Episode Transcript
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a-n-g-i.com. Greetings
1:15
humans. You have entered
1:17
the Command Zone. Your destination
1:19
for all aspects of Elder
1:21
Dragon Highlander. Enjoy your
1:23
stay. Howdy
1:33
there listeners. Welcome back
1:35
to another episode of
1:37
the Command Zone. Oh
1:39
boy, what an accent
1:42
that was. It was pretty good. I don't think
1:44
it was. You know that wouldn't pass in the
1:46
old Wild West but maybe it'll pass in this podcast
1:48
studio. What's
1:51
up everyone? You're watching slash
1:53
unfortunately listening because you don't see these
1:55
cowboy hats wearing. to
2:01
the Command Zone Podcast. I
2:03
am one of your esteemed
2:05
Outlaws today, Jimmy Wong. And
2:08
I am the other Outlaw,
2:10
Rachel Weeks. Yay, it's pre-con
2:12
time. Upgrades, everyone's favorite. Yeah,
2:14
we are upgrading the Mardu
2:16
pre-con, the most wanted red-white-black
2:18
Outlaw-themed pre-con from Outlaws of
2:20
Thunder Junction. The second
2:24
is full of ne'er-do-wells.
2:27
Yeah, the new creature-type Outlaws, which
2:30
is very exciting. Assassins, Mercenaries, Pirates, Brokes, and
2:32
Warlocks. Warlocks somehow made it. Made it the
2:34
cut in there. I don't know. Ninja's not
2:36
quite. Ninja's
2:38
not. Well, I don't know. Yeah. Yeah,
2:40
Breena's in the stack. That is true,
2:43
the Demogog. Yeah, yeah. She's
2:45
Outlaws. A lot of crimes being committed, a lot
2:47
of Outlaws. But before we get into it, we've
2:49
got to talk about our sponsors, because you're going
2:52
to want to pick up these pre-cons, as well
2:54
as the upgrade cards. We talked about cardkingdom.com/command is
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the place to go for all of your magic
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single-sealed product needs and more! So
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if you're looking to break the law or break
3:03
into the game of Magic the Gathering, cardkingdom.com/command has
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a bunch of great options for you. They've got
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their own pre-constructed decks that they make. You can
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also just follow our pre-con upgrade guides. Let's say
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you have a bunch of friends that just love
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Westerns for some reason. Well, buy all four of
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the pre-cons, follow the upgrade guides, get into a
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really fun match, and cardkingdom.com/command will send all of
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it to you in one convenient package, which is
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the best part about it, because you get all
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your cards at once. You can upgrade, you can
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build a brand new deck from scratch, and just
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have it ready to go. And you're supporting
3:30
this show at the same time. So once again,
3:33
cardkingdom.com/command. Go check it out. Once those
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cards are in your hand, you're going to
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need to protect them. Go over to ultrapro.com/command
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to pick up the highest quality magic accessories
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in the market. Ultra Pro has
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access to all of the officially licensed magic
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art. That means if you're the one that's
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into Western or your friend is. If you're
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into stuff, yeah, Ultra Pro's got you covered.
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It's on sleeves and deck boxes,
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play mats. Plus they have the
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brand new highly tested. Apex
4:00
sleeve they've been released they released a Thunder
4:02
Junction specific apex sleeve. They're really nice. They
4:04
shuffle really well It's like the it's the
4:07
Oco like set art. I believe that's what
4:09
it is Yeah, the apex leaves are some
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of the best sleeves that we've ever had
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at the office used and
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they're incredible Yeah, they really are
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great patterns beautiful. We recommend
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it Yeah, go pick those up
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and if you're buying this pre-con
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go get the Olivia Opulent
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outlaw Matt the full art
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art for all of these face pre-cons are
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totally gorgeous and are available on a ton
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of merch Over at ultra pro plus
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they have deals that feel like a
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steal Breaking into
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the vault exactly. Yeah, I got it Just
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sign up for the ultra pro website and
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you will be informed anytime They do
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a flash sale get great prices on high
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quality magic accessories for your next build
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again ultra pro.com/command All right, and the final
4:54
way you can support the show is
4:56
directly patreon.com/command zone We made you type four
4:58
extra letters in this one because you
5:00
know, you love the command zone so much
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Obviously this show is supported by
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our listeners and our viewers patreon
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is the place that you can go to access
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stuff like our community Discord to ask Rachel myself
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Josh members from the office questions directly on our
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discord. We'll also follow you on Instagram and Twitter
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That's another benefit of just the $5 here.
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We have a elusive content at the $10 here There's
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a lot of really sweet stuff that you get to
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do We can't even take me a patreon suggestions and
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things that they're submitting to the episodes like our
5:28
last draft episode Was from the patrons Also,
5:31
if you haven't checked it out and make sure you
5:33
watch the episode between Josh and prof if you need
5:35
a real reason to understand Why patreon is so important
5:37
for a business like this? They go
5:39
really in-depth very candid about what it means to run
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a business So I would highly suggest that if you've
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ever been on the fence about patreon and want to
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find out more So patreon.com/command zone and we shout out
5:48
one lucky patron every single week So this week's episode
5:50
is dedicated to Vincent
5:53
ECA ECA ECA F here
5:57
F here Vincent you rock
5:59
yes You're an outlaw Vincent!
6:02
Yeah, good thing you're protected from
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the law with the UltraPro Fleece!
6:11
Okay, cool. I don't
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know if that's included on the UltraPro world.
6:16
They don't advertise on the website. Protect
6:18
yourself from the pogo
6:21
with UltraPro Fleece! Lock
6:23
up your collection but don't get locked up yourself!
6:27
Also, you were talking about it and I
6:29
had a deck idea for a Spaghetti
6:32
Western deck that's
6:34
Eldrazi and Calp. Oh,
6:37
Spaghetti Western! That's great! There's a
6:39
new episode coming out. I
6:42
know, more Eldrazis to come. Yeah,
6:44
alright. But let's focus. Today
6:47
we are talking about the most wanted pre-con. Like
6:49
we said, we're going to do an upgrade. We're going to add
6:51
10 cards to it. We're going to take 10 cards out
6:54
using a budget of only $50. And
6:56
that upgrade will get this deck in
6:58
fighting shape. We're going to try
7:00
and make sure that if you show up with a pre-con
7:02
to your next game night that you're going to feel like
7:04
you are right on par with all of the other decks
7:07
at the table. Yeah. So it's time to get to know
7:09
this deck and what way to get to know it by
7:11
meeting the Fleece Commander. Yeah,
7:15
Olivia's back. Now she's Mardu and
7:17
she is Opulent. It's Olivia Opulent
7:19
Outlaw. Yay! She's always been
7:21
Opulent. Yeah, that's true. But she added white
7:24
to her color identity this time. So one
7:26
red, white, and a black for a 3-3
7:28
vampire assassin with Flying and Life Link.
7:31
Whenever one or more outlaws you control,
7:33
deal combat damage to a player, create
7:35
a treasure token. So you got assassins,
7:37
mercenaries, pirates, rogues, and warlocks are outlaws.
7:39
Olivia notably is an assassin, thus an
7:41
outlaw. And then she has an activated
7:43
ability. You can pay three generic
7:45
mana and sacrifice two treasures and
7:47
then put two plus one plus one counters on
7:50
each creature you control. Activate only as a sorcery.
7:54
Okay, yeah, two treasures. That's a lot. But
7:58
the text above reads a lot like this. our
8:00
favorite face breaker. Yeah. Which
8:02
means that if you have Olivia and another Outlaw
8:04
hit one player and the other Outlaw hit another
8:06
player, you get two treasures right then and there.
