Episode Transcript
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savings and more inspiring flavors. Yo,
1:32
what is going on, everybody? Welcome back
1:35
to Cannon Fodder. It is Wednesday, June
1:37
12th, 2024. My
1:39
name is Joel Bryan, and I'm here
1:41
today with my co-host, Matthew Kabatakaza. And
1:43
I'm Troy sitting next
1:45
to Skidmar LaValle. Yeah.
1:48
He's right there. I
1:50
got a pen. You're sitting next to Skidmar
1:52
LaValle? Skidmar LaValle. Did you guys finally tied
1:54
the mask? He decided to keep his name.
1:57
Is that hyphenated or are you just like...
1:59
Like a middle name. I thought like he was
2:01
adopted me, like a Roman emperor. I'm
2:04
the Valley Marr. The Valley Marr. Well,
2:06
we are in, as you can see, an in-studio
2:08
FOD today. We got the crew together and decided,
2:11
hey, hey, why not hang out a little bit
2:13
after one of our episode recordings, pop
2:15
a couple of newners, and record
2:17
a little can of FODR. Talk about the last
2:19
week of Glass Can of Podcasts campaign
2:21
too, slash the last couple weeks.
2:24
Because, man, has a lot gone on, especially
2:26
with my friend Matthew here. It's
2:28
good. It's good to have you here, Matthew. How are
2:30
you feeling today, buddy? Great. How are you feeling? I
2:32
feel fantastic. I've got a high noon in my hand.
2:34
It's the summer. What's not to love?
2:36
We've got a great show for you today. A little
2:39
bit of news. We're going to get right into the
2:41
episode conversation. Tiny bit of We Are Stupid, and then
2:43
of course, listener mail. We were only a tiny bit
2:45
stupid this time? There's actually
2:47
no corrections. There are no
2:49
corrections in We Are Stupid. It's more suggestions.
2:51
Wow. Or thoughts about the game in
2:54
general, which I love that Professor Eric
2:56
offers from time to time. So let's
2:58
talk about news. The
3:00
only major thing that I have on my list
3:02
today is the continuing news that is coming out
3:04
about Gen Con and the Glass Cannon Network at
3:07
Gen Con, all the stuff we've got going on
3:09
there. Troy has told you for several weeks now,
3:11
we've got a lot of exciting shows coming. Well,
3:13
now he has officially announced all of the casts
3:15
for those shows. All of those
3:17
posts have gone out. If you haven't seen
3:19
it, because like me, you hate social media,
3:22
Troy is here to tell you who the casts are, if
3:24
you want to grab a ticket if you haven't already. Troy?
3:27
I'm on my phone, which has 2% left. And
3:30
it's dead. Oh! Those are the
3:32
casts. Wow. These
3:34
are going to be hard to remember. I'm so mad.
3:36
I don't think I can remember all of them. But
3:38
we're not supposed to. Because there's so many people. I'm
3:41
going to try to bring it up myself. Well, my
3:43
goal with this is to use as many people as
3:45
possible. We've got a lot of people coming out. I
3:47
wanted to do some pack casts, because Gen Con is
3:49
expensive. And if we can do a little extra to
3:52
give them some spending money to fray the cost
3:54
of their trip, I wanted to pack
3:56
as many people as possible. So we got Get In
3:58
The Trunk Live on. Thursday,
4:00
day one at the
4:02
Con, already sold out. One ticket became available
4:05
last week. Snatched up right away. Snatched! But
4:08
that's going to be you running
4:10
me, Skid, Sydney, Mary Lou,
4:12
and Nora. And Nora. I believe, yeah.
4:17
Through a Delta Green one shot. And
4:19
then obviously that night is glass
4:21
cannon live. It's going to be the old crew of
4:23
the four of us with Cindy and Kate. And then,
4:26
oh, thank you, Matthew. Look at that. How beautiful. I
4:28
can't believe I just handed my Instagram to Troy Leveille.
4:30
Oh, my god. I had to download that onto my
4:32
phone. And now I'm done. Starting liking some weird stuff.
4:34
All right. So
4:38
then the next day, Friday day,
4:40
during at the Con, Call of
4:42
Cthulhu live, it's me running Ross
4:45
Bryant, Paula, excuse
4:48
me, Paula Deming, Nora Ibrahim, Rob Kirkevich,
4:50
Jared Logan, Skid Mar, and Seth
4:52
Skorkowski. Through an original
4:54
adventure written by Scott Dorwin. Oh, my god.
4:56
I don't think I mentioned that. What is
4:58
the math? Is that seven players? Seven players,
5:01
yeah. I'm just waiting for that combination of
5:03
people on stage. I'm
5:05
so excited about that. That is going
5:07
to be so insane. It's
5:10
just so cool seeing these people
5:12
that you almost exclusively work with
5:14
over a computer network. Seeing
5:17
them in person, but seeing all those people together
5:19
and getting to play with them in
5:21
person is just, that is
5:23
a dream come true. That's awesome. They gave us the biggest room
5:25
for that one. It's a 700-seat room. So
5:27
it's like, I need a person for every 100 people. Plenty
5:30
of tickets left for that. I mean, if we sell
5:32
that out, that would be phenomenal. But let's pack a
5:35
lot of people in there. That would be groundbreaking, record-breaking
5:37
for the Glass Cannon. For the Glass Cannon, yeah. Never
5:39
sold that many tickets. And for Gen Con. And for
5:41
Gen Con. Name of the world. But
5:43
I mean, that's the reason I put so many people on there,
5:45
just like getting a lot of different fandoms in there. I mean,
5:47
it would be wonderful. I don't know. A lot of people have
5:49
been asking, oh, I hope the Glass Cannon tapes and releases
5:52
these. We have no control over the Gen Con
5:54
shows. Some of them are streamed to the Gen
5:56
Con channel, but we will not be taping them.
