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Cannon Fodder 6/5/24

Cannon Fodder 6/5/24

Released Wednesday, 5th June 2024
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Cannon Fodder 6/5/24

Cannon Fodder 6/5/24

Cannon Fodder 6/5/24

Cannon Fodder 6/5/24

Wednesday, 5th June 2024
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Episode Transcript

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0:00

While. You.

0:02

Were. Listening to the glass cannon that

0:04

work the from your source for role

0:06

playing game entertainment. Welcome

0:16

to Cannon Fodder. Of

0:20

be Hundred This scenes look

0:22

at the Glass Cannon Network.

0:31

Seattle. What is going on?

0:34

Everybody out there are the nice. Welcome

0:36

back to Cannon Fodder. It is Wednesday,

0:38

July Hi Geoff Hoon pair of try

0:41

to fast or June fifth Two thousand

0:43

Twenty four and I'm your old pal

0:45

Job Brand so trial a valet for

0:48

you Got that? They did a bad

0:50

that I didn't direct. We are recording

0:52

late today. A little behind the scenes

0:54

look because toys had some tech technical

0:57

difficulties it will. You had no internet?

0:59

yeah damn and area guy come out

1:01

do. I don't think I told

1:04

you the full story right? So we we

1:06

spent the night in the city Friday night

1:08

you and I will tell that story of

1:10

sure. Throughout the show I get attacks from

1:12

my wife and the second I leave the

1:14

house for a trip it's usually like oh

1:16

the the roof caved in the house For

1:18

and down our children have been kidnapped. And

1:22

those guess it was Saturday when I wake up

1:24

a little bit of a stupor like the internet's

1:26

out a fuck and we've had a lot of

1:28

power outages in our. Neighborhood. But

1:30

other factors cat and like it said anymore to

1:33

the kids get was like a little bit a

1:35

tv while I'm I was trying to like juggle

1:37

three kids and other hara I'm kind out and

1:39

I come home. I like unplug the router, I

1:42

like reset the oh a tee box of online

1:44

like sleuthing how to do it and I'm. Some.

1:47

Just fucked up and spend all this time

1:49

doing. I'm like I don't lose all my

1:51

Christmas shows of i reset my body fat

1:53

and that on I really dig. Let me

1:55

go outside. so I go outside and I

1:57

open up like the briars and box and

1:59

it's like. a bunch of shit in there, like

2:01

little shavings of something. The

2:03

fuck did this get in there? It looked like

2:05

something crawled in and chewed the

2:07

wire. It's like, damn it all. So

2:09

this was Saturday. I called Verizon and

2:11

I'm like, yeah, I

2:13

need somebody, a technician, after

2:16

like an hour and a half of them

2:18

being like, have you tried this? Have you

2:20

tried this? They're like, well,

2:22

it seems like it's something that's totally our fault, so

2:24

we'll send somebody out and charge you 100 bucks for

2:26

it. I'm like, no you won't, no you won't. But

2:29

I'm sure if you can get somebody out today, we can

2:31

talk and they're like, yeah, no, earliest appointment is Tuesday. So

2:34

that's today. And so meanwhile,

2:37

I mean, this day and age,

2:39

I consider that no different than

2:41

it being like January 14th and

2:44

your feet are going down. And

2:47

you calling somebody and be like, we'll be there in

2:49

three days. Like to me, three

2:51

days without the internet is a, I

2:53

mean, that's just criminal. It's criminal. I

2:56

mean, dude, it's lucky that all I had

2:58

to record was fodder, because I would have

3:00

thrown off so many people scheduled. Totally. Our

3:02

scheduling, I mean, you open up our shared

3:04

calendar, it's just a fucking

3:07

disaster. If one person has to

3:09

like reschedule, it's like, oh boy.

3:11

So I really lucked out in that. I mean, yesterday

3:14

I worked from a cafe, you and I had a

3:16

two hour budget meeting, I'm like talking in a

3:18

bar cafe. Anyway, fucking,

3:21

so 24 hours later,

3:23

so Sunday morning, or no, actually was it,

3:26

yeah, so that was Saturday morning, Monday. My

3:29

wife's like, hey, did you go, I should show an Archer

3:31

the box. Did you go check in there? There's like a

3:33

bunch of shit in there. I'm like, no, no, I cleared

3:35

that out. She goes, you should go look. So

3:38

I open it up, more shit in

3:40

there, like a brand new nest had been

3:42

built in there. What the fuck is going

3:44

on? So the guy shows up today,

3:46

they're like, we'll have a guy there between 10 and 12.

3:50

So at 11.58, he rolls up. And

3:54

he said this to me yesterday, you're like, let's record

3:56

Fodder at 12, he's the guy's coming at 10. And

3:59

I'm like. A little bit later it comes out that he

4:01

said 10 to 12 and I'm like, Troy, that means he's going

4:03

to get there at 1158. I

4:05

know. You're like, I don't know, maybe.

4:07

Then I'm like, no, no chance. I

4:09

was being optimistic. Yeah. The

4:11

guy came and I'm like, he's pulling up. He comes

4:13

to the house. I'm like, I think

4:15

I've diagnosed the problem. He's like, oh

4:18

yeah, it's fucking mice. Mice just find a way in there.

4:20

He's like, I'm going to take this whole thing off. I'm

4:22

going to put one of our

4:24

new boxes called a flat box because this

4:26

happens everywhere like fucking little critters crawl up

4:28

in there. And he's like, well, I'll climb

4:31

a pole, working on like

4:33

a box on a telephone pole. We'll open

4:35

it up like a hundred mice babies will

4:37

fall out. How the hell did they get

4:39

up there? I'm like, your job sounds terrible.

4:41

But anyways, he installs the flat box and

4:43

like, boom, boom, boom. The whole house lights

4:45

up. Alexa's like, what's going on, motherfuckers?

4:48

And we're back. We're back. We're back,

4:50

baby. We're back. We got a FOD

4:52

ready for you, Troy. It's an operating

4:54

order and we've got news today. We've

4:56

got an exciting look at episode 37

4:59

of campaign two, an episode that had

5:01

it all and then chunky

5:03

we are stupid, including for

5:06

one of the first times,

5:10

truly ranging into

5:13

areas that we are

5:15

stupid about that have nothing to do with

5:17

Pathfinder rules, which is very interesting. Just stupid about

5:19

life. Just stupid about life.

5:22

And then of course, listener mail will have a few good

5:24

ones there. All right, let's get into

5:26

the news. News today. Wow,

5:29

what a weird stream coming this week.

5:31

Today, weird stream today. If you're listening

5:33

to this early before 11 a.m. Eastern

5:36

time, I am going to

5:38

be live on our Twitch channel today, 11

5:40

a.m. Eastern, making

5:44

miniature, digital miniatures on

5:47

Hero Forge of iconic

5:50

GCN characters. What this this

5:52

is all part of

5:55

the ramp up to the

5:58

gauntlets that we talked about. and talked about

6:00

for a couple of weeks, Gauntlets of Gen Con

6:02

Gauntlets are going to be,

6:05

play iconic GCN characters in

6:07

intense 45 minutes to

6:09

an hour encounters. And they are,

6:12

you know, we are gonna build custom

6:15

minis for these

6:17

iconic characters. And so this was McD's idea, McD

6:20

was like, you know what? You have to do

6:22

it anyway. Why don't you do it with the

6:24

niche and with some of the people

6:26

that created these characters

6:28

so they could like weigh in on it. So that's

6:30

what we're doing today, 11 o'clock. If you're listening to

6:33

this later and you missed it, go back and watch

6:35

it on the Twitch VOD. It'll be available there. It,

6:38

I mean, I can only imagine it's gonna be

6:40

a really, really fun time. We are, Skid's

6:43

coming by, Matthew's coming by, Kate's coming by,

6:45

she maybe see a little bit of Jared.

