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“Most Wanted” Precon Upgrade | Outlaws of Thunder Junction | 603

“Most Wanted” Precon Upgrade | Outlaws of Thunder Junction | 603

Released Friday, 19th April 2024
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“Most Wanted” Precon Upgrade | Outlaws of Thunder Junction | 603

“Most Wanted” Precon Upgrade | Outlaws of Thunder Junction | 603

“Most Wanted” Precon Upgrade | Outlaws of Thunder Junction | 603

“Most Wanted” Precon Upgrade | Outlaws of Thunder Junction | 603

Friday, 19th April 2024
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Episode Transcript

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today or visit angie.com. That's

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a-n-g-i.com. Greetings

1:15

humans. You have entered

1:17

the Command Zone. Your destination

1:19

for all aspects of Elder

1:21

Dragon Highlander. Enjoy your

1:23

stay. Howdy

1:33

there listeners. Welcome back

1:35

to another episode of

1:37

the Command Zone. Oh

1:39

boy, what an accent

1:42

that was. It was pretty good. I don't think

1:44

it was. You know that wouldn't pass in the

1:46

old Wild West but maybe it'll pass in this podcast

1:48

studio. What's

1:51

up everyone? You're watching slash

1:53

unfortunately listening because you don't see these

1:55

cowboy hats wearing. to

2:01

the Command Zone Podcast. I

2:03

am one of your esteemed

2:05

Outlaws today, Jimmy Wong. And

2:08

I am the other Outlaw,

2:10

Rachel Weeks. Yay, it's pre-con

2:12

time. Upgrades, everyone's favorite. Yeah,

2:14

we are upgrading the Mardu

2:16

pre-con, the most wanted red-white-black

2:18

Outlaw-themed pre-con from Outlaws of

2:20

Thunder Junction. The second

2:24

is full of ne'er-do-wells.

2:27

Yeah, the new creature-type Outlaws, which

2:30

is very exciting. Assassins, Mercenaries, Pirates, Brokes, and

2:32

Warlocks. Warlocks somehow made it. Made it the

2:34

cut in there. I don't know. Ninja's not

2:36

quite. Ninja's

2:38

not. Well, I don't know. Yeah. Yeah,

2:40

Breena's in the stack. That is true,

2:43

the Demogog. Yeah, yeah. She's

2:45

Outlaws. A lot of crimes being committed, a lot

2:47

of Outlaws. But before we get into it, we've

2:49

got to talk about our sponsors, because you're going

2:52

to want to pick up these pre-cons, as well

2:54

as the upgrade cards. We talked about cardkingdom.com/command is

2:56

the place to go for all of your magic

2:58

single-sealed product needs and more! So

3:00

if you're looking to break the law or break

3:03

into the game of Magic the Gathering, cardkingdom.com/command has

3:05

a bunch of great options for you. They've got

3:07

their own pre-constructed decks that they make. You can

3:09

also just follow our pre-con upgrade guides. Let's say

3:11

you have a bunch of friends that just love

3:13

Westerns for some reason. Well, buy all four of

3:15

the pre-cons, follow the upgrade guides, get into a

3:18

really fun match, and cardkingdom.com/command will send all of

3:20

it to you in one convenient package, which is

3:22

the best part about it, because you get all

3:24

your cards at once. You can upgrade, you can

3:26

build a brand new deck from scratch, and just

3:28

have it ready to go. And you're supporting

3:30

this show at the same time. So once again,

3:33

cardkingdom.com/command. Go check it out. Once those

3:35

cards are in your hand, you're going to

3:37

need to protect them. Go over to ultrapro.com/command

3:39

to pick up the highest quality magic accessories

3:42

in the market. Ultra Pro has

3:44

access to all of the officially licensed magic

3:46

art. That means if you're the one that's

3:48

into Western or your friend is. If you're

3:51

into stuff, yeah, Ultra Pro's got you covered.

3:53

It's on sleeves and deck boxes,

3:55

play mats. Plus they have the

3:57

brand new highly tested. Apex

4:00

sleeve they've been released they released a Thunder

4:02

Junction specific apex sleeve. They're really nice. They

4:04

shuffle really well It's like the it's the

4:07

Oco like set art. I believe that's what

4:09

it is Yeah, the apex leaves are some

4:11

of the best sleeves that we've ever had

4:13

at the office used and

4:15

they're incredible Yeah, they really are

4:17

great patterns beautiful. We recommend

4:20

it Yeah, go pick those up

4:22

and if you're buying this pre-con

4:24

go get the Olivia Opulent

4:26

outlaw Matt the full art

4:29

art for all of these face pre-cons are

4:31

totally gorgeous and are available on a ton

4:33

of merch Over at ultra pro plus

4:35

they have deals that feel like a

4:38

steal Breaking into

4:40

the vault exactly. Yeah, I got it Just

4:43

sign up for the ultra pro website and

4:45

you will be informed anytime They do

4:47

a flash sale get great prices on high

4:50

quality magic accessories for your next build

4:52

again ultra pro.com/command All right, and the final

4:54

way you can support the show is

4:56

directly patreon.com/command zone We made you type four

4:58

extra letters in this one because you

5:00

know, you love the command zone so much

5:03

Obviously this show is supported by

5:05

our listeners and our viewers patreon

5:08

is the place that you can go to access

5:10

stuff like our community Discord to ask Rachel myself

5:12

Josh members from the office questions directly on our

5:14

discord. We'll also follow you on Instagram and Twitter

5:16

That's another benefit of just the $5 here.

5:19

We have a elusive content at the $10 here There's

5:21

a lot of really sweet stuff that you get to

5:24

do We can't even take me a patreon suggestions and

5:26

things that they're submitting to the episodes like our

5:28

last draft episode Was from the patrons Also,

5:31

if you haven't checked it out and make sure you

5:33

watch the episode between Josh and prof if you need

5:35

a real reason to understand Why patreon is so important

5:37

for a business like this? They go

5:39

really in-depth very candid about what it means to run

5:41

a business So I would highly suggest that if you've

5:43

ever been on the fence about patreon and want to

5:46

find out more So patreon.com/command zone and we shout out

5:48

one lucky patron every single week So this week's episode

5:50

is dedicated to Vincent

5:53

ECA ECA ECA F here

5:57

F here Vincent you rock

5:59

yes You're an outlaw Vincent!

6:02

Yeah, good thing you're protected from

6:04

the law with the UltraPro Fleece!

6:11

Okay, cool. I don't

6:13

know if that's included on the UltraPro world.

6:16

They don't advertise on the website. Protect

6:18

yourself from the pogo

6:21

with UltraPro Fleece! Lock

6:23

up your collection but don't get locked up yourself!

6:27

Also, you were talking about it and I

6:29

had a deck idea for a Spaghetti

6:32

Western deck that's

6:34

Eldrazi and Calp. Oh,

6:37

Spaghetti Western! That's great! There's a

6:39

new episode coming out. I

6:42

know, more Eldrazis to come. Yeah,

6:44

alright. But let's focus. Today

6:47

we are talking about the most wanted pre-con. Like

6:49

we said, we're going to do an upgrade. We're going to add

6:51

10 cards to it. We're going to take 10 cards out

6:54

using a budget of only $50. And

6:56

that upgrade will get this deck in

6:58

fighting shape. We're going to try

7:00

and make sure that if you show up with a pre-con

7:02

to your next game night that you're going to feel like

7:04

you are right on par with all of the other decks

7:07

at the table. Yeah. So it's time to get to know

7:09

this deck and what way to get to know it by

7:11

meeting the Fleece Commander. Yeah,

7:15

Olivia's back. Now she's Mardu and

7:17

she is Opulent. It's Olivia Opulent

7:19

Outlaw. Yay! She's always been

7:21

Opulent. Yeah, that's true. But she added white

7:24

to her color identity this time. So one

7:26

red, white, and a black for a 3-3

7:28

vampire assassin with Flying and Life Link.

