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0:01
from the secret kabal
0:03
studios it's the secret
0:05
kabal express today
0:08
kana jamie talk about crowdfunding
0:14
and now please welcome
0:16
the secret kabal founders
0:22
hey now kabalas and welcome to
0:25
another episode of the secret kabal
0:27
express this is jamie hello hello
0:29
this is don well donald
0:31
if there's something that you and i love
0:34
it is kicking
0:36
things on kickstarter i
0:40
win you give
0:42
it up you're no longer fighting the way you
0:45
want to learn well listen hey like the lingo
0:47
we create we have to use it's i got
0:49
a buddy he says he says it's a living
0:51
language anytime anybody you know it's like that's not
0:53
a word and the five years later it's like
0:55
a word it's a word in the dictionary it's
0:58
a living language and
1:01
i'll tell you uh of the the
1:03
people on our show we are the
1:05
crowdfunding too uh chris used
1:07
to be the crowdfunding uh guy on the
1:10
show he would pledge to everything he could
1:12
get his hands on but he has stopped
1:14
since he is not pledging to things anymore
1:16
uh mostly dude he just
1:18
doesn't want to spend the money on all
1:21
of these games yeah so that essentially just
1:23
leaves you and me don as the active
1:25
crowd funders on the show and recently on
1:27
the show i announced my uh as our
1:30
discord user chipchuck so eloquently put it my
1:32
kickstarter body count that's a hell of a
1:34
way to put it basically my statistics
1:36
of uh what how many things that
1:38
i backed on lease kickstarter uh
1:41
and he wanted to hear about don's
1:43
so we've decided let's do a whole
1:45
episode of the secret kabal express about
1:47
crowdfunding and eventually we'll get to don's
1:49
immense certifiable
1:52
number that is that's right
1:54
i mean the thing is even though the
1:56
numbers later in the show keep in mind
1:58
i also started after you right That's right.
2:00
That's true. The first thing I pledged was
2:03
the other seven scenes because it was out on
2:06
the heels of blood rage Yeah,
2:08
you were crowd-finding stuff before that I know the
2:10
others was your first one and that wasn't that
2:12
long ago. That was that was 2016
2:16
it was on kick or it was shipped. So probably 2015
2:20
roughly was when that was on Kickstarter Yeah,
2:22
and I started around 2012
2:25
so I'm about three years before you in the
2:27
crowdfunding world and yes You've shot past me I
2:31
was looking it's crazy to look at the numbers. It was
2:34
they expected when they first started They expected it
2:36
to ship in March of 2016. Hmm, which is
2:38
eight years ago Yeah,
2:41
that's what I expected to ship so I
2:43
was kicking stuff put the
2:45
parlance of our time I was kicking stuff well
2:48
before that. Yeah, that's right So
2:50
Don talking about crowdfunding in general just sort
2:52
of build up to some of
2:54
our crowdfunding habits over the
2:56
years Crowdfunding is
2:59
a thing that came around roughly I
3:01
think the first board game Kickstarter that
3:03
came on the scene was alien frontiers
3:05
Oh, yeah that game was
3:08
successful and that was in April of 2010
3:10
that that project launched and it ended just
3:12
shy of $15,000 that's
3:14
a pretty good success for back then
3:16
when that happened and people started picking
3:18
up on this whole Concept of crowdfunding
3:21
on Kickstarter and at that
3:23
time IndieGoGo was the secondary,
3:25
you know campaign platform
3:28
and the reason that that one was
3:30
used as much as it was is
3:32
because at that time you couldn't kickstart
3:34
a board or It couldn't kickstart anything
3:37
Outside of the United States and
3:39
IndieGoGo was international. So people use
3:41
that off. I remember because Rodney
3:44
Watch it played did four years of
3:46
crowdfunding on IndieGoGo He couldn't use Kickstarter
3:48
because he's in Canada IndieGoGo was
3:50
the international version You could also, You
3:53
know, create campaigns in the US and that one
3:55
too But So that's why that one was sort
3:57
of tandem as soon as Kickstarter went international. I
4:00
don't know better by using them together much anymore. Yeah,
4:02
exactly. It definitely changed the whole landscape
4:04
I remember hearing about takes Orders and
4:06
literally thinking to myself, i would never
4:08
risk my money. Put it out. there
4:11
was just bad things off the ship.
4:13
I remember thinking that you know and
4:15
lo and behold, at least three pledges
4:17
later. Ah, I've changed my tune quite
4:19
a bit, but it has definitely changed.
4:21
The whole landscape isn't gonna Sigma. it's
4:23
hard to even I would venture to
4:25
say maybe mean, I guess it the
4:27
more than half our listeners may not
4:29
have been playing more games that time.
4:31
I don't know that, right? right? Case
4:34
that they didn't listen to have inside and
4:36
what the industry was like the lives of there
4:39
were a few big companies yet your fantasy
4:41
Flight games you have Rio Grande you had Mayfair
4:43
ah you know that kind of the years there's
4:45
a he is little of publishing disabuse past
4:47
say publishing companies that which is published games and
4:49
those are the big games are you could
4:51
literally track all the games that were coming
4:53
out of a year wasn't like there was
4:55
is dale use I go to my friend
4:57
of of games or Nam. As always three or
5:00
four things in life I never heard of
5:02
this thing. Before he dies there is certainly for
5:04
sales. That was not the way it was. You
5:06
know, ten years ago. As. Rate. And
5:08
I'd say it that when I
5:10
say that it changed the landscape
5:13
or honestly, I truly feel that
5:15
kickstarter is the downfall of Fantasy
5:17
Flight Games. Now finished
5:19
my games. I wouldn't call them unsuccessful
5:21
at this point, but really where they
5:23
put their focuses their Lc geez in
5:25
their Ccs. They just released a Star
5:28
Wars Unlimited which was according to them
5:30
and their presley's are huge success. It
5:32
were far outpace were everything that they
5:34
decide they thought they were going to
5:36
do with that one and Marvel Champions
5:39
aren't part of the car game or
5:41
huge successes for them in that realm.
5:43
But when was the last time they
5:45
put out a board game that was
5:47
a notable release. that anyone cared about
5:49
me they put out unfathomable which was finally
5:52
bring it back battlestar galactica in a different
5:54
form years later and it was i wasn't
5:56
even a blip on the radar yeah yeah
5:58
you talk about original i back in
6:00
the day, I mean they had a
6:02
handful of original IPs that
6:05
were just huge hits for them, right? You think about Arkham
6:07
Horror, that was the that was a huge
6:09
selling game for a long long time and I'm
6:11
not talking about the third edition, I'm talking about
6:13
that first edition, right? That was a big thing.
6:16
They were kind of known, I don't think I disagree
6:19
with you about, you know, the crowdfunding me and the
6:21
downfall of them because they were kind of known, their
6:24
games were sort of mini-centric. So there were a lot
6:26
of minis in some of those games and you thought
6:28
about them as having really high
6:30
production value. If you were to compare
6:32
the minis they had back then with,
6:34
let's just say, an Awakened Realms level
6:36
miniature, it's like this is night and
6:38
day, right? Exactly. But at the time
6:40
that was sort of the industry ideal
6:43
standard and Kickstarter and
6:46
Gamefound just changed all that, turned out all that
6:49
on its head. I do believe
6:51
that Descent Legends of the Dark, which
6:53
they released about two, three years ago,
6:56
was their one big attempt. This is what
6:58
we're going to do as opposed to be
7:00
a Kickstarter company like Awakened Realms or C-Mon
7:02
or some of those other big ones. They,
7:05
if you look at, I don't know if you
7:07
on that one, right Don? I do, yes. The
7:09
miniatures in that box are probably
7:11
equal to or better than just about
7:14
every Kickstarter game that I've ever got.
