Episode Transcript
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0:00
Coming up on this week's show, virtual
0:02
reality comes to the N64. A
0:05
huge storage boost for your PSP Go.
0:08
And we chat low-tech games with Alistair
0:10
Lowe. And
0:20
the Retro Hour podcast is brought to you
0:22
every week with our incredible mates at Bitmap
0:24
Books. Now, have you seen their latest release?
0:26
Everyone's so hyped for this. N64, a visual
0:28
compendium. A
0:32
rich history of the machine that
0:34
marked the moment that Nintendo moved
0:36
to fully embrace 3D. And
0:39
of course, resulting in some of the best games
0:41
ever made. So you can check out that and
0:43
the rest of their retro gaming collection at bitmapbooks.com.
0:47
And with our lovely mates at PCBWay,
0:49
now of course you know that PCBWay.
0:51
If you're working on something at
0:53
the moment and you want a fully
0:55
featured custom PCB prototype, they've got
0:57
you sorted. Low-cost, fast turnaround quality boards.
1:00
And they offer services like 3D printing
1:02
and injection moulding. And of
1:04
course, they're massive supporters of the Retro
1:06
community. So get an instant quote right
1:08
now on their website at pcbway.com. Hello
1:14
and welcome to the Retro Hour podcast,
1:16
episode number 420. Your
1:18
weekly dose of retro gaming and technology news
1:20
with me, Dan Wood. Me, Ravi Abbott. And
1:23
me, Joe Fox. And very nice
1:25
to be joining us for this week's podcast. Of
1:27
course, a show that just before the
1:30
weekend, celebrates all things in the world
1:32
of retro gaming and technology. And you
1:34
guys feeling a bit nervous? I feel
1:36
my picking on someone finger waving
1:39
around again this week. What's in it last
1:41
week? A new approach to the podcast. Who's
1:43
going to describe it? I
1:46
mean, imagine this, Ravi, I'm a new listener,
1:48
right? I'm scrolling through Spotify. This podcast sounds
1:50
interesting. The Retro Hour. Retro Hour, Retro. What's
1:52
this about? I'd say it's
1:55
kind of like Poundland, you know. The
2:00
police self not not not everybody him pounds,
2:02
not everything empowerment cause the pound I enter
2:04
the rats or our goes on a lot
2:07
longer. the something I. Wonder
2:09
where you're going to yammer on
2:11
A bit of a modest yeah
2:14
yeah it's a it's a podcast
2:16
where we discuss the latest in
2:18
old news of technology mrs of
2:20
but the kind of new adopters,
2:23
new devices, new games coming out
2:25
but also we do an interview
2:27
with it industry legend or developer.
2:30
All Artist and we've been doing it
2:32
for got over eight years now and
2:34
it's come on every single week which
2:36
is a pretty crazy. Exactly.
2:38
Setting like gonna sums it up. I sort of August
2:41
is about of course it would bring it to speed
2:43
what's been happening in restaurants because we get everyone's got
2:45
busy lives. you know not everyone can spend all day
2:47
on the on the forums, on the socials and to
2:49
see what's happening and retro so we keep an eye
2:51
of all that for you and give it a big
2:53
stories from the last week and a in terms of
2:55
you know retro stuff that we do. Not.
2:57
Only do we do the podcast as well. I'm
3:00
in you. He has a bit of us extra
3:02
curricula activities. what is it? A job as well?
3:04
rabbits and a you work for an my favorite
3:06
magazine. And make addicts. Now I'm in. As
3:09
a kid I used to buy. All. The
3:11
Amiga mags you know me to format. See.
3:13
You a meager every month get me to
3:15
shoppers wealth or my pocket money. We're.
3:17
Gonna make a magazines me geezer International media
3:19
competing I get some times as well. When
3:21
you guys launch they said new Amiga magazine.
3:24
A. Couple years ago I'm in Ot I'm hyped for
3:26
every month. When it comes through the lab box it
3:28
really feels like and I've been like eleven twelve years
3:30
old again with all the given or mention as wouldn't
3:32
mention immigrated from the book us for a while and
3:35
bookstore don't strong what you guys been working on this
3:37
month. Yeah. So it's a
3:39
C Twenty eight and I've actually done
3:41
the ab feature for hits his by
3:43
six pages so it's been quite have
3:46
to do and deaths you know is
3:48
is quite interesting because I used to
3:50
do the fetus and. To. Switch
3:52
Time at that in the podcast having. A
3:55
job you know all of this other stuff
3:57
from his. It's quite hot today by a
3:59
mob, ready. The to be back. Doing.
4:01
A feat for this issue and
4:03
that from scholar which is a
4:05
a beautiful pieces amiga software. I
4:07
kind of code it like a
4:09
glue that. Both. All the different
4:11
elements of the me get together. He
4:14
I'd years under scanner is bit lighter,
4:16
honest, like a multi media. Creation.
4:18
Sweet was an arm of the used
4:20
It For and struggle had those at
4:22
that newsletter and exhibition. I think it
4:24
was at the Am the London Transport
4:27
Museum back in the nineties. Remember reading
4:29
that they have a suitably purpose to
4:31
mega City Thirty Two so running scarless
4:33
like interactive kiosks. Yes, I
4:35
used in Forever Finance least it to
4:37
her advertise Windows as well it wasn't
4:39
actually and as Microsoft for years and
4:41
as is really cool piece of powerful
4:43
software and in the magazine I got
4:45
on the kind of. Rabbit. Hole
4:48
because it was also to used on cable
4:50
Tv and then I'm They even have some
4:52
hardware themselves say I say a really interesting
4:54
read and you can pick it up in
4:56
a Wh Smith says well. Yes,
4:59
If your son of the amiga ham and
5:01
be granted magazine destiny worst that can all
5:03
available to every month as well says dummies.
5:06
hasn't read more by scholars abusing scholar actually.
5:08
Source of things like scrolling. Credit.
5:10
Some videos we make a school I bring my me to
5:12
five hundred. It's probably with a hooky tell feel that. Yeah
5:15
to specify produce had done word at at at
5:18
an office as if it's so I yeah Devaney
5:20
was looking out for that and on the podcast
5:22
of the Sweet as well. I mean one thing
5:24
that we have been focusing quite heavily on over
5:26
the last couple of months on the podcast days
5:28
of the indie scene because in some says retro
5:30
gaming an Indian of them really did a hand
5:33
in hand as we said a couple a times
5:35
maps and it really feels like at the moment
5:37
that is kind of were some of the most
5:39
exciting activities. In. The retro world is
5:41
going on of the moment and studies interviews.
5:43
Kind of a bit of a follow up.
5:45
Seats that shut. We did with John Rigs
5:47
a couple of weeks ago because he collaborated
5:49
with I guess This Weights and you met
5:51
them both of them India Boards that you
5:54
went to in Nottingham about a month ago
5:56
and this is Alice to live from. Low
5:58
Tech games. Now you might be similar. The
6:00
City cause he makes some really innovative
6:02
games particularly for the any S and
6:04
the Dream cast including again this been
6:07
a mess is it of the last
6:09
couple years so lead on the Nintendo
6:11
Entertainment System. Yeah. Is interesting
6:13
as like you note with hot
6:15
even spectrum that developers on them
6:18
stuff and their thoughts about how
6:20
these areas like these older systems
6:22
have been. The. Kind of
6:24
experimentation ground. Say. Indie
6:26
games and then they go out and they
6:29
get pull a dancer you know, the X
6:31
Box and then to the Ps Five and
6:33
and steam and stuff like that while I'm.
6:35
Alice's. Games that a really interesting
6:37
so he's he started doing stuff on
6:40
the Nes well originated mobile games for
6:42
his.on the nice and it's not really
6:44
a coda so he used their Nas
6:46
maker. That's. It, I'm like a
6:48
dead kid and isn't it will hear more about
6:50
that where the well as so obviously, but it's kind
6:53
of like Arab, especially a homebrew development kit for
6:55
the any, as isn't that. Yeah, there's a lot of
6:57
like things that enable people to to create their
6:59
own. Games and their
7:01
own kind of ideas that you know they
7:03
wouldn't have been able to his back in
7:05
the days it would have been a lot
7:07
harder to gonna create something but now using
7:10
you know modern hardware you can gonna make
7:12
a lot easier and and development design your
7:14
game and he's he's kind of how with
7:16
as wow such as a. Emulate
7:18
her. Weight. Sam was for
7:20
the Nas. And. To her
7:22
it was under dream cast and that's
7:25
got it's open source and that kind
7:27
of updated that as well. So this
7:29
the will the poor in process from
7:31
the nice to dream cost is something
7:33
that we talk about in this but
7:35
also tape worm which is another game
7:37
is created a silly to. as
7:39
well which is gonna come out on than as a nice
7:41
at sorting uno dos and Owsley Slater was net which willing
7:43
to the shown as people to get better. Yeah.
7:46
Yeah and these a proper releases you
7:48
know he can't and costs hair and
7:50
dub. As it's a masterly
7:52
banging soundtrack, this is a really nice
7:55
gonna com Sat. says. Have
7:57
in parasites. As
7:59
it's in her. Creatures Within games. That's changed
8:01
quite a bit since back in the name
8:03
of of through that you are like the
8:06
early nineties. Why Putin was like a a
8:08
cute fluffy cuddly little mascot. now seems like
8:10
yellow said parasites tape. Want to be glad
8:13
I got exactly death and and before he
8:15
doorbells he did or to to mimic Wave
8:17
Fabrics games which was John Rex as well.
8:19
but he'd have also done some really interesting
8:22
stuff on it's own. So he did a
8:24
Hope prank about Doom running on cross stitch.
8:27
With sit sit sit lieu of the night.
8:30
Yeah when he I had that in I went
8:32
into the millions with our and and then he
8:34
goes had done at a game on a pop
8:36
up a book which is kind of hard to
8:38
describe in the podcast but will have it in
8:40
the show. Nightspots is a pop up but why
8:42
you open the pages. As. A projector
8:44
and then if in kind of play
8:46
each page and inside a really nice
8:49
concepts of you know bringing physicality to
8:51
the kind of a video game Weldon
8:53
and something that parents can play with
8:55
their kids. The. S of
8:57
really interesting guy. This week's am Alice the
9:00
Low from Low Tech Games Particular if you're
9:02
into the yes I keep alternating my my
9:04
pronunciation of this the Nas the any ask
9:06
us whenever we say nas. Inevitably,
9:09
We get light in a tweet. so comments from
9:11
American. Listeners. Going on, what's that
9:13
and as big as a mess and yes and
9:15
says this has said the bones and the yamin
9:17
massive indie developer this wage bill of slates the
9:19
on him or less lead to the I was
9:22
it is waiting on kickstarter right now and all
9:24
of that covenant with Alice delights a special guest
9:26
in one house now from now as also did
9:28
say so myself in a podcast us when we
9:31
chat about the news and around civil discussion about
9:33
what's been happening, what's been going down. In.
9:35
The World of Retro from over the last
9:37
week and death. This is a headline. I.
9:40
Didn't expect to see. Virtual.
9:42
Reality. Is. Coming to
9:44
the and sixty fool. Because.
9:46
of what the heck Nazis This article
9:49
says why the heck Now this is
9:51
by Air James Lambert you may be.
9:54
Awesome! At Porto, sixty four
9:56
on projects which actually suddenly got close
9:58
down in the around. Very of this
10:00
year. We. Were covering for quite awhile.
10:02
We in her mentioned on the show he times
10:04
in the things is gotta stick with the and
10:07
Sixty Four Absolutely insane but yeah a a little
10:09
bit disheartened about that has easy continued his keep
10:11
it going on the and sixty five years gonna
10:13
keep it going overseas use and Sixty Four fan.
10:16
As go with the do seats on of. which
10:19
I really like because as even though he does time
10:21
ago and said technical side of it. Keeps
10:23
it quite simple as well. Alight the
10:25
likes of Must Have Air which I
10:27
love and the the idea behind this
10:29
was. He has a mud and sixty
10:31
four. Which. Has a us be
10:34
posted it. And also eg, say my
10:36
fourth in it from in a previous projects
10:38
such as the Most of Sixty Four process.
