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Cannon Fodder 4/24/24

Cannon Fodder 4/24/24

Released Wednesday, 24th April 2024
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Cannon Fodder 4/24/24

Cannon Fodder 4/24/24

Cannon Fodder 4/24/24

Cannon Fodder 4/24/24

Wednesday, 24th April 2024
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Episode Transcript

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0:00

While. You.

0:02

Were. Listening to the glass cannon that work

0:04

the for me a source for role

0:06

playing game entertainment. Welcome

0:16

to Cannon Fodder.

0:19

A be hundred scenes

0:21

look at the Glass

0:23

Cannon network. Is

0:33

going on Everybody. Welcome back to

0:35

Cannon Fodder. It is Wednesday, April twenty

0:37

fourth, Twenty twenty four and I'm your

0:39

old buddy Joey. Okay and I'm dry.

0:41

Ha ha I try. I did a

0:43

pal I forgot to fill my water

0:45

before this. so anyway I have done

0:47

that on father's before. I'm like why

0:49

not everybody My name is joke brand

0:51

and and as you're saying your name

0:53

I go like grab my water and

0:55

I'm like oh shit I gotta do

0:57

the next hour is all I got

0:59

Less than so it's gotta be a

1:01

ten minute that because I and in

1:03

my waterman. As day. And I

1:05

guess they were. Or maybe you

1:07

just gotta ration. We just gotta go

1:10

ration at. Critical

1:12

Value: No plan and add that how

1:14

you do anything as I do everything.

1:18

What has gone on? A welcome back to

1:21

the Fog we gotta juicy up for you

1:23

today Jews Jews we have got some news

1:25

bits not too crazy on the news will

1:27

be through that pretty quick but them will

1:29

get onto the at Big app this week

1:32

in class kind of podcast campaign to and

1:34

of course it's going to come along with

1:36

plenty of. We are stupid n listener mail

1:38

including a lot of you to comments could

1:40

be great show. Troy kick us off with

1:43

that. The biggest news in your life right

1:45

now. The biggest. News

1:47

in my life right now. She.

1:50

Pursued! I got so much going on and

1:52

even know where to start. Hey, I'm starting

1:54

to become a member of the Five Am

1:56

club though. yeah, which is giving up. Which.

1:59

pretty exciting I finished reading

2:01

the book and so I'm like starting to

2:03

practice it and it... Wait, what

2:05

are you talking about? What book? The 5am Club.

2:08

Oh, it's an actual book. I thought you just meant getting up at 5am. Yeah,

2:11

well that's what it is, but it's a lot more than

2:13

that. Own your morning, elevate your

2:15

life, dude. My God, you're

2:17

constantly reading this garbage. People out there, no.

2:20

No, dude, it's the closest thing I've come to

2:22

reading fiction this year because of the way that

2:24

it's written. But I'm like 20

2:27

books into the year, all non-fiction. I'm

2:29

reading books about business. I'm reading books

2:31

about parenting. I'm reading books about investing.

2:33

I'm reading books about... Dude, crazy. I'm

2:35

all over the fucking place. It's

2:37

great. I'm just pulsating with ideas,

2:39

but I wanted to read the 5am Club. It

2:41

was so wildly popular when it came out. And

2:43

so I was like, oh, I'm going to read

2:45

this. And then I started reading it. I was

2:47

like, oh, I wasn't expecting the book to be

2:49

written like a fiction

2:52

novel, but it's

2:54

fucking amazing. And so step one is just

2:57

start getting up at 5am every single day,

2:59

which means I got to go to bed

3:01

earlier. So I'm interested to see how I'm

3:03

going to navigate this with the

3:05

travel this week because everything that I do at

3:08

home, I'm in the zone. And then

3:10

once we go on the road, everything goes out the

3:12

window. I'm freaking wine

3:14

in first class at 8am. I'm

3:17

just like, immediately you're thrown off. So I don't

3:19

know how I'm going to get a couple margaritas.

3:21

Then it's off to a brewery to try an

3:23

8%. Yeah,

3:25

it's just it's hard to reconcile these things. We've

3:28

only traveled once this year and I was in

3:30

the zone and then went to Toronto. I was

3:32

like, what is going on? So I'm going to

3:34

try and keep things going because things are

3:36

good, man. I'm like really, really

3:38

in the zone right now. And I'm seeing

3:40

the benefits in all aspects of

3:42

my life, but especially old glass cannon network.

3:45

I feel like we're humming right now. That's great

3:47

to hear. That's great to hear. You know, you

3:50

have always mocked Matthew for being in the 5am

3:52

Club. This is his life. He

3:54

always leaves shit at 8pm, 9pm because

3:56

he's in the 5am Club. And you

3:59

always be like, Look at this loser

4:01

leave in the park. Are

4:03

you gonna be that guy now? Are you gonna leave the

4:05

hang at 9.30 because you gotta get

4:07

up at five? Dude, I don't know. No,

4:10

probably not. Yeah,

4:12

no, I never, I always respected his getting

4:15

up early. I thought that was very diligent

4:17

of him to like get up and do

4:19

that, but it's lame that you

4:21

gotta leave things early. Yeah, but it comes with

4:23

a cost. You gotta leave early. You gotta have

4:25

a little FOMO. It's extra hard in the middle

4:27

of like Bruins and Celtics playoffs, because like I'm

4:30

laying in bed, watch it, like I'll tape it

4:32

and then I'll watch it and fast forward through

4:34

the commercials and fast forward through like icing penalties.

4:38

And so I can watch a game in like an hour and a half, but

4:40

last night I was like up a little late, but

4:42

still five a.m. up. So funny, this is what I've

4:44

been doing the last two years with Phillies playoffs is

4:47

like fast forwarding literally like

4:49

between pitches. You know

4:51

what I mean? I'm just like, am I like not

4:54

getting the real experience of watching a game anymore? Because

4:56

I'm just like, I got too much shit to do.

4:59

Like I have to like zip, zip, zip, zip,

5:01

zip. It's just ridiculous. We're busy guys. Yeah, busy

5:04

guys. Speaking of which, it's show week. We're

5:06

off and rolling this week. We're getting ready

5:08

for Troy to put away all those good

5:11

habits and break out all the bad ones as

5:13

we head to KC today. We're leaving

5:15

for KC Today show tomorrow night in

5:17

Kansas City, very, very excited for that. And then

5:19

off to Austin. Yeah, show

5:22

weeks are funny. They're interesting. We usually have

5:24

very light recording weeks, those weeks obviously. We

5:26

don't really have anything planned to record. It's

5:29

fun stuff like this, Fodder. I'm gonna do

5:32

a stream. Well, I'm doing it later today.

