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Monster Mythos: Elemental Myrmidons

Monster Mythos: Elemental Myrmidons

Released Monday, 13th May 2024
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Monster Mythos: Elemental Myrmidons

Monster Mythos: Elemental Myrmidons

Monster Mythos: Elemental Myrmidons

Monster Mythos: Elemental Myrmidons

Monday, 13th May 2024
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Episode Transcript

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The. of America, N.A. member, FDSE. Hey everybody,

1:22

welcome to the Dungeon Cast. I'm Brian. And

1:24

I'm William. And we talk about

1:26

all things tabletop role playing games. And

1:29

today we're talking about Elemental Myrmidons, also

1:31

known as Elemental Archons. One,

1:33

two, three, four. Hey

1:36

Brian. Hey Will.

1:39

How you doing? I

1:42

think we're like 50% on starting the episode these days.

1:48

Yeah, yeah. It's true. Just trying to

1:50

shake things up. It's too exciting. We're

1:52

too hype at the beginning. I like

1:54

the year of the Elemental. I like,

1:57

I'm very excited to say Myrmidons. a

2:00

cool word. I

2:02

love it when a fourth edition

2:04

thing gets transferred into Fivi. Fivi loves

2:06

to disguise certain 4-E elements as its

2:08

own new and different thing and definitely

2:10

not that older thing everyone hated all

2:12

the time. And this time all they

2:15

had to do was change the name. 4-E

2:17

introduced armored elemental soldiers known as the

2:19

Elemental Archons. Fivi now calls them Elemental

2:21

Myrmidons. Either way a cool name for

2:23

a cool creature. Oh okay so they're

2:26

not like mermaids or something like that?

2:28

No. Are you familiar with what a

2:30

mermaidon is in real life? Myrmidons were

2:32

my understanding as a set of Greek

2:35

warriors that specialized in jumping

2:37

off the boats and getting right into the

2:39

fight. Oh cool. No I think Achilles led

2:41

Myrmidons. Oh sick yeah maybe. Let

2:43

me just blow the dust off of these middle

2:45

school memories. I know right. I

2:48

learned about Greek mythology and stuff.

2:50

Right. So elemental Myrmidons, otherwise

2:53

known as elemental archons, are a

2:55

variety of elementals created by conjuring

2:57

and binding elementals into ritually created

3:00

suits of armors to

3:02

act as servile weapons of war. Sick

3:04

okay. Elemental Myrmidons are

3:06

of roughly human shape but

3:09

typically are slightly larger in size though they

3:11

can be even larger as their size is

3:13

determined by the size of the armor

3:15

they are bound to. They are typically

3:17

composed almost entirely of a single substance

3:19

be an element or para element though

3:22

some can be a combination of elements. Only

3:25

earth myrmidons are seen to have legs on

3:27

their lower body others simply have a single

3:29

large mass of the element they are composed

3:31

of. Okay. Anyone who's fully bald or you

3:33

get three into act three probably had a

3:35

lot of experiences archons or

3:38

myrmidons because you can summon

3:40

them at higher levels and

3:42

they are way worth summoning so if you have

3:44

your wizard you should just summon those

3:46

mother fuckers because they're great. Oh cool. So

3:49

it's just like inhabited armor almost? It's

3:51

basically inhab- well you might want to

3:53

pull up an image but essentially it's

3:55

kind of like inhabited armor it still

3:57

counts as elemental it's essentially an element.

4:00

elemental given a little bit more form

4:03

and structure and then of course given actual

4:05

weapons and armor and we're gonna get into

4:08

the Creation and stuff. Yeah, just a bunch

4:10

of Greek and Roman shit. So yeah, you

4:12

need to put elemental you need to put

4:14

elemental if you Okay, so it's clear that

4:17

they are elemental. Yes in very much, but

4:19

they are wearing armor So you're saying there

4:21

are fixed to these armored pieces indeed. Yes.

4:23

Very stylistic. Very yeah So

4:26

all meridons wear thick armor

4:28

typically of plate variety These

4:30

not only protect them against attacks but contain

4:32

their form and are integral to their being

4:34

after some time They are capable of removing

4:36

this armor replacing it with something else But

4:38

many never see any need to do so

4:40

when a murmur don is killed their armor

4:42

is all that remains on them Yeah And

4:44

it would be really cool if fivey released

4:46

like some murmur don armor magic items that

4:48

you could give your players That'd be awesome.

4:51

Oh like an ex like there was a

4:53

living creature inside of this piece Yeah,

4:55

just like, you know, I just feel like

4:58

just fire. Yeah, exactly something like that. Yeah.

5:00

Yeah, exactly. Okay So in

5:02

time and memorial opposing the gods was

5:04

the original sole purpose of the Archon's

5:07

mermaidons highly intelligent elemental creatures

5:09

Archon's served as soldiers and leaders in

5:11

the armies of the primordial When

5:14

the gods brought their armies of angels exarch

5:16

and exalted beings to fight the primordial in

5:18

the dawn war the primordial responded by Creating

5:20

their own soldiers from the elemental foundations of

5:22

their home plane Okay, we

5:24

can do that too. Yes The primordial

5:27

is already had great beasts and chaotic

5:29

elementals that were being used as pure weapons

5:31

But they needed more reliable and inventive creatures

5:33

to populate and lead their armies Archon's

5:36

were gifted with a degree of cunning

5:38

not found in other primordial creations each

5:40

Archon is a dangerous opponent Drawing

5:43

on unrestrained combat prowess the keen mind

5:46

of a veteran soldier and an elemental

5:48

weapon that vanishes when its wielder falls

5:50

That's fucking cool. You can like have

5:53

really cool weapons that the enemy doesn't get

5:55

to pick up if they you know, yeah

5:57

I found a soldier right? I just

5:59

thought of smoke beasts from last episode?

6:01

So the beast, but yeah. The

6:03

beast, you can just send like

6:06

a flock of sootbirds to like,

6:08

suicide mission into like a battalion,

6:10

just like a flock of ravens

6:12

overhead. And they're just like crashing

6:14

down exploding, setting up the place.

6:16

Yep. And then a fire elemental of

6:18

one of these myrmidons can like flame up the smoke

6:21

and explode it. Yeah, exactly. Yeah, that'd

6:23

be cool. So in

6:25

order to create the Archons, the primordial

6:27

studied nature in the elemental chaos. They

6:30

then found several elemental creatures were

6:32

wild elementals and split them apart

6:34

into their components. Finally, they reshaped

6:36

them, forging the elementals into Archons

6:38

through intentional creation. The use

6:40

of Archons was initially successful and might have

6:42

won the primordial of the war as they

6:45

were produced in nearly limitless numbers, but the

6:47

gods discovered the secret of their creation and

6:49

began focusing relentless assaults on the special foundries

6:51

where they were made. Oh. Yeah,

6:54

it's history. Okay, I mean, it's all history, but yeah, sure. Fake

6:58

history. My favorite

7:00

kind. At some point, Ephreaths

7:02

managed to steal the secrets of Archon

7:04

creation from the primordial and form and

7:06

from them, this knowledge eventually spread across

7:08

the plains. After the

7:10

Dawn War ended, an untold number of elemental

7:12

myrmidons remained having no master to serve. Some

7:15

were quickly snatched up by powerful forces in the

7:17

elemental chaos. While those that remained free took up

7:19

the life of mercenary work. Okay.

7:24

Sorry, I made a fire, but can I

7:26

deliver this package? Their

7:28

mercenary work, so it's going to be more

7:30

like combat related. Okay. But maybe there's

7:33

that one guy who's like, you know, I'll take anything. I'm

7:37

just trying to get experience. An heir

7:39

myrmidon doing, you know, the package delivery.

7:41

That's pretty cool. That is pretty cool.

7:43

During the elemental evil crisis on Tyril,

7:46

elemental myrmidons were utilized by members of each of

7:48

the four elemental cults responsible for the crisis. The

7:50

cult of Black Earth, the cult of the crushing

7:53

wave, the cult of the eternal flame, and the

7:55

cult of the howling hatred. Okay. That's

7:57

the Anci Ben's favorite cult. It is. It

8:00

is literally his favorite cult. It's

8:03

actually his favorite cult. I

8:05

just love the way they fucking scream. They're

8:07

his cult. So many Archons

8:09

fight for the memorials that remain,

8:13

or some other elemental power, be they god

8:15

or archamental. They serve mainly

8:17

as soldiers and officers in their armies, but

8:19

also as special agents and shock troops. In

8:22

addition, Archons turn up in the service

8:24

of lesser elemental princes and powerful beings

8:26

that roam the elemental chaos, including the

8:28

4th edition cosmology to

8:31

high ranking demons of the Abyss. So,

8:33

before he mixes up the Abyss and

8:35

the elemental chaos so they get involved.

8:37

I think that's pretty cool. I like

8:39

it. It works. They're chaotic? Yeah.

8:41

In 4E, it's much more about law

8:43

versus chaos than about good versus evil.

8:47

More than just mighty warriors, Archons engage

8:49

in unorthodox tactics to take down their

8:51

enemies. For example, a

8:53

squad of Archon assassins might burst through a

8:55

planar portal to ambush a target's carriage as

8:57

it travels between towns, or

9:00

a team of Archons sent to intimidate the

9:02

locals might appear during a violent earthquake or

9:04

ride in on rushing floodwaters for greater effect.

9:06

That's fucking cool. It's terrifying. Although

9:09

Archons were created for battle, they also

9:11

excel in leadership roles. Would-be

9:14

heroes might be surprised to find that the head

9:16

of a band of elemental cultists is an Archon

9:18

put in place by a higher power. Regardless

9:21

of whether Archons are dispatched to fight

9:23

or lead, they take full advantage of

9:25

their elemental connections to get the job

9:27

done. So how deep are the personalities

9:29

that they have? Are they like actual? It's

9:31

a very interesting question. I want to say they

9:33

are not quite as deep as like

9:36

a real actual person, but

9:38

they are much more deep

9:41

than your average elemental. Notice

9:44

the phrasing here of they excel

9:46

in leadership, would-be heroes might be

9:48

surprised to find that the head of an elemental cultist

9:50

is an Archon put in place

9:52

by a higher power. So an Archon isn't

9:54

going to naturally take charge of a cult,

9:56

but if a higher power puts them there,

9:58

they will then die. do the job. Okay.

10:01

Otherwise don't have like ambitions of their own.

10:03

Yeah. So it's this weird kind of in

10:06

between. This is AI before AI. Yeah. I

10:08

would say I guess they're kind of similar

10:10

to have you ever played a there's a

10:12

video game called Detroit Becoming

10:14

Human I think it's called. It's

10:18

like a story based game but basically I'm

10:20

not no spoilers for the game but essentially

10:22

you are playing as three different androids right

10:24

and these androids kind of have this like

10:26

they're very effective. They're very smart but they

10:28

don't technically have a will of their own

10:30

until they start to. Oh, so that's the

10:33

premise of the game. So that's not really

10:35

spoilers. Okay. But uh, the AI robot shit.

10:37

But yes, it yeah, I would say they're

10:39

like that. All right. Okay.

10:41

I see. That gives

10:43

me a better clearer picture of what's going

10:45

on here. Okay. Okay. Archons have their own

10:48

needs and desires as do other sentient creatures

10:50

but where mortals vie for riches and powers,

10:52

Archons seek opportunities for destruction. The

10:55

chance to commit violence and mayhem is a

10:57

strong lure for Archons. After all, the creatures

10:59

were literally born to fight. It's difficult to

11:01

bribe an Archon with wealth but presenting an

11:04

intriguing destructive challenge. For example, bringing down a

11:06

fortress, fortress walls that have been reinforced with

11:08

powerful arcane runes. It's a sure way to

11:11

get Archons interest if not its servitude. They're

11:13

built to problem solve. They really are. Is

11:15

this a lot like the warforged or

11:18

not? It doesn't quite feel like

11:20

that but something screams like, you

11:22

know, so bodies made for

11:24

war. I mean, yeah, they definitely have that

11:26

same vibe going on. I think

11:29

with warforged though, the major

11:31

differences and I don't

11:33

remember the exact details of their

11:35

forging but like they are sentient

11:38

creatures. They were created as sentient

11:40

creatures with souls. Yeah, okay. Elemental

11:42

Mermanons do not have souls. They're just,

11:44

they are given animus. They're

11:47

elementals given animus. Okay. There's

11:50

a difference there. Right. Kind of. Unlike

11:56

their lesser cousins, the elementals

12:00

Maragon's work well together, and each kind brings

12:02

its own strengths into play. Whereas

12:04

Earth marmadons are patient and exorable defenders,

12:06

fire marmadons are aggressive and highly

12:09

effective when attacking enemy positions or

12:11

laying siege. Water marmadons

12:13

travel as easily through rivers

12:15

and lakes as others do on land.

