Episode Transcript
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0:04
You see power correct, then
0:06
let us form a pact. Since her name
0:08
has been displaced already, When I make
0:10
a podcast and wreak havoc, join
0:13
us with a single word persona.
0:18
Welcome to Triple Click where that just happened.
0:20
This week, we're talking about the persona series
0:22
on the eve of Persona five finally coming to
0:25
non place platforms. We've got class
0:27
in the morning in demons to fight after school, so
0:29
let's put on our uniforms and get to it.
0:35
I'm
0:35
Kirk Hamilton.
0:36
I'm Maddie Myers.
0:38
And I'm Jason Shrier. Hello.
0:40
Hello. It's us.
0:42
Hey, bro. Again.
0:42
Here we are. Yes. Once again. We
0:45
are back. And, man, boy,
0:47
am I sleep deprived? coming
0:50
to your children is no joke as it turns
0:52
out.
0:52
Wake up, Jason, it's time for school. It's time school.
0:55
It's time
0:55
for school. It's like
0:57
demons. Oh, no. This is actually
0:59
a dream. I had instead of not podcasting
1:02
-- Yeah. -- that you were having a dream about
1:04
needing to sleep. Oh, man. You remember that Kelvin
1:06
Hobbs where he's trying to fall asleep and he
1:08
can't fall asleep and then his mom wakes him up.
1:11
Oh my god. One of the most nightmarish Calvin
1:13
and Hobbs.
1:13
That's like the million Calvin and Hobbs
1:15
is Do you mean the one where he, like, imagines
1:18
that he can't sleep, but that's actually a dress that
1:20
he's having, and
1:20
it's like a horrifying reveal. And it
1:22
ends with him being broken up by his mouth.
1:24
Yeah. Right? because it's actually actually morning, Lewis. And
1:27
he was like, this is gonna be a long day or something.
1:30
So JC is Calvin
1:32
right now. Well, we feel for man. I
1:34
am. Except only getting three hours
1:36
at a time. It's like the
1:38
the feeling the best comparison I can make is, like,
1:40
you know how when you go to bed, but
1:42
you know that you have to get to the airport
1:45
for a foreign AM flight the next night and
1:47
you're like, okay. No. I'm gonna have to wake
1:49
up at two. I'll try to enjoy this. It's just
1:51
a little bit, but it'll it'll it'll be
1:53
over soon. Imagine that except every
1:55
single night for, like, forever, at
1:57
least three months.
2:00
And that sounds super fun. Yeah. Also super
2:02
fun being supported by listeners.
2:05
Yeah. Yeah. So
2:07
too, it is fun being It's
2:09
fun. It's fun. It's a
2:11
rip roaring type. If that was a video game, I would
2:14
play it often. It would be fun.
2:16
So we are a listener supported show as we
2:18
say at the side of every episode. you probably
2:20
know this, but maybe this is your first time listening to Triple
2:22
Click. In which case hey. Welcome to Triple
2:24
Click. We're glad you're here. And did you know that we're a listener
2:26
supported podcast? because we are And
2:28
if you'd like to support us making this show,
2:30
you can become a member of maximum
2:33
fun, which is our podcast network, and
2:35
that supports us, that supports the network
2:37
and also gets you access to bonus episodes
2:40
of our show and other podcasts. But we
2:42
do one every month, all sorts of different
2:44
things. and there's a backlog
2:46
going all the way back to when this show started. So
2:48
you get a whole bunch of stuff if become
2:50
a member. So you can become a member
2:52
at maximum fun dot org slash
2:55
join. That's the place to go to sign
2:57
up. And we sincerely appreciate everyone who
2:59
is a member. We don't have ads. We don't have sponsors.
3:01
We totally just do this thing with your support,
3:03
which lets us make exactly the show that
3:05
we wanna make, and that's really cool. Mhmm.
3:08
Also, we're gonna be doing a
3:11
another bean's cast this month on a
3:13
movie. Yeah. And it's a very exciting
3:15
movie that everyone's been talking about,
3:17
the Super Mario brothers movie. Now
3:21
you might be asking, well, wait, did the Triple
3:23
Click crew get an early copy
3:25
of the upcoming animated Mario movie?
