Episode Transcript
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of America and a member FDIC. You
1:01
are listening to the Glass Cannon
1:03
Network, the premier source for role-playing
1:06
game entertainment. Welcome
1:15
to Cannon Fodder, a
1:19
behind the scenes look at
1:22
the Glass Cannon Network. What
1:32
is going on everybody? Welcome
1:35
back to Cannon Fodder. It is Wednesday,
1:37
June 19th, 2024 and I'm your old
1:39
pal Joe O'Brien. When
1:42
are you laughing at? Did I get you, Troy? Did I
1:44
get you? When are you laughing at that I didn't have
1:46
Discord on? I can
1:48
see that you couldn't hear the music and
1:50
I was just like, oh man, he is
1:52
so going to be shocked. So
1:54
I did a little extra on the screaming today. I'm
1:57
texting Rob Kirkevich. people
2:00
are going to be at his tables for
2:02
the first ever GCN retreat for just
2:04
a couple days. Just a couple days.
2:07
Oh, so exciting. It is.
2:10
It's a big week. It's a show. Multi
2:12
show. We first ever glass cannon
2:14
network retreat week. It is. Yeah.
2:18
I mean, just just it's nerve
2:20
wracking, but also extremely, extremely
2:22
excited. I mean, I feel like we're
2:25
getting to go to a
2:27
game convention and actually play
2:29
games. Like, as opposed to just
2:31
do shows. And that is really
2:34
fun. Exciting
2:36
for me because it's it's been a really long time since we've
2:38
been able to do that. You know, yeah, I mean,
2:41
it's gonna be work. Sure. Probably
2:43
a lot of it. But like, I never want
2:45
the attendees to see the work. I want it
2:47
to feel like, you know, I've said this now
2:50
a couple times behind the scenes. Like everyone
2:52
that's coming, you know, me, you, Joe, skid,
2:54
Sydney, Kate, I don't even know if the
2:56
people listening if they're not coming to the
2:58
retreat know that like Jared Logan and Rob
3:00
Kirk, which are coming out like all these
3:03
people. I want you to think like you're
3:05
hosting a party at your house, but you
3:07
also get to enjoy the party because the
3:09
best hosts find a way to like not
3:11
just be constantly mixing drinks and like cooking on
3:13
the grill like you enjoy the party as well.
3:15
Otherwise, what's the point of having the party? Yeah,
3:18
but we never do that. And
3:20
that's all about prep. That is all about prep.
3:23
So is it fully prepared, Troy and ready
3:25
to go without a hitch? It's
3:27
a it's pretty good. It's pretty
3:29
good. Yeah, I feel I feel good.
3:32
I'm focusing on the excitement about what
3:34
we're about to do. It's
3:36
a little wild too, because we're flying into Denver day
3:39
of show, which we never do. We
3:41
always fly in the day before, but cock
3:43
a baby schemes continue
3:45
to abound here at the glass cannon network. We're
3:47
flying in day of going straight to the show.
3:49
We won't even be in town for 24 hours
3:51
flying out the next morning to Nashville early so
3:53
that we can get there to be a part
3:55
of this, you know, two and a half day
3:57
retreat. And yeah, I mean, I
3:59
feel. pretty good. Last night, as
4:02
I'm watching the Celtics win
4:04
the NBA championship during the
4:07
commercials, I'm reading the rules to the
4:09
board games that I'm running just to
4:11
have them in my head. Then I
4:13
go back, watch the Celtics dominate, back
4:15
to the rulebook. Dominate, rulebook, confetti, rulebook.
4:18
Yes, I'm excited, man. I think it's
4:20
going to go by really, really fast.
4:22
We have a special channel on our
4:25
subscription discord that is just for the members of
4:27
the retreat. I'm hearing them talk about,
4:29
oh, we're going to hit the pool. We're going to
4:31
go to the honky talks. I'm like, where
4:34
are you finding this time? I would love to do any
4:36
of those things. I don't see
4:38
it in the schedule because we're also doing a
4:40
show at Nashville. Yeah, exactly. But I mean, most
4:42
of these folks, they sign up
4:44
for a game. They're playing a game. You don't know what
4:46
they might be doing in that next slot. Maybe that's somewhere
4:49
they can take in a honky talk or something. We're just
4:51
the ones that are like game, game, game, game, game. But
4:54
that is, yes, it's going to be work, but it's also
4:56
just going to be so fun to just play. And
4:59
try some new stuff. I'm really
5:01
psyched about playing Betrayal at the
5:03
House on the Hill, which is
5:05
just a classic board game
5:07
that everybody knows. There it is. There she is. A
5:10
classic one. Everybody
5:12
knows that I have just never played. I've
5:16
only played once. I'm excited to try it out. I
5:18
was paid to do it, and I was on camera with Matthew Lewis.
5:20
It was a fun time. Oh, there you go. Did that ever air?
