Episode Transcript
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0:03
Let's start the show. For
0:05
Thursday, for Friday, October
0:07
fourteenth twenty twenty two. Welcome
0:10
to this is only success, the official
0:12
podcast of TESTED.
0:31
to my ears, deceive me, to
0:33
my eyes, deceive me. I'm
0:36
looking at the zoom screen right now, and I see
0:38
I see me. I see Kishore
0:40
Hari.
0:41
I am here. And I see we'll
0:44
no better person to do this with this week.
0:47
And
0:47
I see, one, Jeremy
0:49
Williams, the
0:51
Prodigal Podcast Air Returns. You've
0:53
been back before. But welcome back again.
0:56
I agree. Jerry, nobody better to do this
0:58
with than Kishore. Absolutely
1:01
right. You know, Jeremy,
1:03
you're the only one whose
1:05
setup can indicate the time reporting this.
1:08
Is that true?
1:10
It looks evening. It looks like it's evening. It's
1:12
in the evening. Yeah. If you're watching the video.
1:14
Yeah. You guys have been recording in the evening.
1:16
You guys are totally throwing me for a loop.
1:18
We used to do this with coffee in
1:20
hand, fresh out of bed,
1:22
ready to go, hit this podcast
1:24
running, and now we're doing it eight
1:26
forty five at night. Yeah. We do.
1:28
I know with with beers, and
1:30
it's a very after dark. I
1:34
do it half a sleep. more delirious. But,
1:37
you know, we we get through it. Alright. Jeremy,
1:40
I I see first of all, welcome back, Jeremy.
1:43
Great to see you. It's like no time has
1:45
gone by. This is great. My god. Yeah. No time
1:47
has to be. I mean, it's only been another another
1:49
connect. another this another second
1:52
meta connect has gone by.
1:54
Right? Or the first meta connect, I guess they just
1:56
called the connect last year. Right. And
1:58
the third is this the
1:59
third virtual connect?
2:01
It
2:02
must be. Right? Twenty. That's
2:04
right. Yeah. Yeah. The third will we
2:06
ever go back to San Jose? I don't know.
2:08
I was thinking about that. I was thinking
2:10
about the great times. You know, not
2:12
just like the the old old days when
2:14
it was smaller and it was you
2:16
know, the DK1 days. But even
2:18
like post rift in the launch of
2:20
quest one, it's San Jose convention
2:22
center when when off those connections going on those.
2:25
Great to see people. It's good to have, like, eat lunch
2:27
and multiple airbrush was just sitting there,
2:29
you know, eating lunch and chatting with folks
2:31
and John Carmack in the hallways. But anyway,
2:33
Let's not get to nostalgia just
2:35
yet. I wanna give a shout out to you as
2:37
it's it's been a while. And I don't think we've
2:39
had you on the show since California Extreme,
2:42
Jeremy. And then one quick thing
2:44
of that is you're wearing a t shirt
2:46
of small change arcade, a
2:48
local purveyor of
2:52
half scale? Oh
2:54
my gosh. That's a good question.
2:56
I
2:56
think they're half scale. They're not third
2:59
scale. We did a video with him. I should
3:01
know this. But since
3:03
then, you guys work with him to
3:05
make
3:06
a a real arcade cabinet.
3:09
Oh my gosh. Last time I was
3:11
on, I could even our product hadn't even
3:13
been announced. But if you watched that
3:15
episode, look at my shirt.
3:17
Oh, nice.
3:20
It we announced soon after
3:22
that episode that we're working on the Atari fiftieth
3:25
anniversary collection. And as a part
3:27
of that, I had the honor
3:29
and privilege of making from scratch
3:31
my own game very much in
3:33
the vein of the nineteen seventies
3:35
Atari where engineers were told
3:37
by Noel Bushnell, go
3:40
make a game, make
3:42
your game. and come and show
3:44
it to me in three months. And so very
3:46
much like that. That's what I did. That's what my
3:48
coworkers did Dave and Jason and
3:50
and Mike. We all did that. And it
3:52
was
3:53
wonderful. And in the game I made,
3:56
I was I'm so proud of. I turned into
3:58
I I hired Matt from small change
4:00
Arcade to turn into a full fledged arcade
4:02
cabinet. And I it brought
4:04
to California extreme. People had a
4:06
blast playing it. There's footage online. You can
4:08
find it just search for vector sector
4:11
California extreme, and you can
4:13
see the cabin. And, yeah,
4:15
that's that's the whole product is coming out next
4:17
month, so you'd be able to pick it up on
4:19
switch Xbox, PlayStation, PC,
4:22
whatever you want. Very cool.
4:24
But it's been a great, great life changing
4:26
experience. I love it.
4:27
we had been podcasting the other
4:29
for, what, like, six, seven years
4:31
now, maybe longer than that, Jeremy.
4:34
Like, I can't imagine like a
4:36
bigger dream of yours becoming a reality.
4:38
Yeah. Pulling the other an
4:40
entire arcade cabinet, especially
4:42
one that's based off of Atari
4:45
classic. The game hey. Mike, let's not
4:47
let's not knock Starlords. Starlords
4:49
was also a full
4:51
blown arcade cabinet Hold it
4:53
together out of thin air, out of the mind of of
4:55
you, Jeremy, and Sean Charles working on the team of
4:57
other ocean before you work there.
5:00
Yes. and kindly funded by
5:02
tested dot com. That's right. So that's right.
5:05
Starlords was a was a great experience too.
5:07
It was. but I and I loved I
5:09
think, you know, there's some great LED effects on
5:11
that cabinet. I'm very proud of them, but that
5:13
will always be Mike's game.
5:16
he and Kevin made the game, whereas
5:18
we we made Sean made an incredible
5:20
cabinet, one of the greatest arcade cabinets ever
5:22
conceived. and I, you know, I did
5:24
the LEDs and control stuff, but this was
5:26
my game. So this was a little different for me. It
5:28
was a, you know, taken the lead
5:30
and and actually coming up with the
5:33
writing a code, coming up with the concept,
5:35
doing the transitions, doing the
5:37
testing, you know, the iterations,
5:39
and it was it's off It's it's based on
5:41
old Atari vector games
5:44
such as asteroids, lunar lander, and
5:47
it's it turned out really well. I'm really happy with
5:49
it. I don't wanna spoil anything. I think we were gonna have play
5:51
this for themselves. Of course, the it's
5:53
got the fiftieth anniversary compilation. Right?
5:55
So it's all ton of the
5:57
old games. plus the new
5:59
ones you
5:59
mentioned that individuals on the
6:02
team made kind of clear own approaches and,
6:04
yeah, paid homage to the classics and
6:07
yeah, from what what I've been able to see and and what
6:09
the folks at California Extreme, where
6:11
we'll see, not to say your
6:13
labor love, but a genuinely good game.
6:15
in
6:15
itself. The entire fiftieth man, we're real
6:17
proud of it. Can't wait for the public to see it.
6:19
It's only a few weeks away now. Oh,
6:21
amazing. Perfect timing. And, of course, perfect
6:24
timing as well for us to dive into
6:26
well, we have, like, one big story
6:28
that we're covered this week, all the news and
6:30
analysis and product. out
6:32
of the MetaConnect conference or
6:35
conference, you know, the keynote and some
6:37
of the virtual panels that took place this
6:39
past Tuesday. It's a little bit of technology news,
6:41
but stay tuned for the second half
6:43
of the show where we have some some
6:45
big news to talk about. as well.
6:47
But usually, I ignore
6:50
Norm when he tells me to stay to the
6:52
end of a of a video or podcast.
6:54
But this time, I think you should listen Yes.
6:56
Seconded
6:57
listening. Don't don't skip don't just skip this
7:00
upcoming section because it's gonna
7:02
take a little more than a minute. The
7:08
VR minute.
7:10
virtual reality this
7:12
week.
7:15
Okay. Where
7:16
do you guys wanna begin? with MetaConnect
7:18
because It's a it's a rare thing when you start the
7:20
show with a VR minute, and I love
7:22
it. I love it. So
7:26
we leading up to it, Kishore, you and I
7:28
had done our our speculation. We had,
7:30
you know, we kind of a
7:33
lot of information we've we've talked
7:35
about some of the leaks that were out there. But
7:37
there are still questions that were not known.
7:39
And what I couldn't say last week was
7:41
You know what? I couldn't say
7:44
it. I actually could not say it
7:46
last week because at the time that
7:48
we recorded the podcast last week, I
7:50
had not done not yet
7:52
went to meta to go hands
7:54
on with the class
7:56
pro. And that was the big thing
7:58
that was announced. So should we start off with the hardware? Do
8:00
you wanna go with, like, the the bigger or
8:02
the macro picture about what this
8:04
conference meant for
8:06
meta and what do you think they were trying to
8:08
accomplish? No. We we
8:10
talk about the hardware. That's it. Okay.
8:12
Let's talk about the hardware. Okay. So
8:14
it's a Met request pro, you know,
8:16
just as we may have seen
8:18
someone at a hotel unboxed to
8:20
an informal unboxing of
8:22
and and some overzealous
8:25
developers, maybe sharing some
8:27
some images of or maybe resolve
8:29
from some of the blurry pixelated
8:31
images that Zuckerberg himself. share.
8:33
It is their high
8:36
end VR headset. And by high end,
8:38
I mean, price very high, fifteen hundred
8:40
dollar VR headset They
8:42
call it a VR headset. It's not an
8:44
augmented reality headset. It's not it's
8:46
a VR headset with mixed
8:48
reality features aimed
8:50
at I think, probably unsurprisingly,
8:53
the enterprise market and
8:55
shipping available preorder now and shipping
8:57
later this month on October
8:59
twenty fifth. So
9:02
I I did a whole video with
9:04
the impressions and the tech specs. We can
9:06
run down some of the features. I'm curious
9:08
about maybe from your guys perspective, what was the
9:10
the flagship feature.
9:11
Yeah. I
9:15
would start with the color pass through.
9:17
Okay. Just because I'm
9:19
so used to the pass through on the
9:21
Quest one and two.
9:23
And that being pixelated, and
9:26
and a high degree of latency.
9:28
We finally have color pass through.
9:30
And a lot of the software announcements
9:32
maybe not a lot. But if you have the software
9:34
aucements really rely on the pass
9:37
through to really, you know,
9:39
function and and
9:41
and go. And so I know you
9:43
didn't get to try everything that
9:45
was announced in terms of the pass through,
9:47
but what were your initial
9:50
takeaways from the from the pass through? Is
9:52
this good enough or is this v
9:54
one? It's absolutely v
9:56
one. But I I think that's I mean, good what
9:58
what is the bar for good enough? Is it
10:00
as clear and our
10:02
images in the environment around
10:04
you resolve as clearly
10:07
as a optical pass
10:09
through system? No, absolutely not.
10:11
Is it clear enough that I could see
10:14
someone's face and see my environment
10:16
and know where my phone is, know where my coffee
10:18
cup is, and make icon quote
10:20
unquote, eye contact with someone in the same
10:22
room? Yes. I would say, sufficient for
10:24
that. Is it clearer than
10:26
the quest two? Much clearer
10:28
than quest CRISPR than the quest
10:30
two? Is it as sharp as if you've
10:32
watched some high quality, like, VR
10:34
one eighty video? Like, the stuff that, you
10:36
know, Meta has put out, let's film
10:38
with the the
10:40
Canon lenses, AK video
10:42
stuff, not as clear as that. And there's a
10:44
technology reason. for
10:46
that. But clearly is
10:48
their
10:49
first
10:50
public attempt at a pass through system
10:53
where they can integrate rendered holograms
10:56
but have a persistent color pass
10:58
through in not just the
10:59
main user interface, but
11:02
in as many applications as developers
11:04
wanna work on. Jeremy,
11:06
would you say, pastor, that was the big flagship feature
11:08
for you? No. I'd
11:10
say going into it, I was most
11:12
excited about the eye tracking and face tracking
11:14
because I feel like that's an area
11:17
that is completely untapped from a
11:19
consumer standpoint so far.
11:21
And I've seen what eye eye
11:23
tracking can do from a
11:25
social experience, but even more so. I
11:27
mean, I think from an in
11:29
point in input point of
11:31
view, you can use it to you
11:33
know, basically as a pointer, you
11:35
can activate things by staring at
11:37
them or you can, you know, essentially
11:39
look at something and then a button press can
11:41
become activate for that thing or a lot
11:43
of grenade in that direction or
11:45
your your aim becomes
11:47
better if you're staring in a certain direction for a
11:49
certain period of time. There's so many new things you
11:51
can do from an input
11:53
standpoint with eye tracking. I'm excited
11:55
about that. But
11:57
after watching the
11:59
event, and
12:00
seeing the price. I
12:03
don't know to what extent
12:05
that's really gonna become utilized
12:08
by developers, you know,
12:10
if they're talking about a fifteen
12:13
hundred dollar headset. And We
12:16
know that the Quest two has sold very well. They're
12:18
gonna continue to sell that, and they're
12:20
rumored to have the Quest three coming out next year, and I'm
12:22
not even rumored. Zuckerberg has
12:24
confirmed it. that it's coming out, but
12:26
not next year not this year. It's
12:28
next year. Right? What he's not next he
12:30
said I don't think he said next year. He said
12:32
not this year. I don't know if he
12:34
said next year. Well well, at
12:36
very least, I expect to hear more about it next
12:38
year. And if they're teasing it, if they're saying
12:40
that it exists, Yes. They're they're
12:42
essentially telegraphing the people.
12:44
Yeah. Okay. If if fifteen hundred dollar
12:46
headset isn't for you, hold tight. You know, we
12:48
got the the quest three on the
12:50
way. So people will hold out for
12:52
it. My Yeah. The the point is sales
12:54
of this will not be, you
12:56
know, stratospheric. So
12:58
if if there isn't gonna be a huge installed base,
13:00
I don't know what incentive there will be for developers
13:02
to support all these great new features. In
13:05
which case, really the thing that
13:07
I've looked forward to most and
13:09
I cannot justify buying one of these
13:11
things and yet I've done it anyway
13:13
is the pancake lenses. Yeah.
13:16
Organomics. I'm most excited
13:18
about that comfort. And I and I
13:20
understand it's it's heavier
13:21
than a quest too, but it's got it's
13:24
more symmetrically balanced with
13:26
the battery in the back. Yeah. And just
13:28
that and not
13:30
even, like, the flatness of it, although I think
13:32
that that's I assume that that
13:34
feels better in some respect just
13:36
from a momentum standpoint swinging the
13:38
thing around. But The
13:40
the focus the area of focus that you
13:42
have from panicky lenses is apparently much
13:45
wider. Carmack described
13:47
being able to read text by
13:49
scanning his eyes as opposed to having
13:51
to move your head to move where you
13:53
would normally with a quest to with, you
13:55
know, the standard lenses that we have
13:57
now. You would have to move, like, the your
13:59
headset around to scan,
14:02
text, keep it in focus, whereas now with pancake lenses,
14:04
it's possible to do that just by moving your
14:06
eyes around. So I'm I'm
14:08
super stoked to to to experience that because
14:10
that applies to everything.
14:12
And and I think those things
14:14
all support one another. When
14:16
you're talking about designing a lens
14:18
where the trade offs are thickness,
14:20
weight, field of vision,
14:22
but also clarity across the
14:24
entire field of view. They expanded sweet
14:26
spot. It's obvious that they
14:28
wanted to do that because that's gonna
14:30
pair with the eye tracking. If you're
14:32
gonna encourage eye tracking to be a
14:34
mode of input, a mode of sensing,
14:36
and content not just to be focused in the center
14:38
of the screen, but for content to be all around the field
14:40
of view that you gotta have lenses where it's gonna be
14:42
clear across the field of view.
14:44
Those things work in tandem, I think, or
14:46
complement each other. Same with, I think,
14:48
the the face and eye tracking
14:50
with the pass through. That's all in
14:52
the sensor package. So to
14:54
go through some of the the
14:56
specs and the speeds and feeds. One
14:58
of the primary differences in
15:01
this is there are now ten sensors on
15:03
the headset itself, ten camera
15:05
systems. we're on the Quest
15:07
two. There are four, primarily
15:09
all for inside out tracking. Right? There's
15:11
four cameras on the front. If you
15:13
look at the the corners of the Quest two, are
15:15
used so it can track the world and
15:18
the position of the headset, and also the
15:20
position of the controllers. And that's where
15:22
you have the inclusion being
15:24
an issue or the controller is behind
15:26
your back and the inadequacies
15:29
of that kind of inside out tracking system
15:32
versus AAA
15:34
beacon based system, a a base
15:36
station based system, which technically is
15:38
inside out. I know because it's
15:40
the sensors reading lasers. but
15:42
simulate the lasers are all around your three
15:44
sixty. Alright.
15:45
The I
15:47
wanna
15:47
go back to the past, you said because one
15:49
of the things I learned is the way and I wanna
15:51
I wanna explain how the pass through system
15:53
works because there are five sensors
15:55
now, five cameras now, on
15:58
the on the front of the headset. You
16:00
have two cameras on the side. Right?
16:02
And then there are three cameras around
16:05
the nose. The two cameras on the side,
16:07
that's for inside out tracking. Two
16:09
of the cameras on the
16:11
the nose. Also for inside out tracking,
16:13
looking down, potentially looking at
16:15
your hands, hand tracking as well.
16:17
But that fifth camera,
16:19
that's And there's also a depth
16:21
sensor as well, which is new. There's a depth
16:23
sensor in here that's not
16:25
just using depth,
16:27
stereo depth analysis. It
16:29
actually is an IR dev
16:31
sensor. And then there's a RGB
16:34
sensor that takes
16:37
a flat video at
16:40
high high ish resolution and then
16:42
superimposes that, reconstructs
16:44
it, on the geometry,
16:46
the projection of the
16:48
world that the slam system is computing.
16:52
So kinda like if you're in the quest to right now, you're drawing
16:54
your guardian, you see like this
16:56
warped, bended, gray scale,
17:00
render of the world of the of the
17:02
video over some geometry, and it's not just
17:04
pixelated, but it's kind of squiggly
17:06
as well as a maybe as a way to describe
17:08
it. Yep. this there's less
17:10
of that squiggly because
17:12
it's a more accurate mesh
17:15
that they've created. and
17:18
and a faster refresh rate, I believe.