5:58
We will not be releasing audio. Because when you
6:00
sign up to do that, correct me if I'm wrong,
6:02
Trey, if you know anything else, but my understanding of
6:04
it is like, what you do at Gen Con is
6:07
owned by Gen Con. Yup. You know,
6:09
in terms of performance. And so they have the lockdown
6:11
on all that media, but you know, it should be
6:13
out there. And so, well, at least some
6:15
of them will. Yeah, I would
6:17
think a 700-seat room is probably going to be a
6:19
streaming room, but don't hold me to it. I
6:22
needed Matthew's face, it didn't recognize mine. I'll
6:25
do this quick. And then that night, and by
6:27
the way, that's going to be 1920s, original
6:29
scenario written by Scott Doran. I've been a fan of
6:31
Scott since I ran my first ever Call of Cthulhu game. So
6:34
I just reached out to him. And Matthew and I played in.
6:36
Yeah, I just reached out to him and be like, hey, I'm
6:38
a fan. He's like, I'm a fan of you guys. Was that
6:40
the one we did with Becca and Nora? Yeah, I think that
6:42
was sweet. He also wrote, if he
6:44
wasn't the only writer, he certainly had writer
6:46
on the Peru chapter of Master of Nyarlathotep.
6:48
And he's written some amazing stuff. And so
6:50
he's going to write an original, where do
6:52
you hear the concept for this? I
6:55
am so excited for that. I saw this because, you know,
6:57
we didn't hear until you posted anyway. I was just like,
6:59
this is so fucking dumb. I'll sit
7:01
you right next to it. I'm going to have
7:04
Seth Skorkowski on one side and Jared Logan on
7:06
the other side. And then that night, just like
7:08
we did last year, this year, we're going to
7:10
do Modern Call of Cthulhu live at the Athenaeum.
7:12
This is a glass cannon show that will be
7:14
recorded. We will release the video and audio later.
7:16
And it's all of us, along
7:18
with Kate, Nora, Ross,
7:21
and Rob Kirkevich. The cast of Time for
7:23
Chaos and the founders in a modern Call
7:25
of Cthulhu. Oh my God. Amazing. And we
7:27
have, we are close to selling the most
7:29
tickets we've ever sold to a live show
7:31
at that one. Yeah. There's only like 50
7:33
tickets left. And that theater is like ancient.
7:35
It's very strange, weird. Oh, that's the one
7:37
we did last year. It feels like a
7:39
dinner theater. And I mean, that's going to
7:41
be wild. I don't even know what the
7:43
hell I'm going to run, but I have
7:45
some ideas. Two more very quickly. We've got
7:47
Blades in the Dark Live. The Busted Mufflers
7:49
are back on Saturday at
7:51
the Con. Jared is going to be
7:53
running Joe, Mary Lou, myself, Rob Kirkevich,
7:55
Ross Bryant, and Sydney through some
7:58
sort of crazy heist. And then we finish
8:00
off our performances with Starfinder playtest,
8:02
Starfinder 2e live, where I'm going
8:05
to run the Glass Cannon
8:07
live crew along with Paula Deming through something
8:10
wild in space. Also Glass
8:12
Cannon live. I
8:16
think I said that. I said that on a Glass Cannon live.
8:18
I said that on a Thursday night. It's sold out. It's already
8:21
sold out. Sorry. Yeah. So
8:23
what's the point you even mentioned? You had your chance.
8:25
Very excited. Also very nervous. It's going
8:27
to be a really fun time. I obviously have
8:30
more to talk about that as we get closer.
8:32
Let's get into this week's episode of the Glass
8:34
Cannon podcast and actually the last couple of weeks.
8:36
I'm going to kick it off with you, Matthew, because we have
8:39
not heard from you or the nation has not at least directly
8:41
heard from you after the
8:43
events that have
8:45
unfolded with the snail encounter
8:47
in the river and the impending
8:49
waterfall. The way that it all came
8:51
about was at least for me sitting in the chair right
8:53
next to you, extremely unexpected and
8:56
surprising where we really
8:59
believe that Rameus could
9:01
be the one who goes down and then all of a sudden
9:03
it twists and turns. Talk to
9:05
us about how you felt about it at the time
9:07
and what you're feeling now weeks later as you evolve
9:09
into a new character. I mean it was a
9:12
bummer. It was crushing. Yeah. It's
9:14
always crushing when it's one of those random encounter things too,
9:16
right? Yeah. It doesn't feel like a
9:19
milestone encounter. It's not ignominious. I know. But
9:21
at the same time it feels more realistic. No, totally. I've
9:23
made this one before. The first time I watched
9:25
the Hurt Locker, the thing I
9:27
really took away from that was like, at war,
9:29
anyone can die at any even moment and it
9:31
won't necessarily be the heat of battle. You don't
9:33
have to be killed by Saddam. Yeah. It's
9:36
like you can't just kill by anything. It's like that's
9:38
the heart of it, right? Like you're living under... I
9:40
was like, oh man. I
9:43
never thought of it that way. The boss battle,
9:45
I just, right at the end. That
9:47
was it. But it's like that's the true heart of it,
9:49
right? It's like at any moment, you could just die. Right.
9:52
So that's that fellow. And that also was a natural one.
9:54
Like what am I going to argue about? Yeah, yeah, I
9:56
know. When the dice just tell you that they... Or cheating?
10:00
You can't really argue about that. No, that's what happens. That's
10:02
what's putting their hand on your shoulder, and they're like,
10:04
come on. It's time. I would say, I would walk
10:06
toward the light. With Sydney, it was the same kind of
10:08
thing. Yeah, it was the exact same thing. Yeah, exact same
10:10
thing. Like, yeah, so both of
10:12
these deaths occur on, wouldn't have to be a death
10:15
row if it wasn't a natural one, and
10:17
both on a natural one. Boom, suss. Yeah.
10:19
That's why all of my characters on the Glass Cannon Network
10:21
going forward will have the diehard feeling. Yeah, diehard, diehard. Diehard,
10:24
dying five. Not to put
10:26
you on the spot, without a stimulated bottle cap
10:28
economy, you gotta say diehard. You gotta say diehard.
10:30
Yeah, well, I was thinking about it recently,
10:33
and the reason that diehard is so
10:35
great, like I was like, oh, it's
10:38
great. But now the reason it's so
10:40
great is because it
10:42
makes that one major, major, major,
10:44
major difference, which is you
10:47
avoid death after you were completely
10:49
fine, and then you get crit and
10:52
then natural one, which can totally
10:54
happen. Yeah, 100%. And it
10:56
allows that to not happen. So I was like, what's
10:58
one more of your dying condition
11:00
gonna do? Because if you're gonna die, if you're that close, you're probably
11:02
gonna die. It prevents that. That
11:05
cannot happen to you, which is essentially what happened
11:07
to you. It guarantees you at least two rounds.