6:47

I mean, it's gonna be a really fun

6:49

few hours of just people

6:51

weighing in on what they want their character to look like.

6:53

So that'll be fun. Yeah, and

6:55

this is for the Gauntlets at Gen Con. We're

6:57

gonna be running Gauntlets at the Nashville Retreat, but

7:00

that's, like you said, that's spring training. Like that

7:02

is just gonna be a chance to- It's not

7:04

gonna have those minis yet. That's in like, it's

7:06

almost three, it's like three weeks, dude. Yeah,

7:09

we can talk about that too. But at

7:11

Gen Con, I've just approved the plans for

7:13

the boot. I mean, we're still working out

7:15

the ins and outs, but the boot is

7:17

so fucking cool. It's so cool. If this

7:19

looks anything like the mock-up, I'm gonna shit

7:21

my pants when I see it. But

7:25

for the Gauntlets that we're running there, we're working

7:27

on getting terrain, and we wanna get

7:29

these physical miniatures for people to be

7:31

able to use when they play as

7:33

Baron, or Lorc, or any of these

7:35

characters. So you're gonna build them. I

7:38

mean, this is a great idea by McD's. Like, why

7:40

don't you just make this into content? We gotta do

7:42

it anyways. All right? Yeah,

7:45

it's great. And I'd love, I made

7:47

one trying it out. I actually made

7:49

Atticus. There are a

7:51

gajillion options. So it'll be really great to have

7:54

not only the people that created the characters, but

7:56

also the Naish that in some cases knows the

7:58

character better than the people. people that created

8:00

them to kind of weigh in with ideas

8:02

about what to what's the pose? What's the

8:04

face look like? What are they wearing? What's

8:07

in this hand? What's in that hand? Just

8:09

really fun stuff. So that's today, 11am

8:12

eastern on our Twitch channel, twitch.tv slash

8:14

the glass cannon. And I

8:16

think only six gauntlets are

8:18

still available. Like

8:20

six seats away

8:23

or no six tables. Six tables. Still

8:25

have seats. I mean those tables only have

8:27

a couple seats each. I

8:29

want to say, yeah, we just sold out of a

8:31

Matthew one on Sunday. So we're talking about roughly a

8:34

dozen tickets. All the Sunday gauntlets are sold out. And

8:37

then I think, yeah, I mean they're going fast.

8:40

I talked about last week maybe adding some

8:42

extra players. I haven't added those people yet.

8:44

Maybe I will, maybe I won't. But I

8:46

think these gauntlets are going to be really,

8:49

really fun and we're trying to make it

8:51

into just an experience, something that's unforgettable. Awesome.

8:54

Yeah. So continuing on the streaming

8:56

train tomorrow, Thursday, I'm going to jump back

8:58

on to continue my playthrough of control. It

9:01

has to happen. The last time I stopped playing control,

9:03

I think it was about three weeks ago, we've

9:05

done two weeks of Helldivers, which has been really, really fun.

9:08

But I remember when I logged off

9:10

of that stream, somebody in chat said something that

9:12

really stood out to me because I was in

9:14

this really weird maze like

9:16

part of the game and I'm getting close

9:18

to the end and I'm moving through this,

9:20

this like house it almost looks like, but

9:23

the walls keep shifting and I can't, and

9:25

I kept walking in circles. I couldn't quite figure it out.

9:27

And I was like, well, I'm just going to go guys. I'm over time

9:29

anyway. I got to get out of here. And there was one comment that

9:32

really jumped out at me and it was like, definitely

9:34

do not play this game anymore without streaming

9:36

it from this moment on. And I was

9:38

like, okay, that really jumped out at me.

9:40

And I was like, right, I promise, like

9:42

I won't turn it on and I have

9:44

not. And I'm going to

9:47

continue from there. We're getting end

9:49

game now tomorrow on Thursday. Tomorrow.

9:51

Yeah. On Twitch. So that

9:53

will be a new eye right now. Unrelated

9:55

to your control talk.

9:57

Yeah. It's

10:00

so weird left eye and it's like vibrating.

10:02

I guess it's stressed, but I feel pretty

10:04

cool You look cool.

10:07

I feel cool. I can't see it Okay,

10:10

it's just this like I

10:13

have to leave father. I can't I can't I can't do this

10:15

anymore So that's the streaming

10:17

news Also, we're gonna

10:20

have a YouTube premiere tonight eight

10:22

o'clock Eastern Glass

10:24

kind of live Vancouver Vancouver the Vancouver

10:26

show will be live tonight eight o'clock

10:29

Eastern on YouTube. That's tonight Wednesday June

10:32

5th if you miss that you can check that out

10:34

on YouTube and Then Oh

10:36

last piece of news here before we get into the

10:38

episode that I have I'll kick it to you if

10:40

you have something else Yeah, we're about to head to

10:42

Denver and Nashville. Those are our next shows in a

10:45

few weeks here and McD

10:47

told me right before I went live here that that

10:49

he has two Open

10:53

spots for Merch team

10:55

in Denver Nashville is full

10:57

but Denver There's two people if you want

10:59

a free VIP ticket to the show and

11:01

you want to volunteer for merch hit

11:04

us up email Let me sell that right Yeah

11:07

VIP I think is sold out So if you want to free

11:09

be if you want to get in if you already bought GA

11:11

and you just want to get bumped up And hang out with

11:13

us a little bit, please Yeah

11:16

for merch help us out. That'll be

11:18

awesome. By the way, Denver. Nice work

11:20

started out slow sold out VIP

11:23

So love it's a big theater and it's a

11:25

Thursday night, you know, we're really rethinking these Thursday

11:27

nights They allow us to do two shows in

11:30

a week, but they're top selves That's the

11:32

I'm giving you a pass Denver because I assume that's

11:34

the only reason we're not these tickets

11:36

didn't fly off the shelves I mean it's over two

11:38

hundred people be nice to get like another hundred. That's

11:41

great over 200 people We were there last year. We

11:44

Got sold out VIP. That's the biggest

11:46

thing. Then see if we have a

11:48

packed VIP. It's awesome. It's awesome. Yeah.

