Episode Transcript
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0:04
From the trap-laden jungles of
0:06
Cannibal Cone to the haunting
0:08
and dangerous home of the
0:10
Lorelai's Mermaid Lagoon, five daring
0:12
Heroes of the Realm recount
0:15
tales of high adventure, would
0:18
you please welcome the
0:20
Lords of the Dungeon!
0:39
Hey now and well met
0:41
weary travelers and welcome to
0:43
the Dungeon! This is Jaime,
0:45
Jessica here. It's Jess. This
0:47
is Bender. And this is Aaron.
0:49
Well I gotta tell you Cabalists, I
0:52
for the past two weeks have
0:54
been buzzing in my seat since
0:57
this group got back together and
0:59
started talking about role-playing games again.
1:02
For those of you out there who don't
1:04
know, this group took
1:06
an extended break from role-playing
1:08
together for quite a while now. It
1:11
was the beginning of December. We
1:14
finished up Jess's Dragon Lance campaign and
1:16
we chose to halt the game group
1:18
for a while because we really needed
1:21
a break. We needed to kind of
1:23
just stop, step back, take stock of
1:25
everything, figure out how we can come
1:27
back with a
1:31
recharged enthusiasm for gaming. And
1:33
I gotta tell you that's exactly
1:36
what happened. We decided to take
1:38
our own podcasters advice and
1:40
open up the lines of communication with
1:42
each other to talk about what we
1:44
want out of the game, what we
1:46
have fun with, what we don't like,
1:48
you know, and so that we can
1:50
maximize the fun for everybody. And
1:53
that's exactly what we did. It was
1:55
so amazing and I couldn't be more excited
1:57
about getting back to gaming with this group.
2:00
Yeah, same here man. I'm really excited for
2:02
next Sunday We're gonna get together and over
2:04
some character stuff for our first game that
2:07
we're gonna be back to play in Yeah,
2:09
and I'm like dying. I wish it
2:11
was this Sunday. Like I have to wait a whole other
2:13
week There's nothing like having
2:15
a bit of a break That
2:17
what is it absence makes your heart grow
2:19
fonder? I do think that sometimes
2:22
gaming groups do need a bit of
2:24
a reset a little free
2:26
like you know a chance like, you
2:28
know step away for a little bit
2:30
do a breather and then come back
2:32
and Really like get
2:34
together and talk about what type of games
2:37
are we interested in? What
2:39
do we want to do around our table
2:41
this year? And then I think that's a
2:43
really great way of getting excited again the
2:45
conversation we had on discord was really constructive
2:47
We kind of like reexamined what went right
2:49
in our last couple games and what went
2:52
wrong We were going over kind of like
2:54
the tone and the mood of you know
2:56
previous campaigns and trying to set up expectations
2:58
for our next game. Yeah pretty
3:01
informative Mike our Our
3:04
dear friend Mike DeRose Wave
3:06
the white flag as far as fantasy
3:08
goes. Yeah, no moss no moss por
3:10
favor Yeah, Mike is not a huge
3:12
fan of medieval fantasy, which is very
3:15
difficult for role-playing group Not to play medieval
3:17
fantasy, so we're gonna figure that out and
3:19
we're gonna respect that So we're gonna move
3:21
into call of Cthulhu. Yeah, which we had
3:23
a lot of fun in previously. It's the
3:26
1930s their
3:28
prohibition Somewhere
3:30
in Massachusetts the CAS and the yad
3:32
that kind of thing Yeah,
3:35
we talked a lot about just all the different
3:37
games that we want to play the games we
3:39
don't want to play and Essentially
3:42
the call of Cthulhu game right now is sort of
3:44
like a I'm almost Considering like a
3:46
stopgap in a sense because I'm kind of sort
3:48
of ready to run that game I can
3:51
just finish off the adventures that I've been writing
3:53
and Run those things so
3:55
and we're already sort of in the mindset because
3:57
we played that one recently and why? The
4:00
rest of the group we decide exactly what
4:02
we want to play I think the front-runner right
4:05
now a shadow run because we have a little
4:07
light shadow We haven't played I played
4:09
shadow in years I don't know the last time I played
4:11
shadow run and Hearing bender and
4:13
just talk constantly about how much they love
4:15
shadow run They know everything in and out
4:17
from the rule of the lore and everything
4:20
It would be so amazing to play in a shadow
4:22
run game with you guys So I'm hoping I'm crossing
4:25
my fingers that that one's the one that sort of
4:27
comes after the call of Cthulhu games As
4:29
long as the Cthulhu game comes first because I do
4:31
I did appreciate the break I felt the same way
4:33
it was kind of like I think it might have
4:35
went out a little too long But it's like I'm
4:37
refreshed ready to get back to it We took the
4:39
break right when we were gonna start playing Cthulhu and
4:41
I was really excited for that game I really had
4:44
a lot of fun. It's one of my favorite games.
4:46
We played for a while So I'm
4:48
really excited to be starting at but hell yeah
4:50
as so far as shadow run goes I'm
4:52
dying to like make a character for that too. Oh, I'm
4:55
so excited You guys have no
4:57
idea how like when you're really
4:59
passionate about something, you know It's
5:02
not it's not everyone's, you know cookie
5:04
not everyone like the flavor and But
5:07
when you get the opportunity to share something
5:10
you really love and really enjoy with your
5:12
friends They're willing to give it a chance.
5:14
It is Like
5:17
I don't know. I'm just super excited
5:19
I I know Bender and I you
5:21
know, just want to make sure it
5:23
is a good experience for you guys Not
5:26
that there's any pressure that you have to love it
5:28
because that's I think one of the things that we
5:30
all talked about for This year is
5:32
trying out more games Maybe doing some
5:34
more one shots to try
5:36
different systems out to like see what things
5:39
you know might be like to see what
5:41
we might be interested in like superhero
5:44
game or more science
5:46
fiction games or science
5:48
fantasy games And so
5:50
that's why I think we we started with
5:52
shadow run Because at least
5:54
two of us are really into the
5:57
rules. So there's not as much heavy
5:59
lifting in terms of someone having to
6:01
understand a new set of rules to DM. So,
6:04
Bender's gonna take a hit, you know, is
6:06
gonna be our, what are they called, Game
6:09
Masters? I can't either, Game Master. Mike,
6:12
you know, there's gonna be a lot of fantasy
6:14
in Shadow and there's no denying it. There's elves and
6:16
dwarves and orcs and dragons, but there's also like a
6:18
very high tech setting where it's like, you know, you're
6:20
hacking the internet. It's like futuristic
6:23
planes and orbital travel and
6:25
stuff like that. Hopefully
6:27
we'll be able to hit him with enough sci-fi
6:30
that he'll kind of be blinded to
6:33
what other nonsense is going on. Jesse,
6:35
you hit something there that I think
6:37
is very important. You're very
6:39
excited to share this love you have
6:42
of Shadowrun with us. And to
6:44
be honest, that's kind of why I brought
6:47
it up that day. Because I thought that
6:49
right now, what this group needs is some
6:51
enthusiasm. And when I was thinking about the
6:54
games that this group would be enthusiastic about,
6:56
I know that you and Bender both love
6:58
Shadowrun. I know Jesko loves Shadowrun. And I
7:00
have played Shadowrun and I love Cyberpunk. So
7:03
this, I mean, I like it already. So
7:05
I'm already in, I just don't know a
7:07
lot about it. So I was like,
7:09
man, this might be like a really great way to sort
7:12
of pull everybody together in something that we
7:14
mutually love. Now Mike's a different story
7:16
because Mike just started playing with
7:18
us last year. He doesn't know
7:20
much about role-playing. He doesn't know a lot
7:22
of these worlds and stuff. So he's just
7:25
along for the ride, so to speak. So
7:27
I think that that's really what our group
7:29
needs is that injection of enthusiasm to really
7:31
like come back, like full force back into
7:34
gaming. And we took the break because at
7:37
the beginning of December of this last year,
7:39
we were starting to wear out a
7:41
little bit, I think. It
7:45
wasn't seeming to work out like it always
7:47
has in the past and we thought we
7:49
need to just stop. We need to step
7:51
back. We need to take stock of everything.