5:34

We're recording this a day before. But if

5:36

you missed Helldivers 2, we got the group

5:38

together again. It happened yesterday, Tuesday, April 23rd. Go

5:41

to our Twitch channel and check out the VOD if you missed

5:43

that. I'm sure it's gonna be blessed. And

5:46

what else, what else? Yeah,

5:48

light on recordings and then we just go do

5:50

the shows. And doing the show. Life for you

5:52

maybe. I had a time for chaos yesterday and

5:54

you know I hate recording anything else and

5:57

it's show week. But we're trying to finish the season, get in

5:59

the can. pool man it was good app

6:02

good app but how far ahead are you when

6:04

is this up gonna air we only have three

6:06

more apps to go that was we did we

6:08

did a episode 17 yesterday so we

6:10

got 18 19 20 okay all

6:13

right yeah hearing good things I mean by

6:15

all accounts time for chaos season two is better than

6:17

season one your thoughts I mean yeah

6:20

season one started slow because we're still getting you

6:22

know the prologue is it's a little linear the

6:24

Peru prologue but also like there's a brand new

6:26

group getting to know each other so I think

6:28

that we were kind of going through like the

6:30

hiccups of getting to learn each other's rhythms and

6:32

whatnot by the time we got to New York

6:34

it's flying the downside to that is I think

6:36

a lot of people tuned out after Peru or

6:38

like those two couple like yeah not for me

6:40

but I mean season one just cooked and then

6:42

season two we just started out hot and it's

6:44

just gotten better and better and better I don't

6:46

want to spoil it but like we

6:49

we had a we had a bit of a

6:51

character change recently so this is so there's just

6:53

a lot going on and I feel like the

6:55

adventure there's so much going on in the pre-written

6:57

adventure but like we really

7:00

like leaned into this this

7:03

thing where there's a story that's going on

7:06

that has been that has become so rich

7:08

that has nothing to do with the adventure

7:10

that they're kind of running parallel and then

7:12

intersecting at different points and so it's

7:14

kind of a dream sounds like giant slayer dream

7:16

campaign yeah I mean it really without

7:19

you know I never made that connection but that's kind

7:21

of kind of what's been happening lately that's

7:23

great lend themselves these games lend themselves to that

7:25

more you know I want I want to get

7:27

that into Gatewalkers as well cuz right now it's

7:30

we're kind of like not on the rail not

7:32

on the rails in the traditional sense but like

7:34

we're playing the adventure path I want to get

7:36

get away from that yeah all

7:39

right one piece of news before we head

7:41

into the episode speaking of Gatewalkers we we

7:43

do want to I want

7:45

to highlight that Blade Runner started this week if

7:48

you catch that and everybody's raving

7:50

about this and it continues next

7:52

Monday night 8 o'clock Eastern premiere

7:54

on YouTube and from what

7:56

I hear you gotta see

7:58

this three parter and you gotta

8:00

stick through to part three, apparently.

8:02

That's all I keep hearing

8:05

is you gotta see this. So I'm very

8:07

excited for that whole crew. Really,

8:09

really great cast on that show. Yeah,

8:11

if you remember Skid's running it along

8:13

with Jason Charles Miller, Seth

8:15

Skorkowski, Alicia Marie, and Paula Deming. So hell

8:18

of a cast. They just started it last

8:20

week, or this week, sorry. Yeah,

8:22

they just started it this week. And

8:24

episode two is on Monday night, April

8:27

29th, 8 p.m. Eastern, so check

8:29

that out. All right, let's talk Gatewalkers.

8:33

This is a big app.

8:35

This is a chapter boss,

8:37

we would say. Maybe, I mean,

8:40

almost felt like a book boss. I'm like,

8:42

where the hell's the book boss? Because this

8:44

has really been, Kenipo has been in our line

8:46

of sights for a long time now, ever

8:48

since we first heard about this at the,

8:51

in Seven Arches, in the town of Seven

8:54

Arches, that there was this creature that seems

8:56

to be trying to plot some

8:58

sort of return to the material plane and

9:00

some mass of destruction. We

9:02

walk into the room, this is last

9:05

week's episode, and it's

9:07

a classic villain thing. Talk to

9:10

me about GMing, how

9:12

you approach. I

9:15

kind of know, because of the evidence over the years,

9:17

but I'd like to hear you explain what goes through

9:19

your head when you're about to prepare for a villain

9:23

speech, a villain offer,

9:25

right? Like a classic opening to

9:27

a Bond fight. You know, Mr.

9:29

Bond, we could just join

9:32

forces. Like that kind of thing. How

9:34

do you approach this as a GM, and sort of

9:36

what, if anything, did you change from the module

9:38

in that aspect? I'm trying

9:40

to remember. What I'll do is I really dig back

9:42

into the character backstory,

9:45

because oftentimes, especially in Pathfinder,

9:48

Adventure Pets, when you're fighting a main character,

9:50

they've got back matter on them that shows

9:53

their whole stat block, and then gives you

9:55

a one and a half

9:57

page summary of their life. I

10:00

usually start there and I've been doing

10:02

this since long before Giant Slayer. I

10:05

start there and I think about like, okay, how do I

10:07

– what does this person

10:10

want to get across to these people that the

10:12

characters don't already know? Because I

10:15

try to use the opportunity pre-fight

10:17

to tell you everything you haven't

10:19

learned so far that you're not

10:21

going to discover after you inevitably

10:24

defeat the monster. Because

10:26

like if you just come in and start guns

10:28

blazing, you don't really know the why. Why

10:30

was this all happening? And there were still a couple of

10:32

loose ends that I felt like Kanipo

10:35

needed to fill in there. So

10:38

I use that opportunity to do that. And if you don't get

10:40

it out, you can always throw it in a journal afterwards. We do

10:42

that all the time. That's

10:44

a front door option. But like with

10:47

Kanipo, I really wanted

10:49

to lean into the

10:51

idea that like they wanted –

10:54

they think that this is all normal.

10:57

They think that like this

10:59

is an amazing opportunity. Like why wouldn't

11:01

you take this? I'm about to

11:04

– I'm about to bleed my world into

11:06

the material world and take over that

11:09

big section and we can run it together

11:11

and then eventually I'm going to pass and

11:14

you can – then you can have it. Like

11:16

why wouldn't you want this? It's just insanity. So

11:19

many people have like tried to get this

11:21

far and you made it. It's

11:23

so special. You're chosen,

11:27

worthy. And so this

11:29

was set up all the way

11:31

back in the –

11:35

when you're doing the investigation after the library to

11:37

like figure out how to get to the

11:39

Vinland to the Kanipo is, like you hear

11:41

this idea of worthiness and people that have

11:43

been chosen since generations ago

11:45

were chosen and they were deemed unworthy.

11:48

Some were actually – among those

11:50

few some were actually brought into the lair

11:52

and then some only made it worthy as

11:55

far as the vivisection room. Was

11:57

it just combat prowess? you

12:00

have to fight your way through and that determines

12:02

your worthiness? Well, what you get in this speech

12:04

that I don't know if you guys noticed it

12:06

or not, or maybe you'll think about it between

12:08

episodes, is like there was something

12:11

about you that was special. And

12:13

it seems to be that you were

12:15

marked in going through the gate, but you

12:17

don't know what makes you special because you

12:20

have no idea what happened when you disappeared

12:22

from the world. And so,

12:24

Konepo doesn't even know what that is

12:27

but can sense it. Maybe

12:29

it's that deviant ability, maybe it's that thing. So

12:31

connecting it back to that, it

12:33

kind of hopefully will help to deepen

12:36

the mystery for you guys. You've got

12:38

to figure out what happened when you

12:40

walked through the gate, what happened to

12:42

make this extraterrestrial being just desire

12:45

you in such a way. Like

12:48

in many ways, this Konepo thing

12:50

feels like a side quest just

12:52

to impress upon you how special

12:54

you are. Interesting. Okay. Yeah. What

12:56

about the three kind of main

12:58

NPCs that we were searching for

13:00

from Thin Lands Farms, maybe just

13:02

before Thin Lands Farms, a mixture?

13:06

Those three primary NPCs, you got the Druid

13:08

with the nose piercing, the septum piercing,

13:10

you've got the woman who was the mother

13:12

of the kids that we talked to, and

13:15

then the hoarder. Yeah,

13:17

Vona, Maybelline, and Henry Buckets.

