:54
what's up, everyone? Thanks for having me back. I'm
0:56
excited to be here. We're excited to have you
0:58
back. And of course, we're upgrading
1:00
the Eldrazi pre-con for Modern Horizons 3.
1:03
We were like, who else can we
1:06
have but Ashlyn to come talk Eldrazi
1:08
with me? We're gonna
1:10
be upgrading the five-color, almost
1:12
six-color Eldrazi incursion pre-con for
1:15
Modern Horizons 3. We're
1:17
gonna tell you what 10 cards you can add
1:19
to the deck to get it in peak fighting
1:21
shape, what 10 cards to cut to make
1:23
room for those new cards, and we're gonna use a
1:25
budget of $50. On top
1:28
of all that, we're gonna go through the financial stats.
1:30
We're gonna go through the mechanical stats. We're getting the
1:32
best cards in the deck. But first, if you wanna
1:34
pick up any of the cards that we are talking
1:36
about today, if you wanna pick up this sealed deck,
1:38
if you wanna pick up any of the Modern Horizons
1:40
3 decks behind me, go
1:42
to cardkingdom.com/command, and you can support the
1:45
show while you're doing so. They have
1:47
a huge selection of singles and sealed
1:49
product. If you're as excited about Modern
1:51
Horizons 3 as I am, you're probably
1:54
buying a little bit of sealed product, but you
1:56
can wait to and get all of the singles
1:58
that you're looking for. the
4:00
public actually sees it. So
4:02
come be a part of our QC process.
4:05
Well, there's also turns talks, too, right? Yeah, yeah.
4:07
At Certain Tears, you get access to exclusive content
4:09
like turn talk, where we
4:11
have a conversation after every game of extra
4:14
turns where we're just like, how did the
4:16
game go? How did your deck perform? I
4:18
totally punted, and I get to explain why.
4:20
What happened? Yeah, it's the behind
4:22
the scenes thinking of how the game went.
4:25
I love talking about, oh, this card was great. I think I'm
4:27
going to find another card like this, or I'm going to take
4:29
this card out. It was very bad. Yes. It's
4:32
a fun conversation, and you can only get access to that
4:34
at Certain Tears of being a patron. Plus,
4:37
we shout out one lucky patron
4:39
every single podcast episode, and this
4:41
one is dedicated to Jaden
4:44
Soren. Jaden, you
4:47
rock. You freaking rock. Your last name's
4:49
Soren. That's pretty good. This should be
4:51
the vampire episode, but it's not. I'm
4:53
sorry, Soren. Truly random. We
4:57
don't have any patrons with the last name, Ulamog, unfortunately.
4:59
Darn it. Someday.
5:01
Someday. The Ulamog family will
5:03
find us. We can all go. All
5:08
right, let's get into it. This is a sweet, this
5:10
is our second
5:13
Eldrazi pre-con. And
5:15
this time, we are in five
5:18
colors. Five colors. Which is distinctly more
5:20
colors than Eldrazis are used to. Yes,
5:22
it's all five. We
5:25
went from zero to all the colors. All
5:27
of the colors here. It's
5:30
pretty sweet. I mean, before we
5:32
get into the face and backup commander,
5:34
I want to talk about this, because I do
5:36
think it's kind of interesting. What
5:38
is the difference between building
5:40
like a fully colorless Eldrazi
5:42
deck and building a five
5:45
color Eldrazi deck? Yeah, it is
5:47
interesting, because with all the colors,
5:49
you have more options for ramp
5:52
and need for them as well.
5:54
You're not reliant on solely
5:57
artifacts and big. higher
6:00
mana value things. That
6:03
was the most interesting thing about this is I
6:05
do think this deck really did stick to the
6:07
Eldrazi theme. We've got a lot
6:09
of like traditional Eldrazi removal spells in here, but
6:11
you are in five colors. You could put swords
6:13
to Plowshares in this deck. And
6:16
it feels a little different than we're used to
6:18
when you're building an Eldrazi deck, but you do
6:20
have access to the traditional staples that are just
6:23
available in five color decks. Of
6:26
course you have to make a lot more space
6:28
for fixing. Yeah. Previously Eldrazi get to have all
6:31
of the utility lands. Yes. Just
6:33
so much utility. Any utility land you
6:36
can think of, any utility artifact you can think
6:38
of. And it's a little bit of a higher
6:40
cost when you're building with
6:42
all five colors. But I do
6:44
think, we'll get into it a little bit, but I do
6:46
think that this has a pretty good
6:49
mana base for being a pre-con five
6:51
color, six color mana base. Yeah,
6:53
I was pleasantly surprised by this. When I first saw
6:55
it, I was like, I don't know. And then when
6:57
you sit down with it, you're like, oh, oh,
7:00
this has something to it. And it's not. It
7:02
actually works. Yeah. It's pretty
7:04
shocking. So I'm pleasantly
7:06
surprised with that. But without any
7:09
further ado, let's get into the
7:12
face commander and find out
7:14
what this deck is doing.
7:16
All right. First up, we
7:18
have Ulalek focused atrocity. Fused.
7:21
Fused atrocity. I'm
7:24
so focused on the card and the shiniest.
7:27
Ulalek fused atrocity. And
7:29
it is five colors
7:32
or how do you say that? Five colors
7:34
or devoid? It's
7:36
such a weird mana cost. You
7:39
can either pay colorless or you
7:41
can pay the color.
7:43
Right. So it could be
7:45
five colorless. It could be
7:48
Wuburg. It could be WU-colorless.
7:50
WU-kirk. WU-kirk. Yeah.
7:56
So it's actually very easy to cast this
7:58
card on curve because you don't. Technically
8:00
need all of the colors. You just need
8:02
access to colors It's so less restricting than
8:04
a typical five color commander, which
8:06
seems almost It seems
8:08
like you're getting like away with something you shouldn't
8:10
you're like I get to cast it without having
8:12
all five colors You can absolutely get away with
8:15
the first few turns in this deck and not
8:17
having Wuburg like yeah, we find having two colors
8:19
as long as you've access to colorless mana You
8:21
can go a long way. All right, so it's
8:23
Wuburg Wukirk, whatever you want it to be honestly
8:25
for a two five Legendary
8:28
Eldrazi with devoid it
8:30
says whenever you cast an Eldrazi spell
8:32
you may pay two colorless if
8:35
you do Copy all spells you control then
8:37
copy all other activated and triggered abilities you
8:39
control you may choose new targets for those
8:42
copies. I Mean
8:44
this is pretty sweet Before
8:46
we move on so Oolalek is the combination
8:49
of Oolamog and Kozalek. Yeah,
8:51
right like it's the fuse atrocity.
8:53
I Just got that
8:58
I Love it.
9:00
Yeah, I mean, I think it's just the
9:02
two boys mushed together Yeah the
9:04
funny thing about it though is they took
9:06
like the all might to Oolamog and the
9:09
huge Kozalek and they sort of squished it
9:11
down into this two five Compressed
9:16
and you get like a mini Titan
9:19
Oolalek is very interesting because it's it's
9:22
less about Ramping to
9:25
Your Oolamog or your Kozalek or whatever big bad
9:27
you have in the command zone and it's more
9:29
about getting Oolalek down and
9:31
following it up with a
9:34
big specifically non legendary L.
9:38
Drazi of any kind totally So
9:41
it's a slightly different play pattern than we're used to
9:43
seeing in Eldrazi decks. Yeah,
9:45
just generally you got a value piece
9:48
in the command zone that helps support
9:50
some of the The big
9:52
bombs in the 99. Yeah, and I mean I've
9:54
one of the things I thought was cool about
9:56
this commander Specifically is it also encourages like you
9:59
to play with like the the non-typical Eldrazis
10:01
you would expect in an Eldrazi-type old
10:03
deck, because you don't need the 10
10:05
drops, the 11 drops. It's
10:08
much more supportive of the other ones that
10:10
have existed for so long but had no
10:12
home. They're like three drops and four drops,
10:14
rares. Yeah, it's so funny that it's like,
10:16
it's finally a home for like the
10:19
blue-black one that's like whenever you play a
10:21
land, or an opponent plays a land, you
10:23
draw to. Yeah. You're like, it's a home for
10:25
this card. It's in this deck too. I can't
10:28
think of what it's called right now. I'm not
10:30
as well versed on these Eldrazis, because they don't
10:32
have homes. You don't get to play against them
10:34
all that often. So you get
10:36
to take all of those, devoid Eldrazi
10:38
and put them into the deck. And
10:40
many come in the deck already. Really
10:45
neat commander just generally.
10:47
Let's meet the backup commander before
10:49
we move on. This
10:52
is Aslask the Swelling
10:54
Scourge. This
10:56
is a three-mana Eldrazi. It's
10:58
a two-two. And it says,
11:00
whenever Aslask the Swelling Scourge
11:02
or another colorless creature you
11:04
control dies, you get an
11:06
experience counter. Then it
11:09
has an activated ability that says Wuburg
11:11
Colon. So you don't have to tap,
11:13
which is interesting. Creatures you control get
11:15
plus X plus X until end
11:17
of turn, where X is the
11:19
number of experience counters you have.
11:21
Sions and spawns you control get
11:23
indestructible and annihilator one until end
11:25
of turn. I'm so glad annihilator's
11:27
back. I'm just gonna
11:29
throw that out there. Oh, and it turns
11:32
the little babies into warriors. Monsters. So
11:34
this is like a very different focus.
11:37
Like where Ullalak takes all of
11:40
the colored devoid Eldrazi that we
11:42
were talking about and gives them
11:44
a home. Aslask says, take all
11:47
your scions and your spawn cards and put
11:49
them here. Because
11:51
they're the easiest things to sacrifice, you're gonna
11:53
get a ton of experience counters and attack
11:55
with all those wee boys. They're
11:59
indestructible. an annihilator,
12:01
they're all grown up and a nightmare.
12:03
You just destroy people's boards, like honestly. Like if
12:05
you attack with four things, annihilator four isn't what
12:08
it used to be. There's a lot more treasures
12:10
running around, there's a lot of clues and foods
12:12
and that kind of thing. So there's a lot
12:14
more just junk to
12:16
sacrifice. Yeah. But when
12:18
you can go wide and have, be rewarded
12:20
for an annihilator on each one, oh
12:23
my goodness. So
12:26
this is clearly a spawns and science commander.
12:28
It's also a five color
12:30
experience commander. Counter commander,
12:32
which we haven't seen before. You
12:35
know, it has a focus on colorless creatures
12:38
dying. So that's a bit
12:40
of a side quest, but you could just fill this deck
12:43
with all of the other experience counter cards
12:46
as well. Yeah. Which is kind
12:48
of neat. They don't
12:50
feel particularly related. No. These
12:52
two commanders. They really don't. Yeah, like
12:55
Ululek doesn't really care about science respawns
12:57
at all. And Azlax doesn't really care
12:59
about casting Eldrazis all that much unless
13:02
they die and then you get experience
13:04
counters, I guess. It's like an overrun
13:06
type thing. It definitely is just two
13:08
different commanders that you can play and
13:10
build around, I feel like more than
13:12
like one that supports the other. Yeah.