7:53
We need to take a break, relax, recharge
7:55
our batteries and come back when we were
7:57
ready. And As a matter of fact, I
7:59
thought it was gonna be longer than it
8:01
was. like I was sick and I may
8:03
be like summertime will get back together. Maybe
8:05
we'll do like some one shots here and
8:07
there you know on the side just for
8:09
fun Man I just couldn't do it anymore.
8:11
I finally like was busting I had to
8:13
like say guys can we get back together
8:15
finally please of I could handle it anymore.
8:17
When you told us on the one episode
8:19
that you were ever learning more about the
8:21
Holocaust, the loop rules set and you are
8:23
already writing multiple things I remember damning you
8:25
afterward like to we have a conversation process
8:27
that if I can recycle, kill each other.
8:32
So we do have to go over are
8:34
called It'll characters their little too powerful. We
8:37
decided from the last time we were playing
8:39
that we have to like lower some of
8:41
their status more reasonable numbers so that some
8:43
of the roles will ah, have a chance
8:46
to fail. Yeah, yeah yeah. I looked into
8:48
the rulebook under the sections for skills and
8:50
if you have a ninety percent skill and
8:52
anything it means you are world renowned and
8:55
like of a person who knows them earth
8:57
about that thing in the world Alec none
8:59
of us should be. That's the first. Happened
9:03
was so he became a little
9:05
too specialized. There and. We
9:08
didn't We didn't understand the
9:10
way M D and Progression
9:12
is in in pulp the
9:15
Sulu color fasulo. Types of I
9:17
know we're paying. Playing with the pulp rules. Any
9:19
skill. That. You use
9:21
it and like pillow check
9:23
mark next to it and an
9:26
asteroid the adventure over you
9:28
have an opportunity to i think
9:30
it's role some days and
9:32
if. You roll now. You're are
9:35
lower than what you already have. You
9:37
can increase your skill in in those
9:39
particular skills but isn't based on the
9:41
skills that you leverage and a few.
9:43
I think it's if you have a
9:46
successful role in the skills that a
9:48
leper. it's me and so is more
9:50
hopeful when you're first starting out to
9:52
be a little bit more diverse and
9:54
not quite so high that maybe you
9:57
have a couple hi ones. But Lake.
10:00
Many of us had nine is already
10:02
or eighty Five's answer and thing, so
10:04
I think that that was one of
10:06
the biggest challenges that we are highly
10:08
specialized have very specific nice areas here,
10:11
but it wasn't helping us have a
10:13
well balanced game. and then we couldn't
10:15
fail in. There was no complications happening
10:17
as a result of it though. it
10:19
was as one of a story. My.
10:22
Eyes with the seventy five was in almost
10:24
every done for was a certain. Amount
10:27
of how do you like automatics to
10:30
the automatic sakara than anyway so little
10:32
hints as death by guard. So yeah.
10:35
I. Try to spread arbor was still like
10:37
I did hit our time the sock on
10:39
a were all of our the rifle it
10:41
was this great your Rambo Dodd rebels as
10:43
we miss out on some of the fear
10:46
meters long the always it will stuff like
10:48
that or a demon like rust my god
10:50
I am I had to hear was also
10:52
like pretty high the maybe like a seventy
10:54
two. And. I liked allege at him
10:57
but up with you like ran away like
10:59
a knows. It's own way. Some of
11:01
the fear. Although he wrote
11:03
high too busy push their down the
11:05
steps can assess assess assess the through
11:07
Jeff out of a blast the just
11:10
through a door. Lists
11:12
I I had a very high a
11:14
call it still. But. That didn't
11:17
save me from. Know things. Let me
11:19
tell you with a matter of fact
11:21
in pulled the Philo, the more intelligent
11:23
you are the worse you have it
11:25
because the Sandy rules base work off
11:28
of your intelligence. And as a matter
11:30
of fact when you take fear checks,
11:32
sanity checks and the games are scared
11:34
of things, if you're a higher intelligence,
11:37
you actually get bit worse for you
11:39
because you understand the gravity of the
11:41
situation like you comprehend the horror of
11:43
the situation. If you're a dumb guy
11:46
and you failure tells and fro. You're
11:48
like, well, that's happened and
11:50
you know. my
11:53
character might go insane is awesome
11:56
example that vaccines like i didn't
11:58
see some notes here about for
12:00
our character creation day. She
12:03
is definitely psychic. If you play
12:05
the dummy you will probably last longer in the
12:07
game. Let's put it that way. That's another
12:09
thing we're doing I think a little bit differently with this
12:12
game too is we're gonna talk about like
12:14
what is the secret society we have
12:16
and you know are there gonna be
12:18
other like characters out there so if
12:20
one of our characters does go
12:22
insane or does die there's another
12:25
character that we can bring in on the
12:27
wings or if we're like hey I'm tired
12:29
of playing this type of character I
12:31
want to play this character. I think
12:33
we're doing some fluid and flexibility with
12:35
our Call of Cthulhu game so it
12:37
should be a lot of fun. I
12:39
can't wait. I love solving mysteries. I
12:41
love specifically solving you know the horror
12:43
type thriller mysteries and
12:45
Jamie you are the best at
12:48
delivering those type of plot lines. It's one of my
12:50
favorite stories to write and I will tell you this
12:53
one of the things that my goals
12:56
for this tiny campaign, calling it a
12:58
campaign because it's like a series of
13:00
adventures, is to make them as
13:03
diverse as possible so you're
13:05
not just going into another haunted house it's
13:07
gonna be like something completely different every time
13:09
so to be I have three specific adventures
13:12
that I'd like to run they don't all
13:14
have to go but three specific adventures I'd
13:16
like to run and all three of them
13:18
are wildly different genres
13:20
and I'm really excited about it.
13:22
Awesome. Oh yeah man can't wait.
13:24
Well that's what we've been up to we're gonna
13:26
get together this weekend do character creation and do
13:29
talk about the game a little bit
13:31
and gear up for our new Call
13:33
of Cthulhu campaign then we're gonna decide
13:35
what our next game after that's gonna
13:38
be probably Shatterrun. We're getting back into
13:40
it and the enthusiasm is high in
13:42
2024. Speaking
13:46
of character creation we're getting together
13:48
this weekend to make characters our
13:50
listener topic for today is all about the
13:52
characters we've made in the past. Thought we'd
13:55
do something a little more whimsical something a
13:57
little more fun to talk about. So Bez
13:59
Ass I love
14:01
getting inspiration from my favorite podcasts
14:03
and I always hear stories about
14:06
favorite adventures and campaigns But I
14:08
rarely hear about favorite characters Can
14:11
you all describe some of your favorite
14:13
characters you've played and what made them
14:15
your favorite? Love the show. Thanks AC
14:18
I know that you got some favorite characters
14:20
in the deep well of your characters of
14:22
the past What is it? What
14:24
do you got? Do you got a good character that you love as
14:27
a matter of fact? I do and This
14:30
character is gonna come up later in the show for
14:32
a different reason as a matter of fact It's
14:35
my dwarf character from one of
14:37
our D&D Kim hands I don't
14:39
even remember the setting that well,
14:41
but I remember I had this
14:45
whole backstory on
14:47
him being a blacksmith and creating
14:50
the best Was
14:52
it axes I think I was working on
14:54
a set of axes or a sort of set of swords Like
14:56
yeah, we're gonna have an axis that was like
14:59
your goal is to forge these act it was gonna I
15:01
was gonna be like this awesome dual wielding dwarf and I
15:08
think I had the most
15:10
fun with that character simply because he was a dwarf and
15:12
I really leaned into the the character Kind
15:16
of belligerent like Scottish
15:18
characters Yeah Yeah,
15:21
yeah Yeah, that's
15:23
more fantasy you were a dwarf and you seem like you had
15:25
a blast with that character, too Yeah, yeah, I do I do enjoy
15:27
that doing that accent and that that character
15:30
idea What
15:33
would you say? So what would you say was specifically
15:35
the reason that you love that character? Was it like
15:37
the personality or was it the goals of the character
15:39
the background of the character? So
15:42
it was the personality and I tell you why
15:44
I have always Like
15:47
my entire life I've always played
15:49
a wizard In
15:51
some way shape or form every video games
15:53
role-playing games Whatever we
15:55
do. I love with I
16:01
want to be the smart guy in the group and
16:04
I never have that much fun with it Because
16:07
I can't play a smart
16:09
character So it's
16:11
always frustrating We can't play
16:13
a smart character. You play a smart character.