7:31

Whenever one or more outlaws you control,

7:33

deal combat damage to a player, create

7:35

a treasure token. So you got assassins,

7:37

mercenaries, pirates, rogues, and warlocks are outlaws.

7:39

Olivia notably is an assassin, thus an

7:41

outlaw. And then she has an activated

7:43

ability. You can pay three generic

7:45

mana and sacrifice two treasures and

7:47

then put two plus one plus one counters on

7:50

each creature you control. Activate only as a sorcery.

7:54

Okay, yeah, two treasures. That's a lot. But

7:58

the text above reads a lot like this. our

8:00

favorite face breaker. Yeah. Which

8:02

means that if you have Olivia and another Outlaw

8:04

hit one player and the other Outlaw hit another

8:06

player, you get two treasures right then and there.

8:08

Pretty good. If you

8:10

hit them with more than one Outlaw, you

8:12

still only make one, so you want to

8:15

hit each player once so you can maximize

8:17

the number of treasures. Yeah, you could get

8:19

three by hitting everyone at once. Yeah. Cool.

8:22

This is Sweet Commander. This is definitely,

8:24

you want, in my

8:26

mind, cheap Outlaws with evasion

8:28

that probably have combat damage

8:30

triggers or just want to

8:32

attack generally. Yeah. And

8:34

also, because you're an attacky deck, you're going to want

8:36

a lot of recursion or ways to make sure your

8:38

creatures do get through or they can come back. And

8:40

this deck does pack a lot of that. So Olivia

8:42

is pretty sweet in herself. And just

8:45

as a Foreman of Flying Lifelink, she can be a

8:47

threat. Notably, two-woman counters

8:49

on each creature you control, that's

8:52

a lot of power. That's a big buff.

8:54

I wouldn't expect to be using this ability

8:56

until the late game. Yes. You've

8:59

built up a board. I think early games, you're

9:01

just going to use those treasures to ramp and

9:03

get ahead and protect your board if you need

9:05

to interact. But in the late

9:08

game, when you stockpiled some of those treasures, that's

9:10

when you're going to slam it and try and

9:12

push your Outlaws over the top. Yeah,

9:14

absolutely. You definitely want to use

9:16

treasures for mana at first. Yeah,

9:19

I mean, because... Because it also costs three

9:21

to activate the ability, so... Yeah, so it

9:23

effectively costs you five mana, right? Because it's

9:25

two treasures and you have to pay three

9:27

regular mana. And you've done some effort to

9:29

annoy the table by attacking them to create

9:31

those treasures, most likely. So it's

9:33

definitely something, yeah, like Rachel said, wait till you're

9:35

ready to Alpha Strike and maybe activate this two

9:37

or three times. Yeah, I would think so. And

9:39

then you're really going to pack in that power

9:41

and knock some people out. This is more of

9:43

an Outlaw deck than a Treasure deck. I think

9:45

the treasures are incidental. I wouldn't include a ton

9:48

of stuff that, like, brass is bouncy that just makes

9:50

a ton of treasures. Yeah, yeah. Like,

9:52

you might be doing Academy manufacturer stuff,

9:54

but... Academy manufacturer or Zoran. Or,

9:56

like, those kinds of cards can definitely help you

9:58

out. Like, push over the top. Yeah. But to

10:00

me this more reads like this is a go

10:02

wide outlaws deck That's gonna generate value to and

10:04

then that value is use the treasures to play

10:06

more things Or to build yourself

10:08

back because this deck if it gets board wiped,

10:11

it's the best antidote against it

10:13

Yeah, it doesn't have Ward, you know, so board wipes are

10:15

really good. I'm just kidding. All right The

10:19

backup commander is a bit the

10:21

opposite. This is Vihan Gold

10:23

Waker red white black So three men

10:26

all together for a three three says

10:28

other outlaws you control have oh, he's

10:30

a dwarf warlock So an

10:32

outlaw other outlaws you control have vigilance and

10:34

haste Okay And then at the beginning of

10:36

combat on your turn you may have treasures

10:39

you control become three three construct

10:41

assassin artifact creatures in addition To their

10:43

other types until end of turn. Oh,

10:45

this is definitely a treasure deck This

10:47

is focused on making as many treasures

10:50

as possible and attacking with them Yeah,

10:52

notably Vihan does not make the treasures

10:55

himself And he also

10:57

cares about outlaws giving them vigilance and haste

10:59

is pretty sweet because this means you could

11:01

play Vihan then Olivia And swing instantly with

11:03

both of them. Mm-hmm You

11:05

don't make the treasures from Olivia until after

11:08

after combat. Yeah, so it's like kind of

11:10

a nombos or the Vahkambo So in the

11:12

Vihan deck you're wanting to include a lot

11:14

of cards that make treasures early and then

11:16

those become creatures But even then I don't

11:18

think I mean so so

11:20

often I'd rather have my treasures beat mana than

11:22

every three I think they're only

11:25

on your turn I think beyond kind

11:27

of weird because it's a three mana

11:29

commander that isn't really a building commander

11:31

It's like a it's like a finishing

11:33

commander where you would I think you

11:35

spend your early turns Just making a ton of treasures and

11:37

then you cast Vihan and attack with all your treasures Yeah

11:39

cast Vihan sack two of them give them all two on

11:42

one counters now. They're all five fives Yeah,

11:44

yeah, he's like weirdly a late game commander

11:46

where Olivia is more expensive but is a

11:48

more of an early game commander Yeah And

11:50

you're constantly playing this game of do I

11:52

sack my treasures or do I wait for

11:54

them to do use them for other? Payoffs

11:56

and every turn that you just have

11:59

treasures piling up and not doing anything with

12:01

them, feels kind of bad. So I feel

12:03

like you want to just again use them

12:05

to ramp and then Olivia feels much safer

12:07

as a commander that you would use to

12:09

lead this deck specifically. Yeah, I agree. All

12:12

right, so those are the face commanders. We're gonna take a

12:14

look at the deck from a bit of

12:16

a zoomed out perspective. Let you get to

12:18

know what kind of cards are in this deck and what

12:21

the deck wants to be doing. We're gonna do

12:23

so starting with the notable reprints. These are all

12:25

the cards that are worth $5 or more at

12:28

time of recording. Of course, these values

12:30

will go down as they're announced because

12:32

that's how reprints work. But right

12:34

now, they're doing good.

12:37

They're doing good. Yeah, the bounties are

12:39

still on their heads. Yeah, exactly. The bounties have

12:42

not been claimed on these cards yet. And

12:44

there's great reprint value in this deck, which we're very happy

12:46

about. So let's just go down the list here. Again,

12:49

these are notable reprints, $5 or more. There

12:51

are 11 cards worth $5 or more at

12:53

this point. Okay,

12:55

first up is Command Beacon, a high draft

12:57

pick for me and my land. My land's draft.

13:00

Maybe because of that. No, there's no way. This

13:03

just allows you to sacrifice this land and then

13:05

you can put your commander into your hand from

13:07

the command zone. So this can go in most

13:10

any commander's focused decks, especially the ones that cost

13:12

a lot of mana because recasting it when it

13:14

goes from six to eight, that's

13:16

your whole turn. Yeah, and this

13:19

is sitting at $13 right now, Command

13:21

Beacon. Nice. The next one

13:23

is Reign of Riches. You know what this one's from? Nuke

13:26

of Bennequinander. Nuke of Bennequinander, yeah. This

13:30

is an $8 reprint. This turns

13:32

your treasures into Cascade. So

13:34

the first spell that you cast every turn

13:36

with a treasure gains Cascade. So this, again,

13:39

fights with your commander. Do I sack it

13:41

for counters? Or do I spend it and

13:43

get the Cascade? The

13:45

answer is probably Cascade if you have Reign of Riches

13:47

on board. It also makes you two treasures when it

13:50

comes in, which is great. Sea of

13:52

the Spotlight is the next one sitting at seven Dolores.