5:23
Yeah, it did air. It aired on
5:25
Halloween or the weeks leading
5:27
up to Halloween last year. We recorded it
5:29
at Gen Con, and it
5:31
was fun. I was like, man, this is a fun
5:33
game. I wish I could like just- Yeah, people freaking
5:36
rave about it. So like, I'm definitely excited to try
5:38
it out. Anyway, lots to
5:40
go into on that. So let's talk, we'll talk
5:42
a little bit about the shows, a little bit
5:44
about the retreat. We'll talk about GCP, episode 39.
5:50
A nice layout of We Are
5:52
Stupid from Professor Eric and of course, listener mail. We
5:54
got you. We got you. What
5:56
are you- What are you looking forward
5:58
to most about the trip? to Denver. I know it's
6:01
going to be a quick one, but we went there
6:03
last year and you came right back. You
6:05
seem to, you like these fans. You like these fans
6:07
out there. Yeah. I mean, it's
6:09
sold out really fast, so that's why I make
6:11
it a good place to return to. How dare
6:13
you. It's not like, I really want that Rocky
6:16
Mountain Air. No, it's sold out.
6:18
No, I- I want that Rocky
6:20
Mountain Air. I love Colorado. Yeah, it's freaking- Freakin'
6:22
love Colorado. I do. I guess in retrospect, I
6:24
was like, man, I wish we had an extra
6:26
day there because there are a couple things
6:28
that I like to see there, but
6:31
it's just not in the cards. So I don't
6:33
know. I land pretty early and our call time
6:35
to do like sound check is
6:37
like a few hours after I land. I'm leaving. I'm flying out at
6:39
8 a.m. I arrived like 10, 30 a.m. So I don't
6:43
mind if time for a little Rocky Mountain
6:45
IPA. Well, I thought you were going to
6:47
go on a hike. Quick hike. No.
6:53
No, I- I'm going to- yeah, we'll do
6:55
that show and then just fucking rock it.
6:57
I mean, I'm pretty excited about this weekend's
7:00
shows too because we are- where we're at
7:02
in Strangions, the St. Paul show
7:04
we just aired last week. Obviously we did Vancouver
7:06
the week before and Vancouver was fine. But like
7:08
St. Paul, I was rewatching some of it during
7:11
the premiere. We were out of control. The tour
7:13
is just- it's out of control. It's
7:16
so off the rails and crazy, but
7:19
you guys did a lot of exploration
7:21
and in this second floor of the,
7:24
of the Mysterium, you know, going down, it's
7:26
just a lot different already. In the first
7:28
floor, so many different ways you can go.
7:30
You were attacked by a Wraith coming through
7:32
the walls. You were attacked by these proto-Shugoths.
7:34
Then you set off two traps. Like, there's
7:36
a couple different things that can happen, but
7:38
it's all going to happen over the next
7:40
two shows. And that's what I'm excited about.
7:42
Yeah. Yeah. These are going to be big ones. I'm definitely
7:44
looking forward to it as well. Quick
7:46
check in on Gen Con before we move on.
7:49
The gauntlets. So these games
7:51
that we're playing in Nashville are
7:54
in a lot of ways play tests for the gauntlets
7:56
that are going to happen at Gen Con. We're, we're
7:58
trying to build this one out. 45
8:01
minutes to 60 minute experience that
8:03
is intense, really fun and
8:05
extremely difficult to win, but not a
8:07
guaranteed loss. Right? So we're
8:09
trying to hit this very specific target of what we want to
8:11
try to the kind of challenge we want to
8:13
put in front of the nation to
8:16
see if folks can find a way
8:18
to work together with these iconic characters
8:20
to overcome these, these tough scenarios. And
8:23
I'm looking forward to, to testing them
8:25
out at Nashville, but the real, you
8:28
know, the big show is Gen Con
8:31
and there's only a couple
8:33
games open, right? There's like
8:35
22 Gen 22 gauntlet tables at Gen Con only five still
8:38
have seats at them. Wow.
8:44
Jared Logan 11 30 on Thursday, Matthew at 12 45 Thursday,
8:46
Logan at three 30 and four 45
8:51
on Thursday. You know, this is happening during
8:53
getting the trunk live. So it's these are tough
8:55
cells. But that's sold out. You
8:57
can get a ticket to that. What are you doing? Get
8:59
over at Logan's table and that's it. All
9:01
the rest of them are sold out. And even on Friday's
9:04
Saturday, Sundays are sold out. I think
9:06
so. There was maybe there's one Friday
9:08
and now it's gone. But anyways, the
9:11
even at these tables, there's like only one or
9:14
two seats left. So we're, I think we've got
9:16
10 seats total left, which is just amazing. Especially
9:19
now that the cost of the booth just came
9:21
in and it came in a little over budget,
9:23
Joe. No shit. It always does.
