Podchaser Logo
Home
D&D 5.5E Breakdown

D&D 5.5E Breakdown

Released Monday, 24th June 2024
Good episode? Give it some love!
D&D 5.5E Breakdown

D&D 5.5E Breakdown

D&D 5.5E Breakdown

D&D 5.5E Breakdown

Monday, 24th June 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

Hey folks, I'm here today to tell you about

0:02

Visible. Something unfortunate about

0:04

wireless services, what you see isn't always

0:06

what you get. But with Visible, what

0:08

you see is what you get. No perception

0:10

check required. Switch to Visible,

0:12

the wireless company that makes wireless

0:14

visible. Get a one line plan

0:16

with unlimited 5G data powered by Verizon for just $25

0:19

a month, taxes and

0:21

fees included. If you're looking for a

0:23

carrier that is upfront with no hidden fees, then

0:25

go to visible.com to make the switch. You

0:28

don't need more than one line of wireless to

0:30

save, and you're going to be getting unlimited 5G

0:32

data powered by Verizon. Visible

0:34

is the wireless carrier that's constantly operating from

0:36

a zone of truth. In their

0:38

quest for total transparency, Visible wants you to know

0:40

monthly rate on the Visible plan. For

0:43

data management practices and additional terms,

0:45

visit visible.com. Save on

0:47

wireless without the hassle. Switch to Visible

0:50

today and save at visible.com. Another

0:52

day is here, and you're ready for it.

0:54

What to wear? Check. Breakfast, lunch, and dinner?

0:56

Check. Planning for what's next and how to

0:58

save for it? That's where Bank of America

1:00

can help. For your financial to-dos,

1:02

Bank of America has experts ready to help

1:05

get you closer to your goals. Get started

1:07

at one of our local financial centers

1:09

or 24-7 in our mobile banking app.

1:11

Find a location near you at bankofamerica.com/talktosus.

1:13

What would you like the power to

1:16

do? Mobile banking requires downloading the app and is

1:18

only available for select devices. Message and data rates may apply.

1:20

Bank of America and a member FDIC. of America, N.A. member, FDSE. Hey everybody,

1:22

welcome to the Dungeon Cast. I'm Brian. And

1:24

I'm William. Where we talk

1:26

about everything tabletop role-playing games. And

1:29

today we're going over the new

1:31

D&D 5.5 players handbook reveals from

1:33

the last week or so. That

1:36

was a mouthful. Let's go! Yeah! One,

1:39

two, three, kick. Hey, shout out to the

1:41

people who are here. Welcome, Welcome, Welcome,

1:46

Welcome, Welcome,

1:50

Welcome, Welcome,

1:54

Welcome, Welcome,

1:58

Welcome, I haven't as well

2:00

as last week because I need to prepare

2:03

for this episode so so I was where

2:05

you are a week ago Oh,

2:07

okay. Now my mind has been flooded with so much

2:09

content and now you're gonna flood me I am I'm

2:12

about to flood you with some stuff. So

2:14

Essentially for those who are somehow not in

2:16

the know Wizards of

2:18

the coast is publishing a new

2:21

retooled revamped version of the 5e

2:24

player's handbook Dungeon Master's guide

2:26

and monster manual in the next coming

2:28

year. The player's handbook is up first.

2:30

It's coming out this September And

2:33

up to this point, I know

2:35

I and a lot of people in community have been kind of having

2:37

a big question mark What are we calling this? Is

2:39

this a new edition? Are we moving on to a

2:42

new edition? Is this akin to the

2:44

3.0 to 3.5? Is this 5.5? Is

2:47

this this weird one D&D thing

2:49

that they were talking about a year ago, but now

2:51

no one really talks about anymore And

2:54

I've come to the conclusion that this is in

2:56

fact 5.5. That's what this is This is almost

2:58

a direct parallel in my eyes to what happened

3:00

with 3.0 and 3.5 where? You

3:04

know the the addition comes out it's out

3:06

for a while in 5e's case it's

3:08

been out for longer than almost any addition to

3:11

date and They

3:14

have decided to go back to the drawing board

3:16

fix a lot of the problems. They didn't foresee

3:19

redo a lot of the math that they Realized

3:22

was problematic and fixed a lot

3:24

of the classes that weren't

3:26

good and And

3:28

yeah I think that's that's been their goal and I'm

3:31

gonna ask you when we're done here if you think they've at least

3:34

Show shown that they're leaning towards

3:36

succeeding at that. I know

3:38

I have my opinion which I'll also save for the

3:40

end Yeah, sure. Yeah, I'm gonna get hit with I've

3:42

seen a couple of things on social media that I

3:45

scroll past I listen for a second. I'm like, you

3:47

know what? We're gonna get to ya. We're

3:49

gonna get to it today Yeah, I am we're

3:51

staking our claim. We're putting a flag down. It's

3:53

5.5 e on this it is It's

3:55

5.5 e until the community decides otherwise and

3:57

then I don't think they're gonna Because

4:00

I've been seeing it here and there. It looks like we're here. Yeah,

4:02

5.5.5. They didn't straight up call it

4:04

sixth edition, so... Where are

4:06

we? Yeah, yeah. It's what? What

4:08

are we? Yeah, exactly, exactly. All right, well, let's

4:10

get into it. So one of the first things

4:13

that they revealed earlier this week was characterization

4:16

backgrounds. So backgrounds have

4:18

been majorly overhauled. And I think that

4:22

of all the points I'm gonna go over today, I think

4:24

this is the weak point in

4:26

the chain where I think, I

4:28

don't think it was weekly made. I

4:30

just think it was a decision point

4:33

that I think not everyone's gonna be on board with.

4:36

Okay. And we'll get into why in a minute. But

4:38

as for how do I feel about it,

4:40

I generally like it. So there are gonna

4:42

be 16 backgrounds in this player's

4:45

handbook. I did not

4:47

see a list of all 16. I

4:50

do know that some are old ones. I know Acolyte

4:52

is in it, and it was in the original 2014

4:56

player's handbook. But there's also

4:58

one called Guide, which was not. So

5:00

I don't know how many backgrounds were in

5:03

the original player's handbook, but 16 sounds about

5:05

right to me. Okay.

5:08

So the main thing about backgrounds

5:10

that has changed is they have much,

5:12

much more weight on a character's identity

5:15

and their functionality. And

5:17

it does this in two basic ways. The

5:20

first way is that your ability score

5:22

increases or bonuses that you get. No

5:24

longer tied to race, which is now

5:26

species, it is tied directly to your

5:28

background. So each background gives

5:31

you a list of three abilities that you

5:33

can increase in either a plus two plus

5:35

one or a plus one plus one plus

5:37

one combination. Okay. So for example,

5:39

the Acolyte, this is an example that Jeremy Crawford gave, that

5:43

background gives you the ability to increase either

5:46

intelligence, wisdom, or charisma in one of these combinations.

5:48

So you could do a plus one to all

5:50

three, a plus two to inch

5:52

and a plus one to charisma, plus two to

5:54

charisma, plus one to wisdom. However you want to

5:56

do it, but you are limited to those three

5:58

ability scores. Cool. Which

6:00

to me, I think this makes a lot

6:02

of sense generally speaking But

6:05

one of the major complaints I've seen about

6:07

this is well, like what if I want

6:09

to be an acolyte fighter? None

6:12

of these ability scores except for intelligence effect go

6:14

elder tonight Really helps

6:16

me out as a fighter and that kind of kind of gimps

6:18

me as a fighter And it's it's

6:20

an unoptimal choice and I don't like that

6:23

and I can understand that for sure I will say that

6:25

they did reveal that in the dungeon masters guide. There's gonna

6:28

be rules for custom backgrounds I

6:30

think there are some people that took um bridge with the fact

6:32

that it's not that custom backgrounds aren't gonna be part of the

6:34

player's handbook I don't take um

6:36

bridge with it because I feel like if

6:38

when it comes to to custom anything I

6:41

think that is in the dungeon masters purview and

6:43

you need to be working with your dungeon master

6:45

on that it needs to At least run through

6:47

them. Yeah. Yes, this is okay Because I don't

6:50

what I don't think is okay is for players

6:52

to just automatically assume that they can do custom

6:54

backgrounds and they do it ahead of time without

6:56

telling the dungeon master and The

6:58

dungeon master might be one that for whatever reason

7:00

doesn't really want a game where there's just a

7:02

bunch of custom stuff They want to do rules

7:04

as written and so yeah, so that's how I

7:06

feel about it But I also I see the

7:08

point of view of like I

7:10

want flexibility like please give me that

7:14

It looks like they're trying to be as

7:16

flexible as possible while still being limited keeping

7:18

the realism of like what an alkalite Actually

7:21

should be right and exactly that's fine If you

7:23

you know if you took a liberal arts degree

7:25

and now you want to go to that like

7:27

do a job in physics Well, yeah,

7:30

fuck But

7:32

are you at a disadvantage? Yeah, you probably

7:35

use some schooling. Yeah, like help me with

7:37

math, right? Exactly. Yeah, so it makes sense

7:39

to me. Yeah, absolutely I

7:42

know I'm also just my last point on this is I

7:44

think I've made that clear on this show and I know

7:46

you know this about me in real life is I

7:48

am definitely a subscriber to the idea that

7:52

Creativity flourishes in a box. Like if you

7:54

put if you put just a few limitations

7:56

on something that you got to work around

7:59

your Your work, your creative work

8:01

often comes out so much better than if you

8:03

just had free form do whatever you want. As

8:05

the first pass editor on the show, you did

8:07

say that during the interview

8:09

with Zoe. Oh, I did, yes. That recently came

8:12

out. That should be fresh for everybody. So now

8:14

everybody that listens to the show at the current

8:16

pace should know that about you. I

8:19

want to talk about the interview real quick. And this

8:21

will be the last sidebar before we get back into

8:23

this. That was a good interview and Zoe was an

8:25

excellent guest. And if you guys skipped it because you

8:27

don't really care for interviews, and that's a totally understandable

8:30

I do that all the time. I'm telling you right now go

8:32

back and check it out. It's probably one of the best interviews

8:34

we've ever done. Very interesting stuff. Yeah,

8:36

Zoe was an excellent guest. She's got a

8:38

lot of cool stuff to say. And it's

8:40

not all D&D centric, but it was all

8:43

gaming centric. Yes, it was definitely all D&D

8:45

adjacent. I thought it was

8:47

a great look, a

8:49

zoomed out look at what it

8:51

would prep you for what we're doing right now. Sure,

8:54

absolutely. I would think so. I guess what

8:56

I'm trying to say is if you skipped it just because you

8:58

generally don't like interviews, go back and give it a shot.

9:00

But all right, back to backgrounds. The

9:03

second big change to backgrounds is

9:05

every background in this player's

9:07

handbook gives a character

9:10

a feat. Specifically,

9:13

what are being called origin feats.

9:15

So there is a list of

9:17

origin feats. And

9:20

also not every background gets access to every

9:22

origin feat. Your background will have a list

9:24

of, they weren't specific with numbers, but I'm

9:26

guessing, I don't know, three to six origin

9:28

feats that your background has access to. It's

9:31

weird because I thought when I picked a

9:33

character, I got two automatically. No,

9:35

no, no. I mean, if you're human, you get

9:37

the extra one. What are you talking about?

9:39

That's a joke about anatomy. Oh

9:42

my God. Okay. Also,

9:44

you still do get like proficiencies and stuff

9:46

as far as I understand. So

9:49

speaking of feats, there are different categories. We

9:52

know for a fact that there are origin

9:54

feats now, but there's also epic boon feats,

9:56

which we will, I guess we can talk

9:58

a little bit about. going to get

10:00

into that later when we get to the fighter

10:02

but they're essentially late game powerful feats right? I

10:06

don't know if there are other categories but

10:08

I will say if the

10:10

5.5 D&D follows anything

10:13

that 5e has been doing lately, lately

10:17

this last year or so, backgrounds

10:19

have been getting access to

10:21

level one feats that usually have a follow-up

10:23

level four feat that you can choose. That's

10:26

cool. So I would not be surprised although

10:28

I do not know if leveled

10:30

feats will exist in this version of the

10:32

game but we'll see. Last

10:35

thing on feats is they are including 75 in this

10:37

book which is a lot

10:39

more than the original player's handbook.

10:41

If I custom brewed a centaur

10:43

to have like feet instead of

10:45

hooves, the max I used to be

10:47

able to get was like four. Yeah now you use 75.

10:49

That was 75. A

10:52

centaur peed. Can you imagine a centaur wearing

10:54

like mickey mouse shoes because it needs to

10:56

like big bubbly shoes to like protect its

10:59

regular feet instead of its hooves? I

11:01

guess so yeah. That's fun. It

11:04

is rather whimsical. I feel like we're gonna get

11:06

back to character building on the dungeon cast because

11:08

of this. Oh god without a doubt yes I'm

11:11

actually excited about it. That'll be one of my

11:13

customization feats I run through you as my dungeon

11:15

master. Absolutely. I want a centaur with

11:17

like regular legs. We'll talk about it. Human legs.

11:19

Human legs with knees. Species.

11:22

And biceps. We're moving on to species. Okay

11:24

species. We no longer have races as species.

11:27

This is great for me because I renamed

11:29

races as species in my book that I'm

11:31

writing Star Stiggers Got a

11:33

Dragon Star. Because it's problematic to call it races.

11:35

Yeah it's just it's just not the right word.

11:37

I understand why we did it when we did

11:39

it a hundred years ago. A

11:42

hundred years ago. But yeah I think species. You're not

11:45

supposed to be racist. Yeah yeah

11:47

exactly. Um but

11:49

there are orc, goliath and asmr

11:51

included in this player's handbook as

11:54

well as the original I think it was

11:56

eight was eight races in the original player's

11:58

handbook. That sounds right. There was

12:00

a it also doesn't matter anymore.

12:02

Yeah, well it matters now

12:05

because Races are

12:07

or species I should say are outfitted much different

12:09

than they then they used to be so the

12:11

more that are in this Book the

12:13

better if you're deciding to move on to 5.5 Yeah,

12:16

just what I'm trying to say is don't quote

12:18

us on like what right the specifics. Yeah. Sorry.

12:20

We don't know them Yeah, we're focused on the

12:22

new wave of shit. Yeah, also, I just don't

12:24

know stuff like that off the top of my

12:26

head. Yeah But

12:28

yes, orc goliath and asmr have joined the new

12:31

players handbook pantheon And

12:33

generally speaking everything is getting Just

12:37

more sound mechanics applied Dragonborn

12:40

have better breath attacks now I

12:42

don't know if they're these breath

12:44

attacks are better than the fizz

12:47

bands one Bad

12:49

or if they are the fizz bands when

12:51

fizz bad I'm personally okay with either because

12:53

the fizz bands one is bad Concern

12:55

fixed what was wrong with Dragonborn breath before

12:58

that but hey if they made it even

13:00

better sweet I do know that

13:02

you're gonna be able to use your breath attack in

13:04

place of one of your attacks So that's great for

13:06

multi attack. I love that. Yeah. Yeah, it's fantastic I

13:08

I'm I'm thinking that they probably scaled the damage up

13:11

a little bit And

13:13

also Dragonborn are getting wings now. Wow where

13:15

you get I'm guessing a flight speed I

13:17

don't know if it's limited or not at

13:20

a higher level when they say higher level They

13:22

weren't specific, but I'm guessing level five because that's

13:24

how we've kind of always done it with with

13:27

species You think that early I think so Oh,

13:29

I think I think it would be

13:31

shocking for them to have a racial feature that

13:33

you get later than level five They've never done

13:35

it since it since

13:37

5e's inception. Okay Because

13:40

like for instance the 2014 t fling

13:44

With your infernal legacy feature you get

13:46

a cantrip and a level one spell

13:50

At level three and then a level two

13:52

spell level five and that was where that

13:54

was your little capstone for your race All

13:56

right. I'm so I'm guessing here, but that's

13:58

my guess. Okay, Goliath are

14:00

getting a total facelift. They

14:02

are getting variants based off

14:05

of giant ancestry. So, stone,

14:07

cloud, storm, fire, ice, frost,

14:09

and yeah, all that stuff. Which I think

14:11

is great, that's so cool. You can be

14:13

a pseudo dragon person and a pseudo giant.

14:15

Yeah, you can be a fire giant or

14:17

cloud giant variant of the Goliath and also

14:20

they can grow a size bigger at

14:23

higher levels, again I'm guessing level five. Now

14:26

I'm curious about how that plays with

14:29

the path of the giant barbarian, which can already grow

14:31

a size bigger. Like does that stack, can you become

14:33

huge? Probably not, but if you could that'd be cool.

14:35

That would be funny. Dwarves

14:38

get tremor sense now, which I

14:40

think we've said eons ago on this

14:42

show that they probably should, but they don't.

14:44

Just cause they're so in there all the

14:46

time. Yeah, they're all about stone and this

14:48

attunement with the earth, give them

14:50

tremor sense, they got it now. Give them tremor sense,

14:52

some strong lungs. I don't know if it's tremor sense

14:54

10 or 20 or 30, but

14:56

we'll find out. Humans

14:59

are kind of similar to the

15:01

variant version from the player's handbook in that

15:03

they get an extra origin feed at character

15:06

creation, which I think is really cool. Okay,

15:08

nice. And they also, they start

15:11

each adventuring day or yeah, after

15:13

a long rest with a new

15:15

mechanic called heroic inspiration. So

15:19

inspiration has now been replaced by

15:21

this new mechanic called heroic inspiration.

15:24

And its main difference is that just

15:27

to go over inspiration and inspiration is you

15:29

can give yourself advantage on any role you want and

15:31

you can do it after the fact or before the

15:33

fact. Well, the DM can. Well, the DM gives you

15:35

inspiration. And then you decide when to use it. Exactly.