10:40
So. For well, why not? Hook my
10:42
option Us development kit. That
10:45
he got this is just gathering dust in his covered
10:47
cause he's a big fan of the are he mentions
10:49
in the video. And. When the actually
10:51
came out. At. The up
10:53
this one development cat he's not really
10:55
to sit in till now. I'm.
10:57
Semi only stories know get an oculus not
11:00
using a day sister feel like I've ever
11:02
had little bit like as yeah I'm probably
11:04
god dev kits discover a cc I have
11:07
often like late gotta love em but from
11:09
what I and spend. To
11:11
get this kind of running through his and
11:13
sixty four. He. Hasn't had to
11:15
do too much to it. I'm
11:18
I'm sure it's not as simple as he makes it
11:20
look. Dinner is kind of books and it works. And.
11:22
Obviously it's not like oh it just works in
11:24
of green of time or just was golden. I.
11:27
Am. He's had to reach out to a
11:29
and over developer who is known as as.
11:32
A Pyroxene. I think to say it Pyroxene.
11:34
As a mother and he was going to
11:36
he's a Fredy artist. He was going to
11:38
help him. With. The previously
11:41
cancer poll sixty four but he's developed
11:43
like hey, just like a level, like
11:45
a world. Yeah. For hims kind
11:47
of run around and. And on
11:49
this fits for reality and sixty four and
11:51
but it looks pretty good, doesn't it? Yeah.
11:54
i think in terms is this running on
11:56
a in a system this like of twenty
11:58
five odd years old now This
12:00
looks really impressive and like you said he's kind of he's
12:03
used this oculus developer kit one He
12:05
said, you know, basically he's got a very simple
12:07
tracking and interface on there as well He
12:09
takes the the output from his modern n64 Via
12:13
USB as well some interesting things that he's working on
12:15
He said there is a little bit of kind of
12:17
lag on there as well And the head movements don't
12:19
quite catch up and apparently he's planning on using a
12:22
an Arduino Maybe to help with
12:24
that, you know to send the orientation data back
12:26
to the n64 which might smooth things out a
12:28
little bit And obviously there's I
12:30
guess they're having to render Separate
12:32
vision split vision for each eye as well,
12:34
which obviously putting more strain on the system
12:37
Giving it that spirit stereoscopic 3d. I think
12:39
they call it Well, I think he's gonna
12:41
have to work of a way of hooking
12:43
up the actual control So like,
12:45
you know if you're in like Mario 64 or something
12:49
You know You'd be going up on the
12:51
controller to look up and then kind
12:54
of having that hooked up with the oculus
12:56
There needs to be like a communication layer
12:58
in there and that's probably
13:00
why he's running the the custom
13:02
software But it's quite funny at the
13:05
end. He has a power glove. Yeah
13:09
Might be an attempt Getting
13:11
a kind of control device in there,
13:13
but it does seem a bit kind
13:15
of sketchy. Yeah maybe
13:18
You know, that's why he's using that 3d 3d
13:21
pre-made environment there Wouldn't it
13:24
be amazing if the power glove turned out to
13:26
be like the ultimate VR controller? Imagine
13:28
I really don't get well Come
13:32
really in demand and that's it. It's gotta
13:35
be you know vindicated after all these years
13:37
of slagging it off So I guess in
13:39
theory then you could put I
13:41
don't know you could put anything through this VR
13:43
like if you had a custom piece of
13:46
software, I guess. Yeah, I mean, it's
13:48
just HDMI in and USB I guess you just set it
13:50
dated to it Yeah, if you
13:52
had the output of anything into HDMI,
13:54
you know But I think it's very
13:56
cool that he's done this for the the n64 and he's
13:58
saying I mean obviously this is really a work
14:00
in progress at the moment and he's
14:03
making steps to get this smoothed out. And he's
14:05
got, you know, if you watch the video he
14:07
is looking around, the accelerometer in there is working,
14:10
it can determine the headsets orientation, you know, stuff
14:12
is moving. Like we said, there is a bit
14:14
of lag that hopefully the Arduino will sort out
14:16
as well. Like you said, Ravi, obviously probably needs
14:18
some way to really get the control optimized
14:21
for VR. But I think looking at
14:23
this video, he's not planning on basically,
14:25
you know, like you said, turning
14:28
Super Mario 64 into VR. I
14:30
think they're going to be making
14:32
their own original N64 VR
14:35
game by the sounds of it
14:37
because obviously, I mean, he's got his
14:39
chops working on that that portal port
14:42
that got cancelled. So I think, you
14:44
know, having something new that he could
14:46
work on that was, you know, targeted
14:48
towards this would be very cool. Obviously,
14:50
a very niche market, because you can
14:52
do somebody who's not only got the
14:54
the Oculus, also a modern N64 and
14:56
has this game as well and is interested in
14:58
VR. I'm not sure kind of how
15:00
big that market is. Just golden IVR. Come on.
15:02
You know, golden, golden IVR. I mean, it'd be
15:04
a hell of a setup. It's like you say,
15:06
Ravi, for
15:09
it connected. I imagine Dan
15:11
would be able to. Yeah,
15:13
yeah. Have all that custom software
15:15
and then the custom N64 as well
15:18
on top of that. I think there
15:20
is actually a golden IVR Oculus kind
15:22
of tribute. But yeah, it
15:24
would be good to see. I mean, retro
15:26
VR, it always sounds a good idea in principle.
15:29
I mean, obviously, he's using a more modern
15:31
headset for this, which I think will definitely
15:33
help. So I did buy you
15:36
guys might remember, God, it must have
15:38
been about two years ago, I bought kind of
15:40
a third party virtual reality
15:42
headset from Japan that was
15:44
basically what was left of the
15:46
Atari Jaguar VR
15:49
hardware that they sold to this
15:51
third party company. It's in the other room. I
15:53
can't remember who makes it. But basically it was
15:55
it's got composite input in there and you can
15:57
output the Atari Jaguar's video
15:59
hardware. the video output into it, or
16:02
basically anything that uses the standard composite
16:04
video. But there is one game
16:06
on the Atari Jaguar Miffle Command that
16:09
was made for VR. Sadly, it
16:11
can't do the head tracking and everything, but I did try plug-in
16:13
in just to see what it looks like. Oh my God, I
16:15
thought I was going to bomb it after about 10 seconds. Even
16:18
modern VR, if I'm playing PSVR and I'm playing racing
16:21
games and stuff, it might just be me. I don't
16:23
know if you guys are the same. I did get
16:25
quite affected by motion sickness in VR. I
16:27
think the best one that I saw with the
16:29
VR stuff was, I know they had that platform
16:31
one which was like 2.5D. It
16:36
snuck out a bit and
16:38
you'd play Donkey Kong on there and stuff, but
16:40
I always enjoyed the ones where you're actually in
16:42
an arcade. You're
16:44
walking around in an arcade and then you find a
16:46
game and go into that in VR. More like
16:49
environments and stuff. Yeah. Yeah,
16:51
actual games, yeah. But that's the thing. Obviously, it's using
16:53
more recent hardware, so I imagine it'll look a lot
16:55
better than using a 90s virtual
16:58
reality headset. But yeah,
17:00
very cool to see. Like I said, very niche audience
17:02
there, but I think just having virtual
17:04
reality running on the N64 is
17:07
something very cool indeed. So we'll keep an eye on
17:09
that. I'm going to check out the video and the
17:11
work in progress so far. I will link that up
17:13
in the show notes at theretrohour.com or check your podcast
17:15
app. And of course, over the
17:17
weekend on Sunday, it was Mother's
17:20
Day here in the UK. We
17:22
weren't celebrating that, were we? Instead, it was Mario
17:24
Day. It was Mario Day. Yeah, we
17:26
did both. Yeah, don't forget you were in the bad
17:28
books with the Mrs. Joe. Yeah, they did time this
17:30
actually. Nintendo were
17:32
quite good about this because even though
17:35
it was a Mario
17:37
Day, M-A-R-10 Day, Mario Day
17:40
on Sunday, they did release the
17:42
major announcement on Saturday night
17:44
so they didn't take the shine off Mother's Day here
17:47
in the UK. But the big announcement is
17:49
there's going to be, and we kind of talk about
17:51
these quite a bit even though I don't think any
17:53
of us actually own any of them
17:56
so far, there's going to be another retro
17:58
Lego kit. You're
18:00
assuming that the Mums are
18:03
not Mario fans. Well, yeah.
18:06
Sorry to interrupt. My
18:09
mum doesn't mind a bit of Mario Kart. She
18:11
might have been excited. She might have been the
18:13
best kid. Yeah, this could be a
18:15
Mother's Day present for you next year because this is coming out
18:18
in 2025. This is a
18:20
Lego Mario Kart set. Yeah,
18:23
so all they've put is, I love how we're
18:25
like, this is the biggest announcement, other than the
18:27
fact that they've announced the next Mario film and
18:30
loads of other reasons. It's a bloke that
18:32
we do mention too and Paper Mario, but
18:34
we're going to talk about Mario Kart Lego.
18:36
Yeah, they've announced the
18:39
Mario Kart Lego for 2025 and it is
18:41
literally just Mario Kart Lego 2025.
18:43
That is all they've announced like
18:45
on the advert and you just hear
18:47
like some sound effects from Mario Kart. Now,
18:49
I'm interested to get your guys' opinion on this. Like,
18:51
do you think it is literally just going to be a
18:54
Mario Kart set like of Lego or do you think
18:56
it's going to be like a scale electrics or
18:59
do you think it's going to be like Mario Kart Home
19:01
Live Home Circuit? You know what they did a couple of
19:03
years ago where it's like an actual remote
19:05
control car and it's a game, but you have to build it
19:07
out of Lego. I would want an
19:09
entire rainbow road. I can
19:11
imagine that would be so expensive.
19:14
That would be so cool. That's
19:16
the thing. I mean, these sets are generally quite
19:19
expensive anyway. Yeah. We talked about
19:21
that when they released these Lego sets. The price of
19:23
Lego now is like nuts, but it would be cool
19:26
if you imagine like that didn't
19:28
even cross my mind that it could be an
19:30
actual playable game. I just thought it might be
19:32
like, you know, a few of the characters in the cards and stuff that you'd
19:34
kind of put on a shelf and it would look pretty. But
19:36
now I'm getting quite excited about that. Yeah, electric
19:38
style, Mario. I can't think that
19:41
you could play with mates. Wow. Well,
19:43
if they did the little cards like,
19:45
you know, just the iconic ones and
19:48
like the baby prams, you know, they had all the
19:50
different designs. And then you
19:52
got the mega blocks road for cheap.
19:57
Or you can probably make if you have enough spare
19:59
bits. of Lego you could probably make your own
20:01
rainbow road. Yeah true true. I
20:03
mean they have done a Mario
20:06
Kart scare electrics before but
20:08
it is just it's scare electrics it's nothing it's not
20:10
Lego you don't have to like obviously
20:12
you do build the track and you then
20:14
put the little plastic cars on it but I
20:17
think it might be something like that like similar to
20:19
what Rabi said I think there might be a bit
20:21
of a road that you build maybe a bit of
20:23
a rainbow road and then you will have the cars
20:25
that you build yourself but I think if
20:27
they really really wanted to go for it they could
20:29
do the Mario Kart home life thing with
20:32
it and make it like augment reality on your phone
20:34
and stuff. Yeah that's the thing I'm thinking if
20:36
it was Lego how would you like you know drop a banana
20:38
or fiver blue shells stuff because
20:40
that could be part of Mario Kart isn't it you
20:42
know you need that. I yeah I think like I
20:45
mean I'm probably over fantasizing and it probably
20:47
is just going to be a Lego set
20:49
that you put on. You're gonna be heartbroken
20:51
next to you. Yeah but I think if
20:54
I think if they really went for it they could make a
20:57
little remote control car that you build yourself out of Lego and
20:59
it's got a little motor in there and stuff and you build
21:01
on top of it like a little bit like Lego Technics
21:04
I think it was called or Lego Techno or something I
21:06
think it was called in the 90s. I think that
21:08
would be really cool but yeah I think
21:10
I'm reaching for the stars a little bit. This
21:12
conversation reminds me of the kind of conversations you'd
21:14
have with your mates in the playground when you're
21:16
a kid. You can have flying cars in it
21:18
it's gonna have all sorts of amazing. You
21:21
go around to two houses when you were kids
21:23
one house where all the Lego sets were made
21:25
nicely and they had all of them matching up
21:27
and another one where you had like flower pots
21:30
on spaceships and stuff like that. Just a big
21:32
bucket of Lego. Yeah just dive in yeah. Every
21:34
set was mixed together. Yeah
21:37
so it is very cool to see that coming out and there's
21:39
going to be more apparently more Lego sets that are coming up
21:41
in 2025 as well. There's going to be
21:43
a Kingboos haunted mansion for
21:45
Lego Luigi to explore which
21:48
looks very interesting and also there's going to
21:51
be a Bowser's Express train set as well.