3:28
No, in fact, we are talking about the nineteen
3:30
ninety three Super Mario Reducer movie,
3:32
which stars Dennis Hopper and John
3:34
Lebizamo, looks to me like some
3:36
sort of drug induced fever dream,
3:38
a movie that I've actually never seen and that Maddie
3:40
I know, like First has never seen it, which is
3:42
a huge reason why this is being first upon
3:44
Kirk. for one Jason and I are
3:46
now the ones who have. Gotcha. But
3:49
I haven't seen it since I was a kid. So,
3:51
like, I have zero memory. Right.
3:53
Whereas, I have seen it multiple
3:55
times as an adult because I kind
3:57
of love it, and I
3:58
think it helps. And it's so serious.
4:01
I'm a little
4:01
obsessed with how horrifying
4:02
it is. Like Mario and
4:04
real life as a movie. Why would
4:07
that happen?
4:07
This movie dares to ask that. It answers It
4:10
did happen it happened and saw it and came
4:12
out and we're gonna watch it. We're gonna talk about it. So that'll be the
4:14
bean's cast for this month. I'm certainly
4:16
excited and I hope that all of you
4:18
are as well. anyways, maximum fund dot org
4:20
slash join become a member, get access
4:23
to bonus episodes, including us
4:25
talking about a horrifying Mario movie.
4:27
Alright. Let's get into this episode's
4:29
topic. It's time to talk
4:31
even more about the persona
4:34
series. Yeah. So it's finally
4:36
time for a whole episode about
4:38
persona. Is it
4:41
gonna be ninety hours long or more like a
4:43
hundred and ten hours? Or It depends. If
4:45
you try to listen to the whole episode, it's more
4:47
like ten hundred twenty hours, but
4:49
if you really Min Max, you can't do
4:51
it in the right order. And
4:53
you might do stuff, so just be
4:55
really careful. You can visit
4:57
polygon dot com for a lot of helpful tips.
4:59
So about you how to get a few days of five
5:01
days. Just look like episode on what
5:03
the deal is in persona. We will be publishing
5:05
that guide right upon release. That's
5:07
a joke. It's funny we joke, but because I've been
5:09
playing percent of five, I've been on Polygon so
5:11
much because y'all have those guys. There's so
5:13
many that really are very useful. Anyways,
5:15
Let me give a little spiel here about what persona
5:18
is for anybody listening. Who's heard us talk
5:20
about it? And maybe kinda knows what it is, who would
5:22
like a refresher.
5:24
Persona is a series of Japanese
5:26
role playing games that dates back to the nineties
5:28
though its second more modern act
5:30
arguably began with two thousand and
5:33
six's Persona three. There have
5:35
been two mainline games since then,
5:37
Persona's four and five and
5:39
each one has seen the series profile grow a
5:41
little bit more in the west in
5:43
North America. There's still niche games
5:45
compared to a mad or a Call of Duty, but
5:47
they're less niche with each passing
5:49
year. Each persona game of that
5:51
Milk three four and five, they tell a similar sort of story,
5:54
at least in the broad strokes of an unlikely
5:56
band of Japanese high schoolers who discover a
5:58
dark demonic world hidden beneath
6:00
our own and who go on to harness
6:02
the power of their inner selves, their
6:04
personas, to do battle against
6:06
those demonic forces. Each story
6:08
plays out more or less over the course of a school
6:10
year. And during that time, as battle
6:12
their own personal demons. And as they
6:14
resolve their inner conflicts and strengthen their
6:16
bonds with one another, they grow all the
6:18
more powerful in battle. Each entry
6:20
in the series blends anime visual aesthetics,
6:22
funky jazz fusion music, visual
6:25
novel style storytelling, dating sim elements,
6:27
and elaborate involved turn based combat
6:29
into a one hundred plus hour saga
6:31
that is both exhilarating and occasionally exhausting.