15:37

Yes, that heroic inspiration is

15:40

similar. It's just that the main difference

15:42

is that you can use it to

15:44

reroll any role a character makes instead

15:46

of simply giving yourself advantage. You can

15:48

reroll damage. You can reroll at any

15:50

D20, but also damage. Nice. Okay. And

15:52

you know what? There's features that implement

15:55

dice, superiority dice, or D10s. You

15:57

could reroll those if you want. Yep. You use that

15:59

on whatever you want. The bardic inspiration, same stuff. Yeah,

16:03

so lastly

16:05

on backgrounds and species is they have

16:07

said that there will be rules outlined

16:09

in the use for backgrounds of species

16:11

of previous books. There

16:13

wasn't a lot of specifics. The only

16:15

specific I can remember them giving was

16:17

that you can definitely run a table

16:19

with, you know, a barbarian from the

16:21

2014 book and a wizard from this

16:24

book or whatever, whatever combination

16:26

you want. But if you are running

16:29

a table with players that are using

16:31

character content from this book, you need

16:34

to be using the rules of this

16:36

book because the characters of the

16:38

2024 book will break the game if you're

16:40

using the 2014 rules, mostly

16:43

because they're so powerful. Yeah, they've power

16:45

scale everybody. Yeah, it's they will fuck

16:47

up action economy and you're going to

16:49

see that as we get into stuff.

16:51

Nice. So next up, we are diving

16:53

into the new big mechanic that they

16:55

have been highlighting in a

16:58

lot of these videos and is a mechanic called

17:00

weapon mastery. So weapon

17:02

mastery is essentially

17:05

this mechanic where properties have now

17:07

been assigned to every weapon in

17:09

the game. And the weapon mastery

17:11

class feature is required for a character to

17:13

unlock one or more of these properties. Now,

17:15

I don't have a lot of specifics like

17:18

I, I didn't wasn't part of the

17:20

play test. So I don't I'm sure there's some

17:22

insight I could have if I was but I

17:24

wasn't. But I don't know if for instance, I

17:26

know the mace gets the I believe it's the

17:28

sap weapon property, but

17:30

I don't know if it gets any others. So I

17:32

don't know if weapons only get one or

17:34

if weapons get a couple and you you

17:36

unlock both of them when

17:39

you choose your weapon mastery. I just know the

17:41

basics of if you have the weapon mastery class

17:43

feature, you can choose a certain

17:45

amount of weapons that you have mastery in

17:47

and you unlock their mastery properties. Right? Like

17:50

even if you're not a fighter, you can

17:52

get weapon mastery to a certain degree. So

17:55

there is a list of classes that they've

17:57

gave a few times that get it. Fighter

18:00

barbarian paladin ranger and rogue. Okay, I

18:03

classes. Yeah, I'm not sure if there

18:05

will be more But I

18:07

do feel like if there

18:09

are more it's probably be subclasses specific

18:11

It's like I could very well very

18:13

much see the the warlock pact of

18:15

the blade getting one. Okay, right? Yeah

18:18

Maybe maybe the bladesinger eventually not that that

18:21

exists because that's not gonna be part of

18:23

this. Oh really? Okay We're

18:25

gonna get into the the list of subclasses soon

18:27

But as far as I know

18:30

like right now it's just the fighter the

18:32

barb the paladin the ranger and the rogue

18:34

and honestly I like that because we've talked

18:36

about it before in the show the marshal

18:38

spellcaster disparity and I weapon mastery is all

18:40

about Closing that

18:42

gap and I think it does an okay

18:44

job of it So an example of a

18:46

weapon mastery property and one that they gave

18:50

At the forefront is a property called

18:52

Nick which is applied to

18:54

daggers daggers have this Nick property If

18:56

you have weapon mastery in daggers, you

18:59

can Use Nick which

19:01

allows you to make an offhand attack with a

19:03

dagger without using a bonus action Oh, okay. So

19:05

if you're a rogue, this is fantastic because you

19:08

never get an extra attack, right? And

19:10

a lot of times your bonus action is used up. So

19:13

you could still get to two steps Get

19:16

a sneak attack. Hopefully in one of them And

19:18

if you happen to have a free bonus action, you

19:20

can do a third one in yeah And then if

19:22

you're a fighter or a ranger that does get extra

19:25

attack, you know You get your two attacks a bonus

19:27

attack and then an extra one if you wanted. So

19:31

Like this is where I was saying that they

19:33

would break the action economy is like this is

19:35

but one thing you're we're gonna see a bunch

19:37

of things that that ramp

19:39

up a character's ability to

19:43

Capitalize on action. Yeah, if you were forgetting what's

19:45

on your character sheet before have fun There

19:48

is that there is a little bit extra but

19:50

like I've always been a proponent

19:52

of 5e is too streamlined I like a

19:55

little more chunk some nuance, but some people

19:57

feel the opposite. So I'm sure this is

19:59

gonna have a lot of different takes. Yeah,

20:02

okay. But yeah, so moving

20:04

on, another example is a

20:06

weapon property called Grey's, which I

20:08

believe could be applied to axes,

20:12

but I don't remember specifically.

20:14

But I do remember that the Grey's

20:16

property allows a player to deal some

20:18

damage even when they miss. Oh. I

20:21

would imagine it's like you still deal

20:23

like half your strength modifier of damage

20:26

or something like that. That's my guess.

20:28

It's just like a small amount. A

20:30

small amount, yeah, exactly. You're so

20:32

good with weapons, like even when you miss, you still

20:34

kinda get them. They're getting in there. The

20:37

fighter is reported, gets by far the

20:39

most weapon masteries. There

20:42

were other properties that were named.

20:44

Topple, which obviously

20:46

you knock someone prone. Vex, which I

20:48

believe is you impose

20:51

disadvantage on their attack, their next

20:53

attack. Slow, slows

20:56

their movement, pushes them.

20:58

Sap, no actually, Sap

21:00

imposes disadvantage on their attack. And

21:04

Vex, I don't remember, but they all do

21:06

something different along those lines. Okay, this will

21:08

all be fully detailed. Yes, and I'm sure

21:10

there are people out there that do know

21:12

for whatever reason, but I watched all of

21:15

the videos and I didn't pick up on

21:17

the specifics for these ones. But

21:19

these properties can be used on

21:21

every single attack when applicable. So

21:24

for instance, we'll say push, right? You're

21:28

a fighter, you got three attacks at level 11. You

21:30

push, move forward, push, move forward, push. If

21:33

you hit with all three. I like that.

21:35

So yeah, it can stack, it can snowball

21:37

really quickly. I think that's super cool. Before

21:41

we move on, how are you feeling about

21:43

weapon mastery just based off of this information?

21:46

I like it. It's trampling

21:48

on the battle master. Well, it stacks

21:50

with the battle master. That's good. So

21:52

the battle master is like this plus.

21:54

I feel like that's kind of what

21:56

it should be. Like really

21:58

maxing out on stuff like. this as a battle

22:00

master would be a lot of fun. Yeah. So

22:03

I'm into it. I like this a lot. Cool.

22:05

Well, next up, I wanted to go over

22:07

the subclasses and of course the classes that

22:10

they they ended up previewing. But the first

22:12

thing is they revealed the full list of

22:14

all the subclasses that are going to be

22:16

in the game. I believe they're going to be

22:18

48 for for all 12 classes. And

22:23

yes, so the Barbarian is getting the path of the Berserker,

22:26

which was in the original player's

22:28

handbook. Path of the Wild Heart, which is

22:31

just a renamed version of Path of the

22:33

Totem Warrior. Path of the World

22:35

Tree, which is brand new and Path of the Zealot.

22:37

Bard is getting the College of Glamour, Lore

22:40

Valor, and the new one College of Dance.

22:42

Cleric is getting the Life, Light, Trickery and War

22:45

Domains. Druid is getting Circle of the Land, Moon,

22:47

Stars and the brand new one. See fighters

22:50

getting the Battlemaster Champion, Eldritch Knight and Psy Warrior.

22:52

The Monk is getting the Way of Mercy, the

22:54

Way of Shadow, the Way of the Elements, which

22:56

is the renamed version of Way of the Four

22:59

Elements and the

23:01

Way of the Open Hand Warrior of.

23:03

They also changed it. It's not Way of,

23:05

it's Warrior of. OK. The Paladin is getting

23:07

the Oath of Devotion, Glory, the Ancients and

23:09

Vengeance. Ranger is getting

23:12

Beastmaster, Fae Wanderer, Gloomstalker and Hunter.

23:15

Rogue is getting the Arcane Trickster, Assassin,

23:17

Soul Knife and Thief. Sorcerer is getting

23:19

the Aberrant Sorcerer, the Clockwork Sorcerer, the

23:22

Draconic Sorcerer and the Wild Magic Sorcerer. Warlock

23:25

is getting the Archfae, Celestial Fiend and

23:27

Great Old One Patrons and

23:29

the Wizard is getting Abjuror, Diviner, Evoker

23:31

and Illusionist. I'm excited to do a

23:34

rework on C4PO. Hell

23:36

yeah. Absolutely. I was the

23:39

one that stood out to me that I was

23:41

surprised about was the Clockwork Sorcerer. Yeah. How did

23:44

the Clockwork Sorcerer get in here? It was cool.

23:46

It was cool. I liked it a lot. Yeah,

23:48

it was cool. It just like I

23:50

felt like there might have been some

23:52

other subclasses that were a little bit

23:54

more like, quote unquote, iconic, you'd think

23:57

would make it. But the reasoning I

23:59

saw... Someone speculating on

24:01

I believe on reddit was that a

24:03

lot of these subclass

24:05

combinations are like Like

24:08

two sides of the same coin kind of

24:10

thing and in this case we have the

24:12

aberrant chaotic Far realm or

24:14

no, sorry the the chaotic

24:16

wild magic and the lawful clockwork magic

24:19

So the they're like the yin and

24:21

yang of each other. Yeah, they will

24:23

they want those modrons in the game

24:25

I guess so so all

24:27

subclasses are reported to have

24:29

been retooled to some degree But some

24:31

subclasses such as the fapact warlock are

24:34

said to have been so overhauled. They're essentially

24:36

brand new subclasses Wow, I and I also

24:39

heard that it's the same for the elements

24:41

monk and the beast master ranger Which

24:43

makes sense because all three of those

24:45

were really shitty so class. So They

24:48

probably needed the most work. Are you ready to move on

24:50

to the fighter? Yeah, let's

24:52

do it. If a fighter gets its own Section

24:55

are we gonna do a few we're doing

24:57

the fighter the paladin and the barbarian today

24:59

So they each get their own section and

25:02

each of their subclasses gets a section. Let's

25:04

talk about it All right. So the fighter

25:06

so they are reporting that the

25:08

fighter and Ranger both top out for the

25:10

most new features Fighter

25:12

still has its extra attacks and action search and

25:15

as far as I know basically the way it's

25:17

gonna work is if I Don't

25:19

mention it then More

25:22

than likely that feature remains untouched.

25:24

Okay, but otherwise we're going over

25:26

changes and new features Okay, so

25:28

first up weapon mastery level one

25:30

fighter gets it. They were not

25:33

specific on How many

25:35

but you get it? Okay fighting

25:37

style. There's now more of them They're essentially

25:40

including the ones that used to be in

25:42

Tasha So it's all gonna be

25:44

in one place now and some of them have

25:46

been buffed I didn't get specifics on that but

25:48

they're generally stronger Second wind

25:50

has been majorly retooled. So now you can

25:52

use it more often in the number of

25:55

uses increases as you level It's

25:58

also going to be a source for

26:01

you that other features can access. Starting

26:03

with this first brand new feature called

26:05

Tactical Mind, you get a level two,

26:08

where with this feature you can use your second

26:10

win charges to add an extra die to an

26:12

ability check. The idea behind this is,

26:16

you know, the fighter is so focused on fighting in

26:18

combat, usually most

26:20

fighters subclasses have zero outside of

26:22

combat utility. This is a way

26:24

to give them like a way to shine outside of combat of,

26:27

well, you know, maybe you don't need your second wins

26:29

today because you're not fighting, you're just rolling around town.

26:32

Well, now you can use them to make your

26:34

ability checks better. Shift them to each individual organ

26:37

in your body. Absolutely. I

26:39

love that. That's incredible. You

26:42

get another new feature at level five called Tactical

26:44

Shift. So whenever you use your second win,

26:46

which remember you're going to have more now, like

26:48

two, three, four a day, you

26:51

can move up to half your speed without provoking

26:53

an opportunity attack. I do feel

26:55

like they're really trying. So we've made this complaint

26:58

many times on this show. One of the things

27:00

about 5E is that at the

27:02

beginning of the fight, everyone's in different places and

27:04

then like melee combat begins. Yeah. Once that happens,

27:06

everyone's kind of locked in place. Yep. That's where

27:09

you are. Yeah. That's where you are. Probably. Why

27:11

would you burn action

27:13

economy on disengaging unless you're the

27:15

rogue? Or why take the opportunity attack

27:17

unless you fucking absolutely have to. And

27:19

then I've seen people get knocked out

27:22

doing that. Yeah, absolutely. Yeah, it happens. I

27:24

mean, I know you had to try and

27:27

you got fucking super punished for it. Absolutely. Oh,

27:29

well. So I do feel like a lot of

27:31

the things we're going to talk about today, you're

27:33

going to notice they are trying to promote

27:35

movement for melee characters. Okay. This is one

27:37

of those ways. So use your second win

27:40

and you can move up to half your

27:42

speed without provoking an opportunity attack. And theoretically,

27:44

you're going to be second winning at least

27:46

once an encounter. Okay. Yeah,

27:48

sure. Yeah. So it's like a nice free

27:50

reposition. At level

27:53

nine, we're getting another new feature

27:55

called tactical master. So this

27:57

one's really cool. You as a

27:59

fighter. can replace your current weapons

28:02

property to the push sap or

28:04

slow property whenever you attack. So

28:06

if you are a

28:08

fighter, you are more than likely

28:10

going to choose a weapon property that isn't

28:13

pushed up or slow because you're going to

28:15

just have those in your pocket for free

28:17

at any time. Absolutely. So it's just really

28:19

cool because you know I'm imagining you probably

28:21

can get like two or three by level

28:24

nine anyways. So you're probably floating around with

28:26

like five to six of these different extra

28:30

abilities that have like tactical

28:32

implications that you can unleash

28:35

when applicable. Yeah, you're thinking of like

28:38

if I spread out my abilities like

28:40

as much as possible to cover this

28:42

wide range of this, but you could

28:44

also just push a lot. Yeah,

28:47

you could just push a lot. Absolutely. That's

28:50

very true. I didn't get

28:52

specifics on this, but I was reading that they

28:54

have made it much, much easier on the action

28:56

economy for you to switch weapons. So

28:58

it very much sounds like they want you to take advantage

29:01

of weapon mastery of like I'm going to push you over

29:03

here and then I'm going to sap you and then I'm

29:05

going to switch to this and I'm going to slow you.

29:07

It's like holy shit, you just unleashed on that guy. I'm

29:09

going to push you through these spikes. I'm going to run

29:12

over here and I'm going to push you back through the

29:14

spikes. The guy hit me with three different weapons in six

29:16

seconds. It was unreal, but like I

29:18

kind of like that. I think the fighters should be able to

29:20

do that at a high level. You know that shit's like

29:23

impressive and scary. You know, that's funny.

29:26

So at level 13, you get another new feature

29:28

called studied attacks. So

29:30

you gain advantage on your

29:33

next attack roll versus a target if

29:35

you miss them with an attack. So this

29:38

is going to help you avoid those. Yeah, I have

29:40

three attacks, but I missed all three times. You

29:43

know, so it's like, you know, maybe you miss

29:45

the dragon on the first one, but now you

29:48

have advantage for your second attack and then hopefully

29:50

you do hit and then you got your third

29:52

attack still. Yeah. Your misses are moving

29:55

your opponent into disadvantageous position. Exactly.

29:57

I like that a lot. Yeah.

30:00

And finally, this is a new feature that all

30:02

classes get. They all get it in 19. It

30:05

is just called Epic Boone. So you gain

30:07

an Epic Boone feat, or

30:09

if you want, you can just pick a

30:12

normal feat, including an ability score increase, although

30:14

you probably wouldn't pick that one, because the

30:16

thing about Epic Boone feats is all of

30:18

them have an ability score increase

30:20

baked in, and their

30:22

ability score increases, excuse me, their

30:24

ability score increases can go beyond

30:27

20. So

30:29

one example that's given was there's

30:31

an Epic Boone called Boone of Combat Prowess,

30:33

which gives you an ability score increase and

30:35

allows you to once per day, when you

30:37

miss with an attack, instead you hit with

30:40

an attack. I like that. You can just

30:42

say, I didn't miss, I hit. Sorry,

30:45

man, that's a miss. No, it's not. I

30:48

have Epic Boone. I'm level 19. I'm

30:50

sure that this applies. Like

30:53

if you want to take that ability

30:55

score increase, that's probably in case you

30:57

multiclassed, and now you need. That's true.

30:59

Yeah, and you made it to level 19. I

31:02

like that. Actually, no, no, that would never work,

31:04

because you'll never make it to level 19 in

31:06

a class, if you multiclass. Oh, that's right, yeah.

31:09

But I see what you're saying,

31:11

but yeah, that wouldn't work. But I will say,

31:14

at this point they mention that they

31:17

have implemented some rules for play

31:19

beyond level 20, and it's with these Epic

31:22

Boons, where you no

31:24

longer gain levels, but you do

31:26

gain more Epic Boons at specific

31:29

XP incrementals. And

31:32

so theoretically, you could get your strength up

31:34

to 30 by

31:38

a certain amount of time. Right, in this upper tier

31:40

of play. In this upper tier of play, yeah. They're

31:42

like, hey, what if we just like. Keep playing. Put

31:44

a little 4E back in. Yeah,

31:46

yeah, don't tell anybody. Don't say that, but

31:48

just do it. But just do it, yeah,

31:50

just don't use the word 4E. The

31:53

VTT's here, it's what we were doing before.

31:55

That's just fucking. That's so true,

31:57

that's so true. All right, let's move on to

31:59

specific sub. classes starting with the Battle Master.

32:02

The first thing that they changed about the Battle

32:04

Master is they just added more maneuvers. So

32:07

you get ambush, bait, and switch, commanding

32:09

presence, and tactical assessment included.