21:54
Which Looks like they're doing quite a bit. I
21:56
Just can't wait to eat like a manhunt. Like
22:00
D V, I said I would be
22:03
wicket but yeah, know lots of Legos
22:05
of America. And. Then also and
22:07
couple of the classic gameboy
22:09
Mario games, Coming out this
22:11
week. It. Can do this which
22:13
is well as Dr. Mario. Mario.
22:16
Golf and Mario Tennis. Or
22:19
Gameboy games, which is pretty cool. Seen them
22:21
come out on the top of March. On
22:24
the i makes me realize some it into so
22:26
many Mario games and in a lot of those
22:28
gameboy games and I didn't have a gameboy but
22:30
in the dice I've played I've never played Mario
22:32
goals, never played Mario Tennis Applied Doctor Mario. Them
22:35
which is great great was org abdullah that one
22:37
but yes this is like is the get how
22:39
many marry a dems have come out. Yeah
22:41
and it's not like like he is not like
22:44
oh yeah we'll these games. Have
22:46
come out recently. This is my to games
22:48
every way you do. You are right like
22:50
you think of like of Mario World married
22:52
with three eccentric. With. Anything like
22:54
almost got it was so many
22:57
different gameboy game variations and. Thus,
22:59
A Game Gear games as well. That would have been weird. But
23:02
there was. It was so many of the games that I
23:05
think a lot of his forget about. You
23:07
know, even right of free while into now even
23:09
on the game cube. There. Was a
23:11
My or Tennis my golf mario
23:13
party dance makes Mario Soccer my
23:15
baseball. Is been everywhere
23:17
for like forty years. We've
23:20
been around a long time. I said
23:22
i guess what a bit Doctor Marion
23:24
system the Saturday Now I'm talking about
23:26
handouts. The. Psp Go which
23:28
is actually system. That
23:31
I saddam about cause and. This.
23:33
Was kind of us. It's in that kind of the or between the
23:36
Psp and as he has v to wasn't that. Very.
23:38
Short lived digital only. Psp.
23:42
Which you think about that I'm in.
23:44
When did this smells like? See thousands?
23:46
Two thousand and Nine. Still very early
23:48
for some people. Now that the talking
23:50
about. Digital. Only systems becoming a
23:52
thing. But. About this study we do in
23:54
this like in over a decade ago. Is.
23:56
Going crazy to think of as well. But now
23:58
the Psp Go is. The love and it turns out
24:01
the is you are you only get some games on the. The.
24:03
Not going to be yeah, well, not quite
24:06
simple why, but a homebrew way of giving
24:08
your ass you Psp job at the storage
24:10
boost. Yes, So the Psp Go!
24:12
I actually remember when he came out and fight.
24:15
Pretty isn't a for a at the time. I
24:17
didn't like it. You know, looks like a phone.
24:19
You know, like a Samsung finding a you flip
24:21
the up kind of thing. I. Am.
24:24
But now it may look quite sleek and I'm of. my
24:26
friend bought one. As. I've I've
24:28
spent so much extra money And get the
24:30
Psp. Go. He. Can't store games on
24:32
it. And he's Iowa, Kansas.
24:34
sixteen Today I am sixteen gig a hard
24:37
drive and that's what. That's what the came
24:39
with the the ship. Really the sixteen gig.
24:41
Memory. Author: Educate Memory. And
24:44
you know I remembered. Ah and the still have it
24:46
set up so quick. it isn't like that. But the
24:48
smart. Enhances. It to
24:50
one hundred and twenty eight gigabytes
24:53
doesn't it? Yeah, think they it
24:55
dislike this proprietary. Memory
24:58
stick em to yeah wed says.
25:00
Seems very expensive said. This model
25:02
is kind of. Just.
25:04
Adopting it for my quest
25:06
state. And store it's.
25:09
But. that that they are few province
25:11
of as wow like them in edge of
25:13
se day is gonna read slava is yeah
25:16
not gonna be as fast and there is
25:18
a bit fragile but i'm. You.
25:20
Know I had a Psp. I don't know what
25:22
the mornings like on the Psp. Go. The
25:25
Psp his awesome, absolutely amazing and
25:27
up I assume it's is kind
25:30
of the same. like if you
25:32
want a. A. Gray emulation
25:34
missing. Ps. Pay
25:36
over. The to is about
25:38
an they're really good way to go
25:40
to you now have a lot of yoda
25:43
systems on something portable that some a
25:45
widely available often the goes or bit
25:47
more expensive though from was seen. By
25:49
them second hand. He. Had
25:51
a pretty rare a system as an early on
25:53
the market for vaizey months when like yeah literally
25:55
every skill to has a nice twenty eleven. Purely.
25:59
they said they were shifting focus to the PS
26:01
Vita which makes sense and
26:03
I always feel the Vita was newer than
26:05
that like but no 2011 has
26:07
been and gone as well. Yeah yeah
26:10
yeah exactly but yeah this mod
26:12
I don't know it's it doesn't
26:14
look like you have to solder anything it looks
26:16
like you kind of take the PSP apart
26:18
take the shell off and you just kind of stick it
26:20
down maybe. I'm not too sure. Yeah
26:23
basically you've got to trim some plastic
26:26
support tabs inside it to fit it
26:28
in and then so you
26:30
can reinstall the back plate on it. It's
26:32
a very small adapter and when you imagine
26:34
the size of a standard SD card maybe
26:37
like two or three times the size of that it
26:39
kind of snape around at an angle. Yeah basically just
26:41
kind of plugs into the ribbon connector inside the
26:43
PSP by the looks of it. You've only got to hold it down
26:45
with some sticky tape because it can come loose
26:47
it does seem like it's a little bit fragile but
26:50
I mean for the cost of it you
26:52
know like we said it can bump your
26:54
storage to 128 gigabytes to sell it means
26:57
for $12.99. That's great and yeah it
26:59
didn't have a UMD drive did it? Well
27:02
this one does no. No the PSP
27:04
goes so that's what made it a lot thinner and
27:08
I remember the UMDs people would
27:10
do mods putting high capacity batteries
27:12
in the PSP in the
27:14
back of them and you know being
27:17
able to fit that because of the
27:19
space from the UMD drive but yeah
27:21
this requires a really thin solution
27:24
to go in and yeah that
27:26
price you're laughing really. Although
27:28
I mean if you have got a PSP you
27:30
go that is one downside it means you can't
27:32
watch Big Momma's house on UMD. Yeah it was
27:34
a beautiful film seller for me back
27:37
in the day. You know I sometimes
27:39
go into like porn
27:41
shops and charity shops and I see a
27:43
few like lonely UMD discs and it is
27:45
usually like Big Momma's house or something like
27:48
that. I thought you were a virgin I
27:50
think I've got as well. I
27:52
generally buy them off the season because I have got a
27:54
PSP I don't think I've ever watched a UMD movie on
27:56
them but you just want to buy them yeah put them
27:59
on the shelf. with my Philips CDI video CDs.
28:02
It's a cool thing to own. So if you have got a
28:04
PSP going like here, you wanna give it a new lease of
28:06
life, then these are available now, like I said, very affordable price.
28:08
So I'll link that in the show notes as well. Now
28:11
speaking of very cool things, I'm
28:13
reading this and I'm thinking, oh, what
28:16
am I getting my fishing rod out
28:18
for my Dreamcast at some point
28:20
again soon. To have a little blast on
28:22
there, Sega Bass Fishing. Although
28:24
it turns out there
28:26
was a port of it to the NES back
28:28
in the day, that is now
28:31
readily available for anyone to
28:33
download. I'd never heard of this before. I
28:35
love this. So in the
28:37
late 90s and early 2000s, there
28:40
was a Taiwanese company and
28:43
they were making games for the
28:46
family clone. So, you know,
28:48
FamilyCon Japanese, Nintendo, kind
28:51
of like unlicensed units, games
28:54
on official. Yeah,
28:57
unofficial units they would make and sell
28:59
in Taiwan. And there's
29:01
been so many different like, you
29:03
know, kind of like unofficial ports
29:05
to the NES of like Mortal Kombat. There
29:08
was one for Tekken 2. There was
29:10
one of the James Cameron 1997
29:13
Titanic game, which
29:15
was a beat them up, which was
29:17
absolutely fantastic. Let me find the name
29:20
of this company. Homology
29:22
apparently. What were they
29:24
called? These, you know, other regions where
29:27
titles come out from. Hummer Team,
29:29
yeah, Hummer Team, there we go. So all
29:31
unofficial. And as it turns out,
29:33
I didn't know about this one. In
29:35
the early 2000s, they had made
29:37
a Sega Bass Fishing one as well, which
29:41
worked with one
29:43
of these Famicom clones, which came with an
29:45
unofficial fishing rod as well
29:48
for it. Now,
29:50
reason we're talking about that is this week is
29:53
a ex user called Pirate Game
29:55
Thing has actually
29:57
dumped the game online. So
30:00
I'm assuming he's actually got one of these kits, one
30:02
of these, you know, cartridges with this game on from
30:04
Taiwan on one of these family cam clones
30:06
and they do work on the Famicom as well and you
30:08
can get him to work on the NES and stuff and
30:11
he's dumped this Sega
30:14
Bass fishing the Hummer team's version that came out
30:16
in the early 2000s for the NES. I
30:18
don't know about you guys, but I think this is wicked. I'm
30:23
looking at when you first sent this story over. Oh,
30:25
I'll tell you another god. I bet this is gonna
30:27
be dreadful. I was picturing kind of those, you know,
30:29
you go down like to Skagness in the sub you'd
30:31
buy those like off the market those kind of
30:34
cheap NES kind of clone systems and it had
30:36
some kind of homebrew games on there or ripoffs.