7:17
Quality wise, the type, the plastic and the
7:19
sculpts are about as good as you can
7:21
possibly get on the market. Do they look
7:23
better? That's a matter of personal
7:26
preference. But, and they
7:28
had all of that terrain in the box
7:30
and they had this app that was going
7:32
with it. It's a gigantic box, it was
7:34
$175, which is Kickstarter all
7:37
in pledge money right there. Right.
7:39
And I think that that was their attempt to be
7:41
like, we're going to be the retail version or retail
7:44
counterpart to a lot of these Kickstarter companies. And I'm
7:46
not sure if that was successful or not. I'm
7:48
curious to find out if it really was for
7:50
them. I don't know the background data and I
7:52
would love to find out. Well, you have to
7:54
expect it was a little successful because they did
7:57
release some an expansion if I recall. I'm not
7:59
getting this wrong, but there was expansion. I want
8:01
to see. there's a second standalone game in the
8:03
descent university release. So I mean,
8:06
you don't do that if it's not, the
8:08
first was not a little successful. We have
8:10
seen definitely games that are released with the
8:12
expectation there, the first in a trilogy or
8:14
something like that, you never see the other
8:16
two because the first just wasn't successful at
8:18
all. That's right. So I really, and obviously
8:20
it's goes without saying that Kickstarter revolutionized this
8:22
entire industry. We're talking this
8:25
point, established companies that would generally
8:28
go to retail are going to
8:30
Kickstarter as a pre-order system. And I, you know,
8:32
we're going to talk about in the upcoming episode
8:34
in Tony's news, how a game
8:36
found is actually now sort of altering
8:38
their platform to allow for pre-order systems
8:41
as well, sort of making a hybrid
8:43
of a Kickstarter campaign or a crowdfunding
8:45
campaign and a pre-order system. So I
8:47
think this is actually, this is a
8:50
very interesting direction for game found to
8:52
go. We've talked for months about how
8:54
game found is now nipping on Kickstarter's
8:56
heels and Kickstarter bear kick it into
8:58
gear. I think that new concept
9:01
of a game found allowing for
9:03
pre-order systems, CMON is doing that
9:05
for their new, the dead
9:07
keep is their pre-order on game
9:09
found right now. I really, really, really
9:11
feel that a lot of publishers are
9:13
going to go to game found and
9:15
use that. It's going to be a
9:17
huge success for game found going forward,
9:19
just, just altering the system a little bit to
9:21
make it just a little bit different, to give
9:24
you a little more perspective. Like you were talking
9:26
about when you first came in, you were like,
9:28
I would never put my money down for something
9:30
that isn't a thing and hoping that it'll show
9:32
up. People got used to that. Well, this is
9:34
a way to sort of bridge that middle ground.
9:37
And I remember what triggered that. I mean, to go
9:39
back to conversations just a little bit, when I saw
9:41
your copy of blood rage and all those cool extras,
9:43
I was like, I have got to have this. And
9:46
it was done. But then finally
9:48
they had late pledges. And I swear,
9:50
I remember you were like, Don, just like, no late
9:52
pledges are open. I didn't know late pledges were a
9:54
thing at the time. Right. And late pledge and got
9:56
all that stuff. I was like, this is awesome. I'm
9:58
addicted. Other seven CNS, I mean. Let's do it,
10:00
baby. That started
10:02
the string. I do like the
10:04
fact that from a crowdfunding point of view,
10:06
I view this as disruptive innovation impacting an
10:08
industry. We see this in a variety of
10:10
ways, in a variety of different industries. Usually
10:13
what happens is a disruptive element comes in
10:15
the market that offers something that doesn't
10:18
at first at least take a lot of share
10:21
away, but it is threatening
10:23
enough that antibodies kick in from the
10:25
main industry and start to sort of
10:28
work against that a little bit. It
10:30
will take hold and soon it will become
10:32
the main industry and something disrupts it. We
10:34
see this cycle sort of happen again and
10:37
again and again. We see it
10:39
in a variety of industries, board
10:41
games being the latest. I do think
10:43
that Kickstarter has completely changed a couple
10:45
of things. The biggest thing
10:47
is, is change the expectations a consumer has
10:50
when they put a certain amount of
10:52
money down for a game. At one
10:54
point, prior to crowdfunding, it was these
10:56
companies had to compete with one another.
10:59
Whatever the production values were, whatever that upper limit
11:01
was, that's sort of where it was. Now
11:04
it only takes one company
11:06
to go above that and set the
11:08
expectation a little higher and
11:10
then the other companies have to sort of adjust
11:13
to that. Now what we're seeing is
11:15
that companies are on the bleeding edge
11:17
of profitability and now we're seeing some
11:19
companies fall off because of it. We're
11:22
seeing some companies go out of
11:24
business before they can deliver their pledge. We've talked a lot
11:26
about mythic games. They haven't gone out of business but
11:28
they have definitely not delivered on some things.
11:32
We should expect more. This kind of
11:34
thing is just going to happen as
11:36
continual disruptive innovation happens in the industry.
11:39
You're saying that the disruption in
11:41
the industry, which is an amazing
11:44
thing and it can be a
11:46
bad thing, but just even outside
11:48
of the board game itself industry,
11:51
crowdfunding has pushed the limits
11:53
of things like manufacturing. Like
11:55
when we talk about Lutefact in Germany, we
11:58
talk about Panda game manufacturing in these
12:01
Kickstarter companies, because they're giving deluxe,
12:03
you know, we call it the
12:05
deluxe editions of things with upgraded
12:07
components and extra stuff all over
12:09
the place, this is, we've
12:11
seen an incredible amount of innovation
12:13
in the component quality of
12:16
things like just something as simple as
12:18
screen printed meeples becoming a standard in
12:20
board games now because they said, all
12:22
right, well you can, miniatures are a
12:24
huge thing. Well, what can we do
12:26
that's a little cheaper than miniatures, but
12:29
it's still awesome. Screen printed wooden meeples and
12:31
everybody goes ape over those things. I do, I
12:33
look at them and I want those things more
12:35
than I want the miniatures half the time. And
12:38
we've seen all these things, you've seen the
12:40
dual layer player board come in and all
12:42
kinds of different innovations. What is
12:44
that? The Kootenahora. They have
12:46
the... They call it rewood.
12:48
Rewood, right? 3d printed wood.
12:50
Now this has nothing, that wasn't a crowdfunded
12:53
board game, but it's all part of the
12:55
same thing. We're coming up with new ways,
12:59
deluxify board games, but still come
13:01
up with economic ways to do
13:03
it. And in that one's case,
13:06
environmentally friendly ways to do it. Although
13:08
the jury's got to steal me out because when you look at that,
13:10
it's like, okay, this might be made out of wood, but it
13:13
seems like wood held together by
13:15
plastic or something. It's like modern industrial magic
13:17
to a board game. You look at it
13:19
like this should not exist, but it does
13:21
and it's awesome. I don't know the signs
13:23
behind all of that stuff. I'm just crossing
13:25
my fingers and me trusting in what they
13:27
tell me. We need to have Tony eat
13:29
a few of them. Measure the microplastic
13:32
system, see if it doesn't change. We've got
13:34
the one substance
13:37
to rule them all when it comes to making miniatures.
13:40
And something that I just
13:42
find so absolutely incredible about
13:44
this whole crowdfunding fad or
13:46
is it a
13:48
fad anymore? It's just the industry standard at this point.
13:50
I think it's the new reality. It's the new reality.
13:53
Is that Kickstarter, the biggest
13:56
crowdfunding platform on Earth, their
13:58
largest category is board
14:00
games. That is the biggest money
14:02
maker for Kickstarter every single year. It's board games.
14:04
And when I look at the top 15 most
14:07
funded Kickstarters in history, of course,
14:10
number one is Brandon Sanderson and there's four books that
14:12
he put up there that was like an insane amount
14:14
of money. It was 41, almost 42 million
14:17
dollars. But if you go down to number
14:19
four, there's Frosthaven. If you go
14:21
down to number six, there's Kingdom Death Monster.
