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We Draft the Best Planeswalkers in Commander | 595

We Draft the Best Planeswalkers in Commander | 595

Released Thursday, 14th March 2024
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We Draft the Best Planeswalkers in Commander | 595

We Draft the Best Planeswalkers in Commander | 595

We Draft the Best Planeswalkers in Commander | 595

We Draft the Best Planeswalkers in Commander | 595

Thursday, 14th March 2024
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Episode Transcript

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0:01

Greetings, humans. You have

0:04

entered the Command Zone, your

0:06

destination for all aspects of

0:08

Elder Dragon Highlander. Enjoy

0:10

your stay. Hello

0:13

everybody and welcome back to another episode of

0:16

the Command Zone Podcast. I'm your host,

0:18

Rachel Weeks. I'm one of the other hosts,

0:20

Jimmy Wong. How's it? It's Josh Lee Kwey. It's all three

0:22

of us. Yeah, the

0:24

full set today. The

0:26

playset. The playset, yeah. And yeah, we're

0:28

three quarters of a playset. We're down

0:31

one. Yeah, yeah. It's

0:33

a baker's playset. There you go. No, it's not.

0:35

I think I got it right. No. Shut.

0:39

Well, everybody's here today because we

0:41

are doing another fantasy draft. Not

0:43

a regular draft. We're

0:45

fantasy drafting magic

0:48

cards. We'll explain

0:50

what we're doing in a second. If

0:52

you missed the last couple of drafts

0:54

that we did, we drafted equipment. We've

0:56

also drafted utility lands. Check out those

0:59

episodes as well. This time we let

1:01

our patrons vote on what we would

1:03

be drafting as a table and we

1:05

are drafting the best planeswalkers in Commander.

1:07

It's going to be a neat episode,

1:09

but before we get into it, let's

1:12

talk about our sponsors. The first up

1:14

is cardkingdom.com/command. If you're looking to buy

1:16

magic cards, single sealed product and more

1:18

pre-orders or maybe just some planeswalkers, go

1:21

on over to cardkingdom.com/command. They have a huge inventory

1:23

that you can select from. They have tons of

1:25

cards in the condition you're looking for from the

1:27

set you're looking for, and they also have an

1:29

incredible buy list. If you're looking to trade in

1:32

cards for value from the store or just sell

1:34

your cards straight up. So cardkingdom.com/command is

1:36

the place that we trust to get our cards to

1:38

us. They ship it in all in one easy, convenient

1:40

package. So you get all the cards you want at

1:42

the exact same time, sleeve them up, put them into

1:44

a deck and begin playing with it immediately. So I

1:47

know there are a lot of sets this year that

1:49

I am looking forward to. Bloomborough, especially

1:51

Thunder Junction looks pretty cool.

1:54

I'm going to pre-order my cards from

1:56

cardkingdom.com/ command and you can as well and support

1:58

the show while doing so. Once again,

2:00

that link is cardkingdom.com/command.

2:03

You can also support the show by using a second

2:05

affiliate link over at

2:07

ultrapro.com/command. UltraPro has

2:10

a huge selection of all

2:12

of your favorite magic accessories

2:14

because they have the licensing

2:16

to use the official magic

2:18

art. We love magic

2:20

art. We're here, magic players. You can

2:22

get it even bigger on play mats

2:24

and sleeves, deck boxes, even binders. They've

2:27

been releasing binders for each set and

2:29

they're like leather bound binders. They're

2:32

really sweet. So if you

2:34

buy a lot of product per set, you

2:36

can get the binder in the matching set

2:38

and have a really cool bookshelf of all

2:41

of your singles that are really easy to

2:43

use. Plus you know that your cards are

2:45

always safe and organized with UltraPro products. We

2:47

trust all of our decks here to UltraPro

2:50

because they have the highest quality stuff. They

2:52

know they're going to keep them safe. UltraPro

2:55

will take care of you and your cards and

2:57

you can do so while taking care of

2:59

the command zone by using our

3:01

affiliate link at ultrapro.com/command. Love it.

3:04

And of course, the final way to support

3:06

all of our content is directly if you

3:09

go to patreon.com/command zone. Patrons get all kinds

3:11

of cool perks like watching extra turns in

3:13

game nights earlier than the general public. All

3:15

three of us and many of our team

3:17

are also often on our discord. You

3:20

can interact with us there. At

3:22

certain tier levels, you get access to

3:24

exclusive content that's not available on our

3:26

regular YouTube channel. So if you

3:28

can't get enough of us, well, you

3:30

can get more of us at

3:32

patreon.com/command zone. We also ask

3:34

our patrons for polls like this. So if

3:37

you want to contribute to the upcoming draft,

3:39

you can vote as a patron. Yeah, and

3:41

we've had patrons pick decks for upcoming gameplay

3:43

episodes. So yeah, we definitely interact with our

3:45

patrons a lot. So again, yeah, if you

3:47

want to join that. Also there's one final

3:49

cool perk, which is we shout out one

3:51

lucky patron every single episode and

3:53

this episode is dedicated to

3:55

William. Seglet. Seagleties.

4:00

Seagleties. Seagleties sounds

4:02

sweet. Yeah. Seagleties. It sounds like a

4:04

Greek philosopher. Yeah, I know. I like

4:07

that one. William Seagleties. William, I apologize.

4:09

We did our best here. You do

4:11

not apologize. I say you should thank

4:13

us. We did an awesome job. Well,

4:15

and also thank you, William, for the

4:17

support. And like Rachel said, you rock.

4:19

Yeah. You rock. Yeah. Don't

4:21

thank us. We're thanking you. That's the whole thing. All

4:24

right. Let's get into this. Drafting the best

4:26

planeswalkers. I want to say from the start,

4:29

I found this to be way harder than

4:31

the other two. We did equipment and utility land.

4:33

And I was like, you

4:37

know, those weren't, you know, I thought about them

4:39

for a couple of hours and, you know, toot

4:41

a little round online. Yeah. This took way longer

4:43

and I'm way less sure of my

4:46

depth chart. It's interesting

4:48

because planeswalkers can get so narrow. So

4:50

a lot of the planeswalkers that we're picking

4:52

or we're looking at, it can be really,

4:55

really powerful, but aren't necessarily good in a

4:57

wide variety of strategies, which is kind

4:59

of what it's what we talked about

5:01

when we're doing these draft episodes. So all

5:03

of us come into this episode with a

5:05

list of the aforementioned category

5:07

this time planeswalkers. They're

5:10

in some kind of draft order and

5:12

we all have sort of different strategies, whether

5:14

we're looking for stuff that can go in a lot

5:16

of decks or if we're just looking for really high power level

5:18

type stuff. So all

5:20

of us have different lists and different strategies.

5:23

And we're all going to try and end

5:25

up with a, the best stable of planeswalkers

5:28

that we can. So we'll, we'll pick five

5:30

and at the end we'll have five planeswalkers

5:32

that we're hoping will be

5:34

powerful and commander. And we've said this in the past,

5:37

but we're drafting as if these are the only five

5:39

planeswalkers we're going to have in our collection for the

5:41

rest of our life. So

5:43

that's how you sort of in your mind have to decide

5:45

like, what do I want to take over? What, you know,

5:47

do I want to have this, don't want to make sure

5:49

I have this card in my collection for the rest of

5:51

my life and risk not getting the other ones. Yep. Every

5:54

pick you make. So yeah, I

5:56

don't, I, I Don't feel good

5:58

about my picks. I, This is essentially like

6:01

a time where we do a snake draft.

6:03

So the for picks first. Ah, They.

6:05

Go then the second person goes than the third person

6:07

doesn't servers and over again and in the person when

6:09

second goes and in the present for skits Sixth and

6:12

I was like of all the draft to go first.

6:15

Line other another one I wanted. I

6:18

don't feel like often as I like a real

6:20

i know I want this and right whale slams

6:22

ya minor in ever. I don't know how you

6:25

to feel and is my be. A quick discussion

6:27

before we start is like I don't play a

6:29

lot of points are like I don't like playing

6:31

soccer's that much in i'm in the format but

6:33

also just don't like the design of how play.

6:35

Mars please August work in the game. Very much

6:37

of all these cards that will this is a

6:39

i may be play two of them index yeah

6:41

I know that. How many decks you have To

6:44

me I have twelve or so now. how many

6:46

of those twelve you think have at least one

6:48

planes walker and them to they'll reach one homeowners

6:50

you a merry and so I have like twenty

6:52

deck. How many of those decks using have a

6:54

place where. I

6:56

was an email and I it's it's closer

6:59

and usually around and I like yeah it's

7:01

like tennis. Okay, and then I have about

7:03

twenty five decks and I'm an estimate five to

7:05

six. Ohm, have a points worker and it's so

7:07

that means about half your ducks have one about.

7:10

At. A lower than twenty five percent of my

7:12

have one see and Jimmy's as one. Six?

7:14

yeah or maybe more. I'd I'd forget it's

7:16

like tweet birds like slightly better than two

7:18

months six A maybe it was three than

7:20

your as did the same as me. It

7:22

was awesome as and right around there. Yeah,

7:24

it's definitely a complicated peck because planes workers

7:26

operate at are very strange place in commander

7:28

when they come down. So I think we've

7:30

all experienced this at the whole table does

7:32

killer. Yeah, Yes, I

7:34

have a hard lesson or hands can't

7:36

attack and enchantment. Yeah yeah, yeah, it's

7:39

it gives them. A free way to get

7:41

a free way to get rid of add

7:43

your income is or has it so us

7:45

and it's a lot more difficult to defend

7:47

the plane. Soccer in commander as that it

7:49

isn't one be one when you only have

7:51

to defend off you know a couple a

7:53

creature is now suddenly have to keep in

7:55

mind six Yeah, well yeah, it's the number

7:57

of players right? If I played puzzles and

7:59

money. I am to defend it from the

8:01

one player and blank my play it in Commander

8:03

after defend it from the three players employee and

8:05

to be chance it's not going back to you

8:07

by your termination and is also a different ways

8:09

that you're gonna get a to. It's not just

8:12

on the ground, Maybe some alone do something that

8:14

does direct damage or some will make you sacrificed.

