Episode Transcript
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Have you ever watched an apocalyptic
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side fi movie and wondered? Couldn't
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for this really happened. I'm Carrie
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The Shape and on hypothetical we
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explore what if questions to ways
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scientist and Spoiler Alert Your favorite
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Saif I movies aren't nearly as
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Time travel with me into our
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goal H Y. P E R T
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H D T I see a out. Everybody.
0:37
Welcome to the Dungeon Cast! I'm Brian, I'm
0:39
William. This is the podcast when we
0:41
talk about everything tabletop roleplaying games and today
0:44
we're going through a step by step process
0:46
of building. A dungeon. Hebron.
0:58
A Will are you doing today? I'm swell.
1:00
Your. For your swells, well how are
1:02
you? I'm I'm fabulous. Excellent. Well what's
1:04
a dungeon? What? Is a
1:06
dungeon. That's a
1:08
good question. What the fuck is that?
1:10
Does he? Because you have you ever
1:12
tabletop. And. On top of that,
1:15
you're going to role play a game
1:17
Shirk. Yes, Absolutely Absolutely. You are so
1:19
eager to make up this world and
1:21
run adventures through that ensured through them
1:23
as Dungeons Dragons demands and eventually going
1:25
to get to the Dungeons part of
1:27
the Dragons game? Yes, Absolutely. So what
1:29
it? What is a dungeon? The you.
1:32
What? Is a dungeon to me? Is.
1:36
A H correct? Sure.
1:38
Usually. Although. I think there
1:40
can be some some alternative cases. I think
1:42
it's a structure. Designed
1:45
to be filled
1:47
with challenges, obstacles,
1:50
hazards, And goals
1:52
Flush Rewards. For
1:54
a character or group of characters,
1:56
yeah, I think that's pretty apt.
2:00
Our the thing and I got off the top
2:02
of the don't want I got I would say
2:04
a is that when you refer to it being
2:06
a structure that that can be more of like
2:09
a metaphysical term I guess where yeah that's yeah
2:11
they're so definitely structure to it but with that
2:13
structure look like you can have an open air
2:15
dungeon. You can have an open it as you
2:17
can have of of a maze of. Like.
2:20
Through thickets the thickest ones absolutely
2:22
either have ah traditionally I think
2:24
of like we think of a
2:27
dungeon in. A. In
2:29
fantasy, as like underneath the
2:31
castle there is a a
2:33
Santa Lord tunnel system or
2:35
some sort of labyrinth grid
2:37
style full of. Rooms.
2:40
And. Prisons.
2:42
And things that should not be at
2:44
levels above in the normal common area
2:46
as I guess. sure, but it's full
2:48
of dark passively stuff. Yeah, that's
2:50
yeah. that's a classic old school dungeon for
2:52
sure. Yeah, which is as relevant today is
2:55
it always has been. Yes, So beneath like
2:57
to the dungeon with you and they go
2:59
like throw you in the brig and centrally.
3:01
Yeah, But yeah, that's what
3:03
that's what it is. how do get in your world.
3:05
And. You have to the have to
3:07
put them there are when you're designing these
3:10
things and since they can be pretty much
3:12
anything anywhere near are they. I think it's
3:14
also important to note that elephant characters necessarily
3:16
realize their clinical in a dungeon all the
3:19
time, so I think sometimes it's it is.
3:21
In world obvious and true yelling. Other times
3:24
they are just for example, you know we're
3:26
gonna talk about bergamine. Ah Pokemon often uses
3:28
corporate buildings as dungeons. Yeah and you have
3:30
to climb through corporate buildings and is that
3:32
a dungeon? Absolutely a big bureaucratic mess and
3:34
if is as a little or summers your
3:36
teleporting and costs are crossed. floor tiles be
3:39
of hey we're doing it Yeah absolutely it's
3:41
true As a lot of like it's it's
3:43
a good ones who you need see cards
3:45
to access certain areas and you may or
3:47
may not ever go to a room and
3:49
find an item that they're So we in.
3:51
Super gross. Ago we did a crashed
3:54
the starship and we did a couple
3:56
crash. Starship says dungeons yellow and as
3:58
players kind of recognize you know you
4:00
talk about it. The hey guys were
4:02
doing a dungeon crawl today. Yeah exactly
4:05
by as characters Judas in this. Spread.
4:08
Out space where we gotta go into this
4:10
area and do a thing. We have a
4:12
goal. Yeah, usually it's It's got some expanse
4:15
and you can spend some time. They're always
4:17
the session so that's to the kind of
4:19
the parameters of what in the game means
4:21
by a dungeon. My thank sure Agra! Ah,
4:24
let's get a no. Please learn. the
4:26
notes is written okay. let's do it. So
4:28
step I said building in a bad way.
4:30
This is a patron voted episode. I think
4:33
the mainland database runs ah development a long
4:35
time coming. This is probably the the
4:37
longest I. Run the longest pulled
4:39
pulled nominated. Top one has been
4:41
in the fight fighting for as
4:43
a top spot for like half
4:45
a year. You want to make
4:48
episode suggestions you can do so.
4:50
A patron.com/the Dungeon Castro will puts
4:52
up a poll for the patron
4:54
voted episode of month. Bob patrons
4:56
nominate topics and them they are
4:58
put into another poll where they
5:00
are voted on Indian than we
5:03
do. we do the topic indeed.
5:05
So semi sept engine building the
5:07
first. Step The first step that I take and
5:09
guess I should have a little bit of a cabbie
5:11
out at the beginning. This I'm this is how I
5:13
do it Guys this may not be how you do
5:15
it if may not be a that works for you
5:18
or maybe way that really nance has are you do
5:20
it arm All I can do is tell you how
5:22
I do it and hopefully help to guys. Yeah.
5:24
And I and I'll help. Thank
5:27
you! I'm so the first thing
5:29
I do, Step Number one: Decide
5:31
on the dungeon that you are
5:33
building or kind of structure or
5:36
location. Isn't this? Why is the
5:38
party going to said dungeon Or
5:40
location and what dwells now within
5:42
this dungeon? Structure, Location or every
5:45
dungeon have a story has a
5:47
history. or has a reason
5:49
for being what is this dungeon story
5:51
neon the reason this is the first
5:54
step for the most part is because
5:56
this information is going on form the
5:58
rest your decisions and a lot
6:00
of your decisions later on
6:02
in the step-by-step process much much easier
6:04
and much more intuitive I think yeah
6:07
to give an example I've recently built
6:09
a dungeon for my ongoing 5e campaign
6:13
and this dungeon is essentially
6:16
two dungeons stacked on top of
6:18
each other the top portion of this dungeon
6:20
the front facing property if you will is
6:23
a temple to the
6:25
elemental eye of evil or the elemental evil
6:28
eye the elder eye there's dune and
6:32
it does serve as that and it is run by
6:34
cultists but it is also the
6:37
protective layer for the real
6:40
dungeon which is underneath which
6:42
is a secret laboratory where
6:44
the cultists of the elder
6:46
eye are performing dark experiments
6:48
using powers drawn
6:50
from the environment around them and
6:53
that is done through the temple above the
6:55
laboratory the dreaded double dungeon the double dungeon
6:58
right and there's a few other things going
7:00
on here like there is a
7:02
nearby dragon in the region that's not pleased
7:04
about this this new structure in its area
7:06
and wants this thing to be gone and
7:09
the cultists have taken measures of putting up
7:11
a ward that prevents the dragon from approaching
7:15
and there are a number of other things to take
7:17
into account here when
7:19
it comes to this location because this is all
7:21
gonna form the rest of it yeah it's
7:24
something that should there's inherent risk
7:26
into going into these places because
7:29
there are inherent rewards typically that
7:31
are whether they're treasure story but I'm
7:33
sure we'll get yeah we'll get into the
7:35
construction and the setbacks and all that yeah
7:37
so the next thing step two
7:39
is the side on the style of presentation what
7:41
I mean by this is is this dungeon going
7:45
to be presented in strictly theater of the mind
7:48
is this going to be a fully
7:50
drawn out in grid paper or take it it to
7:52
me step by step you
7:54
know I think this is probably easiest on
7:56
a on a on a VTT where
7:59
like definitely has have infinite space because I
8:01
almost never do a fully drawn out grid map
8:03
just because I don't have the space on my
8:05
literal table. You
8:08
know when it comes to drawing on grids, doing
8:10
a preliminary sketch off of a grid on
8:12
just blank paper is probably better to sort
8:14
of conceptualize like yes I have a room
8:16
here that connects to these rooms and then
8:19
you can kind of write your footages down
8:21
and then decide how much space you need
8:23
for your map. Sure. You're not running over
8:25
the edge of the map and ah dang
8:27
I'm out of tiles. Right. And
8:29
that being said even when I do run Theater of the
8:31
Mind I usually have my own little private map
8:33
on my own little tiny grid paper that I
8:35
have drawn out. Yeah. To help me keep track
8:37
of things. I do tend
8:40
to in my personal games because our
8:42
recorded games are different that's a different
8:44
beast but in our personal games I
8:46
like to do the in-between where for
8:49
any room that location
8:51
and a grid is
8:54
useful and useful
8:58
or even required I will
9:00
draw out that room and for everything else I
9:02
will use Theater of the Mind because I can
9:05
draw a room on a single battle
9:07
grid sheet and then swap it out for the next
9:10
one when it comes up and I find that to
9:12
be a better easier presentation I
9:14
think a better one for my game
9:16
my table. I will have
9:18
like I did a Mad Mage campaign
9:20
for a while it's done now but
9:23
I had the map
9:25
from the book and that was kind of
9:27
my personal map and I would explain the
9:30
dimensions and of the room to
9:32
my players where the doors are and all that stuff and
9:35
I believe the players handbook of the DMG one of those
9:38
tells you you should assign somebody to map
9:40
making for the table so
9:42
I'll give them materials whether it's paper
9:45
pen or like marker and whiteboard but
9:47
one of my buddies had a surface
9:49
like a Windows tablet and he had
9:52
a map making program because of the
9:54
line of work we're in he
9:56
just had that so he was doing it in CAD People.