14:24
It's incredible to me that in the top
14:26
10, there are two board
14:28
games. And then, of
14:30
course, number nine is Critical Role, which is tabletop
14:33
gaming anyway. It's just not board games. That is
14:35
awesome to me that our
14:37
little tiny, it is, it is.
14:40
When you look at video games, movies,
14:42
television shows, everything, the
14:44
board game and role-playing game industry
14:46
is very tiny, can
14:48
have this much of an impact on
14:51
the online society. And this much
14:53
sort of variability in the products, right? And a
14:55
lot of that's driven by crowdfunding as well. I
14:57
think about it almost like music. I know, Jamie,
14:59
you're a huge music fan. I'm a huge music
15:01
fan. There was a time when there was a
15:03
handful of companies that sort of controlled the flow
15:05
of popular music in the culture, right? In the
15:08
society. Because you had to get, if you were
15:10
a band, you sort of had to get a
15:12
record deal through one of those companies. And now
15:14
we've seen bands actually
15:17
fund themselves or do
15:19
indie releases that can be relatively wide.
15:21
This is another disruptive type innovation. And
15:23
it's meant that so many more types
15:25
of music are out there
15:27
and so many more artists are available. There's
15:29
so much variability. And occasionally you have an
15:32
artist that'll pop up that came from this
15:34
indie background and does huge stuff, right? And
15:36
you wouldn't have that if it was still
15:38
sort of gated by
15:40
those companies from 25, 30 years ago,
15:42
right? The way it
15:44
was. The same is true in the board game industry.
15:46
I think we're seeing some things come out of Kickstarter
15:48
that never would have come out of retail because they
15:51
would have simply been too big of a risk
15:53
to take. But now crowdfunding
15:55
allows that risk to be taken and
15:57
it to be funded and we get to see
15:59
something. that you look at and you're like, wow, I don't see
16:02
how this is cost effective. And in some cases, it might not
16:04
be, but it's like, wow, you
16:06
never would have thought you could have gotten that
16:08
kind of component or that kind of emerging game
16:10
play out of something. So I think about it
16:12
in terms of like hegemony leads your class to
16:14
victory. I can't imagine a game like that being,
16:17
you know, don't retail
16:19
directly years ago. Maybe it wouldn't. Not commercially
16:21
viable. I just can't imagine it. I mean,
16:23
there are games like that. And those were
16:26
the war games
16:28
or the historicals that may be
16:30
like a fraction of a
16:32
percent of the world were even knew that
16:34
those games existed, much less bought them. But
16:37
hegemony now is in our
16:40
community widely known in throughout the, you
16:42
know, the board game community. And
16:44
you're saying about some things that are sort of outside
16:46
of the board game world a little bit. I wanted
16:48
to touch on that for a second, because I was
16:51
on the Kickstarter homepage today and there's an article up
16:53
there about 11 projects
16:56
since 2011, all the way up to
16:58
2023 that are short films and
17:00
animated films that were kickstarted and
17:03
are nominated for Academy
17:05
awards. Which that's
17:07
an incredible thing. Yeah. 11
17:09
different projects. That's an absolutely
17:11
incredible. Some
17:13
of them won too. There's a bunch of that were winners as
17:16
well. That's an incredible thing. But
17:18
when I say that and how awesome it is
17:20
and how there's so many different things, I mean,
17:22
some of my, I've back
17:25
mostly board games and
17:27
role-playing games over the years, but there's a couple of things
17:29
that are not board games. But here's
17:31
the thing. We as tabletop
17:33
gaming enthusiasts and
17:37
crowdfunding enthusiasts are
17:39
spoiled. Yeah.
17:42
Because I don't, I have never had,
17:44
Don, you're the only person I know
17:47
in our like group that has had a project
17:49
that hasn't fulfilled properly. Every
17:51
single one of mine is fulfilled. And
17:54
that's a hundred percent track record is
17:56
not common in
17:58
the Kickstarter world. I mean, I think. I think
18:00
there's this, when I was saying that the top 15
18:03
highest funded projects, the third one is the
18:05
Coolest Cooler. That's a famous
18:07
story of a giant bullshit
18:09
project that never worked. It ended up
18:11
falling to pieces. Maybe
18:14
even the second one, I'm not sure, but I know at least
18:16
the Coolest Cooler wasn't good. I know
18:19
Jamie Stegma wrote articles about the Coolest Cooler.
18:21
Yeah. I mean,
18:23
we have to also admit that
18:25
when you have this disruptive innovation,
18:27
unanticipated secondary effects happen, right?
18:30
Right. What we saw is we
18:32
saw this whole idea of the stretch goal and it's
18:34
sort of running rampant a bit. And
18:36
kick-start explosive stretch goals. And
18:39
so that was the big draw is, okay, we're
18:41
going to crowdfund this. And if you give us,
18:43
you know, if you see this money, we're going
18:45
to give you extra things that other people don't
18:47
have access to. And a lot of times those
18:49
things were really cool, right? They bling the game,
18:51
to this day, they bling the games out in
18:53
a way, aren't blinged out in retail.
18:56
Yeah. I don't know if he was
18:58
here. It's like, there's something about having those little extras, right? Sure.
19:01
Especially if they add sort of an aesthetic
19:03
feel to the game that just is
19:05
very cool. But we've also seen a lot of games
19:08
add so many kick-start exclusive things
19:10
that they sort of half-ass
19:13
all of them and you end up with a
19:15
game where it's like, I don't want to add
19:17
any of those extras in because it imbalances it.
19:19
It does something unanticipated. It adds a lot of
19:22
overhead in the game. So I think it's sort
19:24
of hit and miss when we talk about, you
19:26
know, these kick-start exclusive expansions and stretch goals. I
19:28
think more than half the time it seems like
19:30
now I'll get them and I'm like, I'm
19:32
never going to play with this damn thing. Right? The
19:35
base game gives me plenty. And half the time a lot
19:37
of these, at least in the middle there,
19:40
and particularly Cmon was guilty of this, that
19:43
they would give you things that you couldn't even use. Right?
19:46
Zombicide, they gave you like twice the number of zombies
19:49
that were in the base game. I don't need them. If
19:53
the game works with the zombies that are in the base
19:55
game, why do I need double the zombies? So
19:57
you get all this junk lying around that you don't need. and
20:00
kickstarters would do that like crazy because
20:02
people like me, I'll tell you, I
20:04
fell prey to it. I
20:06
was like, these are so cool. If I have twice
20:08
the zombies, that means I can use them in my
20:10
D&D games. I can do over this and over in
20:12
that. And like, how
20:15
many times have I used the zombies at D&D? A
20:18
bunch of times, but not enough that I would need all
20:20
those. So they came up
20:22
with their tactics. But I will say that
20:24
seeing the changes in the industry right now,
20:26
a lot of that stuff is
20:29
starting to go a little bit by the wayside. When
20:31
you look at a C-mon project now, they're
20:33
giving you extra stuff. Like I was just
20:35
thinking about the new
20:38
Song of Ice and Fire tactics. Just
20:40
about every stretch goal that
20:43
I can see on there, it looks like
20:45
something that I would actually want. It's
20:47
not superfluous stuff. It
20:49
is just extra content that exists within the
20:51
game. Like it's extra characters that you can
20:54
play, the He-Man game.
20:56
Now, were those extra characters playtested
20:58
as much as they could have
21:00
been? I don't know. With
21:02
He-Man, it definitely wasn't. But
21:04
with a miniatures game like Song of Ice
21:07
and Fire tactics, the community will
21:09
attack you if you don't put the time in
21:11
to make them play properly. Yeah,
21:13
and I think some of this, as you
21:15
said, we're sort of seeing something I call
21:17
contraction of those stretch goals or contraction of
21:20
those Kickstarter exclusive extras. And some
21:22
of that may be driven by another thing, which is
21:24
the pandemic. A
21:26
lot of companies have gone in and said, we're
21:29
going to produce all these things. And now when
21:31
it comes to production and shipping, those costs are
21:33
becoming exorbitant. They've come down some, it's my understanding.