13:15
So those are the two options for the command zone
13:17
for this deck. We'll get
13:19
to who we picked to put in the command
13:21
zone in a little bit. But before we decide,
13:24
we're gonna talk about the notable reprints in
13:26
this deck when you buy it off the
13:28
shelf. We're only gonna talk about the ones that
13:31
are worth $5 or more. These
13:33
are the ones that when you buy them, you're
13:35
like, oh good, I don't have to rebuy that.
13:38
Right. Excellent. And
13:40
there's some good ones. There are eight cards
13:42
that are worth over $5. Starting
13:45
with Morrifan the Boundless
13:48
is sitting at $15. This
13:51
is cool that it gets to be an Eldrazi
13:53
deck. I think this was the only like five
13:55
color Eldrazi option before. But
13:57
now Morrifan in the 99 reducing. those
14:00
colored mana costs. Yes. Then
14:03
the next one we have at $14 is
14:05
Eldrazi Monument, which is honestly just a great
14:08
artifact. It's a power. It's a game under.
14:10
It's really powerful. It's
14:12
a great reprint. I mean, it can go in any
14:14
sort of token-y deck. As long as you can fuel
14:16
the monument, you can get the benefit. Sitting
14:19
at $11, we've reprinted
14:21
Eldrazi Conscription. This
14:24
is the aura that turns anything into
14:26
an Eldrazi. And if you
14:28
ooh-la-lack and the command zone turns two things into
14:31
an Eldrazi, terrifying. This
14:33
is a very cool reprint for big
14:36
aura decks and Eldrazi decks alike. Then
14:38
we have one of my favorite staples
14:41
now for any colorless deck, honestly. I
14:43
guess any deck, but especially colorless. Forsaken
14:45
Monument, $8. It's
14:48
just so good in your colorless Eldrazi decks. It
14:50
makes them cheaper to cast your mana ramping with
14:54
all the double of your additional wastes. It's
14:56
just really great. Yeah, I'm glad
14:58
they printed this card in both the Eldrazi
15:00
decks, because it's the first thing you're going to
15:02
add anyway. So it's very nice that you're getting the tools
15:05
that you have to have in the deck. Up
15:08
next, we've got a Adderkar Wastes.
15:10
This is the blue-white Painlands, currently
15:12
sitting at $7.50. The
15:15
Painlands, all 10 of them are
15:17
in this deck, which is
15:19
awesome because they make two colors and also
15:21
colorless. So they're perfect for your six-color deck,
15:24
and they come in untapped. You're going to
15:26
take a little bit of damage if you
15:28
need the color, but Oolalex
15:30
suggests that you just don't need the
15:33
color all that often. Honestly. They were
15:35
very conservative about pips in this deck, which
15:37
I appreciate. So $7.50, a good land reprint. And
15:42
then at $6, we have Harald's Horn, which is
15:44
another great staple for any type of typal deck.
15:47
You're going to be, they're going to cost
15:49
less to cast. And being able to look at
15:52
the top part of your library and put it
15:54
into your hand if you need to, it's just
15:56
great. Yeah, Harald's Horn, I found
15:58
is less of a dry engine. than it
16:00
is a ramp piece, but you do could
16:02
just incidentally get all card every so often.
16:05
So I would, if you're playing Herald's Horn, you count
16:08
on it as a ramp piece, and if you draw,
16:10
great, that's a bonus. And I will say, in
16:13
the way we upgrade this deck, which we can get into later,
16:16
it can be even more beneficial to be able to draw
16:18
it. So, yes. Up next
16:20
is Carpluzin Forest. This is the red-green
16:22
Painland sitting at $5.50, and
16:26
of course, all is dust.
16:28
You got a reprint sitting at $5.50 right now. Another
16:32
perfect card for your colorless deck.
16:35
So eight cards over $5, some
16:37
good reprints, and definitely some stuff
16:39
that you want in the deck
16:41
already. Pretty happy to see those.
16:45
So those are the individual reprints. We're gonna
16:47
talk about the total reprint value of this
16:49
deck. We didn't do our
16:51
normal caveats, so I'll do them now.
16:54
All of these prices are taken at time
16:57
of recording, which is before this deck is
16:59
announced. When you are seeing this,
17:02
everybody knows, so those prices will go
17:04
down. So this
17:06
value is more relative. You can use
17:08
it to compare the value of this
17:10
deck to other decks when we record
17:12
them, not literally to what
17:17
you're going to be getting when
17:19
you buy it. If you try to do the numbers after this
17:21
is out, it's not gonna match. It's not gonna match, yeah, exactly.
17:24
Okay, so before
17:26
we get into the reprint value,
17:28
I do wanna mention this deck
17:30
is pre-ordering significantly higher than the
17:32
other three decks. I
17:34
think it has something to do with the
17:37
Commander Master's Eldrazi deck spiking after it getting
17:39
announced and being a very expensive deck to
17:41
pick up. So at
17:43
time of recording, this deck is pre-ordering for
17:45
$135, almost twice what the other decks are
17:52
pre-ordering for. No,
17:55
literally twice what the other decks are pre-ordering
17:57
for. So the math that...
18:00
that we did is
18:02
based on that pre-order price of $135. If
18:05
you can find it cheaper than that, then this will be a
18:07
better deal. If you find it more expensive than that, this will
18:09
be a worse deal. But
18:11
all we have is the numbers on the
18:13
table right now, which is pricey.
18:16
Yes. That being said,
18:18
the total reprint value for this deck
18:21
is, I'll let you announce it, Ashlinn.
18:23
Is... So
18:29
about $10 to $12 more than the cost of the deck. Not
18:34
ideal. Not ideal at all. No. No.
18:37
Oh, it hurts. Yeah.
18:40
It's not great. I
18:42
anticipate the pre-ordering price will go
18:44
down once the, what's
18:47
in the 99 is announced. But
18:49
right now, it is certainly not worth
18:51
it to pick up the deck at $135. Of
18:56
course, this value only takes into account the
18:58
reprints in the deck, which is only 73 cards. It
19:02
doesn't include the 15 new cards from MH3, the
19:05
six main set cards, and the six basic lands.
19:08
Those are not included in this value. So
19:10
technically, you'll be getting a little bit more value. I
19:15
mean, I will say too, compared
19:18
to the Commander Master's one, which was fine, I
19:21
actually really enjoyed playing this deck. For
19:23
me, the new stuff does make it something worth,
19:26
I don't know, $135 is a lot, but it
19:29
does make it, I really do enjoy this deck and what
19:31
it has to offer. It's interesting. I
19:33
mean, 135 seems like
19:35
a speculative number. So
19:37
it's very hard to base this, use
19:40
this number and give you something that feels
19:42
productive. Because of course, right now, the bang
19:44
for your buck is abysmal. If
19:47
you buy it at $135 and you're only getting $147 with
19:51
value, you're getting $1.09 of card value for
19:55
your one American dollar. And
19:57
that reprint value is going to go
19:59
down. So what it means is like
20:02
literally you will be getting less reprint
20:04
value than your American dollar.
20:06
Not great. This is honestly, it
20:08
is the lowest bang for your
20:11
buck value we've ever seen. Really?
20:14
Including Commander Masters, which was quite
20:16
low. Yes, it was. It
20:18
is lower than all of the bang
20:20
for your buck values in 2023. And
20:24
is obviously the lowest in MH3. But
20:28
that is based on the $135 value. So
20:31
if you can find it for cheaper
20:33
later, it's a much better deal. And
20:35
like we said, it does offer a
20:37
totally different thing, Eldrazi
20:40
thing than previous Eldrazi, the
20:43
previous Eldrazi Recon. OK,
20:46
so that's the reprint value. A
20:49
little bit disappointing, honestly. But yeah,
20:52
like you said, we've played
20:55
this deck and it plays. It really
20:57
does play. And it's fun.
20:59
I am. Let's talk about the
21:01
deck stats and we can talk about the deck as
21:03
a whole. So excited to talk about the deck. I
21:06
know. It's time. Who cares about the preprint
21:08
value? This is the deck. So it's time
21:10
to break down the stats. Cool.
21:17
We're going to talk about the mechanical
21:19
details of this deck. Break down the
21:21
nuts and bolts so you understand how
21:23
the deck works. Starting with
21:25
the vegetables, the stuff that goes in every
21:27
pre-con, it goes in every
21:29
deck, honestly. I love that metaphor, the vegetables
21:32
of the deck. Everybody needs it. You've got
21:34
to eat them. They're not always fun. But
21:37
they're necessary. But they're necessary. There
21:39
are 15 pieces of ramp in this
21:41
deck. Makes sense for a deck full of
21:43
Eldrazi. There are 13 draw
21:46
cards, 13 pieces
21:48
of targeted interaction. There are three
21:50
board wipes. We've talked about one
21:52
of them already. There are
21:54
38 lands in the deck. Only six
21:56
of them are basic, which is pretty
21:58
wild for a five-color deck. deck. There's one
22:01
of each, Wuburg Wastes. So
22:03
that's the breakdown. It looks pretty normal, honestly.
22:05
Thirteen's right. Thirteen pieces of interaction is a
22:08
little high, but it's good for like a
22:10
slower deck. And some
22:12
of that interaction is stapled to, you know,
22:14
nine drops. Yeah, that's
22:16
fair. So it's not all super, super
22:19
efficient. Up next, we're
22:21
going to break down the deck-specific stats
22:23
just so you understand what the deck
22:25
is doing itself. There are 33 Eldrazi
22:27
in the deck, predictably, a
22:29
lot. And just to clarify
22:31
there, is it Eldrazi spells or are
22:33
we talking about creatures here? This is
22:35
Eldrazi spells. Great, okay. So this does
22:37
include the sorceries that are Eldrazi, Kindred
22:40
spells. All of those spells
22:42
can be copied with Ulalak. If they
22:44
have the type Eldrazi, they can
22:46
be copied with Ulalak, right? He only cares
22:48
about Eldrazi spells. Eldrazi spells, not creatures. Eldrazi
22:52
spells, doesn't say creatures spells. Good double
22:54
check, though. The next category, there are
22:56
11 cards that make scions or spawns.
22:59
A little low to put Azlask in the
23:01
command zone, I think you would really want
23:03
more slots dedicated. And there are more out
23:05
there, so definitely. I think the deck's going
23:07
to require a bigger pivot if you're going
23:09
to put Azlask in the command zone based
23:11
on that number. And then there are
23:13
eight cards that are built around just colorless synergy
23:16
in general, which we know is
23:18
very commonly tied to Eldrazi stuff.
23:21
Which is decent. Yeah. So
23:23
you can definitely up that. But
23:25
overall, the nuts and bolts of this
23:27
deck are pretty good. Yeah.
23:30
The weirdest thing when you look at it, though, is I was laying out the
23:32
curve, and the curve is terrifying.
23:34
Right? It's like not
23:37
a lot of proactive spells on
23:40
like one and two. And
23:42
then you get to the six and above
23:44
slot, and there's like 20. Flood
23:47
of them, yeah. Eldrazis, or like 20 spells
23:49
that are six mana value or higher. So
23:52
I remember laying it all out and looking at it and
23:54
just being like, how are
23:56
you supposed to play that? I need
23:58
to upgrade so much. But
24:01
it's interesting because normally
24:04
when you're worried about curve you want to be
24:06
able to double spell, you want to be able
24:08
to get like your deck to get to a
24:10
point where you can cast one and hold up
24:12
another or cast two spells and get ahead of your
24:15
opponents. But Oololek
24:17
says if you cast
24:19
one big thing you get a second big
24:21
thing. Right, exactly. It's packed in.