10:00
Might be published last. an. Industry
10:02
that use Autocad so he feels most you can
10:04
you can. He was going into cat and drawing
10:06
when I was explaining all of that he was
10:08
showing it to me like did I get it
10:10
right and I'll be like you should add this
10:12
and they're see here. Actually just look at it,
10:14
you know is how? Okay and so he had
10:17
his own drawn version of the first level of
10:19
the Mad Much as Seven Over Cool and about
10:21
our yeah and I think that's a great way
10:23
to kind of go about it and get a
10:25
rough generalization of what the dungeon looks like as
10:27
you play through it because the players shouldn't know
10:29
what the whole dungeon looks like if they've never.
10:32
Been there before does that is one of
10:34
the drawbacks of using full of grid a
10:36
grid system them are fully drawn out. grid
10:38
of the map is. You. Know it's
10:40
hard to hide all the different hallways and
10:42
twists and stuff through his news of a
10:44
to like role Twenty which helps you do
10:46
that. Yeah and if you have like what
10:48
is called the dim them like ah you
10:50
have as it's the fog of war fog
10:52
of war yeah man the them and very
10:54
little and I do use that in games
10:56
that are on sometimes yeah it's cool like
10:58
illuminating areas like okay you did the room
11:00
it's illuminated here's the map and then now
11:02
the next or yeah through everything's been out
11:04
he can only see where you can see
11:06
exactly so something's going on. I in a
11:08
place a very been. You would know
11:10
about it right. To keep that
11:12
in mind indeed, are moving on with
11:15
actually talk about the dungeons construction.
11:17
So consider purpose and functionality of the
11:19
dungeon. Yardy know what displaces the already
11:21
know the story and who who
11:23
lives here or doesn't live here. Now
11:26
let's talk about the actual functionality of
11:28
a dungeons into a system right?
11:30
could like? I'm If it's if it's
11:32
places like populated for a reason like
11:35
a temple will. temples should have
11:37
places of worship. They should have living
11:39
spaces. For the now or former custodians
11:41
on, they should have a place where
11:44
they hold offerings or give offerings and
11:46
and and and storage facilities and a
11:48
bunch of other things and him not
11:50
to mention whatever cool, magical, divine like.
11:53
Rooms are going on here. On top of
11:55
that I think a build for a better
11:57
done German the doesn't make sense and it
11:59
doesn't. The Like: This
12:01
artificially created. Get.
12:04
That place would yeah there are there
12:06
is one yeah the I ended my
12:08
horror. This area horrors right and often
12:10
often is the case of like this
12:12
place is built by a wizard or
12:14
a mad withered in for the intense
12:16
the protecting or trapping or whatever literally
12:18
be out of random assortment of death
12:20
trap exactly which those are very cool
12:22
and if that's what you're building cool
12:24
new role with that with a link
12:26
a lot of times I would even
12:28
say most of the time it's probably
12:30
not that is probably is something that
12:32
like states functionality. Should be considered. Yes,
12:35
your dungeons are going to have levels
12:37
of difficulty and. That's.
12:39
Gonna scale as you play. The over the Tomb
12:41
of Horrors is something you do towards the end
12:43
of your of your campaign where it sound like
12:45
world can be I mean like death death. As
12:47
for how the how much you want people to
12:49
die. Yeah exactly morzine to kill
12:51
people, high level adventures die and that him
12:53
for it is an affront. If I'm being
12:55
honest I'm pretty sure the five eating the
12:58
horses like super tame compared to like the
13:00
older athens of our agency or five used
13:02
a dumbed down all their know of them
13:04
down his thoughts that they. Promote.
13:08
The play through. A
13:11
tilt that the tilt the play to
13:13
be in the players favor he i
13:15
and access your arm and I think
13:18
I'm thinking about this functionality enlisting and
13:20
out you know castle, sit up courtyards,
13:22
battlements, halls, living quarters are done John
13:24
I'm towers at lists, eat out and
13:26
decide which ones you're in a include
13:29
I'm decide which ones are ninety doesn't
13:31
mind as the as your map he
13:33
understands and frame build the dungeon is
13:35
if we're in actual location and not
13:38
just the me through monsters. The coming
13:40
hours said that. Elitism Three: Me:
13:42
the room, the monsters which is also
13:44
cool. Consider the functionality considering the functionality
13:46
of the dungeon. Help them decide the
13:48
layout and number rooms a dungeon has
13:51
on the medicine. Consider whether you want
13:53
this to be a linear or non
13:55
linear experience. Rights to lay off. Okay,
13:57
are you to keep using the castle
13:59
for many are so right. So it's
14:01
Castle Arm meaning that like new. New.
14:04
Normally shouldn't have a linear experience necessarily because
14:06
like still come in through the the Porkulus
14:08
or whatever into the courtyard or and then
14:10
there's going to be more and more directions.
14:12
You can go multiple rounds you can go.
14:15
Yeah, so you're probably not gonna have a
14:17
leaner fancier unless you want one, In which
14:19
case you just have to take the steps.
14:21
Makes you there is one rise like oh
14:23
well. You actually can't go down the fall
14:25
cause it's being caved in and there's no
14:27
way through rights and we've no cut this
14:29
off. Right ago that tower crumble so you
14:31
can't go in there. You know he do
14:33
have that. A dive. So now you've
14:36
you. You took all the functionality into
14:38
account, You've built the space arm and
14:40
then you can have made it linear
14:42
by knocking out all this stuff right?