30:38
They're always dreadful. But yeah, I'm watching
30:40
the video of this and actually it's got like
30:43
power like scrolling It's gone. The
30:45
colour palette is amazing. The characters look
30:48
really well drawn. It's a really
30:50
good playable fishing game It's
30:53
a really playable fishing game It's
30:55
got fantastic graphics for the NES
30:58
Really good soundtrack, you
31:01
know the premise of it obviously it's fishing but you
31:03
know You can pick your lore You can pick the
31:05
stage you want to play on the
31:07
music and the feel of it
31:09
is very like JRPG Very Japanese
31:11
RPG at the time, but
31:14
it's Sega Bass fishing What
31:16
do you think of it Ravi because you're a
31:18
big fan of like the Sega sports games for
31:20
the Dreamcast aren't you? Yeah, I don't
31:22
think it looks like a fishing boat. I think
31:24
it looks like something else Yeah,
31:28
I think this is really cool
31:30
like I love
31:32
the idea with these kind of, you know
31:34
companies that just didn't care
31:36
They pumped out from another region, you
31:38
know Put it put it out there
31:40
and just lately ripped off a title
31:43
it it does look cool I'm
31:45
a fan of fishing myself for you. I used to
31:47
used to fish and I need to get back out
31:49
there But now I
31:51
can experience it at home You
31:54
don't even need to leave the house now, you can
31:56
play a king fishing on your NES
31:58
courtesy of that pirate game things
32:00
so yeah very cool to see those getting dumped
32:02
that's the thing I mean you know generally most
32:05
of the big titles for the main systems are all
32:07
kind of available to play you know the main now
32:09
kind of getting these unofficial ones like I said you
32:11
know those kind of crappy clone systems you buy it
32:13
would be nice to have those preserved that's
32:16
a new brief back memories for a lot of people so
32:18
I think that's a very worthwhile effort so you want to
32:20
get hold of that and my link that up in the
32:22
show notes as well now just one
32:24
final story and before we hop into our
32:26
chat with Alice D'Lo from Low Tech Games
32:29
and sorry guys and we'll talk about
32:31
the Commodore Plus 4 again they
32:33
seem I thought it's a plus 4 new
32:35
sneaking into the podcast but I think it's
32:37
probably because the scene is so
32:39
active at the moment actually which is crazy
32:41
because you know the plus 4 didn't get any love
32:44
for decades I remember like
32:46
you know that there was a couple of games kind of
32:48
snuck out in the early 90s for it generally
32:50
like over in there like Poland or Hungary where it
32:52
had a bit of a bigger scene but
32:55
yeah nothing over here in the UK that I can
32:57
remember but it just feel like in in the last
32:59
kind of six months already doesn't it like the plus
33:01
4 is getting so much love from
33:03
the indie scene and particularly it's kind of
33:06
one team I think who are behind most
33:08
of these and but this is a another
33:11
very impressive looking port
33:14
as a game to the Commodore Plus 4
33:16
and now I mean we had outrun recently
33:18
which looks incredible we've now got the great
33:21
now I'm gonna say it wrong again because I always
33:23
get comments on this no one can agree on it
33:25
I always say the great Gianna sisters but some people
33:27
say giana yeah I say giana
33:29
I say giana two
33:31
against one that's bad with you we
33:34
decide that's official now but someone supported
33:36
the great giana sisters which was I mean if you don't
33:38
remember that game I sure most people do it was a
33:40
bit of a controversial game back
33:42
in the day because it was a basically a rip-off of
33:44
Mario wasn't it they got yanks off
33:46
the shelves so that original version
33:48
of it's very rare isn't it and very
33:51
valuable if you've got one
33:53
of those but have you guys
33:55
played first of all have you played the original
33:57
Gianna sisters before oh of course
34:00
Of course I have, yeah, definitely. And
34:02
the music's absolutely banging. The
34:05
music's a bit lower on the Plus
34:08
Four version, but there's still
34:10
that scrolling in there and that's the whole
34:12
part of it. As
34:15
much as like Mario was a
34:17
technical demo, there was that whole thing
34:19
about Id Softner, their
34:22
first kind of product was making
34:24
a copy of Mario for MS-DOS to prove that
34:27
the PC could
34:30
do that side scrolling. And that
34:33
works really well on the Plus Four as well with
34:35
this, doesn't it? Yeah, which, if you'd have told
34:37
me that, like, in the day, they'd have been like, get
34:39
out of here, no way. But someone's actually managed it. This
34:41
is a bit of a miracle, really, because, I mean, whenever
34:43
we talk about these Plus Four ports, I
34:46
do have to remind everyone that the Commodore
34:48
Plus Four didn't have dedicated hardware,
34:51
and didn't have a dedicated sound chip. Because
34:53
obviously the Commodore 64 version of this has
34:55
got that incredible Chris Halsbeck. Drag
34:58
on there, which is legendary. Which
35:00
I think they've actually done a pretty decent job of kind
35:03
of recreating that on the Plus Four, bearing
35:05
in mind it's hardware. And again, I also
35:07
said this guy's name wrong. C.
35:10
Sabo, he's like one of the big
35:13
Commodore Plus Four musicians. He's done the music for
35:15
this. It's interesting
35:17
in music because you kind of
35:19
have a cutout of when
35:21
a sound effect happens, and
35:24
the music, it's got this kind of break. But it works,
35:26
and you get that consistent soundtrack throughout
35:29
as well. So I can see there's
35:31
a lot of trickery going on there. Yeah,
35:33
and this is Thomas Sassevari,
35:35
who's done the programming here, and
35:37
Mtrendz, who's done the artwork too.
35:40
And this is, yeah, basically it's a really
35:42
good port by the looks of it, of
35:44
great Genesises for the Commodore Plus Four.
35:46
Now looking at the intro, I mean, there is a
35:48
video that I'll link up if you haven't got your
35:50
Plus Four emulator set up at the moment. It
35:53
does really take advantage of the Plus Four
35:55
having more colours than the Commodore
35:57
64, I think. Yeah. incredible
36:00
but then the thing that made my jaw
36:02
drop is when you get about,
36:04
you check this video, you get about 1 minute
36:06
50 in, it is that scrolling because it's got that
36:08
scrolling introduction hasn't it with the title?
36:11
Yeah. It goes along. It's just really
36:13
nice. It looks incredible and then
36:15
when you get into the game, I've got a
36:17
feeling, I mean, I haven't played the original
36:20
Diana Sisters for a long time and maybe, I don't
36:22
know if you have Joe, but kind of looking at
36:24
this, it does feel a lot
36:26
slower than the original Mario for example. Well
36:29
also, I used to remember people used to
36:32
clone Mario on it, so they put Mario
36:34
skins on it and they'd be
36:36
all these pirate versions coming out, so maybe we'll
36:38
see, you know, a Mario skin on
36:40
there at some point. In terms of
36:42
playability though, it kind of feels like maybe 25% slower than Mario, what do
36:46
you say? I would say, yeah, about
36:48
25% is definitely slower
36:50
and more floaty. I
36:53
would say, I've never actually played Diana
36:55
Sisters, but Ravio always
36:57
does say it's got a banging soundtrack, so I know
36:59
about much about it, but yeah, watching this
37:02
version of it, a little bit floaty, I think
37:04
the original isn't quite as slow or floaty as
37:06
this, is it? No, I mean,
37:08
that's the thing and it's, I think the fact
37:10
that they've got this running this well on the
37:12
Commodore Plus 4 is just as much of a
37:14
skill they are and actually for me, someone who's
37:16
doing reactions, maybe not quite what they were, having
37:18
a slightly slower version, it's probably a good thing
37:20
for me. So, Dan, if you were a kid
37:22
and you received your Plus 4 and received this
37:24
as well, would you, you know, have fuel for
37:26
your playground arguments? Yeah, because
37:29
I remember, you know, all the kids at school, there was
37:31
a few of them that got Plus 4s when they were selling
37:33
them off for like 99 quid, but very quickly, most of them
37:35
changed to Commodore 64s and then Amigas and
37:37
yeah, would generally be a bit of a, you know, the
37:39
laughing stock, the kid that still had a Commodore Plus 4
37:41
in 1991. Despite Outrun, and
37:44
Diana Sisters though, had to
37:46
throw that back in those kids' faces. Yeah, exactly. I'm
37:49
going to choose about doing that tonight. Yeah. I'm
37:51
going to choose about doing that to those bloody school kids tonight. So
37:54
yeah, the Plus 4, there you go. All along, it
37:56
was a great system Because of these
37:58
great imports. The look back in
38:01
the diaper and yet he still goes from
38:03
Nevada. Bring these out for free as well
38:05
as we don't download that the as the
38:07
website see Check out his plus full world
38:09
where they have little to these for free
38:11
So I got Newport Jonah sisters and nice
38:13
to see my yes I suppose computer. Games.
38:16
Some love again so well it's have been
38:18
shown us when I checked it out but
38:20
in a special guests at Messes indie developer
38:23
low tech games Alister Lives is coming up
38:25
on the show in just a moment. This
38:27
in I first got tonight because as for
38:29
after this, who can be putting the next
38:32
episode as our patrons only podcasts? Does it
38:34
actually do Or and it's to podcast each
38:36
month. Called. A retro hour after Hours And
38:38
that was what the same six month on the
38:40
show that way. Yeah. Every month
38:42
we yeah, we do something different. Whether that's
38:44
kind of like. Recover. A
38:46
view A year in gaming will take a
38:49
step back and review. Yeah, Ninety Ninety Five
38:51
and talk about the games and systems that
38:53
came out in that yes or might just
38:55
kind of give our opinion. On
38:57
a System and Times Review. Was. Super
38:59
Nintendo! Talk about five games for your
39:01
the and sixty four. Am or
39:03
what did we do last month? We really
39:06
good one. I sink last month
39:08
would have been that me to sit my
39:10
lists. I can't believe you never played. I
39:12
can't believe you've never played that one was
39:14
rated as and so many. So many years
39:16
of forty episodes of the a few hours
39:18
now. Which. Is crazy the next one
39:21
which I'm not going to spoil. At.
39:23
Is a little bit different? It
39:25
still retro. But. Not
39:27
not retro video games little
39:29
bit number and. Little
39:31
bit different but yeah really really
39:33
really love. Doing. The yeah, the
39:35
after hours and we film is well. As.
39:38
So if you do want to watch yeah it does. Got
39:40
to the patrons and I were to in above. And
39:42
if you fancy what's in it and looking all modes as
39:44
well. And. Time does a
39:46
great job. Put some game for it in there
39:48
so far as well. Yeah, was really really good.
39:51
And so we do try to film as well
39:53
as we already saw to talk about stuff. yeah
39:55
so am that is going to be available at
39:57
this weekend. Saw all tight and Dell members into
39:59
boasts. Because all a patron Sam you
40:01
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40:03
We give you an extra tend to sixty
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soccer bucks for patrons exclusively in just a
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40:12
much as well and will seek advice. it's
40:14
he was a monthly patrons hundreds and say
40:16
i mean if you're invited to eldest of
40:18
a different places have a wonderful can be
40:21
tasteless discord several as well and on it
40:23
is else to son of right now are
40:25
on the website at the Retro our.com and
40:27
of course we do induct new members insults
40:29
the most. Prestigious high school table in
40:32
the world of retro gaming. and
40:34
that is the Retro. our whole
40:36
a same for love. Or
40:39
less welcome in our newest members.
40:41
A big sankey to rob. nice
40:43
undercoffler. Andreas one
40:45
that Seok are upon us and James
40:47
Randall to all join some places over
40:49
the last couple of weeks. be massively
40:51
present your support and as he likes
40:53
you and I would have a license
40:55
community side of right now at the
40:58
Retro our.com. And. Before
41:00
we hop into. This. Week's interview.
41:03
With. Alister Low. Let's take a second
41:05
to give a massive thank you to
41:07
addict supports us of the retro. Our
41:09
podcast a nice are amazing. Friends at
41:11
shopify you know the sound by now.
41:14
That's a lovely sound as
41:17
making another sale on shopify.
41:20
You. Guys do any side hustle so the moment and
41:22
he didn't get your retro gaming market since dustier. Retro.
41:25
Gaming Market I'm you see that
41:27
leads Doncaster Birmingham. And. Air
41:30
that that sound? Is. That
41:32
sounds you destiny here at the not
41:34
just the Games markets book Christmas market
41:36
at. My wife went to a Disney
41:39
market once where people who had like
41:41
you know. Made made can
41:43
of like their own businesses. You know, like Disney
41:45
t shirts, license t shirts, jumpers and stuff like
41:48
that. And. Are you now see
41:50
everywhere? is he kind of own a stall?
41:52
When a store like that you've just have
41:54
one of these and they are be portable.
