Episode Transcript
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Atari 400 gets the mini treatment.
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obscure consoles and computers with Lewis
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pcbway.com. Hello
1:45
and welcome to the Retro Hour podcast, episode
1:47
number 412, your weekly
1:50
dose of retro gaming and technology news with
1:52
me, Dan Wood. Me, Ravi Abbott. And me,
1:54
Joe Fox. And very nice
1:56
of you joining us for another episode where
1:58
we get to geek out. for an hour-ish,
2:00
actually around 90 minutes normally, but you know
2:03
that doesn't sound catchy for a podcast title.
2:06
When we talk about classic video games, technology, bringing up
2:08
to speed on all the big happenings in the world
2:10
of retro from over the last seven days and of
2:12
course bring you an incredible guest in the second half
2:14
of the show as well. And we just love doing
2:16
this podcast, I mean that's the thing about us guys,
2:19
the people that might be new to the show, you
2:21
know we never claim to be like experts on this
2:23
kind of thing do we? All we are is guys
2:25
that love video games, you're like hanging out and talking
2:27
about it. Yeah and we've done it for quite a
2:29
long time now. Over eight years
2:31
of doing this podcast every single week. So if
2:34
you have just found us recently because I'm not
2:36
on a blower on trumpet or anything but you've
2:38
been sharing a few stats with us recently Ravi,
2:40
we've kind of hit 2024 running
2:42
really in terms of the podcast charts and the
2:44
stats and all that recently. Yeah
2:46
it's been really good and you
2:48
know thanks so much for everybody
2:50
listening. It's great, I think we're
2:52
number seven in the iTunes charts
2:55
which has hurt pretty amazing intensity.
2:57
And Dan you've also been betraying
2:59
us and going on to
3:01
other services. Yes I mean I have been
3:03
doing a bit of moonlighting over the last
3:05
couple of weeks. I kind of forgot about
3:07
this because it was something I recorded at
3:09
the start of December, day after my birthday
3:11
actually which might explain why my voice is
3:13
slightly croaky on this episode if you listen
3:16
to it. But this was a documentary
3:19
that I was invited to take part in that
3:21
was on the BBC. Now this was broadcast on
3:23
the BBC Radio 4 which is
3:25
a terrestrial radio station here in the UK
3:27
for people outside the UK and also released
3:30
on a podcast on BBC Sounds as well
3:32
and it's a series that they do called
3:34
Toast. Now it's quite an interesting
3:36
concept for a show. It's about basically companies that
3:39
were like riding high and then
3:41
suddenly everything went
3:43
wrong and they got toasted essentially.
3:45
So they did an episode on like in a
3:47
blockbuster was a recent episode they did on there as
3:49
well. They did one on their Toys R Us and
3:52
they have a journalist on there called Sean and
3:54
basically his serial entrepreneur co-host Sam
3:56
White and Amy's they sort of
3:59
kind of why these companies failed.
4:02
And if we're talking about computer companies, obviously
4:04
the one I was invited on to talk
4:06
about was the Commodore episode. But
4:08
they did it recently. It's always
4:10
something that people discuss eternally, which
4:13
is why did this company fail? And
4:15
what would have happened if this changed? And
4:17
I find this quite interesting because going
4:19
on to the BBC and stuff, our
4:22
audience have probably heard that story a
4:24
million times. But
4:26
going out there for the mainstream thing
4:28
is really cool. Yeah, and it
4:31
was. It was awesome. There was a guy called Tim, who's
4:33
the editor of the PC Pro magazine. He was on it
4:35
as well, David Pleasance, who, my good friend, he used to
4:37
be the managing director of Commodore. And
4:39
Amiga is basically just like an Amiga and
4:42
Commodore Superfan, really. So I played a couple of
4:44
seconds of it. Just want to hear kind of
4:46
how the episode sounds. Dan, from a gaming perspective,
4:48
Dan Wood, who's a Superfan.
4:51
What came next from your perspective after the Commodore
4:53
64? Well, we
4:55
were a Commodore household, really, after we
4:58
got the initial eight bit machines in the 80s, we moved
5:00
on to the Amiga, which was
5:02
a Commodore flagship brand in
5:04
the late 80s and through to their demise
5:06
in the mid 90s. So
5:09
yeah, I got an Amiga 500 plus model
5:11
for Christmas 1991. It
5:13
didn't feel like jumping one generation. It felt
5:15
like a computer from the future. When the
5:17
Amiga was launched, the Mac was still black
5:19
and white. The PC was basically
5:21
just beeping at the DOS prompt. And then
5:24
the Amiga came along, 4096 colors. It
5:27
had, you know, stereo sound as well. I
5:29
remember a friend of mine who had an
5:31
Amstrad computer coming to my house and experiencing
5:34
the music on Amiga games and his jaw
5:36
dropped. And he went home and asked his mum
5:38
that night, I need an Amiga 500. Stories
5:41
that I've told before on this podcast, but like you
5:43
said, Ravi, the fact that I could talk about that
5:45
kind of stuff on BBC Radio 4, still a bit
5:47
surreal. And you've got your phone voice on. I
5:50
can't tell. Trying not to sound
5:52
too hungover after my birthday night out like this one. But
5:55
yeah, so if you want to check that out, I mean, it was like
5:57
an hour long that we recorded and they edited the whole thing down to
5:59
around 24 minutes. So, you know, there's kind of a
6:01
lot on the cutting room floor, but I think, you know, still the
6:03
fact that the mainstream, that the BBC are covering
6:05
this kind of thing now, I do think is very cool.
6:07
Yeah, it's cool. I saw they did one on the spectrum
6:09
as well. Not the spectrum on the
6:11
Sinclair C5. Yes, they did. Yeah, you're
6:14
right. And yeah, it's a really interesting series, actually. So you
6:16
want to check that out. It's on BBC Sounds now, or
6:18
you can... I think we're still repeating it on radio for
6:20
certain points as well, but I'll link that up in
6:22
our show notes as well. Now, we
6:24
have got lots of stories to get into this
6:26
week, and we're going to be talking about obscure
6:29
systems in the second half of the podcast today.
6:31
And you guys know that, you know, I'm a
6:33
bit of a fan of the kind of the
6:35
failed and weird systems, you know, that I collected
6:37
from the Atari Jaguar. Yeah, that I've got a
6:39
Philips CDI and a Commodore CDTV. But
6:42
those systems are quite frankly mainstream compared to
6:44
the systems we're going to be talking about
6:46
with our guest this week, Lewis Packwood. Now,
6:48
we've had Lewis on the podcast before, and
6:50
he's done some incredible books and documentaries in
6:53
the past. We're also talking to Lewis, don't
6:55
we? Yeah, I really love
6:57
this book that he's kind of created, and
6:59
this is, you know, Curious Video Game Machines.
7:02
And honestly, I
7:04
have not heard of half of these machines
7:06
in there. There's a few things that we've
7:08
talked about before, but my God,
7:10
he's gone into detail with stuff. Well, I'm going to
7:12
test Joe on these before we get into it. Have
7:14
you heard of the Interton
7:17
Video Computer 4000? Has
7:19
it ever done that before? I'm on one right now. Yeah,
7:22
look at it. Looking at your vast collection of
7:24
them. Yeah, yeah. I'm
7:26
sat on a throne of Interton. Of course you are. What
7:29
would it call Interton? Interton,
7:31
Intertion, VC it might be. This
7:34
is basically a computer that came out of
7:36
console, actually, an early 8-bit ROM based cartridge
7:38
based second generation video home game
7:40
console, mainly popular in Germany.
7:42
It also was released here as well, apparently. Never
7:45
heard of it before. France, Spain, Austria, the
7:47
Netherlands, Australia in 1978. Apparently
7:49
the company that were behind it,
7:52
they were a hearing aid manufacturer.
7:54
He crashed into video games, so we talked
7:56
about that. What about the MB Microvision, one
7:58
of those new companies? collection? As
8:01
in the board games, MB, Megaboring. Yeah,
8:03
that's right, not in bad light. Well
8:07
this was the first handheld game console that
8:09
used interchangeable cartridges and it was a handheld
8:11
a decade before the Gameboy. Well you know,
8:14
these aren't that obscure because we've actually got
8:16
a story about the Casio Lupi later on
8:18
and then we actually featured in the book
8:20
and you know... One more for Joe, let
8:22
me give you one more. The
8:26
Galliccedia, you heard of that before? The
8:28
Galliccedia. Yeah. Is that a
8:30
limited edition chocolate bar? Now
8:33
I'm craving one of those. Now this
8:35
was a build-it-yourself computer and
8:38
basically it was like, you know today people build their
8:40
own kind of cases for Raspberry Pi's and that kind
8:42
of thing. This was basically a main board, you'd build
8:44
your own case for it back in the day. The
8:46
ultimate hobbyist machine, an open source computer from Yugoslavia. Oh
8:49
wow. I mean there's all this stuff out there that like you know,
8:51
we think we've heard a lot about retro gaming and
8:53
tech. It turns out there's so much more that I
8:55
need to look out for on eBay now. Yeah, yeah,
8:57
loads. I used to have this idea of like, I'm
8:59
going to get every console that ever came out in
9:02
the UK and you think like,
9:04
you know, there can't be that many,
9:06
Sega, Nintendo and then you just hear
9:08
about all these crazy things in the 70s and
9:11
80s and like you say, every
9:13
single electronics company, whether it was
9:15
hearing aids or you know, CD,
9:17
Hi-Fi, Sony, or whatever, you
9:19
know, dipping their toes. That one worked out alright.
9:22
Yeah, that one worked out alright. But just dipping
9:24
their toes in it and just you know, the
9:26
things that came out and like you
9:28
say, I did know there was things before
9:30
the Game Boy, but I couldn't know what they
9:32
were, you know, cards and
9:34
stuff like that. It's like different
9:36
generations of different references. That sounds
9:39
really interesting. You're a bit younger
9:41
than us, Joe as well. So yeah, but a
9:43
different base than us guys.
9:45
And you know, I think Lewis as well, he's
9:48
a writer, a journalist. So you know,
9:50
he's wrote stuff for the
9:53
Guardian Edge magazine as well, Retro
9:55
Gamer, Time Extension. So
9:57
you know, he's got a big
9:59
bit of. knowledge and kind
10:01
of skills at research. Got the
10:03
credentials. Yeah, definitely. And I
10:05
think, you know, I'm listening there. I would pay attention to
10:07
this week's podcast, guys, because I'm thinking, load of new questions
10:09
for the Christmas quiz might come out of the seven. Oh,
10:12
God, here we go. Really
10:15
interesting chat, if you want to hear about
10:17
the more obscure side of video game machines
10:19
and computers with our guest, Louis Packwood. He's
10:21
on the show in around 35 minutes from
10:23
now. Now something that isn't
10:25
obscure to most of the world, but
10:27
actually we were chatting before we started
10:29
recording this episode today. None
10:31
of us have ever owned one of these machines. And actually
10:33
we haven't really got all that much experience in using them.
10:36
But this has been the big headline
10:38
in the world of retro from over the last
10:40
week. I mean, it's been on the YouTube. It's
10:42
been all over my social timelines that the next
10:44
mini console or a mini computer in this case,
10:47
actually from retro games limited, of course, who were
10:49
the company that brought us the Amiga 500 mini
10:51
last year, the C64 and VIC-20 minis. So
10:56
now in answer in a couple of months time, we're going
10:58
to be getting a mini version of the
11:00
Atari 400. Yeah, I think
11:03
this is a really wise move, actually,
11:06
because the Atari 400, I've not actually
11:09
ever seen one in person in the
11:11
UK. When I was
11:13
in America, there were a lot of them
11:15
about and you know, it's the Atari 8-bit
11:17
system as well. And I
11:20
think this is really cool because
11:22
they obviously hit that nostalgia of
11:25
the American market, but then the
11:27
curiosity of other markets and other
11:29
regions that didn't have it. Yeah, 100%. And
11:32
like you said, I mean, it was definitely a system
11:34
that was more popular in the USA.
11:36
It was one of the first home computers released
11:39
by Atari back in 1979. And
11:41
obviously, you think about then the contemporaries to
11:43
it with stuff like the Commodore PET, and
11:45
the Apple II and the the TRS 80 as
11:47
well. It's got that membrane keyboard on there, got
11:50
the cartridge slot on the top. And
11:53
it wasn't that popular in the UK, right? I mean,
11:55
I've looked at some kind of estimates on their sales,
11:57
the reckon that they only sold units
12:00
of the Atari 400 and the 800, which was
12:02
a version with more memory, combined
12:04
in the UK. So definitely
12:06
not a machine that we've seen. It's something
12:08
that we've had many guests reference as well
12:11
as one of their first machines. And
12:13
it looks like it's got a great history about
12:15
it, but also, you know, Retro
12:18
Games Limited, the company behind it,
12:20
have created quite a nice piece here.
12:22
And they've got some good options in
12:24
there, too. I mean, when you guys
12:27
sent me this last week, when it was announced, I
12:29
ain't going to lie. Because it just said, you
12:31
know, it was the A400 Mini. The
12:35
400 Mini. The 400 Mini. I
12:37
thought it was an Amiga. Yeah. What's
12:40
the one with the model number lower than the Amiga 500? Yeah.