12:17

They make excellent naval forces and can

12:19

sneak into occupied territory before launching a

12:21

surprise attack from behind enemy lines. Ice

12:24

marmadons are brilliant ruthless tacticians who

12:27

calculated plans are devoid of emotion.

12:30

When united, marmadons of different kinds are

12:32

more destructive than when they act separately,

12:34

and the strongest groups are those that

12:36

have diverse elemental affinities. For example,

12:38

water arcons might infiltrate a castle by means

12:40

of an underground river, opening the

12:42

gates so that fire arcons can spill into

12:45

the structure and attack. Earth arcons

12:47

fortify that position and hold the gates open

12:49

while ice arcons ensure no one escapes from

12:51

the castle to warn nearby villages and seek

12:54

reinforcements. Okay. Wait, is it...

12:56

is there five of them or is it all kinds? You

12:58

can do a smoke one. There are all kinds. We are

13:00

only going to talk about when we

13:02

get the specifics, the four major kinds, water,

13:04

air, earth, and fire. Sure. But

13:07

yeah, any para-elemental, any even quasi-elemental,

13:09

there can be marmadons for. Okay.

13:14

Elemental marmadons retain no memories of the

13:16

free elementals that were bound to create

13:18

them. As creatures that were

13:20

forged for the purpose of war, their mindset revolves

13:22

almost entirely around conflict and conquest. They

13:25

have an innate desire to wage war, though not

13:27

necessarily a desire for winning. When

13:30

their innate desire to wage war goes unsatisfied

13:33

for a long period of time, they will

13:35

initially become restless and then careless and sluggish.

13:38

All elemental marmadons are immune to the

13:40

effects of diseases and poisons, as they

13:42

are being composed wholly of elemental essence.

13:45

They are also impervious to harm from their

13:47

respective elements. Yeah, but not

13:49

necessarily weak against their opposing

13:52

elements. No, not necessarily so. No,

13:55

not all the time. Forry was a little bit more like

13:57

that. But we'll get into that. the

14:00

specific mermanon types after a short

14:02

rest. Okay. It's

14:04

the grand invention of Hylian and Bien.

14:08

Oh, Bien. That was a wonderful

14:11

dungeon. Yeah, it was really good.

14:13

I really needed that. I gotta say, the

14:15

pillaging of it? Yeah. That

14:18

was good. Absolutely. You know, the best

14:20

part for me was when we entered

14:22

the chamber filled with elemental mermanons and

14:25

we just let their ashes have it. Absolutely. I

14:27

mean, like, I let them, well, there was that

14:29

part where I let them have my ass. Not

14:31

like that. Not like that.

14:33

Whoa. People were looking the other

14:36

way and I... I missed that one. I did my

14:38

thing. Thankfully. Like, some of the air ones just evaporated. Yes,

14:40

I saw there was like this strange,

14:43

airy gel type substance lying about the floor.

14:45

It was like nothing on that machine before.

14:48

Yeah, yeah. It was as if... It's like

14:50

solid air. ...the liquid was gel that had

14:52

all of its liquid replaced with gas. Yeah,

14:54

you were pretty hyped when you saw that.

14:57

Yes. Well, I pocketed some. I'm going

14:59

to use it in some dark rituals later. It

15:01

was really weird. My armor got all fucked

15:04

up because they were... They doing a force

15:06

damage? Yeah, it was strange.

15:08

It was like their swords would make contact

15:10

with my skin, but then they wouldn't. But

15:13

I would take damage anyway. Yeah, yeah. That

15:15

was a strange choice for the enchantment. But

15:17

you know... I like the

15:20

part where you threw the spear down

15:22

that water one's throat. Yes.

15:24

They tried to spear you and then you speared

15:26

it. It got quite proficient with the spear. I

15:28

don't know if you've noticed. It exploded and it

15:30

got the fire one all wet and now that

15:32

made it kind of mad. There was a chain

15:34

reaction. I hit an earth one with

15:36

a sweet uppercut. I actually dropped my sword at

15:39

one point and hit it with a sweet

15:41

uppercut. I took his armor. Don't I look

15:43

great? Yeah, your armor looks absolutely fantastic. Which

15:45

elementals did you get it off? The earth

15:47

one. The earth one. Oh, that's fantastic. That

15:49

probably has magical properties to it. Yeah, maybe.

15:51

I don't know. You have to tell

15:53

me. It's more of a good story about how I

15:55

got it. I was down. I got hit. I

15:57

got knocked prone. They were knocking me over. Right,

16:00

I got hit prone and then I got up

16:02

like a like a wake-up attack sort of I

16:04

don't know how to describe it But I just

16:06

show you good it just came out of my

16:09

mouth and then the dude exploded I got him

16:11

right on the chin Wow took his armor. It's

16:13

fantastic. Yeah, you know there was a moment there

16:15

I was thinking about casting fireball, but with all

16:17

these magical weapons of what I mean why even

16:19

bother I was gonna say How did you get

16:22

through all that without me? Every man one of

16:24

them that died was dropping magic items left and

16:26

right you would think at this point of our

16:28

journey that you Suspected fighter like me, but you're

16:30

not I mean Necessary

16:32

no fears. There's we got in that one

16:34

Shopify town was crazy Well, I'm all out

16:37

of those but now I have this really

16:39

sweet water trident. Oh, yeah. Yeah, that's great

16:41

What happened to the other one the ones

16:43

you got from the why use them all

16:45

yeah, but like you didn't go You

16:47

gotta go pick them up What?

16:52

Oh It's

16:54

a shame it you know that

16:57

okay, but it's a shame that we

16:59

didn't find any any shards down there

17:02

Yes, it seems that our show Seems

17:05

that our show drone has come to an end and we

17:07

need to get back to business But why did we even

17:09

go in there? We needed a therapy

17:11

quite frankly? Oh, yeah that weird thing happened Yeah,

17:13

no, we don't need to talk about that We

17:16

need to talk about it as a fact that

17:18

the pendant of plenty of patrons

17:20

needs to be put back together Yeah,

17:23

you're right about that. Let's get back to my tower.

17:25

We have a shot to find this out. Oh, it's

17:28

so far We got blasted really far. Okay, let's

17:30

go. Let's go You

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21:32

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21:34

Suck the smoke of a cack. No

21:36

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21:38

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kill you. Okay.

21:46

I don't know what they're doing on this one,

21:48

but it's probably monster related.

21:50

Definitely. Anyway, they're

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all improv and we do them after we record the

21:55

episode. So we get the whole. We can use all

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the tools at hand. So let's learn what all the

21:59

tools are with Let's do that.

22:01

Oh wait, sorry. Do I need stat blocks? Yeah,

22:04

you actually do. Okay, actually do. I'll go find them.

22:06

Are they the main four ones? They're the main four

22:09

ones. Okay. In a matter of fact, you should be

22:11

able to find them all on one page in D&D

22:13

Beyond Hopefully. Gotcha. You do the thing. I'll do the

22:15

thing over here. Sounds good. So let's get into the

22:17

specifics of each of the four main merbit on types

22:20

starting with air merbit on So

22:22

air elemental merbit on the other was

22:24

known as air merbit ons or air

22:26

arkons are a variety of elemental merbit

22:28

on Being created by conjuring and bonding

22:30

elements in this case of elemental air

22:32

into richly created armor Air merbit ons

22:34

are composed entirely of elemental air with

22:36

semi transparent bodies that are roughly human

22:38

in size and shape Air

22:41

merbit ons have resistance to lightning based

22:43

spells and abilities as well as ones

22:45

that are sonic based They also have

22:47

any abilities allowing them to temporarily imbue

22:50

their weapons with electrical energy and speed

22:52

around the battlefield Yeah

22:55

There are two more powerful varieties of

22:58

air merbit on these Zephyr haunts and

23:00

the tempest blades Zephyr

23:03

haunts can transform themselves into raging

23:05

cyclones slinging away the enemies They

23:07

move through while tempest blades can

23:09

encase themselves in an aura of screaming

23:11

winds that turn aside all weaponry lunged at that I

23:13

was on the I was on the merbit on I

23:15

found the merbit on staff Yeah, but I was on

23:17

that page and I went back like Zephyr haunts. That

23:19

sounds so German, but it's Zephyr

23:22

haunts like a ghost. Yes. Yeah,

23:24

not like haunts like haunts Yeah

23:30

Zephyr haunts sorry my

23:32

pronunciation the braces make a little difficult I'm

23:34

here to speed upon you I've

23:38

practiced with Germans in a long time Yeah,

23:41

I'm terrible at German accent Most

23:43

varieties of air merbit on typically fight

23:45

with spiked chains or a flail with

23:48

spikes on its chains Tempets

23:51

blades though typically fight with long swords. Okay Like

23:54

any elemental merbit ons when left to their own

23:56

devices these beings will form societies that have the

23:59

same structure one that was roughly

24:01

militaristic. They

24:03

originally disciplined and have hierarchies based on

24:06

rank, with rank determining every aspect of

24:08

life in their stronghold. These ranks do

24:10

not have proper titles, as Eramir Madon

24:12

simply know where they and others

24:14

rank. They do not challenge

24:17

authority or compete against one another for rank,

24:19

each being satisfied with their station and feeling

24:22

they best serve in that position. Okay,

24:24

cool. These are terrifying. Yeah, they're terrifying.

24:26

They're terrifying robots of war. Outside

24:29

of combat, Eramir Madon spend much of

24:32

their time trying to hone their knowledge

24:34

of strategy and tactics, engaging in tactical

24:36

exercises or sparring, constantly training for the

24:38

next conflict which satisfies their innate desire

24:40

to make war. Many

24:43

eric archons are known to serve Yancy

24:45

Bin, the evil archamental of elemental air.

24:47

Beyond this, they often find themselves in

24:50

the service of Storm Titans. I

24:52

love Yancy Bin. I think somebody commented

24:55

like, this is the only good one of the

24:57

four. I like them all, but Yancy Bin is

24:59

easily the most interesting. Yeah, 100%. Although,

25:02

to be fair, we have not done Ogrimok yet. Okay.

25:06

Earth elemental mermanons, otherwise known as earth

25:09

mermanons or earth archons, are a variety

25:11

of elemental mermanon being created by conjuring

25:13

and bonding elements, in this case of

25:15

elemental earth, into rich, really created suits

25:17

of armor to act to survive weapons

25:19

of war. Earth

25:21

mermanons are being composed entirely of

25:23

elemental earth. Their bodies are sturdy

25:25

and rough and tough. Even

25:28

among the militarily minded mermanons, earth

25:30

mermanons stand out as being excellent

25:32

strategists. They prefer to conquest at

25:35

a slow and steady pace, bunkering

25:37

down in fortifying positions. There

25:40

are two more powerful varieties

25:42

of earth archons, the Seismic

25:44

Strikers and the Ground Ragers. All

25:47

varieties of earth mermanon are capable of creating tremors

25:49

in the earth. An

25:51

innate ability, they heavily utilize

25:54

in combat. Seismic Strikers have

25:56

the unique ability to manifest

25:58

stone javelins. Like

26:00

in the vermin. So what it... Javelins is

26:02

like a... It's javelin, right? It's javelins. Javelins

26:04

is like a coffee drink. I

26:07

could go for one right now. Stone

26:10

javelins that they hurl at their enemies

26:12

and ground ragers give off an aura

26:14

that liquefies the earth around their enemies

26:16

to impede their movements. You know

26:18

javelins isn't actually a coffee drink, right? Yeah.

26:21

It's not real. Okay. Did

26:23

it sound like I did? I wasn't sure. So I

26:25

just wanted to hit that. Thank you. Thank

26:27

you for the clarification. The standard variety

26:29

of earth mermanon typically fights with either

26:31

mighty warhammers or mauls made of stone.

26:34

Those known as ground ragers fight with

26:36

no weapons while seismic strikers fight with

26:38

a heavy shield and a war pick

26:40

and their stone javelins. Yes. Regardless

26:43

of what weapon they use it is

26:45

considered magical and can cause seismic shockwaves.

