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S&S Episode 31 - Thalacedonia

S&S Episode 31 - Thalacedonia

Released Thursday, 20th June 2024
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S&S Episode 31 - Thalacedonia

S&S Episode 31 - Thalacedonia

S&S Episode 31 - Thalacedonia

S&S Episode 31 - Thalacedonia

Thursday, 20th June 2024
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Episode Transcript

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0:00

Music Wayne

0:27

Hey everybody

0:34

and welcome back to the Hitties Life for Podcast, episode 31.

0:40

Whoo. Goodness. First

0:44

a great, then a great

0:46

combat. But

0:49

it takes the wind out of you. Yeah.

0:51

Yeah. I

0:54

think we saw the aquatic combat rules in

0:56

full effect. Yeah.

0:59

They're scary. Yeah, they are scary.

1:01

They're, they're not to be trifled with. It's

1:04

good when you don't have to breathe, but I feel

1:06

like breathing would make this difficult. Yeah.

1:09

Yeah. You're in the unique circumstance where you don't

1:11

have to breathe. Good for you. Everyone

1:15

else is having a tough time. You're

1:18

the designated survivor. Like,

1:21

Not even alive. You're the black box.

1:24

Oh man. So yeah, that, that, uh,

1:27

spiny, yup-dered, quite

1:29

a creature to encounter in the water. It's

1:31

element. Oh gosh. Yeah. What are the Granny

1:33

Low doing with that thing? I

1:36

don't know, man. And

1:39

good. I'm very

1:42

worried about what's, what's to come because

1:44

if this wasn't what we were here

1:46

in, further

1:48

down the halls, I'm worried. Yeah.

1:52

I mean, see, I think that was their one big

1:54

guy. You think it was. That

1:56

was their one like ace in the hole. It's like, if anything

1:58

comes in here, we're going to have this. big, literally

2:01

like large creature mess him up,

2:03

which would be terrible to encounter

2:05

that guy, like in real life,

2:07

like a big 10 by 10

2:09

foot, like horseshoe crab

2:11

killer, God. Yeah,

2:14

I think there's still a boss to go, but I

2:16

think as far as scary big old

2:18

creatures, that probably was the scary big

2:20

old creature. Yeah, we

2:22

almost had a Steve Irwin style casualty.

2:25

Oh boy, yeah. We'll see if the

2:27

poison takes Grady out, maybe we will.

2:30

We kicked its ass though. Yeah, speaking

2:32

of that, I was thinking a little bit, Steve

2:35

Irwin jog my memory there, but

2:39

in real life, okay, obviously

2:41

not this thing, because this thing was awful

2:43

and scary, but like aquatic

2:46

creature wise, what is

2:49

the biggest slash strongest

2:51

creature you think you could

2:53

take solo, like by

2:55

yourself? Oh, okay.

2:57

You know what I mean? So by

3:00

take, you mean not

3:02

get killed by, or do you mean you have

3:04

to kill it? Kill or incapacitate?

3:10

I think, what about defeat? Like,

3:12

I think these are animals, right? So

3:14

if we fight and I put up

3:16

a good enough fight, they

3:18

may run away. They're like, this isn't worth the

3:21

fight here. I mean, but like

3:23

that gets you to like, it gets you

3:25

out for like, oh, I can boop a

3:27

shark on the nose. Okay, all right. I

3:29

think it's like, I could, if I wanted

3:32

to, in this combat, kill or disable this

3:34

creature in this water. You

3:36

gotta fight in the water too. That is a

3:39

real big holder. Like you got

3:41

no weapons, nothing? Yes, it's

3:44

mono-y mono. And you're in open water? Think

3:48

of like shore, like you can't touch the ground, but like

3:50

you're close, I don't know. You can't drag it on the

3:52

shore, but it has to be like- It

3:54

has to be a fight done in water. You

3:56

have to be swimming? That makes

3:58

it so much harder. Yeah,

4:00

I think that's exactly it.

4:03

Like that's the game changer.

4:05

I'm going anything above one pound. Right,

4:10

I was gonna, so here's

4:12

the rub for me. Like you

4:15

get any fish in

4:17

that level of water. I don't

4:19

think they're so quick in the water. I

4:21

don't think without any tools, you're gonna like

4:24

be able to incapacitate a fish. I'm gonna

4:26

get bit by a barracuda 20 times

4:28

and die. I'm never

4:30

gonna get my hands on them. Yeah,

4:33

I guess if it latches on, then

4:35

you can bite. Even then, you can't

4:37

hold onto a fish underwater. Right.

4:40

We'll say like five feet of water.

4:42

Oh, it's really hard to hold onto

4:44

fish underwater. Five feet of

4:46

water may as well be 10 for Hailey.

4:51

Okay, let's just say like chest

4:53

deep water. That's a variable

4:55

amount. So we can breathe, but

4:57

our hands need to be under

5:00

water. Okay. Well, if it's

5:02

chest deep, you could raise them off.

5:05

The compass just taking place in somewhere

5:07

aquatic-ish. It's not a referee to the

5:09

fight. Yeah. I still

5:11

think one pound

5:13

might bug me enough. And

5:16

if it had sharp enough teeth, I

5:18

would probably still bleed out before

5:22

I could for catching a fish. Yeah, I'd get

5:24

hands on a fish. I

5:27

think it would have to be like

5:29

an aquatic mammal. Yeah. You know what

5:31

I mean? Yeah. Because I think I

5:33

could kill a beaver. I think I would get hurt.

5:36

You know what I mean? I get

5:38

hurt. Like those teeth would hurt a shitload,

5:42

but I could grab a

5:44

beaver. You know what I mean? Yeah. I

5:46

could grab a beaver and break a snack.

5:49

Surface level. They really pound that beaver.

5:51

Surface level creatures. You're killing a

5:53

beaver. I thought you heard it say like a seal

5:56

or something. No, no, no. Like a beaver. I

5:58

don't think any of us could take a seal. So the eyes

6:00

carry. Those things have, or

6:02

some of them can have pretty massive

6:04

teeth. Oh, they're sealed. They're water

6:06

dogs. Yeah. But more

6:09

aggressive. And then you got like sea lion.

6:11

That's even... No, no, no. Those guys are

6:13

predators. Yeah. Your dad's a

6:15

sea bear. No, I'm just kidding. Do you

6:20

think you could take a manatee? No.

6:22

I was thinking about that. They're huge.

6:24

I don't think I could hurt one. But

6:26

I don't know what offensive capabilities... I

6:30

honestly don't know enough about manatees to know what

6:32

offensive capabilities are. I'll tell you right now, they

6:34

are dumb enough to where do you... I

6:39

am 100% positive a human could kill one

6:41

probably in... They

6:44

are very, very dumb and slow. So they

6:47

might be takeable. They're

6:49

friendly. All you need is a bow, right?