12:44
So that confused me a little bit. I'd
12:48
never heard, well, I probably have heard the
12:50
Atari 400, but you know
12:52
what I'm like with anything that's kind of like
12:54
pre-my era. I'm terrible with it, but this looks
12:56
pretty cool. So I'm assuming the games are kind
12:58
of on par with the Atari 2600. You
13:02
know, yeah. I mean, in terms of I mean, there
13:04
were some games that came out in the UK in
13:06
particular. I mean, you know, Jet Set Willy was ported
13:08
to it as well. You know, Jeff Minty used to
13:10
do quite a bit on there. I think Matthew Smith
13:12
did some stuff. Andrew Braybrook obviously featured in our Retro
13:15
Book recently. He made a couple of titles
13:17
for it as well. The interesting thing about
13:19
the Atari 400 to me is that really,
13:21
I mean, you thought then, you know, it
13:23
wasn't an Amiga. This really is the kind
13:26
of spiritual kind of grandfather or the father
13:28
of the Amiga, really, because it was made
13:30
by Jay Miner, who was, you know, he worked
13:32
for Atari at the time and then went on to be, you know,
13:34
one of the principal designers of the Amiga. And
13:37
this was kind of, you know, it's got a lot of the
13:39
principles in there that kind of went on to the Amiga afterwards,
13:41
like, you know, custom chips, you know, for example, that are in
13:43
this machine. And really a lot of
13:45
people think, because obviously Commodore is the Commodore 64, a
13:48
lot of people kind of think of like, you know, the 64
13:51
as like the predecessor to the Amiga, but really it was the
13:53
Atari 400 and 800. So
13:55
from that perspective, kind of
13:57
being the Amiga's ancestor to me, I've always found that machine
13:59
interesting. from that point of view and wanted to explore it
14:01
a bit more? Yeah and some of
14:03
the games as well like you know
14:06
that they mentioned that it's gonna come
14:08
with 25 pre-installed ones. Berserk
14:10
Millipede as well, minor 2049
14:12
as well which is a reference
14:15
quite a lot, Star Raiders, Mule
14:18
as well. So they've got some kind
14:20
of groundbreaking games here. I think
14:22
what's quite nice is the outright advertise
14:24
you know in the trailer for it
14:26
that is compatible with emulation
14:28
of the 400 and 800 XL and also the
14:30
Atari 5200 home console. Yeah
14:34
because we were saying when we did that episode with you
14:36
know Ben Jones from Play On the other week you know
14:38
Ravi asked him about you know could you do Atari 5200
14:40
emulation on the 2600 plus and he was
14:43
a bit kind of cagey. He was
14:45
a bit like oh you know maybe we could do that
14:47
kind of thing but obviously this was kind of going on
14:49
behind the scenes which I imagine you knew about. Yeah
14:51
yeah probably no doubt but my point
14:54
was it's nice to act. We know
14:56
like they must know like when they did the
14:58
PlayStation mini like a load of my
15:00
mates you know modded theirs and all
15:02
that which was really easy to do and
15:05
just put like hundreds of PlayStation 1 games
15:07
on there and you know you see
15:09
the Super Nintendo mini with loads of other games on
15:11
there and stuff and it's like these companies must know
15:13
that people do this and it is actually quite easy
15:15
to do it. So it's nice to see that they're just
15:17
like yeah you can emulate other games on
15:19
it which is great. Also this was
15:22
kind of announced earlier
15:24
wasn't it that there were going to
15:26
be some releases from Retro Games Limited
15:28
and we are kind of speculating and
15:30
everybody was wondering what they were and
15:33
it looks like they're kind of going
15:35
in the Atari direction which is interesting
15:37
because you know previously they've released Commodore
15:39
stuff and Amiga. And
15:42
I think you know the point you made there Joe
15:44
about the fact that they kind of encourage you know
15:46
people to kind of you know put your own ROMs
15:48
on there or that kind of thing. So I don't
15:50
know if you've seen the A500 mini recently there's a
15:52
thing called Pandori on there which basically completely opens
15:54
the system. People are running like PlayStation games
15:56
Dreamcast games on them now Which
15:58
is like basically. The great know emulation
16:01
mumsnet completely broken out about units to see
16:03
me grub. Bill. In emulation and they haven't
16:05
block early summer as far as a scene so you
16:07
know do seem like this it maybe you know not
16:09
maybe not encouraged net bought land people do what the
16:11
one with dumps and put in terms of the look
16:13
at a summit obviously got like on a distinct is.
16:16
At. Sorry for hundred looks and which have always
16:18
thought you know is it a chunky little
16:20
look a machinist and that dates the terrorists
16:22
or hundred I see them but like plants
16:24
by before and and Stephen Jones when he's
16:26
demo ing his as monitor that he kickstarter
16:28
couple years ago when you receive an eventual
16:30
recently those gotten a thirty four hundred. Put.
16:32
Into it the gonna demonstrate how that lives
16:34
on less to get a smaller version The
16:36
senses a half size version. Of the
16:39
Atari for hundreds. I imagine he doesn't
16:41
say anything about it on the video
16:43
or D M. The website is forcing
16:45
seats, but I imagine the keyboard will
16:47
be. Non. Functional. It
16:50
was a Gemini. always is with these
16:52
images. Abdoulaye even at I know is
16:54
that will be cheap to produce a
16:56
wedding. Keep up for that as well
16:59
and you know if they haven't got
17:01
it, phones know someone's gonna rip on
17:03
And folks Milan Apple says five years
17:05
be ports which allow for edition. of
17:08
modern keyboard know yes ah
17:10
but side. I'm
17:12
going to be working and. Your. Program one in.
17:15
Which. The size of a isn't am in someone's there is a
17:17
you Tube videos someone did not the A five hundred many. To.
17:20
Have a working did you gonna need a cocktail?
17:22
stick to presages the athletes and seventeen. I understand
17:24
that for the reasons you know a size isn't
17:26
can be comfortable. machine to type on. not of
17:29
those gonna check like he's wearing the first place
17:31
anyway and such. Kind of to be expected now
17:33
as well. It also comes with a recreation of
17:35
the Atari see at Forty joystick as well as
17:38
this is interesting said he kind of mention a
17:40
moment ago about intervene to be would it would
17:42
Ben Jones from Play On Who I'm It worked
17:44
on the it's or Twenty Six Hundred Plus apparent
17:47
from what I've read. this is in collaboration with
17:49
Plans. Some. Wondering is the
17:51
joystick the comes with? This is.
17:53
The. Same on the time with the twenty six hundred plus. an
17:56
enterprise yeah they do look really similar
17:58
don't nicer it would make sense
18:00
rather than trying to do it twice, I suppose, if
18:02
they were just going to use the same joystick, which
18:05
I've got no complaints, I thought that joystick was really
18:07
nice. A great little feature in here, I mean, obviously
18:09
you can sideload your own games on by USB stick,
18:11
it supports cartridge discs and cassette roms as well.
18:14
It's got a rewind function, and
18:16
you can save games as well. This rewind function,
18:18
I thought, was quite cool. So basically what you
18:20
can do is you can resume your game at
18:22
any time, save your game at any time, or
18:24
you can rewind by up to 30 seconds to
18:26
help you get past those really difficult parts
18:29
which were often the case in 8-bit games. Yeah,
18:32
I've played a few limited
18:34
run games and games
18:36
that have been, you know, a couple of years ago
18:38
they did The Lion King and The Aladdin and Jungle
18:40
Book all on Xbox and PlayStation,
18:42
and they all have likely rewind features
18:45
in them. And you go, I'm going to play this, I'm going
18:47
to play it properly, I'm not going to
18:49
rewind or anything. And then, you know, I think
18:51
I played a Gynug for the Mega Drive the
18:53
other week on Xbox. And yeah,
18:55
I'm just rewinding every time I die.
18:57
Yeah. To
19:00
me, it's like having these conveniences in there. You know, if
19:02
some people are like PRists, I'm like, well, I wasn't in
19:04
the original. If that was in the original systems back in
19:07
the day, you know we would have used them. We
19:09
would have used them. We would have used them all over again.
19:11
You needed to complete a game, Dan. I
19:14
needed to get to the second level of most games. So
19:17
yeah, I think that's definitely a welcome addition. And again, you don't
19:19
have to use it if you don't want it. You know, it's
19:21
just a feature that's in there if you wish to use it.
19:24
And also, I mean, they've paid a lot of
19:26
attention to it as well. They said, you know,
19:28
from the hard to match colours of the original
19:30
machine, the authentic textures of the plastic as well,
19:32
they've really kind of tried to make it,
19:35
you know, a tribute to the
19:37
original Atari 400, which I think is really nice.
19:39
And I think they did a good job with
19:41
the A500 Mini in
19:43
terms of the, you know, the plastic colour and the feel
19:45
of it as well. So I've got every place that this
19:47
will be equally as good as that. So I think it's
19:49
very interesting to see as well, like you said, Ravi, it's
19:51
a lot of people kind of message me going, well, I
19:53
didn't see that one coming. You know, that's a
19:56
bit left to centre. I think a lot of people were
19:58
expecting maybe another Commodore machine. Maybe
20:00
in his room? is the city say too
20:02
many innocent people talking about lot Yes, I'd
20:04
I think he noted that may be a
20:07
little bit too obscure, but as you know,
20:09
my predictions on Amazing Some is kind of
20:11
a set up. You know? one thing that
20:13
stands out to me as Atari is absolutely
20:16
killing it up helping out so much stuff
20:18
at the moment and a lot of stuff
20:20
based on their legacy. And. In
20:22
our licensing now are different companies but
20:24
also like choosing the right ones as
20:26
well. The Earth producing quality stuff you
20:28
know that is a lot of fab.
20:31
A older atari that say tot the
20:33
seasons that came out in the past
20:36
than a you know that these ones
20:38
look pretty decent. The. And I'm
20:40
very excited about. This is someone who you
20:42
know I've got pretty much all the mainstream
20:44
tiny you know it's a bit micros in
20:46
my collection of say nobody avatar is orange
20:48
It is one that I've already wanted. Books
20:50
never got hold of. presence of mates this
20:52
would definitely be you know I'm a must
20:55
have Machine says developer from at a twenty
20:57
eight so much Sony few months to whites
20:59
and that preorders for the are available now
21:01
I'm sure the prices Edmunds quickly check on
21:03
the at he's a price ninety nine pounds
21:05
ninety nine and been national bad actually that
21:07
the operating reasonable so am I said in.
21:09
Boxes well signature the Amazon link and at
21:11
the trailer for the up with the in
21:14
the show notes at the retro our.com. Nasa
21:17
Met rather exciting news from Can
21:19
Nami this week as well. Who's
21:21
an answer? Mass classic, Reba leases
21:24
or amphibious. This is my street
21:26
side as an aura are our
21:29
friends or a limited run. And
21:31
economic. Interestingly to you know,
21:34
Aren't. Really making any new games in a
21:36
moment and resisting old games are? you know
21:38
this isn't the Southern. Command. Blue
21:40
anything like that an airplane intended
21:43
Books they have announced this week
21:45
v a limited run and can
21:47
Army. And two games actually,
21:49
so to collection. So August recess
21:51
on first, which. I absolutely
21:53
love! This is one of my favorite.
21:56
Mega. Drive games of all time to a why
21:58
to a tattoo of him on my skin. Rocket
22:01
Know Adventures Response collection.
22:04
Which. I'm super excited about you guys net a
22:06
Rocket Night Games for million after though my eyes
22:08
or less what I meant you show me a
22:10
tattoo as I am kind of heard of that
22:12
game of vaguely remember what is not again that
22:14
applied address the like a should have played it
22:16
asks that we were talking before we're going to
22:19
do lighter and I'll Strauss episode from Patrons of
22:21
Gonna games we probably should have like but we
22:23
haven't had this again. We suggest people with this
22:25
will be a game. I suggest that in that
22:27
case may be for both of you. But.
22:29
Yeah, Rocket My Adventures was a
22:32
ninety nine to freeze action platform.
22:34
Was kind of the possum for the
22:36
enough of a another whether inspired now
22:39
has and he was Blue Armor and
22:41
but the the A mid game is
22:43
is a powerful adventure you know action
22:46
platform I. Am. Kind of sat
22:48
in a steampunk. Met Evil
22:50
kind of in a world. Where.
22:52
And desert Evil Pig Army and does
22:55
he kidnapped the princess and you with
22:57
the possum as to rescue her. Am
22:59
and you know you do from as hard to
23:01
describe as platform again you know where you jump
23:04
on ya, the sword and. You. Know when
23:06
you finish your sword it on a suits a
23:08
beam of energy across the screen. Monsieur attack. By.
23:10
The whole bound to jump on. You.
23:13
Charge of your rocket, your jetpack and
23:15
you just jetpack all over the level
23:17
and it it it. Makes. Really
23:19
unique and interesting kind of platforming if
23:21
I make sense and. The whole
23:23
load of different levels levels way have to into
23:26
giant, pick max and fight you know of
23:28
a pig max and levels where you are. it's
23:30
a you know it's a shoe him off and
23:32
you're flying along when you check back in a
23:34
shoe and able and stuff really really from game
23:37
i'm watching a place or now Nietzsche. The graphics
23:39
look awesome on here will. Absolutely fantastic Beautiful game.
23:41
And. Was followed by sequel I Would Spark
23:44
Stuff, Rocket Night Ventures to Could You
23:46
Played Sparks That. Came out and
23:48
ninety four which personally they changed the yard
23:50
kind of the controls a little bit too
23:52
much in the yeah platforming elo bit too
23:54
much for my liking by seems to be
23:56
squat still fire while of game and then
23:58
there was a super into. Asian tsunami
24:00
which was just coats box to it's also
24:02
came out and ninety knots for. I.
24:05
Was like or one the dog like a rip
24:07
off at this than our our point zero just
24:09
a rip off a sonic last be. As
24:12
look for a similar by yeah rock
24:15
In I venture am often interim kind
24:17
of top ten mega drive games and
24:19
you know for lot of people. Are.
24:22
Lot less you see on you tube and stuff. that reason we
24:24
talk about it is limited run. Are. Going to
24:26
be releasing this am and is going to
24:28
care for preorder. On January
24:30
nineteenth which I believe is the
24:33
day this episode as Yep. Friday,
24:35
Saturday, Sunday. And. Which will
24:37
be on for about a month. And
24:39
because it's limited run and obviously you know
24:41
as they are missing out and all that
24:43
jazz and will be thirty five dollars. Am.
24:46
And co decided that he has not bad. It's
24:48
easy get will free games. Is the
24:50
be available on Switch and on
24:52
Ps for Mps five. And.
24:54
No news of it coming out. X box sometimes
24:57
limited run they kind of really six months ones
24:59
later and always com an X box. And.
25:01
It does come with a limited edition many
25:03
comic as well which was actually included in
25:06
a issue of. Ah, Sega magazine
25:08
asking the dang. And the mid
25:10
nineties or match free I imagine was really
25:12
cool and obviously with been limited run. The
25:15
is you know plenty of other. Things
25:17
you can buy you know over Ultimate edition
25:19
of you can we spend a lot more
25:21
money I've seen on here of us yeah
25:23
had of allegedly four dollars for the as
25:25
the Ultimate edition yeah which you know always
25:27
come with like you know, pins and stuff
25:29
like about. It does come with a really
25:31
cool clamshell. At. A switch inner
25:34
be creates the original Genesis mega Drive,
25:36
a Sega Box, Which I
25:38
do love, but these things can get prices. And.
25:40
They other be releasing a and it does. You.
25:43
No warrant this eccentric but the others
25:45
be releasing thought that the soundtrack some
25:48
vinyl. Plus. She's everything that they're
25:50
going to Atlanta Sadness? yeah on cassette
25:52
as Laos than air against town on
25:54
this. but as well as s. A
25:56
month later. Now This is a game
25:59
I'm not particularly. familiar with while
26:01
announcing either. Well, When. I
26:03
saw this like from the
26:05
recesses of my brain said
26:07
the same area Madsen I
26:09
go light, nostalgic and move.
26:11
I eagerly remember this. Watching
26:14
the Tv shows this Felix with
26:17
Sat yeah me a move over
26:19
Mickey Mouse Felix Pretty heartless. Like
26:22
a the original. Basic.
