Episode Transcript
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0:00
While. You.
0:02
Were. Listening to the glass cannon that work
0:04
the for me a source for role
0:06
playing game entertainment. Welcome
0:16
to Cannon Fodder.
0:19
A be hundred scenes
0:21
look at the Glass
0:23
Cannon network. Is
0:33
going on Everybody. Welcome back to
0:35
Cannon Fodder. It is Wednesday, April twenty
0:37
fourth, Twenty twenty four and I'm your
0:39
old buddy Joey. Okay and I'm dry.
0:41
Ha ha I try. I did a
0:43
pal I forgot to fill my water
0:45
before this. so anyway I have done
0:47
that on father's before. I'm like why
0:49
not everybody My name is joke brand
0:51
and and as you're saying your name
0:53
I go like grab my water and
0:55
I'm like oh shit I gotta do
0:57
the next hour is all I got
0:59
Less than so it's gotta be a
1:01
ten minute that because I and in
1:03
my waterman. As day. And I
1:05
guess they were. Or maybe you
1:07
just gotta ration. We just gotta go
1:10
ration at. Critical
1:12
Value: No plan and add that how
1:14
you do anything as I do everything.
1:18
What has gone on? A welcome back to
1:21
the Fog we gotta juicy up for you
1:23
today Jews Jews we have got some news
1:25
bits not too crazy on the news will
1:27
be through that pretty quick but them will
1:29
get onto the at Big app this week
1:32
in class kind of podcast campaign to and
1:34
of course it's going to come along with
1:36
plenty of. We are stupid n listener mail
1:38
including a lot of you to comments could
1:40
be great show. Troy kick us off with
1:43
that. The biggest news in your life right
1:45
now. The biggest. News
1:47
in my life right now. She.
1:50
Pursued! I got so much going on and
1:52
even know where to start. Hey, I'm starting
1:54
to become a member of the Five Am
1:56
club though. yeah, which is giving up. Which.
1:59
pretty exciting I finished reading
2:01
the book and so I'm like starting to
2:03
practice it and it... Wait, what
2:05
are you talking about? What book? The 5am Club.
2:08
Oh, it's an actual book. I thought you just meant getting up at 5am. Yeah,
2:11
well that's what it is, but it's a lot more than
2:13
that. Own your morning, elevate your
2:15
life, dude. My God, you're
2:17
constantly reading this garbage. People out there, no.
2:20
No, dude, it's the closest thing I've come to
2:22
reading fiction this year because of the way that
2:24
it's written. But I'm like 20
2:27
books into the year, all non-fiction. I'm
2:29
reading books about business. I'm reading books
2:31
about parenting. I'm reading books about investing.
2:33
I'm reading books about... Dude, crazy. I'm
2:35
all over the fucking place. It's
2:37
great. I'm just pulsating with ideas,
2:39
but I wanted to read the 5am Club. It
2:41
was so wildly popular when it came out. And
2:43
so I was like, oh, I'm going to read
2:45
this. And then I started reading it. I was
2:47
like, oh, I wasn't expecting the book to be
2:49
written like a fiction
2:52
novel, but it's
2:54
fucking amazing. And so step one is just
2:57
start getting up at 5am every single day,
2:59
which means I got to go to bed
3:01
earlier. So I'm interested to see how I'm
3:03
going to navigate this with the
3:05
travel this week because everything that I do at
3:08
home, I'm in the zone. And then
3:10
once we go on the road, everything goes out the
3:12
window. I'm freaking wine
3:14
in first class at 8am. I'm
3:17
just like, immediately you're thrown off. So I don't
3:19
know how I'm going to get a couple margaritas.
3:21
Then it's off to a brewery to try an
3:23
8%. Yeah,
3:25
it's just it's hard to reconcile these things. We've
3:28
only traveled once this year and I was in
3:30
the zone and then went to Toronto. I was
3:32
like, what is going on? So I'm going to
3:34
try and keep things going because things are
3:36
good, man. I'm like really, really
3:38
in the zone right now. And I'm seeing
3:40
the benefits in all aspects of
3:42
my life, but especially old glass cannon network.
3:45
I feel like we're humming right now. That's great
3:47
to hear. That's great to hear. You know, you
3:50
have always mocked Matthew for being in the 5am
3:52
Club. This is his life. He
3:54
always leaves shit at 8pm, 9pm because
3:56
he's in the 5am Club. And you
3:59
always be like, Look at this loser
4:01
leave in the park. Are
4:03
you gonna be that guy now? Are you gonna leave the
4:05
hang at 9.30 because you gotta get
4:07
up at five? Dude, I don't know. No,
4:10
probably not. Yeah,
4:12
no, I never, I always respected his getting
4:15
up early. I thought that was very diligent
4:17
of him to like get up and do
4:19
that, but it's lame that you
4:21
gotta leave things early. Yeah, but it comes with
4:23
a cost. You gotta leave early. You gotta have
4:25
a little FOMO. It's extra hard in the middle
4:27
of like Bruins and Celtics playoffs, because like I'm
4:30
laying in bed, watch it, like I'll tape it
4:32
and then I'll watch it and fast forward through
4:34
the commercials and fast forward through like icing penalties.
4:38
And so I can watch a game in like an hour and a half, but
4:40
last night I was like up a little late, but
4:42
still five a.m. up. So funny, this is what I've
4:44
been doing the last two years with Phillies playoffs is
4:47
like fast forwarding literally like
4:49
between pitches. You know
4:51
what I mean? I'm just like, am I like not
4:54
getting the real experience of watching a game anymore? Because
4:56
I'm just like, I got too much shit to do.
4:59
Like I have to like zip, zip, zip, zip,
5:01
zip. It's just ridiculous. We're busy guys. Yeah, busy
5:04
guys. Speaking of which, it's show week. We're
5:06
off and rolling this week. We're getting ready
5:08
for Troy to put away all those good
5:11
habits and break out all the bad ones as
5:13
we head to KC today. We're leaving
5:15
for KC Today show tomorrow night in
5:17
Kansas City, very, very excited for that. And then
5:19
off to Austin. Yeah, show
5:22
weeks are funny. They're interesting. We usually have
5:24
very light recording weeks, those weeks obviously. We
5:26
don't really have anything planned to record. It's
5:29
fun stuff like this, Fodder. I'm gonna do
5:32
a stream. Well, I'm doing it later today.