14:45
And it works in world Because this
14:47
is a dilapidated building that fellow centuries
14:49
ago and now like a roof. The
14:51
Barbie's or rental place or whatever you
14:54
know. So yeah, I think
14:56
you can they're going to be players are like
14:58
oh this was caved in While I'm a big
15:00
strong barbarian and there's four of us celeste as
15:02
dig it out need owners and the whole structure
15:05
has collapsed there's nothing there and start blogging for
15:07
going to start moving rocks and then make sure
15:09
that they get attacked to m in the meantime
15:11
that heard like a show them of the the
15:13
the fruits of their labor or or out the
15:16
i like okay well you mood much a rubble
15:18
and now there's just a. Crumbles. Crushed
15:20
empty space. It's night beyond. Good job
15:22
that to It's cold now here and
15:25
also a bill. Awesome. Had die from
15:27
others and dungeons in the dark? Yeah,
15:29
you can implement levels of exhaustion because
15:31
yes there that your levels of strength
15:33
imply how much hard labor you can
15:35
do and a day marino a good
15:38
ten strength can do eight hours of
15:40
labor right? So we're doing like way
15:42
crazy stuff. Beyond that I'm and yeah,
15:44
maybe punish them for doing the dungeon
15:46
wrong. Now I mean not so it's
15:49
guys like just. play out
15:51
yeah them away logical and result
15:53
yeah i'm when it comes to
15:55
the elemental evil temple slash laboratory
15:58
that i've been building lately You
16:01
know, it's pretty much
16:03
a linear experience because this place
16:05
is essentially like a gateway to
16:07
the real dungeon. And
16:09
it's designed to be traversable with
16:12
ease by the people who use this place.
16:15
And almost impossible
16:17
to traverse safely at all if
16:19
you're not. And so
16:21
on top of that, this temple is
16:23
also designed to be drawing the elemental
16:25
energy out of the surrounding area. So
16:28
I have rooms where that process
16:30
is happening. Got it. And
16:33
I've tied in that process to the
16:35
way you can traverse this area. Cool.
16:39
And we'll get into it. At the end of this episode, we'll kind
16:41
of go through my dungeons step by step. Yeah,
16:43
your dungeon is not necessarily an empty place
16:45
void of life, right? There's monsters here. But
16:47
maybe the inhabitants of the dungeon, like
16:50
we said, there's cults. There's functionality
16:53
here. You might find a
16:55
room full of like cots. You
16:58
know, like this is where people are sleeping. They're not here now
17:00
because it's 1 p.m. Right.
17:03
And it's time to go cause fucking mayhem in the
17:05
dungeon or go dig or whatever it is that they're
17:07
doing here. There could be a mining operation. Sure. It's
17:10
all about deciding, you know, in that first
17:12
kind of... In the preliminary
17:14
stages of what's happening here. Yeah, like you... Like
17:17
give this place life and make sure it makes sense. Like,
17:19
is there a janitor? Is it... Are
17:23
there just rats running rampant because there
17:25
is no janitor? Absolutely. That sort of
17:27
thing. Pest... Is there a
17:29
monster in here causing, you know, issues for
17:31
pests so that there is no pest, but
17:33
that now there's this monster like Otyug? You
17:35
know, something like that. Yeah, absolutely. Absolutely.
17:39
So designing the rooms. Once the
17:42
room... You're going through this
17:44
room by room, but once the room that you're working
17:46
on's function has been decided, it's time to design it.
17:50
If you were like me, you'd probably look
17:52
at other more talented dungeon builder maps online
17:54
for inspiration. Yeah. I do that
17:56
all the time. At This point, consider
17:58
the population that resides in the dungeon. Well
18:00
the type of challenge you're trying to
18:02
present arm is this a combat room
18:04
Mrs Smith be a room hit with
18:06
hidden treasure secrets is as a hazardous
18:08
room that's meant to be a setback
18:10
is this A and B C room
18:12
is it's just a room that maybe
18:14
doesn't the through have any those things
18:16
by A has a lore that can
18:18
be learned and make the experience richer.
18:20
Rights I got. Room should almost always
18:23
serve a purpose except for the very
18:25
odd ah off chance you actually wanted
18:27
to be empty rooms or for for
18:29
your players for. A loop but I should
18:31
probably be very rare. the want to do
18:33
that rarely? yeah I mean an an actual
18:35
empty room. It happens to happen here I
18:37
like a buzzing is a if you just
18:40
drip drip empty rooms in every once in
18:42
awhile of rove. Why does from empty and
18:44
have this are so here? I don't trust
18:46
this you know in a battle hymn lime
18:48
Yeah that can lead to somewhere interesting. you
18:51
know like our getting i the email improv
18:53
an empty room when you need more time
18:55
because they're going to make the boss isn't.
18:58
Yes sir, you could be that I get into
19:00
prefer Final Boss on the way that he's an
19:02
empty room for years. Without a doubt, they'll be
19:04
here for like an hour via. Email.
19:07
Each room in my opinion should have a
19:10
lead to the following aspect floor that can
19:12
be discovered, a mechanical challenge or combat. A.
19:15
Puzzle. And a reward.
19:17
Of. Ellis's empty room that
19:19
we were just discuss. Yes,
19:22
I'm so the Were designed.
19:24
This elemental temple is essentially
19:26
in order to get. The
19:29
the the party in order to reverse
19:31
into the deeper depth of the temple
19:33
are going to have to deliver for
19:36
elemental spheres to particular pedophile location right
19:38
arm. They don't know this but these
19:40
fears of are part of drawing out
19:42
the energy from the environment but then
19:45
they are usually transferred to the pedestal
19:47
by the cultists in order to safe
19:49
her back out of the spheres and
19:51
down below. Okay right so this is
19:54
a process that is happening and they're
19:56
going right now. They're charging and the
19:58
recharging. In a different room and eat it. Going to
20:00
present a different challenge and once they have all the
20:02
orb they'll be able to put them into the burn a
20:05
song. Which. Start. Sucking.
20:07
Out the energy and then open the way for
20:09
them to go. Down. Into Laborde
20:11
Yeah this is a great way
20:13
to have like four cardinal direction
20:15
dungeon and you mean add a
20:17
fifth of fit location less. I'm
20:19
going to go explore this. Pentagon.
20:22
Month. Of Areas And at the
20:24
final one, I have to gather all these
20:27
spheres from these four areas to unlock. This
20:29
last area in which is actually just another,
20:31
does. Yeah, and you could have walked he.
20:33
You could have walked here at any point
20:35
and looked at it and maybe force the
20:38
door. I guess we're probably not ellen. You
20:41
realize that the go somewhere else. he adds
20:43
a little and and again we will go
20:45
through the dungeon or step by step. But
20:47
yeah, essentially there's the entryway. There's gonna be
20:49
a big setback area for people who don't
20:52
belong here. and then there's a me the
20:54
main hub with the pedestal or I have.
20:56
then they're going to be always going to
20:58
four different rooms. Yeah Zelda games are great
21:00
for for.only games are great for didn't say
21:02
how to operate of time has some of
21:04
the best dungeon ever design. Answer by a
21:07
small key system I think is great. Like
21:09
you get into a room where you. Fire
21:11
and Enemy and than a test is revealed to
21:13
reward you. And maybe it's the compass, but it
21:15
makes your life easier in the dungeon. Yeah, although
21:17
I think that leans a little bit into the
21:19
Egg the mechanical video game he style which can
21:22
be cool yeah, I'm so. but just you know,
21:24
You use what works for your
21:27
style of campaign size. Yes, A
21:29
Key is a great way to.
21:32
Get your players to do the room the essential
21:34
and I used to do key cards as he
21:36
guides and superstar all the time. Yes, like we
21:38
have them are we have to fight the sky
21:41
and kill him and take his key. Carter grab
21:43
whatever it might be so that we can progress.
21:45
Other: Why did they allowed Rapide Zone? They are
21:47
this guy and clearance for but he goes down
21:49
and it makes sense. I mean like I'd make
21:51
a make that it makes sense in the lore.
21:54
it's a habit be this and it makes sense
21:56
for the game And it's fun for the game
21:58
indeed. Yes indeed. So.
22:01
That point, you know I have some
22:03
other tips. You know, using tools, I
22:05
want to really really encourage the use
22:07
of tools. So map makers and generators
22:10
are cool for folks who work better
22:12
with something to just fill. And I'm
22:14
one of those people I'd I'd catch
22:16
a straw map and be satisfied with
22:18
what I come up with a need
22:20
a be system, build it on marrying.
22:23
So whether it's like I'm looking at
22:25
just like other people's dungeon rooms and
22:27
just taking the sheath than than flinging
22:29
myself for whatever reason, my creativity. Works
22:31
better like that vs. Effects of It, Open
22:33
Canvas and where I can. I can do
22:35
almost nothing with Open Campus but gimme some
22:37
structure of the build on Ike I can
22:39
go crazy. Yeah you those random tables the
22:42
can I help you figure stuff out if
22:44
you if you feel like you're in that
22:46
situation, looking at the open campus and don't
22:48
know to do too many options, start. Randomized.
