Episode Transcript
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1:32
What is going on everybody? Welcome back to
1:34
Cannon Fodder. It is Wednesday, May 22nd, 2024,
1:37
and I'm your old pal, Joe O'Brien. And
1:41
I'm Troyer. The future's so bright I gotta
1:44
wear shades of the valley. What's going on
1:46
here? The graphic comes up, covers your face,
1:48
so I don't see you for a second.
1:50
Then it comes down and you got aviators
1:53
on. We're playing
1:55
some Delta Green, and so I got my aviators just sitting
1:57
here, and I was like, I think we're going to get
1:59
some more. wear shades for cannon potters today. That
2:01
way you don't know what I'm thinking. I might
2:03
be like, uh,
2:06
I raise you $25. Yeah, exactly. You got
2:08
to do like hands over the mouth. Just
2:13
looking down. Uh, yeah,
2:15
man. Roger Comstone is, is backing in
2:17
action behind the scenes. Has, hasn't aired
2:19
yet, but we've been playing. Uh, it's
2:21
been fantastic. Getting the trunk is off
2:23
and rolling. Uh, we
2:26
got a lot of stuff to get into today. We
2:28
got a lot of news to hit. We got me
2:30
a major episode of the glass cannon podcast to talk
2:32
about a little bit of we are stupid. And then
2:34
of course, your listener
2:36
mail. Uh, we'll get to
2:39
that. Obviously your listener
2:41
mail. But I mean, on top of everything
2:43
else that's going on, it's, it's show week,
2:46
buddy. It's show week again. Already,
2:50
uh, back to Canada. We go to Vancouver
2:52
this week in St. Paul, Vancouver and St.
2:55
Paul. Have you
2:57
been to Vancouver before? No, no, I
2:59
never been to Vancouver. Uh,
3:01
it's going to be a long trip, but, uh,
3:03
I'm looking forward to really looking forward to coming
3:06
back to St. Paul though, even though we've been
3:08
there, uh, because it's going to
3:10
be an exciting time to be in Minnesota
3:12
with the T-wolves and the conference
3:14
finals. They're playing Friday night. What do you
3:16
think? You got six, 700 bucks. You want
3:18
to sit in the nose? Oh God.
3:22
Wouldn't it be so cool to be
3:24
rich, like disgusting, that kind of rich
3:26
to be like, you know what, a
3:28
thousand bucks to have like a 300
3:30
level seat. Sure. Yeah. You
3:32
know what? Give me two. All right. I
3:35
like an open seat next to me for my snacks.
3:37
When am I going to be in Minnesota during a
3:39
T-wolf finals anytime soon?
3:41
A thousand bucks for 300
3:43
level seats. Sure. Sure. Yeah. Now that would
3:45
be fun. Uh, yeah,
3:47
it is an exciting time, not just because
3:50
of the basketball team, but because, uh, man,
3:52
I don't want to, uh, I don't want to take
3:54
anything away from Vancouver. We just haven't been there yet. But
3:57
man, that St. Paul crowd is great. I'm
4:00
so excited to get back to the Amsterdam. They
4:03
were so fired up there and it sold out
4:05
twice. It's just
4:08
awesome. The cool spot too because it's like a bar.
4:11
It's a bar that has a, not even a
4:14
back room, it's like the side room of the
4:16
bar. You are in it. They've
4:18
got a beautiful performance space in there. This will be
4:20
our third time there. And
4:22
yeah, got a special guest. It's going to be
4:24
fun. They sold it out.
4:26
Couple seats left in Vancouver. You know, we
4:29
would love to sell that out. It's like
4:31
20 seats left. Some
4:33
of those are VIP. It would be great to
4:36
get that sold out, increase the chance
4:38
of us returning. But it would be a fun week.
4:40
I can't believe that we're already back on the fucking
4:42
road. I feel like we just returned
4:44
from Austin seconds ago. I know. I know.
4:46
I feel the same way. I'm going to
4:48
check into my flight during this cannon fire.
4:51
This is, yeah, this is a quick turnaround. So
4:54
yeah, we are doing
4:56
two more live shows. And then next week we
4:58
have another live show, but it's not glass cannon
5:00
live. We mentioned it before. Pay
5:03
it, get your tickets while they last.
5:05
There's only, it's a very small room.
5:07
We are doing Kong. We're playing Kong
5:09
through evil genius games is everyday heroes.
5:11
We're playing a Kong. We're going to
5:13
build a Kong movie live at a
5:15
comedy club in New York city in
5:17
Times Square on Friday, May 31st at
5:19
8 30 PM. It's
5:23
at stand up New York skid myself
5:25
and Troy are doing it along
5:27
with uh, Khaleese Hawkins, Khaleese Hawkins
5:29
and Natalie Cuomo. Uh,
5:31
it's, we did it back in
5:34
March with, uh, with Rambo
5:36
and it was a freaking blast. And
5:38
I'm only more excited for common. We're
5:41
done session zeros. I know what skid
5:43
is breed to the table and it's
5:45
going to be amazing. Is it better
5:47
than Brian Dennehy? Oh my God. Better.
5:50
If you can imagine it better than
5:52
Brian. Dennehy, uh, Natalie Cuomo's character blew
5:55
my mind. I mean, she crushed it
5:57
with, uh, what was it?
5:59
Daisy Duke's gunnington. Daisy Dukes Gunnington. Her
6:01
name this time is Even Better, if
6:03
you can imagine that. Even
6:05
Better! So, yeah, it's gonna be Phan
6:07
Daisy Dukes Gunnington. That was so amazing.
6:10
We were like workshopping the name as
6:12
we were walking on stage. Yeah,
6:14
yeah. But now she's got... That was her
6:17
first ever actual play session, or role-playing game
6:19
session. And so this time she's coming in
6:21
like locked and loaded. She knows what's expected,
6:24
and she's already bringing great stuff to the
6:26
table. So anyway, that's May 31st. If
6:28
you're in or around the New York area, come
6:30
out. There's only gonna be, I don't know,
6:33
maybe 50 or 60 seats
6:35
that are right up close there and near
6:37
a small comedy club room. Really,
6:39
really fun. And it's already been selling. So
6:41
jump on that quick before it gets sold
6:43
out, and we'll hang. And
6:46
yeah, a little intimate hang in New York, building a
6:48
Kong movie. That should be... You know, it was so
6:50
funny. I was just at the supermarket the other day.
6:53
And you know when you're in line
6:55
at the supermarket, and they got all
6:57
those impulse purchase magazines. Right?
6:59
All stacked up. Penthouses. I
7:02
have to stop myself every time I'm buying a
7:05
penthouse. Every time
7:07
I have to stop myself from buying
7:09
tablets. Because I love tabloid headlines. Really?
7:12
You have to physically stop yourself
7:14
from buying a tablet? Dude, they're
7:16
amazing. The way that they work...
7:19
It is the precursor to what became clickbait.
7:21
That's what it is. It's worded in such
7:24
a way that you're just like, I have
7:26
to find out more. I don't
7:28
know what it is. You're like an 80s housewife. I didn't know
7:30
anyone was checked by them. It triggers something in me. Now
7:32
the difference is I don't actually buy it. But
7:36
just this week, while I'm standing in
7:38
line there, there's
7:40
all the gossipy ones of course. And
7:42
then there's... was it Life? Life magazine? Is that
7:45
what it... just Life, right? Life, yeah. Like
7:48
Life, person of the year. Like Time Life, yeah. So
7:50
it's just Life magazine, and it was
7:53
just Kong. And it
7:55
was an exploration of the history
7:57
and endurance of the character of
7:59
Kong. It was this whole thing about
8:01
like why it has endured so long what makes
8:03
the character so captivating and I almost
8:06
bought it But I was like I'm not gonna buy
8:08
a magazine like a moron Spotted
8:11
in Wyoming Nothing
8:16
about the genre I think I've watched like
8:18
two seconds of Godzilla when I was a
8:20
kid never understood what the hell was Going
8:22
on same thing with Kong like I get
8:24
it. I get it storied history, but like
8:26
I know nothing about it I'm
8:28
excited to dig into this because the adventure they've given
8:30
me is like It's like a
8:32
six-hour adventure that I've got to make a two-hour show
8:34
out of so What what
8:36
goes down it's gonna be really fun All
8:39
right So I had told you guys before
8:41
the last couple months Jared and I started
8:43
doing a new thing on the discord for
8:46
our Vorpal tier Subscribers the talk nerdy town
8:48
hall with Joe and Jared is a live
8:50
talk show Where we chat about nerdy topics
8:53
and bring you up to the stage all
8:55
using discord stages If you're a member of
8:57
the Vorpal subscriber tier, you can
8:59
come to that show live. We're gonna be doing it May 29th
9:02
So that's next week. We'll be doing it next week, May 29th at
9:04
7 30 p.m. Eastern 430 Pacific We're
9:08
going live doing another hour if not more
9:10
this time It the hour just flies by
9:12
so fast because we get to bring you
9:14
guys up to the stage Hear what
9:16
you have to say the questions you have to ask and
9:19
and then get your input on these really fun nerdy
9:22
topics and so last time our topic
9:24
was the
9:26
advantages and disadvantages of modern
9:29
role-playing modern setting role-playing versus
9:31
Fantastical role-playing so like what's
9:34
awesome about having like magic and dragons and
9:37
wizards and shit But what's awesome
9:39
about you know adult to green kind of setting
9:41
and I'm not talking about the kathleen horror aspect
9:43
I'm talking about like what's cool about playing in
9:45
you know, New York City in a role-playing game
9:48
And what are those advantages and disadvantages people brought great
9:50
ideas to the table? We had a really great conversation.