13:20

Yeah, Henry Buckets, old Henry

13:22

Buckets. So are

13:24

we to assume that they never

13:26

met Konepo? Like

13:29

because they never, quote, made it to the throne

13:31

room? Is that like they were

13:33

never invited into the throne room? Why immediately

13:35

were they vivisected and experimented

13:37

on? Yeah, it's unclear whether or not

13:39

they met Konepo or not.

13:42

You know that Boland met Konepo.

13:44

You know that Boland had an

13:46

audience with Konepo and became, you

13:48

know, entranced by Konepo,

13:51

so much so that he

13:53

began to do Konepo's bidding. You know,

13:55

did that happen to Maybelline? It seemed like

13:57

Maybelline had a pretty normal life. And

14:00

then all of a sudden became obsessed with this.

14:02

So she kind of leads you to believe like

14:04

maybe, maybe there was a meeting

14:06

and, and, and can he pose wilds infected

14:08

her so much so that she would leave

14:11

her family behind, nobody just leaves their family

14:14

behind. Uh, and then Henry buckets, he

14:17

had, it seems like he had nothing

14:20

and you know, maybe can he go found a

14:22

way to pray upon that, whether

14:24

he, whether they physically visited these people

14:26

or not, it's clear that they did

14:28

something to infect them. And even though

14:30

you guys showed up and were able

14:32

to say, no, no, we're not going

14:34

to do that, and he was still

14:36

was able to lead you

14:38

all the way there. Yeah. So there's

14:40

this great, there's great power in that and almost,

14:43

almost took your lives. Did

14:45

you feel like any adjustments needed

14:47

to be made from a narrative

14:49

standpoint? Cause I asked because I've

14:52

done this before. I've seen the villains in games

14:54

that I'm running and I've seen the offer that

14:56

they make and it's laughable. Like, you know what

14:58

I mean? It's like murder all your friends. And,

15:02

uh, did you consider, or did you

15:04

soften anything in any way in, in

15:06

order to attempt to actually pitch, uh,

15:09

you know, the PCs in some way

15:11

to get someone that might actually think

15:13

their character might be motivated to

15:15

do something like this? Yeah. Or is it

15:18

just, did you just keep it pretty straightforward,

15:20

evil and nonsensical? Yeah. I mean,

15:22

I think that it's, it's not really explicit

15:24

in the book. What, what I did. And

15:26

it's like, one of you choose to murder

15:28

all your friends. I just thought like giving

15:30

that choice would, um, give each of

15:32

the characters a moment of like pause

15:34

to consider it. Maybe there

15:37

would be someone there that like, well,

15:40

tell me a little bit more, you know, and

15:43

then like all of a sudden you defeat Kanepo

15:45

and then you remember that moment, like, well, that

15:47

was weird. That's ever like kind of considered doing

15:49

that for a second. Right. Right. Plant the feet

15:51

on tap. Yeah. It's more about like creating future

15:54

possible drama for the party, but also you, you

15:56

plant that feed and then you hope like everyone

15:59

goes. down except one person and

16:02

now you've got like four bodies on the ground

16:04

and one is still rising, Konepo stops the fight

16:06

and says, you sure you want to

16:08

keep going? You want to take the deal? I

16:11

mean who knows what happens there and in my

16:13

mind that especially as the fight started going I'm

16:16

like oh I think I'm gonna get to this

16:18

like little side John that I have here. It's

16:20

like I'm with brother Ramey. I'm gonna give you

16:22

the deal again right? Yeah it's

16:24

wild it's wild because okay

16:27

so then let's get into the fight itself. What are

16:29

some of your takeaways from the fight? I mean one

16:31

clear one is you thought you

16:33

were pretty damn close to having multiple

16:35

PCs knocked out in such

16:37

a way that you could re-offer the

16:40

deal to the last standing member.

16:43

What were your key takeaways from the fight?

16:45

I mean it went way better than I

16:47

thought in terms of like a dramatic you

16:49

always want your mini bosses

16:51

to be like these dramatic fights and it

16:54

you hope for that and sometimes it doesn't work out that

16:56

way or like the looksy man you get some fan

16:59

crits that's like a fan fumble that just

17:01

eats the entire encounter you know so I

17:04

was hoping that wouldn't happen and yeah I

17:07

mean it just it totally delivered I

17:09

made very few modifications for five people

17:11

I just very small one as

17:13

I gave an extra shadow

17:16

to the when they

17:20

activated the key I gave an extra two shadows

17:22

instead of one because it looked more like the

17:24

image as written you really

17:26

only get one shadow but I think

17:28

there's fun things that we can do with that as

17:30

well but beyond that I don't even know if I

17:32

gave them more hit points it just it

17:34

just kind of work and you guys kept

17:36

getting in line like I knew I had

17:38

a line attack but it never friggin works

17:41

out I mean how excited are you when

17:43

you get to do lightning bolt yeah it's

17:45

like Atticus is the best and I'm just

17:47

like I'm like watching you I still remember

17:49

the fight on the in this is strange

17:51

aunts the fight on like the ships on

17:53

the river when it was like in that

17:55

dream space dreamscape yeah yeah we had to

17:57

fight a bunch of sailors I

18:00

still remember it was so thrilling watching

18:02

around with like watching chess pieces on

18:04

a board. You were just lining them

18:06

up and didn't realize it as you were attacking other people

18:08

and I was like, oh my God, oh

18:11

my God, oh my God, like it's perfect.

18:13

At the stars align and then I jumped in lightning

18:15

bolt. And so yeah, you must have seen three of

18:18

us line up. Oh my God. And

18:20

you know, maybe it's just from playing Baldur's Gate that

18:22

I, my eyes were even drawn to that because like

18:24

a Baldur's Gate, when you do lightning bolt, you totally

18:26

get to line it up. Wall of flame

18:28

or wall of fire. I do the same thing. Like

18:31

my eyes are ready for it, but you just think

18:33

they're never gonna fucking line up. And you guys just

18:35

kept ending up in lines.

18:37

The shape of the room made it where

18:39

it's not only guys were being dumb, it's

18:41

just there was always a line for me to get to.

18:44

Yeah, for real. Where I could catch like three of you

18:46

or at least two of you. So yeah,

18:48

I mean, it just, you want those fights

18:50

to deliver. I think a lot of people think I'm always

18:52

out for blood because like I always make

18:54

it feel that way. I always

18:57

joke and so rudely that always over and over

18:59

again. Like it's just part of being the showman.

19:01

Like, you know, I want, I

19:03

want a great fight and there were parts there

19:05

when some of you started to go down and

19:07

I'm like, Oh man, I hope they don't go.

19:11

But it's weird because like people be like, well, you can

19:13

control that. You can not do it. But like, that's just

19:15

not how I play. I let the dice do it because

19:17

then I don't have to worry about it. But

19:19

I was worried there for a little while. I was

19:22

like, Oh man, so I think somebody's good. I hear.

19:25

That's great fight. Yeah, I really

19:27

thought so too. I knew I was

19:29

dwindling on heal spells. And

19:31

then also this was the most interesting fight

19:33

that I've ever had as a healer. I

19:36

haven't played too many like dedicated healers.