17:20
And it's also
17:22
sharper because it's a higher resolution
17:25
RGB. But it's a I believe it
17:27
mono RGB that's then superimposed,
17:30
and it gives you on top of the stereo
17:32
images. Yeah. Super smart. Yeah.
17:34
So it's not like VR one eighty
17:36
camera, where it's two wide angle
17:39
lenses and that that's creating a stereo.
17:41
because then that doesn't work if you
17:43
tilt your head. If you if you, you know, if you if
17:45
you rotate your head, along
17:47
your neck access. VR video
17:49
just breaks completely. It needs to
17:51
be a reconstruction. It needs to
17:53
be video overlaid on top of.
17:56
geometry. Yeah. It's I
17:57
mean, this kind of thing is amazing that it's being
17:59
done in real time. I mean, that that's the kind of thing that
18:02
our people just take for granted. We
18:04
get oh, they put cameras on the front. So, of course, I can see through
18:06
it. But, no, this is this is not just, like, feeding
18:08
it, raw camera footage through. It's
18:10
it's like you're saying it's a remapping
18:13
of a black and white, you know, stereo, you know,
18:15
three-dimensional, you know
18:17
I don't know. It's a quality eight
18:20
year high. Yeah.
18:22
And it's it's where your eyes are. Like, it's not
18:24
doing a thing where it's, like, putting the cameras where
18:26
the pupils would be because that
18:28
doesn't always work because your IPDs if
18:30
everyone is different. stereo. They're they're
18:32
gonna have to, you know, realign in that
18:35
kind of or or
18:38
restitch your left and right
18:40
eye anyway. So this just solves that
18:42
by kind of bypassing it and it's
18:44
mapping video over geometry.
18:46
That's cool.
18:47
Yeah. The eye tracking
18:49
stuff interesting as
18:50
well. It's three sensors on the inside of the headset
18:53
for your eyes. IR sensors above the nose
18:55
bridge. There was
18:58
calibration, interface
19:00
it to go through to onboard
19:02
with every user, and then
19:04
the face tracking stuff which
19:06
interestingly refreshes at a lower refresh rate
19:08
than the eye tracking because they don't need
19:10
to, you know, do it seventy two times a
19:13
second. two cameras there and
19:16
that takes video
19:17
data and internally on the
19:19
headset extrapolates that into seventy
19:22
data points, which is then shared with
19:24
developers. And that's where
19:26
you get
19:26
instant camera ringing of your face. I
19:29
really hope that that technology
19:31
advances in the same way that we
19:33
saw hand tracking advance on the Quest
19:35
two, you know, which wasn't even there
19:37
in launch. should it became a thing later on, and it was
19:39
this amazing new capability. And I and I
19:41
would love to see what they
19:44
you know, are testing behind
19:47
the scenes in their laboratories on their what
19:49
are they calling, like, codec
19:51
avatars? They have is it? Where the it's
19:53
really photographic. It looks like
19:55
a person. You know, I don't expect it but
19:57
to get to that fidelity, but
19:58
something
19:59
something
19:59
closer to that than what they've demonstrated
20:02
they can do is some is
20:04
kinda what I was hoping we would see from
20:06
this device. I mean, for
20:08
such a lot more
20:09
money. I kind of
20:12
expected that the this hallmark
20:14
feature of face and eye tracking
20:16
to mean that they could bring
20:18
me into virtual reality in a
20:20
way that I haven't seen yet.
20:22
Right. And we're able to follow deckie
20:24
in. I love you, though. Yes. To expect
20:27
that. At fifteen hundred, that
20:29
feels aggressive to be. But
20:31
I get on the timeline and it's the first timeline. Right. Yeah. Yeah. Yes.
20:33
We all and then the glimpses we saw
20:35
in the past two years have been
20:37
magical of the codec avatars. What
20:39
we're getting though are just kind
20:41
of the more advanced version of
20:44
the Facebook Avatar. Those are the meta avatars.
20:46
Right? Where they're still cartoonish,
20:49
They're a little more detailed in the previews that
20:51
were shown of what they're shipping next year.
20:54
But rather than what we've had to
20:56
settle for before, which is the
20:58
faking of
20:59
social cues where developers
21:02
abstracted based on audio
21:04
cues, based on their branding
21:07
ahead. randomness. Right? Keep
21:09
alive animations, but they they would lock
21:11
eyes. Yeah. You were looking at someone and
21:13
they could detect, okay, they're probably talking to
21:15
each other because person's looking at
21:17
other, and one person is audio
21:19
is coming out when the and the microphone is
21:21
getting data. So then there are locked
21:23
eyes and blink and that that
21:25
I know for you, Jeremy, especially because
21:27
we've tried podcasting in VR, and that was
21:29
a tough thing for you to to to stomach,
21:31
and you would always see through that. I think
21:33
the eye tracking is gonna be great. Yeah. I mean, for social stuff as
21:35
long as people support it. I mean, I hope, you
21:38
know, like I say, it comes down
21:40
to incentive. this kind
21:42
of price point. I mean, clearly,
21:44
there's we hadn't gone into the
21:46
rest of the conference, but this is this
21:48
device is not marketed to
21:50
gamers. this is device is marketed towards people who wanna work
21:52
remote and have an in the office kind
21:54
of experience at least as much as they can.
21:57
And so i iContact is going to be
21:59
a big part of that just as it could be in games
22:01
like Rec Room or Big Screen.
22:04
But, you know, you
22:06
need to have
22:08
me having the device does nothing
22:10
for me, you know. You having the
22:13
device does. Yeah. That's that's a really good point
22:15
because it's it's an asymmetrical relationship.
22:17
Right. Or when you talk about hand tracking
22:19
and hand tracking and, you know, feed
22:21
tracking which we'll get to, needs
22:23
to be precise because if
22:25
any extra latency, any
22:28
mismanagement of the i k systems is
22:30
gonna break presence, break conversion for your
22:32
self because that's your body. With the
22:35
face, even if you're looking to it,
22:37
maybe if you're looking to a mirror and
22:39
it's those latency that can break in motion, but
22:41
you're not looking at your own face all time.
22:43
Like, latency minor inaccuracies
22:45
is not gonna break immersion for you.
22:47
That's for for the benefit of everyone else.
22:49
I think you're also talking
22:52
about just the
22:54
feeling of persistence, presence, which
22:56
we none of us have really
22:58
felt. an extended version of that. But for the use
23:00
cases, they were talking about, like,
23:02
being out on an oil rig or, like,
23:04
supporting somebody that's, like, doing
23:07
training in in a manufacturing
23:09
warehouse. Like, I don't think
23:11
the eye tracking
23:13
at the kind of Fidelity you're talking about
23:15
is gonna be necessary
23:17
for those early use cases, at least the
23:20
ones they listed. To get
23:22
to the part where, like,
23:24
there's real positive
23:26
meaningful VR social interactions?
23:29
Absolutely. But I'm not sure
23:31
we need photo realism
23:33
before we before we
23:35
get there. What you know,
23:37
one question I had at this price point,
23:39
and this is actually, I think, my biggest disappointment
23:41
with the headset is
23:44
is the LCD screen instead of
23:46
an OLED screen because that
23:48
tech is there. Like, well,
23:50
it's an it's an it's
23:52
an it's an LCD screen with local dimming. So
23:55
you've got the potential to have
23:57
large swaths of black.
23:59
although you won't be able to get star fields
24:01
that are lit against a black
24:03
pick sky. Yeah. Right. So it's it's like
24:05
it it it'll have know,
24:08
it's strong, you know, points and
24:10
weaknesses, but it's I I'm
24:12
I'm not terribly worried about it. I mean,
24:14
I've I in my experience with
24:17
VR has been every headset delivers.
24:19
It's just different, you know, when
24:21
you get in there, whatever the darkest value
24:23
it can deliver is becomes black.
24:25
And Yeah. So don't watch Game of Thrones in
24:28
this, but outside of that, you can do
24:30
whatever you want. Right. I mean, I know people and
24:32
I remember the old old led screens, and
24:34
they're they're great. they're great. But III
24:36
trust them to have done the
24:38
right thing here. Even CarMax said, yeah,
24:40
it's true the olettes gave us great blacks. But once
24:42
you win up from there, this
24:45
low range of brightness was very
24:47
difficult to deal with, and it didn't
24:49
resolve that terribly well. So it's,
24:51
like, there there's pros and cons. and
24:53
and my bigger maybe
24:55
not disappointment. But, like, the thing I
24:57
value more than even, like, the
24:59
perfect pitch black of OLED pixels is
25:01
the the brightness and the range
25:03
of brightness from zero to two fifty
25:05
five. And and I don't I'm
25:08
not asking for a full hundreds
25:11
of thousands of nits of brightness in
25:13
HDR, but even looking at Give
25:15
me a tan with this headset. But
25:17
even like a thousand nits of brightness. know, the kind of
25:19
what what you'd see on a an
25:21
OLED TV or or a nice QLED
25:24
TV these days. we're
25:26
not doesn't look like we're gonna get as much
25:29
dynamic range in this. And that's because that would
25:31
require a whole different processing
25:33
layer and so much of this, including the
25:35
resolution of these displays, is
25:38
tied to backward compatibility. And
25:41
this fundamentally being
25:43
a quest two
25:44
plus extra features. But
25:47
it's gonna run the same apps, the
25:49
Quest two developers. There there are an
25:51
estimated ten million Quest two's out
25:54
there and developers are only gonna be incentivized to develop
25:57
if they have the quest two as a base
25:59
platform with them however
26:01
many quest pro users out
26:03
there. end up on this this
26:05
new this new device. And I think going
26:07
back to Avatars question, Rec Room is a
26:09
great example of where It's a system that
26:12
developers already invested in their
26:14
style of avatars. It's a kind of
26:16
iconic or unique to to
26:18
their game because it's also cross
26:20
platform. And it'll be they
26:22
they will have less incentive financially
26:25
to add engineering
26:27
to for eye tracking and face tracking
26:29
because they don't know how we're gonna buy the quest pro.
26:31
And that's why I think what meta wants
26:33
is for people to adopt developers to adopt
26:35
their avatar system and just make it a plug and play
26:37
that's scalable. Right. So you just use
26:40
whatever the user is already designed
26:42
and character created from the cells in
26:44
the main UI, in the home
26:46
menu system. And then, you know,
26:48
as eye tracking, great. It
26:50
works. It doesn't fall back to some instructions. I
26:53
wanna push back a little bit on this accusation
26:55
of being too holodecy.
26:58
for a minute. First don't accuse me of
27:00
wanting the future too badly. Okay?
27:02
I am a growing man and
27:04
I want it now. I do want
27:07
it now. But
27:09
more immediately, like,
27:11
they need to
27:14
make a virtual reality
27:18
interaction as compelling as a
27:20
Zoom
27:20
call is central to their
27:23
pitch here. They
27:24
want people to go into the metaverse,
27:26
to engage with their coworkers
27:28
and communicate in a way that you
27:30
can't over zoom. and I don't think
27:32
you're gonna get there until you
27:35
have great eye,
27:37
like, not just eye tracking, but
27:40
face mapping. you know, where you can really
27:42
bring my expressions
27:44
and responses into
27:47
the into the avatar into the three
27:49
d world. So that's that's what I want. That's it is why
27:51
I want it. Slide three
27:53
microaggressions. Right? I want my microaggressions to
27:55
fully be extrapolated in some macroaggressions.
27:58
Right. So I
28:00
agree with that. I I think
28:02
what I'm pushing back against is that
28:04
there needs to be photorealism for
28:06
that kind of interaction to happen.
28:08
And I I just don't think that's the case.
28:10
I think there's a way that you
28:12
can still use an avatar based system
28:14
and create that that sense.
28:17
Yeah. It it's gonna be like a kind
28:19
of a funky avatar system.
28:21
But, like, I don't think I need to
28:23
see the wrinkles on some somebody's
28:25
eyes -- Mhmm. -- like when they're
28:27
laughing. But I need to be able to
28:29
see the shift in their
28:32
in their in their face when they
28:34
are laughing in some way. I
28:36
didn't see that based on what
28:38
I saw so far. So that's why I'm saying, I
28:40
hope that that technology evolves.
28:42
I I think is there.
28:44
It just isn't necessarily in the meta
28:46
avatars because the alien
28:48
mirror demo that I tried -- Yeah.
28:50
-- it was it was, like,
28:52
a Pixar animation, you know. And then I I use that
28:55
as an example to say, you know, it was, like, a high
28:57
quality studio animation. Not
28:59
only it looked like a high quality render, but
29:01
it was depressive as
29:03
hell. Oh, that is really
29:05
reassuring. I'm really glad to hear that. Like
29:07
like scrunches and wrinkles
29:09
and, like, and and and, like,
29:12
brow movement and cheeks, not
29:14
just like like a huff and a puff like
29:16
I could I felt like, you know,
29:18
like an animator almost. I was trying
29:20
to go through all these, like, zany framework style
29:22
faces, and I was capturing all those.
29:24
And I could also they they may transparent
29:27
a menu for me to exaggerate
29:29
certain things. So it could tone
29:31
down, you know, parts of your expressions
29:33
or really exaggerate parts of
29:36
your expressions. And these are all we saw a little bit of, like, it's it's
29:38
almost like the the hand tracking stuff
29:40
where, you know, they would get if you can give you big
29:42
hands or octopus hands, and we've seen
29:44
those demos where you know,
29:46
the the finger tracking can can
29:48
be stretched out in ways to make you feel
29:50
like, you know, they're exaggerated in
29:52
some sense. You can do that to your
29:54
face now. or you wouldn't we will be able to do that to your
29:56
face. I think
29:58
the meta avatars, the default
29:59
ones, are gonna maybe
30:02
have
30:02
to find a common ground between that
30:05
and the quest two. Mhmm.
30:07
And so a lot of the question is, like, when that when
30:09
when does the baseline become
30:11
face tracking, eye tracking, so it can really lead
30:13
into as expressive as
30:15
these f tars can possibly be with the
30:17
tech. Right?
30:18
Yeah. And it appears that it
30:20
may not be the Quest three. And we don't
30:22
know anything about that product, but
30:25
the leaks suggest that that is not a
30:27
feature in in the quest three, at least in the what's
30:29
been, you know, leaked. Where that line is wrong. Yeah.
30:31
Yeah. And then it's an interesting
30:33
point because, yeah, we'll knowledge there there
30:35
are leaks of, you know, what, reported renders
30:38
of the Quest three with
30:41
the cameras. systems may look like. And one
30:43
of the things that I was so curious about
30:45
is if they are developing two lines
30:47
of quasi. Quest 12345
30:50
mainstream line, we'll call it,
30:52
in that sub five hundred dollar entry
30:55
point and a fifteen dollar fifty
30:57
hundred dollar baseline entry point
30:59
for a pro line where
31:01
they draw the difference in
31:03
the features. Is it in banking lenses? Is it in
31:05
ergonomics? Is it in processing? capabilities? Is it
31:07
in sensors, pass through,
31:10
or face tracking? And
31:12
the indication was that
31:15
they're gonna use developer and user feedback
31:17
from the quest pro after
31:20
it comes out for
31:22
them to draw those lines. for
31:24
in that sense that it was kind of a a developer
31:27
kit. Right? Not not only enterprise
31:29
targeted product, but a a way
31:31
to actually test
31:33
it in the wild. What are people using? What
31:35
are the users? Are they only buying games with
31:37
pass through? Are they only buying games that have
31:39
face tracking and then differentiate
31:42
their lines? And if there are
31:44
renders of the Quest already, if it is coming out
31:46
next year, it's too late
31:48
to change that. Right. Like, then that we're
31:50
talking about Quest four. We're I mean, products
31:52
take years to develop. You know,
31:54
Cambria was in its this
31:56
form basically a year ago when
31:58
they previewed it at at at the
31:59
Lasmada Connect. Right. Now,
32:02
welcome to the wild
32:04
world of hardware development. It's a
32:06
completely different animal than the
32:08
software that company
32:10
had been essentially based on
32:12
for so long. Yeah. What you're describing though
32:14
really is in line with my
32:16
hopes actually though because I
32:18
I got the sense and watching
32:21
and I I suggest anyone who really
32:23
followed, you
32:24
know, connect
32:25
check the interview that Mark Zuckerberg did
32:27
with the Virgin because it was it
32:29
shed some light on it that I thought gave
32:31
it gave it better perspective. including
32:34
the fact that, like, he he thinks of the
32:36
of
32:36
the quest pro as maybe
32:39
just one audience is just potentially
32:41
just people who just want, like, the
32:43
finest quest. You. Which happens to
32:45
be me? Yeah. Right. That's why I got it because I
32:47
want a more comfortable quest that has a few
32:49
extra bells and whistles. But
32:52
they don't they're they're not thinking of themselves as
32:54
an enterprise company, which was my huge
32:56
fear after watching Connect. They
32:58
still are are focused on consumers.
33:01
And for whatever reason, this connect just
33:03
wasn't for them. Like, this was an
33:06
odd connect in that it was focused on this
33:08
new high end device and they're pitching it
33:10
for businesses. And we'll see
33:13
if if that finds a place. I know that they
33:15
hope it does. And certainly, the
33:17
technology eventually, I think we'll get there.
33:19
I don't know if this is the one that will you
33:21
know, crack that ceiling or
33:23
not. But the the thing
33:25
that that he goes into in that
33:27
interview that I gave me relief and
33:29
and calm after watching Connect was
33:32
that they still are thinking
33:34
that this is early days, that this is a long
33:36
term thing. to me, the connect event
33:38
felt more like they were anxious
33:40
and they needed this device to be
33:42
mainstream sooner than it was naturally gonna get
33:44
there. And if
33:46
they really are thinking of this as
33:48
still early days, we got another, you
33:50
know, who knows how many years ahead of us
33:52
before we get to AAA
33:54
billion devices in the hands of consumers, then
33:58
great. Then maybe it's alright if quest
33:59
three isn't it may be the quest
34:02
pro is something they're testing
34:04
the waters with four quest four for
34:06
all we know. Like, it could be a long term
34:08
thing and it doesn't have to be that
34:10
every single year we're gonna get the
34:12
game changing device, it may still take a lot of patience.
