Episode Transcript
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up on this week's show, the Atari
0:32
400 Mini Games list is revealed. Mudd
0:35
has fixed the Nintendo design floor, and
0:38
we get the story of Domok
0:40
and Eidos with co-founder Dominic Wheatley.
0:51
And the Retro Hour podcast is brought
0:54
to you each and every Friday with
0:56
our wonderful mates at Bitmap Books. Now,
0:58
have you seen from Anster Zombies, Six
1:01
Decades of Video Game Horror? Now, this
1:03
covers all the genres from rail shooters
1:05
to open world RPGs, from haunted mansions
1:07
to infested space stations. If you love
1:10
horror video games, this is a must
1:12
read. You can check this out and
1:14
the rest of their retro gaming collection
1:16
at bitmapbooks.com. Hello
1:20
and welcome to the Retro Hour podcast episode
1:23
number 416, your
1:25
weekly dose of retro gaming and technology news
1:27
with me, Dan Wood, me, Ravi Abbott, and
1:29
me, Joe Fox. And a very warm welcome
1:32
to the podcast, a show that each and
1:34
every Friday celebrates the world of classic video
1:36
games. Now, today's been all over my social
1:38
media timeline. I share this with you guys
1:40
earlier on, but, uh, Sony, I think have
1:43
announced that the PlayStation 5 is kind of
1:45
coming towards the end of its life. Which...
1:47
Does that mean it's retro? Oh, that sounds ridiculous to
1:49
me. I was looking at that thinking, I haven't finished
1:51
playing with the PlayStation 1 yet. They
1:53
haven't even released GTA yet, you know.
1:57
We don't care about all that stuff though. This is why, you know,
1:59
every week on the podcast, Cause we celebrate the classic
2:01
days of game and be eighties or nineties.
2:03
The two thousand symptoms of Only Was will
2:05
still all kinds of stuff on the podcast
2:07
and Uncle Sam. It's been an amazing week
2:09
for us because we've had so many people.
2:12
Taken. As and social media posts probably
2:14
wearing back retro out t shirts and
2:16
showing us the ot for set side.
2:18
since holding up their books which have
2:20
been arriving all around the world over
2:22
the last couple of days. it takes
2:24
a while for their shipments to get
2:26
across doesn't I am? So we're waiting
2:28
for it to hit America and then
2:30
we saw it hit New York fast
2:33
and guest star a gang around a
2:35
meager bell hot warm but also in
2:37
Australia such as It's It's literally on
2:39
the opposite side of the world now
2:41
which is amazing to. Say yeah I think
2:43
what landed in Canada this morning. We got
2:45
tagged in a pitcher so I'm stemming for
2:47
anyone to bite or kickstarter. that read about
2:49
a year ago we did send over you
2:52
can autumn books out and Joe is be
2:54
package not household. have a Christmas what you
2:56
pretty much every night and with to call
2:58
loads of them. To. The By so
3:00
I do mentors by will size car journeys
3:02
yeah have remained you down and the Us
3:04
by some. My wife drives the post office
3:07
good post Alamos go at not the east
3:09
coast. Pretty much it
3:11
turned out Royal Mail for the Uk
3:13
with the yeah. The. Best option for
3:15
his interestingly which is there are quite while.
3:18
And. Then am a German princess as he
3:20
disappeared and arrested world yeah I'm which is
3:22
vague sense how few weeks later didn't night
3:24
and ah yes and no twenty Fourth of
3:26
January as much as our on so am
3:28
I have been arriving now though they ever
3:30
did say to be like six to eight
3:32
weeks perhaps and other asked them for some
3:34
people under masters everyday but the was my
3:36
book was my boats the are are that
3:38
we sent every cop yeah now Paul from
3:41
there is eighteen bookstore outstanding from my people
3:43
have instilled in the kickstarter survey successor to
3:45
reach out to them appear as if we
3:47
guarantee a jump mail. Then yes hopefully will
3:49
catch on the podcast than et al easy.
3:51
We actually got deliver it without an address
3:53
Saturday so view as you're listening. Any bucks
3:55
our kickstarter for the book anything in my
3:57
doesn't and of yes please login six thousand.
4:00
What's your keys or that survey and because glad you're
4:02
dressed as rev he said in a bow to posted
4:04
so s as I do so it's all the love
4:06
as well. I'm a nurse that i feel like that
4:08
i don't know jinx things but not seen a single
4:10
but comment about the book. The. Agenda against
4:12
the other say a screen it loaded tweets and
4:14
outcrops. Sit and big I'm into love is been
4:16
overwhelming says thank you so much to everyone who's
4:19
as simple it as I am reddit and that
4:21
as the said the Los on the social as
4:23
well. So it's been us and incredible Just and
4:25
that book out there. very very proud of it.
4:28
So s a hub you enjoy as well. Now
4:30
on the podcast this week we have gotten Amazing
4:32
Guest and Das I said to rob Ya
4:34
So we did this entity because I am. I
4:36
always love it when we get the the proper
4:39
oh gee guys. On Oh yes
4:41
yeah and of is absolutely huge
4:43
companies as well. Yeah I mean
4:45
if we're talking British gaming companies
4:47
at don't Mock a Monday was
4:49
siege back in the eighties in
4:51
originally on the the I Bet
4:54
platforms in other side with Ssm,
4:56
Eureka and the in Livingston actually
4:58
wrote. Am A. He was an
5:00
early investor in the company's well of course when
5:02
I'm see where it's kind of Games Workshop and
5:04
then very early on a means they have this
5:06
interesting initiative on that dame and earned him on
5:08
us in this is about Nineteen Eighty Four I
5:10
see side the game time outs and they also
5:13
plays a chance to win. Twenty.
5:15
Five thousand pounds is he finished the
5:17
game. Which. You
5:19
know you think so the time. That.
5:21
Was incredible to some it's Dominic are we
5:23
talking to this week and upon the mark
5:26
mass would die Much Transports basically an amalgamation
5:28
of dominate Much Save Us Had a marketing
5:30
background. Something. You know, compared to
5:32
many of the company heads with Adam is
5:34
bogus, A lot of which have like in
5:36
a background in programming for example. I think
5:38
their experience in marketing. Which. Is where
5:41
they came from. really at a different
5:43
perspective. didn't and my mother died he
5:45
the Institute two different lens buggy I
5:47
went. When you're in video game publishing
5:49
it's all about getting has like as
5:51
as and kind again those rights, packaging
5:53
stuff correctly. And I in a getting
5:55
him in the right. People's. eyes and
5:57
this was a time before you
6:00
know, they were in the retail stores on mass
6:02
in the UK. So, you
6:04
know, you're kind of taking a bit of a risk there as
6:06
well. And, you know, Ocean, we're
6:08
another another huge company that had a
6:10
lot of licenses as well. And we
6:13
covered some great licenses in this.
6:15
A championship manager, which is one
6:17
that people are still absolutely obsessed
6:20
with. There was
6:22
some Star Wars licensing as well. You
6:24
know, Domar Brown, absolutely huge company. And
6:26
then they kind of turned into this
6:29
this beast with so many companies
6:31
getting involved. And when they went
6:33
public, they also did Tomb
6:35
Raider. You know, that's a
6:38
pretty big game there. And we
6:40
talk about the early days of Domar, how
6:42
it started, you know, getting some
6:44
of the great licenses, the establishment of it and
6:47
then hitting Tomb Raider. Yeah, I mean, how that
6:49
company just absolutely spiraled. I mean, it blew up,
6:51
didn't that? I mean, you know, pretty much from
6:53
the coming out of the gate, you know, they
6:55
were there with that first game, Eureka, that just
6:57
got so much press coverage and then this huge
6:59
licenses, converting all the Atari coin ups as well.
7:01
It's a championship manager. And then, you know, Tomb
7:04
Raider, when that came along in the
7:06
90s, when they merged with Eidos, that
7:09
reverse takeover. Fascinating story and just incredible
7:11
to get it from one of the
7:13
founders of the company. So our special
7:15
guest, proper industry legend, Dominic Wheatley.
7:17
He's going to be coming up on the
7:19
show in around half an hour from now.
7:22
Now, you know the way the podcast works. If you're
7:24
a regular listener, the first half of the show is
7:26
when we like to do a little roundtable chat and
7:28
bring you up to speed on all the big happenings
7:30
in the world of retro from over the last seven
7:32
days. And this story just keeps on
7:34
giving us more details. I mean, we've all been kind of hyped
7:36
for the Atari 400 Mini,
7:39
which is the next. I call it
7:41
a mini console. It's really a mini
7:43
computer, though, isn't it? From Retro Games
7:45
Limited and Atari in the US, I
7:47
think, releasing it over there. This
7:49
is a system that's basically a modern mini
7:52
recreation of the legendary Atari 400 computer. And
7:55
I've said on the podcast, I'm very excited to get my
7:57
hands on this. Obviously, you guys have heard a bit more.
8:00
since we started talking about it. You guys tempted
8:02
by this system at all? Yeah, if
8:04
I kind of had the space in my
8:06
house. It's not even a
8:08
mini system, Ravi. It's in the size of your
8:11
phone. Yeah, yeah, but still, you know, it's plug
8:13
sockets. It's all that kind of stuff. Doesn't
8:16
have to be set up constantly, Ravi. I was going to say, it's the
8:18
weirdest excuse for not getting the system I think I've ever heard. Ravi's
8:21
sounding like an old man these days. But I know, I
8:23
see what you're saying. If you're not going to play it
8:25
and it's just going to sit there in the box and
8:28
take up room, etc., I understand.
8:31
And I'm probably in the same boat
8:34
as Ravi. I'm probably not going to grab it, but I think
8:36
that's just because of, I haven't got
8:38
any nostalgia for it, which... Well, neither have
8:40
I, but to me, it's something that, because
8:42
it's something I've never used before and I've
8:44
heard about, that's what intrigues me, I think.
8:46
It's a platform I've never explored before. Yeah,
8:49
I understand that. And quite a few people on
8:51
the Hangout, you know, our
8:53
monthly Hangout, we do, with Patreons, quite a few
8:56
people were talking on there saying, you know, they haven't played
8:58
it and stuff, because obviously it was a lot bigger in
9:00
America than it was in Europe. And,
9:02
you know, a few
9:05
of our listeners were saying on there, yeah,
9:07
you know, they want to play it because
9:09
they never have played it. They've never seen
9:11
one, nor they've only seen them
9:13
at conventions and stuff. I know this isn't,
9:15
you know, it's a recreation of one, etc. So I
9:17
get that element of it as well, but it just,
9:19
I don't know, it just, it looks
9:21
cool. I like the look of it and
9:23
everything. Like, obviously it's super retro. Yeah. It's
9:26
too old school for you, maybe. Maybe. Play
9:28
the 70s. Yeah, maybe. But
9:30
yeah, I mean, if just the reason
9:33
we talked about it is announce the
9:35
full line up for
9:37
the built-in games. And there's 25 of them,
9:39
which is nice to see. Yeah. I
9:41
mean, we won't go through them all, because like you said,
9:43
there is a hell of a lot of them on here.
9:45
Yeah. But I mean, there is a few that kind of
9:47
leap out to me. Battle Zone,
9:50
which of course, Legendary Game. You've
9:53
got Boulde Dash on there as well, which, you
9:55
know, if I think of like those kind of classic Atari titles,
9:57
that's one that stands out. We have Peter Leeper on the podcast
9:59
and Wayne Ravi. like yeah yeah years ago.
10:01
Ascentopede's on there which you know Ascentopede
10:03
appears to be on like you know
10:05
every single Atari collection and same with
10:07
Millipede that's on there as well and
10:10
we've got minor 2049ers on there
10:12
too, Hover Bover which
10:14
is a very quirky maze game. Hover
10:17
Bover I've got a feeling that could be the
10:19
Jeff Minter game I'm thinking else yeah that came
10:21
out the things that stand out to me on
10:24
it Star Raiders 2. Yep Star Raiders 2 is
10:26
on there. I'd love to play that and you
10:28
know experience that in a 720p but
10:30
also Mule as well because I know it's got
10:32
the four player input as
10:35
well. Yeah and you know having
10:37
a multiplayer title on there's pretty
10:39
cool. Yes I think you
10:41
know the thing is with these systems it's I
10:43
find it quite hard to get excited about the the
10:46
built-in games list. I mean it was
10:48
the same with the A500 Mini I mean yeah there
10:51
was like you know a few alright Amiga games on
10:53
there but the main appeal to this is you know
10:55
you can literally just download all the ROMs from
10:57
the internet and work it on a USB stick
10:59
so really the built-in games are kind of you
11:02
know irrelevant really. That's the thing like I'm not
11:04
massively excited because I've seen the games before everywhere
11:06
else and they've been put
11:08
on quite a few times onto quite
11:10
a few systems you know and
11:12
we've had the Atari 50th collection that's had a
11:14
yeah a lot of a lot of the same
11:17
software with it but yeah I get it you
11:19
know and people obviously they're gonna hack it they're
11:21
gonna put all sorts in there and it
11:24
does look quite nice if you're into that yeah. I
11:26
mean that's the thing for me I mean you know
11:28
I mentioned on the podcast last week that when I
11:30
got my A500 Mini first thing I did was try
11:32
to get you know the Amiga word bench running on
11:34
there. A couple of other games anyway but I thought
11:36
can I get the operating system running on it and
11:38
I'm looking at this and I'm thinking to me I
11:41
kind of want to drop into like you know can
11:43
I get basic running on it and do some programming
11:45
that kind of thing so I'd be interested
11:47
to play around with it and kind of see if
11:49
that is possible. Do you think there's any
11:51
like Obvious missing ones there,
11:53
that would be. You know the big titles
11:55
that would bring people in? I Think they've
11:58
got. They've got the lot there, really.. The
12:00
I'm in the last thing I'm a i'm know
12:02
all that familiar with the Tories Orange library which
12:04
to me is it's kind of a close because
12:06
sometimes you go into a system and if you
12:08
are the to wherever you can adjust gravitates yeah
12:10
due date is a lot am a sex with
12:12
me I wouldn't know what others do in our
12:14
sober at enjoy in A and sometimes you might
12:16
find that you really like like a game and
12:18
then he says you go into a website and
12:20
suddenly you find out I see the rest of
12:22
the committee's exams. Game is dreadful. The. It's
12:24
a nice yard so that was alright for
12:26
okay play about that so that's a few.