6:34
The series live for many years, cordoned off
6:36
as a PlayStation exclusive, though has begun
6:38
to change recently with the twenty twenty
6:40
port of Persona four to PC.
6:42
And finally, PC and console ports
6:44
of twenty seventeen's persona five that is happening
6:46
this week. Persona five is coming to Game Pass.
6:48
It's coming to DC. It's finally gonna
6:50
be available for people who who
6:52
don't have a PlayStation platform and would like to
6:54
play it somewhere else. So it's finally time
6:56
to talk about it. Here we are. We're gonna talk
6:58
about persona and I'll just say I
7:00
have played persona three portable. I
7:02
played percent of four golden. I then
7:04
played again. I was playing persona four golden
7:06
yet again on the steam deck and have been
7:09
playing through persona five Royal
7:11
after beating Persona five back in twenty seventeen
7:13
and reviewing it. So I have a lot of experience
7:15
with that part of the series with three, four,
7:17
and five. But I'm curious, I guess, upfront,
7:20
what are the two of your experience
7:22
levels with this series like? Jason, I know you've
7:24
played these, so I know you go first. Yeah. Well, so first
7:26
of all, I just wanna say that you can you can
7:28
always tell from a triple click intro,
7:30
which one of us is no
7:32
longer a professional games journalist and no longer
7:34
has to write about games all day. And the
7:36
therefore, the labor bar just really
7:38
funny when you Simon readjacent or,
7:41
like, off the cuff. What I
7:43
almost just copy pasted the summary
7:45
of the percent of series that I wrote in my
7:47
review of persona five because it was pretty good and
7:49
I spent a moment on that. I was like, very nostalgic
7:51
fun little tip for the fan. And I write
7:53
a new one. I wrote an all new one just for
7:55
triple play. This is the exclusive
7:57
place. But I yeah. I just sort of say, one of us
7:59
one of us has one of us has the bit the
8:02
mental bandwidth to build the fucking
8:04
stuff about games and there's a fair time.
8:06
We're It's pretty fun to write about video games.
8:08
It's fun thing to write about. Pitch Polygon,
8:10
maybe. I think the
8:12
three of us were probably gonna be viewing
8:14
towards the newer games in the series. So
8:16
apologies to anyone out there who's hoping that
8:18
we'll talk about Persona one and two
8:20
because we're probably not gonna
8:21
We're, like, Should origami Ten say
8:23
or what
8:24
Well, I played I played those games.
8:26
Those are -- Totally different. -- totally different
8:28
games. There should be time origami sensing games. But
8:30
as far as persona, My
8:32
experience starts with persona three,
8:35
which I believe Kirk Ewan and I
8:37
discovered at the same time during my first
8:39
year at Kentucky until twenty twelve.
8:41
We both started playing that game, and
8:43
then we both jumped into Persona four
8:45
Golden on the Vida, and we both got
8:47
really into both of those games. And then,
8:49
obviously, I played persona five. I played through the
8:51
entire game twice, which is
8:53
pretty pretty wild. That's like a lot of
8:55
hundreds. A hundred and fifty the hours of my life, then
8:57
I'll never get back. So yeah. So
8:59
I spent a lot of time with these games. I never
9:01
actually finished three. I
9:03
finished four. And
9:05
then finish five four, of course,
9:07
has a particularly memorable ending
9:10
because it's a the whole game is a murder mystery. And
9:12
at the end, you have to figure out who
9:14
did it. which is a fun a fun reveal.
9:17
And so, yeah, that's that's my experience of the
9:19
games. I've played a lot of the newer ones.
9:20
Nice.
9:21
How about you, Maddy? I am the least
9:23
person and a literate on
9:24
the on the podcast. So,
9:27
of course, as a not liking
9:29
of turn based
9:30
JRPGs. Mhmm. Her
9:32
sona games were really hard sell for
9:34
me. Although, I have many friends,
9:36
including the two of you who love them,
9:39
So I feel like it's a TV show
9:41
I haven't seen, but I know a
9:43
lot of the plot beats. I
9:45
specifically feel like I know a lot of the
9:47
beats of persona four because I
9:49
remember that being a really big turning point
9:51
just for people I know. I'm not as
9:53
familiar with three, but I remember four being
9:55
when I really started to hear about this
9:57
game, especially from
9:59
marginalized people and like
9:59
queer people I know being super into
10:02
it but also super uncertain
10:04
how to feel about the homophobia
10:06
and transphobia in the game because it's a
10:08
game that arguably has a trans
10:10
character as a main character, but the
10:12
game doesn't really treat them very well.