16:15
You're just hard on yourself about how
16:18
no no We talk
16:20
about that. Yeah, we we have before on
16:22
the show like sometimes It's
16:24
hard to come across like you're a genius because you
16:27
don't know what's going on in the DM said that's
16:29
true exactly But
16:31
when I play like my belligerent dwarf
16:33
character, I have a blast playing that
16:35
because there is no Mental
16:39
hang-ups there. It's just me
16:41
being overbearing and
16:43
loud and Getting
16:46
drunk all the time. That's easy He
16:52
like opens the core of Aaron and shows it to us
16:54
kind of Yeah, I so
16:56
when I when I play games I
16:58
always want to play the wizard but
17:01
I have the most fun Playing
17:03
the you know down-to-earth Belligerent
17:07
dwarf who just gets things done.
17:09
I completely understand that because
17:11
it's like a it's a difference
17:14
It's not you because you're not
17:16
a belligerent drunken guy. You're very
17:18
polite drunken guy Scotches
17:26
you got there Aaron if you don't Know
17:29
it's there But
17:34
no playing something that's completely different than
17:37
what you're used to and what you're
17:39
comfortable with Sometimes just is freeing and
17:41
it's exciting to play something brand new
17:43
and weird and different than you've never played before
17:45
and you can get Into that more than you
17:47
can get into sort of the your comfort zone
17:49
in a sense. Mm-hmm What about you Jess you
17:51
had a character that you that you love? Yeah
17:55
I I have a character that I absolutely
17:57
love I wait. I I don't even know
18:00
If you guys will meet her because I would love for
18:02
you guys to meet her in the shadow run game But
18:04
I think I'm gonna have to create a new character for
18:06
our shadow ring game, but um, I love
18:08
my character Yeah, maybe maybe she'll
18:11
be an MTC I thought for
18:13
a second there Jess was starting to get some schizophrenia because
18:15
she was like I don't know if you're
18:17
ever gonna get to meet her like I
18:23
love my character dusk dusk
18:26
is a Mage she is
18:28
an elven mage and She
18:31
I just I love her.
18:33
I am I feel so
18:35
badass with her She
18:38
can really tear stuff up
18:40
with her magic. She
18:42
has She can
18:44
you know, I was on affinity to
18:46
the spirits or or elementals or whatever
18:49
we call them And it is just I
18:51
just love that character and I have loved
18:53
the campaign that we were in it and
18:56
the reason why I love the character beyond the
18:58
fact that she's badass is because She
19:01
is a natural sleuth. So anytime
19:04
You know We have like what's the plot and
19:06
trying to figure it out that of course is
19:09
scratching just as it's that she loves to solve
19:11
The mystery so I try to incorporate that in every character
19:13
I have because that makes Jess happy But
19:15
but I think is really cool about
19:17
her is that she is not perfect,
19:19
right? She's flawed She's not trying
19:22
to be perfect. She has her own
19:24
fears and her own demons she
19:26
has her own trauma and it's
19:29
cool to play a character like
19:31
that because You
19:33
you don't have to have it all together
19:35
you don't have to always show up and
19:37
be a hundred percent and the
19:40
group that we're with Everyone
19:42
has their own little idiosyncrasies and their flaws
19:44
and it's really cool to be in a
19:46
group like that because then there's not so
19:48
much pressure And so
19:51
I really love that character She
19:53
it also helps. She's kind of the leader
19:55
of the group. So but
19:58
she's an imperfect leader of the group So
20:01
it's almost like I'm
20:03
wrangling cats, but yet
20:05
the cats love me, right? And
20:08
so it's a really fun dynamic
20:10
to play with the group that we have. The
20:13
one that I'm about ready to play, which
20:16
is, I don't know if any of you
20:18
guys have seen Netflix's Delicious in the Dungeon.
20:21
It is an animated series about
20:23
a group of adventurers that go into
20:26
a dungeon and they're very poor, so
20:28
they have to learn to basically cook
20:30
the monsters and eat the monsters in
20:32
the dungeon. This has inspired
20:34
me to create a cook, a chef. She
20:37
is a bard and she
20:40
creates her culinary cuisines. She's
20:42
a glamour bard, but she is going to be a
20:45
chef. And I cannot wait to play this
20:47
character. I think it is going to be
20:49
a hoot. I'm
20:51
really excited about that character too. I
20:54
haven't played her yet, but all the background stuff
20:56
that I've done has just made
20:59
me fall in love with that character and
21:01
really look forward to playing that character. So
21:03
those are the two right now that I
21:05
love the most. Well, I'm really excited about
21:07
that character just that last we talked about,
21:09
because one of the things that I found
21:11
that make some of the most memorable characters
21:13
are the ones that have, weirdly enough, idiosyncrasies
21:15
that are just these little strange things
21:17
about them that inform their role playing
21:19
at all times. Like a cook, when
21:21
you're like the cook, even if it
21:23
was like playing a Deadlands campaign and
21:26
you're like on a wagon train and
21:28
you got the cook, then you're playing
21:30
the cook for the wagon train. Your
21:34
whole character is based around getting the
21:36
food and making sure everybody's fed. But
21:38
then you shoot pistols at zombies too,
21:40
right? Those
21:42
things can really inform a character to make
21:44
them really exciting and very memorable. And I
21:46
want you to keep that character in mind and
21:48
talk about them during the discussion topic that we
21:50
got coming up. I will. Bender,
21:54
what about you? You got a memorable character? I
21:56
know you got a billion of them. I love
21:58
character creation. My one friend the other day... was
22:00
talking about he's like I spent like 40
22:02
hours making this character I was like that's
22:04
fantastic I really respect that damn for other
22:06
people's like that's excessive I'm like it's nothing
22:09
I love character creation my
22:12
favorite is from the same character campaign did just
22:14
was talking about where dusk is from characters
22:16
name is shovel head his real love
22:18
Travis Travis Knox he's from Decatur
22:22
Georgia outside of Atlanta he tried
22:24
to get onto the Atlanta Falcons
22:26
he was a defensive end but
22:29
you know he had a drug problem stuff like that he fell
22:31
out he joined a gang
22:33
the cutters which is like a
22:35
nationwide gang and he got very
22:37
good in that until one day
22:39
he was murdered down in Mexico
22:42
with his love no no that's that's later
22:44
this was the first time he was murdered
22:46
they built
22:50
him they built him back date like the seven
22:52
million dollar man he had a mass
22:54
enough money and he had enough cyberdoc
22:56
friends that they put his
22:58
ass back together and to
23:01
repay his gang he started shadow
23:03
running for big money so Travis
23:05
not he had a girlfriend named
23:07
razor girl Rhonda and she
23:10
took a hit on on him this
23:12
one organization called the humanist poly club
23:15
they're these terrible human supremacists and shovel
23:17
had killed a bunch of them
23:19
when he was in jail so there was like a forty
23:21
five thousand dollar bounty on him that his
23:23
girlfriend took she pulled out a Mac
23:26
10 out of a bag and freaking
23:28
open fire on him the his
23:30
chaturanga didn't find him two weeks later I
23:32
know it was horrible we were looking for
23:35
him everywhere my favorite
23:37
character now people in the sewer
23:41
that he lived in dragged him to the local
23:43
hospital and he had a dock wagging thing which
23:45
is like a medical insurance so they were obligated
23:47
to fix them back to life and
23:50
then he was in a coma there was
23:52
an AI that went in
23:54
because he was in
23:56
a coma so Bob went into his brain and jump-started
23:58
it like a motorcycle Shovelhead
24:01
like an engine from a Harley, a
24:03
Shovelhead engine. I love this character. The
24:05
other thing is I was playing on
24:07
hard mode. None of my friends Shadowrun
24:09
with me. Jess would send her elementals,
24:11
our rigger would send his drone, our
24:13
hacker would be in the Matrix. Shovelhead
24:15
would be there in the Shadowrun alone
24:17
with his meat on the table. And
24:20
I always felt like I was running around for my life
24:22
and my friends were just not even there. They
24:25
were really Shadowrun-y. I should get double
24:27
the money that you guys are making.