5:34
We're recording this a day before. But if
5:36
you missed Helldivers 2, we got the group
5:38
together again. It happened yesterday, Tuesday, April 23rd. Go
5:41
to our Twitch channel and check out the VOD if you missed
5:43
that. I'm sure it's gonna be blessed. And
5:46
what else, what else? Yeah,
5:48
light on recordings and then we just go do
5:50
the shows. And doing the show. Life for you
5:52
maybe. I had a time for chaos yesterday and
5:54
you know I hate recording anything else and
5:57
it's show week. But we're trying to finish the season, get in
5:59
the can. pool man it was good app
6:02
good app but how far ahead are you when
6:04
is this up gonna air we only have three
6:06
more apps to go that was we did we
6:08
did a episode 17 yesterday so we
6:10
got 18 19 20 okay all
6:13
right yeah hearing good things I mean by
6:15
all accounts time for chaos season two is better than
6:17
season one your thoughts I mean yeah
6:20
season one started slow because we're still getting you
6:22
know the prologue is it's a little linear the
6:24
Peru prologue but also like there's a brand new
6:26
group getting to know each other so I think
6:28
that we were kind of going through like the
6:30
hiccups of getting to learn each other's rhythms and
6:32
whatnot by the time we got to New York
6:34
it's flying the downside to that is I think
6:36
a lot of people tuned out after Peru or
6:38
like those two couple like yeah not for me
6:40
but I mean season one just cooked and then
6:42
season two we just started out hot and it's
6:44
just gotten better and better and better I don't
6:46
want to spoil it but like we
6:49
we had a we had a bit of a
6:51
character change recently so this is so there's just
6:53
a lot going on and I feel like the
6:55
adventure there's so much going on in the pre-written
6:57
adventure but like we really
7:00
like leaned into this this
7:03
thing where there's a story that's going on
7:06
that has been that has become so rich
7:08
that has nothing to do with the adventure
7:10
that they're kind of running parallel and then
7:12
intersecting at different points and so it's
7:14
kind of a dream sounds like giant slayer dream
7:16
campaign yeah I mean it really without
7:19
you know I never made that connection but that's kind
7:21
of kind of what's been happening lately that's
7:23
great lend themselves these games lend themselves to that
7:25
more you know I want I want to get
7:27
that into Gatewalkers as well cuz right now it's
7:30
we're kind of like not on the rail not
7:32
on the rails in the traditional sense but like
7:34
we're playing the adventure path I want to get
7:36
get away from that yeah all
7:39
right one piece of news before we head
7:41
into the episode speaking of Gatewalkers we we
7:43
do want to I want
7:45
to highlight that Blade Runner started this week if
7:48
you catch that and everybody's raving
7:50
about this and it continues next
7:52
Monday night 8 o'clock Eastern premiere
7:54
on YouTube and from what
7:56
I hear you gotta see
7:58
this three parter and you gotta
8:00
stick through to part three, apparently.
8:02
That's all I keep hearing
8:05
is you gotta see this. So I'm very
8:07
excited for that whole crew. Really,
8:09
really great cast on that show. Yeah,
8:11
if you remember Skid's running it along
8:13
with Jason Charles Miller, Seth
8:15
Skorkowski, Alicia Marie, and Paula Deming. So hell
8:18
of a cast. They just started it last
8:20
week, or this week, sorry. Yeah,
8:22
they just started it this week. And
8:24
episode two is on Monday night, April
8:27
29th, 8 p.m. Eastern, so check
8:29
that out. All right, let's talk Gatewalkers.
8:33
This is a big app.
8:35
This is a chapter boss,
8:37
we would say. Maybe, I mean,
8:40
almost felt like a book boss. I'm like,
8:42
where the hell's the book boss? Because this
8:44
has really been, Kenipo has been in our line
8:46
of sights for a long time now, ever
8:48
since we first heard about this at the,
8:51
in Seven Arches, in the town of Seven
8:54
Arches, that there was this creature that seems
8:56
to be trying to plot some
8:58
sort of return to the material plane and
9:00
some mass of destruction. We
9:02
walk into the room, this is last
9:05
week's episode, and it's
9:07
a classic villain thing. Talk to
9:10
me about GMing, how
9:12
you approach. I
9:15
kind of know, because of the evidence over the years,
9:17
but I'd like to hear you explain what goes through
9:19
your head when you're about to prepare for a villain
9:23
speech, a villain offer,
9:25
right? Like a classic opening to
9:27
a Bond fight. You know, Mr.
9:29
Bond, we could just join
9:32
forces. Like that kind of thing. How
9:34
do you approach this as a GM, and sort of
9:36
what, if anything, did you change from the module
9:38
in that aspect? I'm trying
9:40
to remember. What I'll do is I really dig back
9:42
into the character backstory,
9:45
because oftentimes, especially in Pathfinder,
9:48
Adventure Pets, when you're fighting a main character,
9:50
they've got back matter on them that shows
9:53
their whole stat block, and then gives you
9:55
a one and a half
9:57
page summary of their life. I
10:00
usually start there and I've been doing
10:02
this since long before Giant Slayer. I
10:05
start there and I think about like, okay, how do I
10:07
– what does this person
10:10
want to get across to these people that the
10:12
characters don't already know? Because I
10:15
try to use the opportunity pre-fight
10:17
to tell you everything you haven't
10:19
learned so far that you're not
10:21
going to discover after you inevitably
10:24
defeat the monster. Because
10:26
like if you just come in and start guns
10:28
blazing, you don't really know the why. Why
10:30
was this all happening? And there were still a couple of
10:32
loose ends that I felt like Kanipo
10:35
needed to fill in there. So
10:38
I use that opportunity to do that. And if you don't get
10:40
it out, you can always throw it in a journal afterwards. We do
10:42
that all the time. That's
10:44
a front door option. But like with
10:47
Kanipo, I really wanted
10:49
to lean into the
10:51
idea that like they wanted –
10:54
they think that this is all normal.
10:57
They think that like this
10:59
is an amazing opportunity. Like why wouldn't
11:01
you take this? I'm about to
11:04
– I'm about to bleed my world into
11:06
the material world and take over that
11:09
big section and we can run it together
11:11
and then eventually I'm going to pass and
11:14
you can – then you can have it. Like
11:16
why wouldn't you want this? It's just insanity. So
11:19
many people have like tried to get this
11:21
far and you made it. It's
11:23
so special. You're chosen,
11:27
worthy. And so this
11:29
was set up all the way
11:31
back in the –
11:35
when you're doing the investigation after the library to
11:37
like figure out how to get to the
11:39
Vinland to the Kanipo is, like you hear
11:41
this idea of worthiness and people that have
11:43
been chosen since generations ago
11:45
were chosen and they were deemed unworthy.
11:48
Some were actually – among those
11:50
few some were actually brought into the lair
11:52
and then some only made it worthy as
11:55
far as the vivisection room. Was
11:57
it just combat prowess? you
12:00
have to fight your way through and that determines
12:02
your worthiness? Well, what you get in this speech
12:04
that I don't know if you guys noticed it
12:06
or not, or maybe you'll think about it between
12:08
episodes, is like there was something
12:11
about you that was special. And
12:13
it seems to be that you were
12:15
marked in going through the gate, but you
12:17
don't know what makes you special because you
12:20
have no idea what happened when you disappeared
12:22
from the world. And so,
12:24
Konepo doesn't even know what that is
12:27
but can sense it. Maybe
12:29
it's that deviant ability, maybe it's that thing. So
12:31
connecting it back to that, it
12:33
kind of hopefully will help to deepen
12:36
the mystery for you guys. You've got
12:38
to figure out what happened when you
12:40
walked through the gate, what happened to
12:42
make this extraterrestrial being just desire
12:45
you in such a way. Like
12:48
in many ways, this Konepo thing
12:50
feels like a side quest just
12:52
to impress upon you how special
12:54
you are. Interesting. Okay. Yeah. What
12:56
about the three kind of main
12:58
NPCs that we were searching for
13:00
from Thin Lands Farms, maybe just
13:02
before Thin Lands Farms, a mixture?
13:06
Those three primary NPCs, you got the Druid
13:08
with the nose piercing, the septum piercing,
13:10
you've got the woman who was the mother
13:12
of the kids that we talked to, and
13:15
then the hoarder. Yeah,
13:17
Vona, Maybelline, and Henry Buckets.
13:20
Yeah, Henry Buckets, old Henry
13:22
Buckets. So are
13:24
we to assume that they never
13:26
met Konepo? Like
13:29
because they never, quote, made it to the throne
13:31
room? Is that like they were
13:33
never invited into the throne room? Why immediately
13:35
were they vivisected and experimented
13:37
on? Yeah, it's unclear whether or not
13:39
they met Konepo or not.