22:52
Randomize. Mm. I guess we an array
22:54
of one way to do it on random
22:56
table strapless puzzle lists. all great. I don't
22:59
necessarily role on them, I usually just like
23:01
them as lists now. Yeah, totally of ideas.
23:03
right arm. This would sit my finger much
23:06
on picking at my fiance by me to
23:08
books. I'm. One. Is a
23:10
A Is is the book full of just
23:12
hundreds of random tables for any kind of
23:14
thing even think of. Ah, and the other
23:16
is a room just or her room. a
23:18
book full of. Traps. Hazards.
23:21
Setbacks. I'm. Doctoral
23:23
dungeon rooms and of much other stuff and
23:25
I peruse it all the time on ah,
23:27
that's cool idea by. Being. The
23:30
person I am I'm almost never happy with. The
23:32
idea as it is presented them like this
23:35
is cool and concept but I'm gonna change
23:37
that eighty percent of it to be what
23:39
I was right? Yeah, that's good and that's
23:41
what identity for having those like just on
23:43
hand to peruse and to get inspiration from
23:46
like. Go for it. Do
23:48
it. Don't feel like you know you're
23:50
not using your own creative ideas like
23:52
being in Am supposed to be fun
23:54
and satisfying. Like don't make it work
23:56
that's miserable or too difficult. Yeah, into
23:58
do that. There is no reason. do
24:00
that. You can. Also, if you watch
24:02
last episode top End of the four
24:04
Hundred and seventy plus. Ah, As
24:07
traps that were published or you know, I'd
24:09
be more for a compendium on hand for
24:11
anything I'm doing no matter what game I'm
24:13
running rises every that's what I'm on the
24:16
side during the had absolutely no reason that
24:18
I shouldn't use one of these four hundred
24:20
and seventy seven pre written traps exact in
24:23
one of my dad's of yeah I just
24:25
adjust the numbers as you need the ideas
24:27
what matters. The mouse agreed. I'm thinking of
24:29
ideas. draw on rooms or encounter some games,
24:32
movies or life place for idea. Might gain
24:34
inspiration from the things like we the farmers,
24:36
older. I know. Oh really, that's my
24:38
touchstone for dungeons and fantasies. Guess
24:40
elbow? Absolutely. If you want to
24:42
build a dungeon were like the
24:45
mean Progress is through this webpage.
24:47
That. Like you guys can slice through and you
24:49
just need to get something big and heavy
24:51
to fall. or jumped down and stretch it
24:53
out and easy to get to that effect
24:55
low mass. make that that's the first. That's
24:57
the first dungeon in author of time right
24:59
there to jump from a high on high
25:01
in breakthrough that read were and then hopefully
25:04
fall into a nice cushy pull a water
25:06
to know. Of course you'll be able to
25:08
put enough to check that there is water
25:10
below the yeah Okay, yeah, exactly. Use the
25:12
game. Use the game. Yeah, so you know
25:14
I don't know. A Indiana Jones is another
25:16
good one. The drawn on. How you
25:18
did you did a whole series before Batman
25:20
the animated series yesterday. Now there's a lot
25:22
like what the auto much inspiration be had.
25:25
Don't be afraid to use a redress. it
25:27
changes ah million know don't use it like
25:29
you know before be but like definitely the
25:31
for inspiration use structure build upon it. that's
25:34
what are his anyways right? Yeah just building
25:36
and all the things that we learned or
25:38
experience and like making in our own it's
25:40
okay. what we're saying is it's okay to
25:43
to lift from say yeah like I'm a
25:45
know you've seen some at the people ask.
25:47
Us if it's okay if the lift an idea
25:49
we say on the show or an idea that
25:51
the they heard or saw and superstardom again due
25:53
to go for a gallon. Way prissy you our
25:56
but at like work. Did. the reason
25:58
the show existence for stuff like Exactly.
26:00
Please use this to run it.
26:02
I'm honored. Yeah, exactly. Yeah, I
26:04
don't own the idea of a
26:06
sideways crashed ship You
26:09
know what I mean? Right that that is
26:11
just a concept that exists and you can use it just like
26:13
I did Yeah, and we're done.
26:15
You will take fall damage in there
26:17
Yes, and gravity will be sideways because
26:19
of its sideways reason where the dungeon
26:21
is sideways It's
26:23
funny for f-bats. I used a
26:25
lot of the dungeons. I manifested
26:27
dungeons Based off of
26:29
like a few scenes in the show like well
26:31
It's a laboratory and then I get to like
26:34
plot out like what that laboratory might have looked like
26:36
if you dungeon crawled it, right? Exactly. That was cool.
26:38
That is super cool. That was a fun thing to
26:40
do like oh, well They kind of can you know
26:43
Batman that those episodes are fast. They
26:45
they got 22 minutes to show you Oh,
26:48
yeah, you know Phoenix labs and he just busts in
26:50
there and you know then
26:52
gets attacked by the cops probably Yeah,
26:55
of course. He's Batman Gotham PD's just
26:57
fucking worthless So this may not
26:59
seem like a super comprehensive step-by-step
27:03
Dungeon building process so far and I apologize if
27:05
that's what it seems like We're
27:07
gonna take a sure us when we come back. I am
27:09
going to go through this dungeon step-by-step I even have
27:11
like picture I took snapshots of the dungeon rooms Which I'll
27:14
try and include in the video portion of this episode
27:16
and we'll just kind of go over
27:19
Me going over this process for each room,
27:21
right? You can see it in action and
27:23
again, this is just how my brain works
27:25
and how I do things guys I hope
27:27
it helps you. Let's make sure okay Alien
27:35
are you all right? You
27:39
things got weird things that weird bite. I Don't
27:42
know been but I have stopped
27:44
referring to feet a
27:46
squares Yeah,
27:49
I should start yes, sorry, so
27:51
I think it's possible That
27:53
whatever the fuck that was we're finally
27:56
okay, okay? Remember
27:58
take calm down like we Is it
28:00
a fourth dimension, a fourth edition of reality?
28:02
It's like- But we've actually did it! I-I
28:06
hope so, this is very strange. I felt
28:08
weird, I felt old and new, and old
28:10
at the same time. I just- Everything
28:13
was so different. Anyway, look. Why
28:15
don't we take a reach at something
28:18
a little more familiar? I think I see like
28:20
a cave. Could be a dungeon over there. Why,
28:23
Bien? I- I
28:25
could go for a dungeon, Delvin. Yes, I could. Yes,
28:28
after that. Whatever that was,
28:30
I need something familiar. Where I feel like
28:32
I'm in control of myself again. Same, big
28:35
same, and maybe who knows it'll help us
28:37
get down the mountain. Could be a shortcut.
28:39
Yes, oh, wonderful. I love the positivity. Let's
28:41
go! Mmm, yeah. Um, it's
28:44
a good looking- it's a good looking cave
28:46
entrance, nice and damp. Look, it's even dark
28:48
inside. It's quite dark, yes. It smells terrible.
28:50
Oh, I'm elated. Classic stuff.
28:53
Fantastic. Let's go in. Oh,
28:55
it does. Alien, do you
28:57
see there's some sort of strange man
29:00
creature in here. Where?
29:03
I don't have dark vision here. They're standing in
29:05
front of that door. There's a, uh, back
29:07
there. I see him.
29:10
This is a rare creature indeed.
29:12
Oh, boy. A rare blend of
29:14
man and minotaur. Commonly
29:16
referred to as a man-itor. If
29:19
someone say, man-itor, it's me. Not
29:21
yet. Oh, you're speaking to it. I'm a man-itor.
29:25
Who are you? I am
29:27
Iliad the Green, wizard extraordinaire, holder
29:29
of the orb of Ether's net
29:31
and seeker of the pendant of
29:33
plenteous patrons. And
29:35
I'm Bien, the bewilderer. Where?
29:39
You trying to come in for dungeon, man, huh?