9:52
So we'll have a new topic and a new hang
9:55
coming next week So keep an eye out for that.
9:57
And if you're in the board books here you get
9:59
to like speak, you're part of the call, right? Yeah, yeah.
10:01
You have to come up on stage. So you raise, the Discord
10:03
has this thing. So you raise your hand, I see a little
10:05
graphic of you raising your hand, and I'll
10:08
say, hey, let's bring up a shoddy 79 to the
10:10
stage. Boom, you come up onto the stage and we
10:12
could hear your voice, you know, and you talk to
10:14
us and hang for a bit. It's just like talk
10:16
radio, that's all it is. It's like talk radio, and
10:19
we've been having a really great time with it.
10:21
So that's May 29th, come by for that. Join
10:23
the Vorpal Tier if you're not there already, and
10:26
you can come and hang out. You'll get that
10:28
unlocked in your Discord. Last
10:31
thing, I'll kick it to you for a quick
10:33
Gen Con update. I don't know if you wanna,
10:35
we'll do periodic Gen Con updates, you know, as
10:37
we get closer to the event in
10:39
a couple months. But, you know, it was a big,
10:41
big release last Sunday as all the tickets went on
10:43
sale. What's been going on on
10:46
your end? I know you're paying closer attention to
10:48
that than I am right now. Yeah, everything went
10:50
on sale on Sunday as part of the Gen
10:52
Con events catalog, the gauntlets as well that are
10:54
gonna be happening in our booth, booth 174. Those
10:57
went on sale as well, and
10:59
13 out of 22 of them sold
11:02
out. Oh, baby. Yeah,
11:04
so there's only nine left.
11:06
I mean, it's crazy to me. There's a skid one
11:08
at Friday at 10.15 a.m. that
11:11
has one ticket left. That is insane
11:13
to me. Like, who is not grabbing that
11:15
final skid one? Final
11:17
skid slot. Yeah, you and mine,
11:20
yours and mine are all sold out. There's
11:24
a couple of Jareds that are sold out.
11:26
We gotta get some Matthew Love going in.
11:28
Here's the thing. If those Matthew ones are
11:30
slow to sell, I've got some fun ideas
11:32
on how I'm gonna make those a little
11:34
bit jazzed up, and you're
11:36
gonna wish you bottom before I announce it because everyone's
11:38
gonna rush to get it. Uh,
11:41
could be some guest player action. We'll see.
11:43
Matthew can't sell. We're gonna move him one
11:45
way or another. But then
11:47
we had four live shows go
11:49
on sale in addition to Glass Cannon
11:51
Live, which is sold out, and Call
11:53
of Cthulhu live at the Athenaeum, which
11:55
over 300 tickets have been sold. We
11:58
have like double the amount of tickets that we sold. sold
12:01
last year almost. There's
12:03
like 70 something tickets left to that. Again,
12:05
I haven't even announced the cast for this.
12:08
But Getting the Trunk Live went
12:10
on sale for Thursday, completely sold
12:13
out. Call of Cthulhu Live is
12:16
our largest show of the weekend happening at the
12:18
Con. It's a 700 seat theater. We've already sold
12:20
well over 200 tickets for that. Blades in the
12:22
Dark live on Saturday and the Starfinder 2-E playtest.
12:24
All of those things went on sale. I'll tell
12:26
you what, all of them are going to sell
12:28
out. They have it all in years
12:30
past. So don't wait. Grab those tickets
12:32
before we drop the cast because I'm
12:34
literally just waiting for one of our
12:36
people to confirm whether or not they
12:38
are going to Gen Con so that
12:40
I can put the final pieces into
12:42
the cast list. But they're crazy. The
12:44
cast for all these shows are nuts,
12:47
especially this one by Call of Cthulhu at
12:50
the Con. I've put like 19 people on
12:53
this show and it's going to
12:55
be a good time. But grab those gauntlets. I
12:57
think we're going to have a lot of fun
12:59
with these. I've been working on the Nashville retreat
13:01
schedule, prepping for the gauntlets for those. You said
13:03
last week that's going to be like pre-season for
13:05
the gauntlets. We're
13:08
really excited about this. We're talking about people
13:10
with terrain and minis and whatnot. So it's
13:12
going to be a good time. You're working
13:14
on all the conversion of the characters. Gen
13:17
Con will be here before we know it. I'm
13:20
really excited because even though our dance card
13:22
is full, I think it's going
13:24
to be a little bit more breathing room than
13:27
years past, which I'm looking forward to because it
13:29
is my favorite con and we never really get
13:31
to enjoy it because we're going to work and
13:33
work and work and work and work and
13:36
work. Yeah. Well, we'll keep up with those
13:38
periodic updates through the FOD as we
13:40
get closer to Gen Con. But yeah, for now, they're on
13:42
sale. Grab those tickets while you can because it sounds like
13:44
a lot of those things will be sold out soon. All
13:47
right, let's move on to our
13:50
shows, particularly GCP Campaign
13:53
2 and Cannon Fodder.
13:56
It's been a big couple of weeks, a
13:58
couple of weeks of episodes. big
14:00
FOD last week, hour and 20
14:02
minutes long-ish, heated, I
14:05
wouldn't say heated, but just interesting
14:08
debate, particularly around
14:10
the system, the balance,
14:13
the approach, the strategy, the
14:15
gameplay, the bottle caps,
14:18
etc. So much feedback,
14:20
so many amazing comments. I love to
14:23
pull comments out and highlight them here
14:25
on the next episode
14:27
of the FOD, but to be honest, I
14:29
just couldn't. There were so
14:32
many really great long comments
14:34
that I... It was hard to highlight
14:36
any particular one, and everybody on
14:38
every side of the issue. It was really, really interesting.
14:41
I guess I just want to ask you real quick,
14:43
I know you read all these comments. What was your
14:45
sort of takeaway after seeing what
14:47
everybody had to say about how bottle
14:49
caps are used or suggestions or whatever?
14:51
What was your takeaway? Well, I don't
14:53
read the comments anymore. I've moved on.
14:56
You don't read YouTube comments? No, I'll scan
14:58
through the YouTube comments once in a while,
15:01
and then a little bit on Discord very rarely on
15:03
the subreddit. Just not super
15:06
interested, but I'd love to see the engagement. I
15:09
think there's... Obviously, I see a lot of
15:11
numbers. That's what interests me. A lot of
15:14
people are going back and forth, a lot of excitement,
15:16
which is good. I think
15:18
there's probably a lot of people that are wondering, like, am
15:20
I going to make any adjustments or changes? I've
15:23
given it a lot of thought, and I'm
15:26
not changing anything. I
15:28
feel like DiCaprio in Wolf of Wall Street.
15:31
I'm not leaving! I'm not leaving!
15:34
I just... I mean, are you kidding me? I'll give
15:36
you a spoiler. In a couple weeks, not this week's
15:38
episode, but next week's episode, I give everybody a bottle
15:41
cap or something that goes down in this
15:43
week's episode that drops this week.
15:45
That's a total spoiler. It
15:48
was really earned. You earned
15:50
them. A hundred thousand percent.
