Episode Transcript
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0:01
Greetings, humans. You have
0:04
entered the Command Zone, your
0:06
destination for all aspects of
0:08
Elder Dragon Highlander. Enjoy
0:10
your stay. Hello
0:13
everybody and welcome back to another episode of
0:16
the Command Zone Podcast. I'm your host,
0:18
Rachel Weeks. I'm one of the other hosts,
0:20
Jimmy Wong. How's it? It's Josh Lee Kwey. It's all three
0:22
of us. Yeah, the
0:24
full set today. The
0:26
playset. The playset, yeah. And yeah, we're
0:28
three quarters of a playset. We're down
0:31
one. Yeah, yeah. It's
0:33
a baker's playset. There you go. No, it's not.
0:35
I think I got it right. No. Shut.
0:39
Well, everybody's here today because we
0:41
are doing another fantasy draft. Not
0:43
a regular draft. We're
0:45
fantasy drafting magic
0:48
cards. We'll explain
0:50
what we're doing in a second. If
0:52
you missed the last couple of drafts
0:54
that we did, we drafted equipment. We've
0:56
also drafted utility lands. Check out those
0:59
episodes as well. This time we let
1:01
our patrons vote on what we would
1:03
be drafting as a table and we
1:05
are drafting the best planeswalkers in Commander.
1:07
It's going to be a neat episode,
1:09
but before we get into it, let's
1:12
talk about our sponsors. The first up
1:14
is cardkingdom.com/command. If you're looking to buy
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magic cards, single sealed product and more
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pre-orders or maybe just some planeswalkers, go
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on over to cardkingdom.com/command. They have a huge inventory
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that you can select from. They have tons of
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set you're looking for, and they also have an
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incredible buy list. If you're looking to trade in
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us. They ship it in all in one easy, convenient
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package. So you get all the cards you want at
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the exact same time, sleeve them up, put them into
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a deck and begin playing with it immediately. So I
1:47
know there are a lot of sets this year that
1:49
I am looking forward to. Bloomborough, especially
1:51
Thunder Junction looks pretty cool.
1:54
I'm going to pre-order my cards from
1:56
cardkingdom.com/ command and you can as well and support
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the show while doing so. Once again,
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that link is cardkingdom.com/command.
2:03
You can also support the show by using a second
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affiliate link over at
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ultrapro.com/command. UltraPro has
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a huge selection of all
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of your favorite magic accessories
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because they have the licensing
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art. We love magic
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get it even bigger on play mats
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and sleeves, deck boxes, even binders. They've
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been releasing binders for each set and
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they're like leather bound binders. They're
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really sweet. So if you
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buy a lot of product per set, you
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can get the binder in the matching set
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and have a really cool bookshelf of all
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always safe and organized with UltraPro products. We
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trust all of our decks here to UltraPro
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because they have the highest quality stuff. They
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you can do so while taking care of
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affiliate link at ultrapro.com/command. Love it.
3:04
And of course, the final way to support
3:06
all of our content is directly if you
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go to patreon.com/command zone. Patrons get all kinds
3:11
of cool perks like watching extra turns in
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game nights earlier than the general public. All
3:15
three of us and many of our team
3:17
are also often on our discord. You
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can interact with us there. At
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certain tier levels, you get access to
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exclusive content that's not available on our
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can get more of us at
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patreon.com/command zone. We also ask
3:34
our patrons for polls like this. So if
3:37
you want to contribute to the upcoming draft,
3:39
you can vote as a patron. Yeah, and
3:41
we've had patrons pick decks for upcoming gameplay
3:43
episodes. So yeah, we definitely interact with our
3:45
patrons a lot. So again, yeah, if you
3:47
want to join that. Also there's one final
3:49
cool perk, which is we shout out one
3:51
lucky patron every single episode and
3:53
this episode is dedicated to
3:55
William. Seglet. Seagleties.
4:00
Seagleties. Seagleties sounds
4:02
sweet. Yeah. Seagleties. It sounds like a
4:04
Greek philosopher. Yeah, I know. I like
4:07
that one. William Seagleties. William, I apologize.
4:09
We did our best here. You do
4:11
not apologize. I say you should thank
4:13
us. We did an awesome job. Well,
4:15
and also thank you, William, for the
4:17
support. And like Rachel said, you rock.
4:19
Yeah. You rock. Yeah. Don't
4:21
thank us. We're thanking you. That's the whole thing. All
4:24
right. Let's get into this. Drafting the best
4:26
planeswalkers. I want to say from the start,
4:29
I found this to be way harder than
4:31
the other two. We did equipment and utility land.
4:33
And I was like, you
4:37
know, those weren't, you know, I thought about them
4:39
for a couple of hours and, you know, toot
4:41
a little round online. Yeah. This took way longer
4:43
and I'm way less sure of my
4:46
depth chart. It's interesting
4:48
because planeswalkers can get so narrow. So
4:50
a lot of the planeswalkers that we're picking
4:52
or we're looking at, it can be really,
4:55
really powerful, but aren't necessarily good in a
4:57
wide variety of strategies, which is kind
4:59
of what it's what we talked about
5:01
when we're doing these draft episodes. So all
5:03
of us come into this episode with a
5:05
list of the aforementioned category
5:07
this time planeswalkers. They're
5:10
in some kind of draft order and
5:12
we all have sort of different strategies, whether
5:14
we're looking for stuff that can go in a lot
5:16
of decks or if we're just looking for really high power level
5:18
type stuff. So all
5:20
of us have different lists and different strategies.
5:23
And we're all going to try and end
5:25
up with a, the best stable of planeswalkers
5:28
that we can. So we'll, we'll pick five
5:30
and at the end we'll have five planeswalkers
5:32
that we're hoping will be
5:34
powerful and commander. And we've said this in the past,
5:37
but we're drafting as if these are the only five
5:39
planeswalkers we're going to have in our collection for the
5:41
rest of our life. So
5:43
that's how you sort of in your mind have to decide
5:45
like, what do I want to take over? What, you know,
5:47
do I want to have this, don't want to make sure
5:49
I have this card in my collection for the rest of
5:51
my life and risk not getting the other ones. Yep. Every
5:54
pick you make. So yeah, I
5:56
don't, I, I Don't feel good
5:58
about my picks. I, This is essentially like
6:01
a time where we do a snake draft.
6:03
So the for picks first. Ah, They.
6:05
Go then the second person goes than the third person
6:07
doesn't servers and over again and in the person when
6:09
second goes and in the present for skits Sixth and
6:12
I was like of all the draft to go first.
6:15
Line other another one I wanted. I
6:18
don't feel like often as I like a real
6:20
i know I want this and right whale slams
6:22
ya minor in ever. I don't know how you
6:25
to feel and is my be. A quick discussion
6:27
before we start is like I don't play a
6:29
lot of points are like I don't like playing
6:31
soccer's that much in i'm in the format but
6:33
also just don't like the design of how play.
6:35
Mars please August work in the game. Very much
6:37
of all these cards that will this is a
6:39
i may be play two of them index yeah
6:41
I know that. How many decks you have To
6:44
me I have twelve or so now. how many
6:46
of those twelve you think have at least one
6:48
planes walker and them to they'll reach one homeowners
6:50
you a merry and so I have like twenty
6:52
deck. How many of those decks using have a
6:54
place where. I
6:56
was an email and I it's it's closer
6:59
and usually around and I like yeah it's
7:01
like tennis. Okay, and then I have about
7:03
twenty five decks and I'm an estimate five to
7:05
six. Ohm, have a points worker and it's so
7:07
that means about half your ducks have one about.
7:10
At. A lower than twenty five percent of my
7:12
have one see and Jimmy's as one. Six?
7:14
yeah or maybe more. I'd I'd forget it's
7:16
like tweet birds like slightly better than two
7:18
months six A maybe it was three than
7:20
your as did the same as me. It
7:22
was awesome as and right around there. Yeah,
7:24
it's definitely a complicated peck because planes workers
7:26
operate at are very strange place in commander
7:28
when they come down. So I think we've
7:30
all experienced this at the whole table does
7:32
killer. Yeah, Yes, I
7:34
have a hard lesson or hands can't
7:36
attack and enchantment. Yeah yeah, yeah, it's
7:39
it gives them. A free way to get
7:41
a free way to get rid of add
7:43
your income is or has it so us
7:45
and it's a lot more difficult to defend
7:47
the plane. Soccer in commander as that it
7:49
isn't one be one when you only have
7:51
to defend off you know a couple a
7:53
creature is now suddenly have to keep in
7:55
mind six Yeah, well yeah, it's the number
7:57
of players right? If I played puzzles and
7:59
money. I am to defend it from the
8:01
one player and blank my play it in Commander
8:03
after defend it from the three players employee and
8:05
to be chance it's not going back to you
8:07
by your termination and is also a different ways
8:09
that you're gonna get a to. It's not just
8:12
on the ground, Maybe some alone do something that
8:14
does direct damage or some will make you sacrificed.
8:16
Creatures that live together all remove that. Yeah your
8:18
bag was accurate. Yeah it was isn't Yeah that
8:20
happens on karma all time. And then they're like
8:22
it's free. We gotta get. Out or that you're spending
8:24
resources to get rid of it is worth
8:26
of assists. I isn't or think of. I
8:28
like planes Walker's I I have to commander
8:30
decks, airplane zoc. As of commanders I've the
8:32
how to and lord when great I'll get
8:35
right and. They're. Obviously
8:37
uniquely powerful because. They're in the command
8:39
zone but I was trying to think of
8:41
why I like those and the hot I
8:43
think is because it has really really powerful
8:45
minus ability to when you pass the hot
8:47
it's like sort of a four man or
8:49
sorcery with upside down a target you instant
8:51
valley eating a lot of things Workers are
8:53
that. yes, And. I I think that's a
8:55
big reason why oh why planes workers are great,
8:58
mentor nice or treat them as likely as a
9:00
sorcery. Words like if it's it's around break it
9:02
doesn't I got a spell in the gods I
9:04
often yeah subset of how I came down to
9:06
his didn't doing this or to across you think
9:08
about will what do I like and your eye
9:10
to eye once in what how do I make
9:12
these choices and yeah that's where I landed to
9:15
is like I need to be satisfied if if
9:17
I just assumed it was not going and I
9:19
was not going on top with it. yes yeah
9:21
what ability to our debt and in I satisfied
9:23
in that scenario and. Then, but then I just
9:25
have the upside of of it did survive. Yeah,
9:27
threat, You know. Now I get it. Any additional
9:29
bypass I was probably gravy. Wingers is a little
9:31
different from the How To It's minus is very
9:33
powerful, better plus is very powerful and then it's
9:36
like it goes from five to seven. I think
9:38
it's very very difficult to kill when you can
9:40
get a downer with it's will Let me ask
9:42
you because and in the draft I was Are
9:44
we considering these in the Ninety Nine of Might
9:46
Actually and are considering them as a commander so
9:48
that I'm talking about that doesn't were to They
9:50
were to sign met in the Ninety Nine when
9:52
I was singing in generally with Planes. Walker was.