13:54

This is two in a red. This

13:56

basically allows your opponents to choose fame or fortune

13:58

if they choose fame. and can

14:00

control the creature they control until in turn

14:02

like an active treason. If they

14:04

choose fortune, you draw a card and create

14:07

a treasure token. Yeah, this one's

14:09

a little wacky in this

14:11

deck because normally it's best when you have

14:13

sack outlets or if you can really threaten

14:15

to do something by stealing those cards. But

14:18

in a deck that wants to deal combat damage, it

14:20

does remove a couple of blockers if they have you

14:22

a creature on their board. And I found that if

14:24

you steal one creature and then draw two cards, make

14:26

two treasures, pretty much any

14:28

variation of this is still very good. If they

14:30

everyone gives you a creature or they just don't

14:33

care, they have no creatures on board and they

14:35

say, yeah, choose a creature for mine, then

14:38

it's not so great. But if you have a sack outlet, this

14:40

card I think is really powerful. It's great in a deck like

14:42

this. Yeah, that one's all the way up to seven bucks. Lightning

14:45

Grease still holding strong at seven dollars, obviously

14:48

very powerful. Yep, every Olivia

14:50

deck likes a Lightning Grease, it seems. Next

14:53

up is which of the mores. This is a six dollar card.

14:55

This basically says if you gain life at the

14:57

end of your turn, you get to

15:00

each opponent sacrifices a creature and you return up to

15:02

one creature card from your graveyard to your hand. So

15:05

it gravediggers something out, it requires lifelink. In

15:07

this deck it seems kind of weird, but

15:09

Olivia does have lifelink on her and there's

15:11

like a couple other life game sources in

15:13

here. Yeah. But it's a powerful

15:15

effect. It definitely is. And it goes along with this

15:18

next card, which is Vayne Witch Cubbin is a six

15:20

dollar warlock that says when you gain life, you pay

15:22

black. If you do return target creature card

15:24

from your graveyard to your hand. So it's the same sort

15:27

of thing where if you hit with your

15:29

commander, you can regrow

15:31

a card to your hand. Notably, they're

15:33

both warlocks. They are. So

15:36

they are non-assessments outlaws. Okay,

15:38

next up we have Academy manufacturer. Gotta be.

15:41

Gotta be. So this is a six dollar

15:43

card right now. And this card is just, they'll reprint this a

15:45

thousand times and they'll still, it's kind of like the Lightning Grease

15:47

type effect, Solarine type effect. It's just so good. If

15:50

you make a clue, food or treasure, instead you create

15:52

one of each. Very powerful. So

15:54

yeah, incredibly powerful with your commander. You

15:56

could be making two clues, two foods,

15:59

two treasures, three. re-cludes, all

16:01

cludes, the clued and the put together. So

16:03

obviously very powerful, very good. This

16:05

next one, I can't believe it's all the way up to $6. It's

16:08

Boros charm. How cool. It's been

16:10

a long time since it's got a good reprint, I guess. It's

16:13

very powerful, especially in an aggressive decade.

16:15

It'll protect your board. Or

16:17

it can burn somebody out or get

16:19

double strikes, so you get two treasures.

16:21

Yeah, it's kind of like Boros' version

16:23

of heroic intervention. It's a much cheaper

16:25

to fairies protection type thing. There's also

16:27

that four-mana-convoke one. Clever

16:30

concealment. Clever concealment, right. This is

16:32

Boros, so it's two-mana, but also can just sometimes

16:34

kill someone with damage or give a creature double

16:36

strike. And that will double

16:38

the triggers from Olivia as well. It's doing

16:41

it twice, right? Yeah, of course. All

16:43

right, cool. We have two lands. One of them is $550.

16:46

The other is $5. The first is Sulfurous Springs,

16:48

which is the black-red pain land. And

16:50

then Fettid Heath, which is the filter land

16:53

for white-black. Just

16:55

cool that they have lands now in the slots that

16:58

we can add more value to the deck. We were

17:00

asking for this before, and it's really good to see that

17:02

these lands don't really know when complaining to

17:04

get more of these reprinted. And pre-cons, I think, are a

17:07

great place to do so. And Heliod's

17:09

intervention is the final reprint at $5. It's

17:12

a great way to gain life if you're doing the

17:14

life gain thing. But also, it's a really good way

17:16

to pick off some target artifacts

17:19

and enchantments on the board. Yeah, a lot

17:21

of them. This card I've seen just blow

17:23

people out. I love Heliod's intervention. It's nice

17:25

to see it reprinted, especially sitting at $5.

17:27

I love Heliod. I enjoy his intervention, though.

17:30

That brings us to the

17:32

total reprint value of the

17:34

deck, which is card shuffling.

17:37

Yeah, yeah, yeah, yeah. We're at the poker saloon now.

17:40

$143 and $0.50. The

17:44

bounty board is up. Yeah,

17:46

pretty good. I mean, these decks are pre-ordering for

17:48

about $40 to $50. So

17:50

$143 is a huge amount of value for

17:53

people that are picking up this deck. Yeah. And we're not

17:55

counting the new cards and the three main set cards. They're

17:57

also in the deck because we don't actually have them. actually

18:00

know the value of those. Right. So this only

18:02

makes up 80% of the value

18:04

of this deck. There's additional value with all the new

18:06

cards. Yeah, 8% of the cards. Yeah. So I love

18:08

this. You started adding this in, which is like, how

18:10

much bang for your buck do you get? So if

18:13

you're buying this at, let's say, $45, every

18:15

$1 you spend is basically worth $3.19 of cards.

18:20

Pretty good. Tripling your value

18:22

there. We're happy to see this.

18:24

It's been a good, like the last couple of

18:26

sets had really good reprint

18:29

value. This is not

18:31

quite as high as a lot of the ones that

18:33

we've seen recently, but still something to be very excited

18:35

about. This is the second highest value

18:37

in the Thunder Junction, which averages around $130 for

18:39

reprint value. Cool. And

18:41

if you want to see all the new cards, those will

18:44

be in the deck reveal episode that we did for this

18:46

as well as check it out on our podcast. OK,

18:49

let's talk about, yeah, the. Two,

18:51

two, two, two, two, two. Pew, pew,

18:53

pew, stats. It'd be cool if

18:55

we had a stats logo. Podcast editors don't do

18:57

this, but have like bullet holes get blasted through

18:59

it. I guess not bullet. They're going to have

19:01

to do it, Jimmy. You said it. You know,

19:03

they hang and go, pew, pew, pew. And then

19:05

it's like on the sign and going, er, er.

19:07

Yeah. I hear exactly what you're doing. Yeah. But

19:09

in this case, they don't have guns in the

19:11

Thunder Junction, right? They kind of have like laser

19:13

shooters. Yeah, yeah, yeah. They were like, let's not

19:15

have guns. Let's have two guns. And the laser

19:17

comes out the middle. They're like gun with, and

19:19

then the gun comes out the bottom. They look

19:21

like the laser swords from Halo. Wow. All

19:24

right. Let's talk about the stats. So there's eight ways

19:26

to ramp in this deck. Your commander obviously is one

19:28

of them, which seems a little

19:30

low. Yeah, it's lower than

19:32

I like to see in this kind of

19:34

thing, especially when a lot of those cards

19:37

are going to be represented by critters. And

19:39

you have to deal combat damage as well with your commander

19:41

to ramp. However, because your commander does have

19:43

ramp on it, this does mitigate it a little bit.

19:45

Yeah. 15 ways to draw

19:47

cards. OK. Pretty good. 10

19:50

ways of targeted interaction. One

19:52

board wipe. That will be quite low. Is quite low.