8:16

Creatures that live together all remove that. Yeah your

8:18

bag was accurate. Yeah it was isn't Yeah that

8:20

happens on karma all time. And then they're like

8:22

it's free. We gotta get. Out or that you're spending

8:24

resources to get rid of it is worth

8:26

of assists. I isn't or think of. I

8:28

like planes Walker's I I have to commander

8:30

decks, airplane zoc. As of commanders I've the

8:32

how to and lord when great I'll get

8:35

right and. They're. Obviously

8:37

uniquely powerful because. They're in the command

8:39

zone but I was trying to think of

8:41

why I like those and the hot I

8:43

think is because it has really really powerful

8:45

minus ability to when you pass the hot

8:47

it's like sort of a four man or

8:49

sorcery with upside down a target you instant

8:51

valley eating a lot of things Workers are

8:53

that. yes, And. I I think that's a

8:55

big reason why oh why planes workers are great,

8:58

mentor nice or treat them as likely as a

9:00

sorcery. Words like if it's it's around break it

9:02

doesn't I got a spell in the gods I

9:04

often yeah subset of how I came down to

9:06

his didn't doing this or to across you think

9:08

about will what do I like and your eye

9:10

to eye once in what how do I make

9:12

these choices and yeah that's where I landed to

9:15

is like I need to be satisfied if if

9:17

I just assumed it was not going and I

9:19

was not going on top with it. yes yeah

9:21

what ability to our debt and in I satisfied

9:23

in that scenario and. Then, but then I just

9:25

have the upside of of it did survive. Yeah,

9:27

threat, You know. Now I get it. Any additional

9:29

bypass I was probably gravy. Wingers is a little

9:31

different from the How To It's minus is very

9:33

powerful, better plus is very powerful and then it's

9:36

like it goes from five to seven. I think

9:38

it's very very difficult to kill when you can

9:40

get a downer with it's will Let me ask

9:42

you because and in the draft I was Are

9:44

we considering these in the Ninety Nine of Might

9:46

Actually and are considering them as a commander so

9:48

that I'm talking about that doesn't were to They

9:50

were to sign met in the Ninety Nine when

9:52

I was singing in generally with Planes. Walker was.

9:54

like why do i like when grace and i

9:56

do think it's like wingers has a powerful plus

9:58

as a powerful minus But also it's very difficult

10:00

to kill if you plus it. Yeah. And

10:03

it's easy to get out early because it's in green. Yeah.

10:06

I'm a little nervous though, I will say, because

10:08

I think being second is actually the

10:10

best. And being third is also really good. But being

10:12

first, like Josh said, it's not great. No, because I

10:14

don't feel that strongly. So I feel like, oh, whenever

10:16

I get second or third, I'd be just as happy

10:18

with this when I get first. But then I don't

10:20

get to go to six. Some technicalities

10:23

before we begin though. We did include everything

10:25

that has a planeswalker on its backside as

10:27

well. So for instance, there's the new invasion

10:29

of New Phyrexia that turns into the Teferi.

10:31

There is the flip walkers. There's like

10:33

Tibalt. Tibalt. Yeah, God of

10:35

Lies. So there are those included as well. They

10:37

do count as planeswalkers. I did want to mention

10:39

one more thing before we get into the draft

10:41

because I think like there's planeswalkers

10:44

that act as sorceries that have

10:46

upside. There's planeswalkers that

10:48

are difficult to kill, which is

10:50

nice. But then there's also

10:52

planeswalkers that have really powerful static abilities.

10:54

Yeah. And this is more recent.

10:56

That are closer to enchantments. Yeah. Where

10:59

there are enchantments that sort of have like vanishing. And I

11:01

think those are going to come up a lot as

11:03

well because they're on all of our lists.

11:05

Yeah. That's a good

11:07

point. Those are kind of the things that we

11:09

look for in a planeswalker and it's going to

11:11

be interesting to see which ones go first. I

11:13

will also say that there are planeswalkers that don't

11:15

actually make the table go, we need to kill

11:18

it immediately. And those are also on all of

11:20

our lists because sometimes they come down and you

11:22

go, and so as Zoe just said, they had a creature that

11:24

did a thing. They're limited in their abilities. Yeah.

11:27

Ones that aren't so threatening that people do team up to kill it.

11:29

Yeah. Although that line's hard to find

11:31

sometimes. Yeah. But there's definitely one card I know

11:33

that is on all of our lists because we all discussed in the office

11:35

that definitely makes it just... When it comes down, I look at it and

11:37

go, I'd rather do something else than

11:39

try and win resources to kill this thing. Yeah.

11:43

Yeah, exactly. All right. Well,

11:45

let's get into the draft. I'm curious to see

11:47

what's going first. I'm sure Josh is. Yeah, that's

11:49

right. So yeah, how do you decide randomly? The

11:52

reason that the draft order is this

11:54

way. Josh will be going first, Jimmy

11:56

second. I'm going third. I put our

11:58

three names into a very real website

12:00

called Randi. random.org and random.org decided that

12:03

Josh is going first. Thanks random.org. random.org,

12:05

thank you. My luck is huge is

12:07

old, I see that. Yeah. All

12:09

right, so. That's the Lords of Chaos

12:12

website. random.org. So

12:15

with the first pick in the

12:17

2024 Planeswalker draft here at the

12:19

command zone, Josh Lee Quise selects,

12:22

I'm gonna pause real quick here to say, of

12:24

course I'm gonna do the thing that subverts the

12:27

spirit of the whole thing because as you all

12:29

know out there, I like to do it and

12:31

pick Jason's Prodigy. Oh, yep,

12:34

no. Picking,

12:36

that was my first pick. Was it? Yeah,

12:39

a creature. Right here. On the

12:41

Planeswalker draft. Hey, we're doing a Planeswalker draft. Josh

12:43

shows a creature. Josh picks a blue creature that's

12:45

the same color as him. Of course, he's a

12:47

blue creature. Yeah. I double checked, I

12:49

said to you, we're counting Planeswalkers that are MDF season on

12:51

the transfer. Yeah. Yeah. I

12:54

think we absolutely are. That's a lot of the power of

12:56

JVP, right? Oh, okay. He comes down and he's a looter,

12:58

but he flips into a Snapcaster Mage. Yeah. He

13:01

doesn't have that fear we just talked about. Yeah. When

13:03

I play it, I'm not worried that I'm going on tap with it because somebody

13:05

will attack it. They might remove it, but

13:07

it's gonna cost them a card somehow. Yeah. I

13:09

literally, yesterday when Rachel was downstairs, I went, everyone's

13:11

picking Jason's Prodigy's first, right? And she

13:13

went, I don't know. I'm like, I'm definitely picking it first,

13:16

but yeah. That's funny. Jimmy and I didn't talk about this

13:18

at all. No. We both had it first?

13:20

Yeah. Yeah. We're

13:23

instantly the one that just can be played in any blue

13:25

deck as just a looter. Like that

13:28

card is just good, right? Like forget the fact

13:30

that it is a Planeswalker on the back. Just

13:32

a card that says tap, you know, two mana

13:34

has any amount of power and toughness, tap, draw

13:37

a card, discard a card. That's just a card

13:39

you can, you'll never be embarrassed to play it.

13:41

It's not amazing. Yeah. But

13:43

what makes Jason's Prodigy actually kind of amazing is

13:45

the fact that, oh, and then at a certain

13:47

point it says, flip this over and then choose

13:50

tutor for something in your graveyard and cast it.

13:53

Yeah. Pretty good. The

13:56

amount of times I have forgotten that a JVP can

13:58

flip and it flips, turns into a Planeswalker. And

14:00

then flashes back a board wipe and you're like no No

14:05

The value get off of this is you activate it

14:07

Let's say three times two or three times and then

14:09

the card you've discarded you get back So it's not

14:11

even like you lose that card So you're totally okay

14:14

with it flipping casting that card and him dying Yeah,

14:16

the planes Walker that is insane value for a single planes

14:18

Walker I think and you get control of when it flips

14:21

right because you do not have to tap it once you

14:23

have more than five Or more cards in there. Yeah, you

14:25

guys wait. You're just like cool I don't want to flip

14:27

it yet because it's it's dangerous out there. Yeah, and you're

14:29

just like I'll just wait You know if somebody kills

14:31

it they kill it. I've already looted three or four

14:33

times So I got my value and yeah, if God

14:36

forbid you got like an extra turn spell or something

14:38

crazy in there Yeah, you know you flat. Yeah when

14:40

you flip it over and you're like cool. I'm

14:42

gonna you know Whatever extra turn

14:44

spell or like you said board wipe. Yeah, that

14:46

austere command back or something. It's just it's brutal

14:49

Yeah, especially if your decks are getting

14:51

something the graveyard in other ways Yeah,

14:53

GVP I think is really unique because

14:55

a lot of I

14:59

think it's the only good instant and sorcery

15:01

planes Walker in commander. Interesting Interesting because sex

15:03

are not good at defending themselves. Yeah, that's

15:06

a good point. I'd say Raul Wow, cuz

15:08

he pork sure. Yeah, Raul's Eric will give

15:10

you a little bit of ability like utilities

15:12

for King and extra turns. Oh, it's also

15:14

good But the

15:16

tough thing about it is like ghosts just play for like

15:19

Willis Rowan is a really powerful

15:21

magic card But it's not very good in commander

15:23

because if you're playing a deck that cares about

15:25

instance and sorceries you can't The

15:31

ability to defend itself is well that's interesting

15:33

and I bet it would play into why

15:35

we view planes walkers differently because We feel

15:37

is way more of a like have a

15:39

lot of creatures board presence Yeah player than

15:41

either of us are definitely than I am.

15:43

Yeah, and so well, Jimmy's creatures

15:45

always tapped. That's true Rachel's

15:49

always like off the side like don't look at me and also

15:52

I have all the stuff you it's gonna be a pain But

15:54

to get to and so that probably

15:56

goes into our evaluation Which is a great thing about magic. I

15:58

think in general is like the evaluation of cards actually sort

16:01

of fluctuates correctly based on your play

16:03

style as well and what you like to do.

16:07

Yeah. Yeah. Anyway, J.S. Vintaj

16:09

Prodigy, I wanted to make a funny note here

16:12

because we've been around this long. When Magic Origins

16:14

came out and these planes workers came

16:16

out, everybody including us thought

16:19

this card was horrible. It was like

16:21

bad unplayable. And then it like took over standard and

16:23

we were like whatever standard, still bad in Commander and

16:25

then no. We were like ah no. We had number

16:27

one in our draft. Just the loot. Yeah. Yeah.

16:31

Cards are hard to evaluate. Sometimes he don't know. Sometimes he

16:33

just doesn't know. Man, what do I do now? I don't

16:35

know Jimmy. My whole foot game is messed up. Jimmy, you

16:37

are up next. Yeah, you

16:39

have a depth chart. Jimmy just did one plane throw. Well here's

16:41

the thing, right? Now that I know because if, Josh going first

16:43

changes it, me going second changes the way that

16:51

I look at it. Because now I'm dressed. Oh you're like an

16:53

available team that needed a quarterback and they took your quarterback and

16:55

you're like what's the pick up for it? Yeah, now part of

16:57

my draft estimation is like okay do I go, because I know

16:59

I'm going to get two picks in front of me from Rachel.

17:02

So like I have to figure out where I'll

17:05

actually, the depth chart changes a little bit. Yeah,

17:07

it's really funny. Okay. I

17:09

know what you're picking. Yeah. It's

17:11

going to be one or the other. I think I'm

17:13

going to go with a planeswalker that I have the

17:15

most copies of because I was like this is so

17:17

good I'm going to buy a lot. I can go

17:19

into any deck. Oh. Okay.

