Podchaser Logo
Home
Gaming Talk With Zoe Franznick

Gaming Talk With Zoe Franznick

Released Tuesday, 11th June 2024
Good episode? Give it some love!
Gaming Talk With Zoe Franznick

Gaming Talk With Zoe Franznick

Gaming Talk With Zoe Franznick

Gaming Talk With Zoe Franznick

Tuesday, 11th June 2024
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

20:00

to player agency. We've seen a lot

20:02

of expansion in fifth edition

20:04

over the years, obviously, with new book releases

20:07

and things like that, but there's been so

20:09

many player options that come into effect, whether

20:12

it's a player race or

20:14

class options, subclass options, feats,

20:17

things like that. I

20:19

wanted to kind of touch on, does

20:21

that something, how heavily is customization considered

20:27

in the modern gaming

20:30

space these days? Is that something you can speak

20:32

on? The video game space or

20:34

the TTRPG space? I suppose both. When

20:37

you're talking about least common denominator, I've seen

20:39

some people kind of be like, there's too

20:41

much customization versus not, people

20:44

that don't mind. I feel like people

20:46

that are new to the game, it can be

20:48

a little bit overwhelming, especially if you don't have

20:50

the Lord of the Rings touchstone that a lot

20:52

of people have coming into the game. What's

20:57

your feel about that? How do

20:59

you feel about customization in general

21:01

in video games or even tabletop?

21:04

I'm all for customization up until

21:06

the point of pet entry. Once

21:08

it becomes pedantic to customize something, forget

21:11

it. But let's

21:13

look at Baldur's Gate. A

21:15

lot of the girls who are playing

21:18

Baldur's Gate love it because they can

21:20

customize everything. They can change the clothes,

21:22

they can change a starion's clothes, they

21:24

can change Gail's clothes and Shadowheart. Everybody

21:26

loves that, right? And so that's huge.

21:29

I'm embarrassed to admit how much time I spent

21:31

in the store to just switching out outfits on

21:33

my old buddy. Same. I was

21:35

like, ooh, this is the Sims now. I was like, oh,

21:37

I love that dress. I love it. I

21:40

love that. And the

21:43

fact that you can change everybody's classes, I think

21:45

is fantastic. And that's not presented as the cornerstone

21:47

of Baldur's Gate, but it's an option and you

21:49

can do that. But let's even look at

21:52

Destiny. Let's look at Helldivers. Everybody wants to

21:54

have their own Destiny character, their own Helldivers

21:56

character. They want it to feel like them,

21:58

right? And so that's a huge. part

22:01

of getting people to feel like they are

22:03

in and invested.

22:06

And so I would say customization gets people invested.

22:08

That's a huge part of it. Now,

22:11

do you really want to customize everything? No, but you

22:13

want to allow there to be

22:16

availability to customize. Now, kind of getting

22:18

back to your point about how much

22:20

expansion there's been with D&D and things

22:23

like that. There comes a

22:25

point when players do get

22:27

overwhelmed. And narratively,

22:31

people want boundaries. A

22:33

lot of people get very scared when they

22:35

start, you know, TTRPGs because they can do

22:37

anything. And so they're thrown in and it's

22:39

like, okay, what do you want to do?

22:42

And they sit there and they're in freeze and they're like,

22:44

oh, what can I do? It's

22:47

like anything. Okay.

22:52

I don't know. I don't know. I'm panicking,

22:54

you know. And so narratively, there's

22:57

a huge, huge incentive. And again, I

22:59

think this is why the narrative

23:01

of Baldur's Gate works and meshes so

23:03

well as compared to, let's say,

23:05

Zelda, like Breath of the Wild,

23:08

which doesn't have a narrative like it has a narrative,

23:10

but there's not really a strong story. There's

23:12

no narrative, a huge narrative element. It's

23:14

a fantastic game, but it's not

23:16

a narrative game or even what's

23:20

alloys game? Horizon

23:22

Zero Dawn. Horizon Zero Dawn in

23:24

Horizon Forbidden West. Yeah. Very

23:27

open world. But even then, kind

23:29

of the narrative felt shaky to me because

23:31

it's so open that I don't have a

23:33

directed storyline and I can kind of go

23:35

anywhere and do anything in any order, which

23:37

is fine. But I want things to react

23:40

based on that and it doesn't. They couldn't commit

23:42

to it because it was so big and open.

23:45

Whereas Baldur's Gate was narrow. It had

23:47

very, very good boundaries on

23:49

what you could do when and where, but

23:52

it didn't feel that way again, like you said, because

23:54

it's so dense. And so players

23:57

want boundaries. And I think... Even

24:00

GM's want boundaries. So you're throwing book and book and

24:02

book and book and simple minutes of a month, which

24:04

is all fantastic It's fantastic to have all of that

24:07

stuff But that's not

24:09

agency and that's not direction That's

24:12

on the GM to do and

24:14

that can be very daunting when you don't

24:16

know how to place narrative boundaries in

24:19

your game Yeah, sure. I would say

24:21

that's the big focus there. Yeah, I see

24:23

that conversation always manifests Like well, what world

24:25

are we playing in and then then you

24:28

have your box, right? Right your creative boundaries

24:30

are set as soon as that that conversation

24:32

starts. Oh, yeah, it's usually like hey We're

24:34

gonna start a game build whatever you guys

24:36

want and then wait, let's start getting the

24:38

questions. Yeah Yeah, yeah, it's just exactly and

24:41

it's this weird standoff because the GM's

24:43

like do whatever you want create your

24:45

character And then the players are like

24:47

what world are we in? I

24:50

need boundaries to set up my character I

24:52

want to know what the world context is.