11:09
At least two times you'll roll recovery checks. Also,
11:11
it doesn't have to be a crit because especially
11:14
at low levels, in 2E, you
11:16
go down and come up a lot. So if you're wounded
11:18
one, you know. Totally. Yeah.
11:21
So keep in mind, diehard is not a Christmas feat. What
11:24
does that mean? Is
11:26
it something I can joke about, diehard is a
11:28
Christmas feat? Yes, yes, yes. Very good. It's a
11:30
next to skin. I think it is a Christmas
11:32
feat. I think it is a Christmas feat as
11:34
well. I also think it's a Christmas feat. Most
11:36
people disagree. Most people do disagree. It's in black
11:38
mostly, it does Christmas feeds. It
11:41
does Christmas feeds. All
11:43
right, well then, obviously, did
11:45
you have any concept of what would become Barnes
11:48
before Talitha went down? Did you have a backup
11:50
character in mind? I had a backup character that
11:52
I just couldn't use. Really? Why? It's
11:55
a magical fantasy land. He
11:57
was connected to... Oh, was it him?
12:00
Do you hear that? Don't worry, you'll have time. Not
12:03
if we continue to die where we
12:05
are. Get back of that fella. Yeah,
12:07
so it
12:09
just didn't make any sense. And
12:12
as soon as we land, we went through that gate. I was like,
12:14
oh, like, yeah, I'm in a completely unknown
12:16
place. I said, I better start thinking about a backup
12:18
character. And then by the time, when there was like
12:20
two episodes later, Delitha was dead. So, yeah, no, I
12:23
had to, I even, Troy was like, I think we
12:25
even canceled another recording because we were like, we're going
12:27
to do three that day. And I was like, I
12:29
can't because we've done, you were very kind about it.
12:31
We've been in the situation before where I had to
12:33
come up with a character in the spot and sometimes
12:35
it yields great results like Atticus. I feel like you
12:37
had been wishing to play an Atticus when you came
12:39
up with Atticus on stage. Yeah,
12:42
there was a base for Atticus before that show, but
12:46
that really kicked it into gear for sure. And I
12:48
was like, I'm going to live with this character. I
12:51
don't want to rush into it. And Skip was like, no, take your time,
12:53
take your time. And then
12:55
Barnes came. And
12:57
so far, very interesting. I think
13:00
you've been a little bit frustrated with the opening performance of
13:02
Barnes in combat, which
13:05
has been a little embarrassing. I mean,
13:07
he went toe to toe with that
13:09
monster while you all handled the other
13:11
one. Yeah, that's true. Yeah, that's true.
13:14
But it's always frustrating to bust out a new character for
13:16
the first time and just like shit the bed on the
13:18
rolls. Well, you solved the problem in
13:20
our Jade region campaign where you managed to
13:22
build a character that would probably never hit, but
13:24
Troy, even Troy could never hit. Yeah, never hit
13:26
him. Not even God himself. Not even good. Fight
13:30
defensively every single round. And your AC
13:32
by the end was like 34. I
13:34
didn't hit him. I
13:36
wish I could make that into it. Natural
13:39
20s missed often. Yeah,
13:41
that's true. And I had what you
13:43
were called. And then it was just built in
13:45
such a way that I couldn't really
13:47
hit unless I crit. But if
13:49
you crit, you had that talking sword. Yeah, it
13:51
was just awesome. So
13:54
short of that, what are you going to do? Yeah,
13:56
but it's very interesting so far. Where
13:58
does this concept come from? concept of the teacher.
14:02
I mean, I'm a teacher. It was like, I was
14:04
like, you're drawing it. Obviously I'm not, I'm not like
14:06
venturing. So you're saying that Barnes reminds you of you
14:08
is what you're saying. No, actually not at all. He's
14:10
like, he's like, the original concept was like, well, we're
14:13
in this land where we don't know
14:15
where we are. It's, I mean,
14:17
I know I, from moment one, I mean, it's good call. We
14:19
were like, we're on, I think we're on Castroville, but like, but
14:21
it's, and it seemed that way. But you know, I was
14:24
like, okay, what if we had like an Indiana
14:26
Jones type character? I mean, he's like, he's like
14:28
sort of a Indiana Jones crossed with Van Helsing.
14:31
Yeah, exactly. I was like, the thaumaturg is a
14:33
very, very Van Helsing like kind of concept.
14:35
And I was like, well, what if we take that and make
14:37
him Indiana Jones? And then I was thinking too about, I can't,
14:40
it'll come to me, my mind is going
14:42
blank right now, but the, oh, I was
14:44
A.E. Houseman. You remember the poet A.E. Houseman?
14:46
He flunked out of Oxford. Oh yeah, yeah.
14:48
But then he just was writing and was
14:51
writing both poetry and scholarly articles. And he
14:53
became such an eminent scholar outside of the Academy.
14:55
Eventually had to like offer him a position in Oxford, even though he
14:57
had no degree. So it was like that, like that
14:59
was the idea of Barnes that he had such kind of
15:01
wide ranging. So accomplished in the
15:03
field, like practical experience. He'd been out in the
15:05
field so much, he knew so much it would
15:07
be embarrassing if they didn't have him on the
15:10
anthropology staff. Yeah, that's great. Yeah,
15:12
it's a very cool concept. I look forward to
15:14
getting to know him better, but let's get into
15:16
this week's episode where- I was gonna say, and
15:18
according to the Hubert, he's got a pretty solid
15:20
piece. Yeah, I mean, let's not, Brother Tripod here.
15:24
Hubert being the arbiter of
15:27
all things. Yeah, but he has no experience
15:29
with anything. They all look big to him.
15:31
Yeah. It's true. I
15:33
liked the idea that Hubert uses it
15:35
always as just like a cheap method
15:38
to win friends and influence. Just
15:40
always say like, hey, that's a great penis.
15:43
He's not gonna like a guy. He's not gonna like a
15:45
guy. I don't know. In the context
15:47
that Hubert does it, it's a little off. It's true.
