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20:00
to player agency. We've seen a lot
20:02
of expansion in fifth edition
20:04
over the years, obviously, with new book releases
20:07
and things like that, but there's been so
20:09
many player options that come into effect, whether
20:12
it's a player race or
20:14
class options, subclass options, feats,
20:17
things like that. I
20:19
wanted to kind of touch on, does
20:21
that something, how heavily is customization considered
20:27
in the modern gaming
20:30
space these days? Is that something you can speak
20:32
on? The video game space or
20:34
the TTRPG space? I suppose both. When
20:37
you're talking about least common denominator, I've seen
20:39
some people kind of be like, there's too
20:41
much customization versus not, people
20:44
that don't mind. I feel like people
20:46
that are new to the game, it can be
20:48
a little bit overwhelming, especially if you don't have
20:50
the Lord of the Rings touchstone that a lot
20:52
of people have coming into the game. What's
20:57
your feel about that? How do
20:59
you feel about customization in general
21:01
in video games or even tabletop?
21:04
I'm all for customization up until
21:06
the point of pet entry. Once
21:08
it becomes pedantic to customize something, forget
21:11
it. But let's
21:13
look at Baldur's Gate. A
21:15
lot of the girls who are playing
21:18
Baldur's Gate love it because they can
21:20
customize everything. They can change the clothes,
21:22
they can change a starion's clothes, they
21:24
can change Gail's clothes and Shadowheart. Everybody
21:26
loves that, right? And so that's huge.
21:29
I'm embarrassed to admit how much time I spent
21:31
in the store to just switching out outfits on
21:33
my old buddy. Same. I was
21:35
like, ooh, this is the Sims now. I was like, oh,
21:37
I love that dress. I love it. I
21:40
love that. And the
21:43
fact that you can change everybody's classes, I think
21:45
is fantastic. And that's not presented as the cornerstone
21:47
of Baldur's Gate, but it's an option and you
21:49
can do that. But let's even look at
21:52
Destiny. Let's look at Helldivers. Everybody wants to
21:54
have their own Destiny character, their own Helldivers
21:56
character. They want it to feel like them,
21:58
right? And so that's a huge. part
22:01
of getting people to feel like they are
22:03
in and invested.
22:06
And so I would say customization gets people invested.
22:08
That's a huge part of it. Now,
22:11
do you really want to customize everything? No, but you
22:13
want to allow there to be
22:16
availability to customize. Now, kind of getting
22:18
back to your point about how much
22:20
expansion there's been with D&D and things
22:23
like that. There comes a
22:25
point when players do get
22:27
overwhelmed. And narratively,
22:31
people want boundaries. A
22:33
lot of people get very scared when they
22:35
start, you know, TTRPGs because they can do
22:37
anything. And so they're thrown in and it's
22:39
like, okay, what do you want to do?
22:42
And they sit there and they're in freeze and they're like,
22:44
oh, what can I do? It's
22:47
like anything. Okay.
22:52
I don't know. I don't know. I'm panicking,
22:54
you know. And so narratively, there's
22:57
a huge, huge incentive. And again, I
22:59
think this is why the narrative
23:01
of Baldur's Gate works and meshes so
23:03
well as compared to, let's say,
23:05
Zelda, like Breath of the Wild,
23:08
which doesn't have a narrative like it has a narrative,
23:10
but there's not really a strong story. There's
23:12
no narrative, a huge narrative element. It's
23:14
a fantastic game, but it's not
23:16
a narrative game or even what's
23:20
alloys game? Horizon
23:22
Zero Dawn. Horizon Zero Dawn in
23:24
Horizon Forbidden West. Yeah. Very
23:27
open world. But even then, kind
23:29
of the narrative felt shaky to me because
23:31
it's so open that I don't have a
23:33
directed storyline and I can kind of go
23:35
anywhere and do anything in any order, which
23:37
is fine. But I want things to react
23:40
based on that and it doesn't. They couldn't commit
23:42
to it because it was so big and open.