13:42
You know that Boland met Konepo.
13:44
You know that Boland had an
13:46
audience with Konepo and became, you
13:48
know, entranced by Konepo,
13:51
so much so that he
13:53
began to do Konepo's bidding. You know,
13:55
did that happen to Maybelline? It seemed like
13:57
Maybelline had a pretty normal life. And
14:00
then all of a sudden became obsessed with this.
14:02
So she kind of leads you to believe like
14:04
maybe, maybe there was a meeting
14:06
and, and, and can he pose wilds infected
14:08
her so much so that she would leave
14:11
her family behind, nobody just leaves their family
14:14
behind. Uh, and then Henry buckets, he
14:17
had, it seems like he had nothing
14:20
and you know, maybe can he go found a
14:22
way to pray upon that, whether
14:24
he, whether they physically visited these people
14:26
or not, it's clear that they did
14:28
something to infect them. And even though
14:30
you guys showed up and were able
14:32
to say, no, no, we're not going
14:34
to do that, and he was still
14:36
was able to lead you
14:38
all the way there. Yeah. So there's
14:40
this great, there's great power in that and almost,
14:43
almost took your lives. Did
14:45
you feel like any adjustments needed
14:47
to be made from a narrative
14:49
standpoint? Cause I asked because I've
14:52
done this before. I've seen the villains in games
14:54
that I'm running and I've seen the offer that
14:56
they make and it's laughable. Like, you know what
14:58
I mean? It's like murder all your friends. And,
15:02
uh, did you consider, or did you
15:04
soften anything in any way in, in
15:06
order to attempt to actually pitch, uh,
15:09
you know, the PCs in some way
15:11
to get someone that might actually think
15:13
their character might be motivated to
15:15
do something like this? Yeah. Or is it
15:18
just, did you just keep it pretty straightforward,
15:20
evil and nonsensical? Yeah. I mean,
15:22
I think that it's, it's not really explicit
15:24
in the book. What, what I did. And
15:26
it's like, one of you choose to murder
15:28
all your friends. I just thought like giving
15:30
that choice would, um, give each of
15:32
the characters a moment of like pause
15:34
to consider it. Maybe there
15:37
would be someone there that like, well,
15:40
tell me a little bit more, you know, and
15:43
then like all of a sudden you defeat Kanepo
15:45
and then you remember that moment, like, well, that
15:47
was weird. That's ever like kind of considered doing
15:49
that for a second. Right. Right. Plant the feet
15:51
on tap. Yeah. It's more about like creating future
15:54
possible drama for the party, but also you, you
15:56
plant that feed and then you hope like everyone
15:59
goes. down except one person and
16:02
now you've got like four bodies on the ground
16:04
and one is still rising, Konepo stops the fight
16:06
and says, you sure you want to
16:08
keep going? You want to take the deal? I
16:11
mean who knows what happens there and in my
16:13
mind that especially as the fight started going I'm
16:16
like oh I think I'm gonna get to this
16:18
like little side John that I have here. It's
16:20
like I'm with brother Ramey. I'm gonna give you
16:22
the deal again right? Yeah it's
16:24
wild it's wild because okay
16:27
so then let's get into the fight itself. What are
16:29
some of your takeaways from the fight? I mean one
16:31
clear one is you thought you
16:33
were pretty damn close to having multiple
16:35
PCs knocked out in such
16:37
a way that you could re-offer the
16:40
deal to the last standing member.
16:43
What were your key takeaways from the fight?
16:45
I mean it went way better than I
16:47
thought in terms of like a dramatic you
16:49
always want your mini bosses
16:51
to be like these dramatic fights and it
16:54
you hope for that and sometimes it doesn't work out that
16:56
way or like the looksy man you get some fan
16:59
crits that's like a fan fumble that just
17:01
eats the entire encounter you know so I
17:04
was hoping that wouldn't happen and yeah I
17:07
mean it just it totally delivered I
17:09
made very few modifications for five people
17:11
I just very small one as
17:13
I gave an extra shadow
17:16
to the when they
17:20
activated the key I gave an extra two shadows
17:22
instead of one because it looked more like the
17:24
image as written you really
17:26
only get one shadow but I think
17:28
there's fun things that we can do with that as
17:30
well but beyond that I don't even know if I
17:32
gave them more hit points it just it
17:34
just kind of work and you guys kept
17:36
getting in line like I knew I had
17:38
a line attack but it never friggin works
17:41
out I mean how excited are you when
17:43
you get to do lightning bolt yeah it's
17:45
like Atticus is the best and I'm just
17:47
like I'm like watching you I still remember
17:49
the fight on the in this is strange
17:51
aunts the fight on like the ships on
17:53
the river when it was like in that
17:55
dream space dreamscape yeah yeah we had to
17:57
fight a bunch of sailors I
18:00
still remember it was so thrilling watching
18:02
around with like watching chess pieces on
18:04
a board. You were just lining them
18:06
up and didn't realize it as you were attacking other people
18:08
and I was like, oh my God, oh
18:11
my God, oh my God, like it's perfect.
18:13
At the stars align and then I jumped in lightning
18:15
bolt. And so yeah, you must have seen three of
18:18
us line up. Oh my God. And
18:20
you know, maybe it's just from playing Baldur's Gate that
18:22
I, my eyes were even drawn to that because like
18:24
a Baldur's Gate, when you do lightning bolt, you totally
18:26
get to line it up. Wall of flame
18:28
or wall of fire. I do the same thing. Like
18:31
my eyes are ready for it, but you just think
18:33
they're never gonna fucking line up. And you guys just
18:35
kept ending up in lines.
18:37
The shape of the room made it where
18:39
it's not only guys were being dumb, it's
18:41
just there was always a line for me to get to.
18:44
Yeah, for real. Where I could catch like three of you
18:46
or at least two of you. So yeah,
18:48
I mean, it just, you want those fights
18:50
to deliver. I think a lot of people think I'm always
18:52
out for blood because like I always make
18:54
it feel that way. I always
18:57
joke and so rudely that always over and over
18:59
again. Like it's just part of being the showman.
19:01
Like, you know, I want, I
19:03
want a great fight and there were parts there
19:05
when some of you started to go down and
19:07
I'm like, Oh man, I hope they don't go.
19:11
But it's weird because like people be like, well, you can
19:13
control that. You can not do it. But like, that's just
19:15
not how I play. I let the dice do it because
19:17
then I don't have to worry about it. But
19:19
I was worried there for a little while. I was
19:22
like, Oh man, so I think somebody's good. I hear.
19:25
That's great fight. Yeah, I really
19:27
thought so too. I knew I was
19:29
dwindling on heal spells. And
19:31
then also this was the most interesting fight
19:33
that I've ever had as a healer. I
19:36
haven't played too many like dedicated healers.
19:39
And this was definitely a fight. I loved and hated
19:41
it because like it really pushed
19:43
on the mechanics, which I love. But
19:46
I hated it because it was torture. It
19:49
put me to there were a couple of decision points
19:51
where it put me to decisions of
19:54
bringing up one person or another. You
19:56
know, that is brutal. Like when you are
19:58
the party healer and you have to look
20:01
at a friend of yours and say, I'm gonna
20:03
heal the other friend's character and not yours. Even
20:05
for good reason, it never feels good. So
20:08
that was really tough
20:11
and part of the thing that made it fun. But
20:13
I mean, it's another example of, it's not
20:15
me tooting my own horn, it's another example of
20:17
like, how do you do that fight without somebody
20:20
that is only healing the whole time? How do
20:22
you do it? You know, it's
20:24
wild. Yeah, like if it was a four
20:26
person party without a healer, you
20:29
better get a lot of potions. Yeah, because like
20:31
even, yeah, a lot of potions. But two actions. Even
20:34
with massive damage output, you could be like, oh, well,
20:36
if you just have so much damage output, you could
20:38
burn them down before people go down or
20:40
burn them down before people go down. The problem is they
20:43
had the, that
20:46
shadowy ability to dodge out of
20:49
attacks triggered by
20:51
taking damage. Soon as you do that,
20:53
you completely negate the
20:55
biggest brawny damage dealer. It just doesn't
20:58
matter. So, and then
21:00
you also add on to that,
21:02
essentially mirror image. And
21:04
it's just really complicated.