9:54
like why do i like when grace and i
9:56
do think it's like wingers has a powerful plus
9:58
as a powerful minus But also it's very difficult
10:00
to kill if you plus it. Yeah. And
10:03
it's easy to get out early because it's in green. Yeah.
10:06
I'm a little nervous though, I will say, because
10:08
I think being second is actually the
10:10
best. And being third is also really good. But being
10:12
first, like Josh said, it's not great. No, because I
10:14
don't feel that strongly. So I feel like, oh, whenever
10:16
I get second or third, I'd be just as happy
10:18
with this when I get first. But then I don't
10:20
get to go to six. Some technicalities
10:23
before we begin though. We did include everything
10:25
that has a planeswalker on its backside as
10:27
well. So for instance, there's the new invasion
10:29
of New Phyrexia that turns into the Teferi.
10:31
There is the flip walkers. There's like
10:33
Tibalt. Tibalt. Yeah, God of
10:35
Lies. So there are those included as well. They
10:37
do count as planeswalkers. I did want to mention
10:39
one more thing before we get into the draft
10:41
because I think like there's planeswalkers
10:44
that act as sorceries that have
10:46
upside. There's planeswalkers that
10:48
are difficult to kill, which is
10:50
nice. But then there's also
10:52
planeswalkers that have really powerful static abilities.
10:54
Yeah. And this is more recent.
10:56
That are closer to enchantments. Yeah. Where
10:59
there are enchantments that sort of have like vanishing. And I
11:01
think those are going to come up a lot as
11:03
well because they're on all of our lists.
11:05
Yeah. That's a good
11:07
point. Those are kind of the things that we
11:09
look for in a planeswalker and it's going to
11:11
be interesting to see which ones go first. I
11:13
will also say that there are planeswalkers that don't
11:15
actually make the table go, we need to kill
11:18
it immediately. And those are also on all of
11:20
our lists because sometimes they come down and you
11:22
go, and so as Zoe just said, they had a creature that
11:24
did a thing. They're limited in their abilities. Yeah.
11:27
Ones that aren't so threatening that people do team up to kill it.
11:29
Yeah. Although that line's hard to find
11:31
sometimes. Yeah. But there's definitely one card I know
11:33
that is on all of our lists because we all discussed in the office
11:35
that definitely makes it just... When it comes down, I look at it and
11:37
go, I'd rather do something else than
11:39
try and win resources to kill this thing. Yeah.
11:43
Yeah, exactly. All right. Well,
11:45
let's get into the draft. I'm curious to see
11:47
what's going first. I'm sure Josh is. Yeah, that's
11:49
right. So yeah, how do you decide randomly? The
11:52
reason that the draft order is this
11:54
way. Josh will be going first, Jimmy
11:56
second. I'm going third. I put our
11:58
three names into a very real website
12:00
called Randi. random.org and random.org decided that
12:03
Josh is going first. Thanks random.org. random.org,
12:05
thank you. My luck is huge is
12:07
old, I see that. Yeah. All
12:09
right, so. That's the Lords of Chaos
12:12
website. random.org. So
12:15
with the first pick in the
12:17
2024 Planeswalker draft here at the
12:19
command zone, Josh Lee Quise selects,
12:22
I'm gonna pause real quick here to say, of
12:24
course I'm gonna do the thing that subverts the
12:27
spirit of the whole thing because as you all
12:29
know out there, I like to do it and
12:31
pick Jason's Prodigy. Oh, yep,
12:34
no. Picking,
12:36
that was my first pick. Was it? Yeah,
12:39
a creature. Right here. On the
12:41
Planeswalker draft. Hey, we're doing a Planeswalker draft. Josh
12:43
shows a creature. Josh picks a blue creature that's
12:45
the same color as him. Of course, he's a
12:47
blue creature. Yeah. I double checked, I
12:49
said to you, we're counting Planeswalkers that are MDF season on
12:51
the transfer. Yeah. Yeah. I
12:54
think we absolutely are. That's a lot of the power of
12:56
JVP, right? Oh, okay. He comes down and he's a looter,
12:58
but he flips into a Snapcaster Mage. Yeah. He
13:01
doesn't have that fear we just talked about. Yeah. When
13:03
I play it, I'm not worried that I'm going on tap with it because somebody
13:05
will attack it. They might remove it, but
13:07
it's gonna cost them a card somehow. Yeah. I
13:09
literally, yesterday when Rachel was downstairs, I went, everyone's
13:11
picking Jason's Prodigy's first, right? And she
13:13
went, I don't know. I'm like, I'm definitely picking it first,
13:16
but yeah. That's funny. Jimmy and I didn't talk about this
13:18
at all. No. We both had it first?
13:20
Yeah. Yeah. We're
13:23
instantly the one that just can be played in any blue
13:25
deck as just a looter. Like that
13:28
card is just good, right? Like forget the fact
13:30
that it is a Planeswalker on the back. Just
13:32
a card that says tap, you know, two mana
13:34
has any amount of power and toughness, tap, draw
13:37
a card, discard a card. That's just a card
13:39
you can, you'll never be embarrassed to play it.
13:41
It's not amazing. Yeah. But
13:43
what makes Jason's Prodigy actually kind of amazing is
13:45
the fact that, oh, and then at a certain
13:47
point it says, flip this over and then choose
13:50
tutor for something in your graveyard and cast it.
13:53
Yeah. Pretty good. The
13:56
amount of times I have forgotten that a JVP can
13:58
flip and it flips, turns into a Planeswalker. And
14:00
then flashes back a board wipe and you're like no No
14:05
The value get off of this is you activate it
14:07
Let's say three times two or three times and then
14:09
the card you've discarded you get back So it's not
14:11
even like you lose that card So you're totally okay
14:14
with it flipping casting that card and him dying Yeah,
14:16
the planes Walker that is insane value for a single planes
14:18
Walker I think and you get control of when it flips
14:21
right because you do not have to tap it once you
14:23
have more than five Or more cards in there. Yeah, you
14:25
guys wait. You're just like cool I don't want to flip
14:27
it yet because it's it's dangerous out there. Yeah, and you're
14:29
just like I'll just wait You know if somebody kills
14:31
it they kill it. I've already looted three or four
14:33
times So I got my value and yeah, if God
14:36
forbid you got like an extra turn spell or something
14:38
crazy in there Yeah, you know you flat. Yeah when
14:40
you flip it over and you're like cool. I'm
14:42
gonna you know Whatever extra turn
14:44
spell or like you said board wipe. Yeah, that
14:46
austere command back or something. It's just it's brutal
14:49
Yeah, especially if your decks are getting
14:51
something the graveyard in other ways Yeah,
14:53
GVP I think is really unique because
14:55
a lot of I
14:59
think it's the only good instant and sorcery
15:01
planes Walker in commander. Interesting Interesting because sex
15:03
are not good at defending themselves. Yeah, that's
15:06
a good point. I'd say Raul Wow, cuz
15:08
he pork sure. Yeah, Raul's Eric will give
15:10
you a little bit of ability like utilities
15:12
for King and extra turns. Oh, it's also
15:14
good But the
15:16
tough thing about it is like ghosts just play for like
15:19
Willis Rowan is a really powerful
15:21
magic card But it's not very good in commander
15:23
because if you're playing a deck that cares about
15:25
instance and sorceries you can't The
15:31
ability to defend itself is well that's interesting
15:33
and I bet it would play into why
15:35
we view planes walkers differently because We feel
15:37
is way more of a like have a
15:39
lot of creatures board presence Yeah player than
15:41
either of us are definitely than I am.
15:43
Yeah, and so well, Jimmy's creatures
15:45
always tapped. That's true Rachel's
15:49
always like off the side like don't look at me and also
15:52
I have all the stuff you it's gonna be a pain But
15:54
to get to and so that probably
15:56
goes into our evaluation Which is a great thing about magic. I
15:58
think in general is like the evaluation of cards actually sort
16:01
of fluctuates correctly based on your play
16:03
style as well and what you like to do.
16:07
Yeah. Yeah. Anyway, J.S. Vintaj
16:09
Prodigy, I wanted to make a funny note here
16:12
because we've been around this long. When Magic Origins
16:14
came out and these planes workers came
16:16
out, everybody including us thought
16:19
this card was horrible. It was like
16:21
bad unplayable. And then it like took over standard and
16:23
we were like whatever standard, still bad in Commander and
16:25
then no. We were like ah no. We had number
16:27
one in our draft. Just the loot. Yeah. Yeah.
16:31
Cards are hard to evaluate. Sometimes he don't know. Sometimes he
16:33
just doesn't know. Man, what do I do now? I don't
16:35
know Jimmy. My whole foot game is messed up. Jimmy, you
16:37
are up next. Yeah, you
16:39
have a depth chart. Jimmy just did one plane throw. Well here's
16:41
the thing, right? Now that I know because if, Josh going first
16:43
changes it, me going second changes the way that
16:51
I look at it. Because now I'm dressed. Oh you're like an
16:53
available team that needed a quarterback and they took your quarterback and
16:55
you're like what's the pick up for it? Yeah, now part of
16:57
my draft estimation is like okay do I go, because I know
16:59
I'm going to get two picks in front of me from Rachel.
17:02
So like I have to figure out where I'll
17:05
actually, the depth chart changes a little bit. Yeah,
17:07
it's really funny. Okay. I
17:09
know what you're picking. Yeah. It's
17:11
going to be one or the other. I think I'm
17:13
going to go with a planeswalker that I have the
17:15
most copies of because I was like this is so
17:17
good I'm going to buy a lot. I can go
17:19
into any deck. Oh. Okay.
17:23
It's not what I thought. But now I know what it is.
17:25
It's the spirit dragon. You did. Big
17:27
Ugin. Ugin. Eight mana Ugin
17:30
comes down, instantly resets the board which
17:32
is why it's so powerful with seven
17:34
loyalty. The minus X, exile each permanent
17:36
with converted mana costs X or less.
17:39
That's one or more colors. That
17:42
is so good. Now
17:44
eight mana I think is the only downside here. But
17:47
when this comes down it protects itself by just getting rid of
17:49
anything that could attack it really. I
17:51
love running Ugin in mono green decks. Like
17:54
this is I think we think
17:56
of Ugin kind of as outdated but like if you
17:58
can slam it in a a mono green deck with
18:01
a high curve. This card, it's the
18:03
best board wipe green has access to. Yeah.