34:14
And I I think that's the right way to
34:16
look at it. Because the the VR industry thought
34:18
it was gonna be a PCVR. device
34:22
for the longest time. You look at
34:24
too. You look at the investment,
34:26
the the previous CEO. CarMax was
34:28
all about mobile. That's true.
34:30
No. He was all about the the go. Like,
34:32
he freaking loved the go.
34:34
Yeah. You know, and he would go on and
34:36
on about if if VR
34:38
was just screens, it would be a magical
34:40
device. But but you look at the
34:42
investment they put in
34:44
with Insomniac and ready at dawn and all these amazing
34:46
games that came out in the early days of VR for
34:48
PC VR. Like, just millions and millions
34:50
and millions of dollars and, like, two developer
34:52
kits, rift drift tests.
34:54
And all of that had to be blown out of the water because it
34:56
turned out that mobile is where their
34:58
entire business was. And so they've
35:00
pivoted, they'd rebooted,
35:02
and now we're it's like we almost had to
35:04
start over again with Quest.
35:06
And so it is kind of like this
35:08
lagging early days. And I think it's a
35:10
it's a strange thing for us to
35:12
experience when we've been in it for ten years and we're ready for
35:14
it to hit, but it just has
35:16
we have to be more patient. than,
35:19
you know, than than we
35:22
wanna be. The other thing I think it gives
35:24
reassurance for for gamers is that they're
35:26
not abandoning that mainstream, that
35:28
consumer market is all all the studios they
35:30
acquired. They acquired six
35:32
big game studios. They're making from
35:34
beat saver to population one to
35:36
to really hit done. Right? Right? And and to
35:40
what was what was, you know, supernatural,
35:42
of course, with the fitness stuff,
35:45
But yeah. That's an
35:48
on work. Right? Developers of on work.
35:50
Like, that's gonna come to fruition. We
35:52
haven't seen the fruits of
35:53
those acquisitions yet. Right. I guess. That
35:55
sounds Zaru. Dude, we're gonna say Zaru. Speaking as as
35:58
god's wrath was, like, a game that contented for
35:59
game of the year of
36:02
all games. And I know like,
36:04
nobody played it because it was so
36:06
early in VR. Like, a few people
36:08
played it because they had VR headsets and everything
36:10
back then. But my god. Like, I if
36:13
if they can bring that to Quest or if
36:15
that team develop something for Quest, it's gonna
36:17
be amazing, but we it takes time. Yeah.
36:19
I mean, you're just still talking about the
36:21
game developers they acquired. There's all
36:24
the hardware groups they
36:26
acquired along the way too.
36:28
Control Labs Like, none
36:30
of that tech has shown up inside of
36:32
any of these devices yet. Yeah. So,
36:34
like, just like, I
36:36
still think the future is bright.
36:38
for more precise tracking and realism
36:41
to come. I think there's
36:43
some big problems with,
36:46
like, battery and processing that they are going
36:48
to hit. Timing is very funny
36:50
for this. And I I think going back to what
36:52
you're saying, Jeremy, the the elephant room
36:56
and it was explicitly said in that verge interview is
36:58
is Apple, is they need to get something
37:00
that they want businesses enterprises
37:02
to be invested monetarily in
37:05
as a platform before Apple
37:08
is out there with their augmented
37:10
reality headset, which we all expect
37:13
is coming and maybe more expensive
37:15
than fifteen hundred. Apple's not gonna make an
37:17
enterprise only device. They're gonna make a
37:19
high end consumer device. And
37:22
it's a it's a it's a bar phrase from
37:24
what was said in the keynote.
37:26
Zuckerberg and Co don't wanna
37:28
be fashionably late. to to this. They'd
37:30
rather have the foot in early and
37:32
kind of set the
37:34
tone of expectations because
37:37
there was gonna be parity across, I think, you
37:39
know, what what we hope in terms
37:41
of sensors, pass through, face
37:44
face tracking. These are kinda, like, fundamental things
37:46
that anyone
37:48
who's then research in AR and VR knows has to happen
37:50
for these devices to
37:53
to be useful. you know, there's
37:55
another elephant in the room and it's coming from
37:58
Sony and they better
37:59
watch their back be at both of these
38:02
companies because I think the PSVR two
38:04
is going to apprise a lot of people who aren't paying That
38:06
thing is they figured out everything they
38:08
needed to learn with the first draft
38:12
and they're coming out guns blazing. Like, this thing is has things
38:14
that the that the place that
38:16
the guy again is in the word, the quest pro
38:20
doesn't have. Right? And it's
38:22
going to be a consumer device. It has
38:24
eye tracking. It has
38:26
adaptive triggers. It has
38:28
head haptics. It's you know what I'm saying? Like, they they figured out
38:30
and it's going to be gamer focused
38:32
and running on a PlayStation five. They
38:34
don't they're not relying on a mobile
38:38
hardware anymore. they have the potential to dofoliated which is
38:40
gonna increase the resolution a little
38:42
bit for where you're focused.
38:44
And, I mean,
38:46
this is This is gonna be
38:48
the biggest competition Nacogdoches ever seen from
38:50
a gaming standpoint. I think they would welcome it. I think
38:52
they would be so happy if
38:54
PSVR two ticks off. because that encourage
38:56
developers to stick with VR. And
38:58
they don't have to shoulder the responsibility
39:00
of their hardware carrying
39:02
an entire unproven early
39:04
days in this entry. And I think
39:06
if PSVR two fails, they are
39:08
they are gonna feel like it's not good
39:11
for the
39:11
industry as a whole. You
39:13
know what? My big fear was is
39:15
when that that fashionably late comment came
39:17
out, I thought they were gonna
39:19
announce the Hermes. version of the
39:22
MediWest brand. And that was just
39:24
like, it's like, oh,
39:26
no. Hey. No. No tops strap anymore.
39:28
No tops strap. Hey. Okay. So let's let's let's still
39:30
dive into some of the hardware because there's still
39:32
a lot of interesting stuff to discuss.
39:35
Processing was something sure you
39:37
mentioned as being maybe a disappointment. or
39:39
limitation, and they are sticking with Qualcomm,
39:41
the Snapdragon XR XR
39:44
two now plus processor.
39:46
And the interesting thing here is
39:48
John Carmack talked about thermals are really a big problem
39:51
that has not been solved
39:53
in headsets, and you're not gonna
39:55
get a forty ninety you
39:58
know, in a VR headset because those
40:00
things are not only consume a ton
40:02
of power, but also
40:04
put out a ton of heat. and even in
40:06
the mobile chipset in the ARM world.
40:08
Well, acknowledge and Boscakal is
40:10
that designing their
40:12
own silicon has to happen
40:14
at some point, and this isn't their
40:16
wholly owned silicon the way the m one
40:18
chip is for Apple, which is
40:20
a huge competitive advantage because they could
40:22
scale that across all the other
40:24
devices are already selling tens of
40:26
millions, hundreds of millions of phones and
40:28
laptops and
40:30
tablets. Qualcomm has the fabs
40:32
to to make something that's more
40:34
efficient than the way they put for custom
40:36
FPGAAs, for
40:38
the sensors, while still having that compatibility
40:40
with those two.
40:42
Yeah. You know what? We haven't talked about
40:44
the controllers yet. We that they're self
40:48
tracking. That's a Qualcomm processors themselves. That's
40:50
a big deal. Yeah. Like that. Two
40:52
cameras in each one too? How
40:54
many cameras? three.
40:56
Three. So I think the three cameras in
40:58
each, I think, is less interesting
41:00
unless there's something we haven't
41:02
heard yet. No developers can't say.
41:05
oh, here's something cool about the cameras.
41:07
You can in the the controllers, you
41:09
know, as as a as
41:11
a novel interface. Right? Like, pass through camera from
41:13
a controller to a viewport --
41:16
Oh. -- in your head. Like,
41:18
whoa. Yeah. I'm saying, like, that that's
41:20
a wild thing. No developer has said that. So
41:22
-- Right. -- my assumption is that it's just purely
41:24
for tracking purposes.
41:26
Yeah. Fine. more interesting. And that's essential because
41:28
you've had no more inclusion.
41:30
There's better inclusion for
41:32
past due with physician. Right? So you
41:36
actually your controllers overlay on top of the video for
41:38
pass through, you can put the controllers on your
41:40
head, whatever whatever. I mean,
41:42
these are the things that you needed
41:44
of of and valve
41:46
headset to solve until now. This is I
41:48
think this is a big deal. It is. I think
41:50
it's about the input, though, that got
41:52
less attention, that's even bigger deal.
41:55
because not only do you have the same buttons, the ABXY
41:58
and your thumbstick, there's
41:59
now thumb sensitive pressure sensitivity
42:02
on the thumb. And
42:04
it's still
42:05
a trigger button and a grip
42:07
button. But on the trigger button, it's
42:09
actually there's a
42:12
horizontal that allows you so it's it's no
42:14
longer the the the
42:16
analog depression of the trigger
42:18
button itself. that animates the
42:20
hand, you know, how the the your
42:22
oculus hands always were like, yes.
42:24
It would go from like a smooth animation to
42:26
like a snap. So wide open
42:28
for a fist or a wide
42:30
open. Here that you can actually
42:32
map a
42:32
gentle curl of your
42:34
index finger. over You're saying
42:36
it's capacitive? It's capacitive in
42:38
itself. In addition to being analog an
42:41
analog depression. Cool. Yeah. So
42:44
that allows for a pinching
42:46
mechanic, while holding the controllers
42:48
because you can lift your fingers
42:50
off of the off of the
42:52
actual button slowly,
42:53
you
42:54
yeah know,
42:55
curl it on top of the button
42:57
to the depression as well as having
42:59
the thumb pressure And in one of
43:01
the demos I was able to do, it was a a Zynga game, and it was a
43:04
precise Zynga game, like -- Mhmm. -- squeeze.
43:06
Mhmm. Like, it was
43:08
almost like too
43:10
precise because I was, like, shaking almost because it was it was that
43:12
the physics simulation wasn't smoothed out.
43:15
So there's that there's
43:17
three new or three
43:19
total new motors now for
43:22
haptics. So there's one in the
43:24
base, one in the thumb, and one in the
43:26
the top. So you get you're gonna get
43:28
feet like you know, HD haptics for lack of a better
43:30
phrase, for more activities,
43:32
Nate. And I think that's one of
43:34
the reasons they went from
43:36
or that's one of the benefits of not using double a battery is they
43:38
could use that space for for
43:40
motors, for actuators, for haptics.
43:44
And they are backwards compatible with the quest two,
43:46
which I wasn't expecting. Yeah. And
43:48
I think some of that is because of
43:52
haptics feedback some of that is for the better sensing. So you're gonna be able to
43:54
do, you know, your wild beats saver actions with
43:56
the quest two headset. And some of that is
43:58
also the productivity stuff that you're pushing so hard.
43:59
So so high so even even
44:02
if your
44:02
company may be all quest two enabled right now
44:04
in some virtual environment. You
44:06
can now use that quest pro controller
44:08
as a stylus with pressure sensitivity.
44:11
I I have to admit the stylist was the one that
44:14
lost me. I was like, I can't
44:16
imagine somebody really
44:18
using this. it's actually pretty it's
44:20
it's it's a feature that's been in work rooms.
44:22
You if you when
44:24
they demoed it and I was like, now
44:26
hold your quest two controller hold it
44:28
like a pen, the grip part. It feels like a fat
44:30
marker. But with that little knob,
44:33
your table surface writes
44:35
like a pen. Yeah.
44:37
No. It's the best way to write with a touch
44:40
controller for sure. I mean, it's
44:42
not like that many ways to do it, but
44:44
it's I I've done it on
44:46
the quest too, and I was surprised by how good it works. And with that little
44:48
tip, the rubber tip and the pressure
44:50
sensitive sensor, on the
44:52
the the base of
44:54
the controller, it actually it it's like having a nice stylus.
44:56
Yeah. Yeah. I imagine this part. But three hundred bucks.
44:58
Three hundred bucks for the controllers. For
45:00
the pair. which is, I
45:02
think, is twice as much as replacement quest
45:04
two controllers, touch controllers.
45:06
And and I guess, in line with,
45:08
like, replacement index controllers. I think those
45:10
are two hundred fifty bucks. for for repair.
45:12
Yeah. So still expensive.
45:14
Right? Yeah. Battery life
45:16
also surprising. So Yeah. Well, yes
45:18
and no. I mean, apparently, it's you
45:21
know, potentially one to two hours, which does not bode well. But CarMax said
45:23
in his talk that if you do
45:25
turn off the special,
45:28
you know, pro features, eye tracking, face
45:30
tracking, pass through, pass
45:32
through, then yield should last longer
45:34
than the quest two would. it
45:37
actually has a bigger battery. But if
45:39
you're if you're gonna be, you know,
45:41
using to his full power, it's yeah.
45:43
It's gonna be a short
45:46
battery life. Yeah. Yeah. It's so weird that
45:48
they they quoted off that one to two
45:50
when, I guess, they want people
45:52
to use all
45:54
these Right? And it has to do with weight. It has to do
45:56
with just how how the
45:58
batteries where they are, like these curve
45:59
batteries now, how they work as
46:02
a counterbalance. a counter wake
46:04
and and that the
46:06
the efficiency of the SoC. It's
46:08
it's not the latest process
46:10
that they're using for for
46:12
heat dissipation. they're always going to struggle with battery, with
46:14
pass through. Like, you can't do that
46:16
kind of camera technology
46:18
with overlaying things that without
46:22
costing a lot of of
46:24
battery power. Yeah.
46:26
I'm sure if they did what Apple did and,
46:28
like, build their own chips and all that
46:30
kind of stuff. there'd be some economies
46:34
around battery life. But I I think it's a
46:36
it's pretend physics to
46:38
think that this isn't always
46:40
in that mode. Gonna consume a ton of battery very quickly. Yeah.
46:42
I just hope that you can
46:45
charge while using it.
46:48
playing. Yeah. You know, with a with a big old fat battery pack
46:50
that can that can put out the necessary
46:52
current, I I hope that it can
46:54
as the quest to can. Yeah.
46:57
Yeah. Yeah. Which yes. You just have to find a a novel way
47:00
to mount that external battery now
47:02
because it's all self can. You you lose
47:04
the tilt You no longer can tilt the headset. I
47:06
will miss that. My my
47:08
mom, she has a quest too. She's had
47:10
every headset or the
47:12
mobile ones. She
47:14
had no idea that even existed. I wouldn't be
47:15
surprised if most people never use that
47:18
feature, but I do and I love it, so I'm
47:20
gonna miss it. And I I
47:22
think that's them saying in
47:24
the past, you had to do the tilt
47:26
for clarity on the lens to find the sweet
47:28
spot. Yeah. That's true. The pancake optics, maybe you
47:30
don't have to do that. or -- Right. --
47:32
fit. Yeah. So
47:34
to be tested, for sure, when we
47:36
hopefully get a heads on with it.
47:38
Double the memory. twelve gigs of RAM, and I
47:40
think this is also a understated
47:44
feature. This could be a big deal
47:46
for the for
47:48
multitasking. Like, if you want to use
47:50
a VR headset as a general purpose computer, right
47:52
now, it still feels like an iPhone
47:54
iPhone four. Right? Right.
47:56
You don't have real multitask You have
47:59
instances of applications. And with
48:02
the quest pro, you can have a
48:04
browser running
48:06
without shutting an
48:08
application. Yeah. That sounds interesting. I I
48:10
agree with you. I think that this twelve gigs
48:12
has gone under, you
48:14
know, explored. by the press
48:16
since the event. I I think I I think
48:18
just the whole thing should
48:20
feel more responsive, you know, when you're
48:22
launching and getting back to
48:24
certain things going to the back to
48:26
the dock, back into a game is potentially gonna be much faster. It's a battery. Also,
48:28
more memory. It's a battery.
48:32
Yeah. Ergonomix. ergonomics I'll
48:34
tell you it was
48:35
really comfortable. It was so comfortable,
48:37
guys. Yes, it weighs more. The
48:40
way you put it on,
48:42
you know, take a little getting used to because there's no bend. So it's
48:44
not the stretchy of the visor.
48:46
You, you know, you lose it at and put it
48:48
on. I said, like, a crown -- Mhmm. -- the bulb were
48:50
said. That's very
48:52
apt. It has the light bleed.
48:54
So by default, you you
48:56
see the world and that's that I'm
48:58
leaning into. the pass through
49:00
video. And so, you know, the the synchronize
49:02
the matching of where your real
49:04
arm is to where it shows up
49:06
in headset
49:08
is perfect. and it has, you know,
49:10
these magnetic light blockers for the
49:12
sides that you can attach where I didn't get to
49:14
try, but they fit my glasses
49:16
so well. like,
49:18
really perfectly. And didn't push push them
49:20
against my face at all. Like, it's
49:22
very comfortably
49:24
put on. Did you think I was sorry. Go ahead. How you
49:26
compare the comfort to something like the
49:28
index? Much more comfortable.
49:30
In marketing. And I think it's a
49:32
combination of
49:34
you have to credit the pancake optics. It's the pancake optics one
49:38
that you just no longer have
49:40
a bulk of a
49:42
thing. Yeah. even
49:44
two and a half inches away from your eyes.
49:46
That extra whatever the
49:48
distance is that is reduced and
49:51
the battery being in the back by
49:53
default. So, yeah, we've had counter weighted
49:56
headsets in the past before, but, like, on the
49:58
quest two, you still have the battery in the front if you
49:59
got a battery in the back. hear the battery in the
50:02
back, the front just no
50:04
longer feels like it's straining your nose
50:06
bridge. You have a a headrest
50:08
that it mounts on, and that's
50:10
adjustable too. So
50:11
you you didn't miss
50:14
the the custom
50:16
prescription lenses?
50:18
because you have those for your quest to I do. Yeah.