6:52

But they're friendly. So you wouldn't... They wouldn't

6:54

attack. I mean, it'd be too sad to do that.

6:56

Yeah. You got to separate your

6:58

feet and horse from me. Yeah.

7:02

They can also weigh the same

7:04

as three grand pianos. Oh, they're

7:06

massive. Yeah, that's a lot of... They're like trying

7:08

to choke out a Prius. I

7:11

don't know if you can get to windpipe. They

7:14

could just drown you if they actually wanted

7:16

to. They're huge. If they wanted to,

7:18

yeah. They don't want to, but they could. Okay.

7:21

Well, I think I got something viable to throw. Okay.

7:24

Okay. Because I think I found a little sweet

7:26

spot here. I think... And this

7:28

is... I'm going to get messed up in this

7:30

encounter for sure. But I

7:32

think I can survive and kill. I

7:34

think I could choke out an

7:37

emperor penguin. I was thinking

7:39

penguin too. Yeah. I'm going

7:41

to get my eyes packed out. I think

7:43

if you get one hand on the upper

7:45

bill and one hand on the bottom bill

7:47

and just start pulling apart, you

7:50

could really hurt that though. I was thinking

7:52

one hand on the bill so it can't...

7:54

Because that's its main offensive weapon to take

7:56

back. The other hand had locked and just

7:58

squeeze until... I

8:01

think that could, I don't know enough

8:03

about penguins, potentially that wouldn't work, but like I

8:05

think I could get a penguin, like an emperor penguin like

8:08

that. I think you could take an emperor penguin. They're awkward,

8:10

they waddle around and stuff. They're flippers. But

8:12

in the water. I don't know. They're fast. Yeah,

8:15

we switched to birds for some reason.

8:18

Because they're aquatic I guess. They're aquatic

8:20

enough? Yeah, they're like a duck. They

8:22

are sometimes, yeah. So then

8:24

can I say a duck? You can say

8:26

a duck. You can say a duck. I think you

8:29

could take a duck. Okay, yeah, I think. A

8:32

goose? That one's questionable. Yeah.

8:35

That's tough. I mean, but I don't think they

8:37

have so much water capability that

8:39

the water is like the biggest advantage in

8:41

the world for them. That's true. Yeah.

8:44

They have air capability. I

8:46

think any of us could take a goose. Oh,

8:49

for sure. I mean, they don't want to have an

8:51

inspiration. The neck

8:53

is the weak point of most of the birds. Like

8:57

birds are crunchy, you know. Crunchy

8:59

indeed. Not to say that

9:02

any of us could actually do this in real

9:04

life, but I heard a crazy story about a

9:06

guy that survived an alligator attack. I mean, it

9:08

was a crocodile. It was one of the two

9:10

of them. It got his

9:12

arm and he put his other arm

9:15

in the thing's mouth and like pushed

9:17

in the like diaphragm or whatever that

9:19

keeps it from drowning. Oh my God.

9:21

And like drowned the thing

9:24

from inside it. Metal. Wow.

9:27

That's pretty metal. That guy had thought about this question.

9:30

I think it was the old

9:32

show. I think it was a discovery or TLC show.

9:34

I shouldn't be alive. Cause

9:36

then he like went through that ordeal and

9:38

then just like was wandering around in Africa

9:40

for like a week with like a

9:43

rotting arm because the thing is like a bunch

9:45

of bacteria in its mouth. Wow.

9:48

It's got that like Sherlock Holmes sense that saves it. Step one, push

9:51

the diaphragm. Push the diaphragm. It

9:53

will drown. It will drown. Step

9:55

two, bring the infection to the

9:57

village that doesn't have medicine. I

10:00

think for me, I was

10:03

mostly considering fully aquatic animals

10:06

that never come up for air

10:09

or anything. And I think the

10:12

biggest one I could

10:14

win by like a war of attrition

10:16

would be an octopus, as long as

10:18

it's not like poisonous

10:22

or venomous at all. Cause

10:24

that would be a no go. But I think I

10:26

could outlast it. They

10:30

can squeeze so tight. Like I don't- But

10:32

I think I'm big enough. Like I don't think

10:34

the octopus would be big enough to kill me.

10:37

And I don't know if they're smart enough to go

10:39

for like the neck where it could like actually choke

10:41

you out either. I think like wrap around your leg.

10:43

I don't know that they're actually like strong enough for

10:46

that either. Right. Yeah, true. I think that's a situation

10:48

where it's like if you let the

10:50

thing wrap one arm of yours, you can

10:52

just like gouge eyeballs with your other arm.

10:54

You know, you could, you could damage it

10:56

when it thinks it's got the upper hand.

11:00

I don't know. The fact that they could squeeze

11:03

into anything is

11:05

extremely terrifying in

11:07

the water. It makes me think, oh, you think he's

11:09

got a Ant-Man, you? It makes me think that compression

11:13

isn't the fighting strategy. It's expansion. Like

11:15

you gotta pull him apart. Yes.

11:18

I think anything bigger than that. And

11:21

I don't think I would be able to take it on. Like

11:23

a big fast fish could just

11:26

ram you and you'd be

11:28

like unconscious underwater. But I think a

11:30

squid would, I think a squid, I

11:33

don't think I could take a squid

11:35

though because they have those barbs on

11:37

their suckers. And they can get big.

11:39

Yeah. What happens

11:42

when they ink? Illusive.

11:45

It's true. Oh, I'm

11:47

still stuck on this octopus thing, guys. I

11:50

can't stop thinking about how horrific. I

11:53

think if we were just going. If they were the

11:55

smart creatures, I think we'd be. Maybe

11:59

we are run by octopus. crab.

14:00

No. Yeah. I

14:02

think I agree with this statement. The Japanese spider

14:05

crab is like the slender man of crabs. I

14:09

looked up what are a large sea

14:12

creatures and, um, tried

14:14

to see if there's any of them that I could take. That's

14:17

the only one. How

14:19

far down that list did you go? I'm curious.

14:22

So there's actually a single little infographic

14:24

that I had pulled up and, uh,

14:27

I just picked the one that looked

14:29

the least intimidating, not including

14:32

giant tube worms or, uh,

14:34

Caribbean giant barrel sponges. I

14:36

didn't include those kinds of things. Oh,

14:39

that's a good point. I bet we

14:41

could take a giant sponge as long as it

14:43

doesn't have any toxins inside of

14:47

it. Well, as long as I had Jason Statham on my

14:49

team, I could take the mag. Ooh,

14:53

maybe a manta ray, not

14:56

a stingray. We know how that happened. Do

14:58

you have to survive the encounter? I don't

15:00

think manta rays have stingers. Yeah,

15:02

but I think that they, it would, it

15:05

is a massive, yeah. Like at

15:07

that point mass comes into play.