21:07
So yeah, I don't know how we would have
21:09
done it without a healer, but
21:11
it was, it
21:13
was pretty tough. You, so you're saying for
21:15
the record, this is recorded, you know. You
21:20
didn't take your foot off the gas. No,
21:23
no, no, I don't feel like I did. I
21:25
think with one example, I think with one example, I think taking
21:27
my foot off the gas is like not
21:30
attacking someone when they're down. If you call
21:32
that taking your foot off the gas, when
21:34
there's other standing opponents, like that's why I
21:36
lean to say that's not like, it's,
21:39
I'm not trying to, if I want to
21:41
kill you, I can kill you. That's not
21:43
really what Konepo's trying to do. Konepo's like
21:45
trying to teach you a lesson in a
21:47
way during this fight. Discipline you. If I
21:49
needed to, I could kill. But like, as
21:51
long as there's people still standing, it doesn't
21:53
make sense. There are some enemies where
21:55
it's like, I'm out for blood and
21:57
even if I'm going to die, if I can take one.
21:59
one of you with me, I'll do it. And
22:02
I've played that way before, and I've killed
22:04
people because of it. I mean, I think
22:06
of zombie paralysis,
22:08
like continually attacking someone. The zombies
22:10
are mindless, they don't know, they
22:12
just wanna eat brains. That
22:15
happened in the end
22:18
of book one of Strange Balance. Yeah, Mrs. Olivia.
22:20
But a smart character knows, as long as there
22:22
are people standing in the battlefield, there's no reason
22:24
to continue attacking other people. And then the other
22:26
way I may take my foot off the break
22:29
is by randomly
22:31
attacking people, as opposed to,
22:33
you know, targeting people. Focusing
22:35
on the most tactically advantageous target to
22:38
take down. But here's a little truth.
22:40
I lie about that all the time. I
22:43
pretend that I'm rolling, and sometimes I do,
22:45
and sometimes I don't. But you know what
22:47
happens? No one's feelings are ever hurt if
22:50
I pretend to roll a dice. Because
22:52
some people, especially our group, these get sensitive, like
22:54
they're like, well, you're gonna keep attacking me, or
22:56
why do you ever attack me? Jared
22:59
says, why do you ever have to put my
23:01
character in danger? Why
23:03
have I ever been attacked? Yeah, like I
23:05
try not to metagame knowing like, all right,
23:07
well, so and so's got the worst will
23:09
save. I'm casting a spell, there's a will
23:11
save. I'm gonna do that. I try not
23:14
to metagame like that. Unless I'm against the
23:16
ropes, and I'm like, all right, I need
23:18
to turn this encounter around. Let's really, let's
23:20
metagame a little bit here to build suspense.
23:22
But for the most part, I do sometimes
23:24
say, one, two, is this, three, four, is
23:26
this, five, six. And I live
23:28
by the dive, but sometimes I do that and just lie
23:31
because I know what's gonna be best for the encounter, and
23:33
then nobody's feeling hurt. Yeah,
23:35
yeah, that's interesting, makes
23:38
sense. Fun little option
23:40
there. Yeah, I think you got
23:42
some sensitive friends, try that one out. That's
23:44
what the FOD is for. Anybody, any GMs
23:46
out there run RPGs with sensitive people? sensitive
23:50
nerds. Yeah, sensitive nerds are, yeah,
23:53
the overwhelming majority of RPG players.
23:55
So we all have that experience.
23:58
All right, so. I think
24:00
with that I'm going to move on. We
24:03
have more fallout to talk about. Obviously the episode
24:05
ends the moment the fight ends. So we'll talk
24:07
more about the fallout next week, but for right
24:10
now, yeah. Just looking at the initial introduction
24:13
of our villain and the fight itself,
24:15
that's all I wanted to cover today.
24:18
So let's get into a little, we are stupid. Look
24:20
at this fight coming out of another angle. We
24:24
are stupid. Thank
24:27
you, Nicholas. And before we
24:29
go into that, I'm going to do We Are Stupid
24:31
looking back at last week's fight. If
24:33
you recall, Troy, this is why I love the YouTube
24:35
comments. Folks are so diligent on there sometimes that I
24:37
love it. We
24:40
discussed, remember Skid brought up using
24:43
a spell book as a scroll, a page from
24:46
a spell book, and you could consume it. And
24:49
Professor Eric was like, there's no rule for that in
24:51
2E. I don't even see a rule for it in
24:53
1E. I believe it's transferred over from 3.5. That's what
24:55
I said. I think
24:57
something your collective unconsciousness was reminding
24:59
you of something from like an earlier iteration of
25:01
D&D. Yeah. So
25:04
we had two juicy, there were several responses,
25:06
but we had two really juicy ones on
25:08
the YouTube comments that I want to shout
25:10
out for writing really, really good comments. And
25:12
it's so funny because both say completely different things
25:14
for where this is coming from, but both
25:17
seem so accurate that like I just have
25:19
to mention it. So first we have Walter
25:21
Ingle who writes in about this and says,
25:24
this question was asked in an
25:26
issue of Dragon Magazine in the
25:28
Sage Advice column. And
25:31
they believe it was answered by
25:33
Gygax. And essentially a spell,
25:36
and this is what I love, a spell in
25:38
a spell book is an
25:40
esoteric understanding of magic
25:42
expressed in a personal
25:44
notation unique to each spell
25:46
book's scribe. So like, it's
25:49
not that if you have a magic missile
25:51
spell in a spell book, it
25:53
looks the same as every magic
25:55
missile spell in every spell book, like
25:58
each scribe or each wizard that depends
26:00
these has their own sort
26:02
of flavor and take on it, which
26:04
is why it is difficult to decipher
26:06
when even if you're a trained wizard
26:08
to decipher this, thus the read magic
26:11
spell, you know, and he's like, you
26:13
need to be able to, to decipher
26:15
this stuff. This is
26:17
why transcribing a spell requires another
26:19
major wizard hours or days to
26:21
interpret the spell and then make
26:23
it their own, right? Which is
26:25
very cool idea. So
26:27
then an option was suggested in Dragon
26:30
magazine that as an alternate
26:32
players could in dire straits
26:35
use a spell book page as
26:37
a scroll. However, it was
26:39
said that the if for this to be done, it would
26:42
wipe the spell from the spell book and
26:44
only the person who wrote the spell in
26:46
the book could use it this way. So
26:49
you could not do it if you found a spell book.
26:52
It had to be from your own hand. He
26:55
says, not only do I think this was an
26:57
inspiration for ritual spells, but it's probably the origin
26:59
of skids rip and run idea.