50:20
Yeah. And it's because, you know,
50:22
normally, if I I use it in in
50:24
my weird weird vision anyway, where
50:27
one of my eyes is
50:30
perfect. It's being having the
50:32
glasses. Like, I'm just gonna it
50:34
it's I've had I've used a bunch of heads up before where
50:36
the glasses technically fit in.
50:38
And when they they kind
50:40
of fit, even like the Note five
50:44
Pro, it's when I take the headset
50:46
off because it's a full gasket, the glasses sometimes come out along with the headset.
50:48
Right? Or it's gonna fog up on the inside,
50:50
and here it's just easy on,
50:54
easy off. And I think it's gonna
50:56
be a big deal for them hoping for people at a desk who just
50:58
need to pop the headset on to see
51:00
a virtual object to analyze
51:04
AA3D model or to jump
51:06
into a virtual, you know, telepresence
51:08
virtual meeting that's with
51:10
pass through. Like, they just want people
51:12
taking these on and off, charging it, put them on, use it. Not necessarily
51:14
in it for, you know,
51:17
six hours at a time, but having it
51:20
as as, like, as if you look be
51:22
looking at a tablet, you know, or or
51:24
a phone. It's a thing that
51:25
you pick up and put on and use. This is
51:28
gonna sound a little silly,
51:30
but there's something I wear my
51:32
glasses all day, There's something about
51:34
the weight of the glasses on my
51:36
face that makes it
51:38
feel normal to me. And when I don't
51:40
have my glasses on, even with
51:42
the prescription lenses in my
51:44
quest, it never feels
51:46
quite right.
51:48
And so I was weirdly excited about that feature. I
51:50
forgot my glasses were still on. I
51:52
went to look for my glasses on
51:55
a side table.
51:57
the after
51:58
taking the headset off as I would have
51:59
done at any other demo
52:02
and they were still on. Like, that
52:04
muscle memory
52:06
completely forgot. How is
52:08
the sound quality compared to Quest
52:10
two? Notice would be better. What?
52:12
And the first demo I was put in was
52:16
the tribe XR. So
52:18
the DJing, it's like, has a
52:20
whole deck that's simulated. They
52:22
have, like, guitar hero, rock band style, you
52:25
know, follow along the icons, and I wasn't
52:27
very good at that, but it sounded
52:29
really good. That's that's I mean, it's
52:31
still the same kind of Yes. Sound
52:33
delivery mechanism. Right? Yeah. Yeah. holes in the arms. Right. But the arms
52:35
are solid, and I think the placement of
52:37
those holes because in
52:39
the quest, it's
52:42
a default. There there are no arms. Right? So it's Right.
52:44
Soft strap. It's Soft strap. So here, because
52:46
the arms are fixed, the placement of
52:50
it is more directly over your ears. Okay. Love your ears.
52:52
Nice. This is very good to hear. I
52:54
didn't know that. Not as good as
52:56
the Andex. They're not speaking or
52:58
Come on. But it it sounded like, I was surprised. I
53:00
asked him, like, wow. The I I it was
53:02
a noticeable thing. That's great. That demo.
53:04
three microphones and two headphone ports. So they will, like,
53:06
in was the Quest one that they
53:08
had two -- Yep. -- headphone jacks.
53:11
also two headphone jacks here. So for earbuds,
53:14
if you wanna -- Yeah. -- do that.
53:16
Yeah. So
53:19
talk about price. some of the applications. Any questions about some
53:21
of the things I saw? So, you
53:24
know, Figman XR was really
53:26
neat, and
53:28
that's multi platform,
53:30
mixed reality application, it has
53:32
tilt brush, open source in
53:34
in it. Yeah. You
53:36
can import models, you can sort search
53:39
for gifts. You can create portals, import physics,
53:41
anything that Unity has. So it's
53:43
a really fun sandbox.
53:46
and natural in with the pass through. So, again, like, all
53:48
these demos, I was just talking to developers standing
53:50
next to me while they were looking at
53:52
their phone, casting what I was seeing,
53:55
The cast on the phone does not pass the video through
53:57
for privacy reasons. That's interesting. And
53:59
so, you know, if you're casting
54:01
what you see in that
54:03
set, So Chromecast or to a phone, it will it'll be like
54:05
a black background. It captures the overlay,
54:08
but it's a black background. Yeah.
54:10
Exactly. World
54:12
was really surprising, W000RLD
54:16
It's a social mapping application.
54:20
So imports the map,
54:22
the three d maps from Bing.
54:24
And based on your Internet connection,
54:28
it will stream them in, you know, Google Map style, but
54:30
you you have a table, virtual
54:32
table, and
54:35
you've done you've done like Google Maps and VR. Right?
54:37
Yep. Really cool. You're you're Superman, you
54:39
can fly. Here it's
54:42
like the HEist
54:43
movie where you and for
54:45
other people are on a or
54:48
looking at a hologram of a city and and that
54:50
you can, like, I'll zoom in at the at the same,
54:52
you have a shared representation to
54:54
that three d model. Okay. You can decide to
54:56
guide you raging around
54:58
town. Like, your equal height
55:00
to the skyscraper. You can do it.
55:02
You can scale up and down. You can draw
55:04
and point and create, like,
55:06
holographic markers, tilt brush
55:08
style for all sorts of,
55:10
like, planning. you know, fun or or dev games built in. There's a, like,
55:12
a street view. You can, like, you know, place a little
55:14
marker on your all
55:16
premise review.
55:18
As soon as I saw this, I was thinking, like, so many real estate
55:20
listings now use Matterport
55:22
for the virtual tours. I
55:24
immediately like, this is gonna be
55:27
part of real estate listings. Oh, one hundred percent.
55:30
Imagine, like, in real estate, if you're you in a
55:32
real estate, you're not even in the same room. Right? You're
55:34
all avatars. They
55:36
have headsets. And it's telepresence
55:38
and you can, like, look through a map of the city
55:40
and, like, you know, draw out. This is where the
55:42
neighborhoods are. This is where restaurants
55:44
are. Like,
55:46
here's where a property we're looking at here and then drop into a view and
55:48
then see a three sixty video of what the
55:50
neighborhood looks like. Like, that that type
55:52
of, you know, use of maps is
55:56
like, it feels like use of
55:58
of maps and social. And it's
56:00
it's a it's it's
56:02
it's It was one of the first
56:05
telepresence applications where, you know,
56:07
when I drop in, you're not in a
56:09
fixed location. Like, you're not in a I'm
56:11
standing in seat a or seat b or seat c.
56:13
Like, the other people there
56:15
are just in their own spaces, which may
56:17
be different size cases
56:19
that weren't I'm in, but they we all have
56:22
an anchor which is the map.
56:24
And you can teleport yourself for
56:26
free locomotion yourself relative to the map
56:28
anywhere you wanna be. But
56:30
then if I look to the right in that
56:32
avatars right there,
56:34
then they're looking to me at the left.
56:36
And so is that, like, virtual avatar in
56:39
your space? In a in a
56:41
shared virtual space? Yeah. That's
56:44
cool. Since the
56:45
the announcement, it sounds like a lot
56:47
of developers have started coming out of the
56:49
woodworks sharing that they've had access to
56:51
a quest pro.
56:54
for, you know, better part of a year now and
56:56
start sharing some videos of the things
56:58
we've been using with the pass through with some
57:00
of the face tracking. And one of
57:03
the things that interesting is a lot of them are also tapping
57:05
into the gray scale pass through. So
57:08
supporting quest two as well as
57:10
quest pro
57:12
why not having a version exactly. Right? And having a version
57:14
of their game that's or a software
57:16
experience that's gonna allow for grayscale
57:20
through as the base level, and then color pass through as
57:22
just a a slider to toggle on
57:24
if the user has a quest pro.
57:28
And that's an untapped market
57:30
right now. I mean, it's it's like it's been slowly
57:32
coming out that games incorporate pass
57:34
throughs and they open up that
57:36
that ability. for developers. Yeah. This should flood the market with that. And I
57:38
think it's gonna be powerful as well.
57:40
It it the quest pro isn't more
57:42
capable of doing any kind
57:44
of slam of actual
57:46
world geometry? Is it where it could
57:48
just naturally, without any
57:50
assistance, detect where tables
57:52
are, couches, you know, in
57:55
addition to walls. So not automated general automatically generated,
57:57
it won't do the thing
57:59
that what's the application
58:01
on the phone
58:04
that uses LiDAR what's the scanning app? It's
58:07
it's a photogrammetry app -- Yeah. --
58:09
on the phone, the word, if you use your
58:11
phone and it has LiDAR, it
58:14
that only can map, like, where the ceilings are, and the rooms are, can identify
58:16
that's a a doorway, and that's a the
58:18
assumption is that's a mirror. It doesn't have semantic understanding.
58:20
It's what I'm gonna say. Right. It's
58:23
It's only doing the mesh for for depth
58:26
purposes. There's a app on
58:28
the app lab that I forgot what it's called. Look for my
58:30
phone. Is it like
58:32
dungeon maker? And it's it's an
58:34
augmented reality app for Quest too.
58:36
It it's absolutely worth your
58:38
money. And and it's
58:40
fantastic. You you just go into your room. You
58:42
gotta pass through. and then you can turn
58:44
your room into a dungeon. But one of
58:46
the features that it has is you
58:48
can tell it where your
58:50
surfaces are. So you stretch a rectangle over the
58:52
couch, and then it
58:54
becomes a what
58:57
does it it it it includes things that are behind it. So
58:59
you can then put traps behind your couch
59:01
that you can't actually see until you
59:03
walk around, which up until recently, like, until unless
59:05
you had that feature, you would that wouldn't work. You'd see
59:07
everything even if it was, you know, behind a wall.
59:10
So that kind
59:12
of thing is what interests me a lot because this kind of experience where you can
59:14
turn your own space into a playground.
59:17
It needs to be
59:20
more automatic. like, when I put my son into this app,
59:22
he was like, well, what you had to tell
59:24
it all this stuff? He was not impressed,
59:26
and I was super
59:28
impressed. But Like, I I
59:30
realized that that's where it has to go.
59:32
Absolutely. And, like, painting VR was
59:34
an application I used where you could tell
59:36
it that is that is a surface,
59:38
so your paint tools can The Physics will
59:40
work properly, where that's a flat
59:42
surface. And so you can drop it there, pick an object
59:44
up, but it won't do it automatically. And there's no reason that's just, like,
59:46
over time. Right? That's building a database and
59:48
using AI and and the neural learnings.
59:50
Right? To
59:52
just to understand different types of spaces. There is
59:54
some demo that they showed of a robot
59:56
walking up the wall and then onto
59:58
the ceiling. So, yep, I
1:00:00
guess those had to be user defined, those
1:00:03
surfaces. Okay. And and I
1:00:05
think there's a difference between
1:00:08
understanding the barriers of a of room, the walls of a room,
1:00:10
because that's just Right. There's
1:00:12
six planes. Right? It's a very
1:00:16
plainer. and something like a couch versus a desk.
1:00:18
Okay. Something to sit on versus
1:00:19
something to be a writing surface. And
1:00:22
I have
1:00:23
super cluttered
1:00:24
space. Like, it's it's gonna be a far
1:00:26
a long time before -- Right. --
1:00:28
a space like this could be
1:00:31
mapped properly with It didn't mean to the of that
1:00:33
magically one demo. That was Oh,
1:00:36
yeah. Doctor corporates Invader.
1:00:39
Oh my god. I was thinking, like, meta
1:00:41
needs to pay
1:00:44
meta to port that to quest pro.
1:00:46
Oh, dude. That's great idea. I mean,
1:00:48
the the problem they did so much problems solving. They
1:00:50
did scalable portals. They would have
1:00:52
the understanding automatically of how
1:00:54
big your
1:00:56
walls were. and it would scale dynamically how big to open the the portal
1:00:58
into the other world, the type of
1:01:00
environments it could generate and how many monsters could come
1:01:02
through at
1:01:04
one time. Yep.
1:01:06
I mean, yeah. This this is why
1:01:08
it feels like it's still the very beginning, the early days
1:01:10
of the the AR, the MR stuff. And
1:01:12
then the the sneak peaks of the the
1:01:14
far future. So the Control Labs
1:01:17
wristbands, you know, Macri
1:01:19
Raj talked about, the test they can do
1:01:21
now where not only is it the
1:01:24
subtle micro gestures in
1:01:26
your hands
1:01:28
as input, but
1:01:30
adapting and using AI so that over time,
1:01:32
everyone's micro gestures will be
1:01:34
different. And so that's an
1:01:36
important part. It's not it's not a
1:01:38
unified button press. to to
1:01:40
relate a certain action, it's
1:01:42
gonna have to be
1:01:44
constantly training based on how the
1:01:46
user who wears
1:01:48
this wristband. use it. But their goal is that it'll be better than using
1:01:50
a keyboard or mouse because
1:01:52
it is. It because it will be. The physics
1:01:54
is actually better than using a keyboard
1:01:56
or mouse. because it,
1:01:58
like, can it
1:01:59
senses that movement before
1:02:02
your digit actually moves. So
1:02:05
it has the advantage of speed
1:02:07
of light.
1:02:08
Speed of neurons.
1:02:10
Right? Speed of neurons.
1:02:12
It goes back to In in
1:02:14
in In North The shores do. It it's
1:02:18
it's like every I'm gonna tied to pop culture.
1:02:20
Every time there's a Superman versus Greenland
1:02:24
turn, you know, battle in some type of story. It's like superman can
1:02:26
move faster than green lantern and send neurons
1:02:28
to the ring. So to
1:02:30
let know what to do, Yeah.
1:02:32
Well, III don't know. I don't know how fast it's gonna be. Accuracy
1:02:34
is even more important, I think, than
1:02:37
than latency. True.
1:02:38
But, like, if it's that if
1:02:41
it's that fast, it'll mimic you
1:02:44
your feeling is that it'll
1:02:46
mimic the action that you
1:02:48
told your digit
1:02:50
to take. on the same time scale because right now
1:02:52
everything has a latency to it.
1:02:54
Right. Right. Right. Sometimes a latency is good.
1:02:56
Sometimes taking
1:02:58
a moment, the the latency between my brain thinking something and
1:03:00
my brain saying, that's what I should type
1:03:02
on the keyboard. Nah, man. You press the
1:03:04
key. You press the key. What's
1:03:06
your mind? too
1:03:08
late. Unfiltered, unfiltered thoughts. And
1:03:10
and speaking of the the
1:03:13
ready player one analogy, Remember,
1:03:16
everybody player one where Wade gets the offer
1:03:18
from Serenco about, you know, how much
1:03:20
money he'd give him to give up the key. Yes. And
1:03:22
he had to turn on his his
1:03:24
reaction filter. That's the thing that's in the
1:03:26
UI. I mean, the the privacy
1:03:28
features will be on by default where face tracking, eye
1:03:30
tracking will not be on unless you turn
1:03:32
them on. and they can
1:03:34
be toggled either of
1:03:36
those anytime in the
1:03:37
shortcut menu. So if you're if
1:03:39
you're in a game
1:03:42
of of high
1:03:42
stakes negotiations in in in
1:03:44
Horizon's workrooms, and you and you
1:03:46
don't take away your your your
1:03:50
hand. you gotta turn on to turn off the face tracking and turn off
1:03:52
the eye tracking and and hide those
1:03:54
micro or slider, you know, adjust
1:03:56
them slider in the future. Yeah.
1:03:59
And then full body codec
1:04:02
codec avatars. They they
1:04:04
allowed some people some journalists who
1:04:06
went up to to Redman, so
1:04:08
reality labs research microelectrodes showed
1:04:10
them their full telepresence
1:04:12
demo. And this is
1:04:14
the photorealistic. tracked
1:04:15
real
1:04:18
time
1:04:18
the avatars avatars that
1:04:20
are, you know, AI
1:04:24
optimized. this is legit. And I think they'd
1:04:26
showed some of this at Seagraff this
1:04:28
year. So this was
1:04:31
using a phone taking a
1:04:34
few kind of quick shots.
1:04:36
It mapping your entire face and
1:04:38
body. And you have to do
1:04:41
a few gestures and and facial
1:04:43
expressions, and then generating a
1:04:46
full codec. That was like
1:04:48
that is like the painting that follows you
1:04:50
around. in the sense
1:04:52
that your eye movement
1:04:54
is is reflected, your
1:04:56
your mouth movements are
1:04:59
reflected in this avatar. Like,
1:05:00
this was the most
1:05:02
amazing technology
1:05:03
they displayed all
1:05:06
week. with real time lighting.
1:05:08
So the the two point o versions
1:05:10
are even more realistic,
1:05:12
more subtle animations, and
1:05:14
then they also had a faster
1:05:17
rendered one where someone could use a camera phone
1:05:19
at home. In good
1:05:22
lighting, show some expressions,
1:05:24
and then with AI, they would
1:05:27
over a couple hours compute generate AAA
1:05:30
still usable photorealistic
1:05:32
codec advertiser. better than looking than,
1:05:34
you know, what you find in a video game
1:05:36
today. Speaking
1:05:38
of video games, they did announce a few video
1:05:40
games coming to the US line, including
1:05:43
ironman VR, which you'll
1:05:45
remember from Playstation VR two
1:05:47
years ago. Was it just
1:05:49
two years ago? Twenty nineteen. Yeah. Three years ago.
1:05:51
I actually only played the demo of that game, and
1:05:54
now I'm glad I did because now I get to
1:05:56
experience it.
1:05:58
Tethrless. But people generally like that game. But as every game on
1:06:00
Playstation VR that used the controllers where
1:06:02
it was seriously hampered by the tracking,
1:06:06
So it should be a better experience here. I'll be curious to see how
1:06:09
it plays. They also announced population
1:06:10
one getting a sandbox
1:06:14
mode. user
1:06:15
generated comp maps.
1:06:17
Yeah. Finally. Yeah. A big deal. I haven't
1:06:19
been in that game in a while, but that's one
1:06:21
of the great gems of the quest
1:06:23
line. I'm I'm excited to see how that goes. Among us
1:06:25
VR, any any takers here? Are you guys excited
1:06:28
for that? Not really? Gosh. It's Snell Games,
1:06:30
and there was a good stuff. And they also
1:06:32
did announce expect
1:06:34
you to die home edition for
1:06:36
free. Yeah. Yeah. And it's a it will
1:06:38
be used to pass through VR and turn your
1:06:40
home into an escape room. That's one
1:06:43
second. That game is underrated. Underrated, everyone loves that
1:06:45
game. No, didn't. Like, among
1:06:47
us is overrated. Yes.