24:23
So you get to double spell even if you're
24:25
casting a six drop as long as you have
24:28
the two extra colorless mana to get the second
24:30
six drop. So honestly this deck double spells very,
24:33
very well for a deck that has
24:35
an incredibly high curve. For very, very
24:37
cheap mana. Yeah. Like my
24:39
goodness. I was very
24:41
impressed with the functionality of this deck
24:43
because I think if you look at it
24:45
from the top down you're like it's a mess. Yes. And
24:48
then you play it and wizards
24:51
knew what they were doing. Honestly, seriously. It
24:53
does work. Do you ever think of like
24:55
if you want to sit down and do
24:57
your own workshop on it, play it first,
24:59
goldfish it out and see how it feels
25:01
instead of just looking at the curves and
25:03
the stats because it's misleading. I agree. Yeah.
25:07
Okay. Let's talk about the best cards in the
25:09
deck and that'll inform kind of what we want to do with this upgrade.
25:14
Excuse me. Predictably, this
25:16
first card is always the best
25:18
card in colorless decks. We've
25:21
already mentioned it. It's Forsaken Monument. Yes. Forsaken
25:24
Monument. I'm guessing I'm reading through the card.
25:26
Yeah, yeah. All right. Let's hear
25:28
it in all its glory. It is a legendary
25:30
artifact for five colorless. It says colorless creatures you control
25:32
get plus two plus two. Whenever
25:34
you tap a permanent for a waste, add
25:36
an additional waste. Whenever you
25:39
cast a colorless spell, you gain two life.
25:42
I mean, it's an anthem effect for
25:44
all of your creatures. It's
25:46
ramp. It's life
25:48
gain. Life gain. It's
25:51
so good. It's
25:53
especially with if you had Uluk as the
25:55
commander because it's doubling the life
25:58
gain you get each time. Drazidex,
26:00
you're typically going to be an arch
26:02
enemy at some point if you start
26:04
just spewing out your powerhouses. And so
26:06
to have that extra padding of life
26:08
actually can come in handy, but the
26:10
ramp is honestly the biggest, biggest
26:13
important part of this card that makes it so strong.
26:15
That's a huge part of this. And I think it, especially
26:18
with Oololek's copy trigger, you have to
26:20
pay two colorless mana to copy anything
26:23
on the stack. And Forsaken Monument gives
26:25
you, like even if you tap everything
26:27
else for colored mana, you
26:30
just tap one colorless mana and you can
26:32
pay for that Oololek copy trigger. So
26:36
it's the best card in a lot of Eldrazidex,
26:38
even with five colors, it's still the best card
26:40
in this card. It basically says pay for Oololek's
26:42
ability for free, almost. I'll let you read this
26:44
next one as well. It's a new one. Selective
26:47
Obliteration, it is three colorless colorless
26:50
for a colorless sorcery. Each player chooses
26:52
a color. And exile each
26:54
permanent, unless it's colorless or it's
26:57
the only color its controller chose.
26:59
So this is interesting. It's
27:02
not quite all as dust, but this
27:04
hits, it allows them
27:07
to keep like one or two
27:09
mono-colored things. So if you have
27:11
a smothering tide and you're like, I want to
27:13
keep my smothering tide, they choose white and then
27:15
everything else goes. But all your stuff is colorless. So
27:17
it feels like a one-sided board
27:19
wipe, similar to all
27:21
his dust, but it's cheaper. It's way cheaper.
27:24
It's like two less, I think. Yeah, five to seven. I
27:26
think it's seven for all its dust. This
27:28
kind of thing is so powerful in
27:31
decks that are working with a limitation.
27:34
When you're building heavily around an
27:36
Eldrazi theme or when you're building
27:38
heavily around a colorless theme, you're
27:41
handicapping yourself to earn
27:44
some synergy points. And this board wipe
27:46
is exactly the synergy that you're looking
27:48
to earn. It rewards
27:51
you for your synergy, which is
27:53
nice. I also like it because, I mean, there's
27:56
on average, like, what would you say like the
27:58
average color span decks? are
28:00
nowadays in Commander that you run up against
28:02
three colors. Usually three colors. Yeah. It's
28:05
usually three color, four mana commanders. It's pretty typical.
28:07
That hits pretty hard if they can only choose one to
28:09
keep. So. Yeah, if they're
28:11
not playing a mono colored commander, you're at the
28:13
very least they're losing all of that. It
28:19
lets them keep some things, but
28:21
you keep everything. Right. And
28:24
that imbalance is really how you push
28:26
over the top. It's
28:28
especially when you have Eldrazis and they're
28:30
these huge beaters. They are also sort
28:32
of forced to keep creatures. Yeah.
28:35
Otherwise you were going to rumble.
28:37
That's true. So it puts
28:39
them in an awkward position because where they have to
28:41
sacrifice all their stuff, but they do need to keep
28:43
some amount of blockers and then you attack into them
28:45
and they have to make awkward jumps. Yeah.
28:49
So it's a great board wipe when
28:51
you're ahead on board, which is really
28:53
powerful. Yeah. I think the only
28:55
area. Or puts you ahead on board anyway. Yeah. It
28:58
kind of doesn't shine as brightly as yes, there are a lot of
29:00
treasure tokens. And so that there is that. But
29:03
in general, I feel like it's
29:05
really powerful. We're going to talk about
29:07
one more best card in the deck because when I played
29:09
this deck, this card was terrifying.
29:12
This is from the main set.
29:14
It's glaring flesh raker two
29:17
and a colorless for an Eldrazi
29:19
drone. It's a two, two. It
29:21
says, whenever you cast a colorless
29:23
spell, create a zero one colorless
29:25
Eldrazi spawn creature token with sacrifice
29:28
this creature add colorless. Whenever
29:30
another colorless creature enters the battlefield
29:33
under your control, glaring flesh raker
29:35
deals one damage to each opponent.
29:38
So this is like a colorless impact
29:40
tremors kind of. Yeah. But
29:43
the crazy thing with Oolalek
29:46
is if you cast Oolalek and then
29:48
cast glaring flesh raker the next turn
29:50
and you copy it. Now
29:52
you have two. Now you have two
29:55
glaring flesh rakers. One sees the
29:57
other one coming in, but then the next
29:59
Eldrazi spell. that you cast, you
30:02
have two Glaring Fleshraker triggers, so they both
30:04
give you a scion. Yep, which is already
30:06
two damage. Which is already two damage. If
30:08
you copy that with Ulalek, you get four
30:10
of those. And then if you
30:13
copy that Eldrazi spell, you get those
30:15
two Eldrazi. And you have two Glaring
30:17
Fleshrakers, which means it's like 12 damage.
30:21
For the one card, which is five mana total.
30:23
And that's like on turn six. Like
30:25
you cast Ulalek on four, you cast this the
30:27
next turn. And even if you have just a
30:29
tiny Eldrazi, like a three drop, if
30:32
you copy it with a Glaring Fleshraker on the table,
30:35
it's an absurd amount of damage out
30:37
of nowhere to each opponent. And it
30:39
doesn't even have to be a big
30:42
scary Eldrazi. It can be a value
30:44
Eldrazi. There's like counterspell Eldrazis that will
30:46
deal 12 damage. So
30:48
this is one of those cards that you really
30:51
want to deploy when you can double spell, like
30:53
when you can follow it up with another Eldrazi
30:55
immediately, or when you're fairly sure your opponent's defenses
30:57
are down. Because it
31:00
has the potential to do a huge
31:02
life swing out of nowhere. It's also
31:04
an interesting name. Glaring Fleshraker, is it
31:06
just looking very angrily at you? Or
31:08
is it like so bright? It's
31:13
certainly a Raking Flash. That
31:15
we know. What is Glaring
31:17
about? Like, Clary, I know that
31:19
the Eldrazi have this all shiny, I don't know
31:21
what you call it, like geode looking tone
31:24
to them. But I'm like, hmm. He does
31:26
have eyes though. I
31:28
mean, it's like a bright glare maybe. Maybe
31:30
he's just reflective. He's just very reflective. He's
31:32
a mirror Eldrazi. Eldrazi
31:36
names are always a little
31:38
puzzling to me. They're fun.
31:41
Where they're all just
31:43
sort of doing random things. We're going to
31:45
talk about Vile Redeemer. And
31:47
you're like, what is he redeeming? Why is it
31:49
so vile? Why is it so vile? It's
31:55
hard to get a read on them. They're
31:57
not very expressive. Those are the
31:59
best. in the deck, they're going to give you an idea
32:02
for what we're trying to
32:04
do. And it's in its colorless
32:06
synergy, but it's also just overwhelming
32:09
your opponents with Eldrazi
32:11
spells rather than slamming
32:13
one bomb and crossing your fingers. It's a
32:16
little different. It's a very different shift. So
32:19
let's talk about this. Let's get into the upgrade goals with
32:22
our upgrade. We're going to add 10 cards. We're going to
32:24
take 10 cards out. We're going to use a budget of
32:26
$50. But we're going
32:28
to tell you what we were trying to
32:30
do with this upgrade. We've
32:32
hinted at it, but the commander we chose was Ululek.
32:35
Yes. He's a natural fit
32:37
for the deck. There's not quite enough spawn and
32:40
scion synergy. We would have to
32:42
dedicate every add to putting more
32:44
spawns and scions in if you're going to put
32:46
Azlas in the command zone. But it's a cool
32:48
build around for later. Honestly, yeah. I
32:50
would be excited to see what people do with that
32:52
because it will be fun. Yeah. And anything you can
32:54
do that connects random
32:57
experience countercards is kind of neat. As a
32:59
commander player, I feel like that's very satisfying
33:01
because that's kind of how commander, you're like,
33:03
what can I pile together of all my
33:05
other stuff to make a deck? You're
33:08
like, all right, we're getting marin is getting
33:10
involved in Eldrazis now. So
33:13
this deck, we've sung
33:16
its praises. It does play much better
33:18
than it looks. But
33:20
there are some sort of weird cards in it.