26:47

Fucking awesome. Yeah. Many earth

26:49

mermanons are known to serve ogre mock, the

26:52

evil archimental of elemental earth. Beyond this

26:54

seismic strikers sometimes act as guards for

26:56

stone giants. Among their fellow mermanons earth

26:59

mermanons work better with ice archons than

27:01

fire ones due to having similar approaches

27:03

to warfare. I like it. All

27:06

right. Fire elemental mermanons. Otherwise known

27:08

as fire mermanons or fire archons are a

27:10

variety of elemental mermanon beings created by conjuring

27:13

and bounding elements, in this case the elemental

27:15

fire, into virtually created suits of armor to

27:17

act as to revive weapons of war. Mermanons

27:21

are being composed entirely of elemental fire

27:23

with bodies that are roughly human shaped

27:26

and sized with a head, torso

27:28

and arms. But rather than legs

27:30

their lower body is a single

27:32

large conflagration, conflagration, conflagration, conflagration

27:34

that glides above the ground over

27:37

thin layers of super heated air.

27:39

So they float. I like it. Depending on

27:42

their need their fingers are either true digits

27:44

or blended together like in a mitten

27:46

like form. What

27:49

need would you have that requires

27:51

mittens over digits? What

27:55

need would you have that would be like

27:57

no mittens are better for this? Catching baseballs?

28:00

Well, okay, that's I thought you would have

28:02

got that that's fair the super fair You

28:04

know that's what fire archons love to do.

28:07

They love to play they like to play

28:09

baseball the fucking Lutely,

28:11

you know, they're throwing heaters over the place Great

28:18

their heads have a defined front and

28:20

back but lack facial features Whenever

28:23

they become angry or agitated two brighter. I

28:25

like points can appear on their face Fire

28:28

murmur dons are the most destructive in nature

28:30

of all the elemental murmur dons and thought

28:32

of everything and think of everything in terms

28:34

Of conflict, maybe they feel bad

28:36

about that sometimes so they get their mitten hands

28:38

and like they shush people like okay

28:42

Alright That's the dark. That's

28:44

really dark. They're impervious to harm for

28:46

fire, but can be harmed by water Also

28:48

like other elemental beings they have no need for sleep

28:51

and they do not need to breathe in the sense

28:53

of fire But though they do

28:55

need to breathe in the sense that fire

28:57

needs air. Yeah, it's their body fuel It's

28:59

their body fuel anytime one of

29:01

their limbs is severed It will quickly regrow

29:03

with the severed part burning away in a

29:06

swirl of fire and smoke They can set

29:08

things alight with their bodies though It requires

29:10

some concentration and they are incapable of diminishing

29:12

the amount of light that their bodies emit

29:14

Which is comparable to a bonfire. So they're

29:16

not sneaking up on nobody ever Don't DMS

29:18

don't fall into the trope that just because

29:20

it has limbs that can regrow means you're

29:22

obligated to No,

29:25

yeah, you don't have to like it's a nice touch

29:27

like piccolo They chop that man's arm off every time

29:29

they get he really do Did

29:32

happen if I will say it did happen to tien

29:34

one time and he did not regrow his arm shit.

29:36

Yeah Tien

29:43

There are quite a few varieties of

29:45

fire murmur Don including ash

29:47

disciples blaze steels Ember

29:50

guards and flame bows. It's not cool

29:53

names. Yes, pretty cool. And big

29:55

surprise or fourth edition names Ash

29:58

Disciples: One of the more powerful varieties. If

30:00

I remember and aunts are, they are equivalent

30:02

to war priests aspiring for a day when

30:04

firewall Emily in Cleanse Live World. They were

30:06

scale armor rather than play and they typically

30:08

were metal robe the top. Them. Not.

30:11

And that not broken misty. What?

30:13

Will said. Ceasefire

30:18

were announced cause noticeable effect on local

30:20

weather pattern such as prolonged routes or

30:22

heatwave. They can hurl fire, unleash, pounding

30:24

was the he and and gulf their

30:26

enemies and blinding clouds cinders when slain

30:28

they float in a burst. the fiery

30:31

embers. Okay, that's fucking cool.

30:33

Vertical Blaze steals one of the

30:35

more powerful varieties of fire more,

30:37

and Aunts Ugly fills our most

30:39

of the most ill tempered and

30:41

easily provoked. Growing more courageous as

30:43

they are injured, they serve a

30:45

shock troopers with Element armies. The

30:48

firemen on bled out birth the fire whenever they

30:50

are injured. In

30:52

addition to their. Diet. For

30:55

isn't yeah I guess Ember Guards the

30:57

serve as guardians of temples, tone Tombs

30:59

and other locations has shrunk guys to

31:01

Element of Fire the author guard portals

31:03

leading to the elemental chaos within. Armies

31:06

made up of elemental creatures, they serve

31:08

as infantry these firemen under surrounded by

31:10

class by cloud of embers burning Any

31:12

For comes to close to them. flame

31:16

bows firing on that are specialize in

31:18

the youth of bows they're often seen

31:20

wearing chain mail rather than plate these

31:23

firemen and can teleport short distances and

31:25

will explode into a birth the fire

31:27

when slain ah firing aunts or never

31:29

inclined to stealth and are highly effective

31:31

when it comes to taking enemy positions

31:34

are laying siege they typically prefer to

31:36

fight with metal weaponry that is evocative

31:38

of flames thus they avoid these of

31:40

heavier bludgeoning weapons their most commonly seen

31:43

fighting with thousands scimitars and even rib

31:45

years okay odds by to destructive tendencies

31:47

fire our guns are noted to be

31:49

excellent craftsmen are able to craft matter

31:52

where quality items on par with those

31:54

created by dwarfs nearly everything they craft

31:56

has a flame motif turret decorating and

31:58

that's fucking calling I bet dwarves are

32:00

mad. You know how to make it thicker put some sick flames

32:02

on it. Absolutely Yeah,

32:05

you know, I'm beginning to get this feeling

32:07

that dwarves are like the the

32:09

wharf or Wolverine of the

32:11

elemental or of D&D

32:14

but okay, so, you know, they wharf or

32:16

Wolverine like from Star Trek. Yes. Okay. Do

32:19

you know what the wharf effect is? What

32:22

that he's mad. No, the wharf effect

32:24

is whenever you need something on your

32:26

Star Trek episode to To

32:29

you whenever you need to communicate to your viewers

32:31

that this is a tough enemy have them punch

32:33

wharf in the face Yeah, same with X-Men in

32:35

the old war room show How do you how

32:37

do you let your people know that this villains

32:40

like needs to be taken seriously have it kick

32:42

Wolverine's ass? Yeah, well let it like run over

32:44

Wolverine. Yeah, and now you know, it's oh, that's

32:46

a tough it. It kicked Wolverine's ass Yeah, you

32:48

know it punch wharf in the face. Yeah, I

32:50

got you How do you know that something's really

32:52

good at crafting things and needy make it as

32:55

good as dwarves? Yeah, there you go. There you

32:57

go. Make dwarves mad about make dwarves mad about

32:59

it You know, it's good. This is a good

33:01

as dwarves Dwarves are pissed go

33:03

buy it. Yeah, you know, it's good Anyways,

33:06

where were you water? No,

33:09

I don't think we got there yet

33:11

Oh, we're one paragraph back many fire

33:13

meridons are known to serve image the

33:15

evil archamental of elemental fire They can

33:17

also be found working for or alongside

33:19

ancient red dragons fire Titans guardian nagas

33:21

phoenix's salamanders and volcanic dragons And

33:24

the city of brass many fire archons serve

33:26

as soldiers to the ruling you freed fucking

33:28

city of brass We're gonna get there this

33:30

August the hottest month of the

33:32

year. That's so hot that Hansel water

33:36

elemental merbidons otherwise known

33:38

as water meridons or water Archons are

33:40

a variety of elemental merbid on being

33:42

created by conjuring and bonding element elementals

33:44

in this case the element of water

33:47

Interritually create a suits of armor to act

33:49

to survive a war on earth like planets.

33:51

This is the strongest elemental Sure.

33:54

Well, maybe I'll say they just

33:58

float through all the water Yeah.

34:01

But what about the land? Setting specific, but

34:03

there's mostly water here. You're not wrong.

34:06

You're not wrong. Water mermanons are being

34:08

composed entirely of elemental water. Though they are

34:10

capable of moving on land and do so

34:12

on occasion as a surprise tactic, they prefer

34:14

to remain near water. Being kept too far

34:16

from water can affect their loyalty to a

34:18

master. They also value having frequent opportunities to

34:21

spread misery and woe. This is the

34:24

only elemental mermanon that

34:26

I thus for read on

34:28

that actively enjoy spreading like

34:31

misery. Like being evil. The

34:33

other one's just like we fight because we are programmed

34:35

to fight. Water

34:37

mermanons like it a little too much. It's

34:39

because all the water has like you know

34:42

how water has you know the water you

34:44

drink today was maybe inside a dinosaur right?

34:46

Sure. Yeah. Or

34:48

something that does that affect like. Yeah. He

34:51

either pooped one time and his

34:53

water got filtered out of his poop and like returned

34:55

back to the earth or whatever. I think I recently

34:57

saw a Vsauce short where he was talking about like

34:59

50% of all the water that we interact

35:01

with on a daily basis is something like 4.5 billion

35:04

plus years old. Yeah.

35:07

See stuff like that. So it's been it's been through a lot of stuff.

35:09

All this water has run through all Hydra. So

35:11

everything's a little bit. Everything's a little bit evil.

35:13

Yeah. Everything's a little bit evil. If

35:16

you're feeling like you want to fucking rob a bank

35:18

that's the all Hydra inside of a damn. That's

35:21

hilarious. They

35:24

are impervious to harm from water based spells

35:26

or abilities but those that are cold based

35:28

will hinder their movements and they are uniquely

35:30

able to temporarily infuse their weapon strikes with

35:32

elemental ice. Sick. There are

35:34

three varieties of water Archon, shoal reavers, tide

35:37

striders and wave shapers. Just all the names

35:39

of the sub ones are so fucking cool.

35:41

They are pretty cool. Shoal reavers.

35:43

These water mermodons can make temporary

35:45

harpoons out of solid water and

35:47

conjure forth small whirlpools. Shoal reavers

35:49

often use their water harpoons to

35:51

pull creatures closer to the water

35:54

before conjuring forth whirlpools. Sick.

35:56

Wave shapers. Get over here. Get

35:59

over here. Shapers these water marinades

36:01

can manipulate the water by gesturing with

36:03

their fans. So they they fight with

36:05

fans. Okay, um, which I Some

36:07

air shit, but okay exotic weapon. I'm

36:09

into it Conjuring force small

36:11

waves whirlpools or geysers as well as

36:14

empowering aquatic or water elemental creatures one

36:16

of the more powerful Varieties water marinades

36:18

they are equivalent to war priests aspiring

36:20

for a day when prime material worlds

36:22

will be drowned by the churning waters

36:24

Of the elemental chaos. All right They

36:26

typically wear robes atop their armor and

36:28

are known for creating great ships made

36:31

of semi-solid water which can rise and

36:33

submerge at will Okay some wet robes

36:37

Tide striders one of the more powerful varieties

36:39

of water marinades They are the most agile

36:41

at moving through water and known for being

36:43

quite reserved by violent The

36:45

standard variety of water marinade on typically

36:47

fights with trade-ins while those known as

36:49

tide striders and wave shapers Typically fight

36:51

with great spares and dual war fans

36:53

respectively Many are known to

36:56

serve all Hydra there There she is folks

36:58

the evil archamental of elemental water beyond this

37:00

they often find themselves in the service

37:02

of masters who are like The ocean quite

37:05

destructive and unpredictable in nature such

37:07

as abalists or human pirates. Hell. Yeah

37:09

These are all fucking sick as fuck. Hell. Yeah,

37:12

these guys. These are elemental mermaidons That's all I

37:14

got before we get to the statbox. Do you

37:16

got any questions comments or concerns? No,

37:19

I'd probably call him the merm. Will can I

37:21

read you some statbox? Please do I have air

37:23

elemental mermaid on Medium elemental

37:25

typically neutral armor class is 18

37:27

plate HP

37:29

is 117 or 18 d8 plus 36. They got a speed of 30 feet and 30 feet of

37:31

flying or hover They

37:38

have a plus four to strength plus two to

37:40

decks plus two to con a minus one intelligence

37:42

a zero wisdom and a zero charisma Which that's

37:44

neutral charisma is pretty on brand

37:46

here Damage resistances lightning thunder

37:48

bludgeoning piercing and slashing from non

37:51

magical attacks. They are immune to

37:54

poison Conditioned immunities

37:56

paralyzed petrified prone or Senses

38:00

dark vision 60 feet that tracks do we

38:02

want to talk about my solve for the

38:04

poison problem? We do okay, we want to

38:06

do it now Do it

38:08

now okay? Well we didn't even look up if

38:11

the if there is this thing what

38:13

there might be that thing poison No,

38:16

there isn't okay. Go ahead.