32:13

Next up, the student of war feature now

32:15

gives an extra skill proficiency. Again, they're trying

32:17

to promote that out of combat usefulness. And

32:21

lastly, know your enemy now gives

32:23

you direct information on targets, vulnerabilities,

32:25

immunities, and resistances, which

32:27

is something probably all we should have done. Yeah,

32:29

that was like a level seven thing, right? Yeah,

32:31

it was like a level seven thing. It was

32:33

like you could like measure up your foe and

32:35

like I don't even remember. It gave you like

32:38

vague data that was mildly useful.

32:40

Yeah, I think maybe you got

32:42

its HP. Maybe. Maybe. Maybe. It

32:44

tells you how many skulls it conded at

32:46

or whatever. Right, so yeah. Next up is

32:48

the champion, which is actually the one I'm

32:50

kind of the most excited to talk about.

32:54

So Jeremy Crawford talked

32:56

about how they wanted to take

32:59

the the baseline subclasses,

33:01

the real basic like iconic simplest

33:05

of the subclasses, and make them satisfying

33:08

to play even if you like

33:11

whether you like the simplified

33:14

play style or if you usually like a

33:16

little chunkier play style. Okay. And you could

33:18

be the judge whether they succeeded or not.

33:20

So the champion gets all the stuff the

33:23

champion normally gets. But now remarkable athlete allows

33:25

you to move without provoking

33:27

opportunity attack, which is great, and

33:30

gives the player advantage on

33:32

strength of the letter checks and initiative rolls.

33:34

Ooh, that's good. Yeah, you get

33:36

your extra fighting style earlier,

33:38

level seven instead of level ten, which

33:41

I think is useful because like I've

33:43

played a lot of games between level

33:45

one and level nine, but I played

33:47

like far less games beyond

33:49

that level. Like far far far less.

33:51

Yeah, it's hard to make

33:54

it that many times in a row. Yeah,

33:56

it's so true. So I think you'll see

33:59

this is a a reoccurring thing of

34:01

them moving features that

34:04

you would consider more fun to earlier levels.

34:06

Sorry, I keep hitting your mic. Next

34:09

up is a new feature that the champion gets called

34:11

Heroic Warrior. You get it at level 10. You

34:14

gain heroic inspiration at the start of your turn

34:16

if you do not have it. So you just

34:18

literally have a reroll every turn. Nice.

34:22

Yeah. Damn, that's a mechanic. Because inspiration from

34:24

before is just like. The reroll. Well, or

34:26

the advantage. Well, the way it's given out

34:29

is the DM's like, here you go, buddy.

34:31

Nice work on that encounter. Now you just

34:33

get it, yeah. And if you're a human,

34:35

you get one at the beginning of every

34:38

day. So you start with

34:40

one. And then if you happen to be a champion,

34:42

at the start of each turn, if you've used it

34:44

up, you get another one. It's like a pseudo luck

34:46

mechanic. Because that reroll could be bad. Yeah,

34:49

it could be. Or maybe you didn't need it one

34:51

turn, so

34:53

you don't gain another one because you didn't

34:55

use it. Yeah, OK. And

34:58

last up is Survivor, which is a pretty late

35:00

game feature. I want to say this. Like level

35:03

14, 18, it's up there. But

35:06

it now gives you advantage on death saves and

35:09

extends your expanded crit range to death

35:11

save. So remember, the champion, especially about

35:13

high levels, can have a critical hit

35:15

on 18, 19, or 20. And

35:17

that includes with your death save. So if you roll 18, 19, or 20

35:19

on a death save, once

35:21

you have Survivor, you pop back up with HP. And

35:23

you'll have advantage on that. So that's. Yeah. You're going

35:26

to live. Yeah, you're going to live. It's going to

35:28

be hard to keep the champion down. And

35:31

just to add to that, they have said that they have

35:33

changed the rules on popping back up

35:36

with HP. I don't know if it

35:38

applies to death saves, but it applies to a lot

35:40

of other things. There are features that proc when you

35:42

go to zero hit points. But

35:45

before, it was always just you come

35:47

back up with one hit point, which

35:49

leads to the problem of they just knock you back down again. So

35:52

they've said that they've changed all

35:54

of those different features to

35:56

make it so that you pop back up and

35:58

can probably take a hit. Before

36:00

you fall back down. Okay, that's an

36:02

important rule to change mess with yeah,

36:05

okay So next up is

36:07

the Elgich Knight So

36:09

it's pretty much been improved improved across the board

36:11

the first up is There

36:14

are no longer school of magic restrictions, which I

36:16

think is great because there's been Whenever

36:18

I've built an all-in-all-you're kind or an arcane trickster trickster

36:20

I always hate that I have to pick from a

36:23

specific school of magic for like 90% of my spells

36:25

or all of them I

36:27

think with the arcane trickster, it's all of them and I think with the

36:29

Elgich Knight. It's like Two out

36:31

of three. Yeah, it's always like

36:34

every time I go to build an Elgich

36:36

Knight I just fucking decide not to yeah,

36:38

right You this might change

36:40

your mind So so that's

36:42

the first thing the second thing is war magic now

36:44

allows you to replace one of your attacks with a

36:46

cantrip so I think before the way it worked was

36:48

if You you

36:50

can if you cast with a cantrip

36:53

as a bonus action, you can make an attack Now

36:57

You know at level 11 you have three attacks

36:59

now one of your attacks can just be a

37:01

cantrip and you still have a bonus action That's

37:03

cool. It's pretty cool. Right? So this last one

37:05

is I love is one that I love the

37:07

idea of I just wish they'd gone a little

37:09

further and Improved

37:11

war magic allows you to replace two of

37:13

your attacks with a level one or two

37:15

spell Oh, which sounds good

37:18

except for you don't get this

37:20

until like level four. Yeah 18 maybe I

37:23

would hope it would be 18. Yeah, like

37:25

that seems right for this Yes,

37:27

except for one thing the problem with that

37:30

is at level 18 a level one or

37:32

two spell is Probably

37:34

gonna be not as good as just basic

37:36

attacking with your plus three awesome fucking weapon

37:39

With a with a weapon mastery now, you

37:42

know, yeah, especially with the weapons doing

37:44

all the yeah, exactly Maybe not so

37:47

my thing is I was looking at it The elders

37:49

night doesn't even get level

37:51

three spells until Level

37:54

13 and you don't get this ability

37:56

to level 18. So I'm like why not just allow

37:59

level three spells because they only get

38:01

three of those fucking slots anyways a day. So

38:03

let them bomb a few times. Level three spells

38:05

are really good. They are really good. And there

38:08

is a big jump from level two to level

38:10

three spells. Yeah, and replacing one with

38:12

an attack? With two attacks. You have to replace

38:15

two of your attacks. Oh, two attacks. Okay. I

38:18

was going to say, like... You have to replace two attacks.

38:20

If it was just one attack, I think this

38:23

feature as is would be great. But because it's two

38:25

attacks, I kind of feel like, you know what? Just

38:28

give the Elder's Knight that level three spell. Because like,

38:30

how fucking cool would it be to be like, I'm

38:32

level 18 Elder's Knight. I'm

38:35

going to fucking blast this squad over here with

38:37

the fireball and then slash you in the face.

38:40

And then that's my turn. Yeah. OK, I'm

38:43

interested to see what spells are available

38:45

for this class that are maybe

38:47

there's new spells that there are new spells. And that

38:49

is a good point. That is a very good point

38:52

for this. We they're including 400 spells in

38:54

this book. 400. 400 spells. That's many. It's

38:57

very many. Lots of

38:59

new spells. Chris Perkins was talking about

39:01

how he's been working a lot on new

39:04

spells. I've been doing so many magics in

39:06

the background. Everyone's writing books and doing magic.

39:09

So last up is the PSY Warrior, which

39:12

is going to be the briefest, because essentially it's the

39:14

same as it was. They

39:16

didn't. And from my understanding, PSY Warrior is a

39:18

really well built class. I've never played one, but

39:21

I've heard nothing but good things about it. So

39:23

and it came out later than the base book.

39:25

So I'm not surprised they didn't have to retool

39:27

it that much. I'm trying to find how many

39:29

spells we have now. Five hundred thirty

39:31

six spells, according to D&D. That's across

39:34

a lot of books, though, like a lot

39:36

of all the five. Yeah. So they're putting

39:38

what, 90 percent or maybe not

39:40

90, maybe like 80 percent of all the spells across

39:42

the last 10 years into one book. I think that's

39:44

pretty good. That is pretty good. So

39:47

moving on. You ready to talk about the paladin? Yeah.

39:49

Let's do it. So the first

39:51

thing about the paladin and it's something I like

39:53

a lot is you now get your

39:55

spell casting at level one instead of level two. I

39:57

was going to say it was level two before. It

39:59

was. before and I like this for I

40:01

like this for my own personal reason which I think

40:03

a lot of people agree with and I like It

40:06

for the reason that they give so the reason they

40:08

give is they want new

40:10

players who? Decide to make

40:12

a paladin to get familiar with spell

40:14

casting immediately rather than you know

40:17

suddenly having it dropped on them in level two and And

40:21

I agree with that. I think that's that's a decent

40:23

enough point I think it's fucking hilarious when you have

40:25

games where like you go to bed level up wake

40:28

up and I can do magic and Like oh yeah,

40:30

like now I can do these things that I did

40:32

you step I don't know sometimes like the

40:35

tell you what sometimes You'll

40:37

be playing Elden ring and you'll be on a real

40:39

hard boss and like you put like five hours And

40:41

you can't beat that motherfucker, but then you go to

40:43

sleep and when you wake up you do it in

40:45

one try Sometimes it

40:47

just happens. That's true Cognitive

40:50

reshuffling there we go. Yeah exactly

40:53

So what about the dragonborn like growing wings? I

40:57

can't explain everything I just I do

40:59

what I can guys I hit dragon

41:01

puberty check it out They're

41:04

small right now, but they're only

41:06

vestigial, but Anyways

41:10

tomorrow's gonna kick ass guys The

41:15

reason that I like it is I love

41:18

the paladin as we know it's it ties for

41:20

my favorite class maybe it's my second favorite class,

41:22

but um One thing I

41:24

hate about the paladin is level one paladin sucks ass

41:27

And you don't feel like a paladin you just

41:29

feel like a bad fighter and it really sucks

41:31

I just don't like level one. I I'm into

41:33

what it looks like they're doing here. Yeah,

41:35

they're making level one a little better, right? But

41:38

yeah, so so level one paladin thus far

41:40

has sucked. So but having spell casting at

41:43

level one would be nice and

41:47

Also because you get spell casting a level one I'm pretty

41:49

sure you get smite at level one because they've changed the

41:51

way smite works and we're gonna get to that in A

41:53

minute, but first I want to say

41:55

you also get weapon mastery level one You

41:58

also you get your fighting style level level two

42:00

like normal, but you're no longer

42:02

restricted. So the paladin was super

42:05

restricted on fighter styles. I'm pretty sure you only got

42:07

like four. Defense, great

42:10

weapon, dueling, and protection.

42:12

And that was like it. Now

42:15

you can actually build a two weapon fighting

42:17

paladin if you want, you

42:19

couldn't before. Okay. So you get access

42:21

to all of the fighting styles. Furthermore,

42:24

you can forgo a fighting style and

42:26

instead decide to gain clear cantrips instead,

42:28

which I also think is super cool.

42:30

That is cool. Because, you know, fighting

42:32

styles are great, but if you're not

42:34

too worried about it, it could be real nice to

42:36

have the guidance and sacred flame in your pocket. That's

42:38

true. But moving on.

42:40

What's the sunlight or some mending?

42:42

Yeah, exactly. So moving on, divine

42:44

smite. Divine smite as a feature

42:47

is now called paladin smite. This

42:51

is because divine smite is still a thing. It's just

42:53

now it's a spell. And the important

42:55

part of this is it is a spell that takes a bonus

42:57

action, which means you can only divine

42:59

smite once for fucking turn. That's great. Yeah,

43:02

you can't just divine smite, divine smite. Oh,

43:04

I'm hasted, divine smite. Yeah,

43:06

just blow up any enemy

43:08

immediately. Exactly. For like 100

43:11

plus. Yes, yeah. So paladin smite gives you

43:13

access to the divine smite spell and

43:15

it does allow you one free cast a day

43:17

without expanding a spell slot. Okay. It's

43:20

a little give and take there. A little give and take there. But

43:22

the important part is it takes a bonus action, which is a nerf.

43:25

That's a big nerf. But I, as

43:27

a paladin lover, I

43:29

agree with this nerf. They sat a paladin lover

43:31

that like you down in their board room while

43:33

they were like, here's what we're, here's the, here's

43:35

the big list of complaints. They put it up

43:38

on the projector. Yeah. And

43:40

then you brought your notebook with all the things you

43:42

love, right? And they just wrote smite across their notebook.

43:45

Smite times infinity. Okay,

43:47

we're gonna need you to, we're gonna need to walk this- We're

43:50

gonna need a compromise on this. We're gonna need to step you

43:52

down a little bit. Yeah,

43:55

I'm sorry, but Sebastian Crenshaw scarred me for life.

43:57

Yeah, go watch super quest saga and you can

43:59

watch. Josh Freeland destroy and there

44:01

was a wizard in a in a Circle

44:04

in the moon drew it on that team. Oh,

44:06

yeah, we were stacked which is which is

44:08

those are very powerful classes Everyone knows that

44:10

those are two very powerful glass I was

44:12

I was never terrified of either you were

44:14

or Jake it was what the fuck is

44:17

Sebastian Crenshaw gonna do Oh, I know what

44:19

he's gonna do. Yeah, that's it. How like

44:21

why can't I escape it? No matter how

44:23

hard I try He's

44:25

the one punch man of So

44:28

true the one time I tried to scare the

44:30

shit out of you guys was I just made

44:32

five Sebastian's and made you fight them. I

44:34

almost killed one too. You did you did Alright

44:37

moving on back to the paladin Channel

44:40

divinity so you get it level three which is

44:42

you did as well in the old version But

44:45

now instead of just getting one use that

44:47

replenishes on a short rest You get two

44:49

uses to start your day and regenerate a

44:51

single use on short rest Which

44:53

I think is a pretty big improvement. Yeah, cuz I think I think

44:56

they wanted You

44:58

to be able to use it twice a day Originally,

45:02

but they didn't foresee that people weren't gonna

45:04

be doing short rest almost ever And

45:06

to be fair like I was there when

45:08

it happened and I wouldn't have thought that

45:11

either because in for II you take Short

45:13

rest all the time, but for

45:15

II was just mechanically way different I found

45:17

in five II when your dungeon crawling specifically

45:19

for a long time You are gonna short

45:21

you are gonna. Yeah, you are gonna show

45:23

us That's for dungeon crawl types

45:25

of play which a lot of people don't do I

45:27

know Yeah, as soon as you are not doing that

45:30

though it goes back to like, you know, why aren't

45:32

we just waiting to long rest? Right exactly. Why aren't

45:34

you? Why aren't you? Yeah, why aren't you so? And

45:38

then further along at level 11 you

45:40

actually start your day with three uses So

45:42

it moves up a bit cool divine

45:45

sense Which is they brought it

45:47

up at this point? So I don't know if you get

45:49

it a level three or if you still get it a

45:51

level one But one thing they did say is instead of

45:53

it lasting around and now lasts 10 minutes And

45:55

this is huge because divine sense up to this

45:57

point has been not great. No, it's It's

46:00

because of the time limit. It's because of the time limit.

46:02

And you know, the scenario

46:04

they gave is really cool, because like, okay, you're

46:06

a paladin, and you're at a ball or a

46:08

banquet, right? And you have reason to believe that

46:10

there is something foul afoot, right? Well,

46:12

now you can pop your divine sense for 10 minutes

46:15

to walk around the room and try and suss out

46:17

any demons in the room. Yeah, instead of gambling, I'm

46:19

like, do I do it right this second? Exactly. And

46:21

then you fuck up, and now you're down at a

46:23

resource for no reason. And the DM's like, I really

46:25

wish you would've timed that right, you know? Yeah,

46:28

or you're the DM, and you're like, you know what,

46:30

you know, there's no combat, so we'll let it last

46:32

longer this time, or whatever, homebrew it. All

46:35

right, next up, level five. Paladins get the

46:37

fine steed spell no matter what. You don't

46:39

have to pick it, you don't have to

46:42

prepare it, it's auto-prepared, you get fine steed

46:44

spell. Oh, wow. Furthermore, you can

46:46

cast it for free once a day, so no

46:48

spell slot. So once a day, you get

46:50

your steed for free. And

46:53

according to them, fine steed has

46:55

been completely redesigned. I

46:58

was about to look up fine steed. That was

47:00

exactly what I was about to do when I

47:02

was watching the video, and then he said that,

47:04

I was like, oh, nevermind. Been completely redesigned, it

47:06

now scales with the spell level that you use

47:08

to cast it, and it gets a

47:10

unique stat block. Their

47:12

idea here is like the paladin, and

47:15

for E, it's like this, so in for

47:17

E, there's a version of the paladin called the

47:19

Cavalier that really focused on the steed, and

47:22

like, first it was like a celestial warhorse,

47:24

and then later on you'd get like a

47:26

fuckin' a pegasat or a griffin. But

47:29

at the late levels, I'm not making this up, at the late

47:31

levels you could choose like a silver

47:33

dragon or a fuckin' celestial trighorn behemoth,

47:35

which is basically like Triceratops. Oh my

47:37

God. Yeah, for E rocked, bro. I

47:40

don't give a fuck, for E was

47:42

cool. But anyways, they're

47:44

saying that fine steed is a little

47:46

bit more like that. You're gonna really

47:48

feel like you're writing, it's not just

47:50

a normal steed, it is a celestial

47:52

or otherworldly creature. Oh my gosh, okay,

47:54

cool, I'm into that. Yeah, all

47:57

paladins, get a channel devour. called

48:00

abjure foes. This is a more general version of

48:02

their areas of abjure abilities that all paladins and

48:05

subclasses were getting. Yeah, there are

48:07

some that could abjure this specific group

48:09

of enemies. There's some that could abjure

48:11

kind of like in this specific

48:13

situation. Now they're just like, fuck that shit.