10:15
but people really love the game and there's
10:17
just so many, you know, emotionally torn
10:19
Tumblr posts written to this
10:21
effect. And I've read many of them and
10:23
enjoyed reading about them. and all
10:25
that was enough to wear me down
10:28
when persona five royal came out and
10:30
I played through the first
10:32
what are the temples called? Are they the Sessions,
10:35
Palaces. Yeah. Palaces. I played
10:37
through to the end of that, which is
10:39
ten hours Yeah. Yeah.
10:41
That's a long first thing. Oh, so much as
10:43
cut scenes.
10:43
Nothing wrong with that. But I
10:45
did get to the end, and I kinda wished it
10:47
were an anime, and I still
10:50
kinda wish it were an anime. I It
10:51
is an anime. Because
10:53
I just I think that
10:55
the turn based combat and we can get into it.
10:58
It's great. but it is still
11:00
turn based for RPG combat. So the fact that I'm
11:02
saying it's great is a very high compliment
11:04
for me, but it's
11:06
still it's still a hard sell. So we we can get
11:08
into why that is. Yeah. Well,
11:09
that's why it's perfect that it's now on
11:11
switch and the deck which
11:14
seems like when you're watching TV. Yeah.
11:16
Like,
11:16
precisely. Yeah. And it also
11:19
feels more like a book in that context.
11:21
So unbelievably I am considering
11:24
buying it yet again or
11:26
downloading it yet again just
11:28
playing it on the steam deck or something or
11:30
the switch. I don't care which, just so
11:32
that I can maybe finally get through one
11:35
persona game. And maybe this is gonna be
11:37
the conversation. that convinces
11:38
me to do The royal version, as
11:41
percent of five, the original had
11:43
a little bit of homophobic stuff,
11:45
like gross stereotype stuff. Royal
11:48
tones that down a little bit. I think
11:50
it's still there if I remember correctly, but
11:52
it's It's tone down. Yeah.
11:54
I mean, there's
11:56
plenty in
11:56
these games that we could get into
11:59
as problematic.
11:59
Like, the treatment of female characters
12:02
across the board. Not ideal. But,
12:04
hey, this is not That's somewhat why you
12:06
go to a persona game. You
12:07
go for the high school drama. You go
12:09
for the the tropes themselves
12:12
interplaying with one
12:12
another in thing. The buffy buffy the
12:15
vampire's there. I remember we were
12:17
talking a while ago. It's twenty percent of
12:19
four and three are actually
12:21
what started split screen
12:21
and then triple click. So without triple click without
12:23
persona, we wouldn't have triple click because that's when
12:25
I started this feature on Kentucky in twenty
12:28
twelve called burning questions. Mhmm.
12:31
familiar sounding feature. That
12:33
was essentially an excuse of us to
12:35
just, like, put a transcript of our, like,
12:37
Slack comers. So I am conversation
12:39
about persona three. and that,
12:41
like, we eventually started doing that more
12:43
regularly and then eventually turned it into a
12:45
podcast. And so that is eventually what
12:47
became split screen. And then, of
12:49
course, Matti Myers came along, and we
12:51
became the powerhouse that we are today.
12:53
But, yeah, persona has some some
12:55
important persona lore in our history. A
12:57
social link was formed.