8:08
Pretty good. If you
8:10
hit them with more than one Outlaw, you
8:12
still only make one, so you want to
8:15
hit each player once so you can maximize
8:17
the number of treasures. Yeah, you could get
8:19
three by hitting everyone at once. Yeah. Cool.
8:22
This is Sweet Commander. This is definitely,
8:24
you want, in my
8:26
mind, cheap Outlaws with evasion
8:28
that probably have combat damage
8:30
triggers or just want to
8:32
attack generally. Yeah. And
8:34
also, because you're an attacky deck, you're going to want
8:36
a lot of recursion or ways to make sure your
8:38
creatures do get through or they can come back. And
8:40
this deck does pack a lot of that. So Olivia
8:42
is pretty sweet in herself. And just
8:45
as a Foreman of Flying Lifelink, she can be a
8:47
threat. Notably, two-woman counters
8:49
on each creature you control, that's
8:52
a lot of power. That's a big buff.
8:54
I wouldn't expect to be using this ability
8:56
until the late game. Yes. You've
8:59
built up a board. I think early games, you're
9:01
just going to use those treasures to ramp and
9:03
get ahead and protect your board if you need
9:05
to interact. But in the late
9:08
game, when you stockpiled some of those treasures, that's
9:10
when you're going to slam it and try and
9:12
push your Outlaws over the top. Yeah,
9:14
absolutely. You definitely want to use
9:16
treasures for mana at first. Yeah,
9:19
I mean, because... Because it also costs three
9:21
to activate the ability, so... Yeah, so it
9:23
effectively costs you five mana, right? Because it's
9:25
two treasures and you have to pay three
9:27
regular mana. And you've done some effort to
9:29
annoy the table by attacking them to create
9:31
those treasures, most likely. So it's
9:33
definitely something, yeah, like Rachel said, wait till you're
9:35
ready to Alpha Strike and maybe activate this two
9:37
or three times. Yeah, I would think so. And
9:39
then you're really going to pack in that power
9:41
and knock some people out. This is more of
9:43
an Outlaw deck than a Treasure deck. I think
9:45
the treasures are incidental. I wouldn't include a ton
9:48
of stuff that, like, brass is bouncy that just makes
9:50
a ton of treasures. Yeah, yeah. Like,
9:52
you might be doing Academy manufacturer stuff,
9:54
but... Academy manufacturer or Zoran. Or,
9:56
like, those kinds of cards can definitely help you
9:58
out. Like, push over the top. Yeah. But to
10:00
me this more reads like this is a go
10:02
wide outlaws deck That's gonna generate value to and
10:04
then that value is use the treasures to play
10:06
more things Or to build yourself
10:08
back because this deck if it gets board wiped,
10:11
it's the best antidote against it
10:13
Yeah, it doesn't have Ward, you know, so board wipes are
10:15
really good. I'm just kidding. All right The
10:19
backup commander is a bit the
10:21
opposite. This is Vihan Gold
10:23
Waker red white black So three men
10:26
all together for a three three says
10:28
other outlaws you control have oh, he's
10:30
a dwarf warlock So an
10:32
outlaw other outlaws you control have vigilance and
10:34
haste Okay And then at the beginning of
10:36
combat on your turn you may have treasures
10:39
you control become three three construct
10:41
assassin artifact creatures in addition To their
10:43
other types until end of turn. Oh,
10:45
this is definitely a treasure deck This
10:47
is focused on making as many treasures
10:50
as possible and attacking with them Yeah,
10:52
notably Vihan does not make the treasures
10:55
himself And he also
10:57
cares about outlaws giving them vigilance and haste
10:59
is pretty sweet because this means you could
11:01
play Vihan then Olivia And swing instantly with
11:03
both of them. Mm-hmm You
11:05
don't make the treasures from Olivia until after
11:08
after combat. Yeah, so it's like kind of
11:10
a nombos or the Vahkambo So in the
11:12
Vihan deck you're wanting to include a lot
11:14
of cards that make treasures early and then
11:16
those become creatures But even then I don't
11:18
think I mean so so
11:20
often I'd rather have my treasures beat mana than
11:22
every three I think they're only
11:25
on your turn I think beyond kind
11:27
of weird because it's a three mana
11:29
commander that isn't really a building commander
11:31
It's like a it's like a finishing
11:33
commander where you would I think you
11:35
spend your early turns Just making a ton of treasures and
11:37
then you cast Vihan and attack with all your treasures Yeah
11:39
cast Vihan sack two of them give them all two on
11:42
one counters now. They're all five fives Yeah,
11:44
yeah, he's like weirdly a late game commander
11:46
where Olivia is more expensive but is a
11:48
more of an early game commander Yeah And
11:50
you're constantly playing this game of do I
11:52
sack my treasures or do I wait for
11:54
them to do use them for other? Payoffs
11:56
and every turn that you just have
11:59
treasures piling up and not doing anything with
12:01
them, feels kind of bad. So I feel
12:03
like you want to just again use them
12:05
to ramp and then Olivia feels much safer
12:07
as a commander that you would use to
12:09
lead this deck specifically. Yeah, I agree. All
12:12
right, so those are the face commanders. We're gonna take a
12:14
look at the deck from a bit of
12:16
a zoomed out perspective. Let you get to
12:18
know what kind of cards are in this deck and what
12:21
the deck wants to be doing. We're gonna do
12:23
so starting with the notable reprints. These are all
12:25
the cards that are worth $5 or more at
12:28
time of recording. Of course, these values
12:30
will go down as they're announced because
12:32
that's how reprints work. But right
12:34
now, they're doing good.
12:37
They're doing good. Yeah, the bounties are
12:39
still on their heads. Yeah, exactly. The bounties have
12:42
not been claimed on these cards yet. And
12:44
there's great reprint value in this deck, which we're very happy
12:46
about. So let's just go down the list here. Again,
12:49
these are notable reprints, $5 or more. There
12:51
are 11 cards worth $5 or more at
12:53
this point. Okay,
12:55
first up is Command Beacon, a high draft
12:57
pick for me and my land. My land's draft.
13:00
Maybe because of that. No, there's no way. This
13:03
just allows you to sacrifice this land and then
13:05
you can put your commander into your hand from
13:07
the command zone. So this can go in most
13:10
any commander's focused decks, especially the ones that cost
13:12
a lot of mana because recasting it when it
13:14
goes from six to eight, that's
13:16
your whole turn. Yeah, and this
13:19
is sitting at $13 right now, Command
13:21
Beacon. Nice. The next one
13:23
is Reign of Riches. You know what this one's from? Nuke
13:26
of Bennequinander. Nuke of Bennequinander, yeah. This
13:30
is an $8 reprint. This turns
13:32
your treasures into Cascade. So
13:34
the first spell that you cast every turn
13:36
with a treasure gains Cascade. So this, again,
13:39
fights with your commander. Do I sack it
13:41
for counters? Or do I spend it and
13:43
get the Cascade? The
13:45
answer is probably Cascade if you have Reign of Riches
13:47
on board. It also makes you two treasures when it
13:50
comes in, which is great. Sea of
13:52
the Spotlight is the next one sitting at seven Dolores.