33:22
There's some over-costed things. There's
33:24
some new cards that they printed
33:26
that are very narrow type of
33:28
effects. So just
33:30
trying to make the deck more consistent
33:33
and feel a little bit smoother was
33:35
a big part of what we talked
33:37
about in this upgrade. Yeah. And I
33:39
think we also wanted to look at
33:41
making it so we can take advantage
33:43
of our commander's ability. And
33:45
so incorporating more things like Flash so that
33:47
we can really take advantage of those triggers
33:50
and putting things on the stack. Yeah,
33:54
we'll get into it a little bit more, but
33:56
the way that UloLect's ability
33:58
works... is you can copy
34:01
everything you have on the
34:03
stack as long as there's
34:05
an Eldrazi spell that you're copying on
34:07
top of that. So Flash is really,
34:09
really powerful and there's some in the
34:11
pre-con but there's not a lot of
34:14
focus on it. It's not particularly intuitive
34:16
and it's definitely confusing
34:18
for people who are just picking this up
34:20
off the shelf. So we're gonna add some
34:23
of that because it's neat. And
34:26
the other thing that you mentioned was just haste. Every
34:30
time I saw the Ulo Lek deck play,
34:32
I've seen it play twice currently, is
34:35
it just sticks a big threat? And then it says,
34:37
can you answer that? And usually
34:39
it copies that, so just two of them. It's like, can
34:41
you answer that? Can you
34:43
answer that? Can you answer that? But
34:46
you're not getting a ton of value unless
34:48
you untap with those threats. I
34:51
noticed that it's common with like, honestly,
34:54
a lot of decks that I've played
34:56
but in the past, especially big bomb
34:58
decks, is having haste is so crucial
35:00
because if not, you're investing all this
35:02
mana and resources into these powerful
35:04
cards but then you don't get to use them
35:06
for a whole turn. So haste comes into play
35:08
and is really helpful in making sure you can
35:11
utilize those cards as soon as you get them
35:13
out and force your
35:15
opponents to answer them now or
35:17
deal with them now. Yeah, or the consequences
35:19
are, you do not have time to think
35:22
about this. You don't get to draw yet, just deal with it.
35:25
I think that's cool. And it's definitely
35:27
like, this is gonna be the lowest
35:29
curve on an Eldrazi deck because normally
35:31
when you're playing against an Eldrazi deck,
35:33
it's ramp, ramp, ramp, ramp, ramp what's
35:35
coming. This is turn four,
35:38
Ulelec comes down, turn five, you
35:40
have a very big problem and
35:42
maybe even faster. There's
35:44
a lot of acceleration in this deck. You
35:46
could absolutely get Ulelec down as early as
35:48
like turn three. Yeah, when I was gold
35:50
fishing, I got it down turn three with
35:52
like Forsaken Monument was already copped. It was
35:54
gnarly, I was like, what? Yeah, it's absurd.
35:56
And you really don't stumble over the mana
35:58
base as much as I think. When they
36:00
printed the five color sliver deck, that
36:03
mana base was largely tapped, it was, and
36:05
you couldn't curve out the way that you
36:07
wanted to, but because all these lands are
36:10
untapped and because so much of what you're
36:12
casting is colorless mana, you can actually play
36:14
your stuff on curve and not even take
36:16
that much damage from your mostly pain land
36:18
mana base. So, very impressed
36:20
with this deck, but there is definitely some cool tricks
36:22
that we can add to it. We're
36:24
gonna get to those upgrade, the
36:27
cards that we're adding and the cards we're taking out, after
36:30
a few words from our sponsors. Bruce
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37:48
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37:50
cool. You can customize your deck however you like. Yeah,
37:52
customization is great, whether it's your cards, your
37:54
gaming accessories, or your legs. Legs? Josh, did
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you get the lake tattoo? Is it the
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incredible attention to detail. And it looks even better
41:32
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41:34
interchangeable parts so you can customize it with different
41:36
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41:38
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41:40
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41:47
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41:49
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41:51
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41:53
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41:55
desk decor all on its own. Or you can use
41:57
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41:59
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42:01
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42:06
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42:46
deck list is complete. Now, let's see
42:48
which cards I don't already own and...
42:51
Buy them. Wait, how'd you do
42:53
that without going through a million boxes? Oh, I
42:55
just use Archidact. They make it super easy to
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42:59
brewing a deck, you can sort it by collection
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just click buy this stack and it takes me
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right to Card Kingdom. Whoa. Archidact
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brew and play test commander decks.
43:14
Just go to archidec.com/command zone to
43:16
get started. That's a-r-c-h-i-d-e-k-t.com/command zone. Welcome
43:19
back everybody. We are talking about
43:21
the Eldrazi Incursion Precon. We
43:24
are going to get to this upgrade. We've given
43:27
you a lot of information and we spent a
43:29
lot of time with this deck. So it's time
43:31
to tell you what cards to add. This
43:34
first category that we're talking about is flash.
43:36
Yes. Just stuff in general. So
43:38
I want to walk through how this works because it
43:40
is super sweet. Yes, it's super
43:42
sweet but can be very complicated. And honestly,
43:45
you can play this deck just fine and
43:47
completely mess up how this flash works and
43:50
miss out on potential power.
43:52
Value. Value. So
43:55
Ululik says, whenever you cast an
43:57
Eldrazi spell, you may pay colorless,
43:59
colorless. If you do copy all
44:02
spells you control, then copy all
44:04
other activated and triggered abilities you
44:06
control, you may choose new targets
44:09
for the copies. So
44:11
Ululek copies the
44:13
actual permanent spell, so you'll get two
44:15
of the Eldrazi spells, and
44:17
it'll copy all cast triggers, and
44:20
it'll copy all other
44:22
things that are on the stack. So if you
44:24
have like a Beast Whisperer, and you cast a creature,
44:26
you have a Beast Whisperer trigger on the stack,
44:28
you'll copy that as well. But
44:31
if you can put an activated ability or
44:33
a triggered ability on the stack, and you
44:35
wanna copy it again, you can put an
44:37
Eldrazi spell on the top of that, like
44:40
an Uluemog's Crusher, right? Is like an
44:42
8A, is super powerful. You
44:44
cast that for eight, and you
44:47
pay two colorless to make a second
44:49
copy. But now you're like, you know
44:51
what? I want more Uluemog's Crushers, and
44:53
I have all this mana. You can
44:56
put a Flash Eldrazi on top of
44:58
that, and pay colorless again,
45:01
and that will copy all the things
45:03
on the stack, including the Uluemog's Crusher,
45:06
including the copy of the Uluemog's Crusher,
45:08
including any other triggered ability. Oh, right,
45:10
it's copying the spell. It copies everything
45:13
on the stack. That's right. So the
45:16
more Eldrazi spells that you have with
45:18
Flash, the more this stuff snowballs. Of
45:20
course you need a lot of mana
45:22
to be able to do that. That's
45:24
like, you know, 15 mana
45:27
or something like that, but you're
45:29
an Eldrazi deck. You've got mana.
45:31
Yeah, the Elder Deep Fiend, which
45:33
is an Eldrazi Octopus for eight
45:35
colorless, five, six, flash with
45:37
Emerge Cost, five, blue, blue. Whenever you cast
45:39
a spell, tap up to four target permanents.
45:42
So you copy that, you tap four permanents
45:44
if you're able to pay. Yeah, Cribswap
45:46
is a cool example in the deck.
45:49
So Cribswap is a instant with changeline,
45:51
which means it's an Eldrazi spell. Yes.
45:54
So it'll trigger your commander. You can pay two
45:56
colorless. Copy your Cribswap, copy the
45:58
Crusher, copy the copy. of the crusher. And
46:01
so one of the other ways I was thinking of this
46:03
too is when it comes to
46:06
like combat tricks or anything, if you have
46:08
things like creatures that say during combat, like
46:10
if you flash something in when that's already
46:12
on the stack, does that work? Yeah. If
46:15
you have like, we talked about the flesh raker,
46:17
if you have ETB damage triggers on the stack,
46:20
you could flash an Eldrazi in on top of
46:22
that and copy all of those one damage triggers.
46:25
It's so good. As long as you have
46:27
the mana to pay for the copy ability
46:29
of like Ululex copy ability, then you're
46:31
good. But it's basically
46:33
anytime you're doing something super powerful, you can
46:36
double it with a flash Eldrazi. It's
46:38
wild. You could even put, it's not
46:41
on the deck and we're not suggesting you add
46:43
it, you could put like an Aether Flux reservoir
46:45
trigger on the stack and flash an Eldrazi in
46:47
on top of it and copy that activated
46:49
ability and kill another player with it.
46:51
Like it's that powerful. It doesn't have
46:53
to be related to Eldrazi's at all
46:55
as long as it's on the stack.
46:57
It is a giant, hindral laser. Okay.
47:02
So, let's talk about it. We're adding a couple
47:04
of cards to make it easier to do this
47:07
because it is really powerful and you can make
47:09
it happen. So versatile too. You get, you have
47:11
so many more options and fun gameplay interactions at
47:13
your fingertips. So, the first card we're adding
47:15
is a land. It's Emergent Zone
47:18
for $1.50. Nice.
47:22
It's what we said, you can abuse cast
47:24
triggers and... Yeah. It's a land. It
47:26
stacks itself as one tap, stack, Emergent Zone. You
47:29
may cast spells this turn as though they
47:31
had flash. So, you have to stack a
47:33
land to do it. It technically like cost
47:35
you two mana, but you can
47:37
copy a powerful thing going on on the stack.
47:41
Yes. The next one's a classic. We should
47:43
have Josh Leakwise head of pop in here
47:45
as we say it. But we're actually going
47:47
to add Vidalcan Orry to this deck. It's
47:49
currently sitting at $8. It's
47:51
come up a little bit since
47:53
it's reprint in Double Masters I
47:55
think. But
47:58
this just gives all your spells. Flash.
48:00
Yes. Now they have no idea what's
48:02
happening. Yeah, and you can also take
48:04
advantage of being able to cast your
48:07
creatures before your turn. So then you don't have to worry
48:09
about the haste. If you don't have any haste enablers yet,
48:11
you can get those out and then on tap with them
48:13
and use them. That's a big thing
48:15
about haste and flash just
48:17
in general when you're playing big
48:20
threatening permanents like this is
48:22
when you have nothing on your board, you
48:26
look less scary. On
48:29
people look at your board and you don't have that
48:31
much. Of course, all your mana is open and you have cards
48:33
in your hand. So you are scary.
48:35
Don't forget that. But being
48:38
able to flash something in on end
48:40
step and suddenly produce 16 power
48:42
worth of attackers is
48:44
so powerful, even if you're not
48:47
doing this tricksy stacking Eldrazi thing.
48:50
Pretty sweet. So $8 from an Alcanore
48:52
worth every penny. All right,
48:54
up next we have Void Graftor. It
48:57
is an Eldrazi drone for a
48:59
colorless green and blue. It's a
49:01
2-4 with a void and flash.
49:03
It says, whenever Void Graftor enters
49:05
the battlefield, another target creature you
49:07
control gains hexproof until end of
49:09
turn. Nice. It's
49:11
a great way to keep whatever you need on
49:13
board protected, especially your commander. Yeah.