19:39

And this was definitely a fight. I loved and hated

19:41

it because like it really pushed

19:43

on the mechanics, which I love. But

19:46

I hated it because it was torture. It

19:49

put me to there were a couple of decision points

19:51

where it put me to decisions of

19:54

bringing up one person or another. You

19:56

know, that is brutal. Like when you are

19:58

the party healer and you have to look

20:01

at a friend of yours and say, I'm gonna

20:03

heal the other friend's character and not yours. Even

20:05

for good reason, it never feels good. So

20:08

that was really tough

20:11

and part of the thing that made it fun. But

20:13

I mean, it's another example of, it's not

20:15

me tooting my own horn, it's another example of

20:17

like, how do you do that fight without somebody

20:20

that is only healing the whole time? How do

20:22

you do it? You know, it's

20:24

wild. Yeah, like if it was a four

20:26

person party without a healer, you

20:29

better get a lot of potions. Yeah, because like

20:31

even, yeah, a lot of potions. But two actions. Even

20:34

with massive damage output, you could be like, oh, well,

20:36

if you just have so much damage output, you could

20:38

burn them down before people go down or

20:40

burn them down before people go down. The problem is they

20:43

had the, that

20:46

shadowy ability to dodge out of

20:49

attacks triggered by

20:51

taking damage. Soon as you do that,

20:53

you completely negate the

20:55

biggest brawny damage dealer. It just doesn't

20:58

matter. So, and then

21:00

you also add on to that,

21:02

essentially mirror image. And

21:04

it's just really complicated.

21:07

So yeah, I don't know how we would have

21:09

done it without a healer, but

21:11

it was, it

21:13

was pretty tough. You, so you're saying for

21:15

the record, this is recorded, you know. You

21:20

didn't take your foot off the gas. No,

21:23

no, no, I don't feel like I did. I

21:25

think with one example, I think with one example, I think taking

21:27

my foot off the gas is like not

21:30

attacking someone when they're down. If you call

21:32

that taking your foot off the gas, when

21:34

there's other standing opponents, like that's why I

21:36

lean to say that's not like, it's,

21:39

I'm not trying to, if I want to

21:41

kill you, I can kill you. That's not

21:43

really what Konepo's trying to do. Konepo's like

21:45

trying to teach you a lesson in a

21:47

way during this fight. Discipline you. If I

21:49

needed to, I could kill. But like, as

21:51

long as there's people still standing, it doesn't

21:53

make sense. There are some enemies where

21:55

it's like, I'm out for blood and

21:57

even if I'm going to die, if I can take one.

21:59

one of you with me, I'll do it. And

22:02

I've played that way before, and I've killed

22:04

people because of it. I mean, I think

22:06

of zombie paralysis,

22:08

like continually attacking someone. The zombies

22:10

are mindless, they don't know, they

22:12

just wanna eat brains. That

22:15

happened in the end

22:18

of book one of Strange Balance. Yeah, Mrs. Olivia.

22:20

But a smart character knows, as long as there

22:22

are people standing in the battlefield, there's no reason

22:24

to continue attacking other people. And then the other

22:26

way I may take my foot off the break

22:29

is by randomly

22:31

attacking people, as opposed to,

22:33

you know, targeting people. Focusing

22:35

on the most tactically advantageous target to

22:38

take down. But here's a little truth.

22:40

I lie about that all the time. I

22:43

pretend that I'm rolling, and sometimes I do,

22:45

and sometimes I don't. But you know what

22:47

happens? No one's feelings are ever hurt if

22:50

I pretend to roll a dice. Because

22:52

some people, especially our group, these get sensitive, like

22:54

they're like, well, you're gonna keep attacking me, or

22:56

why do you ever attack me? Jared

22:59

says, why do you ever have to put my

23:01

character in danger? Why

23:03

have I ever been attacked? Yeah, like I

23:05

try not to metagame knowing like, all right,

23:07

well, so and so's got the worst will

23:09

save. I'm casting a spell, there's a will

23:11

save. I'm gonna do that. I try not

23:14

to metagame like that. Unless I'm against the

23:16

ropes, and I'm like, all right, I need

23:18

to turn this encounter around. Let's really, let's

23:20

metagame a little bit here to build suspense.

23:22

But for the most part, I do sometimes

23:24

say, one, two, is this, three, four, is

23:26

this, five, six. And I live

23:28

by the dive, but sometimes I do that and just lie

23:31

because I know what's gonna be best for the encounter, and

23:33

then nobody's feeling hurt. Yeah,

23:35

yeah, that's interesting, makes

23:38

sense. Fun little option

23:40

there. Yeah, I think you got

23:42

some sensitive friends, try that one out. That's

23:44

what the FOD is for. Anybody, any GMs

23:46

out there run RPGs with sensitive people? sensitive

23:50

nerds. Yeah, sensitive nerds are, yeah,

23:53

the overwhelming majority of RPG players.

23:55

So we all have that experience.

23:58

All right, so. I think

24:00

with that I'm going to move on. We

24:03

have more fallout to talk about. Obviously the episode

24:05

ends the moment the fight ends. So we'll talk

24:07

more about the fallout next week, but for right

24:10

now, yeah. Just looking at the initial introduction

24:13

of our villain and the fight itself,

24:15

that's all I wanted to cover today.

24:18

So let's get into a little, we are stupid. Look

24:20

at this fight coming out of another angle. We

24:24

are stupid. Thank

24:27

you, Nicholas. And before we

24:29

go into that, I'm going to do We Are Stupid

24:31

looking back at last week's fight. If

24:33

you recall, Troy, this is why I love the YouTube

24:35

comments. Folks are so diligent on there sometimes that I

24:37

love it. We

24:40

discussed, remember Skid brought up using

24:43

a spell book as a scroll, a page from

24:46

a spell book, and you could consume it. And

24:49

Professor Eric was like, there's no rule for that in

24:51

2E. I don't even see a rule for it in

24:53

1E. I believe it's transferred over from 3.5. That's what

24:55

I said. I think

24:57

something your collective unconsciousness was reminding

24:59

you of something from like an earlier iteration of

25:01

D&D. Yeah. So

25:04

we had two juicy, there were several responses,

25:06

but we had two really juicy ones on

25:08

the YouTube comments that I want to shout

25:10

out for writing really, really good comments. And

25:12

it's so funny because both say completely different things

25:14

for where this is coming from, but both

25:17

seem so accurate that like I just have

25:19

to mention it. So first we have Walter

25:21

Ingle who writes in about this and says,

25:24

this question was asked in an

25:26

issue of Dragon Magazine in the

25:28

Sage Advice column. And

25:31

they believe it was answered by

25:33

Gygax. And essentially a spell,

25:36

and this is what I love, a spell in

25:38

a spell book is an

25:40

esoteric understanding of magic

25:42

expressed in a personal

25:44

notation unique to each spell

25:46

book's scribe. So like, it's

25:49

not that if you have a magic missile

25:51

spell in a spell book, it

25:53

looks the same as every magic

25:55

missile spell in every spell book, like

25:58

each scribe or each wizard that depends

26:00

these has their own sort

26:02

of flavor and take on it, which

26:04

is why it is difficult to decipher

26:06

when even if you're a trained wizard

26:08

to decipher this, thus the read magic

26:11

spell, you know, and he's like, you

26:13

need to be able to, to decipher

26:15

this stuff. This is

26:17

why transcribing a spell requires another

26:19

major wizard hours or days to

26:21

interpret the spell and then make

26:23

it their own, right? Which is

26:25

very cool idea. So

26:27

then an option was suggested in Dragon

26:30

magazine that as an alternate

26:32

players could in dire straits

26:35

use a spell book page as

26:37

a scroll. However, it was

26:39

said that the if for this to be done, it would

26:42

wipe the spell from the spell book and

26:44

only the person who wrote the spell in

26:46

the book could use it this way. So

26:49

you could not do it if you found a spell book.

26:52

It had to be from your own hand. He

26:55

says, not only do I think this was an

26:57

inspiration for ritual spells, but it's probably the origin

26:59

of skids rip and run idea.