15:09

Yeah. And I wonder if they have like

15:11

cartilage. I think that might be like hard to damage

15:14

that. I asked my question again. Do you have

15:16

to survive the encounter? Yeah, you gotta survive it.

15:19

Because I could definitely see pull

15:21

on a Jonah and the whale

15:24

situation. Cause they have

15:26

really tiny throats, right? Yep. They're

15:28

not meant to swallow people. They'll spit you

15:30

out, but you hold on for dear

15:32

life in that throat. I

15:36

think that's viable. Oh, I

15:38

need to recommend a book that

15:40

I read. What is it? What the fuck is it

15:42

called? The Bible. Yeah,

15:45

guys, check out Bible. If

15:49

you have Bible in stores, check your, check Barnes

15:51

and Noble, see if they still have it. Check

15:53

your local motel. It's probably in most of the

15:55

rooms. It's a, yeah.

15:58

If you want to live. That

18:00

was beautiful. Thank you, Nicholas. Thank you, Nicholas. Well,

18:04

when last we left our heroes, some of them

18:06

got trapped under a grate. And

18:09

that wasn't very great. But

18:11

they killed a couple of Grindylows and

18:13

got out of that sticky situation, then

18:15

healed up a little and heard some

18:17

sound down the tunnel. So they followed

18:19

the noise and found themselves face to

18:21

face with a large

18:23

spiny eupterid that poisoned

18:25

Grady and took Kaia

18:28

down twice before they were able to

18:30

put it out of its misery. Now

18:33

we go back to the party. Grady's

18:37

still poisoned and Candy being

18:41

propped up by wit as

18:44

she has gone unconscious but

18:47

is no longer dying. So

18:49

back in initiative, it is the

18:52

end of Grady's turn and

18:54

I need a fortitude save,

18:57

which I will close. Okay. Grady

19:00

is clutching one of the several

19:02

stinger puncture marks on his body

19:06

where he still feels the poison

19:08

coursing through his veins. 16

19:11

on the die for a 24. 24

19:14

is a success, which means you move back

19:17

to no poison. You

19:19

were just in stage one. Okay. That

19:21

was a lot easier than I thought. In my head, this was

19:24

going to be a lot more drawn out. It certainly was. Yeah.

19:27

So great. Then we are

19:29

officially out of combat. But

19:31

you guys are beaten up. What

19:35

would you like to do right now? Hmm.

19:39

I'm going to float to the surface real quick.

19:42

Is everyone okay? That

19:45

thing did a number on us all, including

19:47

meself. Agreed.

19:50

I feel much better now, but

19:53

I could still use more healing. How

19:57

could you use some help over here? someone

20:00

help, well, prop

20:03

Candy up so that I

20:06

can at least treat her wounds. I

20:09

cannot heal as a creature, but I can do

20:11

that fit. So

20:13

Atlas can coil around Candy

20:16

and then wiggle a little

20:18

bit of his tail left as a rudder. Keep

20:21

us afloat. Alright,

20:23

Greasy's gonna do a little assurance healing on

20:26

himself. Oh, a massive five hit points back.

20:28

Oh boy. And

20:31

he will drain the chalice for another nine, which I

20:34

think I'll get him up to four. Oof.

20:37

Alright, this is gonna

20:39

get dangerous because

20:41

Wit has critically failed the

20:44

attempt to heal Candy dealing

20:47

two points of damage and bringing

20:50

Candy to dying too, because

20:53

Candy was wounded from

20:57

the previous. She

20:59

was wounded. Oh, wait, wait. She was

21:01

wounded too. He stabilized.

21:04

So once you stabilize, even

21:07

though you were dying to you stabilized. So

21:10

you're wounded one and unconscious. The

21:12

wounded does not. Oh,

21:15

well, when is just the

21:17

tracker of every time you go to dying

21:19

and come back? Yeah, I guess. Are you

21:21

saying she's wounded too, because of the great

21:24

previously and not healing her to full or

21:26

was she healed to full? I think

21:30

she went down

21:33

outside of the

21:36

cave. I can't. I

21:39

can't think of a reason why. You

21:42

guys wouldn't have, you guys definitely would have

21:44

healed. Yeah, we took extra time.

21:46

Yeah. If we knew she was wounded, there's

21:48

no way we would have continued going

21:50

without taking care of that. Yeah,

21:52

Brooks, all you need to do to

21:54

fix the wounded condition is heal someone

21:57

to their full hip points. So I'm

21:59

assuming between. then and now candy has

22:01

been at full hit points. I

22:03

might rest for 10 minutes, but that's always part of

22:05

it. Okay. So

22:08

then dying to. Dying

22:10

to and now something's

22:12

going to have to happen. Something

22:16

expenditure wise is going to have to happen

22:18

to keep candy from dying. Do

22:24

we have stabilized? Because now it's seconds. Well,

22:27

Kaya. They have stabilized. They could cast

22:29

it. Kaya doesn't have

22:31

stabilized, but I believe. Yeah.

22:34

She still has a lay on hands so

22:36

she could move up and

22:39

then lay on hands. Okay.

22:41

So if you lay on hands, then candy

22:43

is what? Healed 12. Yes.

22:47

And, um, is now wounded too. And

22:52

candy wasn't one of the ones that is

22:54

diseased and no candy is back to stage

22:56

one. So is not taking half

22:59

healing. Okay. Then my

23:01

second assurance medicine can go to her too.

23:03

Cause I've, I in 10 minutes, I got

23:05

myself back up to full. Well,

23:07

I can't help anybody at this point

23:10

and I'm very close to full already.

23:12

So I'm not going to pedal anybody

23:14

for healing, but I am

23:16

going to refocus. I will

23:19

also take time to refocus and

23:21

get my focus point back. But,

23:24

uh, yeah, Calypso is not injured at

23:26

all. Well, one hit point.

23:29

Kaya does need more healing to remove

23:33

the wounded condition. So she

23:35

will have to refocus and

23:37

then, uh, heal herself with

23:39

lay on hands. So you're

23:41

going to take 20 minutes here. I'll

23:45

get candy liquored up too with

23:47

the sip from the drain from

23:49

the flower drain from the chalice.

23:51

The flask chalice flowers, the flowers,

23:54

the foulest, the foulest.

23:57

I immediately beside myself.

24:00

and seeing us as a crew come

24:02

to help little old me,

24:06

I appreciate you, y'all. I'm

24:10

sorry, girl. I

24:12

gotta work on that skill apparently.

24:14

That's why you have all of

24:17

us, to make sure we're all

24:19

in tip-top shape. I,

24:21

and we're all still breathing. And

24:23

that's the most important part of the whole adventure.

