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Cannon Fodder 6/12/24

Cannon Fodder 6/12/24

Released Wednesday, 12th June 2024
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Cannon Fodder 6/12/24

Cannon Fodder 6/12/24

Cannon Fodder 6/12/24

Cannon Fodder 6/12/24

Wednesday, 12th June 2024
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Episode Transcript

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0:00

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savings and more inspiring flavors. Yo,

1:32

what is going on, everybody? Welcome back

1:35

to Cannon Fodder. It is Wednesday, June

1:37

12th, 2024. My

1:39

name is Joel Bryan, and I'm here

1:41

today with my co-host, Matthew Kabatakaza. And

1:43

I'm Troy sitting next

1:45

to Skidmar LaValle. Yeah.

1:48

He's right there. I

1:50

got a pen. You're sitting next to Skidmar

1:52

LaValle? Skidmar LaValle. Did you guys finally tied

1:54

the mask? He decided to keep his name.

1:57

Is that hyphenated or are you just like...

1:59

Like a middle name. I thought like he was

2:01

adopted me, like a Roman emperor. I'm

2:04

the Valley Marr. The Valley Marr. Well,

2:06

we are in, as you can see, an in-studio

2:08

FOD today. We got the crew together and decided,

2:11

hey, hey, why not hang out a little bit

2:13

after one of our episode recordings, pop

2:15

a couple of newners, and record

2:17

a little can of FODR. Talk about the last

2:19

week of Glass Can of Podcasts campaign

2:21

too, slash the last couple weeks.

2:24

Because, man, has a lot gone on, especially

2:26

with my friend Matthew here. It's

2:28

good. It's good to have you here, Matthew. How are

2:30

you feeling today, buddy? Great. How are you feeling? I

2:32

feel fantastic. I've got a high noon in my hand.

2:34

It's the summer. What's not to love?

2:36

We've got a great show for you today. A little

2:39

bit of news. We're going to get right into the

2:41

episode conversation. Tiny bit of We Are Stupid, and then

2:43

of course, listener mail. We were only a tiny bit

2:45

stupid this time? There's actually

2:47

no corrections. There are no

2:49

corrections in We Are Stupid. It's more suggestions.

2:51

Wow. Or thoughts about the game in

2:54

general, which I love that Professor Eric

2:56

offers from time to time. So let's

2:58

talk about news. The

3:00

only major thing that I have on my list

3:02

today is the continuing news that is coming out

3:04

about Gen Con and the Glass Cannon Network at

3:07

Gen Con, all the stuff we've got going on

3:09

there. Troy has told you for several weeks now,

3:11

we've got a lot of exciting shows coming. Well,

3:13

now he has officially announced all of the casts

3:15

for those shows. All of those

3:17

posts have gone out. If you haven't seen

3:19

it, because like me, you hate social media,

3:22

Troy is here to tell you who the casts are, if

3:24

you want to grab a ticket if you haven't already. Troy?

3:27

I'm on my phone, which has 2% left. And

3:30

it's dead. Oh! Those are the

3:32

casts. Wow. These

3:34

are going to be hard to remember. I'm so mad.

3:36

I don't think I can remember all of them. But

3:38

we're not supposed to. Because there's so many people. I'm

3:41

going to try to bring it up myself. Well, my

3:43

goal with this is to use as many people as

3:45

possible. We've got a lot of people coming out. I

3:47

wanted to do some pack casts, because Gen Con is

3:49

expensive. And if we can do a little extra to

3:52

give them some spending money to fray the cost

3:54

of their trip, I wanted to pack

3:56

as many people as possible. So we got Get In

3:58

The Trunk Live on. Thursday,

4:00

day one at the

4:02

Con, already sold out. One ticket became available

4:05

last week. Snatched up right away. Snatched! But

4:08

that's going to be you running

4:10

me, Skid, Sydney, Mary Lou,

4:12

and Nora. And Nora. I believe, yeah.

4:17

Through a Delta Green one shot. And

4:19

then obviously that night is glass

4:21

cannon live. It's going to be the old crew of

4:23

the four of us with Cindy and Kate. And then,

4:26

oh, thank you, Matthew. Look at that. How beautiful. I

4:28

can't believe I just handed my Instagram to Troy Leveille.

4:30

Oh, my god. I had to download that onto my

4:32

phone. And now I'm done. Starting liking some weird stuff.

4:34

All right. So

4:38

then the next day, Friday day,

4:40

during at the Con, Call of

4:42

Cthulhu live, it's me running Ross

4:45

Bryant, Paula, excuse

4:48

me, Paula Deming, Nora Ibrahim, Rob Kirkevich,

4:50

Jared Logan, Skid Mar, and Seth

4:52

Skorkowski. Through an original

4:54

adventure written by Scott Dorwin. Oh, my god.

4:56

I don't think I mentioned that. What is

4:58

the math? Is that seven players? Seven players,

5:01

yeah. I'm just waiting for that combination of

5:03

people on stage. I'm

5:05

so excited about that. That is going

5:07

to be so insane. It's

5:10

just so cool seeing these people

5:12

that you almost exclusively work with

5:14

over a computer network. Seeing

5:17

them in person, but seeing all those people together

5:19

and getting to play with them in

5:21

person is just, that is

5:23

a dream come true. That's awesome. They gave us the biggest room

5:25

for that one. It's a 700-seat room. So

5:27

it's like, I need a person for every 100 people. Plenty

5:30

of tickets left for that. I mean, if we sell

5:32

that out, that would be phenomenal. But let's pack a

5:35

lot of people in there. That would be groundbreaking, record-breaking

5:37

for the Glass Cannon. For the Glass Cannon, yeah. Never

5:39

sold that many tickets. And for Gen Con. And for

5:41

Gen Con. Name of the world. But

5:43

I mean, that's the reason I put so many people on there,

5:45

just like getting a lot of different fandoms in there. I mean,

5:47

it would be wonderful. I don't know. A lot of people have

5:49

been asking, oh, I hope the Glass Cannon tapes and releases

5:52

these. We have no control over the Gen Con

5:54

shows. Some of them are streamed to the Gen

5:56

Con channel, but we will not be taping them.