12:28
The I wasn't the you know heard people
12:31
talking about on the plane of course F
12:33
played stuff I Millipede and in I'm On
12:35
a Twenty Four in I know is meant
12:37
to be kind of like a the precursor
12:39
to Manic Mana of Into took a lot
12:41
of influence from the by I'll Lay Israel.
12:44
Is. Meant to be really good. The Air Marshal arts
12:46
one. Putting. It is a nice or selection like
12:48
said that you know I'm I'm not really knowledgeable about. A.
12:50
Law those games or mass of off my
12:53
inner that the Pulsar, the Atari yeah are
12:55
tied titles boss. I'm looking forward see kind
12:57
of just exploring a system the I'm unfamiliar
12:59
with especially with us. Nutshell of the maker
13:01
of is like having that j Minor heritage
13:03
as well an unobstructed emulate days but I
13:06
think living on earth and many system Mr
13:08
Ness has been tested Ninos can have on
13:10
them well and for having the ass that
13:12
rewind and sees consumption. Excessively
13:15
way to get will be Ss and
13:17
is announcements I think someone is Epic
13:19
Games my mates now be welcome addition
13:21
sets not long slightest coming up next
13:23
month and Twenty eight so much as
13:25
on Ninety Nine Ninety nine Uk pounds
13:27
and that preorders are available on Retro
13:29
Games The missus, what silence up And
13:31
as soon as now at Joe's those
13:33
guys I peeled for new mega drive
13:35
games and ago a sites and this
13:37
one which is that launching on Kickstarter
13:39
and well yesterday at a time when
13:41
his pockets comes out but at the
13:43
moment it. Said to preorder as we
13:45
record this on. Valentine's.
13:47
Day. Vindicating. Lived up. And
13:51
Loved! Loved up for Rocket Panda.
13:53
Yeah yeah, this is Rocket Panda
13:55
coming today. A second Exotics Sega
13:57
Genesis. on six of his car.
14:00
Like say launching Lay in this week
14:02
by the point of had a show
14:04
come out. would have lunch yesterday and
14:06
got my on this one. I really
14:08
really really like the look of this
14:10
as be it'll It does look beautiful
14:12
and then it's coming to a so
14:14
it's been published and released by Mega
14:16
Cassius. And who's done quite a few
14:18
these narrow wicket. And. Is being developed
14:21
by Space Pants Games. Ah, who
14:23
are two guys Julian Scumbag Navarrette
14:25
who are behind that who have
14:27
been in the industry for plot
14:29
while for my understand. And.
14:31
Yeah Rocket Panda it's a it's
14:33
a classic to d platform. But.
14:36
You are flying around as I say as
14:38
a panda with a jetpack. And
14:40
graphically. A
14:43
breed He does remind me. Subject.
14:45
Out and you know they are persists the
14:47
guys who making this year the graphic style
14:49
of it really is him since he of
14:51
those kind of old school code mass death.
14:54
You. Know like in a tizzy and you
14:56
know reminds me of a bit that
14:58
Robots hard. Feelings
15:00
for our society and and any that
15:02
as yeah, Robocop, don't it must be
15:05
a James Bond to. Road.
15:07
At Robocop and even the music. reminds.
15:09
Me of that. unlike. Bass. Real
15:12
in a spouse for me. As
15:14
an So, in terms of gameplay,
15:16
it's hard to describe to you
15:18
kind of floating around. The.
15:20
Not going to the story of the game a
15:23
funny you enter the thrilling world of biscuit land.
15:25
And have to save it from the clutches
15:28
of the wicked. Discuss: Had. Nice.
15:31
To have a lot of risk at. A
15:34
better fighter jet to get a smack on
15:36
the back of a hundred a month. So
15:38
yeah. Gameplay wise, you are traversing the levels.
15:40
kind of like dodging the obstacles, does any
15:42
enemies and stuff. but then. He
15:45
asked to rescue. He's. Little baby
15:47
pandas from cages. so it kind of
15:49
reminds me of kind of like James
15:51
Pond. Meets. sonic free
15:53
day you know the slicker one was sick
15:55
fucks the flick isn't drop them off that's
15:57
why it reminds me of obviously with the
16:00
2D graphics. I really really like
16:02
the look of this and I think I'm gonna go ahead and
16:04
back at this because I'd love to have
16:06
this in the collection and you know on physical cartridge on
16:08
the Mega Drive as well be wicked and British
16:11
develops and stuff and it's the
16:13
musically watching the trailer to it. It's
16:16
got that classic the Biscuit Land
16:18
makes sense and it reminds me
16:20
of Jones Pond too you know with the
16:22
what's the levels which were based around the
16:24
suites and stuff just the music in there
16:26
and that classic Mega Drive
16:28
like twang. I thought it looks a bit
16:31
snazzy to me. Do you think?
16:33
Yeah yeah just like the colours in there
16:35
but yeah. It is colourful but I don't
16:37
know I just I can't get my head
16:39
away away from James Pond. Yeah that was
16:42
the first thing I thought of as well
16:44
especially cause I mean. Or Wonder Dog. Even
16:46
like you know that Biscuit connection cause I
16:49
mean you know it was James Pond was
16:51
sponsored by McViti's Penguins I think wasn't sponsored
16:53
that game so like they were like Jamie
16:55
Dodges or someone should sponsor this. They're gonna
16:58
tie in there. That's a good idea
17:00
actually I like that. It was very nostalgic
17:02
though I mean this looks like a game that if you'd have told
17:04
me this game out in like 1992, 93 it
17:07
looks quite perfectly off that era doesn't it? Yeah
17:09
absolutely 100% that pure it's not like
17:13
oh it's you know one of these late
17:15
release Mega Drive games by like Treasure I
17:17
mean there is some of the you know
17:19
scrolling backgrounds and you know parallax scrolling and
17:21
stuff like that and some of the
17:23
enemies have got that kind of pseudo mode 7 look
17:25
to them which I guess is where Ravi says it
17:27
looks a little bit Super Nintendo but it 100% has
17:29
that kind of like mid Mega
17:32
Drive look to it like 92 93
17:34
look to it I would say. Yeah so that
17:36
is should be launched on Kickstarter by the time
17:38
this podcast comes out on Friday so if you
17:40
want to back that and get a proper old
17:43
school looking new game for your Mega Drive slash
17:45
Genesis let's put that in the show notes as well.
17:48
Now I've got to say when we talk about
17:51
gaming television It's
17:53
always a bit hit or miss, isn't it? I Mean
17:55
there are some absolute classics you know, Games Master obviously
17:57
in a bad influence which I love and I know.
18:00
That show and many got to you know Sigma the
18:02
ones I obviously to go I bet would you know
18:04
we were all signs of go I bet as as
18:06
a was that he was at decent and of watch
18:08
in I wasn't as good as like some like games
18:10
most of them a boss i thought to be something
18:13
i could sit down and watch for half an hour
18:15
and other it's the community was very split on max
18:17
a thinks I'm a to be complaint like oh it's
18:19
called a bit but the playing like in a playstation
18:21
two games on there was a games must come back
18:24
as well be i was a guy like what lights
18:26
at ucla like Elect's and this one is for interesting
18:28
cause all as we mentioned narrow down. A British.
18:31
In. Abundance of says well as. Game
18:34
chat that. Was
18:36
apparently a Tory. A.
18:38
Working on a. Video.
18:40
Game Celebrity Game Show.
18:43
That. Looks like it's going to be made in
18:45
America. And. Tentatively titled
18:47
the Great Atari Celebrities Show
18:50
them. What's. To come a
18:52
long time to come up with that
18:54
title. and apparently this is a couple of
18:56
exec produces J Bloom and Sailed and
18:58
Tony Moss to that of Honey. We're done
19:01
shows like those you've heard of any
19:03
least the Chelsea Handler shows. Nope.
19:05
Taken. The Newlyweds? Nope. G.
19:08
Glows? Nope. And restaurants
19:10
stakeouts help. And.
19:13
Tournament's of less? Oh yeah. Manner
19:15
night at at Us on a party the
19:17
got some category if you're into that. Gotta
19:19
show. See I'm I'm a gym like as
19:21
edited live in America at but again it
19:23
seems like an Atari are funny involved in
19:25
this in a wide rows. and who is
19:27
that? The tories of income you see I
19:29
would have been actively is now he's well
19:32
behind this and Aponte working with them and
19:34
apparently the the idea of this is to
19:36
base a bit of a walk down memory
19:38
lane and celebrate the history of gaming. The.
19:40
Coach of Entertainment's and The Joy
19:42
of Competing. Like. We are
19:44
kids they're saying so by some I can
19:46
only do anything because the incident. I think
19:49
it be simple challenges like they're not gonna
19:51
get people on and. Quizzed. Him
19:53
about centipede and stuff Geico Christmas cause I
19:55
have to as last year i know are
19:57
not like a boxer lot of these are.
20:00
What? Don't watch? Many of them Best in
20:02
a you see something. I'm a celebrity. He.
20:04
Be light, who's the celebrity? A hair like
20:07
cuts us off the A T for letting
20:09
those in those shows. It's was descriptions. I've
20:11
done some of those yeah people from of
20:13
a reality show. since the Us the end
20:15
up going on them but I can see
20:18
that. Maybe. If they do
20:20
like little challenges. says.
20:22
I just be like oh you know
20:24
both compete on this round of asteroids
20:26
so are these of him events is
20:28
weird because I've got a rollercoaster tycoon
20:31
in that some other know what the
20:33
chance cliff if it's successful along sit
20:35
town game by the comments and rollercoaster
20:37
tycoon wonder now you've said that because
20:39
of the me. I. Kind to
20:41
read it and sore as like. A
20:43
little bit more liner like all Christmas quest,
20:46
kind of like celebrity surround the annette. Got
20:48
to answer questions because I'm saying is over
20:50
is a rich pop culture of Atari Over
20:52
if they've over fifty years now. And.
20:54
I get sorry as a lot bigger in
20:56
in a while with a lot more influential
20:59
in american an ever was you know in
21:01
the tight so. it my mind went
21:03
straight to other going to be answering questions
21:05
as to put them robbie mentioning know. I.
21:07
Think it might go a step further. I don't think
21:09
they'll be playing the games. I think it might be
21:11
like. You're. Inside the game
21:13
against a wall. Why? They're like
21:15
you member? It's a knockout. Yeah
21:18
you know with like the giant.
21:20
You. Don't align ourselves with a giant inflatable with
21:22
and everything like that. I've got a feeling it
21:24
might be a little bit more like that. like
21:26
or with. Next game is Asteroids. But.
21:29
They have to like dodged like giant
21:31
boulder asteroids like like this as she's
21:33
cock up a dressing up as a
21:35
centipede. and yeah, I miss Adams. I
21:37
probably watch something like that. be much
21:39
more inclined to watch that with some
21:41
like said, you know, celebrities. Economizing. unit.
21:43
Will Smith for some cruz of. A
21:46
hassle of boat? maybe? some of you
21:48
know, Somebody. Kind of like
21:50
reality stars of the I think you know I'd
21:53
rather just watch a tv show about the history
21:55
of it's a hard sell. Yeah is a rather
21:57
large here and there are my three guys in
21:59
of it. but. As my taste but
22:01
you know of the offing. if anybody's gonna
22:03
do this is gonna be Atari isn't a
22:05
good been doing so much at the moment?
22:07
Yeah. That branding so much that
22:09
I'm. Yep! We will
22:11
saber am. I got my hopes
22:13
up for this because I have a what's
22:16
taken a second best way is just as
22:18
a job this weekend rather have to educate
22:20
like Israel but next week so I yeah
22:22
me details a very scans at the moment
22:24
but apparently they are a hard work on
22:26
that coming up with this so I'm will
22:28
less keep an eye out for and I'm
22:30
sick of your receipts as and when we
22:32
see it. So as an attack on the
22:34
article Alexander centers as well Now and did
22:36
you guys know that apparently the yeah the
22:39
Nintendo Entertainment System. As had a small.
22:41
Society. Nine years. Law.
22:44
Tell. Me more. Tell me more
22:46
about this law will have only
22:48
summer any as mother's as that
22:51
six this problem. With. The
22:53
original? Any yes and and
22:55
and this is caused by
22:57
what is cool. Bm Zero
23:00
insertions force cartridge connector. And.
23:02
As a name of it now this is obviously sees you.
23:05
Gotta. Regional. Any as you'll know that's the way it
23:07
works is you pop open little cover on the from.
23:10
Sliding. Thoughts in and a kind of goes and
23:12
then in the press it down in. Which.
23:15
Have no idea really why that was it
23:17
is design of the in my mind I'm
23:19
just thinking maybe it was designed to be
23:21
a bit similar see were of front loading
23:23
video recorder could be wrong but I'm fairly
23:25
certain it was because is because of the
23:27
video game cross when they brought you over
23:29
to America. Yeah they once it's in look
23:31
less like a games console a more like
23:33
a toy via or a Vhs player I
23:35
am I'm pretty sure I could be wrong.
23:37
I'm pretty sure that's what it was in
23:39
the reason it was initially package different the
23:41
robots to fight that. Because. It was
23:43
to avoid the looks of it being. A.