26:24
Animal on Cinema you know
26:26
am at. Who. Is from
26:28
silent movies nicely nineteen apparently Ninety nine
26:31
seen yak as I I i collect
26:33
silent movies with share in our on
26:35
a blu ray and stuff like are
26:38
under Felix a cop was really really
26:40
good stuff to eat at that did
26:42
stuff with Charlie Chaplin as well but
26:45
then I remember that is a series
26:47
good the air as is Twisted Tales
26:49
and yeah see that's the car he
26:51
adds that was on T V when
26:54
I was younger and you know Felix
26:56
because kind of disappeared from. Popular
26:58
Culture and. To.
27:00
See and in effect carrots or again are
27:03
just like oh my god and yeah. realized
27:05
then that there was a peak in the
27:07
nineties in that that kind of go embassy
27:10
in either ninety free a gameboy tiles. And.
27:12
You'll night apparently as oyster at La de
27:14
Manila. Oh wow that goes to this
27:16
is happening and and in the two thousands
27:19
of the sensor. A hot as funny
27:21
that Nasa. but yeah they are going to be doing
27:23
the Felix the Cat bundle. Was
27:25
emitted from once again on a switch
27:27
scare Scorpius Five: This is gonna be.
27:30
Releasing. For preorder February ninth to
27:32
March tenth. Only. Two games of
27:35
that one am as as ravi so
27:37
sad it is a any as title.
27:39
Which was called Felix Cat and a Gameboy
27:42
game which can I ninety free as ravi
27:44
to set to Felix Magath. I'm
27:46
not familiar with those two, but
27:48
I'm I'm fairly certain I've seen
27:50
people praising. Than. the any s
27:53
game before the nintendo game cause so big
27:55
in the nineties they were are feel at.
27:58
Ease and we're okay. But
28:01
yeah, I'm as always, you know,
28:04
Limited. Limited run. Absolutely killer net.
28:06
They're. Definitely onto a good thing here and using
28:09
the carbon engine. Which. I've just
28:11
been googling before. We had a came on
28:13
air and death. The. Carbon Engine is the
28:15
game engine that they use which allows you
28:17
know old games to be ported anthony Systems.
28:19
That's how they're doing it and it's something they
28:21
craved themselves to make is really cool. And
28:23
as I kind of goofing around. Konami:
28:26
Have announced that next month on
28:28
the nineteenth else I'm a twenty four.
28:30
February. They are going to
28:32
be announcing the every releases fruit limited
28:34
run. His. Right arm and engine which pretty
28:36
cool. Yet I think you
28:38
know again, these games. The
28:40
games I pick out I'm in, I'm not
28:43
familiar. I'm in up. Another cat is my
28:45
plate and is. And it's card games or
28:47
broken adventurous are not enough for signs of
28:49
the regional dance sitting These. Classics.
28:51
Of day toward a modern hard when adding a
28:53
physical additional dumpster. not I'm and I was watching
28:55
a video the that I tend to laying into
28:57
limited run games as a modest is like an
29:00
hour of documentaries and so I understand the rhine
29:02
and does not have one son of this kind
29:04
of thing spread. My opinion always has been the
29:06
in as it out like it's Tobias fighting and
29:08
other people that do want this. I'm in enough
29:10
of stuff about this which isn't and people have
29:12
held close to the hotness beloved things from their
29:14
childhoods been able to get them again and Michael
29:16
Jordan's for my think is in as a as
29:19
a collector. That. Some in really nice technical
29:21
that yes wow that's and I think the price
29:23
of this as well. I'm in some of that
29:25
when he says companies are expensive but last four
29:27
dollars for in a collection of the season on
29:29
the on switch. Even having sales are things decent.
29:31
Is completely hit the nail on the had that like
29:33
i love the rocket not game so for me that's
29:36
a no brainer. It was one of my favorite games
29:38
going up the and he just said it. They're like
29:40
if you're not a fan of it if he went
29:42
on a like day. Stand.
29:44
By it see now you don't have to buy
29:46
it is does have a people we will enjoy
29:48
it so I'm not Monday for he isn't on
29:50
mandatory on on. Not big fan of like us
29:52
I yeah I can. i have no
29:55
real affiliations felix the cat that's cool
29:57
doesn't upset me upset with nsw Don't
30:00
buy it. There we go. But yeah, really looking forward to
30:02
a rocket night Avengers re sparked Yeah, so pre-orders go live
30:04
today when the podcast comes out on Friday So we'll link
30:06
that up in our show notes as well if you do
30:08
want to check it out Now
30:10
I don't know the fact that i'm able to talk about the the
30:12
Commodore plus four On this podcast recently,
30:15
which um, you know, we'll recap for people that
30:17
don't know My first computer growing
30:19
up got a Commodore plus four really wanting a
30:21
Commodore 64, which obviously was like, you know All
30:23
the cool kids had um, but the plus for
30:26
a big market failure My mom kind of got one
30:28
on her and fire sale at last keys I think
30:30
it was for like 99 pounds with a load of
30:32
games included But I love that machine growing
30:34
up because it was my first computer and there were some
30:36
good games on there as well But there
30:38
was one game that I do have a vivid memory
30:40
of this going to a Little
30:43
computer shop called chips that was a little branch
30:45
of like i've got a feeling they're all around
30:47
the country Um, I think I
30:50
remember chips. Yeah I mean they were
30:52
all over in kind of north yorkshire and like
30:54
tea side and darlington that kind of area When
30:56
I was a kid I remember going to the one
30:58
in a red car or red care as I say
31:00
up there Which is like a seaside resort, um not
31:02
far from middlesborough And there's one just up there on
31:05
the seafront and i've got a vivid memory hot sun
31:07
the day My dad used to drive us there on
31:09
a saturday and we're going playing some of
31:11
the the arcades, you know back in the late 80s Having
31:14
fish and chips and then going into chips
31:16
different chips to um, ask if they had
31:18
any Commodore plus four games which
31:20
was i'll tell the story before generally they'd always
31:22
be a bit like oh hang on we might have
31:25
Let me go check in the back and they'd you know come
31:27
back 20 minutes later with like a dusty box Might
31:30
have wanted two games there as well. But
31:32
actually the guy gave me a poster as
31:34
outrun Because around that time
31:36
this must have been like ata 89 they were
31:39
kind of releasing The home ports
31:41
of outrun around that time and
31:43
I put that up on my bedroom wall
31:46
Above my Commodore plus four and I looked at
31:48
the screenshots on there and I played the game
31:50
in the arcade And I remember kind
31:52
of fantasizing how amazing it would be To
31:55
be able to play outrun at home because obviously
31:57
the plus four was a failed platform was
32:00
discontinued I think in 1985, years
32:02
before I got a hold of mine and years
32:05
before the OutRun homeports came out. But it actually
32:07
turns out all these years later, over
32:09
what, like 35 years later, I
32:11
can now finally play OutRun
32:14
on my Commodore Plus 4. I
32:16
could tell you're really proud of that and I
32:19
think it's really cool as well because
32:21
it wasn't a stunt car racer one
32:23
that we covered recently. I
32:26
think there was a port that was
32:28
a really impressive job and looking
32:30
at this, this looks great. Well
32:33
Mike Daly, who obviously
32:36
we've had him on the podcast several times, of
32:38
Lemmings frame DMA design, he tagged me on Twitter
32:40
the other day saying, you know I like this
32:42
Dan. I looked at this
32:44
and my jaw dropped. So essentially this is
32:46
a home brew port of
32:49
turbo OutRun for the
32:51
Commodore Plus 4 which obviously was nothing that we got
32:53
commercially back in the day at all. But
32:55
I think this is, honestly I couldn't believe
32:58
this was running on the Plus 4 when I saw this
33:00
video. Have you seen the screenshots and watched the video this
33:02
year? Yeah, I
33:04
had to check it out because when you posted
33:08
it in our group chat yesterday and said when
33:10
I was a little boy and I used to
33:12
look up at that poster and dream of being
33:14
able to play at home. I was that blonde
33:16
lady in the car. I thought that
33:18
was so sweet and I thought all right I'm gonna have
33:20
to go check this out. And it looks pretty good to
33:22
be honest. Like I say I'm not familiar
33:26
with the Plus 4, the Commodore Plus 4,
33:29
so I'm not 100% sure what its capabilities are and
33:32
stuff like that. Not very much. Not
33:34
very much as you say. But
33:37
it just to me, from
33:40
the outside looking in, it looks like
33:42
a very nice 8-bit game. Especially
33:44
the screenshot of
33:46
America where you kind of get the route
33:49
you're gonna drive. The kind of map
33:51
as well. The map, yeah. That
33:53
looks wonderfully colourful. The colour palette on that
33:55
looks fantastic. And I'm gonna go ahead and
33:57
assume that the Plus 4... probably
34:01
didn't have the greatest color palette for it.
34:03
Well actually bizarrely it had more colors than
34:05
the Commodore 64. Oh okay. Yeah it had
34:07
I think it's 121 colors I've got
34:10
to film this something like maybe eight
34:12
shades of black or something were included in that. That's
34:15
kind of a meme that I see online sometimes. But
34:17
in terms of yeah the graphic the palette of it
34:19
was actually a bit more advanced than the 64 and
34:22
but in terms of what it could do I mean
34:25
basically I've talked about this before the plus four was
34:27
basically a CPU bit of RAM and then one chip
34:29
called the TED that basically did like the I.O. it
34:31
did the graphics it did the audio as well so
34:33
I mean you know even the audio of it nothing
34:35
in the same ballpark as the legendary SID
34:38
chip on the 64. But actually you can
34:40
check out the music that they've
34:42
done on this as well. Yeah I mean obviously
34:44
you know when you're as good as a
34:47
SID chip but I think in terms of
34:49
good remember this very very limited sound chip.
34:52
What awesome chip is doing the I.O. and
34:54
the graphics. And you've got this music playing
34:56
over the game. Grooving.
35:06
Yeah I think this is a really nice little release
35:08
it's free on the website as well which
35:11
plus four world and also
35:13
I noticed looking at the screenshots
35:15
I thought this is quite nice
35:17
they've got the cracker group HCS
35:20
on the inside so I
35:22
think maybe they're kind of like having a
35:24
bit of nostalgia of the old cracking group
35:26
going back which is pretty cool. Well
35:28
TCSS is the guy who's behind this
35:30
this new port of it as well.
35:32
There's Unreal the guy called Unreal has
35:35
done the graphics on this as well.
35:37
I never know how to pronounce his name but I will see it written down at
35:41
CSABO as on the soundtrack
35:44
of this. Apologies if I pronounced his
35:46
name wrong there. I'll always see his name written in
35:48
forums and stuff as well. All 16 levels are in
35:50
there you've got the you know the special boost feature
35:52
that allows you like a turbo boost you know to
35:54
speed up for a brief amount of time as well.
35:56
And actually the guys who did the
35:59
lemming supports. to the Lemmings
36:01
version for the Commodore Plus 4 that we covered, they
36:03
did Empire Strikes Back as well, for the Plus 4
36:05
recently as well, they're the guys behind this too. So
36:08
I think the work that they're doing is
36:10
just jaw-dropping. I can just imagine Dan printing
36:12
out this screen with the guy, you know,
36:15
sat in his car with the nice lady next
36:17
to him and going to the hairdressers and
36:19
being like, I want my hair like him. Yeah,
36:21
in my Ferrari. I thought
36:23
you were going to say I want my hair
36:25
like her. I'm going to have a dream, Joe.
36:29
I'm going to have a dream. So yeah, I mean,
36:31
this just looks incredible. I love the fact that the
36:33
Plus 4 scene is suddenly becoming so active and they're
36:35
doing stuff that no one thought was possible. So like
36:37
you said, Joe, it is free to download. So I'll
36:40
link that up in the show notes as well on
36:42
their Plus 4 world. Now we have got a hand
36:44
that we're going to be talking about possibly the most
36:46
obscure flashcard that we've ever heard of
36:48
in just a moment. And some more big news if you are
36:50
an Atari fan in just a second. Before
36:52
we do that, just a sec to say
36:54
that we do have a little patron that
36:56
supports this podcast. And thank you so much
36:58
for all your support on there as well.
37:01
We're going to be doing our first patrons
37:03
hangout of 2024 next Sunday, which
37:07
doesn't mean that we'll find me at the end of January.
37:10
I'm looking forward to that. And we're also doing
37:12
an after hours episode where, you know, we're
37:14
going to be playing games that we can't
37:16
believe the other person hasn't played. So there's
37:18
going to be some interesting reviews on those.
37:21
And, you know, hopefully we'll get to
37:23
experience some new titles. Yes. If
37:25
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us all the details are on the website
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right now at theretrorower.com. Now
38:42
you did say Ravi that you know it's a
38:44
very exciting time to be an Atari fan. Seems
38:46
like there's so much going on in the Atari
38:48
sphere recently. It's mad there's so
38:50
much choice there. It's like which Atari do
38:53
I get. There's a lot
38:55
going on at the moment and obviously it's been
38:57
CES recently as well over
38:59
in Vegas and this is
39:01
actually pretty exciting. This is My Arcade. Now we
39:03
did talk about My Arcade a couple of years
39:06
ago. They've done you know they did that kind
39:08
of mini Atari Mega Player that was that mini
39:10
little arcade. They also did a console as well
39:12
didn't they. I think it's called the Game Station
39:15
Remix. They had some classic Atari
39:17
games in there too. And now they've basically
39:19
got a nice little handheld way of
39:21
playing classic Atari titles.
39:24
I think Ravi said this a couple of times
39:26
Atari seem to be making much
39:28
better decisions right now with like their
39:30
licensing deals. Yeah kind of like who
39:32
they're licensing it out to and not
39:34
coming up with we mentioned earlier
39:36
on the shows now eight years old but I
39:38
remember it felt about eight years ago where we
39:41
were talking about the Atari casino hotels. They
39:43
were on about two and I don't think they
39:45
did go through a weird period. Yeah they
39:48
went for a really weird currency. Yeah whereas
39:50
it's nice to see they've taken a big
39:52
step back at the moment and
39:54
kind of like rooting themselves in
39:57
like the fans if that makes sense. Yeah
39:59
I think. I think that I
40:01
don't know, I think there's going to be, have
40:03
to go into the kind of ST and the
40:05
Jaguar area. Why not? Because they've
40:07
got, you know, so many of the classics
40:10
coming out now, they might
40:12
kind of flood their own market. Yeah,
40:14
stuff that's coming out. Well, this
40:16
one is a bit different because this gives you a way
40:19
to play classic Atari games, 2600
40:21
games on the go. And
40:25
interestingly, I think this is the first
40:27
time I've ever seen a handheld console
40:29
that has a trackball built in. Yeah,
40:31
that's amazing. I mean, it's a very
40:34
small one. Yeah, bring the trackball back.
40:36
I absolutely love that as a controller.