24:27

It's coming back, coming back to the ship in

24:29

one piece. I wouldn't

24:31

call this an adventure, Mr. Tackett. This

24:33

is life and death, as we've

24:36

seen many times over in these caverns. Our

24:39

friends are further down this cavern

24:41

and who knows if they're still alive. I

24:44

too true, Atlas. It's perhaps

24:46

an unfair characterization of our

24:49

present circumstances. It is,

24:51

but we can't

24:53

have a little fun. Oh

24:56

my. Nobody

24:58

talking about that Atlas Grady ship. It's

25:02

because it's a sinking one. All

25:05

right, exploration

25:07

activities. Everyone doing

25:10

what they want, seeking, shielding. Yeah,

25:14

glass shielding, tracking.

25:18

Kya seeking. If y'all

25:20

ready to move forward then? Very

25:22

cautiously. Yeah,

25:24

I'm ready. Mr. Tackett, will you take up the

25:26

rear again? Oh,

25:29

of course. After that

25:31

danger we encountered at the front lines, I'm

25:33

more than happy to watch our backs. Very

25:36

good. So you

25:38

continue back into the chamber

25:41

that the Spiny Yupterid was

25:43

occupying, and you see three

25:45

paths. One

25:48

leads to the south

25:51

and kind of the west. West,

25:53

one leads to the east and one leads

25:57

kind of to the northwest if

25:59

you're standing in the center. of the room. Those

26:01

that are seeking can go ahead and make me

26:03

a perception check. Rolled

26:06

off that 20. I got a 14 on the die for a 21.

26:12

Another 16 for a 23. Those

26:15

beat my 11. Grading Calypso

26:17

are able to spot a

26:20

shimmering, what looks like

26:22

a metal armband,

26:25

hot on one of the cavern walls. There'll

26:28

be treasure of food and

26:31

Calypso's gonna swim up to those

26:33

armbands. Maybe take them

26:35

off. Is it off of a... It's

26:38

like hooked on a rock. Yeah, yeah.

26:40

It's just an armband. Oh,

26:42

she'll get that armband off of

26:45

the rock. Oh,

26:47

careful. There'll be fascists in this

26:49

cave. I

26:53

believe traps.

26:56

I think, well, what you

26:58

were looking for. Hey, the ideology

27:01

itself is quite a trap for most. My.

27:08

Yeah, unless if you take a closer look,

27:10

you do identify these as magical. Yes.

27:12

You guys can make some magical

27:15

tradition checks. All

27:17

right. Nearly all of you identify these.

27:20

All of this. This is

27:22

part of a set of bracers of

27:24

missile deflection. However, you know

27:27

that you would need both bracers in

27:29

order for the magic to be active.

27:32

Okay. What these are, are

27:34

they're bracers made from plates

27:36

of durable dawn silver and gleam like

27:39

the summer sun. They give

27:41

you a reaction to activate once per

27:43

day. The trigger is

27:45

a ranged weapon attack that hits you, but

27:47

doesn't critically hit. And you need

27:50

to be aware of the attack and not off

27:52

guard. The effect is the bracers send the missile

27:54

off course. You gain a plus two circumstance bonus

27:56

to AC against the triggering attack. If this would

27:58

cause the attack to be a fit. It

28:00

misses you Did

28:03

one of our crewmates that went

28:05

missing have a pair of

28:08

bracers of missile deflection Not

28:10

that you remember ah in

28:12

fact this looks a little bit worn by

28:15

the sea Like it's not

28:17

something that Got caught

28:19

here in the past couple of

28:22

days, but has rather spent

28:24

several months or

28:26

even longer in the water oh So

28:29

is it's possible that it

28:31

could have been from the first shipwreck?

28:35

The crew that turned into ghouls. I

28:37

wonder if one of them made it This

28:40

far that ship hailed from Chelyaks

28:43

did it not it didn't ah My

28:47

theories all coming together isn't it I? I

28:51

truly don't know Could

28:54

you amaze me with your crazy

28:58

antics with I will

29:00

take a Survival check

29:02

if you are tracking and

29:04

that comes out to 25 you notice in the

29:08

corner of the room and you

29:10

catch it because of The

29:13

drag marks and the kind of

29:15

missing seaweed that

29:17

you see along the bottom of this

29:19

chamber a Smaller

29:21

than the one that fell on you great That

29:25

is kind of sitting here propped up

29:27

on the wall It

29:30

looks like it was dragged from

29:32

this Southernmost

29:36

passage Whoo,

29:39

okay, what would definitely? Point

29:42

that out. I don't know

29:44

if that directly means that something

29:47

came to here, but If

29:51

we are tracking where there was

29:53

activity last that'd be the

29:55

way Well if

29:57

the trap is already sprung easier

30:00

to move through. I

30:02

agree. Forward then to

30:04

the south. All right, and

30:06

Kya will carefully move so she's not

30:09

within falling range of the great.

30:12

I don't wanna be hit again. It's like

30:14

propped up low. It's under the water. Can

30:17

never be too safe. Yeah, you can never be too safe.

30:21

Kids, ask your parents about great

30:23

safety. Watch out

30:25

for those frosted flakes. Oh,

30:28

okay. All right, Kya,

30:30

I'm gonna need, if

30:35

you're seeking to make a perception check

30:38

here, anyone else that can

30:40

see into this area can

30:44

make me a perception check if they are

30:46

seeking. Me. Oh

30:49

no. A 23. I

30:52

closed my eyes. If

30:55

I had eyeballs. 24,

30:57

but farther away than Kya's. Yeah, so

30:59

Kya probably sees it first while

31:02

you're swimming into this room, but

31:04

Grady notices it not long

31:06

after. There is a pit

31:10

in this area. Right

31:16

here looks like where

31:19

a, you know, almost

31:21

exactly the size of that great that

31:24

was drug and Kya,

31:27

you see movement in the pit and

31:32

are able to make out two

31:35

swimming figures. Water

31:38

those. I'll

31:41

go ahead and show you guys a picture of

31:43

these creatures. Not, certifiably

31:45

not Grindie low, very spiny

31:48

and spiky humanoids. They'll

31:51

think like, they've got like lionfish spines. Oh,

31:54

these are not going to be

31:56

fun. And we have to fight them. Kinda

31:59

good. Oh, oh, oh,

32:02

oh, an aquatic spiny ghoul.

32:05

You are pretty spot on

32:08

there, Chris. They've got like the

32:11

proportions of like a classic

32:13

Paizo ghoul, but

32:16

are like that crossed over with

32:19

like an Algolthu or something, I

32:21

don't know. And they're

32:23

colorful spines too. Yeah,

32:26

it's scary. Mm-hmm.

32:28

Concern for sure. Are they held

32:30

back by the Great? The

32:33

Great is all. No, it's the can't use. Oh, it

32:35

was the Great. Oh, no. I

32:38

found it. It was. I'm

32:40

going to need you guys to roll for initiative of those

32:42

of you that already rolled your perception can use

32:44

that. Oh, no.