13:54
This is two in a red. This
13:56
basically allows your opponents to choose fame or fortune
13:58
if they choose fame. and can
14:00
control the creature they control until in turn
14:02
like an active treason. If they
14:04
choose fortune, you draw a card and create
14:07
a treasure token. Yeah, this one's
14:09
a little wacky in this
14:11
deck because normally it's best when you have
14:13
sack outlets or if you can really threaten
14:15
to do something by stealing those cards. But
14:18
in a deck that wants to deal combat damage, it
14:20
does remove a couple of blockers if they have you
14:22
a creature on their board. And I found that if
14:24
you steal one creature and then draw two cards, make
14:26
two treasures, pretty much any
14:28
variation of this is still very good. If they
14:30
everyone gives you a creature or they just don't
14:33
care, they have no creatures on board and they
14:35
say, yeah, choose a creature for mine, then
14:38
it's not so great. But if you have a sack outlet, this
14:40
card I think is really powerful. It's great in a deck like
14:42
this. Yeah, that one's all the way up to seven bucks. Lightning
14:45
Grease still holding strong at seven dollars, obviously
14:48
very powerful. Yep, every Olivia
14:50
deck likes a Lightning Grease, it seems. Next
14:53
up is which of the mores. This is a six dollar card.
14:55
This basically says if you gain life at the
14:57
end of your turn, you get to
15:00
each opponent sacrifices a creature and you return up to
15:02
one creature card from your graveyard to your hand. So
15:05
it gravediggers something out, it requires lifelink. In
15:07
this deck it seems kind of weird, but
15:09
Olivia does have lifelink on her and there's
15:11
like a couple other life game sources in
15:13
here. Yeah. But it's a powerful
15:15
effect. It definitely is. And it goes along with this
15:18
next card, which is Vayne Witch Cubbin is a six
15:20
dollar warlock that says when you gain life, you pay
15:22
black. If you do return target creature card
15:24
from your graveyard to your hand. So it's the same sort
15:27
of thing where if you hit with your
15:29
commander, you can regrow
15:31
a card to your hand. Notably, they're
15:33
both warlocks. They are. So
15:36
they are non-assessments outlaws. Okay,
15:38
next up we have Academy manufacturer. Gotta be.
15:41
Gotta be. So this is a six dollar
15:43
card right now. And this card is just, they'll reprint this a
15:45
thousand times and they'll still, it's kind of like the Lightning Grease
15:47
type effect, Solarine type effect. It's just so good. If
15:50
you make a clue, food or treasure, instead you create
15:52
one of each. Very powerful. So
15:54
yeah, incredibly powerful with your commander. You
15:56
could be making two clues, two foods,
15:59
two treasures, three. re-cludes, all
16:01
cludes, the clued and the put together. So
16:03
obviously very powerful, very good. This
16:05
next one, I can't believe it's all the way up to $6. It's
16:08
Boros charm. How cool. It's been
16:10
a long time since it's got a good reprint, I guess. It's
16:13
very powerful, especially in an aggressive decade.
16:15
It'll protect your board. Or
16:17
it can burn somebody out or get
16:19
double strikes, so you get two treasures.
16:21
Yeah, it's kind of like Boros' version
16:23
of heroic intervention. It's a much cheaper
16:25
to fairies protection type thing. There's also
16:27
that four-mana-convoke one. Clever
16:30
concealment. Clever concealment, right. This is
16:32
Boros, so it's two-mana, but also can just sometimes
16:34
kill someone with damage or give a creature double
16:36
strike. And that will double
16:38
the triggers from Olivia as well. It's doing
16:41
it twice, right? Yeah, of course. All
16:43
right, cool. We have two lands. One of them is $550.
16:46
The other is $5. The first is Sulfurous Springs,
16:48
which is the black-red pain land. And
16:50
then Fettid Heath, which is the filter land
16:53
for white-black. Just
16:55
cool that they have lands now in the slots that
16:58
we can add more value to the deck. We were
17:00
asking for this before, and it's really good to see that
17:02
these lands don't really know when complaining to
17:04
get more of these reprinted. And pre-cons, I think, are a
17:07
great place to do so. And Heliod's
17:09
intervention is the final reprint at $5. It's
17:12
a great way to gain life if you're doing the
17:14
life gain thing. But also, it's a really good way
17:16
to pick off some target artifacts
17:19
and enchantments on the board. Yeah, a lot
17:21
of them. This card I've seen just blow
17:23
people out. I love Heliod's intervention. It's nice
17:25
to see it reprinted, especially sitting at $5.
17:27
I love Heliod. I enjoy his intervention, though.
17:30
That brings us to the
17:32
total reprint value of the
17:34
deck, which is card shuffling.
17:37
Yeah, yeah, yeah, yeah. We're at the poker saloon now.
17:40
$143 and $0.50. The
17:44
bounty board is up. Yeah,
17:46
pretty good. I mean, these decks are pre-ordering for
17:48
about $40 to $50. So
17:50
$143 is a huge amount of value for
17:53
people that are picking up this deck. Yeah. And we're not
17:55
counting the new cards and the three main set cards. They're
17:57
also in the deck because we don't actually have them. actually
18:00
know the value of those. Right. So this only
18:02
makes up 80% of the value
18:04
of this deck. There's additional value with all the new
18:06
cards. Yeah, 8% of the cards. Yeah. So I love
18:08
this. You started adding this in, which is like, how
18:10
much bang for your buck do you get? So if
18:13
you're buying this at, let's say, $45, every
18:15
$1 you spend is basically worth $3.19 of cards.
18:20
Pretty good. Tripling your value
18:22
there. We're happy to see this.
18:24
It's been a good, like the last couple of
18:26
sets had really good reprint
18:29
value. This is not
18:31
quite as high as a lot of the ones that
18:33
we've seen recently, but still something to be very excited
18:35
about. This is the second highest value
18:37
in the Thunder Junction, which averages around $130 for
18:39
reprint value. Cool. And
18:41
if you want to see all the new cards, those will
18:44
be in the deck reveal episode that we did for this
18:46
as well as check it out on our podcast. OK,
18:49
let's talk about, yeah, the. Two,
18:51
two, two, two, two, two. Pew, pew,
18:53
pew, stats. It'd be cool if
18:55
we had a stats logo. Podcast editors don't do
18:57
this, but have like bullet holes get blasted through
18:59
it. I guess not bullet. They're going to have
19:01
to do it, Jimmy. You said it. You know,
19:03
they hang and go, pew, pew, pew. And then
19:05
it's like on the sign and going, er, er.
19:07
Yeah. I hear exactly what you're doing. Yeah. But
19:09
in this case, they don't have guns in the
19:11
Thunder Junction, right? They kind of have like laser
19:13
shooters. Yeah, yeah, yeah. They were like, let's not
19:15
have guns. Let's have two guns. And the laser
19:17
comes out the middle. They're like gun with, and
19:19
then the gun comes out the bottom. They look
19:21
like the laser swords from Halo. Wow. All
19:24
right. Let's talk about the stats. So there's eight ways
19:26
to ramp in this deck. Your commander obviously is one
19:28
of them, which seems a little
19:30
low. Yeah, it's lower than
19:32
I like to see in this kind of
19:34
thing, especially when a lot of those cards
19:37
are going to be represented by critters. And
19:39
you have to deal combat damage as well with your commander
19:41
to ramp. However, because your commander does have
19:43
ramp on it, this does mitigate it a little bit.
19:45
Yeah. 15 ways to draw
19:47
cards. OK. Pretty good. 10
19:50
ways of targeted interaction. One
19:52
board wipe. That will be quite low. Is quite low.
19:54
But this deck does not want to get board wiped.
19:56
And it will probably not want to board wipe itself.
19:59
And then 37. Seven lands. Solid.
20:02
Solid. The deck stats that are
20:04
more specific to this deck that aren't just the veggies,
20:06
there are 35 outlaws in this deck.
20:08
That is a lot. That
20:10
is well above what we normally consider to be a
20:12
themed deck, which is like 25 to 30 cards.
20:15
So you've got plenty of outlaws. You even have some room
20:17
to take some out if you want to put in some
20:19
additional board wipes. There are
20:22
11 ways to make treasures in this
20:24
deck. I only included the treasure ones
20:26
that can like repeatedly make treasures as
20:28
ramp. If they only make treasures once,
20:30
then they weren't included in the ramp category.