17:23

It's not what I thought. But now I know what it is.

17:25

It's the spirit dragon. You did. Big

17:27

Ugin. Ugin. Eight mana Ugin

17:30

comes down, instantly resets the board which

17:32

is why it's so powerful with seven

17:34

loyalty. The minus X, exile each permanent

17:36

with converted mana costs X or less.

17:39

That's one or more colors. That

17:42

is so good. Now

17:44

eight mana I think is the only downside here. But

17:47

when this comes down it protects itself by just getting rid of

17:49

anything that could attack it really. I

17:51

love running Ugin in mono green decks. Like

17:54

this is I think we think

17:56

of Ugin kind of as outdated but like if you

17:58

can slam it in a a mono green deck with

18:01

a high curve. This card, it's the

18:03

best board wipe green has access to. Yeah.

18:07

It was my number one pick. Yes! Goal

18:09

it. I had it way down.

18:11

What? Yeah? Whoa. Just eight to eight, man.

18:14

I do play it. Yeah. And I think

18:16

it's very powerful. And the board wipe

18:18

is the reason that you play it, because you almost can't

18:20

lose. You bring it down. You're negative six, and then it's

18:22

still there. It's still there. And they almost certainly can't get

18:24

to it unless they have haste or a... People

18:26

often have a lightning resist or a food boost, and they do manage to

18:28

get out, but still. Yeah. And it can be

18:30

a win con on a lot of decks too. Yeah. So.

18:32

Or you can just hold back your own colorless creature or

18:35

whatever, right? Yeah. This is

18:37

definitely one of the sorcery

18:39

planeswalkers, like where if Ugin

18:42

survives, great. And you get to lightning bolt something

18:44

else. I just love that you

18:46

can choose what the X is. Oh, yeah. So you

18:48

can even keep your own set. You can very time

18:50

it in a way and play around it. Knowing it's

18:52

in your hand, you can play your game in a

18:54

certain way that gets maximum value out of it as

18:56

well. And I like that. That's probably why it's good

18:58

in monogram, right? Because you're like, oh, well, I kill

19:00

everybody's stuff at three. Three. Yeah. And I keep three

19:03

or four things. Yeah. Maybe it only kills two of

19:05

my four or whatever. Yeah. That makes a lot

19:07

of sense. I get rid of my dorks, but I keep my

19:09

big board presence. Yeah. Ugin

19:12

gone sad. I

19:15

love that you still up there, though. Me too. Ugin, the

19:17

spirit dragon. You love Ugin. Where

19:20

did you have J.S.Fringe's Prodigy, Rachel? We didn't hear.

19:22

I didn't have it on my list. Oh. Wow. Rachel

19:25

never plays for us. I don't

19:27

really play JVP. I just never owned

19:29

a copy. And it's great,

19:32

but I just don't think of it when I'm adding

19:35

stuff for decks. I don't actually own a copy either.

19:37

But it's still my number one pick. Yeah. Because when

19:39

it came out, we were like, ah, this is garbage.

19:41

And then it shops like $60 or

19:43

something. I was like, well, I'm never buying this card now.

19:45

And it just kind of went down to kind of Peter.

19:47

And I was like, wow, I didn't need it before. I

19:50

don't need it now. I'll just play Merfolk glitter. You know?

19:53

That's funny. I think I

19:55

said I had five or six decks with Planeswalkers out of my 25.

19:58

And I bet three of them. Yeah,

20:00

yeah, yeah, yeah. Some have a couple

20:02

planes markers right? Yeah, yeah, yeah. That's

20:04

hilarious. Okay, my

20:07

pick one is gone, but We

20:11

know your pick two is still there because my pick

20:13

two is still there because I JVP was not on

20:15

my list and I think I this

20:18

may be too high, but I Want

20:20

to take it. I think I'm gonna take

20:23

Liliana Dreadhorde General So

20:25

static ability has now made an entry

20:28

into the The list here

20:30

because Liliana static ability and this is all the

20:32

planes walkers in this set had this right war

20:34

of the spark Yeah, it's static abilities. Yeah, whenever

20:36

creature you control dies draw a card, which

20:38

is pretty good by itself So

20:41

Liliana is interesting because I also sort of think

20:43

like she's an enchantment but I also sort of

20:45

think of her as a sorcery like Liliana

20:48

is a six mana sorcery that says each

20:51

player sacrifices two creatures and you draw two

20:53

cards Yeah, that's pretty good. And then on

20:55

top of that if it survives which it

20:57

often does because everybody just hacked two creatures

20:59

Yeah, it's you have

21:01

this insanely busted planes walker in play

21:04

and it's usually in decks that can sacrifice more

21:06

creatures, obviously And the

21:08

plus one of just making the two two means it does

21:10

have a way to tell what you do after you do

21:12

the other thing Yeah, yeah, yeah I

21:16

think like it's one of the few

21:18

planes walker that when it comes down.

21:20

I'm like, oh no Yeah, I feel

21:22

that wrecks me. Yeah, so I like

21:24

Lily a lot. I think I Think

21:28

that static ability goes a long way, but it's

21:30

the minus that Puts her

21:32

in the top for me. I mean a lot of

21:34

X's just can't beat that play Yeah,

21:36

right blood X I play don't have a lot

21:38

of creatures Oh, I think I'm down you get their commander with

21:40

it if it's Ultron or something and they're just like, oh So

21:43

let me get this straight I had to sack

21:45

my most important piece of my decks not doing anything You

21:48

did that drew two cards and still have that planes walker

21:50

Which if I don't get at it real soon is gonna

21:52

do that thing again. Yeah, and I have

21:55

to redeploy and then Yeah, and

21:57

in the if you more time to rebuild makes it harder

21:59

to get And then once I finally

22:01

can maybe get at her you just buy

22:03

this again. Yeah, that cards brutal It creates

22:06

a really serious situation where you're like The

22:12

amount of times that I've seen people play Lily tick

22:14

her up and then pass is like no that is

22:17

not what you're supposed To do with this commander. Yeah,

22:19

you play like you slam the minus when she comes.

22:21

It's like 95% of Otherwise, it's

22:23

a man of two two and yeah dead. They

22:25

have to kill her Yeah, and again, you are

22:27

planning your game plan around Landing at

22:29

the right time waiting for people to build in

22:31

just the way that it will optimally wreck them

22:33

So it's similar to ugin and that you get

22:35

a lot of power in choosing when to play

22:37

the planeswalker instead of doing it On curve Jimmy.

22:39

Where did you have Lily on a dread horde

22:41

general? She was about four or five depending either

22:44

at nine. Yeah, so that's cool You guys picked as

22:46

your two and three my eight and nine. Yeah, which

22:48

I said I was not confident about my list at

22:51

all now I feel less confident than I get Well,

22:54

I'm excited to hear Rachel My

22:57

my second pick here is interesting because there's one

23:00

there's one that I think is probably more powerful

23:02

But I don't know if I'd ever put this

23:04

card in a deck. Oh, yeah Really

23:08

play it I did good. Yeah, so I

23:10

think I'm gonna leave it to

23:12

one of y'all and Stay

23:15

on brand. I'm picking big

23:17

ol elspeth Elsa

23:19

Sun champion, yeah, that would be my next pick. That

23:21

was my number two. Yeah Yeah,

23:24

I mean this I still think that else

23:26

that's one of the best planeswalkers in commander

23:29

And it's it for the same reason that

23:31

ugin's good for the same reason that lily

23:33

on is good It's that minus that's a

23:35

board wipe that leave the planeswalker behind Yeah,

23:37

the difference I think between else Beth and

23:39

Lily is when else Beth ticks up You're

23:42

like we're never we're never touching that planeswalker

23:44

like it really one like okay, well, I

23:48

There's no hope of dealing any damage

23:50

to elspeth plus ones is like that's

23:52

it Yeah, you're never getting through.

23:54

Yeah, and she board wiped probably

23:57

when she came down So you were getting through and

23:59

then if you you don't have haste or something in

24:01

that one moment, that was your one shot. I found that

24:03

I've very often played Elspeth and into situations where there's nothing

24:05

for her to board wipe. Yeah, and you just go, okay,

24:07

cool. I have to go get three one ones. That one

24:09

I do think it is right to,

24:11

you can, if sometimes it is right to tick it

24:14

off. Right, because unlike Liliana, it's too much stuff to

24:16

really get through, and she's had a high enough loyalty

24:19

after you do it, that maybe they get through and

24:21

hit her for two, but it doesn't really matter. Yeah.

24:24

Yeah, I

24:26

guess this sort of does open up a little

24:28

bit of my style where it's like, lately I

24:30

have been playing a lot of Planeswalkers as board

24:32

wipes. Yeah, right. It gives you, it's almost a

24:35

one-sided board wipe without having quite

24:37

the mana cost of a one-sided board wipe, where

24:39

six is a lot, but it leaves behind

24:41

a permanent. Yeah, well I think you can

24:43

pallet six mana, I wipe to the board, and

24:45

if it dies, we play

24:47

austere commands and things like that, and again,

24:49

it's not what we want to happen in

24:51

this scenario, but you're okay with that being,

24:53

six mana, I up-ticket, I sacrifice a permanent

24:56

draw card, make a treasure, or something like

24:58

that, and then it dies as bad. I

25:01

wouldn't play that card, but six mana wipe the

25:03

board at its worst, and

25:05

all the board wipe commanders are kind of gone now,

25:07

thanks, everybody. Yeah, and if you power four

25:09

or greater, so it is a little limited,

25:11

I found that games are getting more and

25:13

more with small, evasive, deadly creatures, so that

25:15

side of it is a little bit

25:17

worse now, but it doesn't matter because they just make three,

25:19

one ones, and you can block them. Yeah, if you're worried

25:21

about little stuff, you make the one ones. If you're worried

25:23

about big stuff, you wipe the board. It's also such a

25:26

clock, you tick this up to five, and

25:28

they're like, oh no, and you tick it up

25:30

to six, and you're like, well, we can't touch

25:32

it, and then once you get it to seven,

25:34

the game's over. Yeah, seven and nine. Yeah,

25:37

it does require, it

25:40

requires answering, which, if

25:43

I'm gonna play a planeswalker that makes the table go,

25:45

ah, I want it to warrant that reaction. I also

25:48

like if you play a planeswalker, and it makes people

25:50

have to make bad decisions to try and get rid

25:52

of them, because that also puts you ahead, right? Planeswalkers

25:54

are such a good tool to be like, look over

25:57

here. They're gonna have to use recordings. That's

25:59

what I want to. I would you feel

26:01

attacked your costs? you kind of nothing. Yeah

26:03

yeah. Gimme. Where do you have Elsa

26:05

ah she would been nine next pick the been

26:07

two or three from would you still pictures in

26:09

two thousand ah I think for the summer another

26:11

of you love else that quite a lot betting

26:14

to gain right the i chose you can because

26:16

of the colorless side of it because they complain

26:18

any deck and that dissimilar like chases any blue

26:20

deck new and get elses any why deck as

26:22

yeah but he has intrigued as i added my

26:24

my mike all I have elsewhere the number two

26:26

and I don't get her than google nexus yeah

26:28

he fills that i need a quarterback spot and

26:30

then we we are his next all gone now.