24:29
Dude, my angry dwarf is weak sauce
24:31
compared to this. That's ridiculous. I
24:34
love it man. He has cyber arms. Both his
24:36
arms are hacked off and they've been like replaced
24:38
by these big mechanical cyber arms. He drives around
24:40
on a badass souped up Harley bike. We forgave
24:42
Ray as a girl Rhonda. The team was going
24:44
to kill her but I was like, no, I
24:47
love her. Let her go. I understand why she
24:49
did it. We actually didn't
24:51
turn her and we found out who
24:53
it was but we wanted Shovelhead to
24:55
make that decision instead of us. That
24:57
was the other thing. Our Shadowrun team,
25:00
unlike most Shadowrun teams, became a family.
25:02
We created our own base. We made
25:04
our own organizations. Of course, that put
25:06
a hit out on us. We wound
25:08
up having a rival Shadowrun organization going
25:10
against us. We
25:13
played for a good year and a
25:16
half and these stories cultivated over a
25:18
year and a half. These
25:21
people got tight. I can't even
25:23
begin to tell you. I've never
25:25
played characters and been in a
25:27
campaign party where I have had
25:29
such a deep connection with other
25:31
party members as my character and
25:33
such a deep connection to my
25:35
character than our Shadowrun group. I
25:38
don't know if we can ever recreate it. I
25:40
don't know if it was a special moment in
25:42
time because it was around the pandemic timeframe but
25:45
it's very good memories. Very
25:47
fun characters. Well, Bender,
25:49
you currently are carrying the
25:52
first place for the award for Best Character. Jessica,
25:54
come on. I don't know. I got a phone.
25:56
If I knew that, I don't know when it
25:58
was. earlier.
26:00
My favorite character is from our Sword
26:02
Coast Adventures campaign which is Aurelian
26:10
the Elf. I never played an elf back
26:12
in the day because you couldn't bring them
26:14
back to life if they died so I
26:16
just never played else. So
26:18
it was a cool experience on that part but
26:20
what really made it special for me was all
26:23
of our characters were
26:25
adopted by the same family. So in
26:27
my character was an elf so I've been
26:29
around for a long time so everybody in
26:31
the party like him there were there like
26:34
kids so my character like saw them grew
26:36
up like grow up like he did things
26:38
with them as kids I took him tampons
26:40
and taught him like survivals. He became like
26:42
a big brother like kind of a protector.
26:44
You were like an older brother that never
26:46
got older. I
26:49
kept growing my character was one day much taller
26:51
than his elf because he's still like a teenager.
26:54
He's not full grown himself. I
26:56
think my elf was like 20 years older than
26:58
the elf years. I
27:00
can't remember exactly how old my character was but
27:02
yeah it was cool. I kind of remember that
27:04
like as I was playing like he kind of
27:06
like wanted to watch out for you guys and
27:09
he was kind of hard on like
27:11
Jess in particular sometimes. Well
27:14
no no he was like he was like
27:16
he kind of was like tough love kind
27:18
of thing I think. He was like worried
27:20
that your character wanted to be like him.
27:23
I did. My character really looked
27:25
up to him. It was like
27:27
gonna get you like killed maybe so like there
27:29
was there was just like a lot of like
27:32
a lot of like emotions and like feelings of
27:34
that character and also we'll probably end up talking about
27:36
this later. I had a lot of stuff going on with him like
27:38
my character hated the sheriff like I was
27:41
smoozing up the Lord like having lunch and
27:43
shooting bow and arrow in his backyard like
27:45
working on a plan to become the sheriff.
27:48
I was in charge of a peace treaty
27:50
with that local elves like I was killing
27:52
pirates. I had all these plans that
27:54
I would have did if we would have kept playing.
27:56
And he was like badass too. He had these boots
27:58
that made him like super super He had this sonic
28:01
dog. Yeah, it's like sonic the hedgehog with
28:03
an oath bow. He would wreck people Wreck
28:06
it was amazing Wizard
28:09
came to get like to kill him. He's like, oh you
28:11
want to come and get he's like I'm gonna come and
28:13
get you and the Wizards like I gotta get out of
28:15
here He cast spectral seed and he's like I'm gonna leave
28:18
and just cuz like I'm gonna outrun your horse Come
28:25
back like the terminator man a relative like
28:27
don't make him mad kill him Don't
28:30
don't make him mad. Yeah, we were in the middle
28:32
of a party When that
28:34
wizard showed up, he was like my arch
28:36
nemesis He killed my village my my family
28:38
like he's been hunting my character for years
28:40
because I had just like Call
28:43
cap. Yep Yes,
28:45
call cap. Yeah And
28:47
my character is like I had in addition
28:50
to the oath bow I had the quiver
28:52
of a Laura or something like
28:54
that It's a magic quiver. You can actually
28:56
put your weapon inside of it, too And Jamie
28:58
is like Jessica you see the wizard on the
29:00
balcony. I like look up in the middle of
29:02
the party I immediately draw my boat and fire almost
29:04
like one shot the guy And
29:06
then like he runs my character is like
29:09
freakin Legolas like running up the banister and
29:11
shit like jumping around again He
29:13
jumped off the roof. I jumped off the roof
29:15
like and then the horse thing happened This is
29:17
like yeah, it was just a lot of memories
29:21
And I can I can almost remember no,
29:23
I'm not almost I definitely remember those scenes
29:25
like I saw a movie Yeah,
29:27
like I remember it like I could picture
29:29
it like we felt like mortals and he was
29:31
like sort of like a superhero My
29:36
Like him, but I wasn't as good as him.
29:38
I remember we're approaching this
29:40
haunted house and My character
29:42
is like I'm gonna sneak up with a
29:44
Relyan only I was failing all of my
29:46
checks making all this noise falling down Like
29:50
you know through I don't
29:52
know like rotten wood and you're like cracking it
29:54
and falling through You
29:57
could just see a Relyan just like pitching
29:59
the of his nose like no no
30:01
why why he's like she's gonna dollar what
30:03
is she what I can't I shouldn't let
30:05
her do this she's gonna take her anywhere
30:07
it was awesome this
30:13
it was great I don't know if I could
30:15
ever recapture that kind of magic the character but
30:17
he was definitely special you will that's the thing
30:19
you never know when it's gonna happen one character
30:21
feels mundane and then all of a sudden out
30:23
of nowhere there's lightning in a bottle it's gonna
30:25
happen again what about what about
30:27
you Jamie well you know I have
30:29
a lot of characters that I really liked
30:31
over the years but one particular character that
30:33
is my favorite he was sort of a
30:35
resurrection of an old character that I had
30:38
played years and years and years ago Steven
30:40
Aaron and I used to play West End
30:42
Star Wars when we were younger and I
30:44
made a character in that god I
30:46
love that game that was based my
30:48
vision of him was he looked like
30:50
Rutger Hauer and I loved that character
30:53
but when Bender ran his Star Wars
30:55
campaign for us I sort of wanted
30:57
to go back and sort of make
30:59
another version of that character so again
31:01
he looked like Rutger Hauer in my
31:03
head and the reason that I love this character
31:05
he was the captain of the ship he
31:07
owned the freighter that we all as a
31:09
group were crewmen of and
31:12
he was a loner his backstory was
31:14
that he was a police officer on
31:16
person and a whole bunch of shit
31:19
went down he became a drunk he
31:21
became a drug addict he he
31:24
got a divorce from his wife he has a
31:26
daughter who who doesn't really like
31:28
him and this has sort of
31:31
informed his life after that and then after
31:33
that he obviously lost his job as a
31:35
police officer in Corso and he became
31:37
a ranger at that point well this and
31:39
that happened and he became very indebted to
31:42
a hut just like everybody else the sort
31:44
of the glue that kept our group are
31:46
the players together in that game was that
31:48
we were all indebted to the same hut
31:50
and this hut was forcing us to work
31:52
together and my character was a loner he
31:54
didn't want to work with anybody he refused
31:56
to work with other people but now he's
31:58
forced to work with other people And
32:01
so I owned the ship everybody was
32:03
on my ship and I was irritated
32:05
by this and everybody meaning Jess and
32:07
Aaron and Jessica And
32:10
benders character you played a character in that
32:13
one. Yeah grandfather. Yeah, I got six foot
32:15
tall lizard I'm exactly and So the
32:17
reason that that I love this character so much
32:19
was because I started off wanting to be this
32:21
guy who did not want to Interact with anybody
32:23
else but throughout the life of that game He
32:26
grew to love the the other people
32:28
on his crew and become like Jess
32:30
you talked about a family He
32:32
grew to wanting these people to be
32:34
around and as a matter of fact when that
32:37
game ended It couldn't have ended
32:39
more perfectly because we were now no longer
32:41
in debt to this hut We were kind
32:43
of done and I was like, let's go.