12:58
It's true. I've spent the
13:01
better part of this year playing
13:03
through persona five royal because
13:05
I it had been full price on PlayStation and
13:07
I just wasn't willing to pay sixty bucks
13:09
or whatever to play a game I'd already played. But then
13:11
I found it on sale and was like, alright. Fine. I'm
13:13
gonna get it. I've been playing it
13:15
entirely in remote play using
13:18
Chiyaki that app that lets you play playstation
13:20
games, streaming to your
13:22
steam deck I've been playing the whole thing on steam
13:24
deck. And I'm far. I'm
13:26
like eighty some hours into it. This is
13:28
just chipping away at it every
13:30
couple times a for months and
13:32
months. I've just did my whole year. It's like
13:34
going to the gym. You just gotta do it a couple of times a
13:36
week, and you'll make a lot of progress. So
13:39
Exactly. The gym is gonna make you
13:41
feel more energetic. It's gonna really
13:43
put a prep in your step because you're
13:45
playing persona five a few times a week.
13:47
Exactly. So playing through this
13:49
game has I've a few things about the game has
13:51
struck me. And one is that
13:53
it's not really about the depth
13:55
of any one aspect of it, of the
13:57
world, of the characters, the storytelling.
14:00
It's not that it's so fleshed out.
14:02
It's actually the opposite. So
14:04
I really like going to brunch. I I
14:06
love going to brunch. and I I really missed brunch
14:08
during the pandemic and haven't really actually had that
14:10
much time for brunch. But whenever I go to
14:12
brunch, I like to get a lot of things because that's
14:14
kind of the fun of brunch as you got you
14:16
know, your your eggs and your toast and your
14:18
hash browns and maybe a side dish
14:20
and, you know, maybe -- Right. -- some kind of you're
14:22
splitting some French toast with people
14:25
on there. and you got your orange juice
14:27
and your coffee and your water. So there's a
14:29
variety of things and you can kind of go from one thing
14:31
to the other to the other and that's what I really like about
14:33
that meal. It's very different than just You have a
14:35
sandwich and you just eat the sandwiches all kinda stacked
14:37
on top of each other. French is basically how you
14:39
play video games too. It's just like,
14:41
I'll take the whole sandwich platter. also
14:43
how to try not to play
14:45
video games in the past. Not
14:47
succeeding. Yeah. I was gonna say it's a lot of times,
14:49
sometimes it is. This year, it been because it's
14:51
been a weird year. But a lot of times, it's actually not a I'm
14:53
more of a sandwich kinda guy where I'm just like, I'm
14:55
eating this whole sandwich. I'm just finished the
14:57
hell damn thing. to the bitter end. And then
14:59
when you finish it, you wanna eat it again. So
15:02
I guess the video game will cool, it's
15:04
like you throw it up let
15:06
me just go back to the
15:09
restaurant to the same sandwich place, which I
15:11
do. It's a food metaphor working. How's
15:13
this working? Does it make sense to me? I think it's
15:15
perfect. No. I I think if you go back to the same place
15:17
and you get the same sandwich again because it was so
15:19
good, which is certainly how I am
15:21
with my local sandwich place. So
15:23
anyways, that's kind
15:24
of the thought I've been having as I've been playing
15:26
persona five is what kind of sandwich is
15:28
persona five? It's not a
15:30
sandwich. It's it's breakfast. That's what I'm saying. That's
15:32
a chicken meal. Within the game
15:34
itself, it's it's a little of
15:35
this. It's a little of that. It's a it's a journey.
15:37
Of course. Yes. So
15:40
that's the experience that I've had playing it is
15:42
that there's not really a lot of depth to any of the
15:44
characters. And going back and playing through
15:46
these social links again, I've just I've
15:48
been kind of blasting through it going pretty
15:50
quickly. I played it already, so I really know how to
15:52
min max my character and move through it.
15:54
And that's not really the thing
15:56
that I appealing about the game. In fact, I
15:58
really barrel through all of the social
16:00
stuff and it's it's kind
16:02
of just the rhythm of it that I'm enjoying more
16:04
than any of the specific
16:06
content. The way that I've been playing, I have these
16:08
power ups that recharge my
16:10
mana and my power while I'm in dungeons, which lets
16:12
me just play through the whole dungeon
16:14
in one whack, which I think I've mentioned this
16:16
before is kind of not the most fun way to
16:18
play because the dungeons are big. In
16:20
persona five, especially if they're really involved, there's all
16:22
this level design, there's stages and
16:24
there's a whole story to each dungeon.