21:37
But there was a time when it was scary people. It's like,
21:39
man, that's really high shipping
21:41
wise. And we've seen companies come
21:43
back and ask for more shipping and receive a
21:46
lot of backlash from the community. And many would
21:48
argue rightly so. But I
21:50
wonder if companies, they're not dumb. They're watching
21:52
this and they're like, okay. Maybe we rained
21:55
this back in a little bit. We don't promise the
21:57
world because we don't have to ship the world. We
21:59
don't have to produce. reduce the world because
22:01
there could be secondary effects that
22:03
we don't know are going to happen in
22:05
the environment or politically or whatever, right? Shipping
22:07
wise, anything can go up and suddenly this
22:09
razor thin margin we have, we're on the
22:11
wrong side of it and we're
22:13
losing money and we've seen cases
22:15
where creators have had to sell their house for
22:18
instance, try to fulfill kickstarters, right? They don't want
22:20
to be in that position. That's right. So I
22:22
think that might be part of the reason that
22:24
we're seeing some contraction here and I love it
22:26
to be honest, because a lot of,
22:29
as you said, a lot of that crap I'm not going to play with. I
22:31
would rather have just a few things that are well thought
22:34
out and added into that game more
22:36
than just layering tons
22:38
and tons of stuff. I think of Nemesis for
22:40
instance, or, uh, you know, uh,
22:42
Lords of Hellas. There's a lot of expansions for Lords of
22:44
Hellas and I'm generally not playing with a lot of them
22:46
because you look at the rulebook and you're like, there's
22:49
17 things you have to do different with a
22:51
particular expansion than the base games. Like I must
22:53
spend longer trying to learn this, set it up
22:55
or what I just rather play the base game.
22:57
We seem to have done very well though. I
23:00
think in terms of like, uh, Cthulhu death
23:02
may die or other seven sins, right? These
23:04
are two C-mon games
23:06
where you can mix and match it with like modules
23:09
without any extra rules overhead. I love
23:11
that. We've seen, you know, separate gods and aunt.
23:13
Those are relatively easy to add in. Uh, so
23:15
C-mon I think it's done a relatively speaking, a pretty
23:18
good job with that, but other companies have just
23:20
gone kind of crazy and add a bunch of
23:22
crap in. It's like, I don't, I'm never going
23:24
to play with this stuff. I think C-mon is
23:27
a great example of a company that has been
23:29
on the roller coasters since the beginning. And we've
23:31
seen the lows and the highs. And
23:33
I think that they've managed to
23:35
level themselves out to a place where
23:37
I feel comfortable. Now I know there's still a lot of people
23:39
that hate them, uh, because you know, their
23:42
communication and Kickstarter sounds so great in there
23:44
and they're, uh, you know, they're shipped things
23:46
late and not everything's perfect all the time.
23:48
Uh, but I generally
23:50
find them to be a reliable source at
23:52
this point. So I think looking at them,
23:54
it's a pretty good picture of how crowdfunding
23:56
a crowdfunding company has come into their
23:58
own and sort of. have leveled off to the right
24:01
spot. Yeah, although they play
24:03
their margins really tight, right? I mean, if there's
24:05
a criticism, that's it. I know I had one
24:07
pledge, a part of it
24:09
dropped off the back of a truck somewhere, you know,
24:11
and I emailed them, hey, man, this thing didn't show
24:13
up. They said, okay, we'll get you a replacement out
24:16
as soon as we produce more. And it was like
24:18
nine months later. So you know, their margins are relatively
24:20
small when it comes to extra components they produce and
24:22
things like that. But yes, I agree with you. For
24:24
the most part, they have ridden
24:26
this roller coaster and benefited from this
24:29
crowdfunding roller coaster more than most. You
24:31
think about all the Zombicide games
24:33
they've had, most of which have done
24:35
really well in crowdfunding, right? And
24:37
delivered, you know, good content. We would
24:39
often say it's a very derivative of
24:42
previous Zombicide games, but hey, if
24:44
it's working... People keep buying it, man. They just
24:46
put a new people in it. When
24:48
they put DC, Superman, and Batman in it, people are
24:50
going to buy it. Exactly.
24:54
Well, Don, I think it is time for us
24:56
to take a quick break here and listen to
24:58
a... A spot
25:00
from our sponsor. But after that, I think
25:02
it is time to give the data. Everybody,
25:05
do yourself a favor and sit down. Don't
25:07
be standing up for this. You'll
25:10
be falling down. All right,
25:12
so we'll be right back after
25:14
this. Whoo!
25:18
Let me tell you, I want to
25:20
congratulate Restoration Games on an absolutely fantastic
25:23
and successful campaign for Thunder Road Vendetta
25:25
Carnival of Chaos. They made over a
25:27
million and a half dollars on this
25:30
campaign. It's absolutely fantastic. I'm sure that
25:32
the pledge manager will be open soon
25:34
and everybody will be able to lay
25:37
pledge, so keep your eyes open for
25:39
that coming up. But I want to
25:41
talk about something that they just announced.
25:44
A brand new set for unmatched, unmatched
25:46
Slings and Arrows. The pen is mightier
25:48
than the sword. All the
25:51
world's a stage, but the globe is a
25:53
battlefield. Slings and Arrows brings
25:55
Shakespeare to the fight, along with three
25:57
of his wondrous characters. The way we're
25:59
sis... Hamlet and Titania. I
26:01
gotta tell you, I absolutely love all
26:04
of these different sets and how
26:06
it brings together characters from film and
26:08
television and literature. All different sources.
26:10
And gets to the core essence of
26:12
these characters with the decks and
26:14
how they operate. It's just
26:16
absolutely fantastic. I cannot wait to find
26:19
out how the characters in Unmatched, Lings
26:21
and Arrows work. It's gonna be so
26:23
much fun. And not only
26:25
that, the Shakespeare deck is one of the
26:27
winning hero designs from the Unmatched deck design
26:29
content. So this was
26:31
created by a fan out there
26:33
and that's just absolutely awesome. Unmatched,
26:36
Lings and Arrows is gonna be
26:38
released real soon and you can
26:40
pre-order it right now by heading
26:42
over to restorationgames.com. Alright
26:47
Don, so I'm gonna go first. I already
26:49
gave my Kickstarter stats on the show. I
26:51
didn't break it down to this level, but
26:54
I'm gonna start off because clearly
26:56
mine is less. Clearly.
26:59
My hair, I'm talking. We sort of
27:01
broke this down into
27:03
the platform Kickstarter, Gamefound,
27:06
BackerKit and Indiegogo. And
27:08
we have it broken down into pledges, cancels,
27:10
unsuccessful campaigns and one dollar pledges. Just because
27:13
sometimes, you know, that adds to the number,
27:15
right? Like if you're one of those guys
27:17
that likes to look at the
27:22
updates throughout the project before you're back. So
27:24
the number of pledges that I made on
27:26
Kickstarter is 122 at this point. The
27:30
number on Gamefound is 29. The
27:32
number on BackerKit is 1 and Indiegogo
27:35
is 4 and they weren't board games.
27:38
That was Rodney. And not surprisingly,
27:40
you've outstripped me when it comes to
27:42
Indiegogo. Oh, am I right? I've
27:45
canceled 11. I've
27:48
only had one that was unsuccessful
27:50
and I canceled that one and
27:52
I only had one single one
27:54
dollar pledge. And thank
27:57
the maker. It was a mythic
27:59
games. It was Monsterpocalypse. I'm
28:01
like, I died. I put one dollar on
28:03
it because I wanted to see what would
28:06
happen in the pledge manager and what I
28:08
wanted didn't happen. And guess what else didn't
28:10
happen? It probably isn't going to ship to
28:12
anybody. You saved yourself some money there, man.