15:50
It's a little off. Let's
15:52
talk about Hubert. So
15:54
we are looking at
15:57
this potential encounter that Barnes gives us a little bit of heads
15:59
up on. about these construct-y creatures
16:01
that are protecting the vinicular.
16:03
We're not sure. We get
16:05
up there and Zephyr's suggestion
16:07
is we do a little
16:11
surveilling, right? And they're like, yes, excellent. So we just
16:13
sit there for hours and watch and watch. And then
16:15
we see the flow of this
16:17
thing and then start coming up with a plan
16:20
to avoid the encounter. Troy, talk me through what's
16:22
going through your head as we're all talking our
16:24
way around an encounter that you have prepared. What
16:26
were your thoughts as the GM? And that's true.
16:28
Your thoughts were like, wow, this map sucks. This
16:32
was not the goal of the map. But
16:34
I couldn't fudge
16:36
the map at that point. I'm like, well, no, no, actually
16:38
that gap is 15 feet. So
16:40
everybody's going to roll. I'm like, fuck, that's the
16:43
map. I wish I had just noticed it. I
16:45
didn't even pick it up. But at the same
16:47
time, I think that certainly
16:49
in the past, I tend to be
16:51
a stickler for what's written because it's just easier to follow that
16:53
and not have to worry about it and then improvise from there.
16:56
So I'm trying to, over the years, be a little
16:58
more loose with like, you know, if
17:01
you've got a cool idea why stymie or creativity, let's
17:03
see what we can do with it. And I could
17:05
tell this is what you guys wanted to do. You
17:07
desperately needed a W. So all right,
17:09
well, let's see what happens. And there was still good risk
17:11
there. And that's what I wanted. I didn't want it to
17:13
be automatic. I just wanted there to be us
17:16
all to understand that like, all right, well, there's a
17:18
little bit of risk here. And the risk is pretty
17:20
bad. If one of them falls, they're going to fall
17:22
down. Then everybody's going to jump down and it's a
17:24
fight. Like, there's no way around that. So there was
17:26
enough risk that I was happy with the fact that
17:28
you guys succeeded. And
17:31
the AP is written in such a way
17:33
where it takes into account you skipping encounters.
17:36
Yeah, that's interesting. Well,
17:39
we'll get to that in a second too. I want to talk about
17:41
APs in the list or mail. But this
17:43
concept of getting around some of them and
17:45
having that worked in, like how do you
17:47
know that? Is it writing in the pre-written
17:49
AP? Is it saying, like, here's
17:52
a way around this encounter if the PCs figure
17:54
it out? I don't want to
17:56
say too, too much, but I will say that,
17:58
like, there's a whole... how
18:01
do I want to word this without giving too much weight?
18:03
There's basically a whole paragraph before you get to this, after
18:05
you, trying to make sure, because
18:07
we've recorded ahead, basically once you arrive through the
18:09
gate, they describe like the
18:11
next X amount of encounters and
18:13
they give you some sort of freedom and
18:15
how you can, they suggest taking some creative
18:17
liberties with here's what we think is the
18:19
suggested pattern, but you do whatever you want.
18:22
And you know, sort of contingency plans for if
18:24
the PCs do this instead of this, this instead
18:26
of this. And so I just kind of worked
18:28
out in advance what I was thinking and then
18:30
in listening to you guys, we are where we are. We
18:34
are where we are, which is a
18:36
leap onto this vernacular,
18:38
onto this cargo, John, and we
18:40
start going and now we're in,
18:43
hey, cool moment, right? Was
18:45
there a cool moment? No, was there, it's
18:47
just, no, no, no, no,
18:49
no, no. This is the one where like an
18:51
hour. Except for have a situation. Do they have
18:54
a situation? Yeah, I think that's a this app.
18:56
Okay, I couldn't remember. An hour into this thing,
18:59
we are attacked by
19:01
these creatures. And of course we
19:03
are. It comes out, yeah, exactly. And I was like, this
19:07
is preposterous. Like right after you're like,
19:09
so an hour later, this is
19:11
just so funny to me. You look down, you
19:13
notice that the ridges around this thing are about one
19:15
foot high. I was like, no, no. And
19:20
you're like, you hear these screeching in the distance
19:22
and you know, I'm just thinking, this is a
19:25
joke. Like it can't be. There's
19:27
no way, like there's no protection. There's no way. And
19:30
then sure enough, a flying creature encounter
19:33
swoops down on us. And I think
19:36
just one of the most amazing endings of an episode
19:38
we've had lately. I mean, the highs and
19:40
the lows, because when Kate is like, I think
19:42
it's Kate, it's like put Hubert
19:44
on that list of one, two, three, four,
19:46
five, it's like, all right, and six, and
19:49
then you roll the natural six, gonna attack
19:51
Hubert, wham! Hits him.
19:53
And then you're like, and now you have
19:55
to roll an athletics check. This is a
19:57
free action. It's an athletics check against Hubert's
19:59
fortitude. It is a free action that
20:01
I can do. If you hit. If
20:04
I hit, yeah, on a hit, I can do
20:06
this as a free action. That's the trigger. And
20:08
then you roll a natural 20. Mm-hmm. And
20:11
that results in Hubert being flung off
20:13
the thing! I mean, it's just, I've
20:15
never wanted to fudge dice. Yeah. Then
20:18
go one, two, three, four, five. Sick, not
20:20
Hubert, because I just, I wasn't going to really
20:22
include him until Kate said that, and then I
20:24
rolled a six, and then nat 20 on that,
20:27
because it's not a given that I will just
20:29
throw someone off. So it's
20:31
pretty amazing. And to see you guys go
20:33
through that emotion swing of like, yeah! No!
