Chapter 12. A Rendezvous Arranged – Corry makes an appointment, and someone tries to kill him. Chapter 13. The Stone is Tossed – Corry keeps his appointment. The story continues in The Prophet of Panamindorah, Book II Wolflings and Wizards. It’
Chapter 9. A Meeting of the Inner Council – We learn more about Char. In Danda-lay, Corry is unsettled by the sight of the centaur king. Chapter 10. Furs and Filinians – Corry learns more about the cubs. He buys a cap with markings that may sou
Chapter 7. Port Ory – Corry and Syrill arrive in Port Ory. In the chaos of the festival streets, Corry sees several things that disturb him. Chapter 8. The Sluice and the City – Corry gets a tour of Danda-lay’s defenses and has an impromptu mee
Chapter 4. A Festive Occasion – A crowd gathers to watch Sham’s hanging, and Chance gives them a show. Chapter 5. The Curious Construction of a Gallows – The show gets interesting. Chapter 6. The Road to Danda-lay – Corry agrees to accompany S
Part II Chapter 1. Char – shelt slaves live a miserable, illegal existence in Kazar swamp. Chapter 2. Laylan’s Success – Sham is captured by Laylan and brought to Laven-lay to be hanged. Chapter 3. Interrogation – Sham is interrogated by Chance
Chapter 12. Thief – Corry catches a thief and loses a few months.Chapter 13. The End of a War and the Beginning of a Grudge – Lexus outmaneuvers Syrill.
Chapter 9. Shift – Corry surprises everyone, most of all himself, and returns to Laven-lay a hero.Chapter 10. The Agreement – Capricia agrees to help Corry acclimate to Panamindorah on her own terms.Chapter 11. Aspects of a Dinner Conversatio
Chapter 6. Raiders – Syrill explains why the wolflings and fauns aren’t getting along.Chapter 7. Fenrah – Corry meets a bandit queen.Chapter 8. Trouble for a Key – Corry and Syrill escape, but are soon re-captured and in worse circumstances.
Chapter 3. Laven-lay – Corry is kidnapped by wood fauns and rescued by an angry princess.Chapter 4. A Conflict of Interests – Corry reads an ancient language and loses an argument.Chapter 5. An Introduction to Wolflings – Corry and Syrill are
Part IPrelude: Sing Muse – a wizard plans doom for his enemies.Chapter 1. Voices in the Walls – Corry sees a fauness.Chapter 2. Music in the Dark – Corry finds Panamindorah.