23:46
Video game console and I'm fairly certain as
23:48
well. You. Can play it without
23:50
pushing it down. I'm. Pretty
23:52
sure it will play is well if you just put
23:54
it in him and. But. the on but
23:57
i need sasol a around a couple make him out
23:59
well because the same Obviously when
24:01
you have a traditional cartridge
24:03
slot, for example like one on
24:05
a Super Nintendo or a Mega Drive, when
24:08
you push the cartridge down it goes into
24:10
a standard connector, it cleans
24:12
the pins a bit doesn't it? Because obviously any
24:15
grime or whatever is going to get scrubbed I
24:17
suppose when you're in certain and removing the cartridges.
24:20
However, they're saying that with the original
24:22
zero insertion force cartridge connector on the
24:24
NES it kind of lacked that element
24:26
allowing dirt and grime and
24:28
stuff to build up on it. Then obviously
24:30
there is a problem which is known as
24:33
the blinking light slot which generally what you
24:35
do then is you take the cartridge out, give it
24:37
a damn good blow, which everyone always
24:39
advises against, everyone's always done it for like 40
24:41
years, never, you know having anything to problem with
24:43
doing that. I was playing my
24:45
Super Nintendo the other day because you know we'd be playing
24:48
some games for the after hours, my ever drive wouldn't work
24:50
actually on it so I took it out and gave it
24:52
a good blow, put it in, well perfectly after that. But
24:55
the same that basically you know that was a reason that a
24:57
lot of people did that to blow the cart and blow some
24:59
of the dirt out that had accumulated on there. But
25:02
now there is a solution and this
25:04
is called the Ninchen draw. Now
25:07
looking at this you might think it's just a basic kind of 72 pin
25:10
connector that means you can just shove the cartridge
25:12
straight in. But the
25:14
way this works is it essentially creates a straight
25:16
shot straight to the cartridge slot without it going
25:18
down. Right. So there
25:21
have been a few of these over the years. There's
25:24
one called the blinking light win that
25:27
came out a few years back now. But
25:30
the same there is a few other tricks on here as
25:32
well that basically make it a lot more reliable. So
25:34
there are some beta testers that are testing this
25:37
out at the moment. No word on
25:39
pricing from what I've seen so far. But
25:42
looking through some of the comments on the tweets, there
25:44
have been some people that have, I mean it
25:46
kind of feels like the camp's kind of split into two
25:49
separate people. I mean there is some people
25:51
saying that they've never had a problem
25:53
with the original design of the NES. And I've got
25:55
to say I kind of probably more fall into that
25:57
category. That yeah when I have had a cartridge not
25:59
work. it out give it a blow put it back
26:01
in it pretty much works 99% of
26:03
the time. But then
26:05
there is a video actually linked up that
26:08
it's not the best film video I've ever
26:10
seen but it's on a channel called Games
26:12
done legit where he's actually made his own
26:14
mod and that means you don't have to buy
26:17
any of these kind of additional you
26:20
know modifications for your NES some of
26:22
which can be quite expensive apparently but basically
26:24
he shows you that there is a
26:26
routine for cleaning the consoles pins on here
26:29
and also lifting the pins of the
26:31
72 pin connector on there that means they
26:33
will connect better with game cartridges
26:36
and basically it kind of opens it up gives it
26:38
a clean with some brasso and rubbing
26:40
alcohol as well and raises
26:43
the pins up so they're always going
26:45
to connect with the cartridges. So
26:47
it looks like I mean if you're willing to open your NES and you
26:51
know play around with it yourself
26:53
and do a bit of a bit of
26:55
DIY you can do it yourself but I imagine with
26:57
this Nintendo or it is going to be something that
26:59
just kind of slots in. Yeah these
27:02
things over time you know they
27:04
kind of get damaged like I
27:06
remember the rum chips
27:08
on my Amiga 4000 the
27:11
little plastic clips broke on those and had to
27:13
get them replaced and taken out and then you
27:16
know get the board kind of cleaned up and get
27:18
a better connector in there. I
27:20
just feel like it's such a heavy mod to
27:23
it like you know I mean it looks the
27:26
little video of it here that they've got obviously
27:28
it's heavily modded NES because they've put a clear
27:30
shell on it so you can see which you
27:32
know so you can see what's happening and
27:35
it does it feels it looks so alien
27:37
to not see it get pushed down yeah
27:39
and it's funny you know because it fits and everything you
27:42
know fine but it just I mean it's
27:44
way beyond anything I'd be able to do. Well I've got
27:46
a feeling look into this I think all you do is
27:48
you open the NES case you kind of put this in
27:50
the slot and then close it back up again I don't
27:52
think it needs any soldering or anything like that. Oh really?
27:54
Yeah but it's basically just a cartridge port extender really. Oh
27:57
okay fair enough I thought it was like a full-on okay
27:59
that's pretty easy. just take the top off, connect it
28:01
to the... Yeah, or maybe even just shove it in,
28:03
maybe don't have to take the top off actually looking
28:05
at it, it might just shove straight in the slot.
28:07
Basically, I guess it's less wear and tear on the
28:09
actual cartridge slot that's already in there, but yeah, I
28:11
mean, it's... Like I said, maybe there is a massive
28:13
problem with it, but I've always been fine just, you
28:15
know, I know it's not advised, give the
28:17
cart a lot of blow, put it in, GM works for
28:19
me, so I probably won't be investing in this, but if
28:21
you do want to get one, they are looking for beta
28:24
testers now, so you can offer your services. Just
28:27
one more story before we get into our
28:29
interview this week with an absolute legend of
28:31
the industry, Domark, founder, Eidos as well. Dominic
28:33
Wheatley is coming up on the podcast in
28:36
just a minute. Some good news if you
28:38
are a PC gamer of a
28:40
certain vintage, like our Mr Abbott, maybe
28:42
someone who hates the DRM, like our
28:45
Mr Abbott. You might be pleased
28:47
about this news, and apparently, classic
28:49
games on the PC that came on optical disc
28:52
that were protected by a certain
28:54
form of DRM called SafeDisc have
28:57
now been broken from their shackles.
29:00
So what does this mean? And
29:02
what was SafeDisc? I guess that was just like
29:04
a copy protection that was on the E-ROM and
29:06
DVD games? It was like an old copy protection.
29:08
You know, you'd have kind of
29:10
secure ROM as well, that was another one, and people
29:13
used to bypass it back in the days, but
29:15
what it would essentially do was it
29:18
would do like a digital fingerprint that
29:20
was connected to the machine on a
29:22
driver, or it would do a number,
29:25
basically assign a number to the disc.
29:29
You know, using that with your old
29:31
school CD-ROMs and
29:33
everything, that's like fine back in the
29:35
days with your old machine because it
29:37
would still go, ah, the CD's in
29:40
there, and it, you know, it would
29:42
communicate. But it's basically been a
29:44
problem, and the problem is that
29:47
SafeDisc no longer works on modern
29:49
versions of Windows, and
29:51
that's because there's like a vulnerability
29:53
in the driver. So, you
29:56
know, when you, you like run something on the
29:58
modern Windows and you get so many warnings. The
30:00
have. Like. Cold offer
30:02
burning any old school stuff which a lot
30:04
of as do all the time. What
30:07
items will break your Pc? Yeah, Yeah,
30:09
exactly. Never go? Yes, Yes. Okay, I
30:11
know what I'm doing. Yeah, so this
30:13
on the kind of warnings. Well, I'm
30:15
safe. This they just totally knocked it
30:17
off. Like. They were like yeah, you're
30:19
not gonna be able to use this and. And
30:22
I think oh stuff available on
30:24
Gog or hall you know that's
30:26
that's ways to do this with
30:28
some Pc games as not. You
30:31
know, sometimes you need the original desk and
30:34
you need to set that, put it in
30:36
and a boot open. You can't do that.
30:38
Or. You might is what do you regional copy not buy
30:41
it again. You know there's some of the really bugs
30:43
me like you know when I got gave him a
30:45
lie brain I'm like how many times rubble the and
30:47
digital as well as like a python again so many
30:49
times. Yeah. Yeah, so I'm
30:51
basically a new piece of software.
30:53
Has there been developed switches echoed
30:56
safe this him and since Twenty
30:58
fifteen, you've not been able to
31:00
use as safe desk on windows.
31:03
And as. A few people
31:05
were doing light sketchy stuff which
31:08
was kind of replacing the driver
31:10
with another driver but i also
31:12
cause like security problem some risks
31:14
as wow so instead of lie.
31:17
In of replacing the driver. This.
31:20
Enables you to have that protects him
31:22
but it intersects communication requests sentence had
31:24
a driver so it kind of it
31:26
goes in the middle of and sims
31:28
it which here in a shame is
31:30
basically an opening a lot you know
31:33
how can I love seeing see in
31:35
an open but I that's why this
31:37
is kind of death in it's it's
31:39
get in there and it's Garrett. It's
31:42
unusual games again and is weird as
31:44
well. Because it's is it. It's like
31:46
you're actually. using. A piece of
31:48
software to enable some kind of Drm school
31:50
system which is because I'm in Wendy's i
31:52
much when the skull can also mean looking
31:54
at the article and as he the com
31:56
as people like well as but a crack
31:58
for the games with. He
32:01
likes to pick the object of have a Drm
32:03
innocence and you can cross again so actually play
32:05
at Boston Seven Point. But I can imagine places
32:07
like you know. That a museums
32:09
that wanna play stuff or like if
32:11
you have a recollection like Osgood Sixty
32:13
eight Pc games in a cupboard just
32:15
around the corner and some of them
32:17
on some mine in a. And.
32:19
In some of these games I'm in
32:22
that I'm retitles dislike technology for apparently
32:24
had as as disco metaphysical release on
32:26
the Pc Age of Empires Dead at
32:28
Prince of Persia Assassin's Creed original one
32:30
more went some in Kuala games apparently
32:33
as he got the money collection and
32:35
now basically pliable on modern theses Italy
32:37
without of a workaround without may have
32:39
to lug my Windows Xp machine out
32:41
as he says in a cupboard. yeah
32:44
you've got up only sab anyway. Ravioli
32:46
tonight's ssssss can be some goodies as
32:48
you got a classic Tcl. Dvd collection
32:50
when applied. Money modern systems that's been read more
32:52
about the Alexa ups and of course the rest
32:54
of the stories It also gives all around us
32:56
as a vigil every week by putting them in
32:59
the pocket shown as we can head to the
33:01
web sites at the Retro our.com. right?
33:04
And dominant Wheatley get distorted.market I'd asked
33:06
him in up and just moments before
33:08
that less dataset and to get a
33:10
massive thank you. See this week sponsors
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a lot of this. Okay,
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then keep it here. We have
35:28
got the story of a true
35:30
iconic, which is software company, talking
35:33
about some legendary titles as well.
35:35
Everything from Trivial Pursuit to James
35:37
Bond to Star Wars to Lara
35:39
Croft, all that coming up with
35:41
Domark's co-founder, Dominic Wheatley. He's
35:44
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That's linkedin.com/Spoken. Terms and conditions
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apply. Dominic
36:59
Whaley, how's it going Dominic? Well,
37:02
thank you very much for having me on. I'm
37:04
delighted to be here talking with you. Yeah, I
37:06
really appreciate you taking the time to share some
37:08
domain memories with us. One thing
37:10
we always like to do with our guests, just to kind
37:12
of get a bit of background is, because I know you've
37:14
kind of got quite a, maybe a different background to a
37:17
lot of our guests who, you know, were passionate about computer
37:19
programming, for example. I know you kind of entered the industry
37:21
in quite a different route. So I'm just kind of interested
37:23
in how that started for you, what your first computing or
37:25
gaming experience was. What kind of happened there? Well,
37:29
it's, my journey has started off
37:31
fairly circuitously. I was actually
37:33
a soldier when I left
37:35
school and I joined,
37:38
as my father referred to
37:40
it, as the brigade of guards, in an
37:42
article called the Health of the Division, became
37:44
an Irish Guards officer, went to Santersk,
37:46
of course, and did
37:49
some time out in various
37:52
jungles of Central
37:54
America and other exciting
37:56
escapades. And then I, oh wait, it's a
37:58
short service. as commissions I
38:01
left after four years of total.
38:04
And I joined an advertising agency because
38:06
that was my first love, was really marketing.
38:09
And I've always enjoyed watching ads and
38:11
reading ads. And I loved this sort
38:13
of, you know, the theoretical selling, you
38:15
know, how do you, you
38:18
know, if you're in a car show, when you're in
38:20
car sales, when you have the customer in front of
38:22
you, if you're not, if
38:24
you are doing either a print ad in a
38:27
newspaper or a magazine, how do you
38:29
communicate the message across to persuade someone
38:31
to actually, what to control or the
38:33
phone or whatever. And I thought that
38:35
was absolutely, it would just up my street. And it sort of still
38:37
is in a way. But anyway, that was what
38:40
I did. I joined an ad agency
38:42
called Clark River Hill. And
38:44
I was a junior account executive.
38:46
And I did two years there. Now,
38:50
of course, in the officers' mess, we used
38:52
to play video games. You
38:55
know, even in the bars in
38:57
Paris, I would play breakout, space
39:00
invaders and things like that when
39:02
I was on holiday, you know, so I've
39:04
always enjoyed playing games, but as a sort
39:06
of consumer, I never thought of going into
39:08
that as a business or a profession.
39:11
But what changed, what changed was
39:14
that in Christmas, 83, I
39:18
saw my brother had come home, back to
39:20
family home in the common or 64. And
39:24
I'd never seen one of these before. And
39:27
he was playing game called Heroes of Khan.
39:30
And what I thought was incredibly different about
39:32
it was that instead of sort of wiggling
39:34
a joystick and shooting space invaders, it
39:37
was a pass-a-tech based sort of energy game. So you
39:39
type it, you kill the dwarf. And
39:41
it would say, ah, you kill the dwarf, and now
39:43
the gate is open, the values are, you know, and
39:45
there's little sort of graphic came up, not frankly, good
39:48
graphic or something. And I just couldn't believe it.