19:54

But this deck does not want to get board wiped.

19:56

And it will probably not want to board wipe itself.

19:59

And then 37. Seven lands. Solid.

20:02

Solid. The deck stats that are

20:04

more specific to this deck that aren't just the veggies,

20:06

there are 35 outlaws in this deck.

20:08

That is a lot. That

20:10

is well above what we normally consider to be a

20:12

themed deck, which is like 25 to 30 cards.

20:15

So you've got plenty of outlaws. You even have some room

20:17

to take some out if you want to put in some

20:19

additional board wipes. There are

20:22

11 ways to make treasures in this

20:24

deck. I only included the treasure ones

20:26

that can like repeatedly make treasures as

20:28

ramp. If they only make treasures once,

20:30

then they weren't included in the ramp category.

20:33

There are seven cards that make

20:35

creature tokens, five of which make

20:37

outlaw tokens specifically. So there

20:39

is this like go wide sort of

20:41

semi-theme going on. And

20:43

then I wanted to look a little closer at this

20:45

life gain thing because there were some cards that were

20:48

specifically dedicated to when you gain life. And

20:50

there are eight cards that allow you to gain

20:52

life in some kind of way. Either have lifelink

20:54

or have a trigger that gains you life. Or

20:56

there's some extort going on, yeah. Yeah.

20:59

So a very, very small amount

21:02

of slots are dedicated to the

21:04

life gain. But you do have it on your commander. Cool.

21:07

So let's talk about some of the best cards in the

21:09

deck. I thought two of them were,

21:11

two of the three that we're going to talk about are

21:13

actually the new cards that they printed, which is great. Yeah.

21:16

We love to see that. The first is a

21:18

new card called Greywater's Fixer. To a black and

21:20

a red for a four-four, it's a mercenary and

21:23

a lizard. Each outlaw

21:25

creature card in your graveyard has Encore X, where X

21:27

is its mana value. So you can exile it and

21:29

then you pay its encore cost, which is going to

21:31

be, if it's a three mana card, it's just three

21:33

mana. And then for each opponent, you create

21:35

a token copy that attacks that opponent this turn, if

21:37

able, to gain haste, sacrifice them at the beginning of

21:40

the next end step, and activate only

21:42

as a sorcery. So this is like

21:44

rebuy every single card in your graveyard, all 35

21:46

outlaws that could be in there. Encore

21:49

is so good with your commander's ability because

21:51

you want to deal damage to each one.

21:53

So if you can encore a creature with

21:55

evasion and reliably hit all three, you're going

21:57

to get your mana back like immediately. Yeah.

22:00

them get chumped or whatever you don't care because

22:02

you're getting it out of your graveyard again for

22:04

free value so it's like cool awesome love it

22:06

yeah I love this recursion piece on a like

22:08

a good body of four fours pretty solid to

22:11

attack with and get some treasures off of it

22:13

as well yeah and this also seems like a

22:15

card you play late game play this and then

22:17

you just crack a bunch of treasures or whatever

22:20

and you just build a huge board maybe you

22:22

use Olivia's ability but it allows to really just

22:24

surprise people out of nowhere yeah this is definitely

22:26

a double spell in the late game this next

22:29

one I am excited about and I need to

22:31

look through my decks to see how good it

22:33

is it's back in town yeah

22:36

the boys are back in

22:38

town x2 and a black

22:40

for a sorcery that says return

22:42

x target outlaw creature cards from your

22:44

graveyard to the battlefield the battlefield

22:46

so just reanimates any

22:48

number of outlaws five mana

22:51

reanimate two cards pretty good

22:53

but it gets even better the more

22:55

that you target right yeah seven reanimate

22:58

four things yeah that's game breaking and

23:00

especially if you have these higher end

23:02

cards that we're talking about gray waters

23:04

fixers before drop we're gonna talk about

23:06

some more a little bit later that

23:08

are higher value and give you a

23:10

ton of value once you get to

23:12

attack you're an aggressive deck you do

23:14

have to fear a board wipe so

23:16

having a plan once you've been blown

23:18

out like back in town is great

23:21

yes agreed and then

23:23

the last card is not a new one but

23:25

it's a very good one in a second to

23:28

Mari the killing quill anyone guess where this is from

23:30

six seven I think one

23:32

black black for a vampire assassin that's a

23:34

three two whenever a creature and opponent controls

23:37

dies exile it with a hit counter on

23:39

it hello yeah hit him and then it

23:41

says assassins mercenaries and rogues which are all

23:43

outlaws by the way you

23:45

control have death touch and whenever this creature deals

23:47

common damage to a player you may remove a

23:49

hit counter from a card that player owns an

23:51

exile if you do draw a card and create

23:53

two treasure tokens so I love

23:55

this because it is just straight up graveyard tape

23:58

it's a card like Daphne void water In a

24:00

way where it sits there and any kind of creature in the

24:02

opponent controls dies It doesn't go the graveyard to get exiled and

24:04

it stays there forever Because

24:07

whenever any of your assassins mercenaries out rogues do

24:09

have death touch now by the way So they're

24:11

much more likely to get in you remove those

24:13

things you get the two treasures You need for

24:15

Olivia and you draw a card. Yeah all the

24:17

value of the deck Yeah, pack in the one

24:19

card this kind of I think a lot

24:22

of people looked at Mari and were really really excited

24:24

about it But they were like I can't build this

24:26

mono black deck yet There's no support for it and

24:28

this is the perfect place for her and maybe there's

24:30

enough support for Mari in the command zone But

24:33

you do have ten pieces of targeted interaction So

24:35

you should be able to trigger that at least

24:37

some of the time by yourself and other creatures

24:39

just incidentally dying Yeah, outlets all

24:41

that stuff. Mari seems very powerful and

24:44

suggests that again, we're really leaning into

24:46

this combat damage Think

24:48

we need creatures with evasion. Yeah, especially Well

24:52

exclusively outlast. Yeah, and sorry to the pirates

24:54

and warlocks that Mari does not look at

24:56

and care about Yeah, we're a little warlock

24:58

heavy for for Mari, but that's okay. It's

25:00

like it covers everything else.

25:03

Yeah So before

25:05

we get into the upgrade I want to

25:07

talk about what changes you wanted to make

25:09

when Upgrading this deck because it does have

25:12

some it is a little bit clunky out

25:14

of the box Yeah,

25:16

which a lot of pre-cons are sometimes especially

25:18

because they're just jamming like the the life

25:20

game cards It's like where these come from.

25:22

What if you don't want Olivia as your

25:24

commander? Yeah, so I did like the fact

25:26

that the deck is filled with outlaws, but

25:29

I feel like the game plan isn't as

25:32

Strong because there it kind of like says like here's

25:34

some threatened effects over here. We've got some life game

25:37

synergy over here We've got some

25:39

like edict effects. We've got some 1-1 counter synergy.

25:41

We've got some aristocrats So it felt

25:43

like a little bit all over the place So

25:45

with my ads I kind of wanted to make

25:47

sure that it focused a little bit more and just

25:49

had more punching power as well Yeah,

25:52

I think the curve is a little

25:54

high Naturally in this deck for something

25:57

that wants to deal combat damage so

25:59

fast Yeah, like you want to

26:01

be able to get creatures under Olivia so

26:03

that when you play Olivia you can make

26:06

treasures right away Totally and there's a lot

26:08

of like five even up to like seven

26:10

drop creatures which are good for closing out

26:12

the game But you really need a higher

26:14

density of cheap things so you can make

26:17

as many treasures as possible the turn that

26:19

Olivia comes down Yeah, exactly and and I

26:21

really like what back in town and gray

26:23

waters fixer are doing for this deck because

26:25

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do I keep up with everything going on here at

27:44

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28:49

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28:51

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28:53

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28:55

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31:05

right. My new deck list is

31:07

complete. Now let's see which cards

31:09

I don't already own and buy

31:11

them. Wait, how'd you do that

31:13

without going through a million boxes? Oh,

31:15

I just use architect. They make it super easy to

31:17

upload and manage your collection. Then when you're done growing

31:20

a deck, you can sort it by collection status to

31:22

see what you already have. So this group is just

31:24

cards you don't own. Yep. I just click buy this

31:26

stack and it takes me right to card kingdom. Whoa.