27:01
Wow. Yeah, so pretty interesting. Really
27:03
great comment there. And then from
27:05
Baraz read casting from
27:08
a spell book came from the first
27:10
edition of on arth, on earth, Arcana
27:12
by Gary Gygax in 1985. It was
27:14
in an optional
27:17
extra rules area. And
27:20
they said they use this book in a D&D and in a
27:22
D&D to eat. They loved on
27:24
earth, Arcana. But basically the rule
27:26
seemed the same. It consumed the
27:28
page. It also had an additional
27:30
risk of consuming the entire book.
27:33
You had to like roll on it, I think to see
27:35
if it consumed the entire book. And it
27:38
had to be from the same class had to
27:40
be a spell you already know. It didn't
27:42
in this one, it does not say you had to physically
27:44
write it, but it had to
27:46
be a spell you already know from a class that
27:49
you already know. So anyway, those those two comments I
27:51
thought were interesting and a little like look back at
27:54
the 80s of D&D and how that probably
27:56
got into skids unconscious way back then and
27:58
has stayed with them all the time. Isn't
28:00
that cool? Yeah, it's just
28:02
really cool. Yeah. All right.
28:05
We are stupid from Toronto
28:07
really quick and this
28:09
came from YouTube. From the Toronto
28:11
show? From the Toronto show. Oh,
28:14
okay. At 63 World Series, I
28:16
cast Sure Strike, formerly True Strike,
28:18
before casting a telekinetic
28:21
projectile to, this was the Flaps fight
28:23
to a creature that was concealed. They
28:27
write in 63 World Series to say
28:29
that Sure Strike as a spell
28:31
ignores any flat check for concealment
28:33
or hidden. So that's a
28:35
good thing to know and makes that way
28:37
more powerful, which is awesome and good to
28:40
know. All right, let's get back into Professor
28:42
Eric's analyzation of episode 31
28:44
from campaign two. Yes,
28:47
yes, we know. Matthew
28:51
forgot that Kenepo was the target
28:53
of his lead,
28:55
pursue a lead, and that his divisive
28:57
strategies should have been free. He knew
28:59
it right after the episode and was
29:02
just head slapping and was so frustrated
29:04
and you will hear it next week
29:06
in the episode. So the next episode
29:08
we record, he's like, he's
29:11
so mad at himself. So yes,
29:13
thanks for pointing that out, Professor Eric.
29:15
Matthew realized that like just after the
29:17
episode was over. Yeah. This is a
29:20
quick note from him. You know, sometimes it's not
29:22
a correction as much as it is a note for
29:24
future reference. And I think this is particularly to you,
29:26
Troy, on incapacitation.
29:28
He says, just remember, the
29:31
creatures that once were
29:35
a higher level than us are moving past
29:38
to a lower level than us. In this
29:40
example, the Temager Gorga. So he's
29:42
just like, just remember that, you know,
29:44
it might have been 10 episodes ago,
29:47
they may have been beneficiaries of the
29:49
incapacitation trait, whereas now they fall, you
29:51
know, underneath our level and
29:53
would be subject to the spell as usual. Did
29:55
we do it differently? Remember
30:00
that the Temeche Gorgor is lower level than
30:03
you and incapacitate does not apply. For effects
30:05
like stunning fist, this is where I guess
30:07
it came up. He said the
30:09
Gorga saved so it had no effect, but
30:11
it was not a critical success. We must
30:13
have said in the episode that it's –
30:15
that's a success. All right, so basically a
30:18
critical success and then moved on. He
30:20
was like it's a success so it didn't matter. It didn't
30:22
matter in the episode at all, but it should not have
30:24
been that the Gorgas now lower level than us. Yeah,
30:28
in my head, Ken, and I wasn't thinking about
30:31
the incapacitation trick. I
30:33
don't remember it coming up either, but
30:35
he's watching this with a fine-toothed comb
30:37
there. So I think maybe he caught
30:39
that. But anyway, just something to keep
30:41
in mind. I would have never
30:43
even thought like, oh, the last time you fought the Gorgas,
30:45
you was – that encounter is
30:48
gone from my memory. Yeah,
30:50
but yes, it is good
30:52
to know. Yeah. Okay,
30:55
let's go back to the Monastic Archer
30:57
stance, something that we've gone into many
30:59
times. Professor Eric bringing this
31:01
one up this time is to
31:03
clarify that, ah, they
31:05
did in the remaster
31:08
address the issue of dismissing
31:10
the stance. And I'm
31:12
going to share here a little
31:14
bit right from Demiplane, our
31:17
fantastic sponsor, that the stance
31:19
– Ray Stance. A
31:22
general combat strategy that you enter by using an
31:24
action with the stance trade. This is
31:26
actually pulled from the fighter chapter of the player core.
31:28
This is just a sidebar. A
31:31
stance lasts until you get knocked out, until its requirements
31:33
are violated, until the encounter ends, or – blah, blah,
31:35
blah. We know all of this. They had
31:37
to add on a sentence at the end. You
31:40
can dismiss a stance. This
31:42
was not in the
31:46
original core rulebook for second edition. We
31:49
know in the player core this
31:51
one simple edition of five words,
31:53
you can dismiss a stance, then
31:55
points us to an action, a
31:58
general overall action. dismiss.
32:01
It's just in the game you end an effect
32:04
that states you can dismiss it dismiss ends the
32:06
entire effect unless noted otherwise it is an action.
32:09
So we now now
32:11
you know you do whatever you want
32:13
but now they've cleared it up and by the book Zephyr
32:16
should be able to exit the
32:18
stance without stowing or dropping the
32:20
bow as long as he spends an
32:22
action to do it. Yeah I mean I'm fine with
32:25
that you've got to use the action so you
32:27
kind of get burnt either way but that's great.
32:29
Yeah and the way that he laid it out
32:31
is and professor Eric always dives into these things
32:33
I love it he says the remaster
32:36
blah blah blah blah he says Zephyr
32:38
can drop the bow free action to
32:40
lose the stances requirements and exit the
32:42
stance and then in parentheses of course
32:45
picking up picking the bow back
32:47
up would be an action later
32:49
so it's effectively time deferring the
32:51
same action cost. Yeah so you know like
32:53
you drop the bow and don't deal and you're
32:55
like I'm just going hands and fists for the
32:57
rest of the fight. Totally totally and like yeah
32:59
most of the time you would just pick up
33:01
the bow at the end of the fight but
33:04
you did pick up that is an action even if it was
33:06
after the encounter right like you
33:08
do essentially always have to pay that price
33:11
but it might be more valuable to do
33:13
it after the encounter but sometimes you want
33:15
to keep that bow to stay flexible yeah
33:17
using the dismiss action. Wouldn't it be
33:19
worthwhile to take like a sorcerer dedication for
33:22
Zephyr or something so that like you
33:25
get that save the action drop the lake get
33:27
a certain point in the fight we drop the
33:29
bow and just start slinging spells mm-hmm
33:32
and you don't have to worry you could
33:34
yeah you could punch and you also have
33:36
ranged cantrip options I don't see anybody takes
33:38
a dedication those are fun I
33:41
did either brother rameus is a
33:43
medic dedication oh but I'm talking about like
33:45
the dedication medic archetype yeah you like another
33:47
class yeah the multi-classing for two eight yeah
33:49
yeah yeah yeah well I guess is medic
33:51
is that technically a dedication or is it
33:54
an archetype I think it's the I think
33:56
it's an archetype but it's called something different
33:59
no it's not It's mostly called medic, but it's an archetype,
34:01
not a dedication. Well,
34:05
it does say medic dedication. Yeah, it's a
34:07
dedication. Oh, that's legacy content though, so it's
34:09
something different now. Is
34:11
it? Yeah, it's interesting. It's
34:14
very boldly highlighted as legacy content.