18:07
It was my number one pick. Yes! Goal
18:09
it. I had it way down.
18:11
What? Yeah? Whoa. Just eight to eight, man.
18:14
I do play it. Yeah. And I think
18:16
it's very powerful. And the board wipe
18:18
is the reason that you play it, because you almost can't
18:20
lose. You bring it down. You're negative six, and then it's
18:22
still there. It's still there. And they almost certainly can't get
18:24
to it unless they have haste or a... People
18:26
often have a lightning resist or a food boost, and they do manage to
18:28
get out, but still. Yeah. And it can be
18:30
a win con on a lot of decks too. Yeah. So.
18:32
Or you can just hold back your own colorless creature or
18:35
whatever, right? Yeah. This is
18:37
definitely one of the sorcery
18:39
planeswalkers, like where if Ugin
18:42
survives, great. And you get to lightning bolt something
18:44
else. I just love that you
18:46
can choose what the X is. Oh, yeah. So you
18:48
can even keep your own set. You can very time
18:50
it in a way and play around it. Knowing it's
18:52
in your hand, you can play your game in a
18:54
certain way that gets maximum value out of it as
18:56
well. And I like that. That's probably why it's good
18:58
in monogram, right? Because you're like, oh, well, I kill
19:00
everybody's stuff at three. Three. Yeah. And I keep three
19:03
or four things. Yeah. Maybe it only kills two of
19:05
my four or whatever. Yeah. That makes a lot
19:07
of sense. I get rid of my dorks, but I keep my
19:09
big board presence. Yeah. Ugin
19:12
gone sad. I
19:15
love that you still up there, though. Me too. Ugin, the
19:17
spirit dragon. You love Ugin. Where
19:20
did you have J.S.Fringe's Prodigy, Rachel? We didn't hear.
19:22
I didn't have it on my list. Oh. Wow. Rachel
19:25
never plays for us. I don't
19:27
really play JVP. I just never owned
19:29
a copy. And it's great,
19:32
but I just don't think of it when I'm adding
19:35
stuff for decks. I don't actually own a copy either.
19:37
But it's still my number one pick. Yeah. Because when
19:39
it came out, we were like, ah, this is garbage.
19:41
And then it shops like $60 or
19:43
something. I was like, well, I'm never buying this card now.
19:45
And it just kind of went down to kind of Peter.
19:47
And I was like, wow, I didn't need it before. I
19:50
don't need it now. I'll just play Merfolk glitter. You know?
19:53
That's funny. I think I
19:55
said I had five or six decks with Planeswalkers out of my 25.
19:58
And I bet three of them. Yeah,
20:00
yeah, yeah, yeah. Some have a couple
20:02
planes markers right? Yeah, yeah, yeah. That's
20:04
hilarious. Okay, my
20:07
pick one is gone, but We
20:11
know your pick two is still there because my pick
20:13
two is still there because I JVP was not on
20:15
my list and I think I this
20:18
may be too high, but I Want
20:20
to take it. I think I'm gonna take
20:23
Liliana Dreadhorde General So
20:25
static ability has now made an entry
20:28
into the The list here
20:30
because Liliana static ability and this is all the
20:32
planes walkers in this set had this right war
20:34
of the spark Yeah, it's static abilities. Yeah, whenever
20:36
creature you control dies draw a card, which
20:38
is pretty good by itself So
20:41
Liliana is interesting because I also sort of think
20:43
like she's an enchantment but I also sort of
20:45
think of her as a sorcery like Liliana
20:48
is a six mana sorcery that says each
20:51
player sacrifices two creatures and you draw two
20:53
cards Yeah, that's pretty good. And then on
20:55
top of that if it survives which it
20:57
often does because everybody just hacked two creatures
20:59
Yeah, it's you have
21:01
this insanely busted planes walker in play
21:04
and it's usually in decks that can sacrifice more
21:06
creatures, obviously And the
21:08
plus one of just making the two two means it does
21:10
have a way to tell what you do after you do
21:12
the other thing Yeah, yeah, yeah I
21:16
think like it's one of the few
21:18
planes walker that when it comes down.
21:20
I'm like, oh no Yeah, I feel
21:22
that wrecks me. Yeah, so I like
21:24
Lily a lot. I think I Think
21:28
that static ability goes a long way, but it's
21:30
the minus that Puts her
21:32
in the top for me. I mean a lot of
21:34
X's just can't beat that play Yeah,
21:36
right blood X I play don't have a lot
21:38
of creatures Oh, I think I'm down you get their commander with
21:40
it if it's Ultron or something and they're just like, oh So
21:43
let me get this straight I had to sack
21:45
my most important piece of my decks not doing anything You
21:48
did that drew two cards and still have that planes walker
21:50
Which if I don't get at it real soon is gonna
21:52
do that thing again. Yeah, and I have
21:55
to redeploy and then Yeah, and
21:57
in the if you more time to rebuild makes it harder
21:59
to get And then once I finally
22:01
can maybe get at her you just buy
22:03
this again. Yeah, that cards brutal It creates
22:06
a really serious situation where you're like The
22:12
amount of times that I've seen people play Lily tick
22:14
her up and then pass is like no that is
22:17
not what you're supposed To do with this commander. Yeah,
22:19
you play like you slam the minus when she comes.
22:21
It's like 95% of Otherwise, it's
22:23
a man of two two and yeah dead. They
22:25
have to kill her Yeah, and again, you are
22:27
planning your game plan around Landing at
22:29
the right time waiting for people to build in
22:31
just the way that it will optimally wreck them
22:33
So it's similar to ugin and that you get
22:35
a lot of power in choosing when to play
22:37
the planeswalker instead of doing it On curve Jimmy.
22:39
Where did you have Lily on a dread horde
22:41
general? She was about four or five depending either
22:44
at nine. Yeah, so that's cool You guys picked as
22:46
your two and three my eight and nine. Yeah, which
22:48
I said I was not confident about my list at
22:51
all now I feel less confident than I get Well,
22:54
I'm excited to hear Rachel My
22:57
my second pick here is interesting because there's one
23:00
there's one that I think is probably more powerful
23:02
But I don't know if I'd ever put this
23:04
card in a deck. Oh, yeah Really
23:08
play it I did good. Yeah, so I
23:10
think I'm gonna leave it to
23:12
one of y'all and Stay
23:15
on brand. I'm picking big
23:17
ol elspeth Elsa
23:19
Sun champion, yeah, that would be my next pick. That
23:21
was my number two. Yeah Yeah,
23:24
I mean this I still think that else
23:26
that's one of the best planeswalkers in commander
23:29
And it's it for the same reason that
23:31
ugin's good for the same reason that lily
23:33
on is good It's that minus that's a
23:35
board wipe that leave the planeswalker behind Yeah,
23:37
the difference I think between else Beth and
23:39
Lily is when else Beth ticks up You're
23:42
like we're never we're never touching that planeswalker
23:44
like it really one like okay, well, I
23:48
There's no hope of dealing any damage
23:50
to elspeth plus ones is like that's
23:52
it Yeah, you're never getting through.
23:54
Yeah, and she board wiped probably
23:57
when she came down So you were getting through and
23:59
then if you you don't have haste or something in
24:01
that one moment, that was your one shot. I found that
24:03
I've very often played Elspeth and into situations where there's nothing
24:05
for her to board wipe. Yeah, and you just go, okay,
24:07
cool. I have to go get three one ones. That one
24:09
I do think it is right to,
24:11
you can, if sometimes it is right to tick it
24:14
off. Right, because unlike Liliana, it's too much stuff to
24:16
really get through, and she's had a high enough loyalty
24:19
after you do it, that maybe they get through and
24:21
hit her for two, but it doesn't really matter. Yeah.
24:24
Yeah, I
24:26
guess this sort of does open up a little
24:28
bit of my style where it's like, lately I
24:30
have been playing a lot of Planeswalkers as board
24:32
wipes. Yeah, right. It gives you, it's almost a
24:35
one-sided board wipe without having quite
24:37
the mana cost of a one-sided board wipe, where
24:39
six is a lot, but it leaves behind
24:41
a permanent. Yeah, well I think you can
24:43
pallet six mana, I wipe to the board, and
24:45
if it dies, we play
24:47
austere commands and things like that, and again,
24:49
it's not what we want to happen in
24:51
this scenario, but you're okay with that being,
24:53
six mana, I up-ticket, I sacrifice a permanent
24:56
draw card, make a treasure, or something like
24:58
that, and then it dies as bad. I
25:01
wouldn't play that card, but six mana wipe the
25:03
board at its worst, and
25:05
all the board wipe commanders are kind of gone now,
25:07
thanks, everybody. Yeah, and if you power four
25:09
or greater, so it is a little limited,
25:11
I found that games are getting more and
25:13
more with small, evasive, deadly creatures, so that
25:15
side of it is a little bit
25:17
worse now, but it doesn't matter because they just make three,
25:19
one ones, and you can block them. Yeah, if you're worried
25:21
about little stuff, you make the one ones. If you're worried
25:23
about big stuff, you wipe the board. It's also such a
25:26
clock, you tick this up to five, and
25:28
they're like, oh no, and you tick it up
25:30
to six, and you're like, well, we can't touch
25:32
it, and then once you get it to seven,
25:34
the game's over. Yeah, seven and nine. Yeah,
25:37
it does require, it
25:40
requires answering, which, if
25:43
I'm gonna play a planeswalker that makes the table go,
25:45
ah, I want it to warrant that reaction. I also
25:48
like if you play a planeswalker, and it makes people
25:50
have to make bad decisions to try and get rid
25:52
of them, because that also puts you ahead, right? Planeswalkers
25:54
are such a good tool to be like, look over
25:57
here. They're gonna have to use recordings. That's
25:59
what I want to. I would you feel
26:01
attacked your costs? you kind of nothing. Yeah
26:03
yeah. Gimme. Where do you have Elsa
26:05
ah she would been nine next pick the been
26:07
two or three from would you still pictures in
26:09
two thousand ah I think for the summer another
26:11
of you love else that quite a lot betting
26:14
to gain right the i chose you can because
26:16
of the colorless side of it because they complain
26:18
any deck and that dissimilar like chases any blue
26:20
deck new and get elses any why deck as
26:22
yeah but he has intrigued as i added my
26:24
my mike all I have elsewhere the number two
26:26
and I don't get her than google nexus yeah
26:28
he fills that i need a quarterback spot and
26:30
then we we are his next all gone now.
26:35
Four hundred A we have the same philosophy
26:37
for the most harm. yeah yeah I feel
26:39
better. Are my picks now based on as
26:41
very good the Us I do meme your
26:43
pit to or I'd so I'm diving deep
26:45
into multiple colors now because this is a
26:47
cardigan I play in any deck that can
26:49
plan. For the most part it is the
26:52
greatest safe in a multi. Day.