26:35

Four hundred A we have the same philosophy

26:37

for the most harm. yeah yeah I feel

26:39

better. Are my picks now based on as

26:41

very good the Us I do meme your

26:43

pit to or I'd so I'm diving deep

26:45

into multiple colors now because this is a

26:47

cardigan I play in any deck that can

26:49

plan. For the most part it is the

26:52

greatest safe in a multi. Day.

26:56

So is this is read: Three Man of

26:58

Steel A powerful artifact. I'm okay with Noom.

27:01

Yep, I discuss. also read: three. Manage. Give

27:03

me a tough situation. Draw to discard to

27:05

sell all both purpose plus one and

27:07

is minus two to me are valuable

27:09

enough to justify the three men a slot.

27:11

it has one blue and red. Never

27:13

think about the ultimate but that to

27:15

me is good enough and also. Just.

27:18

Insane. it's got me either. so many binds,

27:20

the remastered still soaring steel. Are you know

27:22

about larger crazy artifact creature? Whatever it is

27:24

A or I need to draw more cards

27:26

you can try discard so I think both

27:28

of those sides to that I'm playing. If

27:30

I'm flashing back with the copper to interact

27:32

try to decide to anyway I'm happy to

27:34

play deck the and to do that said

27:36

some them statistics around to. Yeah.

27:39

Tackling. Next for me

27:41

as many games are played deck minus two stolen

27:43

something among those who that one loyalty Jimmy can

27:45

still funny also that I don't care if he

27:47

has a drawn out lid on the who attacked

27:50

act and that's me. As like. I

27:53

went free. Lose. I win. Yeah, Yeah.

27:55

I I think if like the floor

27:58

scenario is kind of like planets. It's

28:00

also ring or something am the best artifact

28:02

on the table and then I see a

28:04

or something like that. Yeah and that's pretty

28:06

good. yeah with the upside of like yep

28:08

the but then it's maybe still around and

28:10

now I'm just faceless looting of intern Yeah

28:12

and. That's really good, right?

28:15

Because I was a card we play. I know,

28:17

I know it as a flashback, but yeah, I

28:19

had that at twelve. Well how. Can.

28:21

Those two colors. Why? I. Don't

28:23

know. About

28:27

my last dog I'm I'm of like maybe

28:29

I should add a buyer but I just

28:31

didn't dance else. I do love that I

28:33

have a particular affinity for him as well

28:35

as a between the three plays ones I

28:37

play mostly my decks are dac else Bethany

28:39

organ and away a lot of steel effects

28:41

of but at the regular zero pounds powerful

28:43

but yeah I don't tend to. I mean

28:45

I like the card but and him again

28:47

at it max out on are gonna have

28:49

a well organ find out what's next on

28:51

your last year Yeah okay so my. Picks.

28:54

Which are what are we are announcing Moving

28:57

Sale Number Six Know Ramos. Overall it over

28:59

a six foot four. Overall it me twenty

29:01

twenty four planes walker down of the command

29:03

zone I'm in to take Oco thief of

29:06

Crown. Oh. Yeah.

29:09

And this is that sorcery thing you're talking about. Yeah,

29:12

space for them so cool comes out in

29:14

terms of be sending us yeah below something

29:16

I basically everyone else synthesis. yes I mean

29:19

it's a little it better than that. I.

29:21

Leave him. so if you get their commander

29:23

right, guess they have a little bit more

29:26

trouble than if you be was in that

29:28

so. Yeah. And and like

29:30

we're time out earlier. It's. It's

29:32

a fine usage of three manner. We've.

29:36

Talked about this recently. How ah.

29:38

We've. Been signing away with the way car the mix

29:40

elephants. Oh. And risk And

29:42

then we would shy away from get generous

29:45

gift and I know that hits more permanent

29:47

types. but as at three manner and we've

29:49

been moving down that manicure but I think

29:51

I'll go because of that fact of my

29:53

but sometimes it does stick around and yeah,

29:56

I probably dies because. You. Can.

29:58

You. Know you're threatening to do that. In Button you nailed

30:01

airplanes walk or beans are you male

30:03

their commander young and allotted exodus off.

30:05

Yeah and. They're like i gotta figure out

30:08

a sack. I'll is limited to Asia yes

30:10

and left. I mean. You. Know I,

30:12

I don't. Mean that's. Why don't

30:14

have like number One allow people? It's like the most

30:16

popular I think I need a track? Yes. But.

30:18

Still under we powerful. Yeah that the

30:21

fact that you can use this in

30:23

play groups. That are playing like must

30:25

answer commanders like mirror And when they

30:27

come down your like know the fact

30:29

that you need a puzzle to unlock

30:31

your Commander in the Mississippi. One sentence

30:33

and the now you're out for a

30:35

sphere of so that pleases me so

30:37

I can block or just we needed

30:39

and recklessly terribly and whenever there is

30:42

no other No No no no no.

30:45

Other that dragon that I'm out of. The

30:48

other were three picks Since he picks and now my

30:50

draft is is gone completely off the rail line our

30:52

I'm like I don't know what. I'm going to

30:54

take next. I'm looking at both my pages hear

30:56

from us elections but they'll be interesting to see

30:58

what autumn them next for me. We are going

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to get to our final three packs of the

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and of course Amsterdam pretty soon. But you

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yeah, of course I know. It's the King

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buyraycon.com/command. Again, buyraycon.com/command. I

33:14

think it might need more card draw. Who are

33:16

you talking to? Or is that just something you

33:18

say? Oh no, I'm on a call with Jimmy.

33:20

We're building a chatter thing deck. Ooh, I just

33:22

added toast. That should help, right? Whoa, the card

33:24

just showed up. Yeah, with Archidex you can collaborate

33:26

in real time from anywhere in the world. Changes

33:29

show up immediately. You don't even have to reload

33:31

the page. So it's perfect for brewing with a

33:33

friend. This is cool,

33:35

but isn't Jimmy just upstairs? Yeah, but

33:37

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33:39

downstairs. Archidex is the best place to

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browse, brew, and play to its commander decks. Just go

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to archidex.com/command zone to get

33:45

started. That's archidekt.com/command zone. Welcome

33:47

back everybody. We are drafting

33:50

the most powerful planeswalkers in

33:52

Commander. And we are on

33:54

pick number seven overall. It

33:56

is Josh. We're beginning the

33:58

third round. And it is

34:01

Josh's first pick. It's interesting because I

34:03

heard that yeah, I Think

34:05

I'm an audible off my list a little bit.

34:07

I've been audibleing like crazy already So I think

34:10

mostly because I chose okos my last pick and

34:12

the next one I have on my depth chart

34:14

is also kind of a Mean card and I

34:16

don't want to take two mean cards in a

34:18

row because I usually don't

34:20

do the mean thing with them Yeah, yeah, so

34:22

that's why I like oko. I feel kind of

34:24

bad when I hit their core bolder or whatever

34:26

not corvo Yeah, they just took a 17 minute

34:29

turn. Yeah, please Okay

34:36

Okay, I can't do anything my whole

34:38

decks built so okay I'm gonna skip

34:41

the next two and I'm gonna go to one I just personally

34:43

like but I probably don't think oh needs to be whatever.

34:46

It's to fairy master of time. No,

34:48

okay Yeah, that's a good one. That

34:50

was my number three actually I

34:53

skipped over Yeah, I I

34:55

think There's

34:58

some a couple of points

35:01

are probably more powerful, but I do like

35:03

this card a lot It's

35:05

one of the few planes workers. I actually like to

35:07

play just because of the you can activate it multiple

35:09

times Yeah, exactly and it feels so good to do

35:11

it And again when it does die or if they like

35:13

immediately try and get rid of it You've

35:15

gotten two activations you feel like you got your

35:18

money's worth quote-unquote. Yeah, yeah for me to draw

35:20

to discard to Some of the

35:22

things I'm thinking about bounce or face anything and

35:24

then you're on discard. Yeah, well, I can do

35:26

there Yeah, it often makes it like okay You

35:28

phase a thing then you plus it then you plus

35:30

again You usually get three activations at a minimum and often

35:33

you get all four just because Phasing

35:35

the thing actually does protect it but in

35:37

this instant speed phase Yeah, which is like

35:39

pretty cool in that minus. I can't remember

35:41

playing it where I'm like This

35:43

was a dud right like it didn't do

35:46

it just wasn't worth it. Yeah Yeah, I

35:48

do think that this one is sort of uniquely powerful

35:51

Because it scales up with commander like in

35:53

one-by-one it didn't really hit as hard but

35:56

it was fine, but like in commander the fact that you

35:58

can pay for and like

36:00

hypothetically loot loot loot loot like

36:02

drop or discard four four four

36:04

or You know drop three

36:06

discard three phase one thing out Yeah usually

36:10

means you're gonna untap with it because it protects

36:12

itself and just guarantees that you

36:14

get Your money's worth out

36:16

of it. Anytime somebody goes boardwipe and then

36:18

your fallout play to their boardwipe is this

36:20

locker Yeah, you feel so good cuz you're

36:23

like Yeah, everybody gonna do and

36:25

you're like it's gonna be have so much loyalty

36:27

by the time you're able to get at it

36:29

Yeah, yeah. Yeah. So yeah, I love that play

36:31

pattern of like, oh, it's scary scary scary Somebody

36:33

answers with a boardwipe you're sweet to fairy master

36:35

time and it's just like oh crap It's

36:38

not gonna win you the game straight up, but it will have

36:40

won you the game by the time you win that game Mm-hmm.

36:42

Yeah for sure. I Agree,

36:44

that's powerful one. Okay, so we're at

36:46

the eighth pick overall and Jimmy's third

36:49

pick. Yeah So this

36:51

is a card that you can play as

36:53

your commander But I found that is great

36:55

index that don't need it as his commander

36:58

and just care about artifacts It is the

37:00

ready scrap savant I

37:03

like this card a lot because again is

37:05

a card that will just Do

37:07

things like deckfade and it has a very similar ability You

37:09

can draw up to two cards and discard that many cards

37:11

Which is great and it pluses to there

37:14

and then the minus two is just get Something

37:16

wild out of your graveyard second artifact

37:19

return artifact to the battlefield That's

37:21

the one where it's for your deck set up to take

37:23

advantage of it You get so much value out of like

37:25

I swapped this this two-man of thing for this nine-man of

37:27

thing That feels it could be

37:30

a combo piece turn right the Michael since lattice

37:32

or whatever it ends up being extremely

37:34

punishing to the game So

37:37

I like to ready quite a lot and

37:39

I and I think just being a four-man

37:41

alluder again is also very valuable First

37:45

of all, I forgot to ask Jimmy. Yeah, you have

37:47

to fairy. Oh to fairy was down my list probably

37:49

like eight or nine Okay, Rachel. Where

37:51

do you have to ready? I didn't

37:53

have to ready. Oh, they're ready with my 15th I

37:55

only went up to 15 because that's the most amount.