27:01

Wow. Yeah, so pretty interesting. Really

27:03

great comment there. And then from

27:05

Baraz read casting from

27:08

a spell book came from the first

27:10

edition of on arth, on earth, Arcana

27:12

by Gary Gygax in 1985. It was

27:14

in an optional

27:17

extra rules area. And

27:20

they said they use this book in a D&D and in a

27:22

D&D to eat. They loved on

27:24

earth, Arcana. But basically the rule

27:26

seemed the same. It consumed the

27:28

page. It also had an additional

27:30

risk of consuming the entire book.

27:33

You had to like roll on it, I think to see

27:35

if it consumed the entire book. And it

27:38

had to be from the same class had to

27:40

be a spell you already know. It didn't

27:42

in this one, it does not say you had to physically

27:44

write it, but it had to

27:46

be a spell you already know from a class that

27:49

you already know. So anyway, those those two comments I

27:51

thought were interesting and a little like look back at

27:54

the 80s of D&D and how that probably

27:56

got into skids unconscious way back then and

27:58

has stayed with them all the time. Isn't

28:00

that cool? Yeah, it's just

28:02

really cool. Yeah. All right.

28:05

We are stupid from Toronto

28:07

really quick and this

28:09

came from YouTube. From the Toronto

28:11

show? From the Toronto show. Oh,

28:14

okay. At 63 World Series, I

28:16

cast Sure Strike, formerly True Strike,

28:18

before casting a telekinetic

28:21

projectile to, this was the Flaps fight

28:23

to a creature that was concealed. They

28:27

write in 63 World Series to say

28:29

that Sure Strike as a spell

28:31

ignores any flat check for concealment

28:33

or hidden. So that's a

28:35

good thing to know and makes that way

28:37

more powerful, which is awesome and good to

28:40

know. All right, let's get back into Professor

28:42

Eric's analyzation of episode 31

28:44

from campaign two. Yes,

28:47

yes, we know. Matthew

28:51

forgot that Kenepo was the target

28:53

of his lead,

28:55

pursue a lead, and that his divisive

28:57

strategies should have been free. He knew

28:59

it right after the episode and was

29:02

just head slapping and was so frustrated

29:04

and you will hear it next week

29:06

in the episode. So the next episode

29:08

we record, he's like, he's

29:11

so mad at himself. So yes,

29:13

thanks for pointing that out, Professor Eric.

29:15

Matthew realized that like just after the

29:17

episode was over. Yeah. This is a

29:20

quick note from him. You know, sometimes it's not

29:22

a correction as much as it is a note for

29:24

future reference. And I think this is particularly to you,

29:26

Troy, on incapacitation.

29:28

He says, just remember, the

29:31

creatures that once were

29:35

a higher level than us are moving past

29:38

to a lower level than us. In this

29:40

example, the Temager Gorga. So he's

29:42

just like, just remember that, you know,

29:44

it might have been 10 episodes ago,

29:47

they may have been beneficiaries of the

29:49

incapacitation trait, whereas now they fall, you

29:51

know, underneath our level and

29:53

would be subject to the spell as usual. Did

29:55

we do it differently? Remember

30:00

that the Temeche Gorgor is lower level than

30:03

you and incapacitate does not apply. For effects

30:05

like stunning fist, this is where I guess

30:07

it came up. He said the

30:09

Gorga saved so it had no effect, but

30:11

it was not a critical success. We must

30:13

have said in the episode that it's –

30:15

that's a success. All right, so basically a

30:18

critical success and then moved on. He

30:20

was like it's a success so it didn't matter. It didn't

30:22

matter in the episode at all, but it should not have

30:24

been that the Gorgas now lower level than us. Yeah,

30:28

in my head, Ken, and I wasn't thinking about

30:31

the incapacitation trick. I

30:33

don't remember it coming up either, but

30:35

he's watching this with a fine-toothed comb

30:37

there. So I think maybe he caught

30:39

that. But anyway, just something to keep

30:41

in mind. I would have never

30:43

even thought like, oh, the last time you fought the Gorgas,

30:45

you was – that encounter is

30:48

gone from my memory. Yeah,

30:50

but yes, it is good

30:52

to know. Yeah. Okay,

30:55

let's go back to the Monastic Archer

30:57

stance, something that we've gone into many

30:59

times. Professor Eric bringing this

31:01

one up this time is to

31:03

clarify that, ah, they

31:05

did in the remaster

31:08

address the issue of dismissing

31:10

the stance. And I'm

31:12

going to share here a little

31:14

bit right from Demiplane, our

31:17

fantastic sponsor, that the stance

31:19

– Ray Stance. A

31:22

general combat strategy that you enter by using an

31:24

action with the stance trade. This is

31:26

actually pulled from the fighter chapter of the player core.

31:28

This is just a sidebar. A

31:31

stance lasts until you get knocked out, until its requirements

31:33

are violated, until the encounter ends, or – blah, blah,

31:35

blah. We know all of this. They had

31:37

to add on a sentence at the end. You

31:40

can dismiss a stance. This

31:42

was not in the

31:46

original core rulebook for second edition. We

31:49

know in the player core this

31:51

one simple edition of five words,

31:53

you can dismiss a stance, then

31:55

points us to an action, a

31:58

general overall action. dismiss.

32:01

It's just in the game you end an effect

32:04

that states you can dismiss it dismiss ends the

32:06

entire effect unless noted otherwise it is an action.

32:09

So we now now

32:11

you know you do whatever you want

32:13

but now they've cleared it up and by the book Zephyr

32:16

should be able to exit the

32:18

stance without stowing or dropping the

32:20

bow as long as he spends an

32:22

action to do it. Yeah I mean I'm fine with

32:25

that you've got to use the action so you

32:27

kind of get burnt either way but that's great.

32:29

Yeah and the way that he laid it out

32:31

is and professor Eric always dives into these things

32:33

I love it he says the remaster

32:36

blah blah blah blah he says Zephyr

32:38

can drop the bow free action to

32:40

lose the stances requirements and exit the

32:42

stance and then in parentheses of course

32:45

picking up picking the bow back

32:47

up would be an action later

32:49

so it's effectively time deferring the

32:51

same action cost. Yeah so you know like

32:53

you drop the bow and don't deal and you're

32:55

like I'm just going hands and fists for the

32:57

rest of the fight. Totally totally and like yeah

32:59

most of the time you would just pick up

33:01

the bow at the end of the fight but

33:04

you did pick up that is an action even if it was

33:06

after the encounter right like you

33:08

do essentially always have to pay that price

33:11

but it might be more valuable to do

33:13

it after the encounter but sometimes you want

33:15

to keep that bow to stay flexible yeah

33:17

using the dismiss action. Wouldn't it be

33:19

worthwhile to take like a sorcerer dedication for

33:22

Zephyr or something so that like you

33:25

get that save the action drop the lake get

33:27

a certain point in the fight we drop the

33:29

bow and just start slinging spells mm-hmm

33:32

and you don't have to worry you could

33:34

yeah you could punch and you also have

33:36

ranged cantrip options I don't see anybody takes

33:38

a dedication those are fun I

33:41

did either brother rameus is a

33:43

medic dedication oh but I'm talking about like

33:45

the dedication medic archetype yeah you like another

33:47

class yeah the multi-classing for two eight yeah

33:49

yeah yeah yeah well I guess is medic

33:51

is that technically a dedication or is it

33:54

an archetype I think it's the I think

33:56

it's an archetype but it's called something different

33:59

no it's not It's mostly called medic, but it's an archetype,

34:01

not a dedication. Well,

34:05

it does say medic dedication. Yeah, it's a

34:07

dedication. Oh, that's legacy content though, so it's

34:09

something different now. Is

34:11

it? Yeah, it's interesting. It's

34:14

very boldly highlighted as legacy content.