20:33
There are seven cards that make
20:35
creature tokens, five of which make
20:37
outlaw tokens specifically. So there
20:39
is this like go wide sort of
20:41
semi-theme going on. And
20:43
then I wanted to look a little closer at this
20:45
life gain thing because there were some cards that were
20:48
specifically dedicated to when you gain life. And
20:50
there are eight cards that allow you to gain
20:52
life in some kind of way. Either have lifelink
20:54
or have a trigger that gains you life. Or
20:56
there's some extort going on, yeah. Yeah.
20:59
So a very, very small amount
21:02
of slots are dedicated to the
21:04
life gain. But you do have it on your commander. Cool.
21:07
So let's talk about some of the best cards in the
21:09
deck. I thought two of them were,
21:11
two of the three that we're going to talk about are
21:13
actually the new cards that they printed, which is great. Yeah.
21:16
We love to see that. The first is a
21:18
new card called Greywater's Fixer. To a black and
21:20
a red for a four-four, it's a mercenary and
21:23
a lizard. Each outlaw
21:25
creature card in your graveyard has Encore X, where X
21:27
is its mana value. So you can exile it and
21:29
then you pay its encore cost, which is going to
21:31
be, if it's a three mana card, it's just three
21:33
mana. And then for each opponent, you create
21:35
a token copy that attacks that opponent this turn, if
21:37
able, to gain haste, sacrifice them at the beginning of
21:40
the next end step, and activate only
21:42
as a sorcery. So this is like
21:44
rebuy every single card in your graveyard, all 35
21:46
outlaws that could be in there. Encore
21:49
is so good with your commander's ability because
21:51
you want to deal damage to each one.
21:53
So if you can encore a creature with
21:55
evasion and reliably hit all three, you're going
21:57
to get your mana back like immediately. Yeah.
22:00
them get chumped or whatever you don't care because
22:02
you're getting it out of your graveyard again for
22:04
free value so it's like cool awesome love it
22:06
yeah I love this recursion piece on a like
22:08
a good body of four fours pretty solid to
22:11
attack with and get some treasures off of it
22:13
as well yeah and this also seems like a
22:15
card you play late game play this and then
22:17
you just crack a bunch of treasures or whatever
22:20
and you just build a huge board maybe you
22:22
use Olivia's ability but it allows to really just
22:24
surprise people out of nowhere yeah this is definitely
22:26
a double spell in the late game this next
22:29
one I am excited about and I need to
22:31
look through my decks to see how good it
22:33
is it's back in town yeah
22:36
the boys are back in
22:38
town x2 and a black
22:40
for a sorcery that says return
22:42
x target outlaw creature cards from your
22:44
graveyard to the battlefield the battlefield
22:46
so just reanimates any
22:48
number of outlaws five mana
22:51
reanimate two cards pretty good
22:53
but it gets even better the more
22:55
that you target right yeah seven reanimate
22:58
four things yeah that's game breaking and
23:00
especially if you have these higher end
23:02
cards that we're talking about gray waters
23:04
fixers before drop we're gonna talk about
23:06
some more a little bit later that
23:08
are higher value and give you a
23:10
ton of value once you get to
23:12
attack you're an aggressive deck you do
23:14
have to fear a board wipe so
23:16
having a plan once you've been blown
23:18
out like back in town is great
23:21
yes agreed and then
23:23
the last card is not a new one but
23:25
it's a very good one in a second to
23:28
Mari the killing quill anyone guess where this is from
23:30
six seven I think one
23:32
black black for a vampire assassin that's a
23:34
three two whenever a creature and opponent controls
23:37
dies exile it with a hit counter on
23:39
it hello yeah hit him and then it
23:41
says assassins mercenaries and rogues which are all
23:43
outlaws by the way you
23:45
control have death touch and whenever this creature deals
23:47
common damage to a player you may remove a
23:49
hit counter from a card that player owns an
23:51
exile if you do draw a card and create
23:53
two treasure tokens so I love
23:55
this because it is just straight up graveyard tape
23:58
it's a card like Daphne void water In a
24:00
way where it sits there and any kind of creature in the
24:02
opponent controls dies It doesn't go the graveyard to get exiled and
24:04
it stays there forever Because
24:07
whenever any of your assassins mercenaries out rogues do
24:09
have death touch now by the way So they're
24:11
much more likely to get in you remove those
24:13
things you get the two treasures You need for
24:15
Olivia and you draw a card. Yeah all the
24:17
value of the deck Yeah, pack in the one
24:19
card this kind of I think a lot
24:22
of people looked at Mari and were really really excited
24:24
about it But they were like I can't build this
24:26
mono black deck yet There's no support for it and
24:28
this is the perfect place for her and maybe there's
24:30
enough support for Mari in the command zone But
24:33
you do have ten pieces of targeted interaction So
24:35
you should be able to trigger that at least
24:37
some of the time by yourself and other creatures
24:39
just incidentally dying Yeah, outlets all
24:41
that stuff. Mari seems very powerful and
24:44
suggests that again, we're really leaning into
24:46
this combat damage Think
24:48
we need creatures with evasion. Yeah, especially Well
24:52
exclusively outlast. Yeah, and sorry to the pirates
24:54
and warlocks that Mari does not look at
24:56
and care about Yeah, we're a little warlock
24:58
heavy for for Mari, but that's okay. It's
25:00
like it covers everything else.
25:03
Yeah So before
25:05
we get into the upgrade I want to
25:07
talk about what changes you wanted to make
25:09
when Upgrading this deck because it does have
25:12
some it is a little bit clunky out
25:14
of the box Yeah,
25:16
which a lot of pre-cons are sometimes especially
25:18
because they're just jamming like the the life
25:20
game cards It's like where these come from.
25:22
What if you don't want Olivia as your
25:24
commander? Yeah, so I did like the fact
25:26
that the deck is filled with outlaws, but
25:29
I feel like the game plan isn't as
25:32
Strong because there it kind of like says like here's
25:34
some threatened effects over here. We've got some life game
25:37
synergy over here We've got some
25:39
like edict effects. We've got some 1-1 counter synergy.
25:41
We've got some aristocrats So it felt
25:43
like a little bit all over the place So
25:45
with my ads I kind of wanted to make
25:47
sure that it focused a little bit more and just
25:49
had more punching power as well Yeah,
25:52
I think the curve is a little
25:54
high Naturally in this deck for something
25:57
that wants to deal combat damage so
25:59
fast Yeah, like you want to
26:01
be able to get creatures under Olivia so
26:03
that when you play Olivia you can make
26:06
treasures right away Totally and there's a lot
26:08
of like five even up to like seven
26:10
drop creatures which are good for closing out
26:12
the game But you really need a higher
26:14
density of cheap things so you can make
26:17
as many treasures as possible the turn that
26:19
Olivia comes down Yeah, exactly and and I
26:21
really like what back in town and gray
26:23
waters fixer are doing for this deck because
26:25
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do I keep up with everything going on here at
27:44
the command zone in my doer jeans? Of course like
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this places these jeans are so comfortable. I got to
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28:51
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everyone presents. Now when it comes to
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right. My new deck list is
31:07
complete. Now let's see which cards
31:09
I don't already own and buy
31:11
them. Wait, how'd you do that
31:13
without going through a million boxes? Oh,
31:15
I just use architect. They make it super easy to
31:17
upload and manage your collection. Then when you're done growing
31:20
a deck, you can sort it by collection status to
31:22
see what you already have. So this group is just
31:24
cards you don't own. Yep. I just click buy this
31:26
stack and it takes me right to card kingdom. Whoa.