48:15

All you paladins get abjure foes. It

48:18

works the same way. It's a more general thing

48:21

instead of just kind of being a sloppy mess everywhere.

48:24

OK. I love the

48:26

picture of like Chris Perkins like

48:28

sliding little note cards across the table to

48:30

paladin fan. Yeah. And I'm being

48:32

like, so how many smites are you willing to

48:34

come down to now? Absolutely.

48:37

Spectral horse. A better one. A better. Here's the

48:39

custom staff. I'll see what I can do for

48:41

you. He's like 999 crossed out infinity. There

48:47

are. Oh, yeah. So the

48:50

paladin is also famous for its auras. I

48:52

think the base paladin gets two auras. And

48:54

usually a lot of subclasses got a third

48:56

aura. All different auras with different ranges and

48:59

all this other stuff. That doesn't

49:01

have no longer. Now there's one

49:03

paladin aura and it just

49:05

that one aura can gain different effects depending

49:07

on your your subclasses and level and all

49:10

that other stuff. Oh, OK. So I like

49:12

that better. Yeah, it's just cleaner. Also,

49:14

they are now utilizing a new area

49:16

of effect mechanic called an emanation. It's

49:19

basically this is an aura. And

49:23

I Jeremy Crawford says this and I know this for

49:25

a fact, because I've been dealing because I've been building

49:27

monsters like at an insane rate

49:29

over this last month for Star Secrets Guide. This

49:32

mechanic has always existed. It just never had

49:34

a name. So whenever there's like a creature

49:37

that has an aura, I have

49:39

to like, I'm going in, I'm like doing phrasing of

49:41

like, you know, within a

49:43

radius blank of this creature, you

49:46

know, blah, blah, blah, blah, blah. Basically, now I can just

49:48

say an emanation of 20 feet. Oh,

49:50

OK. Cool. Which is much nicer. Yeah. You ever

49:52

like eat too much chili or something? Yeah.

49:55

Does it give you an emanation of 20 feet? Give me an

49:57

aura. But it does.

50:00

Alright subclass time. Oath of

50:02

Devotion. This

50:04

is what I would call your base

50:08

iconic subclass for the Paladin. Generally,

50:11

I think it's been seen as the

50:13

least good, most boring. I

50:15

think they've made it really cool and something I'm interested

50:18

in. The first one

50:20

is you can activate Sicker Weapon as part of your

50:22

attack action now, which is very good

50:24

because I'm pretty sure you need to burn an

50:26

action to do it. And it's

50:28

basically like I think you just get like an extra

50:31

amount of radiant damage on top of your base damage.

50:33

Is that what that was? Yeah, and it lasts for

50:35

a certain amount of time. Now you can just activate

50:37

as part of an attack action. So that's great for

50:39

your action economy because a lot of Paladins

50:42

Oath of Devotion would kind

50:45

of just decide not to use it. It's like I don't

50:47

want to burn a turn not doing anything. Okay. You

50:50

know, this is funny. I'm realizing how what

50:52

where my knowledge gaps are in the Paladin.

50:55

Never played one. You're a

50:57

big fan of Freeland smiting everything.

50:59

Yes, yes, absolutely. I

51:03

believe he started as a conquest

51:05

Paladin. Right. Yeah. And he

51:08

stayed that for a while. And

51:10

then, well, then he then he became

51:12

an Oathbreaker. Oathbreaker and then a vengeance.

51:14

No. And then, and then he lost,

51:16

he lost his divine power and became

51:19

a fighter for a lower level fighter

51:21

too. Right. And then he regained his Oath

51:24

and we did a homebrew one for him.

51:26

Okay. It was a wild ride with Sebastian

51:28

Crenshaw. Oh, yeah. So next

51:30

up, the Oath of Devotion gets

51:32

a new feature, Smite of Protection. So when you

51:34

use divine smite, you and your allies within your

51:36

aura have half cover for a limited time. Oh,

51:39

that's cool. I would imagine until maybe the start

51:41

of your next turn or something like that. They

51:43

weren't specific, but, but yeah, that is fucking cool.

51:45

Like that's like, I'm a protect my friends. Like

51:47

that's the Paladin should be able to do something

51:50

like that. So I like it a lot. God

51:52

shield. God shield. At level 20,

51:54

your holy Nimbus feature has been buffed from

51:56

a full action to a bonus action. So

51:59

that's. That's your big transformation at level 20. Yeah,

52:03

I think I think when they

52:05

originally would have made that back into 2014, they're

52:07

like, well, it's really powerful. We'll make you take

52:10

a full action, not realizing how much that would

52:12

fuck up the the action economy. No one would

52:14

want to use it. Right. Okay. Next

52:17

up, Oath of Glory, which originally debuted

52:19

in the theros book. What

52:22

is it? The I forget the name of the book. The Starseeker's Guide

52:24

to Theros. It

52:27

was it was something I have it. It's

52:29

a good book. I actually like it a

52:31

lot. Yes, theros is a very cool

52:33

setting. Yeah. So changes

52:36

only to number one, peerless

52:38

athlete now lasts for an hour instead of 10

52:40

minutes. So it can help way more with exploration.

52:44

Okay. And aura of alacrity,

52:46

which I believe is an

52:49

effect your aura has where it boosts the

52:51

speed, the movement speed of your allies. It

52:53

used to only work if your allies started

52:55

their turn there. Now

52:57

it procs whether they start their turn there or move

52:59

into it. So much more

53:01

effective. Cool. Okay.

53:04

I have I have fine context clues on

53:06

what you mean when you say proc, but

53:08

maybe the others out there don't. Oh, yeah.

53:11

It just means when you activate, I guess.

53:13

Yeah. Sorry. I never

53:15

really thought about it not being common knowledge. It's

53:19

new language, I think, on the show specifically. I haven't

53:21

heard you say it before. No. Okay. I don't know.

53:25

Just just just want to get everybody on the same

53:27

page, including me. I was like, I think I know what you're saying, but it's not like.

53:29

Yeah, it just means actually it's a gaming

53:32

term. Right. Yeah. Mostly. I

53:34

guess it probably derived from like MMOs when

53:36

when you have like your cooldown rotations. Yeah.

53:38

That's what I think it would have come

53:40

from. But I don't know. It's just it's

53:42

been part of my lexicon for a while,

53:44

I guess. Is it short for something? I

53:46

don't know. I have no idea. Okay. We can look

53:49

it up later. Okay. Next up,

53:51

Oath of the Ancients. We got three

53:53

changes here. So the aura

53:55

of warding at level seven now gives

53:57

those in your aura resistance to psychic.

54:00

and radiant damage, which

54:02

are three good ones to resist, honestly, or

54:04

two, and then radiant's nice. Your

54:08

nature's wrath range has

54:10

increased, which if you don't

54:12

know, that's your channel divinity where

54:14

rules has written you conjure up a

54:16

bunch of vines that grasp and hold

54:19

your enemies. Now

54:21

the range has increased. And lastly,

54:24

the Undying Sentinel, which

54:26

I believe is the capstone feature,

54:29

now recovers more HP upon reaching zero

54:31

HP, like we've talked about. We're gonna see that

54:33

a couple more times. I like that, I like that.

54:36

Next up is the Oath of Vengeance. So

54:38

this one was interesting, because I didn't expect it. They

54:40

actually kind of buffed your Vow of Amnity. Now

54:43

I like it, I think it's a good choice. I just

54:45

didn't expect it because I've always seen the paladin so fucking

54:47

strong, like, what do you mean you're gonna buff a feature?

54:50

But here we are. So Vow of Amnity can now be

54:52

used as part of an attack action, I believe it was

54:54

a bonus action before. And if

54:56

the target dies, it can also be reapplied

54:58

to another target, which I think is great.

55:00

Because I've never ran

55:02

an Oath of Vengeance paladin, although I've DM'd

55:05

for them. But right now

55:07

in one of your games, I have

55:09

a character who's a Hexblade. And

55:11

they have a Warlocks Curse that refreshes

55:14

every short rest. But the problem with Warlocks Curse

55:16

is you apply it to an enemy, and if

55:18

that enemy dies, it's just over,

55:21

you can't reapply it. It's just such a

55:23

bummer. I see, okay. So I like this

55:25

idea of you being able to reapply it

55:27

throughout one fight, you know? Yeah. And

55:29

so you can do that with this, Vow of Amnity. And

55:32

lastly, your capstone, Transformation of

55:34

Engines, Angel Level 20 can be

55:36

activated as a bonus action now. Sick, okay, cool. That's

55:40

the paladin, how we feeling about it? I

55:42

don't know, I wanna see it played.

55:44

Yeah. This is one I'd like to

55:46

see played to see what's possible and to see what's

55:49

fixed and what's still broken. Remember, you

55:51

still get weapon mastery, and that stacks

55:53

with your smite. Yeah, I mean, there's gonna be, yeah,

55:56

because you're part fighter, part caster. Yeah. Part

55:58

cleric or whatever. Yeah, I... There's

56:00

a lot of flexibility here that the Paladin didn't

56:02

have that I that I've always wanted to have

56:05

Mostly with the fighting style or going with cantrips

56:08

and then of course getting your weapon masteries. I Enjoy

56:12

the nerf to divine smite Sure.

56:15

Yeah, I mean that's a big one I also think

56:17

I can't remember where I got this

56:20

information But I was reading that if

56:22

you miss with your attack for

56:24

divine smite It doesn't burn either your bonus action

56:27

or your spell slot So there's no repercussion for

56:29

using it either which I think is important. It's

56:32

a fine trade-off. I think yeah So you're gonna

56:34

do a smite. Yeah, but if you miss don't

56:36

worry you didn't burn a spell slot You didn't

56:38

burn a bonus action. Yeah, I have your bonus

56:40

action. God doesn't pump your hammer

56:42

with juice until it connects Yeah, that

56:44

split second with the sword hits the

56:46

skids. Oh But

56:49

anyways, that's black flash from Chichitsukeisen.

56:51

So I will say this both

56:54

of these class

56:57

Redesigns have me the most interested

56:59

in playing the subclass I was

57:01

the least interested in before and

57:04

I will I'm spoiler alert the same is

57:06

gonna happen for the barbarian. So Before

57:09

if you if you would ask me to play a

57:11

champion fighter, I've been like, I don't really want to

57:14

now I'm like, oh, yeah I kind of want to and

57:17

if you had asked me if I would play an

57:19

oath of devotion paladin I would have been like I'm

57:21

good. Okay now I'm like I kind of wanna and

57:24

the same is about to happen to me

57:26

for the berserker It's hard for me to

57:28

to say what I would want to do

57:31

right this second just because it's so fresh

57:33

to me. Sure Yeah, absolutely. I've I've been

57:35

this has been percolating for a week for

57:37

me. Yeah, I don't feel I've never felt

57:39

the need to play a paladin ever not

57:41

once they're extraordinarily fun like extraordinarily fun I

57:43

love when there's one at the table, but

57:46

like it's just not the

57:48

role play is not there for me for sure I

57:50

really don't know Like

57:53

I don't know I feel like I'm far away

57:55

from a paladin in my personal life I don't

57:57

have like a touchstone of like what I'd want

58:00

or a character I really like that would

58:02

be this. I'm definitely, in real life, I

58:04

am a person who's very strong conviction, so

58:06

that might be where my affinity comes from.

58:08

Okay. I guess in the

58:10

paladins world, I don't know. It's weird because

58:12

I don't like people in real life who

58:14

are like a paladin. I don't like people

58:16

whose convictions are so strong and

58:19

they enforce them on others. They're uncompromising, right?

58:21

Yeah. That's just not real to me. Yeah,

58:23

yeah. It's just not. I mean, there are

58:25

people who are like that. Yeah, I know,

58:28

and they fucking suck. Yeah, I'm definitely not

58:30

uncompromising, but I do have a certain strength

58:32

of conviction that I guess I have an

58:34

affinity to them in that way. Yeah, like

58:37

I said, I like having them at the

58:39

table, but even I loved

58:41

Freelance portrayal of

58:43

this character and how he

58:46

leaned into the realism that being uncompromising in

58:49

an ever-changing world doesn't work. And so he

58:51

would have to change what kind of paladin

58:53

he was to fit the situation. Yeah, but

58:55

I think- This feels real. Yeah, but I

58:58

think that's one of the fun things about

59:00

being a paladin is having your characters' convictions

59:02

challenged and then we get that chance for

59:05

growth. Also, like I'll use the Oath of

59:07

the Ancients one. The Oath of the Ancients

59:09

one has convictions that are just so universally

59:13

like good that

59:15

they fit any situation. They're never

59:17

not wrong. If you

59:19

look at the Oath of the Ancients, it's just

59:21

like, you know, be kind and spread happiness. You

59:24

know, stop people who are hurting others. You know

59:26

what I mean? Like those are just good things,

59:28

you know, it's hard to be like, in what

59:30

case is that not good? Yeah, it just

59:32

feels like it's not in the spirit of like

59:35

what this was originally meant to

59:37

be. Sure, no. Which was an uncompromising,

59:40

insufferable asshole at the table, essentially, that

59:42

spoke the language of justice. I

59:45

think originally it was

59:48

insufferable in that like, because

59:51

remember, the paladin goes against their oath back

59:53

in original, they'd lose their power, right? So

59:55

they literally couldn't go against their beliefs. So

59:57

it would put the party in a situation

59:59

It's like okay. Well X is the the

1:00:01

easiest solution and no one sees anything wrong

1:00:03

with it But the paladin, but we literally

1:00:05

can't do that because the paladin will literally

1:00:07

depower if we do that I do so

1:00:10

we got to work with it. You know

1:00:12

I do like the paladin being like guys.

1:00:14

I see the issue Yeah, I wish I

1:00:16

could but like I'll die. Yeah, exactly. Yeah,

1:00:18

it's kind of cool. God will forsake me

1:00:23

Yeah, absolutely you might have to take a short rest. Yes, let's

1:00:25

take a short rest Excuse

1:00:30

me You

1:00:53

hear that sound It's

1:00:56

the sound of a sale you're missing out on

1:00:58

because you're not selling on Shopify and what does

1:01:00

it sound like with Shopify? Yeah,

1:01:03

much better start selling with Shopify

1:01:05

today Shopify is the commerce platform

1:01:08

revolutionizing millions of businesses worldwide Whether

1:01:11

you're a garage entrepreneur or IPO ready

1:01:13

Shopify is the only tool you need

1:01:15

to start run and grow your business

1:01:18

without the struggle Shopify puts you in

1:01:20

control of every sales channel So whether

1:01:22

you're selling satin sheets from Shopify's in-person

1:01:24

POS system or offering organic olive oil

1:01:27

on Shopify's all-in-one ecommerce Platform you are

1:01:29

covered and once you've reached your audience

1:01:32

Shopify has the internet's best converting checkout

1:01:34

to help you turn them from browsers

1:01:36

to buyers Shopify powers 10%

1:01:38

of all ecommerce in the US and

1:01:40

Shopify is truly a global force Powering

1:01:42

all birds Rafi's and Brooklyn and and

1:01:44

millions of other entrepreneurs of every size

1:01:47

across over a hundred and seventy countries

1:01:49

Plus Shopify's award-winning help is there

1:01:52

to support your success every step

1:01:54

of the way This is possibility

1:01:56

powered by Shopify here on

1:01:58

the dungeon cast we struggled with where and how

1:02:00

to run our merch shop and now everything is

1:02:02

running smoothly with Shopify's help taking things to the

1:02:04

next level. Sign up for a $1 per

1:02:07

month trial period at

1:02:09

shopify.com/DungeonCast all lowercase go

1:02:11

to shopify.com/ DungeonCast

1:02:14

to take your business

1:02:16

to the next level

1:02:18

today. shopify.com/DungeonCast. Hey

1:02:21

folks I'm here today to tell you about Visible.

1:02:24

Something unfortunate about wireless services, what you

1:02:26

see isn't always what you get. But

1:02:29

with Visible what you see is what

1:02:31

you get. No perception check required. Switch

1:02:33

to Visible, the wireless company that makes

1:02:35

wireless visible. Get a one-line plan

1:02:37

with unlimited 5G data powered by Verizon for just

1:02:40

$25 a month, taxes and fees

1:02:42

included. If you're looking for a carrier that

1:02:44

is upfront with no hidden fees then go

1:02:46

to visible.com to make the switch. You

1:02:49

don't need more than one line of wireless

1:02:51

to save and you're gonna be getting unlimited

1:02:53

5G data powered by Verizon. Visible

1:02:55

is the wireless carrier that's constantly operating from

1:02:58

a zone of truth. In their

1:03:00

quest for total transparency, Visible wants you

1:03:02

to know monthly rate on the Visible

1:03:05

plan. For data management practices and additional

1:03:07

terms visit visible.com. Save on wireless without

1:03:09

the hassle. Switch to Visible today and

1:03:11

save at visible.com. We're

1:03:14

fucking back. Indeed we are. Hell yeah. Hell

1:03:16

yeah. Is that how we normally do it?

1:03:19

I mean it's not how we don't

1:03:21

normally do it. Wait what?

1:03:23

What are

1:03:28

we talking about? What's going on now? Are we

1:03:30

talking about barbarians? It's barbarian time man. Did we

1:03:32

alien in Beirne? Did we? That's

1:03:34

the question. I don't know. Did we? I don't

1:03:36

think we did. I don't think we did either.

1:03:39

I don't think we did. Because

1:03:41

it's gonna be out of order now because

1:03:43

we're saving episodes for later where

1:03:45

we didn't. Uh-huh. Yeah. I

1:03:48

think maybe they'll just be back. That'll be

1:03:50

our episode 400 reveals. Alien in Beirne are

1:03:52

back. They're back. Absolutely. We're

1:03:54

taking an alien in Beirne break. Yeah. Not

1:03:56

because we want to but because it just

1:03:58

makes the most sense. Also, my

1:04:00

voice is still a little bit on the fritz.

