Episode Transcript
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Bank of America and a member FDIC. of America, N.A. member, FDSE. Hey everybody,
1:22
welcome to the Dungeon Cast. I'm Brian. And
1:24
I'm William. Where we talk
1:26
about everything tabletop role-playing games. And
1:29
today we're going over the new
1:31
D&D 5.5 players handbook reveals from
1:33
the last week or so. That
1:36
was a mouthful. Let's go! Yeah! One,
1:39
two, three, kick. Hey, shout out to the
1:41
people who are here. Welcome, Welcome, Welcome,
1:46
Welcome, Welcome,
1:50
Welcome, Welcome,
1:54
Welcome, Welcome,
1:58
Welcome, I haven't as well
2:00
as last week because I need to prepare
2:03
for this episode so so I was where
2:05
you are a week ago Oh,
2:07
okay. Now my mind has been flooded with so much
2:09
content and now you're gonna flood me I am I'm
2:12
about to flood you with some stuff. So
2:14
Essentially for those who are somehow not in
2:16
the know Wizards of
2:18
the coast is publishing a new
2:21
retooled revamped version of the 5e
2:24
player's handbook Dungeon Master's guide
2:26
and monster manual in the next coming
2:28
year. The player's handbook is up first.
2:30
It's coming out this September And
2:33
up to this point, I know
2:35
I and a lot of people in community have been kind of having
2:37
a big question mark What are we calling this? Is
2:39
this a new edition? Are we moving on to a
2:42
new edition? Is this akin to the
2:44
3.0 to 3.5? Is this 5.5? Is
2:47
this this weird one D&D thing
2:49
that they were talking about a year ago, but now
2:51
no one really talks about anymore And
2:54
I've come to the conclusion that this is in
2:56
fact 5.5. That's what this is This is almost
2:58
a direct parallel in my eyes to what happened
3:00
with 3.0 and 3.5 where? You
3:04
know the the addition comes out it's out
3:06
for a while in 5e's case it's
3:08
been out for longer than almost any addition to
3:11
date and They
3:14
have decided to go back to the drawing board
3:16
fix a lot of the problems. They didn't foresee
3:19
redo a lot of the math that they Realized
3:22
was problematic and fixed a lot
3:24
of the classes that weren't
3:26
good and And
3:28
yeah I think that's that's been their goal and I'm
3:31
gonna ask you when we're done here if you think they've at least
3:34
Show shown that they're leaning towards
3:36
succeeding at that. I know
3:38
I have my opinion which I'll also save for the
3:40
end Yeah, sure. Yeah, I'm gonna get hit with I've
3:42
seen a couple of things on social media that I
3:45
scroll past I listen for a second. I'm like, you
3:47
know what? We're gonna get to ya. We're
3:49
gonna get to it today Yeah, I am we're
3:51
staking our claim. We're putting a flag down. It's
3:53
5.5 e on this it is It's
3:55
5.5 e until the community decides otherwise and
3:57
then I don't think they're gonna Because
4:00
I've been seeing it here and there. It looks like we're here. Yeah,
4:02
5.5.5. They didn't straight up call it
4:04
sixth edition, so... Where are
4:06
we? Yeah, yeah. It's what? What
4:08
are we? Yeah, exactly, exactly. All right, well, let's
4:10
get into it. So one of the first things
4:13
that they revealed earlier this week was characterization
4:16
backgrounds. So backgrounds have
4:18
been majorly overhauled. And I think that
4:22
of all the points I'm gonna go over today, I think
4:24
this is the weak point in
4:26
the chain where I think, I
4:28
don't think it was weekly made. I
4:30
just think it was a decision point
4:33
that I think not everyone's gonna be on board with.
4:36
Okay. And we'll get into why in a minute. But
4:38
as for how do I feel about it,
4:40
I generally like it. So there are gonna
4:42
be 16 backgrounds in this player's
4:45
handbook. I did not
4:47
see a list of all 16. I
4:50
do know that some are old ones. I know Acolyte
4:52
is in it, and it was in the original 2014
4:56
player's handbook. But there's also
4:58
one called Guide, which was not. So
5:00
I don't know how many backgrounds were in
5:03
the original player's handbook, but 16 sounds about
5:05
right to me. Okay.
5:08
So the main thing about backgrounds
5:10
that has changed is they have much,
5:12
much more weight on a character's identity
5:15
and their functionality. And
5:17
it does this in two basic ways. The
5:20
first way is that your ability score
5:22
increases or bonuses that you get. No
5:24
longer tied to race, which is now
5:26
species, it is tied directly to your
5:28
background. So each background gives
5:31
you a list of three abilities that you
5:33
can increase in either a plus two plus
5:35
one or a plus one plus one plus
5:37
one combination. Okay. So for example,
5:39
the Acolyte, this is an example that Jeremy Crawford gave, that
5:43
background gives you the ability to increase either
5:46
intelligence, wisdom, or charisma in one of these combinations.
5:48
So you could do a plus one to all
5:50
three, a plus two to inch
5:52
and a plus one to charisma, plus two to
5:54
charisma, plus one to wisdom. However you want to
5:56
do it, but you are limited to those three
5:58
ability scores. Cool. Which
6:00
to me, I think this makes a lot
6:02
of sense generally speaking But
6:05
one of the major complaints I've seen about
6:07
this is well, like what if I want
6:09
to be an acolyte fighter? None
6:12
of these ability scores except for intelligence effect go
6:14
elder tonight Really helps
6:16
me out as a fighter and that kind of kind of gimps
6:18
me as a fighter And it's it's
6:20
an unoptimal choice and I don't like that
6:23
and I can understand that for sure I will say that
6:25
they did reveal that in the dungeon masters guide. There's gonna
6:28
be rules for custom backgrounds I
6:30
think there are some people that took um bridge with the fact
6:32
that it's not that custom backgrounds aren't gonna be part of the
6:34
player's handbook I don't take um
6:36
bridge with it because I feel like if
6:38
when it comes to to custom anything I
6:41
think that is in the dungeon masters purview and
6:43
you need to be working with your dungeon master
6:45
on that it needs to At least run through
6:47
them. Yeah. Yes, this is okay Because I don't
6:50
what I don't think is okay is for players
6:52
to just automatically assume that they can do custom
6:54
backgrounds and they do it ahead of time without
6:56
telling the dungeon master and The
6:58
dungeon master might be one that for whatever reason
7:00
doesn't really want a game where there's just a
7:02
bunch of custom stuff They want to do rules
7:04
as written and so yeah, so that's how I
7:06
feel about it But I also I see the
7:08
point of view of like I
7:10
want flexibility like please give me that
7:14
It looks like they're trying to be as
7:16
flexible as possible while still being limited keeping
7:18
the realism of like what an alkalite Actually
7:21
should be right and exactly that's fine If you
7:23
you know if you took a liberal arts degree
7:25
and now you want to go to that like
7:27
do a job in physics Well, yeah,
7:30
fuck But
7:32
are you at a disadvantage? Yeah, you probably
7:35
use some schooling. Yeah, like help me with
7:37
math, right? Exactly. Yeah, so it makes sense
7:39
to me. Yeah, absolutely I
7:42
know I'm also just my last point on this is I
7:44
think I've made that clear on this show and I know
7:46
you know this about me in real life is I
7:48
am definitely a subscriber to the idea that
7:52
Creativity flourishes in a box. Like if you
7:54
put if you put just a few limitations
7:56
on something that you got to work around
7:59
your Your work, your creative work
8:01
often comes out so much better than if you
8:03
just had free form do whatever you want. As
8:05
the first pass editor on the show, you did
8:07
say that during the interview
8:09
with Zoe. Oh, I did, yes. That recently came
8:12
out. That should be fresh for everybody. So now
8:14
everybody that listens to the show at the current
8:16
pace should know that about you. I
8:19
want to talk about the interview real quick. And this
8:21
will be the last sidebar before we get back into
8:23
this. That was a good interview and Zoe was an
8:25
excellent guest. And if you guys skipped it because you
8:27
don't really care for interviews, and that's a totally understandable
8:30
I do that all the time. I'm telling you right now go
8:32
back and check it out. It's probably one of the best interviews
8:34
we've ever done. Very interesting stuff. Yeah,
8:36
Zoe was an excellent guest. She's got a
8:38
lot of cool stuff to say. And it's
8:40
not all D&D centric, but it was all
8:43
gaming centric. Yes, it was definitely all D&D
8:45
adjacent. I thought it was
8:47
a great look, a
8:49
zoomed out look at what it
8:51
would prep you for what we're doing right now. Sure,
8:54
absolutely. I would think so. I guess what
8:56
I'm trying to say is if you skipped it just because you
8:58
generally don't like interviews, go back and give it a shot.
9:00
But all right, back to backgrounds. The
9:03
second big change to backgrounds is
9:05
every background in this player's
9:07
handbook gives a character
9:10
a feat. Specifically,
9:13
what are being called origin feats.
9:15
So there is a list of
9:17
origin feats. And
9:20
also not every background gets access to every
9:22
origin feat. Your background will have a list
9:24
of, they weren't specific with numbers, but I'm
9:26
guessing, I don't know, three to six origin
9:28
feats that your background has access to. It's
9:31
weird because I thought when I picked a
9:33
character, I got two automatically. No,
9:35
no, no. I mean, if you're human, you get
9:37
the extra one. What are you talking about?
9:39
That's a joke about anatomy. Oh
9:42
my God. Okay. Also,
9:44
you still do get like proficiencies and stuff
9:46
as far as I understand. So
9:49
speaking of feats, there are different categories. We
9:52
know for a fact that there are origin
9:54
feats now, but there's also epic boon feats,
9:56
which we will, I guess we can talk
9:58
a little bit about. going to get
10:00
into that later when we get to the fighter
10:02
but they're essentially late game powerful feats right? I
10:06
don't know if there are other categories but
10:08
I will say if the
10:10
5.5 D&D follows anything
10:13
that 5e has been doing lately, lately
10:17
this last year or so, backgrounds
10:19
have been getting access to
10:21
level one feats that usually have a follow-up
10:23
level four feat that you can choose. That's
10:26
cool. So I would not be surprised although
10:28
I do not know if leveled
10:30
feats will exist in this version of the
10:32
game but we'll see. Last
10:35
thing on feats is they are including 75 in this
10:37
book which is a lot
10:39
more than the original player's handbook.
10:41
If I custom brewed a centaur
10:43
to have like feet instead of
10:45
hooves, the max I used to be
10:47
able to get was like four. Yeah now you use 75.
10:49
That was 75. A
10:52
centaur peed. Can you imagine a centaur wearing
10:54
like mickey mouse shoes because it needs to
10:56
like big bubbly shoes to like protect its
10:59
regular feet instead of its hooves? I
11:01
guess so yeah. That's fun. It
11:04
is rather whimsical. I feel like we're gonna get
11:06
back to character building on the dungeon cast because
11:08
of this. Oh god without a doubt yes I'm
11:11
actually excited about it. That'll be one of my
11:13
customization feats I run through you as my dungeon
11:15
master. Absolutely. I want a centaur with
11:17
like regular legs. We'll talk about it. Human legs.
11:19
Human legs with knees. Species.
11:22
And biceps. We're moving on to species. Okay
11:24
species. We no longer have races as species.
11:27
This is great for me because I renamed
11:29
races as species in my book that I'm
11:31
writing Star Stiggers Got a
11:33
Dragon Star. Because it's problematic to call it races.
11:35
Yeah it's just it's just not the right word.
11:37
I understand why we did it when we did
11:39
it a hundred years ago. A
11:42
hundred years ago. But yeah I think species. You're not
11:45
supposed to be racist. Yeah yeah
11:47
exactly. Um but
11:49
there are orc, goliath and asmr
11:51
included in this player's handbook as
11:54
well as the original I think it was
11:56
eight was eight races in the original player's
11:58
handbook. That sounds right. There was
12:00
a it also doesn't matter anymore.
12:02
Yeah, well it matters now
12:05
because Races are
12:07
or species I should say are outfitted much different
12:09
than they then they used to be so the
12:11
more that are in this Book the
12:13
better if you're deciding to move on to 5.5 Yeah,
12:16
just what I'm trying to say is don't quote
12:18
us on like what right the specifics. Yeah. Sorry.
12:20
We don't know them Yeah, we're focused on the
12:22
new wave of shit. Yeah, also, I just don't
12:24
know stuff like that off the top of my
12:26
head. Yeah But
12:28
yes, orc goliath and asmr have joined the new
12:31
players handbook pantheon And
12:33
generally speaking everything is getting Just
12:37
more sound mechanics applied Dragonborn
12:40
have better breath attacks now I
12:42
don't know if they're these breath
12:44
attacks are better than the fizz
12:47
bands one Bad
12:49
or if they are the fizz bands when
12:51
fizz bad I'm personally okay with either because
12:53
the fizz bands one is bad Concern
12:55
fixed what was wrong with Dragonborn breath before
12:58
that but hey if they made it even
13:00
better sweet I do know that
13:02
you're gonna be able to use your breath attack in
13:04
place of one of your attacks So that's great for
13:06
multi attack. I love that. Yeah. Yeah, it's fantastic I
13:08
I'm I'm thinking that they probably scaled the damage up
13:11
a little bit And
13:13
also Dragonborn are getting wings now. Wow where
13:15
you get I'm guessing a flight speed I
13:17
don't know if it's limited or not at
13:20
a higher level when they say higher level They
13:22
weren't specific, but I'm guessing level five because that's
13:24
how we've kind of always done it with with
13:27
species You think that early I think so Oh,
13:29
I think I think it would be
13:31
shocking for them to have a racial feature that
13:33
you get later than level five They've never done
13:35
it since it since
13:37
5e's inception. Okay Because
13:40
like for instance the 2014 t fling
13:44
With your infernal legacy feature you get
13:46
a cantrip and a level one spell
13:50
At level three and then a level two
13:52
spell level five and that was where that
13:54
was your little capstone for your race All
13:56
right. I'm so I'm guessing here, but that's
13:58
my guess. Okay, Goliath are
14:00
getting a total facelift. They
14:02
are getting variants based off
14:05
of giant ancestry. So, stone,
14:07
cloud, storm, fire, ice, frost,
14:09
and yeah, all that stuff. Which I think
14:11
is great, that's so cool. You can be
14:13
a pseudo dragon person and a pseudo giant.
14:15
Yeah, you can be a fire giant or
14:17
cloud giant variant of the Goliath and also
14:20
they can grow a size bigger at
14:23
higher levels, again I'm guessing level five. Now
14:26
I'm curious about how that plays with
14:29
the path of the giant barbarian, which can already grow
14:31
a size bigger. Like does that stack, can you become
14:33
huge? Probably not, but if you could that'd be cool.
14:35
That would be funny. Dwarves
14:38
get tremor sense now, which I
14:40
think we've said eons ago on this
14:42
show that they probably should, but they don't.
14:44
Just cause they're so in there all the
14:46
time. Yeah, they're all about stone and this
14:48
attunement with the earth, give them
14:50
tremor sense, they got it now. Give them tremor sense,
14:52
some strong lungs. I don't know if it's tremor sense
14:54
10 or 20 or 30, but
14:56
we'll find out. Humans
14:59
are kind of similar to the
15:01
variant version from the player's handbook in that
15:03
they get an extra origin feed at character
15:06
creation, which I think is really cool. Okay,
15:08
nice. And they also, they start
15:11
each adventuring day or yeah, after
15:13
a long rest with a new
15:15
mechanic called heroic inspiration. So
15:19
inspiration has now been replaced by
15:21
this new mechanic called heroic inspiration.
15:24
And its main difference is that just
15:27
to go over inspiration and inspiration is you
15:29
can give yourself advantage on any role you want and
15:31
you can do it after the fact or before the
15:33
fact. Well, the DM can. Well, the DM gives you
15:35
inspiration. And then you decide when to use it. Exactly.
15:37
Yes, that heroic inspiration is
15:40
similar. It's just that the main difference
15:42
is that you can use it to
15:44
reroll any role a character makes instead
15:46
of simply giving yourself advantage. You can
15:48
reroll damage. You can reroll at any
15:50
D20, but also damage. Nice. Okay. And
15:52
you know what? There's features that implement
15:55
dice, superiority dice, or D10s. You
15:57
could reroll those if you want. Yep. You use that
15:59
on whatever you want. The bardic inspiration, same stuff. Yeah,
16:03
so lastly
16:05
on backgrounds and species is they have
16:07
said that there will be rules outlined
16:09
in the use for backgrounds of species
16:11
of previous books. There
16:13
wasn't a lot of specifics. The only
16:15
specific I can remember them giving was
16:17
that you can definitely run a table
16:19
with, you know, a barbarian from the
16:21
2014 book and a wizard from this
16:24
book or whatever, whatever combination
16:26
you want. But if you are running
16:29
a table with players that are using
16:31
character content from this book, you need
16:34
to be using the rules of this
16:36
book because the characters of the
16:38
2024 book will break the game if you're
16:40
using the 2014 rules, mostly
16:43
because they're so powerful. Yeah, they've power
16:45
scale everybody. Yeah, it's they will fuck
16:47
up action economy and you're going to
16:49
see that as we get into stuff.