9:26
It'll be nice to sell out these
9:28
remaining 10 and break even. But
9:31
you know, we are going to be running four
9:35
of these at the Nashville retreat. You
9:37
me, Skid and Jared and Matthew. We're
9:39
running two on Friday. We're each running
9:41
four. We're each running four. Two on
9:43
Friday, two on Saturday with second and
9:45
sixth level characters. And last week or
9:48
maybe it was a week before I
9:50
ran one of them. It was like
9:53
the first non-recorded show I think I've done
9:55
in seven or eight years. I
9:58
ran it for you and Jared. and
10:00
Skid and Matthew and our buddy
10:02
from Order of the Ember die. We
10:04
ran the first one and it
10:07
was a barn burner. It was like you
10:09
guys weren't going to win and then you
10:11
won at the last second. Couple
10:14
crits. Couple crits. Then we
10:16
ran the second one and it was kind of
10:18
lame. It wasn't
10:20
right. We went back to drawing board
10:23
and so I'm excited to rock these
10:25
out. Not excited to prep them all
10:27
for GenCon. Now
10:29
that I'm thinking about the amount of work that's already
10:32
gone into this. Yeah,
10:34
it's going to be a lot but this will,
10:36
I mean, a sample size of 20
10:38
games. We're going to learn a lot as we
10:41
debrief with each other about how it all went
10:43
down. I think that that is going to make
10:45
the GenCon picture come in a lot clearer and
10:47
it'll probably be a lot easier. All
10:50
right, great. Let's move on to Glass
10:52
kind of podcast campaign to episode 39.
10:55
News flash folks. Hubert's
10:58
fine. Okay, calm down.
11:02
He's fine. He's forever. He'll live forever.
11:04
That's son of a bitch. That
11:07
was spectacular. It
11:10
is. I'm trying to think back. My
11:13
mind is a little muddied right now. I got a lot going on, but I
11:15
can't think of a cooler,
11:17
better encounter set up than
11:20
that lately. It's just brilliant
11:23
design. It is it is a it
11:26
is a it's
11:28
instilling this intense fear of how easily
11:31
you could die. But all of that
11:33
is an illusion that death is an
11:35
illusion. It's a smoke and mirrors effect.
11:38
It's so much fun. I think the way that it
11:40
happened with Hubert is great. But
11:42
particularly you need the buildup of Hubert the
11:44
way that that built in order for that
11:46
to work out great. But you
11:49
know, the average game that's
11:51
designed to tap into a PC. Holy
11:54
shit. How amazing is that? It's just you're
11:56
thrown off the thing. And for a second,
11:58
your players must be having an absolute heart
12:00
attack and then you get
12:02
to see this complete not deus
12:05
ex machina like thing that
12:07
makes perfect rational sense you know
12:09
in this in this situation for
12:12
why you would not fall to your death I just thought
12:14
it was it was great design what were your thoughts the
12:16
first time you you read through it well
12:18
I mean I I never know what the
12:21
ending of the episodes are gonna be and until
12:23
like you know we're at least halfway through or
12:25
so and so when I saw it coming I
12:27
was like oh we got to start this combat
12:29
and I've got to just fling somebody and that'll
12:31
be the cliffy because I know they're not gonna
12:33
die but the players won't know that so
12:36
the fact that enough on you it was
12:38
just hilarious because it had so many other
12:40
layers yeah of instilling fear and then sadness
12:43
and elation because you hate him but
12:46
you know it was a really
12:49
cool combat because it's still pretty devastating right
12:51
you get slammed you lose ten hit points
12:54
and you're sick and one if that keeps happening
12:56
you guys don't have a lot of hit points
12:58
if it happens to you twice now you're down
13:00
ten hit points and you're sick and two so
13:02
not only are you like which is near it's
13:04
already near death right you've got to play defensively
13:06
and now you've got to use everything to heal
13:08
but you're also much less effective at hitting you
13:10
know you're sick and two you're gonna be minus
13:12
two to all your attacks it's gonna
13:14
it just gets progressively harder but beyond
13:16
Hubert nobody else took any damage I
13:18
don't think right maybe one other no
13:20
I don't think I succeeded on the
13:22
athletics buggles took a crit you
13:24
crit buggles which was a tough one from that
13:27
effect from the gravitational right and then you rolled
13:29
like a natural two or so you didn't want
13:31
to tell us what you rolled but you missed
13:34
against his athletics DC or whatever which
13:36
was so slow yeah yeah so like you
13:38
must have rolled a natural two so
13:41
yeah it was just I
13:44
don't know it didn't work out for a PC to get
13:46
flung off but I was really really happy
13:48
with the way that it worked out I thought that it