39:51
I thought, this is amazing. Because up at that
39:53
point, I don't know, some of your listeners are
39:55
probably rather younger than I've been. I mean, you
39:57
know, computers were things that were in.
40:00
Finance departments really never the new or
40:02
else as I was like wow this
40:04
is expected so I took it. I
40:06
took that idea of a way am
40:09
I thought. That. I would
40:11
go in pitch maybe Commodore
40:13
or full Sekai Sinclair and
40:15
when the advertising account. That.
40:18
Was the germ. Of my.
40:21
Interest in the games industry be
40:24
as industry. That's. Not fascinating. see
40:26
I like said a very unique entry into the
40:28
industry. There may not be before going to the
40:31
Sounding of Dough market mean I imagine the know
40:33
that the named oh Mark is an amalgamation as
40:35
you know where dominate and not di Maggio, Yoko
40:37
sound amok, Stratasys how did you may not The
40:39
on did he look at the agency video. He.
40:42
Did indeed Oh Barry Mine on
40:44
twenty four years old I know
40:46
nobody and they they know much
40:49
about anything right? and I didn't
40:51
have a the airport business experience
40:53
at Annapolis mates who have experienced
40:55
but I knew my uncle's because
40:57
we worked in this little agency
40:59
arm are we will same age
41:01
and are we going? well. And.
41:04
I had taken in the new Year
41:06
the idea of of try to win.
41:08
The Clyde in this newfangled in a
41:10
home computer world I'm back to the
41:13
used to live out or where he
41:15
walked upstairs to the office of Terry
41:17
Pooh Bear have Club Bouba Hill abuse
41:19
Lovely man asked her to the guy
41:21
and I went up and I was
41:23
going to talk to him about this
41:26
idea and I a digital and he
41:28
looked on the i can see that
41:30
he looks optimism his desk. And
41:32
I looked him. And I
41:34
just suddenly went know than an inner. So
41:38
I sit up and carry out. You know
41:40
what? out? Ah yeah, I'm going to come
41:42
back to you and I won't back down
41:44
the stairs and was a claimant My I
41:46
think I think I could do this. I
41:48
could. I could stop the company making these
41:50
games. So I
41:52
grabbed box and I said pub
41:54
now and we were in. It
41:57
is just a is and little
41:59
ups swear. Well, green and.
42:02
We. Were learn to the pub and I said
42:04
excited As a business books I do. I'll.
42:07
Explain it. As. It would you
42:09
like to join. This happened he said
42:11
he has a cost of that was
42:13
late or is it a doubling of
42:15
omar? Yup, exactly. Did.
42:17
You am have any idea of. Which
42:20
departments who needed in and or this company
42:22
was gonna work when you found that. Know.
42:25
Ah but I mean apart from this
42:27
of the obvious of you have girlfriends
42:30
or to pick a game and we
42:32
gotta be dope up a marked and
42:34
and sell it. We didn't really have
42:36
too much about setting up a publishing
42:38
business. He was effectively a i'm a
42:40
one on one of us company like
42:43
this of Biscay which came up with
42:45
you reach her and of course. Actually,
42:48
If you think about it may also
42:50
the defining part of your regular to
42:52
defining pets. One was that it was
42:54
of a prize of twenty five thousand
42:56
pounds for the first person who found
42:58
a secret code which. To. Be honest
43:00
with loosely based upon Masquerade Where The Kit
43:03
Williams I think it would have. Time.
43:08
To find that he was a golden hair
43:10
that he buried somewhere in English Feals you
43:13
know and you can buy should work out
43:15
because it's you could, you could pick it
43:17
up. Ah but so that was hipsters. it
43:19
goes with them. allegations of that's and of
43:21
course we would choose to be in Livingston
43:24
by the federal David Bishop that is a
43:26
mutual friend was a and week thought well
43:28
if we get him. To to
43:30
to sort of the author the script
43:32
then you've got that famous author up.
43:35
Peace the it'll be a good fun
43:37
adventure game. Oh could you might win
43:39
a prize and he think about it
43:41
given the we have to advertising guys
43:43
either with marketing guys it's tell it
43:46
makes sense of we came at it
43:48
from a marketing angle right? This is
43:50
why we have the surprise us that
43:52
was off idea was really bored of
43:54
marketing. Ah play than
43:56
than us or pure video game
43:59
play. And that's where
44:01
it came up. So
44:03
actually, we didn't think about, oh, we've
44:06
got to build this company, it's going
44:08
to have five games a year coming
44:10
out. No, we didn't. We just thought,
44:12
let's do this one thing, see how it goes. Well,
44:14
I know that game really put, you know, Denmark initially on
44:17
the map. I mean, obviously every kid in, you know, every
44:19
bedroom around the country wants to win 25,000 pounds. And
44:23
I imagine they spent a lot of time to... I think
44:25
the way it worked is they completed the game and then there was a
44:27
phone number at the end and then if
44:29
they could call that for a chance to win. So, I mean,
44:31
how did you go about marketing that then? Well,
44:34
first of all, just to be
44:36
precise, I mean,
44:39
we were pretty diligent about, you know,
44:41
our plan. We didn't have a whole
44:43
business plan. And we did follow
44:46
it exactly. We thought it all through, we followed it.
44:49
The phone number was sort of buried.
44:51
Nobody was supposed to know, you
44:54
know, programmers who made the
44:56
game buried it at some
44:59
part of the game it was actually eventually found. That
45:02
was buried in there. And the number
45:05
was wired to a specific
45:07
line, which was then
45:10
wired into an answer machine at
45:12
the house of our lawyer. Okay.
45:16
So, whoever at whatever time of
45:18
day or night managed to find
45:20
this thing, the idea was that they ring the number, they
45:23
say, hello, well done, you found the game, please leave your name
45:25
and number, we'll get back to you. And
45:27
then the lawyer would check the answer machine
45:29
every day to see if anybody had rung
45:31
it on the one dedicated line. And
45:34
then, of course, when eventually it did happen,
45:36
he was able to ring back
45:39
in and say, yes, well done, you
45:41
know, companies come and see us. So, it was
45:43
all kind of carefully thought through. When
45:46
it came to the marketing piece, we
45:49
would just take a traditional marketing
45:52
guide. So, we were advertising in the Sunday
45:54
Times. And We
45:57
were advertising in these sort of
45:59
computer magazines. So quickly though, fantasy
46:01
was really and and we did
46:03
leaflets, we did that. us and
46:05
we do. We did leave for
46:07
drops in certain areas, arm and
46:10
stuff like that. It was all
46:12
fairly sort of standard marketing stuff.
46:15
And. And in particular of course we have
46:17
a Pr agency. And they
46:19
got a small town fridge in the
46:21
Sunday Times. the Daily Mail unknowns with
46:23
yeah and it was very much in
46:25
the mid eighties to do so. thats
46:27
of zero of entrepreneurship and so on.
46:29
He was very much you're too young
46:31
guys starting a company and tutted other
46:33
exciting and sullivan computer games of us
46:36
who he was. Hard to get the
46:38
coverage in this in this is in
46:40
the nineties and that sort of didn't
46:42
put is absent rap know what else
46:44
was really doing it but he is
46:46
not be as the same which is
46:48
which changed. From the beginning of
46:50
up a lot of are planning and
46:52
always written launch it went from being
46:54
a mail order only business. The. Becoming
46:56
a retail business in the sort of
46:59
ten months. From. Start to finish
47:01
it really was extorting to everything that
47:03
we planned was based upon mail order
47:05
like get particular his the to bomb
47:07
us for the in credit card dump
47:10
of said it me on the labour
47:12
that will send you a game at
47:14
a cassette at actually we sold about
47:16
three thousand in the end of that
47:18
way up in the summer of eighty
47:20
four. Suddenly so, my
47:22
hands and Smith's. Starting.
47:26
Some people it's and soft measure soft
47:28
came up and then you're the independent
47:30
retailers. A mom and pop stores which
47:32
are popping up everywhere right selling a
47:34
little Sick Doubles and Sigma would also
47:37
selling all were more Games are in
47:39
these little stores and and of course
47:41
they would.as supplied by micro dealer which
47:43
was this little blurb at the species,
47:46
Gabi for small it's in Adam stores
47:48
to Sunday we found ourselves calif in
47:50
a coming through August September were heading
47:52
for November. More were like oh my.
47:55
God. Now. Of what he's stocky live
47:57
in the stores. were going to have to find out who
47:59
the buyers are and. we have to go visit them. Did
48:01
you initially have some reservations about the
48:04
home compute market and how it would
48:07
actually go before it exploded? And was it
48:09
kind of seen as a bit of a
48:11
risky move? And also, did anybody
48:13
actually win that prize as well? Yeah,
48:16
OK. So the first question, no,
48:18
I had absolutely no doubt that
48:21
it was going to grow and grow
48:23
and grow. And for all sorts of
48:25
reasons, it wasn't just about video games.
48:28
But actually, you could tell the people
48:30
were starting to use them as work
48:32
processes. Yes, they were
48:34
sort of doing stuff. There
48:37
were other applications that were starting to
48:39
come through. So I was never concerned
48:41
that these things wouldn't
48:43
go. I mean, when we were raising money, I
48:45
mean, I had potential investors looking at the plant
48:47
and say to me, this is a skateboard. It's
48:49
going to be over by Christmas. And
48:52
I'm like, no, no, no, no. This
48:54
is going to be massive. And it's going to grow and grow and
48:56
grow. So I had no doubt about that
48:59
at all. In terms of who won
49:01
the prize, well, it was a fellow called Matthew Woodley.
49:04
Matthew was about 15 years old. And
49:07
he had been playing the game day
49:09
and night, day and night, day and night. And
49:11
he finally found the number. And
49:15
so one of the fears that we had was that somebody
49:18
would find it too soon, right? And then we'd all be
49:20
over. The
49:22
third day, and I was giving sales. It
49:26
can't be won too quickly. But equally,
49:29
we did not want it to be
49:31
won. We did isolate the money in
49:33
an escrow account, specifically for
49:35
the purpose. Because in those days,
49:37
maybe it is now, if you
49:39
did offer a prize as an
49:42
incentive to purchase something, you
49:44
had to bring from that prize
49:46
by law. OK. So
49:49
we actually had it legally
49:52
put into an escrow account. And it could only be
49:54
used for the purpose of a prize
49:58
winner, which then. But
50:00
if today no one had ever won
50:02
that I shall know about today, but
50:04
for years if no
50:07
one claimed it, it would still have to
50:09
sit in that bank account just in case
50:11
somebody picked up an old copy and got
50:13
an old copy to write and suddenly, ten
50:15
years later, rang the number. So it was
50:17
gone anyway, the money was gone. So we
50:19
kind of wanted it to be one,
50:22
but we do want to bid one too soon. And
50:24
I think I'm going to say it must have been
50:26
at least six months or more. I
50:29
can tell you when Matthew
50:31
rang the answer machine at
50:34
our lawyer's office and
50:37
bingo, he rang us up and said, hey, we got a
50:39
winner. And Matthew is 15 years
50:41
old. By the way, 25,000 quid
50:43
in those days, you could buy a house. And
50:46
I think he put it to good use. I
50:48
think he invested it wisely. He
50:50
then, of course, used to come and hang out with
50:53
us. So he'd hang out in the office and put
50:55
me. And we
50:57
couldn't sort of shake him off really. He
51:00
went to university. I have a feeling we
51:03
may have contributed in some way
51:05
to his feeds. I was using
51:08
on the podcast, we could tell us. I think
51:10
we made some contribution to his feeds because the
51:12
idea was when he finished university, he would come
51:14
back and work for us, which he did. Which
51:16
he did. So when he left
51:18
uni, he came and
51:20
he went to the marketing department. And
51:24
he grew his career with us for
51:27
quite a few years. And
51:29
then he joined Sega and he became
51:32
head of marketing at Sega. And
51:35
I haven't spoken to him in a while, but
51:38
I have a few years ago. I
51:41
think he's gone freelance, but he's become
51:43
a very senior executive in the
51:45
video games industry. Sounds like
51:47
that 25,000 pounds was a very good investment in
51:49
Matthew then. Yeah, something he wanted to do well
51:51
after. Yeah, yeah, amazing. And obviously
51:54
for Domark, I mean, it got your press coverage
51:56
as well. And it felt, you know, looking at
51:58
kind of the game history. your
52:01
game-ography of that era, it feels like suddenly
52:03
you became a really well-known company
52:05
in the media because you won
52:07
a huge license next. You actually got to
52:10
produce a video game based on James Bond.
52:13
Well, okay, so when we
52:15
embarked on Eureka we thought it was
52:17
either going to sell a huge amount
52:20
and we've become incredibly wealthy. And a
52:22
lot of shareholders as well because we have to respond.
52:25
Or it would be a bust
52:27
and we just go back. And funny enough, white
52:29
collars, Ralph and Scott, like I mentioned before, the
52:32
ad agency that was sort of sat above our
52:34
agency, when they first heard
52:36
that we were thinking of going
52:38
on for doing this thing, we were
52:40
summoned to the very magnificent
52:44
penthouse suite at the top of
52:46
the building in Duralay, where
52:48
they had the big agency. And there
52:50
were four guys all in our money, you
52:52
know, walking frightfully cool and sitting on sofas.
52:55
And we did our
52:57
pitch and they kind of, you
52:59
know, they were going to go, yeah, yeah, yeah. And
53:01
we went back down in the lift with the finance
53:03
director. And as we're going down the lift, I think,
53:05
yeah, I can see this, I'm playing my video. And
53:08
he, John McKinney, and he goes, well,
53:11
the guys like to put £25,000 in. And
53:14
I were like, oh, well, that's
53:16
great. And it's like, oh, and the
53:18
other thing is, if it
53:21
doesn't work, and you
53:23
have to close the business, they'd
53:26
like you to come back and work for them. We're
53:29
like, oh, my God, what
53:31
sort of investor is that? Like, you lose
53:33
their money and they give you a job.