37:58

Yeah. Yeah. Yeah, I do ready was just a little

38:00

bit narrow for me. I don't tend to play that

38:02

style of deck so I it's

38:04

one that I can sort of skip on but it

38:06

is... Doretti's

38:10

the kind of guard when it comes down you're like

38:12

nice. Yeah or like oh games over. Yeah you

38:14

do cool stuff. Doretti comes down you're like

38:16

oh crap what's in your graveyard? Yeah. Are

38:19

we dead? One

38:21

of the few welder effects that happens the

38:23

moment. Yeah cause god will always

38:25

try and kill it especially because they can swap

38:27

out other stuff but like now we have like

38:29

portals of Phyrexia we have so many huge impactful

38:31

things. Yeah exactly. Phryrexia get it back. Yeah exactly.

38:37

But if you're playing Doretti you're probably playing

38:39

Goblinwelder. So there's a turn

38:41

where you can literally Doretti get Phryrexia portal back and then weld

38:43

it back and get it back right there's a lot of different...

38:45

Or you have a KCR or something that allows you to stack

38:48

an artifact. There's tons of... I'm going to fact this just to

38:50

get it back to get that turn. Yeah now they have a

38:52

ton of one in a red stack an artifact or discard a

38:54

card draw two cards right there's a lot of those that exist

38:56

now as well. Yeah so you just put a card in there

38:58

together. Yeah there's just tons of stuff you can do. Yep. So

39:01

I liked Doretti a lot. It definitely is my play

39:03

style like getting a huge scary thing out of the

39:05

graveyard and since source rate speed is my

39:07

style for sure. I was gonna say

39:09

if you look at our list so far obviously

39:11

there's two more rounds to go but I've taken

39:14

two blue cards and a simic card. Yeah. Jimmy

39:16

you've taken two cards with red a colorless

39:18

NA. You got

39:20

a blue rip in there and then

39:22

what is Rachel? White and black. Yep.

39:25

Yeah. A white card and a black

39:27

card. Mm-hmm. Yeah. We are following our

39:29

branding. Yep. Sometimes you just like something.

39:31

It's true. And sometimes you're just right like me.

39:33

Yeah. Sometimes you just perfect decisions every time. Yeah

39:36

exactly. Alright well we'll see what Rachel takes here

39:38

with the ninth and final pick of the third

39:40

round. I'm looking at so many white planeswalkers. It's

39:42

just a list of planeswalkers. I do have two

39:45

white planeswalkers on my list but I think the

39:47

problem with this draft pot is somebody in here

39:49

is gonna take them just a little higher than

39:51

I will. Yeah. Well now that I think this

39:53

has happened in a lot of them after you're

39:56

out of the first three rounds it just becomes

39:58

like you get whatever you want. Yeah, it's

40:00

much more free for all that point Is

40:02

it this is a tricky pick because I do

40:04

think there's a couple here that I do really

40:07

like to play But

40:09

I want to talk

40:11

about it. So I'm gonna pick it. I'm

40:13

picking Comet

40:15

stellar pup Yeah I

40:20

feel like we talk about this car. I we need to

40:22

talk about it because Look

40:24

at Comet's face. Look at Comet's cutie pie little face

40:26

is on that screen right now. Look it into his

40:28

little face He

40:30

is a nightmare For

40:34

me, I've loads he planes Walker Roll

40:36

it for zero roll a six-sided die. We

40:38

should read these out. Yeah, because they're all

40:41

very impactful I didn't realize how good this

40:43

car was. I really read it again. So

40:45

common has one activated ability It's zero roll

40:47

a six-sided dive It is one

40:49

or two you plus two then

40:51

you create two squirrels So because of this

40:53

and they have haste so it immediately goes

40:55

to seven if you roll a three Then

40:58

you minus one and return a card with mana value

41:00

two or less from your graveyard to your hand if

41:02

you had a four or a five it deals damage

41:04

equal to the number of loyalty counters on him to

41:06

a creature or a Player and then minus two if

41:09

you roll a six You

41:11

plus one and then you may

41:13

activate Comet stellar pups loyalty ability

41:15

two more times

41:17

this turn So

41:21

you have one in six chance of getting to go

41:23

again And then you have a two in six chance

41:25

of getting to go again And then you have another

41:27

right so the odds are actually not that bad I'm

41:30

waiting as a comet where my opponent rolled

41:32

a six roll the six

41:34

and Then then the

41:36

games over right and then the games over because

41:38

they they like so now they're planes

41:41

Walker is as Like

41:44

it goes immediately to seven and then you roll

41:46

and you're like up to this

41:48

I kill that and I Back

41:51

I get more squirrels I deal 12

41:53

damage and that is the turn

41:55

they played It I should like this one

41:57

because it's related to craps. Such

42:00

I like. It's such a high role

42:02

planes walker and until you played across from it,

42:04

you have no idea how powerful this card as.

42:07

Yeah, off your plenty Boras. Just.

42:09

Try it. Is. This is. Why

42:12

else would What does Garden do? This.

42:14

As see my eyes roll back of my head as

42:16

I read the card and I also. It's

42:19

yeah. I don't like. hard to. I don't

42:21

can predict what they're going to do ranks right?

42:23

So yeah, that's the reason I've never really likes

42:25

are playing games. Playing this card is just because

42:27

like. Even. Under what circumstances your wanna

42:30

play it because my want the the tokens I don't

42:32

know that I'm really get them if I want to

42:34

recursion I don't know them to be under that you

42:36

know. So that's why I don't like about is undoubtedly

42:38

like. To. My detriment when somebody

42:40

plays and just like whatever and then goes off

42:42

like you said, you're like, okay, Manner

42:45

that all of it you have a one third

42:47

chance to make two squirrels rates for men are

42:49

playing soccer. see that one third chance to just

42:52

do two thirds of a and else that activists

42:54

and right and then it gets up to seven

42:56

and then ago some are you putting that to

42:58

me as like a plus side. I have a

43:00

one third chance to know what it's going I

43:03

you. that's not as much like footsteps of people.

43:05

Think about that one as like the worst one

43:07

spray and you're like that's incredible and then it.

43:09

Is the of the damage one like

43:11

remove a thing. May. Raise

43:14

like a one third chance. Yeah, but that's the

43:16

problem. All of those are good things, but they're

43:18

not always the thing You want to spend your

43:20

turn doing ray as you like. I need to

43:22

remove that. That's going to kill me. This doesn't

43:24

solve that problem. Yeah, it's is that. That's why

43:26

I'm I'm not saying like this is a major

43:29

problem with like how I play the game, but

43:31

that's in my head. like how can I play

43:33

this card when it doesn't I don't know it's

43:35

going. No girl is like yeah, all those things

43:37

are good. Classic blu ray. Damages against this is

43:39

a blunt force of instruments, right? This isn't This

43:42

isn't a scalpel, the as a hammer. Sometimes

43:45

the Hamels girls on and analyze. It

43:49

also has. The benefit of people not

43:51

knowing that it's crazy bastard the around

43:53

and see is the other things as

43:55

others will face a Sicilian that

43:57

a galaxy foil and blue. anyway. Com

44:00

a really powerful you strive laying at if you're

44:02

if you're okay with a little bit of chaos

44:04

in your life and co. It's.

44:06

One n one year moink there.

44:09

When you play boras which is a gamble are ready.

44:12

About Mclachlan thought. Syriza

44:15

you get to hikes and run out that

44:17

are going and around for yep this is

44:19

this is around for and listen to rural

44:21

perks. Yeah. This. Is a

44:23

pretty big for me but I think I'm and

44:25

have a hard time passing on breasts Rest the

44:27

hunger it's I said. he addresses a three man

44:30

of planes walker but as a creature everywhere else

44:32

right now it's creature or when we have another

44:34

asset we didn't ask you. does your comment on

44:36

you know he? I did because they heard about

44:38

yesterday from Rachel by don't know where I would

44:41

have put it on. I dunno com anomalous on

44:43

another it was they have you heard of climate?

44:45

I looked it up the annals like. Have

44:47

now heard of commerce and I like what

44:50

of seizure as it is. it's really big

44:52

and were in. it's like a two part

44:54

in our lives. Are men amazing to hurt?

44:56

He had an island or cards. Ah Gris

44:59

though. Rules. Stresses either a spell

45:01

or and mills and make the bodies

45:03

three manner and it's ultimate is only

45:05

a minus five because on his feet

45:07

or for a really powerful and as

45:09

all of the synergies with creatures so

45:11

it's really it's a lot easier to

45:13

put into creature decks. Sigma mean that

45:15

l yes you can refer to the

45:17

a random act. As

45:20

if there's a lot the you can do

45:22

with growth that make it really really powerful

45:24

and very very resilient. Most and a thing

45:26

I like about as it sits well into

45:28

creature strategies or because it has all of

45:30

the creature synergies would have worked go very

45:32

often during regular yeah grocery version from graveyard

45:34

groceries. Right into that Yes yeah, Greece will

45:36

try. Have been my sixteenth on my list.

45:38

Just got who's on the bubble from he

45:40

does your recently was I didn't address them

45:42

analysts. Now I'm a believer in grist. It's

45:44

very powerful. people can attend a loop it

45:46

is yes and I think that gets around

45:48

with my earlier where you don't fear dying

45:50

as you're an addictive like one around Bring

45:52

about says yeah yeah yeah so it's not

45:54

the same as else feather something where you're

45:56

like advertised oh and will always used and

45:58

grissom liquid or dies. I'm a. Like it does

46:00

it on. Yeah. Yeah. It

46:03

does. In Millard, it makes a body,

46:05

ugh, I'll kill that Planeswalker. It hits Planeswalkers. It's only

46:07

three mana. Yeah.

46:09

Yeah. Good

46:12

card. That's mine. All right. Jimmy.

46:15

Oh, man. Four. Okay.

46:18

We are in the tough ones now. I'm going to go with

46:20

a Planeswalker I spoke a little bit about earlier in terms of

46:22

this comes down and very often no one kills it. It is

46:24

Kiura Behemoth Beckener. Yep. Great one.