15:53
I gave it. If you want more caps, you're going
15:55
to have to be a hero. I'm not removing them
15:57
from the game. I'm just like... I'm
16:00
just not giving them away for free. I think
16:02
there's this like misconception just
16:04
because I don't like them and I
16:06
also truly believe they're not necessary that
16:09
I'm removing them from the game. I'm not. I'm
16:11
not going to give them out more frequently. I'm not removing from the
16:13
game. I just want people to
16:17
really earn them. I mean the way I look at it, dude,
16:19
like in the last four hours or so of the
16:22
GCP, people got to watch a
16:24
gaming group in real time like
16:27
struggle with bad luck, bad
16:29
tactics, harsh rulings for me
16:33
and this impossible decision at the end
16:35
that ends up creating this amazing story
16:37
that we told with like 85% of
16:40
the rules as written. And
16:45
tens of thousands of people have watched
16:47
it, commented on it, talked
16:49
about it, loved it, hated it, thought
16:51
about it, argued about it. I
16:54
love that. Dude, 10 years ago I used to
16:57
have to psych myself up to go
16:59
do stand up in front of
17:01
five other comics with jokes that
17:03
I wrote that day and
17:05
often had to pay $5 to do it. I'd
17:08
be bouncing around town with Randy putting
17:10
those Bud Light Garitas and 7-Eleven Cups
17:12
just going to comedy clubs. I'm like,
17:14
well, I can't afford to buy a
17:17
drink there. I would be like, dude,
17:19
I'd be taking change to those banks
17:21
that like change out for dollar bills
17:23
so I would have the
17:25
$5 to give to the mic and then like
17:27
I'd be at 7-Eleven giving them change for a
17:29
Bud Light Garita and now we get to do
17:32
this and we have so many people that
17:34
like it. You
17:36
know, I mentioned a couple times on a couple
17:38
shows. I know on Time for Chaos that I'm
17:40
like on a big reading kick this year. I'm
17:42
already 20 for 20. I've got 20 books for
17:44
the first 20 weeks of the year and I'm
17:47
reading stuff mostly about business but all kinds of
17:49
stuff. I'm reading about investing, Wall
17:51
Street startups, marketing, the chemistry
17:53
of the brain and how it like
17:56
leads people to make the decisions they
17:58
make, parenting. And
18:01
I think that because of these books, I'm
18:04
learning so much and implementing them immediately. And
18:06
because of that, our business, give everybody, people
18:08
like a behind the scenes, look, I think
18:11
it's doing better than it has the last
18:13
two years combined. I'm putting
18:15
these ideas into action. And
18:17
a couple months ago, I finished, have
18:19
you ever read Meditations by Marcus Aurelius? Mm-mm.
18:23
It's funny, because I'm reading it, and then I see that,
18:25
like, Seinfeld is reading it at the
18:27
same time, is like way into it. He's
18:29
like the father of stoicism, he's like the
18:31
most powerful man in the world. And his
18:33
whole jam is like, you
18:36
know, as you become more popular
18:38
or whatever, I
18:41
don't know what word he uses off the top
18:43
of my head, but like a lot more people
18:45
are going to comment
18:47
and talk about what you're doing. And
18:50
all of it has nothing to do
18:52
with you, whether they're clapping for you
18:54
or chiding you. It's just noise. And
18:56
he gets even more bleak. If
18:58
you get overwhelmed by that
19:01
or start to let it affect you, just
19:04
remember all those people are going to die.
19:06
And all of their opinions will be like
19:08
dust. No one is ever going to remember
19:10
them. And you are
19:13
also going to die. So why
19:15
waste a second worrying about what
19:17
other people think? You should take
19:19
your time to perfect your craft
19:21
and focus on trusting
19:23
your gut and becoming the best at what
19:26
you do. And for me,
19:28
that's like I can't
19:30
listen anymore to the noise. That to me
19:32
is like the death of art. The minute
19:34
you let the noise start to infect what
19:36
it is you're trying to create, you
19:40
know, that's a dangerous path to go down.
19:42
My job is to like trust myself to
19:44
create. And it's one thing to like listen
19:46
to your customers. I totally understand
19:48
and I get that. But I
19:50
listen with data, not like feedback.
19:53
And the data across all metrics for
19:55
2024 is just like a Line
19:58
Graph. Ah
20:01
but you know if you want more bottle
20:03
caps you can buy him and armored store
20:05
at the wanna get him on the show.
20:07
He gotta be a hero. You. Know I
20:09
I. I think
20:12
of like the either been and question. The question
20:14
is you don't give them. For
20:16
when they are deserved and earned, I don't want
20:18
it as an enormous week know a lot as
20:21
because you forget. A for sure
20:23
for sure my over like I'm fine
20:25
with them like not. That. That
20:27
they autonomy not flowing. You know, to
20:29
me like I don't need them to
20:31
be a part of the game. Ah,
20:33
and people really want them. I think
20:35
that they've gotta make bigger and bolder
20:37
choices like sale is what you want
20:39
about Roger Concerning for a Luther like.
20:41
They. Made big bold choices, they changed the
20:44
color of the room and and they
20:46
at that's that's what I'm looking for.
20:48
You don't have to be like you
20:50
are like really the unicorns releasing you're.
20:53
Insecure The Bunker. Oh. No,
20:55
no but I mean that was bad for
20:58
the party, was a fit for the show.
21:00
That motel room only are there is just
21:02
bad. We need both choices. That like I
21:04
say that my you can't talk, you talk
21:07
out of both sides. Your mouth settled. This
21:09
I do. You can't say floodlights. You need
21:11
to make boulder choices and say you need
21:13
to be safer. Tactically you play poorly. Oh
21:16
but then you have to play while eager.
21:18
Museum exclusive. I think you're on a barrier
21:20
for latest without me as a little bit
21:22
about hoop a dangerous choices with it. but
21:25
it's not. Like it's it's that to he
21:27
is very swinging like you can't There's a
21:29
fine line between a bold choice and the
21:31
dangerous toys. And I think that like. If
21:34
you play says. I. Think some
21:36
people point safe and if you play
21:39
safe either going a taps English Big
21:41
Phoenicia Ah I'm I enjoyed the joke
21:43
was like another dude I I I
21:45
stand by what I said I had
21:47
this. I don't I understand that the
21:49
game is built. So. That these
21:52
prevent people from dying or that I get
21:54
that I just don't care about that. I
21:56
don't like them. I don't idle idle like
21:58
the day as as Martina name the I
22:00
guess in a bit of my resume bill
22:02
Oddie to like of I saw that com
22:04
and come up on on the youtube things
22:07
like just remove their ability to save you
22:09
from dying so you get to like do
22:11
a reward stepped on a bad idea I
22:13
just. Don't. Really
22:15
like. A
22:18
like button hundreds but that doesn't make
22:20
any sense will face it's what told
22:22
him. I guess if what you don't
22:24
like is them bringing you back. When.
22:26
I just remove that. I. Be
22:29
I think that's when the best suggestions that
22:31
I got. Ah, you got it A ton
22:33
of times a ton would like. It is
22:35
a reasonable oh you are kind of sounding
22:37
like the route like The most popular comment
22:39
was bottle caps are part of the game
22:41
and you need to implement them because you
22:43
know hundreds they were had. I was the
22:45
that was there was not middle on a
22:47
new like the law and now the people.
22:50
A ton of people don't like that they
22:52
auto stabilize you and they were like we
22:54
just remove that does make em like bottle
22:56
caps in one ie. you know words like.
22:58
Advantage said a word I heard through the grapevine
23:00
through my sources is that it was a a
23:03
lot of the comments and other sites for exists
23:05
like. Detroit. Averaged about of pro
23:07
gamer not optional. They.
23:09
Are in my gun. Ah of course it
23:11
arrives in office but tom you know it's
23:14
it's sums gotta get. But the ago I
23:16
think go back to what we talked about
23:18
last week when I thought that I want
23:20
to rehash all the arguments. But I do
23:23
wanna make it clear that. You.
23:26
Want to make sure that the
23:28
choices you're making or resulting. In.
23:30
Results you want. So.
23:32
You know if it's that. I think a
23:35
good example of this comes from a great
23:37
com at the came from the episode last
23:39
week from Pink You can! Who said what
23:41
an excellent app? I mean really, this was
23:43
an impossible situation in the fact that any
23:45
of the managed to escape was super climactic.
23:47
It's that look on choice face of the
23:50
and says it all. So here's the question.
23:52
Thirty five episodes in. two p
23:54
c deaths is it time to take a
23:56
step back and think about is this the
23:58
nature of the story the crew wants to
24:00
tell. And that's where
24:02
my head is at. It's like, if you
24:04
don't want bottle caps, that's fine. But
24:07
you have to make sure you want a
24:09
game where a PC dies every 15 episodes.
24:11
That's the rate you're going at, right? Yeah.
24:15
Is that what you want? Do you want the main
24:17
characters dead every 15 episodes? I think there's a little
24:19
recency bias for that. You know what I mean? Like,
24:22
that is decurring. Sure, it's a small sample size. It's
24:24
a small sample size. And you guys are going to
24:26
level up. Yeah, and early levels for sure. There
24:30
were decisions I could have made in early Giants
24:32
Slayer where there would have been a higher body
24:34
count before episode 50 that I just didn't make.
24:38
And now I just feel more comfortable making them.