38:18

No. I just think okay So I think the

38:20

reason that most of these magical

38:22

high-level creatures are immune to poison is when

38:24

we think about poison We think about it

38:26

in like the actual real world sense kind

38:29

of how we do with weapons like biologically

38:31

like biologically You know and I just think

38:33

that much like there is magical bludgeoning piercing

38:35

and slashing there should just be magical poison

38:39

Such as from like a green dragon's

38:41

breath attack, which should be like more

38:43

than just poison It's pure elemental magical

38:45

poison that can you

38:47

know toxify even even a demon or

38:49

an angel or whatever My

38:52

opinion I thought I'd fix it super poisons

38:54

need super cures indeed Let's

38:57

see we got what I leave off dark vision

38:59

six feet passive perception 60 feet lay languages Orin

39:02

and one language of its creators choice. That's

39:04

pretty cool. Yeah, that makes a lot of

39:06

sense A lot of times it's wizards making

39:09

these things. Yes, they can take orders and

39:11

understand them indeed in more

39:13

common tongue challenge rating

39:15

seven or 2900

39:18

experience points they operate on a proficiency bonus of

39:20

plus three Actions multi attack

39:23

the murmur don take makes three flail

39:25

attacks. There's a flail in the picture,

39:27

which is fucking horrifying Flail

39:31

is a melee weapon attack plus seven to hit with

39:33

the reach of five feet on one target It's gonna

39:35

hit for eight or one D eight plus four force

39:37

damage and the final thing here

39:39

is lightning strike recharges on a D six roll

39:42

for six The murmur

39:44

don makes one flail attack on a

39:46

hit the target takes an extra 1848

39:50

lightning damage and the target must succeed

39:52

on a DC 13 Constitution saving throw

39:54

or be stunned Until the

39:56

end of the murmur Don's next turn.

39:58

It's pretty sick indeed Stunned

40:00

is pretty debilitating. Yeah,

40:03

a stun creature is incapacitated Can't

40:06

move and can speak only

40:09

faltering Lee the creature automatically fails strength

40:11

and deck saves Attack rolls

40:13

against the creature have advantage. Yeah, that's

40:15

pretty good. Mm-hmm. Let's see. We got

40:17

the earth elemental Murmudon medium

40:20

elemental typically neutral armor class 18 plate

40:24

HP is 127 17 D 8 plus 51 speed 30 feet It's

40:28

got plus four strength plus zero decks

40:31

plus three con minus one intelligence plus

40:33

zero wisdom and plus zero charisma it's

40:35

gonna resist beep us and From

40:39

non magical. It's gonna resist non magical beep

40:41

us Now

40:45

now that we know they beep. Yeah,

40:48

I'm gonna say beep us. Okay, it's

40:50

immune to poison It's condition immunities are

40:52

paralyzed petrified prone and poisoned senses

40:55

dark vision 60 feet passive perception 10 It

40:58

speaks Taren in one language of its creators choice challenge

41:00

rating seven proficiency bonus three. It's got a multi attack

41:02

It's gonna make two mall attacks The mall is a

41:04

melee weapon attack with plus seven to hit reach of

41:06

five feet on one target It's gonna hit for 11

41:09

or 2d6 plus 4 force damage. It's

41:11

got a thunderous strike. It's gonna

41:13

recharge on a six The

41:16

murmudon makes one mall attack on a hit the

41:18

target take The target takes an

41:20

extra 22 or 40 10 thunder damage

41:22

and the target must succeed on a DC 14

41:25

strength saving throw or be knocked I

41:28

don't like the thunder damage for earth stuff. It

41:30

just doesn't fit for me Yeah,

41:33

the problem is there's not really a

41:35

good alternative either I've seen sometimes acid

41:37

stuff done for earth elementals, which is

41:41

okay because you know, like there are caustic Chemicals

41:44

within you know earth Sulfur

41:46

and a bunch of other stuff. I mean

41:48

it hit you so hard. It damaged you

41:51

with the sound But because

41:54

thunder is synonymous with sound damage for

41:56

the most part, yeah, yeah, so I

41:58

mean it just is weird Because you

42:00

get force damage the Shatter spell is Thunder

42:03

damage under damage. Yeah, fucks up

42:05

around extra it does Yeah, I

42:07

feel like I feel like it's okay to give

42:09

it force damage in this case You know, it's

42:11

just so it's it's the

42:13

bludgeon bludgeon so hard that

42:15

it becomes force damage Which

42:17

is very very rarely ever

42:20

resisted right the best damage. Yeah, that's probably why

42:22

they didn't pick that Yeah, but at the same

42:24

time looking at like I think it should have

42:26

got picked honestly. Hmm, but that's just

42:28

that's just my take It's a balancing issue We

42:31

got the fire elemental mermaid on medium elemental

42:33

typically neutral armor class 18 plate HP

42:36

is 123 or 19 D 8 plus 38 speed is 40 feet 10

42:41

more than the other two, right? Yeah. Yeah.

42:44

Well unless you count the 30 hover On

42:47

top of it. So strength is plus 1

42:49

Dex plus 4 con plus 2 intelligence minus

42:51

1 wisdom plus 0 and charisma plus 0

42:55

damage resistances to beep us from

42:57

non magical beep us damage immunities

42:59

to fire and Poison

43:01

condition immunities to paralyze petrified

43:03

prone and poisoned senses dark

43:05

vision 60 feet passive perception

43:07

is 10 Languages ignorant

43:10

in one language of the creators choice challenge

43:12

rating 7 provisioning bonus plus 3 illumination The

43:15

mermaid on sheds bright light in a 20-foot radius and

43:17

a dim light in a 40-foot radius Water

43:20

susceptibility for every 5 feet the mermaid

43:22

on moves in one foot or more

43:24

of water It takes 2 or 1d4

43:26

cold damage interesting. You can't

43:28

just stay in the water. Yeah, but it has

43:30

hover right? No, it doesn't have hover. No, okay.

43:32

Just move very fast Multi

43:35

attack the mermaid on makes 3 scimitar

43:37

attacks Scimitar is a

43:40

melee weapon attack plus 7 to hit

43:42

reach of 5 feet One target

43:44

is gonna hit for 7 or 1d 6 plus 4

43:46

force damage. This one gets force damage What the fuck

43:48

is that? I did this slashing damage on the step

43:51

block. I'm looking at. Oh, it does not That

43:53

has to be a typo or you're indeed beyond. Yeah, that

43:55

has to be a typo the straight up has to be

43:57

a typo Yeah, there's no way. Yeah Anyway,

44:01

fiery strikes, where are you looking? Some

44:03

site that's probably not legal. I

44:06

don't know. I pulled up the fast thing

44:08

I could find. I'm not mad about it. Fuck has, bro. Fiery

44:12

strikes recharge on a six. The

44:14

Mermanon uses multi-attack. Each

44:17

attack that hits deals an extra seven or

44:19

two-d-six fire damage. Why does this feel better

44:21

than the other ones? Fire

44:23

gets a little bit more attention. I don't know

44:25

if you noticed, but even in the lore it

44:27

had way more subtypes. Yeah, really. Fire is the

44:29

most popular element, period. Okay. Always

44:32

is. Well, so be it. We

44:35

got the water elemental Mermanon. It's

44:37

medium elemental, typically neutral. Armor

44:39

class 18 plate. HP is 127

44:41

or 17. D8 plus 51.

44:44

Speed 40 feet. Swim speed 40 feet. Very

44:47

cool. Strength is going to be plus four.

44:49

Dex plus two. Khan plus three. Intelligence minus

44:51

one. Wisdom plus zero. Charisma plus zero. Damage

44:54

resistance. It resists acid and

44:57

non-magical deepest. Damage

44:59

immunities. Poison. Condition

45:02

immunities. Paralyzed, petrified, prone, and...

45:05

Poison. Census, darkvision 60 feet. Passive

45:08

perception 10. Languages, aquan or

45:10

one language of its creator's choice. Challenge rating seven

45:12

for efficiency bonus plus three. It's going to do

45:14

a multi-attack. The Mermanon takes three trident attacks. The

45:17

trident is a melee or ranged weapon attack plus

45:19

seven to hit. Reach a five

45:21

feet or range of 20 slash 60 feet. That's

45:26

20 at normal, at normal roll and

45:28

60 at disadvantage roll, right? That's how

45:30

that works. Where

45:32

are we looking here? The ranged trident. Oh,

45:35

okay. Like when you

45:37

throw 20 slash 60 like how it has on bows.

45:40

The first one is the normal roll. Up

45:42

to 20 normal. Disadvantaged at 60 feet. You

45:44

know the steplock I'm looking at isn't giving

45:46

me a ranged version, but

45:48

go ahead. We're

45:51

going to hit for seven or 1d6 plus

45:53

four force damage or eight 1d8 plus four

45:55

force damage if used with two hands to

45:57

make a melee attack. Why does this say

45:59

force damage? Also shouldn't be piercing. It's

46:01

definitely a typo. It has

46:03

to be a type of freezing strikes Recharges

46:05

on a six the mermaid on uses multi

46:08

attack each attack that hits deals an extra

46:10

five or one d10 cold damage a Target

46:12

that is hit by one or more of

46:14

these attacks has its speed reduced by 10 feet until

46:16

the end of the mermaid on Next turn which is

46:18

really cool. Okay. We'll check the book I

46:23

guess I've just been reading force damage out loud and

46:25

didn't register, but they all say force damage for their

46:27

attacks and The extra

46:29

stuff is different damage. So yeah, I guess

46:31

they just do force damage Yeah,

46:34

I the only thing I can think of

46:36

is maybe They

46:39

want to to get past

46:41

resistances But like

46:43

usually most monsters you just say like their

46:45

attacks town is magical, right? Okay

46:48

for the purposes of of Resistances.

46:50

Yeah, this is magical

46:52

beep us, but now it's not it's forced

46:54

damage, which is broken. It's pretty good It's

46:58

a strange choice. I mean, it's fine. I

47:00

guess I it doesn't make sense to me

47:02

Yeah, like their additional attack like they're

47:05

the freezing strikes. It's doing cold damage

47:08

Yeah, yeah, I see that but to

47:10

me like why are we

47:12

changing? Like the swords at

47:14

this fire elemental mermaid on our wielding are

47:16

very obviously made of like burning

47:19

hot metal, right? It should do slashing

47:21

damage. Why is it doing force damage?

47:23

I don't know I mean It's

47:25

just strange it's it's it's not a broken

47:28

choice. It's just a choice. No,

47:30

what that choice is about. Well, I think it's It

47:33

I think it is better to

47:36

have four families. It is it is

47:39

better like what we're talking like Damage

47:41

wise like if we're trying to do the most

47:43

amount of damage. Sure. It's just lore wise Why

47:46

did we choose for these things that do this?

47:48

You know what? I mean? I wonder if I

47:50

got updated at some point to be that yeah,

47:52

and it wasn't before I don't know Well,

47:55

you know it probably because some of these other

47:57

blocks I was looking at don't have that yeah,

47:59

there's not like Like. A

48:01

Qantas quickly look I get my third

48:03

relaxing damage or minor. I don't even

48:05

know what this site is by society

48:07

our own make more sense spread to

48:09

be that but the official stop lock

48:11

on Dmd beyond says force damage and

48:13

then the additional like the Thunder Strike

48:15

is funded am and so I guess

48:17

in in free the sake of your

48:19

argument here they are to used for

48:21

steroids if you're gonna pick another kind

48:23

of damage as probably next Best thing.

48:26

Yeah. Sure, let's not bludgeoning, I guess.