5:58

We will not be releasing audio. Because when you

6:00

sign up to do that, correct me if I'm wrong,

6:02

Trey, if you know anything else, but my understanding of

6:04

it is like, what you do at Gen Con is

6:07

owned by Gen Con. Yup. You know,

6:09

in terms of performance. And so they have the lockdown

6:11

on all that media, but you know, it should be

6:13

out there. And so, well, at least some

6:15

of them will. Yeah, I would

6:17

think a 700-seat room is probably going to be a

6:19

streaming room, but don't hold me to it. I

6:22

needed Matthew's face, it didn't recognize mine. I'll

6:25

do this quick. And then that night, and by

6:27

the way, that's going to be 1920s, original

6:29

scenario written by Scott Doran. I've been a fan of

6:31

Scott since I ran my first ever Call of Cthulhu game. So

6:34

I just reached out to him. And Matthew and I played in.

6:36

Yeah, I just reached out to him and be like, hey, I'm

6:38

a fan. He's like, I'm a fan of you guys. Was that

6:40

the one we did with Becca and Nora? Yeah, I think that

6:42

was sweet. He also wrote, if he

6:44

wasn't the only writer, he certainly had writer

6:46

on the Peru chapter of Master of Nyarlathotep.

6:48

And he's written some amazing stuff. And so

6:50

he's going to write an original, where do

6:52

you hear the concept for this? I

6:55

am so excited for that. I saw this because, you know,

6:57

we didn't hear until you posted anyway. I was just like,

6:59

this is so fucking dumb. I'll sit

7:01

you right next to it. I'm going to have

7:04

Seth Skorkowski on one side and Jared Logan on

7:06

the other side. And then that night, just like

7:08

we did last year, this year, we're going to

7:10

do Modern Call of Cthulhu live at the Athenaeum.

7:12

This is a glass cannon show that will be

7:14

recorded. We will release the video and audio later.

7:16

And it's all of us, along

7:18

with Kate, Nora, Ross,

7:21

and Rob Kirkevich. The cast of Time for

7:23

Chaos and the founders in a modern Call

7:25

of Cthulhu. Oh my God. Amazing. And we

7:27

have, we are close to selling the most

7:29

tickets we've ever sold to a live show

7:31

at that one. Yeah. There's only like 50

7:33

tickets left. And that theater is like ancient.

7:35

It's very strange, weird. Oh, that's the one

7:37

we did last year. It feels like a

7:39

dinner theater. And I mean, that's going to

7:41

be wild. I don't even know what the

7:43

hell I'm going to run, but I have

7:45

some ideas. Two more very quickly. We've got

7:47

Blades in the Dark Live. The Busted Mufflers

7:49

are back on Saturday at

7:51

the Con. Jared is going to be

7:53

running Joe, Mary Lou, myself, Rob Kirkevich,

7:55

Ross Bryant, and Sydney through some

7:58

sort of crazy heist. And then we finish

8:00

off our performances with Starfinder playtest,

8:02

Starfinder 2e live, where I'm going

8:05

to run the Glass Cannon

8:07

live crew along with Paula Deming through something

8:10

wild in space. Also Glass

8:12

Cannon live. I

8:16

think I said that. I said that on a Glass Cannon live.

8:18

I said that on a Thursday night. It's sold out. It's already

8:21

sold out. Sorry. Yeah. So

8:23

what's the point you even mentioned? You had your chance.

8:25

Very excited. Also very nervous. It's going

8:27

to be a really fun time. I obviously have

8:30

more to talk about that as we get closer.

8:32

Let's get into this week's episode of the Glass

8:34

Cannon podcast and actually the last couple of weeks.

8:36

I'm going to kick it off with you, Matthew, because we have

8:39

not heard from you or the nation has not at least directly

8:41

heard from you after the

8:43

events that have

8:45

unfolded with the snail encounter

8:47

in the river and the impending

8:49

waterfall. The way that it all came

8:51

about was at least for me sitting in the chair right

8:53

next to you, extremely unexpected and

8:56

surprising where we really

8:59

believe that Rameus could

9:01

be the one who goes down and then all of a sudden

9:03

it twists and turns. Talk to

9:05

us about how you felt about it at the time

9:07

and what you're feeling now weeks later as you evolve

9:09

into a new character. I mean it was a

9:12

bummer. It was crushing. Yeah. It's

9:14

always crushing when it's one of those random encounter things too,

9:16

right? Yeah. It doesn't feel like a

9:19

milestone encounter. It's not ignominious. I know. But

9:21

at the same time it feels more realistic. No, totally. I've

9:23

made this one before. The first time I watched

9:25

the Hurt Locker, the thing I

9:27

really took away from that was like, at war,

9:29

anyone can die at any even moment and it

9:31

won't necessarily be the heat of battle. You don't

9:33

have to be killed by Saddam. Yeah. It's

9:36

like you can't just kill by anything. It's like that's

9:38

the heart of it, right? Like you're living under... I

9:40

was like, oh man. I

9:43

never thought of it that way. The boss battle,

9:45

I just, right at the end. That

9:47

was it. But it's like that's the true heart of it,

9:49

right? It's like at any moment, you could just die. Right.

9:52

So that's that fellow. And that also was a natural one.

9:54

Like what am I going to argue about? Yeah, yeah, I

9:56

know. When the dice just tell you that they... Or cheating?

10:00

You can't really argue about that. No, that's what happens. That's

10:02

what's putting their hand on your shoulder, and they're like,

10:04

come on. It's time. I would say, I would walk

10:06

toward the light. With Sydney, it was the same kind of

10:08

thing. Yeah, it was the exact same thing. Yeah, exact same

10:10

thing. Like, yeah, so both of

10:12

these deaths occur on, wouldn't have to be a death

10:15

row if it wasn't a natural one, and

10:17

both on a natural one. Boom, suss. Yeah.

10:19

That's why all of my characters on the Glass Cannon Network

10:21

going forward will have the diehard feeling. Yeah, diehard, diehard. Diehard,

10:24

dying five. Not to put

10:26

you on the spot, without a stimulated bottle cap

10:28

economy, you gotta say diehard. You gotta say diehard.