16:51
Nice. So next up, we are diving
16:53
into the new big mechanic that they
16:55
have been highlighting in a
16:58
lot of these videos and is a mechanic called
17:00
weapon mastery. So weapon
17:02
mastery is essentially
17:05
this mechanic where properties have now
17:07
been assigned to every weapon in
17:09
the game. And the weapon mastery
17:11
class feature is required for a character to
17:13
unlock one or more of these properties. Now,
17:15
I don't have a lot of specifics like
17:18
I, I didn't wasn't part of the
17:20
play test. So I don't I'm sure there's some
17:22
insight I could have if I was but I
17:24
wasn't. But I don't know if for instance, I
17:26
know the mace gets the I believe it's the
17:28
sap weapon property, but
17:30
I don't know if it gets any others. So I
17:32
don't know if weapons only get one or
17:34
if weapons get a couple and you you
17:36
unlock both of them when
17:39
you choose your weapon mastery. I just know the
17:41
basics of if you have the weapon mastery class
17:43
feature, you can choose a certain
17:45
amount of weapons that you have mastery in
17:47
and you unlock their mastery properties. Right? Like
17:50
even if you're not a fighter, you can
17:52
get weapon mastery to a certain degree. So
17:55
there is a list of classes that they've
17:57
gave a few times that get it. Fighter
18:00
barbarian paladin ranger and rogue. Okay, I
18:03
classes. Yeah, I'm not sure if there
18:05
will be more But I
18:07
do feel like if there
18:09
are more it's probably be subclasses specific
18:11
It's like I could very well very
18:13
much see the the warlock pact of
18:15
the blade getting one. Okay, right? Yeah
18:18
Maybe maybe the bladesinger eventually not that that
18:21
exists because that's not gonna be part of
18:23
this. Oh really? Okay We're
18:25
gonna get into the the list of subclasses soon
18:27
But as far as I know
18:30
like right now it's just the fighter the
18:32
barb the paladin the ranger and the rogue
18:34
and honestly I like that because we've talked
18:36
about it before in the show the marshal
18:38
spellcaster disparity and I weapon mastery is all
18:40
about Closing that
18:42
gap and I think it does an okay
18:44
job of it So an example of a
18:46
weapon mastery property and one that they gave
18:50
At the forefront is a property called
18:52
Nick which is applied to
18:54
daggers daggers have this Nick property If
18:56
you have weapon mastery in daggers, you
18:59
can Use Nick which
19:01
allows you to make an offhand attack with a
19:03
dagger without using a bonus action Oh, okay. So
19:05
if you're a rogue, this is fantastic because you
19:08
never get an extra attack, right? And
19:10
a lot of times your bonus action is used up. So
19:13
you could still get to two steps Get
19:16
a sneak attack. Hopefully in one of them And
19:18
if you happen to have a free bonus action, you
19:20
can do a third one in yeah And then if
19:22
you're a fighter or a ranger that does get extra
19:25
attack, you know You get your two attacks a bonus
19:27
attack and then an extra one if you wanted. So
19:31
Like this is where I was saying that they
19:33
would break the action economy is like this is
19:35
but one thing you're we're gonna see a bunch
19:37
of things that that ramp
19:39
up a character's ability to
19:43
Capitalize on action. Yeah, if you were forgetting what's
19:45
on your character sheet before have fun There
19:48
is that there is a little bit extra but
19:50
like I've always been a proponent
19:52
of 5e is too streamlined I like a
19:55
little more chunk some nuance, but some people
19:57
feel the opposite. So I'm sure this is
19:59
gonna have a lot of different takes. Yeah,
20:02
okay. But yeah, so moving
20:04
on, another example is a
20:06
weapon property called Grey's, which I
20:08
believe could be applied to axes,
20:12
but I don't remember specifically.
20:14
But I do remember that the Grey's
20:16
property allows a player to deal some
20:18
damage even when they miss. Oh. I
20:21
would imagine it's like you still deal
20:23
like half your strength modifier of damage
20:26
or something like that. That's my guess.
20:28
It's just like a small amount. A
20:30
small amount, yeah, exactly. You're so
20:32
good with weapons, like even when you miss, you still
20:34
kinda get them. They're getting in there. The
20:37
fighter is reported, gets by far the
20:39
most weapon masteries. There
20:42
were other properties that were named.
20:44
Topple, which obviously
20:46
you knock someone prone. Vex, which I
20:48
believe is you impose
20:51
disadvantage on their attack, their next
20:53
attack. Slow, slows
20:56
their movement, pushes them.
20:58
Sap, no actually, Sap
21:00
imposes disadvantage on their attack. And
21:04
Vex, I don't remember, but they all do
21:06
something different along those lines. Okay, this will
21:08
all be fully detailed. Yes, and I'm sure
21:10
there are people out there that do know
21:12
for whatever reason, but I watched all of
21:15
the videos and I didn't pick up on
21:17
the specifics for these ones. But
21:19
these properties can be used on
21:21
every single attack when applicable. So
21:24
for instance, we'll say push, right? You're
21:28
a fighter, you got three attacks at level 11. You
21:30
push, move forward, push, move forward, push. If
21:33
you hit with all three. I like that.
21:35
So yeah, it can stack, it can snowball
21:37
really quickly. I think that's super cool. Before
21:41
we move on, how are you feeling about
21:43
weapon mastery just based off of this information?
21:46
I like it. It's trampling
21:48
on the battle master. Well, it stacks
21:50
with the battle master. That's good. So
21:52
the battle master is like this plus.
21:54
I feel like that's kind of what
21:56
it should be. Like really
21:58
maxing out on stuff like. this as a battle
22:00
master would be a lot of fun. Yeah. So
22:03
I'm into it. I like this a lot. Cool.
22:05
Well, next up, I wanted to go over
22:07
the subclasses and of course the classes that
22:10
they they ended up previewing. But the first
22:12
thing is they revealed the full list of
22:14
all the subclasses that are going to be
22:16
in the game. I believe they're going to be
22:18
48 for for all 12 classes. And
22:23
yes, so the Barbarian is getting the path of the Berserker,
22:26
which was in the original player's
22:28
handbook. Path of the Wild Heart, which is
22:31
just a renamed version of Path of the
22:33
Totem Warrior. Path of the World
22:35
Tree, which is brand new and Path of the Zealot.
22:37
Bard is getting the College of Glamour, Lore
22:40
Valor, and the new one College of Dance.
22:42
Cleric is getting the Life, Light, Trickery and War
22:45
Domains. Druid is getting Circle of the Land, Moon,
22:47
Stars and the brand new one. See fighters
22:50
getting the Battlemaster Champion, Eldritch Knight and Psy Warrior.
22:52
The Monk is getting the Way of Mercy, the
22:54
Way of Shadow, the Way of the Elements, which
22:56
is the renamed version of Way of the Four
22:59
Elements and the
23:01
Way of the Open Hand Warrior of.
23:03
They also changed it. It's not Way of,
23:05
it's Warrior of. OK. The Paladin is getting
23:07
the Oath of Devotion, Glory, the Ancients and
23:09
Vengeance. Ranger is getting
23:12
Beastmaster, Fae Wanderer, Gloomstalker and Hunter.
23:15
Rogue is getting the Arcane Trickster, Assassin,
23:17
Soul Knife and Thief. Sorcerer is getting
23:19
the Aberrant Sorcerer, the Clockwork Sorcerer, the
23:22
Draconic Sorcerer and the Wild Magic Sorcerer. Warlock
23:25
is getting the Archfae, Celestial Fiend and
23:27
Great Old One Patrons and
23:29
the Wizard is getting Abjuror, Diviner, Evoker
23:31
and Illusionist. I'm excited to do a
23:34
rework on C4PO. Hell
23:36
yeah. Absolutely. I was the
23:39
one that stood out to me that I was
23:41
surprised about was the Clockwork Sorcerer. Yeah. How did
23:44
the Clockwork Sorcerer get in here? It was cool.
23:46
It was cool. I liked it a lot. Yeah,
23:48
it was cool. It just like I
23:50
felt like there might have been some
23:52
other subclasses that were a little bit
23:54
more like, quote unquote, iconic, you'd think
23:57
would make it. But the reasoning I
23:59
saw... Someone speculating on
24:01
I believe on reddit was that a
24:03
lot of these subclass
24:05
combinations are like Like
24:08
two sides of the same coin kind of
24:10
thing and in this case we have the
24:12
aberrant chaotic Far realm or
24:14
no, sorry the the chaotic
24:16
wild magic and the lawful clockwork magic
24:19
So the they're like the yin and
24:21
yang of each other. Yeah, they will
24:23
they want those modrons in the game
24:25
I guess so so all
24:27
subclasses are reported to have
24:29
been retooled to some degree But some
24:31
subclasses such as the fapact warlock are
24:34
said to have been so overhauled. They're essentially
24:36
brand new subclasses Wow, I and I also
24:39
heard that it's the same for the elements
24:41
monk and the beast master ranger Which
24:43
makes sense because all three of those
24:45
were really shitty so class. So They
24:48
probably needed the most work. Are you ready to move on
24:50
to the fighter? Yeah, let's
24:52
do it. If a fighter gets its own Section
24:55
are we gonna do a few we're doing
24:57
the fighter the paladin and the barbarian today
24:59
So they each get their own section and
25:02
each of their subclasses gets a section. Let's
25:04
talk about it All right. So the fighter
25:06
so they are reporting that the
25:08
fighter and Ranger both top out for the
25:10
most new features Fighter
25:12
still has its extra attacks and action search and
25:15
as far as I know basically the way it's
25:17
gonna work is if I Don't
25:19
mention it then More
25:22
than likely that feature remains untouched.
25:24
Okay, but otherwise we're going over
25:26
changes and new features Okay, so
25:28
first up weapon mastery level one
25:30
fighter gets it. They were not
25:33
specific on How many
25:35
but you get it? Okay fighting
25:37
style. There's now more of them They're essentially
25:40
including the ones that used to be in
25:42
Tasha So it's all gonna be
25:44
in one place now and some of them have
25:46
been buffed I didn't get specifics on that but
25:48
they're generally stronger Second wind
25:50
has been majorly retooled. So now you can
25:52
use it more often in the number of
25:55
uses increases as you level It's
25:58
also going to be a source for
26:01
you that other features can access. Starting
26:03
with this first brand new feature called
26:05
Tactical Mind, you get a level two,
26:08
where with this feature you can use your second
26:10
win charges to add an extra die to an
26:12
ability check. The idea behind this is,
26:16
you know, the fighter is so focused on fighting in
26:18
combat, usually most
26:20
fighters subclasses have zero outside of
26:22
combat utility. This is a way
26:24
to give them like a way to shine outside of combat of,
26:27
well, you know, maybe you don't need your second wins
26:29
today because you're not fighting, you're just rolling around town.
26:32
Well, now you can use them to make your
26:34
ability checks better. Shift them to each individual organ
26:37
in your body. Absolutely. I
26:39
love that. That's incredible. You
26:42
get another new feature at level five called Tactical
26:44
Shift. So whenever you use your second win,
26:46
which remember you're going to have more now, like
26:48
two, three, four a day, you
26:51
can move up to half your speed without provoking
26:53
an opportunity attack. I do feel
26:55
like they're really trying. So we've made this complaint
26:58
many times on this show. One of the things
27:00
about 5E is that at the
27:02
beginning of the fight, everyone's in different places and
27:04
then like melee combat begins. Yeah. Once that happens,
27:06
everyone's kind of locked in place. Yep. That's where
27:09
you are. Yeah. That's where you are. Probably. Why
27:11
would you burn action
27:13
economy on disengaging unless you're the
27:15
rogue? Or why take the opportunity attack
27:17
unless you fucking absolutely have to. And
27:19
then I've seen people get knocked out
27:22
doing that. Yeah, absolutely. Yeah, it happens. I
27:24
mean, I know you had to try and
27:27
you got fucking super punished for it. Absolutely. Oh,
27:29
well. So I do feel like a lot of
27:31
the things we're going to talk about today, you're
27:33
going to notice they are trying to promote
27:35
movement for melee characters. Okay. This is one
27:37
of those ways. So use your second win
27:40
and you can move up to half your
27:42
speed without provoking an opportunity attack. And theoretically,
27:44
you're going to be second winning at least
27:46
once an encounter. Okay. Yeah,
27:48
sure. Yeah. So it's like a nice free
27:50
reposition. At level
27:53
nine, we're getting another new feature
27:55
called tactical master. So this
27:57
one's really cool. You as a
27:59
fighter. can replace your current weapons
28:02
property to the push sap or
28:04
slow property whenever you attack. So
28:06
if you are a
28:08
fighter, you are more than likely
28:10
going to choose a weapon property that isn't
28:13
pushed up or slow because you're going to
28:15
just have those in your pocket for free
28:17
at any time. Absolutely. So it's just really
28:19
cool because you know I'm imagining you probably
28:21
can get like two or three by level
28:24
nine anyways. So you're probably floating around with
28:26
like five to six of these different extra
28:30
abilities that have like tactical
28:32
implications that you can unleash
28:35
when applicable. Yeah, you're thinking of like
28:38
if I spread out my abilities like
28:40
as much as possible to cover this
28:42
wide range of this, but you could
28:44
also just push a lot. Yeah,
28:47
you could just push a lot. Absolutely. That's
28:50
very true. I didn't get
28:52
specifics on this, but I was reading that they
28:54
have made it much, much easier on the action
28:56
economy for you to switch weapons. So
28:58
it very much sounds like they want you to take advantage
29:01
of weapon mastery of like I'm going to push you over
29:03
here and then I'm going to sap you and then I'm
29:05
going to switch to this and I'm going to slow you.
29:07
It's like holy shit, you just unleashed on that guy. I'm
29:09
going to push you through these spikes. I'm going to run
29:12
over here and I'm going to push you back through the
29:14
spikes. The guy hit me with three different weapons in six
29:16
seconds. It was unreal, but like I
29:18
kind of like that. I think the fighters should be able to
29:20
do that at a high level. You know that shit's like
29:23
impressive and scary. You know, that's funny.
29:26
So at level 13, you get another new feature
29:28
called studied attacks. So
29:30
you gain advantage on your
29:33
next attack roll versus a target if
29:35
you miss them with an attack. So this
29:38
is going to help you avoid those. Yeah, I have
29:40
three attacks, but I missed all three times. You
29:43
know, so it's like, you know, maybe you miss
29:45
the dragon on the first one, but now you
29:48
have advantage for your second attack and then hopefully
29:50
you do hit and then you got your third
29:52
attack still. Yeah. Your misses are moving
29:55
your opponent into disadvantageous position. Exactly.
29:57
I like that a lot. Yeah.
30:00
And finally, this is a new feature that all
30:02
classes get. They all get it in 19. It
30:05
is just called Epic Boone. So you gain
30:07
an Epic Boone feat, or
30:09
if you want, you can just pick a
30:12
normal feat, including an ability score increase, although
30:14
you probably wouldn't pick that one, because the
30:16
thing about Epic Boone feats is all of
30:18
them have an ability score increase
30:20
baked in, and their
30:22
ability score increases, excuse me, their
30:24
ability score increases can go beyond
30:27
20. So
30:29
one example that's given was there's
30:31
an Epic Boone called Boone of Combat Prowess,
30:33
which gives you an ability score increase and
30:35
allows you to once per day, when you
30:37
miss with an attack, instead you hit with
30:40
an attack. I like that. You can just
30:42
say, I didn't miss, I hit. Sorry,
30:45
man, that's a miss. No, it's not. I
30:48
have Epic Boone. I'm level 19. I'm
30:50
sure that this applies. Like
30:53
if you want to take that ability
30:55
score increase, that's probably in case you
30:57
multiclassed, and now you need. That's true.
30:59
Yeah, and you made it to level 19. I
31:02
like that. Actually, no, no, that would never work,
31:04
because you'll never make it to level 19 in
31:06
a class, if you multiclass. Oh, that's right, yeah.
31:09
But I see what you're saying,
31:11
but yeah, that wouldn't work. But I will say,
31:14
at this point they mention that they
31:17
have implemented some rules for play
31:19
beyond level 20, and it's with these Epic
31:22
Boons, where you no
31:24
longer gain levels, but you do
31:26
gain more Epic Boons at specific
31:29
XP incrementals. And
31:32
so theoretically, you could get your strength up
31:34
to 30 by
31:38
a certain amount of time. Right, in this upper tier
31:40
of play. In this upper tier of play, yeah. They're
31:42
like, hey, what if we just like. Keep playing. Put
31:44
a little 4E back in. Yeah,
31:46
yeah, don't tell anybody. Don't say that, but
31:48
just do it. But just do it, yeah,
31:50
just don't use the word 4E. The
31:53
VTT's here, it's what we were doing before.
31:55
That's just fucking. That's so true,
31:57
that's so true. All right, let's move on to
31:59
specific sub. classes starting with the Battle Master.
32:02
The first thing that they changed about the Battle
32:04
Master is they just added more maneuvers. So
32:07
you get ambush, bait, and switch, commanding
32:09
presence, and tactical assessment included.
32:13
Next up, the student of war feature now
32:15
gives an extra skill proficiency. Again, they're trying
32:17
to promote that out of combat usefulness. And
32:21
lastly, know your enemy now gives
32:23
you direct information on targets, vulnerabilities,
32:25
immunities, and resistances, which
32:27
is something probably all we should have done. Yeah,
32:29
that was like a level seven thing, right? Yeah,
32:31
it was like a level seven thing. It was
32:33
like you could like measure up your foe and
32:35
like I don't even remember. It gave you like
32:38
vague data that was mildly useful.