24:40
Yeah, no, if death happens
24:42
too often, it becomes meaningless. I just don't want
24:44
to change what we're doing. I
24:49
think that it works. So status quo for
24:51
now, I think it, I mean, look,
24:53
I know what we've recorded. We're a little bit
24:55
ahead. And I mean, it's never been better. So
24:57
I mean, I certainly don't have a problem with
25:00
the game and the way that it's being played.
25:02
I just, yeah, these
25:05
small sample sizes, things can seem really
25:07
tough. And I just wanted to acknowledge
25:09
all those people that commented. There were
25:11
a lot of really great suggestions, arguments.
25:13
One of my favorite ones, I don't
25:15
remember who said it. I apologize. But
25:18
maybe it was a listener mail. It
25:21
was a really just kind of a fun suggestion,
25:24
which was, oh,
25:27
god, sorry. I lost my train of thought. I
25:29
can't remember what it was. If I think about
25:31
it, I'll get back to it. Anyway, let's talk
25:33
about the actual episode this week. This
25:35
week, it had me going back to
25:38
GCP, campaign one, episode
25:41
50, which you just mentioned. Yeah. What
25:44
does this episode have in common with episode
25:46
50 of
25:48
campaign one? Matthew's character died? Yes,
25:51
but it goes a deeper layer than that. There
25:55
are little things to jump on. Oh,
25:57
it's one big. thing.
26:03
Both episodes began
26:06
with another character on Death's
26:08
Door. That's
26:11
the person that's at risk.
26:14
And then suddenly in the episode it pivots to
26:16
Matthew. Who was it in Campaign One, Troy? It
26:19
was Baron. It was Baron. Baron
26:21
had fallen from a height that could have
26:24
killed him permanently. And you
26:27
knew that was the cliffy. Going
26:30
into the episode, I remember after we recorded
26:32
it you were like, everybody's going to think
26:34
he's going to die and then it formally
26:36
dies instead. Insanity. I
26:40
couldn't help but think of that as we went
26:42
into this episode with Brother Ramius having the death
26:44
roll. And the natural 20.
26:47
That was awesome. But then yeah,
26:49
so then the sadness happens. So
26:52
let's talk about it. I
26:55
hated giving you a bottle cap for that. But it was a
26:57
really good thing that you had kind of
26:59
put together. Begrudgingly
27:01
sending bottles. Yeah, I gave
27:03
you a bottle cap for that. You took the
27:05
time to do some work there. You earned a
27:07
cap. Yeah. Yeah.
27:10
All right. Talk to me about... I didn't want you
27:12
to have to use it to save yourself from death.
27:14
I'm glad you're not 20 there.
27:17
Yeah, me too. Me too. I didn't want to use it at
27:19
all. Hated it. I was just like, I'll keep it for the
27:21
next character. But then I said on
27:23
air that I was going to keep it. And the
27:25
main reason for that is because something has changed for
27:27
me. I honestly think that 10 episodes
27:29
ago, I think I would have...
27:32
Excuse me, just like let Ramius go. But just something
27:34
has happened recently where... You found him. I finally found
27:36
him. You know, it took a while and I finally
27:38
have connected with him and I get him a little
27:40
bit better than I did before. And
27:42
so I'm super into it now and I don't want him
27:44
to die. You know what you've done? You've
27:47
found a lighter side of him. You know what
27:49
I mean? And that's what you have to find.
27:51
I think that there is a tendency to like,
27:54
especially with a new campaign, the character is so precious, you
27:56
don't know a whole lot about him. You want to play
27:58
him straight because if you start
28:00
to veer off into silly, then they're silly. So
28:03
you found a way with Raimius to
28:05
discover this other side of him, this
28:08
drug side of him that has added
28:10
a lightness and a humor without sacrificing
28:12
any of what makes Raimius Raimius, without
28:14
sacrificing any of his past and his
28:16
trauma that he's experienced. And that's hard
28:18
to do. But I see now that
28:20
you've found him and now he's gonna
28:23
be a lot harder for you to
28:25
let go. And I didn't
28:27
wanna see him die either. Yeah, yeah, I
28:29
agree. And I would say the drugs
28:31
are one small aspect of it. That's not
28:34
the key thing. To me, it
28:36
was the transition that I never expected
28:38
that happened throughout second level here. And
28:41
the drugs help add to it in
28:43
a very interesting way. They flush it
28:45
out in an interesting way. But he
28:47
goes from being this tragic figure
28:49
that I had in my mind
28:52
of a cloistered priest,
28:55
that initial character concept.
28:58
He has sort of morphed into something that I'm connecting
29:00
with a lot more for whatever reason or another. And
29:02
it's kind of the, yes, the
29:05
drug addicted, which
29:08
by the way comes because of
29:10
his past trauma. Yeah, yeah. His
29:13
drug addicted kind of harried
29:16
frontier doctor. You
29:18
know, like that vibe to me
29:20
is so funny because of how
29:23
many medicine checks
29:25
treat wounds. How many
29:27
treat wounds he has failed and like hurt
29:29
people with and stuff. And how exhausted he
29:31
is by it. He's just like, and then
29:33
the players are all cracking up because they're
29:35
imagining their characters just like going through this
29:38
torturous like process to try to
29:40
heal. And that's like frontier
29:42
medicine, right? Like it's like, it's brutal, it's gross. It's
29:44
like, you gotta do what you gotta do. I never
29:46
thought about that when I first made the
29:49
character. And now like, as it moves in that direction, I'm
29:51
enjoying it a lot. So anyway,
29:54
I'm also glad that he
29:56
didn't die. Let's talk about the, who cares about
29:58
the lib. I
30:00
know. Talitha, you know, it's
30:03
a tough one. Let's jump to Talitha. We
30:05
don't have to get into tactics and stuff.
30:07
Let's jump to Talitha. I
30:09
know Talitha's death. It must have taken
30:11
you by surprise. I mean, it totally
30:13
took me by surprise. It
30:15
happened so suddenly and so quickly where
30:19
one hit takes her to
30:21
dying too, and then suddenly
30:23
unnatural one drops
30:25
her to, you know, all the way down. What's
30:28
going through your head as that happens? You
30:31
know, are you thinking of any deus ex machinus
30:33
or are you, you know, and
30:35
then I guess the next what leads to
30:37
the decision to take it out
30:39
of combat and make the end narrative. Like, how
30:42
did that all come together? Yeah. So when she's
30:44
in the river, I'm like that, what
30:46
she doesn't realize is that's the safest place
30:48
to be. Two things that I added to
30:50
this encounter. One, the ability to throw one
30:52
more of those things, which
30:55
didn't amount to anything. We
30:57
talked about that it did one very
30:59
early on in the combat, it crit
31:01
someone and shouldn't have crit again, didn't
31:04
have any effect on the end of the
31:06
combat in my estimation because there were other
31:08
decisions I would have made that would have
31:10
made everything equal. And
31:12
the other thing I added was the waterfall. But the
31:15
waterfall for me was a just
31:19
a danger. It's like, how
31:21
do you raise the stakes? And
31:24
then sort of how the waterfall would function in
31:26
terms of game mechanics, I was going to cross
31:28
that bridge when I came to it. I just
31:30
thought like how interesting. That's what I felt. That's
31:32
what I felt was happening. I was like, I
31:34
said it at one point. I was like, you
31:36
would have been better off going over the waterfall
31:38
because at least we don't know what
31:41
would happen there. You wouldn't have been like clear
31:43
from the. We know exactly what's going to happen.
31:45
You're going to die. There's
31:47
so many fun things you could have done with the
31:49
waterfall. To me, I was just like in the middle
31:51
of the episode when she started going down there, I'm
31:53
like, there's a waterfall. I'm going to
31:55
have there be a waterfall. This is great. Now
31:57
it adds stakes to the moment. started
32:00
going towards the waterfall. I
32:02
didn't start thinking about what it would be until she's
32:04
got like past the halfway point of the map. I'm
32:06
like, I really need to think what's going to happen.
32:08
Yeah, she started getting pulled back. I was like, ah,
32:10
she'll live forever. But you
32:12
know, the thing was very good
32:15
about like not attacking creatures that have the
32:17
dying condition, but I see it has this
32:19
life sensibility. I'm like, well, I
32:21
gotta use it. Once
32:25
I hit with it and brought her back down
32:27
to dying, it still really hadn't dawned
32:29
on me that she was a natural one
32:32
away from permadeath because so many of you
32:34
had experienced that throughout the episode. Lucky had
32:36
it happen. You obviously
32:38
had it happen. And I just figured like
32:41
fate is going to save them. And
32:43
when she went down, I'm looking at
32:46
its hit points, which like you guys
32:48
did so little damage to this thing.