34:18

Not legal in the remaster. Yeah, sorry, you can

34:21

no longer be medic. No, let's not. But

34:23

let's be honest, you never were. You

34:25

never were. Honestly, it's one

34:27

of my favorite ongoing stories of Brother Raimia.

34:32

I never thought of this when I

34:34

made the character. Never pictured this, and

34:36

it's one of those beautiful things I

34:38

think that came out of gameplay is

34:40

his harried local frontier

34:42

doctor vibe. It

34:44

just cracks my shit up. People

34:48

are always coming to him, but he's just not even

34:50

that good. He's just the only one that's there to

34:52

do it. It's so funny. He's doing the best he

34:54

can. Always do the best he can. A

34:58

note for Sydney. I'll send

35:00

this along to Sydney. We talked about

35:02

recharging spell strike by casting a spell.

35:05

Regular cantrips or even regular spells

35:07

do not recharge spell strike. Only

35:11

her focus spells, like dimensional assault recharge

35:13

spell strike. I think this is my fault.

35:15

I don't think Sydney ever did that or

35:17

said that. He says in his

35:19

notes, Professor Eric says, I think Joe confused

35:21

her. It didn't

35:23

really impact the episode, but it was like, I

35:25

think I said, I'll just cast the spell to

35:28

recharge it. It has to be specific. Only

35:30

the spells that are from her focus spells

35:32

can recharge spell strike, not just casting any

35:35

spell. Let's move on

35:37

to Talitha, Matthew laying this out. We had

35:39

a little back and forth about this. It

35:43

ended up being a very interesting and

35:45

enlightening thing for me from the remaster. That

35:47

is the interact action. Swap. How

35:50

huge was this, Troy? Yeah. Shout out

35:52

to Matthew for catching that. And

36:00

for real. For real. I

36:02

mean, it's just awesome that he brought that. I had

36:04

no idea you could use this. Taking

36:06

that two action thing of storing a weapon and

36:08

drawing another one and turning it into one action.

36:12

It's just huge. I know a lot of people would

36:14

think it's not huge because it's like, dude, it's an

36:16

action. What's the big deal? It's like

36:18

the action economy feels so tight in

36:20

this game and the amount

36:23

of times you want to swap one held

36:25

item for another, it's almost every fight. You

36:27

want to do that at one point or

36:30

another. And so yeah, I think that it

36:32

is incredibly valuable. And that was a

36:34

huge bonus to learn that

36:36

change in the remaster. So yeah, shout

36:38

out to Matthew and the fans that

36:40

pointed that out to help us

36:42

with that. Yeah, that's a good

36:44

change for sure. Like it's just minor, but

36:47

it adds just a little

36:49

more. What's the word I'm looking for?

36:51

It's like a. It

36:55

just enhances the user experience like it's

36:57

just like a little bonus for the player to

37:00

let the hamstring them a tiny bit less. Yes,

37:03

exactly. And that's it, which to

37:05

me is fantastic

37:07

considering how many mechanics were in that

37:10

episode, how many people went down, how

37:12

many you know what I mean? You

37:14

were using really interesting, cool new abilities

37:16

from Kenipo. I mean,

37:18

I don't see anything here that was like,

37:20

oh man, it would have changed the outcome

37:22

of the fight. Like, yeah, dude,

37:24

I mean, none of that. I'm thinking to we

37:26

did Strange A on last weekend on Saturday night

37:29

and that was another crazy fight and you know,

37:31

I'm sure there's some stuff we did wrong, but

37:33

overall I think our combined

37:36

aptitude is growing because we're putting in the work

37:38

and it's really making a difference in the combat.

37:40

And this is what I keep telling myself. It's

37:43

like just all put in the work a little

37:45

bit each day and get like 1% better every

37:48

week and you'll be 52% better by

37:50

the end of the year. And that makes a huge

37:53

difference because if we get the

37:55

rules down to the point where like

37:58

you don't have to think about it anymore, it's like. doing

38:00

a play, they always say like until you learn

38:02

your lines, you can't really start thinking about delving

38:04

into the character and acting. You learn the

38:06

lines, just know those. So you never have to

38:09

worry about it. Now you can start really working.

38:12

I've never let the rules get in the way

38:14

of what we do. But as I think about

38:16

like ways that we can separate ourselves further and

38:18

further from the pack, why

38:21

not just know the rules as well

38:23

as we possibly can so

38:25

that then we can really start to play. And

38:27

it sounds obvious and something we've been dealing with

38:29

for a long time. But we're at

38:32

a good place right now where we have

38:34

some extra time to delve into that. And

38:36

I think it's starting to – you're starting

38:38

to see the fruits of that available

38:40

time that we have. Yeah, I

38:43

agree. And it's all about repetition. It's all about

38:45

playing this game over and over again. I was

38:48

talking to my daughter the other day because she

38:50

has started playing softball and does not know the

38:52

sport at all. And so we're

38:54

learning and we're playing – and baseball is

38:56

an incredibly complicated sport to just like walk

38:58

into with no reference. Especially when your only

39:01

references have been like soccer, football, and basketball,

39:03

which in one way or another all kind

39:05

of have two teams going for a

39:07

goal at one end or another in one way or another. This

39:10

is like very hard to wrap your head around. And

39:12

so little times I'll give her

39:15

little tidbits about why this

39:17

game is different and why – and one

39:19

of the things was she struck out three

39:21

times in a game, her first game. And

39:23

she was so bummed out. And

39:25

I was like – She was an O'Brien. Exactly.

39:28

I told her the story about our

39:30

first – do you remember our first

39:32

softball game? My first at bat, slow

39:35

pitch, co-ed softball, I struck out. My

39:37

first at bat on Troy's team. And

39:39

Joe's a very good player. You got

39:41

the yips. I

39:45

got the yips. I swung and missed at

39:47

an underhand toss to me. You

39:50

could start with one strike, but yeah. Yeah,

39:52

that's true. We did start with

39:54

one strike. But anyway, I

39:56

was trying to explain to her how complicated

39:59

this game was. this is and how long

40:01

it takes to understand and get better at

40:03

it and how even when you're great

40:05

at it, you also strike out all

40:07

the time, right? Like it's kind of a hard

40:09

thing to wrap your head around. Better strike out

40:11

70% of the time. Right,

40:14

exactly. And so I always think of

40:16

the line in Moneyball where it's just a throwaway. It's not

40:18

even a big line. It's just throwaway where the scouts are

40:20

all talking and they're like, we like this guy, like, I

40:23

don't like that guy. He blah, blah, blah. He's like, yeah,

40:25

I know he's not quite ready yet, but bring him up.

40:27

This kid's in the major or in the minors. Bring him

40:29

up now. We'll get him 500 at

40:31

bats and you're going to start to see some improvement.