20:36
I'm like, wait, wait, wait, wait, wait, wait! That was
20:38
too much! That was too much! Just wanted to ruin
20:40
him on a space where he would never
20:42
be found by other life. Yeah. Here's my
20:44
emotional journey. Since then, since that
20:47
recording, I have been, I felt
20:49
guilty for a little bit there because I
20:52
definitely was vocal, on Cannon
20:54
Fodder included, about how desperately I
20:56
wanted Hubert to die. Then
21:00
it happened, and I
21:02
was like, ah, maybe I overdid
21:04
it a little bit. And so
21:06
I felt guilt, and
21:09
then I came around to
21:11
like, there's no way Troy lets this
21:13
happen. Like, there's no way he's going
21:15
to die. He will hit
21:17
the canopy, fall through
21:19
several layers of soft palms or
21:21
something, land on a
21:24
cushion of fallen leaves. Of
21:27
lichen. Yeah. And
21:29
then, of lichen, exactly. And then we're going to find
21:31
him later in this adventure. He's just going to show
21:33
up anyway. That's my prediction. What I imagine is he's
21:35
going to bounce conveniently his way
21:37
down, but disappear, and then will come
21:40
to the court of the king, and then sitting
21:42
beside him in the place of honor will be
21:44
Hubert hedge. No, that's why
21:46
I picture him as like, C. Threepio. The
21:49
next time we see him, he's like
21:51
the god of the tribe of jungle
21:54
apes or something. That's
21:57
amazing. Yeah, so I think we're all
21:59
in the same. a head space here, but we'll have to
22:01
see how it goes. Other than that
22:03
though, there is this TPK fear, which
22:05
just lies in front of you. Because
22:07
once again, falling damage, it's a killer.
22:09
I don't really understand the encounter design
22:11
that much, but we'll see what happens.
22:14
I've been trying to work out in
22:16
my head if I could use the
22:18
mirror, Barnes's mirror ability, to he
22:21
falls. Every round I fall, I then go up
22:23
15 more feet and then fall, and I can
22:26
slowly work my way down
22:28
to eventually where I can teleport to the ground.
22:30
You're just like, fall 50, yeah, do you have
22:32
the same momentum when you reappear? Yeah, exactly, but
22:34
if I go back up and then try to
22:36
swim up, I don't know. That's like the last
22:39
Futurama episode before the new Hulu episodes was something
22:41
like that, like Fry, he falls
22:43
off a building, and he has
22:45
a device that can send him back like
22:47
15 seconds through time, but that's a 15
22:50
second cooldown. And so to
22:52
save his life, he has to keep going back
22:54
up to just after he fell. And
22:56
so he's caught in this loop for
22:58
eternity where he just keeps doing the
23:01
exact same thing. Hey,
23:04
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your happy price, Priceline. All right,
23:33
let's get into a little We Are
23:36
Stupid before we do some Listen to
23:38
Man. You got this one? No.
23:41
Stupid. Ladies
23:43
and gentlemen, Nick Lowe. Why?
23:48
Awesome having some skid drops on this fad. We
23:51
are, no major
23:53
We Are Stupids here, except one thing that kind
23:55
of goes back in episode, I think we talked
23:57
about this last week, but the... creatures
24:00
poison that you started the episode with, you
24:03
just missed a line in the stat block
24:05
or whatever, and it said that that poison
24:07
is counteracted by any magical healing, which we
24:09
didn't know at the time. So we were
24:11
going through all the poison stuff, and I
24:13
mean, I don't regret it for a second.
24:16
I don't regret it for a second. No, no, I'm
24:18
so funny. I'm glad we didn't know. Yeah, me too,
24:20
I'm so glad we didn't know. Maybe
24:23
this is just convenient
24:25
thinking, but I always feel like when I'm
24:27
running monsters, if I miss a thing like
24:30
that, I'm like, well, my monster doesn't have
24:32
that. No, I mean, yeah, totally. That's how
24:34
I think. They're not all identical. Yeah, it's
24:36
like, because it's silly to be
24:38
like, oh, well, none of that happened. Oh,
24:41
yeah, no, you can't go back and rewrite history, but.
24:43
I would like to catch that beforehand, but if I
24:45
don't, it's like, well, my monster doesn't have it. Yeah,
24:47
it's fine. I mean, I'll take that scene any day
24:49
of the week over him just being fine. In fact,
24:51
we're all around him like doing ZPR, shoving
24:54
potions in his hunting moment though.
24:56
Because he's the new guy, and he put himself
24:58
bravely out there in front of one of these
25:00
things, went down, and you're all trying to save
25:02
his life. And so it attaches him to you,
25:04
it attaches you to him, and it's cool. I
25:06
think that's one of the bigger things that I
25:09
try to think about in my games is when
25:11
you make a mistake as a GM or as
25:13
a player, a rule
25:16
mistake, or you misread something, and
25:18
time has passed already, that rule
25:22
does not counteract the reality. The reality
25:24
wins. It wins out all the time.
25:26
So that's just what happened. The fact
25:28
that it happened by mistake, do
25:31
you know how many things happen in life
25:33
by mistake? How many inventions occur by pure
25:35
accident? These things happen by
25:37
accident, but they're real, and they are important,
25:39
and you should not just erase them. Absolutely.
25:42
And they totally have value. Mistakes happen for
25:44
a reason. But if I
25:46
had died, would you feel the same way? Yes.
25:49
If we didn't catch it at the
25:51
time, I'd feel bad, I'd feel terrible.
25:53
But it's an honest mistake. Like if
25:55
it's, I don't know. What if
25:57
I had died, and then Troy was reading back, and he was
25:59
like, oh. Did you heal him
26:01
magically? Like then we probably would have read. Probably just
26:03
because it's a character death. I don't like asterisk thinking
26:06
because it's such a slippery slope when you start throwing
26:08
an asterisk. I remember like all my years of doing
26:10
theater they would say like if you mess up on
26:12
stage, if you mess up a line or you miss
26:14
a curie, I was always
26:16
taught like that's a gift. When that happens that's a
26:19
gift. It's an opportunity to be like, alright, well I'm
26:21
living in the moment now, what am I going to
26:23
do with this? And so that's what I think whenever
26:25
we make mistakes, I know some people, the purists don't
26:27
enjoy that part of the game. But I think of
26:29
it as a gift. Like obviously it would suck
26:32
if you died from that and then you feel
26:34
like, come on, let me retcon it. But it's
26:36
like complaining about the tuck rule game for Tom
26:38
Brady. Right. It doesn't do anything. It doesn't. The
26:40
game was over. The Patriots won and they went
26:43
on to win 14 Super Bowls.