49:16
Ulamog's a big part of this value
49:18
engine, especially if you're
49:20
tapping out for an Ulamog's Crusher
49:22
or some big
49:25
threat. You really want, well,
49:28
not quite tapping out, but I guess if you have this,
49:30
but you want something in
49:32
your hand that can give you that protection. And
49:34
it's not even dead if you don't need the
49:37
protection because you can use it as a
49:39
copy spell. Yeah, honestly, it's three mana to copy
49:41
all the other nonsense you could do. And
49:44
it's just $0.25, which is going to
49:46
come up a lot because these are Eldrazi
49:48
that aren't typically seen played anywhere. So yeah,
49:50
$0.25 for the Void Graftor. This
49:54
is a very budget upgrade. Yes, it is. You
49:56
don't, like you actually don't need the
49:59
$40 Kozel. or the really
50:01
expensive Oolamogs or another Emerald. Like they're
50:03
perfectly good. You can copy those cast
50:05
triggers and they're very powerful, but you
50:07
don't get two of them. So there's
50:09
not a ton of benefit to adding
50:11
all of the really expensive Eldrazis to this
50:13
deck. We
50:16
have teased it already. It
50:18
is time to add a little bit of hasty
50:21
threats to this deck. Starting
50:23
with a big one that came from Commander Masters,
50:26
Flayer of Loyalties is eight colorless colorless
50:28
for an Eldrazi. It's a 10-10. When
50:32
you cast this spell, gain control of target creature
50:34
until end of turn, untap that creature. Until end
50:36
of turn, it has base power and toughness, 10-10
50:38
and gains trample, Annihilator 2
50:41
and haste. Flayer of Loyalties
50:43
itself has Annihilator 2 and
50:46
trample. So the Flayer doesn't
50:48
have haste itself, but it does give you
50:50
two if you can copy it. Terrifying
50:53
10-10 threats. While
50:56
removing two blockers. Yes. I
50:59
consider it kind of... Would you consider
51:01
this a game ender or a closer
51:03
if need be? Yeah. I mean, this
51:05
is like an Eldrazi. It's not as
51:08
far as an insurrection, but you can
51:10
take terrifying blockers, turn them into very
51:12
serious threats and it's out of nowhere
51:14
where what's on your board, you're like, I've
51:17
got my two blockers and there's
51:19
nothing on board that can kill me right now. But if
51:21
you can yoink both those blockers and attack
51:24
with 20 hasty power, that's
51:26
not a death people
51:28
expect. Yeah, honestly. You
51:30
cast this thing at flash speed, it can save you
51:32
in combat, it
51:35
can do all sorts of crazy stuff.
51:37
You're probably not going to be able to sacrifice them.
51:40
There's not a lot of sac outlets in
51:42
the deck, but you can make plenty use
51:44
of 10-10s with Annihilator. Yeah, with Annihilator 2.
51:48
And it's 750 for that one. That's probably one of
51:50
the more expensive ones because it's newer and a big
51:52
bum. Yeah. It's a great
51:54
cast trigger to copy and it's a great
51:56
body to double as well, attend with Trample
51:58
and Annihilator 2. This next one is
52:00
my favorite, honestly, for this deck, just because
52:03
it's such a powerhouse. A Reality Smasher. It
52:06
is an Eldrazi, a Fife of
52:08
Eldrazi for four and a Colorless.
52:11
It has trample and haste, and it says,
52:13
whenever Reality Smasher becomes the target of a
52:15
spell and opponent controls, counter that spell unless
52:17
its controller discards a card. He's got like
52:19
a old ward. Yes,
52:22
very old ward. Ward
52:24
before ward existed. And it
52:27
has haste. It's a five-five trample with
52:29
haste, and you're going to
52:31
copy it. And that's just great, because
52:33
that's a lot of damage really fast.
52:36
And typically, there's a downside to having something
52:39
like that when they print it on a
52:41
card, but I feel like being able to
52:43
copy it. Well, there's no downside with this
52:45
one. It's just great. I
52:47
think people underestimate how powerful just a
52:49
hasty, scary threat is, especially when there's
52:52
two of them. This
52:54
is a threat that's going to lower your curve
52:56
a little bit. It's easy to copy the turn
52:58
after you cast Ululek, which I found was
53:01
an interesting thing. You want to get Ululek down
53:03
as fast as possible, but then you're looking at
53:06
seven drops in your hand, and you're like, I
53:08
don't have nine mana to copy this. So making
53:10
sure that you do have something that is meaningful
53:12
to copy, and it's going to
53:15
put some damage on the board right away.
53:17
Again, we're saying that this is an
53:19
Eldrazi deck with a lower curve. It's
53:21
more aggressive, and it's more swarming than
53:23
it is individual. Big
53:25
looming threat, yeah. So Reality Smasher
53:28
actually fits perfectly into the curve
53:30
of an Ululek deck. And
53:32
it's only $3.50. Nice.
53:36
Up next is Dust Stalker.
53:39
He's stalking the Dust? He's stalking the
53:41
Dust. Why? Maybe in
53:43
allergies. The dust is everywhere. Maybe. Maybe
53:45
in her allergies. He's a sweetie. He
53:47
sneezes out of his weird chest cavity.
53:50
Two black red for an Eldrazi
53:52
with Devoid and Haste. He's a
53:54
5'3". At the beginning of
53:57
each end step, if you control no other
53:59
colorless creatures return Dust Stalker to
54:01
its owner's hand. This is the one
54:03
with the downside. Normally,
54:06
when you cast this, you
54:08
cast this 5-3 with haste, and you better hope that
54:10
you have another colorless creature, or you're going to have
54:12
to recast it. But with
54:14
Oololek, you can copy it, have
54:17
another colorless creature on
54:19
board, and you don't have to bounce anything. And
54:22
you've got two hasty scary threats. And
54:25
if they deal with the token, and it returns itself to
54:27
hand, you get to do it again. It's totally fine. Play
54:30
it again and copy it again. Again,
54:33
lowering the curve, making things more
54:35
aggressive, making sure that your mid-range
54:37
Yieldrazis are present and
54:40
getting you plenty of value as well. I
54:42
really like that one. And it's $0.50. It's
54:45
nothing. Up
54:47
next is an enchantment, actually. We're adding some
54:49
colors in here. It is
54:51
Rhythm of the Wild for a colorless red
54:54
and green. I love this enchantment
54:56
in general. And if your spells you
54:58
control can't be countered. No. No. No
55:01
to your no. I say no. And
55:04
non-toking creatures you control have Riot. So you
55:06
can choose whether they enter the battlefield with
55:08
haste or a plus 1
55:10
plus 1 counter. Now, I'm curious. The
55:12
way I was thinking, envisioning this, is
55:14
that it triggers twice with
55:17
Oololek. If need be, if it goes on
55:19
this, if they get Riot, you get to
55:21
give them both? Riot's an ETB trigger. Oh,
55:23
ETB. The Oololek
55:26
trigger will have resolved by the time
55:28
it enters the battlefield. But I still
55:31
like this include because Rhythm of the
55:33
Wild, first of all, protects your
55:35
big scary bombs that you're spending a lot of mana
55:37
on. And
55:40
when you copy something
55:42
with Oololek, you pay the two colorless
55:44
to copy it. It copies a thing
55:46
on the stack. If they counter it
55:48
on top of you copying it, you
55:51
don't get the copy or the spell.
55:53
So turning off that and making it
55:55
so that you can't get blown out
55:57
by a copy effect or by a counter
55:59
effect. is actually really, really good in
56:01
addition to just giving your big scary things haste.
56:03
Haste, yes. Yeah. I
56:06
think, yeah, when you're investing so much mana
56:08
into your synergy, it's important to be able
56:10
to find ways to protect that, and I
56:12
thought this did that very well. It's also
56:14
a good example of what you can do
56:16
with Eldrazis when you add five colors. You
56:18
can play these staply enchantments that aren't actually
56:21
in the stack. They really did
56:23
stick to a lot of Eldrazi-themed things,
56:25
a lot of colorless spells in general,
56:27
and that has a lot to
56:29
do with why the mana base works so
56:31
well, but you can also
56:33
make space for really powerful colored
56:36
permanents that are just going to make the
56:38
deck work better. Yeah.
56:41
Up next, a classic, especially when you're playing
56:43
scary things, it's Swift Foot Boots. Swift
56:46
Foot Boots are only, oh, Rhythm of the Wild was $4.
56:49
Swift Foot Boots are $2.25. You
56:52
do have sort of a key pin
56:54
in your strategy in your commander, so
56:56
having Swift Foot Boots to protect them
56:58
is always super important, but when
57:01
you stick a big 10-10
57:03
with Trample and Annihilator, give
57:06
him some shoes. He needs some shoes. He'll
57:08
figure out what tentacles to put him on.
57:11
He'll figure that out. That's not your
57:13
problem. Being able to move
57:15
haste around and make sure that you can
57:17
deploy threats and they can attack right away is
57:19
so, so powerful, like we've talked about, and Swift
57:21
Foot Boots have a lot of utility. Up
57:26
next, even more Eldrazi. Yeah, things that
57:28
are getting, we have the more the merrier. Get
57:32
them in here. At $1.50, we
57:34
have Reflections of Lit Jara. It's another
57:36
enchantment. It's four colorless and a blue,
57:39
and it says, as Reflections of Lit
57:41
Jara enters the battlefield, choose a creature
57:43
type. Eldrazi. Whenever you
57:45
cast a spell of the
57:48
chosen type, copy that spell,
57:51
which is very important here. So
57:53
this does go on the stack. It's
57:56
a cast trigger whenever you cast a spell
57:58
of the chosen type. So if you have...
58:00
Ulu'lek and Reflections of Liyara on the battlefield,
58:03
Reflections of Liyara won't copy
58:05
the triggered ability, won't copy
58:07
your cast spells, but it will give
58:09
you an additional copy of the Eldrazi
58:11
you're already copying with Ulu'lek. So you're
58:13
just... Does it kind of copy copy
58:15
copy? It's like... So
58:18
you have Ulu'lek on the battlefield, Reflections
58:20
of Liyara on the battlefield. You cast
58:23
any Eldrazi. Let's just say it's a...
58:26
Flaring Flesh. Oh god, that one's so confusing. I'm
58:28
so sorry. You cast a glaring
58:30
Fleshraker. This is the two in a colorless one
58:32
that we mentioned before. You get a cast trigger from
58:35
Reflections of Liyara, that goes on the stack. Then
58:37
you get the copy trigger from Ulu'lek,
58:39
that goes on the stack. You can
58:42
pay that to colorless, and that'll copy
58:44
the copy effect from Reflections of Liyara
58:46
and the glaring Fleshraker itself. So
58:49
now we have four copies of just that creature
58:51
spell, is that right? So you get... Yes.
58:54
I'm following. That creature spell,
58:56
but including the non-token one.
58:59
It is worth noting, and we'll
59:02
talk about it a little bit more
59:04
later, but Ulu'lek copies the spell, as
59:06
does Reflections of Liyara. Copies the spell
59:08
on the stack. When
59:10
you copy a permanent spell, the
59:13
copy spell becomes a token.
59:15
It does not count as
59:17
creating a token. This
59:20
is not a great deck for your parallel
59:23
lives or your anointed processions or anything that's
59:25
going to... Primal Vigor. Primal Vigor, yeah. If
59:27
you're copying, if it says when you would
59:29
create a token, create an additional one,
59:31
you're not creating a token here.
59:35
Your spell is becoming a
59:37
token. And that sounds
59:39
really hairy, and that's because
59:42
it is. It
59:44
was in our Rules Commander players get
59:46
wrong episode, and it continues
59:48
to be just so tricky. It's tricky.
59:52
Yeah. We'll talk about
59:54
why it matters a little bit later, but yeah.
59:58
Reflections of Liyara lets you pop off. you
1:00:00
have Oolulek and reflections of Lil
1:00:02
Yarrow. Oh my gosh. Any
1:00:04
one spell is a nightmare. You just get so
1:00:06
much more value. We've
1:00:09
got one more ad here.