32:40
Yeah, I think maybe you got
32:42
its HP. Maybe. Maybe. Maybe. It
32:44
tells you how many skulls it conded at
32:46
or whatever. Right, so yeah. Next up is
32:48
the champion, which is actually the one I'm
32:50
kind of the most excited to talk about.
32:54
So Jeremy Crawford talked
32:56
about how they wanted to take
32:59
the the baseline subclasses,
33:01
the real basic like iconic simplest
33:05
of the subclasses, and make them satisfying
33:08
to play even if you like
33:11
whether you like the simplified
33:14
play style or if you usually like a
33:16
little chunkier play style. Okay. And you could
33:18
be the judge whether they succeeded or not.
33:20
So the champion gets all the stuff the
33:23
champion normally gets. But now remarkable athlete allows
33:25
you to move without provoking
33:27
opportunity attack, which is great, and
33:30
gives the player advantage on
33:32
strength of the letter checks and initiative rolls.
33:34
Ooh, that's good. Yeah, you get
33:36
your extra fighting style earlier,
33:38
level seven instead of level ten, which
33:41
I think is useful because like I've
33:43
played a lot of games between level
33:45
one and level nine, but I played
33:47
like far less games beyond
33:49
that level. Like far far far less.
33:51
Yeah, it's hard to make
33:54
it that many times in a row. Yeah,
33:56
it's so true. So I think you'll see
33:59
this is a a reoccurring thing of
34:01
them moving features that
34:04
you would consider more fun to earlier levels.
34:06
Sorry, I keep hitting your mic. Next
34:09
up is a new feature that the champion gets called
34:11
Heroic Warrior. You get it at level 10. You
34:14
gain heroic inspiration at the start of your turn
34:16
if you do not have it. So you just
34:18
literally have a reroll every turn. Nice.
34:22
Yeah. Damn, that's a mechanic. Because inspiration from
34:24
before is just like. The reroll. Well, or
34:26
the advantage. Well, the way it's given out
34:29
is the DM's like, here you go, buddy.
34:31
Nice work on that encounter. Now you just
34:33
get it, yeah. And if you're a human,
34:35
you get one at the beginning of every
34:38
day. So you start with
34:40
one. And then if you happen to be a champion,
34:42
at the start of each turn, if you've used it
34:44
up, you get another one. It's like a pseudo luck
34:46
mechanic. Because that reroll could be bad. Yeah,
34:49
it could be. Or maybe you didn't need it one
34:51
turn, so
34:53
you don't gain another one because you didn't
34:55
use it. Yeah, OK. And
34:58
last up is Survivor, which is a pretty late
35:00
game feature. I want to say this. Like level
35:03
14, 18, it's up there. But
35:06
it now gives you advantage on death saves and
35:09
extends your expanded crit range to death
35:11
save. So remember, the champion, especially about
35:13
high levels, can have a critical hit
35:15
on 18, 19, or 20. And
35:17
that includes with your death save. So if you roll 18, 19, or 20
35:19
on a death save, once
35:21
you have Survivor, you pop back up with HP. And
35:23
you'll have advantage on that. So that's. Yeah. You're going
35:26
to live. Yeah, you're going to live. It's going to
35:28
be hard to keep the champion down. And
35:31
just to add to that, they have said that they have
35:33
changed the rules on popping back up
35:36
with HP. I don't know if it
35:38
applies to death saves, but it applies to a lot
35:40
of other things. There are features that proc when you
35:42
go to zero hit points. But
35:45
before, it was always just you come
35:47
back up with one hit point, which
35:49
leads to the problem of they just knock you back down again. So
35:52
they've said that they've changed all
35:54
of those different features to
35:56
make it so that you pop back up and
35:58
can probably take a hit. Before
36:00
you fall back down. Okay, that's an
36:02
important rule to change mess with yeah,
36:05
okay So next up is
36:07
the Elgich Knight So
36:09
it's pretty much been improved improved across the board
36:11
the first up is There
36:14
are no longer school of magic restrictions, which I
36:16
think is great because there's been Whenever
36:18
I've built an all-in-all-you're kind or an arcane trickster trickster
36:20
I always hate that I have to pick from a
36:23
specific school of magic for like 90% of my spells
36:25
or all of them I
36:27
think with the arcane trickster, it's all of them and I think with the
36:29
Elgich Knight. It's like Two out
36:31
of three. Yeah, it's always like
36:34
every time I go to build an Elgich
36:36
Knight I just fucking decide not to yeah,
36:38
right You this might change
36:40
your mind So so that's
36:42
the first thing the second thing is war magic now
36:44
allows you to replace one of your attacks with a
36:46
cantrip so I think before the way it worked was
36:48
if You you
36:50
can if you cast with a cantrip
36:53
as a bonus action, you can make an attack Now
36:57
You know at level 11 you have three attacks
36:59
now one of your attacks can just be a
37:01
cantrip and you still have a bonus action That's
37:03
cool. It's pretty cool. Right? So this last one
37:05
is I love is one that I love the
37:07
idea of I just wish they'd gone a little
37:09
further and Improved
37:11
war magic allows you to replace two of
37:13
your attacks with a level one or two
37:15
spell Oh, which sounds good
37:18
except for you don't get this
37:20
until like level four. Yeah 18 maybe I
37:23
would hope it would be 18. Yeah, like
37:25
that seems right for this Yes,
37:27
except for one thing the problem with that
37:30
is at level 18 a level one or
37:32
two spell is Probably
37:34
gonna be not as good as just basic
37:36
attacking with your plus three awesome fucking weapon
37:39
With a with a weapon mastery now, you
37:42
know, yeah, especially with the weapons doing
37:44
all the yeah, exactly Maybe not so
37:47
my thing is I was looking at it The elders
37:49
night doesn't even get level
37:51
three spells until Level
37:54
13 and you don't get this ability
37:56
to level 18. So I'm like why not just allow
37:59
level three spells because they only get
38:01
three of those fucking slots anyways a day. So
38:03
let them bomb a few times. Level three spells
38:05
are really good. They are really good. And there
38:08
is a big jump from level two to level
38:10
three spells. Yeah, and replacing one with
38:12
an attack? With two attacks. You have to replace
38:15
two of your attacks. Oh, two attacks. Okay. I
38:18
was going to say, like... You have to replace two attacks.
38:20
If it was just one attack, I think this
38:23
feature as is would be great. But because it's two
38:25
attacks, I kind of feel like, you know what? Just
38:28
give the Elder's Knight that level three spell. Because like,
38:30
how fucking cool would it be to be like, I'm
38:32
level 18 Elder's Knight. I'm
38:35
going to fucking blast this squad over here with
38:37
the fireball and then slash you in the face.
38:40
And then that's my turn. Yeah. OK, I'm
38:43
interested to see what spells are available
38:45
for this class that are maybe
38:47
there's new spells that there are new spells. And that
38:49
is a good point. That is a very good point
38:52
for this. We they're including 400 spells in
38:54
this book. 400. 400 spells. That's many. It's
38:57
very many. Lots of
38:59
new spells. Chris Perkins was talking about
39:01
how he's been working a lot on new
39:04
spells. I've been doing so many magics in
39:06
the background. Everyone's writing books and doing magic.
39:09
So last up is the PSY Warrior, which
39:12
is going to be the briefest, because essentially it's the
39:14
same as it was. They
39:16
didn't. And from my understanding, PSY Warrior is a
39:18
really well built class. I've never played one, but
39:21
I've heard nothing but good things about it. So
39:23
and it came out later than the base book.
39:25
So I'm not surprised they didn't have to retool
39:27
it that much. I'm trying to find how many
39:29
spells we have now. Five hundred thirty
39:31
six spells, according to D&D. That's across
39:34
a lot of books, though, like a lot
39:36
of all the five. Yeah. So they're putting
39:38
what, 90 percent or maybe not
39:40
90, maybe like 80 percent of all the spells across
39:42
the last 10 years into one book. I think that's
39:44
pretty good. That is pretty good. So
39:47
moving on. You ready to talk about the paladin? Yeah.
39:49
Let's do it. So the first
39:51
thing about the paladin and it's something I like
39:53
a lot is you now get your
39:55
spell casting at level one instead of level two. I
39:57
was going to say it was level two before. It
39:59
was. before and I like this for I
40:01
like this for my own personal reason which I think
40:03
a lot of people agree with and I like It
40:06
for the reason that they give so the reason they
40:08
give is they want new
40:10
players who? Decide to make
40:12
a paladin to get familiar with spell
40:14
casting immediately rather than you know
40:17
suddenly having it dropped on them in level two and And
40:21
I agree with that. I think that's that's a decent
40:23
enough point I think it's fucking hilarious when you have
40:25
games where like you go to bed level up wake
40:28
up and I can do magic and Like oh yeah,
40:30
like now I can do these things that I did
40:32
you step I don't know sometimes like the
40:35
tell you what sometimes You'll
40:37
be playing Elden ring and you'll be on a real
40:39
hard boss and like you put like five hours And
40:41
you can't beat that motherfucker, but then you go to
40:43
sleep and when you wake up you do it in
40:45
one try Sometimes it
40:47
just happens. That's true Cognitive
40:50
reshuffling there we go. Yeah exactly
40:53
So what about the dragonborn like growing wings? I
40:57
can't explain everything I just I do
40:59
what I can guys I hit dragon
41:01
puberty check it out They're
41:04
small right now, but they're only
41:06
vestigial, but Anyways
41:10
tomorrow's gonna kick ass guys The
41:15
reason that I like it is I love
41:18
the paladin as we know it's it ties for
41:20
my favorite class maybe it's my second favorite class,
41:22
but um One thing I
41:24
hate about the paladin is level one paladin sucks ass
41:27
And you don't feel like a paladin you just
41:29
feel like a bad fighter and it really sucks
41:31
I just don't like level one. I I'm into
41:33
what it looks like they're doing here. Yeah,
41:35
they're making level one a little better, right? But
41:38
yeah, so so level one paladin thus far
41:40
has sucked. So but having spell casting at
41:43
level one would be nice and
41:47
Also because you get spell casting a level one I'm pretty
41:49
sure you get smite at level one because they've changed the
41:51
way smite works and we're gonna get to that in A
41:53
minute, but first I want to say
41:55
you also get weapon mastery level one You
41:58
also you get your fighting style level level two
42:00
like normal, but you're no longer
42:02
restricted. So the paladin was super
42:05
restricted on fighter styles. I'm pretty sure you only got
42:07
like four. Defense, great
42:10
weapon, dueling, and protection.
42:12
And that was like it. Now
42:15
you can actually build a two weapon fighting
42:17
paladin if you want, you
42:19
couldn't before. Okay. So you get access
42:21
to all of the fighting styles. Furthermore,
42:24
you can forgo a fighting style and
42:26
instead decide to gain clear cantrips instead,
42:28
which I also think is super cool.
42:30
That is cool. Because, you know, fighting
42:32
styles are great, but if you're not
42:34
too worried about it, it could be real nice to
42:36
have the guidance and sacred flame in your pocket. That's
42:38
true. But moving on.
42:40
What's the sunlight or some mending?
42:42
Yeah, exactly. So moving on, divine
42:44
smite. Divine smite as a feature
42:47
is now called paladin smite. This
42:51
is because divine smite is still a thing. It's just
42:53
now it's a spell. And the important
42:55
part of this is it is a spell that takes a bonus
42:57
action, which means you can only divine
42:59
smite once for fucking turn. That's great. Yeah,
43:02
you can't just divine smite, divine smite. Oh,
43:04
I'm hasted, divine smite. Yeah,
43:06
just blow up any enemy
43:08
immediately. Exactly. For like 100
43:11
plus. Yes, yeah. So paladin smite gives you
43:13
access to the divine smite spell and
43:15
it does allow you one free cast a day
43:17
without expanding a spell slot. Okay. It's
43:20
a little give and take there. A little give and take there. But
43:22
the important part is it takes a bonus action, which is a nerf.
43:25
That's a big nerf. But I, as
43:27
a paladin lover, I
43:29
agree with this nerf. They sat a paladin lover
43:31
that like you down in their board room while
43:33
they were like, here's what we're, here's the, here's
43:35
the big list of complaints. They put it up
43:38
on the projector. Yeah. And
43:40
then you brought your notebook with all the things you
43:42
love, right? And they just wrote smite across their notebook.
43:45
Smite times infinity. Okay,
43:47
we're gonna need you to, we're gonna need to walk this- We're
43:50
gonna need a compromise on this. We're gonna need to step you
43:52
down a little bit. Yeah,
43:55
I'm sorry, but Sebastian Crenshaw scarred me for life.
43:57
Yeah, go watch super quest saga and you can
43:59
watch. Josh Freeland destroy and there
44:01
was a wizard in a in a Circle
44:04
in the moon drew it on that team. Oh,
44:06
yeah, we were stacked which is which is
44:08
those are very powerful classes Everyone knows that
44:10
those are two very powerful glass I was
44:12
I was never terrified of either you were
44:14
or Jake it was what the fuck is
44:17
Sebastian Crenshaw gonna do Oh, I know what
44:19
he's gonna do. Yeah, that's it. How like
44:21
why can't I escape it? No matter how
44:23
hard I try He's
44:25
the one punch man of So
44:28
true the one time I tried to scare the
44:30
shit out of you guys was I just made
44:32
five Sebastian's and made you fight them. I
44:34
almost killed one too. You did you did Alright
44:37
moving on back to the paladin Channel
44:40
divinity so you get it level three which is
44:42
you did as well in the old version But
44:45
now instead of just getting one use that
44:47
replenishes on a short rest You get two
44:49
uses to start your day and regenerate a
44:51
single use on short rest Which
44:53
I think is a pretty big improvement. Yeah, cuz I think I think
44:56
they wanted You
44:58
to be able to use it twice a day Originally,
45:02
but they didn't foresee that people weren't gonna
45:04
be doing short rest almost ever And
45:06
to be fair like I was there when
45:08
it happened and I wouldn't have thought that
45:11
either because in for II you take Short
45:13
rest all the time, but for
45:15
II was just mechanically way different I found
45:17
in five II when your dungeon crawling specifically
45:19
for a long time You are gonna short
45:21
you are gonna. Yeah, you are gonna show
45:23
us That's for dungeon crawl types
45:25
of play which a lot of people don't do I
45:27
know Yeah, as soon as you are not doing that
45:30
though it goes back to like, you know, why aren't
45:32
we just waiting to long rest? Right exactly. Why aren't
45:34
you? Why aren't you? Yeah, why aren't you so? And
45:38
then further along at level 11 you
45:40
actually start your day with three uses So
45:42
it moves up a bit cool divine
45:45
sense Which is they brought it
45:47
up at this point? So I don't know if you get
45:49
it a level three or if you still get it a
45:51
level one But one thing they did say is instead of
45:53
it lasting around and now lasts 10 minutes And
45:55
this is huge because divine sense up to this
45:57
point has been not great. No, it's It's
46:00
because of the time limit. It's because of the time limit.
46:02
And you know, the scenario
46:04
they gave is really cool, because like, okay, you're
46:06
a paladin, and you're at a ball or a
46:08
banquet, right? And you have reason to believe that
46:10
there is something foul afoot, right? Well,
46:12
now you can pop your divine sense for 10 minutes
46:15
to walk around the room and try and suss out
46:17
any demons in the room. Yeah, instead of gambling, I'm
46:19
like, do I do it right this second? Exactly. And
46:21
then you fuck up, and now you're down at a
46:23
resource for no reason. And the DM's like, I really
46:25
wish you would've timed that right, you know? Yeah,
46:28
or you're the DM, and you're like, you know what,
46:30
you know, there's no combat, so we'll let it last
46:32
longer this time, or whatever, homebrew it. All
46:35
right, next up, level five. Paladins get the
46:37
fine steed spell no matter what. You don't
46:39
have to pick it, you don't have to
46:42
prepare it, it's auto-prepared, you get fine steed
46:44
spell. Oh, wow. Furthermore, you can
46:46
cast it for free once a day, so no
46:48
spell slot. So once a day, you get
46:50
your steed for free. And
46:53
according to them, fine steed has
46:55
been completely redesigned. I
46:58
was about to look up fine steed. That was
47:00
exactly what I was about to do when I
47:02
was watching the video, and then he said that,
47:04
I was like, oh, nevermind. Been completely redesigned, it
47:06
now scales with the spell level that you use
47:08
to cast it, and it gets a
47:10
unique stat block. Their
47:12
idea here is like the paladin, and
47:15
for E, it's like this, so in for
47:17
E, there's a version of the paladin called the
47:19
Cavalier that really focused on the steed, and
47:22
like, first it was like a celestial warhorse,
47:24
and then later on you'd get like a
47:26
fuckin' a pegasat or a griffin. But
47:29
at the late levels, I'm not making this up, at the late
47:31
levels you could choose like a silver
47:33
dragon or a fuckin' celestial trighorn behemoth,
47:35
which is basically like Triceratops. Oh my
47:37
God. Yeah, for E rocked, bro. I
47:40
don't give a fuck, for E was
47:42
cool. But anyways, they're
47:44
saying that fine steed is a little
47:46
bit more like that. You're gonna really
47:48
feel like you're writing, it's not just
47:50
a normal steed, it is a celestial
47:52
or otherworldly creature. Oh my gosh, okay,
47:54
cool, I'm into that. Yeah, all
47:57
paladins, get a channel devour. called
48:00
abjure foes. This is a more general version of
48:02
their areas of abjure abilities that all paladins and
48:05
subclasses were getting. Yeah, there are
48:07
some that could abjure this specific group
48:09
of enemies. There's some that could abjure
48:11
kind of like in this specific
48:13
situation. Now they're just like, fuck that shit.