41:57
Cause. machines a shopify do them as well
41:59
and there They're really really easy to use
42:01
you can just connect them to your app And
42:03
you know I was seeing these everywhere, and I was like
42:06
I need to get myself. I've seen a few Record
42:09
fares yeah record first anything yeah
42:11
wicked aren't me because no one carries cash anymore
42:13
But well particularly since the pandemic is like no
42:15
no carries money anyway So I think having these
42:17
is essentially no gone of the days where we
42:19
used to you know before play Expo Pull
42:22
up to like a service station and withdraw like
42:24
300 quid and then worry that you're gonna lose it
42:26
all day Obviously having these three
42:28
customers these are shop ready point of sale
42:30
systems essential these days and like I said
42:33
everyone's starting their own site hustle At the
42:35
moment, maybe things are becoming your own boss
42:37
shopify takes care of everything for you not
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only in person But also they offer a
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It's not like Facebook Instagram even tick-tock as well
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43:53
take your business to the next level
43:55
today and get ready to hear a
43:58
Lot of this. Right
44:02
and sides. Obviously special guest to go
44:04
inside. a world of most games with
44:06
Ouster Low as next on the Retro
44:08
puts us. Your
44:15
listen to the retro. Our podcast of
44:17
with here today with Alice the love
44:19
of low tech games, how you doing
44:21
I'm didn't get Roman ah it is.
44:24
It's great to have you on and
44:26
deaths. If you've heard the podcast before
44:28
you probably know Office Question which is
44:30
a what was your first gaming experience?
44:32
Probably something on the Nes and probably
44:35
Mario. Just Mario Brothers. one. And.
44:37
Then i did have like after that like
44:39
every game ever every game system what was
44:41
that was a nice your first their game
44:43
system the and dancing the mess was the
44:45
first and we going to the car but
44:47
really cheap with like mario and.com I can
44:49
a thing we did have a robot one
44:51
point as well they got robbed from us
44:54
get stolen and then as i realized oh
44:56
bunch of like hand me downs and stuff
44:58
as well. so like amigos and. Sex.
45:00
Or and and oh, against us just
45:02
by ever than cheap and play what
45:04
what's available. We. Will was
45:06
like a generation or two behind and
45:09
yeah probably a but I also think
45:11
I'd like to the older games bear
45:13
because the there were more that gameplay
45:15
than. But. Effects or. Story.
45:18
Done the can a puzzle sides i really
45:20
liked those to my game and landings obviously
45:23
but a built them out uma was stuck
45:25
me cause no one else remember that of
45:27
of my era. And. It was
45:29
about like to to mimic earlier a bit
45:31
more refer and edges weekend of like sarah.
45:34
Like. Contraption of have to get a thing from one
45:36
point down a point and impress Play in the just
45:38
let it play out and I'm of a plane that.
45:41
Lots. And lots of got really annoyed at the
45:43
level design who even by men assists and as
45:45
a signature game wasn't at a divide noom of
45:47
death Enclosure Air. And of I
45:49
am in Mrs though the incredible be
45:51
seen as well which was am quite
45:54
similar to that but that concept. I
45:56
got used a lot later on, in in
45:58
sales and as one another. I just
46:01
had whatever came with my Amiga and it was hard
46:03
to pick up Amiga games at the car boot. That
46:06
was before I had the internet so I couldn't download them. You
46:08
didn't find the car boot piracy store
46:11
then? No, well, I got
46:13
a bunch of people's collections that had the
46:16
names written on a marker but it
46:19
wasn't like going down the bar, there'd been a
46:21
whole bunch of like pirate DVDs. They didn't have
46:23
that for Amiga games where I was anyway. Did
46:26
you do any design work on
46:28
that then and did you start
46:30
encoding yourself? I remember spending
46:32
a lot of time just using the paint programs
46:34
and stuff on there. The
46:37
fill modes took ages to
46:39
fill the screen, remember that? And then there's that
46:41
old thing of like if you missed a pixel
46:43
space, you would just see it fill through that
46:45
pixel space and there's nothing you could do about
46:47
it. Yeah, they're very
46:50
leaky fills. Yeah. But
46:52
no, I didn't do any programming back then. I
46:55
didn't know where to start. The
46:57
interesting thing I like about your games
47:00
as well is some of them aren't
47:02
traditional games. Were
47:04
there any like interactive kind
47:06
of toys or anything that
47:08
really caught your mind? Oh,
47:11
definitely. Yeah, anything that was weird and
47:13
wonderful. I remember spending a lot of
47:15
time on the VTech as well, like
47:17
the drawing pad that had a whole bunch of
47:19
games and just lots of drawing
47:21
with an actual pen like
47:23
on the screen tablet. But
47:26
looking back, it was really, really unresponsive.
47:30
But as a kid, you don't really care, do you? Well,
47:32
how did you transition from being a games player to
47:34
designing games? And what was kind of that that path
47:36
that you went from? What
47:38
made you want to start getting into designing games? Yeah, I
47:40
think I always wanted to do it. But
47:43
I was going down the kind of movie route for
47:45
a while because I liked like the art creation side
47:47
of stuff. I was going
47:49
to do like prosthetics and video editing
47:52
and then realized that prosthetics are really, really
47:55
expensive and I didn't have the budget for
47:57
it. And then found some
47:59
cheap. or free software that let
48:01
me do stuff or some illegally
48:04
acquired some other softwares. But
48:07
the one I started in was the Games Factory.
48:09
It's like a 2D pixel art
48:11
style game. I think Clickteam Fusion is what
48:14
it is these days. It kind of evolved.
48:17
But that gave me my grounding in how
48:19
games work and making your animations
48:21
and adding the logic visually
48:24
but not code wise. Which
48:27
was probably my downfall because I've not learned
48:29
code that well because of all
48:31
these nice visual editors I used when I was a
48:33
kid. I had so many good things
48:36
and it was all kind of offline teaching. So
48:39
you gave a whole bunch of examples
48:41
that you could kind of tear apart and remake. And
48:44
then it gave there was like this quiz mode that
48:46
quizzed you on specific parts of the
48:49
software as well. And there was ways that you
48:51
could you just press play and it
48:53
simulates and then whenever anything collides or you press a button
48:55
it flashes up and says what do you want to do
48:57
with this. And I just found a really really fast way
48:59
to prototype stuff in a way that
49:01
I've never found since no other
49:04
engine has did that. And even Clickteam has removed that
49:06
as a feature. It's a bit of a pain. Well
49:08
you you ended up working with
49:11
Ninja Kiwi. How did you get involved
49:13
with those guys? I
49:15
went to Abertay University and
49:17
got quite a good mark and then applied
49:21
really close to handons and
49:24
just got the job. That's
49:26
kind of how it happened. Hard work
49:28
and good timing on that part. I'd
49:31
never even heard in Ninja Kiwi before applying
49:33
like whereas everybody else I knew had played
49:35
Bloons at school but
49:37
I hadn't found the Ninja Kiwi
49:39
website on our school
49:41
computers. Yeah Bloons is
49:43
a really weird title actually.
49:46
It's kind of like one of those flash games
49:49
from back in the days and it's
49:52
not the best looking game but you
49:54
know the gameplay is Really,
49:57
really strong with it. Could You explain the
49:59
kind of. If her concepts behind blueprints
50:01
for all the head with this weird lately
50:03
innovation was happening all the time. Butlin wasn't
50:05
that the can flash games stuff the I
50:07
wasn't really involved in at that point. I.
50:10
Like creating the games at all Their.
50:13
I I came along at the end to be to
50:15
the. For. The. Siblings
50:17
Terror Defense for. A So
50:19
that already had like. Blends, Blends
50:21
too. Hot. Air balloons, And
50:24
so many other blends games said. There
50:26
was like forty four Hopeless and Sketches
50:28
of Us have a valid i ever
50:30
all the ethic that the probably as
50:32
but that is our number sex right
50:34
now. And I did a look
50:36
through ones to see what a domains that
50:38
gop. And. The somehow had
50:40
missed Ptt eight someone else or
50:42
like. But. That before they just. As
50:45
crazy if you have a really long running
50:48
franchise and I don't think I'm in a
50:50
lot of those games. but then the other
50:52
the era of like Kinetic the original flash
50:54
games with there experimental amended he kind of
50:56
look at that want to take that concept
50:58
as/games to other systems that experimental nature of
51:01
them. Yeah I I was really
51:03
interested in watching the flash games can
51:05
make it into the mainstream in that
51:07
the consoles says an alien hominids really
51:09
had a place in my heart for
51:11
and that was the first game I
51:13
played when I got the internet and
51:15
my house and then then when it
51:17
broke ten minutes layer. And had
51:20
that have open like it's to planet
51:22
and into sports and have that kind
51:24
of transition to console and added more
51:26
features. And with a ghost recon
51:28
is he in a see a. Was.
51:31
It fancy princess, the skin that it's
51:33
really so finally on consoles and stuff.
51:35
Zombie. To different places. Yeah
51:38
I love that kind of are free flow
51:40
in nature of the of the etti at
51:42
a fast tiles and them. What? One
51:44
thing that us her words on as well.
51:46
I'm a dyslexic yourself and death I am
51:48
as well said the Sky some. aha. The.
51:52
Sex Tech as well. Could you tell us
51:54
about that and how it. Improves
51:56
the game for dyslexic is as
51:58
yep so air dislike text. And
52:01
I'm necessity and have ever seen
52:03
people do in talks about be
52:05
inaccessible for. I. Had dyslexic people and
52:07
games. And. That the only information
52:10
they were given a was use this
52:12
dyslexia thought. Was. Fun meet for
52:14
does like the people that was can at heavier at
52:16
the bottom and and language. And.
52:19
I'd seen some places that. It
52:21
doesn't work very well and in some put
52:24
people it makes it worse and the has
52:26
been studies can breathing this say it works
52:28
for some people but definitely not for all
52:30
and that was the industry advice of the
52:32
time and I thought I'm going after. Do.
52:34
Something that first I made a game
52:37
highlighting the issues, the dyslexic space. A.
52:39
Cold and similiar to fairytale dyslexic
52:41
tax base adventure, it's basically simulates
52:44
the frustration that comes with having
52:46
to read at muddled attacks and
52:48
weird with. And. Then one
52:50
and accessibility features I hadn't that game
52:53
was a speech. The
52:55
between struggling through. To
52:58
decode the text and been heavily understand
53:00
the story at signs like thanks, what's
53:02
the solution after. And and
53:04
a highly the problem and like lets
53:06
developers ad tech the speech to the
53:09
games easily. When I
53:11
leave his I could make it pay but
53:13
as you a moved on. And. It's
53:15
that a few things are can have less
53:17
compatible these days that. Than. When I
53:19
may publish their first. Well. Let's
53:21
move on to I'm a game that I'm
53:24
sure many of our listeners of likes. It's
53:26
absolutely massive Canada or four years ago now
53:28
Sleep which is a fantastic retro to the
53:30
platform. I am very interestingly also that you
53:32
really sound the unintended Well, yes, but of
53:35
course is available to play on steam as
53:37
well. So kind of sellers about the background.
53:39
A slave? What can it can be the
53:41
inspiration to correct that? What did you want
53:43
to do a game for the The any
53:46
S. Yet. I've got to
53:48
make sleep assists and and spoken
53:50
to hell of it. I always
53:52
wanted to begin finesse but said
53:54
didn't. happen until way later earth
53:56
when nest maker kinda came along the before
53:58
that i was working on stuff
54:02
in kind of university in
54:04
like 2012, 2013. I had
54:06
came up with the idea of a character that just always
54:09
jumped. This was before I
54:11
knew of Doodle Jump as a concept. But
54:13
I'd seen people playing Temple Run
54:16
and stuff. And I like
54:18
the idea of like Temple Run was
54:20
automating your movement forwards and then you controlled
54:22
your jumping. So I was like,
54:24
let's flip that on its head and
54:26
then make it so you scroll the background underneath
54:28
the character while he jumps. And
54:30
that I did release a demo of that Mac in the
54:32
day. It's still up on itch, but you need
54:34
an old phone to be able to play it because it's different version
54:38
Android. And that concept finally turned
54:40
into Flea Jump many, many years later,
54:43
which is a fun infinite jumper game.