32:50
And I'm like, if they keep fighting
32:52
this, I'm going to take at
32:55
least two or three of
32:57
them out until finally someone decides
32:59
to be the lone survivor. So
33:03
I made that was like, this is a great
33:05
story moment. Like you've got a chance here. It
33:07
found it finally killed someone to eat. Does
33:09
it say that in the adventure? Like I don't mean does it
33:12
say does the party run away? I mean, does it say it's
33:14
there to eat? Yeah, yeah.
33:16
It's there because it's hungry and it sees
33:18
an opportunity to eat. It
33:20
does not pursue you if you go
33:22
on land. Like if you go
33:24
on land. Yeah, that's why when I said
33:26
this ever since like just run inland, you
33:28
know what I mean? Yeah, as we're on
33:30
inland. Yeah, you know, I've known as I
33:32
would have done. But I would skitter up
33:34
with it. Yeah, really. I mean, like, yeah,
33:36
I mean, to me, I was just like,
33:39
how do we hammer this home in a good story
33:42
moment? Because we're also an hour happened the episode. I
33:44
don't want this combat lasting lasting three ups. And I
33:46
just hit me. I was like, Oh, let's
33:49
do something we haven't quite done yet. Like
33:51
a full on abandoned, abandoned
33:53
the encounter abandoned the corpse of your
33:55
friend and all their magical gear, because
33:58
it's the only way to stay alive. And
34:01
it ended up creating a really,
34:03
really cool story moment, I think.
34:05
Yeah, I agree. I was tortured. I
34:08
was tortured by the decision. Of course, the knee-jerk
34:10
reaction is easy to be like, yeah, use
34:12
this opportunity to run away, you know? But
34:16
it was just, it
34:18
was a really tough decision to just like leave
34:20
her behind, you know. But
34:23
I've always been, you know, I was interested in
34:25
this back when you and
34:27
I played in our first campaign together
34:30
with Skid and our other GM. You
34:32
remember that really started in the jungle.
34:35
And he was asking us like what sort of setting
34:37
we would like to play in. And I was like,
34:39
I'd love to play a jungle adventure because I've never
34:41
played one before. And he sort
34:43
of latched onto that. And that was really the
34:46
setting where things really got started and really got
34:48
underway. It's
34:50
just so dangerous. And that's the
34:52
kind of thing that happens. It's like these
34:54
wild animals that are, they just eat you.
34:57
You know what I mean? Not to mention
34:59
disease and, you know, like you
35:02
said, rivers and waterfalls and treacherous
35:04
terrain. Like it's just a
35:06
very deadly area. And I'm not
35:08
that I'm glad Talitha died. It's that I'm glad that
35:10
like it's been represented well.
35:13
You know how Skid always complains that like
35:15
animals are not, like regular animals are not
35:17
represented well in Pathfinder. Their actual deadliness is
35:19
not well accounted for mechanically. It's like I
35:22
like it when a jungle setting is accounted
35:24
for mechanically. It should feel that deadly. A
35:26
party that goes into a jungle it's never
35:28
been in before, you know, an expedition. People
35:32
die. They die. You know, for
35:34
that to happen, it makes it feel that
35:36
much more real to me. I love that
35:38
about Side Quest Side Quest Season 3. Like you
35:40
get dropped on that jungle and you've got to make
35:42
your way in land. I never
35:44
realized how much I enjoy that setting. Yeah.
35:47
The unknown, unknown civilizations,
35:49
unknown creatures. You
35:51
know, no one has made a single knowledge check
35:54
since entering the jungle because the D.C.s are so
35:56
high because these are creatures So
35:58
far outside of anything you've read. What about
36:00
it? Really? It makes it feel
36:02
a lot more real. It's tough
36:04
to lose somebody. the thoroughly butter.
36:08
And of it felt it just felt like a
36:10
that's the way that the had to be and
36:12
you're lucky with only one person. Yeah.
36:15
I agree out authoritative news network commented
36:17
on the episode said excellent episode I
36:19
really like this comment. Start start with
36:21
zero to sixty and the foot never
36:23
came off the gas. It's going to
36:25
be very interesting to see where the
36:28
characters go from here. And
36:30
it's you. Think you know? You know the
36:32
next three ups isn't enough. But. Nuts.
36:36
On Sale! Like I know people are angry are
36:38
angry about how we play the game and I
36:40
mean I I the when I say like I
36:42
don't I don't know who you're talking about. Today.
36:45
While I get I know some people are
36:47
by the not briefs about other sites that
36:49
right about us out of yeah because I
36:52
just don't when I said okay or it's
36:54
not like I don't care at Bellevue it's
36:56
just like that's not and had nothing to
36:58
do with me When someone comments that is
37:00
an exercise for the commenter that. You
37:02
can. Absorb that. But like I know, people
37:04
are really. Angry about this. And
37:06
it's tricky because it's like. Say.
37:09
Euro filmmaker right? You're familiar with
37:12
the South is he? So make
37:14
movies Says Imran? Yes, Isis, your
37:17
James Cameron. You make an avatar.
37:19
Sex. And that the
37:21
trailer comes out on you tube.
37:23
and dare This actually might be
37:25
insightful. I think when I get
37:28
to the end of it up
37:30
for everyone in an actual plate,
37:32
your you avatar, six and you
37:34
travel out you'd you'd million comments
37:36
sub reddit discord for every talking
37:38
about avatar Amongst those commenters. You
37:40
know how many what the percentage of
37:42
them are? filmmakers? To. Present
37:45
maybe five percent. Or
37:47
in the performance entertainment. And six the people
37:49
there commenting on the oh I would say
37:52
it's way less than that. yeah I forgot
37:54
my yeah half have a quarter of a
37:56
percent maybe in actual play when someone watches
37:58
are sure any show. or anything we
38:00
do and then they run online to comment
38:03
on YouTube and subreddit like that. The percentage
38:05
of people that are amateur GMs, amateur players
38:07
is probably 98%. And
38:10
so when you watch this, there's that,
38:12
I think the anger comes from like,
38:15
that's wrong. I can
38:17
do better. I run
38:19
my game better. I do it differently
38:21
and so that's why I try to like, you
38:23
know. That's why you can't watch movies. That's why
38:26
you don't like movies. That's
38:28
why I don't like movies because I'm a film maker. Exactly.
38:31
I can do better. Yeah, I know I can do better. I
38:33
just couldn't get there anymore. It's like I would make a better
38:35
movie than David List. No.
38:38
But I think that the anger comes from that.
38:40
It's got to be infuriating. It's like, how did
38:42
they play the game wrong? But
38:45
like that, I don't want to say
38:47
like, I don't care because I'm so happy for
38:49
the engagement. I think it fosters a good
38:51
discourse but like, it has nothing to do with what
38:53
we do. We just got to do our thing. Yeah,
38:56
no, I agree. But we also
38:58
have that element of we share
39:01
a structural integrity with
39:03
these other people because we say we play
39:05
this game and we say we play this
39:07
named game that has a published set of
39:09
rules and we say we
39:11
care about those rules. We don't say we
39:13
don't care about them. And
39:15
so yes, there are times when we eschew them and
39:17
there are times when we make mistakes but ultimately, we
39:21
do have that shared structure that we
39:23
need to be aware of and we
39:25
make mistakes. And we correct those mistakes
39:27
when we can and we like to.