32:45
Let's do the next thing, right? I
32:48
now sort of my character sort of the resolution
32:50
to that character was now I want you guys
32:52
to stay and we all should be A team
32:54
and let's go find something new to do, you
32:56
know, and that's where it went off into the
32:59
sunset, you know Yeah, an alien girlfriend who was
33:01
a huge disappointment a devaroni and by the name
33:03
of Jen teal She was like
33:05
od'd on death sticks. You see her life
33:07
kind of help save her life So it's obviously
33:09
got this redeeming moment. Yeah at the end She
33:11
was gonna like be left behind with the hut
33:14
and Jamie's like yo, let me get Jen teal
33:16
and the huts like taker Yeah, so you like
33:19
remember those details. I don't remember what I had for
33:21
lunch I remember
33:23
because I think Bix on to Ron was
33:25
a great character. Yes an amazing character He
33:27
had like I remember that because he was
33:29
saying he didn't like to be the leader
33:31
But he'd have to go to these really
33:33
messed up lieutenants meetings and all
33:35
the other aliens that are working for the huts
33:37
are like Insane you take like sanity damage being
33:39
in the room with some of these freaks Some
33:42
of them were like half cybernetic some of
33:44
them were like week way death cultists There was
33:46
a man being tortured downstairs. You could see
33:48
him through the floor You
33:50
know, they'd be like you're like, this is my life now
33:52
like yes, like he's like we got to get out of
33:54
here We
33:57
can't stay here I'm forced to be in this situation I
33:59
absolutely do not want to be in, but
34:01
I'm now doing this because I feel responsible
34:04
for the rest of the team, right?
34:06
So I had to go do these things.
34:09
And just to point out, I loved all
34:11
the characters of that game and the plot
34:13
was great, but it did
34:15
create one of my favorite NPCs of all
34:17
time and that was Terry the Ugnaught. Terry
34:20
the Ugnaught! Terry
34:22
the Ugnaught, he was just a mechanic and he was
34:24
a bit surly and like if we needed a mechanic
34:26
we're like, Terry get on the ship! And he'd grab
34:28
his wrench and get on and I just, something about
34:30
Terry and when I think back to Terry. Somebody
34:32
gave you a gift, it was like a very
34:34
like I was an expensive like blaster rifle and
34:36
you're like, because you didn't like the guys you
34:39
didn't want to receive the gifts, you gave it
34:41
to Terry. And then later on Terry used that
34:43
assault rifle. He was like, dun dun dun dun
34:45
dun dun! Oh
34:47
man. So yeah, so that character was mostly
34:50
because I have never, very
34:53
very rarely do I have a character
34:55
that actually sees his arc happen. Normally
34:57
it's like I'm a guy who wants to be a
34:59
fighter and I fight stuff. I want
35:02
to be a wizard and I want to
35:04
throw fireballs. This guy, I had a plan
35:06
in mind. Like I want this guy to
35:08
be this and change over time and I
35:10
didn't even have to try, it just happened.
35:12
Because the story was perfect and the character
35:14
just fit into it just right. The NPCs
35:17
motivated me and the other PCs motivated me
35:19
too. So it just, it was
35:21
a perfect storm of everything
35:23
came together to make the perfect character. Bix
35:25
Andaron was my favorite of all time. Awesome.
35:28
I missed that campaign. That was a
35:30
fun campaign. Killed so many stormtroopers. All
35:36
right, Biz, well I hope that answers your question.
35:38
That is five of our favorite characters we've
35:40
ever played before. What do you
35:42
say, gang? Let's take a quick break
35:44
here to hear from our wonderful sponsor,
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then on to the discussion. You
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37:17
Cabalas, well it's time for our
37:20
main discussion topic, and we want
37:22
to talk about character idiosyncrasies and
37:24
how they might enhance your role-playing
37:26
games, but they might also
37:28
get in the way of everybody else's fun.
37:31
We love to make characters that
37:33
have all kinds of interesting quirks
37:35
and personality traits, backgrounds, relationships, all
37:37
this different stuff. These
37:40
idiosyncrasies are great. They
37:42
really enhance the gameplay. They make you feel
37:45
good about your character. You can get into
37:47
the mind of that character. A lot of
37:49
times these little quirks play into the mechanisms
37:51
of the game. You have special abilities that
37:53
are very quirky and weird and different. Very
37:56
different than every other player's. And they help you
37:58
say in combat or in... social
38:00
situations. But sometimes those idiosyncrasies start
38:02
to become burdensome, not only for
38:04
the other players, because you're taking
38:07
up all the time at the
38:09
table, but the GM
38:11
has particular games they're trying
38:13
to run, and these idiosyncrasies,
38:16
these strange quirks, these relationships
38:18
might start impeding upon the
38:20
game that is being told. And at that
38:23
point, it's not fun for the GM, it's
38:25
not fun for the other players, and it's
38:27
also not fun for that particular player because
38:29
the GM and the other players are pushing
38:31
back on him. Now Bender brought
38:33
this conversation up, and he wanted to have
38:35
this discussion, and he has a particular situation
38:38
that came up that fit this topic very,
38:40
very well. So Bender, why don't you tell
38:42
us all about this guy and what his
38:44
issues are. One of my close
38:46
friends, Alan, said to me the other
38:48
day that he was not really enjoying
38:50
his new D&D campaign. They had all
38:52
created characters, and it started off well
38:54
enough, but during the course of the
38:57
campaign, he started becoming annoyed at a
38:59
fellow player who was
39:01
playing a cavalier. And basically, that player
39:03
wanted to bring his warhorse everywhere. Like
39:05
they're going down into a dungeon, you
39:07
know, and he's like, well, I'm going
39:09
to figure out a winch in a
39:11
pulley system, and I'll lower my horse
39:14
down there, you know, and bring it
39:16
down into the dungeon with us. And like
39:18
every step along the way, this guy would,
39:20
you know, ask, you know, well,
39:23
what about me? What about me and my horse?
39:25
You know, and if you know about like Lord
39:27
of the Rings and like how adventures work, you're
39:29
not always going to be on horseback. Right. But
39:31
yeah, a poor bill had to be sent home
39:34
right when they got to Amoria. But
39:36
here's the thing, if you read the cavalier
39:38
stats, it's 100% reliance
39:40
upon being mounted in
39:43
mounted combat. And you would assume somewhere along the
39:45
lines, you're going to get something better than a
39:48
horse, maybe a Pegasus or something like that, a
39:50
Griffin, let's say that's the fate of the high
39:52
level cavalier. So if you're always like, it
39:54
got me to thinking like how I would
39:56
try to resolve this as a DM if
39:59
this situation was happening. I love
40:01
Cavaliers. Cavaliers are fantastic. I cavalry
40:03
itself in the history of mounted combat tonight
40:06
is something I've always been fascinated with. It's
40:08
all around the world. There's a different examples
40:10
of this. So it's awesome. It's such a
40:12
cool topic. And if you spent your life
40:14
as a cavalry man, I can understand that
40:16
if you got down on foot, you're not
40:18
using your life's trading. You know what I
40:21
mean? You're supposed to be up there kicking
40:23
butt on your horse. But how realistic is
40:25
that? Like how and what's the responsibility of
40:27
the DM himself? Like am I expected? Is
40:29
this now that you're playing a Cavalier, the
40:31
entire campaign takes place on a battlefield, right?