13:50
was really really awesome but yeah other than that the combat
13:52
was it went long but it
13:54
was pretty tight in terms of how the players
13:56
played it nobody took any big hits players
13:59
readied delayed all that we'll get
14:01
to that in for a second and we are
14:03
stupid but we get to
14:05
see Barnes lay out a nice crit you
14:07
know like you see he's been struggling to
14:09
get that that damage going but
14:12
yeah overall really fun and then that combat so
14:14
yeah go ahead I was gonna say I also
14:16
like there was a theater of the mind combat
14:18
you know when we first started the glass cannon
14:20
podcast you and I especially had a long discussion
14:22
about like do we use tactical maps or do
14:24
we go theater of the mind and we were
14:26
just like man theater of the mind is gonna
14:28
be so much better for a podcast but
14:31
we think we can make it work as
14:34
long as we're overly descriptive about what we're doing on
14:36
the map and we you know created an
14:38
empire out of that but that said I
14:41
do love bringing theater of the mind back
14:43
into it even in Pathfinder where tactical movement
14:45
pathfinder to e especially where tactical movement is
14:47
so important I like being able to dabble
14:50
in that from time to time because it
14:52
is I think it's a
14:54
better listen yeah I
14:56
agree I love I love theater of the
14:58
mind I do it a lot in in
15:01
Delta green you know I mean cuz it's
15:04
not based so I mean there are movement
15:06
rules in Delta green and there is initiative
15:08
and all that kind of stuff and we
15:10
have done it on maps but I do
15:12
enjoy the the theater of the mind stuff
15:14
every now and then just to because it
15:17
also forces people to be more descriptive a
15:19
lot of times people see a map and
15:21
they just get lazy with narrative description yeah
15:23
and move two spaces this way one space
15:25
this way and it just starts to lose
15:27
its narrative feeling feels more like a board
15:30
game so every once in a while injecting
15:32
that in is a nice and fun change but
15:34
anyway we defeat one of these creatures and then
15:37
the other one flies off and Zephyr
15:40
and Asta have a little moment I
15:42
think it's it's worth noting Zephyr and
15:44
Asta after a little blowout a little
15:46
blow up that had kind of been
15:48
building after the death of
15:51
lucky followed by the death of
15:53
Talitha it sort of builds into this tension
15:55
between the two of them and
15:57
they they kind of seem
16:00
to resolve resolve it was a
16:02
nice little nice little moment little role
16:04
play moment to have two characters solidify why their
16:06
allies why they're going to adventure together and now
16:08
maybe that bond is a little bit tighter which
16:11
to me always just leads to higher
16:13
stakes better story it's
16:16
always better to kind of have that moment
16:18
where you know why you're allying with these
16:20
people are adventuring with someone else yeah
16:24
it's just nice to have that role play too because like
16:28
giant slayer while it had plenty of great
16:30
role-playing moments never had any of that it's
16:32
just a bunch of dudes you know what
16:34
I mean like even with the female characters
16:36
it's not that their interaction was particularly feminine
16:39
but it was just they bring
16:41
so much such
16:43
a different fun energy to the show
16:45
that you know they
16:47
play things that we just don't think to play
16:51
yeah especially yeah especially cuz
16:53
like also in giant slayer
16:55
a very very long campaign yes we had
16:57
characters come and go but there
17:00
was also there were times when the
17:02
same four characters that were all dudes
17:04
played by dudes at least would be
17:07
together for like 80 episodes
17:09
you know what I mean and it would just
17:11
be like what else are we gonna talk about
17:14
around the campfire like yeah let's just move on
17:16
to the next encounter and that that
17:18
can lose its luster a little bit so it was
17:21
great to have that dynamic take
17:23
another developmental turn and and grow and
17:25
so that was that was really cool
17:28
and then of course riding up to
17:30
the final moment at the
17:34
whatever this is commune I don't
17:36
know it's kind of weird but
17:38
a whole bunch of elves watching
17:41
us approach is such a cool image and
17:43
very excited to see to see where that
17:46
goes next week but any parting thoughts on
17:48
this episode as a whole before we get into we
17:50
are stupid no no I'm excited to
17:52
get into this next part you're kind of stampeding
17:54
you know through the adventure at
17:57
this point I feel like it's
17:59
kind of picky up speed and you'd be
18:01
shocked at how far you are into this
18:03
book. Oh, really? Yeah.