53:35
Oh, my God. I mean, real, I mean,
53:37
you know, that's real style, isn't it? And
53:40
I thought, gosh, these
53:42
guys are going. So, of
53:44
course, you know, we obviously had to
53:46
go raise all this money. We had
53:48
to put it down the black and
53:50
see whether it worked right. And what
53:52
happened was not what we were expecting. It
53:55
neither was a huge success, nor was it
53:57
a disaster. It was kind of in between.
54:00
We sort of got all our money back
54:02
plus some, right? And now
54:04
we're going, what do we do? Because there is
54:07
no, we have no other ideas. This was our
54:09
idea, but then we were going, no, wait a
54:11
minute. Oh my God, we're going to think. So
54:13
again, being marketing orientated, right? I'm sitting
54:16
down with my thinking capital and going,
54:18
well, I don't know that
54:20
much about making games. And then we, of
54:22
course, we played those games, but we didn't
54:24
read. So I'm like, oh my God, oh,
54:27
how about we make a game based
54:30
upon something. And there was a J.S.
54:33
Bond movie called The Living Daylights, which had
54:35
been mooted as coming out the following year.
54:38
It was like, I think it was Roger Ward's last one. And
54:44
so I found the agent
54:46
responsible, a guy called
54:48
Derek Caweep at Danjack, and
54:50
I went to see him. He's an older guy. And
54:54
we had a very emotional lunch. So
54:56
Mark and I took him out for lunch, and he would be in
54:58
his 60s, right? And we were like in
55:00
mid-20s. And it was bizarre,
55:02
because we're having our little lunch,
55:05
and we are, obviously, we do like a nice
55:07
bottle of wine. So we're having wine, we're probably
55:09
on our second or possibly even
55:11
third bottle with us, too. So we're
55:14
all becoming quite sort of merry. Then
55:16
he gets at this thing, and he goes, are
55:18
your fathers proud of you? And we're like,
55:21
yeah, I guess. I'm proud
55:23
that you're starting a business, and you're going, and
55:25
I'm like, yeah, I think so. And
55:27
he burst into tears. And
55:29
we're like, whoa. He said, my father, they were proud
55:31
of me. I've done so well, my father's not proud
55:33
of me. So we had the whole dump, the whole,
55:35
you know, we were like therapists
55:38
for like the rest of the lunch. But
55:40
as a result, we won
55:42
the rights to James Bond. Because
55:45
he fell in love with us. And so we
55:47
got the rights to James Bond, and we got
55:49
a team of people. And I can't remember who
55:51
it was. I'm sure they're
55:54
scattered now, but a
55:56
team of guys to do a game. But
56:02
it was a game and it did have James Bond on the front
56:04
and it didn't sell extremely well.
56:08
And of course it was the start of many licenses that
56:10
we then published. Well another huge
56:12
license was a Trivial Pursuit and
56:14
we all know there's a great
56:16
connection between board games and video
56:19
games. What was it like
56:21
getting that? Because nearly every household probably had
56:23
a copy of Trivial Pursuit. Yeah,
56:25
so at this point, okay, we've done James
56:27
Bond. I think we did a game called
56:29
Gladiator which is a homegrown game which did
56:32
okay but not great and we're starting
56:34
to run out of money. So
56:38
we went to the bank and
56:41
we said, look, we've got
56:43
this idea, Lloyd's Bank actually in
56:45
Palmael, a fellow called Neil Money,
56:47
a great name for a bank
56:49
manager, Neil Money. He
56:52
probably, Neil Oliver probably, you know, so
56:54
he's like, N-O Money. Anyway,
56:58
this guy was a great guy, absolutely fantastic
57:00
guy. We went to see him, we said, oh, we've got this idea but
57:02
we're going to need a call from the business to do it. And
57:07
he kind of, you know, for some reason he
57:09
gave us the money. So I
57:12
found Horn Abbott, the agent for
57:14
Horn Abbott, who
57:16
were the guys, there were two brothers, I think
57:18
there were two Abbots and one Horn, I think.
57:21
The three men, I guess
57:23
some of them were quite young men, had unions
57:25
in the United States. They were
57:27
penniless people, absolutely penniless.
57:30
They lived in some terrible shack. It
57:33
was near a beach or something. They
57:35
used to comb the beach and pick
57:37
up bottles and tins and take them to the
57:40
store and get 25 cents for every
57:42
bottle again in order that
57:44
they could actually buy coca-conuts.
57:46
They were dirtballed but they did love board games and
57:48
they had these board games and they would play all
57:50
day long. It was a lot of beach months really.
57:53
And then one day they said, you know, we should make
57:55
our own board games because we love board games. If
57:58
we made our own board game, maybe, maybe. we could market
58:00
it and da da da da. So one thing that they
58:03
came up with this idea, again
58:06
based on the of course questions and particular categories
58:08
and subjects and so on and the rest is
58:10
history. And they're a lawyer, they went to a
58:12
lawyer, the lawyer put in half the money to
58:14
help and kept to it and they
58:18
made 5000 copies which they sold
58:20
in their local town, just the
58:22
stores and I'm saying maybe a
58:24
few local towns. And
58:26
you know it just took off, bang. The
58:28
next thing you know they sold it I
58:30
think to Parker Brothers and they made literally
58:33
tens and tens of millions of pounds
58:35
and this again in the 80s, millions
58:37
of pounds you know meant something. Now
58:41
it's a too up too
58:43
down in baddiecy but in those days
58:45
you know it was real money. And
58:47
oh my god they made a
58:50
fortune from this thing and that was the
58:52
whole start of Google Suite. So we come
58:54
along, we go okay we can do a
58:56
computer version of this. And
58:58
interestingly, Leisure
59:01
Genius which was a brand that was
59:03
bought by Virgin Games, Leisure
59:06
Genius was Scrabble, Monopoly,
59:09
oh god something else, a few other
59:11
games and it was very much a
59:13
board game brand, okay Leisure Genius. And
59:16
they didn't pick it up because they
59:18
couldn't see how it could be made into
59:20
a computer game. But we
59:22
had a vision for this and I
59:26
failed to remember exactly why how we
59:28
ended up with Oxford Digital Enterprises but
59:31
there's a it was a little company
59:33
of game makers in Oxford. There
59:35
were students actually and David Pringle
59:37
was a boss and he put it together. He
59:39
was honestly he was actually
59:41
a nuclear physicist. I mean it sounds
59:43
incredible but he really was top top
59:46
top nuclear physicist and he was a
59:48
lecturer at the University of Oxford and
59:50
he had this kind of group of four or
59:52
five young guys who
59:55
made games for people. It was
59:57
very embryonic. We somehow came across and
59:59
we We said, well, can you
1:00:01
do it? And sure enough for money, they did
1:00:03
it. And we go every week, we get out
1:00:05
to Oxford with crates of beer, and we'd sit
1:00:07
with these guys six o'clock in the evening and
1:00:09
discuss how the game was getting on, and look
1:00:11
at it, and had a couple of ideas. We
1:00:13
really had to put our all into it because
1:00:15
we borrowed this money from the bank to do
1:00:18
it. Okay. And well,
1:00:21
age by age by age, we got there. And
1:00:24
of course, the rest is history
1:00:26
because that sold millions of copies.
1:00:29
Not least through the Book Club Associates. Yeah,
1:00:32
I mean, having sold that many units, I mean, how
1:00:34
did that change the company then? And did it change
1:00:36
the culture at all at Domeac? Well,
1:00:39
it did. It put us on the map and
1:00:41
it gave us a tonne of dough. Right. So
1:00:44
we walked into, we didn't say anything because,
1:00:46
but the very first check we got was
1:00:50
a quarter of a minute pounds. And it
1:00:52
was from the Book Club Associates and Nixon around
1:00:54
the Book Club Associates. And in those days, you
1:00:57
got Neil Payne by a check. It
1:00:59
wasn't transferred naturally. We got
1:01:01
this check and we asked him to
1:01:03
visit the bank, Neil
1:01:05
Money. And at this point,
1:01:07
by the way, Neil was starting to really bowl.
1:01:10
I think he felt that maybe he'd done something
1:01:12
really stupid that we were going to default on
1:01:14
the loan and he was going to lose his
1:01:16
job. So we
1:01:18
said we need to come and see who's very, very serious
1:01:22
just to wind him up. And he's like panicking.
1:01:24
He's like panicking at this stage, right? So we
1:01:26
march into Lloyd's bank at the Palma. And
1:01:29
you can see he's like, the colour is draining from
1:01:31
his face and he sits down and we're
1:01:33
looking very sort of like sad and sheepish. And
1:01:35
we go, oh God, Neil, you know, he's got
1:01:37
something to tell you and it's really, really, really
1:01:39
bad. And he's like, oh God, God, no. And
1:01:41
then we put out this check from BCA, we
1:01:43
put it on his desk and we go, boom,
1:01:45
no more overdraft. And there's plenty more to come.
1:01:48
And literally the guy, oh
1:01:50
God, he literally leapt back at his
1:01:52
chair. And our
1:01:54
evacuated his place full- buddies at the ICE
1:01:56
close. He was like, oh, oh my
1:01:58
goodness. It was
1:02:00
such fun, it was such a... and we got a booked,
1:02:03
a fabulous restaurant in the West End and we
1:02:05
said, gomps, out to lunch now. And we went
1:02:07
out and got a passion. And
1:02:09
it was just great fun, great fun. And what
1:02:11
a wonderful guy he was. And of course, more
1:02:13
checks came in as we went along because of
1:02:15
course, the micro
1:02:17
dealer and of course, the legislature
1:02:20
said so. The checks were pouring
1:02:22
in and it
1:02:25
was just fantastic. So we were high and high, we
1:02:27
went and we rented, we moved office from a little
1:02:29
garage which
1:02:32
was like some shitting place and we moved to
1:02:34
a much better office. So it
1:02:36
did indeed put us on the map. And then
1:02:38
of course, we carried on with more licenses. Yes,
1:02:41
speaking of huge licenses, Domark got
1:02:43
the license for Games
1:02:45
Based on Star Wars and it
1:02:48
was a huge brand at the time and
1:02:50
you started a partnership with Atari. How did
1:02:52
that partnership start then? Okay,
1:02:55
so well, now
1:02:57
if you recall, there used
1:02:59
to be a sort of a computer
1:03:01
game section at the CES consumer electronics
1:03:03
show in Vegas in January and
1:03:06
it will be in Chicago, in June.
1:03:09
And everybody used to go there but now
1:03:11
we did enough, actually we did well with
1:03:13
both of us there. So I
1:03:15
went on my own to Vegas in
1:03:17
January of probably in the East, seven and a half
1:03:19
weeks ago. And
1:03:22
I'm meeting this guy called Manlio
1:03:24
Allegra. And he's the
1:03:27
agent for all the arcade coin-op
1:03:29
companies, which in those days was
1:03:31
a very, very big deal. There
1:03:33
was Namco and Capcom, of course,
1:03:35
you had certainly
1:03:37
Atari and you had all these big kind
1:03:39
of brands and they had arcade
1:03:42
machines of these molds and other areas and
1:03:44
so on. It was quite big business. And
1:03:48
what Ocean and US Gold and Elite
1:03:50
actually, another game publisher of those
1:03:52
days, had started to do was to
1:03:55
get the licenses from these very
1:03:57
well known popular coin-ops home
1:04:00
computer versions. Okay. So
1:04:02
we're now moving into the sort of the
1:04:04
Atari, ST and Amiga era. So
1:04:07
we think we should be doing this. We've
1:04:10
done some other licenses, but we thought, gosh,
1:04:12
we ought to try and get into this
1:04:15
area. So I fixed the meeting with Manu.
1:04:18
Manu represented all these dudes. And
1:04:21
he sat in my really grim
1:04:23
bedroom in the hotel
1:04:25
and he had this list of coin-up
1:04:28
games. for
1:04:30
like a AAA game, we're talking $250,000.
1:04:34
So if it's like an old AA game,
1:04:36
it's going to be a hundred thousand dollars.
1:04:39
And that's how we grade things. So you've got to
1:04:41
get in the game. You've got to be here. You've
1:04:43
got to pay for the money. I took it. We
1:04:45
didn't actually have the money to put down the risk.
1:04:49
I said, oh, I can't do that. I can't do that. He
1:04:52
was like, hey, D, come on. You've
1:04:54
got to be in the arm. I said, what
1:04:56
have you got? He goes to this
1:04:59
list and eventually he comes down
1:05:01
and he goes there. The Star Wars. I'm like, oh,
1:05:03
Star Wars. There you go. What do you mean
1:05:05
Star Wars? Spar Wars. I mean, come on, it's 10
1:05:07
years old. Nobody does that anymore. I'm like, no, no,
1:05:09
no, no, no, no. Madly, Madly. Atari,
1:05:12
Star Wars coin-up game. I've played it many
1:05:14
times. You sit this thing and you go
1:05:16
to the spectrographic, you know, kind of shoot
1:05:18
the TIE fighters. And then you go into
1:05:20
down the hole and shoot you. The brilliant
1:05:22
little spectrographic game, Greyfire, I
1:05:24
said, and I deal for her computer. I'm like,
1:05:27
I want that. He's like, are you killing me? You're killing
1:05:29
me. Damn it, it's not going to
1:05:31
work. I'm like, how much, how much? He goes, oh my
1:05:34
god. All right, 25,
1:05:36
I said, done. And
1:05:38
I said, I'll take the other two. And I'm trying to make it in Jedi
1:05:40
as well. Anyway, he said,
1:05:42
fine, fine, fine. Oh my god, he knows it's going
1:05:44
to be a disaster. So I get the rights and
1:05:47
we blaze it across CTW, computer trade,
1:05:49
we think those days, the
1:05:51
games magazine, that we've got the
1:05:54
rights to Star Wars. And I get a call from Rod Cousins.