29:42
Yes, do you have a problem with that? I do. And
29:45
if you come through more dungeon- Bien, be
29:48
ready. You're gonna have to give
29:50
me a password. Words which
29:52
you use is what you must
29:54
pass. You
29:57
understand? Yes, I am familiar with
29:59
the concept. Alright, alright. Do we
30:01
have any clues to what the first word
30:04
could be? Just some rules, general rules I'll
30:06
have to explain to you. Okay, then please,
30:08
I am listening. What about you guys saying
30:10
that you're listening and he is ready? Uh,
30:13
yeah. Alright.
30:17
First things first, and this is me, and this is
30:20
my character's gnome. Each character's
30:22
a long- Hey, character's gnome. Our
30:24
next thing is called a container
30:26
capital letter. At least one. Okay,
30:29
I'm not sure how to do
30:32
that verbally, but- How about some- Okay,
30:34
I'm sorry, I'm sorry. You also need
30:36
a special character included. What? And numbers.
30:39
What? Numbers. Okay. You
30:42
said your wisdom is about what numbers is. Yes,
30:45
I am familiar with notice
30:47
numbers with numerology. You don't have
30:50
to speak disrespectfully. What knows what numbers
30:52
are. What special characters are you
30:54
referring to, and how can they be used
30:56
verbally in a passcode? I've got a long
30:59
list of special characters right here that you
31:01
can use for your passcode. Yeah. A little
31:03
line, a little dot underneath it. And
31:05
this one looks like a parry with a
31:08
little loop that you can use around the
31:10
other side. This one is a smash box.
31:12
A significant line. Yes. This is a sign
31:14
that means winning. This is
31:16
a sign for winning. This one
31:18
is going to use mathematics and their percentages.
31:20
This is a sign that I'm going to
31:22
go in. Okay, I see the
31:25
list. Thank you, Mr. Manator. This is
31:27
what I call M-percent. Not
31:29
sure how many times found of all people I've known that.
31:33
I did. I'm sure you did,
31:35
Mr. Wizard. Well, if you know everything all
31:37
with surpassable, right? I'll give you three chores.
31:39
You get them wrong, I'm kicking your ass,
31:42
and you're getting out of here. You
31:46
say he's going to kick our ass? You beard,
31:49
this Manator is quite confrontational. You're
31:51
quite, quite, you're quite
31:53
confrontational. No, I was going to get surpassable
31:55
to know. Fear
31:57
not fear. Ah, you alien, the great...
32:00
green have the answer for which we
32:02
seek. Remember,
32:05
long ago, in like the
32:07
second to third episode of
32:09
our most recent adventure, we
32:11
came across a passcode that needed
32:13
to be huge. And I looked
32:16
into the depths of my orb
32:18
of ether's net and I searched
32:21
the world wide web of the other
32:23
dimension and I found the answer for
32:25
which we seek. And it is here
32:27
today that I will reuse this passcode.
32:31
Get reckoned for 2069! That's
32:36
supposed to indicate an escalation mark at the
32:38
end. Oh alright, so that's a special character.
32:41
We have the numbers here for 2069. Get
32:45
reckoned. And then, where is your capital
32:47
letter? Well the first one of course. The T? Alright,
32:49
yes George. That wasn't what it was, Troy.
32:52
What? You got it? Yes Troy! Yes,
32:54
CBN I told you. Are you clearly supposed to
32:56
be here? Yes, absolutely we are. And
32:59
I shall. Wow, um, I can't believe it worked twice. Weird.
33:10
It's weird that it worked twice, yeah. Never
33:12
doubt, a green wizard. Well let's go in,
33:15
let's go in. Let's do this. I can't
33:17
wait to see what monsters we're gonna kill.
33:19
It's even damper and darker down there. As
33:21
it should be. Ah. Get that
33:24
manator's name. Ah, no.
33:26
No, I don't think we did. Oh well.
33:59
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Wonka man said is I
37:48
haven't seen Gene Wilder, wonka man, not the Timothy
37:51
Schallen. They want him. Think of that scene where
37:53
he says, et cetera. It's at
37:55
the end where he's yelling at Charlie Spoilers
37:57
for the old ass willing wonka. That movie.
38:00
Rock Years of all that movie rock
38:02
say it's a musical I just never
38:04
really is I conceptualize thou the way
38:06
I'm also big that musical yeah and
38:08
Gene Wilder in general only looking out
38:10
a catalogue of stuff my dad liked
38:12
growing up as a nice my dad
38:14
into musicals a has a city is
38:16
really came off away and I never
38:18
would either. yeah I realize I'm a
38:20
Monday as listen to opera randomly of
38:22
like oh man went up by the
38:24
only reason was that likes music lists.
38:26
While I agree to dead musicals rock
38:28
no good the pretty. Good or Ill
38:31
a summer doesn't yet. We should talk
38:33
about the dungeon. The dungeon that is
38:35
my heart. Ah his his full of
38:37
poison drops. Oh yeah to scary. didn't
38:39
gassed. I love those traps where you
38:42
are fiddling with something that's supposed to
38:44
be. Adore him and it's get blasted
38:46
with fucking poison and it goes. Your
38:48
doblin Npc that was running around with
38:50
the A nip. Classic, classic stuff, classics.
38:53
Okay, so let's go through my my
38:56
Elemental Evil dungeon that have been that
38:58
I've done built or Lisa build the
39:00
first half of for my personal the
39:02
indie games and ah like I've already
39:04
kind of established in the first halves
39:07
of third What Displaces arms the standing
39:09
outside this dungeon the party will be
39:11
probably next time with her arm they
39:13
will find themselves in this desperate desolate
39:15
wasteland area on this island which is
39:17
other was quite. Rich in life
39:20
and tropical and from Boston Ma that
39:22
other stuff and first sign the sums
39:24
wrong here is not a sign is
39:26
that they'll be standing before a ziggurat
39:29
a very for boating zero made of
39:31
Blackstone with this weird symbol at least
39:33
in all over it. I'm though be
39:35
some like or corner rules to see
39:37
what you know what the symbol means
39:40
that are that are a dungeon more
39:42
dungeon more have a story or that
39:44
henri there's one points exact alley so
39:46
then there will be or an area
39:48
where sacrifices. Can be left outside you
39:51
know and they'll probably be luckier than
39:53
go. Very Yeah. Very Dagger. the he'll
39:55
be like some very like dark. With
39:59
word I'm looking for I'm implications
40:01
more laid out there of and
40:03
then they can go down into
40:06
the dungeon. So the first room
40:08
is the the the major. Ah,
40:11
I'm ward area to keep outsiders outright.
40:13
causes need to come through here to
40:15
collect sacrifices and they need to get
40:17
back in easily. but they don't want
40:19
anyone else to do this easily right?
40:21
So I peruse through some book than
40:23
found a really cool ah pre designed
40:25
room called the Switchbacks and I took
40:27
that that room design as food chains
40:30
everything else about it but it took
40:32
that room design and is essentially a
40:34
long hallway. The switches back and forth
40:36
our here at the back of my
40:38
and they are implies. Like the
40:40
name implies, Switchbacks is a hiking term.
40:42
it is a hiking term Israel Arm
40:44
and essentially ah this room is full
40:47
a secret doors and the causes of
40:49
course know where their stores aren't if
40:51
he nor the art is delicious. A
40:53
straight shot from the entrance. To.
40:56
Through this room into the real entrance,
40:58
right? Okay, but the players, it'll be
41:00
really high Dc. I don't expect them
41:02
to find it. or at least not
41:04
right away. Okay, and so they'll have
41:07
to be going through the switchbacks, right?
41:09
Or these dark, unlit switchbacks. Ah, in
41:11
which, by the way up the the
41:13
passageway, he's five foot in May, so
41:15
it's not. Ah, a very wide like
41:17
character can be sold his shoulder. they're
41:19
gonna have to be in single file.