18:06
Well, okay. I
18:09
mean, so here's the way I look at it, just
18:11
comparatively, right? So, Giant Slayer, I don't know off the top of my
18:14
head, but it's something like 32 or 31
18:16
episodes was the first book. Obviously,
18:19
we moved faster back then, but
18:23
they were only one-hour episodes. Yeah, and these
18:25
books are longer. The three bookers, I
18:27
think they add five or 10 pages, so they're a
18:29
little more juicy. Okay, great. So then
18:31
let's compare it to Blood of the Wild. Blood
18:33
of the Wild, which meanders wherever it
18:36
may please, was 52 episodes
18:38
for book one. So we're
18:41
coming up on 40 this
18:43
week, right? So it's right in
18:46
that range. It's between the two, and
18:48
I'm curious to see where we land
18:51
there. Yeah, I'm thinking, I'm like, man,
18:53
I guess that's probably, that might be
18:55
right, but I have no idea. There's a couple
18:58
of twists and turns coming up that
19:00
could take longer or shorter, but you
19:02
guys are playing a lot tighter
19:05
now. I think the scare of
19:07
the snail fight has tightened up
19:10
the tactics a little bit, and so
19:12
it's actually making the combats move
19:15
a little bit. So I don't know, it'd
19:17
be interesting, because when you level up, the difficulty is going to level up
19:19
as well. So it'll be interesting to
19:21
see how that either lengthens or shortens
19:24
episodes. Yes, but
19:27
I also would say a lot of
19:29
the dragginess that you could use that
19:31
term for the campaign earlier on, I
19:34
think has less to do with combat dragginess and
19:36
more to do with, just
19:39
like we said before, the frustrations with like, what the
19:41
hell are we doing? You know
19:43
what I mean? Whereas this, while we might not know
19:45
the overarching thing, it is very
19:47
clear the last several episodes. It's been
19:49
like, gotta get to that thing right
19:51
there, right now, and figure out if
19:53
there's a civilization here that can help
19:56
us get back, right? So like, it's
19:58
just, it's a very clear goal. and
20:00
it helps to kind of move things into a linear direction,
20:02
and that's going to help move things forward quickly. So, you
20:04
know, we'll see where it goes from here if it opens
20:06
up into a new sandbox, but
20:09
I think that's
20:11
another reason why things are moving a
20:13
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21:15
All right, let's look into, let's
21:18
do a little We Are Stupid. Thank
21:20
you to Professor. We are
21:24
stupid. Now
21:26
I could have misread some of this. Professor Eric
21:28
wrote quite a bit. It's actually not gonna make
21:30
it all on air today, but he did, I
21:34
don't think there's a lot of corrections here. It's more just
21:36
like kind of fleshing things out again. So
21:38
that's another good sign. Like it doesn't seem like we
21:40
screwed up too much. But one of the first things
21:42
he jumped into is the discussion of the stunned condition
21:45
that we had with the tear
21:47
down when it was stunned by
21:50
Kate's stunning feast, which
21:52
was really cool. And he
21:55
believed that after our back and
21:57
forth about it, that we got to the right
21:59
decision after. a bit of discussion. Stunned
22:02
is nasty, but it is, this is
22:04
him, quote, stun is nasty, but it
22:06
is not instant kill, fall out of
22:08
the sky, nasty. You can't
22:10
act until you pay off the stunned value,
22:13
which happens at the beginning of your turn.
22:15
So no reactions or free actions in the
22:17
interim, which is why I was saying it
22:19
can't fly. I was like making a show
22:21
of it, right? Like it can't fly. How
22:24
could it fly? And then you made the good
22:26
point, you know, that's like, well, look, I mean,
22:29
all of this is happening simultaneously in
22:31
an instant, right? So it's like,
22:33
yeah, that makes sense. It's not gonna, it can't just
22:35
stop and plummet to the ground in that same couple
22:38
seconds. A creature and
22:40
then this is back to Professor Eric, a
22:42
creature, a flying creature falls if it doesn't
22:44
spend an action on its turn to
22:47
fly. So like, in
22:49
between turns, when it's not acting, it doesn't
22:51
always fall, right? It's
22:54
frozen in time in those. So even though it
22:56
was stunned, it
22:58
caught it at a moment where it's frozen in time.
23:01
The Terre D'an spent an action flying
23:03
on its turn. So it's good until
23:05
the next turn, it will
23:07
lose one action having two left, one of
23:09
which must be used to fly and
23:12
swoop contains a fly action. Right. So
23:14
then he says stunned one, this is
23:16
a cool way to break it down
23:18
mathematically stunned one is the equivalent of
23:20
roughly two seconds of a freeze. And
23:23
for a flying creature with momentum, that's
23:25
probably not enough to plummet. The discord
23:27
had some house rule suggestions like having
23:29
a drop five or 10 feet per
23:31
stunned action, if that helps
23:34
you wrap your head around it narratively,
23:36
but it's extremely unlikely to make any
23:38
effective difference given common fly speeds and
23:40
low stun values. So I can see
23:42
why it's simpler to just use the official rules,
23:44
unless it's really causing narrative dissonance at a table.
23:46
So really well laid out, you could do that
23:49
house rule where you have a certain amount of
23:51
feet per action stunned. But ultimately, yes, if you
23:53
think about it that way, the
23:55
creature is losing two seconds. One
23:58
to anything that's flying could just go.