28:14
I think you started going to church with
28:17
you. Obviously, you're praying the right way. That's
28:19
right. So I had quite a few. I
28:21
think 122 on Kickstarter and 29 on
28:23
Gamefound, that is a lot. That
28:25
is not like a small amount,
28:27
a small number in any capacity. I
28:29
think there's probably people out there that
28:31
gasped when they heard that number. There
28:34
were people that would gasp when they
28:36
saw my shelves. Now, Don, prove me
28:38
a piker here, Don. Save me from
28:40
myself. Tell everybody
28:42
what you have done. Okay. So
28:44
I got a caveat a little bit because I'm not sure
28:46
I pulled some of these stats
28:48
correctly because the law of
28:50
large numbers has taken over. Is
28:54
that what you learned at college, at university?
28:57
Something like that. About math? So
29:01
it's hard for me to rack and stack some of
29:03
these things because, you know, it's physical counting that's taking
29:05
place in many cases. So I could be double counting
29:07
here or there. I sure hope I am. Don, I
29:10
double count as delegregious. Listen,
29:12
the Kibolis know exactly what you're doing
29:14
here. You're just softening the blow. I'm
29:17
just being realistic and letting people
29:19
know. This is from, okay,
29:22
2024 right now. He started in 2016. No,
29:27
the first one was delivered in 2016. You're careful with that now.
29:29
Okay, there you go. Give me
29:32
a decade at least. All right. All right. So
29:34
Jamie's numbers are smaller than my
29:37
numbers. My hair, just a hair.
29:39
So just put it
29:41
in context here. So Jamie, you had 122 pledges
29:44
on Kickstarter and you had 11 that
29:46
were canceled. That's right. I
29:49
have 410. Now that's counting three that I haven't
29:51
actually paid for yet because that's what I got in the queue now.
29:54
But 410, that were successful. But
29:57
154, you know, other than those. 410
30:01
that were dropped unsuccessful something like that. A
30:04
hundred fifty four times you fought better of it.
30:07
Yes or the world aligned against me
30:10
we just don't know right. But that
30:12
means I've pledged to 564-ish actual
30:14
projects right. Whereas
30:18
for you it's been 130-ish. Yeah. Again
30:21
over the span of about a decade. Little
30:23
under a decade. Game found number is ridiculous.
30:26
I didn't realize this. Again.
30:30
Again. So on game found it's 125
30:32
pledges. So
30:34
all together we're talking over 500 games. This
30:37
is outrageous. That I have pledged to,
30:41
as they say, across Kickstarter
30:43
and game found. I
30:45
did have one one dollar pledge in there and
30:47
I know exactly what it was. It was Marvel
30:49
Zombicide or Marvel Zombies or whatever. I pledged one
30:51
dollar and I just didn't follow through with that.
30:54
Because I was sort of burnt out on all the you know
30:56
C-mon stuff and I was like okay. No I'm
30:58
not pledging that one. Not following through. But I
31:00
could hold back from hitting one dollar just in
31:02
case that jays my mind. C-mon they got a
31:05
hundred percent return on investment with you. That's
31:07
true. Yeah they've already made their money off me many
31:09
times over. Oh Don so my
31:12
largest I want to know what our
31:14
largest pledges are. My
31:16
largest pledge that Kiballis will know is
31:20
Batman, Gotham City Chronicles. And
31:22
that was $320. Now I paid
31:24
$160 of that and Chris paid the other $160 for
31:26
the Catwoman miniature. Right
31:31
one miniature. And you know what? That
31:34
Catwoman miniature is still in the box. He told
31:36
me to leave it with the game. I was
31:38
like okay. And Chris has never played
31:40
the game. I kept trying to get him to play
31:42
it but he wouldn't play it. So
31:44
one can say that I've paid a lot of money for a lot
31:47
of games. Most of which I've played. And
31:49
Chris has paid a lot of money for one
31:51
game. He hasn't played it. That's right. So what's
31:53
the better return on investment? I think my definition
31:55
mine is. In any case your largest
31:57
pledge $320 and you click to point out you only pay a
31:59
$1. have that. My largest pledge is actually 500
32:02
bucks and that was Arcadia
32:04
Quest Inferno and there is absolutely
32:06
no way that I got $500 worth
32:09
of return on that particular investment. But it is
32:11
what it is, right? I did pledge $500 to
32:13
it and actually got all the stuff. Arcadia
32:16
Quest Inferno is a great game. I love that
32:18
game. Yeah, it's a really good one. But that's
32:20
a lot of money for that game. Have
32:23
you used every single thing in that box?
32:25
Absolutely not. I'm sure you did. No. Hell
32:27
no. Yeah. That box, because
32:29
if it's only one, man, you know when you
32:32
get the confirmation that you're getting a
32:34
package via FedEx or UPS or whatever.
32:36
I just scrolled down to weight and
32:39
it was like 34 pounds or
32:41
40 pounds. It's like, wow, some
32:43
bigs coming. I love seeing
32:46
pictures on Twitter every now and then. Somebody will
32:48
take a picture of them standing next to the
32:50
stack of boxes that they just got from their
32:52
all-in pledge and it goes over their head. Most
32:57
people don't have shelf room for that, much
32:59
less a collection of games. It's craziness. Well,
33:01
I've gotten really good myself at throwing away
33:03
inserts and combining boxes. And if I get
33:05
it down to, especially with those big ones,
33:07
if I get it down to two boxes,
33:09
because usually you'll have the box proper and
33:11
then there'll be another box that's like the
33:13
Kickstarter extras and you have seven or eight
33:15
other boxes that are expansion stuff. Usually if
33:17
you take the inserts out and stuff, you
33:20
usually get everything in two boxes. I know
33:22
I did that with Cthulhu, Death May Die.
33:24
Well, I'll tell you, Don, that
33:26
is some immense numbers you got going
33:29
on there. This is
33:31
true. It's an embarrassing
33:33
level. Let's put it that way. Yeah,
33:35
no question. I'm being honest with the Kabbalah's. I
33:38
think it's somewhat embarrassing when you think about it.
33:40
It's like, yeah, I'm averaging over the ... If
33:43
you are generous and
33:45
give me 10 years, I'm averaging about
33:48
one a week of those big box
33:50
games. Not big box. Some of these things
33:52
are actually like $5. Not a
33:54
lot of them. The vast majority of them are probably 80 bucks,
33:57
100 bucks. But there are some
33:59
... some big ones in there. So
34:02
Don, let me ask you this. This is
34:04
a question that I wanted to answer in this
34:07
discussion topic today. Do you
34:09
feel as though that you over the past 10
34:12
plus years of being a
34:14
crowdfunding enthusiast, has
34:17
your habits changed at all? Did
34:19
they start off that you weren't doing much and
34:21
then it got intense? Or did it
34:23
start off intense and it's kind of going
34:25
lower? Listen, a month ago we
34:27
were counting how much you pledged during the
34:30
news. So clearly it's intense right now. How
34:32
do you feel like the growth has happened
34:35
with your habits? Yeah, so
34:37
actually that one news segment was a little bit
34:39
of an aberration. Usually it's not like that. It
34:41
just happened to be like that. Sometimes they'll cluster
34:43
up like that. When I first started,
34:46
it was Dribbs and Drabs. It was basically
34:48
the C-Mon stuff. I talked about
34:50
the Blood Rage and other Seven Sins. Then
34:53
it was Zombicide, Black Plague, or whatever the next one in
34:55
that series came along. And then it starts
34:57
dribbling a little bit. I'll
34:59
do this, I'll do that. And at one
35:01
point, I think probably around the beginning of
35:03
the pandemic, when I wasn't really
35:05
gaming out there, it's like a certain
35:08
amount of your attention that you're psychologically,
35:10
your body has a tendency to be
35:12
toward. And what I didn't have time
35:14
gaming, it was more about back
35:16
and stuff and trying to learn solo modes and stuff
35:18
like that. And so I think that's when it intensified.