16:26
And because I don't wanna waste multiple
16:28
nights in the schedule, I go through the whole
16:30
thing and then it winds up just being that I
16:32
spend a lot of sessions playing the
16:34
game going through the dungeon. And then also
16:36
that I spend a lot of time
16:38
just marathoning through social stuff.
16:40
And that's more fun. I really like all
16:42
of the social interactions, but each individual
16:45
social link that you build up with a character,
16:47
you know, each time you hang out with them, rank
16:49
up, you learn a new thing about them, your character
16:51
your your relationship kind of
16:53
matures or gains some you gain some new
16:55
insight into them. It's made me realize
16:57
how each character is actually pretty shallow
17:00
in in this game, and I don't feel
17:02
any real meaningful connection any of
17:04
them. Like, we joke about, you know, oh, Makoto
17:06
is like, she's the girl that you have to date, but
17:08
like, she's barely a character. I
17:10
mean, she's is totally this archetype
17:12
of the overachieving student
17:14
council, you know, character. And each each one of
17:16
your friends is just this archetype and
17:18
even getting that involved in in any given character for me
17:20
is kind of a bit of a goof. Like, I'm I'm
17:22
just sort of projecting onto the game. And
17:24
the real appeal is just that
17:26
schedule. It's the structure and
17:28
it's the feeling of just a little bit of this, a little bit of that.
17:30
I'm gonna do this. I'm gonna go to momentos for a
17:32
night and hang out this person. I'm gonna go
17:34
and try to eat a big hamburger so that'll make my
17:36
stats go up. gonna play a video game,
17:38
and you just get into that rhythm of the schedule.
17:41
And to me, that's definitely the most
17:43
appealing thing about these games. It's funny that
17:45
you're playing in the success series that, like, heal
17:47
your man your magic points.
17:49
My SPSP skill points.
17:51
because I feel like that kind of
17:53
ruins the game. Like,
17:55
The whole one of the appeals of the dendritic part
17:57
of it is that there's a rhythm to it
17:59
and that your skill points kind of because
18:02
you're essentially using skills in every
18:04
single battle, they almost represent your, like, level of exhaustion.
18:06
And in some senses, it's literal.
18:08
Like, yeah, I think
18:10
when you get to a restroom or at
18:12
some point, like, with voice over Makoto
18:14
or sorry, not Makoto. Or not, I will
18:16
be, like, you guys are looking tired. Maybe you
18:19
should tap out. and it kinda gives
18:21
you natural stopping points for
18:23
when it's time to leave the deck. Well, the game is
18:25
designed around this. I mean, as how we play
18:27
the game more and more, you can buy
18:29
more as p replenishing accessories.
18:31
You can get them from the doctor. You can get stuff that
18:33
-- Sure. -- in the rest areas, heals you. So it's kinda
18:35
like over the course of the game, they wanna make it
18:37
easier for you to go along this. think it's
18:39
a lot more fun if you don't play. Like, if you it's
18:41
the game's a lot more fun if you don't max it first of
18:43
all. If you just make kind of organic choices.
18:45
But second of all, if you
18:47
take the dungeons a little bit more
18:50
leisurely. And there are also kind of
18:52
force stopping points in most of them where
18:54
it's like you have to go out
18:56
and defeat this other guy in momentos before you can keep making
18:58
progress or whatever. Yeah. I think
19:00
the way that I'm playing it the second time
19:02
through is just different than the first time. That's how I
19:04
put it the first time. But this time through, I'm in more of
19:06
a min maxing mode because the second time you
19:08
play a game like this. It's like it
19:10
it's just a natural thing to fall into. I really
19:13
wanna see the new stuff, so I max
19:15
out the old stuff. But also, I would say that
19:17
even playing this the first time, I bet some
19:19
people really fall prey to that.