24:00
glide for two seconds, you know, pretty easily,
24:02
even if it was losing the glide of its
24:04
wings a little bit, two seconds, it could recover
24:06
from so quickly and be back flying. So that's
24:09
why I think the stun condition, that
24:11
first sentence is misleading, like it
24:13
should be rewritten. You can't
24:16
take any actions. That's really just flavor. You
24:18
know what I mean? Like it should say like you can't
24:20
take reactions, you can't grab a ledge, you can't D D
24:23
D. To say you can't take actions.
24:25
I think there's probably a lot of tables that take
24:27
that literally just as you did. When
24:29
that's really just meant to be a flavor
24:32
that you interpret. No, you're
24:34
reading it wrong in terms of what's actually
24:36
there. But I think you're right in what
24:38
you're saying. It should say, you can't take
24:40
actions, capital A, including reactions. That
24:42
is what it should say. Instead, it
24:44
says you can't act lowercase
24:47
a. And
24:49
so that that could be a catch off
24:51
for whatever for anything and create these debates.
24:53
Meanwhile, if you just said you can't act
24:55
capital A, you can't take actions capital A
24:57
and you can't use reactions, then
24:59
like you would know that anything
25:02
and you can't take free actions. Just say
25:04
that. And that should cover that. You've become
25:06
senseless. You can't act. You
25:08
lose it. You lose the thing in next
25:10
turn. Like who cares? I know what I'm
25:12
stunned means. I understand the Webster's dictionary definition
25:14
of stunned. What's the mechanical
25:16
thing? What's the direct mechanical effect? Yeah.
25:19
And you lose an action at the
25:21
end. Beginner or when you regain actions,
25:23
you lose an amount
25:25
of actions equal to your stunned value when
25:27
you regain them. So yeah, there you go.
25:30
All right. So and then let's see,
25:32
let's move along here. All right. So
25:34
let's talk
25:38
about Barnes is
25:40
ready to action. We discussed
25:42
this because he readied an action for when it flew
25:45
in for its two action swoop, remember? Yeah. And
25:48
then it attacked, but you were like,
25:50
well, wait a minute. The swoop is
25:52
two actions as one thing, one event,
25:54
swoop in and attack. Does his come
25:56
in between those, even though that's a
25:58
one to action thing? How
26:01
do we work that out? I said
26:03
it needs to interrupt the action because
26:05
it's usually when you ready something, the
26:07
readied event happens before the event that
26:09
triggered it, right? But
26:11
I also said it could disrupt the action. I can't
26:14
remember if I said this in the episode. I don't
26:16
think I did, but I was wrong. I don't think
26:18
I corrected myself. I was
26:20
wrong because I was conflating in my head,
26:22
and Professor Eric points this out, I was
26:24
conflating in my head a readied action versus
26:27
an attack of opportunity. An
26:29
attack of opportunity disrupts an action
26:31
on a crit. A readied action
26:34
does not disrupt the triggering
26:37
action even on a crit. So
26:39
those are two totally different things. And so that's an
26:41
interesting point to realize. And the reason I wonder if
26:44
I said it, and I don't think I did, is
26:46
because I know I've said this
26:49
before. So I'm not sure if
26:51
I made this mistake in Gatewalkers before or
26:53
in another game. But I once
26:55
before have definitely made this mistake where it was like,
26:58
I considered a readied action the same as an
27:00
attack of opportunity. They are two different things. So
27:02
that's an important distinction to make. I'm
27:06
curious if Professor Eric weighed in
27:08
on does that interrupt an
27:11
action that, you know,
27:13
it was a two action john
27:15
that included stride and the attack.
27:19
Like I had to stride first. Well, he said he said
27:21
it's careful. He said I want to be careful. He said
27:23
I want to be a little careful with the wording here.
27:26
The readied action triggers as soon
27:28
as its condition is met. So
27:31
it likely happens in the middle of the
27:33
triggering action, which is how we ruled. Right.
27:37
But it doesn't disrupt the action. If both
27:39
Barnes and the opponent have the same reach,
27:41
which I believe they do, then
27:43
yes, Barnes a strike would go
27:45
before the creature creatures strike. If
27:48
quote, interrupt is being used in the
27:50
temporal sense, then you're fine. And that's
27:52
how you ruled it. But
27:54
if you were thinking in the disrupt
27:56
slash cancel sense, then that's not correct.
27:58
Right. wouldn't capital
28:01
D disrupt the activity, unless
28:03
say a reactive strike that
28:05
does disrupt manipulate actions on
28:07
a crit. Of course,
28:09
if a readied action k o's a
28:11
creature, the rest of that creature's actions
28:13
and activities would be disrupted as a
28:15
result. Right. Yeah, that makes sense.
28:18
Yeah. All right. Makes sense. It's laid out
28:20
nicely. All right.
