Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Find Find your perfect fit with a
0:02
custom suit from Indochino. From timeless classics
0:04
to bold statements, you can express your
0:06
style exactly how you want. Get 10% Get 10% off
0:09
any purchase of $3.99
0:11
or more at indochino.com
0:13
with code PODCAST. And
0:35
the Retro Hour podcast is brought to you
0:37
each and every Friday with our sponsor and
0:40
of course great friends at Bitmap Books.
0:42
Now have you seen the book that everyone
0:44
is talking about recently? N64, a visual compendium
0:46
which tells a story of the console
0:48
that changed the gaming world and of course
0:50
covers all the big titles more than 150
0:53
that define the N64. They're all in
0:55
there Super Mario
0:57
64, GoldenEye 007, Ocarina of Time, Banjo
0:59
Kazooie and lots more. Have a look
1:01
at that and check out the rest
1:03
of their retro gaming collection at bitmapbooks.com.
1:08
Hello and welcome to the Retro
1:10
Hour podcast episode number 431, your weekly
1:13
dose of retro gaming and technology news
1:15
with me Dan Wood, me Ravi Abbott
1:17
and me Joe Fox. And
1:20
great to be joining us for the podcast every
1:22
single Friday. Just a bit of
1:24
a timeout from the world isn't it? You
1:26
know we take time off working hard and
1:28
all the stresses of life to enjoy
1:30
our favorite hobby. The wonderful world of retro
1:32
video games. So
1:36
that's what we do every single Friday. Bring you up
1:38
to speed on all the big happenings in the world
1:41
of retro from over the last week and of
1:43
course bringing you a very special guest on the
1:45
show as well. Now speaking about things that we
1:47
do outside of retro gaming,
1:49
you know all us three are big music fans aren't
1:51
we? Oh yeah yeah I
1:53
love to DJ, I love to dance
1:56
well badly. Yeah
2:00
parties and raves and I know Joe is
2:02
a heavy metal legend as
2:04
well. I can't talk about legend but
2:06
yeah I'm into the the heavier side
2:09
of things as well as some synth
2:11
waves and a little bit of I've
2:17
been a DJ for over 20 years as well back in my day there was all these night clubs every
2:19
night of the week and I think that's definitely one thing
2:21
that kind of goes hand in hand with video games. You
2:24
know the fact that music is
2:26
such a big part of them isn't it and there
2:28
was definitely that period from I'd say that at the
2:30
mid 1990s onwards when kind of the two cultures joined
2:32
didn't they? You
2:35
know we got into the PlayStation era in
2:37
particular and it felt like in a dance
2:39
music and club culture really had a big
2:42
influence on the soundtracks of video games. Yeah
2:45
and also computers as well so you know
2:47
you had the PlayStation you had the kind
2:49
of game soundtracks as well but then you
2:51
had the development of a lot of this
2:53
music was done on you know like
2:55
Amigas, Taaris, later went on to the
2:57
Macs people were doing them on the
2:59
PCs as well. So I always love
3:02
having these kind of huge
3:04
musical acts on and it's
3:07
really cool actually because we discussed retro
3:09
technology as well on this podcast and
3:11
previously we've had some pretty cool acts
3:13
on as well. We've had DJ Yoda,
3:16
Aphrodite, Pete Cannon and
3:19
Utah Saints as well but
3:21
this week we have Orbital
3:23
and it's absolutely mad because
3:25
Orbital are a huge pioneering
3:27
rave group and we've got Paul Houghton,
3:29
we've got Paul Hartnell from them it's two
3:32
brothers Paul and Phil if you don't
3:34
know Orbital you should know
3:36
Orbital because I remember
3:38
watching them on television when it was
3:40
at Glastonbury and
3:42
it was one of the kind of first ones
3:45
where they have extended footage of Glastonbury and it
3:47
was like a really long one and
3:49
Orbital's set was one of the
3:52
biggest audiences I've ever
3:54
seen and that whole kind of rave
3:56
group was born from the idea of the raves on the
3:58
outside. The raves on the outside. M25 which
4:00
yeah would would
4:03
be on the circular orbital motorway. That's
4:05
kind of Where the
4:07
name came from? Yeah, interesting Yeah Because all the
4:09
time I remember when chime came out and that
4:12
was like a game changer I mean for those
4:14
maybe outside the UK might not be familiar with
4:16
it, but definitely look this stuff up I mean
4:18
they were pioneers like instead of the rave scene
4:21
and formed in 1989 but
4:23
the reason we're talking to Paul from orbiter lives
4:25
because their songs actually featured on
4:28
Quite a few video games back in the day.
4:30
Well, well Paul's a secret gamer
4:35
He tells us about like his gaming history and
4:38
How you know he was meant to
4:40
be making albums and editing and he
4:43
would also have games installed on his
4:45
machines and that would distract him and
4:47
you know put back a few a
4:50
few weeks when he should have been doing other stuff,
4:52
but Also, he tells
4:54
us about you know his work with the
4:56
Atari and He
4:58
was using c-lab. He wasn't using Cubase,
5:00
which is a popular piece of software
5:03
that People were using at
5:05
the time, but his love for Atari as well
5:07
But then going into the max stuff
5:10
then later on of course, you
5:12
know wipe out What a huge type of
5:14
wipe out was petrel was on
5:16
there that truck petrol on the PlayStation version of
5:18
wipe out I remember yes. Yes, and there was
5:20
huge overbounds as well. You know you had the
5:23
chemical brothers involved Left field
5:25
a progedy as well with some of the later
5:28
Wipe out games and also his
5:30
music went on to soundtracks of
5:33
some of the most iconic Like 90s
5:35
kind of video game music as well Yes, I think
5:37
as Joe like you said you're more of a rock
5:40
kind of guy Aren't you Joe you knew the name
5:42
orbiter as soon as you're like I recognize that song
5:44
healthier. Yes. I'm more combat at
5:46
the end. Yes Hackers as
5:48
well. Yeah, you guys just told me it's in hackers,
5:51
which I didn't know but yes in Mortal Kombat the
5:53
movie The decent one
5:55
the first one which is
5:57
cool. Yeah, so it's a really interesting
5:59
interview and actually it's not
6:01
any of you guys with me. No,
6:04
we didn't want it on. Yeah, yeah.
6:06
We got Pete and Pete basically hooked
6:08
us up with Paul, which was great
6:11
because they met. He tells
6:13
us the story of it in a video
6:15
game shop when Paul was
6:17
looking for a copy of Silent Hill for
6:19
the PS1. Nice. So,
6:22
yeah, it's really interesting.
6:24
And, you know, we've had
6:26
Pete on the podcast before. He's one
6:28
of our patrons and he's our kind
6:30
of resident orbital expert. So it was
6:33
great to have him on because they
6:35
hang around at gigs at the end
6:37
of it. And I think you just sort him out with a
6:39
PlayStation 2 as well. So that's
6:42
pretty cool. All fully loaded with tons
6:44
of games on there and he's been enjoying
6:46
that. So that's awesome.
6:49
So you and Pete are going to
6:51
be interviewing the orbital legend Paul Hartnell
6:53
talking about, of course, his love for
6:55
all things gaming, the video games that
6:57
the orbital tracks appeared on and
6:59
much more as well. Producing music as well. I
7:01
always find that interesting. You know, we hear about
7:03
how the tracks are, you know, kind of shaped
7:05
our childhoods. Yeah. You know,
7:07
we talk about raves a little bit and
7:09
how, you know, phone numbers
7:12
and like pirate radio and the
7:14
old technology was used to
7:16
do these big gatherings before social media.
7:18
It's a really interesting interview. So
7:21
Paul Hartnell from orbital is going to be our special guest on
7:23
this week's show and he'll be coming up in around 40 minutes
7:26
from now. But of course, you know,
7:28
the way the podcast works first off of the show. That
7:30
is when we have a little bit of a retro roundtable
7:33
and bring you up to speed on what's been
7:35
happening in the world of retro gaming and technology
7:37
from over the last seven days. And this
7:40
has been the big headline that
7:42
I've seen everywhere this week that Atari
7:45
have finally purchased their old rival.
7:47
Well, actually, the oldest rival Atari
7:50
now own the Intellivision brand. I
7:53
just I feel like I'm repeating myself whenever we
7:56
talk about kind of modern Atari at the moment.
8:00
know what they're doing like
8:02
you know what degree the V to a
8:04
degree but
8:06
like it just feels like you know when
8:08
we first started the podcast it was you
8:10
know like I say broken record or ataria
8:12
trying to make a hotel they're trying to
8:15
make casinos it was just really stupid
8:17
bizarre things whereas now they
8:20
really are concentrating on what
8:23
they know the people love and it
8:25
might not be as like grand
8:27
and like as money making as a
8:29
casino but the casino stuff was just
8:31
it was just nonsense whereas this is
8:33
like yeah you know let's look
8:36
back at our heritage looks like in the
8:38
last 50 years of ataria and we'll do
8:40
a game about that or we'll buy you
8:42
know this company and or we'll you know
8:44
release the atari vcs 2600 plus like it
8:46
all makes sense and uh is it wade
8:48
rosen like i just feel like he knows
8:51
what he's doing but i do i
8:53
did love their statement when they said that they'd
8:55
bought the in television uh
8:57
and how the amico will remain
9:00
a separate brand yeah
9:03
they did make that very clear didn't they yeah they
9:05
did make that very clear that the amico is not
9:07
part of their plans so yeah probably a good thing
9:09
to get that out there i think yeah
9:11
not a lot of people know what the
9:13
amico was it was the previous owners of
9:15
in television wasn't it and it's so me
9:17
salarico yeah and it's kind of a new
9:19
take on it as well so i guess
9:21
they were just kind of like we want
9:23
the old brand and the new stuff you
9:26
guys can kind of keep i
9:28
don't know if they'd be able to have in
9:30
television amico on there or just
9:32
amico yeah to be honest
9:34
i don't know enough about it i know it is a
9:36
big a big uh who
9:38
are in a big kind of um a
9:40
mess at the moment it is probably
9:43
the biggest piece of vaporware you know
9:45
since the uh the vega plus probably
9:47
so yeah i don't think there's any
9:49
danger that's the thing about atari you
9:51
know they've actually released things and even
9:54
the vcs you know it did come out and
9:56
it wasn't vapor and that's that's
9:58
a good thing but also So having
10:01
all these brands under
10:03
one roof means if
10:05
that collapses, then
10:07
what happens? That's
10:09
one of my worries. I kind of like
10:11
having stuff separately and
10:14
rivals and competition spurs each other
10:16
on. Once they've released
10:19
a certain amount of stuff, are they just going
10:22
to go, right, we're done with that, move on
10:24
to the next purchase, another brand, and kind of
10:26
turn into this huge, huge group? Well,
10:29
to me, it sounds like the reason
10:31
that they've... Because basically what they've bought
10:33
is the Intellivision brand, and
10:36
the rights to more than
10:38
200 games from the Intellivision
10:40
portfolio. They haven't released a list
10:43
of the games, because I've seen a lot of people
10:45
kind of getting excited about the fact that it might
10:47
be, you know, all the classics, like
10:49
Astro Smash was like a big game on the
10:51
Intellivision, you had Tron Deadly Discs, Nightstalker,
10:55
Burger Time was on there as well.
10:57
The only thing is, it was, as
10:59
we mentioned before briefly, it was Tommy
11:01
Canarico, who most recently owned
11:04
the Intellivision brand. But actually it
11:06
turns out there are certain IPs
11:08
that he actually sold off to other companies, including
11:11
some of the most famous ones like Astro
11:13
Smash, which Intellivision sold off a couple
11:15
of years ago. So I imagine that
11:18
is not going to be part of their plans, unless
11:20
somehow Atari can maybe buy the rights back,
11:22
because that is going to be a bit
11:25
of an oversight. In the catalogue, I think, if they're
11:27
going to be releasing, for example, maybe a
11:29
mini Intellivision console or something like that, and they want
11:31
to have the big games on there. Yeah,
11:34
I was wondering why they will
11:36
go with this. You know
11:38
what, mini consoles didn't cross my mind, and now you
11:41
say that. I do feel like that will be the
11:43
obvious choice. I was thinking
11:45
they might have done an Intellivision 50, you know,
11:47
like a compilation of games
11:49
and stuff, you know, on consoles. I can't
11:51
fix releases like that. Yeah, sorry. Yeah,
11:53
like you say like that. But yeah, now
11:56
I'm thinking maybe they will do an Intellivision
11:58
mini. Or
12:00
both. Yeah, true. Yeah, Atari. The
12:03
amount of Atari consoles that they've
12:05
released or, you know, different versions
12:07
of it. Has been insane recently.
12:10
Yeah. So, you know,
12:12
they've had all these arcade units as well
12:14
and stuff and home units as well. It's
12:16
been interesting to see if you do go
12:18
on the Atari site, check out the amount
12:20
of products. It's mad. Yeah, the
12:23
fact that Atari have also been releasing and
12:25
as we've covered on this podcast, you know,
12:27
games for the original systems as well. And
12:29
even those arcade boards that they were putting
12:31
out there as well, it does definitely feel
12:33
like they would respect the legacy of these
12:35
ideas and the systems recently, which is
12:37
nice to see. So, I mean, in my mind, yeah,
12:39
I think you're right, Joe. I've got a feeling there
12:42
will be probably a very nice, you know, maybe in
12:44
television, 50 celebrations, something
12:46
like that. You know,
12:48
it feels a bit like a game collector's
12:50
in charge of Atari. You know, it's someone
12:53
that kind of collects it and has
12:55
a passion for it. Well, they've got
12:57
close relationship with digital eclipse. So, something like
12:59
that would be amazing to see like a,
13:01
you know, documentary style collection of the biggest
13:03
in television brands and, you know, as we
13:05
know, they're not adverse to making new systems
13:07
as well with the, you know, the Atari
13:10
2600 plus. So, I think, you know, having
13:12
in television under their banner, I
13:14
think that the big headlines that everybody in the retro
13:16
gaming world has been that these systems when they were
13:18
released back in the late 70s, they were arch rivals.