31:29
Architect is the best place to browse, brew
31:31
and play this commander deck. Just go to
31:33
architect.com/command zones to get started. That's
31:36
archidekt.com/command zone.
31:39
Welcome back. Howdy do partners
31:41
and part nets. I
31:47
don't know. I don't, I don't watch a lot of Western.
31:49
Yeah, they, I definitely heard them say
31:51
part nets. Part nets. Yeah. I bring your partners.
31:53
A girl partner. Yeah, yeah, yeah, yeah. Or a
31:55
little partner. A little, yeah, I think the little
31:57
partner. Tiny partner. If you look at like magic.
32:00
Partners yeah, it doesn't there. Yeah, it's
32:02
all right. Yeah, so part net is
32:04
just like If
32:07
you're a partner One
32:11
mark the Desert Commander guy has yeah
32:13
the Kira yeah a little cactus
32:16
well you'll see it on screen. I'm sure Redditors
32:18
right. Yeah, we'll show to you She's
32:20
a little cutie all right. She's a part net
32:22
okay without further ado it is time to get
32:24
to this upgrade We're gonna add 10 cards
32:26
to the stack to get into fighting shape of course We're
32:28
gonna take 10 cards out to make room for it.
32:31
We used a budget of $50
32:34
to do this all right so Your
32:36
deck is gonna be in Peak
32:38
fitness yeah, it's buff It's
32:40
been working out the first card I wanted to
32:43
add is stuff that synergizes around the fact that
32:45
we do have plus 1 plus encounters in the
32:47
deck and I like that we
32:49
also What it generally means to me is that you
32:51
want your creatures to be bigger and scarier because the
32:53
faster If you have a 5 5 instead of a
32:55
4 4 over 4 turns That's
32:57
gonna deal 20 damage versus 16 And
33:00
then you have multiple creatures that extra little 1 1
33:02
counter or the 2 plus and plus encounters will make
33:04
a big difference Or
33:07
extra damage so the first card here is
33:09
uncivil unrest this card sweet this
33:11
card is sweet, so let's read
33:13
it It's a foreign red enchantment non token creatures you
33:15
control have riot so they can enter the battlefield with
33:17
your choice of a 1 1 counter Or haste which
33:19
is super good with Olivia cuz you want to be
33:21
hitting in but sometimes you just want to make them
33:23
bigger too And here's the
33:25
best part if a creature you control with a
33:28
1 1 counter on it would deal comet damage
33:30
to a permanent or player It deals double that
33:32
damage instead. Oh this card does so much work
33:34
in the deck It makes your little creatures threatening
33:37
it gives them haste so they can attack right away
33:39
if you rebuild or it makes them a little Bit
33:41
bigger if you're not ready this 30 sec Yeah And
33:44
then the late game when you activate Olivia's ability all
33:46
of a sudden every single every creature does double the
33:48
damage Whoa scary yeah, cuz you don't want
33:50
to be in a place where it's like I have three
33:52
players to take out I can reliably take out one and
33:54
kind of just poke the other two you want
33:57
to be able to close it out and this
33:59
card allows you to do that. And spoiler
34:01
alert, I did not like one of the other cards in
34:03
the deck that's seven mana with a similar ability, so this
34:06
is kind of a replacement for that as well. Uncivil
34:08
Unrest is sitting at $11 and
34:10
is going to do a ton of work here.
34:12
Yeah, especially with this next card. I think
34:15
this is some sweet tech. Sitting at $4.50. You've
34:19
added Cauldron of Souls. Everyone loves a
34:21
good cauldron. It's a five mana artifact.
34:23
Yeah, it's for all the Warlocks. Oh,
34:25
good point. It taps and it says,
34:27
choose any number of target creatures. Each
34:30
of those creatures gains Persist until end
34:32
of turn. Persist says, when it dies,
34:34
if it had no minus one minus one counters
34:36
on it, return it to the battlefield under its
34:38
owner's control with a minus one minus one counter
34:40
on it. Well, how do you get rid of
34:42
minus one minus one counters if you want to
34:44
use Cauldron of Souls on the same target again?
34:46
Well, with plus one plus one counters, I would.
34:48
Oh my goodness, would you look at that? So
34:51
Olivia can get rid of those minus one minus
34:53
one counters and so can uncivil unrest. So uncivil
34:55
unrest and Cauldron of Souls is just a combo
34:57
by itself. Someone tries to kill a creature, someone
34:59
board wipes to give them all Persist,
35:02
they die to come back uncivil unrest, complete them
35:04
on one counter, they're back to their regular. Yeah,
35:06
now you have Cauldron of Souls for board protection every
35:08
single turn. It's not that kind of thing where you
35:10
burn it once and now you can't protect that same
35:12
board again. Yeah, and if you need to, you can
35:14
also just use Olivia's ability so you don't have to
35:16
have the uncivil unrest out. Okay,
35:19
other ways to synergize with counters is adding another
35:21
board wipe. What? What kind of board wipe would
35:23
you say? Well, this is a $16 board wipe
35:25
because it hasn't been reprinted in a while. It's
35:27
a three white wipe for damning verdict. It
35:30
says destroy all creatures with no counters on them.
35:32
This is nice. This is exactly
35:34
the kind of board wipe that you want in an aggressive
35:36
deck. It's one sided. It means you get to keep most
35:38
of your board and you get to do a ton of
35:41
damage to follow it up. Yeah. I
35:43
like damning verdict a bunch. It's a dam of
35:45
verdict. This next one goes really,
35:48
really well with plus
35:50
one plus one counters, but also just gives you
35:52
a ton of power on the board. It's a
35:54
name, Pakal, 1000th moon. Not an
35:56
outlaw by the way. Not an outlaw, but
35:58
has a lot more power. going for
36:00
it. It's one red white for
36:02
a human soldier. It's when you
36:04
attack with one or more non-Nome
36:06
creatures. Those are outlaws. Okay. Put
36:09
a plus one plus encounter on
36:11
a Neem Pakal. Then create X11
36:13
colorless Nome artifact creature tokens
36:15
that are tapped and attacking where X
36:18
is the number of plus one plus
36:20
encounters on a Neem Pakal. Okay. So
36:22
instantly, a Neem does not need to attack,
36:24
notably. Nope. So you can attack with anything.
36:26
Yeah. You can play a Neem and then
36:28
you play Olivia or you can play
36:30
a Neem after you play Olivia and then Olivia
36:33
swings, you get a 11 counter on a Neem
36:35
and then you instantly create two 11 Nomes. Yeah.
36:38
And then this is a kind of
36:40
threat in a box that I really do like
36:42
in aggressive decks like this where you can put
36:44
it down and if it isn't answered, it's just
36:47
going to be a bigger and bigger and bigger
36:49
and bigger problem. Yeah. Kind of like what Krenko
36:51
does. Yeah. Where it's like you have to remove
36:53
this or you're just going to die to this. Yeah. And
36:56
then you have a removal check, which is a good index
36:58
like this. And the best part about this to me is
37:00
that a Neem itself does not have to attack. There is
37:02
a Krenko that makes one one red goblins based on his.
37:04
He has to attack. He has to attack. And so you'll
37:06
often find that people just instantly try and kill him and
37:08
remove him. But a Neem just gets to sit around and
37:10
do the Adeline thing. Yeah. Which is great.
37:13
And she's only $2.75. Bingo.
37:16
Okay. Next category of cards I wanted to
37:18
add were ones that, again, make more ways
37:20
to use the graveyard because you're
37:22
going to put threats out. People are going to want to remove them. Typically,
37:25
this is the kind of deck where everyone goes, kill
37:27
that first. They're swinging at me. Look at all their
37:29
value. Look at all the treasures. So
37:31
cards that use the graveyard
37:33
are very important. So the first one is an outlaw.
