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EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

Released Tuesday, 6th October 2020
Good episode? Give it some love!
EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

Tuesday, 6th October 2020
Good episode? Give it some love!
Rate Episode

In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and what the difference between story and gameplay is. Come hang with us!

Follow Thierry: https://twitter.com/TLauret

As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.

You can easily check in with us here //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Discord_ https://discord.gg/P9mFJ6b

Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann 

Support the show (https://twitter.com/IdiotsIndustry)

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