54:46
But the reason it came
54:48
to the NES was definitely just because I
54:51
was playing around with NES maker, changed
54:53
it to always jump and thought that
54:56
that's like that old game. I'll go to that again. So
54:59
it was definitely like design led first. And the
55:01
reason it's a flea is because frogs
55:03
and rabbits were kind of done to death already. Now
55:06
there's another things that kind of jump. And
55:08
I also like the idea that the fleas
55:10
are like small and sore pixels. So
55:13
you could like zoom out and then you could
55:15
see the like a big high fidelity scene at
55:17
some point. I mean, you mentioned that you
55:19
used a NES maker as well. I mean, I guess
55:21
that was really essential then to the project. And what
55:24
do you admire about these, you know, these kind of
55:26
suites to help you make in a
55:28
developed games for retro systems? It must really
55:30
make life a lot easier than
55:33
I imagine when they're trying to do them back
55:35
in the day. We've heard stories of people trying
55:37
to make NES games on writing them out on
55:39
graph paper and typing them into
55:41
an interpreter. I guess it kind of changes
55:43
the process quite a lot having these custom
55:46
development tools. Yeah, like flea would not have
55:48
happened on the NES if it wasn't for an NES maker.
55:50
I'm just really happy that happened. And
55:53
it was and it was documented well enough
55:56
to use. And the community was really,
55:58
really helpful and kind of fixing any of the
56:00
problems that I came across. Yeah, again,
56:03
because I was used to kind of visual editors
56:05
in general through my things, I'm not a
56:08
coder very much. I definitely couldn't have
56:10
did the coding for an S game myself.
56:13
And then that kind of got
56:15
me in the NES scene because
56:17
people liked the design of Flea. And
56:20
then through my audio guy on Flea
56:23
to me, he's like one of
56:25
the best now, whereas he was kind of just
56:27
starting back at Flea and he just cold called
56:29
me on the forums one day. And
56:31
I was like, yeah, I'll give you a go. You
56:34
seem pretty cool. But he
56:36
introduced me to the programmer for
56:38
Tapeworm Disco Puzzle. And
56:40
I pitched him the idea of Tapeworm
56:43
and he went off that
56:46
night and made the first demo
56:48
or the first playable something. And
56:50
it was already fun. So we're like, yep,
56:52
let's commit to a demo and then
56:54
we'll do a Kickstarter. And then I
56:56
think it's funded. We'll go further with it. That's
56:59
great. You kind of made a connection
57:01
over the forum and through
57:03
the community and then made a project
57:05
kind of come alive through that. Yeah,
57:08
I definitely had it lucky. And I found
57:10
really good people really quickly. If
57:12
I had kind of gone down a project route
57:14
that failed somewhere along the way, I
57:17
might not be where I'm now. I
57:19
mean, 80 levels in Flea, that is
57:22
a massive game, particularly for NES standards.
57:24
How did you manage to maintain the balance in
57:27
level designs and also keep them fresh as well? I
57:30
imagine that must have been quite a challenge. Yeah, 80 levels. That
57:32
was 60 at first. And
57:34
then the Kickstarter said stretch
57:36
goal for more levels. So I added an extra 20
57:39
and a dash move, which
57:42
really, really helps. And I kind of wanted to do the dash move the
57:44
whole way through. The way I kind
57:46
of do stuff is just make levels that are kind
57:48
of fun, just in any order,
57:51
just kind of exploring specific
57:53
mechanics and then play
57:56
them all and then make a big spreadsheet and
57:58
rank them all like hard. difficult
58:01
rage and then kind
58:03
of rearrange them in the right order
58:05
but kind of sprinkle in easy ones
58:08
amongst the hard ones and hard ones amongst the easy ones.
58:10
As long as there's not too many rage ones
58:13
right next to each other, I think it's quite a good balance.
58:15
And they got funded in three days
58:18
as well, which is mad. And I
58:20
think you started it just as COVID
58:22
struck. Did that
58:25
actually help with you sitting at
58:27
home and developing, I guess, being locked
58:30
in? Yeah, it was crazy that
58:32
it went live four years ago.
58:35
And halfway through, it went into lockdown.
58:38
And we didn't know how long it was going to be.
58:40
But it definitely did help with development. It
58:42
probably would not have shipped on time if it
58:44
wasn't for COVID. There was a lot of late
58:47
nights and weekends that I
58:49
would have been busy otherwise, but it
58:51
wasn't because of COVID. Sounds
58:55
like you're more productive than most of us
58:57
when we're doing just Zoom quizzes for like,
58:59
say, yeah, I was just eating. Yeah,
59:02
I mean, I was pretty dedicated before anyway, like
59:04
I went over to New Zealand with Ninja Kiwi.
59:07
And even then, like in my spare time,
59:09
I was kind of dabbling away at
59:12
Flea. Still try to find all
59:14
the fun and where it was and stuff. And it
59:16
was structured really differently as well. It was almost Metroidvania-like
59:18
at first. But I noticed that
59:20
the Nest maker wasn't
59:22
really built for that kind of
59:24
game yet. So I just
59:27
changed it to kind of like what they called
59:29
linear. And
59:33
I realized that I kind of
59:35
don't like Metroidvanias that much either
59:37
if they're not basically
59:39
structured like a linear game. Well,
59:41
I mean, you mentioned, you know, Ravi said then it
59:43
was funded in three days, which is just nuts. I
59:45
mean, we are blown away that there was that much
59:48
demand for an NES title. Or did you kind of
59:50
anticipate that it might be on that level? Yeah,
59:52
you're always really scared when you go into Kickstarter,
59:54
you don't know what the response is going to
59:56
be. It was my first one I'd ever did. And
59:59
there'd been. another couple recently
1:00:02
funded. So I had a
1:00:04
good chance, but there was also three other Nest
1:00:07
Kickstarter games on at exactly the same time,
1:00:10
which was less than ideal. I
1:00:12
wonder if it would have got even more if it wasn't.
1:00:15
But yeah, those three days were definitely nail-biting. I was like,
1:00:17
is it ever going to get there? Because
1:00:19
I had the tracking apps and stuff, and it was showing that
1:00:21
they were going to be really good, and then it was kind
1:00:23
of tailing off as the days were going on. But
1:00:26
no, I tried to
1:00:28
make it sure that it could
1:00:30
get funded on the early bird backers
1:00:33
alone, which I
1:00:36
think is a good strategy, because it feels
1:00:38
that they're early investors, and if
1:00:40
all of them get go, you
1:00:42
get over the line. It's interesting to
1:00:45
see that you did a Dreamcast
1:00:47
port as well, and I think
1:00:49
the method that you used was
1:00:52
really smart, because the Dreamcast
1:00:54
homebrew scene was quite
1:00:56
a big one, because early on they
1:00:58
had boot CDs and stuff like
1:01:00
that. So how did you kind
1:01:02
of go through that process
1:01:05
of getting it directly onto Dreamcast? Yeah,
1:01:07
so I had been watching all
1:01:09
the homebrew scenes and seeing what ones were
1:01:12
active and people were buying stuff for. The
1:01:16
main ones were Nest and Dreamcast, mainly because
1:01:18
you didn't need a modified system to play
1:01:20
the homebrew for them. And then
1:01:22
I remember a friend at school just
1:01:25
gave me a burned CD that said
1:01:27
like Nest Games and said, run that on your Dreamcast.
1:01:30
So then years later when I was making
1:01:32
Fleas, I wonder if I could port
1:01:34
it to Dreamcast using that. It
1:01:37
turned out it was just an open source software
1:01:39
thing called Nestor DC. Now
1:01:42
the license that we could use for commercial use.
1:01:45
So we ported it over, added
1:01:48
the VMU support, and just
1:01:50
auto-boot into one game rather than having
1:01:52
one of those horrible 90s menus. And
1:01:55
yeah, made it available for everybody else to
1:01:57
use as well. So there's been a few
1:01:59
in-game. releases since then using NES, what
1:02:01
do we call it? I just call it
1:02:03
NES to DC I think. Yeah
1:02:06
so you're basically there, you've got NES
1:02:08
Maker which is this great
1:02:10
piece of software for creating original
1:02:13
titles for the NES and then you can
1:02:15
port that really easily on this new open
1:02:18
sourced one straight to the Dreamcast and it
1:02:20
speeds up the whole process and I guess
1:02:22
it's now a development route
1:02:24
that some people will actually consider.
1:02:27
Yep definitely. Annoyingly the
1:02:30
emulator itself doesn't
1:02:32
support the native
1:02:34
mapper type that we're using on
1:02:36
NES Maker. NES Maker uses
1:02:38
mapper 30 which is a derivative of the mapper
1:02:41
2 board back in the day so it's
1:02:43
like that but it's got more memory and some more
1:02:45
features it's got like flash saving and some
1:02:48
other stuff. It's not properly supported you
1:02:50
can like convert the ROM to be
1:02:53
mapper 2 that
1:02:56
works in some emulators and it just so happened that it
1:02:58
did work in this so it was kind of lucky there
1:03:00
but for flea 2 it needs
1:03:02
to update because I've used some of the
1:03:05
features that are only available in mapper
1:03:07
30. So you think there's going to
1:03:09
be some updates to that nested
1:03:12
Dreamcast? Yeah which hopefully will
1:03:15
just benefit the whole community again because
1:03:17
there's been a few people that messaged
1:03:19
me about using it and then their
1:03:21
game was more of a like multi-session
1:03:23
Metroidvania or something and they were
1:03:25
like oh so I just need to make it so you either
1:03:28
a password system or you play the whole
1:03:30
game in a winner which
1:03:32
in the bigger games is definitely not the best
1:03:34
idea. You know it is very heartwarming to see
1:03:36
new games coming out on the Dreamcast and there
1:03:38
seems to be more and more of them all the
1:03:40
time which for you know what is generally considered I
1:03:43
suppose a failed system it's great to
1:03:45
see how much support it gets from indie devs these days.
1:03:47
I mean what do you think kind of draws people to
1:03:49
developing for the Dreamcast? I think
1:03:51
it's one of them just because we see lots of
1:03:53
other stuff already happening and
1:03:55
because it is kind of big in a lot
1:03:57
of people's hearts for being the kind of consular.
1:04:00
all that never got its
1:04:02
shot. Plus it's relatively
1:04:04
easy to zeb for from what
1:04:06
I've heard in the 2D side
1:04:08
at least. Ross is doing
1:04:10
the 3D stuff at the moment and he's
1:04:13
definitely banging his head off the wall and some of that
1:04:15
stuff. And I guess the
1:04:17
process of getting a CD printed and
1:04:20
all the kind of headlights and stuff
1:04:22
is a bit easier than getting
1:04:24
an actual cut for the NAS. Yeah,
1:04:27
the cost is so much lower. That's
1:04:29
one of the reasons I did it as well. The
1:04:31
first run was just me. I
1:04:34
sent away to a CD factory and asked them
1:04:36
to make the CDs blank so I could write
1:04:38
them myself because I didn't trust that
1:04:40
they would do them without messing it up. And
1:04:42
then that way I could verify everything. But it turns
1:04:45
out the collecting community
1:04:47
frowns upon that real homebrew style
1:04:49
of stuff. They just have
1:04:52
a bad taste in their mouth about burn
1:04:55
discs. Which makes
1:04:57
sense to me though. I'd imagine most CD printing
1:04:59
factories probably don't have a Dreamcast on hand to
1:05:01
test it on. Yeah, I feel like
1:05:03
you really need to make a nuisance of yourself at one
1:05:05
of these factories and they could easily just tell you to
1:05:08
go away. So I didn't want
1:05:10
to risk that and just kind of wanted to
1:05:12
test the market seeing if people would buy an
1:05:14
S-Game on the Dreamcast. Well,
1:05:17
I kind of love the
1:05:19
whole thing with Flee. You
1:05:22
did it on a leap year and
1:05:25
you're kind of running in
1:05:27
parts of it so you're fleeing. Another
1:05:30
problem was a tapeworm as well, which
1:05:34
was your follow on title.
1:05:37
What's the idea behind the game and kind
1:05:39
of the absolute banging soundtrack as well?