26:56
So is this is read: Three Man of
26:58
Steel A powerful artifact. I'm okay with Noom.
27:01
Yep, I discuss. also read: three. Manage. Give
27:03
me a tough situation. Draw to discard to
27:05
sell all both purpose plus one and
27:07
is minus two to me are valuable
27:09
enough to justify the three men a slot.
27:11
it has one blue and red. Never
27:13
think about the ultimate but that to
27:15
me is good enough and also. Just.
27:18
Insane. it's got me either. so many binds,
27:20
the remastered still soaring steel. Are you know
27:22
about larger crazy artifact creature? Whatever it is
27:24
A or I need to draw more cards
27:26
you can try discard so I think both
27:28
of those sides to that I'm playing. If
27:30
I'm flashing back with the copper to interact
27:32
try to decide to anyway I'm happy to
27:34
play deck the and to do that said
27:36
some them statistics around to. Yeah.
27:39
Tackling. Next for me
27:41
as many games are played deck minus two stolen
27:43
something among those who that one loyalty Jimmy can
27:45
still funny also that I don't care if he
27:47
has a drawn out lid on the who attacked
27:50
act and that's me. As like. I
27:53
went free. Lose. I win. Yeah, Yeah.
27:55
I I think if like the floor
27:58
scenario is kind of like planets. It's
28:00
also ring or something am the best artifact
28:02
on the table and then I see a
28:04
or something like that. Yeah and that's pretty
28:06
good. yeah with the upside of like yep
28:08
the but then it's maybe still around and
28:10
now I'm just faceless looting of intern Yeah
28:12
and. That's really good, right?
28:15
Because I was a card we play. I know,
28:17
I know it as a flashback, but yeah, I
28:19
had that at twelve. Well how. Can.
28:21
Those two colors. Why? I. Don't
28:23
know. About
28:27
my last dog I'm I'm of like maybe
28:29
I should add a buyer but I just
28:31
didn't dance else. I do love that I
28:33
have a particular affinity for him as well
28:35
as a between the three plays ones I
28:37
play mostly my decks are dac else Bethany
28:39
organ and away a lot of steel effects
28:41
of but at the regular zero pounds powerful
28:43
but yeah I don't tend to. I mean
28:45
I like the card but and him again
28:47
at it max out on are gonna have
28:49
a well organ find out what's next on
28:51
your last year Yeah okay so my. Picks.
28:54
Which are what are we are announcing Moving
28:57
Sale Number Six Know Ramos. Overall it over
28:59
a six foot four. Overall it me twenty
29:01
twenty four planes walker down of the command
29:03
zone I'm in to take Oco thief of
29:06
Crown. Oh. Yeah.
29:09
And this is that sorcery thing you're talking about. Yeah,
29:12
space for them so cool comes out in
29:14
terms of be sending us yeah below something
29:16
I basically everyone else synthesis. yes I mean
29:19
it's a little it better than that. I.
29:21
Leave him. so if you get their commander
29:23
right, guess they have a little bit more
29:26
trouble than if you be was in that
29:28
so. Yeah. And and like
29:30
we're time out earlier. It's. It's
29:32
a fine usage of three manner. We've.
29:36
Talked about this recently. How ah.
29:38
We've. Been signing away with the way car the mix
29:40
elephants. Oh. And risk And
29:42
then we would shy away from get generous
29:45
gift and I know that hits more permanent
29:47
types. but as at three manner and we've
29:49
been moving down that manicure but I think
29:51
I'll go because of that fact of my
29:53
but sometimes it does stick around and yeah,
29:56
I probably dies because. You. Can.
29:58
You. Know you're threatening to do that. In Button you nailed
30:01
airplanes walk or beans are you male
30:03
their commander young and allotted exodus off.
30:05
Yeah and. They're like i gotta figure out
30:08
a sack. I'll is limited to Asia yes
30:10
and left. I mean. You. Know I,
30:12
I don't. Mean that's. Why don't
30:14
have like number One allow people? It's like the most
30:16
popular I think I need a track? Yes. But.
30:18
Still under we powerful. Yeah that the
30:21
fact that you can use this in
30:23
play groups. That are playing like must
30:25
answer commanders like mirror And when they
30:27
come down your like know the fact
30:29
that you need a puzzle to unlock
30:31
your Commander in the Mississippi. One sentence
30:33
and the now you're out for a
30:35
sphere of so that pleases me so
30:37
I can block or just we needed
30:39
and recklessly terribly and whenever there is
30:42
no other No No no no no.
30:45
Other that dragon that I'm out of. The
30:48
other were three picks Since he picks and now my
30:50
draft is is gone completely off the rail line our
30:52
I'm like I don't know what. I'm going to
30:54
take next. I'm looking at both my pages hear
30:56
from us elections but they'll be interesting to see
30:58
what autumn them next for me. We are going
31:00
to get to our final three packs of the
31:02
draft, but first organ here. A few words from
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our sponsors: Sale fighters I
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we've had Philly, Minneapolis, Vegas, Chicago, even Barcelona,
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and of course Amsterdam pretty soon. But you
32:15
know what comes to this every time? Oh
32:17
yeah, of course I know. It's the King
32:20
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32:22
that wasn't from Minneapolis. I was talking about our
32:25
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32:27
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32:29
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32:31
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32:33
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they fit so comfortably, I almost forget I'm wearing
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don't forget the most important thing. Yes. The two of
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buyraycon.com/command. Again, buyraycon.com/command. I
33:14
think it might need more card draw. Who are
33:16
you talking to? Or is that just something you
33:18
say? Oh no, I'm on a call with Jimmy.
33:20
We're building a chatter thing deck. Ooh, I just
33:22
added toast. That should help, right? Whoa, the card
33:24
just showed up. Yeah, with Archidex you can collaborate
33:26
in real time from anywhere in the world. Changes
33:29
show up immediately. You don't even have to reload
33:31
the page. So it's perfect for brewing with a
33:33
friend. This is cool,
33:35
but isn't Jimmy just upstairs? Yeah, but
33:37
I'm downstairs right now. I ain't coming
33:39
downstairs. Archidex is the best place to
33:41
browse, brew, and play to its commander decks. Just go
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to archidex.com/command zone to get
33:45
started. That's archidekt.com/command zone. Welcome
33:47
back everybody. We are drafting
33:50
the most powerful planeswalkers in
33:52
Commander. And we are on
33:54
pick number seven overall. It
33:56
is Josh. We're beginning the
33:58
third round. And it is
34:01
Josh's first pick. It's interesting because I
34:03
heard that yeah, I Think
34:05
I'm an audible off my list a little bit.
34:07
I've been audibleing like crazy already So I think
34:10
mostly because I chose okos my last pick and
34:12
the next one I have on my depth chart
34:14
is also kind of a Mean card and I
34:16
don't want to take two mean cards in a
34:18
row because I usually don't
34:20
do the mean thing with them Yeah, yeah, so
34:22
that's why I like oko. I feel kind of
34:24
bad when I hit their core bolder or whatever
34:26
not corvo Yeah, they just took a 17 minute
34:29
turn. Yeah, please Okay
34:36
Okay, I can't do anything my whole
34:38
decks built so okay I'm gonna skip
34:41
the next two and I'm gonna go to one I just personally
34:43
like but I probably don't think oh needs to be whatever.
34:46
It's to fairy master of time. No,
34:48
okay Yeah, that's a good one. That
34:50
was my number three actually I
34:53
skipped over Yeah, I I
34:55
think There's
34:58
some a couple of points
35:01
are probably more powerful, but I do like
35:03
this card a lot It's
35:05
one of the few planes workers. I actually like to
35:07
play just because of the you can activate it multiple
35:09
times Yeah, exactly and it feels so good to do
35:11
it And again when it does die or if they like
35:13
immediately try and get rid of it You've
35:15
gotten two activations you feel like you got your
35:18
money's worth quote-unquote. Yeah, yeah for me to draw
35:20
to discard to Some of the
35:22
things I'm thinking about bounce or face anything and
35:24
then you're on discard. Yeah, well, I can do
35:26
there Yeah, it often makes it like okay You
35:28
phase a thing then you plus it then you plus
35:30
again You usually get three activations at a minimum and often
35:33
you get all four just because Phasing
35:35
the thing actually does protect it but in
35:37
this instant speed phase Yeah, which is like
35:39
pretty cool in that minus. I can't remember
35:41
playing it where I'm like This
35:43
was a dud right like it didn't do
35:46
it just wasn't worth it. Yeah Yeah, I
35:48
do think that this one is sort of uniquely powerful
35:51
Because it scales up with commander like in
35:53
one-by-one it didn't really hit as hard but
35:56
it was fine, but like in commander the fact that you
35:58
can pay for and like
36:00
hypothetically loot loot loot loot like
36:02
drop or discard four four four
36:04
or You know drop three
36:06
discard three phase one thing out Yeah usually
36:10
means you're gonna untap with it because it protects
36:12
itself and just guarantees that you
36:14
get Your money's worth out
36:16
of it. Anytime somebody goes boardwipe and then
36:18
your fallout play to their boardwipe is this
36:20
locker Yeah, you feel so good cuz you're
36:23
like Yeah, everybody gonna do and
36:25
you're like it's gonna be have so much loyalty
36:27
by the time you're able to get at it
36:29
Yeah, yeah. Yeah. So yeah, I love that play
36:31
pattern of like, oh, it's scary scary scary Somebody
36:33
answers with a boardwipe you're sweet to fairy master
36:35
time and it's just like oh crap It's
36:38
not gonna win you the game straight up, but it will have
36:40
won you the game by the time you win that game Mm-hmm.
36:42
Yeah for sure. I Agree,
36:44
that's powerful one. Okay, so we're at
36:46
the eighth pick overall and Jimmy's third
36:49
pick. Yeah So this
36:51
is a card that you can play as
36:53
your commander But I found that is great
36:55
index that don't need it as his commander
36:58
and just care about artifacts It is the
37:00
ready scrap savant I
37:03
like this card a lot because again is
37:05
a card that will just Do
37:07
things like deckfade and it has a very similar ability You
37:09
can draw up to two cards and discard that many cards
37:11
Which is great and it pluses to there
37:14
and then the minus two is just get Something
37:16
wild out of your graveyard second artifact
37:19
return artifact to the battlefield That's
37:21
the one where it's for your deck set up to take
37:23
advantage of it You get so much value out of like
37:25
I swapped this this two-man of thing for this nine-man of
37:27
thing That feels it could be
37:30
a combo piece turn right the Michael since lattice
37:32
or whatever it ends up being extremely
37:34
punishing to the game So
37:37
I like to ready quite a lot and
37:39
I and I think just being a four-man
37:41
alluder again is also very valuable First
37:45
of all, I forgot to ask Jimmy. Yeah, you have
37:47
to fairy. Oh to fairy was down my list probably
37:49
like eight or nine Okay, Rachel. Where
37:51
do you have to ready? I didn't
37:53
have to ready. Oh, they're ready with my 15th I
37:55
only went up to 15 because that's the most amount.