31:29

Architect is the best place to browse, brew

31:31

and play this commander deck. Just go to

31:33

architect.com/command zones to get started. That's

31:36

archidekt.com/command zone.

31:39

Welcome back. Howdy do partners

31:41

and part nets. I

31:47

don't know. I don't, I don't watch a lot of Western.

31:49

Yeah, they, I definitely heard them say

31:51

part nets. Part nets. Yeah. I bring your partners.

31:53

A girl partner. Yeah, yeah, yeah, yeah. Or a

31:55

little partner. A little, yeah, I think the little

31:57

partner. Tiny partner. If you look at like magic.

32:00

Partners yeah, it doesn't there. Yeah, it's

32:02

all right. Yeah, so part net is

32:04

just like If

32:07

you're a partner One

32:11

mark the Desert Commander guy has yeah

32:13

the Kira yeah a little cactus

32:16

well you'll see it on screen. I'm sure Redditors

32:18

right. Yeah, we'll show to you She's

32:20

a little cutie all right. She's a part net

32:22

okay without further ado it is time to get

32:24

to this upgrade We're gonna add 10 cards

32:26

to the stack to get into fighting shape of course We're

32:28

gonna take 10 cards out to make room for it.

32:31

We used a budget of $50

32:34

to do this all right so Your

32:36

deck is gonna be in Peak

32:38

fitness yeah, it's buff It's

32:40

been working out the first card I wanted to

32:43

add is stuff that synergizes around the fact that

32:45

we do have plus 1 plus encounters in the

32:47

deck and I like that we

32:49

also What it generally means to me is that you

32:51

want your creatures to be bigger and scarier because the

32:53

faster If you have a 5 5 instead of a

32:55

4 4 over 4 turns That's

32:57

gonna deal 20 damage versus 16 And

33:00

then you have multiple creatures that extra little 1 1

33:02

counter or the 2 plus and plus encounters will make

33:04

a big difference Or

33:07

extra damage so the first card here is

33:09

uncivil unrest this card sweet this

33:11

card is sweet, so let's read

33:13

it It's a foreign red enchantment non token creatures you

33:15

control have riot so they can enter the battlefield with

33:17

your choice of a 1 1 counter Or haste which

33:19

is super good with Olivia cuz you want to be

33:21

hitting in but sometimes you just want to make them

33:23

bigger too And here's the

33:25

best part if a creature you control with a

33:28

1 1 counter on it would deal comet damage

33:30

to a permanent or player It deals double that

33:32

damage instead. Oh this card does so much work

33:34

in the deck It makes your little creatures threatening

33:37

it gives them haste so they can attack right away

33:39

if you rebuild or it makes them a little Bit

33:41

bigger if you're not ready this 30 sec Yeah And

33:44

then the late game when you activate Olivia's ability all

33:46

of a sudden every single every creature does double the

33:48

damage Whoa scary yeah, cuz you don't want

33:50

to be in a place where it's like I have three

33:52

players to take out I can reliably take out one and

33:54

kind of just poke the other two you want

33:57

to be able to close it out and this

33:59

card allows you to do that. And spoiler

34:01

alert, I did not like one of the other cards in

34:03

the deck that's seven mana with a similar ability, so this

34:06

is kind of a replacement for that as well. Uncivil

34:08

Unrest is sitting at $11 and

34:10

is going to do a ton of work here.

34:12

Yeah, especially with this next card. I think

34:15

this is some sweet tech. Sitting at $4.50. You've

34:19

added Cauldron of Souls. Everyone loves a

34:21

good cauldron. It's a five mana artifact.

34:23

Yeah, it's for all the Warlocks. Oh,

34:25

good point. It taps and it says,

34:27

choose any number of target creatures. Each

34:30

of those creatures gains Persist until end

34:32

of turn. Persist says, when it dies,

34:34

if it had no minus one minus one counters

34:36

on it, return it to the battlefield under its

34:38

owner's control with a minus one minus one counter

34:40

on it. Well, how do you get rid of

34:42

minus one minus one counters if you want to

34:44

use Cauldron of Souls on the same target again?

34:46

Well, with plus one plus one counters, I would.

34:48

Oh my goodness, would you look at that? So

34:51

Olivia can get rid of those minus one minus

34:53

one counters and so can uncivil unrest. So uncivil

34:55

unrest and Cauldron of Souls is just a combo

34:57

by itself. Someone tries to kill a creature, someone

34:59

board wipes to give them all Persist,

35:02

they die to come back uncivil unrest, complete them

35:04

on one counter, they're back to their regular. Yeah,

35:06

now you have Cauldron of Souls for board protection every

35:08

single turn. It's not that kind of thing where you

35:10

burn it once and now you can't protect that same

35:12

board again. Yeah, and if you need to, you can

35:14

also just use Olivia's ability so you don't have to

35:16

have the uncivil unrest out. Okay,

35:19

other ways to synergize with counters is adding another

35:21

board wipe. What? What kind of board wipe would

35:23

you say? Well, this is a $16 board wipe

35:25

because it hasn't been reprinted in a while. It's

35:27

a three white wipe for damning verdict. It

35:30

says destroy all creatures with no counters on them.

35:32

This is nice. This is exactly

35:34

the kind of board wipe that you want in an aggressive

35:36

deck. It's one sided. It means you get to keep most

35:38

of your board and you get to do a ton of

35:41

damage to follow it up. Yeah. I

35:43

like damning verdict a bunch. It's a dam of

35:45

verdict. This next one goes really,

35:48

really well with plus

35:50

one plus one counters, but also just gives you

35:52

a ton of power on the board. It's a

35:54

name, Pakal, 1000th moon. Not an

35:56

outlaw by the way. Not an outlaw, but

35:58

has a lot more power. going for

36:00

it. It's one red white for

36:02

a human soldier. It's when you

36:04

attack with one or more non-Nome

36:06

creatures. Those are outlaws. Okay. Put

36:09

a plus one plus encounter on

36:11

a Neem Pakal. Then create X11

36:13

colorless Nome artifact creature tokens

36:15

that are tapped and attacking where X

36:18

is the number of plus one plus

36:20

encounters on a Neem Pakal. Okay. So

36:22

instantly, a Neem does not need to attack,

36:24

notably. Nope. So you can attack with anything.

36:26

Yeah. You can play a Neem and then

36:28

you play Olivia or you can play

36:30

a Neem after you play Olivia and then Olivia

36:33

swings, you get a 11 counter on a Neem

36:35

and then you instantly create two 11 Nomes. Yeah.

36:38

And then this is a kind of

36:40

threat in a box that I really do like

36:42

in aggressive decks like this where you can put

36:44

it down and if it isn't answered, it's just

36:47

going to be a bigger and bigger and bigger

36:49

and bigger problem. Yeah. Kind of like what Krenko

36:51

does. Yeah. Where it's like you have to remove

36:53

this or you're just going to die to this. Yeah. And

36:56

then you have a removal check, which is a good index

36:58

like this. And the best part about this to me is

37:00

that a Neem itself does not have to attack. There is

37:02

a Krenko that makes one one red goblins based on his.

37:04

He has to attack. He has to attack. And so you'll

37:06

often find that people just instantly try and kill him and

37:08

remove him. But a Neem just gets to sit around and

37:10

do the Adeline thing. Yeah. Which is great.