26:45
It's just like, okay, maybe they
26:47
should have said something different at the time, but they didn't
26:49
and that's what happened. Yeah, it's an opportunity to do
26:52
something new and learn at the same time. Anyway
26:54
I felt like it was Professor Eric's duty. I'm
26:56
sure he did as well to point out that
26:58
this was incorrect by the book, but yeah, we're
27:00
kind of fine with how it all played out. He
27:03
said as a tip because of the argument we had with
27:05
Sydney, which is just one of my favorite, we have had
27:07
plenty of arguments with Sydney. This takes
27:09
the cake for me lately as one of my absolute
27:11
favorite where she's like, I want to use the healing
27:13
potion. I'm like, that won't do anything, don't worry about
27:15
it. And then we realized, wait a minute,
27:17
every hit point matters because he could not go, because he's
27:19
wounded. So like we got to keep him up above zero.
27:22
So yeah, let's use the healing potion, use the healing potion.
27:24
Then we read it. And the bonus
27:26
is plus one. Is it one
27:28
D six plus one? Then Troy reads and he's like,
27:30
all right, it says it's the, it
27:32
gives you a plus one to saves fortitude
27:34
saves against poison. We're like, oh, holy shit.
27:36
Amazing. Well, you know, that's just phenomenal. And
27:38
then she rolls a D six one. Oh
27:41
God, that potion sucked. And I rolled minimum
27:43
healing on my heel spell. So you got
27:45
a total of 10 points of healing out
27:47
of my heel and, and the potion. So
27:49
now we're like, he still could go down
27:51
and could still die anyway, even after using
27:53
that, you realize that Bugles has a potion,
27:55
an antidote. Yes. Gives a plus four bonus.
27:57
Sydney's like, well, if there's that, that's a plus four. I
28:00
shouldn't use my potion. Right.
28:03
And I'm like, we just used your potion. She's like, I never
28:05
would have used my potion if we knew that that didn't stack.
28:07
So let's rewind a second. When she says that, I was like,
28:09
I kind of felt bad. I'm like, yeah, if she knew about
28:11
that, I'm like, all right. And you're like, no, you're not allowed
28:13
to do that. I'm like, well, my hands are a little tit-a-tied.
28:16
But then she's like, no, the only reason I did it is
28:18
because of the plus one. I was like, in that moment, I
28:20
was like, she's a liar.
28:22
You move hands. She
28:24
said it with such a cost. She knew what
28:27
she was doing. But her face, I was like,
28:29
oh my gosh, she's probably lied to all of
28:31
us several times. If
28:34
you watch that fact, the way she's like, no,
28:36
the only reason I did it was because, like,
28:38
well, a second ago, you had no idea what
28:41
that plus one was. And the confidence with which
28:43
she lied, I was like, I will never trust
28:45
anything she said. She did it. She was just
28:47
like, well, I read and I
28:50
did my homework. I did good. She's
28:52
so good at it. I lied well. I lied well. What,
28:54
are you going to complain to me for that? Anyway,
28:56
that was so God-darned. That
28:59
was so funny. But then it
29:01
came up, it was just like, well, then something
29:03
else we needed it. So it's like, well, we could use it.
29:06
Well, just use the potion. She was like, and
29:08
I was like, all right, 5, 5, 5. Take it
29:10
back. Can you give them that
29:12
potion? And
29:15
then we sort of also thought how ridiculous it would
29:17
be to undo that potion. Yeah, to
29:19
undo it and then just do it. Roll it again,
29:21
then. Give it a better little one. She's
29:24
basically using a bottle cap on a potion.
29:27
Anyway, that was so God-damn funny. And Professor Eric
29:29
wanted to point out, and this is good, this
29:31
is just a tip for maybe newer players out
29:33
there, like us, when
29:36
you're interpreting any items, there's a lot
29:38
of items out here, out there, that
29:40
have minor, lesser, moderate, greater, whatever
29:42
down the line. For any item that has
29:44
that, the best thing to do is immediately
29:46
just go to the top group discussion of
29:49
the item first before you read what the
29:51
other ones do, because those are very abbreviated
29:53
and don't give you details. Whereas the top
29:55
one, as Professor Eric points it out here,
29:57
says, upon
30:00
drinking this elixir you gain a listed number of
30:03
hit points and gain an item bonus to saving
30:05
throws against diseases and poisons for 10 minutes. It
30:07
says that at the top but doesn't say with
30:09
the bonuses. Then you look at the specifics. Yeah.
30:11
So whenever I have to prep like an alchemist
30:13
and this has happened in Strange Aeon's, the deros
30:15
that you fought, there's some dero alchemists. I've got
30:17
to make a cheat sheet for myself of all
30:19
the different lesser alchemist fires, moderate, you know, blah
30:21
blah blahs. And so I've got a look and
30:24
each one will tell you like, and you probably
30:26
know this even better than I do, like a
30:28
moderate alchemist fire, is like X
30:31
amount of damage plus this and then
30:33
they're burning too or whatever. But
30:35
at the top it tells you that
30:37
like all alchemist fires do X amount
30:39
of damage. But that's not in each
30:41
individual thing. So I come
30:43
across this all the time when I'm like prepping bombs
30:45
and shit for my enemies. Yeah. The thing that always
30:47
kills me in the moment, like not in the moment
30:49
I get it, but the order
30:52
of lesser to mine, like lesser to minor to
30:54
mine, like what's the lowest? I mean, like in
30:56
the moment I'm like in the white hot, the
30:58
white heat of like trying to do the encounter.
31:00
I'm like, all right, what's the lowest one?
31:03
What's the latter? It's like trying to
31:05
order like a latte at Starbucks
31:07
while you're being shot at. Yeah. Yeah.
31:12
Shoot me. Shoot
31:14
me. Professor
31:18
Ira Kautza wants to point out there's been a lot
31:20
of commenting from a lot
31:22
of, from the niche about how this
31:24
feels in general like a low loot
31:26
campaign. And he wanted to point out
31:28
that he believes that we have missed
31:30
a lot of loot. Is that true? Yeah.
31:34
Really? The writing of
31:36
the campaign. He's like, they're missing stuff,
31:38
including things he says that have been
31:41
obviously telegraphed by Troy. The players completely
31:43
miss. So that's FYI. Keep your heads, keep
31:46
your eyes. You haven't missed a
31:48
ton, but I mean, I do, I throw
31:50
it out there. I'm like, well, I didn't.
31:52
Yeah. You are not trying to like, yeah, he's like,
31:54
Troy's basically telling you this stuff
31:57
to look for this stuff. When a time's going to
31:59
come. when I can tell you one specific
32:01
and be like, how the fuck do we miss that?