19:21
I think that's one of the challenges with this kind
19:23
of game where you know that any
19:26
moment, you know, any choice that you make,
19:28
there's an opportunity cost. And I
19:30
explained this a bit in the preamble,
19:32
but this game is on a schedule and there's a limited amount of
19:34
time. And sometimes there's really like a limited amount
19:36
of time to kind of, you know,
19:38
cause a major story development
19:40
happen. Like, you have to get a person's social
19:43
link to a certain level by a certain date.
19:45
And usually, those are pretty easy to do. They're not
19:47
always easy. I remember Naoto. Like,
19:49
maxing Naoto's social link in persona
19:51
four was actually really hard because
19:53
she's only in your party for, like,
19:55
a month or something like that. So you had to really know what you were
19:57
doing, and I totally failed to do it the first
19:59
time through. And there is that kind of
20:01
niggling feel that you get
20:03
when you're playing through a persona game and
20:06
then you realize that you're being closed off from
20:08
opportunities and, oh, maybe I didn't spend my
20:10
time optimally. to your
20:12
point about it being a poo poo platter, I
20:14
agree with that. I think that's the salient point.
20:16
And I also think in addition to,
20:18
like, that that kind of being the joy of
20:20
it is going around the same way because it's also
20:22
the vibe, the music, and the rain, and the
20:24
coffee, and the curry, and all that stuff. I've
20:26
talked about that in the past, but that is really
20:28
what makes Just like feel
20:30
like, oh, man, I wanna spend time in this
20:32
world. Mhmm.
20:33
That was something that I really liked
20:35
about it. And as somebody who didn't
20:37
super enjoy the dungeons, I
20:40
really liked the fact that there were so
20:42
many other things to do,
20:44
especially because Even though I agree with you,
20:46
Kirk, that none of the characters are that deep,
20:48
that's almost not the point because it
20:50
is fulfilling the fantasy of you
20:52
participating in a sort of Buffy,
20:54
the vampire ensemble cast
20:56
type of high school scenario. Like,
20:58
you're all fighting demons and each of you
21:00
has a different personality trope that shines
21:02
up above all your other personality tropes and that's, you know,
21:04
you're the you're the the beater, the
21:07
the mage, whatever your D
21:09
and D classes are. and that
21:12
fantasy is the best part
21:14
of the game. I yeah. I
21:16
really wish I liked the combat more
21:18
because I feel like that would have been enough to
21:20
push over and wanna beat
21:22
it because everything else about the
21:24
game is so great. Like even just the fact
21:26
that it is constrained to you you
21:28
can only have meals at certain places
21:30
you can only visit certain places, a certain
21:32
number of times per week. That's
21:34
really cool. Like, not that many
21:36
games do that to you. I'm so used
21:38
to games where it's like you press pause and
21:41
like the media is never gonna hit the
21:43
planet. You can just go run around and
21:45
explore infinitely and character will warn you at
21:47
the gate, like, hey, if you leave here, you're
21:49
never coming back again. And persona
21:51
is just not at all afraid
21:53
to cut you off and be like,
21:55
nope. You're done. Like, that's all you did today. And
21:57
also the the clock keeps going.