1:00:13
And it's just more card advantage. When
1:00:16
you're sticking huge threats, you always want to be
1:00:18
able to follow it up with another one because
1:00:20
they have to be able to interact with the
1:00:22
Eldrazi deck, and your opponents will know that. This
1:00:25
one is Conduit of Ruin. This
1:00:27
is a $6 card. It's also a $6 mana
1:00:30
Eldrazi. It's a 5-5. When you
1:00:33
cast Conduit of Ruin, you may
1:00:35
search your library for a colorless creature card
1:00:37
with converted mana cost seven or greater, reveal
1:00:39
it, then shuffle your library and put that
1:00:42
card on top of it. The first creature
1:00:44
spell you cast each turn costs two
1:00:46
generic mana less to cast. So
1:00:48
there's a lot of great things going on here. You
1:00:51
can double the cast trigger, which means you get
1:00:53
to stack the top of your library with two
1:00:55
big scary bombs. But then if you copy the
1:00:58
Conduit of Ruin itself, you
1:01:00
first creature spell you cast each turn
1:01:03
costs four less to cast. That
1:01:05
leaves you with a ton of extra mana
1:01:07
to keep casting Eldrazi, but also to copy
1:01:09
stuff with your luck. $6,
1:01:13
but definitely the kind of Eldrazi that
1:01:16
you want in this deck. Yeah, and
1:01:18
I think when I did the numbers,
1:01:20
it was about 13 Eldrazi cards that
1:01:22
were seven CMC or more, roughly. So
1:01:24
there's a good amount to play with.
1:01:26
Plenty of targets there. And
1:01:29
it just means that you're just going to go runner, runner,
1:01:31
runner, which is so scary in an
1:01:33
Eldrazi deck. OK,
1:01:35
that brings your total. So those are the 10 cards
1:01:37
we're adding to the deck. It gets the total value
1:01:39
of this upgrade to $35. Let's
1:01:42
go. There's plenty. Get some foils.
1:01:45
Make it shiny. More. Start building the
1:01:47
spawn in Scion deck two. You've
1:01:50
got extra room in this budget. So those
1:01:52
are the 10 we're going to add. Make it a
1:01:54
little bit trickier. Make it a little bit safer. Make
1:01:56
it a little bit faster. Faster. What
1:02:00
about to cut? What are we taking out of
1:02:02
here? Well, before we go to cuts, I want to
1:02:04
talk about the main set. Oh, yeah. We're going
1:02:06
to talk about it here. So
1:02:09
the Modern Horizons main set
1:02:11
is full of Eldrazis. So
1:02:14
there's obviously a lot of cards that if you
1:02:16
open or if you want to pick up, you
1:02:19
can put right into this deck, and they're going to be
1:02:21
really, really powerful. We don't tend
1:02:24
to include them in upgrades because we don't know
1:02:26
what they're worth at this time. We don't have
1:02:28
their prices. But we do want to mention them
1:02:30
because there's some really cool stuff that you can
1:02:32
do with the main
1:02:35
set and this pre-con. Yeah, there's definitely some synergies
1:02:37
I noticed. And I was like, oh, I'd love
1:02:39
to add this, but we don't have a price
1:02:41
for it. It doesn't quite work
1:02:43
with our budget upgrade style. But
1:02:45
if you open it, or you do see it, do
1:02:48
it. It's going to
1:02:50
be good. This first one is
1:02:52
wild. It's Echoes of Eternity. It's
1:02:54
three colorless, colorless, colorless. And
1:02:57
it's an Eldrazi Kindred enchantment.
1:03:00
If a triggered ability of a
1:03:02
colorless spell you control or another
1:03:04
colorless permanent you control triggers, that
1:03:07
ability triggers an additional time. Whenever
1:03:09
you cast a colorless spell, copy
1:03:11
it. You may choose new targets
1:03:14
for the copy. So it's another
1:03:16
Ululek that can be
1:03:18
copied by Ululek. Yep. You
1:03:22
could put this on the stack and copy
1:03:24
it with Ululek. And now, any time Ululek
1:03:27
triggers, you trigger three times. And
1:03:29
you can copy those things. If you
1:03:31
pay to copy it, you copy it.
1:03:34
Yeah, that's where my brain goes. It's
1:03:38
a lot of value. You
1:03:40
do have to pay the colorless a lot.
1:03:43
But it does mean if you cast a
1:03:45
glaring flesh raker, you get the opportunity to
1:03:47
copy it three times if
1:03:49
you've copied the Echoes of Eternity. And
1:03:52
you can see how it would be a problem.
1:03:54
Oh, that's right. You can copy Echoes of Eternity
1:03:56
with Ululek. Yeah, because it's
1:03:58
an Eldrazi spell. There's
1:04:00
so much. Or another, it doesn't copy itself,
1:04:03
okay, that's good. Yeah, it's a real headache,
1:04:05
but it's definitely gonna be good. Yes. If
1:04:09
your opponent puts this on the board, kill
1:04:11
it. Run away. But
1:04:13
they're gonna have two. Like, if
1:04:15
you Oolalaak, there's gonna be two
1:04:18
of these. That's sort
1:04:20
of the crazy thing about this deck, is
1:04:22
like, yeah, you're sticking huge problems that need to
1:04:24
be removed, and targeted removal is not very good
1:04:26
against you. As long as you're playing in
1:04:28
a curve that you
1:04:30
can be copying every single spell that you're casting.
1:04:34
Right. There's even more, believe it or not. We
1:04:37
talked about haste being such a big
1:04:40
part of this deck's upgrade, and this
1:04:42
next one's perfect. Yeah, it's an Eldrazi
1:04:44
line breaker, which I love. Football.
1:04:47
It's a football player. Play her. But
1:04:50
I guess with what it does, it makes sense. It's
1:04:52
one colorless and a red for a 3-3 Eldrazi with
1:04:56
devoid and trample, but it also says at
1:04:58
the beginning of combat on your turn, target
1:05:00
creature you control gains haste, and
1:05:02
gets X plus O until end
1:05:04
of turn, where X is the number of Eldrazi you
1:05:07
control. So it makes your
1:05:09
threats fast, and it pumps them for
1:05:12
three mana. If you
1:05:14
have two of them, it gives two things haste,
1:05:16
the copy and the original. It's
1:05:18
really powerful in this deck. Oh yeah, it can give itself haste,
1:05:21
that's right. Oh yeah, it can give each shell, yeah. To
1:05:24
target creature, it can give itself haste, it can give
1:05:27
the copy haste, and then next turn, when you copy
1:05:29
something else, it can give both of those haste. If
1:05:31
you get to keep both the brothers. And then with
1:05:33
Echoes of Eternity, everything
1:05:35
gets haste. Oh my God. This
1:05:40
next one's wild. Jimmy, no,
1:05:44
not this one. This one's wild though.
1:05:46
It's Kozilex on ceiling, two and a
1:05:48
blue for an enchantment with devoid. Whenever
1:05:50
you cast a creature spell with mana
1:05:52
value four, or five, or six, make
1:05:54
two Eldrazi, Sion spawn creature tokens, and
1:05:56
then whenever you cast a spell with
1:05:58
mana value seven, Draw
1:06:00
three cards, draw three
1:06:03
cards. And that's a
1:06:05
cast trigger that you can copy with Ulu'lek. That's
1:06:08
right! You can
1:06:10
draw six cards if you copy a
1:06:12
seven drop. Because
1:06:14
these are cast spells. Can you cast this
1:06:17
one? Because it's not an Eldrazi enchantment. So
1:06:19
this one, you can't copy the permanent itself,
1:06:21
but the cast triggers you can copy. So
1:06:23
whenever you cast a creature spell with mana
1:06:25
value 4, 5, 6, or 7,
1:06:27
that'll go on the stack. And as long as
1:06:29
Ulu'lek's trigger, you stack that on top of it,
1:06:32
then you can copy all of the things underneath
1:06:34
it. So you'll be able to draw six, or
1:06:36
you'll make four spawns. Seems
1:06:39
good. Or three mana. Technically five, I
1:06:41
guess you're copying something, yeah. This is a great
1:06:43
proactive thing to do before your commander comes down,
1:06:46
too, which is great. Yeah. There's
1:06:48
really great ones. Noldrifter is very good in the deck.
1:06:51
Sewing Mycospawn is very good in the deck.
1:06:53
These are just good Eldrazi sort of nuts
1:06:55
and bolts. But we would be remiss if
1:06:58
we didn't mention Ugan's Binding. Do
1:07:00
you want to read this one? I guess. Ugan's
1:07:02
Binding, it's great. It's two in a
1:07:05
blue for an instant that has Devoid.
1:07:07
And it says, return target non-land permanent
1:07:09
you don't control to its owner's hand. But of
1:07:11
course, it also has a nice chunk of text
1:07:14
that says, whenever you cast a colorless spell with
1:07:16
mana value 7 or greater, you
1:07:18
may exile Ugan's Binding from your graveyard. When
1:07:21
you do, return each non-land permanent you
1:07:23
don't control to its owner's hand. So
1:07:26
it's Psychonic Rift. Yeah. From
1:07:29
the graveyard. Yeah. From the graveyard. It's a
1:07:31
Traigor ability Psychonic Rift. You can't even copy it.
1:07:33
You can't even counter it. And even if
1:07:35
they do have a stifle, you
1:07:37
could copy it. Yeah, you
1:07:39
could copy it. Right? And
1:07:42
it acts, you may exile it if you
1:07:44
do. No, you cannot copy it. Because it
1:07:46
will be gone. You won't be able to exile it twice. But
1:07:50
it's really, really powerful. Yeah. It's not
1:07:52
an Eldrazi spell. It's self, but the
1:07:54
fact that this is another one-sided
1:07:57
board wipe for Eldrazi decks
1:07:59
is. Unbelievable. Yeah. Really,
1:08:02
really powerful. So all of
1:08:04
those would be great to add to this deck.
1:08:06
There's even more in the main set. We couldn't
1:08:08
spend a ton of time on cards that we
1:08:10
don't have prices for. But definitely go through MH3
1:08:12
and see if there's any cards
1:08:14
you want to add to Ulu'lek. There's some really good
1:08:16
ones. We have added
1:08:19
10 cards though. We are going to cut 10 cards
1:08:22
to make space for them.
1:08:25
Let's get into it. This first
1:08:27
one's a new card. It's mutated
1:08:29
cultist. It's two in a black for an Eldrazi
1:08:31
horror. It's a one, three. Whenever you cast the
1:08:34
spell, remove all counters. Promote to one target,
1:08:36
permanent or opponent. The next spell you cast
1:08:38
this turn costs one last to cast for
1:08:40
each counter. Removed this way, it's a one,
1:08:42
three with Deathtouch. You're
1:08:45
not guaranteed to have any counters. Right, you're
1:08:47
not guaranteed that someone's gonna have counters. And
1:08:50
it just feels very, very
1:08:52
specifically situational. I think this
1:08:55
is a card designed to play all of the
1:08:57
MH3 decks against each other. And it's supposed to
1:08:59
steal all the energy counters from the energy deck.
1:09:02
But otherwise it's a weird combo thing you could do
1:09:04
with dark depths. Either way, it's not very good in
1:09:06
this deck. So we're gonna take it out. Up
1:09:09
next we have Warping Whale, which
1:09:12
is one and a colorless. It's an
1:09:14
instant. It says choose one, exile target
1:09:16
creature with power or toughness,
1:09:18
one or less. Or you can
1:09:20
choose counter target, source, respell. Or create
1:09:23
a one, one colorless Eldrazi sound creature
1:09:25
token with sacrifice to add colorless. It
1:09:29
was a fine card back in the day
1:09:31
when we didn't have much to play with.