1:06:50
I expect you to die as underrated.
1:06:53
The second one
1:06:56
made a lot
1:06:58
of money. had had a great opening intro. Yeah. You know, Bond
1:07:00
style. You're you're in the Bond opening credits,
1:07:02
basically. The Walking Dead is getting a
1:07:04
follow-up. People love that that Saints and
1:07:06
sinners game. Okay.
1:07:08
I'd I'd and I don't
1:07:10
have the zombie fetish that most of the Internet
1:07:12
has. So I I did not play very
1:07:14
much of it, but it looked great. like
1:07:16
I could tell it sequel? Yeah. It
1:07:18
is super tense. It's where the the
1:07:21
mechanic of having that
1:07:24
time limited time that you could be in the
1:07:26
maps before the zombie horde
1:07:28
would come. Right. Made those
1:07:31
really, really tense. and a lot
1:07:33
of that has a deal with, like, the dual handed
1:07:36
physics. They were like, let's let people help you let
1:07:38
people have bone lab style, you
1:07:40
know, physics chopping
1:07:42
off heads. limited ammo survival game, and
1:07:44
it's in that Walking Dead.
1:07:46
Yeah. I love that. And the final
1:07:48
announcement
1:07:48
was behemoth.
1:07:51
an
1:07:51
unknown survival game by
1:07:53
the same team who brought
1:07:56
you St.
1:07:58
The Centers. Yeah. Yeah. That's skydance. Skydance
1:07:59
interactive. Right? They've been good stuff. Yep.
1:08:02
Yep. So that's
1:08:03
that's the big stuff
1:08:05
out of MetaConnect. there
1:08:08
was the whole Carmack talk, which he did as
1:08:10
an avatar without face tracking.
1:08:12
You didn't wanna have the face tracking in that?
1:08:14
Actually, either he didn't want it. or
1:08:18
he was told not to. Now, number one, like,
1:08:20
I had I wondered was it the battery life
1:08:22
because the guy's gonna talk, maybe it's not gonna
1:08:25
last that long. But he said, you know,
1:08:27
it'll probably do something janky and people will start
1:08:29
commenting on it and we don't want that to
1:08:31
become the headline. So that
1:08:33
was Yeah. I I was really sad
1:08:35
to see that. I wanted to see an
1:08:37
example of that tech live in an action.
1:08:39
It was unfortunate. But
1:08:42
I understand them needing it to be perfect before they dis display it just in
1:08:45
the information environment
1:08:48
they're in. environment there and
1:08:50
But I would have I want I
1:08:52
wanted to see an imperfect version. Even if it got
1:08:54
a little janky, it would have been great.
1:08:57
They have two weeks to get it perfect.
1:08:59
you know, they don't have a whole lot of time It it should be pretty good by now. They
1:09:02
want it to be perfect. Maybe they just cheat
1:09:04
it and
1:09:06
and use some extra sensors. I'm talking about the feet jumping. Oh.
1:09:08
because that became the headline. Yeah.
1:09:10
Upload VR found out that the
1:09:15
demo of track feed was actually using external
1:09:17
sensors and not the the
1:09:19
AI based track
1:09:23
feed. technology that was teased, I think, even before before
1:09:25
Connect. That's the twenty twenty two
1:09:27
version of, like, those guys
1:09:29
that jumped out of
1:09:32
the plane and, like, aimed the Wi
1:09:34
Fi so that the iPhone had reception as it came in to
1:09:39
don't you remember that that keynote where,
1:09:41
like, they did the
1:09:43
the skydive and the Google Glass.
1:09:45
Right? Oh, the Google Glass. That's what
1:09:47
it jumped out skydiving, Google Glass
1:09:49
-- Yes. -- on top of my And the WiFi people, so they kept signal all the
1:09:52
way down.
1:09:56
Yeah. That's a twenty twenty two version
1:09:58
of that. What hubris that we saw would never come again.
1:10:02
Okay. Well, yeah. a lot of forward looking technologies. I'm
1:10:04
really curious about just like what
1:10:06
developers do with pass through and
1:10:09
how they embrace it. Right? Regardless
1:10:11
of how clear it is, Full
1:10:13
going from gray scale scale to color in a mass market way is a big deal.
1:10:15
Yes. We've had pass through in five
1:10:17
pro. Yes. We got face tracking,
1:10:20
eye tracking. in
1:10:22
VIVE Pro, but those are so
1:10:24
specialized, high price plus
1:10:26
aftermarket accessories. Here is a
1:10:28
standardized thing. investment they've put into the
1:10:31
Avatar systems, whether people adopt that, investment they've put into a Verizon workrooms. Like, will
1:10:33
people want to have
1:10:35
these virtual monitors you
1:10:39
know, in in in web browse
1:10:41
with a headset
1:10:43
in their kitchen.
1:10:44
kitchen
1:10:45
We
1:10:46
don't know. Yep. We don't
1:10:47
know. We'll be putting them into the
1:10:50
test. Last
1:10:51
thoughts, last words?
1:10:53
I was you know, I just read off all the
1:10:56
gaming announcements. I'm a little disappointed to be
1:10:58
honest with you. I I was expecting and
1:11:01
Grand Theft Auto update. I was expecting some big
1:11:03
games announced. Like, as you said, Santiago's been under their
1:11:05
wing for a long time. And
1:11:07
I kind of am I'm
1:11:09
excited for the next big thing on the
1:11:12
quest. Yeah. You know, if it's quest
1:11:14
pro or not, it doesn't matter. It's
1:11:16
the same processor, so it can run
1:11:18
on everything. And I wanted to see some
1:11:20
big news. And this year was
1:11:22
all about office work and productivity. And I
1:11:24
think that they are running
1:11:26
a risk more than you do.
1:11:29
with PlayStation two v PlayStation VR two, PS VR two, coming
1:11:31
out right around the corner. I think that
1:11:34
that will be announced
1:11:36
before the next connect, maybe
1:11:38
even for sale. And that's that's gonna be a big big contender. want
1:11:43
to I PSVR two to be successful. I
1:11:46
want the developers there to make
1:11:48
money. And then when the quest three comes
1:11:50
out, I want them to port their games
1:11:53
three because I want VR developers to make
1:11:55
as The all the platforms, the more
1:11:58
content we're gonna see. Well,
1:11:59
that's true. Well,
1:12:02
we we can talk about it in two
1:12:05
weeks in Microsoft Teams.
1:12:07
That's a big thing.
1:12:09
Yeah. It's Accenture. and surprise. Microsoft
1:12:11
Teams and three sixty five
1:12:13
using meta avatars. Again, just
1:12:15
using
1:12:15
what's already been built.
1:12:17
And on that Facebook doesn't or Meta doesn't have to develop office productivity suites because they just
1:12:20
use Word and
1:12:23
remote windows and and
1:12:27
Azure in headset. And, like, we're not gonna
1:12:29
talk about this. I was surprised that Sasha
1:12:31
and Mandela was there.
1:12:33
I was, like, I was pretty caught off guard
1:12:35
about that. And I think that was it
1:12:38
wasn't much of a big deal for
1:12:40
Microsoft. I think it was a big
1:12:42
deal for meta than he was. Well,
1:12:45
I think that it's an alliance that makes sense. It's
1:12:47
an alliance that they hope
1:12:49
will get them ahead
1:12:52
of Apple. It's
1:12:54
an alliance that tells you Microsoft
1:12:56
is perhaps less interested in developing
1:12:58
their own VR hardware, and If
1:13:01
Lord That was the death nail
1:13:03
following lives. If there hasn't been enough Well, at the very least, the the
1:13:08
VR side, you know. Yeah. And and
1:13:11
and and the rumors even of HP leaving the VR market in the next year. You know,
1:13:14
that's why not?
1:13:16
Just
1:13:17
why not them default to
1:13:20
something else that probably
1:13:22
won't be Apple. And
1:13:24
it it didn't interfere with
1:13:26
the connect or the surface event. happen
1:13:28
the day after. You know, that was
1:13:30
all about what Microsoft kinda really cares about, which is selling windows and selling hard decent
1:13:36
looking hardware. that all runs,
1:13:38
you know, Windows eleven. Alright. We've done enough about
1:13:41
MetaConnect. I do
1:13:44
have one segment
1:13:46
I wanna pop culture.
1:13:49
hop culture
1:14:03
Oh my
1:14:04
goodness. I just look at the
1:14:06
time. It's like the good
1:14:08
old days. We are over
1:14:10
an hour into the podcast. and we've
1:14:12
only got it now to pop
1:14:14
culture. Only really one thing I wanna talk about, it's a card season three, the
1:14:20
second trailer I assume you out there
1:14:22
who are listening have watched it. If you haven't, skip for, let's say, five
1:14:24
minutes because I
1:14:27
will talk about the revelations in this
1:14:29
trailer. But more importantly, I don't have a talk to you guys since the trailer dropped.
1:14:32
What was your
1:14:34
big reaction when they
1:14:36
showed that
1:14:38
character. You know what I'm talking about, Jeremy. I don't know if I
1:14:39
know what you're talking about, man. Have
1:14:42
you
1:14:42
not seen a trailer?
1:14:46
I thought I saw the trailer.
1:14:48
But You know, I just
1:14:50
remember the moment. I remember where
1:14:52
it was. I was in college.
1:14:54
watching that episode where
1:14:57
picard turns as data
1:14:59
comes out and he
1:15:02
goes, lore. And just being like,
1:15:04
holy shit. And then Jordi
1:15:07
got to do that this
1:15:09
time around. And I
1:15:11
thought that was the delivery was
1:15:13
the same as when picard did that in that episode all those years
1:15:15
ago. And I I
1:15:18
loved it. I also it
1:15:22
was endearing seeing all of them together. Yeah. Yeah. The warm fuzzy
1:15:24
feelings, this this is what I
1:15:26
wanted and what we all wanted.
1:15:30
when they announced picard as a series. And I'm surprised that we're
1:15:33
getting a third season. You know, three
1:15:35
seasons of Patrick Stewart back. I
1:15:37
don't think we any of us anticipated
1:15:39
that. but I think they're I'm crossing fingers. There's one a
1:15:41
new enterprise that's glimpsed. It's an enterprise
1:15:43
that's based off of
1:15:46
a design. Audi class,
1:15:47
I wanna say, from Star Trek Online. So
1:15:49
Star Trek Online Design made Canon
1:15:51
as the enterprise f.
1:15:55
Hopefully, we'll find out what happens to enterprise e. There's the
1:15:57
second titan in this.
1:15:59
That's the ship that
1:16:01
you see 709 on.
1:16:03
Laure. Yes. That's, I think, probably
1:16:05
the biggest name in terms
1:16:07
of a a
1:16:10
legacy character. Coming back, it's also how Brent Spiner is gonna be
1:16:12
in the show. We assume he
1:16:14
is gonna be in antagonist of sorts
1:16:18
or maybe not the primary antagonist because we saw
1:16:21
the the woman played by what's
1:16:23
her name? Amanda Plummer,
1:16:25
I wanna say. as as a villain,
1:16:28
unknown what her motives are or or,
1:16:30
you know, what what her deal is.
1:16:32
But it's not Laura I'm talking
1:16:34
about. Sure. It's Moriarty. Yeah. I
1:16:37
know it's Moriarty. I was having
1:16:39
fun with the Lord Riffield.
1:16:41
Moriarty, is
1:16:42
that somebody from DS nine?
1:16:44
Whoa. Whoa. Whoa. Are you gosh.
1:16:46
What are you doing here? Is
1:16:49
that the doctor
1:16:52
from Voyager? Oh
1:16:53
my goodness. You've strayed so far. So far from the patch. He hasn't been
1:16:55
off the podcast this long to forget
1:16:57
all that we talked to a
1:17:00
Marvel character. Now
1:17:05
are you being
1:17:07
serious? Not about
1:17:10
the last question, though. But
1:17:13
the first two, I was Okay. Jack Sherman. Is this the
1:17:15
guy with the top hat?
1:17:17
it is the guy with a top at yes
1:17:20
Yes. What
1:17:20
is he from? Professor Moriarty from
1:17:22
the Hollodak, Data's nemesis in the Sherlock
1:17:24
Holmes episode. Oh,
1:17:27
wow. That's cool. Yeah. And
1:17:29
the one of the best episodes of next
1:17:31
generation is when he gained sentience. When he gained sentience in the first episode, he comes back,
1:17:35
he traps picard in
1:17:36
the Holidec. Yeah. And the last
1:17:38
we saw him, he was living out his life on a memory cube,
1:17:41
on
1:17:42
picard's desk, on an
1:17:44
LSD, Wow. Get them
1:17:46
a lifetime of adventures. A lifetime of
1:17:47
power.
1:17:50
Get them
1:17:52
just ring a bell. I did see
1:17:54
that episode and I remember liking it, but these things just like, I don't think about them for
1:17:58
much after the day.
1:18:01
Wow. That's the difference between you and
1:18:03
me, Jeremy. Yeah. I do nothing but think
1:18:06
about these after the day. That's it for
1:18:08
you. data collection only
1:18:10
talks to me about professor Moriarty. What happened to professor Moriarty? The physics experiments.
1:18:13
It was the
1:18:15
most black mirror of
1:18:18
all the episodes. It's just
1:18:20
Black Mirror before Black Mirror about
1:18:22
virtual lives and AI and simulations.
1:18:25
I can say definitively Moriarty has no role in the
1:18:27
Star Trek next generation pinball machine. So there that's
1:18:29
one reason why I had no idea
1:18:31
what you're talking about. Alright.
1:18:35
Well, he was no one expected him to
1:18:37
be back. He's back. Presumably
1:18:39
still a hologram. maybe
1:18:42
with a mobile emitter now in the
1:18:44
twenty fifth century, or late twenty fourth century, where
1:18:46
they are now in the time line.
1:18:50
But the hits. They're bringing back the hits. Yeah.
1:18:52
I hope more and more surprises. The
1:18:54
fan service, this is fan service.
1:18:56
I can get behind. It's coming out
1:18:59
next year. Impairment Plus, the final season of the card.
1:19:01
Everyone looks great. The ships look great. What
1:19:03
they showed, it looks it
1:19:06
looks perilous and I hope that they they conclude
1:19:08
it well. Do you yeah. Do you
1:19:10
think they will conclude it with
1:19:13
something that keeps picard from ever possibly coming back for a
1:19:16
fourth season. Yes.
1:19:18
I think
1:19:19
he's done. I
1:19:22
think Patrick Stewart's done. Okay. I
1:19:24
I think there's gonna be different
1:19:26
torchbearers. Even setting up seven of nine being
1:19:28
the show, I think she's a
1:19:31
torchbearer now of Star Trek. So
1:19:33
I think there's opportunity for spin offs, but I think Patrick Stewart's done is done after this. And there there are
1:19:35
rumors in, you know, in in the press
1:19:38
interviews in New York, Comcast, they were
1:19:40
saying, would
1:19:43
they do another season? Would they do another movie? They're not gonna
1:19:45
do another movie. Right. You know, at
1:19:47
some point that Paramount plus
1:19:49
money is gonna run out, and and they're spending
1:19:51
it on strange new worlds. If the future of
1:19:54
Trek is in strange new worlds and discovery
1:19:56
and some of the animated
1:19:58
stuff, and younger audience, as well with
1:19:59
Prodigi. And I
1:20:01
think Patrick
1:20:02
Stewart has
1:20:03
served his time. He
1:20:06
can retire. you can retire. Go go make more make
1:20:09
more wine, read
1:20:11
more poetry.
1:20:12
Alright. That's
1:20:14
the pop culture moment. Oh, yeah.
1:20:17
And and and you know what? We did one thing in pop culture.
1:20:19
I think we'd be remiss if we did not do also.
1:20:31
Now it's time
1:20:34
for a moment of
1:20:36
science.
1:20:39
This story comes submitted from a
1:20:41
user airwear. I think
1:20:43
it's his bundle. There
1:20:47
is a there is a paper that
1:20:49
came out in the journal
1:20:51
neuron from this startup
1:20:53
in the UK called
1:20:56
cortical labs. And what cortical
1:20:58
labs is trying to do is something that a lot of neuroscience
1:21:00
researchers have been trying
1:21:02
to do, which is take
1:21:05
a series of of what's called human induced pluripotent cells,
1:21:07
grow them into
1:21:12
neuronal cells. So you can actually this
1:21:14
whatever that described, actually won a Nobel Prize. You can take skin cells,
1:21:20
actually have them undergo a process, have
1:21:22
them turn back into stem cells. And then from those stem cells, you
1:21:27
can regrow them cells. So
1:21:29
in this case, you
1:21:31
basically take probably skin
1:21:33
cells, turn
1:21:35
them
1:21:35
back into stem cells
1:21:38
and then regrow them into neurons. And if you grow these neurons in
1:21:40
like a media where they
1:21:42
they're essentially surrounded with food, and
1:21:47
you grow them and grow them grow them, you can get enough
1:21:49
neurons that you can start
1:21:51
to essentially see some dendrites
1:21:54
and axons, which are like
1:21:56
the connections between neurons
1:21:58
form. And if you set up a system that can actually continually
1:22:04
put electrical pulses into this, those
1:22:07
neurons will start acting like
1:22:09
a system and
1:22:11
perform some behaviors. So
1:22:14
a group in the UK essentially built a chip. This it
1:22:17
was a multi
1:22:20
electrode array. that
1:22:22
essentially kept pulsing this petri dish full of these neurons. It probably had about
1:22:24
eight hundred thousand
1:22:27
cells in it. with
1:22:32
electrical signals and
1:22:35
connected it to a
1:22:37
sensor sensory array that
1:22:39
would feed it inputs. And so
1:22:41
this
1:22:41
set of cells had
1:22:43
had food
1:22:47
and had stimuli and now it had
1:22:50
a input. And the input they decided was a simulated
1:22:53
version of the
1:22:56
game pong. And what
1:22:58
they did is they created a a simulated paddle and a simulated
1:23:01
ball. And
1:23:04
by pulsing electrical
1:23:06
signals into these neurons, you could created a system where the neurons
1:23:09
could, quote
1:23:12
unquote, learn and
1:23:14
play pong. And they tested out a number of scenarios
1:23:16
and was to
1:23:19
able to demonstrate that
1:23:22
the neuron the electrical signals that
1:23:24
the neurons in this disc
1:23:27
generated were were more significant when
1:23:29
it was able to essentially keep
1:23:31
playing the ball. It, like, had a different stimuli
1:23:33
if they missed, and one
1:23:35
if the paddle actually
1:23:38
connected with I don't want
1:23:41
you to think about this as if neurons in a
1:23:43
dish were playing the game pong. That
1:23:46
is not what happened. I
1:23:48
I think you're being really
1:23:50
inconsiderate here, kashore. These so called neurons
1:23:53
in a dish have
1:23:55
a name. Okay? You
1:23:57
want me to call them DISH Brain? I I think that you could call it by its name
1:24:00
DISH Brain.