37:35
It is also another five-man card.
37:38
Sorry, all. It's arch priest of
37:40
shadows. Three, one for a four, four warlock with backup
37:42
one. So when the entrance of battlefield, you get to
37:44
put a plus one, plus one counter on target creature.
37:46
If that if it is a
37:48
creature, if that's another
37:50
creature, it gains the following abilities until end of term,
37:53
which is just the regular text on arch priest of
37:55
shadows, which is death touch. And then one over this
37:57
creature deals climate damage to a player or battle return
37:59
target. creature card from your graveyard to the
38:01
battlefield. Nice. So this can come down, give Olivia
38:04
death touch and this ability, it can deal that
38:06
damage and instantly bring something back to the battlefield
38:08
and then this itself has that ability for the
38:10
rest of the time. Mm-hmm. Because
38:12
that's just what the card is. Not
38:15
to mention it's just an evasive outlaw
38:17
that brings your creatures back so
38:19
you can just keep attacking kind of without
38:21
an abandon. Yeah. Because you know
38:23
that you have an ability to bring it back. Yeah.
38:26
And I really like when a creature is able
38:28
to have an effective turn that's played. So
38:30
this gives it to another creature which
38:32
is really powerful. Yeah. And then the next one
38:34
you can start swinging with it. This
38:37
next creature is sick. I
38:39
have this in one of my decks
38:41
and I really love it. It's so
38:43
cool. Body launderer. An outlaw. Definitely an
38:45
outlaw. It's an ogre rogue. Ogre rogue.
38:48
It's two black black for a three three with death
38:50
touch. Whenever another non-token
38:52
creature you control dies, body
38:54
launderer connives. So you draw
38:56
a card, discard a card. If you discard a non-land
38:58
card, you put a counter on body launderer. When
39:02
body launderer dies, return another target
39:04
non-rogue creature card with equal or
39:06
lesser power from your graveyard to
39:09
the battlefield. Yeah. A lot that is
39:11
to like about this card. Yeah. Card
39:14
advantage or not card advantage, just more card selection. Yeah. Card
39:17
selection, evasive outlaw and that
39:19
recursion. Yeah. And when you're conniving,
39:21
you may be putting the card that you're bringing back
39:23
with it into the graveyard. Same
39:25
with the arched priest of shadows. It
39:27
works really well. Also gets one one counters, so
39:29
it works well with like the uncivil unrest card
39:31
earlier. So there's just a lot to
39:33
like your an-damning verdict, all that stuff. Yeah.
39:36
I really like that this gives you a little
39:38
bit of extra card selection
39:42
along with being itself a threat. Because
39:44
this really doesn't want to run a
39:46
ton of cards that don't
39:48
present threats themselves. So
39:51
you get recursion on a body. That's
39:53
the best. Yeah. Speaking
39:56
of card advantage, yay, that's the next
39:58
category is getting a little more card advantage in here. It's
40:00
correct. I'm excited. I put it on here.
40:02
I when I saw those like wow. I'm
40:04
so happy I was able to find this
40:06
on scryfall It's headliner scarlet three
40:08
in a red from the clue box game
40:10
by the way It's a 3-3 with haste
40:12
human warlock and it says whenever
40:14
headliner scarlet enters the battlefield creatures target player controls
40:16
can't block this Turn so that works super well
40:18
with Olivia at the beginning of your upkeep Exiled
40:21
the top card of your library face down. You
40:23
may look at it and play that card this
40:25
turn. So Instant
40:27
effect when it comes in play it has
40:29
haste is a warlock we'll be able to
40:31
almost guaranteed hit someone and get the trigger
40:33
off of Olivia and then it just becomes
40:35
a Recurring card advantage outlet for
40:37
you for the rest of the game. Yeah,
40:40
this card's awesome I I love that
40:42
it someone can feel safe behind their wall
40:44
of tokens and you can slam it and deal
40:46
a Ton of damage that they're not ready for
40:48
yeah This also
40:50
could be an end the game for someone. Yeah, I got
40:53
a hold of blockers for you headliner scarlet Sacrifice
40:55
with Olivia's ability. Everyone's plus two plus
40:57
two. Yeah, dad. Yeah, this
41:00
card's sweet And I think we're gonna see
41:02
a lot of play from it. I've seen
41:04
it in 1v1 and it feels wild Yeah,
41:07
I'm excited to start seeing it more
41:09
in commander Especially in these
41:11
decks that really really want to push through
41:14
for combat damage triggers. Yeah Okay,
41:17
next up for another card advantage card. Oh, by
41:19
the way, hello, I'm Scarlett two bucks. Yeah, still
41:21
cheap Okay, another one. I
41:24
really like is sanguine spy. This is two
41:26
in the black for a two three vampire
41:28
rogue It's not long as menace
41:30
and lifelink nice So again an evasive
41:32
threat and you can pay one mana
41:34
and sacrifice another creature Look at the top card of
41:36
your library You may put that card into your graveyard
41:38
and then at the beginning of your end step if
41:40
there are five or more mana Values among cards in
41:43
your graveyard you may pay to life if you do
41:45
draw a card Lot
41:47
going on here. That's great. I you
41:49
get a little card selection with the surveils You
41:51
get a sack outlet which is just sort of always
41:53
good in the deck that has bodies and has a
41:55
couple of threat And it yeah, and
41:58
it you draw cards off of Yep,
42:00
and again it synergizes really well with
42:03
Archpretia of Shadows, Bali Elanrer, Back
42:06
in Town, Great Water Fixer, yeah, Hazardvation
42:08
built in, comes down for your commander,
42:11
and I really love stealing people's stuff and sacking
42:13
it. There's no greater pleasure. Tango
42:15
on Spy, excuse me, is only 50 cents. Yeah.
42:20
I can't believe this next card wasn't on the list.
42:23
I checked the list again. Oh, inside the deck? Yeah.
42:25
Yeah, yeah. I mean this card is perfect for it.
42:27
Maybe it would just push the reprint value too high.
42:29
A little bit too high. It's Grim Hireling, which is
42:31
currently sitting at $10, but
42:34
this is a four-mana Tiefling Rogue. It says
42:36
whenever one or more creatures you control deal
42:38
combat damage to a player, create two treasure
42:40
tokens. Perfect. Then it has an activated ability
42:43
that says Black, Sack, X, Treasures, Target Creature gets
42:45
minus X minus X until end of turn, activate
42:47
only as a sorcery. So
42:49
you're probably not using that second ability too much,
42:51
but this card is Olivia, and it gets you
42:54
the treasures you need for Olivia's ability without having
42:56
to have Olivia out. Yeah, and
42:58
even more treasures? Yeah.
43:00
This thing spirals out of hand so fast.
43:04
If you had this, Olivia, you're making three treasures
43:06
per person hit. Oh my god. Yikes.
43:09
And there's a really cool way to use them
43:12
that came out recently. Those treasures, yeah. You wrote
43:14
it down. Yeah, I did write it down. It's
43:16
cool. We're going into both universes beyond here. The
43:18
D&D one, the Clue one, and then the Fallout
43:20
one. This last card is Kellogg, Dangerous
43:22
Mind. One black and red for
43:25
a 3-2 with First Strike and Haste. It's
43:27
a human mercenary. No, for a good
43:29
way. I love that. He's
43:31
a mercenary. Very clever. And he's a First Strike
43:33
with Haste, so he's an evasive attacker that can
43:35
attack the moment he comes down. Whenever Kellogg attacks,
43:37
you create a treasure token. Great. And
43:40
then sacrifice five treasures, gain control of Target Creature
43:42
for as long as you control Kellogg, activate only
43:44
as a sorcery. Sweet. Sweet.