34:18
Not legal in the remaster. Yeah, sorry, you can
34:21
no longer be medic. No, let's not. But
34:23
let's be honest, you never were. You
34:25
never were. Honestly, it's one
34:27
of my favorite ongoing stories of Brother Raimia.
34:32
I never thought of this when I
34:34
made the character. Never pictured this, and
34:36
it's one of those beautiful things I
34:38
think that came out of gameplay is
34:40
his harried local frontier
34:42
doctor vibe. It
34:44
just cracks my shit up. People
34:48
are always coming to him, but he's just not even
34:50
that good. He's just the only one that's there to
34:52
do it. It's so funny. He's doing the best he
34:54
can. Always do the best he can. A
34:58
note for Sydney. I'll send
35:00
this along to Sydney. We talked about
35:02
recharging spell strike by casting a spell.
35:05
Regular cantrips or even regular spells
35:07
do not recharge spell strike. Only
35:11
her focus spells, like dimensional assault recharge
35:13
spell strike. I think this is my fault.
35:15
I don't think Sydney ever did that or
35:17
said that. He says in his
35:19
notes, Professor Eric says, I think Joe confused
35:21
her. It didn't
35:23
really impact the episode, but it was like, I
35:25
think I said, I'll just cast the spell to
35:28
recharge it. It has to be specific. Only
35:30
the spells that are from her focus spells
35:32
can recharge spell strike, not just casting any
35:35
spell. Let's move on
35:37
to Talitha, Matthew laying this out. We had
35:39
a little back and forth about this. It
35:43
ended up being a very interesting and
35:45
enlightening thing for me from the remaster. That
35:47
is the interact action. Swap. How
35:50
huge was this, Troy? Yeah. Shout out
35:52
to Matthew for catching that. And
36:00
for real. For real. I
36:02
mean, it's just awesome that he brought that. I had
36:04
no idea you could use this. Taking
36:06
that two action thing of storing a weapon and
36:08
drawing another one and turning it into one action.
36:12
It's just huge. I know a lot of people would
36:14
think it's not huge because it's like, dude, it's an
36:16
action. What's the big deal? It's like
36:18
the action economy feels so tight in
36:20
this game and the amount
36:23
of times you want to swap one held
36:25
item for another, it's almost every fight. You
36:27
want to do that at one point or
36:30
another. And so yeah, I think that it
36:32
is incredibly valuable. And that was a
36:34
huge bonus to learn that
36:36
change in the remaster. So yeah, shout
36:38
out to Matthew and the fans that
36:40
pointed that out to help us
36:42
with that. Yeah, that's a good
36:44
change for sure. Like it's just minor, but
36:47
it adds just a little
36:49
more. What's the word I'm looking for?
36:51
It's like a. It
36:55
just enhances the user experience like it's
36:57
just like a little bonus for the player to
37:00
let the hamstring them a tiny bit less. Yes,
37:03
exactly. And that's it, which to
37:05
me is fantastic
37:07
considering how many mechanics were in that
37:10
episode, how many people went down, how
37:12
many you know what I mean? You
37:14
were using really interesting, cool new abilities
37:16
from Kenipo. I mean,
37:18
I don't see anything here that was like,
37:20
oh man, it would have changed the outcome
37:22
of the fight. Like, yeah, dude,
37:24
I mean, none of that. I'm thinking to we
37:26
did Strange A on last weekend on Saturday night
37:29
and that was another crazy fight and you know,
37:31
I'm sure there's some stuff we did wrong, but
37:33
overall I think our combined
37:36
aptitude is growing because we're putting in the work
37:38
and it's really making a difference in the combat.
37:40
And this is what I keep telling myself. It's
37:43
like just all put in the work a little
37:45
bit each day and get like 1% better every
37:48
week and you'll be 52% better by
37:50
the end of the year. And that makes a huge
37:53
difference because if we get the
37:55
rules down to the point where like
37:58
you don't have to think about it anymore, it's like. doing
38:00
a play, they always say like until you learn
38:02
your lines, you can't really start thinking about delving
38:04
into the character and acting. You learn the
38:06
lines, just know those. So you never have to
38:09
worry about it. Now you can start really working.
38:12
I've never let the rules get in the way
38:14
of what we do. But as I think about
38:16
like ways that we can separate ourselves further and
38:18
further from the pack, why
38:21
not just know the rules as well
38:23
as we possibly can so
38:25
that then we can really start to play. And
38:27
it sounds obvious and something we've been dealing with
38:29
for a long time. But we're at
38:32
a good place right now where we have
38:34
some extra time to delve into that. And
38:36
I think it's starting to – you're starting
38:38
to see the fruits of that available
38:40
time that we have. Yeah, I
38:43
agree. And it's all about repetition. It's all about
38:45
playing this game over and over again. I was
38:48
talking to my daughter the other day because she
38:50
has started playing softball and does not know the
38:52
sport at all. And so we're
38:54
learning and we're playing – and baseball is
38:56
an incredibly complicated sport to just like walk
38:58
into with no reference. Especially when your only
39:01
references have been like soccer, football, and basketball,
39:03
which in one way or another all kind
39:05
of have two teams going for a
39:07
goal at one end or another in one way or another. This
39:10
is like very hard to wrap your head around. And
39:12
so little times I'll give her
39:15
little tidbits about why this
39:17
game is different and why – and one
39:19
of the things was she struck out three
39:21
times in a game, her first game. And
39:23
she was so bummed out. And
39:25
I was like – She was an O'Brien. Exactly.
39:28
I told her the story about our
39:30
first – do you remember our first
39:32
softball game? My first at bat, slow
39:35
pitch, co-ed softball, I struck out. My
39:37
first at bat on Troy's team. And
39:39
Joe's a very good player. You got
39:41
the yips. I
39:45
got the yips. I swung and missed at
39:47
an underhand toss to me. You
39:50
could start with one strike, but yeah. Yeah,
39:52
that's true. We did start with
39:54
one strike. But anyway, I
39:56
was trying to explain to her how complicated
39:59
this game was. this is and how long
40:01
it takes to understand and get better at
40:03
it and how even when you're great
40:05
at it, you also strike out all
40:07
the time, right? Like it's kind of a hard
40:09
thing to wrap your head around. Better strike out
40:11
70% of the time. Right,
40:14
exactly. And so I always think of
40:16
the line in Moneyball where it's just a throwaway. It's not
40:18
even a big line. It's just throwaway where the scouts are
40:20
all talking and they're like, we like this guy, like, I
40:23
don't like that guy. He blah, blah, blah. He's like, yeah,
40:25
I know he's not quite ready yet, but bring him up.
40:27
This kid's in the major or in the minors. Bring him
40:29
up now. We'll get him 500 at
40:31
bats and you're going to start to see some improvement.