1:04:02

Indeed. But

1:04:05

you can still support them on patreon.com. Maybe

1:04:07

we did a thing,

1:04:11

an Alien and Beeren thing for Patreon. I'll do

1:04:14

it for Patreon. Sounds good.

1:04:16

Okay. All right. We talking

1:04:18

about the Barbarian? Yeah. All right,

1:04:20

let's do this. So the new Barbarian also

1:04:23

gets Weapon Mastery at level one. And

1:04:26

one of the big things that they have done in addition

1:04:30

to that is they have made maintaining

1:04:32

your rage a lot

1:04:35

easier. Oh, was it ever

1:04:37

hard? It was kind of annoying

1:04:39

before. So the main thing, so the way it was

1:04:41

before was you pop your rage and you now are

1:04:43

in a state

1:04:47

of you have to make an attack

1:04:49

or you have to be attacked. Yeah. So

1:04:51

some people would like punch themselves or stab themselves. Right,

1:04:54

exactly. So yeah, because if you

1:04:56

don't do either of those things, the rage goes away. So

1:05:00

they've done this in a couple ways. So the

1:05:02

first way is, in

1:05:06

addition to making an attack or being attacked, you can

1:05:08

now also maintain your rage when you force a creature

1:05:10

to make a saving throw. So

1:05:14

the main one that pops out to me is a

1:05:16

Dragonborn Breath Attack. Forces

1:05:18

a saving throw. I'd say spell, except for you

1:05:20

can't cast a spell while you're raging. I'm

1:05:23

sure there's a few other ways in which that

1:05:26

is possible that I'm not thinking of, but

1:05:28

the more important way is that you can also

1:05:30

now spend a bonus action to maintain your rage

1:05:32

if you need to. And

1:05:35

the idea is like you use a bonus action to enter

1:05:38

your rage. Why can't you just

1:05:40

focus on being mad to

1:05:43

maintain your rage? You just sit there mad

1:05:45

as shit for 10 turns. Also,

1:05:49

rage lasts for 10 minutes now

1:05:51

instead of 1. So

1:05:53

being able to maintain it, they want you to maintain

1:05:55

it. They want you to have the capability to maintain

1:05:57

it. Be mad, stay

1:05:59

mad. mad yeah it's also I guess in

1:06:01

real life it seems so strange to only

1:06:03

be mad for a minute and after 60

1:06:05

seconds you're fine you're just regular mad after

1:06:07

that I guess so you're not swole mad

1:06:09

you're not swole mad now you are you

1:06:11

got 10 minutes you got 10 minutes of

1:06:14

being thick as fuck with your anger well

1:06:16

one of the reasons they they have expanded

1:06:19

to 10 minutes is they actually want you to

1:06:21

be able to use your rage out of combat

1:06:23

we're gonna get to that in a second oh

1:06:25

we'll get to that in a few features but

1:06:27

dnd 5.5 e barbarian be

1:06:30

mad stay mad that's the best that's the shirt

1:06:32

be mad stay mad love it um

1:06:35

level 2 your danger sense has

1:06:37

been buff so I don't know if you

1:06:40

remember what danger sense was but it was

1:06:42

like it was essentially man you get yeah

1:06:44

it was like spider-man you get advantage on

1:06:46

dexterity saving throws so long is the thing

1:06:48

that is causing you to make one is

1:06:50

something you can see now they

1:06:52

said fuck that shit you don't have to see

1:06:54

it you just know it's about to happen your

1:06:56

spider sense goes off you immediately

1:06:58

have advantage on your

1:07:00

deck saves cool so

1:07:02

next up we have a new feature called

1:07:05

primal knowledge this is not to be confused

1:07:07

with I believe it's the Tasha Scoldrin everything

1:07:09

feature also called primal knowledge because this one's

1:07:11

different you get a level 3 it

1:07:14

gives you an extra skill proficiency which is nice also

1:07:17

while raging you can use your strength

1:07:19

in place of another ability for certain

1:07:21

skill checks and the two that they

1:07:24

gave examples of were intimidation persuasion okay

1:07:27

you can now swap out strength for

1:07:29

charisma while raging ooh when

1:07:32

it comes to making intimidation or persuasion check

1:07:34

that's fun I like being able to sub

1:07:36

out which ability check

1:07:38

you're gonna use for stuff depending on like

1:07:40

the scenario yeah that's fun at

1:07:43

level 7 you get a new feature called instinctive pounce

1:07:46

you can now leap a distance they didn't

1:07:48

they were not specific on what the distance

1:07:51

was upon activating your rage

1:07:54

and I believe was without a provoke opportunity text

1:07:56

as well so this is another one of those

1:07:58

are trying to promote promote move On

1:08:00

the battlefield for melee. Yeah, so when you

1:08:03

activate your rage you can reposition jump yourself

1:08:05

to the Hulk like the Hulk like the

1:08:07

Hulk yes, okay or venom. I guess venom

1:08:09

does that does it too. I mean it's

1:08:11

all superhero over here We got Spidey sense

1:08:13

venom would you the Hulk? Next

1:08:17

up all the Marvel ones that can't just inherently fly

1:08:19

they have to hit the ground

1:08:21

their legs so hard Yeah, they launched themselves

1:08:25

So new new feature level 9 now, this

1:08:27

is probably the biggest one in a

1:08:29

way it's called brutal strike So this is

1:08:31

the replacement for brutal critical for

1:08:34

anyone who doesn't remember brutal critical It was

1:08:36

a very simple mechanic that Bargerans were kind

1:08:38

of built around in which when you scored

1:08:41

a critical hit you got to roll an

1:08:43

extra weapon die on top of it Which

1:08:46

sounds cool in its way, but unfortunately you don't

1:08:48

have an expanded crit range So it's a feature

1:08:51

that is literally happening 5% or

1:08:53

less of the time. Yeah Now

1:08:56

this has been replaced with brutal strike So

1:08:58

the way brutal strike works is when using

1:09:00

a reckless attack Which they want you to

1:09:02

do reckless attack is when you give yourself

1:09:04

advantage, but you are also People

1:09:07

have an advantage on attacking. Yeah, everybody do

1:09:09

yeah You

1:09:12

can forgo the advantage with brutal strike

1:09:14

to deal extra damage Plus

1:09:17

one of a few extra effects now

1:09:19

these effects are similar to weapon mastery

1:09:21

properties and do stack with them They

1:09:24

were only so specific but one of them is a

1:09:26

push and it does stack with the weapon

1:09:29

Mastery push so you can super

1:09:31

push. Okay? um, and

1:09:34

and deal extra damage but the trade-off is

1:09:36

you lose accuracy because you no longer have

1:09:38

advantage and you're still What's

1:09:41

the phrasing? You're still? At

1:09:45

a disadvantage for sitting attack yeah, yeah, I know

1:09:47

there's a way of saying I'm drawing

1:09:50

a plate But anyways, you're you're vulnerable.

1:09:52

You're vulnerable. Yeah, sure They

1:09:56

also said that the the this

1:09:58

extra damage and the effect scale

1:10:00

with your level. Oh, okay. Lastly,

1:10:03

your relentless rage, which

1:10:06

I believe you get a 14, it's

1:10:08

the one where if you drop to zero hit points,

1:10:10

you pop back up, and now you pop back up

1:10:12

with more than one hit point. They weren't specific on

1:10:14

how much yet again. Okay, well I guess we'll find

1:10:16

out. So that was the, that's just the base barbarian.

1:10:18

Now let's move into the subclasses. Starting

1:10:20

with the berserker, path of the berserker. So,

1:10:23

Frenzy has been retooled. Now, I'm not sure how

1:10:25

much you remember about the berserker, but the main

1:10:27

thing that everyone hates about the berserker and why

1:10:29

no one ever runs one is, Frenzy

1:10:32

is cool and all, but it really sucks

1:10:34

to use it and then gain

1:10:36

exhaustion every time you do. Oh yeah, that's

1:10:38

right. It's really, really sucky. So, it's completely

1:10:41

different now. So, the way Frenzy works now

1:10:43

is, now when you, when using reckless attack,

1:10:45

which you should be, you just straight up

1:10:47

deal extra damage once per turn. So

1:10:50

it's just an extra, it's like. On hits.

1:10:52

Yeah, on hits. So it's an extra

1:10:54

rage on top of your rage that just gives

1:10:57

you more damage as long as you're reckless attacking.

1:10:59

Because you're Frenzy. You're not, like you are no

1:11:01

longer worried about self-preservation in

1:11:03

any way. My anger is angry.

1:11:06

Yeah, my anger is maxed. Mindless

1:11:09

rage has been buffed. So now, not only does

1:11:11

it prevent you from becoming charmed or frightened, but

1:11:13

it also ends any current charmed or frightened effect

1:11:16

that you may be suffering from. Which

1:11:19

I think is excellent. Because a lot of times,

1:11:21

both frightened and charmed, all they

1:11:23

really prevent you from doing is attacking the source

1:11:25

a lot of the time. But

1:11:27

they don't prevent you from doing other things,

1:11:29

like getting mad. And now suddenly, you're free

1:11:31

from their bullshit and can attack them. That's

1:11:34

true. All the

1:11:36

angry endorphins, the fight. The fight, the fight

1:11:38

or fight. Next

1:11:41

up, the retaliation feature, which you originally got at

1:11:43

level 14, you now get a level 10. This

1:11:46

is when, whenever you take damage from a creature that is

1:11:48

within five feet of you, you

1:11:50

can use your reaction to make a melee attack against that

1:11:52

creature. Cool. It's like a riposte. Yeah. And

1:11:55

yeah, you get a level 10 now, which I think is great. Waiting

1:11:58

till level 14, that's a long time. That is too

1:12:00

long. I like the set level 10.

1:12:04

Yes, absolutely. So lastly, your intimidating presence,

1:12:06

which was originally level 10, has now

1:12:08

been moved to 14, but got a

1:12:11

big buff. You can

1:12:13

now frighten as many creatures as you choose

1:12:15

within 30 feet of you instead of just

1:12:17

one target, and it only takes a bonus

1:12:19

action instead of a full action. Nice. So

1:12:21

it's a huge buff. It's actually usable. Very

1:12:23

nice. I kind of like this. Good

1:12:25

retool. Yeah, yeah, the Berserker has been made a lot

1:12:27

better. Next up, we have

1:12:30

Path of the Wild Heart. Now, this is, again,

1:12:32

formerly known as Path of the Totem Warrior. Now,

1:12:34

I was already familiar with this naming

1:12:36

convention because in Baldur's Gate, it's already called Path

1:12:38

of the Wild Heart. Very good. But

1:12:41

it has only

1:12:43

really two major changes, but they're very

1:12:46

good. So the first one is you

1:12:48

can now choose your animal aspect whenever

1:12:50

you activate your rage instead of having

1:12:52

to permanently pick your aspect upon level

1:12:54

up. Oh. So before it was, you

1:12:57

would choose bear because everyone chooses bear,

1:12:59

right? Gives you all the best resistances

1:13:01

or whatever. But

1:13:03

now you can just,

1:13:05

okay, I'm going to activate my rage, and

1:13:08

you know what? I'm going to choose today. This time,

1:13:10

I'm going to choose wolf because it's more pertinent this

1:13:12

time. So that's

1:13:14

the big one. And this applies, I

1:13:16

believe, for all of the animal

1:13:18

aspects. You get a bunch of them. Like

1:13:21

you get different... How

1:13:24

do I say this? Like at

1:13:26

level six, you get more, but they don't... You

1:13:29

pick one for both. Okay. Does that

1:13:32

make sense? Yeah, I think so. So at

1:13:34

level six is the next big change where

1:13:36

your animal aspects have all been improved and

1:13:38

aimed primarily at exploration mechanics. The examples they

1:13:40

gave were if you choose salmon, you get

1:13:42

a swim speed. If you choose panther, you

1:13:44

get a climb speed. If you choose owl,

1:13:47

you get darkvision. I like

1:13:49

the salmon one. I like my buff ass barbarian

1:13:51

doing that wiggle jump over the water. Where's the

1:13:53

salmon? He's swimming upstream over the waterfalls. Oh, yeah.

1:13:55

It's fantastic. And then the bear goes to bite him

1:13:57

in the ribcage and he punches the bear in the

1:13:59

face. Absolutely. No, I'm also part

1:14:01

bear. So

1:14:04

next up we have a brand new subclass. I think

1:14:06

this is the first brand new subclass they've revealed so

1:14:08

far. So unlike

1:14:10

all these other subclasses we've talked about,

1:14:13

they don't give specifics for this one. They

1:14:16

want you to buy the book. So they

1:14:18

just give you the general, right? Like the

1:14:20

idea, the inspiration, the general things you'll be

1:14:22

doing. So just be prepared

1:14:24

for my phrasing to change. So

1:14:27

this is called Path of the World Tree. This

1:14:31

subclass is focused on this

1:14:34

idea of finding a primal connection with

1:14:36

the multiversal world tree. Now we have

1:14:38

not talked about the world tree much

1:14:40

because whether it existed or not still

1:14:43

was a matter of big question mark because we've

1:14:45

changed the cosmology so often. I think I told

1:14:47

you before like originally I

1:14:50

believe it was the wheel

1:14:52

cosmology. And then I know for a time we

1:14:54

went to the world tree

1:14:57

cosmology and then back to the

1:14:59

wheel cosmology. And then for E we went to

1:15:01

the axis cosmology and if I were back to

1:15:03

the wheel cosmology. Yeah. So the idea here is

1:15:06

like there's this fusion between the two, right? So

1:15:08

the wheel cosmology is like how the universe

1:15:11

is set up. But then remember

1:15:13

we are part of a multiverse, right?

1:15:15

We're now all the settings are connected

1:15:17

across a multiverse and those multiver, those

1:15:19

universes are connected through the world tree.

1:15:22

That's the idea here. Cool. Okay.

1:15:24

Now that we're done with that we'll move on. They

1:15:27

are saying that this is the most

1:15:29

magical of the four subclasses for the

1:15:31

barbarian. At high levels this

1:15:33

subclass is going to get teleportation abilities. The

1:15:36

subclass also gets features that focus on

1:15:39

buffing the barbarian and buffing the barbarian's

1:15:41

allies. So it's very much

1:15:43

a team player barbarian. There's

1:15:46

also a feature where this barbarian supposedly

1:15:48

can pull enemies towards it using roots

1:15:50

of the world tree. Okay. And

1:15:52

at some point this subclass gets the ability to

1:15:54

extend its melee reach. Okay. It's

1:15:58

all about bridging distances. with this

1:16:00

barbarian. Yeah. So you're

1:16:02

like a portal? Or

1:16:05

like? The idea is like

1:16:08

it's very inspired by Norse mythology

1:16:10

and Yggdrasil and this idea that

1:16:12

like everything's connected. And if you're

1:16:14

in tune with this multiversal

1:16:17

connection, what

1:16:19

is space? You

1:16:21

can just bring all things together. I

1:16:23

don't know, man. Anger brings everybody closer

1:16:25

so I can stab them. Jeremy

1:16:28

Crawford mentioned that of the four

1:16:30

subclasses, this one is the

1:16:32

one that lends itself to a tank build.

1:16:35

OK. So yeah, that's about the

1:16:37

world. This is supposed

1:16:39

to be a kind of a

1:16:41

combination between magic barbarian slash Nordic

1:16:44

Norse barbarian. OK,

1:16:48

I would love to see everything it

1:16:51

has to offer. Because this is confusing. Yeah,

1:16:53

you think so? Maybe I explained it poorly.

1:16:55

Because I was like, oh, this is interesting.

1:16:58

I mean, I got the vibe they were going

1:17:00

for. They're going for like God of War, God

1:17:02

of War II vibes. Going for Kratos. Yeah, I

1:17:04

think maybe it's the World Tree thing that's kind

1:17:07

of pulling me in. I think it's

1:17:10

kind of like Marvel. OK, do you

1:17:12

remember the original Thor movie where he

1:17:14

explains the World Tree to the Gorman?

1:17:16

Didn't watch the first Thor. Oh, I like

1:17:19

that movie. Yeah, just skipped it. OK, well,

1:17:21

Thor explains the World Tree and about how

1:17:23

like all the different like realms are connected

1:17:25

through the tree. It's just Norse mythology. Yeah,

1:17:28

I see that. Yeah.

1:17:31

I'm having trouble making that. I guess if

1:17:33

like Thor is doing it, right? Like, OK.

1:17:36

Yeah. So Thor is my touchstone for

1:17:38

this. There we go. Yeah, exactly, Thor.

1:17:40

Because like when I think World Tree, and

1:17:43

I'm having a really hard time not saying World Star,

1:17:47

but like I think

1:17:49

Druid or like peaceful, like

1:17:52

interconnected. Well, the World Tree isn't actually

1:17:54

a tree. I know. It's not like

1:17:56

a plant. Yeah, but like interconnecting and

1:17:58

like, that's like being understanding. but

1:18:00

this is violent. Well,

1:18:02

I mean, druids are violent

1:18:04

as hell, and nature, okay, nature is like one of

1:18:06

the most violent things in the world. Yeah,

1:18:10

I'm like, I'm just struggling

1:18:12

with, you're right about that.

1:18:14

So barbarians are very much tied to

1:18:16

nature, and so we have like, the

1:18:18

wild heart is very much with animals,

1:18:21

right, berserkers within your inner self and

1:18:23

your inner anger. World Tree is like,

1:18:25

now we're talking about like higher powers,

1:18:27

right? This higher universal

1:18:30

law, right? This is like a deeper

1:18:32

barbarian, that's not just regular mad. Yes,

1:18:34

exactly. This one and the next one,

1:18:37

the zealot are kind of like that,

1:18:39

where their anger is based

1:18:41

in this like, different higher power, right? The

1:18:43

zealot is with gods, and the World Tree

1:18:45

is with the cosmos. Yeah, what was

1:18:47

the other one, the tempest? Oh,

1:18:50

the Storm Herald. The Storm Herald, yeah, that was

1:18:52

like- That's pretty cool, but it was a bad

1:18:54

subclass, but it's cool. Yes, and they were just

1:18:56

still mad. Yeah, they're still mad. They're just mad.