46:26

Yep. It

46:29

has the activate or the, the sack ability of

46:31

whenever a creature with power four greater ends about

46:33

feeling your control draw card, which is great. But

46:36

more importantly, I love this ability. You minus

46:38

one, it untapped target permanent and it comes

46:40

in with seven loyalty. So

46:42

this comes in on three. You untap something big

46:45

with it or a mana rock or whatever, even

46:47

just a land goes down to six. Maybe

46:49

you cast something with that new mana, whatever it

46:52

is. No one's looking at Kiura and going,

46:54

Oh no, if we don't get rid of that, it's going to have

46:57

no other abilities. Yeah. And they're

46:59

just kind of like on the pin. So that's what

47:01

it's doing. So it basically feels like a Kiura's follower

47:03

and like a Garyx uprising type of fact or whatever

47:05

those which are great. Yeah, which are

47:07

both of them are great. And I so often

47:09

even I'm playing against a cure and

47:11

you bring it out. I'm not going to go like I need

47:13

to kill that because I'm like, great. I just imagine that's a

47:15

curious follower, but you can do this turn that comes down, which

47:17

is what's awesome about it. Yeah. It

47:19

also usually goes in decks with a bunch of huge things. So you're like, I can't

47:22

hit it. It's behind all those four. You're going

47:24

to draw stuff early game. It helps ramp you up

47:26

late game. It just gives you tons of value when

47:28

you're able to cast this and a four drop or

47:30

a car with four power. Yeah.

47:33

What, where'd you have that on your list, Rachel? Mine

47:36

is 11th. Nope.

47:39

Bad map. Thirteenth. Thirteenth. I

47:42

had curious follower as seven for me. Right

47:44

after. Sorry. Kiura, be here with Miss

47:46

Besner. Kiura's followers, like you kept saying, how I think of

47:48

it in my head. Yeah.

47:52

And that's a really powerful.

47:55

And there's also a play pattern you just draw it a little

47:57

bit later and you play it minus it,

47:59

then play. a creature that triggers it, draw your card,

48:01

yeah. Then you're mostly fine in that scenario with like, I have

48:03

a blocker for it, it's probably not gonna die, but if it

48:05

did, I drew a card off it, I'm cool. And later on

48:08

you're gonna have to figure and scare your things on top of

48:10

it too. We're always talking about ramping

48:12

card draw. What does this card do? It wraps you

48:14

in a draw card, yeah. In green blue, it's perfect.

48:16

This one feels the most like an enchantment type planes

48:18

blocker, I think. Because when it comes down, people don't,

48:21

they just don't kill it. They just don't see

48:23

the need to. There's no urgency to it. It's

48:25

not like I'm gonna make another three one ones

48:27

or wipe the board. Yeah, exactly, you're not gonna

48:30

destroy any of my stuff with that thing. Yeah, yeah,

48:32

yeah. All right, Josh, you got two

48:34

in a row here, end of round four. What

48:36

an exciting time to be you. What pick number

48:38

are we on here? This is? Yeah, it's 12. So

48:40

it's your fourth and fifth. Yes, it'll be 12. It's

48:42

12, 13. Nine, 12, yeah, pick number 12. Okay.

48:48

I have to pick this card. I can't believe it's going so late.

48:51

I know. I know what it is. It's

48:53

an R-set part of a reveal. Yeah. That's the mean

48:55

card from last round that I didn't wanna take again.

48:57

Yeah, because this plus a wheel means everyone keeps one

48:59

card in their hand. One card in their hand. Yeah,

49:01

but even if you don't do the wheel

49:03

thing, I think people think of this as a wheel card,

49:05

which is like, you know. It is powerful. Yeah, exactly. This

49:07

is just a good card to play and just your opponents

49:10

are like crap. Because everyone's drawing cards

49:12

in Commander games and trying to draw extra cards in

49:14

Commander games. And you just turn that stuff off for

49:16

them, even if you're not gonna do the mean thing

49:18

of like, well, I'll force you to draw cards and

49:20

discard your hand and then you'll draw any. Yeah, so

49:22

it just is very powerful and then does have a

49:24

relevant ability that just does draw you a card. So

49:27

even in the sorcery scenario where you play it, you

49:30

minus it, you get another card to

49:32

replace this card. And now you

49:34

cramp them a little bit in some ways

49:37

and they have to get at it. And

49:39

you're like, that's the worst case scenario

49:41

for this card, right? They do manage to kill it. And

49:43

maybe instead of drawing some cards

49:45

or doing some value plays, they had to make some different

49:48

plays to get at it. But at the same time, you're

49:50

fine. Three mana, I replaced it, it was annoying

49:52

to you. That's not the worst. And

49:55

then sometimes they can't get rid of it and it just was like, and

49:58

now if you're ahead in a game. They can't even

50:00

go search over answers that well. Yeah. Yeah. Yep.

50:04

Very good. Every time somebody else plays against me, of

50:06

course, against me, it's like the best card that's ever

50:08

been played because all I want to do is draw

50:10

cards and I'm just like, DUCK! No mon! Yeah, sorry!

50:13

Yeah, sorry! Guess it's time! See you later, buddy! Yeah,

50:15

I feel you there. Sorry, I'm not even gonna minus

50:17

it. He won't be able to. That's probably the big

50:19

reason I didn't take it last round because I actually

50:21

don't like it. Because it's usually used against me. Yeah.

50:24

But I have to acknowledge its power. Yeah,

50:26

it was one of those cards where I was like, Well,

50:28

if this doesn't get picked, we're gonna have to talk about

50:30

it. Where did you two have it on your list? So,

50:32

I didn't have it on my list, but not

50:35

because it isn't powerful. It's

50:37

one of the, like, if we're picking cards that

50:39

we're gonna play and these are the only Planeswalkers

50:41

in our collection, I want to pick cards that

50:43

I play and like to play and I put

50:45

in decks. Yeah. And Narset isn't in any of

50:47

my decks. Yeah. My

50:50

was like about 10 or 11, I would say. It

50:52

was down there. I picked

50:54

three Monobu cards, so... We

50:57

know what my collection looks like. Two-year style, yeah.

51:02

I think I've gotten every color of the white, so... Yeah,

51:04

what do I have? I'm missing blue. You're Mardu right now,

51:06

I think. Yeah, no, I have green. Oh, you have green

51:08

now with Chris, yeah. Yeah, I'm the only one... blue is

51:10

the only one I don't have. Yeah, yeah, yeah. I would

51:13

have taken... I would have taken deck. Well, there's a white

51:15

one that's left that maybe she'll leave to you. Maybe,

51:17

yeah. Maybe. Well, there's a couple

51:20

of white ones, but there's one I would assume we all have

51:22

on our board. There's a couple of good white ones. Alright,

51:26

Josh, your final pick. Oh, right! Round

51:29

five! I get two in a row here.

51:31

Yep. Do I take this white

51:33

card? I don't know. Is

51:36

there another Mardu blue one you can do? Do I take

51:38

a card that doesn't have blue in it? I don't have

51:40

another Monobu one on my list. Wait... There's

51:42

definitely two more with blue. Do

51:47

it. But

51:49

I've got blue covered, like my collection, you

51:51

know, that I can't have... These are the only

51:54

planes I can ever have. It's got plenty of

51:56

blue planes already. You've got blue for day. Maybe

51:58

I don't need those other two. I

52:03

think I'm gonna take I'm gonna

52:06

take the white card I'm gonna take the wandering

52:08

Emperor yeah very good yeah this

52:11

girl sweet oh yeah it's it's very

52:13

very good the flash on it

52:15

is is the difference flash gets rid of a thing

52:17

makes dudes yeah it's pretty sweet yeah again in that

52:19

sorcery scenario even that's got flash in that scenario where

52:22

you say okay I only get what I get with

52:24

it sort of the first time it's used and then

52:26

it dies somehow this is flash

52:28

in kill something get something else get

52:30

it and usually yeah get a second activation and commander

52:32

is a little bit tougher because if I have to

52:35

flash in to kill Jimmy's thing and there's two more

52:37

players that act after him before I go it might

52:39

be dead but even that scenario is not that bad

52:41

because it has flash yeah so it was like

52:43

I at least and it has to kill

52:45

a tapped creature right so it at least

52:47

I knew that thing was coming at me

52:49

yeah yeah and if he if Jimmy doesn't

52:51

attack me attack someone else then

52:53

I get to hold it maybe do a

52:56

different thing I like to play that way obviously a lot

52:58

of like have a lot of options at instant speed so

53:00

like yeah I could kill it but I'm not gonna do

53:02

that unless it attacks me yeah oh it didn't I'll do

53:04

a different thing and so that allows me

53:06

to play that playstyle okay for

53:09

sure I like how light on your feet this

53:11

card makes you where like yeah

53:13

you can hold up your counter spell teams hold up all

53:15

that interaction this protects you sort of like a pseudo fog

53:19

but it doesn't commit you to just tapping

53:21

out for a planeswalker and passing that yeah

53:23

I hate that feeling I don't feel safe when I do

53:25

well I don't feel safe when I'm tapped out period but

53:27

like yeah yeah yeah where did you all have it on

53:30

your list it's not on my list yeah

53:32

I have it seventh it was that was the

53:34

one I was deciding between it and grist but

53:36

I was like I do have a lot of

53:38

work with removal on them okay

53:43

well now I'm as always since and a guy

53:45

and Simic which is very hard you

53:49

did it you like I said yep yeah

53:51

all right what is the old on this

53:53

wandering emperor excellent no it's just the exile

53:55

target tap yeah and make a boy and

53:57

then it's against an excess right yeah yeah I

54:00

think I didn't put it on my list because I see

54:02

this as much more of a 1v1 card instead of

54:04

a multiplayer one. I would say the Eternal Wanderer is

54:06

much more of a multiplayer card because it's got

54:08

that board wipe on it. But

54:10

that's not on my list either. Not

54:13

really much of a white player I don't think. Even

54:15

though I do have them on a white deck. Yeah

54:17

I considered. The Eternal Wanderer. Yeah Eternal Wanderer. That's what

54:20

I want. Yeah. But it's Six-Man.

54:22

I don't think as impactful as like Elspeth. Yeah. I've

54:24

seen that card hit the board and do

54:26

very little. Shockingly that is also on my

54:29

list. That one's 12. I

54:31

thought about it. It probably was like my 17th to 18th. I

54:34

definitely don't need it and Elspeth. No. Thank

54:37

you. One or the other here. Okay.

54:39

Alright Jimmy this is your final

54:41

pick. Okay so this is actually

54:43

really high on my list and

54:46

I didn't pick it because I don't think anyone else

54:48

has it on their list. Wow what number was it

54:50

on your list if you think? Technically like two or

54:52

three. Wow. It is Ugin the

54:55

Ineffable. Oh that's a good one. It was like

54:57

my yeah it was on the bubble for me.