1:24:03
Yes, I do. Dish Brain
1:24:05
is the marketing name that this company, cortical labs, has come
1:24:07
up with, for this
1:24:10
essentially neuron and a
1:24:12
chip. And
1:24:14
they're trying to explore essentially like a terminator design of mixing
1:24:16
organic and electrical arrays
1:24:18
to see if they can
1:24:23
generate more complicated, like, systems
1:24:26
of of stimuli and
1:24:30
response. So it actually did demonstrate that this that
1:24:33
this system was able
1:24:35
to, quote unquote, learn
1:24:37
and, like and
1:24:40
there is indications
1:24:41
that when it was able to make contact
1:24:43
with the simulated paddle
1:24:44
and the ball that it was
1:24:47
able to sorta keep that
1:24:51
going more than a control set
1:24:53
of cells that were non neurons
1:24:55
in the I don't
1:24:57
think to do. It is the
1:24:59
preferred pronoun. I I think it let's
1:25:02
go with they then until we
1:25:05
know any better. Okay. Fair. This
1:25:07
is an incredibly this is
1:25:09
an enclosed system. It is a set
1:25:11
of cells, a
1:25:13
a pretty simple electoral array,
1:25:15
and a constant stimuli. The funny thing is
1:25:17
is what they're gonna try to do
1:25:20
next is
1:25:23
essentially dose the cells with some alcohol to see
1:25:25
how it would function playing
1:25:27
Pong a little inebriated. It's
1:25:31
great. It's great, man. I I gotta tell you
1:25:33
though, I've played a lot of pong over
1:25:35
the past year. working
1:25:38
on Atari fiftieth, as you as
1:25:40
you know. It's it's the fiftieth
1:25:42
year of introducing Pong. That's where
1:25:45
they marked the beginning. And I'm
1:25:48
ninety percent sure DISH Brink
1:25:50
could beat me. It's just
1:25:52
younger. So it's younger.
1:25:54
Right? Alright. neurons. Absolutely. Absolutely. If
1:25:57
you're functioning with a capacity of
1:25:59
eight hundred thousand neurons, I'd
1:26:01
be very concerned about you, my
1:26:03
friend. Sounds like a lot. I'm sorry. I'd
1:26:06
be very concerned about day.
1:26:08
Yeah.
1:26:09
it Gotta
1:26:11
get it
1:26:11
right. Alright. That wraps it
1:26:14
for a moment of science. And
1:26:18
that also wraps it basically for
1:26:20
this episode. So as we alluded to
1:26:22
at the beginning of the show, we
1:26:25
got some stuff to announce. and
1:26:27
unbeknownst to you, dear listener, as you've
1:26:29
been listening to this episode, what you've
1:26:31
been listening to
1:26:33
hasn't just been a reunion of getting
1:26:36
Jeremy on the show here and our
1:26:38
big annual recap of which we've been
1:26:41
doing for four, five years
1:26:44
now of the big VR biggest
1:26:46
VR event of the year. But this
1:26:49
listener is actually our final
1:26:51
episode of this is only a test, the
1:26:54
podcast. Yes,
1:26:54
it's true. We're
1:26:56
we're not we're not joking. This
1:26:58
is not a joke. It's it's it's
1:27:01
a serious real thing. We're after six hundred
1:27:03
and sixty eight episodes. Maybe
1:27:09
a little more, maybe a little
1:27:11
less. No. No. That's not the most accurate in the world. It is. not. October
1:27:15
cast included CES recordings
1:27:18
included in twelve years
1:27:20
of doing the show. We
1:27:23
are retiring the podcast. and
1:27:27
and there
1:27:28
no no grand
1:27:30
reason for it. We've been
1:27:32
doing it for so long.
1:27:34
The our lineup's changed. Jeremy,
1:27:37
you know, I don't think it's any secret that, you know,
1:27:39
once you left the show, things were very different, but we've
1:27:41
been we couldn't
1:27:44
be happier with, you know,
1:27:46
with what you've been able to do with that extra time. Yeah. Me too. I'm I'm ready with
1:27:48
you. but
1:27:53
also, you know, where we are in
1:27:55
our lives is different, where test it is, is
1:27:57
different, and decide to use the energies of doing
1:27:59
the show. every
1:28:02
week as we do it late
1:28:04
at night even and refocusing them elsewhere on the
1:28:06
channel. Nothing major is changing in the channel.
1:28:08
you
1:28:10
know, we'll have more stuff to
1:28:13
talk about, but this is one of the
1:28:15
one of the things that's happening. So
1:28:17
yeah, we wanted to take this time and, you know, I don't know how long
1:28:19
this episode's gonna last. It may never guys. If I keep if
1:28:22
I just keep this going --
1:28:24
Yeah. then
1:28:26
the podcast, what will podcast will never
1:28:28
die. Right? You'll see us
1:28:31
come in every day. That's
1:28:33
right. You never even die. You know,
1:28:35
how long can a Zoom call last? How long will Lancaster let us
1:28:37
record record up? I guess, although, if
1:28:39
it doesn't end, I'll never
1:28:42
we'll never be able to release it. and and and that too. And then when Is
1:28:44
it even a podcast if no one listens
1:28:46
to it? I don't know. I mean, we're
1:28:48
testing the boundaries of that.
1:28:50
We're not a target right you
1:28:53
know, dozens of you. Literally dozens. But we did we're so glad Jeremy that timing worked out that you able
1:28:59
to join us for this final
1:29:01
episode. I'm honored. Jeremy, I mean, I'll I'll be honest. You know, Will and
1:29:03
I started this podcast and
1:29:06
we started testing in twenty
1:29:08
ten. Right?
1:29:10
Before we started working with Adam -- Twelve years
1:29:12
and twelve. -- twelve years ago. We
1:29:15
had podcasted together before, but Jeremy,
1:29:17
it was you. You are the first
1:29:19
person. that I podcasted with. And had you done --
1:29:21
Not for tests. -- you mean No. No.
1:29:23
No. PC gamer. Yeah. Yeah.
1:29:25
Yeah. The first podcast
1:29:27
I was on was the first episode
1:29:30
of the PC camera podcast back on August twenty ninth two thousand five. So
1:29:32
for seventeen years and going
1:29:34
now over seventeen years, Almost
1:29:39
every week with occasional
1:29:43
lapses, I've been in
1:29:45
some podcast feed or another. And next week, that won't be the case. So you were there, Jeremy, when I
1:29:47
entered this world, and you are
1:29:50
here when I'm leaving it.
1:29:52
With what
1:29:55
a delicate way to say this, I learned this
1:29:58
by watching you.
1:30:00
Incredible. Well, the pupil has
1:30:02
clearly become the master here. This
1:30:05
this podcast, as you said, has been
1:30:07
twelve years running and has garnered quite an audience that I'm sure are all now
1:30:09
going through a little bit of
1:30:12
a shock.
1:30:15
Yeah. Yeah. That's And
1:30:17
and understandably and and, you know, we've
1:30:19
we've the thing that
1:30:21
I think I told you shortly after
1:30:23
a silicone and after every event we go to
1:30:26
is we're always surprised that one people listen because I
1:30:28
think they think yes,
1:30:30
we put out the podcast and we know people
1:30:32
listen to it. We see, you know, the reviews
1:30:34
on the the video on on YouTube and
1:30:36
and comments if people ping us. But so
1:30:39
much of what we do on the
1:30:39
podcast we've done, at least I've done
1:30:42
for me
1:30:43
as a excuse to hang
1:30:44
out with you you guys. And
1:30:46
especially in the past, you know, three
1:30:49
years -- Right. -- where we haven't been able
1:30:51
to see each other in person. And even before then, you know, Jeremy, it was a really nice to
1:30:53
have you come in once a week, shore
1:30:55
you as well. when
1:30:59
when, you know, even though you guys weren't, you know, full
1:31:01
time tested employees just to come in
1:31:03
for an hour, have lunch,
1:31:06
and and shoot the shit
1:31:08
for two plus hours. And it was the same
1:31:10
back then with when Will and I were doing it and, you know, it's why Gary wanted to do the podcast
1:31:12
because he got him
1:31:15
out of the house. he he
1:31:17
got him out of the house. He had things
1:31:19
to say, and we had people to listen to it. Who wanted to hear it? We wanted to hear it. And And
1:31:24
I think that's what makes for some of the best
1:31:26
podcast. I I love personally love listening to is that it feels like I get a chance to hang
1:31:31
out with people who don't know me, but I feel know them. And
1:31:33
every time we do an event
1:31:35
and people come up and say they
1:31:37
listen to podcasts. And now for the
1:31:39
over twelve years, we've
1:31:42
traveled the world and met listeners all around the world in the most surprising of places.
1:31:44
And it may not be
1:31:46
the most listened to podcasts But
1:31:51
there are people out there and they are kindred
1:31:53
spirits and we are so
1:31:55
thankful. And I'm
1:31:57
so thankful. for the listenership over the
1:31:59
years.
1:32:00
Yeah. You're
1:32:02
being slightly modest
1:32:05
with the you know, doesn't have the most listeners.
1:32:07
It may not be, you know, may not have the most listeners, but you have a decent number of listeners, anyone who
1:32:09
sees your YouTube counts and
1:32:11
knows this plus most
1:32:14
of your listeners are on audio anyway. But, well,
1:32:17
you mentioned the the PC gamer
1:32:19
podcast. Like, the reason why
1:32:21
I wanted to do that podcast and I pitched
1:32:23
it to PC gamer was
1:32:25
because when I left the
1:32:28
magazine, I started missing
1:32:30
having those conversations. And I realized
1:32:32
that people, gamers, just out
1:32:34
in the world, don't always
1:32:37
have the opportunity to
1:32:39
have interesting, funny, intelligent
1:32:42
conversations with people like
1:32:44
we worked with
1:32:47
there. And this podcast absolutely carries
1:32:49
that torch of, you know,
1:32:51
just having really fun
1:32:55
conversations with intelligent people. And
1:32:57
I think this that's
1:33:00
probably why you have such
1:33:02
good numbers is people enjoy
1:33:04
hearing that the conversations that
1:33:06
are had on this podcast. God
1:33:08
knows, I mean, a two hour
1:33:10
podcast, I never would have thought. would have
1:33:12
the sustainability, but you did it. Howard Bauchner:
1:33:15
I remember two just two
1:33:16
stories
1:33:18
to illustrate the reach.
1:33:21
I remember doing this podcast, Norman
1:33:23
with you and Joey, on
1:33:25
a patio next
1:33:28
to CERN. one
1:33:30
morning. Like, we woke up early one
1:33:33
morning and recorded this
1:33:35
podcast, like, looking out
1:33:37
towards the French Alps. and,
1:33:39
like, next to one
1:33:41
of the grandest devices humanity
1:33:43
has ever created, and
1:33:46
talked about stupid pop culture and technology stories, and it was great.
1:33:48
And once I was
1:33:51
in India with my family.
1:33:55
And we're staying at a hotel near the
1:33:57
Taj Mahal. And I have, like, my
1:33:59
bags and I'm about to
1:34:02
get into an elevator. with my mom, and the elevator
1:34:04
opens. And this guy goes to
1:34:06
shore from the tested podcast. And
1:34:09
my mom does this
1:34:11
like slow turn. to
1:34:13
look at me as that statement comes out of her mouth. And
1:34:15
it you know, those are
1:34:18
just kind of some funny moments,
1:34:20
but I
1:34:22
remember meeting listeners at the live show at
1:34:25
but just on the street, in
1:34:27
airports, I've met a number
1:34:29
of people. They're always
1:34:32
so incredibly nice and thoughtful, and I
1:34:34
would always do the same shit. I would apologize. I'm like, I'm so sorry. You listen to our
1:34:40
podcast. And means and I still
1:34:42
do that. But I
1:34:43
what I did
1:34:45
that just as, like,
1:34:47
a reflex because I
1:34:49
did this for me. Like, I've
1:34:51
been on this show only six years. By first
1:34:53
show, by the way, embraced the splurge was the title
1:34:56
of that show
1:34:59
because of my Black Friday habit. And
1:35:01
I was on with Sean
1:35:03
and Norm. And I just
1:35:05
remember being, like, Oh, this is great. I get to
1:35:07
just talk with my friends for a
1:35:10
couple hours. And little did I
1:35:12
know how that statement
1:35:14
was the understatement of this
1:35:16
century. because, like, I did this
1:35:18
podcast every week, so I'd have time to talk with my friends, Jeremy
1:35:24
and Norm. and, like, our whole relationship, like,
1:35:26
Bloom different because of that, Norm had two kids. Like, we
1:35:28
had life changes.
1:35:31
They're all happening. those lunches were
1:35:34
the best and, like, like, all this, like, weird, incredible,
1:35:40
challenging, fun thrilling life moments
1:35:42
happen all surrounding us doing this, like, weekly thing.
1:35:44
And I'm totally sad
1:35:47
right now seeing that Go.
1:35:50
It's also it's time, but at
1:35:52
the same time, like, I am filled with
1:35:54
all of these memories, not just of
1:35:56
the listeners, but primarily of the of the
1:35:58
two of you and the silly stuff that
1:36:01
we would talk about for a
1:36:03
couple hours a week. It
1:36:06
was really the the whole point in the podcast to me
1:36:08
was about growing those friendships in a
1:36:10
real way. And they're gonna continue
1:36:12
in the in the
1:36:15
real world following, but
1:36:17
It was awesome and it was an
1:36:19
incredible ride and there's no two people I'd rather be here with on the last
1:36:21
show than the two
1:36:24
of you. Yeah. Absolutely. I
1:36:26
wanna go over
1:36:26
you know, we we started the podcast, and we started the channel on the website as a technology
1:36:28
channel. And one
1:36:31
of the things that has
1:36:33
been a through thread even
1:36:35
though we've shifted to covering lots of different topics now. Obviously, because
1:36:40
so, maker centric and the community
1:36:42
that Adam has brought along and the community that we've embraced and has embraced us, honestly,
1:36:44
then being a a YouTube
1:36:46
channel. One of the three threads
1:36:50
is that this has always been a place that we've been able
1:36:53
to geek out about, you know,
1:36:55
a lot of things that
1:36:57
we are interested in. Other makers are
1:36:59
and which is the the emergent technologies and having fun as we just did
1:37:01
for the past hour and a half
1:37:03
dissecting, you know, what the
1:37:06
future can look like and
1:37:08
technology and the products, even though
1:37:10
so much of it is consumer product base, what they what those products,
1:37:13
what those technologies
1:37:16
tell about the process of design,
1:37:18
the process of engineering, the process of problem solving, and the process of creativity. And one
1:37:21
of the the
1:37:24
mandates that we got, you know, to
1:37:26
be able to do the podcast even after we started being so much bigger focus. So think about
1:37:32
how technology allows for people to have
1:37:34
a point of view and what new phones allow for, you know, for people
1:37:38
to to to to tell stories photos and video and
1:37:41
be creative. And what what three you you
1:37:43
know, not just like three printers and and
1:37:45
and drones, but, you know, even the
1:37:47
most mundane of LGs.
1:37:50
And even things like VR, how
1:37:52
do these enable new types of creativity and storytelling
1:37:54
that is all shared in the major culture?
1:37:57
the maker culture And
1:37:59
that was a nice place for us to to occupy in in covering those things.
1:38:01
So I do have a list of some of
1:38:03
the technology that did
1:38:06
not exist or were
1:38:08
not. in the mainstream that we had
1:38:10
talked about that and we had kind of discovered along with
1:38:16
consumers as they emerge back in twenty
1:38:18
ten. I want to go over and and set some quick thoughts from both of you
1:38:20
about, you know, have these
1:38:22
matured? Are they still interesting? Did
1:38:26
they reach their potential? And we'll start off with,
1:38:28
like, twenty ten when we started the podcast
1:38:30
was when the iPad came out. Tablets
1:38:33
were not a thing. Smartphone was out. Windows
1:38:35
CE, Palm, i o
1:38:37
iPhone
1:38:37
OS in two thousand seven, but
1:38:39
the iPad came out
1:38:41
and I'd
1:38:42
say it made it.
1:38:45
Yeah.
1:38:45
Yeah. Yep. Apple. Who would have thought?
1:38:47
Yeah. I can go dig out
1:38:49
my nexus seven if I
1:38:51
really have to. But yeah,
1:38:55
I think the iPad Pro that's sitting here next to
1:38:57
me is like I think shows where
1:38:59
it is. It's
1:39:00
become an everyday device
1:39:03
for me. And I don't think I would have said
1:39:05
that two, three years ago even.
1:39:07
So the iteration from, like, oh,
1:39:09
this is just a larger
1:39:11
flow phone to
1:39:13
its own device ecosystem, its own use case, has been wonderful. It's,
1:39:16
like, it's
1:39:20
just like, ubiquitous now. It's just
1:39:22
like like, I I can't imagine not having a tablet around. When
1:39:24
it comes to the next generation,
1:39:26
I don't know if you guys have
1:39:30
kids that use an iPad exclusively.