48:15
All you paladins get abjure foes. It
48:18
works the same way. It's a more general thing
48:21
instead of just kind of being a sloppy mess everywhere.
48:24
OK. I love the
48:26
picture of like Chris Perkins like
48:28
sliding little note cards across the table to
48:30
paladin fan. Yeah. And I'm being
48:32
like, so how many smites are you willing to
48:34
come down to now? Absolutely.
48:37
Spectral horse. A better one. A better. Here's the
48:39
custom staff. I'll see what I can do for
48:41
you. He's like 999 crossed out infinity. There
48:47
are. Oh, yeah. So the
48:50
paladin is also famous for its auras. I
48:52
think the base paladin gets two auras. And
48:54
usually a lot of subclasses got a third
48:56
aura. All different auras with different ranges and
48:59
all this other stuff. That doesn't
49:01
have no longer. Now there's one
49:03
paladin aura and it just
49:05
that one aura can gain different effects depending
49:07
on your your subclasses and level and all
49:10
that other stuff. Oh, OK. So I like
49:12
that better. Yeah, it's just cleaner. Also,
49:14
they are now utilizing a new area
49:16
of effect mechanic called an emanation. It's
49:19
basically this is an aura. And
49:23
I Jeremy Crawford says this and I know this for
49:25
a fact, because I've been dealing because I've been building
49:27
monsters like at an insane rate
49:29
over this last month for Star Secrets Guide. This
49:32
mechanic has always existed. It just never had
49:34
a name. So whenever there's like a creature
49:37
that has an aura, I have
49:39
to like, I'm going in, I'm like doing phrasing of
49:41
like, you know, within a
49:43
radius blank of this creature, you
49:46
know, blah, blah, blah, blah, blah. Basically, now I can just
49:48
say an emanation of 20 feet. Oh,
49:50
OK. Cool. Which is much nicer. Yeah. You ever
49:52
like eat too much chili or something? Yeah.
49:55
Does it give you an emanation of 20 feet? Give me an
49:57
aura. But it does.
50:00
Alright subclass time. Oath of
50:02
Devotion. This
50:04
is what I would call your base
50:08
iconic subclass for the Paladin. Generally,
50:11
I think it's been seen as the
50:13
least good, most boring. I
50:15
think they've made it really cool and something I'm interested
50:18
in. The first one
50:20
is you can activate Sicker Weapon as part of your
50:22
attack action now, which is very good
50:24
because I'm pretty sure you need to burn an
50:26
action to do it. And it's
50:28
basically like I think you just get like an extra
50:31
amount of radiant damage on top of your base damage.
50:33
Is that what that was? Yeah, and it lasts for
50:35
a certain amount of time. Now you can just activate
50:37
as part of an attack action. So that's great for
50:39
your action economy because a lot of Paladins
50:42
Oath of Devotion would kind
50:45
of just decide not to use it. It's like I don't
50:47
want to burn a turn not doing anything. Okay. You
50:50
know, this is funny. I'm realizing how what
50:52
where my knowledge gaps are in the Paladin.
50:55
Never played one. You're a
50:57
big fan of Freeland smiting everything.
50:59
Yes, yes, absolutely. I
51:03
believe he started as a conquest
51:05
Paladin. Right. Yeah. And he
51:08
stayed that for a while. And
51:10
then, well, then he then he became
51:12
an Oathbreaker. Oathbreaker and then a vengeance.
51:14
No. And then, and then he lost,
51:16
he lost his divine power and became
51:19
a fighter for a lower level fighter
51:21
too. Right. And then he regained his Oath
51:24
and we did a homebrew one for him.
51:26
Okay. It was a wild ride with Sebastian
51:28
Crenshaw. Oh, yeah. So next
51:30
up, the Oath of Devotion gets
51:32
a new feature, Smite of Protection. So when you
51:34
use divine smite, you and your allies within your
51:36
aura have half cover for a limited time. Oh,
51:39
that's cool. I would imagine until maybe the start
51:41
of your next turn or something like that. They
51:43
weren't specific, but, but yeah, that is fucking cool.
51:45
Like that's like, I'm a protect my friends. Like
51:47
that's the Paladin should be able to do something
51:50
like that. So I like it a lot. God
51:52
shield. God shield. At level 20,
51:54
your holy Nimbus feature has been buffed from
51:56
a full action to a bonus action. So
51:59
that's. That's your big transformation at level 20. Yeah,
52:03
I think I think when they
52:05
originally would have made that back into 2014, they're
52:07
like, well, it's really powerful. We'll make you take
52:10
a full action, not realizing how much that would
52:12
fuck up the the action economy. No one would
52:14
want to use it. Right. Okay. Next
52:17
up, Oath of Glory, which originally debuted
52:19
in the theros book. What
52:22
is it? The I forget the name of the book. The Starseeker's Guide
52:24
to Theros. It
52:27
was it was something I have it. It's
52:29
a good book. I actually like it a
52:31
lot. Yes, theros is a very cool
52:33
setting. Yeah. So changes
52:36
only to number one, peerless
52:38
athlete now lasts for an hour instead of 10
52:40
minutes. So it can help way more with exploration.
52:44
Okay. And aura of alacrity,
52:46
which I believe is an
52:49
effect your aura has where it boosts the
52:51
speed, the movement speed of your allies. It
52:53
used to only work if your allies started
52:55
their turn there. Now
52:57
it procs whether they start their turn there or move
52:59
into it. So much more
53:01
effective. Cool. Okay.
53:04
I have I have fine context clues on
53:06
what you mean when you say proc, but
53:08
maybe the others out there don't. Oh, yeah.
53:11
It just means when you activate, I guess.
53:13
Yeah. Sorry. I never
53:15
really thought about it not being common knowledge. It's
53:19
new language, I think, on the show specifically. I haven't
53:21
heard you say it before. No. Okay. I don't know.
53:25
Just just just want to get everybody on the same
53:27
page, including me. I was like, I think I know what you're saying, but it's not like.
53:29
Yeah, it just means actually it's a gaming
53:32
term. Right. Yeah. Mostly. I
53:34
guess it probably derived from like MMOs when
53:36
when you have like your cooldown rotations. Yeah.
53:38
That's what I think it would have come
53:40
from. But I don't know. It's just it's
53:42
been part of my lexicon for a while,
53:44
I guess. Is it short for something? I
53:46
don't know. I have no idea. Okay. We can look
53:49
it up later. Okay. Next up,
53:51
Oath of the Ancients. We got three
53:53
changes here. So the aura
53:55
of warding at level seven now gives
53:57
those in your aura resistance to psychic.
54:00
and radiant damage, which
54:02
are three good ones to resist, honestly, or
54:04
two, and then radiant's nice. Your
54:08
nature's wrath range has
54:10
increased, which if you don't
54:12
know, that's your channel divinity where
54:14
rules has written you conjure up a
54:16
bunch of vines that grasp and hold
54:19
your enemies. Now
54:21
the range has increased. And lastly,
54:24
the Undying Sentinel, which
54:26
I believe is the capstone feature,
54:29
now recovers more HP upon reaching zero
54:31
HP, like we've talked about. We're gonna see that
54:33
a couple more times. I like that, I like that.
54:36
Next up is the Oath of Vengeance. So
54:38
this one was interesting, because I didn't expect it. They
54:40
actually kind of buffed your Vow of Amnity. Now
54:43
I like it, I think it's a good choice. I just
54:45
didn't expect it because I've always seen the paladin so fucking
54:47
strong, like, what do you mean you're gonna buff a feature?
54:50
But here we are. So Vow of Amnity can now be
54:52
used as part of an attack action, I believe it was
54:54
a bonus action before. And if
54:56
the target dies, it can also be reapplied
54:58
to another target, which I think is great.
55:00
Because I've never ran
55:02
an Oath of Vengeance paladin, although I've DM'd
55:05
for them. But right now
55:07
in one of your games, I have
55:09
a character who's a Hexblade. And
55:11
they have a Warlocks Curse that refreshes
55:14
every short rest. But the problem with Warlocks Curse
55:16
is you apply it to an enemy, and if
55:18
that enemy dies, it's just over,
55:21
you can't reapply it. It's just such a
55:23
bummer. I see, okay. So I like this
55:25
idea of you being able to reapply it
55:27
throughout one fight, you know? Yeah. And
55:29
so you can do that with this, Vow of Amnity. And
55:32
lastly, your capstone, Transformation of
55:34
Engines, Angel Level 20 can be
55:36
activated as a bonus action now. Sick, okay, cool. That's
55:40
the paladin, how we feeling about it? I
55:42
don't know, I wanna see it played.
55:44
Yeah. This is one I'd like to
55:46
see played to see what's possible and to see what's
55:49
fixed and what's still broken. Remember, you
55:51
still get weapon mastery, and that stacks
55:53
with your smite. Yeah, I mean, there's gonna be, yeah,
55:56
because you're part fighter, part caster. Yeah. Part
55:58
cleric or whatever. Yeah, I... There's
56:00
a lot of flexibility here that the Paladin didn't
56:02
have that I that I've always wanted to have
56:05
Mostly with the fighting style or going with cantrips
56:08
and then of course getting your weapon masteries. I Enjoy
56:12
the nerf to divine smite Sure.
56:15
Yeah, I mean that's a big one I also think
56:17
I can't remember where I got this
56:20
information But I was reading that if
56:22
you miss with your attack for
56:24
divine smite It doesn't burn either your bonus action
56:27
or your spell slot So there's no repercussion for
56:29
using it either which I think is important. It's
56:32
a fine trade-off. I think yeah So you're gonna
56:34
do a smite. Yeah, but if you miss don't
56:36
worry you didn't burn a spell slot You didn't
56:38
burn a bonus action. Yeah, I have your bonus
56:40
action. God doesn't pump your hammer
56:42
with juice until it connects Yeah, that
56:44
split second with the sword hits the
56:46
skids. Oh But
56:49
anyways, that's black flash from Chichitsukeisen.
56:51
So I will say this both
56:54
of these class
56:57
Redesigns have me the most interested
56:59
in playing the subclass I was
57:01
the least interested in before and
57:04
I will I'm spoiler alert the same is
57:06
gonna happen for the barbarian. So Before
57:09
if you if you would ask me to play a
57:11
champion fighter, I've been like, I don't really want to
57:14
now I'm like, oh, yeah I kind of want to and
57:17
if you had asked me if I would play an
57:19
oath of devotion paladin I would have been like I'm
57:21
good. Okay now I'm like I kind of wanna and
57:24
the same is about to happen to me
57:26
for the berserker It's hard for me to
57:28
to say what I would want to do
57:31
right this second just because it's so fresh
57:33
to me. Sure Yeah, absolutely. I've I've been
57:35
this has been percolating for a week for
57:37
me. Yeah, I don't feel I've never felt
57:39
the need to play a paladin ever not
57:41
once they're extraordinarily fun like extraordinarily fun I
57:43
love when there's one at the table, but
57:46
like it's just not the
57:48
role play is not there for me for sure I
57:50
really don't know Like
57:53
I don't know I feel like I'm far away
57:55
from a paladin in my personal life I don't
57:57
have like a touchstone of like what I'd want
58:00
or a character I really like that would
58:02
be this. I'm definitely, in real life, I
58:04
am a person who's very strong conviction, so
58:06
that might be where my affinity comes from.
58:08
Okay. I guess in the
58:10
paladins world, I don't know. It's weird because
58:12
I don't like people in real life who
58:14
are like a paladin. I don't like people
58:16
whose convictions are so strong and
58:19
they enforce them on others. They're uncompromising, right?
58:21
Yeah. That's just not real to me. Yeah,
58:23
yeah. It's just not. I mean, there are
58:25
people who are like that. Yeah, I know,
58:28
and they fucking suck. Yeah, I'm definitely not
58:30
uncompromising, but I do have a certain strength
58:32
of conviction that I guess I have an
58:34
affinity to them in that way. Yeah, like
58:37
I said, I like having them at the
58:39
table, but even I loved
58:41
Freelance portrayal of
58:43
this character and how he
58:46
leaned into the realism that being uncompromising in
58:49
an ever-changing world doesn't work. And so he
58:51
would have to change what kind of paladin
58:53
he was to fit the situation. Yeah, but
58:55
I think- This feels real. Yeah, but I
58:58
think that's one of the fun things about
59:00
being a paladin is having your characters' convictions
59:02
challenged and then we get that chance for
59:05
growth. Also, like I'll use the Oath of
59:07
the Ancients one. The Oath of the Ancients
59:09
one has convictions that are just so universally
59:13
like good that
59:15
they fit any situation. They're never
59:17
not wrong. If you
59:19
look at the Oath of the Ancients, it's just
59:21
like, you know, be kind and spread happiness. You
59:24
know, stop people who are hurting others. You know
59:26
what I mean? Like those are just good things,
59:28
you know, it's hard to be like, in what
59:30
case is that not good? Yeah, it just
59:32
feels like it's not in the spirit of like
59:35
what this was originally meant to
59:37
be. Sure, no. Which was an uncompromising,
59:40
insufferable asshole at the table, essentially, that
59:42
spoke the language of justice. I
59:45
think originally it was
59:48
insufferable in that like, because
59:51
remember, the paladin goes against their oath back
59:53
in original, they'd lose their power, right? So
59:55
they literally couldn't go against their beliefs. So
59:57
it would put the party in a situation
59:59
It's like okay. Well X is the the
1:00:01
easiest solution and no one sees anything wrong
1:00:03
with it But the paladin, but we literally
1:00:05
can't do that because the paladin will literally
1:00:07
depower if we do that I do so
1:00:10
we got to work with it. You know
1:00:12
I do like the paladin being like guys.
1:00:14
I see the issue Yeah, I wish I
1:00:16
could but like I'll die. Yeah, exactly. Yeah,
1:00:18
it's kind of cool. God will forsake me
1:00:23
Yeah, absolutely you might have to take a short rest. Yes, let's
1:00:25
take a short rest Excuse
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fucking back. Indeed we are. Hell yeah. Hell
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yeah. Is that how we normally do it?
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I mean it's not how we don't
1:03:21
normally do it. Wait what?
1:03:23
What are
1:03:28
we talking about? What's going on now? Are we
1:03:30
talking about barbarians? It's barbarian time man. Did we
1:03:32
alien in Beirne? Did we? That's
1:03:34
the question. I don't know. Did we? I don't
1:03:36
think we did. I don't think we did either.
1:03:39
I don't think we did. Because
1:03:41
it's gonna be out of order now because
1:03:43
we're saving episodes for later where
1:03:45
we didn't. Uh-huh. Yeah. I
1:03:48
think maybe they'll just be back. That'll be
1:03:50
our episode 400 reveals. Alien in Beirne are
1:03:52
back. They're back. Absolutely. We're
1:03:54
taking an alien in Beirne break. Yeah. Not
1:03:56
because we want to but because it just
1:03:58
makes the most sense. Also, my
1:04:00
voice is still a little bit on the fritz.
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Indeed. But
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you can still support them on patreon.com. Maybe
1:04:07
we did a thing,
1:04:11
an Alien and Beeren thing for Patreon. I'll do
1:04:14
it for Patreon. Sounds good.