11:50

Yeah. Yeah. Yeah It'll

11:53

be good. Anyway, two spots to bump up if you want

11:55

them if you want to come and help us out with

11:57

merch It's always a blast. It's gonna be a fun time

12:00

production coordinator. Michael's gonna be there. It's

12:02

gonna be awesome. He was just in St. Paul working

12:04

with the merch team, so anyway, it'll be great. Let's

12:08

get into GCP episode 37. Well, we got

12:10

more news. It's also Pride Month. Oh,

12:13

yes. Yes, we got a shout out for this. So

12:16

Pride Month, we always celebrate it here

12:19

at the Glass Cannon Network. We actually have new merch coming

12:22

out soon for Pride Month, which is great. We got

12:24

a new t-shirt, a dad hat, and a pin, a

12:26

really sick Pride pin. Yeah,

12:28

11 the pin. Portion of those proceeds

12:30

go to the Trevor Project. That's been

12:33

sort of our charity

12:35

du jour. When I was working for

12:37

Getty Images, I'd never heard of the Trevor Project. I would

12:39

get sent to like events all over New York, and

12:43

maybe like celebrity events or whatnot, and

12:45

oftentimes I'd be working on site backstage,

12:47

and the producer would just be like

12:49

running cards to me, and I'd be

12:51

uploading footage, cutting together EPKs, and

12:53

for that particular one, I had like a lot of downtime,

12:55

so I was like sitting there listening to all these stories,

12:58

and like listening to the event, it really

13:01

moved me, and so when we started selling

13:03

this Pride merch, we kind

13:06

of chose the Trevor Project as our

13:09

charity du jour and just sort of stuck with it, so

13:12

that would be exciting. But you know, one thing I was thinking about, I

13:15

always have this like, what do you

13:18

want to call it, like not a crisis,

13:20

a conundrum every June 1st, because I like

13:22

when we switch our logos over to the

13:24

Pride logo, but it's also become sort of

13:26

maimified at this point where like people are

13:28

like, oh here come on, all

13:30

the corporation's switching over to

13:33

the Pride logo, and

13:35

so you know, the

13:38

reason we always do it is for me, it's like

13:40

we're planting a flag. It's

13:43

like letting, just a reminder, letting

13:46

people know that like this is a

13:48

safe place, this is a place where

13:50

everyone is accepted, everyone is loved, and

13:53

you know, so it's important. I think it can

13:55

sometimes be seen as like a hollow, toothless

13:58

gesture, but it's important. important to

14:00

let people know that everyone is welcome

14:03

here in the nation, everyone is loved.

14:05

So that's why we switch all

14:08

those logos over. It's just a little reminder,

14:10

just like a little flag of, hey, everything,

14:12

you are well loved here.

14:19

It always bums me out. The conundrum I have

14:21

is I have to shut off comments when we

14:23

switch these over. In 2024, I still have to

14:25

shut off comments because it just – it

14:28

turns into a thing and I don't want any

14:30

of that shit. It kind of goes against the

14:32

purpose of letting people know that, hey, safe place

14:34

here. So if you are

14:36

a member of the nation that isn't down with pride, you

14:39

should listen to your pal Jesus. He's a cool dude.

14:43

Love everyone means love everyone. You don't get

14:46

to pick and choose. So

14:49

happy pride month to all our

14:51

LGBTQ folks and allies. Yes,

14:54

happy pride month. Very

14:56

excited to see some of that new merch. My

14:58

pride hat was one of my favorite hats for

15:00

a very, very long time. I wore it until it

15:02

was stained because it was white and so it was

15:04

just like so – it succumbed

15:07

to the sweat earlier. White armor cuff. White hat's

15:09

ripped it up. Yeah, white hat's ripped it up.

15:12

And it was a great summer hat and so I'm glad

15:14

we got some more back in the dad hat version this

15:16

time. So anyway, let's

15:19

talk GCP episode 37 of campaign

15:22

two. Love

15:25

this app. I'm going to take it

15:27

away to kind of sum it up quickly and

15:29

at Jules Kindred Blair did a great for me

15:31

on YouTube. Great for me. I just

15:33

copied it, pasted it, put it right in my show notes. All

15:35

it simply says is character work,

15:38

action, RPG mechanics,

15:40

hilarity, bottle caps, perfect

15:43

GCP episode. Beats, battle circle

15:46

acting. Beats, battle circle acting.

15:48

It was great. It had everything. It

15:50

had all of those things. The whole first half

15:53

exactly is the introduction of

15:55

a new character, role play

15:58

and then we cry. crossover

16:01

into total mechanics,

16:03

a really fun fight. And finally,

16:05

one where we feel a little

16:07

bit better about our

16:09

mechanics, about our strategies, about our

16:12

execution, tactics. Yes, that's the word

16:14

I'm looking for. So

16:16

yeah, anyway, in summary, I really enjoyed it. I've

16:19

just got a couple things here,

16:21

nothing really major. I wanted to

16:23

ask you about the introduction of

16:25

Matthew's new character, your involvement in

16:27

it. What should you guys talk about it?

16:30

And really the main thing I want to know that's

16:32

specific is the Gatewalker

16:34

element. Is this something that came

16:36

up in a conversation at all between you two?

16:39

Either the option of not being a

16:41

Gatewalker or was

16:43

it that he had to be a Gatewalker? Was

16:45

that discussed? Yeah, I mean, I think

16:47

I said in an early

16:50

episode or maybe even during one of

16:52

the character introduction videos that like if

16:54

someone dies, I really want them

16:56

to come back as a Gatewalker. I just

16:58

think that the overall experience of the adventure

17:00

path will be much richer if

17:02

everyone is a Gatewalker. And also the beauty

17:04

of this path is

17:07

that there

17:09

can be Gatewalkers all over the world. Some

17:12

have joined the consortium

17:14

of E-POPs and some are just wandering

17:16

like Asta or in this case Barnes.

17:18

And like to me, I just feel

17:20

like yes, it can be convenient to

17:22

have a Gatewalker just sort of roll

17:24

in. The fact that

17:26

they exist, let's just get them in there. One

17:28

of the things about Strange Aeon that

17:31

was so tough is that like as

17:33

people died, they weren't coming

17:35

back as one of

17:37

Lao's workers. And

17:39

I was like, but Sir Julia, I was like,

17:42

really should really would be better if she worked

17:44

for Lao's and Matthew was against it. So I

17:46

kind of like, I told him, I was

17:48

like, I really want to be a Gatewalker, but he wanted that too.

17:51

So it worked out well, but that's kind of my...

17:53

Great. It was never really

17:55

an option. Neither of you wanted it at all

17:57

to explore not being a Gatewalker in this. Very

18:01

cool. Did he talk to you about class or anything like

18:03

that? We still haven't been revealed. I

18:05

mean, I know what it is because mechanically I

18:07

know, but he hasn't said it yet. Did

18:10

he talk to you about it ahead of time? Did

18:12

you guys strategize on tactics at all in terms of

18:14

party comp? I know today that we recorded, we

18:18

were supposed to record more episodes,

18:20

but when Talitha died,

18:22

it sucked.

18:25

We really needed those episodes because of

18:27

summer vacations and shit. I

18:29

could just see it on Matthew's face. He wasn't ready. Even though

18:31

I tell everybody I always prepare their backups, it's just like, it's

18:33

just a thing I say and no one really does it. So

18:38

I could see him feeling

18:40

like, I

18:43

don't want to just make a hasty decision here. So we

18:45

took it and I said, let's take five, take 10. And

18:47

then we came back. I said, how are you feeling? He's

18:49

like, I said, all right, well, let's

18:51

come back next week and do it, give you some

18:54

time. And then I just left him

18:56

alone. And then maybe four or five days later, email me.

18:59

Thank you so much for giving me that

19:01

time. I really got a chance to –

19:03

because we were spitballing ideas allowed and both

19:05

to the side after Talitha died. You

19:08

could be this, you could be that, you could be this. And he's

19:10

like, eh, mm, mm, mm. And then after he

19:12

had some time to think about it, he sent me an email. He's

19:14

like, all right, so here's what I'm thinking. Was

19:16

there a seed of his

19:18

current character in any of those early ideas

19:20

that he was throwing out? Or did this

19:23

really originate once he left the studio and

19:25

had time? It originated – I think

19:27

it originated once he left. There might have been

19:29

like some scant sort of like small little –

19:31

But nothing you really recognized from him. Yeah.

