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The Sausage Factory

Chris O'Regan

The Sausage Factory

A weekly Video Games, Hobbies and Games podcast
 1 person rated this podcast
The Sausage Factory

Chris O'Regan

The Sausage Factory

Episodes
The Sausage Factory

Chris O'Regan

The Sausage Factory

A weekly Video Games, Hobbies and Games podcast
 1 person rated this podcast
Rate Podcast

Episodes of The Sausage Factory

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Chris O'Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling.http://media.blubrry.com/caneandrinse/caneandrinse.com
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling on their own sword, rather than those wielded by others.http://media.blubrry.com
Chris O'Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecarial bent.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode498
Chris O'Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episod
Chris O'Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high seas.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode
Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a third-person shooter from 1999.http://media.blub
Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France '44, a turned-based tactical RPG set in France, just prior to D-Day.http://media.blubrry.com/caneandrin
Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TS
Chris O'Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of the 1990s.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode492
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3Music is by kupfergruen and th
Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3Music
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode489.
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo - Audiogame Fantastique, an audio-only spatial puzzle game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode488.m
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player taking control of a party of goblins.   http://media.blubrry.com/caneandrinse/caneandr
Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-building, card-battling game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_
Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.http://media.blubrry.com/caneandrinse/caneandrinse.com/saus
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm-action style combat with a minimalist graphic style.http://media.blubrry.com/caneandrinse
Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.http://media.blubrry.com/caneandrinse/caneandri
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future.http
Chris O'Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode481.mp3
Chris interviews Fredrik Präntare and Julian Seifert-Olszewski of Pugstorm and asks about how they created their underground exploration survival game, Core Keeper.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode48
Chris O'Regan interviews Alex Clarke and Leigh Stewart of Stardust Collective and asks them about their space bound disaster aversion VR adventure game, Ziggy’s Cosmic Adventures.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausag
Chris O'Regan interviews Vytautas Ruzgus, Project Manager at Sneakybox, and Jason Polansky, Producer from Atari to ask them how they created an homage to the arcade classic, Berzerk Recharged.http://media.blubrry.com/caneandrinse/caneandrin
Chris interviews Alex Jarocha-Ernst and Howard Tsao of Muse Games and asks about their gardening survival game, Wildmender.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode477.mp3Music is by Andrés Soto and is
Chris O'Regan interviews Brodie Duncanson and Dave Lockman of SMG Studio to asks about their team-based arcade puzzle game, Moving Out 2.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode476.mp3Music is by Brad
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