1:04:16
Okay. All right. We talking
1:04:18
about the Barbarian? Yeah. All right,
1:04:20
let's do this. So the new Barbarian also
1:04:23
gets Weapon Mastery at level one. And
1:04:26
one of the big things that they have done in addition
1:04:30
to that is they have made maintaining
1:04:32
your rage a lot
1:04:35
easier. Oh, was it ever
1:04:37
hard? It was kind of annoying
1:04:39
before. So the main thing, so the way it was
1:04:41
before was you pop your rage and you now are
1:04:43
in a state
1:04:47
of you have to make an attack
1:04:49
or you have to be attacked. Yeah. So
1:04:51
some people would like punch themselves or stab themselves. Right,
1:04:54
exactly. So yeah, because if you
1:04:56
don't do either of those things, the rage goes away. So
1:05:00
they've done this in a couple ways. So the
1:05:02
first way is, in
1:05:06
addition to making an attack or being attacked, you can
1:05:08
now also maintain your rage when you force a creature
1:05:10
to make a saving throw. So
1:05:14
the main one that pops out to me is a
1:05:16
Dragonborn Breath Attack. Forces
1:05:18
a saving throw. I'd say spell, except for you
1:05:20
can't cast a spell while you're raging. I'm
1:05:23
sure there's a few other ways in which that
1:05:26
is possible that I'm not thinking of, but
1:05:28
the more important way is that you can also
1:05:30
now spend a bonus action to maintain your rage
1:05:32
if you need to. And
1:05:35
the idea is like you use a bonus action to enter
1:05:38
your rage. Why can't you just
1:05:40
focus on being mad to
1:05:43
maintain your rage? You just sit there mad
1:05:45
as shit for 10 turns. Also,
1:05:49
rage lasts for 10 minutes now
1:05:51
instead of 1. So
1:05:53
being able to maintain it, they want you to maintain
1:05:55
it. They want you to have the capability to maintain
1:05:57
it. Be mad, stay
1:05:59
mad. mad yeah it's also I guess in
1:06:01
real life it seems so strange to only
1:06:03
be mad for a minute and after 60
1:06:05
seconds you're fine you're just regular mad after
1:06:07
that I guess so you're not swole mad
1:06:09
you're not swole mad now you are you
1:06:11
got 10 minutes you got 10 minutes of
1:06:14
being thick as fuck with your anger well
1:06:16
one of the reasons they they have expanded
1:06:19
to 10 minutes is they actually want you to
1:06:21
be able to use your rage out of combat
1:06:23
we're gonna get to that in a second oh
1:06:25
we'll get to that in a few features but
1:06:27
dnd 5.5 e barbarian be
1:06:30
mad stay mad that's the best that's the shirt
1:06:32
be mad stay mad love it um
1:06:35
level 2 your danger sense has
1:06:37
been buff so I don't know if you
1:06:40
remember what danger sense was but it was
1:06:42
like it was essentially man you get yeah
1:06:44
it was like spider-man you get advantage on
1:06:46
dexterity saving throws so long is the thing
1:06:48
that is causing you to make one is
1:06:50
something you can see now they
1:06:52
said fuck that shit you don't have to see
1:06:54
it you just know it's about to happen your
1:06:56
spider sense goes off you immediately
1:06:58
have advantage on your
1:07:00
deck saves cool so
1:07:02
next up we have a new feature called
1:07:05
primal knowledge this is not to be confused
1:07:07
with I believe it's the Tasha Scoldrin everything
1:07:09
feature also called primal knowledge because this one's
1:07:11
different you get a level 3 it
1:07:14
gives you an extra skill proficiency which is nice also
1:07:17
while raging you can use your strength
1:07:19
in place of another ability for certain
1:07:21
skill checks and the two that they
1:07:24
gave examples of were intimidation persuasion okay
1:07:27
you can now swap out strength for
1:07:29
charisma while raging ooh when
1:07:32
it comes to making intimidation or persuasion check
1:07:34
that's fun I like being able to sub
1:07:36
out which ability check
1:07:38
you're gonna use for stuff depending on like
1:07:40
the scenario yeah that's fun at
1:07:43
level 7 you get a new feature called instinctive pounce
1:07:46
you can now leap a distance they didn't
1:07:48
they were not specific on what the distance
1:07:51
was upon activating your rage
1:07:54
and I believe was without a provoke opportunity text
1:07:56
as well so this is another one of those
1:07:58
are trying to promote promote move On
1:08:00
the battlefield for melee. Yeah, so when you
1:08:03
activate your rage you can reposition jump yourself
1:08:05
to the Hulk like the Hulk like the
1:08:07
Hulk yes, okay or venom. I guess venom
1:08:09
does that does it too. I mean it's
1:08:11
all superhero over here We got Spidey sense
1:08:13
venom would you the Hulk? Next
1:08:17
up all the Marvel ones that can't just inherently fly
1:08:19
they have to hit the ground
1:08:21
their legs so hard Yeah, they launched themselves
1:08:25
So new new feature level 9 now, this
1:08:27
is probably the biggest one in a
1:08:29
way it's called brutal strike So this is
1:08:31
the replacement for brutal critical for
1:08:34
anyone who doesn't remember brutal critical It was
1:08:36
a very simple mechanic that Bargerans were kind
1:08:38
of built around in which when you scored
1:08:41
a critical hit you got to roll an
1:08:43
extra weapon die on top of it Which
1:08:46
sounds cool in its way, but unfortunately you don't
1:08:48
have an expanded crit range So it's a feature
1:08:51
that is literally happening 5% or
1:08:53
less of the time. Yeah Now
1:08:56
this has been replaced with brutal strike So
1:08:58
the way brutal strike works is when using
1:09:00
a reckless attack Which they want you to
1:09:02
do reckless attack is when you give yourself
1:09:04
advantage, but you are also People
1:09:07
have an advantage on attacking. Yeah, everybody do
1:09:09
yeah You
1:09:12
can forgo the advantage with brutal strike
1:09:14
to deal extra damage Plus
1:09:17
one of a few extra effects now
1:09:19
these effects are similar to weapon mastery
1:09:21
properties and do stack with them They
1:09:24
were only so specific but one of them is a
1:09:26
push and it does stack with the weapon
1:09:29
Mastery push so you can super
1:09:31
push. Okay? um, and
1:09:34
and deal extra damage but the trade-off is
1:09:36
you lose accuracy because you no longer have
1:09:38
advantage and you're still What's
1:09:41
the phrasing? You're still? At
1:09:45
a disadvantage for sitting attack yeah, yeah, I know
1:09:47
there's a way of saying I'm drawing
1:09:50
a plate But anyways, you're you're vulnerable.
1:09:52
You're vulnerable. Yeah, sure They
1:09:56
also said that the the this
1:09:58
extra damage and the effect scale
1:10:00
with your level. Oh, okay. Lastly,
1:10:03
your relentless rage, which
1:10:06
I believe you get a 14, it's
1:10:08
the one where if you drop to zero hit points,
1:10:10
you pop back up, and now you pop back up
1:10:12
with more than one hit point. They weren't specific on
1:10:14
how much yet again. Okay, well I guess we'll find
1:10:16
out. So that was the, that's just the base barbarian.
1:10:18
Now let's move into the subclasses. Starting
1:10:20
with the berserker, path of the berserker. So,
1:10:23
Frenzy has been retooled. Now, I'm not sure how
1:10:25
much you remember about the berserker, but the main
1:10:27
thing that everyone hates about the berserker and why
1:10:29
no one ever runs one is, Frenzy
1:10:32
is cool and all, but it really sucks
1:10:34
to use it and then gain
1:10:36
exhaustion every time you do. Oh yeah, that's
1:10:38
right. It's really, really sucky. So, it's completely
1:10:41
different now. So, the way Frenzy works now
1:10:43
is, now when you, when using reckless attack,
1:10:45
which you should be, you just straight up
1:10:47
deal extra damage once per turn. So
1:10:50
it's just an extra, it's like. On hits.
1:10:52
Yeah, on hits. So it's an extra
1:10:54
rage on top of your rage that just gives
1:10:57
you more damage as long as you're reckless attacking.
1:10:59
Because you're Frenzy. You're not, like you are no
1:11:01
longer worried about self-preservation in
1:11:03
any way. My anger is angry.
1:11:06
Yeah, my anger is maxed. Mindless
1:11:09
rage has been buffed. So now, not only does
1:11:11
it prevent you from becoming charmed or frightened, but
1:11:13
it also ends any current charmed or frightened effect
1:11:16
that you may be suffering from. Which
1:11:19
I think is excellent. Because a lot of times,
1:11:21
both frightened and charmed, all they
1:11:23
really prevent you from doing is attacking the source
1:11:25
a lot of the time. But
1:11:27
they don't prevent you from doing other things,
1:11:29
like getting mad. And now suddenly, you're free
1:11:31
from their bullshit and can attack them. That's
1:11:34
true. All the
1:11:36
angry endorphins, the fight. The fight, the fight
1:11:38
or fight. Next
1:11:41
up, the retaliation feature, which you originally got at
1:11:43
level 14, you now get a level 10. This
1:11:46
is when, whenever you take damage from a creature that is
1:11:48
within five feet of you, you
1:11:50
can use your reaction to make a melee attack against that
1:11:52
creature. Cool. It's like a riposte. Yeah. And
1:11:55
yeah, you get a level 10 now, which I think is great. Waiting
1:11:58
till level 14, that's a long time. That is too
1:12:00
long. I like the set level 10.
1:12:04
Yes, absolutely. So lastly, your intimidating presence,
1:12:06
which was originally level 10, has now
1:12:08
been moved to 14, but got a
1:12:11
big buff. You can
1:12:13
now frighten as many creatures as you choose
1:12:15
within 30 feet of you instead of just
1:12:17
one target, and it only takes a bonus
1:12:19
action instead of a full action. Nice. So
1:12:21
it's a huge buff. It's actually usable. Very
1:12:23
nice. I kind of like this. Good
1:12:25
retool. Yeah, yeah, the Berserker has been made a lot
1:12:27
better. Next up, we have
1:12:30
Path of the Wild Heart. Now, this is, again,
1:12:32
formerly known as Path of the Totem Warrior. Now,
1:12:34
I was already familiar with this naming
1:12:36
convention because in Baldur's Gate, it's already called Path
1:12:38
of the Wild Heart. Very good. But
1:12:41
it has only
1:12:43
really two major changes, but they're very
1:12:46
good. So the first one is you
1:12:48
can now choose your animal aspect whenever
1:12:50
you activate your rage instead of having
1:12:52
to permanently pick your aspect upon level
1:12:54
up. Oh. So before it was, you
1:12:57
would choose bear because everyone chooses bear,
1:12:59
right? Gives you all the best resistances
1:13:01
or whatever. But
1:13:03
now you can just,
1:13:05
okay, I'm going to activate my rage, and
1:13:08
you know what? I'm going to choose today. This time,
1:13:10
I'm going to choose wolf because it's more pertinent this
1:13:12
time. So that's
1:13:14
the big one. And this applies, I
1:13:16
believe, for all of the animal
1:13:18
aspects. You get a bunch of them. Like
1:13:21
you get different... How
1:13:24
do I say this? Like at
1:13:26
level six, you get more, but they don't... You
1:13:29
pick one for both. Okay. Does that
1:13:32
make sense? Yeah, I think so. So at
1:13:34
level six is the next big change where
1:13:36
your animal aspects have all been improved and
1:13:38
aimed primarily at exploration mechanics. The examples they
1:13:40
gave were if you choose salmon, you get
1:13:42
a swim speed. If you choose panther, you
1:13:44
get a climb speed. If you choose owl,
1:13:47
you get darkvision. I like
1:13:49
the salmon one. I like my buff ass barbarian
1:13:51
doing that wiggle jump over the water. Where's the
1:13:53
salmon? He's swimming upstream over the waterfalls. Oh, yeah.
1:13:55
It's fantastic. And then the bear goes to bite him
1:13:57
in the ribcage and he punches the bear in the
1:13:59
face. Absolutely. No, I'm also part
1:14:01
bear. So
1:14:04
next up we have a brand new subclass. I think
1:14:06
this is the first brand new subclass they've revealed so
1:14:08
far. So unlike
1:14:10
all these other subclasses we've talked about,
1:14:13
they don't give specifics for this one. They
1:14:16
want you to buy the book. So they
1:14:18
just give you the general, right? Like the
1:14:20
idea, the inspiration, the general things you'll be
1:14:22
doing. So just be prepared
1:14:24
for my phrasing to change. So
1:14:27
this is called Path of the World Tree. This
1:14:31
subclass is focused on this
1:14:34
idea of finding a primal connection with
1:14:36
the multiversal world tree. Now we have
1:14:38
not talked about the world tree much
1:14:40
because whether it existed or not still
1:14:43
was a matter of big question mark because we've
1:14:45
changed the cosmology so often. I think I told
1:14:47
you before like originally I
1:14:50
believe it was the wheel
1:14:52
cosmology. And then I know for a time we
1:14:54
went to the world tree
1:14:57
cosmology and then back to the
1:14:59
wheel cosmology. And then for E we went to
1:15:01
the axis cosmology and if I were back to
1:15:03
the wheel cosmology. Yeah. So the idea here is
1:15:06
like there's this fusion between the two, right? So
1:15:08
the wheel cosmology is like how the universe
1:15:11
is set up. But then remember
1:15:13
we are part of a multiverse, right?
1:15:15
We're now all the settings are connected
1:15:17
across a multiverse and those multiver, those
1:15:19
universes are connected through the world tree.
1:15:22
That's the idea here. Cool. Okay.
1:15:24
Now that we're done with that we'll move on. They
1:15:27
are saying that this is the most
1:15:29
magical of the four subclasses for the
1:15:31
barbarian. At high levels this
1:15:33
subclass is going to get teleportation abilities. The
1:15:36
subclass also gets features that focus on
1:15:39
buffing the barbarian and buffing the barbarian's
1:15:41
allies. So it's very much
1:15:43
a team player barbarian. There's
1:15:46
also a feature where this barbarian supposedly
1:15:48
can pull enemies towards it using roots
1:15:50
of the world tree. Okay. And
1:15:52
at some point this subclass gets the ability to
1:15:54
extend its melee reach. Okay. It's
1:15:58
all about bridging distances. with this
1:16:00
barbarian. Yeah. So you're
1:16:02
like a portal? Or
1:16:05
like? The idea is like
1:16:08
it's very inspired by Norse mythology
1:16:10
and Yggdrasil and this idea that
1:16:12
like everything's connected. And if you're
1:16:14
in tune with this multiversal
1:16:17
connection, what
1:16:19
is space? You
1:16:21
can just bring all things together. I
1:16:23
don't know, man. Anger brings everybody closer
1:16:25
so I can stab them. Jeremy
1:16:28
Crawford mentioned that of the four
1:16:30
subclasses, this one is the
1:16:32
one that lends itself to a tank build.
1:16:35
OK. So yeah, that's about the
1:16:37
world. This is supposed
1:16:39
to be a kind of a
1:16:41
combination between magic barbarian slash Nordic
1:16:44
Norse barbarian. OK,
1:16:48
I would love to see everything it
1:16:51
has to offer. Because this is confusing. Yeah,
1:16:53
you think so? Maybe I explained it poorly.
1:16:55
Because I was like, oh, this is interesting.
1:16:58
I mean, I got the vibe they were going
1:17:00
for. They're going for like God of War, God
1:17:02
of War II vibes. Going for Kratos. Yeah, I
1:17:04
think maybe it's the World Tree thing that's kind
1:17:07
of pulling me in. I think it's
1:17:10
kind of like Marvel. OK, do you
1:17:12
remember the original Thor movie where he
1:17:14
explains the World Tree to the Gorman?
1:17:16
Didn't watch the first Thor. Oh, I like
1:17:19
that movie. Yeah, just skipped it. OK, well,
1:17:21
Thor explains the World Tree and about how
1:17:23
like all the different like realms are connected
1:17:25
through the tree. It's just Norse mythology. Yeah,
1:17:28
I see that. Yeah.
1:17:31
I'm having trouble making that. I guess if
1:17:33
like Thor is doing it, right? Like, OK.
1:17:36
Yeah. So Thor is my touchstone for
1:17:38
this. There we go. Yeah, exactly, Thor.
1:17:40
Because like when I think World Tree, and
1:17:43
I'm having a really hard time not saying World Star,
1:17:47
but like I think
1:17:49
Druid or like peaceful, like
1:17:52
interconnected. Well, the World Tree isn't actually
1:17:54
a tree. I know. It's not like
1:17:56
a plant. Yeah, but like interconnecting and
1:17:58
like, that's like being understanding. but
1:18:00
this is violent. Well,
1:18:02
I mean, druids are violent
1:18:04
as hell, and nature, okay, nature is like one of
1:18:06
the most violent things in the world. Yeah,
1:18:10
I'm like, I'm just struggling
1:18:12
with, you're right about that.
1:18:14
So barbarians are very much tied to
1:18:16
nature, and so we have like, the
1:18:18
wild heart is very much with animals,
1:18:21
right, berserkers within your inner self and
1:18:23
your inner anger. World Tree is like,
1:18:25
now we're talking about like higher powers,
1:18:27
right? This higher universal
1:18:30
law, right? This is like a deeper
1:18:32
barbarian, that's not just regular mad. Yes,
1:18:34
exactly. This one and the next one,
1:18:37
the zealot are kind of like that,
1:18:39
where their anger is based
1:18:41
in this like, different higher power, right? The
1:18:43
zealot is with gods, and the World Tree
1:18:45
is with the cosmos. Yeah, what was
1:18:47
the other one, the tempest? Oh,
1:18:50
the Storm Herald. The Storm Herald, yeah, that was
1:18:52
like- That's pretty cool, but it was a bad
1:18:54
subclass, but it's cool. Yes, and they were just
1:18:56
still mad. Yeah, they're still mad. They're just mad.
1:18:58
Yeah, you're still mad here. Yeah,
1:19:01
see like, okay, just as long as,
1:19:04
this is gonna take me some time. Yeah, okay. Let's just
1:19:06
move on. I'll let it sit with you. Okay. All
1:19:09
right, last up we have the path of the zealot,
1:19:11
which of all the subclasses in all, of all the
1:19:14
classes in all the game, this was
1:19:16
the one that really relied the most on you
1:19:18
dropping to zero HP. Oh yeah,
1:19:20
that's right. You just got a lot of cool stuff
1:19:22
if you almost died. Just gotta die. So they've
1:19:25
changed a lot of that. That's
1:19:28
another good barbarian shirt. Stay reckless. Stay
1:19:31
reckless. Stay reckless, my friends. It's a
1:19:33
Dos Equis man barbarian. There we go,
1:19:35
absolutely. Dustin, we need a shirt.
1:19:38
We need T-shirts. You gotta be listening to this man.
1:19:40
Two barbarian shirts stat. Stay
1:19:42
reckless, my friends. Warrior of the
1:19:44
Gods feature now grants the barbarian a pool
1:19:47
of self-healing dice, somewhat similar to a Lay
1:19:49
on Hands ability that the paladin has, but
1:19:51
only for the self. Okay. So
1:19:53
just extra god juice to really pick you up.
1:19:55
I love extra god juice. Fanatical
1:19:58
focus now grants. Zelda Barbarian
1:20:00
a bonus to their re-roll that they
1:20:02
get with that feature. And
1:20:07
the capstone feature at level 14 Rage of the
1:20:09
Gods no longer requires you to
1:20:11
drop to zero hit points. Instead, it can
1:20:13
be activated when you rage. It
1:20:16
also gives you some extra abilities to
1:20:18
the Barbarian. You gain a fly
1:20:20
speed, you gain some extra resistances, they weren't specific
1:20:23
on what, and you gain
1:20:25
the ability to assist allies in thwarting death.