28:22
Let's so there's more here. And he goes really
28:24
in depth on the thaumaturge. And I honestly don't
28:26
understand it. So I want to talk to him
28:29
about it before we talk about it again on
28:31
air. This isn't something that mattered hugely in this
28:33
episode at all. So I want to talk to
28:35
him about it because man, there's some complicated stuff
28:38
with Matthew's character. I think he's getting something at
28:41
least one thing wrong. Okay,
28:43
well, here's one thing he is getting wrong that I am going to mention.
28:46
And then we'll move on to listener mail for
28:48
exploit vulnerability. There
28:51
are two branches to
28:53
that that work very differently. And
28:55
this is what he lays out. This is what I believe Matthew
28:57
got wrong in the episode. If
29:00
the creature has a weakness, your
29:03
strikes count as that weakness for
29:06
the purposes of the
29:08
encounter. And it applies to
29:10
all creatures of that type until
29:13
you exploit vulnerability.
29:15
Again, Matthew mentioned this on air. He's like, you
29:17
know what else is cool? I
29:19
could do this if another pterodont came two
29:22
hours from now. Like I could use this
29:24
without having to spend the action for exploit
29:26
weakness. The
29:29
problem here is the creature must
29:31
have a weakness. Because
29:35
the other option is the creature doesn't have
29:37
a weakness. If the creature
29:39
does not have a weakness, Matthew was
29:41
very excited about this. He said, you
29:43
create your own small custom weakness against
29:46
the creature. Now,
29:48
the distinction here is that
29:51
does work. But you
29:53
don't it
29:55
does not work against all creatures of
29:58
that type. Only against that. one.
30:01
So that's what I think Matthew got wrong is
30:03
he said, and if another another pterodon came, I
30:06
could just use it on that. But
30:08
the issue was they had no weakness. So
30:10
even though he was exploiting a weakness that
30:12
was just between him and that one creature,
30:15
he would have to use an action on
30:18
the next pterodon over to exploit weakness again
30:20
in order to get that that bonus. So
30:23
yeah, just something to keep in mind is
30:25
like the creature must have a creature type
30:27
weakness for you to be able to apply
30:29
it to other creature types. If you if
30:32
it doesn't, and you're using that special single
30:34
creature weakness, you have to reroll the exploit
30:36
vulnerability each time on a different
30:39
creature. It's called personal antithesis. That's
30:42
the name of that ability that allows you to get
30:44
bonus weak damage, which I think for him is three
30:46
points right now does an extra three points of damage.
30:49
He also and then Professor Eric clarified, remember, it
30:51
is a weakness, it is not bonus damage. So
30:53
it's not doubled on a crit, which I believe
30:55
we got right in the episode. So look at
30:58
this. Look at us. Yeah. So again,
31:00
I don't think there's any major corrections here that
31:02
thing with Matthew, I'm going to send this all
31:04
to him. But there's another thing that Professor Eric
31:07
goes into detail on on the diverse lore
31:10
feet that he took and how that interacts
31:12
with esoteric lore. So we're gonna work on
31:15
this off air because I still have some
31:17
more questions about that. I don't want to
31:19
speak to it until we're a little bit
31:21
more clarified. But cool. Yeah, that was it.
31:23
Thanks for laying it out. Professor E. Let's
31:25
move on to a little listener mail. Good
31:27
question today. Good question. You're interrupting. All
31:30
right, Derek from Austin,
31:45
thank you so much for writing in with a
31:47
with a great question. I was I was thinking
31:50
this exact question last week. And let's
31:52
lay it out here. I
31:56
am hopeful that for gate walkers,
31:58
Troy is using milestone level I
32:01
don't know what you're doing. I don't know if you've said what
32:03
you're doing. If you're just doing milestone, it seems like that's what
32:05
you're doing. But then
32:07
he says, but my question requires
32:09
a trip in the imagination copter.
32:11
Imagine you're using the regular XP
32:13
system. And your players bypass
32:15
an encounter like they did versus the
32:17
golems guarding the gondola. Do
32:19
you give your players full XP as
32:22
though they defeated the encounter? I
32:24
always supported the idea of full
32:26
XP, whether the encounter is overcome
32:28
with diplomacy, deception, combat or some
32:31
other method that I didn't predict.
32:33
I always worry that not giving
32:35
full XP leads to gamey XP
32:37
hunting, where the players just use
32:39
look for excuses to always have
32:41
combat curious on your thoughts, but
32:43
especially Troy's thoughts. I
32:50
guess my go to on that is
32:52
I do not award full
32:55
XP. I usually do partial.