37:13

And she's only $2.75. Bingo.

37:16

Okay. Next category of cards I wanted to

37:18

add were ones that, again, make more ways

37:20

to use the graveyard because you're

37:22

going to put threats out. People are going to want to remove them. Typically,

37:25

this is the kind of deck where everyone goes, kill

37:27

that first. They're swinging at me. Look at all their

37:29

value. Look at all the treasures. So

37:31

cards that use the graveyard

37:33

are very important. So the first one is an outlaw.

37:35

It is also another five-man card.

37:38

Sorry, all. It's arch priest of

37:40

shadows. Three, one for a four, four warlock with backup

37:42

one. So when the entrance of battlefield, you get to

37:44

put a plus one, plus one counter on target creature.

37:46

If that if it is a

37:48

creature, if that's another

37:50

creature, it gains the following abilities until end of term,

37:53

which is just the regular text on arch priest of

37:55

shadows, which is death touch. And then one over this

37:57

creature deals climate damage to a player or battle return

37:59

target. creature card from your graveyard to the

38:01

battlefield. Nice. So this can come down, give Olivia

38:04

death touch and this ability, it can deal that

38:06

damage and instantly bring something back to the battlefield

38:08

and then this itself has that ability for the

38:10

rest of the time. Mm-hmm. Because

38:12

that's just what the card is. Not

38:15

to mention it's just an evasive outlaw

38:17

that brings your creatures back so

38:19

you can just keep attacking kind of without

38:21

an abandon. Yeah. Because you know

38:23

that you have an ability to bring it back. Yeah.

38:26

And I really like when a creature is able

38:28

to have an effective turn that's played. So

38:30

this gives it to another creature which

38:32

is really powerful. Yeah. And then the next one

38:34

you can start swinging with it. This

38:37

next creature is sick. I

38:39

have this in one of my decks

38:41

and I really love it. It's so

38:43

cool. Body launderer. An outlaw. Definitely an

38:45

outlaw. It's an ogre rogue. Ogre rogue.

38:48

It's two black black for a three three with death

38:50

touch. Whenever another non-token

38:52

creature you control dies, body

38:54

launderer connives. So you draw

38:56

a card, discard a card. If you discard a non-land

38:58

card, you put a counter on body launderer. When

39:02

body launderer dies, return another target

39:04

non-rogue creature card with equal or

39:06

lesser power from your graveyard to

39:09

the battlefield. Yeah. A lot that is

39:11

to like about this card. Yeah. Card

39:14

advantage or not card advantage, just more card selection. Yeah. Card

39:17

selection, evasive outlaw and that

39:19

recursion. Yeah. And when you're conniving,

39:21

you may be putting the card that you're bringing back

39:23

with it into the graveyard. Same

39:25

with the arched priest of shadows. It

39:27

works really well. Also gets one one counters, so

39:29

it works well with like the uncivil unrest card

39:31

earlier. So there's just a lot to

39:33

like your an-damning verdict, all that stuff. Yeah.

39:36

I really like that this gives you a little

39:38

bit of extra card selection

39:42

along with being itself a threat. Because

39:44

this really doesn't want to run a

39:46

ton of cards that don't

39:48

present threats themselves. So

39:51

you get recursion on a body. That's

39:53

the best. Yeah. Speaking

39:56

of card advantage, yay, that's the next

39:58

category is getting a little more card advantage in here. It's

40:00

correct. I'm excited. I put it on here.

40:02

I when I saw those like wow. I'm

40:04

so happy I was able to find this

40:06

on scryfall It's headliner scarlet three

40:08

in a red from the clue box game

40:10

by the way It's a 3-3 with haste

40:12

human warlock and it says whenever

40:14

headliner scarlet enters the battlefield creatures target player controls

40:16

can't block this Turn so that works super well

40:18

with Olivia at the beginning of your upkeep Exiled

40:21

the top card of your library face down. You

40:23

may look at it and play that card this

40:25

turn. So Instant

40:27

effect when it comes in play it has

40:29

haste is a warlock we'll be able to

40:31

almost guaranteed hit someone and get the trigger

40:33

off of Olivia and then it just becomes

40:35

a Recurring card advantage outlet for

40:37

you for the rest of the game. Yeah,

40:40

this card's awesome I I love that

40:42

it someone can feel safe behind their wall

40:44

of tokens and you can slam it and deal

40:46

a Ton of damage that they're not ready for

40:48

yeah This also

40:50

could be an end the game for someone. Yeah, I got

40:53

a hold of blockers for you headliner scarlet Sacrifice

40:55

with Olivia's ability. Everyone's plus two plus

40:57

two. Yeah, dad. Yeah, this

41:00

card's sweet And I think we're gonna see

41:02

a lot of play from it. I've seen

41:04

it in 1v1 and it feels wild Yeah,

41:07

I'm excited to start seeing it more

41:09

in commander Especially in these

41:11

decks that really really want to push through

41:14

for combat damage triggers. Yeah Okay,

41:17

next up for another card advantage card. Oh, by

41:19

the way, hello, I'm Scarlett two bucks. Yeah, still

41:21

cheap Okay, another one. I

41:24

really like is sanguine spy. This is two

41:26

in the black for a two three vampire

41:28

rogue It's not long as menace

41:30

and lifelink nice So again an evasive

41:32

threat and you can pay one mana

41:34

and sacrifice another creature Look at the top card of

41:36

your library You may put that card into your graveyard

41:38

and then at the beginning of your end step if

41:40

there are five or more mana Values among cards in

41:43

your graveyard you may pay to life if you do

41:45

draw a card Lot

41:47

going on here. That's great. I you

41:49

get a little card selection with the surveils You

41:51

get a sack outlet which is just sort of always

41:53

good in the deck that has bodies and has a

41:55

couple of threat And it yeah, and

41:58

it you draw cards off of Yep,

42:00

and again it synergizes really well with

42:03

Archpretia of Shadows, Bali Elanrer, Back

42:06

in Town, Great Water Fixer, yeah, Hazardvation

42:08

built in, comes down for your commander,

42:11

and I really love stealing people's stuff and sacking

42:13

it. There's no greater pleasure. Tango

42:15

on Spy, excuse me, is only 50 cents. Yeah.

42:20

I can't believe this next card wasn't on the list.

42:23

I checked the list again. Oh, inside the deck? Yeah.

42:25

Yeah, yeah. I mean this card is perfect for it.

42:27

Maybe it would just push the reprint value too high.

42:29

A little bit too high. It's Grim Hireling, which is

42:31

currently sitting at $10, but

42:34

this is a four-mana Tiefling Rogue. It says

42:36

whenever one or more creatures you control deal

42:38

combat damage to a player, create two treasure

42:40

tokens. Perfect. Then it has an activated ability

42:43

that says Black, Sack, X, Treasures, Target Creature gets

42:45

minus X minus X until end of turn, activate

42:47

only as a sorcery. So

42:49

you're probably not using that second ability too much,

42:51

but this card is Olivia, and it gets you

42:54

the treasures you need for Olivia's ability without having

42:56

to have Olivia out. Yeah, and

42:58

even more treasures? Yeah.

43:00

This thing spirals out of hand so fast.

43:04

If you had this, Olivia, you're making three treasures

43:06

per person hit. Oh my god. Yikes.

43:09

And there's a really cool way to use them

43:12

that came out recently. Those treasures, yeah. You wrote

43:14

it down. Yeah, I did write it down. It's

43:16

cool. We're going into both universes beyond here. The

43:18

D&D one, the Clue one, and then the Fallout

43:20

one. This last card is Kellogg, Dangerous

43:22

Mind. One black and red for

43:25

a 3-2 with First Strike and Haste. It's

43:27

a human mercenary. No, for a good

43:29

way. I love that. He's

43:31

a mercenary. Very clever. And he's a First Strike

43:33

with Haste, so he's an evasive attacker that can

43:35

attack the moment he comes down. Whenever Kellogg attacks,

43:37

you create a treasure token. Great. And

43:40

then sacrifice five treasures, gain control of Target Creature

43:42

for as long as you control Kellogg, activate only

43:44

as a sorcery. Sweet. Sweet.