43:47
This is another sort of push and pull of how
43:49
you're using your treasures, but we've added a couple of
43:51
really great ways to make more. Yeah.
43:55
And it just keeps them on their toes,
43:57
right? If you have a Kellogg activation that
43:59
you can activate, steal something and you have
44:01
enough treasures that you could pump your board
44:03
yeah and you have enough treasures that you
44:05
could remove a thing with grim hireling yeah
44:07
they have a lot of problems to figure out
44:09
which one is the biggest that's a good
44:11
point you're always gonna get value out of
44:13
those treasures not to mention just sacking it
44:15
yeah and then you can also sack the creatures
44:17
you steal potentially there's a couple of cards
44:19
in the deck that do have sacrifice on
44:21
them so yeah I really like Kellogg here
44:23
five charges may seem like a lot but I think in this
44:26
deck you're gonna be making a lot especially if you get the
44:28
grim hireling out and you're doing some other stuff another
44:30
card I thought about adding which I mentioned earlier
44:32
is Zorn anything that doubles the amount of treasure
44:35
you're making but I think it's up to you
44:38
there's a lot of cards in this deck that could have
44:40
been cut on top of all that but this I just
44:42
kind of want to make a little synergistic I like that
44:44
the all the upgrades kind of work with themselves too yeah
44:47
this adds a lot of synergy to a
44:49
deck that is kind of unsure
44:51
of what it's doing other than like attacking
44:53
and making treasures yeah so now
44:56
we know that we're focusing on treasures
44:58
we're focusing on counters
45:01
and going wide and actually making
45:03
your sort of three
45:05
twos of evasion into threats yeah and the total cost
45:07
of all these cards when I added it up right
45:09
down to the wire 49 50 night nattie yeah I
45:14
was very proud in the whole Buffalo that's
45:16
the whole Buffalo we're just not eating like one
45:19
eyeball you're us and it's it's not a
45:21
good eyeball yeah you don't want to eat
45:23
them Buffalo eyeballs yeah you can you can foil
45:25
out one of the Gary ate a Buffalo
45:27
eyeball 16 years ago that man never been
45:29
the same he
45:33
changed fundamentally he's got the eye
45:35
of the cow now he's
45:39
all buried up in the hills
45:41
giving fortune telling readings now charging
45:43
an arm in the leg a literal arm in
45:45
the leg so you don't want to be a
45:48
part of that Gary gone crazy the other eyeballs
45:50
fun we did eat that no we got framed
45:52
in my saloon don't eat otherwise
45:56
it'd be like Gary pull Gary's
46:00
daughter. She's been stranded ever since. No one wants
46:02
to marry the poor last because Gary gone crazy
46:04
And there's no family fortune left because he spent
46:07
it all on his sweet fortune telling hideout in
46:09
the hills Wow, we're
46:11
going deep on Gary. That sounds sweet. I'll
46:14
hang out with Gary. Yeah, his family would
46:16
disagree, but Gary he's really
46:18
living his truth now. He
46:22
found the zone of genius. All
46:26
right cards to cut so ten cards had to get
46:28
out of the deck Sorry,
46:30
sorry deck. I would play 110 cards if
46:32
you let me Yeah,
46:36
honestly First card is impulsive pilferer.
46:38
This is like a cute little goblin pirate So
46:40
one mana one one that when it dies you
46:42
create treasure token and then it has encore for
46:45
three and a red I just don't think this
46:47
isn't back full enough It's
46:49
pretty dead pretty light. Yeah, even later on if you
46:51
encore for four it's like cool You're not gonna be
46:53
able to hit anyone with the one one most likely
46:55
and then when it dies you make three treasures But
46:57
like you've got other ways to do it at that
46:59
point And it's great
47:01
on turn one and really really
47:04
bad later on it's fine for like
47:06
graveyard fodder But again, I think the
47:08
four mana slot you don't want to be on corning
47:10
impulsive pilferer out That's not and also you get the
47:12
treasures when it dies So you don't get to activate
47:15
Olivia's ability with the treasures which is kind of what
47:17
you want to do, right? I
47:19
think this card is better indexed at half sack
47:21
outlets and can really control when this thing dies
47:24
Because if you just draw it late and you're like boy, I hope
47:26
I get to block with this Oh,
47:28
yeah, that sucks. You have to find a way to get to
47:30
the graveyard. Yeah This next
47:33
one is bounty board This is three mana
47:35
for an artifact that taps add one man
47:37
of any color It also has an activated
47:39
ability that says one tap put a bounty
47:41
counter on target creature activate only as a
47:43
sorcery and Whenever a creature
47:45
with a bounty counter on it dies
47:47
each of its controllers opponents Yeah
47:49
draws a guard and gains to
47:52
life So it's like hey We
47:54
want you to incentivize other players to get
47:56
rid of this creature because they're gonna draw
47:58
cards and game life But this
48:01
means three players around the table are going to
48:03
be gaining life and drawing cards outside of yourself
48:05
and this mana rock in this deck is no
48:07
longer a mana rock. Yeah,
48:09
it's interesting. There's a lot
48:11
of push and pull here because like if
48:15
you activate this, you're spending two mana, you're tapping your
48:17
rock and activating it to be like, hey, this thing's
48:19
the problem. And if you kill it, you know, we'll
48:21
gain some life and we'll draw a card off of
48:24
it. But that requires them to
48:26
have a destroy spell, first of all.
48:28
Not exile, not bounce, which is, you
48:30
know, very, very common in commander and
48:32
also requires them to care.
48:37
Yeah, that's a you problem. You can figure
48:39
that out. That's a Gary problem. That's
48:42
not a me problem. I think those
48:44
cards really need in a deck that
48:46
can reliably kill things regularly. Yeah. Or
48:48
like Moa isn't much much ties. There's
48:50
a Mardu person that does just add
48:52
bounty counters as well. Yeah, that makes
48:55
bounty counters just a little bit easier to use.
48:57
I think it's a neat card. It is a little
48:59
weird here. The fact that you can only activate the
49:01
bounty part as a sorcery feels very bad because you
49:03
don't want to play a three mana rock and then
49:06
spend another mana tapping that to put a bounty counter
49:08
on something. And so, you know,
49:10
it is getting rid of a piece of ramp, but
49:12
there are other cards that we added, I think, get
49:14
there. Yeah, me and him, that's busted. Yeah, that kind
49:16
of sucks. You're like, I kill you. I kill you.