10:30

Yeah, well, I was thinking about it recently,

10:33

and the reason that diehard is so

10:35

great, like I was like, oh, it's

10:38

great. But now the reason it's so

10:40

great is because it

10:42

makes that one major, major, major,

10:44

major difference, which is you

10:47

avoid death after you were completely

10:49

fine, and then you get crit and

10:52

then natural one, which can totally

10:54

happen. Yeah, 100%. And it

10:56

allows that to not happen. So I was like, what's

10:58

one more of your dying condition

11:00

gonna do? Because if you're gonna die, if you're that close, you're probably

11:02

gonna die. It prevents that. That

11:05

cannot happen to you, which is essentially what happened

11:07

to you. It guarantees you at least two rounds.

11:09

At least two times you'll roll recovery checks. Also,

11:11

it doesn't have to be a crit because especially

11:14

at low levels, in 2E, you

11:16

go down and come up a lot. So if you're wounded

11:18

one, you know. Totally. Yeah.

11:21

So keep in mind, diehard is not a Christmas feat. What

11:24

does that mean? Is

11:26

it something I can joke about, diehard is a

11:28

Christmas feat? Yes, yes, yes. Very good. It's a

11:30

next to skin. I think it is a Christmas

11:32

feat. I think it is a Christmas feat as

11:34

well. I also think it's a Christmas feat. Most

11:36

people disagree. Most people do disagree. It's in black

11:38

mostly, it does Christmas feeds. It

11:41

does Christmas feeds. All

11:43

right, well then, obviously, did

11:45

you have any concept of what would become Barnes

11:48

before Talitha went down? Did you have a backup

11:50

character in mind? I had a backup character that

11:52

I just couldn't use. Really? Why? It's

11:55

a magical fantasy land. He

11:57

was connected to... Oh, was it him?

12:00

Do you hear that? Don't worry, you'll have time. Not

12:03

if we continue to die where we

12:05

are. Get back of that fella. Yeah,

12:07

so it

12:09

just didn't make any sense. And

12:12

as soon as we land, we went through that gate. I was like,

12:14

oh, like, yeah, I'm in a completely unknown

12:16

place. I said, I better start thinking about a backup

12:18

character. And then by the time, when there was like

12:20

two episodes later, Delitha was dead. So, yeah, no, I

12:23

had to, I even, Troy was like, I think we

12:25

even canceled another recording because we were like, we're going

12:27

to do three that day. And I was like, I

12:29

can't because we've done, you were very kind about it.

12:31

We've been in the situation before where I had to

12:33

come up with a character in the spot and sometimes

12:35

it yields great results like Atticus. I feel like you

12:37

had been wishing to play an Atticus when you came

12:39

up with Atticus on stage. Yeah,

12:42

there was a base for Atticus before that show, but

12:46

that really kicked it into gear for sure. And I

12:48

was like, I'm going to live with this character. I

12:51

don't want to rush into it. And Skip was like, no, take your time,

12:53

take your time. And then

12:55

Barnes came. And

12:57

so far, very interesting. I think

13:00

you've been a little bit frustrated with the opening performance of

13:02

Barnes in combat, which

13:05

has been a little embarrassing. I mean,

13:07

he went toe to toe with that

13:09

monster while you all handled the other

13:11

one. Yeah, that's true. Yeah, that's true.

13:14

But it's always frustrating to bust out a new character for

13:16

the first time and just like shit the bed on the

13:18

rolls. Well, you solved the problem in

13:20

our Jade region campaign where you managed to

13:22

build a character that would probably never hit, but

13:24

Troy, even Troy could never hit. Yeah, never hit

13:26

him. Not even God himself. Not even good. Fight

13:30

defensively every single round. And your AC

13:32

by the end was like 34. I

13:34

didn't hit him. I

13:36

wish I could make that into it. Natural

13:39

20s missed often. Yeah,

13:41

that's true. And I had what you

13:43

were called. And then it was just built in

13:45

such a way that I couldn't really

13:47

hit unless I crit. But if

13:49

you crit, you had that talking sword. Yeah, it

13:51

was just awesome. So

13:54

short of that, what are you going to do? Yeah,

13:56

but it's very interesting so far. Where

13:58

does this concept come from? concept of the teacher.

14:02

I mean, I'm a teacher. It was like, I was

14:04

like, you're drawing it. Obviously I'm not, I'm not like

14:06

venturing. So you're saying that Barnes reminds you of you

14:08

is what you're saying. No, actually not at all. He's

14:10

like, he's like, the original concept was like, well, we're

14:13

in this land where we don't know

14:15

where we are. It's, I mean,

14:17

I know I, from moment one, I mean, it's good call. We

14:19

were like, we're on, I think we're on Castroville, but like, but

14:21

it's, and it seemed that way. But you know, I was

14:24

like, okay, what if we had like an Indiana

14:26

Jones type character? I mean, he's like, he's like

14:28

sort of a Indiana Jones crossed with Van Helsing.

14:31

Yeah, exactly. I was like, the thaumaturg is a

14:33

very, very Van Helsing like kind of concept.

14:35

And I was like, well, what if we take that and make

14:37

him Indiana Jones? And then I was thinking too about, I can't,

14:40

it'll come to me, my mind is going

14:42

blank right now, but the, oh, I was

14:44

A.E. Houseman. You remember the poet A.E. Houseman?

14:46

He flunked out of Oxford. Oh yeah, yeah.

14:48

But then he just was writing and was

14:51

writing both poetry and scholarly articles. And he

14:53

became such an eminent scholar outside of the Academy.

14:55

Eventually had to like offer him a position in Oxford, even though he

14:57

had no degree. So it was like that, like that

14:59

was the idea of Barnes that he had such kind of

15:01

wide ranging. So accomplished in the

15:03

field, like practical experience. He'd been out in the

15:05

field so much, he knew so much it would

15:07

be embarrassing if they didn't have him on the

15:10

anthropology staff. Yeah, that's great. Yeah,

15:12

it's a very cool concept. I look forward to

15:14

getting to know him better, but let's get into

15:16

this week's episode where- I was gonna say, and

15:18

according to the Hubert, he's got a pretty solid

15:20

piece. Yeah, I mean, let's not, Brother Tripod here.

15:24

Hubert being the arbiter of

15:27

all things. Yeah, but he has no experience

15:29

with anything. They all look big to him.

15:31

Yeah. It's true. I

15:33

liked the idea that Hubert uses it

15:35

always as just like a cheap method

15:38

to win friends and influence. Just

15:40

always say like, hey, that's a great penis.