1:05:42
Yeah, so most of my games are based on
1:05:44
a pun in the first place and then I'm like, right, how do
1:05:46
I make the characters or
1:05:49
the gameplay work around that? A
1:05:51
tapeworm just happened to be a really
1:05:53
cool character that people liked. And I
1:05:56
was working on ideas for the Playdate at the
1:05:58
time actually. I like
1:06:01
the idea that the worm was
1:06:03
inside the cassette tape. You would move them down a path and then
1:06:06
you would use the crank to wind them back in the tape. And
1:06:08
then we were going to build it
1:06:10
for the play date, but the SDK took way
1:06:12
too long to arrive. So
1:06:15
we just went ahead and built it on Nest because we heard
1:06:17
that play day SDK could support
1:06:19
C and we could also build the
1:06:21
Nest game in C as well. So we
1:06:24
built a kind of platform agnostic. So
1:06:26
we could just swap out some of the rendering things and stuff that
1:06:28
didn't work on the play date. And yeah,
1:06:30
the tune, again, it was 2-E. He
1:06:33
did an amazing job on Flea. I
1:06:35
just kind of asked for more of that. I gave him
1:06:37
a big spreadsheet of like, I want all
1:06:39
these different like, club songs or whatever, but
1:06:41
in Flea. And everything I
1:06:43
asked for is, give me that, but itchy. Itchy
1:06:46
and lumbering is usually what I say. Now, although Take
1:06:49
One was a bit more upbeat than
1:06:51
Flea. A disco
1:06:53
puzzle I heard it referred to. Yeah.
1:06:55
And weirdly, at first, I was going to make
1:06:57
a like, rhythm
1:07:00
style game, kind of like Cadence
1:07:02
of Hyrule. What's the other one that was based on?
1:07:05
Necrodancer. Yeah. But
1:07:08
again, I played a bit more of a Necrodancer
1:07:10
and realized I didn't like that kind of movement.
1:07:13
It felt really restrictive. And then when
1:07:15
we were trying it in our game, it was really, really restrictive
1:07:18
and just didn't feel fun. So it
1:07:20
was within the first week we cut that as
1:07:22
a thing because it just wasn't working. Fair
1:07:24
enough. You don't know unless you try that, do you? Yeah. Yeah.
1:07:26
And it was annoying because it was a nightmare to get set
1:07:29
up as well. Well,
1:07:31
something else is extremely impressive. And you
1:07:33
know, it is kind of a bit of
1:07:35
a meme in the retro gaming scene
1:07:37
today that Doom runs on literally anything.
1:07:39
Yeah. But for people who haven't seen
1:07:41
this video, which I put in the show
1:07:43
notes, tell us about Cross Stitch Doom.
1:07:47
Yeah, Cross Stitch Doom is weird. I like doing weird
1:07:49
stuff, weird video game things. And
1:07:52
I was making a cross stitch
1:07:54
animation tool that you kind
1:07:56
of digitally animate cross stitch. And then the
1:07:58
benefit of that was. that you would see the
1:08:00
threads going in and out as it
1:08:03
animated that leave this cool ripple trail
1:08:05
behind. And then one day
1:08:07
in the park I was going to walk with a friend and we
1:08:09
were talking about it and I was like, that could work in
1:08:12
reality. And I had an idea
1:08:14
of using some motors and some bits of threads to
1:08:16
kind of pull the thread through
1:08:18
that had different colored paint on them. And
1:08:20
so then I made a really, really small prototype of
1:08:23
a two by two cross stitch grid and
1:08:26
I could make the animate like on and off.
1:08:28
So I had a two by two pixel display
1:08:31
made out of cross stitch. It was really, really
1:08:33
cool. To scale that was really, really difficult.
1:08:36
So I didn't, but
1:08:39
it was around the same time as April
1:08:41
Fool's Day was coming up and someone had
1:08:43
already asked, does it run Doom? So I was
1:08:46
like, this is the perfect opportunity for this. So
1:08:49
I made a fake version
1:08:51
of Doom using my cross stitch animation tool
1:08:54
and then superimposed it over some like actual
1:08:56
cross stitch in the real world and
1:08:58
made it look like I'd made it play
1:09:01
Doom, which is really, really
1:09:03
good because we teamed up for the
1:09:05
Scottish Games Network and some other random
1:09:07
games news outlets to make it
1:09:09
look like it was real. And they came up
1:09:11
with a really cool thing. They called it multi-threaded.
1:09:13
Thought that was genius. Pun intended.
1:09:16
Yeah, yeah, definitely. And
1:09:18
then a whole bunch of people fell
1:09:20
for it and reposted it like Bethesda
1:09:22
and Ed and Arduino. And it
1:09:24
was really great to see. And then the next
1:09:26
day, like I seen people defending me in the
1:09:28
comments like this guy's a mad genius. Like, no,
1:09:30
it's fake. It's April Fool's Day. What
1:09:32
do you expect? And then a lot of my
1:09:35
friends were like, you've did it to me again,
1:09:37
haven't you Ali? Because I always try to do some April
1:09:39
Fool's Day and they always forget. And
1:09:42
then some of the write
1:09:45
ups on blog
1:09:47
posts and stuff were removed after the fact
1:09:49
because they felt bad that they'd
1:09:51
been tricked. Yeah,
1:09:53
don't just add a thing on April Fool's
1:09:56
Day. No, I Love that. With
1:10:00
your tires as well because you're getting
1:10:02
on for lots of lots of different
1:10:04
platforms that not just crossed Hm. So
1:10:06
am I getting on an stream. And.
1:10:09
The Advocate as well and In
1:10:12
As as a switch version of
1:10:14
the Parasite Pack. What's it
1:10:16
like getting approval for all of these? Different
1:10:19
devices in and and is it
1:10:21
a hot process pouring through these
1:10:23
devices as well. As
1:10:25
it's really goods, I ice think the Scattershot
1:10:27
approach really works for me. and ever Cade
1:10:30
specifically was really, really. Great
1:10:32
at can a publicizing fleet at the time,
1:10:34
and it because. It was
1:10:36
cove it's everybody was watching a youtube
1:10:38
videos and. Lately put fleet and
1:10:40
a like. Front and center in the
1:10:42
middle of that cartridge. I was very, very
1:10:45
happy. That happens. And then
1:10:47
li earth syrup and she must have I
1:10:49
was just a an event I am shown
1:10:51
off the games and answering were from the
1:10:53
can make sponsor at it like talking to
1:10:55
the when the guys there. And he
1:10:57
says why we should, we should bring your own. I think
1:10:59
I was one of the and wasn't the first By was one of the
1:11:01
first. Like New Retro Whom breeze on
1:11:04
there as well and they really embraced as
1:11:06
well. So the the Princely on their banners
1:11:08
and stuff. so like fleas. Next, the Pacman
1:11:10
when they go events and it again it's
1:11:12
just as boosting my brand for and they're
1:11:14
They're paying me to do so however as
1:11:16
I was gets and then they have the
1:11:18
sweat stuff at well it's often but modem
1:11:21
councils like everything from from nest gets five
1:11:23
as was a adjusted that through a partner
1:11:25
I everybody was trying to get. Stuff
1:11:27
like Mess Maker Games on to. Modern.
1:11:30
Consoles. And I have
1:11:32
whisperings that raw like a had
1:11:34
some emulation tech. There was an
1:11:37
adjustable rate ago. Announced.
1:11:43
Collection and Molly system Emily Or
1:11:45
and it could just could just
1:11:48
run. Hey and I
1:11:50
live there. The interface see it
1:11:52
was very just. Book. Standards
1:11:54
and emulate or stuff as I asked him
1:11:56
if he gets back and customize that make
1:11:58
it look nicer than now. The not is
1:12:00
not under budget. The method we got we
1:12:03
just it on earth I can split deal
1:12:05
I add so I just get paid for.
1:12:08
For. It being up there to get a little statement every
1:12:10
month seen him as has made. Through
1:12:12
the go see it is by the can
1:12:14
get and only platforms as I guess it
1:12:16
as can removing the barriers as net to
1:12:18
ensure you know people don't play whatever system
1:12:20
they've got which is a definite good thing
1:12:22
and and and a play date system and
1:12:24
they really committed some that before the people
1:12:26
might not be familiar with the the play
1:12:28
Dykes is it is quite interesting console and
1:12:30
tell us about it and. What? Appeals
1:12:32
to you about it. They have played it
1:12:34
as a is a little yellow console that
1:12:36
looks like a gameboy. It's
1:12:38
a black and white screen does not backlit
1:12:41
that is really high a pixel density and
1:12:43
I refresh rate. It's got
1:12:45
crank on the sites which isn't used for pairing it
1:12:47
as used as an Mp device. And. You
1:12:49
can kind of interface with it and waverly you want,
1:12:51
which is really cool. So. He can
1:12:53
just the gop. I just had a big
1:12:55
spreadsheet again of. All. The ideas that
1:12:57
could work with the crank and the the
1:12:59
one with a worm. Was. The one we
1:13:02
we stuck with at first. I have a
1:13:04
bit whole bunch of stuff and as well as
1:13:06
got a a microphone and a gyroscope. And.
1:13:09
A blue to see why. Funny. As
1:13:11
as as get can a modern device with
1:13:14
a retro retro pew. And having
1:13:16
these new input devices as well I imagine that
1:13:18
can. A It's changes game designers well. Doesn't that
1:13:20
make seats able to do all these different things
1:13:22
even normally do with the stand? the controller? Yeah,
1:13:24
definitely A and. The. Edges
1:13:26
combining a altogether as well as with the
1:13:28
kill the I made. A few
1:13:31
music apps on it is the was
1:13:33
one guy made this this app called
1:13:35
friends harmed. It's ridiculous. It's
1:13:37
like I used to crank
1:13:39
extend spike press instruments. Pardon
1:13:42
section and it is almost lessons about like
1:13:44
a phantom and come back and forth and
1:13:47
I played with so much and I realized
1:13:49
that it was. Like. Consistent.
1:13:51
And it's. Weirdness. Say
1:13:53
the so I am meet a tablet or
1:13:55
system and so I could please song specifically
1:13:57
and share them with with other people with.
1:14:00
It a. Bit. From that was I
1:14:02
want to be abandoned. So I made like a
1:14:04
drum kit to start off with and this was
1:14:06
be learning Lou as well so that kinda forced
1:14:08
him a touch lawyer and can have. Not.
1:14:11
Visual code adding the first them eat not
1:14:13
using like an editor at all it was
1:14:15
just a video could use code and then
1:14:17
we'll see them he commit an ocarina because
1:14:20
I i really like all korea from agree
1:14:22
attain days and got the collection as or
1:14:24
sampled my favorite author enough and then it
1:14:26
meets why things are really cold and system
1:14:29
for for whole on the d pad and
1:14:31
that the in be one and then a
1:14:33
you tube the wind live the the microphone
1:14:35
to the can activate the. As.
1:14:38
If you're blowing on the occurred in a
1:14:40
nice and then the other one on the
1:14:42
playdate like if everybody kept talking about it
1:14:44
a hard to gardy to like her. I
1:14:47
can a boot string instrument. That
1:14:49
has. A A Crank. Marks
1:14:52
as the both hey guys like right that he
1:14:54
has made some. I'm going to make it under
1:14:56
the first as a. Fitness
1:14:59
I made a a thing and at it's
1:15:01
relatively clear bubble but. That.
1:15:03
Does needle a bit more? It. Under.
1:15:06
Another thing the made the i thought
1:15:08
that was absolutely fantastic was the light
1:15:10
book as well as a are you
1:15:12
planning on making now I. Have.
1:15:15
A proper products and I saw a
1:15:17
minor have like millions of views. And
1:15:20
what is a my book as well as
1:15:22
if we I explain in Sf desolate book
1:15:24
as a projection map pop up book game.
1:15:27
System. Saying. Hey. We're
1:15:29
trying to bring it to market the moment. The
1:15:31
it has gone viral a few times, went
1:15:33
viral, forced into a nineteen wheel accessories and
1:15:36
unlike some were the first thing I'd ever
1:15:38
seen that went viral and that the I'd
1:15:40
made. And then com it
1:15:42
happens we were gunfight a few things and
1:15:44
we can make it because because. I
1:15:48
apply for Gdc a few years layer that
1:15:50
was last year. And the and
1:15:52
accepted as one of them I can of micro talks.