19:34

And even still, like he had an idea that I

19:36

was like, it's not going to work because

19:39

of this, this, and this. I said, you could try this

19:41

or you could try this. And then

19:43

you went a different way. But there was one thing in

19:45

particular about the timing.

19:48

Like in his

19:50

mind, he wanted – am I

19:52

saying too much here? No, I don't think

19:54

so. In his mind, he wanted barns

19:57

to like have walked through the gate.

20:01

The moment before. Like, no, shortly after you

20:03

guys walked through. So it's like you guys

20:05

walked through and you're like, oh, let's walk

20:08

that way. He wanted to walk through right

20:10

after and then just kind of stumble upon

20:12

you. And I was like, the way it's

20:14

intended is you would have walked through a

20:18

couple months ago. And so you've been living

20:20

here for a couple months and let's talk about that.

20:22

And so I told him some things that you guys

20:24

don't even know. And,

20:26

you know, well, give me spoilers. You'll see

20:28

that come to play in this week's

20:31

episode a little bit. No, but he said it. He

20:33

said it in this week's episode. He's very clear that

20:35

like he knows about these golem-y

20:39

sounding sort of guardians. Oh, he did

20:41

say that. Yeah. And

20:43

he says that he approached it and that they shoot him away.

20:46

And so like, it's cool when

20:48

a GM can give one player

20:50

some details to kind of transmit

20:52

to the other players, you know,

20:54

bring in a new character, it

20:56

makes them seem knowledgeable and, you

20:58

know, they've already scouted the region and that's

21:00

kind of a fun thing to do sometimes.

21:03

I just did a show watching Tamara's

21:05

episodes and so he mentioned it

21:08

again. And so I want to make sure that he actually had

21:10

mentioned that. Yeah. So

21:12

there's stuff that we, I feel like

21:14

we did back in the Jade region

21:16

days and before that in our other

21:18

campaign days that we,

21:21

I might've done Watch Your Toys and Giants

21:23

later, but then we stopped once we were

21:25

all plugged in and hooked into like headphones

21:27

and mics and we were all on the

21:29

same. And that was players leaving the room,

21:32

like while one player or a player in

21:34

the GM leaving the room together to discuss

21:36

something that the other players don't know about.

21:39

That's something that I got to experience again when

21:41

I was playing with The Order of the Amber

21:43

Dye this year again. Somebody

21:46

will walk into a room or decide

21:48

to do something in town and the GM will

21:50

take them out of the room and

21:53

they'll be gone for 15 minutes, you know, and we're

21:55

all just hanging out. And then

21:57

when they come back, what I love about that is you

21:59

get the... translation of whatever the narrative is

22:01

or whatever the GM was intending, you don't really

22:03

know because it's a game of telephone, it comes

22:05

to you through a player, the GM is saying

22:08

nothing. So like, you're

22:10

taking their word for whatever it is that they saw.

22:12

And from there, you

22:14

have to kind of plan and it leaves

22:16

the GM out of it, which feels much

22:19

more organic. It's a really fun way to

22:21

transmit information to tell one player and have

22:23

them tell the other players. Well, using the

22:25

lighting, the way we're using it in Foundry

22:27

VTT, that started to happen already where it's

22:30

like someone will open a door and be like, Oh

22:32

no, and you can't see it. It's

22:34

like arms, I see arms, I see

22:36

legs. It

22:39

is. It's a very cool aspect of Foundry

22:42

that I dig in our play style now.

22:44

Because you come around that corner, you're just

22:46

like, what is this? Speaking

22:48

of horrifying looking creatures, what

22:50

in the hell? Talk

22:53

to me about the pacing in the episode as

22:55

you saw it. So we're whatever

22:57

45, 50 minutes in roughly.

23:01

And the roleplay seems to be winding down.

23:03

That is the roleplay of the introduction of

23:05

the new character that seems to wind down.

23:08

And you call for a break when we come

23:10

back shortly after we've rested and we're on our

23:12

way to head toward

23:14

the vehicular. And you

23:16

throw in

23:19

this encounter, talk to me about going on in

23:21

your head. Did you know before that episode started,

23:23

that that encounter would be in the episode? Did

23:26

you think there was a possibility it was a full

23:28

roleplay episode? How did it pace out in your mind?

23:30

No, it's actually one of the reasons that I did

23:32

what I, another one of the reasons that I did

23:34

what I did last week. Because I didn't want to

23:36

go straight from the snail fight to

23:38

this other fight. And I also didn't

23:41

want to cut the fight because I felt like

23:43

it was a good chance to

23:45

give the heroes a

23:47

moment of like, yeah, all right, we still got

23:49

this. Yeah. It's a much easier

23:51

encounter. So I did want to leave that in there as

23:54

a sort of confidence

23:58

boost. Yeah. it

24:00

would have felt really hollow if it happened

24:02

right after last week's episode. So that was

24:04

one of the main reasons that led me

24:06

to doing last week, that flashback and all

24:08

that so that we could at least have

24:10

a week between that and this. Now,

24:13

when it started, um, I

24:16

didn't know if we'd make it through the episode or

24:18

not. Like I, I kind of want to have the whole

24:20

fight happen. And as it started to rock and roll,

24:22

I was like, okay, it looks like they have this

24:24

in hand. Great. Um, you mentioned at the

24:26

beginning, like it's always a great episode when you got

24:28

a little bit of, you got the role play, you

24:30

got the backstory, you got the this and a fight

24:32

in an ideal world. That would be every episode. Um,

24:35

but without like really forcing it,

24:37

um, you just kind of have

24:39

to take them. Yeah. And, and

24:41

tough encounters go long. You

24:44

know, they tend to go long. And so, but

24:47

then you have some encounters that, that wrap

24:50

up in a nice, neat little tie it

24:52

in a bow fashion. And a lot of

24:54

times that comes down to how the dice

24:56

roll. And that'll take me to junk bucket

24:59

fifties comment on the episode, which was, are

25:01

we sure Asta is a Fox? Because this

25:03

episode, she sort of, she sort of, she

25:05

sure seemed like a goat. And

25:08

it really was two crits

25:11

from Asta, massive crits

25:14

that had directly led to wiping

25:16

out these two creatures. Uh, she was the

25:19

MVP of the fight this week, but it's,

25:21

it's very interesting for me. Cause

25:23

like, all right. So the combat starts and you

25:25

have this. Talk me through

25:27

what you're, you're thinking when you have

25:29

hidden enemies approaching the PCs and

25:32

you, you decided to go with a

25:34

perception DC as opposed to us rolling

25:37

perception, what makes you think

25:39

that, uh, talk us through the, the

25:41

idea for how to start the encounter. Oh

25:43

goodness. So yeah, I mean, with two

25:45

E as opposed to one E, you

25:47

don't get that surprise around, um, you

25:50

know, as written. And so the way

25:52

that I was looking at it, I'm trying to

25:54

remember cause we recorded this a little while ago,

25:57

but like their whole jam, let's bring

25:59

up their statue. They're stealthy? They're

26:01

stealthy and the

26:03

adventure intends for them to approach

26:05

from like stealth and from cover.