32:47

As someone who's participating in

32:49

a spell like activity,

32:53

I'd be rolling that occultism.

32:56

Sure. Yeah, because you're

32:58

perpetually casting shield. It

33:01

doesn't matter. My my role is

33:04

trash. Don't worry.

33:06

Mine was an eight. Mine was

33:08

a 13. Mine

33:12

should be a 25 with my

33:15

added bonus to initiative. Sounds

33:18

good. I'll adjust that. Thank

33:21

you. All right. At the start

33:23

of the encounter, it is one

33:25

of these creatures turns. It's

33:27

going to swim up to Kaya, take

33:30

a bite at her with a

33:32

natural four will not hit. Then

33:36

it will strike you with a

33:38

claw. Twenty five

33:40

should hit. Yeah, that'll hit. Dealing

33:43

six points of damage and it's

33:45

Kaya's turn. She

33:48

is ready to retaliate.

33:53

She is up in front of the party

33:55

blocking most of the way to

33:58

the rest of them. She stabs

34:02

out with her boarding pike. Should

34:05

I have courageous anthem on? No.

34:09

Okay. Oh

34:11

yeah, I think my aura

34:14

has stayed because it was

34:17

still on at the end last number. Ah,

34:19

okay. Correct. That is a

34:22

26. 26 is a hit. Nice.

34:27

And I do have the vitalizing

34:29

rune on. If this

34:33

has an effect, it

34:36

would be 11 points of

34:38

damage with the vitalizing damage.

34:40

Hmm. Looks like that all

34:42

went through. Oh, my

34:45

rune is finally paying off. I've

34:49

had it on all day. Oh, whoever

34:51

call them underwater ghouls, you right. There's

34:56

some sort of undead underwater. Thank

35:00

you, Blade Ally. And

35:04

seeing that extra damage go through,

35:06

she then stabs out again. Oh,

35:10

but she put a little too much weight

35:12

behind it and veers off to the side.

35:15

That was a natural one for a six.

35:18

Oh, I feel like we got

35:21

some good information knowing that they're

35:24

seeing her rune flash as

35:27

she hurts this creature even

35:29

more. I

35:31

don't want to open up the

35:33

way to it getting

35:36

to the rest of the party. I

35:38

think she's just going to swing for

35:40

the fences here since she's using a

35:42

two handed weapon and she's going to

35:44

attack a third time. Oh,

35:47

a 16. Nothing

35:50

doing. Alright. Grady, you're up

35:52

next. Okay, these

35:55

are interesting creatures and I would like

35:57

to see if I know something about

35:59

them. So,

36:02

first thing he's gonna do is

36:04

exploit vulnerability. Staring

36:07

this creature down. Oh,

36:09

18 on the die for a

36:11

27. That is

36:13

a critical success. You

36:15

know that these are

36:17

placidons or aquatic bulls.

36:20

Oh, exactly. So

36:24

it's weird because I've heard the name before, but I just

36:26

didn't know that that's what these things were. I've never seen

36:28

the art of them. So

36:30

the cool thing with the critical success

36:33

on exploit vulnerability is I learned all

36:35

of their resistances, weaknesses, and immunities, including

36:37

like numeric effects. So on

36:39

my little pop-up here, I can see their immune to death

36:41

effects, disease, paralysis,

36:44

poison, and unconscious. They

36:47

don't have any weaknesses or resistances, so I have something

36:50

personal I have to add to them. Grady's

36:52

going to pull out a salt-like

36:56

substance and smear it on his chakra with

36:58

butter, but he's tracing runes. Salt

37:01

from the celestial seas of heaven to

37:05

combat these undead bones. And

37:08

then are we still in an area where we have

37:10

to be actively swimming? Yes. Okay.

37:13

So I guess that would make Kya sink. Oh, shoot.

37:15

Good point. Yep. That's okay, though.

37:18

You can always swim back up next to me. How

37:20

far down do I go? You just go 10 feet. All

37:22

of this has been about 10 feet. Okay.

37:25

Grady, I think you can target the one from where

37:27

he is, is going to hock a chakra man. I

37:30

think there's going to be a

37:32

cover penalty unless you use the action to fire

37:34

how you can lean. You

37:37

can use the action to lean and fire

37:39

from the corner of your square, and that

37:41

will give you an unobstructed shot. Okay. If

37:43

I do that and I sink, next

37:46

turn if I headswam, I would just need

37:48

an action to swim anyway. So... Yep.

37:51

I will take the action to lean and fire and

37:53

then just swim up to the surface as an action

37:55

next turn. I think that still works out economy-wise.

38:00

Here I go. Two

38:03

on the die, didn't matter. That's a 12, that's gonna

38:05

miss. That'll miss. Grady

38:07

sinks. It

38:10

is the second Lacedon's turn.

38:13

It will move over

38:15

and down five feet to

38:18

be diagonally up from Kaya. We'll

38:21

take a bite at Kaya. That's

38:23

a 25 to hit. Yeah, that'll hit.

38:26

It's gonna be eight points of damage and

38:29

I also need you to

38:31

roll me a fortitude save. Oh

38:35

boy. Uh oh.

38:38

Underwater paralysis. Hopefully

38:42

not. Oh,

38:44

I guess you would get questions about them, right?

38:47

Yes, I would. I would indeed.

38:50

So, 24 is

38:53

a success, Kaya. So you know

38:55

something interesting that differentiates the Lacedons

38:58

from the regular

39:00

ghouls. Their

39:02

bite imparts ghoul fever, but

39:05

not paralysis, nor do their claws,

39:08

but they have the ability to

39:11

spit a spray of vomit

39:16

at a creature within 20 feet, which

39:19

deals damage and

39:22

has a fortitude save. That

39:24

is the paralysis effect for these

39:27

ghouls. Oh,

39:30

that's a little spitters. Yeah, they

39:32

spit. Good

39:35

to know. No

39:37

need to swallow when you breathe water. I could

39:40

see it in Brooks eyes. He was

39:42

cooking something on my mind. You beat

39:44

him to the punch. It

39:49

wasn't even on my mind. He

39:52

saved the biggest shitty. I

39:56

think this one will use its final action

39:59

to bite Kaya. 17 will miss. Whoa,

40:02

just barely. It is now

40:04

Atlas' turn. Atlas

40:06

has seen them both swim

40:08

up to Kaia and start attacking her, and

40:11

he could attack right back, but he

40:13

knows once Calypso drops that beat,

40:16

his attacks will be a little

40:18

bit more potent, so he's going to delay. And

40:21

I think just to

40:23

speed things along and wit, I

40:26

notices that and just does the same.

40:29

All right, neat. Inspire

40:32

courage with lingering composition.