37:58
Yeah. Yeah. Yeah, I do ready was just a little
38:00
bit narrow for me. I don't tend to play that
38:02
style of deck so I it's
38:04
one that I can sort of skip on but it
38:06
is... Doretti's
38:10
the kind of guard when it comes down you're like
38:12
nice. Yeah or like oh games over. Yeah you
38:14
do cool stuff. Doretti comes down you're like
38:16
oh crap what's in your graveyard? Yeah. Are
38:19
we dead? One
38:21
of the few welder effects that happens the
38:23
moment. Yeah cause god will always
38:25
try and kill it especially because they can swap
38:27
out other stuff but like now we have like
38:29
portals of Phyrexia we have so many huge impactful
38:31
things. Yeah exactly. Phryrexia get it back. Yeah exactly.
38:37
But if you're playing Doretti you're probably playing
38:39
Goblinwelder. So there's a turn
38:41
where you can literally Doretti get Phryrexia portal back and then weld
38:43
it back and get it back right there's a lot of different...
38:45
Or you have a KCR or something that allows you to stack
38:48
an artifact. There's tons of... I'm going to fact this just to
38:50
get it back to get that turn. Yeah now they have a
38:52
ton of one in a red stack an artifact or discard a
38:54
card draw two cards right there's a lot of those that exist
38:56
now as well. Yeah so you just put a card in there
38:58
together. Yeah there's just tons of stuff you can do. Yep. So
39:01
I liked Doretti a lot. It definitely is my play
39:03
style like getting a huge scary thing out of the
39:05
graveyard and since source rate speed is my
39:07
style for sure. I was gonna say
39:09
if you look at our list so far obviously
39:11
there's two more rounds to go but I've taken
39:14
two blue cards and a simic card. Yeah. Jimmy
39:16
you've taken two cards with red a colorless
39:18
NA. You got
39:20
a blue rip in there and then
39:22
what is Rachel? White and black. Yep.
39:25
Yeah. A white card and a black
39:27
card. Mm-hmm. Yeah. We are following our
39:29
branding. Yep. Sometimes you just like something.
39:31
It's true. And sometimes you're just right like me.
39:33
Yeah. Sometimes you just perfect decisions every time. Yeah
39:36
exactly. Alright well we'll see what Rachel takes here
39:38
with the ninth and final pick of the third
39:40
round. I'm looking at so many white planeswalkers. It's
39:42
just a list of planeswalkers. I do have two
39:45
white planeswalkers on my list but I think the
39:47
problem with this draft pot is somebody in here
39:49
is gonna take them just a little higher than
39:51
I will. Yeah. Well now that I think this
39:53
has happened in a lot of them after you're
39:56
out of the first three rounds it just becomes
39:58
like you get whatever you want. Yeah, it's
40:00
much more free for all that point Is
40:02
it this is a tricky pick because I do
40:04
think there's a couple here that I do really
40:07
like to play But
40:09
I want to talk
40:11
about it. So I'm gonna pick it. I'm
40:13
picking Comet
40:15
stellar pup Yeah I
40:20
feel like we talk about this car. I we need to
40:22
talk about it because Look
40:24
at Comet's face. Look at Comet's cutie pie little face
40:26
is on that screen right now. Look it into his
40:28
little face He
40:30
is a nightmare For
40:34
me, I've loads he planes Walker Roll
40:36
it for zero roll a six-sided die. We
40:38
should read these out. Yeah, because they're all
40:41
very impactful I didn't realize how good this
40:43
car was. I really read it again. So
40:45
common has one activated ability It's zero roll
40:47
a six-sided dive It is one
40:49
or two you plus two then
40:51
you create two squirrels So because of this
40:53
and they have haste so it immediately goes
40:55
to seven if you roll a three Then
40:58
you minus one and return a card with mana value
41:00
two or less from your graveyard to your hand if
41:02
you had a four or a five it deals damage
41:04
equal to the number of loyalty counters on him to
41:06
a creature or a Player and then minus two if
41:09
you roll a six You
41:11
plus one and then you may
41:13
activate Comet stellar pups loyalty ability
41:15
two more times
41:17
this turn So
41:21
you have one in six chance of getting to go
41:23
again And then you have a two in six chance
41:25
of getting to go again And then you have another
41:27
right so the odds are actually not that bad I'm
41:30
waiting as a comet where my opponent rolled
41:32
a six roll the six
41:34
and Then then the
41:36
games over right and then the games over because
41:38
they they like so now they're planes
41:41
Walker is as Like
41:44
it goes immediately to seven and then you roll
41:46
and you're like up to this
41:48
I kill that and I Back
41:51
I get more squirrels I deal 12
41:53
damage and that is the turn
41:55
they played It I should like this one
41:57
because it's related to craps. Such
42:00
I like. It's such a high role
42:02
planes walker and until you played across from it,
42:04
you have no idea how powerful this card as.
42:07
Yeah, off your plenty Boras. Just.
42:09
Try it. Is. This is. Why
42:12
else would What does Garden do? This.
42:14
As see my eyes roll back of my head as
42:16
I read the card and I also. It's
42:19
yeah. I don't like. hard to. I don't
42:21
can predict what they're going to do ranks right?
42:23
So yeah, that's the reason I've never really likes
42:25
are playing games. Playing this card is just because
42:27
like. Even. Under what circumstances your wanna
42:30
play it because my want the the tokens I don't
42:32
know that I'm really get them if I want to
42:34
recursion I don't know them to be under that you
42:36
know. So that's why I don't like about is undoubtedly
42:38
like. To. My detriment when somebody
42:40
plays and just like whatever and then goes off
42:42
like you said, you're like, okay, Manner
42:45
that all of it you have a one third
42:47
chance to make two squirrels rates for men are
42:49
playing soccer. see that one third chance to just
42:52
do two thirds of a and else that activists
42:54
and right and then it gets up to seven
42:56
and then ago some are you putting that to
42:58
me as like a plus side. I have a
43:00
one third chance to know what it's going I
43:03
you. that's not as much like footsteps of people.
43:05
Think about that one as like the worst one
43:07
spray and you're like that's incredible and then it.
43:09
Is the of the damage one like
43:11
remove a thing. May. Raise
43:14
like a one third chance. Yeah, but that's the
43:16
problem. All of those are good things, but they're
43:18
not always the thing You want to spend your
43:20
turn doing ray as you like. I need to
43:22
remove that. That's going to kill me. This doesn't
43:24
solve that problem. Yeah, it's is that. That's why
43:26
I'm I'm not saying like this is a major
43:29
problem with like how I play the game, but
43:31
that's in my head. like how can I play
43:33
this card when it doesn't I don't know it's
43:35
going. No girl is like yeah, all those things
43:37
are good. Classic blu ray. Damages against this is
43:39
a blunt force of instruments, right? This isn't This
43:42
isn't a scalpel, the as a hammer. Sometimes
43:45
the Hamels girls on and analyze. It
43:49
also has. The benefit of people not
43:51
knowing that it's crazy bastard the around
43:53
and see is the other things as
43:55
others will face a Sicilian that
43:57
a galaxy foil and blue. anyway. Com
44:00
a really powerful you strive laying at if you're
44:02
if you're okay with a little bit of chaos
44:04
in your life and co. It's.
44:06
One n one year moink there.
44:09
When you play boras which is a gamble are ready.
44:12
About Mclachlan thought. Syriza
44:15
you get to hikes and run out that
44:17
are going and around for yep this is
44:19
this is around for and listen to rural
44:21
perks. Yeah. This. Is a
44:23
pretty big for me but I think I'm and
44:25
have a hard time passing on breasts Rest the
44:27
hunger it's I said. he addresses a three man
44:30
of planes walker but as a creature everywhere else
44:32
right now it's creature or when we have another
44:34
asset we didn't ask you. does your comment on
44:36
you know he? I did because they heard about
44:38
yesterday from Rachel by don't know where I would
44:41
have put it on. I dunno com anomalous on
44:43
another it was they have you heard of climate?
44:45
I looked it up the annals like. Have
44:47
now heard of commerce and I like what
44:50
of seizure as it is. it's really big
44:52
and were in. it's like a two part
44:54
in our lives. Are men amazing to hurt?
44:56
He had an island or cards. Ah Gris
44:59
though. Rules. Stresses either a spell
45:01
or and mills and make the bodies
45:03
three manner and it's ultimate is only
45:05
a minus five because on his feet
45:07
or for a really powerful and as
45:09
all of the synergies with creatures so
45:11
it's really it's a lot easier to
45:13
put into creature decks. Sigma mean that
45:15
l yes you can refer to the
45:17
a random act. As
45:20
if there's a lot the you can do
45:22
with growth that make it really really powerful
45:24
and very very resilient. Most and a thing
45:26
I like about as it sits well into
45:28
creature strategies or because it has all of
45:30
the creature synergies would have worked go very
45:32
often during regular yeah grocery version from graveyard
45:34
groceries. Right into that Yes yeah, Greece will
45:36
try. Have been my sixteenth on my list.
45:38
Just got who's on the bubble from he
45:40
does your recently was I didn't address them
45:42
analysts. Now I'm a believer in grist. It's
45:44
very powerful. people can attend a loop it
45:46
is yes and I think that gets around
45:48
with my earlier where you don't fear dying
45:50
as you're an addictive like one around Bring
45:52
about says yeah yeah yeah so it's not
45:54
the same as else feather something where you're
45:56
like advertised oh and will always used and
45:58
grissom liquid or dies. I'm a. Like it does
46:00
it on. Yeah. Yeah. It
46:03
does. In Millard, it makes a body,
46:05
ugh, I'll kill that Planeswalker. It hits Planeswalkers. It's only
46:07
three mana. Yeah.
46:09
Yeah. Good
46:12
card. That's mine. All right. Jimmy.
46:15
Oh, man. Four. Okay.
46:18
We are in the tough ones now. I'm going to go with
46:20
a Planeswalker I spoke a little bit about earlier in terms of
46:22
this comes down and very often no one kills it. It is
46:24
Kiura Behemoth Beckener. Yep. Great one.