41:22
I'm Am going through the switchbacks. I'm
41:24
and. Occupying in keeping the
41:26
Switch Rex quite clean is a July
41:28
Steven. Wait, yeah yeah yeah. Goes up
41:30
and down the Switchbacks hill. Absorbent anything
41:33
that comes across as back and forth
41:35
pounds. Aruba dungeon roomba at work and
41:37
didn't I want to say that this
41:40
table with the exception of my fiance
41:42
who the player is full of absolute
41:44
newbies who have never played before. So
41:46
if this dungeon things like a hit
41:49
the lot of tropes that is very
41:51
much on purpose I want them to
41:53
experience and classic Dmd. Armed
41:55
The want to get them hooked. Now I
41:57
mean that's great for a general episode. Builder. You
42:00
know, yeah, three pm to get on the
42:02
hang onto? Yeah, so. In
42:04
this, we've kind of gone through my
42:07
process, which is. We've
42:09
we've established the story of the dungeon
42:11
and we already know what the dungeon
42:13
is and we decide how we're going
42:15
to present his arm. I have a
42:17
little map here for this particular room
42:19
and ah I'm and. Not a
42:21
now. I'm constructing the rooms and I'm thinking
42:23
about functionality and the you know a purpose
42:26
And I'm and I'm thinking about the type
42:28
of challenge I'm trying to present the players
42:30
on the out a metal level. nice that's
42:32
the first from than sector him doesn't have
42:34
him out because the second room is essentially
42:36
the. The.
42:40
The Hub right? it's it's This is
42:42
the area where once all the fears
42:44
are collected, there's gonna be a pedestal.
42:47
Probably. Like a mural I haven't really
42:49
decided on the details yet and of placing
42:51
the spheres in the pedestal will cause the
42:54
walls to move and revealed the stairs Who
42:56
went down to a deeper dungeon right? Very
42:58
cool but impossible to get through. I'm
43:01
outside of having like a ton of
43:03
dynamite which doesn't exist in this world.
43:05
com. To. Blow up the wall.
43:07
I am puzzled. Get through without a coin.
43:09
the for other adjacent rooms, which there will
43:12
be doors going into only a mess with
43:14
three of them to the one of them.
43:16
Ah, doesn't need a map, but I you
43:18
probably guessed that the rooms outside of the
43:20
central pedestal area are going to very much
43:22
follow the seems of the four elements. Yeah,
43:24
so we're going to have an orb, a
43:27
fire room at or above water room, or
43:29
of earth or above air. I mean, that's
43:31
going to inform all the dangers. Exactly right.
43:33
That informs. Or the danger. Say that's exactly
43:35
right. So I'm. Both
43:37
are with the Orb of Fire room
43:39
which essentially is going to be a
43:41
door opens up and before the party's
43:43
going to be a fire. How
43:46
long I'll have this
43:48
Blackstone arm? Which.
43:50
Is like a catwalk above. A.
43:52
pair of boiling magma go right
43:54
liquid hot man at the center
43:57
of the room the catwalk of
43:59
stone leads to An octagon of
44:01
stone and at its center on
44:03
a pedestal will be this orange burning,
44:05
you know, or right They won't
44:07
know what the fuck it is with like
44:09
a cool dark upside down pyramid design like
44:12
above it kind of like isn't
44:14
in a breath of the wild like You
44:18
know when you the places where you put the
44:20
tablet how it has like an obelisk thing coming
44:22
down. Yeah Yeah, it's gonna be like that drop.
44:24
Yeah, exactly but more pointy Okay above the sphere
44:26
right and and then there will be like a
44:28
couple like Platforms
44:31
out on the lava it's
44:34
like a 10-foot drop to the lava and You
44:37
know They just play a part in in when
44:39
it comes to movement because there will probably be
44:41
a combat in this room basically,
44:43
there will be a Riddle
44:47
that will need to be solved
44:49
based off like button inputs. Okay. Um,
44:51
and if they fail It's
44:53
going to cause the room to become locked
44:55
and the lava to rise and
44:57
then fire snakes are gonna jump out Fire
45:00
weirds. Yes, and if they Do
45:03
get it, right? They'll be able to take the sphere if they
45:05
kill the snakes. They'll be able to take the sphere And
45:08
that that's that room. It's it's a it's
45:10
a here. We have a puzzle. We have
45:13
hazardous lava And
45:15
if you guys fuck up, here's a fight Yeah,
45:18
so you're not making the lava rise
45:20
up and kill them Right, like they
45:22
can't they can't die in this room
45:24
unless the game says they die Yeah, no, the lava
45:27
is just gonna rise up to the platform level. So
45:29
the snakes can just kind of flop out. Gotcha Yeah,
45:32
um, and again when I think about
45:34
like functionality for the cultists, right? It's like they already
45:36
know the answer they just come in and go boop
45:38
boop boop grab the sphere, you know humdrum, right? Yeah,
45:40
so there we go. That's one room Next
45:43
we have the over water room. So
45:46
this room is This
45:51
one took me a while so basically they're
45:53
gonna walk into this large kind of like
45:55
sewage area not sewage But it's gonna look
45:57
like a pipe It's gonna be a
45:59
pipe this large room with a bunch of
46:02
pipes in the wall, right? And
46:04
on the, we'll say, southern slope
46:07
of the room, there's a large
46:09
pool of water that like fills
46:11
up half of the room, right?
46:14
And along the wall are huge
46:16
shards of ice jutting out of the wall. And
46:19
embedded in the ice is gonna be another orb of,
46:21
another orb glowing. Yeah. We got a orb of water
46:23
here, right? But it's in the ice. The only way
46:25
to get it out is to melt the ice, and
46:27
the ice is, there's just a massive amount of it.
46:29
So like burning all their spell slots, so
46:32
it will help. It's not gonna get the job done.
46:35
The only way to get the job done is to fill
46:37
the room with water, which unfortunately, to do that, there are
46:39
some levers on the northern side
46:41
by these pipes, right? And there
46:43
is going to be a lever
46:46
for drainage,
46:48
for draining the room, and then there's gonna be
46:51
a lever for filling the room. And
46:53
neither lever, those levers can be pulled until you
46:55
pull the lever that seals the room. We have
46:57
to be sealed in the room to do it.
46:59
Got it. So essentially this water is
47:02
gonna rise, and as it's rising, it's going
47:04
to, you know, melt the ice. And
47:07
unfortunately though, because of the slope
47:09
and the the currents pumping
47:11
out of these pipes, it's gonna cause it to
47:14
be sloshing in like massive waves. And so
47:16
they're gonna essentially have to endure being tossed
47:18
about, and the danger of being tossed into
47:20
the the spikes, the
47:22
ice spikes. Okay. And then, okay,
47:25
rooms full, we can't breathe, get
47:28
the orb, and let's pull the lever again,
47:30
right? So it's gonna be survive the hazard
47:32
room. Cool. Okay. Yeah. So my
47:35
idea here with the cultists is like, they're
47:37
gonna, they're elemental cultists, right? So like, they
47:40
could probably just like shape the ice and grab
47:42
the orb out. And they're not really worried about the rest
47:44
of it. Oh, okay. They just do magic? Yeah. Like this,
47:46
these levers are more like due in
47:48
case of emergency. Like this is our backup from
47:50
when we're out of slots. Got
47:52
it. Okay. All right. So
47:54
now we can move on to the
47:57
Earth room. I was reading through another
47:59
book I had that was like talking
48:01
about traps and hazards, right? And this
48:03
really cool idea of like a room
48:05
itself being a living organism. And
48:08
so I took that idea
48:10
and I rolled with it and
48:12
just kind of reflavored it into earth
48:15
elemental flavor, right? So they can
48:17
walk into this room. The orb
48:19
is going to be on
48:22
a pedestal surrounded by like the
48:24
grimiest, nastiest, slickest mud you
48:27
can think of, right? And
48:29
there's going to be four
48:31
obsidian pillars that are
48:33
also surrounded by like the nastiest, slickest
48:35
mud. Pulling
48:37
the orb off the pedestal is going
48:40
to cause the room which
48:42
is itself like a sealed earth elemental to
48:44
come to life, right? Okay. And
48:46
the earth elemental is like sealed here
48:48
through the power of the pillars. And
48:52
essentially it's going to be able to attack any
48:54
and all people
48:56
in the room at any given time. It's
49:00
going to take layer actions. Okay. Like
49:02
on DC 20 or whatever, or
49:05
initiative roll 20. And the
49:08
room's going to have like 250 hit points but have
49:10
like an EC of eight or whatever. And like they can
49:12
slash at the room to try and take it down. But
49:14
if they take down the pillars, it'll come
49:16
down faster. But the problem is the mud
49:18
around the pedestals or around the
49:20
pedestal and around the pillars is
49:22
difficult terrain and forever square of movement you
49:24
have to make a dexterity save not to
49:26
slip and fall prone. Okay. So
49:29
yeah, it's like a combat but it's also like a
49:31
puzzle at the same time. That's what I
49:33
was going with here. And of course the cultists would
49:35
have a spell to keep the elemental calm or whatever
49:38
and just grab the orb, right? Gotcha, okay. So
49:41
that's the earth room. The
49:43
air room I decided was going
49:45
to be completely non-combat related. And
49:48
essentially it's inspired by some rooms
49:50
I remember vaguely from like Twilight Princess
49:53
and Wind Waker Zelda. Where
49:55
they're going to walk into a room
49:57
that is very dark and... empty
50:01
with the exception of like immediately after walking
50:03
into the room, there's a drop off of
50:05
like 40 feet, right? Okay. And
50:07
you can, if with dark vision and stuff, you can
50:09
see down, it's just an empty room with this drop
50:11
down, right? And it also has
50:13
a really high ceiling. And then there
50:15
are two pillars with something that
50:17
they can't quite make out on top of each
50:20
one. And then across
50:22
the room embedded into the wall is
50:24
an alcove with the air orb on
50:26
a pedestal. And
50:29
the whole room is going to be like whistling
50:31
and howling with wind, right? And
50:33
the idea here is that the winds here
50:35
are incredibly strong and very unpredictable. And as
50:38
long as you're not wearing heavy armor, you
50:40
can jump out into it and
50:42
it will start moving you about, right?