1:09:33
But now we do have other options that
1:09:35
are just as good. And it kind of
1:09:37
just takes up space. We have
1:09:39
five colors. We can do normal counterspells
1:09:41
if we want. Yeah, exactly. You
1:09:44
don't need to mess with the colorless ones
1:09:46
anymore. Yeah, and it doesn't have to be
1:09:48
as situational. It's
1:09:50
good if you don't have access to any of the colors, but we
1:09:53
have access to all of them. The
1:09:55
next one is Skittering Invasion. This is
1:09:57
a seven mana Kindred Sorcery Eldrazi. You
1:10:00
make five, zero, one spawns.
1:10:03
And that's it. And if you copy it, you make 10. I
1:10:06
put on my note here, I can't think of a situation
1:10:08
where that is what I want to spend seven mana on.
1:10:11
I mean, if you have a whole lot of flesh
1:10:13
rakers, sure, yes. Then you just want to cast any
1:10:15
Eldrazi. So I don't think that
1:10:17
this is great for this deck. Maybe if you're
1:10:19
building Azlask, that is a
1:10:22
good position for that card.
1:10:26
Up next. Up next is Vile, the
1:10:28
Vile Redeemer. The Vile Redeemer. What is
1:10:30
he redeeming? And why is
1:10:32
it Vile? For two and
1:10:34
a green, you have a 3-3 Eldrazi with
1:10:36
Devoid and Flash. When you cast
1:10:39
this spell, you may pay colorless. If you
1:10:41
do, create a 1-1 colorless Eldrazi scion
1:10:44
creature token for each non-token creature that died
1:10:46
under your control this turn. So that's where
1:10:49
it kind of takes a turn. It's
1:10:51
like that died. And you're like, oh. We
1:10:54
don't even have stack outlets in this to
1:10:56
really utilize that. It is a Flash creature,
1:10:58
which is nice. You can use it with
1:11:00
Ullelec. But the fact
1:11:03
that it doesn't actually do anything, and we've
1:11:05
added better versions of it. So it doesn't
1:11:07
need to be in the deck anymore. This
1:11:11
is a big old boy. It's Ullemog's
1:11:13
Dreadsire, 10 mana Eldrazi with
1:11:15
Vigilance. It's a 10-10. It is Ward's
1:11:17
Sack of Permanent with Mana Value 1 or greater.
1:11:19
And it says tap. Create a
1:11:22
10-10 Eldrazi creature token. Which
1:11:25
I mean, you could have some fun shenanigans with
1:11:27
Ullelec. But at the same time,
1:11:29
someone could just chomp a
1:11:31
mana dork to the ward, cause
1:11:33
it'd be like, go away. Yeah.
1:11:36
This is like, it doesn't have trample. It
1:11:38
doesn't have flying. It has vigilance. So you could attack with it.
1:11:40
And then you could tap. And you can make more 10-10s. But
1:11:43
it's a little bit of a slow engine. And we're trying
1:11:45
to make this deck more explosive. So
1:11:47
this isn't exactly contributing to that. Also, it's
1:11:50
10 mana. Yes, which is
1:11:52
a lot. That's bunches of mana. That's
1:11:55
why we put Flayer in instead for 10. Up
1:11:58
next. All right. We have six. A sifter of
1:12:00
skulls for three and a black, it
1:12:02
is a four, three Eldrazi with Devoid.
1:12:04
Whenever another non-token creature you control dies,
1:12:06
create a one, one colorless Eldrazi scion
1:12:08
creature token. So again, we're kind of
1:12:11
taking out a lot of the scion
1:12:14
synergies just because there wasn't enough of it
1:12:16
to give it what it
1:12:18
needs. It's again for the sub-commander, I think.
1:12:20
It also only triggers when non-token things die.
1:12:22
Yeah. So it's like you have to figure
1:12:24
out, I guess that's only good in a
1:12:26
board wipe or when people remove your thing.
1:12:28
We do not have sac outlets for our
1:12:30
non-tokens in this deck other than I guess
1:12:32
he makes you sacrifice, is that correct? No.
1:12:36
Nope, I'm thinking one other thing. Whenever it dies, create
1:12:38
one. Yeah. Yeah. Hard
1:12:40
to make work in this deck. Up
1:12:43
next is Idol of Oblivion. This
1:12:46
is a two-man artifact that says tap, draw a
1:12:48
card, activate only if you created a token this
1:12:50
turn. Eight taps, sacrifice this, make
1:12:52
a 10-10 colorless Eldrazi creature token.
1:12:55
We're getting rid of a lot of
1:12:57
the spawn and scion stuff. This is
1:13:00
a less powerful draw engine. It
1:13:02
also specifies if you've created
1:13:05
a token this turn. I
1:13:07
don't believe this works if you've
1:13:09
just doubled a thing with your
1:13:11
commander. Because it's not creating the
1:13:13
token. It becomes a token. Interesting.
1:13:18
It's a little awkwardly situated in
1:13:20
this deck unless
1:13:22
you're really focusing on the spawns and scions
1:13:24
thing which we're obviously pulling out a lot
1:13:27
of that synergy. And
1:13:29
last but not least, we have Eldra. Oh, you
1:13:31
have two more actually. Oh, two more. That's right,
1:13:33
there's another page. Okay, there's like three more. Okay,
1:13:35
anyways, Eldrazi Displacer is out of here. It's
1:13:38
two and a white for a 3-3
1:13:40
Eldrazi with Devoid. It says, has
1:13:43
an activated ability of two and a colorless.
1:13:45
Exile another target creature, then return it to
1:13:47
the battlefield tapped under its owner's control. So
1:13:49
you can blink. We just don't
1:13:51
have a lot of ETB synergies to take advantage
1:13:53
of this. It's a great card.
1:13:55
Just not for the stack. It's
1:13:57
very powerful. But yeah, the... All
1:14:00
the Eldrazis in here have cast triggers, which
1:14:02
is one of the primary things. Up
1:14:05
next, we are cutting Aslask, the
1:14:08
Swelling Scourge. So
1:14:10
you can build him as a spawn
1:14:13
and scion deck. We're cutting a
1:14:15
lot of the spawn and scion stuff. Generally, we don't have
1:14:17
a lot of good ways to make stuff die, so
1:14:20
it's very difficult to get experience counters
1:14:23
on purpose in this deck, which
1:14:25
means that the activated ability is also not
1:14:27
that powerful. So Aslask
1:14:30
is going to go and can find
1:14:32
his own home. Yes, build a home
1:14:34
full of Eldrazi spawn. And
1:14:36
with it, he can take with him, suffer the
1:14:38
past. It's the last card we're cutting. It's X
1:14:41
in a black for an instant. It says, exile
1:14:43
X target cards from target players graveyard. For each
1:14:45
card exiled this way, that player loses one life
1:14:47
and you gain one life. If
1:14:51
they don't have anything in their graveyard, this really
1:14:53
doesn't do much. It is dead. Yeah. It
1:14:56
is dead. And graveyard hate
1:14:59
needs to be a little bit more
1:15:01
incidental than this. I don't often like
1:15:03
to dedicate a whole card to just
1:15:05
like, this is graveyard hate and it
1:15:07
only does that. Right. So
1:15:09
having a card that is dead most of the time,
1:15:11
unless your opponent is playing a graveyard deck and you
1:15:13
happen to have a whole bunch of Fanna, it's
1:15:17
just not worth a slot in most decks.
1:15:20
Cool. All right. Yeah, that's it. 10
1:15:22
cards in, 10 cards out. We've
1:15:25
streamlined the deck a little bit. We've lowered
1:15:27
the curve a little bit, made it a
1:15:30
little trickier. So you've got noodley
1:15:32
monsters surprise out of the sky.
1:15:35
Right. Eldrazis with flash is
1:15:37
very scary. It is. Eldrazis
1:15:40
with flash that copy. So
1:15:44
I want to talk about how this deck plays. Yeah. Now
1:15:47
that we've upgraded it. I
1:15:50
did want to mention that this is, it's
1:15:52
a five color mana base, but the fact that
1:15:54
so many of the cards have colorless mana
1:15:57
costs in them makes this a six color mana
1:15:59
base. So it is not
1:16:02
a, especially on
1:16:04
a pre-con budget, it is a
1:16:07
little hairy. But if
1:16:09
you keep it how it's built,
1:16:11
which is largely with colorless cards, using
1:16:14
colored mana only for when it's really
1:16:16
powerful, or only for one
1:16:18
pip, the
1:16:21
mana base will support it. But if
1:16:23
you're doing upgrades for this deck, I
1:16:25
wouldn't go wild adding like double green
1:16:27
or double white or any
1:16:30
of that kind of stuff, because it will make
1:16:32
your mana base more painful
1:16:35
and a little less functional. So
1:16:37
as much as we were saying that like put in,
1:16:40
you can put in really strong removal spells, you
1:16:42
can put in really strong engine pieces, make sure
1:16:45
that you're considering the mana base when you're doing
1:16:47
so. Yeah, and if anything, it's
1:16:49
an even exchange of what you're replacing it with
1:16:51
so that you don't mess with it too much.
1:16:53
That was something to be very mindful of just
1:16:55
because the creatures even,
1:16:57
all the creatures are all Drowzee types,
1:17:00
which I think is really important. And then there
1:17:02
are only one pip of each color each, like
1:17:04
you mentioned, which makes
1:17:07
it so that you can support it. And still,
1:17:09
because you still want to be able to use
1:17:11
Ule'lek's ability too. You want to have that extra
1:17:13
mana to copy, because that's kind of the key
1:17:15
thing there. Yeah, I would say
1:17:18
as soon as you get one color of
1:17:20
each color on the board, you're
1:17:22
basically functional in this deck. Like if you
1:17:24
have a blue source, a red source, a
1:17:26
green source, you'll be able to cast most
1:17:28
cards in your deck as long as you
1:17:31
have access to colorless mana. So
1:17:34
I wouldn't rely on too many double pip stuff,
1:17:36
certainly not any triple pip stuff. Just be
1:17:38
careful with what you're adding. Or
1:17:40
if you're adding, adjust the mana base accordingly.
1:17:43
Yeah. But with
1:17:45
the adds that we put in there, you should be
1:17:47
just fine. It didn't add
1:17:49
anything super extreme. Honestly, Richkar's expertise is
1:17:51
in the deck, and that's probably the
1:17:53
dodgiest spell in
1:17:56
terms of mana cost. Yeah. Okay,
1:17:59
so let's. Let's talk about how this deck plays. Because
1:18:02
it's a totally different curve than Eldrazi decks
1:18:04
have had in the past. It's
1:18:07
refreshing, in a way. I think it's
1:18:09
much faster than you expect. There's less
1:18:11
buildup, right? You on turn three at
1:18:13
earliest, maybe turn, can you do turn
1:18:15
two if you have like soul ring
1:18:17
into a Hedron, not
1:18:20
Hedron archive. Yeah, Hedron. Yeah, Hedron archive's
1:18:22
in here. Yeah. There's definitely
1:18:24
ways to get a ton of mana really, really fast.