46:26
Yep. It
46:29
has the activate or the, the sack ability of
46:31
whenever a creature with power four greater ends about
46:33
feeling your control draw card, which is great. But
46:36
more importantly, I love this ability. You minus
46:38
one, it untapped target permanent and it comes
46:40
in with seven loyalty. So
46:42
this comes in on three. You untap something big
46:45
with it or a mana rock or whatever, even
46:47
just a land goes down to six. Maybe
46:49
you cast something with that new mana, whatever it
46:52
is. No one's looking at Kiura and going,
46:54
Oh no, if we don't get rid of that, it's going to have
46:57
no other abilities. Yeah. And they're
46:59
just kind of like on the pin. So that's what
47:01
it's doing. So it basically feels like a Kiura's follower
47:03
and like a Garyx uprising type of fact or whatever
47:05
those which are great. Yeah, which are
47:07
both of them are great. And I so often
47:09
even I'm playing against a cure and
47:11
you bring it out. I'm not going to go like I need
47:13
to kill that because I'm like, great. I just imagine that's a
47:15
curious follower, but you can do this turn that comes down, which
47:17
is what's awesome about it. Yeah. It
47:19
also usually goes in decks with a bunch of huge things. So you're like, I can't
47:22
hit it. It's behind all those four. You're going
47:24
to draw stuff early game. It helps ramp you up
47:26
late game. It just gives you tons of value when
47:28
you're able to cast this and a four drop or
47:30
a car with four power. Yeah.
47:33
What, where'd you have that on your list, Rachel? Mine
47:36
is 11th. Nope.
47:39
Bad map. Thirteenth. Thirteenth. I
47:42
had curious follower as seven for me. Right
47:44
after. Sorry. Kiura, be here with Miss
47:46
Besner. Kiura's followers, like you kept saying, how I think of
47:48
it in my head. Yeah.
47:52
And that's a really powerful.
47:55
And there's also a play pattern you just draw it a little
47:57
bit later and you play it minus it,
47:59
then play. a creature that triggers it, draw your card,
48:01
yeah. Then you're mostly fine in that scenario with like, I have
48:03
a blocker for it, it's probably not gonna die, but if it
48:05
did, I drew a card off it, I'm cool. And later on
48:08
you're gonna have to figure and scare your things on top of
48:10
it too. We're always talking about ramping
48:12
card draw. What does this card do? It wraps you
48:14
in a draw card, yeah. In green blue, it's perfect.
48:16
This one feels the most like an enchantment type planes
48:18
blocker, I think. Because when it comes down, people don't,
48:21
they just don't kill it. They just don't see
48:23
the need to. There's no urgency to it. It's
48:25
not like I'm gonna make another three one ones
48:27
or wipe the board. Yeah, exactly, you're not gonna
48:30
destroy any of my stuff with that thing. Yeah, yeah,
48:32
yeah. All right, Josh, you got two
48:34
in a row here, end of round four. What
48:36
an exciting time to be you. What pick number
48:38
are we on here? This is? Yeah, it's 12. So
48:40
it's your fourth and fifth. Yes, it'll be 12. It's
48:42
12, 13. Nine, 12, yeah, pick number 12. Okay.
48:48
I have to pick this card. I can't believe it's going so late.
48:51
I know. I know what it is. It's
48:53
an R-set part of a reveal. Yeah. That's the mean
48:55
card from last round that I didn't wanna take again.
48:57
Yeah, because this plus a wheel means everyone keeps one
48:59
card in their hand. One card in their hand. Yeah,
49:01
but even if you don't do the wheel
49:03
thing, I think people think of this as a wheel card,
49:05
which is like, you know. It is powerful. Yeah, exactly. This
49:07
is just a good card to play and just your opponents
49:10
are like crap. Because everyone's drawing cards
49:12
in Commander games and trying to draw extra cards in
49:14
Commander games. And you just turn that stuff off for
49:16
them, even if you're not gonna do the mean thing
49:18
of like, well, I'll force you to draw cards and
49:20
discard your hand and then you'll draw any. Yeah, so
49:22
it just is very powerful and then does have a
49:24
relevant ability that just does draw you a card. So
49:27
even in the sorcery scenario where you play it, you
49:30
minus it, you get another card to
49:32
replace this card. And now you
49:34
cramp them a little bit in some ways
49:37
and they have to get at it. And
49:39
you're like, that's the worst case scenario
49:41
for this card, right? They do manage to kill it. And
49:43
maybe instead of drawing some cards
49:45
or doing some value plays, they had to make some different
49:48
plays to get at it. But at the same time, you're
49:50
fine. Three mana, I replaced it, it was annoying
49:52
to you. That's not the worst. And
49:55
then sometimes they can't get rid of it and it just was like, and
49:58
now if you're ahead in a game. They can't even
50:00
go search over answers that well. Yeah. Yeah. Yep.
50:04
Very good. Every time somebody else plays against me, of
50:06
course, against me, it's like the best card that's ever
50:08
been played because all I want to do is draw
50:10
cards and I'm just like, DUCK! No mon! Yeah, sorry!
50:13
Yeah, sorry! Guess it's time! See you later, buddy! Yeah,
50:15
I feel you there. Sorry, I'm not even gonna minus
50:17
it. He won't be able to. That's probably the big
50:19
reason I didn't take it last round because I actually
50:21
don't like it. Because it's usually used against me. Yeah.
50:24
But I have to acknowledge its power. Yeah,
50:26
it was one of those cards where I was like, Well,
50:28
if this doesn't get picked, we're gonna have to talk about
50:30
it. Where did you two have it on your list? So,
50:32
I didn't have it on my list, but not
50:35
because it isn't powerful. It's
50:37
one of the, like, if we're picking cards that
50:39
we're gonna play and these are the only Planeswalkers
50:41
in our collection, I want to pick cards that
50:43
I play and like to play and I put
50:45
in decks. Yeah. And Narset isn't in any of
50:47
my decks. Yeah. My
50:50
was like about 10 or 11, I would say. It
50:52
was down there. I picked
50:54
three Monobu cards, so... We
50:57
know what my collection looks like. Two-year style, yeah.
51:02
I think I've gotten every color of the white, so... Yeah,
51:04
what do I have? I'm missing blue. You're Mardu right now,
51:06
I think. Yeah, no, I have green. Oh, you have green
51:08
now with Chris, yeah. Yeah, I'm the only one... blue is
51:10
the only one I don't have. Yeah, yeah, yeah. I would
51:13
have taken... I would have taken deck. Well, there's a white
51:15
one that's left that maybe she'll leave to you. Maybe,
51:17
yeah. Maybe. Well, there's a couple
51:20
of white ones, but there's one I would assume we all have
51:22
on our board. There's a couple of good white ones. Alright,
51:26
Josh, your final pick. Oh, right! Round
51:29
five! I get two in a row here.
51:31
Yep. Do I take this white
51:33
card? I don't know. Is
51:36
there another Mardu blue one you can do? Do I take
51:38
a card that doesn't have blue in it? I don't have
51:40
another Monobu one on my list. Wait... There's
51:42
definitely two more with blue. Do
51:47
it. But
51:49
I've got blue covered, like my collection, you
51:51
know, that I can't have... These are the only
51:54
planes I can ever have. It's got plenty of
51:56
blue planes already. You've got blue for day. Maybe
51:58
I don't need those other two. I
52:03
think I'm gonna take I'm gonna
52:06
take the white card I'm gonna take the wandering
52:08
Emperor yeah very good yeah this
52:11
girl sweet oh yeah it's it's very
52:13
very good the flash on it
52:15
is is the difference flash gets rid of a thing
52:17
makes dudes yeah it's pretty sweet yeah again in that
52:19
sorcery scenario even that's got flash in that scenario where
52:22
you say okay I only get what I get with
52:24
it sort of the first time it's used and then
52:26
it dies somehow this is flash
52:28
in kill something get something else get
52:30
it and usually yeah get a second activation and commander
52:32
is a little bit tougher because if I have to
52:35
flash in to kill Jimmy's thing and there's two more
52:37
players that act after him before I go it might
52:39
be dead but even that scenario is not that bad
52:41
because it has flash yeah so it was like
52:43
I at least and it has to kill
52:45
a tapped creature right so it at least
52:47
I knew that thing was coming at me
52:49
yeah yeah and if he if Jimmy doesn't
52:51
attack me attack someone else then
52:53
I get to hold it maybe do a
52:56
different thing I like to play that way obviously a lot
52:58
of like have a lot of options at instant speed so
53:00
like yeah I could kill it but I'm not gonna do
53:02
that unless it attacks me yeah oh it didn't I'll do
53:04
a different thing and so that allows me
53:06
to play that playstyle okay for
53:09
sure I like how light on your feet this
53:11
card makes you where like yeah
53:13
you can hold up your counter spell teams hold up all
53:15
that interaction this protects you sort of like a pseudo fog
53:19
but it doesn't commit you to just tapping
53:21
out for a planeswalker and passing that yeah
53:23
I hate that feeling I don't feel safe when I do
53:25
well I don't feel safe when I'm tapped out period but
53:27
like yeah yeah yeah where did you all have it on
53:30
your list it's not on my list yeah
53:32
I have it seventh it was that was the
53:34
one I was deciding between it and grist but
53:36
I was like I do have a lot of
53:38
work with removal on them okay
53:43
well now I'm as always since and a guy
53:45
and Simic which is very hard you
53:49
did it you like I said yep yeah
53:51
all right what is the old on this
53:53
wandering emperor excellent no it's just the exile
53:55
target tap yeah and make a boy and
53:57
then it's against an excess right yeah yeah I
54:00
think I didn't put it on my list because I see
54:02
this as much more of a 1v1 card instead of
54:04
a multiplayer one. I would say the Eternal Wanderer is
54:06
much more of a multiplayer card because it's got
54:08
that board wipe on it. But
54:10
that's not on my list either. Not
54:13
really much of a white player I don't think. Even
54:15
though I do have them on a white deck. Yeah
54:17
I considered. The Eternal Wanderer. Yeah Eternal Wanderer. That's what
54:20
I want. Yeah. But it's Six-Man.
54:22
I don't think as impactful as like Elspeth. Yeah. I've
54:24
seen that card hit the board and do
54:26
very little. Shockingly that is also on my
54:29
list. That one's 12. I
54:31
thought about it. It probably was like my 17th to 18th. I
54:34
definitely don't need it and Elspeth. No. Thank
54:37
you. One or the other here. Okay.
54:39
Alright Jimmy this is your final
54:41
pick. Okay so this is actually
54:43
really high on my list and
54:46
I didn't pick it because I don't think anyone else
54:48
has it on their list. Wow what number was it
54:50
on your list if you think? Technically like two or
54:52
three. Wow. It is Ugin the
54:55
Ineffable. Oh that's a good one. It was like
54:57
my yeah it was on the bubble for me.