13:24
And now, you know, they've kind of gone out there
13:26
with a headline of the longest running console war in
13:28
history is finally over. It seems to be like the
13:30
OG systems that were competing against each other are now
13:33
the part of the same company. So, that is
13:35
kind of quite nice to see. And I think
13:37
like, you know, stuff like the Atari 400, when
13:41
they released that one, you know, that was
13:43
something that I didn't think would be
13:45
that big because it appeals to a certain
13:47
audience like America. And I've
13:49
seen that loads of people have gone for
13:51
it in Europe and, you know, it's sold
13:54
really well. And I think in
13:56
televisions, an area that they need to explore
13:58
in Europe as well. I think that might
14:00
appeal, as you said, with the Mini, putting that
14:03
out and then suddenly people going, oh, I never
14:05
had one of those, let's have a look. With
14:07
the Mini, all of us guys, the Intellivision
14:09
and the Atari 2600, before our
14:12
gaming years, but I think it's always
14:14
interesting to look back on where it
14:16
all started. Even though, you know, Atari 2600
14:18
games don't hold my attention,
14:21
for all that loggus I'm honest, but I
14:23
do like booting them up and having a quick 10
14:25
minute play on it, just to kind of see where
14:27
it all started really. So I think from that perspective,
14:29
I think there'll be quite a lot of interest. And, you
14:32
know, like the Intellivision, not a system that I've ever really
14:34
played on. So I think if they
14:36
do release a Mini system or a modern version
14:38
of it for an affordable price, it could be
14:40
something I'm interested in, just to kind of see
14:42
those first generation consoles in all of their glory.
14:45
So yeah, it looks like, you know, Atari
14:47
haven't obviously bought this for no reason, so there
14:49
is going to be something happening with Intellivision
14:51
and the games that they now
14:53
own at some point in the near future, I imagine. So
14:55
that's the story, we'll keep an eye on it. If you
14:57
want to read more, I will link up that story in
15:00
this week's show notes. Now
15:02
moving forward in time to something a bit
15:04
more recent, but still 20 plus
15:06
years old, you know, it is the retro hour after
15:08
all. Let's talk about the Sega
15:10
Dreamcast. Now again, now this is a system
15:13
that, you know, all three of us have got a lot of affection
15:15
for. I love the Dreamcast, but this
15:17
has got me a little bit worried. So
15:19
what we're talking about here is a
15:21
new PSU for
15:23
the Dreamcast, which actually looks pretty cool,
15:26
but costs as much as a Dreamcast
15:28
does. Is there, maybe
15:30
Ravi knows, are the PSUs in the
15:32
Dreamcast are dying? I think there's
15:34
lots of issues with the PSUs in
15:37
the Dreamcast. Stuff
15:40
like GDMU, you know, where
15:42
you're basically putting in
15:44
an SD card replacement, that
15:47
requires some heavy modding with
15:49
Dreamcast PSUs. I know there was
15:51
a PicoPSU, there was a DreamPSU,
15:55
which is cheap, but I know there's
15:57
been lots of problems with, I think...
16:00
the dream one, lots
16:02
of problems with overheating. There's
16:05
kind of been problems with getting the
16:08
correct voltages as well, I think. You
16:10
can end up damaging the
16:12
Dreamcast with some of the PSUs
16:14
that are out there at the
16:16
moment. I know there's
16:18
like a scale of them, but I haven't gone
16:20
through and checked every single
16:22
one. But this one looks like it's
16:25
a real high-end one that's going to try
16:27
and solve a lot of the problems at
16:29
the moment, and it requires no soldering
16:32
or anything like that. Yeah, well
16:34
that's where it caught my attention
16:36
as well. So this is called
16:38
the Funder Dream, and
16:40
according to the manufacturers who made it, it's going to
16:42
be plug and play
16:44
universal. So you can just
16:47
plug it into any Dreamcast, and it's professionally
16:49
made, but it does look a lot higher.
16:51
Well, it's internal, so you just drop it
16:53
inside the Dreamcast. Yeah, yeah. You
16:56
clip it in, don't you? But it does come at
16:58
a price of $95. Now,
17:02
I would say the average cost of a Dreamcast
17:04
in the UK at least is probably between £70
17:07
and £100, depending on the quality
17:10
of it and stuff like that. So
17:13
it's kind of a case of whether you think it's
17:15
worth it, or if the PSU on your old Dreamcast
17:17
has died. As far as I know, mine's still working.
17:19
I've never had any issues with it. But
17:21
the idea of this is it does
17:24
have things you've just mentioned there. The
17:26
overheat and the voltage are incorrect and stuff like
17:29
this. On the Funder Dream, apparently
17:31
it will detect the voltage automatically, and
17:33
it will change. It just knows what
17:35
to do. It will change to whatever
17:37
voltage it needs to be, what's going
17:39
through it, and it will adapt,
17:42
as well as very low heat generation,
17:44
so it shouldn't overheat. That's your solution
17:47
there. Because the Dreamcast is packed very
17:49
tight, isn't it? Yeah, and then also
17:52
very low noise, so it's going to
17:54
be 30 mVpp. I'm not
17:56
too sure. Which I think is
17:59
like... I don't know if you've got
18:01
the CD run drive in there. It's
18:03
pretty noisy, other fans. But
18:06
I think they're all dying off, yeah. I've
18:09
got a feeling by very low noise, they mean electrical
18:11
noise. Yeah, I mean. Yeah, you know, you've
18:13
got like an old power supply and the caps are kind
18:15
of failing. I had it on my CD32 and you kind
18:18
of get like interference on the screen. And
18:20
I can't think of a power supply around. Oh,
18:22
yeah, and that's it. Yeah, okay, I wasn't sure.
18:24
Actual audio. I actually thought the actual, because
18:27
the Dreamcast is quite loud, I thought it was going
18:29
to reduce that, but I see what you're saying now.
18:31
So I guess it's just whether you think it's worth it or
18:33
not, if you've got a Dreamcast that needs this, you
18:36
know, $95. I don't
18:38
know, it feels a little bit steep for me, but I
18:40
also am aware of what it is doing
18:42
for you as well. I think
18:44
it's, in terms of value, it's well
18:46
made, which by the looks of the
18:48
specifications and words that has gone
18:50
into this, it doesn't seem unreasonable
18:52
to me because, you know, I've bought power
18:54
supplies for other systems with a
18:56
highly rated like, you know, Commodore 64 replacement one,
18:58
I've got a few for my Amiga as well.
19:02
So I think the power supply is the
19:04
one thing that is most likely
19:06
to damage your system as it fails. Yeah.
19:10
Particularly, I mean, either Commodore 64 power supply wants to fill off the
19:12
table, one of the older really
19:14
awful Commodore ones, and it fried the RAM chips.
19:17
There's no like inbuilt protection or anything like that. And
19:20
that was quite common. And the thing is, when you've
19:22
got systems like, you know, the Amiga CD32, my power
19:24
supply was failing on that, and I had that weird
19:26
interference on my screen. I replaced that with a third
19:28
party one of eBay. But
19:31
the thing about the CD32 is, their
19:33
external power supplies, it's a lot easier just to kind
19:35
of find one and, you know, get the right plug
19:37
and plug it in. With stuff like systems where it's,
19:39
it's an internal power supply, I do think
19:41
it's more of a concern. For
19:43
example, you know, we've got like the Sega Saturn would
19:45
be another console that probably would need looking at as
19:47
well. But you get into that age now where, you
19:49
know, I've got consoles that have internal
19:51
power supplies that are only a few years older than the
19:53
Dreamcast, where the capacitors are starting to
19:55
fail in the power supplies. For example,
19:57
my 3DO failed a couple of years ago. So
20:00
I had to like recap that the power supply inside there. So
20:03
it kind of feels like you know now that they are like 25
20:05
years old It probably is something that is going
20:07
to become a you know bigger issue is
20:13
Yeah, yeah, I also think like, you
20:16
know Dreamcast there's a lot of those
20:18
limited edition ones like that become
20:20
really rare and Yeah, quite
20:22
expensive ones. Maybe it would be good to You
20:26
know if you're gonna fork out on one of those
20:28
you'd fork out on one of these at this price
20:30
But um, you know, it's the first
20:32
one. Maybe it will get reduced later on Yeah,
20:35
I'm asked to think if you buy a decent power supply
20:37
for your PC I mean you probably talking a similar
20:39
kind of price, you know for a high in power supply So
20:42
if you want to keep your dream cost going for many
20:45
more years to come and like you said I think the
20:47
good thing about this is it is literally plug-and-play So, you
20:49
know, there's no soldering required, you know I have to cut
20:51
up the case or anything like that as you often do
20:54
with third party ones So, um,
20:56
yeah, they've actually said it's built
20:58
for a perfection rather than budget
21:00
So if you want a decent power supply for
21:02
your dreamcast and a bit of peace of mind
21:04
as well You know keep these systems going then
21:06
I'll link that up in the show notes as
21:08
well Now I thought this story
21:11
was really interesting this is
21:13
a unreleased
21:15
iPod Tetris clone that
21:17
has recently been discovered on a beta
21:20
firmware from an iPod
21:23
third generation Now must
21:25
admit this was something I didn't even know
21:27
this was a thing but watching this
21:29
video I think this plays
21:31
quite well. Yeah, it looks quite
21:33
nice I do remember brick which was the
21:36
original one on the iPod and like a bright
21:39
breakout collate which makes sense because Steve wasn't and
21:41
Steve Jobs made that game didn't they? At
21:43
Atari back in the day. Yeah, and I
21:46
remember later on they they introduced a
21:48
few ones I was like solitaire on
21:50
there and paris you is and
21:52
yeah stuff like that and I
21:55
really enjoyed the interface of the wheel and You
21:59
know I didn't have an
22:01
OG iPod, but some of
22:03
my friends did. I had a creative
22:06
audio player, which was huge. It
22:09
was kind of just a hard drive with
22:11
buttons on it. But yeah,
22:13
I absolutely think this would
22:15
have worked really well. You
22:17
know, if they release it, I wonder why they didn't.
22:20
Well, this is a video that
22:23
we'll link up that you can check out
22:25
on YouTube. And it's by a YouTuber called
22:27
who calls himself Apple Demo, which makes sense.
22:29
He covers a lot of kind of
22:32
unreleased Apple products and prototypes. And
22:34
in this video, he's got a
22:36
third generation iPod from 2003. Now,
22:39
you know, that was a really weird one. That
22:41
was the one that had the those
22:43
illuminated four buttons. Yeah, we're
22:45
separate to the scroll wheel. So if you want to
22:47
play and skip tracks and everything, it wasn't around the
22:49
edge of the scroll wheel like it
22:51
was on the original and the later models. They
22:54
were separate on this. But
22:56
he's got this this basically demo
22:58
version of the iPod
23:00
third gen that dates from around
23:02
six weeks before the final product
23:04
shipped, so it's pretty close to
23:07
release. But the good thing about this is he's
23:09
actually got some beta firmware on there. And it
23:11
turns out there is a in-house
23:13
Tetris clone that is
23:15
called Stacker that you play on
23:17
the iPod's monochrome screen
23:21
using the scroll wheel to
23:23
control the Tetris pieces. And watching this
23:25
video, I agree with you, I think
23:27
this plays really well. Yeah, and
23:29
I think maybe he'll I
23:32
don't know about Apple and stuff, but maybe
23:34
he'll make it available to flash
23:36
their ones because I know there's a huge
23:38
modding scene where people are adding in flash
23:40
memory. They're adding in
23:43
new batteries and people
23:45
are modifying these iPods. And it's a
23:47
whole kind of collector group
23:49
around the iPods. Yeah,
23:52
it is quite good. And
23:55
I can imagine you've probably got Doom running on an
23:58
iPod somewhere as well. Well,
24:00
I think if this had been released, a lot
24:04
of productivity time would have been killed back
24:06
in the early to mid 2000s if
24:08
we all had a, you know, put all those new Tetris
24:10
in our pockets at that stage. Not
24:13
much work would have got done at colleges and universities.
24:16
But I think you asked why it
24:18
wasn't released. I've just got a feeling that it
24:21
was probably purely down to licensing. Yeah,
24:23
very expensive to get an
24:26
official license from the company
24:29
that owned Tetris, whoever they were at that
24:31
time, and there was various different people and
24:33
parts of it and different. But also, I
24:35
think there's a thing to be said about
24:37
having MP3 players as well still because, you
24:40
know, streaming music, if you don't pay
24:42
for it, you get adverts. It's relying
24:44
on connections and stuff. It's nice to
24:46
have something where you
24:48
can just plug it in and you're not
24:51
connected to the internet. Well,
24:53
I am you mentioned about there's quite a big iPod
24:56
collector's scene of which I am part of. I mean,
24:59
I've got my still my original first
25:01
generation iPod. And I've
25:03
got one of those iPod third gens in my collection as well.
25:06
So I would be interested to get this
25:08
working on there. You mentioned about whether we
25:10
could release this firmware so people could play
25:13
it on their own iPods. It's interesting because he
25:15
mentioned in the video that usually what happens is
25:17
when you buy an Apple
25:20
prototype, they wipe the
25:22
hard disks in them. So people
25:24
can't basically see these, you know, these beta
25:26
revisions of the firmware. But when he got
25:28
hold of this iPod, there was
25:31
a development unit, the disk wasn't
25:33
working in it. And it turned out
25:35
I think it was like the ribbon cable that connected it to the motherboard,
25:37
that basically was the failure. And when you replace
25:40
that, then the hard
25:42
disk contained that beta firmware
25:44
was accessible. It's
25:47
pretty much they must have looked into the hard disk dead, not
25:49
worried about it. And so it looks like you know,
25:52
I'm not sure how many other versions of this
25:54
are out there. But yeah, it would be cool
25:56
if if he has the nerve to release it.