40:35
500 at bats. And
40:38
this is somebody that's already an exceptional
40:40
college player that went into the minor
40:42
leagues, is a paid professional player. Now
40:45
to make it in the majors, they need 500 at
40:47
bats to see if they can start playing. So
40:50
I mentioned that to her and
40:52
it makes me think of this as like,
40:54
don't underestimate how much of this game you
40:56
have to play before it starts becoming second
40:58
nature to you. You have to play
41:01
hundreds of hours before it really starts
41:03
to sink in and flow. And
41:06
yeah, that's why I think that we're doing
41:08
great. I think we're doing great. Yeah, dude. So
41:11
I'm assistant coaching Archer's little league team
41:13
and now he's like on a legit
41:15
T-ball team. We were just doing
41:17
like the last couple of years, we were doing just the
41:19
basics of like, you have a ball, you chase somebody around
41:21
with a ball, but now it's like you play games, it's
41:23
a practice and it's the greatest thing
41:25
ever because you know, I coached our team
41:27
forever and despite any of my shortcomings as
41:29
a human being in social settings, I'm a
41:31
pretty damn good coach. I'm an inspiring coach
41:33
and so like I feel like I'm right
41:35
back in my element, but it's little kids,
41:37
it's like herding sheep. But
41:40
now I'm like just
41:43
taking Archer out and doing like two
41:45
ground balls a day because he just doesn't know how
41:47
to like feel the ground ball, you know, basically it's like
41:49
grab at it and stuff. So I literally am like, we're
41:51
just going to go out and do two ground balls because
41:53
he can't say no to that. You know, if like, if
41:55
he's not in the mood, I'm like, come on, two ground
41:58
balls and that's all we do and I'm just. teaching
42:00
that. You do that every single day. With this
42:02
book I finished a while ago called Atomic Habits
42:04
preaches this and I just kind of mentioned it's
42:06
like you get 1% better every day.
42:09
You're 365% better at that at the end of the year. Two little ground balls
42:11
a day like
42:15
you'll see the difference and just from week to
42:17
week now I was teaching like don't hit the
42:19
tee. I'm like even if you just hit the
42:21
ball just a tiny bit just try not to
42:24
hit the tee and now it's just like first
42:26
hit clean. First hit clean and it's just it's
42:28
great. I feel like I'm living my dream
42:30
again. Wanna get the jerks back
42:32
together? Oh man dude it's
42:35
the best. I was wondering where Jalen
42:38
Hurts was getting that from. That is right out
42:40
of every Jalen Hurts press conference. He
42:42
says you just got to get 1% better every
42:44
day. That's what we say every practice
42:46
get 1% better every day. Yeah this is
42:48
the hardest thing is like when every people want to make
42:51
change in their life all you see is like all the
42:53
things that you want to change. I don't even know where
42:55
to begin and then you're like alright I'll pick this thing
42:57
and you're like how am I going to lose 40 pounds?
42:59
Like you can't think about that. You know what
43:01
I mean? Like you just have to like what's what's
43:03
one person what can I do today that will put
43:06
me like 1% of the way there and then
43:08
you do that consistently. Not eat six slices of
43:10
pizza today. Try to eat five slices. I mean
43:12
that's 20% better. There
43:17
is a truth to that. It's like you just get 1% better
43:20
in something every single day you're 365%
43:22
better in that and then extrapolate
43:25
that over a lifetime you can really make change
43:27
but if you think about the end goal like how
43:29
far it is away you're going to drive yourself
43:31
crazy. Yeah well bringing it
43:33
back to this we're getting 1% better every
43:35
day at Pathfinder 2E. Sure. Little by little.
43:37
I think that that considering how big that
43:39
fight was that's a relatively clean report card
43:42
from Professor Eric. Awesome. Alright let's get in
43:44
a little listener now. Let's talk to the
43:46
naysh. See what you guys want to talk
43:48
about. Come
44:00
on, it's just amazing. Take
44:04
a cue that's cheating. Shh.
44:08
Ah, thank you, Nicholas Lowe. You are
44:10
an amazing composer and singer. Let's kick
44:12
it off with Michael in Tulsa, Oklahoma.
44:14
I'm going to give you a softball,
44:16
Troy. So to speak, coming off speaking
44:18
of softballs, here's a juicy one for
44:20
you. Hey, guys. Gotta rip it up
44:22
a third baseline, bro. Do y'all have
44:24
any interest in checking out the new
44:26
Starfinder when it comes out next year?
44:28
It's supposed to be 100% compatible
44:31
with Pathfinder remastered. I think
44:33
it'd be great. Love the show. Michael
44:36
from Tulsa, Oklahoma. Thank you,
44:38
Michael, for writing in. Yes,
44:41
we are interested in Starfinder
44:43
second edition. That's why
44:45
I say it's softball. No worries about
44:47
that. We're going to be play testing some of
44:49
it. We'll be trying it out. They're coming up
44:51
with a play test this year. So we're going
44:54
to try it out. Yeah, we're going to record
44:56
some Starfinder, at least one episode that's going to
44:58
be released during GenCon. And then we have pitched
45:02
a Starfinder 2-E one
45:04
shot live at GenCon that
45:06
you'll be able to buy tickets to. The
45:09
catalog comes out in less than a month. So
45:11
I imagine shortly before that, we'll find out if
45:13
we got that. And I mean, I
45:15
asked for a 400-seat room, because
45:17
I imagine with the play test dropping that
45:20
day and our association with Paizo,
45:22
we could get some asses in the seats. And
45:24
I think that'd be a lot of fun. We're
45:26
going to have a little play test session with
45:28
the on-call GM, what's his
45:30
name, Thurston Hillman, kind of walk
45:32
us through, because there's some significant differences,
45:34
obviously. I can't imagine how they're going
45:36
to do Starship combat. But we are
45:38
interested, you know? We're definitely interested. Definitely
45:40
interested. All right, moving along
45:43
to another mic. Mic in Menifee, California. In
45:45
regards to this is just a comment, I
45:47
think. Oh, yeah,
45:49
yeah. In regards to us being nerfed. There's time
45:51
for a listener comments. In regards
45:53
to us being nerfed with shocking grasp turning
45:56
into Thunder Strike, which is now a saving
45:58
throw instead of an attack roll. couldn't
46:01
she just take the expansive
46:03
spell strike, the expansive spell
46:05
strike feat at her next available class feat.
46:07
I'm still new to Tui but it seems
46:09
the way to incorporate a saving throw spell
46:11
into spell strike. It's not really a feat
46:13
tax because it applies to a whole lot
46:15
of spells. Yes, absolutely. You are correct. I
46:17
didn't know about this until we
46:19
mentioned it last week. Multiple people mentioned
46:21
it in the YouTube comments and
46:24
this is something that I have shared with Sydney.
46:26
So Sydney is now aware of it. I
46:28
didn't know that that was a major feat that she
46:30
could take as a class feat. So there you go.
46:32
Now we can expand the spells that you can use.
46:35
Somebody had mentioned it a few weeks ago. I
46:37
saw it in the comment and I was like,
46:39
yeah, this is another yet another reason why I'm
46:41
not just letting you mix and match the most
46:43
convenient spells. If we're gonna lean into the remastered
46:45
then that's that's why a feat like that
46:47
exists because you can't just use. I mean your table could
46:49
do whatever the hell you want but I didn't want to
46:52
do that because take the feat. Yeah,
46:55
yeah. We're gonna talk more about
46:57
the transition to the remaster next
47:00
week in a listener mail.
47:02
So I've got a listener mail. Really
47:04
great question. I just don't have time
47:06
for it this week but we're gonna
47:08
talk about it next week. Stay tuned
47:10
next week for some a little bit
47:12
deeper insight into the transition into the
47:14
remaster. There's a good one coming. Okay,
47:16
one last question this week. I love
47:19
this. This is Mateus from Brazil. So
47:21
we're getting an international edition of listener
47:23
mail from Mateus. First,
47:25
a long comment that I want to share because it's very
47:27
nice. What's up Joe and Troy? My name is Mateus from
47:29
Brazil. Me and my girlfriend are huge
47:31
fans of the GCN for about six years already.