15:43

He's not gonna like a guy. He's not gonna like a

15:45

guy. I don't know. In the context

15:47

that Hubert does it, it's a little off. It's true.

15:50

It's a little off. Let's

15:52

talk about Hubert. So

15:54

we are looking at

15:57

this potential encounter that Barnes gives us a little bit of heads

15:59

up on. about these construct-y creatures

16:01

that are protecting the vinicular.

16:03

We're not sure. We get

16:05

up there and Zephyr's suggestion

16:07

is we do a little

16:11

surveilling, right? And they're like, yes, excellent. So we just

16:13

sit there for hours and watch and watch. And then

16:15

we see the flow of this

16:17

thing and then start coming up with a plan

16:20

to avoid the encounter. Troy, talk me through what's

16:22

going through your head as we're all talking our

16:24

way around an encounter that you have prepared. What

16:26

were your thoughts as the GM? And that's true.

16:28

Your thoughts were like, wow, this map sucks. This

16:32

was not the goal of the map. But

16:34

I couldn't fudge

16:36

the map at that point. I'm like, well, no, no, actually

16:38

that gap is 15 feet. So

16:40

everybody's going to roll. I'm like, fuck, that's the

16:43

map. I wish I had just noticed it. I

16:45

didn't even pick it up. But at the same

16:47

time, I think that certainly

16:49

in the past, I tend to be

16:51

a stickler for what's written because it's just easier to follow that

16:53

and not have to worry about it and then improvise from there.

16:56

So I'm trying to, over the years, be a little

16:58

more loose with like, you know, if

17:01

you've got a cool idea why stymie or creativity, let's

17:03

see what we can do with it. And I could

17:05

tell this is what you guys wanted to do. You

17:07

desperately needed a W. So all right,

17:09

well, let's see what happens. And there was still good risk

17:11

there. And that's what I wanted. I didn't want it to

17:13

be automatic. I just wanted there to be us

17:16

all to understand that like, all right, well, there's a

17:18

little bit of risk here. And the risk is pretty

17:20

bad. If one of them falls, they're going to fall

17:22

down. Then everybody's going to jump down and it's a

17:24

fight. Like, there's no way around that. So there was

17:26

enough risk that I was happy with the fact that

17:28

you guys succeeded. And

17:31

the AP is written in such a way

17:33

where it takes into account you skipping encounters.

17:36

Yeah, that's interesting. Well,

17:39

we'll get to that in a second too. I want to talk about

17:41

APs in the list or mail. But this

17:43

concept of getting around some of them and

17:45

having that worked in, like how do you

17:47

know that? Is it writing in the pre-written

17:49

AP? Is it saying, like, here's

17:52

a way around this encounter if the PCs figure

17:54

it out? I don't want to

17:56

say too, too much, but I will say that,

17:58

like, there's a whole... how

18:01

do I want to word this without giving too much weight?

18:03

There's basically a whole paragraph before you get to this, after

18:05

you, trying to make sure, because

18:07

we've recorded ahead, basically once you arrive through the

18:09

gate, they describe like the

18:11

next X amount of encounters and

18:13

they give you some sort of freedom and

18:15

how you can, they suggest taking some creative

18:17

liberties with here's what we think is the

18:19

suggested pattern, but you do whatever you want.

18:22

And you know, sort of contingency plans for if

18:24

the PCs do this instead of this, this instead

18:26

of this. And so I just kind of worked

18:28

out in advance what I was thinking and then

18:30

in listening to you guys, we are where we are. We

18:34

are where we are, which is a

18:36

leap onto this vernacular,

18:38

onto this cargo, John, and we

18:40

start going and now we're in,

18:43

hey, cool moment, right? Was

18:45

there a cool moment? No, was there, it's

18:47

just, no, no, no, no,

18:49

no, no. This is the one where like an

18:51

hour. Except for have a situation. Do they have

18:54

a situation? Yeah, I think that's a this app.

18:56

Okay, I couldn't remember. An hour into this thing,

18:59

we are attacked by

19:01

these creatures. And of course we

19:03

are. It comes out, yeah, exactly. And I was like, this

19:07

is preposterous. Like right after you're like,

19:09

so an hour later, this is

19:11

just so funny to me. You look down, you

19:13

notice that the ridges around this thing are about one

19:15

foot high. I was like, no, no. And

19:20

you're like, you hear these screeching in the distance

19:22

and you know, I'm just thinking, this is a

19:25

joke. Like it can't be. There's

19:27

no way, like there's no protection. There's no way. And

19:30

then sure enough, a flying creature encounter

19:33

swoops down on us. And I think

19:36

just one of the most amazing endings of an episode

19:38

we've had lately. I mean, the highs and

19:40

the lows, because when Kate is like, I think

19:42

it's Kate, it's like put Hubert

19:44

on that list of one, two, three, four,

19:46

five, it's like, all right, and six, and

19:49

then you roll the natural six, gonna attack

19:51

Hubert, wham! Hits him.

19:53

And then you're like, and now you have

19:55

to roll an athletics check. This is a

19:57

free action. It's an athletics check against Hubert's

19:59

fortitude. It is a free action that

20:01

I can do. If you hit. If

20:04

I hit, yeah, on a hit, I can do

20:06

this as a free action. That's the trigger. And

20:08

then you roll a natural 20. Mm-hmm. And

20:11

that results in Hubert being flung off

20:13

the thing! I mean, it's just, I've

20:15

never wanted to fudge dice. Yeah. Then

20:18

go one, two, three, four, five. Sick, not

20:20

Hubert, because I just, I wasn't going to really

20:22

include him until Kate said that, and then I

20:24

rolled a six, and then nat 20 on that,

20:27

because it's not a given that I will just

20:29

throw someone off. So it's

20:31

pretty amazing. And to see you guys go

20:33

through that emotion swing of like, yeah! No!