25:58
I mean, personally, I can't. Apple being all
26:00
that bothered about something that didn't come out 21 years
26:02
ago. But I
26:04
also understand if he doesn't want to release it, I
26:06
would get his reasoning behind it too. But
26:09
it would be cool to play because I think, yeah,
26:11
it looks like the interface actually would
26:14
control pretty well using the
26:16
iPod scroll wheel and I'm
26:18
going on holiday soon. I generally do bring my, it's
26:20
not only my iPod classic that I take on holiday
26:22
with me. I've got
26:25
160 gigabyte iPod classic from like
26:27
2009. I used to have
26:29
a nano, I love that thing. Yeah, I've got
26:31
a few nanos in my collection. But as you said, then
26:33
it's having an offline device. And
26:36
also having, I've got loads of DJ mixes and albums
26:38
that I've ripped on there as well that are not
26:40
available on services like Spotify,
26:42
a lot of them on YouTube and stuff. But then
26:44
being reliant on hotel Wi-Fi and stuff like that is
26:46
a bit of a pain when you're relaxing around the
26:48
pool on holiday. So I do like to bring an
26:50
iPod with me for the hotel room and stuff as
26:53
well. So it would be nice to play a bit
26:55
of Tetris on there this year. So if
26:57
you want to check out that video, very cool.
26:59
I'll show that in this week's show notes as
27:01
well. Now you know, last week on the podcast, we
27:03
were talking about that amazing Mario
27:05
maker for Super Mario 64 that allows you
27:07
to make your own Mario levels on the
27:09
N64. And I did say on the podcast
27:12
last week, wouldn't it be amazing if someone
27:14
made some new levels or you can make
27:16
them for Mario Kart? You
27:18
did. And here we are seven
27:20
days later, and someone's only made
27:22
it happen. Your cries have been hurt. They
27:25
have. So this one admittedly
27:27
is for the Super Mario Kart version
27:29
for the SNES. But this
27:31
is I mean, looking at this, they're
27:33
calling this an expansion pack. But
27:35
to me, this almost looks like it could be a
27:38
sequel to it. This could have been like Mario Kart
27:40
2 for the SNES. Yeah, 100%
27:42
could have been Mario Kart 2.
27:45
This is Horizons expansion,
27:48
which looks absolutely fantastic. So this
27:50
has been created by Grid Attack.
27:52
And what it is is it's it
27:55
says it's an expansion to Mario Kart, but
27:57
I'm looking at it as more as it's
27:59
a new version. of Mario Kart, Super
28:01
Nintendo Mario Kart, because it comes with
28:03
eight custom worlds, which includes 20
28:06
different race tracks. And if I
28:09
remember rightly, there was only about 20 tracks on the
28:11
original game anyway. Like a replacement of
28:13
them all pretty much. Yeah, a replacement of them all.
28:16
And then they've, I really like the colour
28:18
palette that they've done here because of what
28:20
their aim was to do was not just make new
28:23
levels. They've done all new
28:25
backgrounds, all new styles, you know,
28:27
like Egyptian themes and like mind
28:30
train themes and stuff on here.
28:32
And obviously, you know, Super Mario Kart used
28:34
the mode seven. So it's that kind of flat
28:36
looking world. So there's only so much you can
28:38
do to make that look different. But I think
28:40
by changing the colour palette on this to
28:43
make it look more unique is what they're saying
28:45
has really, really worked. I think this looks really
28:47
beautiful. And then I did think I
28:49
was like graphically, this looks a little bit different as
28:51
well, but there's actually some upscaling on the pixel art
28:53
in here as well. So
28:56
they've redone some of the assets in the game, some
28:58
of the weapons, some of the characters, and just made
29:00
it all look a lot more polished and clean. But
29:03
what's really wonderful about this is you can
29:05
play this on your Super Nintendo on your
29:07
flash cart as well. So
29:09
it's not just online. It's not just, you know, on
29:11
the internet or whatever and on your computer is, you
29:14
know, download the ROM, put on your flash cart and
29:16
it will work on the Super Nintendo with
29:18
no modding or anything like that. And that's all
29:20
with all the revamp sprites and everything as well.
29:23
I really I think it looks beautiful. And
29:25
it is so frustrating that there's so much
29:27
cool stuff being done like this by the
29:29
fans. And Nintendo were just like,
29:31
Oh, yeah, Mario Kart 8 still. And you just
29:33
like to stick something like this on the switch.
29:35
It'd be people will buy it. It's fantastic. It
29:38
looks awesome. But also on
29:40
the switch like store, I would definitely. Yeah.
29:43
But also, I think this isn't just
29:45
like a ROM release where they've just chucked it
29:48
on. They've also put all this extra media on,
29:50
which is mad. They've got like a soundtrack
29:52
that you can download game
29:54
manual. They've got custom boxes as
29:56
well. They've done like NTSC and
29:59
PAL versions. And they've got
30:01
a cart label as well. So um, you
30:03
know, it's like the complete package this is
30:06
Yeah, and to me, I mean the calling me some romhack So
30:09
you do need the original rom for
30:11
Super Mario Kart? But to
30:14
me, yeah It does kind of feel like all they've
30:16
done is really taken the the engine Really
30:18
and kind of replaced everything else in the game by
30:20
the looks of it So you've got,
30:22
you know eight custom themes there as well new
30:25
locations Like you said the 20
30:27
racetracks you've got four battle tracks in there as well
30:29
All the color palettes have been remapped and changed as well
30:33
You've also got brand new soundtrack to the
30:35
game They were based all the tracks in
30:37
there the sprites have been changed the drivers
30:39
the vehicles the obstacles have all been given
30:41
a new Look the menu screens the new
30:43
content in there that you can unlock as
30:45
well There's even tweaked some of the mechanics
30:47
in there as well. So it
30:49
does seem like Yeah, this is
30:51
pretty much like I said, it's a
30:54
Super Mario Kart sequel, isn't it? Yeah, so
30:56
everyone in more more content for your Super
30:58
Nintendo And a new Mario
31:00
Kart game. This is called Super Mario Kart
31:02
horizons Of course, it
31:04
is completely free. No one ever
31:06
knows to charge for this it I think with the
31:09
threat of the dead They're looming but they
31:11
have already been nearly 2,000 downloads
31:13
at the time recording this I'm gonna check
31:15
it out that is available on their romhacks.org
31:17
and I'll put that link in the show notes as well now
31:21
this is sad news when I read it because
31:24
thinking about the Early
31:26
days have been online and those of us of
31:28
a certain age. I'm sure this
31:30
sound will bring back some memories You
31:32
know what that is? Yes, I
31:34
see cute. I think I was sent
31:36
a Christmas quiz one year and didn't you say it was a lemon Joe? Yeah,
31:39
I've got no idea what I seek us. I Thought
31:42
it was a lemon or a worm. Yeah, that should
31:44
be said does sound quite like a lemon I'm gonna
31:46
say but that was the
31:48
messaging sound for one of the
31:50
Internet's earliest Direct
31:52
messaging services I see
31:55
key that obviously stem stood for it was
31:57
a letter's I think you but it stood
31:59
for I seek You
32:01
know what I find it. I track you down Yeah,
32:03
which I must admit this story is
32:06
that the ICU service is Finally
32:09
closing down after almost 28
32:12
years now. It did start back in 1996
32:15
I think its peak was probably around 98
32:18
99 maybe I
32:21
think I signed up twice he probably around 97 Yeah,
32:24
he's dead probably until around 2000 when I changed
32:27
up to MSN and
32:29
Yahoo messenger kind of replaced it for
32:31
me. I used IRC before and
32:33
yes like Internet
32:35
relay chart and and
32:38
I CQ was my
32:40
first instant messaging experience and it
32:42
was really good It was
32:44
in the days when I wouldn't leave a computer
32:46
on 24 hours, you know I'd
32:49
turn it on and then you'd get loads
32:51
of messages That were
32:53
like left by people and stuff. Yeah,
32:55
man, there'd be a few who's online.
32:57
They'd be like free people You
33:01
know, you could you could chat to them but also it
33:04
had this kind of a weird Thing
33:07
which is probably pretty dodgy nowadays Which
33:09
is you can look up like local
33:11
ICU numbers and it would just match
33:13
you with someone totally random If
33:16
you didn't have that many people and you could just be like,
33:18
hey, how are you doing?
33:21
Like, where are you? Yeah, yeah,
33:23
yeah exactly and it didn't don't
33:25
know if he even had emojis
33:27
but I Remember
33:29
smiling on there. I think
33:31
smiley. Yeah, and it
33:33
was it was like obviously MSM Messenger
33:36
was when it got huge but that was
33:38
years after I see you I see you
33:41
I was a lot of hackers
33:43
were using I see you back in the day said
33:45
it was a it was kind of used
33:47
for a lot of Trading of
33:50
software and stuff like that as well
33:52
and being able to contact people directly
33:54
and It was when the internet
33:56
was a lot of a smaller place,
33:58
you know, yeah I enjoyed ICQ.
34:00
I was trying to remember my number because
34:02
he had a number rather than a username. I've got a feeling mine was 905216.
34:08
Yeah, yeah, I can remember mine. Can't
34:13
remember my wife's birthday, but I remember my ICQ number from
34:15
25 years ago. But
34:18
it was, I mean, it was, you know, a
34:20
revolution when that came out, being able to direct
34:22
message people across the internet. And
34:25
then obviously paved the way for, you know, stuff
34:27
like AOL messenger was massive in America. Not so
34:29
much over here. I mean, generally it was more
34:32
MSN and Yahoo, that me and
34:34
my friends used as we got into the 21st century. But
34:37
I must admit, I wasn't even aware that
34:39
ICQ was still going. Yeah,
34:41
that's, I'm amazed by that. Yeah, I'm just
34:43
remembering some of the things now. Remember, it
34:46
had like an answering message,
34:48
like an answer phone kind of, people
34:51
would leave messages and voicemails. Vaguely.
34:54
I remember that, like later versions,
34:56
she'd get like just random voicemails.
34:58
Like, hey, how are you doing?
35:01
Yeah, it was quite good. But
35:04
yeah, I can't believe it's still going. I'm
35:06
amazed. And I reckon the moods of its
35:08
death will probably add more
35:11
interest. Like a lot of people
35:13
saying that like just said one final message to my
35:15
number. Here it is. I've seen like a lot of
35:17
comments and tweets and that this week. But
35:19
it turns out, I mean, obviously, IKEA was
35:21
started by a company called Mirabless in 1996,
35:23
an Israeli company. And
35:26
then AOL bought them in 1998. So
35:29
they, yeah, they took over it. And then
35:31
obviously there was the Time
35:34
Warner acquisition. So
35:36
that kind of, obviously, that was
35:39
a famously bad merger back in the early 2000s as
35:41
well. Then it
35:43
turns out, I mean, that the timeline after that,
35:45
because a little bit murky. Apparently AOL sold it
35:47
to a company called Digital Sky Technologies. And
35:50
then there's a company called VK. So basically
35:52
got sold to a Russian company who've owned it
35:54
since 2010. But apparently
35:56
it turns out that ICQ Was
35:58
actually still quite. Popular. In
36:01
parts of Eastern Europe and Russia. Silent.
36:04
On his way they it was a
36:06
solid system. It works well as it
36:08
did his job in a an oxy
36:10
the Us and I think. There's.
36:12
A escargot. Thing
36:15
which is basically. Msn Messenger
36:17
and Live Messenger this been returned.
36:19
Pl. Change in the service
36:22
and stuff and that still a services used
36:24
in recent years that locally on alarm or
36:26
you can kind of use online swaths. I
36:28
same as going to be a fun. Fun!
36:31
As I see kids that have come
36:33
out and has nothing to let it
36:35
die. Nine our current not a cosmonaut
36:37
I'm gonna start using it and trying
36:39
to find some friends. A
36:42
fee for every like late as up. To
36:44
decide your I guess they did bring back
36:46
Msn Messenger didn't die. With that said, I
36:48
serve as a couple years yeah of which
36:50
I don't know about the security on that.
36:53
I don't know whether. It's as
36:55
underway. Looked into how it works in Athena
36:57
sending me messages and stuff through with a
36:59
said by he says he not really sure
37:01
he's looking at it was makes me and
37:04
another thing one thing about I C Q
37:06
was it wasn't. Just. Linked
37:08
to. I'm. Pcs.
37:11
And windows. It. Was on a
37:13
lot of different systems, it was on linux.
37:15
You know that's why you may have padlocked
37:17
more of a geeky kind of base backers
37:20
and I'm a version of it as well.
37:22
I am a yeah Aaron it and it
37:24
to me it felt lot more lie I'll
37:26
say oh or something that could be used
37:29
like universally in a huge you be able
37:31
to. Make. Decline and then
37:33
connect to the protocol. And
37:36
I'm. Yeah, so often that's
37:38
what was that? It apart where
37:40
I'm Sam was very Microsoft in
37:42
our rents. thousands of costs, dominant
37:44
platform member or skew seems to
37:46
be everywhere. I in a. Be.
37:49
A real hey Microsoft in the late nineties. The.
37:51
Yes, that's why turns out early that
37:54
the has been. i seek you
37:56
out some math on the google play store
37:58
on the iss still which they've
38:00
now removed now that they're discontinuing the
38:02
service. But apparently it also
38:04
connected to like WhatsApp and Telegram and stuff
38:06
in recent years as well. I remember using
38:08
a thing called Trillion, which was like I
38:11
could get every Messenger service on there. I
38:13
had like all of them. I was like
38:15
the boss. Yes,
38:18
it was one called Pigeon, but it's probably similar where you
38:20
can log in. A bit later that was, yeah. Yeah, you
38:22
can log in to loads of different services. Yeah,
38:25
I mean, ICQ was definitely the first instant messenger
38:27
that I used, you know, when I first got
38:29
online. What about you, Joe? Were
38:31
you like MSN straight away then? Yeah, MSN. I
38:34
think I went into like an AOL chat
38:36
room like once, and I was like 11.