43:47

This is another sort of push and pull of how

43:49

you're using your treasures, but we've added a couple of

43:51

really great ways to make more. Yeah.

43:55

And it just keeps them on their toes,

43:57

right? If you have a Kellogg activation that

43:59

you can activate, steal something and you have

44:01

enough treasures that you could pump your board

44:03

yeah and you have enough treasures that you

44:05

could remove a thing with grim hireling yeah

44:07

they have a lot of problems to figure out

44:09

which one is the biggest that's a good

44:11

point you're always gonna get value out of

44:13

those treasures not to mention just sacking it

44:15

yeah and then you can also sack the creatures

44:17

you steal potentially there's a couple of cards

44:19

in the deck that do have sacrifice on

44:21

them so yeah I really like Kellogg here

44:23

five charges may seem like a lot but I think in this

44:26

deck you're gonna be making a lot especially if you get the

44:28

grim hireling out and you're doing some other stuff another

44:30

card I thought about adding which I mentioned earlier

44:32

is Zorn anything that doubles the amount of treasure

44:35

you're making but I think it's up to you

44:38

there's a lot of cards in this deck that could have

44:40

been cut on top of all that but this I just

44:42

kind of want to make a little synergistic I like that

44:44

the all the upgrades kind of work with themselves too yeah

44:47

this adds a lot of synergy to a

44:49

deck that is kind of unsure

44:51

of what it's doing other than like attacking

44:53

and making treasures yeah so now

44:56

we know that we're focusing on treasures

44:58

we're focusing on counters

45:01

and going wide and actually making

45:03

your sort of three

45:05

twos of evasion into threats yeah and the total cost

45:07

of all these cards when I added it up right

45:09

down to the wire 49 50 night nattie yeah I

45:14

was very proud in the whole Buffalo that's

45:16

the whole Buffalo we're just not eating like one

45:19

eyeball you're us and it's it's not a

45:21

good eyeball yeah you don't want to eat

45:23

them Buffalo eyeballs yeah you can you can foil

45:25

out one of the Gary ate a Buffalo

45:27

eyeball 16 years ago that man never been

45:29

the same he

45:33

changed fundamentally he's got the eye

45:35

of the cow now he's

45:39

all buried up in the hills

45:41

giving fortune telling readings now charging

45:43

an arm in the leg a literal arm in

45:45

the leg so you don't want to be a

45:48

part of that Gary gone crazy the other eyeballs

45:50

fun we did eat that no we got framed

45:52

in my saloon don't eat otherwise

45:56

it'd be like Gary pull Gary's

46:00

daughter. She's been stranded ever since. No one wants

46:02

to marry the poor last because Gary gone crazy

46:04

And there's no family fortune left because he spent

46:07

it all on his sweet fortune telling hideout in

46:09

the hills Wow, we're

46:11

going deep on Gary. That sounds sweet. I'll

46:14

hang out with Gary. Yeah, his family would

46:16

disagree, but Gary he's really

46:18

living his truth now. He

46:22

found the zone of genius. All

46:26

right cards to cut so ten cards had to get

46:28

out of the deck Sorry,

46:30

sorry deck. I would play 110 cards if

46:32

you let me Yeah,

46:36

honestly First card is impulsive pilferer.

46:38

This is like a cute little goblin pirate So

46:40

one mana one one that when it dies you

46:42

create treasure token and then it has encore for

46:45

three and a red I just don't think this

46:47

isn't back full enough It's

46:49

pretty dead pretty light. Yeah, even later on if you

46:51

encore for four it's like cool You're not gonna be

46:53

able to hit anyone with the one one most likely

46:55

and then when it dies you make three treasures But

46:57

like you've got other ways to do it at that

46:59

point And it's great

47:01

on turn one and really really

47:04

bad later on it's fine for like

47:06

graveyard fodder But again, I think the

47:08

four mana slot you don't want to be on corning

47:10

impulsive pilferer out That's not and also you get the

47:12

treasures when it dies So you don't get to activate

47:15

Olivia's ability with the treasures which is kind of what

47:17

you want to do, right? I

47:19

think this card is better indexed at half sack

47:21

outlets and can really control when this thing dies

47:24

Because if you just draw it late and you're like boy, I hope

47:26

I get to block with this Oh,

47:28

yeah, that sucks. You have to find a way to get to

47:30

the graveyard. Yeah This next

47:33

one is bounty board This is three mana

47:35

for an artifact that taps add one man

47:37

of any color It also has an activated

47:39

ability that says one tap put a bounty

47:41

counter on target creature activate only as a

47:43

sorcery and Whenever a creature

47:45

with a bounty counter on it dies

47:47

each of its controllers opponents Yeah

47:49

draws a guard and gains to

47:52

life So it's like hey We

47:54

want you to incentivize other players to get

47:56

rid of this creature because they're gonna draw

47:58

cards and game life But this

48:01

means three players around the table are going to

48:03

be gaining life and drawing cards outside of yourself

48:05

and this mana rock in this deck is no

48:07

longer a mana rock. Yeah,

48:09

it's interesting. There's a lot

48:11

of push and pull here because like if

48:15

you activate this, you're spending two mana, you're tapping your

48:17

rock and activating it to be like, hey, this thing's

48:19

the problem. And if you kill it, you know, we'll

48:21

gain some life and we'll draw a card off of

48:24

it. But that requires them to

48:26

have a destroy spell, first of all.

48:28

Not exile, not bounce, which is, you

48:30

know, very, very common in commander and

48:32

also requires them to care.

48:37

Yeah, that's a you problem. You can figure

48:39

that out. That's a Gary problem. That's

48:42

not a me problem. I think those

48:44

cards really need in a deck that

48:46

can reliably kill things regularly. Yeah. Or

48:48

like Moa isn't much much ties. There's

48:50

a Mardu person that does just add

48:52

bounty counters as well. Yeah, that makes

48:55

bounty counters just a little bit easier to use.

48:57

I think it's a neat card. It is a little

48:59

weird here. The fact that you can only activate the

49:01

bounty part as a sorcery feels very bad because you

49:03

don't want to play a three mana rock and then

49:06

spend another mana tapping that to put a bounty counter

49:08

on something. And so, you know,

49:10

it is getting rid of a piece of ramp, but

49:12

there are other cards that we added, I think, get

49:14

there. Yeah, me and him, that's busted. Yeah, that kind

49:16

of sucks. You're like, I kill you. I kill you.