26:07

So what I thought I would

26:09

do is just have a very

26:12

roll of perception and those who

26:15

failed the perception would

26:17

be flat footed to them if they

26:19

acted before them in the round because

26:21

they were sneaking up and so they

26:23

didn't see them yet whereas the other

26:26

people did. Whereas

26:28

other people who succeeded on the perception regardless

26:30

of where they go in the initiative they

26:32

wouldn't be flat footed. And

26:35

so that was just like add a little extra wrinkle

26:38

into the beginning of the fight. Cool

26:40

and then they come out and I mean

26:44

is there anything you want to say about

26:46

them before we move into we are stupid

26:48

in terms of they were kind of weird

26:51

and kind of cool. They had like an

26:53

AOE fire, wait was it targeted fire blast

26:55

ability or what? No it was like anything

26:57

adjacent to them wasn't it? Yeah they

26:59

released a burst of explosive gases in all

27:02

directions dealing 3D6 fire to all creatures

27:05

in a 5 foot emanation and

27:07

it resets every 1D4 round.

27:10

So it's something that could with good rolling happen

27:12

a lot but I don't think I really I

27:14

don't remember getting it off a ton.

27:17

The real big thing about them is

27:19

this the poisonous like pustules on them.

27:22

Yeah of which Barnes succumbs and this is a

27:24

big part of the end of the episode that

27:26

is going to carry into next week. It's like

27:28

let's not forget we're very excited that Austic created

27:31

that second one down but Barnes

27:33

is poisoned. This is an issue. Barnes

27:36

who and this is funny Matthew

27:38

experience something that I've experienced multiple times. I

27:40

think all of us have been in that

27:42

situation one time or another. You

27:45

bring in your new cool

27:47

scarred warrior badass character and

27:49

then just fail fail fail

27:51

every roll out of the gate and so

27:53

their first impression to the rest of the

27:56

PC's is just like this guy's incompetent. Bush

28:00

is out, he's really cool, he's really strong. I

28:02

found that what I was looking for here, so

28:04

as written it says, when the characters first arrive,

28:06

one hides capital H in the vines at the

28:08

base of a tree near the top of the

28:10

hill, the other hides capital H in the bushes

28:13

down near the bottom. So in order

28:15

to rectify that, I was like, oh, let's roll a perception against

28:17

their, no, no, no, they rolled

28:19

stealth against art against your perception DC. Because

28:22

I knew that we were about to get into a fight.

28:24

So like, how does the benefit

28:26

of the, how is the benefit of the

28:28

hide actually going to matter in this because

28:30

we don't really use exploration? And so that

28:33

was the way I rectified it. And I

28:35

actually, I think I've done this before on

28:37

strange aeons and I like it because it's

28:39

kind of reminiscent of the surprise round in

28:42

one eight. Yeah, yeah, it gives you that

28:44

little benefit. All right, let's

28:46

take it into We Are Stupid. Professor Eric

28:48

wrote a treatise this week and

28:50

I loved it, it was a good one. Let's get into

28:52

it. We are stupid. Thank

29:00

you, Nicholas, for reminding us via song.

29:04

All right, so I'm gonna start off

29:06

with early on before we got into

29:08

the encounter, kind of around the campfire

29:10

during this whole role play situation. Sydney

29:13

brought up, it was actually kind of after that when we

29:15

were waking up, Sydney brought up that

29:17

she had another spell book and

29:20

we discussed is she able to just prepare

29:22

those spells as if there, could she just

29:24

add them to her list? And

29:26

I said, well, you need to learn a spell,

29:28

which is like you need to copy it from

29:30

a source, it costs money, materials, whatever, and

29:33

you have to make a role. And so

29:35

Professor Eric says that's absolutely right.

29:37

However, there's this other thing that

29:40

she can do and I'd never heard

29:43

of this before and it's called borrow

29:45

a spell, capital B, capital S, borrow

29:47

a spell of action. I

29:51

don't know how I missed this, but it is

29:53

specifically this. The ability allows

29:55

you to prepare to... to

30:01

attempt to prepare a spell from someone else's

30:03

spell book. That is specifically

30:06

what it's for. And basically what it is, is it

30:09

works mechanically like learning a spell,

30:11

except you have to roll just

30:14

to prepare it. And if you fail,

30:16

you can't prepare it that

30:18

day. But you don't lose the slot

30:20

or anything. You can still prepare one of your

30:22

spells that you already know. So it's really not

30:25

that detrimental to attempt. It's kind

30:27

of risk-free. And Professor Eric's take

30:29

on it is that it's an

30:31

interesting idea. However, it seems

30:34

very tedious. Like if

30:36

you had to do this day in and day out, you'd

30:38

be like, oh, I'm gonna prepare three spells from this spell

30:40

book. And every day in your session, you're rolling a check

30:43

against a certain DC against the rank of the

30:45

spell to see if you got it into your

30:47

prepared spells or not. Just

30:49

seems kind of tedious. But he doesn't have any

30:52

added ideas, but he's like, he

30:55

would love to streamline it in some way, because

30:57

it seems a little bit, like I said, tedious.

31:00

But I didn't know that that existed. So anyway, that's an

31:02

interesting rule that Sydney can take advantage of if she would

31:04

like. Let's

31:08

get into the non-rules. We are

31:10

stupid. This is fantastic. Professor Eric,

31:12

I mean, this is why I

31:14

love Professor Eric. Last week, sits

31:17

down and listens to an entire episode

31:20

of us just doing dramatic improv together,

31:22

doing nothing about the game of Pathfinder.

31:24

And he works his way through the

31:26

whole thing. This time, he's taking time

31:28

to add in to our concepts of

31:32

constellations and viewing stars, as

31:34

it would be, perhaps

31:37

on another planet. Now this is what's tricky.

31:39

He says, this is awesome. Now,

31:42

first of all, I'm just gonna say this upfront. He

31:44

had a planetary

31:46

sciences double major when

31:49

he was in school, planetary sciences double major. So

31:51

this is where this comes from. Credible

31:54

source. He says, not really a real thing,

31:57

but the constellations would not...

32:00

different if you were on

32:02

Castrovel versus Galarian. Basically

32:05

anywhere within the solar system would

32:07

see the exact same constellation shapes.

32:09

Yes, there will

32:11

be seasonal aspects for which constellations

32:13

are visible and when

32:15

they're behind the Sun. Yes, the

32:17

southern and northern hemispheres have

32:20

a similar change in when

32:22

constellations are visible, but

32:24

the shapes of the constellations don't change.

32:27

As long as you're within the solar

32:29

system, the planetary distances are practically nothing

32:31

compared to the interstellar distances involved in

32:33

all points and all points in the

32:36

solar system are practically identical. Wow! So

32:38

that's a very interesting thing you could

32:40

say like the stars do not look

32:42

different you would have to travel to

32:45

another part of the galaxy basically in order

32:47

to see different constellations. That's cool. Yeah, never

32:49

really realized that but it makes perfect sense

32:52

to me that planetary distances are infinitesimal relative

32:54

to interstellar distances. So it makes a lot

32:56

of sense. He's like they would look exactly

32:58

the same. So in other words we still

33:01

don't know where the hell we are. It

33:03

gives us no goddamn information.