35:20
And now I think I'm actually in a
35:23
bit of a contraction period where I'm pulling
35:25
back a little bit. The
35:27
thing I found that helps me do that is whenever I
35:29
see something I think I might be interested in, instead of
35:31
clicking back, what I will
35:34
do is click like. And that way it'll warn
35:36
me two days before it closes. Hey, you run
35:38
out of time to back this thing. And then
35:40
I'll take a look at it. Usually my thoughts
35:42
have changed over the ensuing
35:44
days or weeks because I
35:46
played something else in between. I'd be like,
35:48
yeah, I don't need that. That's
35:50
fine. And so a lot of times,
35:52
I think a lot of this, we see these
35:54
cancels that are happening. A lot of those are
35:57
sort of loaded onto the more
35:59
recent. times. So
36:01
yes, my tendencies have definitely
36:03
changed. Usually I'll look in, what
36:06
I've stopped doing is before you do the news, and that
36:08
one week before you do the news, I looked and like,
36:10
it just so happened that there were
36:13
a couple of things I'd already backed and other stuff's
36:15
like, whoa, this looks interesting. And that looks interesting. So
36:17
I think it ended up like four or five things,
36:19
some of which I backed right before we started recording.
36:21
Right. But it was kind of funny to point out,
36:23
yeah, Don's backed them all. Yes, my habits have
36:26
changed a little bit. How about yours? My
36:29
habits have been very different over the years.
36:31
When I first started off, I was very
36:35
timid to pledge to anything. So
36:38
it was very small card games. Like the very
36:40
first thing I ever pledged to was Fleet. Oh,
36:43
yeah. The card game about fishing, about
36:46
the fishing boats. The
36:48
second thing I got was Garden Dice, which
36:50
was a small game. It wasn't much. You know, Emmett
36:52
Domain was one of them. That was just like, it
36:54
was a $25 game, right? Emmett Domain
36:57
Escalation actually was the, an
37:00
expansion that was only $25. So it was
37:02
getting like little things at first. And
37:05
then it got to a point where I was
37:07
backing the big stuff. When I started to get
37:09
comfortable with the platform, the big
37:11
stuff being like the Siemens and getting
37:13
all the Kickstarter extras and stuff. And
37:15
that was when I was, I remember
37:18
I pledged to Aqua Sphere,
37:21
the Stefanfeld Eurogame. And when I got it,
37:23
I was like, why did I get this
37:25
on Kickstarter? It's the same thing that
37:28
I could just go down to the store and get if I wanted. So
37:30
I stopped pledging to things that were not a
37:33
giant mess of miniatures and stuff. So I
37:35
was like, this is where I'll get my big
37:37
proud, my big games. And I was going
37:39
to get my little games elsewhere. Well,
37:41
it's funny because my habits on that
37:44
have completely changed over the years. A
37:46
flip-flop on 80, where
37:48
I'm trying not to pledge to the
37:51
big giant miniature Kickstarters anymore. I still
37:53
do. I will admit every now and
37:55
then I do like Cichlides, but that's
37:58
because I love that particular game. Right
38:00
a lot right it wasn't really about the miniatures.
38:02
It's about I want this new version, right? But
38:05
you know deep shelf wonders creatures
38:10
Cascadero old Kings
38:12
crown, you know, you know stuff
38:14
like that this Harrow County even
38:16
they're like smaller Euro
38:18
games territory control games aren't the
38:20
giant Kickstarter projects age of comics
38:22
stuff like that That's
38:25
what I'm pledging to now and Usually
38:27
I'm looking for ones that have those deluxe
38:29
components like we talked about before like the
38:31
screen print in meeples Or maybe like acrylic
38:33
standees as opposed to cardboard standing stuff like
38:35
that I just want a little bit of
38:38
a bonus for getting it now
38:40
rather than waiting waiting till later
38:43
And that's what I'm attending to do now.
38:45
That's how I've changed over here. So I'm getting smaller
38:47
games now than I used to You
38:49
know, I've definitely noticed when you get more on
38:51
the recording the news and you're
38:53
considering backing something Use this
38:55
because of as you said some kind of
38:57
aesthetic addition to the game, right? And
39:00
that's good. There were certain things I would have back
39:02
before similarly, but I wait till they hit retail Right
39:04
like the shim Phillips games because they
39:06
are unchanged when they hit retail. I sort of like
39:08
that It's like I can hear about them and then
39:11
go pick up the exact same thing I might pay
39:13
a little bit more when it comes to buying the
39:15
extra coins or something but it's all available and another
39:17
one we think of is like They're
39:20
Eagle Griffin games the big Eagle Griffin games.
39:22
You can always purchase all that stuff After
39:25
you know, right they delivered a retail you
39:27
hear about they had a little you could buy the
39:29
game and then like the extra Kit you pay more
39:31
for it. Yeah, I found that over time I saved
39:34
money by just holding off on those Yeah, and if
39:36
I hear good things about them, I'll pick up I
39:38
broke my own rule when it came to weather machine
39:40
though Yeah, and I should I guess I didn't like
39:42
that one with the shipping costs. It comes out to
39:44
roughly the same anyway Usually right great point. All
39:46
right, Don so we're coming up at the end
39:49
of the episode So why don't we finish off
39:51
the episode with telling the kabbalah's what are some
39:53
of our favorite pledges? Kickstarter
39:55
games crowdfunding games that we have gotten
39:57
over the years hook us up Five
40:00
of your favorites. So my
40:02
top five, and this is in order from the fifth
40:04
to the first, and I got, just letting the Cabalas
40:06
know, I had a really hard time coming up with
40:08
this list because I had seven or eight, right? As
40:11
you can imagine, with hundreds of things back, just like,
40:13
okay. And
40:17
one could easily take a look at my list and
40:19
say, oh, what about this one? I'd be like, oh,
40:21
that should have been at the top five. So this
40:23
is not the perfect top five, but this was a
40:25
relatively quick, you know, gander through there
40:27
and say, okay. And these are definitely, they could
40:29
be in anyone's top five, in my opinion, right?
40:32
So number five for me is Final Girl. The
40:35
reason Final Girl is in there is because it's
40:37
just such a top notch solo game, in my
40:39
opinion. It's all so well done. It
40:43
is by number one solo game. And
40:47
it has all the intrigue, all
40:49
the great gameplay that would have
40:51
been in its predecessor, hostage negotiator.
40:53
But then it has sort
40:55
of this aesthetic overlay and like the visual aspect of
40:57
how the killer's moving around and how the Final Girl
41:00
and the victims are moving around. And it just adds
41:02
so much to it. It's almost what I think it
41:04
was like a perfect solo game. So number five for
41:06
me is Final Girl, just a great, great
41:09
pledge to have made. Number four
41:11
is one that surprised me. I never would have known. I wish I
41:13
could go back in time and sort of see myself pledging to it.
41:16
And that was Chronicles of Crime. And
41:18
that one in particular is like, man, it's delivered on
41:20
such a great amount of gameplay. And you think not
41:22
only of Chronicles of Crime, but the two expansions that
41:24
sort of came with it and it was all in
41:26
one box. And they've done that two
41:28
or three times since, right? Where they've released Chronicles of
41:31
Crime, I think it's 1900, 2400. I'm
41:37
getting all the numbers mixed up. Yeah, 1400,
41:39
right? All these came together and there's
41:41
always a little twist to it. So when you think about Chronicles of
41:43
Crime and the fact that there's so
41:45
many different scenarios
41:48
to play out there, even with that base
41:50
game, that was an ingenious system, a very
41:52
innovative system. I'm really glad I pledged to
41:54
that. Number three for me is one
41:56
that really surprised me in an extremely positive way. And I
41:58
always remember playing it at Orcs. For the
42:00
first time with you and our
42:02
buddy Justin from restoration games was teaching us
42:05
and that was returned to dark tower Yeah,
42:07
and I have to admit that whenever
42:09
I'd back return to dark tower because my uh
42:13
Because when I was a kid, I wanted the
42:15
original dark tower I remembered those commercials and stuff
42:17
But then I backed fireball island was sort of
42:19
hit flat for me even though I was very
42:21
much looking forward to it So there was a
42:23
it was a perfect storm in that I was
42:25
like not expecting much from return to dark tower
42:27
and sort of Bracing for potential impact that it
42:29
wouldn't be great would be something that resonated me
42:31
and we played it I'm like, this is so
42:33
well done. I've played it many times since then
42:35
This is one where I'm still sort of, you
42:37
know, when you put that big thing up on
42:39
the table Everybody's like, oh, that
42:41
looks cool. Hell. Yeah, it looks cool. It plays
42:44
well, too Oh, yeah, perfect everything so
42:46
good. So return to dark tower My
42:48
number two is one of the original ones way back
42:50
It's probably the first four or five that I pledged
42:52
to and this is size And
42:55
size when I backed I thought this might be something special
42:57
when I've got even to this day It's like one of
42:59
my favorite games. I just think
43:01
it's such a good game I love
43:04
everything about that game including the fact
43:06
that I'm the only person Jamie's
43:08
ever lost to play inside I think that
43:10
as a badge of honor and guess what?