38:39
But yeah, I was MSN as a teenager.
38:43
Never used this or heard of it until you mentioned
38:45
it on the Christmas quiz a few years back when
38:47
I thought it was a landing. You never used AIM
38:49
or Jabba? No,
38:52
never used them. No. Well,
38:55
it's the thing if someone does bring back ICQ, that
38:57
makes it like a, you know, a recreation of it
38:59
or a resurrection. And me and Ravi are moving over
39:01
to that full time, so we'll have to do all
39:03
our podcasts. Yeah. On ICQ.
39:06
So we'll definitely keep an eye on that. And I think,
39:08
yeah, we've got a feeling the old fans of ICQ might
39:10
not let this die completely. So it would be nice if
39:12
it can get like the old Windows 95
39:14
apps back online again, wouldn't it? And
39:17
like that would be the MSN one. Yeah,
39:19
so RIP ICQ. If you
39:21
want to read more about that story, I'll put that. And
39:23
of course, everything else we talk about, you don't have to
39:25
Google around. I save the job every week. You just check
39:28
the notes section of your podcast
39:30
app or head to our website at the
39:32
retro hour dot com. Now,
39:34
we did have an amazing patrons hang
39:36
out this weekend just gone.
39:39
That was fun, wasn't it? This is where we get together.
39:41
If you haven't heard about this before, basically a bunch of
39:43
patrons, we all get together. I think it's about over 42
39:47
of us at one stage this
39:49
weekend. It was quite a popular one. I
39:51
was actually at my mom's house on
39:53
her very dodgy Wi-Fi, which
39:56
is retro in itself. I think she's got
39:58
like an NTL router or something. I
40:00
was on my iPad and it was actually
40:02
too many people to fit on my iPad screen, which was nice
40:10
to see. It was a really good turnout for it.
40:12
We talked about all kinds of things and tried to
40:14
think about some of the things we tried about. I
40:17
went down like a rabbit hole
40:19
of comics. We
40:22
talked about comics for ages and then we
40:24
started talking about films and different
40:26
characters from those and how comic
40:28
characters influenced games as well. And
40:31
then I went ahead and started a comic
40:33
channel on the Internet. Yeah,
40:36
we're talking about music as well, which
40:39
is nice because obviously we're all different backgrounds and
40:41
different ages and stuff. So it's nice to kind
40:43
of talk to each other about like different genres
40:45
of music we listen to and stuff. But it's
40:47
really fun. And I was actually saying to
40:49
a friend at work the other day, he was asking me all about
40:51
the podcast and it was kind of like I was
40:54
saying we started during lockdown in 2020
40:57
in Covid. And I kind of always
40:59
thought it might have died out, you
41:01
know, kind of like it just
41:03
never has. And it just keeps
41:06
us all connected. And, you know, people from America
41:08
come on in Sweden and stuff like that. Like
41:10
it's absolutely awesome. Yeah. And everyone
41:12
was sharing their data sets as well. And
41:14
there we go. We're talking a lot about
41:16
analog tape and the connection
41:18
between music and also storing data
41:21
on them. Yeah, it's
41:23
just such a giggle and such a great
41:25
community as well. Such friendly bunch of people and
41:28
very welcoming to new members as well. So we have got
41:30
one coming up at the end of next month. They would
41:32
have been moving it to your big Amiga events at the
41:34
end of June, isn't it? So I
41:36
think we're going to be doing it first weekend of July, which
41:38
might sound quite a way off,
41:40
but I'm sure it'll be here before we know it. So if you'd
41:42
like to join us for that. And of course, our patrons community, really
41:45
the main reason that we run that is just to make sure that
41:47
we can cover the running costs of the podcast week in week out.
41:49
So all the details to join is on there
41:51
and they get access to that exclusive part
41:54
of our Discord server as well. You
41:56
can add to our website at the
41:58
retro hour.com. Okay, well, thank you for checking out. the news
42:00
this week, a reminder as well that we always
42:02
appreciate a nice podcast review, don't
42:04
we? Certainly. Whenever
42:07
we see them, Ravi's always sending us a screenshot in
42:09
our little chat group normally. It
42:11
warms the cockles, as they say, to see
42:14
a nice review from people. And not just
42:16
for that reason, it's not all about massaging
42:18
our ego. The main reason that we like
42:20
a nice review is because it helps us
42:23
in that all-important podcast algorithm. So
42:25
if you do listen on a platform
42:28
that does allow reviews, Spotify, Apple Podcasts,
42:31
nice reviews and five-star ratings, help us get in
42:33
that chat as well. And the most important thing
42:35
is get a significant new people, which
42:37
is always amazing to see. So if you did get a
42:39
spare couple of minutes, we appreciate that. Everyone can support us
42:41
on Patreon. But it is
42:43
really easy just to leave a little, you know, take one minute
42:46
to leave a nice little review and that will really help out
42:48
the podcast as well. We would appreciate that. Right
42:50
then, next, we're going to be chatting to
42:52
orbital legend Paul Hartnell. He's
42:54
coming up next on the Retro Out Podcast. satisfying
43:05
than finding something that perfectly lines up with
43:07
your taste and checks all the boxes like
43:10
a suit from Indochino. Their suits
43:12
are made to measure and totally customizable
43:14
with endless options. Choose the
43:16
cut, fabric, lining, and more for the suit
43:18
of your dreams at a surprisingly affordable price.
43:21
Go to indochino.com and use code
43:23
PODCAST to get 10% off any
43:25
purchase of $3.99 or more. That's
43:27
10% That's 10% off at
43:30
indochino.com with code
43:32
PODCAST. Find your perfect
43:34
fit with The
43:37
Federal Inflation Reduction Act can make it
43:39
more affordable than ever to upgrade your
43:42
HVAC system and lower your energy bills.
43:44
Now is the time to say goodbye
43:46
to your old-fashioned fossil fuel burning system
43:48
and switch to an all-electric, all-climate heat
43:50
pump from Mitsubishi Electric. Learn more about
43:52
Mitsubishi Electric products at patriotair.com. Federal
43:55
income tax credit available to U.S. homeowners only for
43:57
qualifying heat pump models. regulations
44:00
and are subject to change. Contact your tax advisor for
44:02
further requirements and to confirm eligibility for tax credits. So
44:05
you're listening to the Retro Hour
44:07
Podcast and we're here today with
44:10
Paul Hartnell and Paul is from
44:12
the Super Group. Yes, Rave Pioneers,
44:14
Orbital, absolutely love this group
44:16
and this interview is going to be a
44:18
bit different. We're also joined by our patron
44:20
Pete and I'd say Pete
44:23
is our resident Orbital Superfan, if
44:25
I'll call you that and it's
44:27
great to have you on and I think this
44:29
could be a really interesting interview. We're going to
44:32
talk about kind of technology,
44:34
the early days of Rave but then
44:36
also video games and you know the influence
44:38
that some of these tracks had on video
44:40
games and some of the technology you guys
44:42
used as well. So Paul, how are you
44:45
doing? I'm doing very well, thank you Revvie.
44:47
How are you? Really good,
44:49
it's good to have you here and we have
44:51
a question that we always ask
44:53
our guests first which is what was
44:55
the first kind of gaming experience that
44:58
you remember that stuck out to you? Oh,
45:01
first gaming experience that really stuck
45:04
out to me. Now
45:08
I'm not sure which one happened first
45:10
but I'm going to have to say
45:12
adventure on the Atari because
45:15
I got one for Christmas one year
45:17
and I had missile command and that's
45:19
when I first realized that the
45:22
difference between playing games in an arcade where you've
45:24
got a limited number of 10p pieces and
45:27
you're running out of money and you're trying to
45:29
master this game. So when you get it at
45:31
home and you play it, you've mastered the
45:33
game. You can sit there and eat a mince pie on
45:35
boxing day and just play through all the levels. It's just
45:37
like you get really good
45:39
at those kind of arcade games very quickly
45:42
and that's when I kind of realized
45:44
I wanted something more. Someone described adventure
45:47
and I just thought that sounds bonkers
45:49
and I got it and that's when I
45:52
got it. It's so limited but it's the
45:54
first open-ended adventure game. Go where you
45:57
like, work it out yourself and that
45:59
was it. the sort of game that really pulled
46:01
me in. And were you and
46:03
your brother both kind of playing it? No,
46:08
he probably would have a bit, but he was, he's
46:10
like four years older than me. And
46:12
my older brother is seven years
46:14
older than me, our oldest
46:16
brother, I should say. And he
46:19
would have been much more into punk
46:22
rock and girls at that point, you
46:24
know, it's like, whereas I was sat around
46:26
playing video games and nerding out, you know,
46:28
still watching Doctor Who and things
46:30
like that. Actually, my older brother,
46:32
Gary, who went to Cambridge, he introduced me
46:34
to something, which was the other game I
46:36
was thinking of, to kind of
46:39
like a text-based adventure game on
46:42
a computer in one of the Cambridge computer
46:44
rooms. But it was all done
46:46
on paper. There's no, there was no monitor.
46:48
So it would print something out and
46:51
then you'd type your answer and it would then
46:53
go to check, check, check, check, check,
46:55
check, check, check, check, check, check, check, and then print
46:57
out its answer. And it was really kind of intense
47:00
because of that, because it was all on paper.
47:02
And then, of course, when it's ultimately,
47:04
you know, after quite a reel
47:06
of papers that you've just died, you kind
47:09
of you can tear it off and take it
47:11
away with you and just recount your adventure. It
47:14
was that that really opened
47:16
my eyes as well to just
47:18
adventure gaming in general. I think it was a
47:20
big thing back then that you had the program
47:22
called the adventure game, which is essentially watching
47:25
people do an escape room, which in
47:28
turn, you know, has been a big
47:30
thing in video games, especially on phones
47:32
and things like that. But you had
47:34
things like Myst, which is a
47:36
whole big adventure, but it is kind of like
47:38
a giant escape room. Yeah,
47:40
yeah. A good way to put it actually. Yeah,
47:43
all the puzzles to get to the next next
47:45
section, the next room, the next area. And
47:48
that kind of thing is just so,
47:50
so compelling. So you
47:52
started off with a Atari console.
47:55
Did you make the leap to another console? Did he
47:57
go through to PCs after that or computers or what
47:59
did he want? What was next? Well, when
48:01
I went from an Atari to
48:05
nothing, there was a few
48:08
wilderness years where I got into Girls and Punk
48:10
Rock. And
48:12
then I got an Atari STE
48:15
with my first paycheck from releasing
48:18
Chime. And that
48:21
was the beginning of me playing games
48:23
again when I remember doing a gig
48:25
in Manchester and just walking around the
48:27
Arndale Centre and walking past a shop
48:29
that was a video
48:31
game shop. And I went in
48:33
and just saw the Atari section and thought, oh my God,
48:36
I can play games on this thing. I
48:38
hadn't even thought. So you
48:41
got the Atari for music production originally? Yeah,
48:43
yeah, yeah. So you were using the same
48:45
machine? Yeah, yeah, yeah. Oh,
48:47
yeah, yeah. And then, you know, it's
48:50
like music production then evening
48:52
off. It's straight into Dungeon
48:54
Master, which blew my mind. I
48:57
love Dungeon Master. It was the
48:59
ultimate for me back then. Oh, it's an awesome game.
49:01
Did you have any goat programming
49:04
at all or typing in stuff
49:06
from magazines? Absolutely.
49:09
Actually, because I did have for a brief spell,
49:12
when me and Phil were working on a building site,
49:15
he was the bricklayer and I was the labourer.
49:17
There was another guy who had an old Texas
49:19
Instruments computer and he sold it to us for next
49:21
to nothing. And I
49:24
remember doing all the, you know,
49:27
go red, go yellow, return, you know,
49:30
repeat and that kind of thing. And just making it
49:32
kind of strobe in the bedroom with
49:34
flashing colours. But that's as far as I
49:36
got really, as far as actual programming. When
49:39
I did try and get onto a course for
49:41
how to build electronic instruments
49:44
and they, in the interview, they
49:46
were discussing my
49:49
mathematical and programming prowess and that's when
49:51
I realised, oh, I'm a player, not
49:53
a maker. And they
49:55
didn't let me. They asked me if I wanted to make
49:58
violins instead and I thought, no. I've said
50:00
that, I'm not doing that. Well,
50:05
I love the kind of name orbital of
50:07
course, and that's based on the M25 going
50:10
around and there's all these free parties and
50:12
raves back in the days. And this was
50:15
maybe hard for some of our listeners to
50:17
understand, but, you know, without
50:19
social media and stuff, people were
50:21
organizing these on a mass scale
50:23
with, you know, party lines on
50:25
phones, pirate radios and stuff. Do
50:27
you remember the kind of illegitimate
50:31
use of technology back
50:34
then and kind of how it all
50:37
happened and, you know, grew to such
50:39
a huge scale? Indeed. And don't forget the
50:41
humble printer. You know, it was all about
50:43
flyers back then. You've got, you
50:45
know, people got flyers and they passed them
50:48
around and they told their friends, oh, look,
50:50
Saturday night, ring this number or go to
50:52
this service station or whatever. And
50:54
that's what people did. That was, you'd
50:56
find a flyer with a
50:59
number for a mystery party and that's why
51:01
everyone was set off around the M25
51:03
because you're never more than, you know,
51:05
like an hour away from the possible
51:07
destination. And they've waited the
51:09
service stations, wouldn't they? And then there'd be
51:11
like one phone box and you'd
51:14
have to kind of ring this line
51:16
and word would get out. Yeah, that's
51:18
it. People were collaborative back then, you
51:20
know, someone would ring it up and
51:22
it'd go where the parties and
51:24
they'd turn around and go, right, we're all going to wherever
51:26
and shout it out and everyone would peg it
51:28
off. You know, it was that
51:30
kind of thing. I mean, I could never really
51:33
do those parties because I only had a really
51:36
small part time job in
51:38
order to facilitate myself to do music for
51:41
half the week. And most of
51:43
these parties you kind of had to pay
51:45
to get in even, you know, they weren't
51:48
free necessarily, but the cost
51:50
of getting in was too expensive for me back
51:52
then. I wondered as
51:55
well, did you get any like mixtapes
51:57
because I know mixtape packs and
52:00
mixtapes and live recordings. Often some of
52:02
them I think they were done on that
52:04
tapes as well at some point you
52:07
know to get higher quality ones later
52:09
on but did you get any recordings
52:11
of like these huge raves and parties?