40:38
You know, I was playing Marble Madness
40:41
the other day with a trackball and
40:43
it's just such a different experience at
40:45
gaming. Well, this is called the
40:47
Atari Game Station Portable. So tell us a bit about
40:49
the specs of this, Joe. What can we expect? Well,
40:52
you know, the big reveal was
40:54
the mini trackball on there, as
40:57
well as a paddle controller, you
41:00
know, the little dial controller, which we have seen
41:02
before, you know, kind of
41:04
like in modern iterations and stuff like that.
41:06
But seeing them together on a
41:08
handheld is really cool. It's got a
41:10
seven inch high resolution screen on
41:12
there. And obviously it's
41:15
portable, rechargeable, battery, etc. Kind
41:18
of the shape and size of it kind of reminds
41:20
me. Obviously it's going to be
41:22
bigger than an iPhone, but the shape and look of it
41:24
really remind me of an iPhone for some reason. Maybe
41:27
it's just the shape there. It's a bit like an
41:29
Evercade to me, maybe. It reminds me of the handheld
41:32
Evercade. Yeah, yeah, maybe from the back because it's kind
41:34
of got those like grips on the back of it
41:36
that you can't really see from the front. But
41:38
yeah, I think this is really cool. Portable
41:40
2600, I say
41:43
paddle control based on the CX30 from,
41:46
you know, kind of like original Atari games
41:48
in the arcade and obviously the
41:50
old track balls. It's got dial on it
41:52
as well, hasn't it? Yeah, that's the paddle
41:54
that I was on about. Yeah, the paddle.
41:56
Yeah. It's good for Tempest and
41:58
Pong. Yeah, I was just thinking. of Tempest. Exactly.
42:00
When I saw that, I was like, that
42:03
would be great. Yeah. Yeah. One thing I'm
42:05
reading about this is, I mean, it mentions
42:07
that obviously you've got the usual stuff in
42:09
there, like rechargeable battery, you know, seven inch
42:11
high resolution screen. All I've heard
42:13
from the reports is it's got a load of pre-installed
42:15
Atari classics on there as well. I've been trying to
42:17
find a list. Well, they had that Game Station Pro
42:23
as well before the Atari
42:26
one, which came out from my arcade and
42:28
that had 200 games on
42:30
it. So I think there might be
42:32
a huge list coming out for this.
42:34
And yeah, that was a hundred dollars.
42:37
Well, 99, 99. Yeah. And I mean,
42:39
I'm sure the world, you know, release a
42:41
full list of it at some point as well, which,
42:44
and again, the thing I'm wondering is
42:46
basically can you load your own games
42:48
onto these? I imagine you will be
42:51
able to, whether they may be not
42:53
officially. Yeah, it's always the question. But,
42:55
you know, it just says like, you
42:57
know, it will be the trackable, will
42:59
be compatible with such games as Centipede,
43:01
Millipede, Miss Outcommand, you know,
43:03
and, you know, the
43:05
paddle was used for
43:08
Breakout and Canyon Bomber and stuff
43:10
like that. So we'll see what
43:12
games they do come out with, or if it's just this
43:14
is the unit and then you go do what you want
43:16
to do with it. Because some of them are a little
43:18
bit like that as well. But yeah, it looks pretty cool.
43:20
No news on the price, as Ravi says, but imagine
43:23
probably around the hundred pounds mark. They must have
43:26
a huge timeline of what they're aiming
43:28
for. And, you know, making sure all
43:30
these are released at different times and
43:33
stuff. It's really interesting to see this
43:35
level of, you know, commitment
43:37
to the old devices and
43:39
the old legacy. You
43:41
know, we've seen Sega doing stuff,
43:43
but nothing to this level. Atari seemed to
43:45
be really, really pushing it at the
43:47
moment. And I've seen some people complain about that,
43:50
like how many more ways do we need to play Atari games?
43:52
And I get that you can do it, you know, you can
43:54
run, you can
43:56
easily do this, you can run like Atari
43:58
2600 titles just on a television firmware. these
44:00
days. Yeah, you know, yeah, the Atari 50th collection. Yeah, there's
44:02
been tons of stuff. But
44:08
I don't think you know, having more options is
44:10
not a bad thing at all. I think, you
44:12
know, again, like we said before, people want it,
44:14
they'll buy it if they don't, they won't. Yeah,
44:16
if there's a market for it, and they actually
44:18
sell it, you know, yeah, I've
44:20
got to tell them that, you know, maybe people will
44:23
get a bit kind of overwhelmed of, you know, making
44:25
a bit tiring sometimes to see this anymore games coming
44:27
out all the time. But I think, you know, you
44:29
made an interesting point there, you know, I think it
44:31
would be interesting to see Atari doing like a way
44:34
to play ST games again, or it's going to
44:36
happen eventually, you know, yeah, I mean, they do
44:38
the A500 mini that could do an Atari ST
44:40
mini or, you know, Jaguar, I think there will
44:42
be a market for it, you know, if they're
44:44
doing stuff like licensing out the Atari 400, and
44:47
a Joe would be
44:49
the first in line to get an Atari Jaguar mini.
44:51
Yeah, I would be. And I think they're going
44:53
to run out of ways
44:57
to to re package 2600 games in VCS.
44:59
Yeah, I do agree. I think kind of,
45:01
yep, it's great that we've got so many
45:03
options, it might be time to kind of
45:05
start thinking about something else now. I do
45:07
see your point. But if you're doing a
45:09
play Atari 2600 games on the go legally,
45:11
officially, Atari branded, and then these are
45:13
coming soon. I'll shove that link in our show notes as
45:15
well. Now there's one more thing to talk
45:17
about before we hop into this week's very special guest, the
45:21
Casio Lupe. Now I think we do actually
45:23
cover the Casio Lupe with Lewis Packwood, we're
45:25
gonna be talking about obscure systems in just a minute.
45:28
And the Casio Lupe, we have talked
45:30
about this before this was a games console released
45:32
by Casio, who are mainly known
45:34
for calculators and watches, came
45:36
out in the mid 90s, October 1995. Interestingly,
45:39
in Japan only, but it
45:41
was marketed exclusively towards preteen
45:44
girls. So that was your audience.
45:46
I mean, there were, you might have seen videos on
45:48
this, it came in, came with a built in thermal
45:50
color printer. And the idea was that
45:52
you'd be able to print out, you know, stickers
45:54
that you'd, you know, put On.
45:57
I Would have loved that one. The
46:00
County phobic. A print out stickers Yeah.
46:02
The loop is interesting and. He
46:05
wrote it is it's a rag on so
46:07
is is quarter. To. Get and.
46:09
The games I can imagine a even harder.
46:12
Or the games on Am in that the
46:14
Germany focused on things like station and dating and
46:16
you know things are kind of stereotypically says
46:18
he had with the and I've been goes
46:20
in mid nineties the announcement against amounts of his
46:23
own eleven it was eleven tries was fate.
46:26
And which it as China leads
46:28
on to. This week. Story by
46:30
it because if. We there any
46:32
being eleven games and it being a
46:34
commercial failure. They become very
46:36
hard to kind of in a find on
46:39
E Bay. Accept your time. And.
46:41
which you know lead nicely into
46:43
the is the flu p drive.
46:46
I love that name. sounds really bad. this
46:48
is the Philippe ability already sloppy. It sounds
46:50
like a floppy drive and yes apes and
46:52
I was like why am I reading this
46:54
wrong as a fluffy to feel asleep you
46:56
just be at a sleepy drive That is
46:58
have been made by Roger Bernstein who has
47:00
created quite a few fast cars now. Am
47:02
and this is going to be ninety
47:05
dollars. And and alternative way.
47:07
To. Worst since it's s emulate imply
47:09
the on your at your loopy drivers.
47:11
you've got a rabbit. As
47:14
I think this is great because this
47:16
is like. The exact use case
47:18
for at a kind of flush call or
47:20
ever drive or you know one of these
47:23
mo he called things as you can put
47:25
as the pods and and. And
47:27
load it up with at this is
47:29
probably going to spur on a bit
47:31
of development of and under in a
47:33
people can use it to to just
47:36
stuff that that done test code and
47:38
we might start seeing summer more loopy
47:40
thought it was coming out in the
47:42
future Poll of doom Maybe that eludes.
47:46
Us front of you doing stickers. There was
47:48
also a yes a video capture accessory could
47:50
the magical shop. For. The ninety as
47:52
well. So you know, maybe we could see a. Summer.
47:55
Some capture card podium hottest if
47:57
it is quite cool is so.
48:00
got a USB-C attached to it so
48:02
you can do data transfer like directly
48:04
to it as well and that might
48:06
be really good for testing. And
48:09
yeah I mean that is one thing that does kind of
48:11
open up the market to homebrew on it you know the
48:14
fact that you can transfer files back and forth between it.
48:16
It's only got M32 Mega flash memory on
48:18
there but like you said with only 11 titles probably
48:20
doesn't need all that much more if I'm honest. It's
48:23
got a battery backed SRAM on there to save
48:25
game data as well and
48:28
this is kind of an indication of how niche
48:31
this market is. It's actually making
48:33
the first production run is going to be 15
48:35
units but the good news is you sold out
48:37
already apparently. Oh there we go. At least 15
48:39
Casio Lupi fans in the world. I've
48:41
just seen like the trailer and I think that's a
48:43
really good point in there that you know this system
48:46
was released in Japan but you
48:48
can get translated versions of the games
48:50
so you know you can run the
48:52
translated versions now and that's really cool
48:54
because it could open up the whole
48:57
library for you. I know you
48:59
want one of these Revi with a sloopy drive in there and
49:01
print out some stickers to put on your He-Man lunchbox.
49:03
I'm wearing a Casio watch at the moment. So if
49:06
you are one of the I don't know how many
49:10
listeners we've got with a Casio Lupi in their collection if you have
49:12
got one let us know. That'll be
49:15
exciting you see those at the end. There
49:17
is a flashcard now for possibly one of
49:19
the world's most obscure consoles the Casio Lupi
49:21
but I'm sure we're gonna get into even
49:23
more obscure ones with our special guest Lewis
49:26
Packwood who is the author of this new
49:28
book Curious Video Game Machines. Now before
49:30
we do that I mean here in the UK
49:32
at the moment oh my god it's
49:34
so cold isn't it? I think today it was like
49:36
minus three. We're finally getting about
49:38
maybe definitely gonna snow as we're recording
49:40
this. All these forecasters you know
49:42
more bad weather coming and people
49:45
talking about you know the fact they're all still a
49:47
bit tired in January now Christmas is out the way and
49:49
we're into the new year and the weather's drab and
49:51
still dark all the time. Maybe you need something to
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get you going a little bit around
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this time of year. Well let's take a moment to
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had it in my daily routine now and
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my big wake up in the morning and
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you know, you're also getting a lot
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exactly. And obviously this time of year, everyone I
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52:40
next going inside the world of obscure and
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weird and maybe some kind of consoles and
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computers you haven't heard of before with the
52:47
author of the new book, Curious Video Game
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Machines, Lewis Packard is next on the Retro
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GLOW. You're
54:31
listening to the Retro Owl Podcast and it
54:33
is time to welcome on this week's very
54:35
special guest. And now I guess
54:37
today someone I'm sure you're familiar with from his
54:39
work in the likes of Retro Gamer magazine, the
54:41
wonderful website Time Extension, he also writes for Edge
54:43
and The Guardian as well. And
54:45
the reason we've got him on today is
54:47
to talk about this incredible new book called
54:50
Furious Video Game Machines. Looking at
54:52
some of the more obscure oddities from the
54:54
world of video gaming history. So let's welcome
54:56
on our guest this week, Lewis Packwood. How's
54:58
it going Lewis? Hello, yeah,
55:00
good to be here. Thank you for having me on. Yeah,
55:03
really excited about this new book. Yeah,
55:05
so I mean, if you've ever heard
55:07
the podcast before, you know, I kind of thrive
55:10
on the weirder side of video game history. So
55:12
and I've been reading through your book and it's
55:14
got some incredible stuff I've never heard of before.
55:17
But as Ravi mentioned before we started recording, I will know
55:19
that I'll be looking for an eBay at the end of
55:21
this interview today. So yeah, might spend, cost me a bit
55:23
of money after this. But I mean, we
55:25
also have to kind of find out a bit of a
55:27
background on our guests as well kind of the, you know,
55:29
their roots in gaming. So just, you know, before we get
55:31
into the book, what's kind of your background? What does it
55:33
all start for you, your interest in the gaming industry and
55:35
games itself? Yeah, well, I'm in my mid
55:38
40s now and I kind of started gaming,
55:40
we'll be back in the Spectrum day. So
55:43
that was the first game I ever remember playing was
55:45
Horace Go skiing on the ZX Spectrum. My
55:47
dad owned a Spectrum. And then after
55:49
that I was really into the Amiga and had a 500 then
55:51
a 1200 and then got a
55:55
Gameboy and NES, Super NES and then
55:58
PlayStation Dreamcast. And it just carried on
56:00
from there. I don't know
56:02
how I stopped playing video games and obviously
56:04
now my career revolves around them. I
56:07
started becoming a freelance game journalist
56:09
about 10 years ago now
56:11
and gradually built it up until now.
56:14
That's what I do full time. But before that,
56:16
I was a scientific copy editor. So
56:18
it was quite different. Quite the change. Quite
56:21
a change. Did you come across
56:23
any strange machines and obscurities when you were
56:25
a kid? Well, I
56:27
think now. I mean, there were all these ones that
56:29
I kind of craved that
56:32
I saw in magazines, you know, the
56:34
PC Engine, these desirable things that you
56:36
could only get in Japan or for
56:38
ridiculous money on Grey Import. Vaguely
56:40
remember some of the tabletop games. And
56:43
I think, you know, there's that wonderful new book
56:45
coming out about the tabletop handheld
56:47
machines like the grandstand invaders from space
56:49
and all that kind of stuff. I
56:51
remember those. We had a load of
56:53
those knocking around when
56:56
we were a kid. They handed me down some uncles
56:58
and aunts and things like that. And
57:00
so I remember those those wonderful tabletop machines. But
57:03
apart from that, not so much. This
57:06
book was more inspired by the kind of conversations
57:08
I've had with people I've interviewed over the years.