1:18:58

Yeah, you're still mad here. Yeah,

1:19:01

see like, okay, just as long as,

1:19:04

this is gonna take me some time. Yeah, okay. Let's just

1:19:06

move on. I'll let it sit with you. Okay. All

1:19:09

right, last up we have the path of the zealot,

1:19:11

which of all the subclasses in all, of all the

1:19:14

classes in all the game, this was

1:19:16

the one that really relied the most on you

1:19:18

dropping to zero HP. Oh yeah,

1:19:20

that's right. You just got a lot of cool stuff

1:19:22

if you almost died. Just gotta die. So they've

1:19:25

changed a lot of that. That's

1:19:28

another good barbarian shirt. Stay reckless. Stay

1:19:31

reckless. Stay reckless, my friends. It's a

1:19:33

Dos Equis man barbarian. There we go,

1:19:35

absolutely. Dustin, we need a shirt.

1:19:38

We need T-shirts. You gotta be listening to this man.

1:19:40

Two barbarian shirts stat. Stay

1:19:42

reckless, my friends. Warrior of the

1:19:44

Gods feature now grants the barbarian a pool

1:19:47

of self-healing dice, somewhat similar to a Lay

1:19:49

on Hands ability that the paladin has, but

1:19:51

only for the self. Okay. So

1:19:53

just extra god juice to really pick you up.

1:19:55

I love extra god juice. Fanatical

1:19:58

focus now grants. Zelda Barbarian

1:20:00

a bonus to their re-roll that they

1:20:02

get with that feature. And

1:20:07

the capstone feature at level 14 Rage of the

1:20:09

Gods no longer requires you to

1:20:11

drop to zero hit points. Instead, it can

1:20:13

be activated when you rage. It

1:20:16

also gives you some extra abilities to

1:20:18

the Barbarian. You gain a fly

1:20:20

speed, you gain some extra resistances, they weren't specific

1:20:23

on what, and you gain

1:20:25

the ability to assist allies in thwarting death.

1:20:27

And they were implying that essentially you

1:20:29

give them advantage on their death saving

1:20:31

throws and stuff. Cool. So

1:20:34

yeah. One more Barbarian shirt. Here it

1:20:36

is. Okay, let's do it. Zelda Barbarian

1:20:38

crawling out of a fucking shallow grave, mad

1:20:40

for God. Yeah,

1:20:42

that's a good one. I like the Stay

1:20:45

Reckless, my friend's one. I think the best of the three. That's

1:20:48

the winner. What was the first one? Get Mad, Stay

1:20:50

Mad? Get Mad, Stay Mad. Yeah, that's a

1:20:52

good one. 5.5E, Get Mad, Stay Mad. Get Mad, Stay

1:20:54

Mad. I like that. Alright, so

1:20:56

that is everything that I've seen that they revealed

1:20:59

this week. It was a lot. Let's

1:21:01

get your thoughts. Do you have them?

1:21:03

Yeah, I like most of it very

1:21:06

much. You like most of it? Yeah, and the

1:21:08

stuff that I don't like, it's because maybe I just can't

1:21:10

wrap my mind around it right now. That

1:21:12

World Tree really throwing you for a loop. I just,

1:21:14

you know, I'm not huge

1:21:16

on North. I think it's cool, but

1:21:18

I'm not huge on North mythology. I

1:21:21

never really went back. Got into it?

1:21:23

Yeah. It is cool. Yeah.

1:21:26

I like Red, Beowulf. That's cool. That's

1:21:28

fun. I like Beowulf. Okay, so.

1:21:30

Okay, my feelings on this are generally

1:21:33

good. I did see, side

1:21:36

note, they did officially make

1:21:39

drinking a potion a bonus action. Yes, that

1:21:41

is something I also heard. That

1:21:43

was a fun little boon. That's something that everyone's been

1:21:45

doing at their table. We've been doing at our table. Exactly.

1:21:48

So I'm glad that they are, they have their ear to the

1:21:50

ground. And this feels like

1:21:52

they have their ear to the ground. It does. It

1:21:55

feels like they're trying to sell me a VTT. Ooh, ooh, where did you get that? Yeah.

1:21:58

All this movement stuff

1:22:00

like how I kind of mentioned at the

1:22:02

beginning of 4E this feels designed to be

1:22:04

played on a board. That is

1:22:06

true. It is um... I

1:22:09

didn't think about the implications. Again, I'm

1:22:11

a 4E head so like I'm like, oh

1:22:13

a little more tactics. But you're right.

1:22:15

Like it does become more difficult to

1:22:17

do theater of the mind because of

1:22:19

the weapon mastery stuff. I think fixing

1:22:21

combat is linked to having a visual for

1:22:24

combat. I think you're right. Yeah. I

1:22:26

just don't see a good way

1:22:28

around it. Yeah. I don't think there's

1:22:30

anything wrong with it. It's not that they're not gonna show...

1:22:32

Maybe they'll show me a good way around it where I

1:22:34

don't need the VTT and that'll be fun. Yeah. But

1:22:37

this is leaning heavily. Or I mean, if you're playing in real

1:22:39

life you can just have the battle map. The

1:22:41

grid. Exactly, yeah. It feels

1:22:43

like the VTT is going to take

1:22:46

my my GUI 5... my

1:22:48

regular 5E brain that

1:22:51

is used to that streamline flow of play with

1:22:53

not too many different things going on I have

1:22:55

to remember. That's true. And it's gonna

1:22:57

automate a lot of this stuff for me and the VTT. You

1:23:00

will automate it for you and if that appeals to

1:23:02

you because you don't want to deal with it then

1:23:04

you have the VTT or AVTT. It doesn't have to

1:23:07

be theirs. Right. Would probably

1:23:09

be pertinent. Yeah. Everybody's showing

1:23:11

up to a game with their computer

1:23:13

and like having to be on the

1:23:16

computer. I guess that's not like the

1:23:18

thing anymore. It was like remote play

1:23:20

is big. Remote play is big and

1:23:22

for understandable reasons. Especially with finding players

1:23:25

to play a game and show up.

1:23:27

Yeah. That's the only way I

1:23:29

found a dungeon crawl classics group. I couldn't have found

1:23:31

that without the internet.

1:23:33

Yeah. Same with playing a

1:23:35

4E game tonight. I wouldn't be able to do that without the internet.

1:23:39

We're just sort of leaning into that

1:23:41

and it's not like

1:23:44

it's taking away from the in-person game. No.

1:23:46

We just had an in-person game here and

1:23:48

it was great. Yeah. It was a lot

1:23:50

of fun. And you know these are just

1:23:52

my thoughts about what direction they're taking this.

1:23:55

No. I think that's a good point. I

1:23:57

didn't really think about it like that. The

1:24:00

reason is because I came from 4E

1:24:02

12 years ago and you

1:24:05

know, it was just part of honestly We never

1:24:07

really used the VTT then and it was fine,

1:24:09

but you needed the battle grid It was impossible

1:24:11

for you this I'm not saying it's impossible, but

1:24:14

it is Definitely more difficult

1:24:16

to just do theater of the mind and I remember

1:24:18

converting to 5e and switching to theater of mind was

1:24:20

trippy For me, I was not used to that but

1:24:22

I got used to it very quickly Yeah,

1:24:25

the when you have push

1:24:27

mechanics being You know

1:24:29

at the forefront would you have tactical mechanics

1:24:31

mechanics period? Yeah, you need the board Yeah,

1:24:33

I feel like I feel like that's gonna

1:24:35

be a big change to the

1:24:37

way I run games in this system is that's

1:24:40

yeah, that's an interesting point, you know, I think

1:24:42

you're right I can kind of draw up like

1:24:44

a Like a fucking like the

1:24:46

game we just play. Yeah, but we just drew

1:24:48

up like a rough map Yeah, I just was

1:24:50

like here's the general placement like I had a

1:24:52

train they were protecting cargo on the train I

1:24:55

literally was like if you're on this side of the

1:24:57

train You're in the train if you're on this side

1:24:59

of the train you're outside or on top of the

1:25:02

train Yeah, that's the kind of thing we were doing.

1:25:04

Yeah, exactly. That's it They were very small train cars

1:25:06

drawn on a board and right, you know It was

1:25:08

like eight train cars or something like that nine train

1:25:10

cars and just fucking You

1:25:12

know Wasn't I didn't have every train car

1:25:14

mapped out on a grid Right the specific

1:25:17

spacing and then when the back one got

1:25:19

like the back quarter of it destroyed I

1:25:21

didn't have that like ready to yeah sure

1:25:24

No, I yeah, you're absolutely right and I

1:25:26

think yeah with between the weapon masteries and

1:25:28

all these different footages of pushing pulling and

1:25:31

all this other stuff Paired

1:25:33

with or as in emanations

1:25:35

mattering more Because trust me

1:25:37

they didn't just make a new mechanic to make it They

1:25:40

made it because they want to use it and they're

1:25:42

gonna use it. Yes, and I think like

1:25:44

it's good Yeah, it's good you

1:25:46

footage matters now still Hasbro wary,

1:25:49

you know, like how they're going to Microtransact

1:25:52

the shit out of whatever VTT they're pushing.

1:25:54

Yeah, I haven't even looked at it because

1:25:57

I don't want to play

1:25:59

into that very much Yeah I have zero

1:26:01

interest in it and so yeah, I haven't

1:26:03

looked into it at all like even the

1:26:05

games that I play were were remote We

1:26:07

technically have we're using roll 20. It's like

1:26:09

it's the most basic. Here's a map on

1:26:11

a grid Sometimes it lines up sometimes it

1:26:13

doesn't we're not worried about it. Yeah, they're

1:26:15

gonna design this edition this version

1:26:17

of 5e Whatever this is they're gonna

1:26:19

make 5.5 is going to be Promoted

1:26:23

in a way that like wants

1:26:25

you to use whatever they have you

1:26:28

know D&D beyond up in one tab you have

1:26:30

the VTT up in the the other tab and

1:26:34

Maybe not maybe you just have the VTT up and

1:26:36

it has like there's cool stuff

1:26:39

for like like a monster the weak

1:26:41

game that I've played in that has like

1:26:43

everything you need like all your playbook stuff

1:26:45

the The

1:26:47

grid it's all on one one page Yeah,

1:26:50

kind of like click into and like a

1:26:52

window pops up with your playbook stuff

1:26:55

And then you click out of it and now you're back

1:26:57

on the board. Yeah, you know, absolutely There

1:26:59

you go. That's cool. Also like

1:27:01

streaming is a great way people

1:27:03

consume the game That's right in

1:27:06

critical role watching their favorite streamer

1:27:08

on Twitch. Yeah D&D

1:27:10

stuff. Yeah, and having the VTT as a

1:27:12

visual aid is really good for streaming It's

1:27:14

great streaming is kind of the forefront of

1:27:17

like promoting this game Currently

1:27:20

I think you're right there, too Yeah, even if

1:27:22

you fire up twitch and you when you fire

1:27:24

up the twitch app on PlayStation 5 at the

1:27:26

very least You you briefly see

1:27:28

like a whole bunch of like games and

1:27:30

stuff And one of those is literally the

1:27:32

Dungeons of Dragons red box like pretty front

1:27:34

and center on there. There you go Oh,

1:27:36

yeah, you're absolutely right. Yeah Those

1:27:39

are my feelings. I I think they are

1:27:41

listening to The

1:27:45

players of 5e Have

1:27:47

their fun for a decade and know what's

1:27:49

good and bad about the game. Yeah, and

1:27:51

they're trying to fix those things Yeah, I

1:27:53

agree. And they're also doing this like how

1:27:55

do we sell as many fucking $2 transactions

1:27:57

as possible? Yeah, I think I

1:28:00

think, yeah, those are not mutually exclusive. I

1:28:02

think you're absolutely right. On

1:28:05

the quality of their changes

1:28:07

side, yeah, you're right.

1:28:10

We've been playing this game for a while. Everyone

1:28:12

pretty much agrees across the board that though, whether

1:28:14

they think 5E is great or good or not

1:28:17

great, we all know it's not perfect. And we

1:28:19

all know where a lot of those imperfections and

1:28:21

we agree on where those imperfections lie, even if

1:28:23

we don't agree on how to fix them. Yeah.

1:28:27

I just, from my personal point of view, a

1:28:29

lot of my issues with

1:28:32

5E, not all of them, but a lot of them, are

1:28:35

kind of being addressed here. And I

1:28:37

do think that so far what I've

1:28:39

seen, it does look like the game

1:28:41

is going for an overall, or is

1:28:43

headed towards an overall improvement. Like this

1:28:45

doesn't seem like just a side step

1:28:48

and it definitely doesn't seem like a downgrade.

1:28:50

It seems like pretty universal so far. You

1:28:53

know, I'm still, that opinion's not solid yet.

1:28:55

There's still a lot more to be revealed.

1:28:57

True. But so far from what I've seen,

1:29:00

that is the direction it's looking like. And I'm

1:29:02

into that. They've been working up to these types

1:29:04

of changes anyway. That's not like they're out of

1:29:06

the blue. That's true as well. I

1:29:09

also, I'm a fan of more tactical combat. Like tactical

1:29:12

RPGs are pretty much my favorite genre

1:29:14

of video game. Like I love tactics.

1:29:17

And so having a

1:29:20

healthy amount more, but not too much more is perfect for

1:29:22

me. Cause I don't want it to become like 4E, cause

1:29:25

I have 4E if I wanted to play that. But

1:29:28

it being like one step closer to

1:29:30

4E in that regard is good in

1:29:32

my book. I like that. I'm

1:29:34

also happy that we're not covering Unearthed Arcana

1:29:36

and haven't really because of the dumb, dumb,

1:29:38

stupid bullshit that comes out in Unearthed Arcana

1:29:41

that never makes it to this part of

1:29:43

it. Yeah, and never was going to. Yeah.

1:29:45

It was never going to. It's just a

1:29:47

hype piece and people talk about it. Like

1:29:49

it's a hype piece and it

1:29:51

doesn't have any bearing on what I'm going to

1:29:53

be doing in my games. So I just feel

1:29:56

like it's a waste of conversation to have. I

1:29:58

agree. It is a waste of conversation. Granted,

1:30:00

I know that there's reasons that they do

1:30:03

it, you know, for the playtest, like, for

1:30:06

the good of the playtest. I just don't want to be involved

1:30:08

with it because I don't want to feel like I'm wasting my

1:30:10

time because that's what it feels like on the player end of

1:30:12

things. I just thought, like, it wasn't every

1:30:14

on Earth Darkana that did this, but I just thought

1:30:16

the ones that came out that were like, here's some

1:30:18

stupid fuck shit. And it's clear that

1:30:20

this is stupid fuck shit and everybody's talking about it.

1:30:22

And I'm like, what are we doing? We're wasting our

1:30:25

time. This is never gonna make it to

1:30:27

the... No, this is never, ever, ever. Yeah, I was

1:30:29

so... Anyone... But here's the thing, and I remind myself

1:30:31

of this all the time because I went through this

1:30:33

with D&D Next. That's what the... Between

1:30:36

4 and 5, it was called

1:30:38

D&D Next. And it was the exact same

1:30:40

thing. Like, they were just throwing spaghetti and

1:30:43

you didn't know what they... You

1:30:45

didn't know what they were taking seriously when they presented it.

1:30:47

You're not sure which of these... All you do

1:30:50

is you test it and you give feedback. Yeah,

1:30:52

as soon as it comes out of whatever box

1:30:54

they were experimenting in, I'm just hands off. I

1:30:56

don't care. I don't wanna talk about

1:30:58

it with... casuals

1:31:01

or whoever that... I

1:31:03

feel like if you're into the Unearthed or Con

1:31:05

of the way I'm talking about, you're not a

1:31:07

casual necessarily. But even so, I just

1:31:10

don't have the energy for it. I really don't.

1:31:12

Yeah, but it was the same thing. The final

1:31:14

product that was 5e was drastically different from most

1:31:17

of the play tests. Maybe

1:31:20

that's true or not true with this one because

1:31:22

I wasn't part of these play tests. I really

1:31:24

didn't have the energy for it. Yeah, I just

1:31:26

felt like they knew they were gonna land somewhere

1:31:28

around where we're reading today. And they're

1:31:31

still fucking around. Like, stop

1:31:33

playing with my emotions. Yeah, I suppose

1:31:35

that's true. But

1:31:38

yeah, I'm calling this 5.5. I

1:31:41

am intrigued, I'm interested. I like a lot of

1:31:43

the changes. There's very

1:31:45

few changes in here that I'm like, pfft, on.

1:31:47

So, yeah, I don't really have

1:31:49

too much negative to say about it. I'm

1:31:52

okay with the timing. It's been 10

1:31:54

years. I'm okay with us deciding to,

1:31:56

hey, let's update the rules and make

1:31:58

this game better. We... See a

1:32:00

lot of flaws and we're ready to fix them. I

1:32:03

don't think it's outlandish after 10 years to

1:32:06

Should do a remaster. I know Pathfinder second

1:32:08

edition did a remaster and no one gave

1:32:10

them any guff. Yeah granted

1:32:13

Paizo's been a pretty okay company That's

1:32:15

not at the forefront of a bunch

1:32:17

of stupid shit that Hasbro is And

1:32:20

that is fair and Hasbro deserves every ounce of hate

1:32:22

that they get thrown towards them for the dumb shit

1:32:24

They do and that includes Wizards of the

1:32:26

Coast because you know parent company and all that That

1:32:29

means the idea of barbenheimer was

1:32:31

cool I liked the idea

1:32:33

of barbenheimer and I know Hasbro didn't like what

1:32:35

mean to do that It was Oppenheimer and Barbie

1:32:37

coming out at the same time in the theater.