32:04
That'll be great. We just went through,
32:06
we're a little bit ahead, but we just
32:08
recorded, we went through loot we had, and
32:11
see just to see like what the value of
32:13
everything was. It wasn't as terrible as it felt.
32:15
Yeah, we lost a bunch with all the stuff
32:17
with Tuletha getting washed away, but the... That's brutal.
32:20
Because there was some, she had some stuff on there
32:22
that would have been... Brutal and really cool, no offense,
32:24
but just extremely rare to like
32:26
have a PC death where you cannot
32:28
recover the body or anything they had,
32:30
narratively. Like that does not happen very often. But
32:32
they have like a legendary artifact. Yeah. And you gotta
32:35
go back. Yeah. Well, we said it, what
32:37
if it was Kate, and she had the key? Yeah. You
32:39
know, like you gotta go back. Oh yeah. I wish
32:41
I could say I was thinking about that when I saved Zephyr's
32:44
life, but maybe I just saved
32:46
her out of the goodness. Save the key! Squeeze!
32:48
You cannot die! That's one of the best possible
32:50
loot drops you can have is a dead PC. Yes,
32:54
that's a good one. It's a good one.
32:56
Let's get into a little listener mail before
32:58
we call it a
33:00
day. It's time
33:02
for the city to mail. You
33:06
gotta put your brain on it. Time
33:09
and the city to mail. You
33:13
gotta cue that shit. Andreas
33:17
from Copenhagen. Ah. Copenhagen.
33:21
Is that Denmark? That's Denmark.
33:24
Denmark writes in with, very
33:26
nice long message. The question at the end had to
33:28
do with, catching up on everything, and
33:30
then listening to the last week's FOD. It
33:33
seems from the way of hard you talk about it
33:35
on the FOD that you guys are always playing APs.
33:39
What are the reasons that you guys always play APs?
33:41
Is it to cut down on prep time? Or,
33:44
Cut down. Is it to cut down on prep time? So
33:46
there's more time to run a business? Is it because of
33:48
your relationship with Paizo? Is there any other reason why you
33:50
tend to go this way instead of Home Brews, as
33:53
the way you run shows on the network? We've answered
33:55
this before, but not in a long time. Yeah,
33:57
I mean, we experimented with some short form content.
34:00
in the form of disorganized play, because that sort of
34:02
mimicked what we were doing back in
34:04
the before times when the business was still like one
34:06
or two podcasts, and we were still playing like a
34:08
game night where Skid would run us through some Pathfinder
34:10
society scenarios, or you and I would run Matthew, I
34:13
think we're in one. And
34:16
at the end of the day, we just found
34:18
that you get more legs out of a longer
34:21
story. Now, when we decided to do Gatewalkers, we
34:23
knew out the gate, we didn't wanna do another
34:25
six book AP for several reasons. One of which
34:27
though being that we felt like between
34:31
100 and 200 episodes was gonna be better than
34:34
300 something for what we're trying to build right
34:36
now over the next five, 10
34:38
years. But at the end
34:40
of the day, we just think that
34:42
people attach themselves to the story and
34:44
the characters more when it's a longer
34:47
story. I mean, that's the main reason that I
34:49
turned the tour into an AP because
34:51
I just felt in those early little live shows
34:53
that we did, they were great, but
34:55
the stakes weren't as high. If everybody
34:57
died at the end, it's like, okay,
35:00
cool. They died. Well, I think the spirit of
35:03
the question is more why APs and not homebrew.
35:06
Oh, why APs and not homebrew? That's I think
35:08
the spirit of the question is why do you
35:10
run pre-written stuff so much? We always have. I
35:13
just feel I haven't been much of a homebrew crew.
35:15
The reason I think is like there are professionals that
35:17
do this and they do it really well. It's not
35:19
to say that that's not something
35:21
we could do, but like let's play to our
35:24
strengths, let's play to our skillsets. There are pros
35:26
that are game developers and game writers. Let's let
35:28
them do that work until we can hire staff
35:30
to do that and we do our work of
35:33
running and being entertainers. For me, it
35:35
just seemed like a better option, but we, all of
35:37
us, put
35:39
so much homebrew. I mean, Traveler is
35:41
probably the first pure homebrew show on
35:44
the network. Long form series. Long form homebrew
35:46
series on the network. So we're not afraid
35:48
to jump into that territory and obviously we
35:50
have a professional writer doing that
35:52
at the helm, but we all-
35:55
I've homebrewed Allie and stuff I've run
35:57
as homebrew, but that large, I would
35:59
run. pre-written if they had them in
36:01
that way. Like their pre-written scenarios have
36:04
pre-generated characters and existing plot lines that
36:06
you play in. I'm sure it's very
36:08
fun, but that is not our style.
36:10
We love making our characters. I'm happy
36:12
to put them into an adventure written
36:14
by someone else where we bring the
36:16
protagonists, but failing that,
36:19
I'll just homebrew so that we can play our
36:21
own characters, you know? I also feel like we've
36:23
had, I've talked to a lot of
36:25
people when we're out on tour that our
36:28
GMs usually end like listening to us run
36:31
through an adventure. Our take. Yeah, and then even if they're
36:33
ahead of us or they're behind, or they want, oh,
36:35
I always think about running Strange Aeon's, but then they listen
36:37
to us do it. So either way, it can be
36:39
another resource for that kind of. And
36:41
then I think, then I've talked to people who were players who
36:43
are like, oh, I played, I played
36:45
Rise of the River of Lords and I'm enjoying
36:48
listening to you on Legacy because you're doing something
36:50
completely different. Or you felt for that trap that
36:52
we avoided, or it's just kind of a fun
36:54
alternate history. I think that's a fun other layer
36:56
for an audience. I know you've been frustrated by
36:58
it at times though, because I wish we had
37:01
homebrews so that people couldn't like kind
37:03
of know what's coming or write on the board,
37:05
like, oh, they don't do it that way, blah,
37:07
we shouldn't do it that way, blah, blah, blah.
37:09
Like the thing with the spell and the counteracting
37:11
poison. It's like there's almost like a double check
37:13
on you out there because you're running something pre-written.