43:12
That's the last time I played that friggin
43:15
game And
43:19
that was an orange is our river it's a that
43:21
was yeah, but side great game Great,
43:24
you know, they've since released even more expansions and
43:26
more sort of bling to it I haven't gotten
43:28
the metal mix because I think that's
43:30
a little over the top But you
43:32
know, I do enjoy that game very very much my
43:34
copies bling that little bitty things and yeah It's just
43:36
such a such an enjoyable game Get
43:39
the metal mix for expeditions. So like yes
43:48
And the number one for me is one that you
43:50
know I went
43:52
back and forth on this return a dark tower
43:54
side this one in particular It's like it was
43:56
wobbling around a little bit in my head and
43:58
that the number one though is Cthulhu death may
44:00
die for me and we've talked about this many
44:03
times the simple fact that you have so many
44:05
characters any Any handful of
44:07
which could sort of work together in these
44:09
weird interesting ways The
44:12
fact that you have all these different scenarios that
44:14
add sort of a half to the game and
44:16
the way that you mix and match These things
44:18
things together without additional overhead to the game, right?
44:21
That's a huge thing It's like I can mix
44:23
and match to my heart's content so
44:25
many different possibilities and
44:28
no matter what I mix and match It's not
44:30
gonna make it more complicated than any other combination at
44:32
a time when I talked about you know These other
44:34
games that add a lot of expansion stuff that are
44:36
just overly complicated The thulu death may die is like
44:39
the perfect version of a kick-started game to
44:41
me Because I get a lot of variety
44:43
a lot of variability and all of it's
44:45
great and fun and relatively simple to play
44:48
And you can check these nice Frosted
44:50
dice, you know, if they
44:52
game you're checking like 30 dice or whatever It's just
44:54
such a good feeling bills to a great crescendo So
44:56
definitely I've gotten my return investment for Cthulhu
44:58
death may die even including the
45:00
paint job that I got on all the characters So
45:04
yeah, those are my five final girl chronicles
45:06
of crime Return to Dark Tower size
45:09
and Cthulhu death made them what
45:11
don I have to say that my list is
45:13
a little different than yours in that I approached
45:18
mine almost like It's
45:21
a very mixed bag because I will say this
45:23
that there are games that I did pledge on
45:25
Kickstarter that I actually like Better than some of
45:28
these games that are on here But
45:30
I for some reason am happiest. I
45:32
pledged to these on Kickstarter
45:35
I don't know how to explain it other than
45:37
that Like I'm happy that I pledged to these
45:39
like for example could feel a definite may dies
45:41
not on my list But I love that game
45:43
and I'm so happy I pledged to it, but I
45:46
could get it like anywhere I could go to the
45:48
store. Just get it and be fine like at the
45:50
time But for some reason these games just feel good
45:52
that I pledged to So
45:54
the number five was
45:56
actually a gift. I
45:58
got this as a gift pledge
46:01
and it was the Too Thin Coats paint
46:04
line from Duncan Rhodes' painting academy.
46:06
Duncan Rhodes is a
46:11
professional painter that used to work for Games
46:13
Workshop. He was one
46:15
of the greatest painters, man. Like we
46:17
would go to the Games Workshop store
46:19
down in Grapevine, Texas and we would
46:21
look at his miniatures painted. They were
46:24
in the glass case and they're just
46:26
absolutely gorgeous. And he left
46:28
Games Workshop and went out on his
46:30
own and started what he calls Duncan
46:32
Rhodes' painting academy and he
46:34
had created his own line of paints.
46:37
And I was gifted this pledge
46:40
that was an all-in pledge for
46:42
like 320 colors
46:45
of this stuff and I
46:47
absolutely adore this paint. Before
46:51
that used Vallejo and I
46:53
used Citadel paints and I
46:55
really like them. Man, I don't
46:57
think that I could go back from this
47:00
Duncan Rhodes' Too Thin Coats paint line. The
47:03
colors are vibrant. It's just,
47:05
you know, the coverage is great on
47:08
the miniatures. You don't have to use
47:10
too many coats. Too Thin Coats is
47:12
true. It's not eight coats, right? It's
47:14
just an absolutely beautiful paint line and
47:17
it has changed my painting world with
47:19
that pledge. So I very much
47:22
appreciate that
47:24
gift. It was such an awesome gift. My
47:27
number four is a board game. Now
47:30
there are some of our board games and this one
47:32
was the second game I ever pledged and it is
47:34
my one of my favorites of all time and that
47:36
is Garden Dice. And I'm
47:38
so happy that I pledged to this one
47:40
because you can't get
47:42
it anymore, anywhere. It
47:45
was in retail just a little bit after
47:47
the Kickstarter and never came back for any
47:49
more printings. I
47:52
remember the designer contacted me and
47:54
talked about how we talked about it on the show and
47:57
he was so happy that we liked it and I've played
47:59
this game Dozens and
48:01
dozens and dozens of times over the years. I
48:03
still play it to this day because it's an
48:05
absolutely fun dice game about growing vegetables. As a
48:07
matter of fact, I talked about it a couple
48:09
of years ago on the show. The designer again
48:11
contacted me and said he's really trying to get
48:13
a reprint done or another Kickstarter done. It just
48:15
hasn't happened yet. And boy do I hope that
48:18
Doug Bass gets
48:20
this back on the market again because people
48:22
need to play Garden Dice. It's an absolutely
48:25
wonderful, simple family game about
48:27
growing vegetables. I love it.
48:29
Garden Dice. There are some
48:31
copies. I'm just looking. There are some copies available
48:33
at Noble Night Games. Oh, that's good. Noble Night?
48:36
Yeah. Well, it's not a lot. And
48:39
in fact, some of them are excellent
48:41
or near me. So I don't know if
48:43
they're new, but they are like new versions
48:45
of Garden Dice. Kiballus, go buy that game
48:47
right now. Go buy it right now and
48:49
onboard GameGeek get ahold of that Doug Bass.
48:52
Tell him you want this game back on
48:54
Kickstarter. All right. So
48:56
my number three is one that I
48:58
know Don loves. Don taught
49:00
me at Origins very recently.
49:03
And that is my
49:05
favorite game designer, Martin Wallace, Struggle
49:07
of Empires. This is one
49:09
of those Eagle Griffin games where they just bling
49:11
the hell out of it, put it in a
49:13
giant box, put it on Kickstarter, and you got
49:15
to have it if you like this game. This
49:18
is a wonderful war game. And we just talked
49:20
about innovative mechanics in our
49:22
recording for the episode coming next week. What
49:25
did we call it? Quintessential exemplary
49:28
mechanics or something like that
49:30
mechanisms. Yeah, something like that. And
49:32
this one has an exemplary mechanism
49:34
of of the whole idea of
49:37
the sides of the war are not
49:40
determined for the entire game.