40:34

Let's do that performance

40:36

check. That's a 26

40:38

performance check. It lingers. Beautiful.

40:41

All right, let me place that

40:43

world on. All

40:45

right, and now I think with

40:47

my last two

40:49

actions, I'm probably going

40:51

to phase bolt at

40:54

the one that

40:56

Grady has already attacked. Okay.

41:01

That's a miss. Darn. That

41:03

is my turn, and then I sink 10 feet. All

41:06

right. I would like to

41:08

act before wit, because wit is going to get

41:10

up in their face, and

41:13

this is going to be my one chance, probably

41:15

this combat, to burst both of them at the

41:17

same time. I don't delay. Okay.

41:20

I keep passing it. I'm about

41:22

to race to it. All right,

41:24

so seeing this opportunity, Atlas

41:26

knows wit and candy are going to swim up there

41:28

and they're going to start hampering these creatures. They

41:32

are off kilter, five

41:34

feet from each other, but they're basically

41:36

right next to each other. I can

41:38

hit them with a burst. So Atlas

41:40

is going to use a free action

41:42

to amp up a telekinetic rend, and

41:45

is going to need fortitude

41:47

saves from both of these

41:49

creatures. The

41:52

one to the south fails.

41:55

The one to the north also

41:57

fails. Okay. No, it

42:00

wasn't. stable to unleash my psyche so my

42:02

static damage isn't as high as it could

42:04

be but hey that's nine points of damage

42:06

right there for each of them and

42:09

as that's two actions I

42:12

don't want to sync like stone like the rest

42:14

of this party so Atlas is going to spend

42:16

his third and last action swimming in

42:19

place. Okay. Whit,

42:22

you're up. Alright. They

42:27

are going to target

42:29

the southern lansedon

42:33

and then say there

42:36

are times when I'm feign

42:38

a two on one but not

42:41

in this situation. Let's

42:44

make it an even fight guy. And

42:47

can Whit move

42:50

up to that square? Yeah

42:53

there's enough space there. Alright so they

42:55

swim five feet and attack. Doesn't

43:01

even matter. Terrible roll. Fourteen

43:05

total. Alright. Back

43:08

at the top it is the original

43:12

lansedon, the one to the south and

43:14

now with Whit up in its face

43:16

it's going to attack Whit with

43:20

a bite. That'll

43:22

do it. I'm

43:26

definitely not going to use my

43:28

reaction because they're immune to poison

43:31

but I remember it's there. That is

43:33

eight points of damage. And

43:37

they're both within 15

43:39

feet of Kaia even

43:42

though she is down

43:45

below the waves so she

43:48

causes some commotion under

43:50

the water to use

43:52

her liberating step reaction.

44:00

That's it? Yep, that's the

44:02

only one. No auditory? Yep. Great.

44:05

And you don't lose air. I often

44:07

flavor it as Kaya calling

44:09

out, but there isn't that trait on

44:12

it. It's just the

44:14

champion trait. Just

44:16

wanted to make sure. So with

44:18

you gain or

44:21

you gain back what, five of

44:23

those hit points? Yes. Is that

44:25

correct? You don't take that and you can step

44:28

if you so choose. Do

44:32

not at this time. All right.

44:34

If you're not taking a step, then it

44:36

is going to try and bite you again,

44:38

but not before you have to make a

44:40

save against ghoul fever. Oh

44:42

wait, do you already already have ghoul fever? That's

44:45

the receive half healing, correct? Yeah.

44:48

Then that was in episode

44:50

26. What

44:54

could be gassed fever? Do you have gassed fever?

44:57

It was both. Uh,

45:00

Whit was cured of ghoul

45:03

fever initially.

45:05

And I wonder if in

45:07

that cornfield I got it

45:09

again. Well make

45:12

the save. Let's see from there. That

45:15

is a 22 total. Okay.

45:19

You save against the ghoul fever. Now we'll try and

45:21

bite you again. 19 on

45:23

the die. 24 will

45:25

hit dealing seven more points

45:27

of damage. Need another save against

45:30

that ghoul fever. And

45:32

it comes out to a 26. That's

45:35

a crit. Exactly. Then it

45:37

is going to swim

45:39

step back from you knowing

45:42

that you dish out a decent amount of damage. It's

45:45

Kaya's turn. Hey, you know what's

45:47

cool? That

45:50

Lacedon is taking persistent vitality

45:53

damage because of Kaya's strike.

45:57

That's going to be helpful. So it takes

45:59

one point. Nice. Rules a recovery check. Does

46:03

not recover. All right. Nice.

46:05

Now it's Kai's turn. All

46:08

right. Kaiya swims up

46:10

so that she is at the

46:12

surface and can breathe again. And

46:15

she does have to move 10 feet if

46:17

that triggers any reactions. It

46:20

does not. All right. And

46:22

because she has a weapon with

46:25

reach, she will

46:28

strike out at the

46:30

creature that she attacked

46:33

last time, just wanting

46:35

to try to finish it off, or

46:38

at least get it closer. And

46:40

then she will stab

46:42

out, reaching across the

46:44

open space. Only

46:47

a 13. 13

46:49

doesn't do it. You got one more action.

46:52

She pulls

46:54

her boarding pike back and tries

46:56

again. A 10. Nope.

47:00

It's Grady's turn. All righty.

47:02

Grady is 10 feet

47:05

at the bottom. So I think he's got to swim up.

47:07

But if he wants to be within range to target the one

47:09

that stepped back, I think he needs to swim forward a bit.

47:12

So I think he's going to spend two actions to

47:14

both swim back up to the surface

47:16

and closer to the combat. So

47:19

he swims up into this little choke

47:22

point that our frontliners

47:24

are in front of and our backliners are behind

47:27

to be in the midline where he should be and

47:30

is then going to huck a

47:32

long nail at the one that

47:37

he has this vulnerability on, tracing

47:39

his runes and smearing

47:42

his celestial salts. 18

47:45

on the die for a 29. That's a crit, baby.