1:15:55
And. is why i worked on it lane and
1:15:57
like made it more portable stuff because was really
1:16:00
quite prototyping in the first place. But
1:16:02
you basically, there's a little
1:16:04
projector about a foot away from this pop-up book.
1:16:06
And when you change the pages, it detects what
1:16:08
page you're on and changes the
1:16:11
layout of the platforms and stuff. And then there's
1:16:14
a little platform game where you go pick up
1:16:16
stuff and pick up keys and you
1:16:19
interact with stuff on different pages from where you
1:16:21
are. And then there's a colouring
1:16:23
in mode so you can paint the pages with
1:16:25
colour. Or there's a golf mode where
1:16:27
you can shoot a golf
1:16:30
ball around the same geometry. So you want as
1:16:32
many ways to reuse the same book as possible.
1:16:34
And the idea is to basically make
1:16:36
a new console that is a projection
1:16:38
mapping system that will work
1:16:40
with pop-up books. And then pop-up
1:16:43
book will be its own kind of thing.
1:16:45
And the licensing that we could get with
1:16:47
that just excites me a lot.
1:16:50
It's a really hard concept to explain but I
1:16:52
think you've done it quite well considering this
1:16:55
is audio only. But yeah, having
1:16:57
that kind of turning
1:17:00
of a page and then that idea that
1:17:02
you can play on a page on
1:17:04
a pop-up book is
1:17:07
insane. We're definitely going to have the video
1:17:09
in the show notes for that one. Yeah, definitely
1:17:12
do. And in the age of all this AR
1:17:14
stuff, like the Apple Vision Pro and those
1:17:17
are so high-end headsets, like
1:17:20
four grand a piece. We are
1:17:22
hoping to give you like sub 200 pounds. And
1:17:25
it's a shared experience. Not
1:17:28
everybody needs a headset to be able to see it. So
1:17:30
I think it's got legs to do pretty
1:17:32
well in the sector. Yeah, particularly like with parents and
1:17:35
kids as well. I think that market, it looks like
1:17:37
you said wearing a headset is
1:17:39
very isolating, isn't it? It's definitely just a
1:17:41
one-person experience generally. Yeah, and people
1:17:43
are always asking, can it have an automatic
1:17:45
page turner? That's not the point. It's good
1:17:47
seeing the kids play it with their parents,
1:17:50
either one playing or one reading.
1:17:52
Yeah, it could be like a
1:17:54
bedtime story. But yeah, definitely something
1:17:57
that's not going to have blue
1:17:59
light. that's going to keep the kid up with
1:18:01
an iPad, you know, but still have that fun
1:18:03
element and interactivity. I hope it doesn't
1:18:06
keep them too hyper. I've not done
1:18:08
those tests yet. I'm going
1:18:10
to have to get my niece play with it
1:18:12
just before bedtime. Yeah, to get
1:18:14
the bad books with the parents. You need a
1:18:16
kind of therapeutic element to it. Well
1:18:20
you work collaboratively with another one, our
1:18:22
recent guest actually, John Riggs of Eric
1:18:24
Games. So how did you and
1:18:26
John meet then? Me
1:18:29
and John, we talked online before because I'd
1:18:31
sent him copies of Flea and Tapeworm and
1:18:33
he really liked Tapeworm. He likes the puzzle
1:18:35
games and he played it a few times on his stream.
1:18:38
He always said it was one of his favourites
1:18:40
whenever anybody asked him, which was really nice. And
1:18:44
then I bumped into him at
1:18:46
Midwest Gaming Classic, which I
1:18:49
only went to because I realised it was
1:18:51
the week after GDC and I was
1:18:53
already in the US. I was like, yep, I'll just stay
1:18:55
an extra day, spend some time in
1:18:57
Milwaukee. Don't do that. There's
1:18:59
not much to do in Milwaukee. Sorry for
1:19:01
anyone from Milwaukee, but you know. And
1:19:04
then yeah, so there was a whole bunch of retro
1:19:07
YouTubers around there and he came
1:19:09
around, saw the book and instantly just
1:19:11
picked up his phone and started filming it. He
1:19:13
was like, just tell me what you just
1:19:15
told me again. This is super cool. And
1:19:18
I think at that point he didn't even realise it was the Tapeworm guy.
1:19:20
He was just like, what is this book? This is amazing. And
1:19:23
then he posted it on Instagram and
1:19:25
it got, I think it's sitting right now at 14 million
1:19:28
views on that video. Nice publicity.
1:19:30
Yeah, it was very, very good. I'm very,
1:19:32
very grateful for that. So
1:19:34
yeah, from that point we were kind of talking back and
1:19:37
forth and he pitched me the
1:19:39
game idea. He said he was pitching it
1:19:41
around a few other people. I was like, I
1:19:44
can't remember what he said. He was waiting
1:19:46
to make a give out a mimic and
1:19:48
you would set a route,
1:19:51
kind of puzzle game wise and then get
1:19:53
the nights to the mimic. I was like, oh, so
1:19:55
like, did you rock it? And he says, yes. Yep,
1:19:58
exactly. Yeah, let's do that. And
1:20:00
then it went really, really quick again. I made a
1:20:02
really quick design doc, teamed
1:20:05
up with Aldi here for it again. So it wasn't, let's make it
1:20:07
this time, was a straight C
1:20:09
again, which meant that we could publish
1:20:11
to Play Night. Take one did pretty
1:20:13
well on Play Night. So I wanted to kind of replicate that
1:20:15
again on there. So
1:20:18
kind of, you know, taking Choo
1:20:20
Choo Rocket and it
1:20:22
came out on the Dreamcast. What was it like, you
1:20:25
know, recreating that on the NES
1:20:27
and essentially demaking the game? Yeah,
1:20:30
it was really good. So I never want to
1:20:32
make the same game, but just a
1:20:35
demake. I always like to put kind of our
1:20:37
own spin on it. And I did play
1:20:39
a lot of Choo Choo Rocket
1:20:41
at my after school club when I was
1:20:43
a kid. And
1:20:46
there was some elements that I was like, I
1:20:48
wish it could do this or that, or
1:20:50
that this is a bit too restrictive. So
1:20:53
it was really cool with that kind
1:20:55
of thing. The really difficult bit, which I suppose
1:20:57
turned into a positive in the end was on
1:21:00
the Dreamcast, it was really
1:21:02
nice and straightforward. Your directional
1:21:06
buttons, your face buttons did
1:21:08
the directions that you were going to place in the arrows,
1:21:10
which made a lot of sense as a kid. But how
1:21:13
do you do that on a controller that's only got two
1:21:15
buttons rather than the four for the four directions? So we
1:21:17
came up with the idea of just having like a pallet
1:21:19
up the top that had all the different things. You just
1:21:21
select them with one button and you can delete them or
1:21:24
like back out with the other button. And for
1:21:26
the most part, I think it works pretty
1:21:28
good. There was a Choo Choo Rocket game
1:21:31
on the Game Boy Advanced as well, which
1:21:33
was less successful, I think. It
1:21:36
used some weird combinations of buttons
1:21:39
to do it, even though you were still limited by the
1:21:41
pallet of arrows on
1:21:43
the side, which was
1:21:45
weird. And I was really happy with it,
1:21:47
it turned out. But then it also meant
1:21:49
that we could do things that weren't just
1:21:51
arrows. So we've also got springs and pushable
1:21:53
blocks in Choo Choo Mimic, which
1:21:56
do just add a whole bunch of
1:21:58
puzzle opportunities, especially the box. We've
1:22:01
got a few different night types in
1:22:03
each of them, in the bulk of their own unique
1:22:05
behaviors. Like one of them turns left, when he hits
1:22:07
a wall, the other one turns right. Another one can
1:22:10
jump over holes, and another one can push boxes. When
1:22:12
you combine all of these together in the later
1:22:14
levels, you've got like one night
1:22:16
pushing a box so that then the next night can
1:22:19
use it as a blocker to
1:22:21
change its path, and it gets quite complex. It
1:22:24
felt like one of those games that
1:22:26
people could play on, on
1:22:28
Twitch or something, and have people going. Yeah, yeah,
1:22:30
definitely. Push this, you know. Help it out, like,
1:22:33
ah, put that one up, one over. Well,
1:22:35
you did touch on before that, you know, Flea 2 is
1:22:37
on the way. So
1:22:40
give us kind of the lowdown on what people
1:22:43
can expect from Flea 2, and is there any
1:22:45
kind of exciting new features that you can mention
1:22:47
already? Yep, Flea 2 is on the
1:22:49
way. I was taking Flea around a whole
1:22:51
bunch of conventions, and people just seemed
1:22:53
to really love it. I didn't want to do
1:22:55
a direct sequel for a long time, but
1:22:58
then people just kept asking for it. So
1:23:00
I was like, yep, I'll do it, but it can't just be
1:23:03
for the sake of it. It needs either to
1:23:05
have the features that I wanted in Flea 1 that I had
1:23:07
to cut, or
1:23:09
something special. So
1:23:12
I found a way to do animated tiles in
1:23:15
this, much like in Tapeworm, the
1:23:18
blood pickups and stuff animate now. There's just
1:23:20
so many like quality-of-life things that I wanted
1:23:22
to fix in Flea 1, but they
1:23:25
were like consistently annoying. So
1:23:28
we got them all fixed. There's also this
1:23:30
new ability that, again, I'd concepted
1:23:33
for Flea 1, but never knew how to do, where
1:23:36
you hold the A
1:23:38
button, and it kind of
1:23:40
charges up this bubble around you. And then when
1:23:42
you hit the ground, when the bubble, it gives
1:23:44
you like a double jump. So
1:23:46
it mixes between like the mashing to get the
1:23:49
small jump, the big double jump. And the
1:23:51
mashing was a weird thing that I was taking
1:23:53
around conventions and stuff, and someone
1:23:55
was like, this game's really
1:23:57
easy. Just do this. And I didn't know that it was a
1:23:59
thing. It
1:24:02
turned out to be one of the key features of Flee
1:24:04
that made it different from any other auto jumpers. It
1:24:07
was definitely just made from a bug that I
1:24:09
didn't know how to fix. I turned it into
1:24:11
a feature, designed a whole bunch of
1:24:13
levels that you have to jump less. It
1:24:15
feels weird at first, but you get used to it and I think
1:24:18
the speed runners quite like it. Are
1:24:21
you going with the initial NES
1:24:23
launch and then are you going
1:24:25
to have support for other systems later? Yeah,
1:24:27
it's going to be NES primarily again and then
1:24:30
it will come out to Dreamcast and stuff later. So
1:24:32
we still need to do edits to the Dreamcast emulator to make it work
1:24:35
and then we'll try to get to as many systems
1:24:37
as we can in the future. There's
1:24:39
some stretch goals for Switch and
1:24:42
Playdate on the Kickstarter, but they
1:24:44
are pretty high because the
1:24:46
Playdate specifically needs to be like
1:24:48
redone for it to work because NES Maker doesn't,
1:24:51
there's no emulator for the Playdate yet that runs
1:24:54
NES games. People do want
1:24:56
to support it. By
1:24:58
the time this podcast comes out, it should be live on Kickstarter.
1:25:00
It's only planning on going live on 29th of February. So
1:25:03
it should be available now. If you love
1:25:05
the original Flea, you want more of it,
1:25:07
even bigger, even better and obviously supporting indie
1:25:09
devs who are making games for systems like
1:25:11
the NES and the Dreamcast, I think it's
1:25:13
really important that people get behind it and
1:25:16
especially quality titles like you'll make now. So
1:25:18
I'll link up with Kickstarter in
1:25:21
the show notes as well. So best of luck with it all. We
1:25:23
can't wait to see it. Thanks for having
1:25:25
me. Bye-bye.
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