33:06

Troy's being all tight-lipped about it. It

33:09

has been a struggle. So anyway we'll figure out

33:11

where as we go but thank you for that

33:13

Professor Eric. I love science. Okay,

33:16

so this goes back to what you said

33:18

about the hide-action Professor Eric

33:20

just wants to remind the casual viewer

33:23

initiative order does not

33:25

control flat-footed off

33:28

guard unless there is a class

33:30

feature in play or a monster

33:32

feature in play like the rogues

33:34

surprise attack. However, characters

33:37

are off guard against creatures that are

33:39

hidden from them. Like you said they

33:41

had used the hide-action. He

33:43

said it just sounded a little bit in the episode

33:45

like those two concepts were getting a little conflated but

33:47

just so everybody's clear it does not work like it

33:50

did money. If you haven't acted yet you are

33:52

not off guard. However, if you want to make

33:54

it because they failed a perception role in the

33:56

first round they're off guard. That makes perfect sense

33:58

to me as a situational

34:01

circumstance, penalty, you would find yourself in.

34:03

I mean, I just feel like otherwise

34:06

there's no point for them to hide.

34:09

You know what I mean? Like, even

34:11

if we're using exploration mode, them

34:14

hiding is like, oh, oh, you see them.

34:16

Like there's no benefit. The whole point of

34:18

hiding is that you get to attack

34:20

from hiding. While they would get

34:23

concealment. So

34:25

if you have brush and you

34:27

successfully hide, people can still know where

34:29

you are, but you would

34:32

all of a sudden successfully get a DC11

34:34

flat check against you, which I think is

34:36

way better than like a point of cover

34:38

or two points of cover, right? So like

34:42

having that hide work turns

34:44

you into a DC11 flat check, which would be

34:46

huge. But anyway, would love comments on that. I

34:48

think that the hide action is great for that,

34:51

but I see what you're saying at the

34:53

start of combat. Because it's cool too. I just like the idea

34:55

of them coming out. Yeah. If

34:58

you saw them, then you don't take that penalty. That's

35:01

interesting though. Yeah, it is

35:03

interesting. All right. So let's talk about

35:05

this fire blast ability. So

35:08

Professor Eric points out

35:10

that you ran the

35:12

fire blast correctly

35:14

by the book. However,

35:18

he believes pretty strongly, and I'd be curious if anybody

35:20

else would weigh in on this. He

35:22

believes pretty strongly that it might be an editing

35:24

error in the stat block that there's

35:28

no basic save associated with

35:31

it. He was like

35:33

automatic, no save, no attack

35:35

roll damaging effects that

35:37

don't require a setup such as

35:39

rend or a

35:41

constrict are extremely rare. Even constricts you get

35:44

a save to half for half damage. Oh,

35:46

you do? Yeah. So

35:48

yeah, he didn't say constrict. Yeah, like

35:51

rend are extremely rare. And

35:54

then he points out a place where it says these

35:56

in the rule book where it says quote, these abilities

35:58

typically allow a basic saving throw. But

36:01

anyway, it's neither here nor

36:03

there. It's not in the book, you know, but

36:05

he thinks it might be an actual typo I

36:07

think it's like that seemed and it seemed insane

36:09

to me, you know, no role no save Damage

36:11

in an aoe fashion seems kind of overpowered. Well,

36:14

maybe it's because they can only do it every

36:16

1d4 rounds I'm just trying to say yeah, maybe

36:18

but like think about but that's how a dragon's

36:20

breath weapon works and that has a basic save

36:22

Right like yeah Anyway,

36:24

maybe this creature is very special, but

36:26

I felt like yeah. Yeah, I think

36:28

that's doubtful That's cool

36:31

He also pointed out that the way

36:34

Barnes's new ability the the mirror ability

36:36

was all done correctly So that's thumbs

36:38

up for Matthew And

36:41

then let's move on to oh This

36:46

is interesting Probably

36:49

doesn't matter. Oh, yeah, so I

36:52

didn't realize in foundry He's pointing out something

36:54

in foundry that I got to look into

36:56

you can add bless in foundry to

36:58

your physical aura And

37:00

you can see the aura and it will

37:03

automatically give a plus one to characters that

37:05

tokens in that aura when they're rolling now

37:07

We don't roll digitally so it doesn't matter

37:09

as much But at least visually you

37:11

would be able to see it and I should only have to like

37:13

click that I have bless on So anyway, I'm gonna look into that.

37:16

That's obviously a spell that I'm going to continue to use

37:20

This one from YouTube solely Albert this

37:23

was not from professor Eric said magical

37:25

healing of any kind Counteracts

37:29

the venom. I don't know if you noticed

37:31

that or saw that but magical healing of

37:33

any kind So barn should have lost that

37:35

venom when buggles healed him. I

37:37

don't know that was mental healing I guess magical

37:39

healing but Something that

37:41

was that I wanted out from a listener For

37:44

this particular creature. Yeah, he said

37:47

He said the desa desa's bubble

37:49

venom Any kind

37:52

of magical healing counteracts that venom

37:54

do you see that written in there anywhere? Bring

37:57

it back up Take

38:00

your time and I'm gonna move on to a... Yeah,

38:02

yeah, yeah, yeah. Oh

38:04

yeah. Look at that! Look

38:06

at that! Good catch! Good catch, Sully Alpert.

38:08

Magical hit on a mankind counter-ax. Yeah.

38:12

Good, good catch. Good catch! That's great.

38:15

Uh, Asta missed. Oh

38:17

my gosh, you remember Asta credit and on the first

38:19

one was 48 points of damage. Does

38:22

this linger in your head anywhere? Because it was

38:24

a massive hit. Yeah. She

38:26

was like, pool wielding the katana, doubled the

38:28

damage, add the spell on top, double that

38:30

damage, 48 points of damage,

38:32

and guess what? She undersold herself, and

38:35

multiple comments about this on the video as well.

38:37

She forgot the deadly D8 die on the katana.

38:39

Another D8 die. So, obviously not a lot more

38:41

damage, and obviously she killed the creature so it

38:44

had no impact on the story, but we got

38:46

a reminder when she gets excited about doubling her

38:48

damage. Dude, that damage is crazy. I will never

38:50

let her get off a spell strike again. You

38:54

said that after the episode, you were like, this is making

38:56

me rethink the whole campaign. I'm going to start buffing up

38:58

all these monsters. I will never leave her character adjacent to

39:00

her. Yeah, that's really important.

39:03

It's huge. Crazy. Okay.

39:05

All right. So, there

39:08

was a moment where Asta

39:10

near the end, and Professor Air pointed this

39:12

out, and so did David

39:14

Ruder in the live chat during

39:16

the episode, mentioned that her two

39:18

hits seemed too high. She

39:21

rolled a natty-19 and said she had a 31 to hit. There's

39:24

no way she has a plus-12 bonus. And

39:26

so this is a concern for Professor Eric, and

39:28

he really wants to pass this on to everybody.

39:31

It's like she was flanking, and

39:33

so she may have added plus-2 to her

39:36

attack, which is a 1-e thing. What was

39:38

that? But Asta, at

39:40

the very end, when

39:42

she killed the second one, she rolled a natty-19,

39:45

and she said that's a 31 to hit.

39:49

That gives her a plus-12 to her attack,

39:51

which she should have even with Bless and

39:53

Runic Weapon a plus-10 at this level.

39:57

And so Professor Eric believes

39:59

that she passes this. possibly added two

40:01

for flanking and that's a one-e thing

40:03

and Sydney plays one-e regularly with us

40:05

on Legacy and so the

40:07

danger is let's not conflate, let's not double count

40:10

off guard so that she's adding two and you're

40:12

taking two away from the creature, that would be

40:14

very bad. So remember the creature takes the penalty,

40:16

you get no bonus to hit when you're flanking.