47:48

Yeah. Right. Max

47:52

damage for the ship

47:54

nail. 18 points of damage

47:56

plus that weakness that it has. A

47:58

very dead lassadah. Yeah. Skewer

48:00

is it That's

48:02

his turn it is

48:04

the Obstinate

48:07

lassodon one that is five feet below the

48:09

surface but can still target Kaya and wit

48:11

so I think it will target Kaya first

48:15

with a bite To 21 to

48:17

hit yep that hits Dealing

48:19

eight points of damage, and I need you

48:21

to save against Google fever

48:26

Oh boy

48:30

No, it's only a 17 That

48:33

still succeeds It

48:35

will now attack with its claw

48:38

That's 23 to hit yeah, that's that

48:41

hits. I really need to

48:43

get some armor again Yeah,

48:45

right That's six

48:47

points of damage oof and then

48:50

it will And

48:54

move back to the core of this room It's

48:58

Calypso's turn Well

49:00

this changes some things So

49:03

I can't see any enemies now So

49:07

right now Calypso is 10 feet below It

49:09

looks like she's the one who's the only

49:11

one who's done feet below. She's gonna swim

49:13

20 feet And

49:16

now she can see it, and this is

49:18

a bold choice on my part I should never

49:20

be in front, but we're gonna just do this

49:23

I'm gonna cast faze bolt and hopefully

49:25

actually hit this time okay Well

49:27

I rolled an 8 on the die instead of a 7

49:29

last time for an 18. Yep because

49:31

of your courageous anthem You

49:35

inspired yourself into it. I did

49:37

self buff All

49:40

right, and that's nine points of damage

49:43

All right, and that's my turn it

49:46

is Alice's turn Atlas

49:48

can't see the creature He's

49:51

a little scared of getting up in there.

49:53

He's gonna delay till after wait goes Wait

49:57

you're up all right Gonna

50:00

do the exact same thing this turn actually

50:04

so Hunt

50:07

prey against this

50:10

Lanceodon swim up

50:12

to it so that

50:14

they are in range and attack

50:16

hopefully Hitting this

50:19

time. Oh, yes, and with

50:21

a natural 20 Yeah,

50:23

do it. That's how we do Oh 32

50:26

damage massive

50:30

Very dead Wow. Oh

50:32

my gosh And

50:35

you are out of combat. Oh,

50:37

right. You do notice Some

50:41

things on these creatures

50:46

in fact Some like

50:48

clinging old attire Makes

50:51

them look like they were once sailors mr.

50:54

Tackett Or

50:57

these cellish markings, you know, they

50:59

challenge better than any of us I believe One

51:03

of these also came from the infernus

51:07

Grady approaches apprehensively not knowing

51:10

if these are clothes that the cellish

51:13

wore the rags or if they are

51:17

In some Unfortunate

51:20

way newer clothes I

51:23

can also roll a society Shackles

51:27

lore notable pirates lore. Is

51:30

there another bracer? There's not

51:32

another bracer that you see What's

51:34

a good check for this grass? Society

51:38

okay, I could rule a society

51:40

as well You

51:43

got a 28 day. Oh Yeah,

51:46

you got me you got me hardly

51:49

So Atlas you do recognize this

51:52

as Cellish attire never mind.

51:54

I knew it You

51:58

know probably to gradies prior point this doesn't

52:00

look like cellish naval attire, what

52:03

they're wearing, just clothing

52:05

of someone from Chelyaks. But

52:08

upon closer inspection,

52:11

although this stuff is torn up, the

52:14

buttons on the like coat

52:16

of one of the ghouls look to be made of

52:18

solid gold and

52:22

will likely be valuable. Uh, there

52:24

are six buttons worth 15

52:28

silver a piece. The

52:33

interesting thing though, is that one of the

52:35

buttons doesn't

52:37

look like it's made of gold. One

52:41

of the buttons has a

52:43

sigil on it. And

52:48

do you think that button is magical?

52:50

Ooh, I do. Do I? I'm

52:54

happy for this. I, I was partially worried that

52:56

they were the clothes of some of our crewmates implying

52:58

that they were dead already. No, no, no, no, certainly

53:00

not. But yeah, a little older than

53:03

that. In fact, you would think

53:05

these might be sailors from the infernus

53:07

as well. Oddly

53:11

enough, uh, Atlas and wit with the

53:13

natural 20 both recognize this. You

53:17

see the anchor insignia on the button

53:19

and realize that this is a feather

53:24

token, an anchor

53:26

feather token. Oh,

53:29

that's interesting. Wait,

53:33

those are really useful. You can get, you can do shenanigans

53:35

with those. This feather can

53:37

be activated or this in this case

53:39

button can be activated only on a

53:41

boat. When activated, it transforms into a

53:43

massive anchor that causes the boat to

53:45

immediately stop. After one day the

53:48

anchor vanishes and the boat can move as

53:50

normal. The anchors attached to the boat by

53:52

a magical chain of force, but the chain

53:54

can be removed by dispel magic or destroyed.

53:58

Oh, that is so Yeah. If

54:01

forever a little scheme or whatever. If forever

54:03

like a ship chase and we're higher level, we

54:07

get someone to dimension door to the

54:09

ship we're chasing, drop an anchor on them and

54:11

teleport back. It's

54:15

like a sea of thieves tactic if you guys have played that game.

54:18

That's great. That

54:20

is fantastic. You

54:22

also find, you know, in

54:24

the pockets of these two, what amounts to 16 gold

54:27

pieces. Nice.

54:31

Is there a chest or something? Have some good

54:33

loot. Mm-hmm. Yeah. For

54:35

sure. Decent loot here. And

54:38

now maybe creeping a bit further,

54:41

you recognize the room up ahead as the

54:43

one where

54:46

you had the first big Grinny Lo fight. So

54:48

you've come around in a circle. Oh. Rats.

54:53

Oh. Shucks. Man,

54:55

I didn't have my bearings at all. Same. Yeah.

54:59

Trixie tunnels. Tough.

55:02

What's to the south? But that seems

55:05

to just be kind of like another path if

55:07

you traverse down it that leads to the same

55:09

place. But that

55:12

leads to an interesting thought that

55:14

I think your characters are intelligent enough to

55:16

know. If this

55:18

whole place is a circle, then

55:21

the path you saw before

55:23

that leads into the center

55:25

of the circle is likely

55:27

the main chamber of

55:30

this. Daze probably figures

55:32

that out first with his 18 intelligence.

55:36

So he's gonna slowly explain that over

55:38

the course of 10 minutes while I

55:40

refocus. Sure. I

55:42

imagine there's a bit of healing that needs to happen

55:45

as well. Yeah, Kai is pretty hurt. I am refocused.

55:47

She got a lot of bites.

55:51

Oh, let's patchy up then. I got some

55:54

fishkin salves that'll tidy

55:56

that up nice. Obviously. In

55:59

addition to your healing. course. Five points of healing.

56:02

Thank you, Kaya will cast

56:04

Lay on Hands. I

56:07

think I'll keep my healing tools in

56:09

my in my bag for now if

56:12

one of y'all can spare a little

56:14

healing my way. Sure I'll give you I'll

56:16

let you drain the chalice for nine hit

56:18

points. That would be perfect. Taking ten minutes.

56:22

Oh and Candy is no longer wounded. Yeah

56:24

you can take the wounded condition off of

56:26

Candy. Kaya's still like 11

56:29

hit points down so she would have to refocus

56:32

and then cast again. I believe

56:34

wit is one of the ones

56:36

that is taking half healing. Is

56:39

that correct? Yeah. Yeah. That would

56:41

only be four points. Okay so

56:44

yeah if we're taking ten minutes I can do another

56:47

give them another chalice sip and do

56:49

some more treat wounds. Perfect

56:52

thank you. So that's 11

56:55

halved and then the nine halved.