1:39:32
My daughter uses an iPad exclusively. Now
1:39:34
it's not their whole generation because like
1:39:36
her older brother's on the on
1:39:39
the PC twenty four seven, but she is on the
1:39:41
iPad. I gave them I
1:39:42
handed down my MacBook Pro
1:39:45
this past year
1:39:48
to her because she'd needed a computer I
1:39:50
assumed. Well, it had a computer. It has sat on the shelf ever since
1:39:54
I gave it to her. it's iPad and iPad only, and
1:39:56
it's five finger gestures and swiping.
1:39:58
And like this
1:39:59
it's almost
1:40:02
like this mental connection she has with the device where she wills it
1:40:04
to do her what her bidding. And
1:40:06
she's so fast with everything that
1:40:09
it can do. to use it procreate and these
1:40:12
creative apps to do stop
1:40:14
motion, animation, and video editing.
1:40:16
And it's insane. So,
1:40:19
like, it it clearly has one.
1:40:21
And beyond my use cases, which is, you know,
1:40:23
my nighttime reading. It's like for
1:40:25
the next generation, they
1:40:27
they get it. Yeah. And
1:40:29
and more so than the phone the smartphone. And I think a lot of when I the
1:40:32
iPad and tablets first came out, we
1:40:34
used and with the Android tablets as
1:40:36
well, we
1:40:38
thought of the the Star Trek pad was our was our guiding
1:40:41
star for how we thought people would use it as,
1:40:43
oh, it's like a it's like a
1:40:45
magazine. It's like a book. Right? But more
1:40:47
so never, it is more of a creation,
1:40:49
a device for creation, I think more so
1:40:51
than even the
1:40:54
smartphone. So yes, tablets you made
1:40:56
it. Three d printing and
1:40:57
maybe like CNC, in general, three d
1:40:59
printing laser cutting and
1:41:02
machining those
1:41:04
devices. were really emerging. Jeremy, we
1:41:06
told the store before, but I remember when Will and I were back at Maximum PC,
1:41:11
and you are doing stuff with core and you walk by
1:41:14
our our our
1:41:14
cubicles and said, guys,
1:41:18
you wanna get in on You wanna get in on A3D printer?
1:41:20
We each ship in a couple
1:41:22
hundred bucks and we could make
1:41:25
a thing that makes things. Was it the cupcake one? It was
1:41:27
the cupcake CNC. And
1:41:31
Like, maybe.
1:41:32
And
1:41:33
then when we'll that I left
1:41:35
the start test at one of our first
1:41:37
videos was making and building
1:41:39
the Cupcake CNC. So
1:41:42
obviously, three d printers had they they went through the entire the entire
1:41:48
cycle. of the promise
1:41:50
and the truffle dew solution demand and a glorious return. And I think
1:41:55
now it's it really has field
1:41:57
like it's matured and it has reached more people and more places than
1:41:59
ever with the right
1:41:59
ecosystems to
1:42:03
support it. Yeah. It's it's kinda stabilized.
1:42:04
I I uh-oh. Uh-oh.
1:42:06
We lost something. It's it's
1:42:09
the kind of
1:42:12
technology that I feel like a little bit like
1:42:14
VR is at right now where where are these, you know, quests. It's almost we're
1:42:16
not there with VR,
1:42:18
so I probably shouldn't make
1:42:20
that comparison, but it's how I
1:42:22
feel at the moment because I want more. But but three d printing was
1:42:27
really really hard at the beginning. You had to
1:42:30
it was a major hobby to, like, get the thing running, keep it running,
1:42:32
fix your prints,
1:42:35
tweak your settings, And nowadays, if
1:42:38
you get a decent printer, it's reliable, it's consistent.
1:42:40
I mean, I've
1:42:42
had my m kit, my
1:42:44
prusa. MK3
1:42:46
for years. Things of war course. It's perfect print every time. And so, yeah, as
1:42:48
long as you know what
1:42:50
you're doing to begin with, it's
1:42:54
certainly stabilized. But I look forward to
1:42:56
newer technologies that don't require supports
1:42:58
like, you know, laser sintering and
1:43:00
that become coming online. I
1:43:03
feel like we are still in these kind of strange early days with three d
1:43:05
printing even though it's stabilized. Well, I think
1:43:07
we're also in our uptake of
1:43:09
resin printing. That has
1:43:11
had a renewed much
1:43:13
interest in in three year printing. Do you think that that's big that that
1:43:15
will ever reach you know, as
1:43:18
far as fuse filament has
1:43:22
III think it surpassed it. It
1:43:24
surpassed FDM. Really? I think there's still
1:43:26
a lot to do on processing,
1:43:29
meaning, like, just
1:43:32
the whole IPA use and, like, the
1:43:34
curing. And that's still quite an entry point
1:43:36
for a lot
1:43:37
of people. And I think that's
1:43:39
gonna become more of AA1
1:43:43
step, like, within the machine, there's
1:43:45
gonna be systems to handle that
1:43:47
in the future. So the fact that
1:43:49
it's still like a two step
1:43:51
process
1:43:51
right now. The key is I'm waiting
1:43:53
for the machine that, like, sands your
1:43:55
print after that done. Like,
1:43:57
that'll be the thing that'll
1:44:00
changes everything. Yeah. Yeah. I remember
1:44:02
I think it was about six years ago when, normally, we went to carbon three
1:44:04
d, and we're looking at resin
1:44:07
printers. And now there's, like, there's,
1:44:11
like, a hundred fifty dollar one sitting
1:44:13
off the side of my camera
1:44:15
here. It's just remarkable seeing
1:44:17
some of that technology
1:44:20
go from only the most
1:44:22
advanced startups have something like this too. Now it's just
1:44:24
everywhere. And and be accepted
1:44:25
that these are they
1:44:27
can be commodity products. that
1:44:30
they can be hundred And there's enough of
1:44:32
dollars. And there's enough of
1:44:34
a community that I don't have
1:44:36
to spend all day and, like, in
1:44:38
Fusion three sixty designing my own
1:44:41
stuff. Like, I there's
1:44:43
enough enough files and enough
1:44:45
ecosystem out there for me to just
1:44:47
pick up some stuff in print. I say the
1:44:49
feature is
1:44:49
still probably unwritten yet because it
1:44:51
feels early in the in
1:44:53
the way that we are. but there was a
1:44:55
point where at MakerFAIRs, the three
1:44:58
d printing pavilion, had become
1:45:01
so stale or had just really
1:45:03
diminished and all the investment and got
1:45:06
away. And I think we're even
1:45:08
though make
1:45:08
or fair didn't necessarily survive. The
1:45:10
three d printing as a community, I think, is thriving right now.
1:45:15
right now Drones
1:45:16
another
1:45:18
big tech, drones and an and an RC in the sky, aviation,
1:45:24
exploding really also around two thousand
1:45:26
and twelve when DJI released the Phantom and
1:45:31
the Phantom two. and
1:45:32
also went similarly
1:45:34
through a a ubiquity and then
1:45:37
a
1:45:40
stabilization. Yeah. And and now
1:45:42
the technology is more advanced than ever, but certainly not as
1:45:44
ubiquitous as what
1:45:47
I thought it'd be. it
1:45:49
found an audience. Like, initially, it was, like, who wants this? Is
1:45:51
it RC plane flyers? You know, is it, like,
1:45:55
just is it hobbyists who just something to fly
1:45:57
around, it turned out that
1:45:59
it was
1:45:59
photographers. And
1:46:01
the tiger
1:46:02
and people who wanna shoot video and a few people
1:46:04
who wanna race. A lot of few
1:46:06
people wanna race. It really became the
1:46:10
racers, the thrill seekers -- Yeah. -- are pushing the boundaries right now. And you saw that with the new DJI drone that they just
1:46:15
put out. It's It's it's off.
1:46:17
And and those razors are the ones who are doing the the most amazing cinematography. That is where
1:46:19
the overlap
1:46:22
is.
1:46:24
And Like,
1:46:25
the tech is still amazing, and it's gotten smaller. It's a case where
1:46:27
the the smaller stuff is the better stuff, really.
1:46:32
and has found its place in the enterprise
1:46:34
space as well and or the business space as well with more and more like Hollywood films,
1:46:39
you know, from was
1:46:40
that the big or ride rentals
1:46:42
rock movie have a oh,
1:46:46
the the ambulance, the Michael Bay movie, he's heavily
1:46:49
using drone racing, drone
1:46:51
racers, the flies, cinematographically.
1:46:56
And then what was
1:46:57
that big Russo brothers film, Greyman, also a
1:46:59
lot of drone photography. I I
1:47:01
will say of all the
1:47:04
bleeding edge hardware
1:47:06
that I purchased after we talked about
1:47:09
it on the show. This is the one that's probably
1:47:11
started to gather the most dust for me.
1:47:12
Okay. I don't
1:47:13
I just say use mine.
1:47:15
Yeah. Mine has been in the box for years
1:47:15
actually. Mine I don't even remember what model it was, but
1:47:18
it Yeah. I loved it while I flew it, but that
1:47:20
was it. And it's one where it
1:47:22
was a Wild West Regulation and because
1:47:24
of how dangerous
1:47:26
could be because of privacy concerns.
1:47:28
They're still solving that right now. You know, the
1:47:30
the the ID stuff, remote ID stuff for
1:47:35
for drones just went to for manufacturers last month hasn't
1:47:37
really been resolved. And manufacturers are
1:47:40
still kind of scrambling to
1:47:42
figure out how to meet. those regulations, FAA regulations
1:47:44
in the states and and what consumers
1:47:46
have to do with their drones,
1:47:49
if they've ever bought or new drones
1:47:51
coming out, next year. So future as well in the consumer
1:47:53
space. I also wanna give a shout out
1:47:55
to to Scidio and their autonomy
1:47:57
and being some of the
1:47:59
coolest
1:47:59
technology we've ever
1:48:02
seen, unless you're able to dissect, there That was a podcast lunch where we came in
1:48:04
and watched you fly
1:48:07
Scidio around us. Yeah. Yeah.
1:48:11
Yeah. And and and that in the wide open, you know,
1:48:13
the the video where we took the bus
1:48:15
dynamics robot out and
1:48:18
Adam and tracking the bus dynamics robot with a
1:48:20
Sky Diodes drone autonomously or
1:48:22
tracking Adam when he was
1:48:24
doing on his one wheel. Right?
1:48:26
That footage, that's incredible. That's amazing.
1:48:29
cable camera stuff. Yeah. We've
1:48:31
I think feel like we've only scratch
1:48:33
the surface of autonomous drones. Don't they have a new one? I saw them in my
1:48:35
newsfeed recently. Software, at least. Oh,
1:48:37
okay. I don't know about
1:48:40
the other two is still,
1:48:42
I think, the most recent one. episode
1:48:47
on VR, but early days? I
1:48:49
think it's maybe I mean, honestly, my my the thing I was saying about
1:48:51
it the industry you
1:48:54
have is your reboot. is
1:48:56
like a big realization I I had recently in that. So
1:48:58
to me, that's where we're at. We are. That's why we're in these frustratingly long early
1:49:01
days. I I do feel
1:49:03
like we are still quite
1:49:06
quite early in terms of where this is going.
1:49:08
And I hope that Facebook has the
1:49:11
patience for it and consumers
1:49:14
do too. hardware is hard. Anytime you're trying to solve
1:49:16
a physics problem with engineering,
1:49:18
it's gonna probably take longer than
1:49:20
you think. And that's why some of
1:49:22
the the software improvements of skyrocket or software
1:49:25
innovations where it's not
1:49:27
reliant on
1:49:27
manufacturing, especially with
1:49:30
chip shortages and the
1:49:32
like. And
1:49:33
things like personal assistance were also an
1:49:35
attack that it's notable. Hang on one second.
1:49:37
Hey, Gevo.
1:49:38
Set my alarm for.
1:49:42
I
1:49:44
It's not responding to achievement reason.
1:49:46
We still did achieve out the office.
1:49:49
When was the Amazon Echo
1:49:51
introduced? Oh, gosh. Oh,
1:49:52
gosh. After Siri.
1:49:54
Right? Had you been? Yes.
1:49:56
So
1:49:59
after iPhone four, What was the first I
1:50:01
will dig this up November sixth twenty fourteen. Oh
1:50:04
my gosh.
1:50:08
Twenty fourteen. It's only seven years ago. That's that's
1:50:10
unbelievable. Because to me, that feels like something that is indispensable to
1:50:13
me at this point. It's
1:50:15
I remember you bringing that in Jeremy as your
1:50:17
favorite thing in the year, and I was
1:50:19
just like, really, the black
1:50:21
novelist, you're bringing it.
1:50:24
It's like, And then I
1:50:26
was wrong. It was
1:50:27
it's been so omnipresent in my life. Yeah.
1:50:30
It's in every room
1:50:32
here. we've really
1:50:34
just welcomed Big Brother into our world. Well, speaking of that, I think that's emblematic of ubiquity
1:50:37
of the
1:50:40
smart devices. and remember ten
1:50:42
years ago, we were talking about smart things and attachments to things, and
1:50:44
and now it's
1:50:47
so cheap. And and voice
1:50:49
activated everything, and automation is just it's if
1:50:52
there are there
1:50:55
are commodity products now. and
1:50:57
businesses are trying to figure out how
1:50:59
to make money on them with services. It's a supplement because they can't make money on
1:51:03
on the hardware. and combined with, you
1:51:05
know,
1:51:05
the drones and the robots and and all that stuff. But, yes, I think
1:51:07
we could say personal assistance
1:51:10
and smart devices made it.
1:51:13
They
1:51:14
made it. They are everywhere. that change
1:51:19
the world was the
1:51:21
share
1:51:21
of economy as a technology. Applications
1:51:23
is born out of of everyone having a
1:51:24
smartphone and
1:51:27
an Internet connection. but the apps
1:51:30
of Uber and Airbnb and and delivery services
1:51:32
and and taskrabbit
1:51:35
also have just fundamentally
1:51:38
changed the world in our lives
1:51:40
faster than we could have imagined.
1:51:42
Are you looking for the better?
1:51:44
Right.
1:51:46
I'm still mad that one day
1:51:48
during the podcast, we weren't able to order
1:51:50
a flu vaccine on Uber. That was
1:51:52
like they were doing that in select
1:51:55
cities. And I wanted to do that
1:51:57
live on the air. That
1:51:58
that makes me think of crowd
1:52:00
funding. Is that on your list?
1:52:02
Or are you not on the list?
1:52:04
that needs to be. boy. Kickstarter
1:52:06
started around twenty ten. Yeah. Yeah. No. I remember
1:52:08
like, my Kickstarter was twenty thirteen,
1:52:10
and I felt like I was late
1:52:14
You know, I mean, like And
1:52:16
we were I I remember doing the math, like,
1:52:18
can this be a business? Is this a
1:52:20
bright a hundred million dollar business? And,
1:52:22
like, if they're taking a small cut of, you know, these things,
1:52:25
how much
1:52:25
how many projects could be gone?
1:52:27
And they're thousands, tens
1:52:28
of thousands of projects
1:52:31
that have been funded. and
1:52:33
that they've taken a cutout.
1:52:35
And the idea, not just a Kickstarter, but of using platforms
1:52:38
using these platforms to
1:52:40
the collect groups of
1:52:41
people to fund something, to support something. Eventually -- Yeah.
1:52:43
-- that is
1:52:47
a whole technology. To me, like that is
1:52:49
one of the biggest things in the past decade. Absolutely. Like, it
1:52:51
has democratized that kind of development.
1:52:54
And, obviously, people have lost money
1:52:56
on Like, it's
1:52:58
a risk, and people have learned that lesson the hard way. And it does need to be that way. But there also
1:53:04
wouldn't have some things without
1:53:06
that mechanism, including the game frame, and I will always be eternally grateful to all of my backers
1:53:08
to see who
1:53:11
supported me for that period,
1:53:13
and it was because that technology existed that I could
1:53:15
make that happen. It's had its dark sides. They're the
1:53:19
it's used as a preorder
1:53:22
system and the ways it's been gamified -- Yep.
1:53:25
-- is I don't think we're we've
1:53:27
gotten or past that yet.
1:53:30
Broken promises, failed kickstarters, a
1:53:32
lot of, you know, this
1:53:34
this unsatisfied customers, and undoubtedly, it's it's brought and
1:53:38
it's turned garage
1:53:39
companies into big businesses, you
1:53:41
know, oculus being a
1:53:43
big company project. Right?
1:53:45
There you go. Right? Right? A
1:53:47
sharp tank before a sharp tank. But, dude, that that was not
1:53:49
a a scam. Like, that was
1:53:51
no. That was Palmer
1:53:54
Lucky on kicks starter. And yeah, he got some backing once the
1:53:56
Kickstarter took off and it became something
1:53:58
big, but like they delivered. They
1:53:59
delivered it as oculus
1:54:02
well before they were bought by
1:54:03
Facebook. of those
1:54:04
platforms also go fund me, you
1:54:06
know, the the way people support
1:54:08
each other -- Yep.
1:54:11
-- can support causes, and fundraise.
1:54:13
Also investment has been democratized in
1:54:15
that way, so not
1:54:17
necessarily we're talking like
1:54:20
Robinhood, but the way startups
1:54:22
have now offered other other ocean. Right? Yeah.
1:54:24
You you can
1:54:26
Yeah. A big company. Support.
1:54:29
Same way that -- Yeah. -- double
1:54:31
fine funded, you know, god, what was the name of
1:54:32
the of the
1:54:35
adventure game? Yeah. have the
1:54:36
Broken edge broken edge, not the yeah. Chalice
1:54:39
one. Yeah. Yeah. Yeah. Yeah. I think that's all born out of
1:54:41
an increased indoor connectivity in
1:54:43
the apps. And all
1:54:46
that ties to to social media. So
1:54:48
we've seen And we can't
1:54:50
forget about Patreon amidst all of this.