48:29

I'm by. yeah there you have it. was

48:31

all for the main stat box on up

48:34

to read of the variance but from to

48:36

a for a. Be

48:38

I like these. Generally speaking, they are all

48:40

very, very cool. They're fine. I'm planning on

48:42

having a lot of them in my current

48:44

Elemental campaign or when we eventually get to

48:46

that level. Rather, hey, I plan to have

48:48

these guys around. Yeah, they're strong, is a

48:50

very wrong, creatures are fun, and they they

48:53

they are at a pretty sweet spot. Ah,

48:55

and Seven is another sweet spot. Like three

48:57

where he can be like a boss. a

48:59

mini. Boss or a round trip depending

49:01

on like billable your party yeah like

49:03

are a small group of adventurers. low

49:05

level are you know? They.

49:08

Find a stray murmured on yeah Matt's a

49:10

straight up like Epa gas mask by nine

49:12

vs. if you're a bunch of level ten

49:14

you know a few these my be a

49:17

good mini boss when one saboteurs flail stunning

49:19

people are level twelve eyeglass either of getting

49:21

a little bit more like an elite troops.

49:23

Yeah, yeah, all right Well that's that's everything

49:25

I have here. Yeah, okay, sounds good. I

49:28

think it's time to take a long rest

49:30

of do it was do it. Everyone

49:41

in the long rest. This is a part of

49:43

the episode where I put things on my feet.

49:47

simply putting am i see today a forty

49:49

from friday's as use it so chaotic it's

49:52

charlestown there is an arm is some of

49:54

its wet and some of that some it's

49:56

shooting harpoons and it's as every tickets force

49:58

damage apparently apparently

50:01

yeah I'm a little missed

50:03

actually about it I'm

50:06

not pleased about the whole force damage thing my

50:10

my slippery mermaidan slippers yeah

50:12

oh no it's fine for your slip yeah the force is weird I

50:15

feel like it that was like I don't know

50:17

maybe they're just so fucking strong yeah

50:19

I don't know you know what if

50:22

anyone knows please tell us in comments I really

50:24

want to understand I feel like it's one of

50:26

those things that is behind my decision we could

50:28

probably go Google and figure out I tried to

50:30

Google it I mean briefly I didn't find anything

50:32

mmm interesting yeah let us know if you guys

50:34

know speaking of letting us know if

50:36

you guys know we're gonna I

50:38

said last episode we're gonna read fan mail from the email

50:41

but I was wrong we don't have any we have emails

50:43

that came in but nothing to read on

50:46

the show yeah so we're going to read

50:48

the comments from yancy bin episode so

50:52

get ready for that the

50:54

first one I'll start us from

50:56

Josh Chris Chris mon 8 1

50:59

5 8 threw me for a loop there I thought it was crimson when

51:02

you guys have a laughing fit I can't help but join in thank

51:05

you for the great content here and the last

51:07

thank you you've you've you've

51:10

stoked the flames of my passion to

51:12

create content once again and thank you

51:14

for saying thank you um

51:17

well you might have to help me out with this because no time

51:19

stamp or anything but done choles

51:21

7 6 0

51:23

6 says no Ben Grimm references and

51:26

grim like from a fantastic

51:28

or yeah yeah for the

51:30

NC I mean this ain't over mock episode bro

51:32

I don't tell you yeah I don't know what

51:34

that I don't know if this over mock episode

51:36

we might very well have a Ben Grimm reference

51:38

because he looks like a giant angry Ben Grimm

51:41

that's true but this the NC bin

51:44

yeah um

51:48

so BP this is gonna be fun a fun comment

51:50

Cameron Pierce 5 9 4 3 says BPS stands

51:53

for bludgeoning piercing and slashing yes

51:56

thank you in one piece Hakai

51:58

Lets character punch people with elemental powers

52:01

who can become amorphous. So I apply

52:03

the same kind of thinking of magical

52:05

be bus indian d Thank you for

52:08

reading my other comment. You're welcome Cameron

52:10

Pierce. We

52:12

appreciate you. Bold City Long Sword Nine Nine

52:14

for once as a bit Yancey Been things

52:17

are names are stupid to you know I

52:19

don't We don't really does. Name

52:22

stupid or Willie I'm. Ryan,

52:25

where's your read of letter? The know

52:28

what I saw. How

52:30

are categorically yeah? I was a fact.

52:34

That has only my third of twenty

52:36

six reasons. Ah,

52:40

Raz Euro says i hope

52:42

your boys. Have

52:44

feather far as a prepared spells.

52:46

As for Yancey been. Or.

52:49

Any of the other elements holes. I

52:51

would think that he would have major

52:53

beef with any plane including clause I

52:55

and pair us that does not have

52:57

direct contact with their native plane. so

52:59

yeah, would probably really hate second only

53:01

to the plane of earth, the pair

53:03

of planes of booze and magma, and

53:05

the he played the mineral dust. but

53:07

oddly enough he may not completely mind

53:09

the quasi plane a vacuum, but that

53:11

would be the dems call the scene.

53:13

Go there. Get that Cirque. Com

53:16

mean I would actually fairly obvious that.

53:19

I mean is it is just as

53:21

much the absence of air as element

53:23

of labor. This. In. Awareness so

53:25

I don't think a particular anything

53:27

but I worked all my air

53:29

that fires recently vacuum. What is?

53:31

No, I'm getting Red Sox know.

53:34

What? Is this. A

53:37

hug Jet Lord The Rain Gero.

53:39

Out ranger of winter. Sorry,

53:44

it's all this together. Ah, Look

53:46

up a substance called. Arrow

53:48

gel. For. What I think

53:50

solidified air would look like and feel. Ah

53:53

maybe I will help us a trap.

53:55

I'll look it up or oh dude

53:58

in incognito mode. It's

54:00

a trap. It's a trap. Aero Joe.

54:03

I feel like I've heard of this. Oh

54:05

no shit. A-E-R-O. Holy fuck. This

54:07

is such a good, that was such a good

54:09

suggestion. You gotta see this, dude. Thank

54:12

you, Jetlord, the ranger of winter. Seriously, just look

54:14

at this shit. Yeah, that's what

54:17

solidified air would look like. What the fuck? No fucking joke. What

54:20

the fuck? Okay. That's

54:23

strange. I'm gonna learn more about this.

54:25

Alright. Cameron Pierce is

54:28

back. And they say, I'm shocked they

54:30

never made gargantuan minis for the elemental princes. Ogrimak would be

54:32

so cool. It

54:34

would be cool. They made a

54:36

gargantuan Bahamut, like shooting some fucking shit out of its

54:38

mouth. What are

54:40

we talking about? Oh miniatures? Giant,

54:42

the gargantuan miniatures. Oh,

54:45

no shit, I haven't seen this. I think they should call

54:47

them maxiatures, but whatever. Okay, hold on, hold on, hold on.

54:50

Aerogels. Oh, god dammit. Aerogels

54:52

are a class of synthetic porous ultralight material derived

54:54

from a gel. In which the

54:56

liquid component for the gel has been replaced with a

54:58

gas without significant collapse of the gel structure. The

55:02

result is a solid with extremely low density and extremely low

55:04

thermal conductivity. Aerogels

55:08

can be made with a variety of chemical compounds.

55:11

Yeah, I think, who left that comment? Because they're

55:13

on the money. Jetlord, the ranger of winter. Thank

55:16

you, Jetlord, the ranger of winter. Good

55:18

suggestion. Thank you, Jetlord. Cameron Pierce

55:20

also left another comment that says, I hope you check

55:22

out Pazwuzu's 5E Stats and Minks and Booze Journal of

55:24

Villainy. I

55:28

mean, when you say that, I might look at them, but

55:30

I won't talk about it on the show. They're not going

55:32

to be on the show. Mason

55:35

Van Zant, 7799 says, okay, y'all, here's

55:38

the business. I've been

55:40

listening to you guys for about three years or so now, and

55:42

I have always heard you talk about Super Quest

55:44

Saga, but didn't really want to commit to a

55:46

new actual play podcast yet, despite my love of

55:48

sci-fi. Flash

55:50

forward a year-ish later, I did

55:53

the backer kit for Dragonstar, and I said, thank

55:55

you. I said, fuck it. Fuck

55:57

it! Let's start listening. I added

55:59

the second fuck it. I've been I've

56:01

been binging it and I'm only on episode 9 Already

56:05

it is fucking awesome You four are

56:07

so witty and silly and the world

56:09

building is peak you guys are great

56:11

And I'm excited to finish scoose and

56:13

maybe do a little on the hallowed

56:15

yeah on hallowed is still being made

56:17

But yes, we'll comment that

56:19

saying glad you're enjoying the scoose Indeed

56:22

indeed and you know I was funny. I was telling

56:25

my fiance Michelle about

56:27

one of our most repeated comments

56:30

is always I'm not

56:32

really into live plays, or I'm not

56:35

really into sci-fi But I

56:37

decided to give super quest saga a shot

56:39

and it's amazing and that is it's always

56:41

really great to hear and yeah If

56:43

you have been considering it I

56:45

highly recommend you check out the show. It's

56:47

really good mostly cuz Brian Freeland Shaker hilarious.

56:49

It's really good I think no fucking funny,

56:51

and I do a good job of keeping

56:53

it on the rails Yeah, well obviously the

56:56

whole structure of it the space we played

56:58

in wouldn't have been possible with that will

57:00

who did a great job But we

57:02

are also very cool Yes, it's it's

57:05

I went back and was listening recently cuz I'm

57:07

still writing the book and yes It is very

57:09

funny with my home players. I've been told

57:11

I am a Far

57:13

superior not that I'm a bad dungeon master or anything.

57:16

I think I'm a fair dungeon master, but but the

57:18

I Apparently

57:21

I'm a far superior player than I am a dungeon master So

57:23

if you want to check that out, I Mean,

57:26

I guess I'd agree with that like you're

57:28

you're a much better player than I am I'm

57:30

a much better dungeon master than I am a player,

57:33

but I'm not that I'm a bad player, but no

57:35

I yeah You are an

57:37

amazing player our drinks are weighted. Yeah,

57:39

that's that we respect differently

57:41

indeed Cameron Pierce is back

57:43

again. It's a good old Yancy. I love

57:46

the Yancy as a Nickname

57:48

indeed fucking funny goose

57:53

Far go on says just

57:55

another name for Lucifer is

57:57

it I don't

57:59

know sometimes we get those weird comments that are

58:02

like secretly have hyper

58:05

Christian agendas. Oh maybe

58:09

that's one of them I don't know. Usually the people

58:11

with hyper Christian agendas are like why do you guys

58:13

curse so much? No I think

58:15

they're just uptight agenda. There was that one

58:17

that well oh the the elitists have come.

58:20

Yeah they come and go. Well I

58:22

guess towards the beginning the first like year

58:24

to the show was being made there were

58:26

Christians being hyper. There were

58:29

a lot. Like it's a lot rarer these

58:31

days. Like Bible bashers in the comments like

58:33

really coming after us telling us we're gonna

58:35

burn in hell. Yep yep yep lots

58:37

of that. I mean maybe I will. I don't

58:40

know. Agent Chaus 9332 says for

58:47

the record the lawful out

58:50

just so Gusta Faraguan we

58:52

don't we're not necessarily saying that you're gonna have

58:54

a hyper Christian agenda. Oh yeah yeah I mean

58:57

just saying I didn't understand the comment. I don't

58:59

either. Thank you for commenting. We appreciate it. Thumbs

59:01

up and liked it anyway. Hell yeah.

59:03

Agent Chaus 9332 says for the record the lawful

59:07

outer plane of Machanus or McAnus

59:09

as the normies say it has

59:11

that's me ad-libbing has an

59:14

optional rule where attacks always deal average

59:16

damage just like you were describing as

59:18

a potential homebrew house rule. Yeah

59:20

it does. That's cool. They're right. Mr.

59:24

GOR it's like G

59:26

little O big R. Okay is that

59:29

something? I don't know. Game

59:31

of roar. I

59:35

definitely do average damage it's just faster

59:37

you can still crit just add a

59:39

die roll on top of the average

59:41

the thing that removes the chance of

59:43

crit is when you use mob rules.