49:18

The thing that your block is. Oh, and with the

49:20

bounty counter too. Yeah, that's a no. But if you

49:23

have a commander that cares about bounty counters, then this

49:25

card is sweet in that deck. But not this one. I'm

49:27

also cutting humble defector, which is one in a red. You

49:29

can tap it to draw two cards and then the opponent

49:31

gains control of it. Activate only during your turn. This

49:34

is not a Negro card. No, you do not want

49:36

your opponents to have more cards than you. No, it

49:38

is a rogue. So it is an outlaw. But you're

49:41

not attacking with this. No, we're gonna we're gonna outlive

49:43

this from the deck. Yeah, humble defector is a weird

49:45

include in this deck. If you want, if you're doing

49:47

a cheap outlaw, like a two mana outlaw, those are

49:49

very good in the deck. But this

49:51

doesn't have any evasion. This doesn't have an attack trigger or damage trigger

49:53

or anything. And then you give it to your opponent who can

49:55

then block with it if they want to or activate it

49:58

and draw two cards. Not great. Yeah. Not great. The

50:00

next one is a seven mana card that uncivil unrest

50:02

basically took the place of it is Angrath's Marauders now

50:04

I could see some of you being like no, there's

50:06

no way you can cut this card That's totally fine

50:09

It says if a source you control would deal damage to in

50:11

a permanent or player it deals double that damage to that permanent

50:13

Or player instead, but it's a seven mana for four So

50:17

it's a bit expensive. I

50:19

just like uncivil unrest better But I make an argument

50:21

for having both in deck you just find other cards

50:23

cut if you like this one It's a little bit

50:25

windmoor in this deck where if you have

50:27

a board, that's wide enough where this is good Then

50:30

you're probably good. You can just activate

50:32

Olivia again put more counters on it. Yeah Speaking

50:36

of Marauders, it's Aetherborn Marauder right three in

50:38

a black for an Aetherborn rogue It is

50:40

a two-tooth flying in lifelink when it enters the battlefield

50:43

Move any number of plus one plus one

50:45

counters from other permanents you control

50:47

onto aetherborn Marauder Not

50:49

really what you want to be doing. This

50:51

is also the most like hey everyone Would you like to

50:54

kill one of my creatures? I didn't move all

50:56

of my counters for free. Yeah Um

50:59

yeah, it also just doesn't follow the

51:01

play pattern of the deck Like if you are

51:03

activating if all your stuff has counters on it

51:05

from Olivia, which you're doing in the late

51:07

game Yeah, why would you play this after

51:09

that you would play it first? So you put

51:11

the counters on it so you're

51:13

like it just gets the two counters from Olivia It's

51:15

a four-man of two-tooth flying lifelink. Yeah, it's cool They

51:18

could move any number of counters seem like I'm gonna

51:20

put one here from one from there and now it's

51:22

a five-five or whatever But again, it's four mana. We

51:24

have a bunch of four man cards. We added like

51:27

I'd much rather have the The

51:29

body longer than the aetherborn marauder. Yeah, and it

51:31

can't attack the turn that comes down So it

51:34

just sits there and it's gonna die Next

51:37

up this card is just bizarre to me I get

51:39

it because it's an early threat and maybe that's something

51:41

that this deck still wants more of but it's miss

51:43

metal Skulk it's a one in the white for

51:45

a one one with lifelink protection from mana value

51:47

three or greater Yeah,

51:50

I Don't like oh,

51:52

it's evasive you can sometimes swing with it because your

51:54

opponents will only have three mana value or greater creatures

51:56

I just feel like you're better with a two mana

51:59

one one flying lifelink Obviously,

52:01

you would have to find an outlaw, but

52:04

like that evasion is not not

52:06

great, not strong enough for your one one to always be

52:08

able to get through. Yeah, and it's a one one. It

52:10

doesn't even like a three one or something where it's like,

52:13

oh yeah, I don't want to block this because it's gonna

52:15

hurt and it has lifelink too. So maybe

52:17

it's just some synergy there, but I just think it's

52:19

not a great card in the deck. Yeah,

52:21

the lifelink thing is kind of a side quest. The

52:24

only side quest. The

52:26

next card we're cutting is hex four

52:28

black black for a sorcery, destroy six

52:30

target creatures. I didn't count this

52:32

as a board wipe because it's not. Not

52:35

a bunch of other targeted interaction. It's not quite there

52:37

and it's six mana, which

52:39

is a lot. There's way more efficient ways to

52:41

kill a lot of creatures, but not

52:43

all of them. And

52:46

we're adding gaming verdict to the deck, which I think

52:48

is a great replacement for this like pseudo mini, not

52:50

actually a board wipe, board wipe. Yeah, I agree. Next

52:53

up is shiny impetus, two in a red enchantment aura

52:55

enchant creature and Shannon creature gets plus two plus two

52:57

and is goaded. And then whenever it attacks, you create

53:00

a treasure token. I just

53:02

don't like this card. It's really

53:04

easy to get to for one. And

53:06

if you just play on the creature and then they just find a

53:08

way to someone else blows it up

53:10

or whatever, it just gets blocked and dies. Here's

53:14

how I know that I don't love shiny

53:16

impetus in index that I build is when

53:18

it gets put on my creatures. I'm like,

53:20

sweet. Yeah. My

53:23

creature is too bigger like that and I don't have

53:25

to do anything. You're like, all right, I'll hit you

53:27

with the bigger thing. And obviously it's good for the

53:29

player that played it, but I

53:32

don't hate it that my creature is bigger. Yeah.

53:35

Rarely is it that inconvenient that I mean, you

53:37

can put on like a commander and stuff and

53:39

yeah, maybe it kind of acts as a removal

53:41

spell, but I just don't. It just feels clunky

53:44

to me. This

53:46

next one is a warlock.

53:48

It's misfortune teller. Three

53:50

in a black for a three one human warlock with death

53:53

touch whenever it enters the battlefield or deals

53:55

combat damage to a player. Exile

53:57

target card from a graveyard. If it was a

53:59

creature card. created two to black rogue

54:01

creature token if it was a land

54:03

card create a treasure token otherwise you

54:06

gain three life This

54:09

is very expensive for this

54:11

effect four mana three one has the

54:13

way to turn to attack has to

54:15

have cards to exile It's on ETB,

54:17

but that requires there be some something

54:19

in the graveyard as well, which isn't

54:21

guaranteed Yeah, it may happen right? But

54:23

I've noticed recently a lot of the times I'm like

54:26

oh I can't wait to put this graveyard card hate

54:28

card my decks. I'm like more often than not I'm

54:30

like there's nothing for me to really get rid of

54:32

that's impactful in graveyard Also, there's

54:34

a little graveyard hate just

54:36

isn't strong enough It's sorcery speed you like

54:38

the strength of graveyard decks in commander is

54:41

that they have this huge amount of selection

54:43

right? So you can remove their best

54:45

thing Hypothetically, but they still

54:47

their second best and their third best and

54:49

their fourth best and their fifth best right

54:51

and it's just not fast enough to be

54:54

able to interact Meaningfully with

54:56

a graveyard so all it is is sort

54:58

of a slow token maker, which is fine

55:01

But yeah the two two black road creature tokens are

55:03

outlaws. I don't think they'll be able to get in

55:05

that often I just look at like Kellogg for instance

55:07

as a comparison Yeah, three mana card that can attack

55:09

the turn that comes down It has first strike and

55:11

it creates a treasure token when it attacks and it

55:13

does and it can steal stuff Yeah, and that's one

55:15

cheaper as one cheaper right misfortune teller just kind of

55:17

feels like yeah It's got it's got enough keywords on

55:19

it that match what the deck is doing But it's

55:21

actually not a great card in the deck I

55:23

was out of the same man of value as your commander are

55:26

really awkward because now you're like do I cast this so I

55:28

Can get one more treasure for my commander or do I just

55:30

cast my commander I get moving. Yeah This

55:32

next card I think just sucks. It's tenured Ink Caster

55:34

It's a five mana for in the black for a

55:36

two two So warlock and it says one enters

55:38

about for you to put a one-one counter on target creature And then

55:41

whenever a creature you control with a one-one counter on it

55:43

attacks each opponent loses one life and you gain one life

55:46

We're not in a risk rats deck This

55:49

is very low impact. Yeah, I Isn't

55:52

good until you have a wide board and

55:54

have put counters on them from your commander

55:56

Which means you've already made treasures. It's very

55:58

good like it's fine in a late game but

56:01

it has to be like the late late game. It's gonna

56:03

be dead for a long time. And it's a five-man car

56:05

we've got we've got better ones that we threw in there

56:07

in our ad. Ooh, it's just a little low impact and

56:09

we're trying to refine. Okay,

56:12

cool. Nice. Good job Olivia.

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