20:36

I'm like, wait, wait, wait, wait, wait, wait! That was

20:38

too much! That was too much! Just wanted to ruin

20:40

him on a space where he would never

20:42

be found by other life. Yeah. Here's my

20:44

emotional journey. Since then, since that

20:47

recording, I have been, I felt

20:49

guilty for a little bit there because I

20:52

definitely was vocal, on Cannon

20:54

Fodder included, about how desperately I

20:56

wanted Hubert to die. Then

21:00

it happened, and I

21:02

was like, ah, maybe I overdid

21:04

it a little bit. And so

21:06

I felt guilt, and

21:09

then I came around to

21:11

like, there's no way Troy lets this

21:13

happen. Like, there's no way he's going

21:15

to die. He will hit

21:17

the canopy, fall through

21:19

several layers of soft palms or

21:21

something, land on a

21:24

cushion of fallen leaves. Of

21:27

lichen. Yeah. And

21:29

then, of lichen, exactly. And then we're going to find

21:31

him later in this adventure. He's just going to show

21:33

up anyway. That's my prediction. What I imagine is he's

21:35

going to bounce conveniently his way

21:37

down, but disappear, and then will come

21:40

to the court of the king, and then sitting

21:42

beside him in the place of honor will be

21:44

Hubert hedge. No, that's why

21:46

I picture him as like, C. Threepio. The

21:49

next time we see him, he's like

21:51

the god of the tribe of jungle

21:54

apes or something. That's

21:57

amazing. Yeah, so I think we're all

21:59

in the same. a head space here, but we'll have to

22:01

see how it goes. Other than that

22:03

though, there is this TPK fear, which

22:05

just lies in front of you. Because

22:07

once again, falling damage, it's a killer.

22:09

I don't really understand the encounter design

22:11

that much, but we'll see what happens.

22:14

I've been trying to work out in

22:16

my head if I could use the

22:18

mirror, Barnes's mirror ability, to he

22:21

falls. Every round I fall, I then go up

22:23

15 more feet and then fall, and I can

22:26

slowly work my way down

22:28

to eventually where I can teleport to the ground.

22:30

You're just like, fall 50, yeah, do you have

22:32

the same momentum when you reappear? Yeah, exactly, but

22:34

if I go back up and then try to

22:36

swim up, I don't know. That's like the last

22:39

Futurama episode before the new Hulu episodes was something

22:41

like that, like Fry, he falls

22:43

off a building, and he has

22:45

a device that can send him back like

22:47

15 seconds through time, but that's a 15

22:50

second cooldown. And so to

22:52

save his life, he has to keep going back

22:54

up to just after he fell. And

22:56

so he's caught in this loop for

22:58

eternity where he just keeps doing the

23:01

exact same thing. Hey,

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23:33

let's get into a little We Are

23:36

Stupid before we do some Listen to

23:38

Man. You got this one? No.

23:41

Stupid. Ladies

23:43

and gentlemen, Nick Lowe. Why?

23:48

Awesome having some skid drops on this fad. We

23:51

are, no major

23:53

We Are Stupids here, except one thing that kind

23:55

of goes back in episode, I think we talked

23:57

about this last week, but the... creatures

24:00

poison that you started the episode with, you

24:03

just missed a line in the stat block

24:05

or whatever, and it said that that poison

24:07

is counteracted by any magical healing, which we

24:09

didn't know at the time. So we were

24:11

going through all the poison stuff, and I

24:13

mean, I don't regret it for a second.

24:16

I don't regret it for a second. No, no, I'm

24:18

so funny. I'm glad we didn't know. Yeah, me too,

24:20

I'm so glad we didn't know. Maybe

24:23

this is just convenient

24:25

thinking, but I always feel like when I'm

24:27

running monsters, if I miss a thing like

24:30

that, I'm like, well, my monster doesn't have

24:32

that. No, I mean, yeah, totally. That's how

24:34

I think. They're not all identical. Yeah, it's

24:36

like, because it's silly to be

24:38

like, oh, well, none of that happened. Oh,

24:41

yeah, no, you can't go back and rewrite history, but.

24:43

I would like to catch that beforehand, but if I

24:45

don't, it's like, well, my monster doesn't have it. Yeah,

24:47

it's fine. I mean, I'll take that scene any day

24:49

of the week over him just being fine. In fact,

24:51

we're all around him like doing ZPR, shoving

24:54

potions in his hunting moment though.

24:56

Because he's the new guy, and he put himself

24:58

bravely out there in front of one of these

25:00

things, went down, and you're all trying to save

25:02

his life. And so it attaches him to you,

25:04

it attaches you to him, and it's cool. I

25:06

think that's one of the bigger things that I

25:09

try to think about in my games is when

25:11

you make a mistake as a GM or as

25:13

a player, a rule

25:16

mistake, or you misread something, and

25:18

time has passed already, that rule

25:22

does not counteract the reality. The reality

25:24

wins. It wins out all the time.

25:26

So that's just what happened. The fact

25:28

that it happened by mistake, do

25:31

you know how many things happen in life

25:33

by mistake? How many inventions occur by pure

25:35

accident? These things happen by

25:37

accident, but they're real, and they are important,

25:39

and you should not just erase them. Absolutely.

25:42

And they totally have value. Mistakes happen for

25:44

a reason. But if I

25:46

had died, would you feel the same way? Yes.

25:49

If we didn't catch it at the

25:51

time, I'd feel bad, I'd feel terrible.

25:53

But it's an honest mistake. Like if

25:55

it's, I don't know. What if

25:57

I had died, and then Troy was reading back, and he was

25:59

like, oh. Did you heal him

26:01

magically? Like then we probably would have read. Probably just

26:03

because it's a character death. I don't like asterisk thinking

26:06

because it's such a slippery slope when you start throwing

26:08

an asterisk. I remember like all my years of doing

26:10

theater they would say like if you mess up on

26:12

stage, if you mess up a line or you miss

26:14

a curie, I was always

26:16

taught like that's a gift. When that happens that's a

26:19

gift. It's an opportunity to be like, alright, well I'm

26:21

living in the moment now, what am I going to

26:23

do with this? And so that's what I think whenever

26:25

we make mistakes, I know some people, the purists don't

26:27

enjoy that part of the game. But I think of

26:29

it as a gift. Like obviously it would suck

26:32

if you died from that and then you feel

26:34

like, come on, let me retcon it. But it's

26:36

like complaining about the tuck rule game for Tom

26:38

Brady. Right. It doesn't do anything. It doesn't. The

26:40

game was over. The Patriots won and they went

26:43

on to win 14 Super Bowls.