59:45

Oh yeah like if

59:48

you land one attack on a mob creature

59:50

it just dies. Yeah I had to remove

59:52

critical hit rules for the starship combat in

59:54

Starseeker's guide unless you use a specific

59:56

starship upgrade because that shit was way too powerful. Yeah

59:59

there's you know. When you need to balance

1:00:01

do the balance. Oh, it's wall you pop

1:00:04

While he pops says I kind

1:00:06

of want some kuatoa to miss here

1:00:08

yancy bins name and create a deity

1:00:10

named Nancy bin That's

1:00:13

tornado generating trash bin God Nancy

1:00:15

bin that's really funny. Oh while you pop I

1:00:18

saw something that said you would like people

1:00:20

that Got

1:00:23

a big success for Nominating

1:00:25

a topic that was selected on patreon for

1:00:28

an episode to be shouted out I think

1:00:30

we could do that what happened

1:00:32

like this like when we do a patron voted

1:00:34

episode We should be like hey this

1:00:36

episode was nominated by this person is that way

1:00:38

to try it out You know yes, absolutely and

1:00:40

and yeah, we should do that well I guess

1:00:43

I will I will the only one I remember

1:00:45

is the dungeon dude Joel Joel Lima Joel You

1:00:49

did it man. Joel Lima episode

1:00:51

happened. I remember that name Lucas

1:00:55

FF 1434 says

1:00:57

and I'm gonna sing it and

1:00:59

see been rolling They

1:01:02

hate oh, that's fucking great That's

1:01:06

really good Brian

1:01:08

to Von Miller shark natives happened

1:01:10

because yan and al hija were doing it

1:01:14

Great now I cannot see this Burton

1:01:16

to my brain Yeah,

1:01:18

sick No

1:01:21

comment Wes what the fuck or

1:01:23

Wes WTF says Tancey

1:01:25

bin reads books on the beach under

1:01:27

an umbrella his polymorph form

1:01:29

with the elementals is a crate

1:01:32

buffer I think that's a math

1:01:34

joke Okay

1:01:37

I'd have to read it hearing it. I didn't get

1:01:39

it. Tancey bin reads books on the beach under an

1:01:41

umbrella It's it's it's a

1:01:44

joke about academia some at some level

1:01:46

okay It's

1:01:48

over it's over our heads right now Cameron

1:01:52

mural bird 7738 says why

1:01:54

do wizards hate go No

1:01:59

wizards don't hate goats. Wizards

1:02:01

from netheral hate goats. Wizards from netheral

1:02:03

hate goats. Wizards

1:02:06

of the coast doesn't necessarily hate goats. They have a

1:02:08

giant goat stat block and it's pretty good. Hell

1:02:11

yeah. I like it. Some wizards love goats.

1:02:13

I'm finding out that I fucking love

1:02:16

goats. They just come up all the time. Goats

1:02:18

are pretty cool. Like one of their animals, they

1:02:20

have the coolest noises I think. One of

1:02:23

them is like fucking scream. They're little assholes

1:02:26

but they're great. Yeah they're mischievous little assholes.

1:02:28

Trash eaters. So are ducks. Ducks. Except I

1:02:30

don't like ducks. Ducks have a bunch of

1:02:32

really terrible facts about them. Oh ducks are

1:02:34

terrible. Yeah they are. I tell you how

1:02:36

I had to save a duck from a

1:02:38

bunch of ducks. Why'd you do that? Why'd

1:02:40

I save the duck? Because the duck was getting the

1:02:42

shit beat out of it to death. Probably deserved it.

1:02:45

I don't know man. It was brutal. I

1:02:48

was like what am I seeing? People

1:02:50

on the show have heard me tell what you

1:02:53

tell that I hate birds. He does hate

1:02:55

birds. But it's a spectrum. And I like

1:02:58

macaws a lot and like sure okay that's

1:03:00

a great bird. There are some birds that

1:03:02

sing and I like the sound of

1:03:05

their singing. I like budgies a lot. Budgies are great. Okay. I

1:03:08

like birds. Like eagles and hawks. They're alright.

1:03:10

I love eagles a lot. In my book

1:03:12

they're cleaning up vermin or whatever. There was

1:03:14

one literally eating a squirrel outside your house.

1:03:16

That tracks. There's a lot of that probably

1:03:18

going on. I hope

1:03:20

it's not my buddy squirrel that's been hanging out in my backyard.

1:03:23

It was next to your house man. I mean to

1:03:25

be fair there's a huge row

1:03:27

of oak trees outside my house. Absolutely. And

1:03:30

a hawk was eating one of the squirrels. Yeah. Let

1:03:32

nature take its course. Yep. Should have saved

1:03:34

that duck. That

1:03:36

duck needed to be saved. It was brutal

1:03:38

dude. There was blood. It was horrible. I'll

1:03:40

give you a pass. Oh what

1:03:42

ducks are on the bottom of the opposite end

1:03:44

of the spectrum of birds I like and don't

1:03:46

like. They used to attack me. Yeah ducks are

1:03:48

jerks. Yeah. They're jerks to each other. They're jerks

1:03:51

to people. They're just jerks. They're mean. They're a

1:03:53

fucking terrible hockey team. I don't know why anyone

1:03:55

likes it. I have nothing against

1:03:57

hockey. Here

1:04:00

guys actually don't dungeon casters fuck duck

1:04:02

fuck the ducks. That's not the

1:04:05

dungeon cast. That's just me as a Kings fan Okay

1:04:09

Come at me You guys

1:04:11

are golfing. We might be golfing soon, but you know,

1:04:13

whatever Trey

1:04:15

Fox Timestamped

1:04:18

38 18 it could be cool

1:04:20

to use these break off elementals as sort

1:04:22

of nodes that elder elementals can choose to

1:04:24

inhabit Transferring themselves between each of

1:04:26

the elementals summon that way as a

1:04:28

free action once per summoned Elemental to

1:04:30

more easily maneuver around and get behind

1:04:33

players that try to surround them Kind

1:04:35

of like Lich phylactery or vampire casket

1:04:37

without needing to be dropped to negative

1:04:40

HP and with much less recharge

1:04:42

time Cons

1:04:44

I consider it consider that

1:04:46

it's a good idea a moss hive Network

1:04:49

117 says are there darkness and light

1:04:51

elementals kind of kind of

1:04:53

yes. Oh, I assume we'll be getting to that.

1:04:56

Oh I don't know. I

1:04:58

mean the radiance plane is gonna have radiance pair

1:05:00

elementals as for darkness ones We

1:05:02

did talk in the Yans to be an episode about

1:05:04

like the necrometals Which is about as

1:05:06

close as you're really gonna get but I don't know.

1:05:08

Maybe there's vacuum elementals. I don't know. Okay We'll figure

1:05:10

it out as the year, but they're gonna look like

1:05:13

nothing not like darkness. So I don't know I

1:05:16

said I replied to that comment. I said will

1:05:18

says kind of okay. Yeah You

1:05:22

can tune in to figure it out, although

1:05:24

I should have typed that instead of just

1:05:26

saying it here As

1:05:29

a back man as a back ham

1:05:31

says gonna be real this was the

1:05:33

first Arkham arc

1:05:36

elemental to really strike me as very

1:05:38

interesting The others are just kind of

1:05:40

bland compared to figures like the Devils

1:05:42

and demons if I were to

1:05:44

mess around with them I'd probably we rework the others

1:05:46

to be more like him to be

1:05:48

fair. I think all Hydra and it makes are hilarious They

1:05:51

are all hydras really funny Yeah I mean, I

1:05:53

think it makes is also funny and he reminds

1:05:55

me a lot of the fire king from Adventure

1:05:58

Time Yeah, yeah, see been is Absolutely

1:06:00

the most nuanced and interesting for sure I

1:06:02

agree this is like I Wrap

1:06:04

for the episode. I have a deep

1:06:07

deep appreciation of like hammy over

1:06:10

the top comic book style villains ah Obviously

1:06:13

too much is too much and you don't want all your

1:06:15

villains to be like that But sometimes I just love a

1:06:17

villain that knows they're a villain and just loves being a

1:06:19

villain and that shit's great Yeah, it makes definitely fits the

1:06:21

bill there. Yeah JS

1:06:24

Togdill 9 1 9 5 says evil air So

1:06:29

he's the fart lord I Would

1:06:31

say yes, he's the fart lord. Yes,

1:06:33

indeed. I was a smiling sweaty face

1:06:35

emoji Also after

1:06:37

I didn't okay. Thanks for communicating

1:06:39

that yeah David

1:06:42

Robertson 5 9 9

1:06:45

6 says love it when the lore is something I've

1:06:47

never heard of before great work guys keep up the

1:06:49

good Work that's easy when most of

1:06:51

it is fourth edition, so it's something a lot

1:06:53

of people haven't heard of before yeah It says

1:06:55

wills will house will house wheel house Good

1:06:58

job will D

1:07:01

mad Hatter says do farts count as

1:07:03

evil air I agree I think so

1:07:05

do they fall under the pre the

1:07:07

purview of yancy bin who knows probably

1:07:09

we okay? We're gonna say it we

1:07:11

know and the answer is yes sir,

1:07:14

Nuno's lives definitely with will

1:07:17

most of us here despise Wizards of the coast

1:07:19

and Wish the company was

1:07:21

in better hands the management makes it too

1:07:23

easy to hate them Shout

1:07:25

out to companies like Larian and content creators

1:07:27

that have to dance around the giant ship

1:07:29

pile in the room Thanks

1:07:32

for the shirt Yeah,

1:07:34

absolutely And then Lich

1:07:37

Balagar says maybe the new president of Wizards

1:07:39

of the coast can turn watsy around I

1:07:41

hope so at least yeah, there was a

1:07:44

Change of the guard there. Yeah, we'll see I

1:07:47

doubt it. I suppose the real problem more

1:07:50

than anything I think so and I can't

1:07:52

expect the employees of Wizards of the coast

1:07:54

to just like not be complicit

1:07:56

in What they have jobs

1:07:58

to do like what the fuck? Like, I

1:08:00

don't know. I feel bad. Like,

1:08:03

what are they supposed to do? I mean, I don't

1:08:05

know the stories of people who have quit to go

1:08:08

to other places. I imagine they exist, though, which

1:08:10

is admirable. Yeah. Hopefully that

1:08:12

sends a message. Clearly it has not so

1:08:15

far. Or

1:08:17

maybe it was part of the, you know, the

1:08:19

pushback. I

1:08:21

don't want to discredit anybody unnecessarily, is what

1:08:23

I'm trying to say. Yeah. So, 44Naya says,

1:08:26

oh, and I'm also with Will on

1:08:28

this. And I'm with

1:08:31

you guys. Yeah. Because

1:08:34

I think when I first read this, I was like, but me too. Yeah.

1:08:37

I hate these fools. Absolutely. Fuck

1:08:42

the guy. Fuck

1:08:44

Wizards and Hasbros. Anyway, 44Naya

1:08:46

says, what is the rallying cry of

1:08:48

the anti-bans palace workers who want to

1:08:51

unionize? Quote, so,

1:08:53

so, so, solidarity. Solidarity.

1:08:56

Oh, my God. That's

1:09:00

great. Thank you. Tape your waitress. Try

1:09:02

the veal. You've been great. A great

1:09:04

audience. Good night, everybody. That was

1:09:06

in parentheses. Very nice. Indeed. Excellent comment. I

1:09:09

liked it. Sure.

1:09:11

Why not? 2156 says generic comment.

1:09:13

Hey, hey. Hey, thank you. They

1:09:15

fucking appreciate that. Keep doing

1:09:17

it. I love you too, random citizen. Yeah. Silver

1:09:20

Triforce and the O is with a numeric

1:09:22

O. At

1:09:26

timestamp 32 minutes exactly, I

1:09:28

was in the same situation. I created an area

1:09:31

around the vessel determined by its size that keeps

1:09:33

large creatures or objects or smaller

1:09:35

in its artificial gravity

1:09:37

sphere. Another cool effect

1:09:39

is when two vessel spheres intersect,

1:09:42

there's a roll the captions do

1:09:45

and the winner, the cat, I

1:09:47

think of it, captors do, and the winner

1:09:49

sets the relative gravity, which can make the

1:09:51

losers up become down. Interesting. Off

1:09:56

Eden or off of it and says an Order

1:09:59

of. Giant monks and ninjas

1:10:01

dedicated to an evil Arkham Mental

1:10:03

is something my game needs. Your

1:10:06

inc. Haskell, Ah,

1:10:11

Let's see. And

1:10:15

then we have Mcgraw Yancey been hateful, he

1:10:17

howling at his name, of

1:10:20

running with if. That's really

1:10:22

funny. Ah, right. Well. That

1:10:25

was it for the se been comments think he

1:10:27

has so much for interacting with the show. It

1:10:29

was fun interacting with all of you. Will

1:10:32

the have anything else? you are? Yeah I'm into your

1:10:34

brother. Gonna keep on role in. Ah,

1:10:36

we're gonna pass it on the Us. You

1:10:39

take it us pre recorded as you guys are.