57:11
There's been in particular, I spoke
57:13
to Chris Crawford a
57:15
couple of years ago for a feature on
57:17
his game Balance of Power for Retro
57:20
Game. So Chris Crawford, he's quite a
57:22
storied kind of gamer, game
57:24
developer, I should say. I mean,
57:26
he started off at Atari and then
57:29
went off to form Imagic with a bunch
57:31
of other people and coded Demon Attack. And
57:33
then later did Balance of Power for the Mac
57:35
and then went on to form GDC, was one
57:37
of the founders of GDC. So
57:40
I was speaking to him about Balance of Power, this amazing kind
57:42
of game he made for the Mac, where
57:45
you kind of control in
57:47
one of the two superpowers and trying to prevent
57:49
a nuclear war, essentially. And
57:51
we were talking, you just kind of like, just
57:54
casually mentioned this thing. Do
57:56
you want to hear about this thing
57:58
called Kim Tang, or something like that? What came to mind? He
58:01
showed me some pictures of this amazing
58:04
machine, this kind of big wooden
58:06
contraption with a kind of plexiglass red
58:09
lid and a couple of little controllers
58:11
that either made it or calculators. He
58:14
was like, this is always a war game machine I made in
58:16
the 1970s. I was like, what?
58:19
And I never heard of this thing before and I
58:21
don't think he really showed it to anyone. I think
58:23
back in the 70s when he made it, he took
58:25
it to a couple of war game conventions and people
58:28
played on it. It was all based on this chip
58:30
computer called a KIM-1. It was one
58:32
of the very first microcomputers
58:34
that was available. Commodore, I think, yeah. It
58:37
was based on a MOS 6502 chip. One
58:41
of the first things to use that chip and
58:43
you built it yourself. And yes,
58:45
we made this and we decided to
58:48
make this bespoke kind of game called
58:50
KIM-TANK-TEX and just took it
58:52
round to conventions and showed people and he would
58:54
hang a curtain between the players so
58:56
that they couldn't see what each other were doing. And
58:59
it was all done in real time and all
59:01
made in control with these controllers with calculator parts.
59:04
I thought this is a fascinating story. I really want
59:06
to write this but it's kind of an odd one. It's
59:08
like not something that generally you
59:11
kind of see in an application
59:13
like Edge or something like that. This is
59:16
really odd story that doesn't really fit anything
59:18
else. And it made me
59:20
think of a few other odd stories I've written
59:22
about down the lines like the Galaxia, Yugoslavian kind
59:25
of kit computer and the avatar
59:28
machine that I'd written about, the
59:31
great banartist called Mark Owens. And I thought, well, there's loads
59:33
of this stuff out here. No one's really talking about it.
59:35
That's what I've been talking about. It
59:38
is a fascinating story because we were looking after Chris
59:40
on the podcast. I think it was episode 270 if
59:42
people want to hear a bit more about KIM-TANK-TEX. And
59:44
it was one of those stories where, you know, I'd
59:46
like to think having done this podcast for like, you
59:49
know, eight years now, we kind of know a lot
59:51
of kind of the mainstream history of gaming. But
59:53
there is so much out there that just doesn't get documented
59:55
enough, like you said. I mean, obviously you've got, you know,
59:58
Chris kind of started your idea then to write the How
1:00:00
did you choose the other kind of specific machines and
1:00:02
games to feature in here then? How did you do
1:00:04
any kind of go along? Yeah,
1:00:07
it's been a bit of a process of
1:00:09
elimination Partly, I mean there were
1:00:11
more ones I wanted to write about There
1:00:13
were a few things I don't want to kind
1:00:15
of spoil what they were but there are a few things that I
1:00:17
had to kind of Ditch because I
1:00:19
just couldn't find enough information on them and
1:00:21
that's the trouble I think you know with
1:00:24
these obscure machines It's so hard to track
1:00:26
down the people involved in making them or
1:00:29
collecting them or Even
1:00:31
any information. I know there's one machine in here the
1:00:33
Interton VC 4000 and I contacted
1:00:35
the German Computer Museum
1:00:37
and they said oh, we've basically got
1:00:39
nothing else Luckily
1:00:42
there are kind of Collectors out there
1:00:44
we do You do
1:00:46
kind of collect these things and are able to
1:00:48
kind of provide a bit more information and the
1:00:50
German Computer Museum didn't actually point me in the
1:00:52
direction of some really useful articles that I
1:00:54
found Down the line, but
1:00:57
the other ones that I've chosen that I
1:00:59
mean, you know as you said like it's
1:01:01
interesting to talk about the Obscure
1:01:03
the weird things and one of the things
1:01:05
that really ignited my interest was when reading
1:01:08
the Replay the history of
1:01:10
video games by Tristan Donovan, which I have to
1:01:12
say is one of the best books out there
1:01:14
on the history Of games. It's fascinating. It's really
1:01:16
really good Highly recommend, but
1:01:18
there's just one sentence
1:01:21
I think which just says Talking
1:01:24
about dragons lair and then it says oh and Rick
1:01:27
Dyer went on to create the laser
1:01:30
disc based halcyon console and then that
1:01:32
was it and I was like Well, I've
1:01:34
never heard of this console and
1:01:36
it's that little thing You know these things are relegated to
1:01:39
footnotes and I wanted to kind of explore them a bit
1:01:41
more and find out a bit more Because there's nothing out
1:01:43
there about most of these machines It's
1:01:46
very interesting because you know, the the
1:01:48
popular machines are kind of dominant But
1:01:51
there's all these great stories that you're
1:01:53
exploring about you know over
1:01:56
obscurities and One comes
1:01:58
from Atari as well, which was the
1:02:00
Home Pong and video music as
1:02:02
well, which I've not really heard
1:02:04
of. How did that help shape
1:02:06
the video game industry? Yeah, so
1:02:09
there's a whole... The second chapter is all about these
1:02:12
Atari consoles, you know. And I don't know
1:02:14
about you, but I'm familiar with like the
1:02:16
Atari 2600 and the kind of later things
1:02:18
that Atari made. But the Home
1:02:20
Pong and the earlier consoles, the dedicated consoles
1:02:22
they made, i.e. they played one game and
1:02:24
that was it. Then you
1:02:26
had to buy a new console if you wanted a new
1:02:28
game. They didn't really make it over to
1:02:30
the UK. We did get some Pong machines in the form
1:02:33
of like the Benetton things, but
1:02:35
they didn't really come over here. And one
1:02:37
machine in particular really... I was amazed,
1:02:39
kind of, I saw a picture of it and I was
1:02:41
like, what on earth is that? And that is Stuntcycle, which
1:02:44
is on the cover of the book as well, you'll see.
1:02:46
It's just a little thing with
1:02:48
two handles. It's like a motorbike handle.
1:02:51
And that came out in like 1977, I think it
1:02:53
was. And
1:02:55
it just played one game called Stuntcycle. There
1:02:58
were like four variations, but it was essentially one
1:03:00
game. It was based on an
1:03:02
Atari coin-op from 1975, I think it was, or 1974.
1:03:07
And you just pull down another
1:03:09
throttle and you have this little evil, good evil type
1:03:11
kind of stunt rider and he jumps over some buses
1:03:13
and that's pretty much the whole game. It's pretty simple.
1:03:17
But just seeing this weird little machine, like I'd never
1:03:19
seen it before and then that made me think,
1:03:21
right, or what other weird things there's an Atari
1:03:23
put out. And then discovering the
1:03:25
video music, which is
1:03:27
so rare and so obscure and it was
1:03:30
absolute flop when it came out. It's essentially
1:03:32
a visual synthesizer, like a light synthesizer. The
1:03:34
idea is you plug it into your Hi-Fi and
1:03:37
then it outputs lights
1:03:40
in time with the music. They're kind of
1:03:43
like these triangles that flash and grow and
1:03:45
shrink in time with music. But
1:03:47
it was ridiculously expensive. It was the equivalent of about $200
1:03:49
in 1977, which
1:03:52
is about $1,000 now. And
1:03:55
all he did was just make some flashing
1:03:57
lights on the screen. So
1:04:00
obviously it didn't do very well and was
1:04:02
soon discounted and lost
1:04:04
to history really. But now that means it's incredibly
1:04:06
rare and I was really lucky
1:04:08
enough to find a collector who had one, was
1:04:10
able to take some photos and give me some
1:04:13
more information about it, which
1:04:15
is controller Reese who you may know
1:04:17
of already. He's got a YouTube channel.
1:04:19
You know Reese. We know,
1:04:21
you know Reese. So yeah, he
1:04:24
was really helpful in kind of putting that bit
1:04:26
together but it was fascinating. The brilliant
1:04:28
thing about writing this book is that the
1:04:31
more research you do, the more stuff
1:04:33
comes up and it was just a
1:04:35
journey of discovery. And in fact, in
1:04:37
writing this book, there's like 18 chapters
1:04:39
in there that I
1:04:41
have enough information on new consoles that
1:04:43
I never heard of and new computers
1:04:46
to fill another book easily. Volume
1:04:48
two on the way. I would love to do a
1:04:50
follow up. I'm hoping
1:04:52
that if this one gels well enough,
1:04:55
then I'll be able to get the
1:04:57
green light through a follow up because I've got so many
1:04:59
more stories I want to tell. Oh, that needs to happen.
1:05:01
And I mean, just even looking through it, I mean, you
1:05:03
mentioned like obviously those kind of early experiments by Atari and
1:05:05
kind of looking over at kind of what was happening in
1:05:08
Europe as well. I mean, there was these systems that you mentioned in
1:05:10
the book that I'd never heard of before, the
1:05:12
German Interton consoles. So tell us a
1:05:14
bit about those and how they kind
1:05:16
of contributed to the early console race
1:05:19
over here in Europe. Yeah, that's
1:05:21
so, I mean, yeah, the Interton
1:05:23
VC4000 is really obscure console
1:05:25
that I only found
1:05:27
out about when I was interviewing someone else,
1:05:29
a collector about the Halcyon, the
1:05:31
RDR household that I mentioned earlier, the laser discons.
1:05:34
And he just casually said, oh, have you heard of the Interton
1:05:37
VC4000? I was like, no. And then he just brings out this
1:05:39
thing on this video call and I was like, what on earth
1:05:41
is that? And it's
1:05:43
this console that was made by a hearing aid company,
1:05:45
Interton's a hearing aid company. And somehow
1:05:47
they decided to get into video games.
1:05:50
And they started with some Pong consoles.
1:05:52
They licensed the technology for
1:05:55
the Magnavox Odyssey, the
1:05:57
first games console, and they produced their own
1:05:59
version. The or to see what kind of a
1:06:01
weird hybrid missing to the and twenty thousand. And.
1:06:05
That he used cartoons, but they
1:06:07
started as much as analog. Essentially,
1:06:09
it was very odd. messy. And.
1:06:11
Then everly say a few flights that on that
1:06:13
eventually. Be. Installed vc four thousand
1:06:16
and nineteen seventy eight. Am.
1:06:18
Which. Lasted for about four years. that about legend
1:06:20
a city with it and then it started can have.
1:06:23
A decided to go back to hearing aids which is
1:06:25
still what they're doing now that yeah was a video
1:06:27
to It was quite popular in Germany and it was
1:06:30
sold in a few other countries in Europe. and of
1:06:32
things he was sold in the Uk at least not.
1:06:34
Found any evidence that it was. But
1:06:36
it was fairly popular. At know near
1:06:38
as popular as the Atari which settings or.
1:06:41
Quite. Well in in Germany, particularly not
1:06:43
so much in the Uk. That.
1:06:45
what not thing and of is based on
1:06:47
this weird tip the sick metics to spend
1:06:50
significant hit. with hardly any
1:06:52
other scenes years. But then there was this
1:06:54
whole crop of other consoles that. Use.
1:06:57
The same tip and was only allowed to
1:06:59
the same games are on these consoles and
1:07:01
on the instant. Now and I managed to
1:07:03
track down someone. Who ran the manufacturing
1:07:05
plant in Hong Kong for read a fit. And.
1:07:08
He explained that as you phillips provided
1:07:10
them alone games along with the tip
1:07:12
so that explains. partly. Least
1:07:14
wife. Will. These receipts have the same games on
1:07:16
the seems that he said it's making the games. While.
1:07:19
Interest in the A cover the fact that in
1:07:21
Iraq Germany was split back then and there was
1:07:23
a. you know in the East
1:07:25
German machine is rather kind of came out
1:07:28
the Soviet Union's as interesting to see that
1:07:30
kind of to power allow us of those
1:07:32
devices. yeah. The Pss a one. Yeah,
1:07:35
they get Easter Bunnies! One.
1:07:37
And only kind of this console. It was some
1:07:39
point. I think he was in the late nineteen
1:07:41
seventies. but Nineteen seventy nine? That. The
1:07:44
kind of higher ups in Germany deceased
1:07:46
evanescent say decided. That. Seventy needed
1:07:48
console and they witness told the stay
1:07:50
operators towards makes you on the and
1:07:52
they manufacture distinctly was ridiculously expensive for.
1:07:55
Considering. How much people learned the country and
1:07:57
the time and. To. Go. Never. really.
1:08:00
Found using like youth centers and things then a
1:08:02
couple years I said that he cited so producing
1:08:04
and that that was the end. But.
1:08:06
Say as an auto auto thinks
1:08:08
interest in East Asia. A
1:08:10
tip that was manufactured by T Item and
1:08:13
Instruments. And which I'm not quite
1:08:15
sure how they managed to get it can.
1:08:17
considering they were kind of import bands at the
1:08:19
time of on things like. Ten hours
1:08:21
in a microchip That that that. So the still
1:08:24
bull to be told. I think about that. that
1:08:26
control. Still, He mystery surrounding it.
1:08:28
We. Also mentioned, I'm sick of a portable
1:08:30
systems in here is one among us. Encore
1:08:33
Interesting was a story of the S the
1:08:35
N B Microvision A Main and what was
1:08:37
groundbreaking about that system in the context is
1:08:39
in a portable gaming. Why have I was
1:08:41
fascinating? Spent ten years before the Game Boys
1:08:43
released. And is the since
1:08:46
you the first portable console if
1:08:48
it's tangible cartridges. And I'm
1:08:50
which no one of really dumb before it
1:08:52
was an old beasts a point I say
1:08:54
it's going stains changeable coached his but. Really?
1:08:57
You to snap off the entire front of
1:08:59
the Besieged and Adam plugin another front of
1:09:01
the Besieged for a different games. All that
1:09:03
is on the actual base you nice distant.
1:09:06
A screen and litter as
1:09:08
sad as. Sensitive. Pad
1:09:10
for which the buttons. Play.
1:09:13
On top of on at the bonds in the
1:09:15
cells are still counts is really odd thing. But
1:09:18
it was designed by Day Smith who you went
1:09:21
on to do the vet tracks which is much
1:09:23
better known think least in collector seconds. The.
1:09:25
First that to base console you have especially
1:09:27
with her the Moon broadly can actually yes
1:09:29
exactly. That's right and I think he wanted
1:09:31
to do a follow up to the microvision
1:09:33
he was in A was a very basic
1:09:35
kind of Lcd screen. one of a first.
1:09:38
Lcd screens has any I think
1:09:40
pixels. Wide. Or something like dies.
1:09:42
It's very, very. Very. Basic but
1:09:44
he had plans to do with color version.