1:32:39

Yeah, yeah, yeah People like going to see both

1:32:41

in the same day. Yeah. Yeah. Yeah, it was

1:32:44

like this culture of event that they call that

1:32:47

Barbenheimer, okay. Yeah, what

1:32:49

I have to do Oh, okay, cuz Hasbro made

1:32:51

Barbie Barbie. Yeah So they didn't

1:32:54

mean for that to happen. Yeah, or maybe they did I

1:32:56

Is it say yeah like okay? cool

1:33:00

I Just

1:33:03

like okay if I'm gonna throw a positive in

1:33:05

the ring for for Hasbro right It

1:33:07

would be barbenheimer, and it's not something they intended.

1:33:09

No they didn't attend it Oh, what I'm trying

1:33:12

to say is fuck has sure

1:33:15

Agreed, but also like you know Listening

1:33:17

to Jerry McCrofford and and Chris Perkins

1:33:19

go over this and them talking about

1:33:21

this songs for the last year It's

1:33:23

like this is a team of creatives

1:33:25

that love their job love Dungeons and

1:33:27

Dragons and are trying to honestly make

1:33:29

a good Product upgrade whatever

1:33:31

you want to call it And

1:33:33

I think that should be applauded like that's a good thing.

1:33:36

That's not a bad thing. Yeah I

1:33:38

feel fine with the Wizards team

1:33:40

doing this. Yeah, I also

1:33:42

think we should call them the craw on the perk The

1:33:44

craw on the perk. I'm good. Okay. I'm into

1:33:46

it. Let's do it I'm

1:33:48

excited to see what comes next They're gonna be

1:33:50

doing a lot more reveals all next week And

1:33:53

we are gonna be sure to cover them here on

1:33:55

the show so stay tuned for more

1:33:57

of that yeah We've got some episodes that

1:33:59

are gonna air out of order in which

1:34:01

we recorded them. Which is a reason not

1:34:03

to do Illy and Bierne right now. But

1:34:05

it should coalesce at 400 again, hopefully. We

1:34:09

also don't know what we're doing for 400 still. We're

1:34:12

flying by the seat of our pants right now. I think this

1:34:14

is 390, well this will take the place of

1:34:16

397. Okay. And

1:34:18

then. It's gonna be a mess, we're

1:34:21

gonna figure it out. We're gonna get there. Maybe

1:34:23

we'll record a bonus thing, maybe that. A

1:34:25

bonus four? A bonus 400? Like

1:34:28

a bonus episode slash

1:34:30

like thing that

1:34:32

airs, it coincides with

1:34:34

400, maybe that. I don't know, I'm

1:34:37

brainstorming here. Don't take me at my word right now.

1:34:40

400 might just be whatever was on the schedule.

1:34:42

Yeah. That's what we're trying to

1:34:44

say. And maybe we'll do something special. Yeah. And

1:34:47

maybe we won't. As an aside, yeah. We are doing

1:34:49

some reformatting stuff. Yeah, we're in the middle of a

1:34:51

lot of stuff. This wasn't that. This is probably the

1:34:53

last episode we do that was like a very

1:34:56

traditional what we've been doing, right? Well,

1:34:58

we'll see. We're waiting on some stuff to

1:35:00

come in. We are. Yeah. So

1:35:03

it's supposed to be ready by 400, maybe it's 401. You

1:35:07

know, I don't even know why we announced these other shows.

1:35:09

I'm kidding. We do our best. We do our best. We

1:35:11

do our very best. Speaking of our best, it's time to

1:35:13

take our best long rest. Nope. No,

1:35:15

we're not doing long rest. We're doing downtime

1:35:17

first. Downtime. Ooh, that's so good. It's time

1:35:20

for downtime. It's downtime. Downtime time. Downtime time.

1:35:22

Hey, everybody. Welcome to downtime. I'm

1:35:25

putting on some new slippies.

1:35:27

Oh, yeah? Yeah. These

1:35:30

are like the Heelys of the slipper world. OK.

1:35:33

Yeah. They got

1:35:35

new mastery properties. They didn't remake the

1:35:37

shoe here or anything. Yeah. But

1:35:39

it does have cool new stuff. And it

1:35:42

keeps my feet warmer. There were some complaints.

1:35:44

It has a strap in the back

1:35:46

for sport mode. So I can slippy sport mode now.

1:35:48

Excellent. Yeah, very cool. Do you need a VTT? It

1:35:52

probably helps. It probably helps.

1:35:54

To be able to virtually see where your slippers

1:35:56

are and what they're doing and if the wheel

1:35:58

is popped or not. Absolutely.

1:36:00

Yeah. We have

1:36:02

physical mail. That's awesome, dude. I can't wait to read

1:36:05

it. There's a lot

1:36:07

to unpack in this very simple postcard

1:36:09

style letter that we got. And

1:36:12

that's by choice, I think. First

1:36:15

of all, this is from Canada. The

1:36:19

Ontario province, Ottawa

1:36:22

specifically. And

1:36:25

on top of that, the stamps

1:36:27

that came on this very Canadian,

1:36:29

it's Willie O'Ree, who is the

1:36:32

first black hockey

1:36:34

player. Oh, really? Or who is

1:36:36

considered to be the first black hockey player.

1:36:39

Yeah. I'm

1:36:41

a big hockey fan. And Canada is

1:36:43

calling. Yeah, he was a Boston Bruin, I'm

1:36:45

pretty sure. Okay, for sure, for sure. Bro,

1:36:47

this is totally unrelated, and we're not going

1:36:49

to go into it any further than the

1:36:52

sentence I'm about to say. But

1:36:54

I was browsing a baseball

1:36:56

news site, and apparently, an

1:36:59

employee for the Milwaukee Brewers was

1:37:01

hired to assassinate some

1:37:03

random person in the UK, some shop owner in the

1:37:05

UK. She attempted to and failed

1:37:07

because her gun jammed, and then she showed up

1:37:09

at the person's house and

1:37:11

shot up the house and still failed. And

1:37:13

that's the last I heard about it. Oh,

1:37:15

my God. It was the most random baseball

1:37:17

news article I've ever seen. Sorry, go ahead.

1:37:20

Sounds like some Banana Republic stuff going on.

1:37:22

Anyway, but before we read the letter, proc

1:37:25

means a programmed random occurrence.

1:37:27

It's a noun, abbreviation

1:37:30

of procedure, abbreviation

1:37:33

of processor, a programmed random

1:37:35

occurrence. So you're

1:37:38

talking about generating a thing in a mechanical

1:37:40

space, I guess. Okay, so that makes sense.

1:37:42

I didn't know that. There's a dropdown right

1:37:44

below this. I just know how it's been

1:37:47

used. Why do gamers say proc? If you

1:37:49

are participating in an online multiplayer game, you

1:37:51

might see people using the term proc. The

1:37:53

acronym is not easy to figure out. What

1:37:56

is the definition of proc? Proc stands for

1:37:58

programmed random occurrence. You guys get it. Will

1:38:02

is saying it in a way that means to do a

1:38:04

thing in a game. That's

1:38:06

what it means. You got it. Willie O'Ree. Very

1:38:09

cool. I

1:38:11

saw him a bunch maybe last season or

1:38:13

the season before. Anyway, he's very old. I

1:38:18

would imagine so. He's born in 1935. Holy

1:38:21

shit. Yeah, Willie Mays just died like two

1:38:23

days ago. Willie Mays? Willie Mays just, yeah.

1:38:26

Oh, yeah. I

1:38:28

was watching the Stanley

1:38:30

Cup final, and they were like, ah,

1:38:33

shit, guys. Real strong argument for

1:38:35

him as the greatest player of all time, for sure. So

1:38:38

I opened up the letter. Yeah.

1:38:42

It's from Kyle. Thank

1:38:44

you, Kyle. Thank you, Kyle, from Canada.

1:38:47

Canada Kyle. That's how I know

1:38:49

him. Kyle. That's where

1:38:51

it was. Yeah, it's from Kyle. Kyle from Canadian Kyle.

1:38:54

And I've got a picture of Parliament Hill

1:38:56

in Ottawa. OK. Ooh, it's

1:38:59

gorgeous. Yeah, yeah. That's a harvest man.

1:39:01

Very cool. Some big band style architecture

1:39:03

a little bit. Canadian

1:39:05

stuff going on here. Jeff

1:39:09

Burbage. Is that a photographer? That might

1:39:11

be who took the photo. I'm not sure. That makes

1:39:13

sense. Here we go. I

1:39:15

love this. I've read it already when

1:39:17

I first picked it up. It's new to me. It's new

1:39:19

to Will because they start on

1:39:21

the bottom of the page. And then they're

1:39:23

like, ah, I have more to write. So

1:39:26

then they went up to the top part.

1:39:28

OK, for sure. Dear

1:39:30

Dungeon Casts, greetings from the

1:39:32

Frostfell, specifically Ottawa, Canada. I

1:39:35

would like to thank you for creating such an

1:39:37

amazing podcast on one of my favorite things,

1:39:39

Dungeons and Dragons. You're welcome. And of

1:39:41

course, shout out to Dima Gorgon. Shout

1:39:43

out to Dima Gorgon. I

1:39:45

have Dima Gorgon news after this. I

1:39:47

first discovered your podcast during a different

1:39:50

time in my life when I was

1:39:52

separated physically from my

1:39:54

D&D group. I was hooked after I saw

1:39:56

the episode on Bullywugs. That was a fun one. That

1:39:58

was a fun one. They are now. my forever

1:40:00

froggy flunkies. I was

1:40:03

also able to discover my own favorite demon

1:40:06

lord, Zug Timoy. Oh.

1:40:09

Very fungal choice. That was a wild episode.

1:40:12

That was an episode that stays with me to

1:40:15

this day. You talk about it a lot. Because

1:40:17

we talk about the, I don't even remember the

1:40:19

name of the ritual anymore, but it was like

1:40:21

the the filth cradle or the filth grave. It

1:40:23

was something wild and they go through, we

1:40:26

go through the process step by step, but

1:40:28

it's horrifying. That's some dragon magazine stuff. Yes,

1:40:30

it was. Long may she spread

1:40:32

her... Fungi? Spores.

1:40:34

Spores, okay. Yeah.

1:40:38

Very PG answer. Well, thank you. Using

1:40:40

the lore provided in the dungeon cast, I was

1:40:42

able to create and finish my greatest campaign. It's

1:40:44

centered on Zug Timoy attempting to take over the

1:40:47

Feydark using Formorian

1:40:49

and Dark Fey. Ooh, that's a good combo.

1:40:51

I like that. Don't fart

1:40:53

in the Underdark nor the Feydark as

1:40:55

it is rather hazardous. Indeed it is.

1:40:58

I appreciate... Oh, we have a don't fart in the

1:41:01

Underdark shirt finally. Yes, we do. We do. Go check

1:41:03

out the merch store. We got three of those, actually

1:41:05

three different don't fart in the Underdark shirts. It's

1:41:07

true. And we're about to

1:41:09

have a bunch of barbarian ones maybe. We'll

1:41:11

see. I know some asthma

1:41:13

ones are coming soon. Or they might be live.

1:41:15

I gotta check. The things I say on the

1:41:18

show are not like

1:41:21

written in stone. None of them are promises. We don't

1:41:24

own the merch shop. We do not. We do not.

1:41:28

We have a very generous person. Our

1:41:30

words and beliefs on the wind. Yes.

1:41:33

Make it if you want. Here's a suggestion

1:41:36

if you want. Maybe it'll show

1:41:38

up. I hope it do. That's

1:41:40

all I got. I appreciate

1:41:42

the immense work done to keep this

1:41:44

podcast alive and will continue to spread

1:41:46

the word like

1:41:49

the spores of Zug Timoy. All the

1:41:51

best. Kyle. Most excellent. Thank you, Kyle.

1:41:53

Knight of Zug Timoy. Canadian Kyle. Thank

1:41:55

you, Canada Kyle of Zug Timoy's cradle

1:41:57

of filth grave. Thank you, Kyle, Canada.

1:42:00

Awesome. That was great. Will,

1:42:02

what do you want to ... Did we get any podcast

1:42:05

reviews? If we

1:42:07

did, we should read them. We very much

1:42:09

probably did. I have not looked recently. Let's

1:42:12

check that out and then I'm going to

1:42:15

pull up some YouTube comments and maybe we

1:42:17

could pop some of those off. Not as

1:42:19

many as last time we did it. We're

1:42:21

going to chill a little on the longevity

1:42:23

of the downtime. Okay, it looks like we

1:42:25

got two new ... In

1:42:27

the month of June, we got two new Apple Podcasts

1:42:29

reviews. Should I read them? Yeah,

1:42:32

hit them. All right, let's start with the first one

1:42:34

from The Game Killer. Four out of five stars. I

1:42:36

don't know what we did to lose that star, but let's find out. Four

1:42:39

out of five stars. Still very good. D&D

1:42:41

lore that even the very gods can't handle. Exclamation

1:42:44

mark. I don't watch this show in order,

1:42:46

but there's lots of topics to learn about. There's

1:42:49

a lot of emojis and I don't know the names of

1:42:51

all of them. I just kind of describe ... Just

1:42:54

describe what they look like. Okay. I'm

1:42:56

not sure what I'm seeing here, so I'm going to

1:42:58

move on. Plug events like the spell plague and items

1:43:00

like the Wand of Orcus gets covered. There's

1:43:03

also some miscellaneous stuff in there too, like a

1:43:06

more recent episode. This

1:43:08

review was posted in June 18th,

1:43:11

2024, when Zoe Franznick got interviewed and we

1:43:13

got to know and learn about a few

1:43:15

things. For those new to this show or

1:43:17

about to listen to it for the first

1:43:19

time, I got one thing to tell you.

1:43:22

Prepare for dick jokes. There's the four stars. Don't

1:43:25

put this show on if you have kids

1:43:27

nearby or be a parent like me and

1:43:29

don't give a fuck about that. No,

1:43:33

I added that part of the video. That's me. All

1:43:36

right. Also, we got an interview from

1:43:38

Garcia Man 988. This is a five

1:43:40

star review. Long

1:43:42

time listener, first time commenter. I

1:43:45

fell behind and far

1:43:47

behind, but hearing a pseudo

1:43:49

recommendation for Kung Pao, enter

1:43:52

the fifth meant I was required

1:43:54

to express my appreciation for you

1:43:56

guys. I have learned so much

1:43:58

lore and gotten so many ideas

1:44:01

for my own games. Keep up

1:44:03

the great. work. This is for

1:44:05

you Garcia man. That's required watching

1:44:08

for fans of Super Quest Saga,

1:44:10

not necessarily

1:44:15

of the dungeon cast. That's true. If you

1:44:17

watch Kung Pao and like it, you're going

1:44:19

to love many things about Super

1:44:21

Quest Saga. Whether you like Kung Pao or not,

1:44:23

it is an experience and one that stays with

1:44:25

you. Yeah, is it politically correct?

1:44:28

Probably not. I don't dislike Kung Pao.

1:44:30

There you go. I don't dislike it.

1:44:32

That's all we can ask. And I

1:44:34

understand the love for it. I had

1:44:36

a bunch of people. You know

1:44:39

what? I'm not going to tell the story. Okay.

1:44:42

Sounds good. I'm going to read

1:44:44

the comments from Time Dragons. All

1:44:46

right. Sounds good. Mike Jones. Mike

1:44:48

Jones. You guys, do you remember

1:44:50

Mike Jones? It sounds familiar. Who?

1:44:53

Mike Jones. Anyway. No.

1:44:55

Mike Jones, SG2TD. Comment

1:44:58

for the algorithm. Oh, thank you. Thank you.

1:45:00

JSGE, been listening for years. Just want to

1:45:02

say I love you guys. Love you too.

1:45:04

We love you too. Shepherd

1:45:07

Druid says, these dragons sound like less

1:45:09

evil. Oh, was I clear

1:45:11

that I'm reading the Time Dragon episode comments?

1:45:13

You were. Okay, cool. These dragons sound like

1:45:15

less evil weeping angels from Doctor Who, probably

1:45:18

eat time and borrow time from

1:45:20

the future in a similar way. They could.

1:45:22

So it could be just as evil as

1:45:24

angels from Anakin's point of view. Are

1:45:27

you familiar with the weeping angels from Doctor Who? I

1:45:29

am. I watched all the

1:45:31

way up until the red headed one. Okay.

1:45:33

And then I watched most of the red headed one.

1:45:35

I've only seen one episode. It was the weeping angels

1:45:38

episode. That's one of the best episodes. Yeah, it was

1:45:40

really cool. It does not have Doctor Who in it

1:45:42

very much. I guess not. Yeah, I

1:45:44

vaguely remember it. At least the one I saw

1:45:46

with ... This was a very long time ago.

1:45:48

Was the brunette one? I believe there was

1:45:50

a brunette one. The one that came after the

1:45:52

bald one. Yeah, it was not a bald one. The one

1:45:55

that was in Jessica

1:45:57

Jones as the bad guy, the purple

1:45:59

man. It might. Oh, oh god, I

1:46:02

know his name Matt something yeah, no, that's not that something

1:46:04

That's why I didn't want to say I can't remember the

1:46:06

students name for the life of me right now Oh

1:46:09

my gosh the second it comes to me. I

1:46:11

will let you know but good David Attenborough

1:46:14

no I'm

1:46:17

looking it up. You keep going ash to

1:46:19

not a seven nine three one says I

1:46:21

love the content man Is

1:46:23

that thank you? Is that David

1:46:25

tenet David? I knew it was yeah, I

1:46:28

used to that used to be a household name

1:46:30

now. It's not no time has it's

1:46:32

funny Time has stolen him from yeah

1:46:36

Doctor who dr. Who looks good

1:46:38

jokes comment time Right

1:46:40

Ashton Ashton not a's I love the

1:46:43

content man. I is that like

1:46:45

it's not like the ice cream man I

1:46:47

believe we are the content man. We are the content man.