1:20:27
And they were implying that essentially you
1:20:29
give them advantage on their death saving
1:20:31
throws and stuff. Cool. So
1:20:34
yeah. One more Barbarian shirt. Here it
1:20:36
is. Okay, let's do it. Zelda Barbarian
1:20:38
crawling out of a fucking shallow grave, mad
1:20:40
for God. Yeah,
1:20:42
that's a good one. I like the Stay
1:20:45
Reckless, my friend's one. I think the best of the three. That's
1:20:48
the winner. What was the first one? Get Mad, Stay
1:20:50
Mad? Get Mad, Stay Mad. Yeah, that's a
1:20:52
good one. 5.5E, Get Mad, Stay Mad. Get Mad, Stay
1:20:54
Mad. I like that. Alright, so
1:20:56
that is everything that I've seen that they revealed
1:20:59
this week. It was a lot. Let's
1:21:01
get your thoughts. Do you have them?
1:21:03
Yeah, I like most of it very
1:21:06
much. You like most of it? Yeah, and the
1:21:08
stuff that I don't like, it's because maybe I just can't
1:21:10
wrap my mind around it right now. That
1:21:12
World Tree really throwing you for a loop. I just,
1:21:14
you know, I'm not huge
1:21:16
on North. I think it's cool, but
1:21:18
I'm not huge on North mythology. I
1:21:21
never really went back. Got into it?
1:21:23
Yeah. It is cool. Yeah.
1:21:26
I like Red, Beowulf. That's cool. That's
1:21:28
fun. I like Beowulf. Okay, so.
1:21:30
Okay, my feelings on this are generally
1:21:33
good. I did see, side
1:21:36
note, they did officially make
1:21:39
drinking a potion a bonus action. Yes, that
1:21:41
is something I also heard. That
1:21:43
was a fun little boon. That's something that everyone's been
1:21:45
doing at their table. We've been doing at our table. Exactly.
1:21:48
So I'm glad that they are, they have their ear to the
1:21:50
ground. And this feels like
1:21:52
they have their ear to the ground. It does. It
1:21:55
feels like they're trying to sell me a VTT. Ooh, ooh, where did you get that? Yeah.
1:21:58
All this movement stuff
1:22:00
like how I kind of mentioned at the
1:22:02
beginning of 4E this feels designed to be
1:22:04
played on a board. That is
1:22:06
true. It is um... I
1:22:09
didn't think about the implications. Again, I'm
1:22:11
a 4E head so like I'm like, oh
1:22:13
a little more tactics. But you're right.
1:22:15
Like it does become more difficult to
1:22:17
do theater of the mind because of
1:22:19
the weapon mastery stuff. I think fixing
1:22:21
combat is linked to having a visual for
1:22:24
combat. I think you're right. Yeah. I
1:22:26
just don't see a good way
1:22:28
around it. Yeah. I don't think there's
1:22:30
anything wrong with it. It's not that they're not gonna show...
1:22:32
Maybe they'll show me a good way around it where I
1:22:34
don't need the VTT and that'll be fun. Yeah. But
1:22:37
this is leaning heavily. Or I mean, if you're playing in real
1:22:39
life you can just have the battle map. The
1:22:41
grid. Exactly, yeah. It feels
1:22:43
like the VTT is going to take
1:22:46
my my GUI 5... my
1:22:48
regular 5E brain that
1:22:51
is used to that streamline flow of play with
1:22:53
not too many different things going on I have
1:22:55
to remember. That's true. And it's gonna
1:22:57
automate a lot of this stuff for me and the VTT. You
1:23:00
will automate it for you and if that appeals to
1:23:02
you because you don't want to deal with it then
1:23:04
you have the VTT or AVTT. It doesn't have to
1:23:07
be theirs. Right. Would probably
1:23:09
be pertinent. Yeah. Everybody's showing
1:23:11
up to a game with their computer
1:23:13
and like having to be on the
1:23:16
computer. I guess that's not like the
1:23:18
thing anymore. It was like remote play
1:23:20
is big. Remote play is big and
1:23:22
for understandable reasons. Especially with finding players
1:23:25
to play a game and show up.
1:23:27
Yeah. That's the only way I
1:23:29
found a dungeon crawl classics group. I couldn't have found
1:23:31
that without the internet.
1:23:33
Yeah. Same with playing a
1:23:35
4E game tonight. I wouldn't be able to do that without the internet.
1:23:39
We're just sort of leaning into that
1:23:41
and it's not like
1:23:44
it's taking away from the in-person game. No.
1:23:46
We just had an in-person game here and
1:23:48
it was great. Yeah. It was a lot
1:23:50
of fun. And you know these are just
1:23:52
my thoughts about what direction they're taking this.
1:23:55
No. I think that's a good point. I
1:23:57
didn't really think about it like that. The
1:24:00
reason is because I came from 4E
1:24:02
12 years ago and you
1:24:05
know, it was just part of honestly We never
1:24:07
really used the VTT then and it was fine,
1:24:09
but you needed the battle grid It was impossible
1:24:11
for you this I'm not saying it's impossible, but
1:24:14
it is Definitely more difficult
1:24:16
to just do theater of the mind and I remember
1:24:18
converting to 5e and switching to theater of mind was
1:24:20
trippy For me, I was not used to that but
1:24:22
I got used to it very quickly Yeah,
1:24:25
the when you have push
1:24:27
mechanics being You know
1:24:29
at the forefront would you have tactical mechanics
1:24:31
mechanics period? Yeah, you need the board Yeah,
1:24:33
I feel like I feel like that's gonna
1:24:35
be a big change to the
1:24:37
way I run games in this system is that's
1:24:40
yeah, that's an interesting point, you know, I think
1:24:42
you're right I can kind of draw up like
1:24:44
a Like a fucking like the
1:24:46
game we just play. Yeah, but we just drew
1:24:48
up like a rough map Yeah, I just was
1:24:50
like here's the general placement like I had a
1:24:52
train they were protecting cargo on the train I
1:24:55
literally was like if you're on this side of the
1:24:57
train You're in the train if you're on this side
1:24:59
of the train you're outside or on top of the
1:25:02
train Yeah, that's the kind of thing we were doing.
1:25:04
Yeah, exactly. That's it They were very small train cars
1:25:06
drawn on a board and right, you know It was
1:25:08
like eight train cars or something like that nine train
1:25:10
cars and just fucking You
1:25:12
know Wasn't I didn't have every train car
1:25:14
mapped out on a grid Right the specific
1:25:17
spacing and then when the back one got
1:25:19
like the back quarter of it destroyed I
1:25:21
didn't have that like ready to yeah sure
1:25:24
No, I yeah, you're absolutely right and I
1:25:26
think yeah with between the weapon masteries and
1:25:28
all these different footages of pushing pulling and
1:25:31
all this other stuff Paired
1:25:33
with or as in emanations
1:25:35
mattering more Because trust me
1:25:37
they didn't just make a new mechanic to make it They
1:25:40
made it because they want to use it and they're
1:25:42
gonna use it. Yes, and I think like
1:25:44
it's good Yeah, it's good you
1:25:46
footage matters now still Hasbro wary,
1:25:49
you know, like how they're going to Microtransact
1:25:52
the shit out of whatever VTT they're pushing.
1:25:54
Yeah, I haven't even looked at it because
1:25:57
I don't want to play
1:25:59
into that very much Yeah I have zero
1:26:01
interest in it and so yeah, I haven't
1:26:03
looked into it at all like even the
1:26:05
games that I play were were remote We
1:26:07
technically have we're using roll 20. It's like
1:26:09
it's the most basic. Here's a map on
1:26:11
a grid Sometimes it lines up sometimes it
1:26:13
doesn't we're not worried about it. Yeah, they're
1:26:15
gonna design this edition this version
1:26:17
of 5e Whatever this is they're gonna
1:26:19
make 5.5 is going to be Promoted
1:26:23
in a way that like wants
1:26:25
you to use whatever they have you
1:26:28
know D&D beyond up in one tab you have
1:26:30
the VTT up in the the other tab and
1:26:34
Maybe not maybe you just have the VTT up and
1:26:36
it has like there's cool stuff
1:26:39
for like like a monster the weak
1:26:41
game that I've played in that has like
1:26:43
everything you need like all your playbook stuff
1:26:45
the The
1:26:47
grid it's all on one one page Yeah,
1:26:50
kind of like click into and like a
1:26:52
window pops up with your playbook stuff
1:26:55
And then you click out of it and now you're back
1:26:57
on the board. Yeah, you know, absolutely There
1:26:59
you go. That's cool. Also like
1:27:01
streaming is a great way people
1:27:03
consume the game That's right in
1:27:06
critical role watching their favorite streamer
1:27:08
on Twitch. Yeah D&D
1:27:10
stuff. Yeah, and having the VTT as a
1:27:12
visual aid is really good for streaming It's
1:27:14
great streaming is kind of the forefront of
1:27:17
like promoting this game Currently
1:27:20
I think you're right there, too Yeah, even if
1:27:22
you fire up twitch and you when you fire
1:27:24
up the twitch app on PlayStation 5 at the
1:27:26
very least You you briefly see
1:27:28
like a whole bunch of like games and
1:27:30
stuff And one of those is literally the
1:27:32
Dungeons of Dragons red box like pretty front
1:27:34
and center on there. There you go Oh,
1:27:36
yeah, you're absolutely right. Yeah Those
1:27:39
are my feelings. I I think they are
1:27:41
listening to The
1:27:45
players of 5e Have
1:27:47
their fun for a decade and know what's
1:27:49
good and bad about the game. Yeah, and
1:27:51
they're trying to fix those things Yeah, I
1:27:53
agree. And they're also doing this like how
1:27:55
do we sell as many fucking $2 transactions
1:27:57
as possible? Yeah, I think I
1:28:00
think, yeah, those are not mutually exclusive. I
1:28:02
think you're absolutely right. On
1:28:05
the quality of their changes
1:28:07
side, yeah, you're right.
1:28:10
We've been playing this game for a while. Everyone
1:28:12
pretty much agrees across the board that though, whether
1:28:14
they think 5E is great or good or not
1:28:17
great, we all know it's not perfect. And we
1:28:19
all know where a lot of those imperfections and
1:28:21
we agree on where those imperfections lie, even if
1:28:23
we don't agree on how to fix them. Yeah.
1:28:27
I just, from my personal point of view, a
1:28:29
lot of my issues with
1:28:32
5E, not all of them, but a lot of them, are
1:28:35
kind of being addressed here. And I
1:28:37
do think that so far what I've
1:28:39
seen, it does look like the game
1:28:41
is going for an overall, or is
1:28:43
headed towards an overall improvement. Like this
1:28:45
doesn't seem like just a side step
1:28:48
and it definitely doesn't seem like a downgrade.
1:28:50
It seems like pretty universal so far. You
1:28:53
know, I'm still, that opinion's not solid yet.
1:28:55
There's still a lot more to be revealed.
1:28:57
True. But so far from what I've seen,
1:29:00
that is the direction it's looking like. And I'm
1:29:02
into that. They've been working up to these types
1:29:04
of changes anyway. That's not like they're out of
1:29:06
the blue. That's true as well. I
1:29:09
also, I'm a fan of more tactical combat. Like tactical
1:29:12
RPGs are pretty much my favorite genre
1:29:14
of video game. Like I love tactics.
1:29:17
And so having a
1:29:20
healthy amount more, but not too much more is perfect for
1:29:22
me. Cause I don't want it to become like 4E, cause
1:29:25
I have 4E if I wanted to play that. But
1:29:28
it being like one step closer to
1:29:30
4E in that regard is good in
1:29:32
my book. I like that. I'm
1:29:34
also happy that we're not covering Unearthed Arcana
1:29:36
and haven't really because of the dumb, dumb,
1:29:38
stupid bullshit that comes out in Unearthed Arcana
1:29:41
that never makes it to this part of
1:29:43
it. Yeah, and never was going to. Yeah.
1:29:45
It was never going to. It's just a
1:29:47
hype piece and people talk about it. Like
1:29:49
it's a hype piece and it
1:29:51
doesn't have any bearing on what I'm going to
1:29:53
be doing in my games. So I just feel
1:29:56
like it's a waste of conversation to have. I
1:29:58
agree. It is a waste of conversation. Granted,
1:30:00
I know that there's reasons that they do
1:30:03
it, you know, for the playtest, like, for
1:30:06
the good of the playtest. I just don't want to be involved
1:30:08
with it because I don't want to feel like I'm wasting my
1:30:10
time because that's what it feels like on the player end of
1:30:12
things. I just thought, like, it wasn't every
1:30:14
on Earth Darkana that did this, but I just thought
1:30:16
the ones that came out that were like, here's some
1:30:18
stupid fuck shit. And it's clear that
1:30:20
this is stupid fuck shit and everybody's talking about it.
1:30:22
And I'm like, what are we doing? We're wasting our
1:30:25
time. This is never gonna make it to
1:30:27
the... No, this is never, ever, ever. Yeah, I was
1:30:29
so... Anyone... But here's the thing, and I remind myself
1:30:31
of this all the time because I went through this
1:30:33
with D&D Next. That's what the... Between
1:30:36
4 and 5, it was called
1:30:38
D&D Next. And it was the exact same
1:30:40
thing. Like, they were just throwing spaghetti and
1:30:43
you didn't know what they... You
1:30:45
didn't know what they were taking seriously when they presented it.
1:30:47
You're not sure which of these... All you do
1:30:50
is you test it and you give feedback. Yeah,
1:30:52
as soon as it comes out of whatever box
1:30:54
they were experimenting in, I'm just hands off. I
1:30:56
don't care. I don't wanna talk about
1:30:58
it with... casuals
1:31:01
or whoever that... I
1:31:03
feel like if you're into the Unearthed or Con
1:31:05
of the way I'm talking about, you're not a
1:31:07
casual necessarily. But even so, I just
1:31:10
don't have the energy for it. I really don't.
1:31:12
Yeah, but it was the same thing. The final
1:31:14
product that was 5e was drastically different from most
1:31:17
of the play tests. Maybe
1:31:20
that's true or not true with this one because
1:31:22
I wasn't part of these play tests. I really
1:31:24
didn't have the energy for it. Yeah, I just
1:31:26
felt like they knew they were gonna land somewhere
1:31:28
around where we're reading today. And they're
1:31:31
still fucking around. Like, stop
1:31:33
playing with my emotions. Yeah, I suppose
1:31:35
that's true. But
1:31:38
yeah, I'm calling this 5.5. I
1:31:41
am intrigued, I'm interested. I like a lot of
1:31:43
the changes. There's very
1:31:45
few changes in here that I'm like, pfft, on.
1:31:47
So, yeah, I don't really have
1:31:49
too much negative to say about it. I'm
1:31:52
okay with the timing. It's been 10
1:31:54
years. I'm okay with us deciding to,
1:31:56
hey, let's update the rules and make
1:31:58
this game better. We... See a
1:32:00
lot of flaws and we're ready to fix them. I
1:32:03
don't think it's outlandish after 10 years to
1:32:06
Should do a remaster. I know Pathfinder second
1:32:08
edition did a remaster and no one gave
1:32:10
them any guff. Yeah granted
1:32:13
Paizo's been a pretty okay company That's
1:32:15
not at the forefront of a bunch
1:32:17
of stupid shit that Hasbro is And
1:32:20
that is fair and Hasbro deserves every ounce of hate
1:32:22
that they get thrown towards them for the dumb shit
1:32:24
They do and that includes Wizards of the
1:32:26
Coast because you know parent company and all that That
1:32:29
means the idea of barbenheimer was
1:32:31
cool I liked the idea
1:32:33
of barbenheimer and I know Hasbro didn't like what
1:32:35
mean to do that It was Oppenheimer and Barbie
1:32:37
coming out at the same time in the theater.
1:32:39
Yeah, yeah, yeah People like going to see both
1:32:41
in the same day. Yeah. Yeah. Yeah, it was
1:32:44
like this culture of event that they call that
1:32:47
Barbenheimer, okay. Yeah, what
1:32:49
I have to do Oh, okay, cuz Hasbro made
1:32:51
Barbie Barbie. Yeah So they didn't
1:32:54
mean for that to happen. Yeah, or maybe they did I
1:32:56
Is it say yeah like okay? cool
1:33:00
I Just
1:33:03
like okay if I'm gonna throw a positive in
1:33:05
the ring for for Hasbro right It
1:33:07
would be barbenheimer, and it's not something they intended.
1:33:09
No they didn't attend it Oh, what I'm trying
1:33:12
to say is fuck has sure
1:33:15
Agreed, but also like you know Listening
1:33:17
to Jerry McCrofford and and Chris Perkins
1:33:19
go over this and them talking about
1:33:21
this songs for the last year It's
1:33:23
like this is a team of creatives
1:33:25
that love their job love Dungeons and
1:33:27
Dragons and are trying to honestly make
1:33:29
a good Product upgrade whatever
1:33:31
you want to call it And
1:33:33
I think that should be applauded like that's a good thing.