50:45
Okay. If you can, if you're
50:47
a character with flight, you have advantage on the checks
50:49
to try and like control your movement. But
50:52
otherwise you're trying to control your movement to get
50:54
to the orb, except for
50:56
I did forget to mention the orb will
50:59
be locked behind like a jet,
51:01
like a portcullis. There we
51:03
go. Okay, cool.
51:05
And the portcullis will be like super, super
51:08
heavy. So no one's lifting it, right? And
51:10
on the two pillars will be devices that
51:12
will require strength tech checks to maintain engaged
51:15
when both are engaged, the portcullis will lift.
51:17
So the idea here is one
51:20
character needs to get on one
51:22
pillar, another needs to get on the other and they
51:24
need to engage the devices. And then a third character
51:26
needs to get up there and grab the orb. And
51:29
then they all need to find their way back.
51:31
And of course, failing stays will lead to fall
51:33
damages and stuff. So it's just a hazardous room.
51:35
People getting trapped in behind the portcullis momentarily. Exactly.
51:38
And rethink their pulls. And the cultists, I
51:40
picture the cultists all wearing like these goggles
51:42
and these particular goggles like can literally see
51:44
the wind. So like they can just guide
51:47
themselves through the wind as they need to
51:49
in this particular room. Okay, sweet.
51:52
So yeah, that's essentially it. Once those orbs
51:54
are gathered at the pedestal, the mural will
51:56
open, the wall will open. They'll be able
51:58
to descend down. Then there's going to
52:00
be a room that has like a
52:03
magic crystal at its center and another pyramid
52:05
type structure that seems to be drawing energy
52:07
out of it. And orbs
52:10
can be placed here as well once this
52:12
door is open. With
52:15
sufficient checks they will discover that this crystal is
52:17
serving as the dragon ward and if they destroy
52:19
it the dragon ward will no
52:21
longer be warding. Which
52:24
in this case is very pertinent because they've made
52:26
a deal with the dragon to try and clear
52:28
this place because the dragon wants to get in
52:30
here and stop people. And
52:32
then after that we'll get into the laboratory which I have not
52:34
built yet. Well I like
52:37
this dungeon a lot. It's
52:40
got a lot of good flavor for
52:43
what you are trying to get out of
52:45
it. It's got four good rooms with puzzles
52:47
and danger. Players are
52:49
going to have to rest in between if they fuck up real bad. And
52:53
also I wanted to give them an
52:55
opportunity to take a long rest
52:57
without having to reasonably worry about getting
53:00
caught. They won't know this but if they take a long
53:02
rest I've designed it in such a way where the cultists
53:04
come here every 24 hours. So
53:06
basically what I'm going to do is I will allow them
53:08
one long rest but if they take another the cultists are
53:10
going to show up. Right okay. Yeah
53:13
that's cool. I had a dungeon area where
53:15
you would get attacked by a repopulating
53:18
dungeon if you spent too long in it.
53:21
Right. With rests. So
53:23
taking places in your dungeon for players
53:26
to rest is important. Depending
53:29
on the style of war of attrition you are
53:31
trying to run against them. So
53:33
maybe you don't want places to rest. Maybe
53:36
you want risky places to rest or maybe it's okay for
53:38
them to short rest through this place. Yeah
53:40
exactly. Too many abusing the long rest
53:42
is something that is problematic.
53:45
There should be consequences for long
53:48
resting. Absolutely. And that's
53:50
all I got. That's how I build a dungeon. That's
53:52
the dungeon I built using the same steps that I
53:54
said before the short rest. I hope it was helpful
53:56
guys. Let me know if it was. I
53:58
guess let me know if it was and I'm sure you'll be fine. you will. And
54:01
with that being said I think we can get ready for a long rest?
54:04
Yeah. Hey
54:13
everybody, welcome to the long rest. We're
54:16
gonna design some slippers now. Are
54:18
we? Yep. What function do they
54:20
serve? Keeping the toes from
54:23
freezing. But what's their story?
54:26
They have, you
54:28
know, they need to be washed probably. What type
54:30
of challenge do they present the player? If
54:33
you try to walk backwards in them they
54:35
slip off really easily so you should really
54:37
kind of cater your movements to keeping them
54:39
on which is like you know scuttling 180
54:43
degrees to do turns instead of just walking
54:45
backwards. You know what I mean? That's
54:47
a well designed slipper. I think it's
54:49
a poorly designed slipper. I think Crocs
54:51
are kind of well designed but are
54:53
not good for warmth and stuff. No
54:55
definitely not. There's like moccasin style that
54:57
go around your whole foot but these
55:00
slippers are not, they don't have a
55:02
back. Are Crocs the ugliest footwear? It
55:04
depends on what generation of folks you ask.
55:06
I find them hideous. They're bad.
55:08
I think they're objectively bad-looking. Okay
55:11
that's how I feel too. Yeah.
55:14
The ugliest though, I don't know.
55:17
They're definitely the ugliest thing lots of people wear. I
55:20
don't know if I've ever caught someone in the wild wearing
55:22
them but then again I'm not looking at people's feet that
55:24
often so I don't know. Some people do look at people's
55:26
feet very much. Some people make
55:28
a hobby out of it. Anyway if
55:32
you want to support us go
55:34
to patreon.com/the dungeon cast and give us
55:37
money. Thank you. No
55:39
we really appreciate everybody that is
55:41
on patreon and helping support the
55:43
show. We kind of mentioned how
55:46
the volatility of podcasting, advertising has
55:48
gone over the last few years
55:51
and you know if you're paying half attention you know
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the economy do crazy stuff all the time so we
55:56
really appreciate the networks we're a part of and we
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try to monetize our show on YouTube. But the best
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and most reliable thing that we have in our
56:02
arsenal in terms of helping keep
56:05
the lights on here is you guys that go
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to Patreon and help make it all
56:10
possible. So we want to say a big thank you. It's
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been a lot of fun watching you guys
56:15
vote on different episode topics and all that
56:17
good stuff. And to
56:20
see these two, last two episodes of these
56:22
topics come to fruition has
56:24
been rewarding. It's like finally it happened.