24:54

It's so players need context from the GM

24:57

And so I would say for GM's don't

24:59

be afraid to set up those

25:01

boundaries and like hey like, okay Well,

25:04

okay, maybe you want something a little more steam punk

25:06

ish. Okay, I can I can rotate that I can

25:08

I can change that A little bit. So of course,

25:10

it's always a negotiation But

25:13

yeah set those boundaries up. They're very important.

25:16

Yeah. Yeah, I very much subscribe to the

25:18

idea of creativity flourishes in a box Mm-hmm.

25:20

Yeah, that's what I found over over

25:23

my ear. Absolutely. Hey folks, I'm here

25:25

today to tell you about visible Something

25:27

unfortunate about wireless services what you see

25:29

isn't always what you get But

25:32

with visible what you see is what you get

25:34

no perception check required Switch to

25:36

visible the wireless company that makes

25:38

wireless visible Get a one-line

25:40

plan with unlimited 5g data powered by

25:42

Verizon for just $25 a month taxes

25:45

and fees included If you're looking

25:47

for a carrier that is upfront with no hidden

25:49

fees then go to visible.com to make the switch

25:52

You don't need more than one line of

25:54

wireless to save and you're gonna be getting

25:56

unlimited 5g data powered by Verizon Visible

25:58

is the wireless carrier. That's constantly operating from

26:00

a zone of truth. In their

26:03

quest for total transparency, Visible wants you to know

26:05

monthly rate on the Visible plan. For

26:07

data management practices and additional

26:09

terms, visit visible.com. Save on

26:11

wireless without the hassle. Switch to Visible

26:14

today and save at visible.com. You

26:16

hear that sound? It's

26:19

a sound of a sale you're missing out on

26:21

because you're not selling on Shopify. And what does

26:24

it sound like with Shopify? Yeah, much

26:27

better. Start selling with Shopify

26:29

today. Shopify is the commerce

26:31

platform revolutionizing millions of businesses

26:33

worldwide. Whether you're a garage

26:35

entrepreneur or IPO ready, Shopify is the

26:38

only tool you need to start, run,

26:40

and grow your business without the struggle.

26:42

Shopify puts you in control of every

26:44

sales channel. So whether you're selling satin

26:47

sheets from Shopify's in-person POS system or

26:49

offering organic olive oil on Shopify's all-in-one

26:51

e-commerce platform, you are covered. And once

26:53

you've reached your audience, Shopify has the

26:56

internet's best converting checkout to help you

26:58

turn them from browsers to buyers. Shopify

27:01

powers 10% of all e-commerce in the

27:03

US and Shopify is truly a

27:05

global force, powering Allbirds, Raffles, and Brooklyn

27:07

and millions of other entrepreneurs of

27:09

every size across over 170 countries. Plus,

27:12

Shopify's award-winning

27:14

help is there to support your success

27:16

every step of the way. This is

27:19

possibility powered by Shopify. Here

27:21

on the DungeonCast, we struggled with where and

27:23

how to run our merch shop and now

27:25

everything is running smoothly with Shopify's help taking

27:27

things to the next level. Sign up

27:29

for a $1 per month trial

27:32

period at shopify.com/DungeonCast. All

27:34

lowercase, go to shopify.com/

27:37

DungeonCast to take your

27:39

business to the next

27:41

level today. shopify.com/DungeonCast. So

27:45

history is one of my favorite subjects

27:47

and I have a particular affinity for

27:49

mythology, folklore, and fables. D&D and

27:51

other tabletop RPGs, but D&D

27:54

in particular has mythology, folklore, and

27:56

fables of ancient civilizations like all

27:58

over it. It's It's all over

28:00

it. From the monsters of

28:02

ancient Greece to the creatures of the North Sagas and

28:05

more, obviously these elements are

28:07

wildly popular. I

28:09

love elves and giants and manticores and dragons, and

28:11

I'm sure all of us here do. But

28:14

what do you think is gained by

28:16

D&D's use of these ancient elements, and

28:18

what, if anything, do you think might

28:20

be lost? Oh boy.