39:30
And so yeah, I mean, it's not
39:32
that I don't welcome all those comments but I
39:34
do agree that like really
39:36
fiercely negative comments that are
39:38
based from someone
39:40
who plays the game differently, it's
39:43
very important to not listen to
39:45
that because you don't
39:47
want to change the way you play the game
39:49
if you're having fun. If you're not
39:51
having any fun, you have to reanalyze and maybe
39:54
we have to play our game a little bit
39:56
differently. But, you know, lately,
39:58
the way that I... I felt I know
40:01
that I talked a lot in in kind
40:03
of fodder about these episodes these most recent
40:05
episodes in my frustration with the the
40:09
the Difficulty of the encounters
40:11
has seemed a little unfair
40:14
but the oh But
40:16
overall I'm having fun playing the game. You know what I
40:18
mean? And and Yeah,
40:21
exactly and and I'm also like realizing
40:23
where I am wrong in in certain
40:25
areas of things that something is quote-unquote
40:28
unfair It's like it can be very
40:30
easy as a player to assign something
40:32
as unfair when you're not exactly Paying
40:35
attention to what the roles are
40:37
right? So so you look
40:40
at Kate Kate's a really good example you
40:42
look at action Kate and you
40:44
see miss miss miss miss miss
40:46
miss miss and The
40:49
tricky part is you're thinking this encounter
40:51
must be too hard because there's no
40:54
statistical way that she could be rolling
40:57
Single digits low single digits every single roll
40:59
across the board blah blah blah. It's just
41:01
she keeps missing by what whatever But
41:04
it is tricky because she is
41:06
not doing that. She's rolling poorly
41:08
on the first attack and Well
41:12
on the second attack, but the map is
41:14
bringing it down till it's just a miss
41:16
So she's rolling a natural 14 a
41:19
natural 15 and that's a miss But
41:21
that's the second attack That's fine to miss
41:24
for me in the way that I
41:26
think about the game a natural 14 and natural
41:28
15 That should be a miss with
41:30
your second attack against a higher level creature, you
41:32
know But we're not seeing every
41:34
one of those roles behind her screen, right? Like
41:36
we're not seeing all those numbers and so it
41:38
can start to feel like this creatures is impossible
41:40
to hit It's like well, no her roles are
41:42
not they're just not hitting at the right time,
41:45
you know And and you know, we'll see
41:47
the way that all kind of Shakes out
41:49
I you know, obviously got to try to not be
41:51
too knee-jerky about things being too hard
41:53
But professor Eric said it well in
41:55
his analysis. He just felt that in
41:57
this particular AP There are
42:00
some They are stringing together a bit, like
42:02
a lot of single enemy
42:04
encounters, that when you
42:06
string them all together, it does start to
42:09
feel like you're way outmatched. And you should
42:11
be with one creature. Pepper
42:13
in some encounters that have lower level creatures
42:16
that are our level or lower, and there's
42:18
four of them. And we
42:20
will feel, even if it's challenging, we'll
42:22
feel more appropriate, appropriately
42:24
leveled, you know. Anyway.
42:30
Can we talk about the snail for one second before
42:32
we move on to We Are Stupid? I don't know
42:34
if there's anything you want to reveal here that's purely
42:36
technically. Yeah, is there, like, what were we looking at
42:38
in terms of... I played him like an idiot
42:41
coward, and he could have easily TPKed
42:43
you. I should make
42:45
the snail one of the gauntlet creatures and
42:47
play it to win. Because...
42:51
For real. Yeah, as written, I mean, it's
42:53
very, very high to head, decent AC. You
42:56
know, it's fun. It's like, in Tui, the
42:58
books have them... A lot of the monsters are
43:01
in the back. Like, they
43:03
don't put the stat block, even if it's a
43:05
one that was created for the intervention. I used
43:07
to do that in 1A2, but I'm finding it
43:09
a lot more common in Tui. I'm stalling
43:11
while I get to it. Alright,
43:13
so... Yeah,
43:15
I mean, right off the bat, it has
43:18
this thing called reflective shells. So when it's
43:20
submerged in water, it gets a plus four
43:22
circumstance bonus to stealth checks. And if the
43:24
water is moving, this bonus increases to eight.
43:26
Why is that important? It had a plus
43:28
12 to its initiative bonus
43:30
right out the gate on top
43:32
of its regular stealth, which
43:35
was already plus 12. So it had a
43:37
plus 24 to initiative. That makes
43:39
it... Wait, wait, wait, wait, wait, wait. I'm
43:42
sorry, I can't imagine... I'm sorry, not plus 12,
43:44
plus eight. Plus eight, yeah, then our stack. Plus four
43:46
plus eight. But it's a total cumulative plus 20.
43:48
Plus, so that's massive. So initiative. Yeah, it's going to
43:50
like... You guys are rolling
43:52
your highest... Look, from the riverbank, it must
43:54
just look like a rock. Yeah, well, it's
43:56
shell reflects the water and then all of
43:58
a sudden it comes... out yeah. Very
44:01
cool. Yeah and then obviously a lot
44:03
of the AC. If AC is
44:05
21. Oh that's 72
44:08
hit points of which
44:10
I think you guys removed like 20. I mean like seven
44:15
rounds of combat. When Talitha went down I want to say
44:17
it had like 48 hit points left
44:20
across 10 rounds of combat and
44:22
now you've lost one of your one
44:25
of your people that can like stand and bang and
44:27
so that was another reason I'm just gonna eat
44:30
Talitha. What do you want to do here? You
44:32
know what I'm just gonna eat Talitha. This feast
44:34
will be done soon. Oh
44:36
you know what I'm sorry. It doesn't move
44:38
very far. It swims 20 feet. What's its
44:40
hit? Two hit. Plus 13. Plus 13. Laba
44:43
Mieva is 14. Yeah.
44:47
Laba Mieva plus 14. And I abandoned that
44:49
pretty quickly because like I didn't want those.
44:51
The Mieva thing's pretty cool like a success
44:53
you take bludgeoning damage and then the Mieva
44:56
stays there and the Mieva has like a
44:58
little lame stat block. Does it have one
45:00
hit point? Yeah one hit
45:02
point. Yeah. And the fire lucky couldn't hit
45:04
twice and Hubert just hits with his tail
45:06
and kills it. Cause all I had was
45:08
one hit point. AC 15, the Reminia, AC
45:10
15 one hit point and the same skills
45:12
and saving throws. Jesus. AC 15 and
45:15
Asta missed it. I mean we could not. Missed it
45:17
twice. Missed it twice. Couldn't get a break. And
45:20
you just see Matthew's face when she did that. Matthew
45:22
was just like you're attacking it
45:24
again. Best part is I was like oh
45:26
I thought you were attacking the only relevant
45:28
creature in the battle. It's so
45:30
funny to poke at Sydney. She's the best.
45:32
When you fail you don't take
45:35
any damage but the Mieva remains adjacent
45:37
to you and then critical failure it just
45:39
the Mieva dies on impact and misses. So
45:42
even with a failure which I think one of you failed
45:44
it like landed next to you so then on the next
45:47
round it can like strike and it's just an added
45:49
little piece of shit that makes you
45:53
diverted from the actual encounter. Yeah.
45:56
Anyways yeah that's very interesting. That's pretty much it for
45:58
him. I
46:01
skipped a pretty major thing and you
46:03
mentioned it. I'm sorry if I didn't get to it earlier This
46:06
is going backwards chronologically, but Hubert You've
46:09
been edge. Yeah, you've been edge became very
46:11
huge in this combat Where does
46:14
that decision come in when you were like? All right,
46:16
I gotta go say brother Amy's I love this character
46:18
so much. I have to say if that we were
46:20
thinking No as
46:22
written Hubert does nothing and it's meant to do
46:24
nothing which is perfect because that's how I like
46:26
my NPCs. Yeah But
46:29
you know, I just feel like at a certain point
46:32
the one of the points of having an NPC
46:34
is to kind of like in In
46:38
grad school. I had this crazy theater
46:41
Directors name is Andre Serb on
46:43
he's like this world famous theater
46:45
director and he Directed our thesis
46:47
and he would often direct the
46:49
thesis of the third-year graduate students
46:51
this guy's this like Romanian psychopath
46:53
and And He
46:55
was notorious for like Coming
46:59
on stage in the middle of
47:01
productions Dressed as a character
47:03
to like give notes to the actors on
47:05
stage while the show was going on I
47:07
mean, I know he pulled this shit with
47:09
like the MFA students I don't
47:12
know if he was doing it cuz he's
47:14
directed operas at the Met and shit and
47:16
he directed Liev Schreiber and Hamlet And I
47:18
think we have Schreiber was like get the
47:20
fuck off stage He was at one point
47:22
he was like in a like staircase built
47:24
into the stage like giving Liev Schreiber notes
47:27
During Hamlet on like off-Broadway But
47:30
he would do this and I remember watching
47:32
the the group the year before me do
47:34
an MFA thesis I can't remember the name
47:36
of the fucking play But I see this
47:38
like old lady walk on him like who
47:40
the hell's playing the old lady and then
47:42
the old lady turns He's had like a
47:44
shawl over and it's fucking Andre Serb on
47:46
like giving them directions during the performance Anyway,
47:49
the reason I bring this up is that
47:51
you it's so funny That's how I like
47:54
to use my NPCs when they're around during
47:56
initiatives Like I'm usually gonna stay back. But
47:58
if I feel like the director needs to
48:00
step in and do something. That's what my NPCs
48:02
do. So that's what Hubert Hedges is doing. He's
48:05
my homage to Andrei Serban there. It's like, all
48:07
right, let's at least give you
48:09
guys a fighting chance here. What, you got a
48:11
potion on your belt? And then also add a
48:13
little humor in. Yeah, do I put it in
48:15
the belly button? Yeah, that's great. All
48:18
right, let's go into We Are Stupid, courtesy
48:24
of Professor Eric. Luckily, very light We
48:26
Are Stupid this week. We
48:30
are stupid. Yeah, we may be bad at
48:32
the game, but we're not that
48:34
stupid. Yeah, we're not that stupid. We're that bad at the
48:36
game. We get such a bad rap. I think we know the
48:38
game pretty well. I'm always like, this is just so funny. It's
48:40
like, Troy needs to learn the rules better. I know the fucking
48:42
rules. I just play the way I want to play. I play the
48:44
way I want to play. We
48:48
Are Stupid has no real, no mistakes
48:50
this week, which is huge in an
48:52
episode with character death, so that's
48:54
really good. Professor Eric lays out,
48:56
good job across the board with all
48:58
the dying and wounded tracking. Good
49:01
job with all the action penalties for standing
49:03
up and grabbing stuff, etc. Feel like that's
49:05
the kind of thing that can often get
49:08
overlooked that standing after you've been prone after
49:10
you go dying, getting back up
49:12
grabbing your shit. These are actions they
49:14
it's very, very the
49:16
game wants to punish you, really
49:19
punish you for going down. So
49:22
yes, you have bottle caps that can save you
49:24
from permanently losing your character. But
49:26
if you go down and get that dying
49:29
condition, it is bad news. Your action economy
49:31
is trounced for a couple rounds and you
49:33
have the wounded condition, which makes you much
49:35
more likely to die if you're going to
49:38
go down again. So I'm
49:40
glad that we you know that we got that right. He,
49:43
Professor Eric was totally down with
49:45
the bow rope archer bit shooting
49:47
the rope out to Talitha. He
49:49
said it's definitely the kind of
49:51
place where if you try to
49:53
track actions too tightly, it would
49:55
get too cumbersome and just not be
49:57
fun. But using one whole term for
49:59
an action like that felt right to me. So in
50:02
terms of balance. So basically pull it out, tie it
50:04
on to the thing and shoot. You know, it's like
50:06
if you want to get into the nitty-gritty, you could
50:08
see like, well, it's going to take a total of
50:10
four actions. So you'll take two rounds to set it
50:12
up. Yeah. He was like, usually if somebody wants, if
50:14
a player wants to do something creative like that, you
50:16
don't have, would you make it take a whole round?