1:33:36
That's not a bad thing. Yeah I
1:33:38
feel fine with the Wizards team
1:33:40
doing this. Yeah, I also
1:33:42
think we should call them the craw on the perk The
1:33:44
craw on the perk. I'm good. Okay. I'm into
1:33:46
it. Let's do it I'm
1:33:48
excited to see what comes next They're gonna be
1:33:50
doing a lot more reveals all next week And
1:33:53
we are gonna be sure to cover them here on
1:33:55
the show so stay tuned for more
1:33:57
of that yeah We've got some episodes that
1:33:59
are gonna air out of order in which
1:34:01
we recorded them. Which is a reason not
1:34:03
to do Illy and Bierne right now. But
1:34:05
it should coalesce at 400 again, hopefully. We
1:34:09
also don't know what we're doing for 400 still. We're
1:34:12
flying by the seat of our pants right now. I think this
1:34:14
is 390, well this will take the place of
1:34:16
397. Okay. And
1:34:18
then. It's gonna be a mess, we're
1:34:21
gonna figure it out. We're gonna get there. Maybe
1:34:23
we'll record a bonus thing, maybe that. A
1:34:25
bonus four? A bonus 400? Like
1:34:28
a bonus episode slash
1:34:30
like thing that
1:34:32
airs, it coincides with
1:34:34
400, maybe that. I don't know, I'm
1:34:37
brainstorming here. Don't take me at my word right now.
1:34:40
400 might just be whatever was on the schedule.
1:34:42
Yeah. That's what we're trying to
1:34:44
say. And maybe we'll do something special. Yeah. And
1:34:47
maybe we won't. As an aside, yeah. We are doing
1:34:49
some reformatting stuff. Yeah, we're in the middle of a
1:34:51
lot of stuff. This wasn't that. This is probably the
1:34:53
last episode we do that was like a very
1:34:56
traditional what we've been doing, right? Well,
1:34:58
we'll see. We're waiting on some stuff to
1:35:00
come in. We are. Yeah. So
1:35:03
it's supposed to be ready by 400, maybe it's 401. You
1:35:07
know, I don't even know why we announced these other shows.
1:35:09
I'm kidding. We do our best. We do our best. We
1:35:11
do our very best. Speaking of our best, it's time to
1:35:13
take our best long rest. Nope. No,
1:35:15
we're not doing long rest. We're doing downtime
1:35:17
first. Downtime. Ooh, that's so good. It's time
1:35:20
for downtime. It's downtime. Downtime time. Downtime time.
1:35:22
Hey, everybody. Welcome to downtime. I'm
1:35:25
putting on some new slippies.
1:35:27
Oh, yeah? Yeah. These
1:35:30
are like the Heelys of the slipper world. OK.
1:35:33
Yeah. They got
1:35:35
new mastery properties. They didn't remake the
1:35:37
shoe here or anything. Yeah. But
1:35:39
it does have cool new stuff. And it
1:35:42
keeps my feet warmer. There were some complaints.
1:35:44
It has a strap in the back
1:35:46
for sport mode. So I can slippy sport mode now.
1:35:48
Excellent. Yeah, very cool. Do you need a VTT? It
1:35:52
probably helps. It probably helps.
1:35:54
To be able to virtually see where your slippers
1:35:56
are and what they're doing and if the wheel
1:35:58
is popped or not. Absolutely.
1:36:00
Yeah. We have
1:36:02
physical mail. That's awesome, dude. I can't wait to read
1:36:05
it. There's a lot
1:36:07
to unpack in this very simple postcard
1:36:09
style letter that we got. And
1:36:12
that's by choice, I think. First
1:36:15
of all, this is from Canada. The
1:36:19
Ontario province, Ottawa
1:36:22
specifically. And
1:36:25
on top of that, the stamps
1:36:27
that came on this very Canadian,
1:36:29
it's Willie O'Ree, who is the
1:36:32
first black hockey
1:36:34
player. Oh, really? Or who is
1:36:36
considered to be the first black hockey player.
1:36:39
Yeah. I'm
1:36:41
a big hockey fan. And Canada is
1:36:43
calling. Yeah, he was a Boston Bruin, I'm
1:36:45
pretty sure. Okay, for sure, for sure. Bro,
1:36:47
this is totally unrelated, and we're not going
1:36:49
to go into it any further than the
1:36:52
sentence I'm about to say. But
1:36:54
I was browsing a baseball
1:36:56
news site, and apparently, an
1:36:59
employee for the Milwaukee Brewers was
1:37:01
hired to assassinate some
1:37:03
random person in the UK, some shop owner in the
1:37:05
UK. She attempted to and failed
1:37:07
because her gun jammed, and then she showed up
1:37:09
at the person's house and
1:37:11
shot up the house and still failed. And
1:37:13
that's the last I heard about it. Oh,
1:37:15
my God. It was the most random baseball
1:37:17
news article I've ever seen. Sorry, go ahead.
1:37:20
Sounds like some Banana Republic stuff going on.
1:37:22
Anyway, but before we read the letter, proc
1:37:25
means a programmed random occurrence.
1:37:27
It's a noun, abbreviation
1:37:30
of procedure, abbreviation
1:37:33
of processor, a programmed random
1:37:35
occurrence. So you're
1:37:38
talking about generating a thing in a mechanical
1:37:40
space, I guess. Okay, so that makes sense.
1:37:42
I didn't know that. There's a dropdown right
1:37:44
below this. I just know how it's been
1:37:47
used. Why do gamers say proc? If you
1:37:49
are participating in an online multiplayer game, you
1:37:51
might see people using the term proc. The
1:37:53
acronym is not easy to figure out. What
1:37:56
is the definition of proc? Proc stands for
1:37:58
programmed random occurrence. You guys get it. Will
1:38:02
is saying it in a way that means to do a
1:38:04
thing in a game. That's
1:38:06
what it means. You got it. Willie O'Ree. Very
1:38:09
cool. I
1:38:11
saw him a bunch maybe last season or
1:38:13
the season before. Anyway, he's very old. I
1:38:18
would imagine so. He's born in 1935. Holy
1:38:21
shit. Yeah, Willie Mays just died like two
1:38:23
days ago. Willie Mays? Willie Mays just, yeah.
1:38:26
Oh, yeah. I
1:38:28
was watching the Stanley
1:38:30
Cup final, and they were like, ah,
1:38:33
shit, guys. Real strong argument for
1:38:35
him as the greatest player of all time, for sure. So
1:38:38
I opened up the letter. Yeah.
1:38:42
It's from Kyle. Thank
1:38:44
you, Kyle. Thank you, Kyle, from Canada.
1:38:47
Canada Kyle. That's how I know
1:38:49
him. Kyle. That's where
1:38:51
it was. Yeah, it's from Kyle. Kyle from Canadian Kyle.
1:38:54
And I've got a picture of Parliament Hill
1:38:56
in Ottawa. OK. Ooh, it's
1:38:59
gorgeous. Yeah, yeah. That's a harvest man.
1:39:01
Very cool. Some big band style architecture
1:39:03
a little bit. Canadian
1:39:05
stuff going on here. Jeff
1:39:09
Burbage. Is that a photographer? That might
1:39:11
be who took the photo. I'm not sure. That makes
1:39:13
sense. Here we go. I
1:39:15
love this. I've read it already when
1:39:17
I first picked it up. It's new to me. It's new
1:39:19
to Will because they start on
1:39:21
the bottom of the page. And then they're
1:39:23
like, ah, I have more to write. So
1:39:26
then they went up to the top part.
1:39:28
OK, for sure. Dear
1:39:30
Dungeon Casts, greetings from the
1:39:32
Frostfell, specifically Ottawa, Canada. I
1:39:35
would like to thank you for creating such an
1:39:37
amazing podcast on one of my favorite things,
1:39:39
Dungeons and Dragons. You're welcome. And of
1:39:41
course, shout out to Dima Gorgon. Shout
1:39:43
out to Dima Gorgon. I
1:39:45
have Dima Gorgon news after this. I
1:39:47
first discovered your podcast during a different
1:39:50
time in my life when I was
1:39:52
separated physically from my
1:39:54
D&D group. I was hooked after I saw
1:39:56
the episode on Bullywugs. That was a fun one. That
1:39:58
was a fun one. They are now. my forever
1:40:00
froggy flunkies. I was
1:40:03
also able to discover my own favorite demon
1:40:06
lord, Zug Timoy. Oh.
1:40:09
Very fungal choice. That was a wild episode.
1:40:12
That was an episode that stays with me to
1:40:15
this day. You talk about it a lot. Because
1:40:17
we talk about the, I don't even remember the
1:40:19
name of the ritual anymore, but it was like
1:40:21
the the filth cradle or the filth grave. It
1:40:23
was something wild and they go through, we
1:40:26
go through the process step by step, but
1:40:28
it's horrifying. That's some dragon magazine stuff. Yes,
1:40:30
it was. Long may she spread
1:40:32
her... Fungi? Spores.
1:40:34
Spores, okay. Yeah.
1:40:38
Very PG answer. Well, thank you. Using
1:40:40
the lore provided in the dungeon cast, I was
1:40:42
able to create and finish my greatest campaign. It's
1:40:44
centered on Zug Timoy attempting to take over the
1:40:47
Feydark using Formorian
1:40:49
and Dark Fey. Ooh, that's a good combo.
1:40:51
I like that. Don't fart
1:40:53
in the Underdark nor the Feydark as
1:40:55
it is rather hazardous. Indeed it is.
1:40:58
I appreciate... Oh, we have a don't fart in the
1:41:01
Underdark shirt finally. Yes, we do. We do. Go check
1:41:03
out the merch store. We got three of those, actually
1:41:05
three different don't fart in the Underdark shirts. It's
1:41:07
true. And we're about to
1:41:09
have a bunch of barbarian ones maybe. We'll
1:41:11
see. I know some asthma
1:41:13
ones are coming soon. Or they might be live.
1:41:15
I gotta check. The things I say on the
1:41:18
show are not like
1:41:21
written in stone. None of them are promises. We don't
1:41:24
own the merch shop. We do not. We do not.
1:41:28
We have a very generous person. Our
1:41:30
words and beliefs on the wind. Yes.
1:41:33
Make it if you want. Here's a suggestion
1:41:36
if you want. Maybe it'll show
1:41:38
up. I hope it do. That's
1:41:40
all I got. I appreciate
1:41:42
the immense work done to keep this
1:41:44
podcast alive and will continue to spread
1:41:46
the word like
1:41:49
the spores of Zug Timoy. All the
1:41:51
best. Kyle. Most excellent. Thank you, Kyle.
1:41:53
Knight of Zug Timoy. Canadian Kyle. Thank
1:41:55
you, Canada Kyle of Zug Timoy's cradle
1:41:57
of filth grave. Thank you, Kyle, Canada.
1:42:00
Awesome. That was great. Will,
1:42:02
what do you want to ... Did we get any podcast
1:42:05
reviews? If we
1:42:07
did, we should read them. We very much
1:42:09
probably did. I have not looked recently. Let's
1:42:12
check that out and then I'm going to
1:42:15
pull up some YouTube comments and maybe we
1:42:17
could pop some of those off. Not as
1:42:19
many as last time we did it. We're
1:42:21
going to chill a little on the longevity
1:42:23
of the downtime. Okay, it looks like we
1:42:25
got two new ... In
1:42:27
the month of June, we got two new Apple Podcasts
1:42:29
reviews. Should I read them? Yeah,
1:42:32
hit them. All right, let's start with the first one
1:42:34
from The Game Killer. Four out of five stars. I
1:42:36
don't know what we did to lose that star, but let's find out. Four
1:42:39
out of five stars. Still very good. D&D
1:42:41
lore that even the very gods can't handle. Exclamation
1:42:44
mark. I don't watch this show in order,
1:42:46
but there's lots of topics to learn about. There's
1:42:49
a lot of emojis and I don't know the names of
1:42:51
all of them. I just kind of describe ... Just
1:42:54
describe what they look like. Okay. I'm
1:42:56
not sure what I'm seeing here, so I'm going to
1:42:58
move on. Plug events like the spell plague and items
1:43:00
like the Wand of Orcus gets covered. There's
1:43:03
also some miscellaneous stuff in there too, like a
1:43:06
more recent episode. This
1:43:08
review was posted in June 18th,
1:43:11
2024, when Zoe Franznick got interviewed and we
1:43:13
got to know and learn about a few
1:43:15
things. For those new to this show or
1:43:17
about to listen to it for the first
1:43:19
time, I got one thing to tell you.
1:43:22
Prepare for dick jokes. There's the four stars. Don't
1:43:25
put this show on if you have kids
1:43:27
nearby or be a parent like me and
1:43:29
don't give a fuck about that. No,
1:43:33
I added that part of the video. That's me. All
1:43:36
right. Also, we got an interview from
1:43:38
Garcia Man 988. This is a five
1:43:40
star review. Long
1:43:42
time listener, first time commenter. I
1:43:45
fell behind and far
1:43:47
behind, but hearing a pseudo
1:43:49
recommendation for Kung Pao, enter
1:43:52
the fifth meant I was required
1:43:54
to express my appreciation for you
1:43:56
guys. I have learned so much
1:43:58
lore and gotten so many ideas
1:44:01
for my own games. Keep up
1:44:03
the great. work. This is for
1:44:05
you Garcia man. That's required watching
1:44:08
for fans of Super Quest Saga,
1:44:10
not necessarily
1:44:15
of the dungeon cast. That's true. If you
1:44:17
watch Kung Pao and like it, you're going
1:44:19
to love many things about Super
1:44:21
Quest Saga. Whether you like Kung Pao or not,
1:44:23
it is an experience and one that stays with
1:44:25
you. Yeah, is it politically correct?
1:44:28
Probably not. I don't dislike Kung Pao.
1:44:30
There you go. I don't dislike it.
1:44:32
That's all we can ask. And I
1:44:34
understand the love for it. I had
1:44:36
a bunch of people. You know
1:44:39
what? I'm not going to tell the story. Okay.
1:44:42
Sounds good. I'm going to read
1:44:44
the comments from Time Dragons. All
1:44:46
right. Sounds good. Mike Jones. Mike
1:44:48
Jones. You guys, do you remember
1:44:50
Mike Jones? It sounds familiar. Who?
1:44:53
Mike Jones. Anyway. No.
1:44:55
Mike Jones, SG2TD. Comment
1:44:58
for the algorithm. Oh, thank you. Thank you.
1:45:00
JSGE, been listening for years. Just want to
1:45:02
say I love you guys. Love you too.
1:45:04
We love you too. Shepherd
1:45:07
Druid says, these dragons sound like less
1:45:09
evil. Oh, was I clear
1:45:11
that I'm reading the Time Dragon episode comments?
1:45:13
You were. Okay, cool. These dragons sound like
1:45:15
less evil weeping angels from Doctor Who, probably
1:45:18
eat time and borrow time from
1:45:20
the future in a similar way. They could.
1:45:22
So it could be just as evil as
1:45:24
angels from Anakin's point of view. Are
1:45:27
you familiar with the weeping angels from Doctor Who? I
1:45:29
am. I watched all the
1:45:31
way up until the red headed one. Okay.
1:45:33
And then I watched most of the red headed one.
1:45:35
I've only seen one episode. It was the weeping angels
1:45:38
episode. That's one of the best episodes. Yeah, it was
1:45:40
really cool. It does not have Doctor Who in it
1:45:42
very much. I guess not. Yeah, I
1:45:44
vaguely remember it. At least the one I saw
1:45:46
with ... This was a very long time ago.
1:45:48
Was the brunette one? I believe there was
1:45:50
a brunette one. The one that came after the
1:45:52
bald one. Yeah, it was not a bald one. The one
1:45:55
that was in Jessica
1:45:57
Jones as the bad guy, the purple
1:45:59
man. It might. Oh, oh god, I
1:46:02
know his name Matt something yeah, no, that's not that something
1:46:04
That's why I didn't want to say I can't remember the
1:46:06
students name for the life of me right now Oh
1:46:09
my gosh the second it comes to me. I
1:46:11
will let you know but good David Attenborough
1:46:14
no I'm
1:46:17
looking it up. You keep going ash to
1:46:19
not a seven nine three one says I
1:46:21
love the content man Is
1:46:23
that thank you? Is that David
1:46:25
tenet David? I knew it was yeah, I
1:46:28
used to that used to be a household name
1:46:30
now. It's not no time has it's
1:46:32
funny Time has stolen him from yeah
1:46:36
Doctor who dr. Who looks good
1:46:38
jokes comment time Right
1:46:40
Ashton Ashton not a's I love the
1:46:43
content man. I is that like
1:46:45
it's not like the ice cream man I
1:46:47
believe we are the content man. We are the content man.
1:46:49
Yes indeed. Do you know about the dirt man? No,
1:46:52
tell me about the dirt man you keep a
1:46:54
little dirt under your pillow for the dirt man in case he
1:46:56
comes to town No, okay,
1:46:58
we'll play the song for you later. All right. That's
1:47:01
a fun internet thing to happen also hak tua Which
1:47:03
is these new internet things new energy things for
1:47:06
anyone doesn't know I might be
1:47:08
the most unplugged person Brian knows I'm I'm the
1:47:10
most unplugged person I know Yeah,
1:47:12
pretty much. Yeah, you're weirdly like
1:47:14
informed also on like certain things
1:47:16
as soon as it branches over
1:47:18
from pop culture into like historical
1:47:20
stuff Okay
1:47:24
Will's will surprisingly plugged in on anything that happened
1:47:26
like a hundred years ago or more. Oh, yeah,
1:47:28
absolutely I'm the guy
1:47:30
talk to me. I also love the content man
1:47:32
if that Self-love I guess
1:47:34
keep up the great work guys. Thank you living
1:47:37
the dream proud of you. Thank you Let's
1:47:41
see here I'm
1:47:44
curating some of these Curate
1:47:48
away Somebody's
1:47:51
mad about art in the video Good
1:47:54
example. Okay. Here we go. Carlos. Carlos
1:47:56
cost a Cox says a
1:47:59
good example of how Time Dragons
1:48:01
think is Dr. Manhattan in the
1:48:03
Watchmen comics, which you might be able
1:48:05
to speak on a lot more than me. Yeah,
1:48:07
I think that that is actually a good comparison.