1:05:57
And Rod Cousins, who, if anybody doesn't know
1:05:59
who's listening, a public day. Rod
1:06:01
Cousins famously was head of Activision
1:06:03
Europe back in the 80s and
1:06:05
then a claim then
1:06:08
actually he was a code masters, sole
1:06:11
code masters and it was the Jagex for
1:06:13
a while and he's now you
1:06:15
know take you put his feet up a little
1:06:18
bit but he'd been immensely successful games
1:06:20
guru in our industry and we had him on the
1:06:22
podcast a couple of years ago lovely guy he's
1:06:24
a lovely guy full of great stories by the
1:06:26
way, guru from great stories, bad time
1:06:28
you had him on again anyway so
1:06:31
Rod rings me up and he
1:06:33
goes, oh Dominic, yeah Rod, yeah
1:06:35
look I've got a
1:06:37
programmer who sent me some you
1:06:40
know code of souls we don't want
1:06:42
it but you know I'll put him
1:06:44
in touch. I said yes Rod absolutely
1:06:46
so this guy called Jurgen Friedrich young
1:06:49
student really from Germany but obviously
1:06:52
you know absolutely
1:06:54
brilliant and he
1:06:56
came over we got him over we paid
1:06:58
his flight he came over and he showed
1:07:00
us a sort of demo or we said
1:07:02
can you do it on spectrum, Commodore, MIGA,
1:07:05
ST, PC and he was like oh
1:07:07
yes I think I can do yes I can do
1:07:09
that but I've got to be here in London and
1:07:11
we did we don't want to get
1:07:13
a flash or anything but believe it or not he
1:07:16
took a bedroom and
1:07:18
bathroom at the very top
1:07:20
of my parents house in Wimbledon. So
1:07:24
I mean he literally lived with my parents I mean
1:07:26
every day he'd come down and they'd feed him I
1:07:28
guess. He was Jurgen and for about five months I
1:07:34
mean it wasn't that long those days I
1:07:36
mean yeah things would take seven
1:07:39
years to make again but in those days it was
1:07:41
pretty quick and he banked these
1:07:43
things out and they were excellent it was
1:07:45
perfect copy of these so
1:07:48
we put it out again November I'm gonna
1:07:50
say 80 where are we 80, 36, 80, 70 and
1:07:56
it goes out and boom number
1:07:58
one number one absolutely And
1:08:00
the checks are pouring in now. Bear in mind
1:08:03
that we've our advance to Atari was
1:08:05
$25,000 and Now
1:08:09
it's November December boom the
1:08:12
first quarter Okay, we will the
1:08:14
first corner is making the final quarter of the
1:08:16
year So we totally love
1:08:19
and we've made a lot of money. I think
1:08:21
we had to pay 20% royalty to Atari
1:08:25
we cut my checks was something like
1:08:27
five hundred and seventy thousand dollars And
1:08:32
they can I think I'll give this check and
1:08:34
I get this phone call of a guy
1:08:36
called Rowdy brow light and
1:08:39
he's like he did that
1:08:41
Dominic. Yes Darnik,
1:08:44
you know who that are you? And
1:08:47
we're like well, where does this little games
1:08:49
companies they like we need to come and see
1:08:51
you Like why you doing
1:08:53
anything next week like not
1:08:56
really know that okay. All right. Well,
1:08:58
we'll see you Tuesday. Bye These
1:09:01
three Atari executives Becky de Pue
1:09:03
ready brow light and
1:09:07
Dan van Elterin see
1:09:09
my memory is still putting yeah, yeah Dan
1:09:12
van these three dudes turned up
1:09:14
at our doorstep of our little tiny You
1:09:17
know a cup of the office and they're like, what
1:09:20
did you do? And we're like, well,
1:09:22
you know how we did the anyway we got for lunch
1:09:24
We got for dinner or blood by the end of their
1:09:26
stay they're like we want you to
1:09:29
do every Atari coin up conversion
1:09:33
And that was it from then on every arcade
1:09:36
game they put out we did the home computer version
1:09:39
And it was a rich scene of creativity and
1:09:41
of course, you know So
1:09:44
you pretty sure to make your money back on the cost
1:09:46
of making them home to be the version and
1:09:49
it produced a line of product Which
1:09:52
which was which was along with other stuff that we did Fantastic,
1:09:56
so that's how we
1:09:58
got in with the tonnery Obviously,
1:10:00
you're making a lot of product by this time. I
1:10:02
know that you... Of course, originally
1:10:04
you mentioned that you're outsourcing the game programming,
1:10:06
but then you brought it in-house with another...
1:10:09
The Kremlin team, is that right? You're in-house
1:10:11
their programming team. Tell us a bit
1:10:13
about how that was set up then, and how did it change
1:10:15
your company bringing that in-house? So, one
1:10:18
of our guys, he was a
1:10:20
programmer, actually, and a producer
1:10:22
as well, a guy called John Catherner. And
1:10:25
when he was a young Irish guy, he'd come
1:10:27
over to Britain, he was born in
1:10:29
Limerick, but
1:10:31
he'd come over, he was very bright. And
1:10:35
he was doing some internal stuff, and he worked for us,
1:10:37
he was sort of a techie guy. And
1:10:40
we had dinner one night in
1:10:42
an Indian restaurant, opposite the office
1:10:45
called Samrat, in Parni,
1:10:47
in the thing. Super best Indian in London.
1:10:50
And he was complaining
1:10:52
that we would waste all
1:10:54
this money by giving it outsourcing.
1:10:57
We should have our own team, blah, blah,
1:10:59
blah. He was doing all and on and on
1:11:01
about it, OK? And I'm trying to dig into
1:11:03
my prawn biryani, which, if anybody ever
1:11:05
did London, Parni wants a really good prawn biryani, the
1:11:07
Samrat is the best to go. And
1:11:09
I said to him, wait, I said, John, go
1:11:12
and set it up. Set up a tea. And
1:11:15
he looked at me like, what? I said, yeah, set
1:11:17
up a tea. So, he went,
1:11:20
er... OK. So, that
1:11:22
was the birth of Purn and he got
1:11:24
a whole lot of programmes together,
1:11:27
an artist and everything else. And we started
1:11:29
doing a lot of the Atari game
1:11:31
conversions, effectively, in the programming.
1:11:33
And it was in, I believe, church, see? Mostly
1:11:36
because he lived somewhere
1:11:39
near there. So, he put it at
1:11:41
the office near there. And they
1:11:43
churned out stuff. And that was
1:11:46
the first, well, in-house studios.
1:11:50
Well, you ended up moving to the US in
1:11:52
1992 and set up
1:11:54
a US division of Domark. What
1:11:56
was your inspiration to move there? And what
1:11:59
memories stand out? you at that time. Okay
1:12:02
so in those days most
1:12:04
of the Americans in the 80s
1:12:06
late 80s early 90s
1:12:08
most Americans were operating in
1:12:11
America but they were starting to open
1:12:13
up their UK or European offices like
1:12:15
electronic cards and so on and
1:12:19
we up until that point had done
1:12:21
some swapsies so for example we distributed
1:12:23
Broderbund games okay every game that they
1:12:25
did we would replicate over here in
1:12:27
Europe, cars late and manuals and things
1:12:29
and then we would put it out okay and distribute
1:12:32
it and then send them a check and
1:12:34
they actually would take our games like Star Wars
1:12:36
and stuff like that they would take our PC
1:12:38
and then they would publish it over in the
1:12:41
States and then send us a check so we
1:12:43
thought well God write it on the wall and I said
1:12:46
if we don't have an office in America
1:12:48
and control our own bullets and we're going to
1:12:50
be we're going to be a disadvantage and
1:12:53
it probably had badly so I said
1:12:55
to Bob you continue to run this we
1:12:57
have a European side and of course a
1:12:59
lot of development games I
1:13:02
will go and set up in
1:13:04
the US and I took fun enough John
1:13:06
Cabana the guy who I just you know
1:13:08
who could set up our studios because
1:13:11
we were great friends or because actually I
1:13:13
needed a good techy guy and so the
1:13:15
two of us literally got our visas and
1:13:17
pewing we went out and
1:13:21
and set up our our dome up
1:13:23
sort of US office and
1:13:26
we did do distribution deals with people
1:13:28
like Spectrum Hollabite and indeed
1:13:30
Atari did our cartridges because of course
1:13:33
cartridge business is very capital
1:13:36
intensive you have to pay your
1:13:38
$10 a cartridge I mean now it's
1:13:40
it's a disc but it's physical
1:13:42
goods but in those days you know $10
1:13:45
a cartridge it's
1:13:47
three miles beforehand you're gonna pay the
1:13:49
money then Sega or Sony or Nintendo
1:13:52
would then send you the the divisional
1:13:54
Sony but Sega or Nintendo will send
1:13:56
you the the 200,000 and
1:14:01
then you sell them and then you get
1:14:03
the money back after the 90 days from
1:14:05
the retail. So the cash flow was absolutely
1:14:07
horrendous. We needed partners with
1:14:09
deep pockets to take us to market, but we
1:14:11
needed to be there to do the marketing and
1:14:14
starting to make sure that the buyers of Toys
1:14:16
R Us and Walmart knew who
1:14:18
we were. So that was the idea.
1:14:20
So it's very feasible to start with, but
1:14:22
gradually I started to hiring people and
1:14:25
in the end, gradually after three or four years,
1:14:28
the US office really was
1:14:30
running the whole show. Talking
1:14:33
about that time as well, the early 90s,
1:14:36
there was obviously a massive series of games
1:14:38
that started. Then the
1:14:40
Championship Manager games, another first one developed
1:14:42
by Intelec that Denmark published. What are
1:14:45
your memories of that project then and
1:14:47
how did that relationship start? So
1:14:50
Championship Manager came in
1:14:54
along with lots of other games into our
1:14:56
sort of test room. When
1:14:59
someone said to me, oh, we got this purple
1:15:01
manager game, I'm like, ugh, there's so many of
1:15:03
them and it's a really
1:15:05
hard market and I really
1:15:07
wasn't terribly interested. But then
1:15:10
my finance director came in and he said, like, I
1:15:12
got Jeremy Barr and he said, there's
1:15:14
this game, this Championship Manager game and literally people
1:15:17
are not leaving the office. They're
1:15:19
staying late and they're playing and they're all
1:15:21
standing around, they're playing. It's
1:15:24
got to be something there. So I said, oh,
1:15:26
God, so I went and had a look and
1:15:28
I didn't understand it at all because first of
1:15:30
all, I'm not really a football fan. I know,
1:15:32
I know, I know. There's
1:15:35
one of us who's not mad about
1:15:38
football and I didn't really get it.
1:15:40
And also, of course, it wasn't lots
1:15:42
of lovely graphics. It was just this
1:15:44
kind of text, you know, you
1:15:46
place it in your bets and then you see the
1:15:48
outcome of the game and then you win it and
1:15:50
lose. And I'm like, okay, it doesn't really look great.
1:15:54
But fine, fine. They've always said you've got to do it.
1:15:57
So we get the Collier Brothers star.
1:16:00
two brothers, they're at university and they come down.
1:16:02
And we would pay for them. We had to,
1:16:04
they were trained to get to come down. And
1:16:07
they come into my office, they're lovely guys. And
1:16:09
I'm like, two
1:16:11
students, haven't got a bean, and
1:16:14
I don't know about this game. So I'm gonna
1:16:16
have to offer the very smallest
1:16:19
upfront money for the game
1:16:22
that I've ever contemplated. 5,000
1:16:24
pounds. Well,
1:16:26
they thought it was a fortune, of course. They
1:16:28
were like, what? 5,000 pounds, you couldn't
1:16:30
believe it. So anyway, we then got
1:16:34
the finished year. So we went to
1:16:36
an agency where they specialize in ugly
1:16:38
people, like models who are ugly people.
1:16:41
And we got this ugly guy to
1:16:44
stand with a kennel tech with
1:16:46
a cigar in one hand and jabbing
1:16:48
his finger at the camera as a
1:16:51
kind of coach. Like, you don't wanna
1:16:53
have that. I mean, those days, most
1:16:55
football coaches were just nasty, ugly, pick
1:16:57
ugly kind of nasty people. Now
1:16:59
they all look like movie stars, but those
1:17:01
days, they're all little. And
1:17:05
we thought that's an amazing sort of manager
1:17:07
that we look for. So we put him
1:17:09
on the front of the box and
1:17:12
we put it out. Now we sold that at a
1:17:14
couple of thousand units. Then we got
1:17:16
a phone call from, you know, let us off, can we
1:17:18
have another 3,000 units and send
1:17:20
us off round, they wanted 5,000 units. I
1:17:23
waited, that doesn't happen. And then
1:17:25
the next week it was like 10,000 and
1:17:28
we're going, well, what's happening here?
1:17:30
And it didn't go out with
1:17:33
a big bang. It kind of erupted
1:17:35
like a volcano. And
1:17:37
now we're busy trying to make it enough for
1:17:40
the demand and it's going completely crazy. And
1:17:44
of course, again, these two lads,
1:17:46
right, their first royalty check. I mean, I
1:17:48
think it was at least, I'm
1:17:50
thinking it was 70 or 80,000 pounds for
1:17:54
their first couple of
1:17:56
months royalties. And of
1:17:59
course they came. I said, come on, come on, come down. And
1:18:03
they turned up in this brand new golf GGI. And
1:18:07
they were like, they were bouncing up and down.
1:18:09
They were so excited. And they kept bouncing. And
1:18:12
so anyway, we went on and on.