1:18:27
Yeah. You would have to have
1:18:29
a very strong hand. Yeah. So
1:18:31
turn three, four, typically. If
1:18:33
you don't miss your land drops, it's very fast.
1:18:36
And you can start taking advantage of cards right
1:18:38
away. Because you have three drops, three
1:18:40
drop creatures, instead of investing more into
1:18:43
artifacts, which is what's very typical of
1:18:45
a Eldrazi deck. The nice thing about
1:18:47
this deck is, once Ulu'lek is on
1:18:49
the battlefield, he's going to be a
1:18:52
big part of your engine. But
1:18:54
your opponents are also going to have to worry about the threats
1:18:56
that you're dishing out. Because you're putting
1:18:58
out two at a time. So spending
1:19:00
targeted removal on Ulu'lek means they're leaving
1:19:03
your two threats alone. So
1:19:06
if you can follow up Ulu'lek with
1:19:08
a serious threat that sort of demands
1:19:10
answering, like even these five-fives with haste
1:19:12
and trample are going to start beating
1:19:14
people to death faster than they are
1:19:16
ready for, it'll
1:19:18
keep targeted removal away from Ulu'lek
1:19:21
and force them to deal with some of
1:19:23
the stuff that's showing up fast and threatening
1:19:25
more damage. But
1:19:28
you do have to protect the
1:19:30
boy. Yes. Zzz. Yeah. Zzz.
1:19:32
I'm not sure how many boys refused.
1:19:34
Protect them. Yeah.
1:19:38
And I don't know. I really enjoyed it.
1:19:40
Again, you said the curve looks high and
1:19:42
scary. But compared to a typical Eldrazi
1:19:46
colorless deck that you're slamming 11, 12 drops, it's
1:19:48
not that bad. Yeah,
1:19:52
it looks wilder
1:19:54
than it is. I will say that.
1:19:57
And it's because Ulu'lek's ability just lets
1:19:59
you. you slam a threat, slam
1:20:01
a threat, slam a threat. And they just
1:20:04
can't be picked off by targeted removal, which
1:20:06
is usually the risk of playing like eight
1:20:08
drops if somebody just hits it with a
1:20:10
one drop and then all your board progression
1:20:13
is gone. But the fact that
1:20:15
you can pay two extra mana and have two
1:20:17
of them, and now their targeted removal is worse
1:20:19
and you've effectively
1:20:22
double-swelled, it
1:20:24
just means that it
1:20:28
doesn't feel as bad when you're casting these huge
1:20:30
spells if you get two of them. Right. And
1:20:32
with the upgrades, it's even faster. We
1:20:35
have a lot more haste enablers and a
1:20:37
lot of creatures that really benefit
1:20:39
from being copied early on. So I think
1:20:41
it plays even faster. It's
1:20:44
also interesting when your curve is this
1:20:46
high. Card advantage is important because you
1:20:49
need more spells to cast and the selection
1:20:51
is helpful, but you're not going to be
1:20:53
able to dump your hand because the curve
1:20:55
is quite high. So as long
1:20:58
as you're getting like a couple cards at
1:21:00
a time, you don't need to draw 10 cards
1:21:04
because you won't be able to deploy them. Everything
1:21:07
is six mana. True. And you want
1:21:09
to be able to copy them. So as long as you have
1:21:11
a steady stream of cards, you're drawing one extra card every so
1:21:13
often, two extra cards every so often, you're
1:21:15
going to have enough threats to keep following up
1:21:17
Oololek and continue to pressure your opponents. Yeah, I
1:21:19
think that's a good point because that's one of
1:21:21
the other things that makes this deck sturdy
1:21:24
is how I would say it. Because typically in
1:21:26
a game, you kind of peter out at some
1:21:28
point. And I think this deck with the copying,
1:21:30
you are able to kind of slow it and
1:21:32
keep a steady flow of
1:21:34
threats each turn while
1:21:37
your opponents hopefully peter out. Yeah. Yeah,
1:21:39
I mean, they're certainly going to run out of
1:21:41
removal. Exactly. Where
1:21:44
is that board wipe? Yeah,
1:21:47
I think this deck is really well built.
1:21:50
I think it's going to be cool to
1:21:52
see a whole new version of Eldrazi running
1:21:54
around. Eldrazi Taipul
1:21:56
hasn't necessarily been that
1:21:58
possible. because it's just more built
1:22:01
around ramping to Kozilek or
1:22:03
ramping to some individual Eldrazi threat.
1:22:05
And this is, you know. This
1:22:07
is a stampede. Yeah,
1:22:10
and it's gross and
1:22:12
wiggly and pointy. Wiggly and vile
1:22:14
and glaring. Yeah, you're
1:22:16
not really sure where one ends and the other
1:22:18
begins. It's all yucky. Okay.
1:22:22
To the listeners, what do you guys think about
1:22:24
this pre-con? Have you gotten to play it yet?
1:22:26
Any cards that we missed in this upgrade that
1:22:28
you were like, of course, you should put this
1:22:30
card in. And any cards that we suggested to
1:22:32
add or take out that you disagree with. We're
1:22:34
always excited to hear your opinions. If
1:22:37
you're building Aslassk, tell us how you're
1:22:39
doing that. We're
1:22:41
in the comments, we're reading those. So
1:22:43
if you have feedback about the upgrade,
1:22:45
or if you have feedback for somebody
1:22:47
else doing this upgrade, put
1:22:49
it in the comments or leave it on the
1:22:51
Architect link. We will post
1:22:54
an Architect link of this upgrade so
1:22:56
you can see it all in one
1:22:58
place. If you
1:23:00
want to pick up any of the singles
1:23:02
or sealed product we talked about today, if
1:23:05
you want to get the Eldrazi Incursion deck
1:23:07
or any of these upgrades, or even the
1:23:09
new cards from MH3, go to cardkingdom.com/command. Card
1:23:11
Kingdom has a huge selection of magic cards.
1:23:13
We're magic players, we're gonna buy a
1:23:15
lot of magic cards, especially when a new exciting set
1:23:17
comes out like Modern Horizons 3. There's
1:23:19
a lot of really powerful cards,
1:23:21
which means you're gonna be doing a lot of upgrading,
1:23:24
which means you need a big old
1:23:26
stack of singles. So go over there, get everything
1:23:28
that you need in one place and
1:23:30
you can trust them to ship it to you safely
1:23:33
in a package wrapped up in a little
1:23:35
plastic box with a packing peanut and a
1:23:37
token for your trouble. We
1:23:39
trust Card Kingdom with our card collection
1:23:41
over here, and if you do so
1:23:43
as well, you're supporting the show while
1:23:46
you do it. Again, cardkingdom.com/command. And
1:23:48
once those cards are in your hand, you're
1:23:50
gonna need to protect them, sleeve them up, put
1:23:53
them in a deck box on a themed play
1:23:55
mat, get the dice that match. If you're
1:23:57
building Eldrazi, you can get this new Emrakul
1:23:59
play mat. She's back, she's cool, she
1:24:01
has madness now. Madness, I tell
1:24:03
you. Being
1:24:05
in the moon that long has driven
1:24:07
her crazy. There's a lot of sweet
1:24:09
stuff that is built around MH3. I
1:24:12
really like the portrait art cards that are
1:24:14
back in MH3, and they've got it on
1:24:16
playmats and on binders. Check them out, pick
1:24:18
them up. There's sort of like cool pop-art-y
1:24:20
thing going on, and you can do so
1:24:23
while supporting the show at
1:24:25
ultrapro.com/command. All
1:24:27
right, we've talked a lot about magic. Let's
1:24:30
take some time to talk about something outside the world of
1:24:32
magic real quick before we go. Yeah.
1:24:34
What are you doing right now? What
1:24:36
am I doing? I just finished
1:24:38
an anime that I really enjoyed
1:24:40
and highly recommend. It's
1:24:42
called Bochi the Rock. So
1:24:45
it's about a girl, a high
1:24:47
schooler, who has very
1:24:50
much social anxiety, which I
1:24:52
think a lot I can relate with, honestly.
1:24:55
I'm sure, yeah. And she has very, very
1:24:58
much social anxiety to the point where she
1:25:00
isolates herself a lot, right? But she loves
1:25:02
the guitar, and she gets into it. And
1:25:05
basically, it's about her journey working
1:25:07
through her anxiety, while also being
1:25:10
an awesome guitar player and rocker. And
1:25:13
the really cool thing about this anime
1:25:15
is that it's not afraid to have
1:25:17
fun. They do nods to other animes,
1:25:20
and they go really hard on the
1:25:22
animations for her anxiety. When she starts
1:25:25
thinking about a situation and how it
1:25:27
could go, for
1:25:29
anyone who's experienced that, and you're like, oh my gosh, there's
1:25:31
gonna be ex people here, and this is what's gonna happen,
1:25:33
you kind of go in your head and trip out, it
1:25:36
does this really cool animation for it,
1:25:38
and it's different every time. They've
1:25:40
nodded to Dragon Ball, JoJo's,
1:25:43
it's great. And I highly recommend it. It's
1:25:45
just a lot of fun, and it's wholesome.
1:25:48
It's a wholesome anime that
1:25:50
I think a lot of people can relate to. And
1:25:52
I highly, yeah, I recommend it. Watch Bochi the Rock.
1:25:54
I love that. I mean, when
1:25:56
I've watched anime, it's often when I just
1:25:58
need something on, and it's... I need something
1:26:01
pleasant and I want something watchable and
1:26:03
it's nice that it's relatable and beautiful
1:26:05
too. Very cool. All right,
1:26:08
before we go, we're gonna say a
1:26:10
big thank you to our amazing team
1:26:12
here at the Command Zone. Thank you
1:26:14
to Damon Lentz, Eric Lem, Megan Yip,
1:26:16
Gaurav Gillaty, Jordan Pridgen, Jamie Block, Arthur
1:26:18
Meadowcroft, Manson Lung, Josh Murphy, Jake Boss,
1:26:20
Sam Waldo, Evan Limburger, Katie Cole, Mitch
1:26:22
Traffer, Josh Lique, Jimmy Wong, and of
1:26:24
course to our Eldrazi fanatic
1:26:26
and expert, Ashlyn
1:26:29
Rose for taking the time to do this upgrade. I appreciate
1:26:31
it. Thanks for having me. Yeah. And
1:26:33
thanks to Rachel for putting this all together.
1:26:35
Oh my goodness. Also me. Yes. Eldrazis,
1:26:38
they're rainbow now. Yes. All
1:26:41
the colors, yum yum. Thank you
1:26:44
for your attention.
1:26:59
For further inquiries, send an
1:27:02
email to commandcastatrocketjump.com or ask
1:27:04
us on Twitter at JF
1:27:07
Wong and at Josh Lique.
1:27:10
See you later, alligator. Greetings,
1:27:13
humans. Taste
1:27:20
the tentacle. Ooh, terrible. Cut
1:27:23
that out. Ooh,
1:27:25
I was trying to taste the
1:27:27
rainbow. No, doesn't do it. No,
1:27:30
that just takes a different turn. Awful. All
1:27:33
right. All right. Angie
1:27:37
has made it easier than ever to
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your jobs projects done well. I absolutely
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