54:59
Yeah so this just says colorless spells you cast
55:01
cost two less to cast which sometimes means play Ugin
55:03
dump your hand out. It
55:05
also is able to minus three destroy a
55:07
permanent that's one or more colors. So this
55:09
is also colorless removal for enchantment. Color
55:13
artifacts and creatures so much stuff on the
55:15
table. The plus one is just okay
55:17
but I think for the ability for this effect
55:19
that this can save you in one turn when
55:21
you play it like eight mana, six mana, four
55:23
mana is really really powerful. And
55:26
if it sticks around you can just have really impactful
55:28
turns. You do have to kind of build into it
55:30
but if you got a lot of mana rocks
55:32
in your deck and Ugin's there as well you could just have a
55:34
nuts turn with this sort of thing. Yeah
55:36
it's also part of like KCI, Scrap Trawler,
55:39
a couple of stuff because even
55:41
if you tap out for it a lot of times
55:43
you're like sack this, get some mana, play this for
55:45
free. Which is
55:47
the thing I got back from Scrap Trawler and like
55:50
yeah definitely when Ugin the Ineffable hits the table in
55:52
certain decks you're like oh we might be dead. Not
55:55
from any of its abilities except for that cost reduction.
55:57
A lot of times it'll say down to one. But
56:00
this just says just to list the cast so it could
56:02
be zero for a lot of stuff and You
56:04
can do the thing we play a rock tap it play
56:07
something else bigger tap it right like that get back Get
56:09
back. It's a man of all back and play tap it.
56:11
Yeah. Yeah, so I like that a lot about ugin And
56:14
that's why he's my last pick of the draft I almost
56:16
picked a model red planes Walker, but I decided against it.
56:18
You already have one. I have a lot It
56:21
would be shonda torture the fire. Yeah. Yeah,
56:23
I think ugin was probably my like 17th
56:25
or 18th Yeah,
56:27
ugin was one of those where I was just like it's a little
56:30
bit too narrow and doesn't quite fit I've hit it in my play
56:32
style, but it's so powerful
56:34
in the dark. All right powerful Alright,
56:37
you're now choosing the final final
56:39
the 15th. The last one. Yeah,
56:41
is this tricky? I mean, I
56:43
think there's a lot that
56:45
could really Go on
56:47
this list. I also shunned her
56:50
torture defiance on on my list But
56:54
I think I Think
56:57
I can't let this draft go
56:59
without a mincekin
57:01
boo on this Timeless
57:04
heroes. Yeah, mincekin boo timeless heroes
57:07
This is the one that makes the hamster
57:09
when it enters the battlefield and on your
57:11
upkeep It puts counters on things with trample and
57:13
haste and then you can sack
57:15
creatures to deal damage and
57:17
to draw cards if it's a hamster It's
57:20
on your upkeep. He may create boo if it's
57:22
not there right? Yeah, I need to be yeah
57:24
It comes and makes it and if boo had
57:27
died it comes it comes back and then the
57:29
plus one is planned It comes back whether yeah,
57:31
yeah, and then you can also like abuse that
57:33
by yeah Yeah, just can you can play hamsters
57:35
and you yeah The the big thing is this
57:38
this draws cards the seals damage. It makes
57:40
repeatable trample. Hasty four fours Every
57:44
time I've played mincekin boo in one v one
57:46
obviously it's very powerful but in commander It's
57:49
a reliable engine that your opponents
57:52
do have to answer. Yeah Because
57:55
yeah, it's just every other turn you draw four cards and
57:57
kill a thing It's
58:00
pretty absurd and you get
58:02
to make a hamster over and over and over again. Come on. Come
58:05
on. Come on. Come on Come on. You got dogs.
58:07
You got hamsters. Yeah Index
58:10
in commander decks that have like if your commander has
58:12
trample or haste Yeah, this is just a way to
58:14
keep putting counters on it and you make a one
58:16
one that you can jump block with. Yeah It's
58:19
cool. I like this car. All right.
58:22
Wow, that was five rounds of a very interesting
58:24
draft I it would is that how you guys
58:26
thought that would go? No. Yeah Yeah,
58:29
not really actually. I mean, there's so
58:31
many cards That
58:33
are still unchosen, right there are yeah, there's
58:36
some notable ones that are popular There's a
58:38
lot of notable out there There's probably some
58:40
people out there screaming going like how could
58:42
you not mention chase the mind sculptor?
58:45
Yeah Oh, yeah, I think it's it's a
58:47
shock dream render. Yeah, I shock is a
58:49
big Most powerful one that wasn't
58:51
mentioned. I think is a yeah, and I think so he
58:53
leaves a blind artifice Or those are the two that are
58:55
sort of the most played The
58:58
people use them as enchantments mostly but
59:00
they're very powerful enchantments Some people probably
59:02
say story Markov the one that takes the life toll
59:04
down to ten That's a very powerful one
59:06
fair time raveler is one of the other two
59:08
fairies Yeah, but I would
59:10
say so helium Ashley are the two that like
59:12
you see a lot Yeah, like because
59:15
they can kind of go in a lot of different kinds
59:17
of decks, too I mean obviously see you you want to
59:19
be making tokens and casting certain types of spells, but it's
59:21
pretty broad But actually I could just powerful and actually I
59:23
just shuts off what a lot of people want to do
59:26
Yeah, and it's just great repeatable graveyard. Hey,
59:28
yeah, when that hits the battlefield and you're
59:30
playing a graveyard deck You're like, okay. Well,
59:32
I'm not gonna be able to do anything
59:34
for like five turns Yeah, but it's not
59:36
just bajooka bog and you can rebuild it
59:39
Excel now excel again well And I would
59:41
also say about a shock that you can
59:43
often get the table to agree that they don't
59:45
need to worry about it Cuz you play it and you're like this
59:47
deck hates it. These other two decks don't care about it Yeah, and
59:49
so the other two decks are like I'm happy to have that around
59:51
cuz it just stops that player Yeah, so then you don't have that
59:53
problem where all three are trying to kill it The
59:56
the anti-tutoring or answer searching might get on people's
59:58
nerves, but a lot of times They're fine, right?
1:00:00
Like they're like, I gotta let a live for a few
1:00:02
turns. Because it basically means that, you know. The graveyard player
1:00:04
is done for. Cannot. Yeah, this person just
1:00:06
cannot win. So it's one player out of the equation,
1:00:08
yeah. So I think that's why Ashiak's like so powerful.
1:00:10
Would that be your honorable mention if you had to
1:00:12
choose between the two? Well, I just wanted to mention
1:00:14
those two because I do know, you know, and again
1:00:16
according to the EHREC, those are like two of the
1:00:18
top five most powerful. So when you say people screaming
1:00:20
at their, what do they scream
1:00:23
at? Their monitors, their radios, their phones. Or maybe just
1:00:25
internally. Wherever you're watching this. They're going, how could they
1:00:27
have missed? Screaming with their phones. And also on their
1:00:29
radio. Yeah, then
1:00:31
yeah, I think that's,
1:00:33
those are two cards they probably would, you know,
1:00:36
be screaming about. Yep, yep, yep. Yeah,
1:00:39
if we were gonna, we like to do one
1:00:41
more round to pick. So like one that we're
1:00:43
saddest to not have on our list, I think
1:00:45
is kind of a fun thing to go through.
1:00:47
If we were gonna do one more round. What'd
1:00:49
you have left, Rachel? That was like, you know,
1:00:51
you were choosing between on that last round or
1:00:53
that's, you know. Like we talked about
1:00:55
Chandra Torch of Defiance and I like that one a
1:00:57
lot. One I wanted to mention that I think every
1:00:59
time, I've never played it, but every time it comes
1:01:02
down across from me, I'm like this card is absurd.
1:01:05
Is Domri and Archibolas? Oh,
1:01:07
Domri. The three mana Domri that
1:01:09
is an anthem, it gives you creatures plus
1:01:12
one plus O. It
1:01:14
makes red or green mana and
1:01:16
it makes your creature uncounterable and
1:01:18
it fights something. Removal plus. Plus
1:01:20
ramp, plus an anthem. The
1:01:23
biggest issue with Domri is finding a slot
1:01:25
for a planeswalker in clearly a very creature-heavy
1:01:27
deck. But it does it all.
1:01:29
It's three mana and again, it's not one of
1:01:31
those ones that is super easy to pick off.
1:01:34
Yeah, I like that. You also have Pezret
1:01:36
the seeker right next to that on your machine
1:01:38
and that's also, it's a tutor. Undoubtedly
1:01:41
super powerful. Really powerful, yeah. What
1:01:43
do you have, Jamie? That's an honorable man. I have Renan
1:01:45
six. He's just a very powerful
1:01:47
card. Renan, two mana for a three low
1:01:49
sea planeswalker and if you're in the
1:01:51
land deck, it's amazing. If
1:01:53
you are just trying to destroy a one damage creature, it's
1:01:55
very good and the fact that you can just play it
1:01:58
for two, I think is what makes it so powerful. powerful.
1:02:01
It comes down really cheap. You can do other stuff that
1:02:03
same turn. A lot of these planes are going to be
1:02:05
talked about. It was like six mana planes walker, four mana
1:02:07
planes walker. They can consume your whole turn. Red
1:02:10
and six smooth out your draws to return your
1:02:12
fetch land and also can just destroy stuff left
1:02:14
and right. One
1:02:16
more pick, Josh. Another blue one. I
1:02:19
think it would be Vivian, Champion of the Wild. Oh,
1:02:21
nice. Oh, Vivian. That's a great one. Yeah. I mean,
1:02:23
it lets you cast things at flash speed. So I
1:02:25
like that. And then it draws you cards and it's
1:02:28
a good play early if it's clear
1:02:31
or even late because sometimes you go play it,
1:02:35
activate it, find a creature, and
1:02:37
then just sit there with the mana open and be like, well, if you attack me,
1:02:39
I could flash it into anything. There's also
1:02:41
the Marari's Wake one, not Vivian, the other cream. Nessa who
1:02:44
shakes the world. Nessa who shakes the world. I think probably
1:02:46
would deserve a good honorable mention there. Yeah, I'd vote for
1:02:48
those on my top 15 because if you untap with Nessa
1:02:50
who shakes the world, you probably win because it doubled your
1:02:52
mana. Yeah. Yeah. Or you get so far ahead
1:02:54
at that point. I don't love Nessa who
1:02:56
shakes the world over just like the
1:02:59
five mana flash one because again, it's
1:03:01
just free to remove. People can attack
1:03:03
it. It's clearly very scary. I would
1:03:05
rather just play it on... You make a little three
1:03:08
three there. I'd rather eat it to the land. I
1:03:10
agree with you. Yeah, I would rather play an enchantment.
1:03:12
The upside of it is very high, but the downside
1:03:14
is lower because I mean, the
1:03:16
downside is higher. Yeah. Yeah. Because I'm like,
1:03:18
say like, oh, go. You don't
1:03:20
get much out of it unless you do untap with it.