40:35

500 at bats. And

40:38

this is somebody that's already an exceptional

40:40

college player that went into the minor

40:42

leagues, is a paid professional player. Now

40:45

to make it in the majors, they need 500 at

40:47

bats to see if they can start playing. So

40:50

I mentioned that to her and

40:52

it makes me think of this as like,

40:54

don't underestimate how much of this game you

40:56

have to play before it starts becoming second

40:58

nature to you. You have to play

41:01

hundreds of hours before it really starts

41:03

to sink in and flow. And

41:06

yeah, that's why I think that we're doing

41:08

great. I think we're doing great. Yeah, dude. So

41:11

I'm assistant coaching Archer's little league team

41:13

and now he's like on a legit

41:15

T-ball team. We were just doing

41:17

like the last couple of years, we were doing just the

41:19

basics of like, you have a ball, you chase somebody around

41:21

with a ball, but now it's like you play games, it's

41:23

a practice and it's the greatest thing

41:25

ever because you know, I coached our team

41:27

forever and despite any of my shortcomings as

41:29

a human being in social settings, I'm a

41:31

pretty damn good coach. I'm an inspiring coach

41:33

and so like I feel like I'm right

41:35

back in my element, but it's little kids,

41:37

it's like herding sheep. But

41:40

now I'm like just

41:43

taking Archer out and doing like two

41:45

ground balls a day because he just doesn't know how

41:47

to like feel the ground ball, you know, basically it's like

41:49

grab at it and stuff. So I literally am like, we're

41:51

just going to go out and do two ground balls because

41:53

he can't say no to that. You know, if like, if

41:55

he's not in the mood, I'm like, come on, two ground

41:58

balls and that's all we do and I'm just. teaching

42:00

that. You do that every single day. With this

42:02

book I finished a while ago called Atomic Habits

42:04

preaches this and I just kind of mentioned it's

42:06

like you get 1% better every day.

42:09

You're 365% better at that at the end of the year. Two little ground balls

42:11

a day like

42:15

you'll see the difference and just from week to

42:17

week now I was teaching like don't hit the

42:19

tee. I'm like even if you just hit the

42:21

ball just a tiny bit just try not to

42:24

hit the tee and now it's just like first

42:26

hit clean. First hit clean and it's just it's

42:28

great. I feel like I'm living my dream

42:30

again. Wanna get the jerks back

42:32

together? Oh man dude it's

42:35

the best. I was wondering where Jalen

42:38

Hurts was getting that from. That is right out

42:40

of every Jalen Hurts press conference. He

42:42

says you just got to get 1% better every

42:44

day. That's what we say every practice

42:46

get 1% better every day. Yeah this is

42:48

the hardest thing is like when every people want to make

42:51

change in their life all you see is like all the

42:53

things that you want to change. I don't even know where

42:55

to begin and then you're like alright I'll pick this thing

42:57

and you're like how am I going to lose 40 pounds?

42:59

Like you can't think about that. You know what

43:01

I mean? Like you just have to like what's what's

43:03

one person what can I do today that will put

43:06

me like 1% of the way there and then

43:08

you do that consistently. Not eat six slices of

43:10

pizza today. Try to eat five slices. I mean

43:12

that's 20% better. There

43:17

is a truth to that. It's like you just get 1% better

43:20

in something every single day you're 365%

43:22

better in that and then extrapolate

43:25

that over a lifetime you can really make change

43:27

but if you think about the end goal like how

43:29

far it is away you're going to drive yourself

43:31

crazy. Yeah well bringing it

43:33

back to this we're getting 1% better every

43:35

day at Pathfinder 2E. Sure. Little by little.

43:37

I think that that considering how big that

43:39

fight was that's a relatively clean report card

43:42

from Professor Eric. Awesome. Alright let's get in

43:44

a little listener now. Let's talk to the

43:46

naysh. See what you guys want to talk

43:48

about. Come

44:00

on, it's just amazing. Take

44:04

a cue that's cheating. Shh.

44:08

Ah, thank you, Nicholas Lowe. You are

44:10

an amazing composer and singer. Let's kick

44:12

it off with Michael in Tulsa, Oklahoma.

44:14

I'm going to give you a softball,

44:16

Troy. So to speak, coming off speaking

44:18

of softballs, here's a juicy one for

44:20

you. Hey, guys. Gotta rip it up

44:22

a third baseline, bro. Do y'all have

44:24

any interest in checking out the new

44:26

Starfinder when it comes out next year?

44:28

It's supposed to be 100% compatible

44:31

with Pathfinder remastered. I think

44:33

it'd be great. Love the show. Michael

44:36

from Tulsa, Oklahoma. Thank you,

44:38

Michael, for writing in. Yes,

44:41

we are interested in Starfinder

44:43

second edition. That's why

44:45

I say it's softball. No worries about

44:47

that. We're going to be play testing some of

44:49

it. We'll be trying it out. They're coming up

44:51

with a play test this year. So we're going

44:54

to try it out. Yeah, we're going to record

44:56

some Starfinder, at least one episode that's going to

44:58

be released during GenCon. And then we have pitched

45:02

a Starfinder 2-E one

45:04

shot live at GenCon that

45:06

you'll be able to buy tickets to. The

45:09

catalog comes out in less than a month. So

45:11

I imagine shortly before that, we'll find out if

45:13

we got that. And I mean, I

45:15

asked for a 400-seat room, because

45:17

I imagine with the play test dropping that

45:20

day and our association with Paizo,

45:22

we could get some asses in the seats. And

45:24

I think that'd be a lot of fun. We're

45:26

going to have a little play test session with

45:28

the on-call GM, what's his

45:30

name, Thurston Hillman, kind of walk

45:32

us through, because there's some significant differences,

45:34

obviously. I can't imagine how they're going

45:36

to do Starship combat. But we are

45:38

interested, you know? We're definitely interested. Definitely

45:40

interested. All right, moving along

45:43

to another mic. Mic in Menifee, California. In

45:45

regards to this is just a comment, I

45:47

think. Oh, yeah,

45:49

yeah. In regards to us being nerfed. There's time

45:51

for a listener comments. In regards

45:53

to us being nerfed with shocking grasp turning

45:56

into Thunder Strike, which is now a saving

45:58

throw instead of an attack roll. couldn't

46:01

she just take the expansive

46:03

spell strike, the expansive spell

46:05

strike feat at her next available class feat.

46:07

I'm still new to Tui but it seems

46:09

the way to incorporate a saving throw spell

46:11

into spell strike. It's not really a feat

46:13

tax because it applies to a whole lot

46:15

of spells. Yes, absolutely. You are correct. I

46:17

didn't know about this until we

46:19

mentioned it last week. Multiple people mentioned

46:21

it in the YouTube comments and

46:24

this is something that I have shared with Sydney.

46:26

So Sydney is now aware of it. I

46:28

didn't know that that was a major feat that she

46:30

could take as a class feat. So there you go.

46:32

Now we can expand the spells that you can use.

46:35

Somebody had mentioned it a few weeks ago. I

46:37

saw it in the comment and I was like,

46:39

yeah, this is another yet another reason why I'm

46:41

not just letting you mix and match the most

46:43

convenient spells. If we're gonna lean into the remastered

46:45

then that's that's why a feat like that

46:47

exists because you can't just use. I mean your table could

46:49

do whatever the hell you want but I didn't want to

46:52

do that because take the feat. Yeah,

46:55

yeah. We're gonna talk more about

46:57

the transition to the remaster next

47:00

week in a listener mail.

47:02

So I've got a listener mail. Really

47:04

great question. I just don't have time

47:06

for it this week but we're gonna

47:08

talk about it next week. Stay tuned

47:10

next week for some a little bit

47:12

deeper insight into the transition into the

47:14

remaster. There's a good one coming. Okay,

47:16

one last question this week. I love

47:19

this. This is Mateus from Brazil. So

47:21

we're getting an international edition of listener

47:23

mail from Mateus. First,

47:25

a long comment that I want to share because it's very

47:27

nice. What's up Joe and Troy? My name is Mateus from

47:29

Brazil. Me and my girlfriend are huge

47:31

fans of the GCN for about six years already.