52:13
No, I've got some I've got plenty
52:15
of mixtapes though from when
52:18
I went to Australia I've got I you know
52:20
I've got mixtapes of two of the DJs that
52:23
I stayed with when I was there Ming and
52:25
Sheen and I got
52:27
mixtapes from people early on
52:29
in the in the like 1990 from
52:32
people like Shane and Jamie who were
52:34
two West country Acid,
52:36
Halsey, Techno, DJs. They they've actually met
52:38
people and made friends. They just give
52:40
you tapes Because that's how
52:42
you pass the information and I go home and listen
52:44
to it and I tell all my friends out there
52:46
They're really good and then someone might you know through
52:48
all of that through giving out all those tapes people
52:50
are gonna get jobs And that kind of thing and
52:53
they'd always have their phone numbers on it Yeah,
52:55
that's how I got in Belfast
52:57
because the original copy of time Had
53:00
the ozone record shop phone number on it
53:02
David Holmes rung that jazzy em gave
53:05
David Holmes My mum's number when I was living at
53:07
home And he just rung up out of the blue
53:09
and that's that's how it was all done It was
53:11
all about the phone number and the printed printed
53:14
number somewhere Yeah, I remember the days of
53:16
those mixtapes we used to be swapping around
53:19
at the school playground and you'd have recordings
53:21
of recordings of recordings Yeah, yeah, sure. I
53:23
had some great ones actually from Shane and
53:25
Jamie. They gave me a brilliant one, which
53:27
was an Early each static before
53:29
they'd ever had any records out and they were just
53:31
playing live Around the West Country
53:33
raves and they gave me this tape of this band
53:35
and it was just blew my mind because it was
53:38
like the first Tramps if you
53:40
like that I'd ever heard it was it was
53:42
like acid housey techno stuff
53:44
with loads of crazy vocal Samples, but
53:46
all this kind of Osric
53:49
tentacles type, you know our pagiation
53:51
across the top and I swear I
53:53
don't I'd never the term trance I think
53:55
comes from the band each static. Yeah,
53:58
it's like early file sharing but and
54:00
literally sharing a tape and then all
54:02
duplicating it as well. And I guess
54:04
stuff came over from America as well
54:06
with the house scene over there
54:08
and how that got established.
54:11
Yeah, American 12 inches were like
54:13
gold dust over here. Imports,
54:16
imports, always expensive, but always
54:18
coveted. I used to spend a
54:20
lot of time as a kid at Eastern Block Records in
54:22
Manchester, and that was very
54:24
much a case of you'd listen to, but
54:27
back then it was Sunset Radio, 808 State
54:29
Radio Show, and they'd be playing whatever's there,
54:31
and sort of top 10, if you like,
54:33
and have all the imports from Italy and
54:36
America and all that. And I'd save up my
54:38
paper round and try and get what I could afford
54:40
to buy. And yeah,
54:43
all this underground music scene was massive by then. Yeah,
54:45
if they'll even admit that they've got it in the
54:47
shop and not just be saving up in the DJs,
54:49
because that's what happened to me when I went to
54:51
Eastern Block. So I've arrived with
54:53
my soft southern accent and said, oh, have
54:55
you got Marina Van Rooey? I
54:58
said, no, no, I've sold out. And Sasha was in the
55:00
shop, where he'd come in with me, but they didn't know
55:02
that we'd come in together and he'd turn around and say,
55:04
oh, stop it, stop mucking about, give him one. He
55:07
went, oh, bloody hell, and just reached under the
55:09
counter and gave them. You
55:12
know, it's really like who you know.
55:15
Yeah, I think they like to keep it local as well, didn't they? Oh,
55:18
yeah. Why not? Yeah,
55:20
they had all the power, those guys. They
55:22
certainly did. So when
55:25
obviously you did chime and it's well documented under
55:27
the stairs and all that kind of thing, and
55:29
you were using hardware since connected
55:32
and very much just
55:35
doing it on the fly, I guess, or just jamming. When
55:38
did you start integrating a
55:40
computer or a door into the into
55:42
the flavor there? They're pretty soon after chime.
55:44
I mean, I had an MMT8
55:47
sequencer, which was an eight track sequencer that
55:49
you could do, you know, do arrangements and
55:51
songs on, which I used to do sometimes.
55:55
Nine times out of ten, it was just easier to create all
55:57
the parts and then just jam it onto your
55:59
four track. track or a
56:01
DAT as time went on. And
56:04
if it didn't work, you'd just do it again until
56:06
it did work, until you were happy with one of
56:08
the jams. A lot
56:11
of our early singles, the original version
56:13
of Halcyon is just a jam. And
56:16
also editing was not an easy thing to do.
56:18
It was very expensive. So that's
56:21
why you get 12 minute long orbital tracks because
56:23
it was a 12 minute jam and we couldn't edit
56:25
it. So it was just, well, there it is. We
56:28
like the vibe. It seems to work. Let's just go
56:30
with it. But I first got into
56:33
using a DAW was when I got an Atari
56:35
and I think
56:37
we had an advance of something like
56:39
2 grand, which seemed astronomical to me
56:41
to start
56:43
writing more stuff after signing a deal with London
56:46
Records. And I spent
56:48
it on an EMAX 2 sampler,
56:52
an Atari STE, couldn't even afford Cubase,
56:54
which is what I wanted because
56:57
I liked the arrangement page on it. But
56:59
I went with C-Lab creator, didn't bother
57:02
with Notator because I don't read music.
57:04
So just went with creator on
57:06
an Atari, have MIDI on it. And it was
57:08
like the world opened up
57:10
to this whole new land, you know,
57:13
the next level stuff for
57:16
it, much easier to arrange things
57:18
and do amazing things. I
57:22
just got it out recently and I
57:24
settled back into it. What's doing C-Lab?
57:26
You got C-Lab out? Yeah, yeah. And
57:29
then Atari STE because I had to
57:31
because I was reconstructing
57:34
our green and brown albums
57:36
for playing live on the
57:38
recent tour. And because
57:40
everything used to be just jammed or
57:42
arranged and then recorded straight like as
57:44
a live mix onto that, we never
57:47
multitracked anything because we were always doing
57:49
it at home. So
57:51
I had to reconstruct it. And
57:54
I've always had this sort of suspicion that if you
57:56
plug it in, it's all just going to work and
57:58
guess what it did? I think
58:00
I have one or two failed files,
58:03
no actual completely corrupted floppy disks, just
58:05
one or two files that just would
58:07
not load. But everything
58:10
else just worked and I plugged it
58:12
into my old trusty old
58:14
wave station and R8 drum machine
58:16
and yep, it all just worked.
58:18
And all the Cisneg bumps worked
58:20
and everything. Do you find that
58:23
groups nowadays are trying to go back to their kind
58:25
of roots like, I know the
58:27
chemical brothers are starting using some of that
58:29
older equipment and setups. Is
58:33
it kind of good fun revisiting that and
58:37
people are trying to achieve nowadays? Yeah,
58:39
I felt young again, having to wait
58:41
for the floppy disk to load and
58:43
watching the Busy B on the Atari
58:46
and that kind of thing. And it's
58:49
quite zen because it's like you can't rush it. It's like,
58:51
I've got to turn it on, it's got to fire up,
58:53
I've got to load the C-Lab Creator. Now I've got to
58:55
find that disk that I didn't write on when I was
58:57
22 properly and
59:00
put it in the machine, find the
59:02
file and off
59:05
you go. And then it crashes and then you have to do
59:07
it all again and you just go, oh well. So
59:10
you were controlling since with MIDI
59:12
then through C-Lab, but
59:14
did you ever consider using synthesis for
59:17
something like the SID or
59:19
computer generated ones? No,
59:21
not back then. I didn't even know that was
59:23
a thing or even possible. I've
59:25
got an Electron SID station now,
59:27
which is a great machine, but
59:31
I didn't try and do anything
59:33
like that back then because this
59:36
was kind of uncharted forward thinking
59:38
territory. The idea of using a SID chip
59:40
back then would have been like, you
59:43
would have thought, well, why would I want
59:46
those kind of very bad plinky plunky kind
59:48
of sounds? I'm not insulting those sounds now.
59:50
I know they're valid now, but
59:52
back then it would have been, no, no, no,
59:54
we're going forward. This is Acid
59:57
House. This is techno. This is something that
59:59
hasn't been done. Dumb before you have it was
1:00:01
more about. Finally getting the
1:00:03
money to buy something that the the big.
1:00:06
People. Would have had like have a
1:00:08
wave station and then money pit doing things
1:00:10
on that that nobody else is doing, not
1:00:12
bothering to program it. Of.
1:00:14
Also wondering like how much synth pop
1:00:17
and you know, The. Kind of
1:00:19
fab. British. Gonna Sound
1:00:21
of Uses emphasizes influence to as
1:00:23
well and that than a history
1:00:25
I'll yet it may you be
1:00:27
using more underground stuff like bands
1:00:29
like Cabaret Voltaire, Of the
1:00:32
whole labels like Zed T T Records,
1:00:34
Factory Records, all of those Fifa World
1:00:36
of massive influence and people manipulating stuff
1:00:38
electronically like come on the Sounds records
1:00:41
like Tuck It In Case Leblanc and
1:00:43
things like bass that is that you
1:00:45
have like industrial hip hop and it
1:00:47
was that. It was such a powerful
1:00:50
sound. All that was very much influence
1:00:52
and then and Electrodes is a New
1:00:54
York collect in and the the American
1:00:56
electro scene. And then when house music
1:00:59
came along it just it was like
1:01:01
Ike I. This feels like a progression
1:01:03
of. Like. Bobby Oh
1:01:05
Style. A high energy disco
1:01:08
music and electrode? Brilliant. Okay, I can
1:01:10
buy into this. this is great and
1:01:12
then I got bit bored of it.
1:01:14
Will being a bit solely in a
1:01:16
bit. I didn't really like the solely
1:01:18
piano house stuff so much alike. the
1:01:20
cob samples in the craziest often. Then
1:01:23
of course acid house appeared. Which.
1:01:25
Was totally off the scale for said
1:01:27
they had no territory your geography thirds
1:01:29
of where where he had come from
1:01:31
and then Detroit Techno which obviously had
1:01:33
it's roots in bands or Kraftwerk and
1:01:36
something a little dirty a book able.
1:01:38
Again, it was putting this stuff into
1:01:40
the house music the wasn't kind of
1:01:42
solely it was much more. The
1:01:45
much more kind of. Austere and
1:01:47
dogs was great guy I'd. Just
1:01:49
because Joey Belgium that says that ecstasy
1:01:52
track com which is one of the
1:01:54
first big kind of trance ones as
1:01:56
well thought later on. yeah
1:01:58
i've been having kids It's
1:02:02
really got that connection but
1:02:04
it's also got a bit of
1:02:06
a British feel as well, just having
1:02:08
that legacy there. Yeah, for
1:02:10
sure. I think the
1:02:12
British sound of what
1:02:15
would eventually become rave music, for want
1:02:17
of a better word, if
1:02:19
you look at people like us, 808 State, even
1:02:21
a bit later, Chemical
1:02:23
Brothers, but also Round
1:02:28
Out time, Leftfield, Prodigy, there's
1:02:30
a kind of punk rockness
1:02:33
to it that
1:02:35
I feel you hear kind
1:02:37
of on you sounds influence and all
1:02:39
those dirty electronics
1:02:41
you used to get from Cabaret
1:02:43
Voltaire and factory records. Yeah,
1:02:46
I'd agree. So you
1:02:48
had the Atari ST, I did wonder why you hadn't gone to
1:02:50
Cubase and I guessed it might be a budgetary thing back at
1:02:52
the time. What did you start going on to
1:02:54
a Mac or something like that after that? Oh,
1:02:56
Mac, I've eventually got a Mac
1:02:59
for the insides album. So I
1:03:01
did three albums on the Atari and
1:03:03
then switched to a Mac and I was very suspicious of
1:03:05
it. So I kept it in
1:03:07
my bedroom and would toy with it
1:03:10
until I was fluent and then I swapped it
1:03:12
out for the Atari. Were
1:03:14
you brand new to the Mac then? Oh yeah,
1:03:17
I was gone before. Yeah,
1:03:19
but then of course I just
1:03:21
covered Warcraft and lost
1:03:23
about an album to Warcraft. I
1:03:27
used to go into work on Saturday,
1:03:30
I say work with commas in the
1:03:32
air on Saturday
1:03:34
and just play Warcraft all day long. Yeah,
1:03:37
and I'd think, I'd go
1:03:39
in with good intentions to settle down to do some
1:03:42
music. I think, oh, I can't just have five
1:03:44
minutes of Warcraft and then it's like lunchtime and
1:03:46
you're like, oh bugger, I've
1:03:48
lost half a day to video games,
1:03:51
but that was an addictive game.
1:03:54
I still have that problem. I
1:03:58
was wondering as well when the internet came. around
1:04:00
like you guys had quite
1:04:02
a strong community and presence. Steve
1:04:05
Price aka loops had
1:04:07
helped set up the community. How
1:04:10
important was the early internet to
1:04:12
you guys and harboring that? Well
1:04:15
I was always quite skeptical in the
1:04:17
sense that it didn't bother me.