40:34
Where you get to ride, ride around gloriously and use
40:36
your stuff because I want you to be happy. I
40:38
want you to be the best Cavalier you could be
40:41
in my game, of course. But like what about the
40:43
other players who are like, well, we want to go
40:45
down and search in this mine or we want to
40:47
go on this boat. I
40:49
sympathize with them too. But here's my
40:51
first initial thought about the
40:54
whole thing. Obviously, everybody who just listened
40:56
to that story, your initial notion is
40:59
that guy shouldn't have made a character that's going
41:01
to be a problem. I think that's what most
41:03
people would initially say. He made a Cavalier in
41:05
a party where that's not going to be a
41:07
viable option for the rest of the group to
41:09
be dealing with. And even let's take
41:11
the example of you go down in the mines,
41:13
but GM will can't always have to build that
41:15
story so that the character can pop back out
41:17
at the beginning so he can get his horse
41:19
again. Because what if the mine comes out on
41:21
the other side of the mountain, but you still
41:23
have to go on to the volcano that's a
41:26
hundred miles that way. Are we going to go
41:28
back to get the horse and then take him
41:31
over the mountain or are you just going to
41:33
lose the horse? And at that point... As
41:35
GM, me and Alan talked about it, I would give
41:37
the player a spectral steed item. Yeah, that would be...
41:39
I would solve it just like that. Like you can
41:41
have your horse whenever it fits. Not
41:43
all mine shafts are tall enough for a dude
41:46
on horseback to be riding through them. There could
41:48
be situations where you will not have your horse,
41:50
but every time you're in a situation where you
41:52
could bang spectral steed, that solved the
41:54
problem right there. It does solve the problem.
41:56
Who the rest of the group think about that though? Like
41:59
a second level. It's not like a really high level
42:01
item. Yeah true, but I don't know just it
42:03
feels a little hand wavy to me I get
42:05
what you're doing like you're trying to compromise, but
42:07
I would do it as a reward It would
42:09
be like a cool reward in the story. He'd
42:11
have to mess around with the horse for a
42:13
little while of course Yeah, I
42:16
thought you were just like bam you have
42:18
this now. That's right Under
42:20
so I got annoying and then bam here's
42:22
your So
42:24
it doesn't kill the flow of the campaign. I don't
42:26
know I know what AC saying there though It feels
42:29
a little like contrived. You're like,
42:31
okay. This is a problem. We're gonna come up
42:33
with a really simple and Convenient
42:35
solution to make that happen right
42:38
and okay, so that will solve the issue But
42:40
I can see that there would be players that
42:42
be like I feel as a little bullshitty Different
42:46
then if you're playing an archer and you
42:49
get an ospo or how's that any different
42:51
than if you are Playing
42:53
the two-handed great axe person and
42:55
you finally find a great two-handed
42:57
axe if your
42:59
shtick is I am on
43:02
a horse and having a Spectral steed
43:04
is gonna be the one that helps
43:06
you be effective with that then it's
43:08
it's the same type of thing You're
43:10
gonna be looking for that type of
43:12
thing as your character Just like a
43:14
two-handed axe wielding person is gonna look
43:16
for two-handed axe actually here's the difference
43:19
Jess if the player himself Said
43:22
I would like to go find a wizard to make
43:24
me an item that gave me a spectral steed So
43:26
that I can take it into a dungeon that
43:29
would be no problem whatsoever, right? I see that
43:31
wouldn't be anything weird But if the DM because
43:33
that becomes part of your story But then but
43:35
if you opened a chest in a dungeon and
43:37
one popped out that would feel weird and convenient
43:40
at that point It would kind of break the
43:42
immersion of the game in a sense. Mm-hmm. Yeah
43:45
I Don't think you're expected to have
43:47
certain items like as you level up like I'm
43:49
a tenth little fighter But I haven't found my
43:52
magic sword yet, you know too bad for me.
43:54
I'm sort of useless I can't hit anything that
43:56
needs a magic sword to be hit because my
43:58
DM didn't think that felt natural that I
44:00
should receive a magic weapon. You know what
44:02
I mean? You're gonna have certain things. A
44:04
bard's gonna find a magic violin or whatever.
44:07
A thief is gonna find the gloves that let
44:10
you sneak pick locks. Everyone's
44:12
gonna get magic items that are cool for
44:14
them. Otherwise, you're like, wait, great, another necromancer
44:16
item. Do we have any necromancers in the
44:18
party? No. How unfortunate for
44:20
us that our DNA comes. I do feel like that's
44:22
a whole different topic though, and that's the
44:24
whole idea of how you bring out
44:27
magic items in a way that makes sense and
44:29
isn't cheesy. Like that could be our own topic,
44:31
right? But yeah. But I do still think
44:33
going back to the beginning that this character,
44:35
this person wanted to create a character, it
44:37
would make sense if all the other players
44:39
played something that made sense with a cavalier.
44:41
You know, if you wanted to play a
44:43
party of knights, and maybe one of them
44:45
was a wizard going with the knights or
44:47
something like that. If we played the knights
44:49
of the round table with a wizard hanging
44:51
out with you, that'd be rad. And then
44:53
you'd all have this common problem of, what
44:55
do we do with our horses when we
44:57
get to the situations where we have to
44:59
deal with that, right? I think that
45:01
would be rad. But if you got a thief
45:03
and a wizard, you know, and then a knight
45:06
sitting there whose most important thing is
45:08
his horse and his sword and his
45:10
armor, any situation where those things don't
45:12
fit in, it becomes intrusive upon everybody
45:14
else's enjoyment at that point. It
45:17
also makes you like a one-stick pony
45:19
type thing, you know? You mean a
45:21
one-trick pony? One-trick, okay, yeah. One-stick pony
45:23
works too. Well, thick-trick, you know.
45:25
Just point and be brave. One-stick
45:27
donkey. You made a loose...
45:31
You were talking before about like two-handed axe
45:33
guy. Like, that's my character. I'm this big,
45:36
strong guy with a two-handed axe. I feel
45:38
like as a DM, I'm obligated to run
45:40
monsters that that guy can fight. If I
45:42
run a dragon against two-handed axe guy and
45:44
the dragon's flying around and it never comes
45:46
down within two-handed axe guy's range, as
45:49
that player, I'm like, whoa, that fight really
45:51
sucked. I just got cooked. I couldn't do
45:53
anything about it. I'm like, bro, get a
45:55
bow. He's like, no, I'm two-handed axe guy.
45:57
You know what I mean? Like, just my...
46:00
thing, my character doesn't have a bow, he doesn't have
46:02
axes to throw or anything like that. It's
46:04
Dex's garbage, right? I get what you're
46:07
saying. I
46:09
see both sides to this. And
46:12
personally, I'm trying to figure out exactly
46:14
what the difference is because basically what
46:16
you're talking about is a character with
46:18
an inconvenient capability. A
46:20
capability that does not fit with
46:23
the rest of the party or
46:25
rarely fits with the situation. I
46:28
would say it's like a rigid character. That
46:31
is like I am really useful
46:34
in this particular set of circumstances.
46:36
I'm a specialist. And
46:38
as a specialist, if you take me out
46:41
of my specialty, where's my usefulness? You're
46:44
a cavalier in the spell jammer. You're like, wait
46:46
a second, what am I doing on this boat?
46:48
That's a great point. And A.C.,
46:50
can I bring this up to your point? Let's
46:53
go back to your favorite character you
46:55
ever made. That was your dwarf that
46:57
was working on his two-handed axes. I'm
46:59
very surprised that you said that that
47:01
was your favorite character because I also
47:03
recall you being very frustrated with that
47:05
character because you were a blacksmith who
47:08
was adventuring. You can't fudge. I
47:10
was a blacksmith with no forge. And
47:16
spoiler alert, that's what we were going to talk
47:18
about later. But the reason it was my favorite
47:20
character was because it was so easy to play.
47:23
And I had such a blast playing it.
47:26
But the trope that I came up for,
47:29
the background that I came up for, didn't fit.
47:32
And it ruined it for me. But we'll talk about
47:34
that later. But here's
47:37
the other thing that I'm thinking is,
47:39
okay, so you've got some
47:41
big barbarian with a two-handed axe. And
47:44
he's completely useless in a
47:46
ranged fight. The idea of
47:49
creating a winch system to
47:51
lower a horse down into
47:53
a cavern, to me, is
47:55
just absurd. Like, that completely
47:58
ruined it. breaks
48:00
the immersion like for me. Yeah, how strong
48:02
are you first of all? Because a horse
48:04
is heavy. Exactly. Are
48:08
we all putting our backs into this? Is it
48:10
just you doing it? Or is the party helping?