50:19
And then... That's kind of how I just naturally do
50:21
it. It's like, I'll do something ridiculous rather than dig
50:23
into like, well, you have to take it and this, that losing
50:26
your turn in that way is much
50:28
more of a that's a
50:30
big decision. Like, all right, you can do it, but
50:32
that's going to be your turn. You can't attack. You
50:34
can't do this. Yeah, exactly. All right. One more note
50:36
from professor Eric before we'll go into listener mail here.
50:38
This, I'm going to read this whole thing and then
50:40
I want to stick on one point a bit. So
50:45
speaking of ridiculous actions and
50:47
bold actions, he says in terms
50:50
of Asta
50:52
doing the unwilling mount, remember she wanted
50:54
to get on the snail at
50:57
a certain point with a crossbow bolt. She
50:59
has like four hit points, by the way.
51:03
He says, I'd probably allow it under the
51:05
rule of cool, but treat it as a
51:07
grapple check with maybe a minus four circumstance
51:10
penalty. So this is
51:12
the interesting part. He says, the developers
51:14
have commented many times that the presence
51:16
of a feat shouldn't
51:19
be taken to mean that you can't
51:21
attempt an action without the feat. Just
51:24
applying a suitable penalty can
51:27
often do the trick. So we
51:29
don't want to, you know, this is notes from
51:31
the developers is just because there's a feat for
51:34
something doesn't necessarily mean you cannot do it if
51:36
you don't have the feet. If
51:38
you're in a gray
51:40
area, probably let them
51:42
try it at a severe penalty minus four
51:44
is extremely severe in two way. That's a
51:47
very severe penalty. So try it at that
51:49
penalty. And then Professor Eric, of course finishes
51:51
it with, of course, quote, I'd
51:53
say it's probably a horrible, horrible idea
51:56
to attempt in this case. It
52:00
goes back to the trip. I'm obviously poo-pooing
52:03
it. They're just bad
52:05
ideas in the moment. If
52:07
Kay can't hit with a bow, she's not going to
52:09
trip this thing when the AC and the 4th
52:13
DC or the Reflex DC are the exact same.
52:15
Then she's got a 4 hit
52:18
points and everyone is dying too
52:20
or wounded and she wants to mount
52:22
this thing. If I
52:24
was a real ass, I'd be like, okay, great. Just
52:27
give me like a ride. You're dead. You're
52:29
dead. It was a bad idea. Okay,
52:35
it's on you and then shaboom. Pseudopod hit.
52:37
Now you're way down. Tame
52:40
it. Tame a wild mouth. Oh,
52:45
man. Yeah, I thought that it was
52:47
a ridiculous idea, but I also, I
52:50
do, despite the whole unicorn thing, which
52:52
was a hindsight sort of situation, I
52:54
do appreciate certain players' ability
52:56
to think outside the box much more than I
52:58
do. I think very much in the box. I'm
53:00
like, here are my actions. Here's what I'm able
53:02
to do. And I don't really try to push
53:04
it too much. And that leads to what Troy
53:06
would call safe play, which
53:09
he does not reward. Let's
53:11
do a little listener mail. Thank
53:31
you, good buddy, Nick. This one is
53:33
Joe from Down Under says, last weekend,
53:35
my girlfriend and I attended our first
53:37
ever Glass Cannon Live in Austin. And
53:40
it was amazing. I've never met a nicer
53:42
bunch of celebrities in my life. He called
53:44
you a celebrity, Troy. Everyone
53:47
was welcoming and willing to answer questions, sign
53:49
merch and take photos. I was able to
53:51
give Skid and Sydney my blessing for any
53:53
current or future characters with an Australian accent.
53:57
Special shout out to Skid. I loved talking to him
53:59
about it. D&D and I could have
54:01
talked for hours, but you guys had to get ready
54:03
for an amazing show Looking forward
54:05
to attending a future glass cannon live
54:07
hashtag nation for life doc Mysterio on
54:09
the discord No question there. Just want
54:11
to shout out some very nice email. Thank you very much Doc
54:15
Mysterio, I appreciate you Marcus Aurelius
54:17
would say it's very nice, but you're
54:19
gonna die you're gonna do We're
54:21
all gonna die. We're gonna die who cares? No,
54:25
that's really not I mean we really have been trying
54:27
to make the for years been trying to make the
54:29
lives your experience like something where people were Like that
54:32
was a great fucking time for the minute I walked
54:34
in and the minute I left her true party. So
54:36
I love I love hearing that. Yeah, it's great I
54:38
love when people walk away feeling like they
54:40
got to like just chat with us about whatever they wanted to
54:42
talk about. It's great Okay, let's
54:45
go into this one This will be the the meat
54:47
of the matter here Finn from Washington writes in and
54:49
says I've heard you mentioned many times that
54:51
players Aren't stopping and asking for perception checks
54:54
because they want to put the story first We
54:56
talked about this last week with brother Ramius moving
54:58
over the river and probably should have stopped and
55:01
done a ton of perception checks But didn't want
55:03
to I didn't want to burden or slow down
55:05
the story with something as crass
55:07
as a perception check now
55:10
the question is have you ever considered
55:12
revisiting exploration activities somewhat as raw and
55:16
there's the question goes on and on but Essentially
55:19
it boils down to this Exploration
55:24
activities were laid out in two e as
55:26
something very detailed. We've talked before about how
55:28
we don't really Approach
55:30
exploration activities raw where like every
55:32
time we are out of an
55:35
encounter and in exploration you say
55:38
What are each of your activities in right? We
55:40
just sort of like play Narratively
55:43
the question is should we not
55:45
be doing that should we be saying my
55:48
character has similar to Instincts
55:50
from burning wheel my character when
55:53
I don't say anything different is always
55:56
avoiding notice in exploration mode or
55:58
my character is always
56:00
searching in exploration mode so that you
56:02
always trigger automatic checks. How
56:04
do you feel about that as a GM for
56:06
two-e? How do you approach exploration mode? I wouldn't
56:08
do it the pretty real way. I just feel
56:10
like we do do it, we just don't make
56:12
a big deal out of it. You know what
56:14
I mean? Like when I describe a scene to
56:16
you, if your reaction is to barrel forward into
56:18
the scene, then you just, you're
56:20
not, there's nothing in my description
56:26
that has made you want to either stealth
56:28
or perceive or do something else. But I
56:30
always, like even when there's danger, I explain
56:32
the things to you. I just don't ask everyone what
56:35
they're doing. I give you an opportunity, I give you
56:37
the opportunity in this space to say, hold
56:39
on here, I'm going to do a perception and
56:41
this group just doesn't do it.
56:46
There's something coming up in a couple of episodes. I wish
56:48
I could talk about this exact moment where it's like I
56:50
lay something out and someone is like, all right, I'm going
56:52
to just I'm like, well,
56:54
this is what happens. It's like, how was
56:57
there not a perception check? Like the way
56:59
I described that? Yeah, I think we do
57:01
cross over to giving a secret perception check.