1:04:19
I didn't really troll the internet.
1:04:22
I quite liked email. I quite liked that again
1:04:24
that's that addictive thing isn't it? I quite like
1:04:26
going in the morning and see it and having
1:04:28
the little chicken go you've got mail you know
1:04:30
and it's like great. But I
1:04:33
never really used to look
1:04:35
at the internet that much or think
1:04:37
websites were that important. We ended up
1:04:40
paying someone big money to
1:04:42
do a website and the first thing they came
1:04:44
but they came around they sent an interview around
1:04:47
to get the bio kind of stuff
1:04:49
and the first thing they asked us was well
1:04:51
when did you two meet and I just thought
1:04:53
this isn't going to go down. Okay
1:04:57
they've done zero research
1:05:00
and it was always such a painful process
1:05:02
to change anything and expensive as well and
1:05:04
then like you say in the background there
1:05:06
was this fan website
1:05:08
called loops which had far more connection
1:05:11
with all the fans and information
1:05:13
and was just constantly
1:05:16
updated and working and then Steve
1:05:18
ended up in
1:05:21
Kent and so I know that their parents have
1:05:23
got a pub somewhere in Oxford and
1:05:25
so I think he must have done a
1:05:27
pub crawl of Oxford but he found my
1:05:29
mum and dad's pub because he looked at
1:05:31
the jukebox and noticed that every orbital single
1:05:34
was on this jukebox and it's like right.
1:05:36
He was stalking you. Thanks
1:05:38
for that Pete you know yeah. He
1:05:44
caused me baby
1:05:46
reindeer. And then he
1:05:48
got chatting to my mum and then we just kind
1:05:52
of stayed in touch and Steve's having
1:05:55
stalking us but he's not a scary guy. He's
1:05:57
on the left. He's
1:06:00
a great guy. He now does
1:06:02
it for us officially. Well we ended up sacking off our
1:06:05
website and just said, do you want to do it? They
1:06:07
said, you're doing a better job. Will you just do
1:06:09
our website? And he was like, yeah, great. And
1:06:12
so, you know, Steve ended up doing it and it's never
1:06:15
really changed, you know, and he's done a lot.
1:06:18
He does a lot of our social media
1:06:20
as well, the important posts of telling people
1:06:22
we're doing stuff and he just instinctively knows
1:06:26
how to deal with the internet from an
1:06:28
orbital perspective. He's got it
1:06:30
all going on really, which is great. Yeah,
1:06:33
it's good. It's like you say,
1:06:35
he's tuned in both to you and online
1:06:38
and the internet and how it works and
1:06:40
how to get people excited and the
1:06:42
idea of building up this network of people, the
1:06:44
loopers as they call them. Yeah. Although
1:06:47
I was on that forum back in the day,
1:06:50
I've kind of only recently discovered at the last
1:06:52
few years, the loopers,
1:06:54
the guys that are just so into
1:06:56
the band that they've got tattoos and
1:06:58
all sorts. And it's been great
1:07:01
to meet them because they're such a nice
1:07:03
bunch of people. So yeah, big shout out
1:07:05
to the loopers. Well, yeah, because if I
1:07:07
get the chance, I'll often, because
1:07:09
I'm always in communication with Steve,
1:07:12
if he's going for a meetup
1:07:14
sometimes beforehand or whatever,
1:07:17
occasionally I'll nip along, you know, which
1:07:19
is always annoying because everyone wants to buy me a pint and
1:07:21
I can't have one for them about the cold stage. So
1:07:25
it's like, it's always nice to go and meet
1:07:28
those people. You get to know
1:07:30
everyone. And yeah,
1:07:32
I was talking to a pair,
1:07:35
Wendy and Tez at the front of the
1:07:37
stage, five minutes while I went on and
1:07:40
Bearded Theory, you know, you just go down and have a
1:07:42
chat, oh, are you doing all right? Yeah. Anyone
1:07:44
else here and that kind of thing. It's just like, it's
1:07:47
good to be in contact with the people
1:07:49
that do, you know,
1:07:51
use you as a method of travel. It's like
1:07:53
a random, it's like throwing the dice. Wear a
1:07:55
orbital with me. Oh yeah, that sounds fun. Let's
1:07:57
do that. I like it. didn't
1:08:00
they as well? They did indeed, yeah. I
1:08:03
bumped into the front of the queue and
1:08:05
I went to go and change into my
1:08:07
stage outfit in the hotel over the road.
1:08:09
I guess it's good kind of
1:08:11
having an archive of stuff as well and I was
1:08:13
wondering internet, you know, the
1:08:16
audio and the streaming was pretty bad
1:08:18
like early on. Did you guys ever
1:08:20
attempt to do any like
1:08:22
streaming or internet radio show or
1:08:25
any kind of thing like that? We did something with
1:08:27
the BBC. We did a live broadcast
1:08:30
from our studio early
1:08:32
on. ISDN I
1:08:34
believe was the method that
1:08:37
they used. That
1:08:40
required them to have like a huge lorry
1:08:42
out the front of the building and cables all
1:08:44
traipsing through the windows and that kind of
1:08:46
thing. It wasn't really a
1:08:48
possibility without someone like
1:08:50
the BBC back then or so
1:08:52
it seemed anyway. Yeah, so
1:08:55
I know you guys were pretty influential
1:08:58
in terms of the
1:09:00
early PlayStation scene and
1:09:02
how that also kind of had a
1:09:04
crossover into rave culture that we're bringing
1:09:06
the playstations into nightclubs to get
1:09:10
the people playing with them. But the
1:09:12
game Wipeout was massively
1:09:14
popular which helped to launch
1:09:17
the PlayStation which also because of its soundtrack
1:09:19
with Chemical Brothers and Prodigy and you guys.
1:09:22
We had this kind of older generation
1:09:24
of people, the teenagers, the clubbers
1:09:26
that were getting into gaming at that point
1:09:28
and consoles became a really
1:09:31
good way of winding down after gigs
1:09:33
or after the night
1:09:35
out and things. Is that how you use them? Yeah,
1:09:38
that was the getting involved with Sony
1:09:40
to do Wipeout was that was my next
1:09:42
step into the console. They gave us a
1:09:45
PlayStation as part
1:09:48
of the process and so that was
1:09:50
the first time I got back
1:09:52
into consoles because like I say I've been
1:09:54
very much Warcraft and things like
1:09:56
that before then. I absolutely
1:09:58
loved it. Again, it was It was like
1:10:01
next level gaming for me. The fact that when they
1:10:03
said, you know, we want you to do a piece
1:10:05
of music, I thought, okay, this is going to be
1:10:07
interesting. Am I going to have to do
1:10:10
something limited on a SID chip or something like that?
1:10:12
And they said, no, no, no, you can do anything
1:10:14
you like. I said, but how does that work?
1:10:16
I thought games had to be done on
1:10:18
the machine. I said, no, no, it's like a CD-ROM
1:10:21
kind of thing and we'll just put
1:10:23
the music on there, which blew my
1:10:26
mind about being able to do that.
1:10:28
So they gave me a video of
1:10:30
somebody playing the game really well. Much
1:10:33
better than I could ever play it. That
1:10:35
was about five or six minutes. And now
1:10:38
I was hopeless at it as well. And
1:10:40
so I just used to put that on
1:10:42
and I composed kind of watching that.
1:10:44
So like film scoring to try and match
1:10:46
the kind of speed and the feel
1:10:49
of it and get that side of
1:10:51
it right. So it was like it was composing to film,
1:10:54
really. Did you have
1:10:56
an attitude towards the PlayStation that this was
1:10:58
going to be a big success? Because in
1:11:01
a gaming world, people were like, oh,
1:11:03
Sony, Sony doing gaming. You know, you
1:11:05
had Sega and Nintendo quite dominant. But
1:11:07
a lot of people in the audio
1:11:10
world, of course, knew about the Walkman,
1:11:12
the Dickman, the kind of quality of
1:11:15
Sony products. Did that kind of influence
1:11:17
you? Well, the first I knew
1:11:19
of it was before it was even released. And as soon as
1:11:22
I'd seen it, I thought, oh, my God, this is going to
1:11:24
be huge. You know, it was
1:11:26
such a brilliant machine. They
1:11:28
gave me a whole bunch of games like
1:11:31
Battle Arena to Shindon and things like that.
1:11:34
And Demolition Derby, which was great fun. Oh,
1:11:36
yeah. Things like that. So I
1:11:39
was straight away like, oh, this is going to be good. And
1:11:42
I don't really have an
1:11:45
attitude towards certain manufacturers
1:11:48
because they've all they've all surprised
1:11:50
us at one time on other. I went Casio
1:11:52
brought out the CZ 101 and everyone's like Casio
1:11:54
doing a synth. Oh, my, you know, and then
1:11:57
it's like then they heard it and went, oh,
1:11:59
wow. This is incredible. And
1:12:01
it's like Alesis were always sneered
1:12:04
at in the musical world as being cheap and
1:12:08
not very good. And they supplied me
1:12:10
with so many of my early drum
1:12:12
sounds and sequencing machines and
1:12:14
things like that. So, you know, you never know what
1:12:16
someone's going to come out with. And
1:12:18
I thought the way that they had
1:12:21
as a CD player, but also the fact you
1:12:23
could put a CD in there and get visuals
1:12:26
on there was like very connected to the
1:12:28
rave scene. Yeah, you could just leave the
1:12:30
PlayStation on and have visuals
1:12:32
going on your favorite CD. Yeah, that's
1:12:34
brilliant. That's really good. Like seeing a
1:12:36
laser in a rave or something, you
1:12:39
know. Yeah, you know, they were
1:12:41
definitely thinking about the young
1:12:43
adult world as well as, you
1:12:45
know, kids and things like that, which I
1:12:47
guess, like you say, is it was actually
1:12:49
stepping outside the box really for where
1:12:52
you would aim a console. So
1:12:54
have there been any other games
1:12:57
that you've been kind of invited
1:12:59
to contribute to or after being any
1:13:01
kind of genres of games that you would like
1:13:03
to write soundtracks? Yeah, I'd
1:13:05
love to do Fallout 5. That
1:13:08
would be the ultimate. But
1:13:11
that kind of those are the kind of games that
1:13:13
I like. I mean, I've had we've had tracks here
1:13:15
and there in various games, you know,
1:13:17
where they compile things for certain racing games and
1:13:20
that kind of thing. But I've never
1:13:22
been I've never had a chance to do a
1:13:24
full game. I'd love
1:13:26
to do that. You know, like a story based RPG
1:13:29
would be fantastic. That would be
1:13:31
amazing. Yeah. Not orbital
1:13:34
RPG. Yeah. But
1:13:36
I can imagine that could work really well as
1:13:38
well. If you, you know, had a
1:13:41
kind of very modern, like, ravey
1:13:43
sound and then, you know,
1:13:45
a fantasy, you know, something, you
1:13:47
know, the way they do atmosphere
1:13:50
on computer games. That could work. I
1:13:52
was wondering what the process of, you
1:13:54
know, when you got asked to be
1:13:57
on video games, were there any ones that you
1:13:59
rejected in your. No, I
1:14:01
don't want to be on that one at all. Oh, no, not at
1:14:03
all. You know, when
1:14:05
it comes to things like that, I like a, you
1:14:08
know, a Gun for hire kind of challenge. It's
1:14:12
like doing adverts and that kind
1:14:14
of thing. It stretches your creativity
1:14:17
in a different direction, which is good. So
1:14:19
it's like working out at the gym on
1:14:21
a different piece of equipment. It's good for
1:14:23
you. So having
1:14:25
to do anything out
1:14:27
of your usual comfort zone is
1:14:30
really good. So I'll take
1:14:32
to any challenge, you know, it's like scoring for television
1:14:35
and film. I rarely get
1:14:38
to use synthesizers when I do
1:14:40
it because I've done things like
1:14:42
Peaky Blinders, which is essentially a
1:14:44
period drama. So I had to
1:14:46
use cellos, violins,
1:14:48
pianos and electronics.
1:14:50
But, you know, as the
1:14:52
director said, you can use as many synths as you like,
1:14:54
as long as I can't hear them. And
1:14:56
it's like, okay, yeah, I get, I knew what
1:14:58
he meant as long as it wasn't obviously like
1:15:01
bow, wow, and that kind of thing. And
1:15:03
it worked really well. It's, but you
1:15:05
know, I love doing that kind of thing. I love
1:15:07
being told, do this
1:15:09
with this tiny amount
1:15:11
of leeway in a certain way. And it's
1:15:13
like, oh, okay. That's how you get your
1:15:15
real creative juices flowing. Do it having to
1:15:17
do things like that. It's brilliant. It's
1:15:20
often when you're limited into what you can
1:15:22
do or limited by your tools that some
1:15:24
of the most creative things can happen. Yeah,
1:15:26
yeah. I think when you're young and you
1:15:28
haven't got very much equipment, that's when people
1:15:31
get really innovative and do really amazing stuff
1:15:33
because they're pushing everything they've
1:15:35
got to its limit. And
1:15:37
they're really, you know, using
1:15:39
the machine to its
1:15:42
max potential. And that's brilliant.
1:15:44
You know, like now I've
1:15:47
got like a studio full
1:15:49
of synthesizers. I've got far too
1:15:51
many. I just had a bit of a cull recently because
1:15:53
it was annoying me that, you
1:15:55
know, it's weird. It's a double edged sword because
1:15:57
if you're into synthesis and
1:15:59
sound, design and electronics. You
1:16:02
kind of want to keep abreast of what's going
1:16:04
on. So you do buy lots of new stuff
1:16:06
when you think this might be bringing something new
1:16:08
to the table. Nine times out of ten it
1:16:10
isn't and it was just like a one-off
1:16:13
dopamine hit and then ends up like a doorstop
1:16:15
because it doesn't sound as good as something
1:16:17
you've already got or you know how to use.