26:45

It's just like, okay, maybe they

26:47

should have said something different at the time, but they didn't

26:49

and that's what happened. Yeah, it's an opportunity to do

26:52

something new and learn at the same time. Anyway

26:54

I felt like it was Professor Eric's duty. I'm

26:56

sure he did as well to point out that

26:58

this was incorrect by the book, but yeah, we're

27:00

kind of fine with how it all played out. He

27:03

said as a tip because of the argument we had with

27:05

Sydney, which is just one of my favorite, we have had

27:07

plenty of arguments with Sydney. This takes

27:09

the cake for me lately as one of my absolute

27:11

favorite where she's like, I want to use the healing

27:13

potion. I'm like, that won't do anything, don't worry about

27:15

it. And then we realized, wait a minute,

27:17

every hit point matters because he could not go, because he's

27:19

wounded. So like we got to keep him up above zero.

27:22

So yeah, let's use the healing potion, use the healing potion.

27:24

Then we read it. And the bonus

27:26

is plus one. Is it one

27:28

D six plus one? Then Troy reads and he's like,

27:30

all right, it says it's the, it

27:32

gives you a plus one to saves fortitude

27:34

saves against poison. We're like, oh, holy shit.

27:36

Amazing. Well, you know, that's just phenomenal. And

27:38

then she rolls a D six one. Oh

27:41

God, that potion sucked. And I rolled minimum

27:43

healing on my heel spell. So you got

27:45

a total of 10 points of healing out

27:47

of my heel and, and the potion. So

27:49

now we're like, he still could go down

27:51

and could still die anyway, even after using

27:53

that, you realize that Bugles has a potion,

27:55

an antidote. Yes. Gives a plus four bonus.

27:57

Sydney's like, well, if there's that, that's a plus four. I

28:00

shouldn't use my potion. Right.

28:03

And I'm like, we just used your potion. She's like, I never

28:05

would have used my potion if we knew that that didn't stack.

28:07

So let's rewind a second. When she says that, I was like,

28:09

I kind of felt bad. I'm like, yeah, if she knew about

28:11

that, I'm like, all right. And you're like, no, you're not allowed

28:13

to do that. I'm like, well, my hands are a little tit-a-tied.

28:16

But then she's like, no, the only reason I did it is

28:18

because of the plus one. I was like, in that moment, I

28:20

was like, she's a liar.

28:22

You move hands. She

28:24

said it with such a cost. She knew what

28:27

she was doing. But her face, I was like,

28:29

oh my gosh, she's probably lied to all of

28:31

us several times. If

28:34

you watch that fact, the way she's like, no,

28:36

the only reason I did it was because, like,

28:38

well, a second ago, you had no idea what

28:41

that plus one was. And the confidence with which

28:43

she lied, I was like, I will never trust

28:45

anything she said. She did it. She was just

28:47

like, well, I read and I

28:50

did my homework. I did good. She's

28:52

so good at it. I lied well. I lied well. What,

28:54

are you going to complain to me for that? Anyway,

28:56

that was so God-darned. That

28:59

was so funny. But then it

29:01

came up, it was just like, well, then something

29:03

else we needed it. So it's like, well, we could use it.

29:06

Well, just use the potion. She was like, and

29:08

I was like, all right, 5, 5, 5. Take it

29:10

back. Can you give them that

29:12

potion? And

29:15

then we sort of also thought how ridiculous it would

29:17

be to undo that potion. Yeah, to

29:19

undo it and then just do it. Roll it again,

29:21

then. Give it a better little one. She's

29:24

basically using a bottle cap on a potion.

29:27

Anyway, that was so God-damn funny. And Professor Eric

29:29

wanted to point out, and this is good, this

29:31

is just a tip for maybe newer players out

29:33

there, like us, when

29:36

you're interpreting any items, there's a lot

29:38

of items out here, out there, that

29:40

have minor, lesser, moderate, greater, whatever

29:42

down the line. For any item that has

29:44

that, the best thing to do is immediately

29:46

just go to the top group discussion of

29:49

the item first before you read what the

29:51

other ones do, because those are very abbreviated

29:53

and don't give you details. Whereas the top

29:55

one, as Professor Eric points it out here,

29:57

says, upon

30:00

drinking this elixir you gain a listed number of

30:03

hit points and gain an item bonus to saving

30:05

throws against diseases and poisons for 10 minutes. It

30:07

says that at the top but doesn't say with

30:09

the bonuses. Then you look at the specifics. Yeah.

30:11

So whenever I have to prep like an alchemist

30:13

and this has happened in Strange Aeon's, the deros

30:15

that you fought, there's some dero alchemists. I've got

30:17

to make a cheat sheet for myself of all

30:19

the different lesser alchemist fires, moderate, you know, blah

30:21

blah blahs. And so I've got a look and

30:24

each one will tell you like, and you probably

30:26

know this even better than I do, like a

30:28

moderate alchemist fire, is like X

30:31

amount of damage plus this and then

30:33

they're burning too or whatever. But

30:35

at the top it tells you that

30:37

like all alchemist fires do X amount

30:39

of damage. But that's not in each

30:41

individual thing. So I come

30:43

across this all the time when I'm like prepping bombs

30:45

and shit for my enemies. Yeah. The thing that always

30:47

kills me in the moment, like not in the moment

30:49

I get it, but the order

30:52

of lesser to mine, like lesser to minor to

30:54

mine, like what's the lowest? I mean, like in

30:56

the moment I'm like in the white hot, the

30:58

white heat of like trying to do the encounter.

31:00

I'm like, all right, what's the lowest one?

31:03

What's the latter? It's like trying to

31:05

order like a latte at Starbucks

31:07

while you're being shot at. Yeah. Yeah.

31:12

Shoot me. Shoot

31:14

me. Professor

31:18

Ira Kautza wants to point out there's been a lot

31:20

of commenting from a lot

31:22

of, from the niche about how this

31:24

feels in general like a low loot

31:26

campaign. And he wanted to point out

31:28

that he believes that we have missed

31:30

a lot of loot. Is that true? Yeah.

31:34

Really? The writing of

31:36

the campaign. He's like, they're missing stuff,

31:38

including things he says that have been

31:41

obviously telegraphed by Troy. The players completely

31:43

miss. So that's FYI. Keep your heads, keep

31:46

your eyes. You haven't missed a

31:48

ton, but I mean, I do, I throw

31:50

it out there. I'm like, well, I didn't.