40:19

So anyway, that's for everybody else out there and

40:21

I'll of course share that with Sydney. And

40:24

then last one is just a positive for

40:26

Professor Eric in general, very satisfied, very

40:29

satisfying to see more tactical

40:31

play. Runic weapon,

40:33

bless, flanking and skirmishing from

40:36

Zephyr, etc. And

40:38

of course finally having a non-higher level

40:40

opponent helped. Still it would

40:42

be nice to see stunning fist land

40:44

for once. It's such a good always

40:47

on ability that Troy has rolled amazingly

40:49

against all the time. These

40:51

creatures had a low fort save and were more

40:53

likely to fail than succeed. So I think Professor

40:55

Eric was hoping for Zephyr to get a good

40:57

stunning fist off but it just didn't happen. It's

41:00

a low opinion of stunning fist because it's

41:02

so useless in first edition. It's so extensive,

41:04

it was like once a day or something.

41:06

Yeah, and I played a couple months and

41:08

I was like, what? This ability is so

41:10

dumb. So now I'm kind of

41:13

carrying that over, I'm like, just stop wasting your time

41:15

with stunning fist. It's definitely

41:17

better. Yeah, it's definitely better because it's

41:19

always on. Every single attack that you

41:21

hit with the flurry of blows,

41:23

you get the chance for it and so that's awesome. Alright,

41:25

let's kick it to the naysh little

41:27

listener man. Alright,

41:34

first off, we're

41:36

going to go

41:39

not with a

41:41

question but with

41:44

a statement from at

41:52

JediRoshi on YouTube who said it's

41:54

finally happened for me. I started

41:57

my GCP journey almost two years

41:59

ago. Since then I have been listening

42:01

to every series when I listen

42:03

to the series when I get a chance It

42:05

took me two years to get through giant Slayer

42:07

strange ions and now gate walkers and is Caught

42:10

up for the first time with week

42:12

to week episodes of the GCP So

42:15

welcome Jedi Roshi I we've had lots of people comment on

42:17

being there like people will come to live shows and

42:19

be like I used to be able To just binge like

42:22

one after another and after another and now I've caught

42:24

up and I have to wait a week and it is

42:27

excruciating every week But

42:29

welcome Jedi Roshi to the fold. Yeah,

42:31

that's awesome two years It took to

42:34

get caught up on eight years of that

42:36

of the glass kind of podcast pretty wild

42:40

But I said we talked about Friday night. We never

42:42

did talk about realize we burned through the news.

42:44

Yeah Oh, yeah the the show. Yeah, really. Let's

42:46

let's see a quick break during listener mouth. We

42:48

can do it We guys go for it. We

42:51

did the Kong show at the college That's

42:54

a new stand-up New York Kong Skull

42:56

Island. Yeah, it was so

42:58

much fucking fun. I Went

43:00

I went long. I imagine that will they'll never have us

43:03

back if I went through belong But

43:05

staff was just like great crowd

43:07

really cool new space right in

43:09

I mean the heart of Times

43:12

Square I didn't realize that in Google the map

43:14

until I was coming in I was like, oh

43:16

shit This is like I used to work a

43:18

block away Bartending for years and

43:20

we were right in it and right in the

43:22

heart of Times Square and then they had this

43:24

after party that we went to and it's a

43:26

bunch of like just Great nation

43:28

members there like that most of which I'd never

43:30

met before a couple of people We've

43:33

seen that some of the New York shows just

43:36

the fucking great great

43:38

time Yeah, it was a great. It was a great

43:40

hike I was so burnt and exhausted after the show

43:42

you were so exhausted right before the show you were

43:44

like I don't know how I'm gonna get through this

43:46

thing. I've been up since 5 in the morning. I'm

43:48

exhausted I'm so tired and obviously the

43:50

adrenaline kicks in we do the show go to

43:52

the after party and I'm just like alright I'll

43:54

have a drink. I'll say hi to a few

43:56

people and then I'm going to bed because I'm

43:58

so burnt out everyone left before we did. We

44:01

closed down the after party. I don't know what happens

44:04

to us. Like how do we get that extra level

44:06

of energy at the end of the night? It's crazy.

44:08

I don't know where it comes from. But that was

44:10

a really, really fun time. So I

44:12

said we talked about it, we never talked about it. Yeah,

44:15

yeah, yeah. I hope we get to do it again

44:17

because also I love playing that game. Oh my gosh.

44:19

Like I feel like we're gonna see more of this.

44:22

Sometime or another, we gotta just get an app on here

44:24

of like, I think I

44:27

had so many properties and it's just so fun. You're

44:29

just like creating a movie basically from scratch in

44:31

two hours. It felt like a movie, it was

44:33

fucking great. God, it was awesome. Okay,

44:36

let's get back to listening. There's a couple of quick

44:38

ones here and then we'll get you on your way.

44:41

Andrew Yu from Roseville, Minnesota?

44:44

Yeah, and then the Leonard. Minnesota,

44:46

right? Yeah, we just left there.