1:10:42

I'm my best friends. I

1:10:44

am ready. Welcome to the Creators Corner!

1:10:46

I'm here with David Moyes of. An

1:10:49

author of. Suicide. A

1:10:51

level one to twenty table book for

1:10:53

Fifth Edition Dungeons and Dragons as well

1:10:55

the companion book Tyranny of Dragons Reloaded

1:10:58

Local Supplement or the Dragon Queen on

1:11:00

was Athena database. You so much for

1:11:02

joining us today, smoking, eating, Of

1:11:04

thank you for inviting me. It's nice to meet you as

1:11:07

as well. Ah so I want to

1:11:09

know how did you come to stay? Ah,

1:11:11

as a writer. And

1:11:13

human writing for the indie specifically were just

1:11:15

riding in general on I didn't ask you

1:11:17

about reading for D and specifically the just

1:11:20

reading in general the state would be great.

1:11:22

At so even as a kid

1:11:25

I I I always enjoyed writing

1:11:27

these short one story one page

1:11:29

stories then and stuff like that

1:11:31

for school and just for myself.

1:11:33

And eventually I did try to

1:11:35

make a fool. Novel thing.

1:11:37

Ah, but I never.

1:11:40

Had the determination to actually

1:11:42

finish one to actually get

1:11:44

it's third completion. And

1:11:47

eventually. I started playing the And D

1:11:49

and I guess as for most either the

1:11:51

Ams you start writing stuff so you start

1:11:53

adding notes on post its or on your

1:11:55

phone or what have you have a tan

1:11:58

when you're prepping for next week's set? And

1:12:01

about like three years after we

1:12:03

finished, after playing, so

1:12:06

we essentially finished our first

1:12:08

campaign, I came to

1:12:10

realize that I had an entire folder of

1:12:13

drawings and photos and notes I had

1:12:15

written of stuff that had happened and

1:12:17

what was supposed to have happened and

1:12:19

what had gone wrong, etc. And

1:12:22

at that time I just sort of let it be I thought

1:12:25

oh this would be a nice project one day

1:12:27

like wrap it all up and make it all

1:12:29

nice and readable from start to finish. But

1:12:32

I let it be and we

1:12:34

played another campaign my brother in law, the

1:12:36

campaign for us as opera, the same group

1:12:38

of people that I was playing with. And

1:12:41

randomly at some point I found a

1:12:43

template online, which just let

1:12:45

you write a document

1:12:48

on the style of D&D solo and the

1:12:50

style of the players handbook or the monster

1:12:52

manual. And that's

1:12:54

where the expedition sort of

1:12:56

started. So, based

1:12:59

on that I thought okay now I could

1:13:01

actually you know start writing something. And,

1:13:04

yeah, so so I basically gathered all everything

1:13:07

I have, and I thought it was

1:13:09

going to be something quick for whatever reason it actually took

1:13:11

me like two or three years to get it done. And

1:13:15

I basically had to rewrite everything from my

1:13:17

notes everything from scratch. And

1:13:19

once I finished I had to rewrite everything

1:13:21

again to actually make it cohesive to actually

1:13:23

have a nice plot from start to finish

1:13:25

instead of just random one shot adventures that

1:13:27

had nothing to do with one another. Yeah,

1:13:32

and then I had to learn how to

1:13:34

make maps, because we used to play so

1:13:36

this was before the advent of VTTs right

1:13:38

so this was before COVID we played on

1:13:40

our on a table and we had this

1:13:42

acrylic board where we draw where we drew

1:13:44

stuff on, and we used a lot of

1:13:46

fear of mine. And nowadays

1:13:49

it's more and more prevalent

1:13:51

to start using virtual tabletops

1:13:53

and Foundry and Roll20 so

1:13:55

having maps is a real

1:13:57

asset. So,

1:13:59

yeah. how to make a couple of maps

1:14:01

and I added like to those more prominent places in

1:14:03

the campaign. And

1:14:06

yeah, I think by the end, so it took me,

1:14:09

as I said, like two or three years, by the

1:14:11

end, I actually had a nice book,

1:14:13

a nice product that I thought, oh, this is

1:14:15

awesome. Like, other

1:14:18

people can actually play the same campaign. And

1:14:20

then I left like little tidbits of stuff,

1:14:22

oh, at my table, we did it this

1:14:24

way, and this happened, and I messed this

1:14:27

up. And it was

1:14:29

a really nice way to sort

1:14:31

of immortalize what actually happened in

1:14:33

our residential development. Oh, that's great.

1:14:35

That's a really good story. I'm excited

1:14:37

to hear that it all kind of coalesced

1:14:39

together with B and D as a catalyst,

1:14:41

you know. So that

1:14:44

was your first book. That's what

1:14:46

you're talking

1:14:48

about now, right? With the

1:14:50

book kind of being that campaign that

1:14:52

you guys all played together, manifesting itself

1:14:55

into this project. Yeah,

1:14:57

absolutely. So in the beginning,

1:14:59

when we started playing, we really

1:15:02

didn't have any idea of the rules of what

1:15:04

was going on. So I remember in our first

1:15:06

game ever, I remember like our rogue at some

1:15:08

point said he wanted to stealth. And

1:15:11

because we didn't know what that actually meant,

1:15:13

we thought stealth was kind of world of

1:15:15

Warcraft stealth, so you're just turning visible when

1:15:17

you're stealth. So we were improvising as we

1:15:20

went along. And we were

1:15:22

just fetching random PDF books off of the

1:15:24

internet, et cetera, like free adventures from some

1:15:26

website that had a list of them. And

1:15:29

I want to say it was about like maybe

1:15:31

level five or six. I

1:15:34

started thinking, oh, you know, we could

1:15:36

actually start having recurring villains. And we

1:15:38

could, you know, at this random item

1:15:40

that they found under a couch, this

1:15:42

could actually be like a nice artifact

1:15:44

that could have some. And

1:15:46

that's when I started actually writing my

1:15:49

own things and actually planning ahead, not

1:15:51

like planning 10 levels ahead, because I

1:15:53

don't think that's even

1:15:55

helpful to try and do, but try

1:15:58

and plan at least two or three levels ahead. and

1:16:00

have an idea of, oh, no, this is like the

1:16:02

original villain is this one. Let me drop a hint

1:16:04

here or a clue there. And

1:16:08

yeah, basically, it was our

1:16:10

first campaign. And at the time, we played

1:16:12

21 levels. So

1:16:14

we, again, homegrown a lot of stuff.

1:16:16

We actually allowed everybody to get to

1:16:19

level 20, but also multi-class one single

1:16:21

level in another class. And

1:16:24

we had a bunch of broken other things that

1:16:26

we did. But

1:16:29

yeah, I feel like

1:16:31

I kind of got sidetracked on this first. No,

1:16:33

that's OK. You pretty much

1:16:36

nailed it there. So I

1:16:39

think that's pretty awesome that your

1:16:41

home game turned into this other

1:16:43

project. So I know

1:16:45

your work is available for purchase

1:16:47

with all proceeds being donated to

1:16:49

Doctors Without Borders who provide independent,

1:16:51

impartial medical care to people affected

1:16:53

by things like conflict, disease outbreaks,

1:16:55

natural treatment disasters, anything like that.

1:16:59

So I wanted to know what

1:17:01

inspired your decision to donate the proceeds

1:17:03

from your books to this charity. Yeah.

1:17:06

So there were two main things that

1:17:09

sort of led me down that road.

1:17:11

So first of all, as I said

1:17:13

before, some of the adventures were random

1:17:17

adventures from other people. And

1:17:19

I contacted every author. And just to

1:17:21

let it know, like, OK, I'm writing

1:17:23

a book. I want to donate the

1:17:25

profits for charity because I didn't feel

1:17:27

it was sort of correct to have

1:17:29

profiting of other people's work. Even if

1:17:31

I gave them credit, I didn't feel

1:17:33

that was right. So

1:17:37

that was one step. And all authors, except

1:17:39

for one, they said it was

1:17:42

totally fine to use their adventures as long as I credit

1:17:44

them. The author that refused,

1:17:46

I had to rewrite the whole

1:17:48

adventure. And then that chapter's villain

1:17:50

I named after the authors, just

1:17:52

as a memento for him. And

1:17:56

so that was the first reason. So some

1:17:58

of the work wasn't entirely mine, I didn't

1:18:00

feel like profiting off their work. The

1:18:02

other reason, and this is more, let's

1:18:05

say, philosophical one, I don't

1:18:08

really need the money. I live,

1:18:10

thank God, a good life. And there are a lot

1:18:12

of people out there that need it

1:18:14

way more than I do. And when

1:18:16

I was publishing the books around the same time,

1:18:18

that was when the war on Ukraine

1:18:20

started, so the invasion by Russia. And

1:18:23

I thought, okay, this is the perfect

1:18:26

catalyst, it's fresh on everybody's mind. So

1:18:28

it will also help, like, people will

1:18:30

donate more because they have

1:18:32

the war in mind. And Doctors

1:18:34

Without Borders were being deployed in

1:18:37

Ukraine at the time. And I thought, okay, this

1:18:39

is the perfect opportunity to help those people and

1:18:43

sort of do my part for

1:18:45

them. Definitely. I agree.

1:18:48

Doctors Without Borders is a wonderful organization.

1:18:50

So I'm happy for your pick and

1:18:52

very admirable. I'm happy to hear that from

1:18:54

you. So next question

1:18:56

is what inspired the decision? Oh,

1:18:59

no, sorry, I just read that. But can

1:19:01

you tell us about your upcoming, or not your

1:19:03

upcoming project, it's out now, Tyranny

1:19:05

of Dragons Reloaded. Can you explain that a little

1:19:07

bit? Yeah,

1:19:10

sure. So it basically

1:19:12

it is meant to be a

1:19:14

companion book to the original tyranny

1:19:16

of dragons campaign. So the first

1:19:18

big campaign for Dungeons and Dragons

1:19:20

fifth edition. So

1:19:24

there are a bunch of issues with that

1:19:26

campaign. I'm not sure if you guys have

1:19:28

played it already. We

1:19:30

haven't played it, but we're aware that it's kind of

1:19:32

a rough dive. Yeah,

1:19:34

so there are a lot of issues

1:19:37

there. So one of the big

1:19:39

complaints is that it's a very

1:19:41

railroady sort of campaign. But

1:19:45

again, once you play it, at the end,

1:19:47

you sort of understand that there's like this

1:19:49

premise that players do need to like follow

1:19:51

along, they need to go along with the

1:19:53

DM and say, Yeah, sure, let's let's chase

1:19:55

after the bad guys. But not only that,

1:20:00

But there are a lot of issues

1:20:02

just based on balance, for example.

1:20:04

So you can tell that the

1:20:07

authors, they were writing this as they were

1:20:09

writing the Monster Manual or something. And

1:20:12

if I remember correctly, I read this some time ago.

1:20:15

At some point, they rewrote the monsters from the

1:20:17

Monster Manual. They made them

1:20:19

a lot stronger, but they sort of

1:20:21

forgot to update the campaign. So

1:20:24

what happens is that you have levels where, let's

1:20:26

say you're like, just the first level. The

1:20:28

first level was pretty infamous. So

1:20:31

you're a bunch of level one characters, and you

1:20:33

go into this city that's being pillaged, and

1:20:35

you're meant to have like five or six

1:20:37

encounters with groups of five or six cultists

1:20:40

all at the same time. And it's a

1:20:42

sort of encounter that if you get one

1:20:44

wrong role, you die, right? And

1:20:47

yeah, so there are a lot of

1:20:49

levels like this that really are not balanced at all.

1:20:53

They're not feasible for a typical inexperienced

1:20:55

party to actually be able to succeed

1:20:59

through. So this companion

1:21:01

book is meant to basically give you

1:21:03

a bunch of help, you the DM,

1:21:05

a bunch of help in prepping this

1:21:07

session. So it adds new levels in

1:21:10

between some campaigns or in specific cities where there

1:21:12

was not really anything to do from the book.