49:42
They're determined at the beginning of every round based
49:44
on bidding mechanisms. So the
49:46
sides of the war are mixed up every
49:48
round. It is such an absolutely fantastic game.
49:50
Martin Wallace thinks like no other game designer
49:53
out there. The production of this one is
49:55
gorgeous. The artwork is gorgeous. It's
49:58
just an absolutely fun game. And I'm so happy.
50:00
happy that I pledged to this one. I
50:02
have not pledged to any other of
50:04
these Eagle Griffin Deluxe games. This is
50:06
the one and I'm so happy
50:08
I did. Man, Struggle of
50:11
Empires is one of my
50:13
favorites. And I will say, Jamie, you'd like
50:15
it even more, I think, if you had
50:17
played the original because it was all chips
50:19
and cardboard pieces and you can blink that
50:21
version that has that great gameplay but in
50:24
this amazing package. So I'm really happy to
50:26
see this on your list, to be honest,
50:28
because I take a lot of enjoyment out
50:30
of knowing that I expose you to and
50:32
talk to you this game and you've liked
50:34
it so much. It's terrific. So,
50:36
that's Struggle of Empires. Number
50:39
two is a game that
50:42
the original version, Chris, got me
50:44
for Christmas one year and
50:46
I adored it. It was
50:48
so much fun. It's a two-player
50:50
game called Claustrophobia and
50:52
this version is called Claustrophobia Now,
50:57
the one that Chris got me, it
50:59
was such a fun game but, man, the components
51:01
are kind of crummy, you know, and
51:03
the paints, they were pre-painted miniatures
51:06
and they look ugly and the
51:08
little trays for your
51:10
characters were like chintzy, you
51:12
know, but it was such a fun two-player
51:14
game where one player plays all the monsters
51:16
in the dungeon and the other player plays
51:18
a team of four heroes. They're
51:21
not heroes, actually. They're prisoners. I
51:23
was going to say, yeah, criminals and
51:26
priests. There's the priest and then he
51:28
hires three other criminals. The hires recruits
51:31
three criminals to go with him into the
51:34
dungeon to delve down into hell, almost Diablo
51:36
style, fighting these demons down in these caves
51:38
and it's a two-player dungeon crawl game but
51:40
it's more about the puzzle of the scenario,
51:43
right, like in the way that you use
51:45
your abilities. There's this really clever concept of
51:47
rolling the dice and allocating the dice to
51:49
your different abilities. Such a great game.
51:52
This particular version
51:54
of the game, it just took all of
51:56
the components and made them better and
51:59
it's streamline. The
52:01
the gameplay down just a little bit and
52:03
almost every way that it streamlined it made
52:06
the game better I think
52:08
maybe there was a couple of things I'd like
52:10
from the original to be back in this
52:12
one But for the most part, this is a
52:14
much much better version of the game and they
52:16
didn't go overboard That's another thing. I loved
52:18
about this one This was from monolith and they
52:21
put out Conan they put out some other games
52:23
the Batman goth city chronicles of monolith They went
52:25
overboard with that stuff this one. They didn't
52:27
go overboard with they just remade the original game
52:30
with the original I think
52:33
one of the original expansions
52:35
Included they didn't go overboard with
52:37
the miniatures just made good miniatures for
52:39
what was needed and that's it And
52:42
it's just an absolutely great game a
52:44
two-player dungeon crawl game. That is just
52:46
cleverly done claustrophobia 1643
52:49
my second favorite Kickstarter
52:51
ever backed and then there's
52:53
my number one, which is a Game
52:56
that is a solo game, which
52:58
is kind of weird because I barely play
53:00
solo games But you say that Final Girl
53:03
is your favorite solo game of all time
53:06
Sometimes my it is mine and
53:08
sometimes it's this one Nemo's war
53:11
the beast. Oh my bad Nemo's
53:15
war is such a beautiful solo game
53:17
where you play Captain Nemo with your
53:19
submarine You're sailing around you could be
53:21
a pirate you could be a revolutionary
53:23
You could be all kinds
53:26
of your attacking ships and stealing the
53:28
loot and going on little adventures And
53:30
it's all done in this really clever
53:33
Wargame style slash euro game style
53:35
in a solo package that can
53:37
be played With as a co-op
53:39
game if you want it to which it works just
53:41
fine as a co-op as well I
53:43
just love this edition. I remember when
53:45
this first came on the scene
53:48
You know tool the the famed
53:50
artist contacted me and said this
53:53
this game specifically He was lobbying
53:55
to be the artist on this game
53:58
because he loved the game and he wanted to
54:00
make this game beautiful. That was his goal.
54:02
And this was before he was really a
54:04
big artist. Like he just wanted to be
54:06
the artist on this game and luckily he
54:08
got the job and he
54:10
made an absolutely fantastic
54:12
production out of this one.
54:16
I'm very impressed with this game. I love it. I still
54:18
play it to this day. I pull it out every now
54:20
and then and throw it on the table just for fun.
54:23
Nemo's War is great. Yeah, that's a
54:25
good one. I like that list. And it's funny you talk about a
54:27
few of those things. I mean, Struggle of Empires I've talked about. But
54:30
Nemo's War, I've played that too and enjoy that
54:32
quite a bit. I've got that on my shelf
54:34
over there. I've been waiting nearly as much as
54:36
you. But Clostrophobia 1643, I also played the original.
54:38
I also backed 1643 and I was
54:40
just looking at it. It delivered five years ago. I have
54:43
not played it yet. I've had it on the stack to
54:45
play. I've had it on the stack to play, but never
54:47
hit the table. So I'm glad you had this on your
54:49
list because it's like, okay, I got to get this out.
54:51
I got to get this played. Yeah.
54:53
If you like the original, you're going to like this one too.
54:56
It's like they just streamlined a little bit. And
54:58
then just, it's the same game other than that.
55:00
Just you're going to have a better quality, bigger
55:02
tiles and all the better artwork and all that
55:04
good stuff. So yeah, if
55:06
you're around, it's just you and me, let's play
55:08
it. All right. Sounds good.
55:10
We make that happen. Powerade, Kibalis. Well,
55:13
that is our show on
55:15
crowdfunding. It's very hard to follow Don
55:17
and his statistics there, but I think
55:19
we ended off pretty good. Kibalis, please
55:21
do us a giant favor. You can
55:23
always go over to Facebook and like
55:25
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55:30
would like to support the show, keep
55:32
your eyes on Kickstarter coming up this
55:34
May, we're going to be launching our
55:36
brand new campaign in the middle of
55:38
May. And we got a great project
55:41
that we're really excited about. So keep
55:43
your eyes peeled this coming May for
55:45
our Kickstarter. But if you can't wait
55:47
until Kickstarter time, you can always head
55:50
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55:52
support us there as well. And thank
55:54
you so much to all the Kibalis
55:57
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Patreon, patreon.com. com slash the secret cabal
56:01
and please join the cabal community on discord There's
56:03
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56:05
and more every day It seems like more than
56:07
I could ever follow as I said before I
56:09
really like the photos channel See what people tell
56:12
people's tables. I also love the memes. I go
56:14
in there It got out of control last week
56:16
one time. In fact, it got so out of
56:18
control. Shannon sent me a message. It says it's
56:21
out of control I went
56:23
in and I was like, I don't even know it's
56:25
kind of like coming in halfway through a conversation between
56:27
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56:29
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56:31
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56:33
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56:36
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56:39
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56:43
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56:57
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like you adding to the
57:01
overall body count. That's right And of
57:03
course, you gotta come on back next
57:05
week because we got another absolutely
57:07
fantastic crazy I
57:13
don't know but Gaming
57:16
hot cans. Good night. Everybody
57:19
Have a good one And
57:22
that wraps up another episode of
57:24
the secret couple gaming podcast If
57:27
you've enjoyed this episode, please join
57:29
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57:31
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57:33
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57:53
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companies be lazy Lately
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58:30
You
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