48:12
You need a block and tackle system with like
48:14
50 blocks and 50 tackles to do this. And
48:18
a cooperative horse. The horse is like, wait,
48:20
wait, wait, no, no. Right?
48:24
Well, see, Aaron, this is sort of like what I was getting
48:26
at. And you tried to dodge
48:29
the question. But with your guy who is a
48:31
blacksmith, this
48:34
is no joke. I don't think it was you,
48:36
AC. But somebody in my history wanted to make
48:38
a forge and put it on a wagon and
48:40
take it with us so that they could work
48:42
on their swords. I think it might have been
48:44
you, AC, when we were kids. When
48:48
we were really young, you were like, I put this
48:50
big an anvil back there, and I have all my
48:52
tools back there, and we just let it happen. And
48:55
this is sort of the same concept as
48:57
creating the winch to bring the horse down.
49:00
You created this character that was not
49:02
conducive for the adventures that
49:04
the GM has put forth in front of you.
49:06
And so you're just going to wedge it in
49:08
as best as you can by building a forge
49:11
on the back of a wagon and having it
49:13
go with us wherever we go. Some
49:15
of this could be solved, too, by
49:18
just being upfront with the game master. If
49:20
I wanted to play a Cavalier or something
49:22
like that, I'd probably be like, hey, this
49:24
is my idea. What
49:26
do you think? If it's 100% reliant
49:29
on being a horse, which I think is dumb,
49:32
you should have some cool stuff to do when you're not mounted, too.
49:35
That's a whole different story. Anything they do, they get
49:37
weapon prof and stuff like that, but all their stuff
49:39
is staying on their horse
49:41
and doing damage from their horse. If
49:44
the guy I'm going to talk about at first, maybe the
49:46
DM would have been more prepared, or maybe
49:48
it just would have been smoother. But trying to get
49:51
your horse to run to the dungeon would probably kill
49:53
it for me. Can you
49:55
hold the lantern in front of it so it can even see
49:57
in the dungeon? There's like a
49:59
million problems. don't bring horses into dungeons.
50:02
Maybe you have to cut a dark
50:04
vision item. Yeah, I get the horse like
50:06
a dark vision item. Dark vision
50:08
goggles. But that I think is
50:11
also potentially a challenge or a... That
50:15
is something I think a DM can nip in the bud
50:17
very easily. What has to happen
50:20
though is a DM has to be true
50:23
to the campaign and true
50:25
to the style, like the theme and the
50:27
format and the style of the campaign and
50:29
less about let me just try to please
50:31
people. Because if you
50:33
know the cavalier and that's going to take
50:36
some research on your end to understand the
50:38
cavalier, what all of it goes with and
50:40
everything and what the player is looking to
50:42
do. If that doesn't fit your
50:44
campaign because your campaign with everyone else is
50:47
going to be a multi-purpose thing, then that
50:49
has to be a conversation. Yeah. And
50:51
say, look, if you want to play a cavalier, you're probably going to use
50:53
this 25% of the time. Is
50:56
that going to be good? Do you want to multi-class?
50:58
Do you want to think about something else? Because
51:02
our campaign is going to
51:04
be taking a lot of different...going
51:06
in a lot of different places. It
51:08
is not going to be
51:10
open fields combat or conducive
51:12
to horse riding combat, except
51:15
maybe 25% of the time. And if you're
51:17
okay with that, then that's fine. But
51:19
I can't guarantee that your horse is...you're readily going to
51:21
have a horse available to you at any given time.
51:24
And you need to be okay with that or you
51:26
need to pick a different character. And
51:28
you just have to have that as an upfront conversation. Jamie likes
51:30
to run these plot lines where we have
51:32
to have dinner with somebody and be like
51:34
really awkward. The horse is like... That's
51:37
right. When
51:40
you go to any dinner in any of my games, you're going
51:42
to need that horse and that armor and that sword because someone's
51:44
going to try to kill you by the end. The
51:47
guys help on this horse eating, like the servants are
51:49
bringing plates up to him. He knew
51:51
that the horse would be talking if there was
51:53
a speak with animals. Can you imagine the
51:56
conversation? It would need to be Mr. Ed's
51:58
voice. He would say... Oats
52:02
I'm not going on that winch No
52:04
but seriously though, Jess, I think that your
52:06
take on this is absolutely right This
52:08
has to be nipped in the bud at the beginning
52:10
of the game, right? Here's
52:13
an example I'm going to throw out
52:15
another example that's actually very timely Bender,
52:17
in our Kolekathulu campaign, you
52:19
made a character that was like a pilot
52:22
He was very good at flying airplanes,
52:24
he could fix airplanes I
52:27
don't know how many times I'm going to have an airplane in any of
52:29
my games I'm going to try to throw some in here and there But
52:32
how often am I going to be able to put an airplane in? The
52:34
thing is, you have to
52:37
be okay with that And kind of be cool
52:39
with the fact that I'm not going to use
52:41
my piloting still that terribly often I
52:43
just got the idea because when I was looking through
52:45
the book I was talking about one of the ideas
52:47
was like a pilot And I was like that for
52:50
whatever reason struck me as like So
52:52
I started learning about the history of flight And
52:54
the balloon corpse over there in the UK It's
52:57
fascinating stuff I
52:59
really got into the history of it If my
53:01
character never does that in the game, it's okay
53:04
That's how he makes his money He's
53:06
not wealthy, but he's got a little bit of money
53:08
because he's a commercial pilot That's
53:11
why his storyline came about He was flying
53:13
over Malta And a gremlin started taking apart
53:15
his plane while there were passengers on board
53:18
And the passengers fended it off He had
53:20
a flare gun, he shot at it And
53:22
the gremlin eventually left the plane alone But
53:24
that was his first contact with the supernatural
53:27
He'll be our driver too He's
53:30
really in the cars and engines
53:32
specifically I imagine he's going
53:34
to be more worldly I think
53:37
that now that you say that And I'm glad that I
53:39
brought that Call of Cthulhu thing up Because while you were
53:41
talking about it, it made me think This is
53:43
also a problem with the game system
53:45
in general Because that cavalier could be
53:47
the exact same thing that you just
53:49
described He's a character who's
53:51
built around being a knight And taking
53:53
care of his horse and taking care of his armor and
53:55
his sword and all this stuff And whatever, you know, he's
53:58
a knight Chivalry All
54:00
the stuff that's the character not the
54:02
fact that he needs to have a
54:04
horse underneath them to attack Well, you
54:06
know dragons and dragons makes abilities that
54:08
require weird things that are counterintuitive to
54:10
a fun game You know a fun
54:13
like story that you're trying to tell
54:15
right call of Cthulhu It doesn't matter
54:17
if you fly the plane or not
54:19
you have knowledge of all
54:21
the different stuff That's going to affect the
54:23
game in a positive way from a roleplay
54:25
standpoint Not from a now I
54:27
get to roll the dice and see if I flew the
54:29
plane straight I just I imagine it's part
54:31
of his worldliness. There was like these yeah
54:34
Contests that they would do for parachuting and stuff like
54:36
that. I imagine he was fascinated
54:39
by all that There was like, you know when
54:41
flight came through in the early 1900s. It's just
54:43
like a very fascinating time period Yeah, I was
54:45
drawn. I was drawn to it. That's why I
54:47
wound up with the pilot I kind of knew
54:50
maybe one of our adventures we'd be flying somewhere to start
54:52
it out with us landing in an airport Whoo Yeah,
55:01
my one character back in the day had an
55:03
airplane and all all I ever did was like
55:05
we have to go here Okay, I'll fly That's
55:10
because you just watched the Expendables and you wanted to
55:12
have that plane from the movie Example
55:17
of this that doesn't have to do
55:19
with you know Mechanisms of the game
55:22
that has to do with gameplay Something
55:25
that we've always we've talked about many times in the
55:27
past is that Tony when Tony T was playing in
55:29
our games back in The day he made
55:31
a character who was a knife salesman
55:34
He would make knives and he would sell
55:36
them that was sort of like a character
55:38
quirk He had now this is
55:41
in theory kind of a cool little thing He
55:43
had like a long coat and he would open
55:45
up his coat and he'd have all these daggers
55:47
and he would try to sell them To people
55:49
the problem was that anytime we went into a
55:51
town or a bar We would
55:53
have 20 minutes of Tony trying to sell a knife
55:55
to somebody We
55:58
watch it to a werewolf bar Once and like
56:00
he and I walked up to this table. He opens
56:03
up his trench coat. He's like you guys want to
56:05
buy some effin knives As
56:09
soon as you probably not by just remember
56:11
that stop laughing man, Tony's special I miss
56:14
that guy. Oh, yeah No, that's that's great.