1:46:49

Yes indeed. Do you know about the dirt man? No,

1:46:52

tell me about the dirt man you keep a

1:46:54

little dirt under your pillow for the dirt man in case he

1:46:56

comes to town No, okay,

1:46:58

we'll play the song for you later. All right. That's

1:47:01

a fun internet thing to happen also hak tua Which

1:47:03

is these new internet things new energy things for

1:47:06

anyone doesn't know I might be

1:47:08

the most unplugged person Brian knows I'm I'm the

1:47:10

most unplugged person I know Yeah,

1:47:12

pretty much. Yeah, you're weirdly like

1:47:14

informed also on like certain things

1:47:16

as soon as it branches over

1:47:18

from pop culture into like historical

1:47:20

stuff Okay

1:47:24

Will's will surprisingly plugged in on anything that happened

1:47:26

like a hundred years ago or more. Oh, yeah,

1:47:28

absolutely I'm the guy

1:47:30

talk to me. I also love the content man

1:47:32

if that Self-love I guess

1:47:34

keep up the great work guys. Thank you living

1:47:37

the dream proud of you. Thank you Let's

1:47:41

see here I'm

1:47:44

curating some of these Curate

1:47:48

away Somebody's

1:47:51

mad about art in the video Good

1:47:54

example. Okay. Here we go. Carlos. Carlos

1:47:56

cost a Cox says a

1:47:59

good example of how Time Dragons

1:48:01

think is Dr. Manhattan in the

1:48:03

Watchmen comics, which you might be able

1:48:05

to speak on a lot more than me. Yeah,

1:48:07

I think that that is actually a good comparison.

1:48:10

So Dr. Dr. Manhattan, blue guy.

1:48:12

Yeah, big naked guy. Big naked blue guy

1:48:14

that blows up his homie. Yeah, he basically

1:48:17

he essentially becomes a guy. Like he transcends

1:48:19

time and space and just a lot of

1:48:21

the laws of reality. There's him sitting naked

1:48:24

on like the moon or something. He can

1:48:26

be he can like divide his sentience up

1:48:28

across like innumerable copies and be everywhere at

1:48:30

once if he wants to be. Like

1:48:34

Naruto. There's a very very lewd

1:48:36

scene in the beginning of the

1:48:39

the movie version where he's having

1:48:41

sex with his partner and he's like dividing himself

1:48:44

up into a bunch of like you just see

1:48:46

hands everywhere. Oh my god. But

1:48:48

anyways, I digress there. But yes,

1:48:50

so Time operates much differently for

1:48:52

Dr. Manhattan. He's both he

1:48:55

can see all futures and

1:48:57

he he can be aware of any

1:49:00

any place in time at any point.

1:49:03

Yeah, it's actually really interesting because

1:49:05

the villain of that movie comic

1:49:08

book series has to avoid Dr.

1:49:10

Manhattans notice and the way he does it

1:49:12

is very interesting and the way he outplays

1:49:15

Dr. Manhattan is very interesting. By the way,

1:49:17

yeah, bad guy wins. He has to make

1:49:19

his bad guy wins. He has to make

1:49:21

Dr. Manhattan not horny. He basically sorry this

1:49:24

spoilers for Watchmen. He basically avoids

1:49:26

Manhattans notice until it's too late and then

1:49:28

convinces Dr. Manhattan that he was right all

1:49:30

along. Cool. Yeah, it's

1:49:32

very interesting. All right. Oh,

1:49:39

there were two comments. I was like I'm pretty sure I

1:49:41

just read a comment from Carlos, but I'll skip that. Okay.

1:49:44

I read one from you Carlos. That's what

1:49:46

you get. Azdixon7700 says goated podcast. Well,

1:49:49

do you know what goated means? I do know what

1:49:51

goated means. Greatest of all time. Thank you very much.

1:49:54

Hey, you do watch sports. I do watch sports. I

1:49:56

watch a sport about sports, but yeah. Med-C.

1:49:59

says, I offer a

1:50:01

comment to appease the algorithm for our great

1:50:04

lord Demogorgon. Shout out to Demogorgon.

1:50:08

Mr. Gore or Mr. GOR says,

1:50:10

Lull, despite the name Echo Knight,

1:50:13

the echo is not a

1:50:15

being of sound, more like a metaphorical echo

1:50:17

as in copy. According

1:50:19

to the description, it is in fact a temporal

1:50:21

thing, like a semi-spectral manifestation

1:50:23

of an alternate version of yourself from

1:50:26

a reality separate from your own. But

1:50:28

of course, that's just fluff, flavor, flavor

1:50:31

it however you like. It's straight up

1:50:33

Naruto and his shadow clone Jutsu. Yeah,

1:50:35

there you go. Majestic,

1:50:38

Goth,

1:50:42

Itel, 1802. If

1:50:44

their time dragons can have specs

1:50:46

and gravity dragons. What?

1:50:49

I don't know, this is a broken comment. The

1:50:53

Guzo 17 says 42. Wait, maybe they were

1:50:55

trying to say if there are time dragons,

1:50:57

there can also be space and gravity dragons.

1:51:00

Probably. I know that the, that

1:51:03

is not what is written here, but you're probably right.

1:51:05

That's my interpretation. Speaking of which, sorry, we're back to

1:51:08

star secrets because I've been working on dragons lately. Dragon

1:51:11

these nuts. I really leaned into

1:51:14

when designing all five

1:51:16

of the dragons, leaning into each

1:51:18

of the like aspect of physics

1:51:20

that they represent and

1:51:22

each represent a primary aspect

1:51:24

of physics and like a secondary night, not

1:51:26

that it's secondary to physics, but they, they

1:51:28

have a primary aspect of physics they represent

1:51:30

and then they have a secondary one as

1:51:33

well. And it like loops around. So each

1:51:35

of them represent too. Cool. Yeah.

1:51:37

Okay. It was fun. It was fun making them. Oh,

1:51:40

everybody gets really mad at me about not knowing the

1:51:43

anatomy of, uh,

1:51:45

oh, dragons do have by fantasy creatures. Well,

1:51:49

it's not just fantasy creatures. They'd apply to all

1:51:51

creatures. Well, yeah, there's a, it's real life anatomy

1:51:53

that has been like printed onto a dragon. Yeah.

1:51:55

That's true. But how the fuck should I know?

1:51:57

I mean, there's like a, there's like a. I

1:52:00

mean, I'm made up fucking diagram people are posting

1:52:02

of like in discord like so 3.5 details the

1:52:04

anatomy of dragons and Insane

1:52:09

I'm out. The only reason I

1:52:12

don't know it is because you never told me. I'm sorry.

1:52:14

This is your fault There

1:52:16

are there's only one creature in the world that has

1:52:18

four knees. It's the elephant Cool.

1:52:21

Good to know. I did not take

1:52:23

a net. I think I got No,

1:52:26

we probably cut that part out. I don't like school I

1:52:29

didn't like school. I very much

1:52:31

like Academia I

1:52:34

like Knowing the

1:52:36

things I need really well. That's what I

1:52:38

do. Yeah, I'm I'm definitely a a I've

1:52:42

been called a fact fiend. I'm an information

1:52:44

junkie for sure All

1:52:47

this is fun This is my you on this episode my

1:52:49

Yu-Gi-Oh friends from back in the day found me found at

1:52:51

the podcast Oh nice. I had one hit me up on

1:52:53

discord one says Brian. I miss you. Don't let him get

1:52:55

in his own I was playing Yu-Gi-Oh around the

1:52:57

time when Kanye West and Jay-Z dropped

1:52:59

their album, and then he's like don't let him get in his

1:53:01

own Remember

1:53:04

that it was funny to say it during card games,

1:53:06

okay cool hi boy Sam anyway

1:53:09

Look there were there were Sam's that dated each other, but

1:53:11

they were boy Sam and girl Sam. Oh

1:53:13

got you anyway It's

1:53:16

good to hear from you guys and Ray if

1:53:18

you happen to I don't know they were doing

1:53:20

something with theirs dune And they were like holy

1:53:22

shit. It's Brian. That's cool. Yeah Yeah

1:53:26

Anyway lore master 1997 said mid

1:53:29

episode inspiration a time dragon named

1:53:31

Skynet that has an army of

1:53:33

terminators I had this really sick

1:53:35

Terminator joke that will set me up for that

1:53:37

I had to cut because I said the wrong

1:53:39

I said Kyle Reese instead of John Connors or

1:53:41

vice versa or something like that Yeah, I was

1:53:43

so sad. I was like oh, I missed it

1:53:45

always a bummer. I had to cut it I'm

1:53:47

sorry That

1:53:49

was like the time I said something

1:53:52

about vanilla ice instead of Queen and yes

1:53:54

Oh, yeah, I had to hear about it. I was like I'm

1:53:57

not going through that again And you know what I thought about

1:53:59

it at the moment of like should I correct him

1:54:01

now I was like no how do we find no

1:54:03

it wasn't fine it wasn't fine I should have corrected

1:54:05

you immediately I'm sorry it was sad because I knew

1:54:07

you knew I

1:54:09

knew the thing I just said it really made

1:54:12

the mistake which is what happened on the spot

1:54:14

so sad people people are so quick to jump

1:54:16

on somebody for being slightly wrong it's

1:54:18

so ridiculous it's so annoying now it's part of

1:54:20

why I'm so unplugged I'm just tired of people

1:54:23

yelling at each other all the time everywhere it's

1:54:25

your boy slightly wrong that's me you

1:54:28

know it reminds me of Adventure Time there's this creature

1:54:31

that Finn meets in season one it's like

1:54:33

a cat monster and it says something like

1:54:37

hello Frank the man or something like that he's

1:54:39

like how did you almost win I am approximate

1:54:41

knowledge of many things I remember now that's funny

1:54:43

six more episodes

1:54:46

and so 400 less now the clock

1:54:48

is really ticking now

1:54:50

thanks for yet another wonderful episode

1:54:52

boys thank you we

1:54:55

are episode boys we are I'm gonna

1:54:57

read a few more okay that means

1:54:59

three right yeah I think that

1:55:01

means three okay these three so so

1:55:05

so sorry oh

1:55:07

boy so Rieff but

1:55:10

having an amazing time with a time dragon

1:55:12

in my current campaign very cool very cool

1:55:14

Wesley butcher three three eight nine says well

1:55:16

it's about time thanks as always

1:55:19

guys are endlessly entertaining thank you

1:55:21

thank you and Justin

1:55:23

Michael nine zero four three if

1:55:26

you like monsters with bite you

1:55:28

should review mcdm's flee flee

1:55:30

mortals mortals yes I've been interested in it

1:55:32

I haven't bought it yet I know it's

1:55:34

available on DD beyond but

1:55:37

I am very interested because I I

1:55:39

agree the monsters need some bite and I've heard

1:55:41

nothing but good things about flea mortals essentially

1:55:44

just takes the monster manual and

1:55:46

buffs everything nice

1:55:48

so just

1:55:51

mostly just stuff about biceps

1:55:54

dragons having for sure having biceps Brian

1:55:57

is wrong time dragons Brian

1:55:59

how fast to live. Brian, how could

1:56:01

you? What the fuck

1:56:03

dude? Of course it has a bicep. Don't you

1:56:05

know anything? Sorry, man. Brian

1:56:08

is a time dragon. Hey,

1:56:10

I tried to tell you during the episode,

1:56:12

you just didn't want to believe me. I

1:56:14

said in the episode, not that I didn't

1:56:16

believe you, that I did not give a

1:56:18

shit. And I'm going to- Did you say

1:56:20

that? I'm standing on business and saying once

1:56:22

again that I still don't give a flying

1:56:24

fuck if these fantasy winged creatures that

1:56:26

shouldn't be flying have biceps or not. You're right

1:56:29

about they shouldn't be flying, but I do enjoy

1:56:31

that they do fly. I want to

1:56:33

read this last one. Brian must be a time dragon in the

1:56:35

human's disguise, always having the time to make the episode

1:56:38

drag on. Love

1:56:41

your banter, just wanted to make a joke. Thank

1:56:43

you. Hey Samuel

1:56:45

here, 2733 sent that. A

1:56:49

Samuel after my own heart. And

1:56:52

that's where we're leaving. I thought that one was worthy.

1:56:54

I scrolled for maybe some

1:56:58

of our big hitters that normally comment. I

1:57:00

think I did skip a couple of you

1:57:02

guys for leaving comments that were

1:57:04

too long. Yeah, that's going to happen.

1:57:07

We can't read books on here. I

1:57:09

forgot to pitch this to Will before we started recording, so I'm going to pitch

1:57:11

it to you here now. Let's hear

1:57:13

it. We like the idea of having continuous giveaways on

1:57:15

the show. We do. To help promote

1:57:17

YouTube. Maybe our

1:57:19

favorite YouTube commenter every

1:57:22

once in a while can win a

1:57:26

merch store item or something like that. Yeah, I

1:57:28

like that. Don't fart in the Underdark shirt. Or

1:57:30

Will's got a very fun Indeed shirt on today.

1:57:32

Yes, I'm wearing the Indeed shirt. Indeed with a

1:57:34

nice little Dungeon Cast logo on the sleeve. Roomba

1:57:36

shoes, who knows? Yeah, yeah. No, that sounds nice.

1:57:38

I like that idea. We need to

1:57:41

apply structure to it, but I like the idea. We need

1:57:43

structure to it. Okay, this is how we workshop things. Indeed.

1:57:45

Welcome to Behind the Curtain. Indeed. It's

1:57:48

time for a long rest. Okay. Hey,

1:57:50

everybody. Welcome to the Behind the Curtain. I'm

1:57:52

Chris the

1:58:00

long rest of the part of the show where we tell

1:58:02

you about all the stuff that's going on with the Dungeon

1:58:04

Cast. One of those things, Starseeker's

1:58:07

Guide to Dragonstar is on

1:58:09

its way-ish, yeah? Yep,

1:58:11

working on the last chapter. Lots of monsters. So

1:58:14

many monsters. Thank you to everybody who

1:58:17

has supported that project. Will's been working

1:58:19

his buttocks off getting a very cool

1:58:21

book written, and we're all really

1:58:23

proud of him, so thanks, Will, for doing that. Thank you.

1:58:25

I appreciate it. Like we said, we're going to be

1:58:27

making some adjustments to how the show

1:58:29

is formatted. You've heard a couple of them

1:58:32

in these recent episodes

1:58:34

and upcoming episodes, so keep

1:58:36

an eye out for that. We did want

1:58:39

to tell you about our new merch shop, so

1:58:42

thank you, Dustin, for doing so

1:58:44

much cool work in the merch

1:58:46

shop. Yes, there's now a growing

1:58:48

collection of super freaking

1:58:50

sick designs. I've been wearing

1:58:52

one of them for a

1:58:54

while, and you'll see it again in the next episode with the

1:58:56

Ooz Roomba shirt, but I believe

1:58:59

there's an Asmodeus design in the works.

1:59:01

There's a couple awesome D. McGorrigan designs

1:59:03

on there. There's a Bahamut's design, Bahamut's

1:59:05

gym. There's

1:59:08

all kinds of cool stuff on there, so if you guys are fans

1:59:10

of the show and want to get a

1:59:12

really badass-looking merch that

1:59:14

reps the show and also support an

1:59:16

artist who's a big fan of the

1:59:18

show and does some awesome work, go

1:59:20

check out the link in the description,

1:59:22

Baba Yaga's Yard Sale. It's where you

1:59:24

will find all your new awesome DungeonCast

1:59:26

merch. Yeah, if you want to interact

1:59:28

with the show in our

1:59:31

tavern talk section, you can do so

1:59:33

by emailing us at thedungeoncastgmail.com. You can

1:59:35

also send hard mail into, I believe

1:59:37

it's P.O. Box 1784 up on California

1:59:39

91785, but that address is below in

1:59:41

case I messed it

1:59:47

up, so check that out in the description. You

1:59:50

can send us mail and we'll read it on the show. You

1:59:53

can also leave YouTube comments, like and subscribe

1:59:55

on our YouTube channel. That

1:59:57

really helps us out a lot, and we do read YouTube. comments

2:00:00

on the show. We kind of pick and choose which ones, which

2:00:02

episodes we want to go by, but we usually just read

2:00:05

everything that's there. We don't really curate too much unless it's

2:00:07

like too crazy. And

2:00:09

then we also have other

2:00:12

ways for you to interact with us

2:00:14

on social media. Will, can you speak

2:00:16

on that? Yeah. In the description you'll

2:00:18

find links to our Twitter, to our

2:00:20

Instagram, to our Discord, and to our

2:00:22

Mastodon and our Threads account. Yeah,

2:00:25

I saw some disparaging stuff

2:00:28

about Instagram using artists' posts to

2:00:33

curate their AI generated art. And

2:00:37

so I see a lot of artists leaving

2:00:39

Instagram right now and I do not

2:00:41

blame you. So, you know. Honestly,

2:00:43

I'm learning about this right now. Yeah.

2:00:46

That's been an unfortunate thing that happened.

2:00:48

I'm on Instagram a lot. You can follow me,

2:00:50

SoundGoodInc, if you want to come

2:00:53

chat with me. I'm

2:00:55

posting stuff about my turtle or whatever, dude.

2:00:57

I'm not doing a ton of D&D stuff

2:01:00

there, but some of you guys send me funny D&D

2:01:02

memes and I think that's pretty cool. So,

2:01:06

you know, feel free to continue to do that and

2:01:08

come interact with me there. You

2:01:10

can also find us on Discord.

2:01:12

That's a great place to come talk and

2:01:14

chat with us. That's like the only social

2:01:16

media I actually personally partake in. Yeah. Discord

2:01:19

is great for a lot of things. If

2:01:21

you're in the DungeonCast Discord and you want

2:01:23

to ask us something in real time, we'll

2:01:25

probably answer. I usually try to get in

2:01:28

there and if it's in that particular

2:01:30

thread, but there's lots of stuff to do there. We have a

2:01:32

really awesome team that admins and

2:01:34

moderates that stuff for us. So thank

2:01:36

you guys very much for doing that. Also

2:01:40

thank you to our team that helps us do cool

2:01:42

stuff in the background. I just

2:01:44

want to take a second to shout out to you. And

2:01:48

then I think, is there anything else

2:01:50

that we want to talk about in terms of

2:01:52

show? I think

2:01:54

that's pretty much it. Oh, patreon.com/the DungeonCast.

2:01:56

You can go support us there. You

2:01:59

can find Ilium. you

2:06:00

get your podcasts.

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features