1:16:20
So I just got rid
1:16:22
of like about 17 bits
1:16:24
of equipment and my studio feels so much lighter
1:16:26
and better and I haven't got all this other
1:16:28
stuff like haunting me. Is that saying use me,
1:16:30
use me, you never use me. I
1:16:34
saw that you were selling some of the kit and I know
1:16:37
some of the fans picked it up and my
1:16:39
wife's been using that phrase get rid of a lot
1:16:41
recently with his moving house and it scares me. But
1:16:44
it must have felt like giving away some of your
1:16:47
babies. I mean since was it like that or was
1:16:49
it just a case of okay you've been
1:16:52
a good friend it's now time
1:16:54
to retire you. Absolutely it's like
1:16:56
there's no point getting sentimental over a machine.
1:16:59
There really isn't and anything that I've
1:17:01
used extensively on an album like I've
1:17:03
got you know an overheim expander. It
1:17:06
was used in the mid-90s on so much of
1:17:08
my stuff. I will never get rid of that
1:17:10
because that one I may need to
1:17:12
reconstruct those albums one day and two
1:17:15
I know how good it is and I know it
1:17:17
inside out and I know it will come around and
1:17:19
have its moment again. But things that you
1:17:21
bought and went oh yeah this is interesting. It
1:17:24
doesn't really do what I hoped. Oh well that
1:17:26
sort of stuff just get rid of it. I
1:17:28
was wondering you know you mentioned floppy disks earlier
1:17:30
and how you've got some of your work on
1:17:33
there. Have you had any errors
1:17:35
with them and have you seeked
1:17:37
out like anybody to clean them
1:17:39
or kind of archive them at all? No I
1:17:41
had a couple of files that didn't open that's
1:17:43
about it and with that I
1:17:45
just kind of went oh well
1:17:47
I will never know what was on that one
1:17:49
which was a badly named file anyway and may
1:17:51
or may not have been what I was looking
1:17:53
for so as long as I found what I
1:17:56
needed I did do one thing
1:17:58
I did reconstruct like in
1:18:00
minute detail, one of the hardest tracks on the green
1:18:02
album. And when I got to the end, I found
1:18:04
the disc with the action track on it.
1:18:07
And, you
1:18:09
know, instead of going, oh, well, I loaded it
1:18:11
up and then checked my homework with it
1:18:13
and spent another couple of days seeing how
1:18:15
well I'd done, you know, and I, I
1:18:18
think I did all right. I said, yeah, I think I
1:18:20
got eight with a gold star, you know. So
1:18:23
you were doing a cover of your own tune effectively.
1:18:25
Exactly. It's
1:18:28
interesting. I mean, thinking about the cinematic scoring side
1:18:30
of what you've done in the past, because you
1:18:33
do, or the music you do have, like
1:18:35
you've done for Concrete Plans and Pinky Blinders and things.
1:18:38
And even like the Insights album,
1:18:40
you have those moments of taking the
1:18:43
listener on a journey, like
1:18:45
a sci-fi experience. And it's like you're
1:18:47
telling a story. And it does
1:18:49
strike me that you have a lot to offer in the, to do
1:18:53
soundtracks for games and Fallout
1:18:55
was immediately, I mean, I've heard
1:18:57
you speak before about your love
1:18:59
of dystopian apocalyptic scenarios and
1:19:02
it just felt like, oh yeah, pull Fallout
1:19:06
soundtrack. Yeah, yeah. I, I,
1:19:09
I would do, you know, I would do any game
1:19:11
if you'd want it to be good.
1:19:13
If you're going to spend that much time or
1:19:16
they'd need to be paying you enough for you to not
1:19:18
care that it's not going to be very good, but you
1:19:21
know, it seems to me when games get into
1:19:23
development, they're normally pretty good, aren't they? When they're,
1:19:26
well, I don't know. And maybe there are some bad
1:19:28
ones out there, but I just don't play them. I, I'm
1:19:30
very selective with what I play because I don't want
1:19:32
to go down that rabbit hole
1:19:34
of, of losing another album
1:19:36
to a video game. Um, well,
1:19:39
but I think that the, the sad thing is we're
1:19:41
in a position now where a lot of
1:19:43
the games that they, they're all chasing the blockbuster. They've all
1:19:46
got investors that are all big companies
1:19:48
and they're, they're precious for them to, it's
1:19:50
like the film industry. They're precious for them
1:19:52
to have a success to pay the shareholders
1:19:54
back. It means these productions are getting bigger and bigger and
1:19:56
bigger. And they don't want to take the risk. So
1:19:59
I think. This is why I love retro gaming and
1:20:01
playing the older games that they
1:20:04
were done by two or three people
1:20:06
or even less, one guy and again
1:20:09
back to the creativity and the limitations
1:20:11
of the old computers. It's the same
1:20:13
with indie games kind of coming as
1:20:15
opposed to the indie games out
1:20:17
there. A thing that
1:20:19
I absolutely loved being a mate got
1:20:21
into over a holiday break
1:20:24
one new year and that was
1:20:26
the Stanley Parable. Now it's absolutely
1:20:28
absurdist, brilliant game,
1:20:31
non-game kind of crazy experience and
1:20:33
I absolutely loved that. Machine
1:20:37
error. I saw you mention that. I've never heard of
1:20:39
this Stanley Parable before and I asked some guys earlier
1:20:41
and they said how have you not heard of that?
1:20:43
It was massive so please if anyone else hasn't heard
1:20:45
about it, what was it about? You
1:20:47
kind of wake up in your office, you're
1:20:49
Stanley and you're just
1:20:52
a lowly office worker and you walk
1:20:54
out and there's
1:20:56
nobody there and it's just deserted and
1:20:58
you just walk through this office
1:21:00
that gets more and more weird
1:21:03
and dystopian and kind
1:21:05
of lots of
1:21:08
surveillance and
1:21:10
things like that and lots of buttons
1:21:12
that say don't press me but this
1:21:14
is the clincher. It's got a voiceover
1:21:17
like a narrator telling you what
1:21:19
to do all the time
1:21:21
but really witty and funny and
1:21:23
so you have to choose whether you're going to do what
1:21:25
the narrator says and
1:21:28
then Stanley walks through the left door and
1:21:30
you've got a left door and a right door so you walk
1:21:32
through the right door and the narrator will go Stanley
1:21:36
picked the wrong door
1:21:38
and it's just
1:21:41
this constant dialogue taunting you
1:21:43
or directing you and it's
1:21:45
a kind of weird open-ended game with multiple
1:21:47
endings. I don't think I've ever done them
1:21:50
all. In games they do
1:21:52
lead you to that idea of do you do the good
1:21:54
thing, the right thing or do you do the bad thing
1:21:56
because you want to say are you a good path person
1:21:58
or are you a bad path person? I'm
1:22:00
a guy. I always want to be a
1:22:02
bad past person, but I always end up
1:22:04
playing good. I'm always on Armor
1:22:08
in in in Fallout, you know,
1:22:10
I'm a beacon of Goodness
1:22:13
and you know what? I enjoy it more. I
1:22:15
just can't be mean to those Those
1:22:18
poor people, you know, it's yeah. No, I
1:22:21
always I always play good I always
1:22:23
play right in powerful It's funny because
1:22:26
I would I would have thought if I was
1:22:28
guessing myself I would have thought I would have
1:22:30
gone for magic and wizarding powers Nope I
1:22:32
go for great big axes and chainsaws and
1:22:35
and the biggest Laser gun I
1:22:37
can possibly find and the biggest suit of armor
1:22:39
and and yeah I always go down the the
1:22:42
total kind of muscle route, which is I
1:22:44
guess that's because it's not me That's
1:22:48
the point isn't it that's yeah you get to be
1:22:50
somewhat what you'd like to be yeah,
1:22:52
I've seen recently There's been
1:22:54
like orchestras doing video game
1:22:56
soundtrack kind of recreations live
1:22:59
There's been huge live performances.
1:23:01
Would you ever consider like
1:23:03
doing a live wipeout? Kind
1:23:06
of play along or something like
1:23:08
that No, I don't think I would because I
1:23:11
used I did go through a phase of
1:23:13
thinking. Oh, yeah I'd love to do you
1:23:16
know one of my albums With
1:23:18
an orchestra and then it kind of dawned on me
1:23:20
over time that it's like hang on
1:23:22
Why would you do that? What is that saying
1:23:25
because something that often gets said to me when
1:23:27
I'm doing scores is yeah We want you to
1:23:29
use real instruments It's like guess what a synth
1:23:31
is a real instrument and if I
1:23:33
was to do orbital as an orchestral score It's
1:23:36
almost like I'm saying this is how it's
1:23:38
supposed to sound guess what it isn't that's
1:23:40
not how it's supposed to sound It's electronic
1:23:42
unashamedly and that's what we were
1:23:44
doing back in the day So you will never hear
1:23:46
orbital as an orchestra, which of course
1:23:48
now I've said that means you were absolutely definitely
1:23:51
here Some point but
1:23:53
no my intention will be that it
1:23:55
will never be Done all
1:23:57
casually because I don't I just don't think it's right. I
1:23:59
think I've heard Belfast done
1:24:02
in Pete Tong's Ibiza
1:24:04
classics orchestra. I
1:24:07
prefer the original idea.
1:24:09
It was fun, but it was
1:24:11
like my first reaction was, oh god, they're
1:24:13
using an 808 instead of a 909 on
1:24:16
their electronic drum kit. Come on.
1:24:19
But things like that. And
1:24:21
so for me to be bothered about things like
1:24:23
which drum machine you're using means I'm actually still
1:24:26
invested in the idea that it's electronic. Yeah,
1:24:29
I was wondering as well, have you
1:24:31
noticed like, I'm definitely seeing stuff in the
1:24:33
charts at the moment, more of a kind
1:24:35
of focus on the 90s and
1:24:37
80s sound from the new generation. Yeah,
1:24:41
I mean, you know, you got to remember back
1:24:44
to, you know, kind
1:24:46
of like, in the 90s,
1:24:48
there was definitely a swing back to disco at
1:24:50
times and things like that. It kind of seems
1:24:52
to go in 20, 30 years
1:24:54
cycles or whatever it's ripe, I guess, you
1:24:56
know, whenever the young people start. Is
1:24:59
it they're listening to their parents records?
1:25:02
Possibly. And a lot of parents
1:25:06
from the 90s have got kids
1:25:08
that are old enough to be making music
1:25:10
now. So I guess they are listening to
1:25:12
their parents records and it's cycling around. I
1:25:15
mean, since and I guess it's decades as
1:25:17
well. So like, you know, back
1:25:19
in the days, people were getting nostalgic for
1:25:21
the 60s. And yeah, yeah, you know, yeah,
1:25:24
and it kind of changes up every time
1:25:26
there's a new generation. Yeah, but I mean,
1:25:28
I remember when I first started hearing that
1:25:30
and thinking, really, you know,
1:25:32
is that what you're doing? Wow.
1:25:35
And then sometimes I'll have like Radio 6 on
1:25:37
and I'll listen, I'll hear a track and I'll
1:25:40
go, okay, because it could go with 5050 with
1:25:42
Radio 6. Is this an old track
1:25:44
that I don't know? Or is this some new track?
1:25:46
And it's so often it's just a new track sounding
1:25:49
old. And it's
1:25:52
good news for people like us because all of a
1:25:54
sudden we sound contemporary again, even if we just play
1:25:56
our old tune. It's incredible. Yeah,
1:26:00
it's crazy. I
1:26:02
find it highly amusing when I see these young guys with
1:26:04
mullets at the moment. In terms of
1:26:06
fashions coming around. We would have thought the
1:26:09
mullet would become fashtable at night. It was
1:26:11
like something you laughed at. And
1:26:13
the moustache. Yeah, I
1:26:15
had a history of art teacher at
1:26:17
Sixth Form College that had a blonde mullet,
1:26:19
a big moustache, and he used to wear
1:26:21
leather trousers. He was the laughingstock
1:26:23
of all of us young people. But
1:26:26
God, he was just ahead of his time. And
1:26:29
he's probably been driven by drip
1:26:31
coffee in the lanes in Brighton.
1:26:34
So, yeah, you touched on Dungeon Masters being
1:26:36
one of your favourites. Around that
1:26:39
time, I think I was playing Eye of
1:26:41
the Behold, a very similar game. You seem
1:26:43
to be erring towards the RPG and the...
1:26:46
Dungeon crawlers. Dungeon crawlers, yeah.
1:26:49
Open worlds and the storytelling type
1:26:51
games. What else were you playing? What
1:26:54
caught your attention? I think... Okay,
1:26:56
so I'll wake up at two in the morning and
1:26:58
go, oh, I forgot
1:27:00
that. But Dungeon Master and I
1:27:02
enjoyed... I think it was called Captive, which
1:27:05
is like a sci-fi version of Dungeon Master,
1:27:07
which was good. I like
1:27:09
the strategy games of the original
1:27:12
Warcraft and StarCraft. But for
1:27:15
those kind of things, on the console,
1:27:17
it was things like Resident Evil and
1:27:20
Silent Hill blew me away. I
1:27:22
didn't really like Tomb Raider
1:27:24
so much because it was more kind
1:27:27
of like an acrobat, you
1:27:30
know, stealth game. That wasn't quite enough
1:27:32
for me. I preferred the
1:27:35
storytelling and the creepiness, the atmosphere
1:27:37
of the horror games. But
1:27:40
I think for me, in the
1:27:42
mid-90s, someone recommended that I get
1:27:44
the original Fallout. And
1:27:48
when I got that, that was it. I
1:27:50
lost the summer to that game. It
1:27:52
was absolutely brilliant. And also
1:27:54
another one, I think it was called Neverhood,
1:27:57
which was like an animated plasticine game. I
1:28:01
think it was on Pete Joplin. Yeah.