49:18
The thing that your block is. Oh, and with the
49:20
bounty counter too. Yeah, that's a no. But if you
49:23
have a commander that cares about bounty counters, then this
49:25
card is sweet in that deck. But not this one. I'm
49:27
also cutting humble defector, which is one in a red. You
49:29
can tap it to draw two cards and then the opponent
49:31
gains control of it. Activate only during your turn. This
49:34
is not a Negro card. No, you do not want
49:36
your opponents to have more cards than you. No, it
49:38
is a rogue. So it is an outlaw. But you're
49:41
not attacking with this. No, we're gonna we're gonna outlive
49:43
this from the deck. Yeah, humble defector is a weird
49:45
include in this deck. If you want, if you're doing
49:47
a cheap outlaw, like a two mana outlaw, those are
49:49
very good in the deck. But this
49:51
doesn't have any evasion. This doesn't have an attack trigger or damage trigger
49:53
or anything. And then you give it to your opponent who can
49:55
then block with it if they want to or activate it
49:58
and draw two cards. Not great. Yeah. Not great. The
50:00
next one is a seven mana card that uncivil unrest
50:02
basically took the place of it is Angrath's Marauders now
50:04
I could see some of you being like no, there's
50:06
no way you can cut this card That's totally fine
50:09
It says if a source you control would deal damage to in
50:11
a permanent or player it deals double that damage to that permanent
50:13
Or player instead, but it's a seven mana for four So
50:17
it's a bit expensive. I
50:19
just like uncivil unrest better But I make an argument
50:21
for having both in deck you just find other cards
50:23
cut if you like this one It's a little bit
50:25
windmoor in this deck where if you have
50:27
a board, that's wide enough where this is good Then
50:30
you're probably good. You can just activate
50:32
Olivia again put more counters on it. Yeah Speaking
50:36
of Marauders, it's Aetherborn Marauder right three in
50:38
a black for an Aetherborn rogue It is
50:40
a two-tooth flying in lifelink when it enters the battlefield
50:43
Move any number of plus one plus one
50:45
counters from other permanents you control
50:47
onto aetherborn Marauder Not
50:49
really what you want to be doing. This
50:51
is also the most like hey everyone Would you like to
50:54
kill one of my creatures? I didn't move all
50:56
of my counters for free. Yeah Um
50:59
yeah, it also just doesn't follow the
51:01
play pattern of the deck Like if you are
51:03
activating if all your stuff has counters on it
51:05
from Olivia, which you're doing in the late
51:07
game Yeah, why would you play this after
51:09
that you would play it first? So you put
51:11
the counters on it so you're
51:13
like it just gets the two counters from Olivia It's
51:15
a four-man of two-tooth flying lifelink. Yeah, it's cool They
51:18
could move any number of counters seem like I'm gonna
51:20
put one here from one from there and now it's
51:22
a five-five or whatever But again, it's four mana. We
51:24
have a bunch of four man cards. We added like
51:27
I'd much rather have the The
51:29
body longer than the aetherborn marauder. Yeah, and it
51:31
can't attack the turn that comes down So it
51:34
just sits there and it's gonna die Next
51:37
up this card is just bizarre to me I get
51:39
it because it's an early threat and maybe that's something
51:41
that this deck still wants more of but it's miss
51:43
metal Skulk it's a one in the white for
51:45
a one one with lifelink protection from mana value
51:47
three or greater Yeah,
51:50
I Don't like oh,
51:52
it's evasive you can sometimes swing with it because your
51:54
opponents will only have three mana value or greater creatures
51:56
I just feel like you're better with a two mana
51:59
one one flying lifelink Obviously,
52:01
you would have to find an outlaw, but
52:04
like that evasion is not not
52:06
great, not strong enough for your one one to always be
52:08
able to get through. Yeah, and it's a one one. It
52:10
doesn't even like a three one or something where it's like,
52:13
oh yeah, I don't want to block this because it's gonna
52:15
hurt and it has lifelink too. So maybe
52:17
it's just some synergy there, but I just think it's
52:19
not a great card in the deck. Yeah,
52:21
the lifelink thing is kind of a side quest. The
52:24
only side quest. The
52:26
next card we're cutting is hex four
52:28
black black for a sorcery, destroy six
52:30
target creatures. I didn't count this
52:32
as a board wipe because it's not. Not
52:35
a bunch of other targeted interaction. It's not quite there
52:37
and it's six mana, which
52:39
is a lot. There's way more efficient ways to
52:41
kill a lot of creatures, but not
52:43
all of them. And
52:46
we're adding gaming verdict to the deck, which I think
52:48
is a great replacement for this like pseudo mini, not
52:50
actually a board wipe, board wipe. Yeah, I agree. Next
52:53
up is shiny impetus, two in a red enchantment aura
52:55
enchant creature and Shannon creature gets plus two plus two
52:57
and is goaded. And then whenever it attacks, you create
53:00
a treasure token. I just
53:02
don't like this card. It's really
53:04
easy to get to for one. And
53:06
if you just play on the creature and then they just find a
53:08
way to someone else blows it up
53:10
or whatever, it just gets blocked and dies. Here's
53:14
how I know that I don't love shiny
53:16
impetus in index that I build is when
53:18
it gets put on my creatures. I'm like,
53:20
sweet. Yeah. My
53:23
creature is too bigger like that and I don't have
53:25
to do anything. You're like, all right, I'll hit you
53:27
with the bigger thing. And obviously it's good for the
53:29
player that played it, but I
53:32
don't hate it that my creature is bigger. Yeah.
53:35
Rarely is it that inconvenient that I mean, you
53:37
can put on like a commander and stuff and
53:39
yeah, maybe it kind of acts as a removal
53:41
spell, but I just don't. It just feels clunky
53:44
to me. This
53:46
next one is a warlock.
53:48
It's misfortune teller. Three
53:50
in a black for a three one human warlock with death
53:53
touch whenever it enters the battlefield or deals
53:55
combat damage to a player. Exile
53:57
target card from a graveyard. If it was a
53:59
creature card. created two to black rogue
54:01
creature token if it was a land
54:03
card create a treasure token otherwise you
54:06
gain three life This
54:09
is very expensive for this
54:11
effect four mana three one has the
54:13
way to turn to attack has to
54:15
have cards to exile It's on ETB,
54:17
but that requires there be some something
54:19
in the graveyard as well, which isn't
54:21
guaranteed Yeah, it may happen right? But
54:23
I've noticed recently a lot of the times I'm like
54:26
oh I can't wait to put this graveyard card hate
54:28
card my decks. I'm like more often than not I'm
54:30
like there's nothing for me to really get rid of
54:32
that's impactful in graveyard Also, there's
54:34
a little graveyard hate just
54:36
isn't strong enough It's sorcery speed you like
54:38
the strength of graveyard decks in commander is
54:41
that they have this huge amount of selection
54:43
right? So you can remove their best
54:45
thing Hypothetically, but they still
54:47
their second best and their third best and
54:49
their fourth best and their fifth best right
54:51
and it's just not fast enough to be
54:54
able to interact Meaningfully with
54:56
a graveyard so all it is is sort
54:58
of a slow token maker, which is fine
55:01
But yeah the two two black road creature tokens are
55:03
outlaws. I don't think they'll be able to get in
55:05
that often I just look at like Kellogg for instance
55:07
as a comparison Yeah, three mana card that can attack
55:09
the turn that comes down It has first strike and
55:11
it creates a treasure token when it attacks and it
55:13
does and it can steal stuff Yeah, and that's one
55:15
cheaper as one cheaper right misfortune teller just kind of
55:17
feels like yeah It's got it's got enough keywords on
55:19
it that match what the deck is doing But it's
55:21
actually not a great card in the deck I
55:23
was out of the same man of value as your commander are
55:26
really awkward because now you're like do I cast this so I
55:28
Can get one more treasure for my commander or do I just
55:30
cast my commander I get moving. Yeah This
55:32
next card I think just sucks. It's tenured Ink Caster
55:34
It's a five mana for in the black for a
55:36
two two So warlock and it says one enters
55:38
about for you to put a one-one counter on target creature And then
55:41
whenever a creature you control with a one-one counter on it
55:43
attacks each opponent loses one life and you gain one life
55:46
We're not in a risk rats deck This
55:49
is very low impact. Yeah, I Isn't
55:52
good until you have a wide board and
55:54
have put counters on them from your commander
55:56
Which means you've already made treasures. It's very
55:58
good like it's fine in a late game but
56:01
it has to be like the late late game. It's gonna
56:03
be dead for a long time. And it's a five-man car
56:05
we've got we've got better ones that we threw in there
56:07
in our ad. Ooh, it's just a little low impact and
56:09
we're trying to refine. Okay,
56:12
cool. Nice. Good job Olivia.
56:15
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