57:03
Like when are you like, you know what,
57:05
they didn't ask for it, but this is
57:07
really important. So I'll give it to them.
57:09
And I'll do it secretly. And
57:11
maybe not mention it if they fail. But
57:14
do mention it if they don't fail. You
57:16
know, the secret checks in two-e
57:18
make it complicated. It puts
57:20
a lot of onus on the GM to decide
57:23
when and when not to put the party in
57:25
danger. Yeah, it depends on the situation. Like if
57:27
it's a hazard that has a minimum proficiency attached
57:29
to it, I'm not going to give
57:31
it to you have to be actively searching for that
57:33
if it's a hazard that doesn't, I'll secret check. I'll
57:36
do the secret checks as written because that's what you're supposed
57:39
to do. Now, if it's like,
57:41
you're walking past an area, and
57:44
there is something in the brush
57:46
that I think is an important story element, and everyone's
57:48
just barreling through and not doing a perception check, I
57:50
may have been like, you know, I'm gonna give you
57:53
a perception check. And if one of you hits, I'll
57:55
be like, if you're walking through, you notice there's some
57:57
tracks here leading to a blah, blah, blah, but if
57:59
I but up. If I throw it out there and
58:01
everybody misses the DC for the perception check, I'll be like, oh,
58:04
interesting. Just move on because now
58:06
there was treasure there that you missed, but
58:08
you all rolled that perception check, so let's
58:11
just keep you all on guard without giving
58:13
up that you just missed treasure or
58:16
a clue or something like that. You
58:19
were the one that really instilled very
58:21
early on years ago. It's like, I love just asking people
58:23
to roll a perception check once in a while, keep them
58:26
on their toes. You can
58:28
do that now in the game where it's like if you
58:30
think they're going to miss something that you want them to
58:32
find, have them roll the check, and if they all miss
58:34
it, make it seem dangerous. Yeah. There's
58:37
big – I used to love bluffing as a
58:39
GM. Bluffing as a GM, I think it's a
58:41
very important aspect to GMing well because you need
58:43
to call for
58:45
checks that are meaningless occasionally just
58:47
so that when you do fall, call for a check, they
58:49
don't know something's up for sure. Then
58:52
I love doing it with maps. That is my favorite.
58:54
My personal favorite is like, let's take a look at
58:56
the map. Then there's no encounter
58:58
and no real need to be on a
59:00
map. That way, you also nullify
59:02
that whenever you put up a map,
59:04
an encounter is imminent. Right. It's
59:07
kind of like things. It's definitely extra work,
59:09
but I mean, bluffing is work. You have to
59:11
work at bluffing. It doesn't come for free. Knowing
59:15
when to pick those moments is important
59:17
to the overall enjoyment of the party.
59:19
Yeah. The map one is key. You
59:22
don't have to do it all the time. If you just do it
59:24
once in a while, it just sows that seed of doubt and that's
59:26
all you need. Yeah. The
59:28
other thing that I'll do is
59:32
role initiative when there's no combat. I
59:34
like doing that too sometimes. Look,
59:36
every second is important here. Everybody
59:38
role for initiative. It's really just about
59:41
who's opening a door, who's looking through, who's
59:43
doing whatever. They might think that
59:45
there's an immediate combat, but they open
59:47
it, they look in, there's nothing there. All right, you
59:49
guys are out of initiative. It's just like, what the fuck was
59:52
that? You never know when I say role for
59:54
initiative that there's definitely creatures to fight you know.
59:57
I once did it in one of our games. If you remember, I
59:59
had a for initiative on what was an
1:00:01
NPC encounter. It was meant to be an
1:00:04
NPC friendly encounter, not super friendly, like they
1:00:06
didn't know who you were or whatever. But
1:00:09
I started it off with initiative because I wanted
1:00:11
to see if players naturally just attacked people without
1:00:13
asking them who they were first, because I gave
1:00:15
the initiative role. And that's,
1:00:18
you know, it's another good way to block your
1:00:20
players is put them in initiative when they meet
1:00:22
somebody new that is not meant to be an
1:00:24
enemy and see if they delay if they roll
1:00:26
high, or if they just start killing
1:00:28
people just because you said role initiative and then punish
1:00:31
them for that, you know, like you got to
1:00:33
really act how your character would act in the
1:00:35
moment. It can be good pre encounter to to
1:00:37
get people moving about the space. So
1:00:40
that when the enemy finally attacks, they
1:00:43
it's become it's more natural in the
1:00:45
way that they've explored the actual tactical
1:00:47
map, rather than the encounter starting and
1:00:49
they're all at the door and the
1:00:51
enemies are here. It's kind of fun
1:00:53
to be like, something seems off about
1:00:55
this room. Let's roll for initiative. What do you do? I'm
1:00:57
gonna move 15 feet this way. I want to go 15
1:00:59
feet this way. I want to go there. Now everybody spread
1:01:01
out. And all of a sudden the enemy goes at the
1:01:04
top of the next round or something that can be that
1:01:06
can be fun. Yeah. And you can also set it up
1:01:08
like a bluff where there is no enemy, right? Roll
1:01:10
for initiative. Where do you move? Where do you
1:01:12
move? What are you looking at? What are you
1:01:15
doing? And then you get people spending buffs. Yeah,
1:01:17
people being like, I'm going to cast blast. I
1:01:19
feel like something's happening. And it's like once a
1:01:21
day buffs that you now lost, you know, it's,
1:01:25
it's important to do so that when you do
1:01:27
call for it, and it does matter, they
1:01:30
don't automatically know what's coming. That's all. It's
1:01:33
not that it's just like, oh, it's so fun
1:01:35
to mess with your players. That's not it. It's
1:01:37
so that certain tells that so they don't have
1:01:39
tells on you. When you whenever you
1:01:41
say this, it means this is going to happen.
1:01:43
Yeah, so thank you, Finn,
1:01:45
for writing with that. I would say generally
1:01:47
speaking, we approach exploration activities, not mechanically and
1:01:50
not raw, we just sort of discuss
1:01:53
it narratively. And then as it needs
1:01:55
to be translated into mechanics, we'll do
1:01:57
it, you know, from time to time.
1:02:00
But for the most part, we don't go around the horn asking
1:02:02
everybody, you know what? I'd like to
1:02:04
hear everybody comment on this, whoever's interested in
1:02:06
weighing in. What do you do at your
1:02:08
home tables where you run or play PFT?
1:02:10
Like, do you announce what your exploration, your
1:02:13
capital letter exploration activity is every time you're
1:02:15
between encounters? Or do you just kind of
1:02:17
like flow with the narrative and sort
1:02:20
of, you know, bring that up every once in
1:02:22
a while only when it's relevant to die rolls? I don't know. I'm
1:02:25
curious to see what people think about that. Yeah,
1:02:28
call in. Let us know. Well,
1:02:30
that's going to do it for today, buddy. That's going
1:02:32
to wrap that about rap. Oh,
1:02:34
snap. Wraps it up, huh?
1:02:36
That about wraps are all up. Yeah,
1:02:38
there it is. The comments flow. Let
1:02:41
the comments flow. Keep them coming, guys. We love
1:02:43
the engagement, despite Troy's new like idea that he
1:02:46
doesn't listen to any of you and you're because
1:02:48
you're all going to die. Quite
1:02:51
to the contrary. I'm interested in what you have
1:02:53
to say. It just doesn't have anything to do
1:02:55
with it. Yeah,
1:02:58
and he wore sunglasses for the whole thing. He wants
1:03:00
to cut off any connections. Have to
1:03:03
let... On
1:03:08
those wise words, I'm out of here. All right, take it easy,
1:03:11
everybody. You can push the lights. It's
1:03:21
time to make your membership
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official. Become an official member
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The Nation today at jointhenation.com.
1:03:53
Welcome to a journey into the heart of
1:03:55
the Texas Renaissance Festival, the nation's
1:03:57
largest and rowdiest celebration of the
1:03:59
year. medieval fantasy. But
1:04:01
what lurks beneath the facade of tights and turkey
1:04:03
legs? Well, we dove deep
1:04:06
into the empire to uncover a history
1:04:08
marred by mystery and misconduct, murders, assaults,
1:04:10
and other crimes that tarnish its legacy.
1:04:12
This isn't just a fairy tale, it's
1:04:15
a cautionary tale of power, fantasy, and
1:04:17
the consequences that follow when they all
1:04:19
collide. Search for Crime Waves
1:04:22
Renaissance Texas on Apple Podcasts, Spotify,
1:04:24
or wherever you're listening now.
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