1:18:14
They made a lot of money. We made a lot
1:18:17
of money. They called it the championship match. And two
1:18:19
came out. And it had its problems, actually, with chapter
1:18:21
two, because they were very inexperienced, really. And
1:18:23
they were a lot of, I was quite ambitious, and a lot
1:18:26
of bugs, a lot of complaints. If
1:18:28
we were on Steam now, it would have
1:18:30
been a mixed negative. The thumb would be
1:18:33
definitely in the orange. And
1:18:36
it was a real problem. But we gradually,
1:18:38
gradually sort of reversed that. And then, of
1:18:40
course, the rest is history. It just became
1:18:43
the biggest selling football management game of all
1:18:45
time. And it
1:18:49
definitely helped build our reputation as a
1:18:51
publisher and added a lot of money to
1:18:53
it. So the corollaries of the story
1:18:55
is that, believe it or not,
1:18:58
Matt Woodley, the winner of
1:19:00
Eureka Prize, became
1:19:03
marketing director, whatever it was, of
1:19:05
Sega. Around
1:19:07
about, I'm going to say, 1998,
1:19:09
1999, he was in place. And
1:19:15
he was luring the Collier
1:19:17
Bronzer away. I think they're
1:19:19
coming to that point when it had been changed in
1:19:21
sports interactive. And
1:19:24
this very happy relationship. I had left, by the
1:19:26
way, at this point. So I wasn't going to
1:19:28
do with Eisels anymore, but no accident with Eisels.
1:19:31
And Matthew managed to persuade them to
1:19:33
go to Sega and Sega bought them.
1:19:35
And that's why sports interactive is now
1:19:38
a division. And the Collier Bronzer worked
1:19:40
with that division for Sega. And
1:19:42
now it's player managed. Well, it's called player manager
1:19:44
because I owned the rights
1:19:46
to championship manager because we kept the
1:19:48
name for us. They had to game
1:19:50
the code. That was their copyright. Our
1:19:53
copyright was for me. Now, for some reason, this
1:19:55
is way after I left Eisels. The
1:19:58
idiots, I hope, who have had actually looked after
1:20:00
idols, didn't really think, Gilm should be on saying,
1:20:02
look, we'll give you the name. Gilm should just
1:20:04
give us like one, 2%. You
1:20:07
know, like, make something out of it. We weren't gonna do
1:20:09
anything with it. They tried to do something with it, but
1:20:11
it's pointless. I mean, these boys, these guys,
1:20:13
they were, yeah, they were so fanatical
1:20:16
about football. I mean, even over lunches, I mean,
1:20:18
you couldn't really talk about anything else. And I
1:20:20
didn't know much about football, but if I said,
1:20:22
you know, how's your father? I'd say, well, my
1:20:24
father's really, really well because, you know, Manchester United
1:20:26
won against, okay, I'm like, you know, they
1:20:29
couldn't talk about anything else. But
1:20:32
which is, of course, why it's so
1:20:34
good is because there's a person and
1:20:36
so detailed. And the difference between
1:20:39
chat manager, people just say, what's the difference?
1:20:41
And the answer is the algorithm, because they
1:20:44
would attribute 20 different kind of, you
1:20:47
know, features like the speed, tackling,
1:20:50
dribbling, shooting, you know, whatever
1:20:52
it is, for every single player, right
1:20:54
across all the leagues, all the divisions or whatever
1:20:56
it was in those days, to
1:20:58
a very, very, very accurate degree. They literally
1:21:01
knew every single player. I mean, thousands, and
1:21:03
they would give them these attributes and put
1:21:05
them into the, so that when you build
1:21:07
your teams, or you had a team against
1:21:09
another, you know, it was
1:21:12
very accurate, you know, yeah, he does always
1:21:14
trip over his feet before he actually, you
1:21:16
know, gets to the goal. Yeah,
1:21:18
you know, that's exactly what that dude does.
1:21:20
I recognize that, because they would have accurately
1:21:23
defined that attribute to him. And that's why
1:21:25
people found it so perfect. And
1:21:28
very few other companies have
1:21:30
managed to get to that level. You
1:21:32
know, you did touch on there, the change to Eidos.
1:21:34
Now I'm interested in that story, because you know, that
1:21:36
was around 1994, I
1:21:39
read that happened, and you met
1:21:41
Charles Cornwall, who was the chairman of Eidos.
1:21:44
I'm quite interested in the background of like, who Eidos were, because
1:21:46
I heard they were like, a small company that were making video
1:21:49
compression software for like the Acorn Archimedes.
1:21:51
I mean, how did that relationship start,
1:21:53
and how did that end up becoming
1:21:55
a, basically a reverse takeover, and the
1:21:57
moment becoming Eidos? What kind of happened? Well,
1:22:01
exactly as you say, so I was
1:22:04
introduced to Charles Gore by
1:22:06
a mutual friend who was also an
1:22:08
investor in in Denmark has
1:22:10
been from the very beginning actually,
1:22:12
he was a city guy, very,
1:22:14
very powerful, successful, rich city
1:22:17
guy. And he
1:22:19
introduced me to Charles because he come across him and
1:22:21
Charles had got those chairman and bought into this little
1:22:23
aim no one is USM of those days,
1:22:25
but equivalent of a kind of
1:22:28
Google company, which had raised
1:22:30
a million pounds to do data compression
1:22:32
technology. In those days, obviously,
1:22:35
you know, your land
1:22:37
lines were taking data and it was
1:22:40
terribly slow. And the idea
1:22:42
was if you could divide packets, a little
1:22:44
easy to send packets and compress the data,
1:22:46
which would then open the other end, you
1:22:48
know, as a full thing, you could get
1:22:51
a lot more speed and a lot more
1:22:53
data done. So data compression
1:22:55
technology was really, really quite the thing. To be
1:22:57
honest now, I mean, it's a star thing, but
1:22:59
it's with fiber, you don't need it the
1:23:02
same way that people did in those days.
1:23:04
So it was the right idea. And they
1:23:07
start in a little office, trying
1:23:09
to do this data compression technology, to
1:23:11
be able to sell it to you know, and,
1:23:15
and of course, they were not actually able
1:23:17
to sell it to anybody. It was very,
1:23:19
very pregnant with hope, but
1:23:22
it wasn't actually translating into sales.
1:23:24
So small market cap not
1:23:26
very much. 600, 700
1:23:29
grand in the bank, okay, because they were hardly spending
1:23:31
the money that they raised because they're about three or
1:23:33
four. And no for hours
1:23:35
in the car park, you know, and and
1:23:38
lots of hope, but nothing actually happening. And
1:23:40
Charles bought it because what he saw was
1:23:42
a little nothing company that probably could act
1:23:45
as a shell with some cash in it
1:23:47
for something proper. So
1:23:49
when we got
1:23:51
together, he said,
1:23:54
Look, you want
1:23:56
capital, you want to grow your business, it's
1:23:59
difficult to necessarily necessarily go public out
1:24:01
of the box. But if you reverse into
1:24:04
Eidos, Noamite reverses
1:24:06
into Eidos, when you've
1:24:08
got a real business, you know, telling over,
1:24:11
yeah, millions of pounds or less of it
1:24:13
and lots of people, we'll put it into
1:24:15
this business and that will be the new
1:24:17
business that Eidos will go to.
1:24:19
And that was how it began. Clearly,
1:24:23
you know, I was not
1:24:25
that au fait with the
1:24:28
city and how you raise
1:24:30
money or float companies. So
1:24:32
it's very helpful having somebody who did
1:24:34
know how that worked and who to
1:24:37
talk to. I mean, you know, since
1:24:39
then I've only probably five, six companies
1:24:42
and I've got loads of mates in the city who
1:24:44
are fund managers and brokers and blah blah blah blah
1:24:46
blah blah. So, you know, there's no mystery now, but
1:24:49
if I had known then, what I know
1:24:51
now, I would have needed all this, but I
1:24:53
certainly did at the time and we
1:24:56
reversed in. I mean, it was actually in September, I
1:24:58
believe it was September 95 when
1:25:01
we finally consummated that
1:25:04
and became listed
1:25:06
on the
1:25:09
stock exchange. And a
1:25:11
lot of other people had bought shares when
1:25:13
it was nothing, you know, not worth anything
1:25:16
kind of company. And suddenly,
1:25:18
their shares became worth humans.
1:25:22
They were very happy. They wanted to hit them.
1:25:24
They just, I mean, they wanted to hit them.
1:25:26
You know, I mean, they were missing also my
1:25:28
shareholders. You know, my mother, I mean, my father
1:25:30
had a pocket in ground there to
1:25:32
show good faith when we were kicking off back
1:25:35
in the mid 80s. So it was exactly sort
1:25:37
of ten years later. And
1:25:39
there were people who hadn't seen since the day I
1:25:41
got to, I had two
1:25:43
Morgan Grenfell bankers over
1:25:46
a hamburger in Fulham, wrote
1:25:48
out checks for £10,000 each and had it to be
1:25:51
over the, you know, was I was squeezing the old
1:25:53
tomato sauce on my burger. I
1:25:55
didn't see them for ten years, right? And
1:25:57
then I get phone calls and they're like...
1:26:00
What in the earth did you just do? I
1:26:03
got like half a million pounds worth of
1:26:05
shares of it. What what did he do?
1:26:07
You know he said it was quite fun
1:26:09
when we went when we went public and
1:26:11
everybody was successful So it was great. I
1:26:14
think you had so many companies involved as
1:26:16
well because a big red software got involved.
1:26:18
Yeah into gold Coritines
1:26:20
US gold as well and you're
1:26:22
expanding very fast yes,
1:26:25
I was wondering what it was like when when
1:26:27
Tomb Raider hit and and You
1:26:30
saw it for the first time how crazy it went
1:26:32
then Right. So so
1:26:35
so yes, you're right. Well, we were probably so start
1:26:37
with the the big red. Yeah, so Paul rats a
1:26:40
Fantastic guy. I loved him like a brother He'd
1:26:43
done some games which we published a little guys.
1:26:45
I bought that company and The
1:26:53
Simmons flight sims and we published all the flight
1:26:55
sims that they'd ever done in Babastok
1:26:58
and julie for new terrific guys. I
1:27:00
had actually published them only a week
1:27:03
ago Wonderful guys
1:27:06
and so we bought them so we we bought
1:27:08
a couple of studios We talked
1:27:10
about it out and then
1:27:12
the following year so that now we're moving
1:27:14
the clock forward into 96
1:27:17
it's about I'm gonna say February Maybe
1:27:20
March and Charles rings me
1:27:23
up and he said if
1:27:25
it again, so he says Dominick There's
1:27:27
a company called since except a good
1:27:30
and I think we should bathe in and I'm like, oh,
1:27:32
yeah It's Jeff brands outfit right send us off and of
1:27:34
course us gold and together they call it said the gold
1:27:36
It was listed on the soccer stage. It
1:27:39
had some problems They'd have been not
1:27:41
very profitable the share price was in
1:27:43
the tank. He really wasn't worth
1:27:45
very much And I said,
1:27:47
oh that's really I said, you know,
1:27:49
I think the US gold piece is
1:27:52
the piece we want I don't think we want sell the soft. I
1:27:55
think a distribution company. It's a logistical it's
1:27:57
like, you know, you make five P on
1:27:59
every It's not our style. We
1:28:01
just don't do that. If
1:28:04
we can sell CentaSoft to the management and
1:28:07
keep the US Gold bit, then yeah, let's
1:28:09
buy US Gold. So he goes and we
1:28:11
make a bid, it's like 15 million quid
1:28:13
and we buy CentaGold. We
1:28:15
sell CentaSoft off, I think, 8
1:28:18
million pounds to Roger Sudelles and
1:28:20
his team, and then the
1:28:22
other piece of it, which is the US
1:28:24
Gold publishing piece of it, we take over.
1:28:27
They have the Olympic license and they work it on
1:28:29
and they fill a thing. And
1:28:32
then we now go to E3
1:28:34
territory because the CES shows are now think of the
1:28:36
past, it's all about E3,
1:28:38
the industry is big enough to host its
1:28:40
own dedicated show in
1:28:43
Los Angeles. And
1:28:45
I've got a big stand and I've got all my
1:28:47
boys and girls and stuff
1:28:50
is happening, it's very chaotic. And the
1:28:52
first day I had a whole lot
1:28:54
of material that's just come in from the UK. And
1:28:57
one of them is a video tape and
1:28:59
it's got Tomb Raider written on it. And
1:29:01
I'm like, okay. And initially I'm like, oh,
1:29:04
it sounds like a kind of Raiders of
1:29:06
the Lost Ark knock off. It's
1:29:08
like, it's like, oh yeah, this is kind
1:29:11
of cheesy. So anyway,
1:29:13
I put it on, I've got all the
1:29:15
sales people, all our sort of reps, all
1:29:17
the grungy old reps out of New York.
1:29:19
You know, seated or been there, done it.
1:29:22
I mean, they're always miserable. They're
1:29:24
both of the reps for toy companies as well.
1:29:27
If you've ever come across anybody who reps
1:29:29
for a toy company, they are literally one
1:29:31
of the most miserable creatures on Earth. I
1:29:33
mean, they just go, it's no matter why.