54:59

Yeah so this just says colorless spells you cast

55:01

cost two less to cast which sometimes means play Ugin

55:03

dump your hand out. It

55:05

also is able to minus three destroy a

55:07

permanent that's one or more colors. So this

55:09

is also colorless removal for enchantment. Color

55:13

artifacts and creatures so much stuff on the

55:15

table. The plus one is just okay

55:17

but I think for the ability for this effect

55:19

that this can save you in one turn when

55:21

you play it like eight mana, six mana, four

55:23

mana is really really powerful. And

55:26

if it sticks around you can just have really impactful

55:28

turns. You do have to kind of build into it

55:30

but if you got a lot of mana rocks

55:32

in your deck and Ugin's there as well you could just have a

55:34

nuts turn with this sort of thing. Yeah

55:36

it's also part of like KCI, Scrap Trawler,

55:39

a couple of stuff because even

55:41

if you tap out for it a lot of times

55:43

you're like sack this, get some mana, play this for

55:45

free. Which is

55:47

the thing I got back from Scrap Trawler and like

55:50

yeah definitely when Ugin the Ineffable hits the table in

55:52

certain decks you're like oh we might be dead. Not

55:55

from any of its abilities except for that cost reduction.

55:57

A lot of times it'll say down to one. But

56:00

this just says just to list the cast so it could

56:02

be zero for a lot of stuff and You

56:04

can do the thing we play a rock tap it play

56:07

something else bigger tap it right like that get back Get

56:09

back. It's a man of all back and play tap it.

56:11

Yeah. Yeah, so I like that a lot about ugin And

56:14

that's why he's my last pick of the draft I almost

56:16

picked a model red planes Walker, but I decided against it.

56:18

You already have one. I have a lot It

56:21

would be shonda torture the fire. Yeah. Yeah,

56:23

I think ugin was probably my like 17th

56:25

or 18th Yeah,

56:27

ugin was one of those where I was just like it's a little

56:30

bit too narrow and doesn't quite fit I've hit it in my play

56:32

style, but it's so powerful

56:34

in the dark. All right powerful Alright,

56:37

you're now choosing the final final

56:39

the 15th. The last one. Yeah,

56:41

is this tricky? I mean, I

56:43

think there's a lot that

56:45

could really Go on

56:47

this list. I also shunned her

56:50

torture defiance on on my list But

56:54

I think I Think

56:57

I can't let this draft go

56:59

without a mincekin

57:01

boo on this Timeless

57:04

heroes. Yeah, mincekin boo timeless heroes

57:07

This is the one that makes the hamster

57:09

when it enters the battlefield and on your

57:11

upkeep It puts counters on things with trample and

57:13

haste and then you can sack

57:15

creatures to deal damage and

57:17

to draw cards if it's a hamster It's

57:20

on your upkeep. He may create boo if it's

57:22

not there right? Yeah, I need to be yeah

57:24

It comes and makes it and if boo had

57:27

died it comes it comes back and then the

57:29

plus one is planned It comes back whether yeah,

57:31

yeah, and then you can also like abuse that

57:33

by yeah Yeah, just can you can play hamsters

57:35

and you yeah The the big thing is this

57:38

this draws cards the seals damage. It makes

57:40

repeatable trample. Hasty four fours Every

57:44

time I've played mincekin boo in one v one

57:46

obviously it's very powerful but in commander It's

57:49

a reliable engine that your opponents

57:52

do have to answer. Yeah Because

57:55

yeah, it's just every other turn you draw four cards and

57:57

kill a thing It's

58:00

pretty absurd and you get

58:02

to make a hamster over and over and over again. Come on. Come

58:05

on. Come on. Come on Come on. You got dogs.

58:07

You got hamsters. Yeah Index

58:10

in commander decks that have like if your commander has

58:12

trample or haste Yeah, this is just a way to

58:14

keep putting counters on it and you make a one

58:16

one that you can jump block with. Yeah It's

58:19

cool. I like this car. All right.

58:22

Wow, that was five rounds of a very interesting

58:24

draft I it would is that how you guys

58:26

thought that would go? No. Yeah Yeah,

58:29

not really actually. I mean, there's so

58:31

many cards That

58:33

are still unchosen, right there are yeah, there's

58:36

some notable ones that are popular There's a

58:38

lot of notable out there There's probably some

58:40

people out there screaming going like how could

58:42

you not mention chase the mind sculptor?

58:45

Yeah Oh, yeah, I think it's it's a

58:47

shock dream render. Yeah, I shock is a

58:49

big Most powerful one that wasn't

58:51

mentioned. I think is a yeah, and I think so he

58:53

leaves a blind artifice Or those are the two that are

58:55

sort of the most played The

58:58

people use them as enchantments mostly but

59:00

they're very powerful enchantments Some people probably

59:02

say story Markov the one that takes the life toll

59:04

down to ten That's a very powerful one

59:06

fair time raveler is one of the other two

59:08

fairies Yeah, but I would

59:10

say so helium Ashley are the two that like

59:12

you see a lot Yeah, like because

59:15

they can kind of go in a lot of different kinds

59:17

of decks, too I mean obviously see you you want to

59:19

be making tokens and casting certain types of spells, but it's

59:21

pretty broad But actually I could just powerful and actually I

59:23

just shuts off what a lot of people want to do

59:26

Yeah, and it's just great repeatable graveyard. Hey,

59:28

yeah, when that hits the battlefield and you're

59:30

playing a graveyard deck You're like, okay. Well,

59:32

I'm not gonna be able to do anything

59:34

for like five turns Yeah, but it's not

59:36

just bajooka bog and you can rebuild it

59:39

Excel now excel again well And I would

59:41

also say about a shock that you can

59:43

often get the table to agree that they don't

59:45

need to worry about it Cuz you play it and you're like this

59:47

deck hates it. These other two decks don't care about it Yeah, and

59:49

so the other two decks are like I'm happy to have that around

59:51

cuz it just stops that player Yeah, so then you don't have that

59:53

problem where all three are trying to kill it The

59:56

the anti-tutoring or answer searching might get on people's

59:58

nerves, but a lot of times They're fine, right?

1:00:00

Like they're like, I gotta let a live for a few

1:00:02

turns. Because it basically means that, you know. The graveyard player

1:00:04

is done for. Cannot. Yeah, this person just

1:00:06

cannot win. So it's one player out of the equation,

1:00:08

yeah. So I think that's why Ashiak's like so powerful.

1:00:10

Would that be your honorable mention if you had to

1:00:12

choose between the two? Well, I just wanted to mention

1:00:14

those two because I do know, you know, and again

1:00:16

according to the EHREC, those are like two of the

1:00:18

top five most powerful. So when you say people screaming

1:00:20

at their, what do they scream

1:00:23

at? Their monitors, their radios, their phones. Or maybe just

1:00:25

internally. Wherever you're watching this. They're going, how could they

1:00:27

have missed? Screaming with their phones. And also on their

1:00:29

radio. Yeah, then

1:00:31

yeah, I think that's,

1:00:33

those are two cards they probably would, you know,

1:00:36

be screaming about. Yep, yep, yep. Yeah,

1:00:39

if we were gonna, we like to do one

1:00:41

more round to pick. So like one that we're

1:00:43

saddest to not have on our list, I think

1:00:45

is kind of a fun thing to go through.

1:00:47

If we were gonna do one more round. What'd

1:00:49

you have left, Rachel? That was like, you know,

1:00:51

you were choosing between on that last round or

1:00:53

that's, you know. Like we talked about

1:00:55

Chandra Torch of Defiance and I like that one a

1:00:57

lot. One I wanted to mention that I think every

1:00:59

time, I've never played it, but every time it comes

1:01:02

down across from me, I'm like this card is absurd.

1:01:05

Is Domri and Archibolas? Oh,

1:01:07

Domri. The three mana Domri that

1:01:09

is an anthem, it gives you creatures plus

1:01:12

one plus O. It

1:01:14

makes red or green mana and

1:01:16

it makes your creature uncounterable and

1:01:18

it fights something. Removal plus. Plus

1:01:20

ramp, plus an anthem. The

1:01:23

biggest issue with Domri is finding a slot

1:01:25

for a planeswalker in clearly a very creature-heavy

1:01:27

deck. But it does it all.

1:01:29

It's three mana and again, it's not one of

1:01:31

those ones that is super easy to pick off.

1:01:34

Yeah, I like that. You also have Pezret

1:01:36

the seeker right next to that on your machine

1:01:38

and that's also, it's a tutor. Undoubtedly

1:01:41

super powerful. Really powerful, yeah. What

1:01:43

do you have, Jamie? That's an honorable man. I have Renan

1:01:45

six. He's just a very powerful

1:01:47

card. Renan, two mana for a three low

1:01:49

sea planeswalker and if you're in the

1:01:51

land deck, it's amazing. If

1:01:53

you are just trying to destroy a one damage creature, it's

1:01:55

very good and the fact that you can just play it

1:01:58

for two, I think is what makes it so powerful. powerful.

1:02:01

It comes down really cheap. You can do other stuff that

1:02:03

same turn. A lot of these planes are going to be

1:02:05

talked about. It was like six mana planes walker, four mana

1:02:07

planes walker. They can consume your whole turn. Red

1:02:10

and six smooth out your draws to return your

1:02:12

fetch land and also can just destroy stuff left

1:02:14

and right. One

1:02:16

more pick, Josh. Another blue one. I

1:02:19

think it would be Vivian, Champion of the Wild. Oh,

1:02:21

nice. Oh, Vivian. That's a great one. Yeah. I mean,

1:02:23

it lets you cast things at flash speed. So I

1:02:25

like that. And then it draws you cards and it's

1:02:28

a good play early if it's clear

1:02:31

or even late because sometimes you go play it,

1:02:35

activate it, find a creature, and

1:02:37

then just sit there with the mana open and be like, well, if you attack me,

1:02:39

I could flash it into anything. There's also

1:02:41

the Marari's Wake one, not Vivian, the other cream. Nessa who

1:02:44

shakes the world. Nessa who shakes the world. I think probably

1:02:46

would deserve a good honorable mention there. Yeah, I'd vote for

1:02:48

those on my top 15 because if you untap with Nessa

1:02:50

who shakes the world, you probably win because it doubled your

1:02:52

mana. Yeah. Yeah. Or you get so far ahead

1:02:54

at that point. I don't love Nessa who

1:02:56

shakes the world over just like the

1:02:59

five mana flash one because again, it's

1:03:01

just free to remove. People can attack

1:03:03

it. It's clearly very scary. I would

1:03:05

rather just play it on... You make a little three

1:03:08

three there. I'd rather eat it to the land. I

1:03:10

agree with you. Yeah, I would rather play an enchantment.

1:03:12

The upside of it is very high, but the downside

1:03:14

is lower because I mean, the

1:03:16

downside is higher. Yeah. Yeah. Because I'm like,

1:03:18

say like, oh, go. You don't

1:03:20

get much out of it unless you do untap with it.

1:03:22

But you get kind of a lot out of it when

1:03:24

you do untap with it. So it's like, yeah, what's your

1:03:26

appetite for high variance? Which mine is not that high. Yeah.