56:57

Alright so it takes about 20

56:59

minutes but you're all healed

57:02

up. Well are we

57:04

exploring further? Where are

57:08

we gonna go next? I think the

57:10

inner chamber. Yeah I think Atlas

57:13

will let you guys know what

57:15

he thinks and then furthermore they

57:18

are holding our friends somewhere. It

57:20

is probably there. If

57:22

there is a liter of

57:24

this voron, coven, whatever

57:27

you want to call them of Grindylow they

57:30

are likely there as well. We haven't

57:32

fought a liter yet or at least I

57:34

couldn't identify one. And

57:36

the interior will be the most

57:39

defensible so

57:42

we should be wary. This is wise. It

57:45

is likely true. I've been

57:47

in the eye of a storm

57:49

many a time. Never turns out

57:52

well. Alright we'll brace for the

57:54

storm but I'm ready to have

57:56

some fun. I think

57:59

we're ready to go. So you should be able

58:01

to walk through right here. Oh,

58:06

oh boy. Go

58:09

on front liners. Not

58:11

the me. Yeah. Can we, can we walk in and position on the

58:13

other side or do you want us to go in order? Should

58:16

probably go in order. Okay. Well,

58:19

Kaya's been leading

58:21

the charge. It's not like we're going

58:24

to surprise them with our presence. So

58:26

she will. Oh,

58:29

actually before walking

58:31

through this doorway, she's going

58:34

to perceive for traps. Ah,

58:37

we're learning. That's

58:40

an 11. No way. No

58:42

traps. All right. Yeah,

58:44

I get about the same. While you guys are

58:47

looking for traps, I'm sustaining my

58:49

glass shield. 24 on search. No

58:54

traps. Okay. All right.

58:56

Kaya takes a step through

58:58

the door and she will

59:01

slowly make her way down

59:04

the hallway and it looks like she can start

59:06

to see something as we enter. You

59:08

can. I'll let you get as far as like the

59:10

entrance here. Okay. Oh no.

59:13

Oh no. Kaya sees a lot

59:15

of things. Kaya, as

59:17

you traverse

59:20

this thin path

59:24

into the main

59:27

chamber, you

59:30

see when you turn the

59:32

corner, a almost

59:34

cauldron of water here, the

59:37

water looks deep and it

59:39

is churning because the tide

59:42

as it goes through this

59:44

cavern system ends

59:47

here and sloshes in

59:49

a whirlwind. You

59:53

see hundreds of remains floating

59:56

in this large bowl of water, which

59:58

churns with bones, scraps of flesh

1:00:00

and the carcasses of strange, almost

1:00:03

alien fish. Just

1:00:05

visible through the roiling stew are

1:00:07

humanoid bodies floating in the water,

1:00:10

corpses drifting near the bottom of

1:00:13

this cauldron like sleeping guardians. But

1:00:16

what is likely most pressing is

1:00:19

you see... cog,

1:00:22

sandy, and tam

1:00:25

hanging from ropes

1:00:28

at the end of the chamber, to

1:00:31

the far side, and

1:00:33

they have these ingots of

1:00:36

metal tied

1:00:38

around their ankles. You

1:00:41

see what must be their

1:00:44

leader in the back

1:00:47

of the room, this strange

1:00:49

and almost sickly looking grindy-low

1:00:53

with a nasty looking

1:00:55

trident. And

1:00:58

Kaia, she barks

1:01:00

orders to the other grindy-low in the

1:01:02

room, but you can't

1:01:05

understand what is said. The

1:01:07

most pressing issue in

1:01:10

a room full of pressing issues may

1:01:12

be the large grindy-low

1:01:15

in the center of the

1:01:17

room, bloated and grown, much

1:01:19

beyond the size of

1:01:22

these creatures normally, as if it has

1:01:24

been fed for a lifetime and like

1:01:26

a goldfish... continued

1:01:29

to grow. Atlas

1:01:34

you can hear what is said

1:01:36

in Thalassik. Our

1:01:39

dinner has finally arrived. Cut

1:01:42

the prisoners free and let them drown

1:01:46

while we deal with their friends.

1:01:49

And Atlas speaks up to the crew. Kill

1:01:53

them all. Show no mercy. They

1:01:55

intend to do the same. Kaia,

1:01:58

before combat breaks out. you

1:02:02

see this pink glow

1:02:05

around your shoulders

1:02:09

in the water and it's almost

1:02:11

like you can hear a

1:02:14

voice with this substance

1:02:16

clinging to your feathers rubbing

1:02:20

on your skin. This

1:02:23

scent is

1:02:25

strange and fishy

1:02:28

but not entirely unpleasant

1:02:31

and it sounds like you're

1:02:34

a land dweller aren't you? I

1:02:37

can help your friends you just got to

1:02:39

get me out too. Kaya's

1:02:41

confused for a moment and

1:02:43

looks around to make

1:02:45

sure the voice is coming from where she

1:02:47

thinks it is. On down

1:02:49

below chain to the bottom.

1:02:52

Ah that doesn't

1:02:55

seem like a very... You can't

1:02:57

respond. Oh you're

1:03:00

getting all of this from this strange substance

1:03:02

in the water it's

1:03:04

giving you these like ideas

1:03:07

in your mind. Kaya

1:03:11

then focused will

1:03:13

focus her thoughts hoping to

1:03:16

communicate back. Well

1:03:18

I'm not one to leave anyone behind

1:03:20

if you help us

1:03:24

I'll consider you a friend and we'll take

1:03:26

you with us. Just

1:03:29

get us all out alive including

1:03:31

those that are hanging up. And

1:03:34

as the grindy list bring into action I'm gonna

1:03:38

need you to finish

1:03:41

whatever drinks you have because

1:03:43

we'll see you for the boss fight

1:03:46

next week. It's

1:03:48

about time that we got to the

1:03:50

boss in this cave. you

1:04:25

Hittiest Laughter Productions is an

1:04:27

officially licensed partner of Paizo

1:04:29

Incorporated. Skull & Shackles

1:04:31

is copyright 2012. Skull

1:04:34

& Shackles and Pathfinder Adventure Path

1:04:36

are trademarks of Paizo. Paizo,

1:04:39

Pathfinder, and their respective logos, characters,

1:04:41

and artwork are property of Paizo

1:04:43

and used with permission. If

1:04:47

you enjoy this show, consider listening to

1:04:49

our other Pathfinder 2-e show, the Bestow

1:04:51

Curse Podcast, and supporting us

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1:04:55

access to our other actual play content.

1:05:00

Thank you for watching!

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