47:33

Anyway, I want to tell you a great story

47:36

about the Nash. After the

47:38

Patreon started I really wanted to become a

47:40

member but it was hard financially because of

47:42

the US extreme at the dollar exchange rate

47:44

being from Brazil and all. One

47:47

day I was on the subreddit talking

47:49

with some nation members and that came

47:51

up. Well guess what? Two awesome people.

47:53

Michael and Robert contacted me and told

47:55

me they would send me some bucks via

47:57

PayPal so that I could subscribe and get

48:00

the experience. At the time, we

48:02

were talking about Raiders of the Lost Continent. Well, that was

48:04

2019. With their

48:06

money, I got to subscribe for about four

48:08

months. After that, I was so hooked on

48:10

the quality of the content and so inspired

48:12

by their generosity that I've kept my subscription

48:15

going this whole time and have been a

48:17

subscriber since then. Just goes to show how

48:19

awesome the community you guys have built is.

48:21

Thank you, Michael and Robert. So really, really

48:23

nice comment there. And that just goes to

48:25

show you, we love the niche. And

48:28

then he says, finally, I have a

48:30

if I have time for a question, it would

48:32

be this. I'm sorry, that's all

48:34

the time we have. We just ran

48:36

out of time. But keep subscribing. Yeah, thanks.

48:43

So I'm gonna sort of summarize this

48:45

quickly. But it's basically, how

48:48

would you feel? How would you deal with a situation

48:50

where a character dies in a campaign, and

48:53

the same player wants to bring

48:55

that same character back in another

48:58

campaign at another time, like a

49:00

different campaign different time with the

49:02

same build background, etc, like a

49:05

reset? Would you allow them to

49:07

do this? Thank you so

49:09

much. Mateus fell. I don't know if

49:11

Mateus is actually dealing with this question.

49:13

Never had this question asked before. I

49:17

think I know your answer. But true.

49:20

I mean, who am I to gatekeep? What

49:23

some weirdo wants to do?

49:25

I mean, it is not

49:31

my place to tell some

49:33

psychopath that

49:37

they shouldn't do that. Who would I be? If I

49:40

dissuaded some social,

49:43

uncreative weirdo recycling

49:47

a dead character instead of making

49:49

a brand new one. I mean,

49:52

what does these books

49:54

are gorgeous for a reason? There

50:00

are a few times his dad

50:02

move on to assess, assess, assess.

50:06

And I love this. Loves it

50:08

so much. Still the same class.

50:11

To. To the new branch story book

50:13

everything similar least get older sister.

50:15

oh that's the stuff that's I

50:17

hate that step to. but like

50:20

even that would be better than

50:22

like bringing them back. With

50:24

this and you do whatever he was in front. Of

50:29

a specific yeah, it's really tough. I'll tell

50:31

you when you get into this territory. And.

50:34

Imitates use the words would you allow

50:36

it When you get into that territory

50:38

it's a little. It's a little tricky.

50:40

As a Gm it's hard to like

50:42

you said Geek t people from what

50:44

they are inspired by are they think

50:46

would be really fun with some exceptions.

50:48

I think it's pretty. I think it's

50:50

clear up at the start up at

50:52

the top of the start of a

50:54

campaign to to put put a list

50:56

of rules of things that you won't

50:58

allow. Guns. You. Not only gun to

51:01

my that I find that for yeah that

51:03

than one person all that doesn't seem like

51:05

you're attacking somebody who's trying to have fun

51:07

doing a certain things. You

51:09

know? saying. Man

51:12

know, spell casters are because I'm going

51:14

to be running and no magic campaign.

51:16

You know someone like that like that

51:18

the a style that you want to

51:20

do and you want to lay that

51:22

out. Players that wanna play a game

51:24

that you know don't know that or

51:26

whatever. When you get into creative decisions

51:28

that you just don't like tissue, find

51:30

them stupid and annoying. It's kind of

51:32

hard. To. To get cheap like

51:34

that Like ah saying you know. So did

51:37

this comes this team up with Jared because

51:39

it was great in a blonde while only

51:41

been open aired yet. but it's up a

51:43

spoiler. it's just basically there was the joke

51:46

was made like one of the best ways

51:48

to get Jared to not kill your character

51:50

is tell him that your backup character is

51:52

Ah of Frogman are like assholes you know,

51:55

let's see or something like that says he

51:57

hates. Third got a weird. N.

52:02

And Jared? you? Nope, We would You put

52:04

the screws to him on. It is like.

52:07

A If you wanna play that

52:09

garbage. Of course

52:11

I will let you do it like that. You

52:13

know any means he's like a cat not allow

52:16

you to do it. I'll have to like it

52:18

but again not allow you to do it. So

52:20

it is tricky when you get into what a

52:22

Gm ten and cannot allow. Make.

52:24

Sure that the player is having thought that

52:27

is the most important thing as your plan

52:29

a campaign. It's like a prequel and they're

52:31

like all my character wouldn't have died yet

52:33

today to be level one again and power

52:36

whatever and they they really excited about the

52:38

idea. Fine I mean I of course I

52:40

would allow at I I would never do

52:42

something like that. it's that some food some

52:44

yeah I'd be interested in but like I

52:47

it really is hard to. Don't.

52:50

Get too into the business of not

52:52

allowing things as a Gm, it's just

52:54

sours the game a little bit for

52:56

players try to say yes more and

52:58

you're gonna end up having a better

53:00

game overall. but yeah ah or don't

53:02

I would do as a trick that

53:04

person other group or even suggests and.

53:08

Thirty: You can do it in your new group because you're out. Of

53:12

yeah, so I guess the extreme response

53:15

to Beat hates You're not not allowing

53:17

it. You're. Just taking their player

53:19

at home and away for even suggesting a

53:21

monster. Going to tell every other grew

53:23

by now and not let you in

53:25

a my blacklist. You wonder what that was.

53:29

A series to do it. Oh My. God

53:31

is Not in the State of New York.

53:35

Times has amazing. Well Mathias thank you very much

53:37

for the question, thank you for reading and please

53:39

write in again! We love these kind of questions

53:42

that are about everybody's game and and and what

53:44

you know. Ah, advice we can give in there

53:46

in those areas and we really really appreciate. You

53:48

sticking with that subscription or even after

53:50

the the gifted months I be really

53:52

appreciate it. That's how we how we

53:55

keep the lights on. Ah oh. Oh.

53:57

What is that? and little. Little

53:59

right. Comes to hone ethics in

54:02

over that's going to get ready

54:04

to sell according to get really

54:06

sick soon Saw as your eyes

54:08

own businesses in the film zone

54:11

but. Up.

54:15

Say oh ever Mcgovern's. With

54:18

a false do yourself a favor. If they

54:20

were from the Come, that's all right everybody

54:22

that's going to do it for this week.

54:24

Thank you so much as always Ford See

54:26

I can out the far! Ah you know

54:28

fun stuff coming up as usual. We gotta

54:30

get walkers tomorrow night eight o'clock or

54:32

also were live in Kansas City tomorrow

54:34

acted eight o'clock yes we have with

54:37

our Austen show On Saturday we've got

54:39

Blade Runner episode two on Monday and

54:41

then will be back with more Fahd

54:43

next Wednesday. Ah until and cd their

54:45

body of offense as we can. Can't

54:47

wait to see Kansas City an awesome

54:49

sooner soon. Signed:

54:56

Have a membership of this Have

54:58

become an official member of the

55:00

Nice to they had suing the

55:02

nice.com of fluids. I am a

55:04

lot of space.com We'll get access

55:06

to exclusive podcast and live streams

55:08

you can't find anywhere else. See

55:10

what everybody's talking about? Enjoying the

55:12

Nice today as join the Nice

55:14

Com.

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