1:29:35
It's just they're all lucky guys that are
1:29:38
grumpy. And I put this thing on
1:29:40
and I go, okay, we've got this new game coming
1:29:42
in at the CES, it's going to be actually on
1:29:44
PC and PlayStation. It's
1:29:47
getting up, which has just come up before. And
1:29:51
Lara, she's running and a
1:29:53
ponytail is swinging behind her and she
1:29:55
dives into this underground pool. And
1:30:00
he's a tomb and I'm looking at
1:30:02
it and it's like wow, this
1:30:05
is amazing. It's like a fantastic character,
1:30:07
great animation and then she
1:30:09
turns around and she winks. She literally winks
1:30:12
at us, we're watching it and that's the
1:30:14
end of the trailer and I'm like oh
1:30:16
and these guys are clapping. They're
1:30:18
all applauding. They're like
1:30:20
wow and they never applaud. And I'm like
1:30:23
a warm glow came across my chest because
1:30:25
you're like oh my god we've got something
1:30:27
here. So I go back onto the
1:30:29
stand and I'm like right, we need to at least take that down,
1:30:32
take that down. I will post this for you
1:30:34
know two round. I want more tape, get some more tape cut
1:30:36
and we can put them into the loops
1:30:38
that go round and round and round with all the teddy screens and
1:30:40
so on. And
1:30:42
Eidos, a dome arc in fact
1:30:44
originally, but I don't know, Eidos were famous for
1:30:46
their show parties. We were always
1:30:48
shut down by the fire marshals. There
1:30:50
was always drama and
1:30:53
intoxication involved in our
1:30:55
parties and we were famous for
1:30:57
it and everybody used to try and get in and it was
1:30:59
always a nightmare and a great fun. And
1:31:02
that night we had exactly that. We had
1:31:04
a huge party and a big nightclub we'd
1:31:06
taken over and a fantastic country rock and
1:31:08
roll band won it. I
1:31:10
could see the drummer now. He's one of those dudes who
1:31:12
can bang the drumsticks on the thing and they go just
1:31:14
a little out of the air and come down and he
1:31:16
catches them and then he bounces off his heel
1:31:19
and catches it and back. An incredible guy
1:31:21
and everybody was coming up to me going
1:31:24
damn, tomb raider. I
1:31:26
saw that in your stand. It's going to be
1:31:28
huge. It's going to be huge. And literally everybody was talking about
1:31:30
it and I knew that we had something.
1:31:33
Yeah, I mean that was just a complete game changer.
1:31:35
No pun intended and that game came out wasn't it?
1:31:37
It was just the biggest thing in the world and
1:31:40
obviously continues to do today. It's a huge franchise. A
1:31:42
couple of years after that though, in 1997, that kind
1:31:45
of marked the end of your era at the company.
1:31:47
You left in 97. I mean, what
1:31:50
kind of motivated that then and how did
1:31:52
it feel leaving behind the company that you'd
1:31:54
co-founded a decade before? Yeah,
1:31:56
you know, I think. I
1:32:00
think there were a few
1:32:03
things that combined really. I
1:32:05
think the first one was to be
1:32:07
frank, the boat had come in, you
1:32:09
know? And I
1:32:12
was quite tired. I
1:32:16
mean, I was only about 35 or 36, but
1:32:18
it'd been a long 10 years and
1:32:21
it'd been so many ups and downs,
1:32:24
so many moments we got close to bank property
1:32:26
and then suddenly, you know, rabbit was pulled out
1:32:28
the hat. It was quite weary. The
1:32:30
fact that we'd managed to lumber through, we were always
1:32:32
the last man standing, but bear in mind, I mean,
1:32:35
all the other great names from
1:32:37
that era are pretty much gone.
1:32:39
I mean, you know, Domart Stroghaidos,
1:32:41
but Ivalier Hubert was still a
1:32:44
name, in a way, I
1:32:46
mean, now owned by Embrace of it, yeah. And
1:32:49
I felt that. The other thing was
1:32:51
that I think Charles
1:32:53
and his thoughts and ideas, and
1:32:55
some people that he brought in on the board had
1:32:58
a different set of ambitions to
1:33:00
me. I wanted just to focus on building a
1:33:02
games company. And Charles
1:33:04
was like buying record labels and
1:33:06
he was buying, you know, CGI
1:33:08
studios in Soho. He
1:33:11
was sort of, he was
1:33:13
like a sailor who'd just come into
1:33:15
port, you know? He was sort of
1:33:17
buying everything and I felt that we
1:33:19
were gonna end up probably falling out.
1:33:22
And it was no point and I just didn't feel like
1:33:24
a fight really over it. Also, my
1:33:26
wife wanted to bring her children, two little
1:33:29
children, they'd grown up in California, they were
1:33:31
entirely American, they spoke American. And
1:33:34
we had to kind of make a decision. They're
1:33:36
sort of seven, eight years old now and I wanted to
1:33:38
get a ticket back to bringing them up into England, you
1:33:41
know, rather than leaving them out. So she
1:33:43
wanted to go back to England, we'd done five years
1:33:45
and both had come in, and and and and and and I
1:33:48
just thought, you know, leave them laughing, I'm
1:33:50
done here and I'll take some time
1:33:52
off and then, you know, see what
1:33:54
happens. So that's really when I left
1:33:56
in 97 and. And
1:34:00
we ended up in France, and
1:34:03
then we went, obviously, back to England,
1:34:05
and we sort of reached around. So
1:34:08
it was the end of an era, really. And
1:34:10
I just went on quite
1:34:13
strongly, obviously mostly because
1:34:16
of Tomb Raider. There
1:34:19
are some crazy stories that
1:34:21
came out, and I was obviously, because my
1:34:23
guys, my old friends like
1:34:25
my Mugavi and of course Cavader and
1:34:27
others who were still there, you know,
1:34:29
I'd meet with them for dinner
1:34:32
and a song in London. I get all the
1:34:34
stories of craziness. There was a whole book to
1:34:36
be written about Eidos in those years. But
1:34:39
eventually, of course, it fell into the arms of
1:34:41
Square Enix, who
1:34:43
bought it. And
1:34:45
then that was it. That was the end of
1:34:48
the public-held company that I thank you. I
1:34:50
found it. But it
1:34:52
still exists today in some form, and does the same
1:34:54
thing now in it, and some
1:34:56
of these great franchises. But
1:34:59
no, I don't regret leaving. Sometimes
1:35:03
you sort of finish your business and you
1:35:05
go, that's it, on to the next. And
1:35:08
obviously, your career has continued very strong in the
1:35:10
gaming industry. I mean, you're still involved today, aren't
1:35:12
you? What do you do now?
1:35:16
So I sort of, I became chairman of
1:35:18
Kujhu, which was a spin-out of Simis because I
1:35:20
think Ian, Babish Doctor, Joel for News, felt the
1:35:22
same way as I did. And as soon as
1:35:24
they could get out, they did. And
1:35:27
I became chairman of that in the early 2000s. And
1:35:30
I floated it, I think, about 2004, maybe 2005. And
1:35:36
I had other non-executive direct ships. And
1:35:40
I had various projects. So
1:35:42
I did some property, all the sort of
1:35:45
things that you sort of muck about. And
1:35:49
then we were approached by a
1:35:51
company called Katalas. It's a German company,
1:35:53
listed in the stage in Frankfurt, run
1:35:56
by a couple of German guys. And they wanted
1:35:58
to buy Kujhu out of the line. stock
1:36:00
exchange for cash. It
1:36:02
was a good offer, we said, all right. So the
1:36:04
approach being said,
1:36:07
look, would you like to come on the board of guitar? This
1:36:09
is not exactly if I'm like,
1:36:11
yeah, okay. So I was chairman of Kuju under the
1:36:13
guitar, I had all the board of guitars. And
1:36:16
the other thing it had, it was supposed to be a buy
1:36:18
and build. It was supposed to be like a key word. So
1:36:21
I mean, that was the idea that the Germans had in their
1:36:23
buy and build services to the kit. But actually the other thing
1:36:25
they had was Testronic, which was a film with television testing company
1:36:27
in Hollywood, but nothing to do with games. And
1:36:30
then this game making company, which was like, it
1:36:32
was a work for studio, 350 people, blah,
1:36:35
blah, blah, but doing games for Ubisoft,
1:36:37
Activision, so on. And so these
1:36:40
two things were going together. Then
1:36:42
we had a very
1:36:45
disastrous time. I will
1:36:48
delicately say that it had something to
1:36:50
do with management, but
1:36:53
without necessarily pointing the figure in
1:36:55
exactly the direction. But
1:36:57
nevertheless, management had, they
1:36:59
asked me to take over in 2012, well,
1:37:01
11, 12. And I
1:37:08
hadn't actually run anything since, but
1:37:10
I said to them, like, oh,
1:37:12
wait, I'm a chief executive of
1:37:14
another company, what time do they start work? Is it still
1:37:16
9.30? Great, okay,
1:37:19
fine. So I went to see my
1:37:21
wife, she was just lounging by the
1:37:23
pool in France. And I said, I
1:37:26
think I might be going back to work, you know,
1:37:28
like proper work. And she's like, oh, well, good, you
1:37:31
know, yeah, make
1:37:33
some proper money. So
1:37:36
that's it. I took it over. And it was basically we
1:37:38
owed 12 million
1:37:40
euros to KBC Bank in
1:37:43
Brussels, which somebody had borrowed.
1:37:46
And, and, you know,
1:37:48
we were in deep, deep, I
1:37:51
can't say the word, but we were in
1:37:53
it deep. Yeah, doo doo. That's it. That's
1:37:55
the one. And and you
1:37:57
know, it was always so mission
1:37:59
impossible. Okay, because the bank pulled the money
1:38:01
back the bank on the door the bad pulls
1:38:03
down. Mm-hmm And I had these two think could
1:38:05
you had suffer from lack
1:38:08
of games? You know to make because
1:38:10
all is dead and testronic was in
1:38:12
the you know film division testing,
1:38:15
you know with DVDs and stuff
1:38:17
it was kind of small business and I had
1:38:20
no time at all, but I had to figure out what to
1:38:22
do and the way I dealt with it was like I I
1:38:27
Turned testronic into a games
1:38:29
testing company, right? So we
1:38:31
went to Poland throughout a couple of
1:38:33
floors peg borrowed But
1:38:36
some desks and tables and stuff and we
1:38:38
started testing games the first plant the riot
1:38:40
and Rovio and people like that So
1:38:43
suddenly, you know money started to come
1:38:45
in on that side of the vision
1:38:47
with with kuju I got Gary Bracey
1:38:49
who's wonderful wonderful guy
1:38:51
and a great sales guy and
1:38:53
he was Loose end
1:38:55
of the time that I rang thank goodness and
1:38:58
I said, what are you doing? Yeah, he said well not very much
1:39:00
as it will come meet me this afternoon for drink
1:39:02
at Calisnoria Park He turned up
1:39:05
and I basically had my chat in the but a
1:39:07
non-hot later We'd agreed that he would join us and
1:39:10
he was all abusing To Seattle to
1:39:12
see Microsoft on the Monday morning. So it was like
1:39:14
we know we didn't have any time to wait space
1:39:16
I think we needed and Gradually,
1:39:19
we got more gigs for kuju and money to
1:39:21
you know, cash started to come in to come
1:39:23
instead of bleeding out and They
1:39:25
went back to the bank. I said, okay. Mm-hmm.
1:39:28
We've noticed that we've started to put money in
1:39:30
now I've got a plan to pay
1:39:32
it back and I basically Did
1:39:36
big presentation it was make or break
1:39:38
the Germans came with me. There's no
1:39:40
exact as and these four very
1:39:42
grumpy Belgian bankers were looking
1:39:44
at us, you know, they thought
1:39:46
they'd also money In the bad bank for that
1:39:49
the recovery bit Well, they get
1:39:51
big bonuses by the way for everything that they get back
1:39:54
out of something they think is gone and Anyway,
1:39:57
three of them said yes one of them said
1:39:59
no but the eyes have
1:40:01
it. So they sort of must
1:40:23
have been fantastic. But
1:40:25
yeah, it was very, very, very hard work. And
1:40:30
it was nail-biting because, you know, he just
1:40:32
had a thing of code wrong. But
1:40:35
we just squeaked through it. And as soon as I
1:40:38
was able to keep the money that we were making from,
1:40:41
of course, Testronic, we
1:40:43
said, by that stage, it started to really grow quite big.
1:40:47
And of course, we started to keep
1:40:49
the money, then we could start to
1:40:51
expand and do something. And the first thing I did
1:40:53
was to buy CURS games,
1:40:56
which were the small, perfectly
1:40:58
formed, digital-only games, I believe,
1:41:00
on Steam and of course, PlayStation
1:41:02
and Xbox. And very,
1:41:04
very small, but needed a little bit
1:41:06
of money and perhaps a little guidance
1:41:09
to get it in. And
1:41:11
I only bought it for a very small amount of
1:41:13
money. But it's
1:41:15
gone on to great things. And of course, things like
1:41:17
Human Full Flat sold 45 million copies on
1:41:20
its own, and the Ascent, and of course,
1:41:22
for the King, and for the King 2,
1:41:24
which just came out to be a huge
1:41:26
hit. So, you know, we've built that that
1:41:28
come out. And Testronic now is well over
1:41:30
2,000 people. I mean, I can't
1:41:32
remember the last count. It's like
1:41:34
2,300 people across the globe,
1:41:37
from Manila to Buchlesse,
1:41:39
to Bigrade, to Lisbon,
1:41:41
to Madrid, and it's all over the
1:41:43
world now and a very great success
1:41:45
of a company. Well, Dominic, you
1:41:48
know, you've had an incredible history in the industry. And
1:41:50
I feel like we've crammed in so much into that
1:41:52
last hour. And it's incredible to you that the
1:41:54
passion still burns strong and you're still involved at
1:41:57
this level today as well. of
1:42:00
games website and test run it because people want to
1:42:02
check out the catalogue and hopefully purchase some of the
1:42:04
games as well. Indeed. So I
1:42:06
really appreciate you taking the time to come on and
1:42:08
do some reminiscing with us. It's been wonderful to talk
1:42:10
to you. Well,
1:42:12
it's a great pleasure and it's quite fun
1:42:15
to relive these memories because your questions
1:42:17
sort of spark memories. I'm
1:42:19
quite surprised I can remember all these names and places but there
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