44:48

Yeah, Andrew Yu from Roseville, Minnesota

44:50

writes in and says, what's the

44:52

difference between John, John

44:54

ski and John

44:56

Jamski? Please use

44:59

examples. I'll

45:01

help out. There's no difference. Andrew

45:04

Yu, there is no difference between

45:07

the three of them. In fact, I

45:09

would be curious if over

45:11

time any listeners, any vigilant

45:14

or insightful listeners

45:16

could potentially draw

45:19

out any consistency

45:21

of like, particularly John Jamski, if

45:23

I use it in specific situations

45:26

unlike John, I think John and

45:28

Jamski are completely transferable,

45:31

or interchangeable rather. John

45:33

Jamski, perhaps I

45:36

reserve for like me like,

45:39

no, I can't think of anything that

45:41

narrows it down. I really think they

45:43

are always anything

45:46

and they are all interchangeable. So

45:48

anyway, go out there and go

45:51

nuts with the John Jamski, whenever you want,

45:53

have fun with it. All

45:56

right, so Troy from British Columbia, Victoria,

45:59

British Columbia. Colombia where people a

46:01

lot of people from Victoria came to the

46:03

Vancouver show and we're like yo, thank you

46:05

Then Victoria is way better This

46:08

one from Troy. Do you

46:10

ever find yourself experiencing exhaustion

46:13

from long-term campaigns? I

46:15

absolutely love long-term campaigns, but

46:17

I keep finding entrance from

46:20

my players keep Finding

46:22

keeping interest from all my

46:24

players quite challenging

46:28

Troy have you experienced this yourself at

46:30

all? Kind of a midpoint

46:32

where you're like, I don't want to play this story

46:34

anymore We talked about this

46:36

recently on cannon fire and maybe just a different maybe

46:38

it wasn't a different way or maybe I'm repeating the

46:40

Same question. I don't think so, but I hope I'm

46:42

not but I mean, it's you know, it's worth revisiting

46:45

I think we talked about dude like less than a

46:47

month ago about like

46:49

campaign fatigue Is

46:52

it the same question that recycling I'm not sure

46:54

yeah I don't see this guy's

46:56

name as second one. Maybe it just came up in

46:58

a different way But but yeah, we

47:01

definitely talked about this but

47:03

I'm happy to retalk about it because what I was

47:06

gonna say was like trying to Trying

47:09

to find that sweet spot for what

47:11

we do now is I'm

47:16

still not sure like what is the right amount

47:18

of episodes. There's something so epic about what we

47:20

did with Giants lair

47:23

that It would

47:25

be intriguing to do it again and

47:27

see like and can we can

47:29

we do it again like another 300 something? Episodes

47:32

did you take cover it away? It would have been

47:34

probably You

47:36

know 50 was that like six

47:39

six years but

47:44

I'm also excited to see what's

47:46

probably going to be somewhere around

47:48

160 170 episodes for

47:50

the three book AP I

47:53

Don't know. I I don't know I did

47:56

but that's not really answering the question. But again, I think we

47:58

already answered it I yeah, I don't know I

48:02

mean I feel like we never got tired of Jade

48:04

region. I

48:09

feel like we got tired of

48:11

Giant Slayer in book 5 at

48:14

a certain point, but then it

48:17

got reinvigorated. There were some

48:19

events that really triggered a reinvigoration in

48:21

that campaign. I don't think

48:23

that there was anything you particularly did to

48:26

recapture interest. I think it was just

48:28

the organic flow of the story. There

48:32

were changes that happened, character

48:34

death, that kind of thing that just

48:37

shoots some life into a story. I

48:40

think that that just kind of happened organically. I

48:44

haven't experienced too much

48:47

campaign fatigue. I

48:49

feel like I also love long-term campaigns.

48:51

I think keeping players interested is just

48:55

about changing the goals and the

48:58

encounters that

49:01

they're facing at a relatively even

49:03

clip should keep the interest going.

49:05

I think that was where some

49:07

of the lag and drag happened

49:10

with Giant Slayer was

49:12

there was a repetitiveness to encounters

49:14

particularly that really highlighted

49:18

how this was all kind of the same and we were

49:20

still doing the same thing. But

49:23

if you think about the first three

49:25

books, they're so wildly different. You have

49:28

a siege on a village into

49:30

a boat adventure into a swamp

49:32

adventure into another plane.

49:40

Then we're sieging a fort. You know what

49:42

I mean? It's interesting kind of flow. Then

49:46

book four is on

49:49

top of the mountain. That was like

49:51

the surveilling and then the,

49:53

what's the word? It

49:58

was like an insurgency. Like we were trying

50:00

to destroy their morale by

50:03

being unseen, but like slowly setting,

50:05

pitting the giants against each other.

50:07

So there was a lot of variety in

50:09

that. I think that that's why Pathfinder adventure

50:12

paths are so awesome that

50:14

they have, I mean adventure

50:16

path is a copyrighted name that is just

50:18

Paizo adventures that is now being used as

50:20

a word that just means campaign, you know,

50:23

but that's not what they are. The

50:26

way they've paced them out so that

50:28

a long campaign is six different books

50:30

by different authors. It's

50:33

going to generate that kind of

50:35

complete change of scenery

50:37

and goals and tone

50:39

that I

50:41

think it's hard for a homebrew GM to do

50:44

over a five or six

50:46

year period because you're writing everything.

50:49

How do you make it change? How do you make it

50:51

different so that your players don't

50:54

start falling into a routine? I'll

50:57

tell you what we don't have fatigue with and that's

50:59

massive near our little depth. I

51:02

mean they want me to start recording season

51:04

three like this week. I need a break.

51:07

I probably need to break. But

51:09

not because I'm, well actually I am fatigued, but

51:11

it's a different kind of fatigue. It's like the

51:14

prep fatigue. I'm certainly not fatigued with the adventure,

51:17

you know, but if you feel like you're fatigued, that's

51:19

when you need to change it up, you know, insert

51:21

a little bit of yourself, go off the beaten path

51:23

if you're playing something pre-written and

51:26

or just take things in a wild

51:28

new direction if it's something

51:30

you're homebrewing. Yeah,

51:32

yeah, it's

51:35

hard to keep interest from all players, but you

51:37

know, if it's just one player in

51:40

particular that is a consistent problem, that

51:42

might be more that that's the player's

51:44

problem. Right. You can change

51:46

your stuff too too much if most of your players

51:48

seem to be engaged and enjoying it. But

51:51

yeah, it is, it happens to the best of

51:53

us and I think it is way more likely

51:55

to happen when you're writing your own campaign. So

51:59

Look to others. Sources look to

52:01

other modules as inspiration.

52:03

This or even. In.

52:06

The middle of your homebrew. Go ahead and

52:08

take of six level one shots and run

52:10

it as I can have a side of

52:12

introduced to reignite the spark or something like

52:14

that. You know guys, it in the in

52:16

the. The. Facade of you

52:18

are World but just use those

52:20

mechanics or though that story or

52:22

whatever. Ah I'm a member we

52:24

were indeed reader we had so

52:26

much fun. Art is suing the

52:28

caravan mechanic in favor of a

52:30

fan generated are like mystery add

52:32

some villages Along the way is

52:34

there is a third party advance

52:36

that was written the slot and

52:38

to part two of book one

52:40

of Jade Region and I was

52:43

just and I was very very

52:45

new to Gm in fact is

52:47

Karen. Mechanics! Ah yes and I want to

52:49

do an adventure here and they had written

52:51

it and you just had to change the

52:53

names Like was very clear who they were

52:55

talking about about the characters are in it

52:57

and it was a great little you know.

53:00

Side. Quests that you know. He

53:02

played over like maybe three sessions. Yeah.

53:04

And pretend like you're not really caring about

53:07

these people to sort whatever and then you

53:09

fitness and you are like I'm Ah, I'm

53:11

glad we could help, but now we must

53:13

continue our journey. You know it it was.

53:15

the are very cool and we're back on

53:17

the path of jade regents and and and

53:19

we did away with one of the more

53:21

boring parts in terms of the reviews of

53:23

that book. Ah so yeah you know stay

53:25

flexible like that it's is important him and

53:27

is doubling in a keep interest in your

53:29

game. That's

53:32

all I got for today. Good buddy, I won't

53:34

have anything. Yeah, we're keep it short. The boxes

53:36

were not short season these spots. App.

53:38

Flyby Ah, there was a lot of we

53:41

are stupid. enough

53:43

for with them were were real them

53:45

but it was i'm deathly some good

53:47

analysis ah thank everybody for hang out

53:49

that's a killer with us forever lots

53:52

of streams this week if you have

53:54

a if you're listening this earlier and

53:56

like midnight or nine pm pacific time

53:58

on tuesday like com and check out

54:00

the iconic characters mini creation stream, 11am

54:03

today, Wednesday June 5th on

54:05

our Twitch channel, then tonight 8pm,

54:08

premiere of Vancouver Show, and

54:11

then tomorrow Thursday 12pm I'm streaming live on

54:13

the Twitch channel, the control adventure continues, supposed

54:15

to be one of the best levels ever

54:18

in any video game, supposed to be amazing. And

54:20

then yeah, obviously Glass Cannon

54:22

is back Thursday night 8 o'clock, more to talk

54:24

about next week on PODA, should be awesome. All

54:27

that tickity's everybody, have a good one and we'll see you next time, have

54:29

a good weekend. Bye. It's

54:44

time to make your membership official.

54:46

Become an official member of the

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find anywhere else. See what everybody's

54:58

talking about and join the nation

55:01

today at jointhenace.com. Welcome

55:14

to a journey into the heart of the

55:16

Texas Renaissance Festival, the nation's

55:18

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55:20

medieval fantasy. But what

55:23

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55:26

we dove deep into the empire to uncover

55:28

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55:31

assaults, and other crimes that tarnish

55:33

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fairy tale, it's a cautionary tale of

55:37

power, fantasy, and the consequences that follow

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