28:23

This is a huge, like I could talk for hours about

28:25

this in particular. For sure. I'll

28:28

start with what is lost, because

28:30

I think that's the easiest part to answer, because there is

28:32

so much gained. There's so much gained. But

28:36

what is lost, I think, is the

28:39

particular context around each one of those

28:43

pieces of lore or beasts or whatever,

28:45

right? Because they all have their own

28:48

context. And so all of

28:50

a sudden, when you're doing Egyptian gods

28:52

plus the Norse gods plus the Greek gods,

28:54

and they're all in one universe, things tend

28:56

to homogenize. And that's something that Mac feels

28:58

very strongly about, and that I also feel

29:00

very strongly about, is that, okay, we all

29:02

know what a dwarf is now. We all

29:04

know what a halfling is. Okay, why can't

29:06

we just call it a hobbit? Oh,

29:08

because that's copyrighted, okay. So, you know,

29:11

halflings, elves, dwarves,

29:14

they're all so in place

29:17

now. There's not a lot of

29:19

room in modern pop culture

29:21

and media to kind of

29:24

break the mold there, because Tolkien

29:27

established it, and then Gygax established it,

29:29

and it's just a pillar now of

29:32

the fantasy genre, which I'm fine with, that's

29:35

fantastic. And then

29:37

you start smooshing everything else in, and

29:40

okay, we're putting like the fairies in,

29:42

okay, and then this and this and

29:44

that, and it becomes homogenous. And it

29:46

starts to lose what made it really

29:48

interesting, especially to Tolkien, for instance, in

29:50

the first place. And I speak to

29:52

Tolkien in particular, one because I did

29:55

way too many classes on him. There

29:58

is 12 volumes. You

48:00

know, I wanted to balance it with like they're

48:02

like maybe like a hollowing mechanic where you don't

48:04

want to die too many times But

48:07

um, but that's something I've been messing with Roguelike

48:10

or something there there's a little

48:12

bit of road like element to it as well But

48:14

a little different Dark Souls is a little different than

48:16

that Yeah,

48:20

let's see I Really

48:22

enjoy the the home base

48:25

that Vason provides in its

48:27

world So Vason is a

48:30

published by Free League. It's

48:32

a turn of the century turn of the 19th to 20th century

48:37

Nordic folklore Role-playing

48:40

so it takes all of this medieval

48:42

stuff but keeps it in that Victorian

48:44

period or like slightly past Victorian period

48:48

where you've got You

48:50

know the werewolves in the hills and the

48:52

fairies in your garden and things like that

48:54

and it's sort of Witcher vibes because you

48:56

as the player are going

48:59

out and taking on these contracts to

49:02

Resolve conflicts with the local folklore and

49:05

that doesn't mean kill them. It just

49:07

means resolve them So you have these

49:09

beautiful moments where okay Maybe

49:11

the locals have angered a very protected site for

49:14

the elves or the fairies or whatever and you

49:16

get to resolve that Or

49:19

okay, maybe very much I

49:22

was saying yeah, that's very much like

49:24

the Witcher vibes for sure. Yeah,

49:26

and I love that but the

49:28

cool part about that is that They

49:32

give you a home base, which is this

49:34

biggest state And it's

49:36

very spooky and you inherit it or whatever

49:38

and then you unlock certain parts of it

49:40

and that gives you perks So if you

49:43

like unlock the greenhouse Then you can go

49:45

in and create botanical cures and you know

49:47

elixirs and things like that that you can

49:49

then take on your little Monster of the

49:51

week missions. So it's very episodic

49:53

and it's very like come back to the home base explore

49:56

the home base Which

49:58

I really like I love that in video games games

52:00

because like dialogue is dialogue and you have a

52:02

fun conversation but dialogue is also gameplay yeah

52:04

so I like to include that yeah I think

52:06

I think dialogue can be daunting to to newer

52:09

players and DMS as well because it's like you

52:11

know once dialogue happens anyone could say anything and

52:13

then who knows what this goes but

52:15

um to that I say just dive in

52:18

just dive in you're gonna have a good

52:20

time yeah dialogue is gameplay and it

52:22

should have an effect and choices

52:24

again they matter um

52:26

so in the end we're all

52:28

just a bunch of nerds looking to game

52:30

it up and get adventure some what are

52:32

some tabletop world playing games that you guys

52:35

are playing these days and what video games

52:37

have you been putting hours into oh boy

52:41

it's been tricky for us to have

52:43

time for a full TTRPG with the

52:45

podcast and with the Kickstarter going on

52:47

right now I feel but basin

52:50

is the one that I just keep

52:52

going back to even if I'm not

52:54

playing it I'm paging through it and

52:56

I'm coming up with ideas and things

52:58

like that so that's my go-to recommendation

53:00

because it's not high

53:02

medieval fantasy but it's

53:04

kind of gritty industrial

53:08

folklore fantasy so that's

53:10

that's my favorite how do you spell

53:12

that vason how do you spell that

53:14

VA e SCN so yeah

53:16

I think the technical pronunciation is

53:19

basin but you can say like

53:21

bison there's there's three different

53:23

ways to say the AE depending on

53:25

whether you're doing old English Latin or

53:27

modern English not to mention Swedish so

53:30

I can't pronounce this word well

53:33

we'll go we'll go ahead and put the link

53:35

in the description to yes to their website for

53:37

sure fabulous yeah so I'd highly recommend that one

53:41

video games I mean Baldur's

53:43

great Baldur's Gate hands down master

53:46

class of storytelling what

53:51

is it I think it's called dirge is

53:53

also kind of a

53:55

Nordic horror game

53:58

where you're in this little fishing boat

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features