23:45
Whereas Baldur's Gate was narrow. It had
23:47
very, very good boundaries on
23:49
what you could do when and where, but
23:52
it didn't feel that way again, like you said, because
23:54
it's so dense. And so players
23:57
want boundaries. And I think... Even
24:00
GM's want boundaries. So you're throwing book and book and
24:02
book and book and simple minutes of a month, which
24:04
is all fantastic It's fantastic to have all of that
24:07
stuff But that's not
24:09
agency and that's not direction That's
24:12
on the GM to do and
24:14
that can be very daunting when you don't
24:16
know how to place narrative boundaries in
24:19
your game Yeah, sure. I would say
24:21
that's the big focus there. Yeah, I see
24:23
that conversation always manifests Like well, what world
24:25
are we playing in and then then you
24:28
have your box, right? Right your creative boundaries
24:30
are set as soon as that that conversation
24:32
starts. Oh, yeah, it's usually like hey We're
24:34
gonna start a game build whatever you guys
24:36
want and then wait, let's start getting the
24:38
questions. Yeah Yeah, yeah, it's just exactly and
24:41
it's this weird standoff because the GM's
24:43
like do whatever you want create your
24:45
character And then the players are like
24:47
what world are we in? I
24:50
need boundaries to set up my character I
24:52
want to know what the world context is.
24:54
It's so players need context from the GM
24:57
And so I would say for GM's don't
24:59
be afraid to set up those
25:01
boundaries and like hey like, okay Well,
25:04
okay, maybe you want something a little more steam punk
25:06
ish. Okay, I can I can rotate that I can
25:08
I can change that A little bit. So of course,
25:10
it's always a negotiation But
25:13
yeah set those boundaries up. They're very important.
25:16
Yeah. Yeah, I very much subscribe to the
25:18
idea of creativity flourishes in a box Mm-hmm.
25:20
Yeah, that's what I found over over
25:23
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27:45
history is one of my favorite subjects
27:47
and I have a particular affinity for
27:49
mythology, folklore, and fables. D&D and
27:51
other tabletop RPGs, but D&D
27:54
in particular has mythology, folklore, and
27:56
fables of ancient civilizations like all
27:58
over it. It's It's all over
28:00
it. From the monsters of
28:02
ancient Greece to the creatures of the North Sagas and
28:05
more, obviously these elements are
28:07
wildly popular. I
28:09
love elves and giants and manticores and dragons, and
28:11
I'm sure all of us here do. But
28:14
what do you think is gained by
28:16
D&D's use of these ancient elements, and
28:18
what, if anything, do you think might
28:20
be lost? Oh boy.
28:23
This is a huge, like I could talk for hours about
28:25
this in particular. For sure. I'll
28:28
start with what is lost, because
28:30
I think that's the easiest part to answer, because there is
28:32
so much gained. There's so much gained. But
28:36
what is lost, I think, is the
28:39
particular context around each one of those
28:43
pieces of lore or beasts or whatever,
28:45
right? Because they all have their own
28:48
context. And so all of
28:50
a sudden, when you're doing Egyptian gods
28:52
plus the Norse gods plus the Greek gods,
28:54
and they're all in one universe, things tend
28:56
to homogenize. And that's something that Mac feels
28:58
very strongly about, and that I also feel
29:00
very strongly about, is that, okay, we all
29:02
know what a dwarf is now. We all
29:04
know what a halfling is. Okay, why can't
29:06
we just call it a hobbit? Oh,
29:08
because that's copyrighted, okay. So, you know,
29:11
halflings, elves, dwarves,
29:14
they're all so in place
29:17
now. There's not a lot of
29:19
room in modern pop culture
29:21
and media to kind of
29:24
break the mold there, because Tolkien
29:27
established it, and then Gygax established it,
29:29
and it's just a pillar now of
29:32
the fantasy genre, which I'm fine with, that's
29:35
fantastic. And then
29:37
you start smooshing everything else in, and
29:40
okay, we're putting like the fairies in,
29:42
okay, and then this and this and
29:44
that, and it becomes homogenous. And it
29:46
starts to lose what made it really
29:48
interesting, especially to Tolkien, for instance, in
29:50
the first place. And I speak to
29:52