1:54:52
There you go. Patreon, I think a
1:54:55
flagship example. social media, which I think we
1:54:57
can include streaming
1:54:59
in
1:54:59
that
1:55:01
from Twitch to, you
1:55:03
know, back then, we had we had Twitter. Yes. We
1:55:05
had Twitter. We had
1:55:07
Facebook. We had
1:55:08
we had
1:55:10
my space,
1:55:12
I suppose. But now it's,
1:55:14
you know, I I think
1:55:16
about phenomena like, turntable
1:55:19
FM. and why people are gravitating that? Like
1:55:21
HQ trivia and why we
1:55:23
all gravitated for for
1:55:25
that moment. That was a great fad. What a what?
1:55:28
That was a fun fad. moment
1:55:30
that was. And the fads tapped into
1:55:32
something that
1:55:34
we all wanted from these services that maybe the other ones we're
1:55:36
providing. And some took
1:55:38
off shorter form, automated
1:55:41
playback, highly cure highly programmatic
1:55:43
playback and TikTok. Obviously, one of the
1:55:45
biggest the
1:55:46
biggest stories in the world to
1:55:48
most more recently,
1:55:50
the the b real stuff. I'm I'm
1:55:52
not even a wife, you know, until until it's
1:55:54
mentioned on S and L. I was even really aware of it. But
1:56:00
yeah. I'm
1:56:00
still blown away by,
1:56:02
like, the return to the social media of my
1:56:05
youth with,
1:56:08
like, this cord being the modern form of
1:56:10
a BBS come come back to life. And I'm on,
1:56:12
like, I don't
1:56:15
know, discords that are all like
1:56:17
hobby based, which really remind me of the old
1:56:20
BBS days. So it won't
1:56:22
be as like push and pull.
1:56:25
It won't be the same until
1:56:27
Discord lets one person on at a time. It won't be
1:56:29
the same until my
1:56:31
dad yells at me. for
1:56:33
clogging up the phone line or until, like, IRC, you need to know
1:56:35
your long digit number,
1:56:38
not your your handle. can
1:56:42
know your your user number. And then one of the things some of the things we've had a lot of fun, of course, on podcast
1:56:45
talking about
1:56:48
is the the
1:56:49
pop the pop culture of it all, you know, became a massive segment for us. Some
1:56:51
of the things we about as
1:56:55
fans of pop culture as fans
1:56:57
of the resurgence and the rise of streaming and the the overflowing
1:56:59
of content that has been
1:57:01
generated out there for better
1:57:04
or worse that
1:57:06
word whatever that word means.
1:57:08
But Star
1:57:09
Wars coming back happened
1:57:10
this past decade, Star Trek,
1:57:15
researching going through with ups and downs
1:57:17
with movies and now in in another golden
1:57:20
age. Marvel. They
1:57:22
made it. Marvel, of course. Yep.
1:57:24
Oh, those glory years where Thanos was
1:57:26
on top. Mhmm. It was it was immaculate gentleman.
1:57:31
I
1:57:31
mean, that Marvel is the movie story of the
1:57:33
past decade. That's incredible what you
1:57:35
guys have been
1:57:37
able to enjoy. Thanks,
1:57:39
Sherry. I
1:57:42
hear you there. And
1:57:47
the the couple things we've
1:57:48
talked about these this
1:57:51
past year, NFTs. So Just
1:57:53
assume to
1:57:54
tell. Damn. NFTs, we didn't get
1:57:56
it start. We
1:57:58
still don't get it now. Oh, that's where we are in that. Yeah. Norm's Bitcoin.
1:58:00
What a saga?
1:58:03
That that like guys. Yes.
1:58:06
Yes. I still wish I
1:58:09
kept it.
1:58:09
Sold it
1:58:11
too early. Where is
1:58:13
Bitcoin right now? Nineteen nineteen k.
1:58:15
How about that? Okay. Alright. Alright. It's still
1:58:17
a lot more than what I sold
1:58:19
it for. Yeah. And
1:58:22
AI art, something that we've been talking about these past past
1:58:24
couple months as well. Very, very
1:58:26
early days for that, but also
1:58:28
something that we really feels
1:58:30
like will change the world before
1:58:33
we know it. Yep. I I appreciate that you
1:58:35
remember
1:58:35
that all the technology. I'm gonna remember the
1:58:39
stupid stuff too. the vertical brick.
1:58:42
One of my favorite bits,
1:58:44
I'm gonna remember
1:58:47
trying to explain the worping
1:58:50
of space and time with
1:58:52
a balloon onset. That was a mistake. Like,
1:58:54
there's all sorts of just silly stuff.
1:58:58
There's also a lot of serious stuff. We
1:59:01
learned about viruses a
1:59:03
whole lot. I I would
1:59:05
not be surprised if most
1:59:07
listeners first heard about COVID-nineteen from our
1:59:09
podcast. because that's where I first
1:59:12
learned of it. I I
1:59:14
know I've never said this, but
1:59:16
there is a day that
1:59:18
I remoted in, and it was in
1:59:24
early March. And it was the one
1:59:26
where I was, like, I'd be prepared for, like, disruptions in your life and, like, soon thereafter,
1:59:31
the lockdowns hit. And I have
1:59:34
never like, I tried to really be calm and boys. Like,
1:59:36
all the science communication
1:59:39
training was kicking in. I
1:59:42
haven't been that scared in a sent
1:59:46
home from work.
1:59:48
because
1:59:49
of the potential exposure to this virus.
1:59:51
And I was I and
1:59:54
I had seen some
1:59:56
like charts and diagrams and heard
1:59:58
from some epidemiologists that were tracking some stuff that just
2:00:00
terrified me. And I was
2:00:02
like, how do I convey that
2:00:06
this is a
2:00:07
massive deal. And
2:00:09
in the shortest
2:00:11
possible language, knowing that
2:00:13
there's so much uncertainty,
2:00:15
and I remember just trying as hard as I could
2:00:17
to convey that and kinda keep it
2:00:19
together. But I was
2:00:22
pretty freaked out that day I
2:00:24
won't forget that very much because I
2:00:26
remember being like, let me dial in Norm's
2:00:28
like, oh, it's gonna be a pain. I'm
2:00:30
like, oh, come on. Let me do
2:00:33
It's important. That was a lot. In covering COVID from
2:00:36
the start, was
2:00:41
a lot. And I appreciate the listeners that put so
2:00:43
much trust in me. All, like, I hundreds,
2:00:48
if not, nearly thousands of
2:00:50
DMs from people that just ask for advice. And I
2:00:56
appreciate how I'm just a stranger to
2:00:58
all those people, but they listen to us and inform your relationship with
2:01:00
us and trust it enough
2:01:02
just to ask questions. It was
2:01:06
really really mean meaningful.
2:01:08
Absolutely. And thank you, Kishore, for
2:01:10
that, for those many moments of
2:01:13
science. I still think the parrot with the sunglasses
2:01:15
was the best thing. Like like flying through the laser field and they had
2:01:17
to equip it with the
2:01:19
three d printed glasses,
2:01:22
so protective ties. Yes. Still the
2:01:25
best thing I ever come. Yeah. Jeremy, thank
2:01:27
you for your the things that
2:01:29
annoy you. Second,
2:01:30
I I always enjoyed. I know I'm sorry. Made you write down on the notes app and your phone, the
2:01:32
things that annoyed you
2:01:35
for for a while. I
2:01:38
have you saved me
2:01:40
from I can't count the
2:01:42
hundreds of dollars in therapy that that
2:01:45
would have resulted in. I that
2:01:47
was absolutely for my better good,
2:01:49
and I appreciate that the outlet.
2:01:52
Thank you. And I did
2:01:54
want to also, of course, thank all the contributors and guests that we've had over the years who've been able
2:01:57
to fill
2:01:59
a seat here and there. Got it.
2:02:02
There's so many -- They -- studio. Oh, my gosh. Yes. Obviously, Gary and Will
2:02:07
who were on here, but, like, Veronica Belmont was
2:02:09
on the show a
2:02:11
bunch. Norton,
2:02:13
Sean
2:02:13
was on the show.
2:02:15
Zack Rowling was on the show a bunch of Micah, Steve Lynn,
2:02:18
on the show, you know,
2:02:20
lots of friends, a lot some
2:02:22
people we we met through the podcast.
2:02:25
were able to to join us from time
2:02:27
to time. And yeah. III
2:02:31
we did one
2:02:34
We
2:02:34
we did the
2:02:37
podcast live
2:02:39
once at packs. in
2:02:41
two
2:02:41
thousand eleven, I wanna say, with Will Garrett and
2:02:43
I on a stage, and I did not enjoy that experience at all.
2:02:46
And I gotta
2:02:48
say,
2:02:51
like, I like the podcast being just
2:02:53
the three of us.
2:02:55
I think we had the one time,
2:02:57
we had a we had a visitor to
2:02:59
our studio, and that was the weirdest day.
2:03:01
That was the weirdest day. Sit in the corner. Sit in the corner and watch this for the
2:03:04
podcast. It was fun
2:03:06
to go through the experience.
2:03:09
And then, of course, so many of you as listeners who generated out
2:03:11
shows for us for a long time. If you're
2:03:14
new listeners of the
2:03:16
show, One, sorry. You
2:03:18
have to buy another feed. But also, the for
2:03:20
a long time on the
2:03:23
old site, we had a
2:03:26
template that you could download and generate a clip. And we had some real MVPs
2:03:32
who generated outros on a regular
2:03:34
basis from Justin AKA Speed. It's a black powder engine
2:03:36
and great job who
2:03:39
is still generating outros. as
2:03:42
as late as last week.
2:03:44
Thank you guys so much
2:03:46
for for loving the show. saving
2:03:49
all the stupid shit we say and letting making
2:03:51
us listen to it back for the first time live on at
2:03:54
the end of shows. I
2:03:56
remember
2:03:57
i remember the You
2:04:00
know, the show hasn't
2:04:00
been the same since we haven't been able to do it
2:04:03
in person. And life has just sort of
2:04:05
gotten in the way of us
2:04:07
doing it in person. but I
2:04:09
remember being in that room and it's this tiny room or old set
2:04:11
in the tested office. It's a
2:04:16
closet. and we we came out one
2:04:18
day. And Adam's like, yep, smells like a podcast coming out of there. And, like,
2:04:23
I just because was and then we went to lunch.
2:04:25
And I was like, yep. That's what the
2:04:27
podcast was. It's like
2:04:30
turning on those weird lights hanging
2:04:32
out, chatting about whatever we chatted about, then
2:04:34
we'd go have lunch and just talk about stuff. And
2:04:36
it was one of the
2:04:38
best parts of the week.
2:04:41
I don't miss it dearly. And even though it hasn't been the same, it's still been great over
2:04:44
Zoom and
2:04:49
I
2:04:49
can't thank both of you enough.
2:04:51
So, obviously, what's next?
2:04:52
We're not gonna
2:04:54
the the podcast feed,
2:04:58
I believe, will stay up for a little bit. But if you if you if for any
2:05:00
reason, you wanna
2:05:03
download old episodes, do
2:05:06
it now and do it They're also all on
2:05:08
YouTube. Or most of them are That's right. Yes.
2:05:10
And those videos will stay up on YouTube, of
2:05:13
course. And and just like when we retired still
2:05:15
entitled as a podcast, gosh, over
2:05:17
a year now and we
2:05:19
focused on doing more
2:05:22
live streams. We're gonna do some more live streams instead.
2:05:24
So one of the ways I'll I'm
2:05:26
always gonna look for an outlet to to
2:05:28
chat and catch up
2:05:30
with folks, and I'll be shopping on
2:05:32
some live streams, hopefully, on a very least
2:05:35
a monthly basis, nights and weekends. work
2:05:39
best for
2:05:39
me. So I may catch me in a livestream,
2:05:41
on the channel, building a model kit,
2:05:43
catching up with some of our members,
2:05:45
and and thank the members as well,
2:05:48
of course. on on the
2:05:50
YouTube channel for supporting us. That's it. What a run? hundred
2:05:53
and sixty
2:05:56
eight, maybe. episodes
2:05:57
of this is only a test. I'll give you a little bit insight.
2:05:59
This podcast was almost called, this is
2:06:01
not a test. And
2:06:03
I
2:06:03
said, Will,
2:06:05
nice it will how about this is
2:06:07
only a test? And that's
2:06:08
why it's called
2:06:09
this is only a test. Like,
2:06:11
this is like
2:06:12
this is a drill it was supposed
2:06:14
to be Like, version of test? Yeah. Yeah. Right.
2:06:16
Yeah. Like, but we are
2:06:18
test. We are tested. So
2:06:21
how about this is
2:06:23
only a test? Nice. Nice tweak. The
2:06:25
official podcast of tested dot com. One
2:06:27
last time, let's have
2:06:30
an outro. This one comes from
2:06:33
the archives from Justin AKA Speed.
2:06:35
And, oh, I didn't even
2:06:36
mention all the intros. We're gonna we're
2:06:38
gonna wrap up listening to this. and
2:06:42
we'll do what with someone we
2:06:44
haven't done since the early, early days of
2:06:46
a tested podcast, which is have a fake
2:06:48
outtake
2:06:48
and I wanna play
2:06:51
for you, Kashore and Jimmie, if you'll bear with me
2:06:53
some of our favorite intro music pieces from over the
2:06:55
years. Maybe we'll go backwards in time and
2:06:59
have some the recent ones we'll we'll wrap up and end with the very
2:07:02
first intro, I think, the very first intro
2:07:06
piece that we have to open. for
2:07:08
that. Here is an
2:07:10
outro. Oh. There
2:07:13
I didn't see
2:07:15
it. That's it. But
2:07:20
this is gonna be a terrible camera. Our
2:07:22
soul is in the
2:07:22
machine now. Alright. Take a picture Yeah.
2:07:26
It looks so sad. Now
2:07:28
when we dive, we go straight
2:07:30
to hell. That's right. That's it.
2:07:36
That was Chivo. That's
2:07:37
funny. See you on the
2:07:40
other side,
2:07:44
Chivo. Here we go.
2:07:45
I have a folder
2:07:47
pulled up. These are
2:07:49
some intros. We did
2:07:52
a contest two years ago. That's right.
2:07:54
To for for listeners to generate music
2:07:56
themes for us, I believe it was
2:07:58
one of the peaks of
2:07:59
our podcast here's
2:08:03
here's one. I think you're
2:08:05
gonna like this one. We had a
2:08:07
series of metal themes. These are
2:08:09
made for Sure. I think buy
2:08:11
request. Specific buy request. Yep. And
2:08:13
this might have been our favorite one.
2:08:15
Here we go.
2:08:26
Not bad. That wasn't
2:08:29
the present.
2:08:30
This is
2:08:31
our favorite
2:08:34
one. This is it.
2:08:53
That was pretty good. I I
2:08:55
really got one. That was from who
2:08:57
was that? Mask kill. Mask kill. Yes. Mask kill. Great job. Okay. This
2:09:00
is one
2:09:03
This has been our so we ended up with less reverb, made the
2:09:06
theme, the the more our most
2:09:07
recent theme, and
2:09:10
this one was from
2:09:12
Mark scarutto.
2:09:14
We
2:09:14
never learn how to
2:09:16
pronounce name, but you
2:09:19
may remember the music. Great
2:09:23
one.
2:09:50
That brought back
2:09:53
some memories. Of
2:09:56
course,
2:09:58
we when Will left
2:09:59
tested and and the
2:10:00
show as a regular host, we did
2:10:03
have him come back from time to
2:10:05
time. And one of the ways
2:10:07
we mark that occasion was
2:10:09
we have the very first theme of the podcast
2:10:11
remix for something that was
2:10:13
all the rage of
2:10:16
the time. And
2:10:17
it was, of course, dubstep. So
2:10:19
here's the dubstep version.
2:10:24
Right.
2:10:34
Look at
2:10:42
that fucking squirrel on my bird feeder.
2:10:45
And then suddenly,
2:10:48
the
2:10:51
enterprise d's bridge. That was a reference
2:10:53
to Star Trek, The
2:10:56
Experience in one of our
2:10:58
Outros or fake Outros that we
2:11:00
had. I got two
2:11:02
more to play. This one, I don't even
2:11:04
remember. It was made by impromptu parade, but it's in my main
2:11:06
podcast music folder. And it's called this is only a test
2:11:10
free ducks. So
2:11:12
let's see if
2:11:15
you remember this
2:11:16
one.
2:11:25
I'm
2:11:29
a
2:11:32
we ever really use I think
2:11:34
you snuck in one. Yeah. That that one that one sneaked in the folder. Okay. And then this is
2:11:38
a shortened version of
2:11:40
the main theme that we had that
2:11:43
we started
2:11:43
the podcast on twelve years ago with episode one.
2:11:45
It's a shorter version, but this is what we
2:11:48
had as our
2:11:54
theme.
2:12:16
That was
2:12:23
the shorter
2:12:24
one? That's
2:12:26
thirty four seconds. Is it? That's a long podcast intro. I'm gonna miss in
2:12:30
that every week.
2:12:32
that it was Yeah. We haven't heard that one
2:12:35
every week for for years now. But yeah. You know what I mean? I I'm gonna miss hearing that. I started as
2:12:37
a as a fan on this show, and
2:12:39
I'm gonna miss hearing it. And
2:12:43
I should have said this a long time ago. This is
2:12:45
just an awesome awesome experience. Thank
2:12:47
you all for
2:12:48
listening. Thank you
2:12:50
so much. Jeremy Kishore listeners out there,
2:12:52
and that's it. We're gonna sign off
2:12:55
for the last time. Don't be
2:12:57
sad, guys. Life after the
2:12:59
podcast is glorious. You can
2:13:02
you you get all this new time. You you don't have to worry it in the hours preceding
2:13:04
the podcast, but
2:13:07
what you're gonna say, It's
2:13:10
like a whole new world. It's
2:13:13
you're free you're free again
2:13:15
and go out into the world
2:13:17
and do great things. bring everything you've learned
2:13:19
from this podcast and share with
2:13:22
others in new ways.
2:13:24
And then if
2:13:27
you wanna come back, is always
2:13:29
Patreon and Twitter, and we'll get
2:13:31
it done. You know
2:13:33
what I'm saying, Jerry?
2:13:35
I have no other marketable skills. Alright.
2:13:42
See you. Bye. Bye everybody.
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