1:03:32

There's probably a world as well where we

1:03:34

should mention invasion of new Phyrexia. It's a

1:03:36

battle that flips into a planeswalker, but on

1:03:38

its core, it's just an X white blue

1:03:40

to make X 2, 2

1:03:42

white knight vigilant creatures. Like

1:03:44

we've seen X and a white, like whatever,

1:03:46

to make much of one one. But this

1:03:48

makes two twos with vigilance. And

1:03:50

just that by itself is pretty good. If you ever do

1:03:53

manage to flip it to the planeswalker side, it becomes a

1:03:55

planeswalker. I think you play invasion as just

1:03:57

that side of it and gravy. Sometimes you get

1:03:59

the plane. Zwagerside but that to me this card

1:04:01

I think will make splashes later on down the road.

1:04:03

Yeah, I've always find that I've always found the tension

1:04:06

of it to be difficult like it reads really well

1:04:08

But in reality if you're if X is very high

1:04:11

Then you have a lot of two

1:04:13

twos, which means I don't want to be attacking that battle

1:04:15

I need to kill people with my big board because I'm

1:04:17

not gonna be allowed to keep that for a very long

1:04:19

year And if X is very low I played this early

1:04:22

It's not very efficient because if you pay for a man

1:04:24

I get two two twos That's not what you want to

1:04:27

be doing in commander. And so yeah, I found That

1:04:29

card to be more difficult to play than I

1:04:32

thought when I when I had it in hand

1:04:34

It was just hard to find a spot. Yeah.

1:04:36

Yeah, and you know X and to

1:04:38

make X two twos can be good But I'd

1:04:40

love it at instant speed and you know, normally

1:04:42

I just don't flip it when I go It'd

1:04:46

be broken obviously and I don't think it could

1:04:48

flip into a planeswalker then but yeah, I found

1:04:50

it to be Like

1:04:52

I said just more difficult to play than I thought Mm-hmm

1:04:56

well before we go let's go through the

1:04:58

planeswalkers that we wound up with in our

1:05:00

draft and Everyone can judge

1:05:02

us. Yeah, do it and Put

1:05:05

a button on it Put

1:05:08

a but Jimmy what are the five planeswalkers in

1:05:10

your stable? So I've got both Ugan the spirit

1:05:12

dragon and Ugan the ineffable I have a Dax

1:05:14

Fadin a Doretti scraps of on and Kyora behemoth

1:05:17

Beckoner I think if I was have to build

1:05:19

a lot of decks this gives me a lot

1:05:21

of options to go a bunch of different ways

1:05:23

here Yeah solid lineup. I

1:05:26

had jay sprints prodigy Oko thief

1:05:29

of crowns to fairy master of time

1:05:31

Nar set parter of veils and

1:05:33

the wandering Emperor. Mm-hmm. I don't have

1:05:36

red or black. Oh, yeah

1:05:38

It's a nice set of control planeswalkers.

1:05:40

They're all doing like there. That's the

1:05:42

gamma right control. Yeah, they're very me.

1:05:44

Yeah I

1:05:48

Wound up with Lillian a

1:05:50

Dread Horde general Comet stellar

1:05:52

Pup Elspeth Sun's Champion Grist

1:05:54

the hunger tide and mince

1:05:56

and boo something after the

1:05:59

comma. Level your last

1:06:01

and look at it that that

1:06:03

com as the South Surrey with

1:06:05

the hamster wheel does not say

1:06:07

is die of the arm Yeah

1:06:09

it's interesting. I mean I think

1:06:11

like I don't think minor particularly

1:06:13

aggressive planes, walkers and with exam

1:06:15

room and Skyn booths I think

1:06:17

I'm kind see a. Project

1:06:20

Com. It depends on the I'm As

1:06:22

Mode yellow Lab. You know you can't

1:06:24

really say really specialist yeah, but I

1:06:26

think that. It's interesting though that

1:06:28

a lot of the planes walker's I was

1:06:30

leaning to toward or the board or bones

1:06:33

worm yeah leaves a little treat behind yeah

1:06:35

more of the occasionally going in elo more

1:06:37

narrow with again into already been. Overall just

1:06:39

like solid value to get stuff out and

1:06:41

for me it seems like I'm uncovering a

1:06:43

larger play style group because I secure be

1:06:45

he would recommend is very different address scraps

1:06:47

month in terms of way you can do

1:06:50

with the cards yes sir yeah you do

1:06:52

have a couple that are have source you

1:06:54

their artifacts though which we are probably tells

1:06:56

us where are like protrusions are. Yeah, whenever

1:06:58

beauty in Dhaka my ready or or fact based

1:07:00

dear to me that's when the more pressing things

1:07:02

about doing these drafts and. Air Med

1:07:04

at this point. Maybe we just more reinforcement

1:07:07

the new information by Sf. It really does

1:07:09

bring into sharp focus sites, you know, What

1:07:12

kind of player each person is? Because

1:07:14

yeah, we just continuously and up with

1:07:16

our picks serve, leaning towards exactly what.

1:07:19

They're really knows out there that we are

1:07:21

because yeah there were not as I like

1:07:23

refreshing and like valuable lessons. yeah yeah everything

1:07:25

about magic is like you can. it can

1:07:27

encompass all these different place thousand different sort

1:07:29

of into as individuality of how you like

1:07:31

to go about gaming and. All the

1:07:33

strategies are also. It's not like you know,

1:07:36

I. Was direct all the time. I play nothing

1:07:38

like her. yeah I'm and three things about the

1:07:40

game is that you know all these treasure a

1:07:42

viable and they are all you know. pretty much

1:07:45

our normal. So yeah as a. Very.

1:07:47

cool so magic is awesome that's a

1:07:49

more get us leather look at a

1:07:52

player you are or what would your

1:07:54

first pic planes walker be where you

1:07:56

screaming about nurse said in reference to

1:07:59

raise like Yeah, that's catch-ins. I

1:08:01

always took her out of guilt, like I was like, because

1:08:03

I heard that on the phone. Yeah, yeah, yeah. You can

1:08:05

hear him in the camera. Yeah.

1:08:08

Is there a winner to the draft? Does even grounding a

1:08:10

winner make sense with this kind of thing? Let us know.

1:08:12

It's fun. You can just say who you

1:08:15

think won the draft. Yeah, it's fun. And also what you

1:08:17

think is the draft. It really just identifies whether you're a

1:08:19

control player or an anti-player. Yeah, yeah, yeah. But still. Do

1:08:22

we miss any planes, Augur, that you think we should

1:08:24

have snapped up? Were you like, bulky,

1:08:27

god of lies? Yeah, chibbled. I

1:08:29

think the tibbled side is sweet. Let

1:08:32

us know. And yeah,

1:08:35

if you have any ideas for future drafts, let us know. We're

1:08:38

going to put all of that to a vote to our

1:08:40

patrons. So if you want to be

1:08:42

involved in selecting that, join our Patreon.

1:08:44

Patreon. I'm just going to be doing it.

1:08:47

Patreon. Patreon. I'm going

1:08:49

to do a job. It's down here. Of course.

1:08:51

It's a head to the bottom. It's supporting our

1:08:53

channel. That's the way to go. At patreon.com. I'm

1:08:55

out of it. I did it. I did

1:08:58

it. I did it.

1:09:00

You can also go to cardiac.com. The flash command. Card

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Kingdom is our sponsor for the show. By supporting Card

1:09:05

Kingdom, you also support the content that we create here

1:09:07

because we're going to need to pick up some of

1:09:09

your planes walkers. Maybe it's time for me to

1:09:11

finally buy I.J. Spren's Prodigy. Yeah. You

1:09:13

know what? I want a beat up, not mint version of it so

1:09:15

I can get the best deal because I just want to test it

1:09:18

out. Are they expensive anymore? I don't know.

1:09:20

Maybe. Who knows? I feel like

1:09:22

the heyday of like 50 bucks is way over. It's definitely not that. It's

1:09:24

way over. It's worth $10. Yeah,

1:09:26

it's worth it. And maybe I'll send in some of my

1:09:29

old cards to their buy list so that I get

1:09:31

some value to get that J.S. without having to spend

1:09:33

a single dime. And that's going to be

1:09:35

an amazing way to do it. So cardking.com/command is the place that

1:09:37

we go to get all of our cards in one single

1:09:39

convenient package to our doorstep so we can build the decks

1:09:41

that we want and finally put some more planes walkers in

1:09:43

there and see if they get deleted off the board the

1:09:45

moment they get played. And

1:09:48

of course, once you get the cards from Card Kingdom,

1:09:50

make sure you go to ultrapro.com/command. That

1:09:52

is the game accessories brand that we trust our own cards to here

1:09:54

at the command zone. We have some deck

1:09:56

boxes, sleeves, dice,

1:09:59

play mats. wall scrolls, I mean

1:10:01

they have all kinds of stuff, binders. Get

1:10:03

the plane walker dice for your... Oh yeah!

1:10:05

They've got like loyalty... Yeah, the loyalty dice

1:10:07

are really sweet. So cool. Yeah.

1:10:10

So again, ultrapro.com/command, and they have all kinds of

1:10:12

deals all the time, like Rachel said earlier, flash

1:10:14

sales, things like that. It is

1:10:16

really worth just checking, you know, every week or every

1:10:18

couple of weeks or signing up for their newsletter just

1:10:20

to be aware of the sales. Yeah. Yep.

1:10:23

All right, before we go, we want to say a big thank

1:10:25

you here to our amazing team here at the Command Zone. Thank

1:10:28

you to Damon Lentz, Eric Lem, Megan Yip, Gaurav

1:10:30

Gulati, Jordan Pridgen, Jamie Block, Arthur Meadowcroft,

1:10:32

Manson Leung, Josh Murphy, Jake Boss, Sam

1:10:34

Waldo, Evan Limburger, Katie Cole, and Mitch

1:10:37

Trafford. And of course to these

1:10:39

two guys. Oh, and to this lady next

1:10:41

to us as well. We're drafting planes walkers

1:10:43

today. And to you for walking. You guys

1:10:45

are awesome. Yeah, you all rock. Yeah. All

1:10:48

right, everyone, with one final paper toss,

1:10:50

we say goodbye and peace. Peace.

1:10:52

Well, that was cool. I threw

1:10:54

them all in my face. Totally

1:10:56

into my own face. Amazing. It's

1:10:59

a party. Thanks for your attention. JS

1:11:01

Wong and at Josh Lee Cloe. You can also find us on Facebook at RocketJump. Thank you

1:11:03

for watching. We'll see you next time. Bye. Bye.

1:11:07

Bye. Bye. Bye.

1:11:10

Bye. Bye. Bye.

1:11:14

Bye. Bye. Bye.

1:11:16

Bye. Bye. Bye.

1:11:20

Bye. Bye. Bye. Bye.

1:11:23

Bye. Bye. Bye.

1:11:26

Bye. Bye. Bye.

1:11:29

Bye. Bye. Bye.

1:11:33

Bye. Bye.

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