1:03:22
But you get kind of a lot out of it when
1:03:24
you do untap with it. So it's like, yeah, what's your
1:03:26
appetite for high variance? Which mine is not that high. Yeah.
1:03:32
There's probably a world as well where we
1:03:34
should mention invasion of new Phyrexia. It's a
1:03:36
battle that flips into a planeswalker, but on
1:03:38
its core, it's just an X white blue
1:03:40
to make X 2, 2
1:03:42
white knight vigilant creatures. Like
1:03:44
we've seen X and a white, like whatever,
1:03:46
to make much of one one. But this
1:03:48
makes two twos with vigilance. And
1:03:50
just that by itself is pretty good. If you ever do
1:03:53
manage to flip it to the planeswalker side, it becomes a
1:03:55
planeswalker. I think you play invasion as just
1:03:57
that side of it and gravy. Sometimes you get
1:03:59
the plane. Zwagerside but that to me this card
1:04:01
I think will make splashes later on down the road.
1:04:03
Yeah, I've always find that I've always found the tension
1:04:06
of it to be difficult like it reads really well
1:04:08
But in reality if you're if X is very high
1:04:11
Then you have a lot of two
1:04:13
twos, which means I don't want to be attacking that battle
1:04:15
I need to kill people with my big board because I'm
1:04:17
not gonna be allowed to keep that for a very long
1:04:19
year And if X is very low I played this early
1:04:22
It's not very efficient because if you pay for a man
1:04:24
I get two two twos That's not what you want to
1:04:27
be doing in commander. And so yeah, I found That
1:04:29
card to be more difficult to play than I
1:04:32
thought when I when I had it in hand
1:04:34
It was just hard to find a spot. Yeah.
1:04:36
Yeah, and you know X and to
1:04:38
make X two twos can be good But I'd
1:04:40
love it at instant speed and you know, normally
1:04:42
I just don't flip it when I go It'd
1:04:46
be broken obviously and I don't think it could
1:04:48
flip into a planeswalker then but yeah, I found
1:04:50
it to be Like
1:04:52
I said just more difficult to play than I thought Mm-hmm
1:04:56
well before we go let's go through the
1:04:58
planeswalkers that we wound up with in our
1:05:00
draft and Everyone can judge
1:05:02
us. Yeah, do it and Put
1:05:05
a button on it Put
1:05:08
a but Jimmy what are the five planeswalkers in
1:05:10
your stable? So I've got both Ugan the spirit
1:05:12
dragon and Ugan the ineffable I have a Dax
1:05:14
Fadin a Doretti scraps of on and Kyora behemoth
1:05:17
Beckoner I think if I was have to build
1:05:19
a lot of decks this gives me a lot
1:05:21
of options to go a bunch of different ways
1:05:23
here Yeah solid lineup. I
1:05:26
had jay sprints prodigy Oko thief
1:05:29
of crowns to fairy master of time
1:05:31
Nar set parter of veils and
1:05:33
the wandering Emperor. Mm-hmm. I don't have
1:05:36
red or black. Oh, yeah
1:05:38
It's a nice set of control planeswalkers.
1:05:40
They're all doing like there. That's the
1:05:42
gamma right control. Yeah, they're very me.
1:05:44
Yeah I
1:05:48
Wound up with Lillian a
1:05:50
Dread Horde general Comet stellar
1:05:52
Pup Elspeth Sun's Champion Grist
1:05:54
the hunger tide and mince
1:05:56
and boo something after the
1:05:59
comma. Level your last
1:06:01
and look at it that that
1:06:03
com as the South Surrey with
1:06:05
the hamster wheel does not say
1:06:07
is die of the arm Yeah
1:06:09
it's interesting. I mean I think
1:06:11
like I don't think minor particularly
1:06:13
aggressive planes, walkers and with exam
1:06:15
room and Skyn booths I think
1:06:17
I'm kind see a. Project
1:06:20
Com. It depends on the I'm As
1:06:22
Mode yellow Lab. You know you can't
1:06:24
really say really specialist yeah, but I
1:06:26
think that. It's interesting though that
1:06:28
a lot of the planes walker's I was
1:06:30
leaning to toward or the board or bones
1:06:33
worm yeah leaves a little treat behind yeah
1:06:35
more of the occasionally going in elo more
1:06:37
narrow with again into already been. Overall just
1:06:39
like solid value to get stuff out and
1:06:41
for me it seems like I'm uncovering a
1:06:43
larger play style group because I secure be
1:06:45
he would recommend is very different address scraps
1:06:47
month in terms of way you can do
1:06:50
with the cards yes sir yeah you do
1:06:52
have a couple that are have source you
1:06:54
their artifacts though which we are probably tells
1:06:56
us where are like protrusions are. Yeah, whenever
1:06:58
beauty in Dhaka my ready or or fact based
1:07:00
dear to me that's when the more pressing things
1:07:02
about doing these drafts and. Air Med
1:07:04
at this point. Maybe we just more reinforcement
1:07:07
the new information by Sf. It really does
1:07:09
bring into sharp focus sites, you know, What
1:07:12
kind of player each person is? Because
1:07:14
yeah, we just continuously and up with
1:07:16
our picks serve, leaning towards exactly what.
1:07:19
They're really knows out there that we are
1:07:21
because yeah there were not as I like
1:07:23
refreshing and like valuable lessons. yeah yeah everything
1:07:25
about magic is like you can. it can
1:07:27
encompass all these different place thousand different sort
1:07:29
of into as individuality of how you like
1:07:31
to go about gaming and. All the
1:07:33
strategies are also. It's not like you know,
1:07:36
I. Was direct all the time. I play nothing
1:07:38
like her. yeah I'm and three things about the
1:07:40
game is that you know all these treasure a
1:07:42
viable and they are all you know. pretty much
1:07:45
our normal. So yeah as a. Very.
1:07:47
cool so magic is awesome that's a
1:07:49
more get us leather look at a
1:07:52
player you are or what would your
1:07:54
first pic planes walker be where you
1:07:56
screaming about nurse said in reference to
1:07:59
raise like Yeah, that's catch-ins. I
1:08:01
always took her out of guilt, like I was like, because
1:08:03
I heard that on the phone. Yeah, yeah, yeah. You can
1:08:05
hear him in the camera. Yeah.
1:08:08
Is there a winner to the draft? Does even grounding a
1:08:10
winner make sense with this kind of thing? Let us know.
1:08:12
It's fun. You can just say who you
1:08:15
think won the draft. Yeah, it's fun. And also what you
1:08:17
think is the draft. It really just identifies whether you're a
1:08:19
control player or an anti-player. Yeah, yeah, yeah. But still. Do
1:08:22
we miss any planes, Augur, that you think we should
1:08:24
have snapped up? Were you like, bulky,
1:08:27
god of lies? Yeah, chibbled. I
1:08:29
think the tibbled side is sweet. Let
1:08:32
us know. And yeah,
1:08:35
if you have any ideas for future drafts, let us know. We're
1:08:38
going to put all of that to a vote to our
1:08:40
patrons. So if you want to be
1:08:42
involved in selecting that, join our Patreon.
1:08:44
Patreon. I'm just going to be doing it.
1:08:47
Patreon. Patreon. I'm going
1:08:49
to do a job. It's down here. Of course.
1:08:51
It's a head to the bottom. It's supporting our
1:08:53
channel. That's the way to go. At patreon.com. I'm
1:08:55
out of it. I did it. I did
1:08:58
it. I did it.
1:09:00
You can also go to cardiac.com. The flash command. Card
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Kingdom is our sponsor for the show. By supporting Card
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Kingdom, you also support the content that we create here
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because we're going to need to pick up some of
1:09:09
your planes walkers. Maybe it's time for me to
1:09:11
finally buy I.J. Spren's Prodigy. Yeah. You
1:09:13
know what? I want a beat up, not mint version of it so
1:09:15
I can get the best deal because I just want to test it
1:09:18
out. Are they expensive anymore? I don't know.
1:09:20
Maybe. Who knows? I feel like
1:09:22
the heyday of like 50 bucks is way over. It's definitely not that. It's
1:09:24
way over. It's worth $10. Yeah,
1:09:26
it's worth it. And maybe I'll send in some of my
1:09:29
old cards to their buy list so that I get
1:09:31
some value to get that J.S. without having to spend
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a single dime. And that's going to be
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an amazing way to do it. So cardking.com/command is the place that
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we go to get all of our cards in one single
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convenient package to our doorstep so we can build the decks
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there and see if they get deleted off the board the
1:09:45
moment they get played. And
1:09:48
of course, once you get the cards from Card Kingdom,
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make sure you go to ultrapro.com/command. That
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is the game accessories brand that we trust our own cards to here
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at the command zone. We have some deck
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boxes, sleeves, dice,
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play mats. wall scrolls, I mean
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they have all kinds of stuff, binders. Get
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the plane walker dice for your... Oh yeah!
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They've got like loyalty... Yeah, the loyalty dice
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are really sweet. So cool. Yeah.
1:10:10
So again, ultrapro.com/command, and they have all kinds of
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deals all the time, like Rachel said earlier, flash
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sales, things like that. It is
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All right, before we go, we want to say a big thank
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you here to our amazing team here at the Command Zone. Thank
1:10:28
you to Damon Lentz, Eric Lem, Megan Yip, Gaurav
1:10:30
Gulati, Jordan Pridgen, Jamie Block, Arthur Meadowcroft,
1:10:32
Manson Leung, Josh Murphy, Jake Boss, Sam
1:10:34
Waldo, Evan Limburger, Katie Cole, and Mitch
1:10:37
Trafford. And of course to these
1:10:39
two guys. Oh, and to this lady next
1:10:41
to us as well. We're drafting planes walkers
1:10:43
today. And to you for walking. You guys
1:10:45
are awesome. Yeah, you all rock. Yeah. All
1:10:48
right, everyone, with one final paper toss,
1:10:50
we say goodbye and peace. Peace.
1:10:52
Well, that was cool. I threw
1:10:54
them all in my face. Totally
1:10:56
into my own face. Amazing. It's
1:10:59
a party. Thanks for your attention. JS
1:11:01
Wong and at Josh Lee Cloe. You can also find us on Facebook at RocketJump. Thank you
1:11:03
for watching. We'll see you next time. Bye. Bye.
1:11:07
Bye. Bye. Bye.
1:11:10
Bye. Bye. Bye.
1:11:14
Bye. Bye. Bye.
1:11:16
Bye. Bye. Bye.
1:11:20
Bye. Bye. Bye. Bye.
1:11:23
Bye. Bye. Bye.
1:11:26
Bye. Bye. Bye.
1:11:29
Bye. Bye. Bye.
1:11:33
Bye. Bye.
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