1:48:10
So Dr. Dr. Manhattan, blue guy.
1:48:12
Yeah, big naked guy. Big naked blue guy
1:48:14
that blows up his homie. Yeah, he basically
1:48:17
he essentially becomes a guy. Like he transcends
1:48:19
time and space and just a lot of
1:48:21
the laws of reality. There's him sitting naked
1:48:24
on like the moon or something. He can
1:48:26
be he can like divide his sentience up
1:48:28
across like innumerable copies and be everywhere at
1:48:30
once if he wants to be. Like
1:48:34
Naruto. There's a very very lewd
1:48:36
scene in the beginning of the
1:48:39
the movie version where he's having
1:48:41
sex with his partner and he's like dividing himself
1:48:44
up into a bunch of like you just see
1:48:46
hands everywhere. Oh my god. But
1:48:48
anyways, I digress there. But yes,
1:48:50
so Time operates much differently for
1:48:52
Dr. Manhattan. He's both he
1:48:55
can see all futures and
1:48:57
he he can be aware of any
1:49:00
any place in time at any point.
1:49:03
Yeah, it's actually really interesting because
1:49:05
the villain of that movie comic
1:49:08
book series has to avoid Dr.
1:49:10
Manhattans notice and the way he does it
1:49:12
is very interesting and the way he outplays
1:49:15
Dr. Manhattan is very interesting. By the way,
1:49:17
yeah, bad guy wins. He has to make
1:49:19
his bad guy wins. He has to make
1:49:21
Dr. Manhattan not horny. He basically sorry this
1:49:24
spoilers for Watchmen. He basically avoids
1:49:26
Manhattans notice until it's too late and then
1:49:28
convinces Dr. Manhattan that he was right all
1:49:30
along. Cool. Yeah, it's
1:49:32
very interesting. All right. Oh,
1:49:39
there were two comments. I was like I'm pretty sure I
1:49:41
just read a comment from Carlos, but I'll skip that. Okay.
1:49:44
I read one from you Carlos. That's what
1:49:46
you get. Azdixon7700 says goated podcast. Well,
1:49:49
do you know what goated means? I do know what
1:49:51
goated means. Greatest of all time. Thank you very much.
1:49:54
Hey, you do watch sports. I do watch sports. I
1:49:56
watch a sport about sports, but yeah. Med-C.
1:49:59
says, I offer a
1:50:01
comment to appease the algorithm for our great
1:50:04
lord Demogorgon. Shout out to Demogorgon.
1:50:08
Mr. Gore or Mr. GOR says,
1:50:10
Lull, despite the name Echo Knight,
1:50:13
the echo is not a
1:50:15
being of sound, more like a metaphorical echo
1:50:17
as in copy. According
1:50:19
to the description, it is in fact a temporal
1:50:21
thing, like a semi-spectral manifestation
1:50:23
of an alternate version of yourself from
1:50:26
a reality separate from your own. But
1:50:28
of course, that's just fluff, flavor, flavor
1:50:31
it however you like. It's straight up
1:50:33
Naruto and his shadow clone Jutsu. Yeah,
1:50:35
there you go. Majestic,
1:50:38
Goth,
1:50:42
Itel, 1802. If
1:50:44
their time dragons can have specs
1:50:46
and gravity dragons. What?
1:50:49
I don't know, this is a broken comment. The
1:50:53
Guzo 17 says 42. Wait, maybe they were
1:50:55
trying to say if there are time dragons,
1:50:57
there can also be space and gravity dragons.
1:51:00
Probably. I know that the, that
1:51:03
is not what is written here, but you're probably right.
1:51:05
That's my interpretation. Speaking of which, sorry, we're back to
1:51:08
star secrets because I've been working on dragons lately. Dragon
1:51:11
these nuts. I really leaned into
1:51:14
when designing all five
1:51:16
of the dragons, leaning into each
1:51:18
of the like aspect of physics
1:51:20
that they represent and
1:51:22
each represent a primary aspect
1:51:24
of physics and like a secondary night, not
1:51:26
that it's secondary to physics, but they, they
1:51:28
have a primary aspect of physics they represent
1:51:30
and then they have a secondary one as
1:51:33
well. And it like loops around. So each
1:51:35
of them represent too. Cool. Yeah.
1:51:37
Okay. It was fun. It was fun making them. Oh,
1:51:40
everybody gets really mad at me about not knowing the
1:51:43
anatomy of, uh,
1:51:45
oh, dragons do have by fantasy creatures. Well,
1:51:49
it's not just fantasy creatures. They'd apply to all
1:51:51
creatures. Well, yeah, there's a, it's real life anatomy
1:51:53
that has been like printed onto a dragon. Yeah.
1:51:55
That's true. But how the fuck should I know?
1:51:57
I mean, there's like a, there's like a. I
1:52:00
mean, I'm made up fucking diagram people are posting
1:52:02
of like in discord like so 3.5 details the
1:52:04
anatomy of dragons and Insane
1:52:09
I'm out. The only reason I
1:52:12
don't know it is because you never told me. I'm sorry.
1:52:14
This is your fault There
1:52:16
are there's only one creature in the world that has
1:52:18
four knees. It's the elephant Cool.
1:52:21
Good to know. I did not take
1:52:23
a net. I think I got No,
1:52:26
we probably cut that part out. I don't like school I
1:52:29
didn't like school. I very much
1:52:31
like Academia I
1:52:34
like Knowing the
1:52:36
things I need really well. That's what I
1:52:38
do. Yeah, I'm I'm definitely a a I've
1:52:42
been called a fact fiend. I'm an information
1:52:44
junkie for sure All
1:52:47
this is fun This is my you on this episode my
1:52:49
Yu-Gi-Oh friends from back in the day found me found at
1:52:51
the podcast Oh nice. I had one hit me up on
1:52:53
discord one says Brian. I miss you. Don't let him get
1:52:55
in his own I was playing Yu-Gi-Oh around the
1:52:57
time when Kanye West and Jay-Z dropped
1:52:59
their album, and then he's like don't let him get in his
1:53:01
own Remember
1:53:04
that it was funny to say it during card games,
1:53:06
okay cool hi boy Sam anyway
1:53:09
Look there were there were Sam's that dated each other, but
1:53:11
they were boy Sam and girl Sam. Oh
1:53:13
got you anyway It's
1:53:16
good to hear from you guys and Ray if
1:53:18
you happen to I don't know they were doing
1:53:20
something with theirs dune And they were like holy
1:53:22
shit. It's Brian. That's cool. Yeah Yeah
1:53:26
Anyway lore master 1997 said mid
1:53:29
episode inspiration a time dragon named
1:53:31
Skynet that has an army of
1:53:33
terminators I had this really sick
1:53:35
Terminator joke that will set me up for that
1:53:37
I had to cut because I said the wrong
1:53:39
I said Kyle Reese instead of John Connors or
1:53:41
vice versa or something like that Yeah, I was
1:53:43
so sad. I was like oh, I missed it
1:53:45
always a bummer. I had to cut it I'm
1:53:47
sorry That
1:53:49
was like the time I said something
1:53:52
about vanilla ice instead of Queen and yes
1:53:54
Oh, yeah, I had to hear about it. I was like I'm
1:53:57
not going through that again And you know what I thought about
1:53:59
it at the moment of like should I correct him
1:54:01
now I was like no how do we find no
1:54:03
it wasn't fine it wasn't fine I should have corrected
1:54:05
you immediately I'm sorry it was sad because I knew
1:54:07
you knew I
1:54:09
knew the thing I just said it really made
1:54:12
the mistake which is what happened on the spot
1:54:14
so sad people people are so quick to jump
1:54:16
on somebody for being slightly wrong it's
1:54:18
so ridiculous it's so annoying now it's part of
1:54:20
why I'm so unplugged I'm just tired of people
1:54:23
yelling at each other all the time everywhere it's
1:54:25
your boy slightly wrong that's me you
1:54:28
know it reminds me of Adventure Time there's this creature
1:54:31
that Finn meets in season one it's like
1:54:33
a cat monster and it says something like
1:54:37
hello Frank the man or something like that he's
1:54:39
like how did you almost win I am approximate
1:54:41
knowledge of many things I remember now that's funny
1:54:43
six more episodes
1:54:46
and so 400 less now the clock
1:54:48
is really ticking now
1:54:50
thanks for yet another wonderful episode
1:54:52
boys thank you we
1:54:55
are episode boys we are I'm gonna
1:54:57
read a few more okay that means
1:54:59
three right yeah I think that
1:55:01
means three okay these three so so
1:55:05
so sorry oh
1:55:07
boy so Rieff but
1:55:10
having an amazing time with a time dragon
1:55:12
in my current campaign very cool very cool
1:55:14
Wesley butcher three three eight nine says well
1:55:16
it's about time thanks as always
1:55:19
guys are endlessly entertaining thank you
1:55:21
thank you and Justin
1:55:23
Michael nine zero four three if
1:55:26
you like monsters with bite you
1:55:28
should review mcdm's flee flee
1:55:30
mortals mortals yes I've been interested in it
1:55:32
I haven't bought it yet I know it's
1:55:34
available on DD beyond but
1:55:37
I am very interested because I I
1:55:39
agree the monsters need some bite and I've heard
1:55:41
nothing but good things about flea mortals essentially
1:55:44
just takes the monster manual and
1:55:46
buffs everything nice
1:55:48
so just
1:55:51
mostly just stuff about biceps
1:55:54
dragons having for sure having biceps Brian
1:55:57
is wrong time dragons Brian
1:55:59
how fast to live. Brian, how could
1:56:01
you? What the fuck
1:56:03
dude? Of course it has a bicep. Don't you
1:56:05
know anything? Sorry, man. Brian
1:56:08
is a time dragon. Hey,
1:56:10
I tried to tell you during the episode,
1:56:12
you just didn't want to believe me. I
1:56:14
said in the episode, not that I didn't
1:56:16
believe you, that I did not give a
1:56:18
shit. And I'm going to- Did you say
1:56:20
that? I'm standing on business and saying once
1:56:22
again that I still don't give a flying
1:56:24
fuck if these fantasy winged creatures that
1:56:26
shouldn't be flying have biceps or not. You're right
1:56:29
about they shouldn't be flying, but I do enjoy
1:56:31
that they do fly. I want to
1:56:33
read this last one. Brian must be a time dragon in the
1:56:35
human's disguise, always having the time to make the episode
1:56:38
drag on. Love
1:56:41
your banter, just wanted to make a joke. Thank
1:56:43
you. Hey Samuel
1:56:45
here, 2733 sent that. A
1:56:49
Samuel after my own heart. And
1:56:52
that's where we're leaving. I thought that one was worthy.
1:56:54
I scrolled for maybe some
1:56:58
of our big hitters that normally comment. I
1:57:00
think I did skip a couple of you
1:57:02
guys for leaving comments that were
1:57:04
too long. Yeah, that's going to happen.
1:57:07
We can't read books on here. I
1:57:09
forgot to pitch this to Will before we started recording, so I'm going to pitch
1:57:11
it to you here now. Let's hear
1:57:13
it. We like the idea of having continuous giveaways on
1:57:15
the show. We do. To help promote
1:57:17
YouTube. Maybe our
1:57:19
favorite YouTube commenter every
1:57:22
once in a while can win a
1:57:26
merch store item or something like that. Yeah, I
1:57:28
like that. Don't fart in the Underdark shirt. Or
1:57:30
Will's got a very fun Indeed shirt on today.
1:57:32
Yes, I'm wearing the Indeed shirt. Indeed with a
1:57:34
nice little Dungeon Cast logo on the sleeve. Roomba
1:57:36
shoes, who knows? Yeah, yeah. No, that sounds nice.
1:57:38
I like that idea. We need to
1:57:41
apply structure to it, but I like the idea. We need
1:57:43
structure to it. Okay, this is how we workshop things. Indeed.
1:57:45
Welcome to Behind the Curtain. Indeed. It's
1:57:48
time for a long rest. Okay. Hey,
1:57:50
everybody. Welcome to the Behind the Curtain. I'm
1:57:52
Chris the
1:58:00
long rest of the part of the show where we tell
1:58:02
you about all the stuff that's going on with the Dungeon
1:58:04
Cast. One of those things, Starseeker's
1:58:07
Guide to Dragonstar is on
1:58:09
its way-ish, yeah? Yep,
1:58:11
working on the last chapter. Lots of monsters. So
1:58:14
many monsters. Thank you to everybody who
1:58:17
has supported that project. Will's been working
1:58:19
his buttocks off getting a very cool
1:58:21
book written, and we're all really
1:58:23
proud of him, so thanks, Will, for doing that. Thank you.
1:58:25
I appreciate it. Like we said, we're going to be
1:58:27
making some adjustments to how the show
1:58:29
is formatted. You've heard a couple of them
1:58:32
in these recent episodes
1:58:34
and upcoming episodes, so keep
1:58:36
an eye out for that. We did want
1:58:39
to tell you about our new merch shop, so
1:58:42
thank you, Dustin, for doing so
1:58:44
much cool work in the merch
1:58:46
shop. Yes, there's now a growing
1:58:48
collection of super freaking
1:58:50
sick designs. I've been wearing
1:58:52
one of them for a
1:58:54
while, and you'll see it again in the next episode with the
1:58:56
Ooz Roomba shirt, but I believe
1:58:59
there's an Asmodeus design in the works.
1:59:01
There's a couple awesome D. McGorrigan designs
1:59:03
on there. There's a Bahamut's design, Bahamut's
1:59:05
gym. There's
1:59:08
all kinds of cool stuff on there, so if you guys are fans
1:59:10
of the show and want to get a
1:59:12
really badass-looking merch that
1:59:14
reps the show and also support an
1:59:16
artist who's a big fan of the
1:59:18
show and does some awesome work, go
1:59:20
check out the link in the description,
1:59:22
Baba Yaga's Yard Sale. It's where you
1:59:24
will find all your new awesome DungeonCast
1:59:26
merch. Yeah, if you want to interact
1:59:28
with the show in our
1:59:31
tavern talk section, you can do so
1:59:33
by emailing us at thedungeoncastgmail.com. You can
1:59:35
also send hard mail into, I believe
1:59:37
it's P.O. Box 1784 up on California
1:59:39
91785, but that address is below in
1:59:41
case I messed it
1:59:47
up, so check that out in the description. You
1:59:50
can send us mail and we'll read it on the show. You
1:59:53
can also leave YouTube comments, like and subscribe
1:59:55
on our YouTube channel. That
1:59:57
really helps us out a lot, and we do read YouTube. comments
2:00:00
on the show. We kind of pick and choose which ones, which
2:00:02
episodes we want to go by, but we usually just read
2:00:05
everything that's there. We don't really curate too much unless it's
2:00:07
like too crazy. And
2:00:09
then we also have other
2:00:12
ways for you to interact with us
2:00:14
on social media. Will, can you speak
2:00:16
on that? Yeah. In the description you'll
2:00:18
find links to our Twitter, to our
2:00:20
Instagram, to our Discord, and to our
2:00:22
Mastodon and our Threads account. Yeah,
2:00:25
I saw some disparaging stuff
2:00:28
about Instagram using artists' posts to
2:00:33
curate their AI generated art. And
2:00:37
so I see a lot of artists leaving
2:00:39
Instagram right now and I do not
2:00:41
blame you. So, you know. Honestly,
2:00:43
I'm learning about this right now. Yeah.
2:00:46
That's been an unfortunate thing that happened.
2:00:48
I'm on Instagram a lot. You can follow me,
2:00:50
SoundGoodInc, if you want to come
2:00:53
chat with me. I'm
2:00:55
posting stuff about my turtle or whatever, dude.
2:00:57
I'm not doing a ton of D&D stuff
2:01:00
there, but some of you guys send me funny D&D
2:01:02
memes and I think that's pretty cool. So,
2:01:06
you know, feel free to continue to do that and
2:01:08
come interact with me there. You
2:01:10
can also find us on Discord.
2:01:12
That's a great place to come talk and
2:01:14
chat with us. That's like the only social
2:01:16
media I actually personally partake in. Yeah. Discord
2:01:19
is great for a lot of things. If
2:01:21
you're in the DungeonCast Discord and you want
2:01:23
to ask us something in real time, we'll
2:01:25
probably answer. I usually try to get in
2:01:28
there and if it's in that particular
2:01:30
thread, but there's lots of stuff to do there. We have a
2:01:32
really awesome team that admins and
2:01:34
moderates that stuff for us. So thank
2:01:36
you guys very much for doing that. Also
2:01:40
thank you to our team that helps us do cool
2:01:42
stuff in the background. I just
2:01:44
want to take a second to shout out to you. And
2:01:48
then I think, is there anything else
2:01:50
that we want to talk about in terms of
2:01:52
show? I think
2:01:54
that's pretty much it. Oh, patreon.com/the DungeonCast.
2:01:56
You can go support us there. You
2:01:59
can find Ilium. you
2:06:00
get your podcasts.
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