1:21:15

You have side quests and stuff you can do

1:21:17

there. It also gives you

1:21:19

additional information about the NPCs, about

1:21:21

the cities, new locations that

1:21:23

you can explore. It gives you balance

1:21:25

tips. So it says, OK, let you

1:21:27

like, you should probably change this or

1:21:29

remove these enemies or add something else

1:21:31

because, you know, that might be difficult

1:21:33

or too easy depending on the situation

1:21:35

for a given group. It

1:21:38

gives you a bunch of maps. So

1:21:40

the subreddit, the Trinity of Dragons subreddit

1:21:43

has an incredible

1:21:45

amount of just amazing artwork and

1:21:47

maps for any part

1:21:49

of the campaign. So again, I contacted

1:21:51

all authors of maps and I asked

1:21:53

them, like, your map is amazing. Can I have this? I'm

1:21:55

using it myself. Can I put it in a book? And

1:21:58

they said, yeah, I will grab it. The have. I'm

1:22:01

and again pretty pretty great if you're

1:22:03

using a virtual tabletop to just have

1:22:05

maps were the at least for our

1:22:07

table. we feel like it's a good

1:22:09

thing again his ult may vary but

1:22:11

it's very nice to just have different

1:22:13

maps are different occasions and it makes

1:22:16

it makes every so often location more

1:22:18

memorable. We feel. And

1:22:20

the yeah it's it's basically it's basically just

1:22:22

a collection of of be sort of helpful

1:22:24

thanks to to help a D M go

1:22:26

from level one to fifteen because I think

1:22:28

it's also one of the biggest campaigns. That's

1:22:31

been released for fifth edition. Ah, without

1:22:33

having to prep so much and improvise

1:22:35

so much and polishing all the rough

1:22:38

edges that one may expect. Oh,

1:22:41

that sounds really great. I had sounds

1:22:43

kind of necessary to and you're playing

1:22:45

along with that the original adventure. So

1:22:47

ah, it's as if you didn't Great

1:22:49

worked on Wilton Audience found you Stuff.

1:22:53

So erm, the books are available on

1:22:55

Dmz guilds I'm I'm not sure if

1:22:57

you guys can drop a in the

1:22:59

description of this video or not, but

1:23:01

if you cannot, you can just search

1:23:03

for the a size or tyranny of

1:23:05

dragons reloaded on the unskilled and you

1:23:07

should be able to find it. On

1:23:10

it's pay what you once or whatever you want

1:23:12

to donate. It to

1:23:14

it goes to to charity. I'm and

1:23:17

if you don't have the means to donate than

1:23:19

you can just drop a zero there and you

1:23:21

get the adventure for free. Try it out and

1:23:23

are can least some feedback if you want to

1:23:25

sell. Just.

1:23:28

Really did feel you know if people wanted

1:23:30

to. I did go to Dm skill the

1:23:32

detected are and I did see that. Are

1:23:34

you are encouraging people to ah if

1:23:37

they wanted to. i just grabbed

1:23:39

the pdf and then move on to

1:23:41

doctors without borders and drop a donation

1:23:43

their which is very cool an admirable

1:23:45

again so yeah so that that specific

1:23:47

event has to do with the recently

1:23:50

bought called by wizards off the coast

1:23:52

with the o j l thing out

1:23:54

and i knew there were a lot

1:23:56

of people complaining at the time that

1:23:58

they weren't gonna buy anymore Wizards of

1:24:00

the Coast products because they lost trust

1:24:03

in the company, which I get

1:24:05

it. And so I thought, okay, like

1:24:07

Wizards of the Coast does take

1:24:09

a share of whatever money is used

1:24:13

in the end's guild. So if people wanted to

1:24:15

donate directly, I dropped the link there. And

1:24:18

we sort of lose track of how much money has been

1:24:20

earned by the project, which is kind of sad, but at

1:24:22

the same time, that means more money going to charity. So

1:24:24

in the end, it's worth it, I think. Yeah,

1:24:26

that is a little bit of a misfortune. Definitely,

1:24:30

you know, everybody was put in a little

1:24:32

bit of a position when that happened. So

1:24:34

it's understandable, but I don't want

1:24:37

to get side effect. Well, thank you so

1:24:39

much, David. We really appreciate having you on. It

1:24:41

was great getting to talk to you and getting to learn a little

1:24:43

bit more about your products and your books. So really

1:24:46

appreciate having you on and we hope we can talk to you

1:24:48

again. Do you have anything else upcoming at the moment? Yes,

1:24:52

so we did Tyranny

1:24:55

of Dragons, my table, and now we're moving

1:24:57

on to Descent into Avernus and we're going

1:24:59

to play this as a tier four campaign.

1:25:01

So we got to level 16 or something

1:25:04

to campaign and now we're going to do

1:25:06

Descent into Avernus up to level 20 and

1:25:08

we're going to basically mix a bit of

1:25:10

TMS in there because she's stuck in Avernus

1:25:12

as well. So

1:25:14

my next plan is to basically just write

1:25:17

a tier four version of Descent into Avernus,

1:25:20

a little bit of the Alexandrian remix. Again, I'm

1:25:22

not sure if you've heard of this, but

1:25:24

it's basically a homebrew sort of

1:25:28

remix of the campaign where instead of, again,

1:25:30

being this sort of railroad idea, it's more

1:25:32

of a sandbox sort of approach and you

1:25:34

can decide where to go in Avernus and

1:25:36

there's always stuff to do wherever you want

1:25:38

to go. So yeah, I want

1:25:40

to do I want to basically do like

1:25:42

this high level version and that's the current

1:25:44

plan. Again, who knows if it's all going

1:25:46

to come to fruition. It always depends on

1:25:49

a bunch of things. But

1:25:52

yeah, let's see how it goes. Maybe in a few months

1:25:54

we'll have something else published. Great.

1:25:57

Well, I'll keep an eye out and you can let

1:25:59

us know. If you put out anything else,

1:26:01

we'd love to talk to you again. But other

1:26:03

than that, we're going to call it right there.

1:26:05

So thanks again, David. Really appreciate it. Thank

1:26:08

you. The pleasure was all mine.

1:26:10

And yeah, I hope to talk with you

1:26:12

guys again one day. We got Drakenstar news.

1:26:16

What is it, Will? Star Seekers Guide

1:26:18

to Drakenstar, the back-to-kid is finally closed.

1:26:20

No longer taking pre-orders. Thank you, everyone,

1:26:22

for supporting it. We raised just

1:26:25

enough money to get all this done. And

1:26:27

I'm very proud of it. Can't wait

1:26:29

to get it into your heads as hands. This

1:26:32

last week and a half, I have been battle

1:26:34

testing for hours and hours on

1:26:36

end between all the starships and

1:26:38

making tweaks and adjustments. We

1:26:41

should have this thing finished when

1:26:43

it comes to the writing and editing by the end of

1:26:45

June. Hopefully, we'll be

1:26:48

looking at the formatting and design

1:26:50

done by the end of July

1:26:52

and production beginning in August. Very

1:26:55

excited. And thank you

1:26:57

guys again. Can't wait to give you

1:26:59

guys more news as things develop. Yeah,

1:27:01

congratulations, Will, on getting that closed out.

1:27:04

And good luck on the next

1:27:06

upcoming stuff for you. We've got a new

1:27:08

merch shop that is running in tandem with

1:27:10

our old merch shop. So the old merch

1:27:13

shop is still around, but

1:27:15

you can find the new

1:27:17

merch shop at babayagasyardsale.com. Indeed,

1:27:20

where our fan of the

1:27:22

show, Dustin, is the artist

1:27:24

and curator and owner of the store and

1:27:28

he's been making some really killer

1:27:31

Dungeon Cast content on there. The

1:27:33

Bahamut's Gym and a couple

1:27:36

of the Demogorgon ones being my favorite. We have more coming

1:27:38

in the works, but if you have

1:27:40

not checked out these designs, I highly recommend you

1:27:42

go check them out because they look super cool.

1:27:44

Link is in the description. I've

1:27:46

never been so excited about Dungeon Cast

1:27:48

merch before. We need an ooze room.

1:27:52

Absolutely, anything ooze related, I'm super down. I need

1:27:54

to make some orders. I need to order some

1:27:56

of these shirts and support them on the show.

1:27:58

We need an ooze. Roomba with

1:28:00

a claymore like poking out of it. So

1:28:03

one that can also is home defense Absolutely

1:28:05

cleans your house like stabs your cat.

1:28:07

Well, talk to Dustin man. Yeah, maybe

1:28:09

he'll hear this. Yeah, it'll happen anyway

1:28:14

Thank you to everybody who has been sending

1:28:18

Letters emails we are going to be reading those

1:28:20

at the end of the show. So if you

1:28:22

want to reach out I

1:28:24

believe it's one seven eight four up in California

1:28:26

nine one seven eight six for our PO box

1:28:28

but that is down in the description below do

1:28:31

not go off of what I just said and

1:28:33

Then you can go off of what I'm

1:28:36

I'm gonna say for this you can email

1:28:38

us at the dungeon cast@gmail.com With

1:28:40

some fan mail. We will read it on the show

1:28:43

if it's appropriate if it's inappropriate. I'll just look at

1:28:45

it and giggle and if

1:28:48

Yeah, if you guys want to do that We're also

1:28:50

as you know reading YouTube comments Apple

1:28:52

podcast reviews all this stuff is is

1:28:54

really great We like interacting with

1:28:57

you guys, but the Apple podcast reviews in

1:28:59

particular help boost the show

1:29:01

the algorithm notices your love and

1:29:03

Will pedal it to others that

1:29:05

may want to love the dungeon

1:29:07

cast as well, even though they don't know yet

1:29:10

Well, feel free to send questions if you have questions

1:29:12

for us And if they are on

1:29:14

topic like I don't see any reason why we can't

1:29:16

read and talk about you know answer those really quickly

1:29:19

Yeah You

1:29:21

know you guys don't know the future of what we're

1:29:23

gonna record But if you had a question about something

1:29:25

we said or blah blah blah, you know YouTube

1:29:28

comment is good But email or you know snail

1:29:30

mail is fine, too. Yeah, we'll read it Anyway,

1:29:34

we got Social

1:29:36

media social media plugs. What do we got

1:29:38

going on in social media? Well, we got

1:29:41

Instagram. We got X formerly known as Twitter

1:29:43

We got threads we got mastodon Links

1:29:45

are all in the description I

1:29:48

have been a little bit more active on there

1:29:50

lately, but you know, you know Whenever

1:29:53

there's something per knit you guys will be seeing stuff on

1:29:55

there. Yep. Yep. Yep, and

1:29:58

we've got discord So if you guys I'd

1:30:00

like to join our discord. That's a big one

1:30:02

ask us in real time more

1:30:04

or less. Yeah, we do get around That's where

1:30:06

the community for the show in a big way

1:30:08

lives is on discord Constant.

1:30:12

It's constantly awesome to see all the chatter

1:30:14

and all the the the sharing and the

1:30:16

and it's just the bonding and us Getting

1:30:18

in there too and the mix is nice

1:30:21

And yeah, I would say that's the number

1:30:23

one social media platform for the dungeon cast.

1:30:25

Let's check out the discord Yeah, it's more

1:30:27

like a greater Tabletop RPG sort of community,

1:30:29

you know, it kind of extends beyond the

1:30:31

dungeon cast But yeah, we are we are

1:30:34

on there and available including Jake

1:30:36

your special guest Jake and Josh Freeland who

1:30:38

will answer questions A lot of people will

1:30:41

tag them for super quest saga stuff sometimes

1:30:43

or f-bat stuff. So Yeah,

1:30:45

go check that that stuff out Are

1:30:48

we missing anything? Is that the end of it? No,

1:30:50

I think that covers it. Yeah, man. All right Well,

1:30:53

we're gonna call it a game. All right. We'll call

1:30:55

the game. We'll talk to you guys later Bye You

1:31:12

know, sorry, this is a tangent you're gonna need to cut it

1:31:14

but you know when In

1:31:18

baseball when you get on base, there's you like a

1:31:20

little celebration the team will do at each other Yeah,

1:31:22

and the one that the Dodgers are

1:31:24

doing this year is the DBZ Fusion Oh

1:31:27

my god in honor of Akira Toriyama

1:31:30

dying. Oh, yeah, it's pretty cool.

1:31:32

Thanks. Yeah, that's sad. It is sad, but it's awful

1:31:34

awesome Hey

1:31:36

there, this is Justin Bartha I made

1:31:38

a funny new podcast king of the

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