31:52

Yeah. You are not trying to like, yeah, he's like,

31:54

Troy's basically telling you this stuff

31:57

to look for this stuff. When a time's going to

31:59

come. when I can tell you one specific

32:01

and be like, how the fuck do we miss that?

32:04

That'll be great. We just went through,

32:06

we're a little bit ahead, but we just

32:08

recorded, we went through loot we had, and

32:11

see just to see like what the value of

32:13

everything was. It wasn't as terrible as it felt.

32:15

Yeah, we lost a bunch with all the stuff

32:17

with Tuletha getting washed away, but the... That's brutal.

32:20

Because there was some, she had some stuff on there

32:22

that would have been... Brutal and really cool, no offense,

32:24

but just extremely rare to like

32:26

have a PC death where you cannot

32:28

recover the body or anything they had,

32:30

narratively. Like that does not happen very often. But

32:32

they have like a legendary artifact. Yeah. And you gotta

32:35

go back. Yeah. Well, we said it, what

32:37

if it was Kate, and she had the key? Yeah. You

32:39

know, like you gotta go back. Oh yeah. I wish

32:41

I could say I was thinking about that when I saved Zephyr's

32:44

life, but maybe I just saved

32:46

her out of the goodness. Save the key! Squeeze!

32:48

You cannot die! That's one of the best possible

32:50

loot drops you can have is a dead PC. Yes,

32:54

that's a good one. It's a good one.

32:56

Let's get into a little listener mail before

32:58

we call it a

33:00

day. It's time

33:02

for the city to mail. You

33:06

gotta put your brain on it. Time

33:09

and the city to mail. You

33:13

gotta cue that shit. Andreas

33:17

from Copenhagen. Ah. Copenhagen.

33:21

Is that Denmark? That's Denmark.

33:24

Denmark writes in with, very

33:26

nice long message. The question at the end had to

33:28

do with, catching up on everything, and

33:30

then listening to the last week's FOD. It

33:33

seems from the way of hard you talk about it

33:35

on the FOD that you guys are always playing APs.

33:39

What are the reasons that you guys always play APs?

33:41

Is it to cut down on prep time? Or,

33:44

Cut down. Is it to cut down on prep time? So

33:46

there's more time to run a business? Is it because of

33:48

your relationship with Paizo? Is there any other reason why you

33:50

tend to go this way instead of Home Brews, as

33:53

the way you run shows on the network? We've answered

33:55

this before, but not in a long time. Yeah,

33:57

I mean, we experimented with some short form content.

34:00

in the form of disorganized play, because that sort of

34:02

mimicked what we were doing back in

34:04

the before times when the business was still like one

34:06

or two podcasts, and we were still playing like a

34:08

game night where Skid would run us through some Pathfinder

34:10

society scenarios, or you and I would run Matthew, I

34:13

think we're in one. And

34:16

at the end of the day, we just found

34:18

that you get more legs out of a longer

34:21

story. Now, when we decided to do Gatewalkers, we

34:23

knew out the gate, we didn't wanna do another

34:25

six book AP for several reasons. One of which

34:27

though being that we felt like between

34:31

100 and 200 episodes was gonna be better than

34:34

300 something for what we're trying to build right

34:36

now over the next five, 10

34:38

years. But at the end

34:40

of the day, we just think that

34:42

people attach themselves to the story and

34:44

the characters more when it's a longer

34:47

story. I mean, that's the main reason that I

34:49

turned the tour into an AP because

34:51

I just felt in those early little live shows

34:53

that we did, they were great, but

34:55

the stakes weren't as high. If everybody

34:57

died at the end, it's like, okay,

35:00

cool. They died. Well, I think the spirit of

35:03

the question is more why APs and not homebrew.

35:06

Oh, why APs and not homebrew? That's I think

35:08

the spirit of the question is why do you

35:10

run pre-written stuff so much? We always have. I

35:13

just feel I haven't been much of a homebrew crew.

35:15

The reason I think is like there are professionals that

35:17

do this and they do it really well. It's not

35:19

to say that that's not something

35:21

we could do, but like let's play to our

35:24

strengths, let's play to our skillsets. There are pros

35:26

that are game developers and game writers. Let's let

35:28

them do that work until we can hire staff

35:30

to do that and we do our work of

35:33

running and being entertainers. For me, it

35:35

just seemed like a better option, but we, all of

35:37

us, put

35:39

so much homebrew. I mean, Traveler is

35:41

probably the first pure homebrew show on

35:44

the network. Long form series. Long form homebrew

35:46

series on the network. So we're not afraid

35:48

to jump into that territory and obviously we

35:50

have a professional writer doing that

35:52

at the helm, but we all-

35:55

I've homebrewed Allie and stuff I've run

35:57

as homebrew, but that large, I would

35:59

run. pre-written if they had them in

36:01

that way. Like their pre-written scenarios have

36:04

pre-generated characters and existing plot lines that

36:06

you play in. I'm sure it's very

36:08

fun, but that is not our style.

36:10

We love making our characters. I'm happy

36:12

to put them into an adventure written

36:14

by someone else where we bring the

36:16

protagonists, but failing that,

36:19

I'll just homebrew so that we can play our

36:21

own characters, you know? I also feel like we've

36:23

had, I've talked to a lot of

36:25

people when we're out on tour that our

36:28

GMs usually end like listening to us run

36:31

through an adventure. Our take. Yeah, and then even if they're

36:33

ahead of us or they're behind, or they want, oh,

36:35

I always think about running Strange Aeon's, but then they listen

36:37

to us do it. So either way, it can be

36:39

another resource for that kind of. And

36:41

then I think, then I've talked to people who were players who

36:43

are like, oh, I played, I played

36:45

Rise of the River of Lords and I'm enjoying

36:48

listening to you on Legacy because you're doing something

36:50

completely different. Or you felt for that trap that

36:52

we avoided, or it's just kind of a fun

36:54

alternate history. I think that's a fun other layer

36:56

for an audience. I know you've been frustrated by

36:58

it at times though, because I wish we had

37:01

homebrews so that people couldn't like kind

37:03

of know what's coming or write on the board,

37:05

like, oh, they don't do it that way, blah,

37:07

we shouldn't do it that way, blah, blah, blah.

37:09

Like the thing with the spell and the counteracting

37:11

poison. It's like there's almost like a double check

37:13

on you out there because you're running something pre-written.