1:09:47
He wants your follow up. And
1:09:49
for them and be cited, pull the plug in it.
1:09:51
And eat but he ended up to the vectrix
1:09:54
instead. But yeah, it's it's happening. Saying this thought
1:09:56
this giant is considering his both but it as
1:09:58
a huge. And I think. When.
1:10:01
I was there my reset her found that. And. Be
1:10:03
actually decided they wanted to be big according
1:10:05
to Jay. I'm presumably that the the idea
1:10:07
that the bigger it is, the more expensive
1:10:10
it seems. Isis? Where
1:10:12
is that? That we got Really? that
1:10:14
could have made it a lot. All of this I
1:10:16
reasoned asked be that that big nobody to go on
1:10:18
to influence Nintendo and I know that the. Think.
1:10:20
It's set tory a lotta ago. Probably.
1:10:23
Saying his name or where. He was a big
1:10:25
fan out of of Prick Buster on on they at my
1:10:27
committed been to said he that was one of his favorite
1:10:29
games. Yeah I find it really
1:10:31
interesting that I had a kind of interchangeable
1:10:33
from because of you know you've got with
1:10:35
the different combinations and stuff are now in
1:10:38
our lay around stuff like the sorry Joshua
1:10:40
controller hot kind of overlays the upper arm
1:10:42
but this one yet for on top and
1:10:44
it would give you that the right buttons
1:10:46
for each type of now oh the most
1:10:49
of them degree to use as the bunch
1:10:51
of it as anyone title at the use
1:10:53
as he uses all of them that you
1:10:55
can have twelve buttons. On the
1:10:57
screen out most of the mound he used wanna take. That.
1:11:00
Yeah, it's quite interesting idea. The idea that
1:11:02
was it. Like an adaptable control you can
1:11:04
use. Whatever. Buttons he does he
1:11:06
see sits at each game. And
1:11:09
I think the there's some differences to
1:11:11
the Us. And the European there's
1:11:13
it's that the Us version because had
1:11:15
a sin sin sealed. On. They the
1:11:17
actual cartridge needs an outlet. Festive Pacifica Down.
1:11:19
On to this film and then through on
1:11:22
to the. That. The buttons that
1:11:24
were hidden underneath. Adam. And
1:11:26
then they quickly realized i see people would
1:11:28
just tearing through this filled with her fingernails
1:11:30
said when they released a new it. At
1:11:32
Aig says time reflecting hard plastic, the unsaid
1:11:35
went over the top. Actually, Go
1:11:37
back to Atari as well. I'm in something
1:11:39
else. I'm very interesting. The book is kind
1:11:41
of the that Guardino Tories vcs dez care
1:11:43
how that kind of challenge to a tories
1:11:45
and market dominance. Whatever happened there from from
1:11:47
your research. Yes, Early. It's an
1:11:49
odd thing as him singing back now like.
1:11:52
Now. We're so used to said tae developers and and
1:11:54
you know how important they are for this. It's success
1:11:56
with the console that. You. Know
1:11:58
back in the Nineteen seventies? Atari one it
1:12:00
off themselves. No, no one really did that. You
1:12:03
know if you reduce the console you that your
1:12:05
company made all of the games for it. And.
1:12:08
So is quite pioneering that David Crane and and
1:12:10
there and Salary Cap and the others he to
1:12:12
be formed Activision They left Atari and that come
1:12:15
up with a way of making games. For.
1:12:17
The Atari and a Spate can stay the cradle.
1:12:20
Over email and and like asked him about how exactly
1:12:22
that when about doing this be very casually said are
1:12:24
we just got this. This. Computer
1:12:27
with plugged into this and did all this
1:12:29
analysis with at and the explain how we
1:12:31
made will they called the blue box which
1:12:33
was in at the first developments. it. Is
1:12:36
how do you get a head games on
1:12:38
to a console? Minute. Is anything about
1:12:40
you? Com? This. Vast to
1:12:42
be your a way to be use. The.
1:12:44
Code from your your computer as the onto
1:12:47
That said, The contrary to and
1:12:49
they care of came up with a way of
1:12:51
said as doing that. And. then of
1:12:53
course one stage figured out and blaze other
1:12:55
people as to work out independent a very
1:12:57
tits in. He. Went on to create
1:12:59
Don't Tongues for the. A
1:13:01
clique of is in and sorry he
1:13:04
he can as but our independence and.
1:13:06
Two. Coats. Like a development kit
1:13:08
for the Atari. At twenty six
1:13:10
hundred and that yea and then he wasn't
1:13:13
the same out loads of people side doing
1:13:15
and eat. The Sat is fascinating to see
1:13:17
if one can have independently working out. how
1:13:19
to do this is not obvious. speaking to
1:13:22
you have to have club the of dollars
1:13:24
to time that was essentially backwards engineer. The.
1:13:26
Console and try work out. How
1:13:29
it works and then. Plug. It into
1:13:31
an apple two or or whatever you need to
1:13:33
use to touch the make it work so as
1:13:35
tenafly fascinated by that and the. How
1:13:37
people did that? When. Such.
1:13:40
As thing like had a development kit just didn't
1:13:42
exist. Either of them need to have on. There
1:13:44
were no concerns before. Yes, From Awful
1:13:46
as well The Tory work in a so against
1:13:48
it takes Like you said today's to suggests a
1:13:50
given party industry in a console couldn't survive without
1:13:53
said. like development lobby slates like any you know,
1:13:55
Activision spun out Atari for that very reason that
1:13:57
they just want to keep it over themselves. Yeah,
1:14:00
exactly. That's right. And you know,
1:14:02
Atari sued Activision in 1980, I
1:14:04
think it was, you know, trying to
1:14:06
stop them, get them out of
1:14:08
business, even though they were releasing games that
1:14:10
were huge hits and undoubtedly
1:14:13
helped to sell the Atari, you know, Pitfall,
1:14:15
for example, you know, it was like one
1:14:17
of the top five selling games, I think,
1:14:20
ever on the Atari. And then
1:14:22
eventually in 1982, the court ruled that
1:14:24
essentially legitimized third party and said,
1:14:27
you know, Activision's fine to carry on
1:14:29
doing this, but they have to pay
1:14:31
royalties to Atari. And that model is
1:14:33
now kind of entrenched throughout the
1:14:35
games industry. People can
1:14:37
make games for whatever machine they want, but they
1:14:39
have to pay royalty. Yeah,
1:14:42
exactly. We're kind of going through the book
1:14:44
as well. I mean, just, you know, to
1:14:46
touch on another few systems that people might
1:14:48
not be familiar with, and I certainly wasn't.
1:14:50
And I find interesting as well in that
1:14:52
kind of pre-internet era, how many different machines
1:14:54
were localized to a certain region as well.
1:14:56
And one that is seem quite significant as
1:14:58
well as from a Yugoslavia, an open source
1:15:00
computer. Tell us a bit about this. It's
1:15:02
quite significant. Yeah, that's right.
1:15:04
I love the galaxy. Yeah, the
1:15:06
galaxy is named after a science
1:15:08
magazine that was kind of published
1:15:10
the original plans to make one.
1:15:13
And it was by this guy called Voya
1:15:15
Antonich. He's a wonderful man. He lives in
1:15:17
California now. He moved there a few years ago. And
1:15:21
he's one of the kind of unsung heroes, I think,
1:15:23
of the computer world, because he was
1:15:26
grappling with this problem in the early
1:15:28
1980s. Yugoslavia was essentially a communist state,
1:15:31
although it wasn't allied with the Soviet
1:15:33
Union at the time, semi-independent
1:15:35
state. And it had some very
1:15:37
strict laws about imports. You
1:15:40
couldn't import anything above the value
1:15:42
of about 50 Deutsche marks, which
1:15:44
meant that no one could import computers,
1:15:46
no one could import spectrums or C64s
1:15:48
because they were too expensive. So they
1:15:51
either had to resort to smuggling or
1:15:54
Antonich kind of realized maybe it was
1:15:56
a way to create their
1:15:58
own computer. Possibly.
1:16:01
Could. Afford a good good going around. the smuggling.
1:16:05
Could. Get around they the importance say we came
1:16:07
up the idea of these galaxies very kind
1:16:09
of under power computer if you. Are.
1:16:12
Essentially. Less powerful than a spectrum. Am
1:16:15
but. He came up the plans goods
1:16:17
have was the. Editor the Science
1:16:19
magazine and they publish especially seats. Same.
1:16:22
People had to make their own computer.
1:16:24
using. Pass the could be easily
1:16:27
consoles. And. Wouldn't fall afoul
1:16:29
of the as the laws. And.
1:16:31
It was really popular. Thousands of people made the
1:16:33
rental axes and and kind of uniquely they. They.
1:16:36
Didn't kind of include instructions on how to make a case.
1:16:38
I think that that there was. Some.
1:16:41
Kind of like guide or maybe you can use
1:16:43
of his circuit board you can cut off in
1:16:45
a case. but most people just went to town
1:16:47
of made their own cases, said they were galaxies
1:16:49
out there that his company would or. Battle.
1:16:52
Low: Some that it completely left a kid.
1:16:54
say. I love this idea that
1:16:56
you know there's no standard looked on of these
1:16:58
machines and they all look completely deacon into beach.
1:17:00
The F adamant yeah with senators are the raspberry
1:17:02
pi. Today isn't as both of us go there
1:17:04
is for cases of the vet yeah it is
1:17:06
is just like that at At. It was fairly
1:17:08
short lived on me that the off to the
1:17:10
Galaxy came out the at that sea change the
1:17:12
law sings a year after he came out. After
1:17:15
their magazines published with instructions on how to
1:17:17
make money. And and then. As
1:17:20
everyone started posting them spectrums and things like
1:17:22
that. So. It didn't last
1:17:24
a long time, but it you know he
1:17:26
was very influential. He got another, he pleads
1:17:29
coding or interested in computing and a thing
1:17:31
as Anthony's thinks that actually was. The.
1:17:33
Dual was changed because of the Black sea and very
1:17:35
my of in one of the things that really. Made.
1:17:38
Nuts Things who is literally we can
1:17:40
never know for sure, but it certainly
1:17:42
seems unlikely to be a coincidence. How.
1:17:45
Did the Enterprise console and Ninety Ninety Five turns.
1:17:47
A video gaming industry as insists allow them to
1:17:49
get really taste the video game he had to
1:17:51
to uk very much. It was very much one
1:17:54
of those things that. They. Arrived and
1:17:56
and disappeared. Only says quickly. But.
1:17:58
it seems games industry in Hungary
1:18:01
and I love this story. It was such
1:18:03
a, I was fascinated by the
1:18:05
enterprise because for a start it's a brilliant
1:18:07
looking computer. It looks gorgeous. Have you ever
1:18:10
seen a picture of the enterprise? Yeah, I've just googled in. 64
1:18:12
or 128. It's got this
1:18:14
amazing little built-in joystick which
1:18:16
I don't think I've ever seen before on a
1:18:18
computer. Certainly not a
1:18:20
UK computer anyway. It's a wonderful
1:18:23
little thing and it's got these beautiful color keys
1:18:25
as well. Interestingly something
1:18:27
it shares with the Amstrad CPC.
1:18:30
The enterprise has actually revealed the promo. Was
1:18:33
that your real idea? Back in 1983
1:18:35
or early 1984 and then the CPC didn't
1:18:37
come along until about a year later. So
1:18:39
some people are kind of suggesting maybe someone
1:18:43
copied the colored keys. We'll never
1:18:45
know for sure. I did. The whole
1:18:48
color scheme of the device looks very similar to the Amstrad
1:18:50
doesn't it? It does look very similar. Yeah, like anything and
1:18:52
yeah. It does look very similar. I did tweet Alan Sugar
1:18:54
to ask whether it was a good thing. He
1:18:57
didn't reply so we'll but maybe if you ever
1:18:59
get him on the show to interview you could
1:19:01
ask him. First question. But
1:19:05
yeah, so I mean but that was
1:19:07
the trouble. The enterprise it was too long in the
1:19:09
oven really and it was it was announced in I
1:19:12
think it was early 83 and
1:19:14
the specs looked amazing but then it didn't
1:19:16
come out until 1985 by which
1:19:18
point the Amstrad CPC and a
1:19:20
load of other computers had come out
1:19:22
and essentially undercut it and by
1:19:25
the time it actually came out it was a bit of a
1:19:27
white elephant really. So it was mostly
1:19:29
down to it's
1:19:32
kind of custom graphics and sound chips and that seems to
1:19:34
be the thing that really held it up in development. Even
1:19:36
the Z80 based as well like the Amstrad
1:19:38
which is very interesting. Exactly, yeah,
1:19:41
that's right. But it did have
1:19:43
an unlikely afterlife in Hungary. It
1:19:47
ended up being the third most popular
1:19:49
micro over there according to some
1:19:51
of the enterprise fans I spoke to
1:19:53
and it had a really lasting impact in that
1:19:55
country and even now there's still
1:19:57
a magazine dedicated.
1:20:00
to the enterprise that's still being
1:20:02
produced by enterprise fans called
1:20:04
Enterpress and there's also
1:20:06
stories of it being sold
1:20:09
to bees in schools in Kazakhstan. I know
1:20:12
that in Egypt it was fairly popular
1:20:14
as well as a business machine
1:20:16
so it's fascinating you know things
1:20:18
that essentially were flops
1:20:22
here that has just gone on to kind of
1:20:24
have another life somewhere else you know I think
1:20:26
that's part of the thing I really wanted to talk
1:20:29
about in the book like everywhere's different
1:20:31
you know we hear this narrative of
1:20:33
the definitive history of the
1:20:35
games industry but quite often it's
1:20:37
US centric or Japan centric and
1:20:40
actually every country had a completely different
1:20:42
experience you know I think
1:20:44
in Korea as well I talked about Korea
1:20:46
about what was going on over there and
1:20:48
that was completely different I'd say unlike anywhere
1:20:50
else in the world Well one
1:20:52
thing you know we today obviously we set for granted that
1:20:54
you know gaming's for everyone but one
1:20:56
thing you touch on on the book is obviously I
1:20:59
mean back in the 80s it did definitely seem like
1:21:01
it was a bit more of a boy's thing stereotypically
1:21:03
and you talk about the impact of games consoles that
1:21:05
were actually targeted specifically at female gamers in the in
1:21:08
the 80s and somewhat the 90s as well I mean
1:21:10
and examples of those that kind of spring to mind
1:21:12
that you've researched in the book. Yeah
1:21:14
I mean the most wonderful looking
1:21:17
one is and wonderfully named
1:21:19
as well is the Super Cassette
1:21:21
Vision Ladies which
1:21:23
comes in a pink briefcase and
1:21:27
and comes with the game called Milky Princess which
1:21:30
has got to be one of the most uniquely
1:21:32
named games it does sound very wrong it was
1:21:36
basically a horoscope game and they're the kind
1:21:38
of equivalent of Russell Grand or Mystic Meg
1:21:40
endorsing it Renu Van Dal who is like
1:21:42
a astrologer in Japan at the time there's
1:21:45
nothing really to the game you you essentially put in your
1:21:47
date of birth and answer a couple of questions and
1:21:49
then it gives you a R-Escape and then
1:21:51
there's a little kind of basic kind of platform thing
1:21:53
as well but it's weird yeah there's
1:21:55
been a few attempts to make consoles
1:21:58
aimed at girls so the super cassette vision ladies Ladies
1:22:00
was a kind of pink version
1:22:02
of the Super Cassette Vision, which was a console
1:22:05
released by Epoch, who also
1:22:07
did Sylvanian Families, interestingly. But Epoch
1:22:09
were the market leader before the Famicom
1:22:11
came along. The Cassette Vision,
1:22:13
the original Cassette Vision was one of the
1:22:16
biggest selling consoles in Japan before the Famicom
1:22:18
arrived. And the Super Cassette Vision never
1:22:20
really replicated that success. But
1:22:23
they did release this one off version in
1:22:26
1985, the Super Cassette Vision
1:22:28
ladies, so difficult to say. It
1:22:30
doesn't run off the tongue that name, does it?