1:28:03
And it was, it was like a, again, it
1:28:05
was more like mist in the sense, it was
1:28:07
like comedy puzzle game, not the mist is comedy,
1:28:09
but, you know, like, a, you'd be stuck on
1:28:12
a screen and you'd have to play bells
1:28:14
in a certain order that you'd
1:28:16
seen on another screen. And then you kind of worked
1:28:18
it out. Oh, if I go back and listen to
1:28:20
that, that'll open the door. Right. But
1:28:23
it was really beautifully animated, but it was, it
1:28:25
was great. It felt like you were in
1:28:27
control of it, even though obviously it was, it
1:28:30
was all animation and plasticine. That was,
1:28:32
that was amazing. Did
1:28:34
you ever play any online titles or, or,
1:28:36
you know, connect to any MMOs or anything?
1:28:39
No, I don't like playing with other people.
1:28:41
I liked, I liked to be in my
1:28:43
own little world. I'm just
1:28:45
very one player. My
1:28:48
giant act is not really
1:28:50
alive and not going, not
1:28:52
swearing at the telly of the other end. I don't like, and
1:28:55
also I don't like that thing of then doing
1:28:57
it with mates and going, Oh, are you ready? Should we do it now?
1:28:59
It's like, no, no, no, no. I'll play when I want to play. Which
1:29:02
is generally when the family go to bed and I'll play for
1:29:04
an hour or two and
1:29:08
stop at 12 o'clock and move
1:29:10
on. You know, it's so no playing with other
1:29:12
people is not a thing for me unless you've
1:29:14
got, you know, like my
1:29:17
wife Louise doesn't really do video games.
1:29:19
And then, but then when I got
1:29:21
the PlayStation, she absolutely loved battle arena
1:29:23
to Shindon and she would be like
1:29:25
a wild woman, like beating the crap
1:29:27
out of me and shouting in the
1:29:30
room and really enjoying winning that game.
1:29:32
So, you know, you never can tell, but doing
1:29:35
things like that, a little game of two players,
1:29:37
that's like a quick
1:29:39
turnaround. That's often fun. I
1:29:41
was wondering what machines you still have then. Do
1:29:43
you use any of the old consoles
1:29:46
or any of those things?
1:29:48
Or have you got like emulation or games
1:29:50
on as well? Yeah,
1:29:53
I've got, I've got steam on my
1:29:55
work laptop, which is dangerous. I've
1:29:58
got disco Elysium, which I haven't seen. I still
1:30:00
haven't played yet. I bought it for
1:30:02
long haul flights and I still haven't.
1:30:04
I've been asleep while watching some awful
1:30:06
movie. I've
1:30:09
got PS2,
1:30:12
PS3, PS4 and
1:30:15
an Xbox. I bought an Xbox for
1:30:17
StarCraft recently. There was
1:30:19
no way I was not going to play the next Bethesda
1:30:21
game. And I have to
1:30:23
say, while I enjoyed it, I went
1:30:25
back to... Because I've got the game pass
1:30:28
on the Xbox, I went back to Fallout
1:30:30
3 and just thought, oh, actually, this is
1:30:32
better. Welcome back to the wasteland. So, yeah,
1:30:34
here you go. There's your crappy laser
1:30:37
gun and off you go. And it was like, yeah,
1:30:39
yeah, yeah, this is the world I like
1:30:42
inhabiting. StarCraft was alright,
1:30:44
but a little dry, I
1:30:46
think. I mean, it looked incredible, but I
1:30:49
don't think it
1:30:51
kind of worked as well as the
1:30:53
Fallout games for me. But that might
1:30:56
be just a personal choice of how it's dressed
1:30:58
up. It's great that
1:31:00
also on the games pass they've got all the older
1:31:02
titles as well. So you can actually just go and
1:31:05
download some of the older stuff on there. No, I know because
1:31:07
I missed out on Fallout 2 and 3 at New Vegas because
1:31:11
I never had the right machine at the right
1:31:13
time. Otherwise, I wouldn't make them. And
1:31:15
then now I can just go and do it all,
1:31:18
which is just incredible. How's the PS2
1:31:20
working out then? Are you enjoying that? I
1:31:22
am. I didn't know if we could mention that
1:31:24
or not. A bit
1:31:26
of context to our listeners. I think
1:31:28
Pete sorted you out with a
1:31:31
PS2 recently. Yeah, he sorted
1:31:33
me out with a PS2
1:31:35
chock full of retro games,
1:31:38
which the untold brownie
1:31:40
points with my two signs. One
1:31:44
of them's already just spanked
1:31:47
through Silent Hill. And
1:31:50
he's now, what's he going on to? Resident
1:31:52
Evil 4. He's gone on to.
1:31:54
He just jumped 1, 2 and 3 and went, no,
1:31:56
I'm going for 4. And
1:31:58
he's loving it. They love the
1:32:00
retro games. People
1:32:02
do now, don't they? They love the quirkiness of
1:32:04
it. I
1:32:07
guess it's like early house music. There
1:32:09
was no path. People did
1:32:12
anything over the top of
1:32:14
a house drum beat because there wasn't
1:32:16
a set of rules laid down. Like
1:32:18
club music now kind
1:32:20
of has to adhere to certain rules
1:32:23
and regulations, otherwise DJs won't play it
1:32:25
because it's not necessarily club friendly. Because
1:32:27
back then, that wasn't a word. It
1:32:29
was just house music and you played
1:32:32
the tracks you liked. I
1:32:34
think old games are like that. They're
1:32:36
bonkers. It's the same with,
1:32:38
yeah, that's a really good way of putting
1:32:41
it because it's the same with genres as
1:32:43
well. People would just
1:32:45
make a game and suddenly become a genre
1:32:48
and it would be playing with old
1:32:50
house tunes. It wasn't
1:32:53
set and now everything's like, oh,
1:32:55
it's this kind of a game or it's
1:32:57
this kind. It was
1:32:59
like a doom like game. It wasn't
1:33:01
FPS. There was, yeah. Yeah. Just
1:33:04
just for reference and for the listeners, we went,
1:33:07
it was Halifax, wasn't it, where you were performing
1:33:09
that night? Yeah, yeah. Just before
1:33:11
the gig, I was wandering around town and I went
1:33:13
to a little independent computer shop and like Paul was
1:33:15
saying earlier, he likes to go to the computer shops,
1:33:17
wherever he's going. I looked to my
1:33:19
right and there's Paul and I was like, oh,
1:33:21
hello, Paul. He was so gracious
1:33:24
and he said, oh, hello. What's your name?
1:33:26
And Brett really very nice and said,
1:33:28
what are you looking for? And he said, yeah, I'm
1:33:30
looking for a copy of Silent Hill on the PlayStation.
1:33:33
And the guy behind the counter was like, oh, good luck
1:33:35
with that, mate. It's like a hundred pound of coffee
1:33:37
now. And it's like,
1:33:39
do you think you'll ever find that copy
1:33:42
of Silent Hill, the original? I did actually
1:33:44
get one. You did? I
1:33:46
did get one. And then that's
1:33:48
when I discovered my PlayStation was
1:33:51
slightly quirky and wouldn't
1:33:53
accept any of my save
1:33:56
game cards. So he kept
1:33:59
playing it. and then having to start again. And it's
1:34:01
like, you know, you would get bored, wouldn't you? So
1:34:05
you saved the day with
1:34:07
your supercharged PS2 with Silent Hill
1:34:09
on it. Yeah. I
1:34:12
have to say as well, you know, when I first met Pete,
1:34:16
he was wearing an 808 state t-shirt. I
1:34:19
don't know if he could spot that out there.
1:34:21
He could spot the kind of guy
1:34:23
he was. To be fair, I got the
1:34:25
train with Graham. So, you know, whatever's
1:34:28
my allegiance. Well,
1:34:30
I know it's a tricky one, wasn't it? It was,
1:34:32
you had to wear one or the other. Well,
1:34:35
I was wondering if you can have any
1:34:37
mention of the computers and stuff in your
1:34:39
biography as well. And how's that coming along?
1:34:42
Well, the biography was something we started a
1:34:44
while back and then stopped doing because Phil
1:34:46
didn't want to do it anymore. And
1:34:49
it may happen again. I
1:34:52
mean, I started writing a personal
1:34:54
biography quite a number of years ago. And
1:34:57
I just thought, okay, I'm going to start at the
1:34:59
beginning. And, you know, I was doing all that painting
1:35:01
of thinking, well, what do you include? What don't you
1:35:03
include? And I thought, right, just start from first things
1:35:05
you can remember and just keep writing
1:35:07
it, whatever comes to mind, whatever's interesting. And I got
1:35:09
to about 220 pages and I said, I
1:35:13
said, I was still only 22. So
1:35:15
obviously there's a lot of stuff in there that would
1:35:17
need editing out, but, you know,
1:35:19
I did start to do it. And I might
1:35:21
just sit down and do that again another day
1:35:24
because for me, I thought it might
1:35:26
be in, or
1:35:28
the interesting angle for me is to write,
1:35:30
I would never try and write a history of techno
1:35:33
because I've read a few books like that. And I
1:35:35
just find them kind of slightly annoying because they're
1:35:38
writing it as if it's canon,
1:35:41
as if this is it, this is the
1:35:43
history of techno instead of writing it.
1:35:45
Well, this is how I saw it
1:35:47
at the time. And from my angle,
1:35:49
I saw this. And so it's kind
1:35:51
of misleading. And, you know, obviously everybody
1:35:53
sees everything in a different way. So
1:35:56
for me, it's more about writing what it was
1:35:58
like to be a foot soldier. during the trenches
1:36:00
of dance music through the 90s. I
1:36:04
can't think of a massive overview. I can tell
1:36:06
you what I saw and how
1:36:08
I saw it. Because you see so many techno
1:36:11
documentaries that are just repeats of the
1:36:14
same story over and over again. And it's
1:36:16
good to get it from the individual perspective.
1:36:18
Yeah, and I think if everybody wrote one,
1:36:20
wrote them like that, then you can kind
1:36:22
of piece together your own final
1:36:25
history by reading everybody's individual account,
1:36:27
which of course will never add
1:36:29
up to one solid constant.
1:36:32
But there will be a few things in there
1:36:35
that people go, OK, yeah, that seemed to be
1:36:37
big around there, you know, around that time and
1:36:39
that kind of thing. But yeah,
1:36:41
it's interesting. It's interesting. But
1:36:43
that's how I would do it. I've got
1:36:45
someone actually on me at the moment trying
1:36:48
to get us to do another one, to do
1:36:50
another book. You know, in a similar vein to
1:36:52
the Chemical Brothers one. For
1:36:55
me, it's a bit too coffee
1:36:57
table. I haven't read it, so
1:36:59
I don't actually, so I'm not, I don't
1:37:01
know, it might not be as the book
1:37:03
part. But looking through, there's a lot of
1:37:06
pictures. And it's like, I
1:37:08
hope it's got more substance than just
1:37:11
pictures. I will have to, I'll read
1:37:13
it. Because this guy really wants
1:37:15
to write it. And actually, that's often
1:37:17
a good way of working with people
1:37:19
if someone's got enthusiasm for a project.
1:37:22
But I'm also slightly skeptical because
1:37:24
I kind of want to write
1:37:26
it myself. But I don't mind the idea of
1:37:28
it being ghost written by somebody else as
1:37:31
long as you get out what
1:37:33
you want to say. But I
1:37:35
do find writing is a different discipline
1:37:37
to speaking. And you
1:37:39
tend to go over it much quicker when
1:37:41
you're speaking and you miss a lot of
1:37:43
the detail. Whereas if you write it down,
1:37:46
as you're writing each paragraph, it reminds you
1:37:48
of something else. And it
1:37:50
has a different kind of rhythm to it. So
1:37:53
we'll see. It may happen one day. I
1:37:57
was wondering as our final question, are you up
1:37:59
to anything else? else as well and anything
1:38:01
we can look forward to. Yeah, I'm
1:38:03
doing a Christmas movie at the minute.
1:38:05
I'm not acting of course, just doing
1:38:07
the music, which is great. It's just
1:38:09
begun, but I can't say what
1:38:11
it is or I can
1:38:14
say when it's coming out. And that's Christmas,
1:38:16
but I don't
1:38:19
know how much I can say about it. This
1:38:21
Christmas or next Christmas? I know, definitely this Christmas,
1:38:23
which is interesting doing a Christmas movie in the summer.
1:38:27
I guess that's when you have to do it. I
1:38:30
know, who knew? You don't think about
1:38:32
it, do you? And then it's like, oh yeah,
1:38:34
of course. No Christmas movie was ever written at
1:38:36
Christmas. Yeah, of course. You know, it's
1:38:38
always written in the summer. But
1:38:41
I've got some, you know, I used to
1:38:43
be a couple
1:38:45
of years of Morris dancing. So obviously I've
1:38:48
got my Morris dancing bells, which are doubling
1:38:51
up as sleigh bells and proving
1:38:53
to be very, very effective. So
1:38:55
yeah, I didn't see
1:38:57
that one coming either. I'm glad
1:39:00
you saved that. Well,
1:39:02
Paul, it's been fantastic having you on.
1:39:05
I've really enjoyed our chat. And yeah,
1:39:07
it's excellent. And I can't
1:39:09
wait to see your Christmas movie, but
1:39:12
also some extra stuff. And you know,
1:39:14
everybody should check out Orbeetle and let's
1:39:17
get some pioneer and rave music as
1:39:19
well. Yeah, well, thanks for
1:39:21
having me on. It's been really refreshing doing
1:39:23
an interview with a whole bunch of questions
1:39:25
that I never get asked. You know,
1:39:28
not to put other people down that interview you,
1:39:30
but when you've been doing this for 30 years,
1:39:32
you do tend to get asked the same questions,
1:39:35
which is fine. You know, but
1:39:37
it's really nice when you get to talk
1:39:39
about other things like dungeon
1:39:42
master and fallout. You know,
1:39:44
great. Thanks. you
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More