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The Damage Guild | A D&D Podcast

The Damage Guild

The Damage Guild | A D&D Podcast

A Games, Comedy and Arts podcast
Good podcast? Give it some love!
The Damage Guild | A D&D Podcast

The Damage Guild

The Damage Guild | A D&D Podcast

Episodes
The Damage Guild | A D&D Podcast

The Damage Guild

The Damage Guild | A D&D Podcast

A Games, Comedy and Arts podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of The Damage Guild

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Somehow, the Emperor returned. Apparently... or, apparitionally. Shabba risks all for the right opportunity. Tokas strikes a decisive green slash. Azlo theorizes on the path to victory.
The calling is nearly complete, and there appears to be little our heroes can do to stop it. Tokas acts cinematographully. Life gives Shabba mustard, so he makes a hotdog. Azlo sleeps with open eyes.
Our heroes have encountered a door which just may be the door to end all doors. Shabba holds a team meeting. Azlo reflects. Tokas spends a precious resource.
The zombies are oozing, and somehow familiar to our heroes. Shabba looses light. Azlo keeps the captain fighting. Tokas almost casts a new spell.
Having dispatched their foes, our heroes scour the keep in search of its secrets. Azlo plays a private show. Shabba has a near-death Stripey. Tokas waxes eloquent on the intricacies of somnolence.
Our heroes engage with the black-clad cultists occupying the keep, desperate to end the fight without alerting the outside world to their presence. Azlo inspires from the shadows. Tokas slays. Shabba sweeps up.
Our heroes make an evening raid on the cultists' fort in a clandestine attempt to infiltrate their inner sanctum. Azlo has scaling trouble. Tokas enters without breaking. Shabba discovers dinner.
Having dispatched the welcoming party, our heroes bandage their wounds and proceed toward the rim of the great Embran Caldera. Shabba collects mementos. Azlo voys clairly. Tokas shows off a new trick.
Crimson speckles the snowy mountainside as our heroes battle their way toward the lair of their most hated archenemies. Azlo uses his brain, dog. Shabba summons a badgery apparition. Tokas channels his inner Tarzan.
With their ragtag crew of misfits gathered, our heroes speed southbound amidst the clouds toward their ultimate destiny. Tokas rigs up a comms system. Shabba favors his enemy. Azlo catches a big one.
The party makes landfall to say goodbye to an old friend. Shabba delivers a heartfelt eulogy. Tokas celebrates the final defeat of his nemesis. Azlo supplies bevvies.
Our heroes traverse the local towns, rounding up a dream team to work aboard their latest mode of transportation. Shabba rescues a friend. Tokas holds an educational workshop. Azlo sweeps Nibrin off his feet.
Our heroes make a daring sashay into the embattled Nennept, seeking to turn the tide of battle in whatever small way they can. Shabba creates uniforms. Tokas learns the ways of flight. Azlo makes an important pickup.
Opposition dwindles in the party's efforts to commandeer their target vessel. Shabba dismisses the current staff. Tokas takes the wheel. Azlo plans a flight path.
Our heroes wage desperate battle for control of the airship as their hopes of retrieving the artifact of their desire hang from a thread. Azlo hits top bins. Tokas lives the life he's always dreamed of. Shabba attempts to contribute something o
The battle in the skies rages onward and upward as our heroes attempt to wrest control of the powerful Scepter of Altoria from their enemies. Tokas has become a mage slayer. Shabba adds to the storm. Azlo takes out the trash.
Our heroes speed on wings of magic toward the airship upon which they believe the legendary Scepter of Altoria is passenger. Shabba can only watch in horror. Azlo wins the race. Tokas starts the proceedings.
Our heroes trade the relative safety of the guildhall for the chaos of Nennept's streets, even as a dark army gathers outside its very walls. Shabba heeds the call. Tokas considers a benevolent bestowal. Azlo provides verbal expediency.
Our heroes receive an overview of recent events from a high-ranking member of the Sapphire Sabre and make plans to aid the city. Tokas has a clever hunch. Shabba receives unexpected correspondence. Azlo bestows a kingly gift.
Beset on all sides by cultists in guards' clothing, our heroes attempt to survive their homecoming. Azlo forms a blockade. Shabba splits up. Tokas deduces a stunning theory.
Our heroes teleport home, only to have their loyalties called into question. Azlo extols the virtues of wealth preservation. Shabba plays gatekeeper. Tokas picks up a prospect.
Our heroes count their treasure... and look for creative ways to get rid of it. Azlo receives a startling message. Shabba gets a ticket to ride. Tokas takes to toxins.
Will our heroes defeat the monstrous beast they have roused from its lair and reap the spoils of battle? Azlo may not be around to find out. Shabba gives a heads up. Tokas strikes the fiery blow.
The party returns to Sulchea to find out the latest on the the Yrdrazu saga. Azlo gets absolved. Shabba laments his herd. Tokas suggests a team-up.
Our heroes have some unfinished business to attend to. Azlo faces his family. Shabba imagines the future of the troupe. Tokas proposes going on the offensive.
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