1:22:33
It doesn't run off the tongue. But I don't
1:22:35
think it did particularly well. And it's very hard
1:22:37
to come by now. Like, I know I've spoken
1:22:40
to collectors who've been searching for one for
1:22:42
years, and they really, very rarely
1:22:45
come up for sale. Yeah,
1:22:48
and then I know there's a Cassie Lupe
1:22:50
as well in Japan, like about a decade
1:22:52
later that they tried, another kind of female
1:22:54
orientated system. Yeah, yeah, the Cassie Lupe, that
1:22:56
was a console that printed stickers. It came
1:22:58
out around the same time as
1:23:00
the PlayStation. It
1:23:03
was kind of pretty underpowered compared to the PlayStation.
1:23:05
It was very much more based around the Super
1:23:07
NES, but then had this amazing kind
1:23:09
of sticker printing bit stuck on the side of
1:23:11
it. Interesting, I spoke to some of the engineers
1:23:14
who designed the Lupe, and they said that
1:23:16
it was never originally meant to be for girls. That
1:23:18
was just something that marketing came up halfway through
1:23:20
development and said, Oh, we're going to target this
1:23:22
for girls to see. Yeah,
1:23:25
it was an interesting idea. And weirdly, sticker printing
1:23:27
did catch on in a big way in Japan
1:23:30
a few years later with the Purikura machines, which
1:23:32
are essentially like glorified photo booths that printed
1:23:34
out stickers that you could
1:23:37
photograph a view. On paper,
1:23:39
the Lupe was capable of doing that. He
1:23:41
had this little peripheral that you attach a
1:23:43
digital camera so you could essentially
1:23:45
turn it into a Purikura machine and print
1:23:47
out stickers of the photos
1:23:50
with alterations made
1:23:52
on top. But yeah, he
1:23:54
never really caught on, which is a shame. I
1:23:56
love as well. You think back to the 90s,
1:23:58
I remember stuff like that. Alex Phillips entering
1:24:01
the market briefly with the CDI and obviously
1:24:03
with Sony who were previously many known as
1:24:06
an electronics company. One that I don't read
1:24:08
about too much in the gaming sphere. I
1:24:10
think they manufacture my dishwasher. Dai
1:24:13
Woo, I think you pronounced their name,
1:24:15
they did their own console didn't they?
1:24:17
The Xemex console. That's right, yeah, Deiu.
1:24:19
Deiu is one of the... Deiu,
1:24:21
right, yeah. Deiu, I
1:24:24
mean probably in the UK most people just
1:24:26
know them if they know them at all
1:24:29
for manufacturing cars and that you might
1:24:31
see the electronic product as well. They actually went out
1:24:33
of business a few years ago but then bits of
1:24:35
it were bought and carried on so I think
1:24:40
Deiu shipbuilding is still going. But
1:24:42
it's like all these companies like these
1:24:45
Korean conglomerates like Samsung
1:24:47
and we know that
1:24:49
mine are for washing machines and air conditioners
1:24:51
or things like that but actually they're doing
1:24:53
everything from theme parks to ships to building
1:24:55
buses to everything. So Deiu
1:24:58
in that respect wasn't really unusual in the
1:25:00
sense that it was getting into home electronics
1:25:03
and it started off making computers
1:25:05
in their early 80s and early
1:25:08
70s. They were based around
1:25:10
the MSX standards which I don't
1:25:12
know if you have you talked about the MSX
1:25:15
standard on the podcast before? Yeah, we had the
1:25:17
next episode with our number Van Dictarp. I believe
1:25:19
he passed away a few years ago but he
1:25:21
came on and did an MSX episode where there's
1:25:23
been a fascinating story there and obviously something that
1:25:26
wasn't that big over here but definitely gained
1:25:28
some traction in certain parts of the world. That's
1:25:30
right. Yeah, I think it was quite big in
1:25:32
the Netherlands and South America and certainly
1:25:34
in Japan. So this
1:25:37
idea of doing a standard computer is
1:25:39
a bit like the PC would do
1:25:41
a few years later. I love the
1:25:43
look of the Xamax as well. It looks insane. Oh
1:25:46
yes. It either looks like a VR
1:25:48
system or a helmet
1:25:50
from a cyborg or
1:25:52
a portable early
1:25:54
CD player. I genuinely
1:25:57
think that the Xamax line of consoles are the
1:25:59
most... most beautiful consoles ever
1:26:01
made. They are gorgeous, absolutely
1:26:04
gorgeous. There were kind of, there
1:26:06
were about five of them altogether. There was
1:26:08
the original Zemex which came in
1:26:10
a couple of different colours and it was
1:26:13
kind of very chunky and plasticky and kind
1:26:15
of beautifully made. There was a pink version
1:26:18
and then the Zemex V which I think is the one
1:26:20
that's at the front of the chapter in my book which
1:26:22
is this rocket shaped red
1:26:25
thing with like black bits down the
1:26:27
side and it just looks fantastic. And
1:26:29
they even, brilliant, asymmetrically coloured one
1:26:31
where it's kind of blue on one side and
1:26:33
yellow on the other. It just looks gorgeous. Do
1:26:35
you remember the Viewmaster toys in the 80s? It
1:26:37
looks a bit like one of those in the
1:26:39
shape of it, doesn't it? Yeah. But
1:26:42
also the kind of design of sports
1:26:44
cars at the time. Definitely, yeah. And
1:26:46
kind of emulating that. That's it. And
1:26:48
then the Swansoul was this console, the
1:26:50
last Zemex one they made, looked like
1:26:52
the Starship Enterprise. It had this little
1:26:54
kind of bit raised up the top in the shape
1:26:56
of a disc. It was just
1:26:59
the most crazy design of a console you've
1:27:01
ever seen. It was wonderful things. So
1:27:03
I'd urge you to kind of look up the Zemex console
1:27:05
because they're beautiful things and then we never sold outside Korea.
1:27:07
We never saw them outside of
1:27:09
Korea and then the console market in Korea
1:27:12
completely died in the 90s and
1:27:14
was the only thing that lived on this PC and now
1:27:16
it's predominantly kind
1:27:19
of a PC-based kind of gaming industry
1:27:22
in Korea. But yeah, this
1:27:24
brief period in the 1980s, Zemex
1:27:27
console rules. I was
1:27:29
wondering what are the implications of
1:27:31
the continued popularity of family clones?
1:27:33
Yeah. Well, I spoke to a
1:27:35
PhD researcher who Ian
1:27:37
Larson, who's been looking into this. I
1:27:40
think the fascinating thing about family clones, which
1:27:43
are clones of the Nintendo Fabicon, is
1:27:46
that for most countries, maybe
1:27:48
not most, but certainly a good proportion
1:27:50
of countries, they were the
1:27:52
only experience they had of video
1:27:54
games. There were places in Africa
1:27:56
or Eastern Duv actually
1:28:00
have the official version to these machines. The NES
1:28:02
was never released in these territories and they never
1:28:04
got a Mega Drive or anything like that. The
1:28:07
only consoles they had access to
1:28:09
were these bootlegs, these clones.
1:28:13
So for many people, they were just as legitimate as
1:28:15
there's like an NES in
1:28:18
this country or whatever machine.
1:28:21
So there's a real nostalgia kind of tied
1:28:23
to them. And I think they're
1:28:25
very rarely talked about or celebrated because
1:28:27
of their kind of shady legality, you
1:28:29
know, or say, producer about
1:28:31
license. But they are tied
1:28:35
deliberately to people's childhood. And people, you
1:28:37
know, like in Poland talk fondly about
1:28:40
Pegasus, you know, that was like one of
1:28:42
the major ones over there. And that
1:28:44
was the same as us talking about going
1:28:47
out and playing the ZX Spectrum or
1:28:49
the C64 or anything like that. So I really
1:28:51
wanted to kind of talk about them. And it's
1:28:54
interesting as well in Russia, the Dendi West became
1:28:57
the official console ever.
1:28:59
The Nintendo actually endorsed the Dendi, this
1:29:01
family clone, this clone of
1:29:03
the, they construct a
1:29:05
deal, Nintendo of America struck a deal with the people
1:29:08
who made the Dendi saying that, okay,
1:29:11
we'll turn a blind eye to this, you can
1:29:13
carry on selling the Dendi, which had its own
1:29:15
shops and a TV channel as well, you know,
1:29:17
or a TV show, you know, it
1:29:19
was advertised on TV and it was, you know, had all
1:29:21
these official kind of shops that were selling the Dendi. And
1:29:24
they said, okay, well, we'll turn a blind
1:29:26
eye to this, but you have to sell the
1:29:28
Super NES, that was the deal. And
1:29:30
they did. But then, I don't think
1:29:32
the Super NES really took off over there because
1:29:35
it was something like three times more expensive than
1:29:37
the Dendi. Yeah, people still buying the Dendi. Actually,
1:29:40
yeah. So, so
1:29:42
yeah, it's fascinating to kind of see
1:29:44
these parallel histories, you know, there
1:29:47
is no one history of video games, there's lots
1:29:49
of different histories of video games according to which
1:29:51
country you're in, and who you speak
1:29:53
to. One thing that was quite
1:29:55
innovative, because obviously we saw kind of, you know, these kind of
1:29:57
trends that came and went and you sit on this and that.
1:30:00
book, VHS-based video games, for
1:30:02
example, Action Max. So they were
1:30:04
like an early attempt at like
1:30:06
an interactive gaming experience, I guess,
1:30:08
then, you know, using your
1:30:10
standard video player. That's right. Yeah. I mean, when
1:30:12
you think about the idea of playing a VHS-based
1:30:14
console, it just seems like a crazy idea. But
1:30:16
then you start to think about it and then
1:30:18
you go, well, actually, I suppose, you know, we
1:30:21
had games on, you know, audio tapes,
1:30:23
magnetic tapes, or we were kids, you know, we were
1:30:25
loading things on the spectrum. So
1:30:27
why not VHS tapes? But
1:30:29
then the way it was kind of done, it
1:30:31
was essentially you would play the tape and then there'd be
1:30:34
some graphics overload on top. And most
1:30:36
of the games that ended up coming out for these things on
1:30:38
the shooting, so you'd shoot things
1:30:40
on the screen and the gun would
1:30:42
register whether you hit it or not according to the
1:30:45
flashing that it picked up on the object. So if it
1:30:47
was flashing a certain way, it was called registered
1:30:50
as a hit. It's as simple as
1:30:52
that, really. Nothing had changed on screen. That's the
1:30:54
thing. The game still
1:30:56
played out. It's just basically watching a 15 minute
1:30:58
movie. The Action Max was one
1:31:01
of the first ones that was created by World
1:31:03
of Wonder, which is the same company that did
1:31:05
Teddy Rucklin and laser tag. And
1:31:07
it was formed by an ex-Atari guy
1:31:10
who also they also got
1:31:12
the deal to distribute the NES in
1:31:14
the US. So for a while, they were really
1:31:16
riding high. And then you all came crashing down.
1:31:19
She years later, in about 19, 19
1:31:22
end of 1987, there was a stock
1:31:24
market crash. And yeah, it didn't end
1:31:26
well for them. Yeah, for those few brief
1:31:28
years in the middle of the 80s, they could do
1:31:30
no wrong. It's not a night trap
1:31:32
was meant to be a VHS game originally I heard as
1:31:34
well. Well, they had atmosphere,
1:31:37
a few of those kind of board
1:31:39
games, but not not kind of interactive
1:31:41
like this. Yeah, that's right. I mean,
1:31:44
I spoke to Rob Thulott, who he
1:31:47
worked on night trap for the Sega
1:31:49
CD. Well, it wasn't originally made for Sega CD. It's
1:31:52
made for this, this console that was
1:31:55
originally kind of being underwritten by Hasbro.
1:31:57
It was a VHS console, the control vision.
1:32:00
yeah that's right. And so the idea
1:32:02
would be that it would divide the tape into
1:32:04
kind of into four segments
1:32:06
essentially. So it would read
1:32:08
half of the frames. It's difficult
1:32:10
to describe it but essentially it would half
1:32:13
the number of lines on screen. So half
1:32:15
of the lines were dedicated to one frame
1:32:17
and the half of the lines would indicate
1:32:19
to another frame and it could interpolate between
1:32:21
so that you could choose between
1:32:23
different cameras in the game. So
1:32:26
you could follow one person and then follow the other.
1:32:28
But of course doing that meant that you had had
1:32:30
half the resolution so it would really
1:32:32
kind of take a hit on the resolution and the frame rate as
1:32:34
well because it was difficult to describe it.