32:58
My system is always changed over the
33:00
years. There's always been a combination of
33:04
adding up individual XP, dividing it
33:07
by the party members, and
33:09
then seeing how close it is to the
33:11
milestones. Giant Slayer because you had so many
33:14
different characters and they were coming in at
33:16
different times. And
33:19
then you I can't remember how I did how
33:21
I dealt with Alma, um, low. But like I
33:23
would have fucking spreadsheets of just adding up the
33:25
XP and, you know, I would have you level
33:28
up at different times, especially in Minderhalls Valley, like
33:30
the encounters were so all over the place, you
33:32
could stumble into encounters that you weren't really ready
33:34
for yet. And if you won
33:37
them, you get a lot more XP than you
33:39
would against just a couple of guys that you
33:41
were kind of meant to fight earlier. So
33:44
I really needed it then because the
33:47
milestones were very suggestion is like by the
33:49
time they reach the cathedral, they should be
33:51
this. I'm thinking myself like you could be
33:53
lined at the cathedral, you know, but also
33:55
a lot of the adventure paths are written
33:57
like if the heroes have not made it
33:59
to. fifth level yet throw in
34:01
some encounters and that's not what we do either
34:03
so I like to do
34:05
a combination of I like to really look at
34:07
like what what are the numbers say
34:09
how close is it to what the book suggests
34:12
and then like you know the
34:14
things that I change are not like let's
34:16
throw in some random encounters it's just kind
34:18
of takes into I like to take an
34:21
account roleplay for XP and certain other things
34:23
and if it's close enough I'll get you
34:25
there but also like how are we doing
34:27
in terms of the show like is this
34:29
a good moment to say you level up
34:31
is it not and that taking
34:33
that timing there are times like you guys I can tell
34:35
you this on all of the
34:37
shows that I've run you guys have been like
34:40
you've met both the milestone and
34:42
the XP thing but it wasn't a good
34:44
moment in the show to level you up so I've had to
34:46
wait and then there was one
34:48
live show where I just forgot and
34:53
then I had a better cliff eel and then
34:55
it wasn't like two more episodes you guys leveled
34:57
up you son of a bitch I'm all over
35:00
the place well that is very upsetting to hear
35:02
you forgot to level us up yeah
35:04
no I I so I mean I agree with you
35:09
Derek that's that's how I run my games I haven't run
35:11
Pathfinder in a long time but like I
35:14
want to run XP a
35:17
true XP system milestone
35:19
is great and it's easy
35:21
and easy is great easy
35:24
is fun I get that
35:26
I just something to me about
35:28
tracking XP and giving individual
35:30
characters XP has something I've always just
35:33
really really enjoyed I like characters leveling
35:35
up at different times I like them
35:37
feeling like they earned their level and
35:39
somebody else being jealous they need to
35:41
get their level I
35:43
love using experience as bottle caps
35:45
or as a reward for
35:47
something well done you always have to give them a
35:49
hero point you could always just say like you get
35:51
an extra 20 experience for coming up with this idea
35:54
I really enjoy that but that's a lot more work I
35:57
get it and so what I would say in this situation
35:59
is I would absolutely award
36:01
full XP for the encounter. I
36:03
award full XP for however you
36:05
overcome an encounter, even if it's
36:07
the easy way. And
36:11
then I don't reward any XP for encounters
36:13
that you did not know you missed, or
36:15
that you missed by being lucky or foolish,
36:17
or didn't realize it was an encounter. In
36:20
those cases, no, I'm not giving you XP for
36:23
stuff you missed so that you stay on the milestone.
36:25
If you go into a combat underleveled
36:27
because you did not explore
36:30
enough to encounter the other encounters,
36:33
that's part of it. You know what I mean? And so
36:35
now the difference is, yes, it's going to be harder, but also
36:37
you're going to get more XP for that. It's going to be like
36:39
an extreme level encounter. So yeah,
36:41
no, I appreciate it, Derek. I think it's
36:43
a good layout of why you don't want
36:45
people to think that they're rewarded
36:48
more for fighting than for not fighting. I
36:50
always love to see people come up with
36:52
clever ways to not fight, but because nine
36:54
times out of 10, you fight. You almost
36:56
always fight. So it's like any clever
36:58
way to get around it is fun and
37:00
cool. So yeah, I like
37:02
to reward players for that. But
37:04
yeah, that's it. That's going to do it for
37:06
us. Do it for the show
37:08
today. Thank you guys so much for hanging out. For the
37:11
FOD, we are... We
37:14
got a FOD next week, and then we're going to be off the week after
37:16
that. We're going to talk about that a little bit next week, but 4th of
37:18
July week, we're going to be off. And
37:21
so is the GCP. It's going to be off the 4th
37:23
of July week. I'm hoping everybody enjoys that holiday, but we'll
37:25
talk more about that next week. But
37:28
until then, enjoy episode 40. I
37:30
hope everybody has a fantastic time in Denver and in
37:32
Nashville. I can't wait to meet you. I can't wait
37:34
for the retreat. It's going to be amazing. And we'll
37:36
have a lot of debriefing to do next week on
37:38
the FOD. We'll see you then. Take it easy, everybody.
37:41
Bye. It's time to make
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