47:33
Anyway, I want to tell you a great story
47:36
about the Nash. After the
47:38
Patreon started I really wanted to become a
47:40
member but it was hard financially because of
47:42
the US extreme at the dollar exchange rate
47:44
being from Brazil and all. One
47:47
day I was on the subreddit talking
47:49
with some nation members and that came
47:51
up. Well guess what? Two awesome people.
47:53
Michael and Robert contacted me and told
47:55
me they would send me some bucks via
47:57
PayPal so that I could subscribe and get
48:00
the experience. At the time, we
48:02
were talking about Raiders of the Lost Continent. Well, that was
48:04
2019. With their
48:06
money, I got to subscribe for about four
48:08
months. After that, I was so hooked on
48:10
the quality of the content and so inspired
48:12
by their generosity that I've kept my subscription
48:15
going this whole time and have been a
48:17
subscriber since then. Just goes to show how
48:19
awesome the community you guys have built is.
48:21
Thank you, Michael and Robert. So really, really
48:23
nice comment there. And that just goes to
48:25
show you, we love the niche. And
48:28
then he says, finally, I have a
48:30
if I have time for a question, it would
48:32
be this. I'm sorry, that's all
48:34
the time we have. We just ran
48:36
out of time. But keep subscribing. Yeah, thanks.
48:43
So I'm gonna sort of summarize this
48:45
quickly. But it's basically, how
48:48
would you feel? How would you deal with a situation
48:50
where a character dies in a campaign, and
48:53
the same player wants to bring
48:55
that same character back in another
48:58
campaign at another time, like a
49:00
different campaign different time with the
49:02
same build background, etc, like a
49:05
reset? Would you allow them to
49:07
do this? Thank you so
49:09
much. Mateus fell. I don't know if
49:11
Mateus is actually dealing with this question.
49:13
Never had this question asked before. I
49:17
think I know your answer. But true.
49:20
I mean, who am I to gatekeep? What
49:23
some weirdo wants to do?
49:25
I mean, it is not
49:31
my place to tell some
49:33
psychopath that
49:37
they shouldn't do that. Who would I be? If I
49:40
dissuaded some social,
49:43
uncreative weirdo recycling
49:47
a dead character instead of making
49:49
a brand new one. I mean,
49:52
what does these books
49:54
are gorgeous for a reason? There
50:00
are a few times his dad
50:02
move on to assess, assess, assess.
50:06
And I love this. Loves it
50:08
so much. Still the same class.
50:11
To. To the new branch story book
50:13
everything similar least get older sister.
50:15
oh that's the stuff that's I
50:17
hate that step to. but like
50:20
even that would be better than
50:22
like bringing them back. With
50:24
this and you do whatever he was in front. Of
50:29
a specific yeah, it's really tough. I'll tell
50:31
you when you get into this territory. And.
50:34
Imitates use the words would you allow
50:36
it When you get into that territory
50:38
it's a little. It's a little tricky.
50:40
As a Gm it's hard to like
50:42
you said Geek t people from what
50:44
they are inspired by are they think
50:46
would be really fun with some exceptions.
50:48
I think it's pretty. I think it's
50:50
clear up at the start up at
50:52
the top of the start of a
50:54
campaign to to put put a list
50:56
of rules of things that you won't
50:58
allow. Guns. You. Not only gun to
51:01
my that I find that for yeah that
51:03
than one person all that doesn't seem like
51:05
you're attacking somebody who's trying to have fun
51:07
doing a certain things. You
51:09
know? saying. Man
51:12
know, spell casters are because I'm going
51:14
to be running and no magic campaign.
51:16
You know someone like that like that
51:18
the a style that you want to
51:20
do and you want to lay that
51:22
out. Players that wanna play a game
51:24
that you know don't know that or
51:26
whatever. When you get into creative decisions
51:28
that you just don't like tissue, find
51:30
them stupid and annoying. It's kind of
51:32
hard. To. To get cheap like
51:34
that Like ah saying you know. So did
51:37
this comes this team up with Jared because
51:39
it was great in a blonde while only
51:41
been open aired yet. but it's up a
51:43
spoiler. it's just basically there was the joke
51:46
was made like one of the best ways
51:48
to get Jared to not kill your character
51:50
is tell him that your backup character is
51:52
Ah of Frogman are like assholes you know,
51:55
let's see or something like that says he
51:57
hates. Third got a weird. N.
52:02
And Jared? you? Nope, We would You put
52:04
the screws to him on. It is like.
52:07
A If you wanna play that
52:09
garbage. Of course
52:11
I will let you do it like that. You
52:13
know any means he's like a cat not allow
52:16
you to do it. I'll have to like it
52:18
but again not allow you to do it. So
52:20
it is tricky when you get into what a
52:22
Gm ten and cannot allow. Make.
52:24
Sure that the player is having thought that
52:27
is the most important thing as your plan
52:29
a campaign. It's like a prequel and they're
52:31
like all my character wouldn't have died yet
52:33
today to be level one again and power
52:36
whatever and they they really excited about the
52:38
idea. Fine I mean I of course I
52:40
would allow at I I would never do
52:42
something like that. it's that some food some
52:44
yeah I'd be interested in but like I
52:47
it really is hard to. Don't.
52:50
Get too into the business of not
52:52
allowing things as a Gm, it's just
52:54
sours the game a little bit for
52:56
players try to say yes more and
52:58
you're gonna end up having a better
53:00
game overall. but yeah ah or don't
53:02
I would do as a trick that
53:04
person other group or even suggests and.
53:08
Thirty: You can do it in your new group because you're out. Of
53:12
yeah, so I guess the extreme response
53:15
to Beat hates You're not not allowing
53:17
it. You're. Just taking their player
53:19
at home and away for even suggesting a
53:21
monster. Going to tell every other grew
53:23
by now and not let you in
53:25
a my blacklist. You wonder what that was.
53:29
A series to do it. Oh My. God
53:31
is Not in the State of New York.
53:35
Times has amazing. Well Mathias thank you very much
53:37
for the question, thank you for reading and please
53:39
write in again! We love these kind of questions
53:42
that are about everybody's game and and and what
53:44
you know. Ah, advice we can give in there
53:46
in those areas and we really really appreciate. You
53:48
sticking with that subscription or even after
53:50
the the gifted months I be really
53:52
appreciate it. That's how we how we
53:55
keep the lights on. Ah oh. Oh.
53:57
What is that? and little. Little
53:59
right. Comes to hone ethics in
54:02
over that's going to get ready
54:04
to sell according to get really
54:06
sick soon Saw as your eyes
54:08
own businesses in the film zone
54:11
but. Up.
54:15
Say oh ever Mcgovern's. With
54:18
a false do yourself a favor. If they
54:20
were from the Come, that's all right everybody
54:22
that's going to do it for this week.
54:24
Thank you so much as always Ford See
54:26
I can out the far! Ah you know
54:28
fun stuff coming up as usual. We gotta
54:30
get walkers tomorrow night eight o'clock or
54:32
also were live in Kansas City tomorrow
54:34
acted eight o'clock yes we have with
54:37
our Austen show On Saturday we've got
54:39
Blade Runner episode two on Monday and
54:41
then will be back with more Fahd
54:43
next Wednesday. Ah until and cd their
54:45
body of offense as we can. Can't
54:47
wait to see Kansas City an awesome
54:49
sooner soon. Signed:
54:56
Have a membership of this Have
54:58
become an official member of the
55:00
Nice to they had suing the
55:02
nice.com of fluids. I am a
55:04
lot of space.com We'll get access
55:06
to exclusive podcast and live streams
55:08
you can't find anywhere else. See
55:10
what everybody's talking about? Enjoying the
55:12
Nice today as join the Nice
55:14
Com.
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