56:26
We've talked about fourth edition. It's been
56:28
explained. Yeah, we point people towards
56:31
that episode now. Yeah, now a dungeon has
56:33
been built and that's cool. Like
56:35
I said, we've got other dungeon-esque episodes,
56:37
but it's always good to do sort
56:39
of a dungeon masters from the floor
56:41
up with unique
56:43
perspectives. So thank you guys so much
56:46
for your participation. If you're interested, please
56:48
go. We got links below
56:50
and all that stuff. It's patreon.com/the dungeon cast.
56:52
We've got early episodes. We've got show
56:55
notes that you can read. We've got actual
56:57
play content that you can listen to. We've
57:00
got alien and beer and centric content that
57:02
we are making on the regular and
57:05
exclusive merch. The list goes on. So,
57:08
you know, we've been working on it for years. There's lots
57:10
of stuff in there. I've
57:13
got a few more people to read out for shout outs.
57:15
Here we go. We got
57:17
Corey Creama Meyer. Thank
57:20
you, Corey. Thanks
57:23
for the upgrade, Corey. We got
57:27
NFamous. Thank you, NFamous.
57:29
It's infamous. Thank
57:32
you, infamous. We've got Heath
57:35
Stevens. Thank you, Heath
57:37
Stevens. You
57:41
will subscribe. We have Javier Camps.
57:43
Thank you, Javier. Thank
57:46
you guys so much. It is
57:48
an honor to have you on board. Please go
57:50
check out your bonus content. We split the
57:52
shout outs between these two episodes because we did them back to
57:54
back. So
57:57
From my list, I read half last
58:00
episode. the hapless episodes make us so
58:02
much. Once again we're gonna go ahead
58:04
and passover to pre recorded us. Think.
58:07
You passed us for recording. That.
58:10
Forehand: We.
58:12
Are Dragon star news? What is it?
58:14
Wealth? Ah started a good guide to
58:17
Jag. Two thirds of abdicated finally closed,
58:19
no longer taking preorders. Thank you everyone
58:21
for supporting We raised just enough money.
58:23
Get all this done and I'm very
58:25
proud of it. Can lead
58:28
to getting your as his hands arms these. This
58:30
last week and a half I have been. Battle.
58:32
Testing for hours and hours on end
58:34
between all the star ships and making
58:37
tweaks and adjustments. We
58:39
should have this thing finished it
58:41
and when it comes of the
58:43
writing and editing by the end
58:45
of June ah hopefully we'll We'll
58:47
be looking out the For manning
58:49
design done by the end of
58:51
July and production beginning in August.
58:53
Are very excited! And. I
58:55
think you guys again can wait to
58:58
or give get more new the things
59:00
develop. Yeah congratulations Well on on day
59:02
that close thou and ah good luck
59:05
Armor the next upcoming stuff for you!
59:07
We've got a new merge shop that
59:09
is running in tandem with our Olmert
59:12
shop, so bold March shop is still
59:14
around but you can find the new
59:16
merge shop at Baba Yaga Yard sale.com
59:19
indeed! Were friends who Dustin is the
59:21
artist and a. Carrier
59:24
curator and owner of the of the
59:26
store and he's been making some really
59:28
killer dungeon cast com ah content on
59:30
their the Bahamas gym and a couple.
59:32
The demagogue on one's been my favorite.
59:34
We have more come in the works
59:36
but if you have not checked out
59:38
these designs I highly recommend you go
59:40
check him out because they look super
59:42
cool. Link is in the description arm.
59:44
I've never been so excited about our
59:46
Dungy guess March before we need a
59:48
newsroom. A. Separate: Lose: anything
59:51
goods related. I'm super down. I need to make
59:53
them orders. I need to order some the shirts
59:55
and sport I'm on the show we need. We
59:58
need a newsroom by with a claymore like. Poking
1:00:00
out of it. So. One that can
1:00:02
also his home defense. Absolutely your house
1:00:04
like stabs Ucas will started up the
1:00:07
man daddy's the when it maybe he'll
1:00:09
hear this. yeah it'll happen anyway. Ah,
1:00:12
Thank. You everybody who has been
1:00:14
sending. Letters.
1:00:17
Emails We are going to be reading those
1:00:19
at the end of the show so if
1:00:21
you want to reach out ah I believe
1:00:23
it's one seventy four up and California Nine
1:00:26
one seventy six for our P O box
1:00:28
but that is down in the description below.
1:00:30
Do not go off what I just said
1:00:32
and then are you can't offer what I'm
1:00:35
I'm gonna save for this. You can email
1:00:37
us at the dungeon, cast the gene about
1:00:39
com ah with some fan mail. We will
1:00:41
return on the show is it's appropriate eyes
1:00:43
it's inappropriate odds look, adding giggle and if.
1:00:47
Get. The as want to do that were
1:00:49
also as you know reading you tube
1:00:51
comments are up podcast reviews All this
1:00:53
stuff is is really great. We like
1:00:55
interacting with the guys but the Apple
1:00:57
podcasts reviews and particular help boost the
1:00:59
show. The algorithm notices your love and
1:01:01
will pedal it to others that may
1:01:03
want to love the Dutch cast as
1:01:05
well even have no no yes. Also
1:01:07
feel free to send questions if you
1:01:09
have questions for us in if there
1:01:11
are on topic eggs I don't seen
1:01:13
reason why we can't read and talk
1:01:15
about new answer those really. Quickly
1:01:17
Yeah. You
1:01:20
know you guys don't know the future of what
1:01:22
we're gonna record. Buttery had a question about something
1:01:24
we sadder Bubble Boy you know, You. To
1:01:26
com is good but email or mean obe snail
1:01:28
mails fine to me about will read it. Anyway,
1:01:32
we got a. Social.
1:01:35
media social media plugs what it would
1:01:37
we are going on social media well
1:01:39
we i instagram we got axed formerly
1:01:41
known as twitter we got threads we
1:01:43
got mastodon are links are on the
1:01:45
description ah i'm i have been a
1:01:47
little bit more active on there lately
1:01:49
but i'm you know yell image whenever
1:01:51
there's some bernat he goes will be
1:01:53
synced of on their yup yup yup
1:01:55
and we've got our discord surf you
1:01:57
guys yet like to join our discord
1:01:59
That's a big one ask us in
1:02:01
real time more or less.
1:02:03
Yes, we do get around that's where the
1:02:05
community for the show And a big way
1:02:07
lives is on discord Constant
1:02:09
off it's constantly awesome to see all the
1:02:12
chatter and all the the the sharing and
1:02:14
the and it's just the bonding and Us
1:02:16
getting in there too and the mix is
1:02:18
nice And yeah, I would say
1:02:20
that's the number one social media platform for
1:02:22
the dungeon cast is check out the discord
1:02:24
Yeah, it's more like a greater tabletop RPG
1:02:27
sort of community You know it kind of
1:02:29
extends beyond the dungeon cast it does it
1:02:31
does we are we are on there and
1:02:33
available including? Jake your
1:02:35
special guest Jake and Josh Freeland who will
1:02:37
answer questions a lot of people will tag
1:02:39
them for super quest saga stuff Sometimes or
1:02:41
f bat stuff. So Yeah,
1:02:43
go check that that stuff out Are
1:02:47
we missing anything? Is that the end of it? No,
1:02:49
I think that covers it. Yeah, man. All right Well,
1:02:51
we're gonna call it a game. All right, we'll call
1:02:53
it a game. We'll talk to you later. Bye Hello
1:03:15
Hello dear stranger I'd
1:03:18
like to introduce you to something new or
1:03:20
perhaps something very Old
1:03:24
the heresies of red off bird
1:03:26
one is a horror fantasy medical
1:03:28
mystery Following the
1:03:30
titular monk turned traveling medical
1:03:32
investigator Follow
1:03:34
red off as he navigates a nightmare world
1:03:37
In which viruses are gods and
1:03:39
the human race are not their
1:03:41
favorite children Steeped
1:03:44
in history and an aesthetic that can
1:03:46
only be described as a combination of
1:03:48
occult academia and laboratory, Judaica The
1:03:51
heresies of red off bird wine have been
1:03:53
described as umberto echo meets
1:03:55
hp. Lovecraft For
1:03:57
more information check out the patreon at t HORB.info,
1:04:02
but take care, dear stranger, for
1:04:05
some truths are best
1:04:07
left unknown.
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