37:15

Yeah, it's one of the main reasons why I wanted

37:17

to move away from it for the flagship show, just

37:20

because I don't, I want

37:22

people to be fully surprised. I don't mind so

37:24

much being like, oh, that's not right. It's more

37:26

of like the surprise. The fact that anyone can

37:29

just read all of Gatewalkers right now is kind

37:31

of a bummer to me. You can't do that

37:33

with traditional media that isn't based on a pre-written

37:35

work. So yeah, I

37:37

don't know how much longer I'll tread in

37:39

that territory. But it also plays to like

37:41

Paizo's strengths. Like they've always been great at

37:43

writing these things. I mean, even before Pathfinder

37:46

came along, and especially it's

37:48

contrasted with Dungeons and

37:50

Dragons, which doesn't have a great reputation for

37:52

like some of these longer form campaigns in

37:56

modern, recently, they've

37:59

always been great. because this is the thing that they're

38:01

really good at. And so it's nice to be able to

38:03

take advantage of that. Yeah. Did you

38:05

see the thing that D&D just released or

38:07

is about to release? It's called something, blah,

38:10

blah, blah, staircase or something, and it's a

38:12

rerelease of a bunch of original D&D

38:14

adventures converted to 5e. Yes. The

38:17

one that really jumped out at me was Expedition to

38:19

the Barrier Peaks. Oh, no way. Yeah, and they

38:21

did this a while back with some other ones,

38:23

like I know they've updated the- Strahm.

38:27

Yeah, I know they did. They did. The

38:29

temple we did, Tomb of Horrors they've done, but

38:31

Expedition to the Barrier Peaks is gonna be like, it

38:33

just came out, it's brand new. And then a couple

38:35

other ones that I wasn't as familiar with. Well,

38:38

definitely. We were talking about- there

38:41

has a lot of nostalgia for us, but I've

38:43

also heard a lot of grumbling from that in

38:45

the community, the people that are into D&D. Yeah,

38:47

I mean, if we were to go back- They're

38:49

just rehashing old stuff, like can't you write new

38:52

stuff? I mean, it feels like Paizo is constantly

38:54

generating original content that is mind-blowingly detailed and long.

38:56

And it contributes to the greater story of

38:59

the world. Yeah. Of their world.

39:01

If that's something you're into, you can dip into,

39:03

like, oh, there's all of this lore. And if

39:06

you're not, you can just run your AP. And

39:08

I love those old modules, but the style of

39:10

adventures, written adventures has changed a lot since the

39:12

80s when those came out. It

39:15

really was just sort of

39:17

like encounter, encounter, encounter, encounter. And

39:20

a lot of times, even the

39:22

adventure itself didn't feel like it

39:24

formed a cohesive whole. So

39:27

there was very little narration, like very

39:29

little sort of prose

39:31

in it or whatever. Was it our lighting

39:33

designer at Kansas City? Was running

39:35

like six games, he told us after the show. And

39:37

one of them was Curse of Strahd. And we mentioned

39:39

that, we were like, oh yeah. I was like, oh

39:41

yeah. And he was like, you'd be surprised you wouldn't

39:43

feel as exciting to you

39:46

as you'd think. Right, because it feels so

39:48

old-fashioned now. Right. He's like, there's a lot of,

39:50

I think he was like, there's a lot of fun to it. I think that was Austin.

39:52

It was one of the shows, not sure. We were like

39:54

waiting for our Ubers and. And we were chatting them up,

39:56

yeah. It was cool, yeah. It's

39:58

cool. It's cool. you say, Skid, I

40:00

think you hit the nail on the head there. And Troy, you

40:02

said earlier, like, there are professional writers that

40:04

do this. We love the performance aspect and just rolling

40:06

dice playing the game. So why don't we let them

40:09

focus on that? We'll focus on this. It's

40:11

also a good point, Skid, as you added to that, is that

40:13

like, I don't know if many people know this, but this is

40:15

the way I was introduced to it. And this is the way

40:17

I've seen it develop over the years is that Paizo's

40:20

strength is the APs

40:22

and the world building, you know, like they

40:25

based so much of their original system off of

40:27

the OGL. And they just kind of like had

40:29

that going for a while. So yes, there were

40:31

tons of game design elements, but really so much

40:33

of their focus was on the story. That's

40:36

what drew me to it initially. Yeah. Was that

40:38

it was just like I heard that there were

40:40

like Rise of the Runelords. It's just like, this

40:42

is incredible. And that was what drew

40:44

me to Pathfinder at all. Yeah. Like the beginning.

40:46

So. I remember listening to Eric Mona talk about

40:48

the APs when they, because they weren't in every

40:50

issue of the magazine back before they were before

40:52

Pathfinder. And he, like somebody wrote in and was

40:54

like, I only buy the issues of the magazine

40:57

that have APs. And he was like, well,

40:59

that was putting AP in every issue. He was like, and it just became that

41:01

grew out from there. And I was, it was,

41:03

it's so cool. So cool. Well,

41:06

that's going to wrap it up for us this

41:08

week, guys. Thank you so much to Matthew and

41:10

skid for hanging out in Stude for a little

41:12

while chilling with us. That's awesome. We've

41:15

got what coming up.

41:17

We've got, oh my

41:20

God today. I'm

41:23

streaming again. We're doing minis again

41:25

today, Wednesday. We're

41:27

doing minis at two o'clock Eastern. So if you

41:29

happen to be listening to this early in the

41:31

day at two o'clock Eastern skid and Matthew and

41:33

I, Troy might stop by. We'll see. Well, Troy might

41:35

stop by. We're going to, we're going to make some

41:37

more minis, try to finish it out. We've only got

41:39

a few left and some GCN iconic

41:41

characters we're going to try to make. So that

41:44

would be really, really awesome. If you guys can

41:46

make that St. Paul show Friday night on YouTube.

41:48

St. Paul show Friday night on YouTube. Glass cannon

41:50

podcast continues on Thursday night on YouTube at eight

41:52

o'clock Eastern. Oh, it's a good one too. Oh

41:54

my God. It's so good. So anyway, fun stuff

41:57

coming. Take it easy everybody. Have Have a good

41:59

one and we'll see you next time. Bye.

42:02

Sydney's mic smells like cheese. Ah!

42:04

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42:07

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42:09

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42:11

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42:13

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