Tolkien in particular, one because I did
29:55
way too many classes on him. There
29:58
is 12 volumes. You
48:00
know, I wanted to balance it with like they're
48:02
like maybe like a hollowing mechanic where you don't
48:04
want to die too many times But
48:07
um, but that's something I've been messing with Roguelike
48:10
or something there there's a little
48:12
bit of road like element to it as well But
48:14
a little different Dark Souls is a little different than
48:16
that Yeah,
48:20
let's see I Really
48:22
enjoy the the home base
48:25
that Vason provides in its
48:27
world So Vason is a
48:30
published by Free League. It's
48:32
a turn of the century turn of the 19th to 20th century
48:37
Nordic folklore Role-playing
48:40
so it takes all of this medieval
48:42
stuff but keeps it in that Victorian
48:44
period or like slightly past Victorian period
48:48
where you've got You
48:50
know the werewolves in the hills and the
48:52
fairies in your garden and things like that
48:54
and it's sort of Witcher vibes because you
48:56
as the player are going
48:59
out and taking on these contracts to
49:02
Resolve conflicts with the local folklore and
49:05
that doesn't mean kill them. It just
49:07
means resolve them So you have these
49:09
beautiful moments where okay Maybe
49:11
the locals have angered a very protected site for
49:14
the elves or the fairies or whatever and you
49:16
get to resolve that Or
49:19
okay, maybe very much I
49:22
was saying yeah, that's very much like
49:24
the Witcher vibes for sure. Yeah,
49:26
and I love that but the
49:28
cool part about that is that They
49:32
give you a home base, which is this
49:34
biggest state And it's
49:36
very spooky and you inherit it or whatever
49:38
and then you unlock certain parts of it
49:40
and that gives you perks So if you
49:43
like unlock the greenhouse Then you can go
49:45
in and create botanical cures and you know
49:47
elixirs and things like that that you can
49:49
then take on your little Monster of the
49:51
week missions. So it's very episodic
49:53
and it's very like come back to the home base explore
49:56
the home base Which
49:58
I really like I love that in video games games
52:00
because like dialogue is dialogue and you have a
52:02
fun conversation but dialogue is also gameplay yeah
52:04
so I like to include that yeah I think
52:06
I think dialogue can be daunting to to newer
52:09
players and DMS as well because it's like you
52:11
know once dialogue happens anyone could say anything and
52:13
then who knows what this goes but
52:15
um to that I say just dive in
52:18
just dive in you're gonna have a good
52:20
time yeah dialogue is gameplay and it
52:22
should have an effect and choices
52:24
again they matter um
52:26
so in the end we're all
52:28
just a bunch of nerds looking to game
52:30
it up and get adventure some what are
52:32
some tabletop world playing games that you guys
52:35
are playing these days and what video games
52:37
have you been putting hours into oh boy
52:41
it's been tricky for us to have
52:43
time for a full TTRPG with the
52:45
podcast and with the Kickstarter going on
52:47
right now I feel but basin
52:50
is the one that I just keep
52:52
going back to even if I'm not
52:54
playing it I'm paging through it and
52:56
I'm coming up with ideas and things
52:58
like that so that's my go-to recommendation
53:00
because it's not high
53:02
medieval fantasy but it's
53:04
kind of gritty industrial
53:08
folklore fantasy so that's
53:10
that's my favorite how do you spell
53:12
that vason how do you spell that
53:14
VA e SCN so yeah
53:16
I think the technical pronunciation is
53:19
basin but you can say like
53:21
bison there's there's three different
53:23
ways to say the AE depending on
53:25
whether you're doing old English Latin or
53:27
modern English not to mention Swedish so
53:30
I can't pronounce this word well
53:33
we'll go we'll go ahead and put the link
53:35
in the description to yes to their website for
53:37
sure fabulous yeah so I'd highly recommend that one
53:41
video games I mean Baldur's
53:43
great Baldur's Gate hands down master
53:46
class of storytelling what
53:51
is it I think it's called dirge is
53:53
also kind of a
53:55
Nordic horror game
53:58
where you're in this little fishing boat
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