37:15
Yeah, it's one of the main reasons why I wanted
37:17
to move away from it for the flagship show, just
37:20
because I don't, I want
37:22
people to be fully surprised. I don't mind so
37:24
much being like, oh, that's not right. It's more
37:26
of like the surprise. The fact that anyone can
37:29
just read all of Gatewalkers right now is kind
37:31
of a bummer to me. You can't do that
37:33
with traditional media that isn't based on a pre-written
37:35
work. So yeah, I
37:37
don't know how much longer I'll tread in
37:39
that territory. But it also plays to like
37:41
Paizo's strengths. Like they've always been great at
37:43
writing these things. I mean, even before Pathfinder
37:46
came along, and especially it's
37:48
contrasted with Dungeons and
37:50
Dragons, which doesn't have a great reputation for
37:52
like some of these longer form campaigns in
37:56
modern, recently, they've
37:59
always been great. because this is the thing that they're
38:01
really good at. And so it's nice to be able to
38:03
take advantage of that. Yeah. Did you
38:05
see the thing that D&D just released or
38:07
is about to release? It's called something, blah,
38:10
blah, blah, staircase or something, and it's a
38:12
rerelease of a bunch of original D&D
38:14
adventures converted to 5e. Yes. The
38:17
one that really jumped out at me was Expedition to
38:19
the Barrier Peaks. Oh, no way. Yeah, and they
38:21
did this a while back with some other ones,
38:23
like I know they've updated the- Strahm.
38:27
Yeah, I know they did. They did. The
38:29
temple we did, Tomb of Horrors they've done, but
38:31
Expedition to the Barrier Peaks is gonna be like, it
38:33
just came out, it's brand new. And then a couple
38:35
other ones that I wasn't as familiar with. Well,
38:38
definitely. We were talking about- there
38:41
has a lot of nostalgia for us, but I've
38:43
also heard a lot of grumbling from that in
38:45
the community, the people that are into D&D. Yeah,
38:47
I mean, if we were to go back- They're
38:49
just rehashing old stuff, like can't you write new
38:52
stuff? I mean, it feels like Paizo is constantly
38:54
generating original content that is mind-blowingly detailed and long.
38:56
And it contributes to the greater story of
38:59
the world. Yeah. Of their world.
39:01
If that's something you're into, you can dip into,
39:03
like, oh, there's all of this lore. And if
39:06
you're not, you can just run your AP. And
39:08
I love those old modules, but the style of
39:10
adventures, written adventures has changed a lot since the
39:12
80s when those came out. It
39:15
really was just sort of
39:17
like encounter, encounter, encounter, encounter. And
39:20
a lot of times, even the
39:22
adventure itself didn't feel like it
39:24
formed a cohesive whole. So
39:27
there was very little narration, like very
39:29
little sort of prose
39:31
in it or whatever. Was it our lighting
39:33
designer at Kansas City? Was running
39:35
like six games, he told us after the show. And
39:37
one of them was Curse of Strahd. And we mentioned
39:39
that, we were like, oh yeah. I was like, oh
39:41
yeah. And he was like, you'd be surprised you wouldn't
39:43
feel as exciting to you
39:46
as you'd think. Right, because it feels so
39:48
old-fashioned now. Right. He's like, there's a lot of,
39:50
I think he was like, there's a lot of fun to it. I think that was Austin.
39:52
It was one of the shows, not sure. We were like
39:54
waiting for our Ubers and. And we were chatting them up,
39:56
yeah. It was cool, yeah. It's
39:58
cool. It's cool. you say, Skid, I
40:00
think you hit the nail on the head there. And Troy, you
40:02
said earlier, like, there are professional writers that
40:04
do this. We love the performance aspect and just rolling
40:06
dice playing the game. So why don't we let them
40:09
focus on that? We'll focus on this. It's
40:11
also a good point, Skid, as you added to that, is that
40:13
like, I don't know if many people know this, but this is
40:15
the way I was introduced to it. And this is the way
40:17
I've seen it develop over the years is that Paizo's
40:20
strength is the APs
40:22
and the world building, you know, like they
40:25
based so much of their original system off of
40:27
the OGL. And they just kind of like had
40:29
that going for a while. So yes, there were
40:31
tons of game design elements, but really so much
40:33
of their focus was on the story. That's
40:36
what drew me to it initially. Yeah. Was that
40:38
it was just like I heard that there were
40:40
like Rise of the Runelords. It's just like, this
40:42
is incredible. And that was what drew
40:44
me to Pathfinder at all. Yeah. Like the beginning.
40:46
So. I remember listening to Eric Mona talk about
40:48
the APs when they, because they weren't in every
40:50
issue of the magazine back before they were before
40:52
Pathfinder. And he, like somebody wrote in and was
40:54
like, I only buy the issues of the magazine
40:57
that have APs. And he was like, well,
40:59
that was putting AP in every issue. He was like, and it just became that
41:01
grew out from there. And I was, it was,
41:03
it's so cool. So cool. Well,
41:06
that's going to wrap it up for us this
41:08
week, guys. Thank you so much to Matthew and
41:10
skid for hanging out in Stude for a little
41:12
while chilling with us. That's awesome. We've
41:15
got what coming up.
41:17
We've got, oh my
41:20
God today. I'm
41:23
streaming again. We're doing minis again
41:25
today, Wednesday. We're
41:27
doing minis at two o'clock Eastern. So if you
41:29
happen to be listening to this early in the
41:31
day at two o'clock Eastern skid and Matthew and
41:33
I, Troy might stop by. We'll see. Well, Troy might
41:35
stop by. We're going to, we're going to make some
41:37
more minis, try to finish it out. We've only got
41:39
a few left and some GCN iconic
41:41
characters we're going to try to make. So that
41:44
would be really, really awesome. If you guys can
41:46
make that St. Paul show Friday night on YouTube.
41:48
St. Paul show Friday night on YouTube. Glass cannon
41:50
podcast continues on Thursday night on YouTube at eight
41:52
o'clock Eastern. Oh, it's a good one too. Oh
41:54
my God. It's so good. So anyway, fun stuff
41:57
coming. Take it easy everybody. Have Have a good
41:59
one and we'll see you next time. Bye.
42:02
Sydney's mic smells like cheese. Ah!
42:04
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42:07
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42:09
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42:11
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42:13
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