1:32:37
The idea kind of would have worked
1:32:39
in practice but when I spoke
1:32:41
to Ravi, it was so hard to kind of
1:32:43
get it out to actually work and VHS was
1:32:46
very unreliable. You know it's not like working with
1:32:48
something like a laser disc or a CD player
1:32:51
but then Night Trap did end up being released on
1:32:53
the Sega CD years later. But yeah
1:32:55
it was fascinating to hear about the making of Night Trap
1:32:57
you know Rob was saying it
1:33:00
was inspired by these interactive
1:33:02
plays that he watched where you would
1:33:04
follow I think Planche Drunk to
1:33:06
do these interactive theatre things now but it was
1:33:08
going on back in the 80s and that was
1:33:10
what inspired him to do this game
1:33:13
where you follow different people around different
1:33:15
rooms and switch between cameras. Other
1:33:17
things would carry on happening whilst you were
1:33:19
kind of like looking somewhere else. So
1:33:21
yeah it was really interesting to hear
1:33:23
about that. Well one thing
1:33:26
that fascinated me and has always kind
1:33:28
of captured my imagination is the
1:33:31
Barcode Battler. I remember seeing adverts
1:33:33
for that and thinking you know
1:33:35
nothing can make shopping with mum
1:33:37
fun and this might
1:33:39
do it. What's the
1:33:41
kind of story behind the Barcode Battler? Yeah
1:33:44
I think if you've heard of the Barcode
1:33:46
Battler you probably remember it as like being
1:33:48
this huge flop in the UK. It
1:33:50
was a release not too long after
1:33:53
the Game Boy a couple of
1:33:55
years afterwards you know and you might have seen
1:33:57
it in the Argos catalog and it wasn't
1:33:59
that much. much cheaper than it came from. I think it's about
1:34:02
half the price maybe or just a bit over half
1:34:04
the price. The idea being
1:34:06
that you would scan in barcodes. It
1:34:08
came with a few cards with kind of
1:34:10
barcodes on them and each of them had
1:34:13
a picture of a warrior or a healing potion or
1:34:15
things like that. But you could also
1:34:18
grab the barcode from anything like your packet
1:34:20
of cornflakes and scan it in and just
1:34:22
see what it did. And the
1:34:24
idea would be to kind of try and find
1:34:26
the most powerful barcodes and then
1:34:28
you could put the enemies that
1:34:31
were kind of built into the game or you
1:34:33
could battle with your friends. And
1:34:35
all it did was the barcode would generate stats
1:34:38
for attack, defense, special
1:34:40
powers, that kind of stuff. It was very
1:34:42
simplistic. Essentially you had a screen with just
1:34:44
numbers. That was all it is. But it
1:34:46
did come with some lovely artwork. But it
1:34:48
was a massive flop over here.
1:34:51
But in Japan it was huge. For
1:34:53
a couple of years it was massive. They
1:34:55
released two machines,
1:34:57
the barcode battler and then
1:34:59
the barcode battler 2. The barcode battler 2 is
1:35:01
actually the one that we got in the
1:35:04
UK that's the barcode battler. Just
1:35:06
known as the barcode battler over here. And then
1:35:08
they released a couple more. There was the barcode
1:35:10
battler, CEO I think it was,
1:35:12
and another couple and then a football based one.
1:35:14
It went on for quite a while. And
1:35:17
they even got featured on primetime
1:35:19
TV. There was a game show where they
1:35:22
converted the barcode battler to run on
1:35:24
a TV with one of those
1:35:27
handheld scanners and contestants would kind of
1:35:29
run to this box supermarket and grab things
1:35:31
off the shelves and try to scan them to try and
1:35:34
get the highest score. A high-pitched
1:35:36
supermarket sweep. It was
1:35:38
just like that. It was just
1:35:41
like that. So yeah, it was
1:35:43
big. You can see how
1:35:45
it was a precursor to
1:35:47
the Pokémon craze that happened a few years later.
1:35:50
Yeah, I was going to say with
1:35:52
Pokémon, but also I do remember maybe
1:35:55
a later version of Tamagotchi's had
1:35:57
some kind of barcode integration as
1:35:59
well. Yeah, I think the idea
1:36:01
got recycled a few times, you know,
1:36:03
and even especially when a
1:36:06
smartphone came along and people could use
1:36:08
their cameras to scan things. So
1:36:11
there was a kind of mini revival of
1:36:13
barcode games around that time. If you search
1:36:15
for barcode games on your phone now... QR
1:36:17
code. Yes. QR code battle.
1:36:19
That's it, exactly. Yeah, so the idea is still,
1:36:21
you know, it keeps coming up every now and
1:36:23
then. Well, one thing I love
1:36:26
to see in the book was, you know, when you
1:36:28
get into the 90s as well, and this is a
1:36:30
memory that still, you know, see it in my brain.
1:36:32
When we had a family, we used to go every
1:36:34
summer to Scarborough up in Yorkshire. And I remember going
1:36:37
to an arcade and seeing Sega's Time Traveller for
1:36:39
the first time. And you talk about that in
1:36:41
the book as well, the fact that, you know,
1:36:44
that was kind of, it was the first ever
1:36:46
holographic game that I saw. But what was kind
1:36:48
of the significance of that game then from your
1:36:50
research? Yeah, it's a fascinating kind of failed experiment,
1:36:52
essentially. Time Traveller, it was
1:36:54
this enormous machine. If you've
1:36:57
ever seen one in the flesh, imagine it's
1:36:59
almost, the depth of it is almost as
1:37:01
big as a pinball table. Like that's how
1:37:03
deep it is. And it's
1:37:05
similarly kind of wide. It's a giant thing. It's like
1:37:07
an enormous kind of twin tub washing
1:37:10
machine. But the idea is
1:37:12
that you peer down into it, and it's
1:37:14
got this kind of curved mirror
1:37:16
underneath and a TV kind of at your feet
1:37:18
that's kind of reflecting off this mirror. And
1:37:21
there's live action characters. And
1:37:24
they've each got these kind of like
1:37:26
coded reflections. And when it comes, when
1:37:28
it's reflected off the screen, it looks like the figures
1:37:31
are actually just floating on top of a piece of
1:37:33
glass in front of you. It's a really remarkable effect.
1:37:35
It works incredibly well. As long as you
1:37:37
keep your head still, if you tell your head to one
1:37:39
side or the other, the illusion is
1:37:41
immediately ruined. But if you kind of keep your
1:37:43
head in one position, look, it looks amazing. Unfortunately,
1:37:46
the gameplay is very simplistic. It's one
1:37:48
of those kind of QTE
1:37:51
games where you just have to press in a
1:37:53
certain direction or press a certain button at the
1:37:55
exact time. And the only way
1:37:57
to get up there is by. repetition
1:38:00
you play again and again and it was expensive
1:38:02
because it was such an expensive machine to produce
1:38:04
it actually costed you could play usually
1:38:07
so I don't think it was ever going to be
1:38:09
a real long-term money spinner and then of course Street
1:38:11
Fighter 2 came out in the arcade and no one
1:38:13
cared about this weird machine anymore
1:38:17
but remarkable weird thing. And
1:38:20
it's interesting because it's one of those experiences that
1:38:22
you know you can't really watch it on YouTube
1:38:24
you can't you know it doesn't have the same
1:38:26
effect you can't emulate it it's one of those
1:38:28
where you really have to see the original machine
1:38:30
to get the effect to realize how impressive it
1:38:32
was. There was a home version so you can
1:38:34
find it a DVD version of this of course
1:38:37
it doesn't really replicate the experience
1:38:39
of seeing these little people floating
1:38:41
around in front of you
1:38:43
at all. Well enough we're talking
1:38:45
about kind of impressive you know somewhat
1:38:48
novelty experiences from that era obviously virtual
1:38:50
reality is something that the industry you
1:38:52
know to me virtual reality is a bit like 3D
1:38:54
TV I mean the industry showed out every 10-15 years
1:38:56
to try and make
1:38:58
it happen again but obviously in the early
1:39:01
90s I mean that was again another arcade
1:39:03
experience I remember using those virtuality machines you
1:39:05
know briefly popped up everywhere. But why do
1:39:07
you think the virtuality machines didn't
1:39:09
quite take off in that case those early
1:39:11
attempts at virtual reality struggled? I
1:39:13
think the simple answer is it was
1:39:15
just too expensive it was so expensive.
1:39:17
I spoke to Robert Holmes who was
1:39:19
one of the founders of virtuality for
1:39:22
the book and you know he was saying costing
1:39:25
them thousands and thousands of dollars
1:39:28
to go to buy the technology that was
1:39:30
used in these machines. The
1:39:32
virtuality the original ones used this
1:39:35
magnetic tracking technology nowadays virtual
1:39:38
reality mostly uses accelerometers and
1:39:40
things like that but same kind of
1:39:42
things that you find in your mobile phone but
1:39:44
back then they used this system using
1:39:46
magnetic tracking and the only people that were making
1:39:49
that kind of stuff were people
1:39:51
who were producing stuff for the military that
1:39:53
was kind of how and so they
1:39:55
were having to go to these contractors that were used
1:39:57
to working with the military and the
1:39:59
actual Who machines themselves The the
1:40:02
kind of. The. Trophy or
1:40:04
caped seem to be the cost. Anywhere
1:40:06
from like twenty thousand dollars to.
1:40:09
says. He five thousand dollars to Btc. The
1:40:11
exact figures are a bit vague. say. And
1:40:13
ago say prices. Can
1:40:15
a vendor so. There. Was no
1:40:18
can set price of a some scenes but there were
1:40:20
certain he said the thousands of pounds. So.
1:40:22
Of course and challenged eating. Not.
1:40:24
Be five pounds of pop or something to
1:40:27
run them and then quite often they would
1:40:29
have to have and attended Topeka In and
1:40:31
Out and suddenly. besides, don't very. First,
1:40:33
know a very economical way of running an arcade
1:40:35
if you're having sex. In. A church people
1:40:37
fuck outta game and as someone puts the the on had
1:40:39
help people in and out with the. The
1:40:42
of your take on marist also under
1:40:44
same here is a sadly of had
1:40:46
we had a and nothing them at
1:40:48
one of the only virtuality kind of
1:40:51
arenas which was her could legend quest
1:40:53
our yes I remember. Nobody.
1:40:55
Once it was very expensive and so kind
1:40:57
of fantasy themed and stuff that yeah think
1:40:59
of is what other things of people tried
1:41:01
for bat and then just kind of gave
1:41:03
up on it. Thing is one of these
1:41:05
things way was just too far ahead of it's time
1:41:07
though because the the idea of is sad that it
1:41:09
caused a lot of excitement of the time. Ah
1:41:12
claims to see expensive. He was
1:41:14
too expensive. Pepsi states been able
1:41:16
t. To. Kind of accelerated bit noisy,
1:41:18
was maybe a bit more popular at the time. That
1:41:20
would have been a way to cut costs. Sambo quickly
1:41:23
and and he said been a house version that but
1:41:25
Weldon. We. Might have seen. A
1:41:28
more advanced and in the we all feel we might
1:41:30
be further ahead than we are today, but. Still,
1:41:33
Thinks you know that to reality belongs me
1:41:35
outside we've seen cause you virtual reality arcade
1:41:37
pop up. In the last few years that
1:41:39
a doing pretty well so. Do. This
1:41:41
kind is he feels like it's natural
1:41:43
hobbies somewhere. Where it's it's that entertainment.
1:41:46
Maybe. It's just one of those things he was. Too.
1:41:48
Far ahead of it's time. What? You know if
1:41:51
we're talking about things that kind of gob ever a second
1:41:53
life and be okay than that? this is quite interesting with
1:41:55
a kind of heard about this before. For.
1:41:57
that the book explained it well to some in this
1:42:00
The obviously the Amiga CD32 that was kind of
1:42:02
Commodore's last ditch attempt at the Amiga before
1:42:05
they went bankrupt in 1994 But
1:42:07
actually that got a second life as
1:42:09
a system called a cubo CD32
1:42:11
so what can happen? Yeah, yeah, I'm kind of
1:42:13
fascinated by all this the second life stuff You
1:42:16
know what happens to machines that don't sell well,
1:42:18
then it just disappear They end up doing becoming
1:42:20
something else that you know We saw it with
1:42:22
the Atari Jaguar which ended up the mold for
1:42:25
that ended up being used as a piece
1:42:27
of dental equipment A famous
1:42:29
story and the cube the CD32
1:42:31
some of them ended up being you sent to
1:42:34
Canada and used as banking machines so
1:42:36
I do follow up internet banking and But
1:42:40
some of them ended up in Italy And
1:42:42
this company bought them and create
1:42:44
turn them into what they call the cubo CD32
1:42:47
all the Commodore branding was removed and
1:42:49
they created these kind of like little
1:42:51
drives that the kind of PCB
1:42:54
boards I should say that plug into it and
1:42:56
then hooked it up into an arcade cabinet made
1:42:58
into a quiz machine So you see
1:43:00
these things in bars? Playing
1:43:02
these kind of simple quiz games and a few games
1:43:04
that were kind of copied from games like Buster move
1:43:06
and stuff like that and Those
1:43:10
few kind of poker games and things stuff
1:43:12
like that But then if you opened up the machine
1:43:14
just inside with a CD32 later
1:43:16
on they moved on to the PCs I think
1:43:18
I spoke to one of the people who worked
1:43:21
at the company and they said that basically started
1:43:23
running out of CD32 and there's
1:43:25
only a limited amount of course Commodore weren't producing
1:43:27
anymore and as they burned out They started replacing
1:43:29
them with PCs. I'd love to see
1:43:31
one working Because it's got
1:43:34
that jammer interface. So you're right. It is just
1:43:37
a CD32 on an arcade pretty
1:43:39
much exactly Yeah, exactly. I
1:43:41
don't think they would be particularly push with the games
1:43:43
that are playing but yeah Yeah,
1:43:45
kind of interesting to kind of see where this This
1:43:49
thing ended up what happens when a
1:43:51
big company like Commodore folds, you know, what happens to
1:43:53
all that inventory Where does it go? You know, at
1:43:55
least if I'm some use for it not just in
1:43:57
a skip or something. Yeah, that's true. Yeah Well,
1:44:01
Lewis, it's been a fascinating insight into the end
1:44:03
of the lesser, more obscure oddities from the world
1:44:05
of video games. And obviously, people have enjoyed what
1:44:07
we've been talking about for the last hour. There's
1:44:09
loads more like this in the book as well,
1:44:11
a really interesting read. How do people get hold
1:44:13
of the book? Yeah, sure. Well, you
1:44:15
can order it directly from the publisher's pen and
1:44:17
sword. So if you just search curious video game
1:44:19
machines, pen and sword, you should
1:44:22
be able to find a direct link
1:44:24
there. It's also on Amazon, Waterstands, WHSmith,
1:44:26
all of those things. So if you just search curious
1:44:28
video game machines, you should be able to find it.
1:44:30
And it's also available in the US
1:44:32
as well, the United States. That's
1:44:35
via Casemate. And also you'll find
1:44:37
it on US Amazon. I'll
1:44:39
put these links in the show notes as well
1:44:41
so people can click straight through. And hopefully, like
1:44:43
you said, you know, people
1:44:45
should definitely go out and support this because like
1:44:47
you said, there's hopefully enough for a second volume
1:44:49
as well. So how do you think it's important
1:44:51
that these lesser known tales are recorded for history?
1:44:53
That's right. Yeah, buy my book so I
1:44:55
can do another one. That's it. Well,
1:44:58
Lewis, it's been an absolute pleasure to talk to you. Thank you so
1:45:00
much for coming on and being our guest this week. Thank
1:45:03
you. It was good fun. The
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