56:16
I just I don't think I would buy
56:18
from a strange man Reputable
56:23
institution, sir To be
56:25
like that funny type of character that you know walks
56:27
up to you on the street And he pulls his
56:29
sleeve up and he's got all those watches. He's like you
56:31
want to buy watch Yeah, he was being that kind of character.
56:34
He was a macavian. He was being a weirdo Like
56:36
he was just being a strange guy, you know, and I
56:38
thought that was kind of fun But he
56:41
started to get frustrated because the rest of
56:43
us kept telling him to stop doing it
56:45
because it was taking up game day time
56:49
I'm trying to take into consideration with my
56:51
new character. That's gonna be the chef
56:54
Because I I wanted to have
56:56
add flavor to the game, but I don't
56:58
want it to be the main course But
57:03
the way I plan on doing that is or
57:06
the things I'm thinking about having is If
57:10
we're resting if there's ever gonna be
57:12
an opportunity where we're making camp somewhere
57:15
My character is gonna be the one that's probably gonna
57:17
be cooking but she's gonna like I
57:19
don't care if it's rationed she's gonna present it
57:21
like it's a like it's a Five-course
57:24
meal like even if it's like little crackers
57:26
with a little piece of cheese on top
57:28
and she gets a little pieces like You
57:30
know a flower petals here and she you
57:33
know stuff like that's the stuff that I've
57:35
been thinking of like How can I add
57:37
little elements of flavor that if for whatever
57:40
reason it can't be done and like and I
57:42
thought to myself Okay. Well, what if the
57:44
players don't like it? What if it doesn't
57:46
taste good? How would she respond? How would
57:48
she act like? Yeah, I I thought about
57:50
she's gonna have a pet goat and And
57:54
hurt she's gonna have a chicken and a pet goat
57:56
the chicken is gonna be very nice The pet ghost
57:58
is not gonna be nice And whenever someone doesn't
58:01
like the food, she's gonna look to the goat,
58:03
have the goat taste it, he's gonna say it's
58:05
bad! And then he's going to... Oh
58:07
my god. She's gonna be like, your
58:09
wife's a horrible one, and she's just gonna throw
58:11
it off and then, you know, I'll have to
58:13
do better next time. Whatever character you talked about
58:15
before, this is the character that's the best character
58:17
you've ever played. This one, right here. It's
58:20
all because it's delicious in the dungeon. I
58:23
mean, really, that's my muse. No, but I think
58:26
that, I think there's something about this, Jess, that's
58:28
awesome. Because, okay, let's
58:30
compare Tony selling knives to
58:32
Jess making food. You're finding
58:34
a place to wedge it
58:36
into the campaign, to the session,
58:38
that it isn't intrusive into the rest of
58:40
the game, but you're also involving
58:43
the other players because you're cooking for them. And
58:45
I'm sure you'll be rolling the dice to see
58:48
if this, you did a good job and you had
58:50
the right herbs and you had the right whatever. So
58:52
if I get magic abilities, so I can add magical
58:54
effects to it, so it's kind of fun. So if
58:56
the food is crappy, that'll be a fun little roleplay
58:59
experience for everybody. Somebody will throw it out in the
59:01
woods and then your goat will probably run over and
59:03
butt him and it'll be kind of a fun little
59:05
situation. And then it might attract a
59:07
monster that attacks us later on. Who knows?
59:10
So it's like sort of a group activity, not,
59:12
I'm gonna go over here and open up my coat and say,
59:14
you want to buy knives? And everybody
59:16
has to wait for him to have that conversation. Don't
59:20
we all have that one, French? Come on. Exactly.
59:23
And I also know that I need
59:25
to make sure that I am reading
59:27
the table, so to speak. If
59:29
there's a lot of serious stuff going on, it may
59:31
not be appropriate for a silly, fun
59:33
little encounter with food. Or it might
59:36
be not doing it every single
59:38
time. Because that's another thing is
59:40
I think all of us want
59:42
to shine at different points. All
59:45
of us want to have those
59:47
moments in the spotlight and feel
59:49
good about our characters. Sometimes a
59:51
character with strong idiosyncrasies can become
59:53
the one that shines too bright
59:55
too often and doesn't allow other
59:58
people to shine. And so
1:00:00
that's another thing that I want to be
1:00:02
cognizant of is that I want to make
1:00:04
sure that I'm not, quote unquote, hogging the
1:00:06
spotlight or taking too much time. It's fun
1:00:08
if it's a five little minute moment,
1:00:11
and then if the other PCs want
1:00:13
to make it longer, they can. But
1:00:16
it's another thing that if every time you
1:00:18
go into town, it's 20 minutes, and the
1:00:20
expectation is it's going to be every time
1:00:22
you go into town, you could always run
1:00:24
that thing offline like, Oh, I'm just going
1:00:26
to go sell knives. Okay, roll dice. Okay,
1:00:28
here's the money that you make. That's
1:00:30
a totally different thing than I want to role
1:00:32
play every time I go into a tavern to
1:00:35
sell knives. You know, like Tony, come over
1:00:37
later. I'll let you sell knives to NPCs.
1:00:39
This is the game right now. Okay.
1:00:42
I'm pretty sure we were trying to intimidate
1:00:44
that people at that table too. That's absolutely
1:00:47
right. But Jess, I think
1:00:49
that you've once again, you've
1:00:51
brought the discussion to a really
1:00:53
intelligent end, like a really smart
1:00:55
end. The idea is here that these
1:00:57
idiosyncrasies, these little quirks, these personality traits,
1:01:00
all this stuff, stuff you write
1:01:02
into the background, all of this stuff
1:01:04
gives your character so much flavor and could
1:01:06
be a lot of fun to role play with. But you
1:01:08
also have to pay attention to the fact that there are
1:01:10
other people around the table and there is
1:01:12
a GM trying to tell a story. And
1:01:14
going back to the very beginning with Bender's character
1:01:17
with the Cavalier, that Cavalier probably just
1:01:19
needs to give and take a little bit and
1:01:21
have to roll with the punches that sometimes you're
1:01:23
just not going to have your horse and you're
1:01:26
not going to be as powerful as you were
1:01:28
if you're charging across a battlefield towards the orcs.
1:01:31
So I think again, it's about the communication.
1:01:33
It's about the camaraderie of the group and
1:01:35
you just can't be selfish at the table. Exactly.
1:01:41
All right,
1:01:44
Cabal, well, thank you so much for joining us
1:01:47
here on episode 72 of Lords of
1:01:49
the Dungeon. Please, everybody, do us a
1:01:51
giant favor, head over to Facebook and
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like us and follow us on Twitter.
1:01:56
If you'd like to get in on the secret Cabal and
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Lords of the Dungeon community, we have an
1:02:01
amazing community on
1:02:03
Discord. Join thesecretcabol.com/Discord.
1:02:07
Speaking of Discord, if anybody out there
1:02:09
has any interesting questions like the one
1:02:11
we answered earlier, head over to our
1:02:13
Discord server and post them in short
1:02:15
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1:02:17
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and generous patrons that keep our lights
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For another great way to support our
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and even better a positive review on
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out and allows us to
1:02:41
have new listeners like you. Alright
1:02:43
gang, come on back next week
1:02:46
because we've got another absolutely fantastic
1:02:48
Wild Crazy and Banana's episode of
1:02:51
the Secret Cabal gaming podcast. Good
1:02:53
night everybody. Good night everyone. Good
1:02:55
night. Good night folks. Good
1:02:58
night everybody. And
1:03:00
that wraps up another episode of the
1:03:03
Secret Cabal Presents. Live on the TV.
1:03:07
On the live Twitter page,
1:03:09
you can find us on
1:03:11
the site of the Secret
1:03:13
Cabal Discord server at thesecretcabol.com/Discord.
1:03:16
And remember our motto, Strive
1:03:18
a Glustard Company, be lazy,
1:03:20
cowardly, and new.
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