21:59
It's
21:59
sorry. And it's coming. Yeah. And
22:02
you can waste your time. You can, like, do a
22:04
socially with someone and not even
22:06
get close to, like, level and
22:07
exercise. strike out with people
22:09
as it were and make
22:12
have sort of dice rolls not on your side
22:14
with people or just pick the wrong things because
22:16
you don't know, which is also what I was doing
22:18
when I was playing. I was I
22:20
wasn't using a guide. I was just messing
22:23
around and enjoying it. And
22:25
I'm sure I missed things as a result. But it
22:27
felt more like real
22:29
high school experience of not always knowing
22:31
the right thing to do and just kinda messing
22:33
around. Is this unsated thing underlying
22:36
a lot of persona where if
22:38
you choose the right thing in every
22:40
conversation, you will maximize someone's
22:42
friendship toward you, and it kind of systematizes
22:45
relationships in a way that's actually pretty
22:47
creepy when you talk about it. Yeah. And
22:49
it's it's a funny thing about this game
22:52
that there's this neatness to the fact
22:54
that every social relationship works according
22:56
to these very clear rules, but
22:58
that's not actually how the real world isn't. If
23:00
it were, that would be really weird because then
23:02
you could like hack the game and
23:04
make everybody like you, which is not how
23:06
life works. So I think that that's actually
23:08
an interesting aspect of this game that
23:11
I wasn't super aware of the first time I played it through when I was
23:13
reviewing it, that in persona five, at
23:15
least, when you're, you know, having a
23:17
conversation with someone, usually when
23:19
you are doing one of the social
23:21
link hangouts. You know, you go out to get ramen
23:23
together and you're talking and, you know,
23:25
they're talking about their problem. You know, we usually
23:27
got kicked off of the track team. And so he's
23:29
talking about how much that bums him out. And then
23:31
you're given three options. And you
23:34
can choose from among those three options, you know, you
23:36
can kind of support him or you can kind of give him
23:38
the hard on his truth, or you can act
23:40
like you don't know what he's talking about.
23:42
And for a while, I was kind of roleplaying in
23:44
those just for fun, I'd maybe give him the heart on his
23:46
truth or pretend I didn't know what I was talking about.
23:48
And then I realized, what you really need to
23:50
do is kind of play into someone's
23:53
desires and tell them what they want to hear a lot of the
23:55
time because then you get the most little notes
23:57
over their head and that means that you get the
23:59
most points toward the social
24:01
link progressing. when I started to look up guides
24:03
and I don't use guides on this level, but there are
24:05
guides for every social link that tell you
24:07
exactly what thing to choose in
24:09
every conversation which
24:11
really does kind of once you see
24:13
that whole social matrix, it
24:15
makes you realize that
24:17
if you wanted to spend a lot of
24:19
time thinking about what this game is saying, about social relationships.
24:21
Like, it's kind of a
24:23
weird uncomfortable thing that
24:26
it's saying. even though I don't actually
24:28
do that that much. And what I find a feeling about the
24:30
game is actually the way zoomed out
24:32
view of it like you were saying, Manny, just the feeling of
24:34
being in this big group and going on this
24:36
big adventure. I mean, you can take that one step further
24:38
because there's romance is in the game. Yes.
24:40
Yeah. When you max out a
24:42
woman's one of your girlfriends
24:45
social links, you can turn them into your
24:47
girlfriend. And that's another kind
24:49
of weird aspect of this whole thing. It's
24:51
like, not only if you say exactly what someone
24:53
wants to hear. They'll be a better friend
24:55
to you. Also, if you say
24:57
exactly what this girl wants
24:59
to hear, or it doesn't even matter if you
25:01
say, like, if you brute force it and just spend
25:03
enough time with them, they were all in
25:05
love with you. No matter what. Right? It's
25:06
that classic dating sim problem.
25:08
It is. I I also if
25:10
you go even further than that, there is
25:13
actually a lot that's being said about social
25:15
dynamics in the game because of how the
25:17
palaces work and the very nature of
25:19
reality that's at stake here.
25:21
Like, the whole game is about the
25:23
idea of unlocking other
25:26
people's problems by figuring out the
25:28
demonic manifestation of
25:30
them in their own brain.
25:32
and it's a very gamer way
25:35
to approach any
25:36
type of societal problem to
25:38
just be like, well, what if
25:40
instead of therapy you could go into
25:43
somebody's head and then just like
25:45
beat the shit out of their problems as
25:47
little manifestations of
25:49
little demon guys. and
25:51
then fight like the evil version
25:53
of them. And then after you did that,
25:55
you'd you'd get back out and then they'd
25:57
be great. It's like it's
25:59
it's the most maxed out
26:01
possible version of
26:02
what we're describing in terms of gamifying
26:05
social interaction. and societal issues.
26:07
Right. It's and, you know, persona this is persona
26:09
five, which each game does have
26:11
a slightly different -- Oh, fair enough. -- when it comes
26:13
to the dungeons and persona five, yeah, it's
26:15
you're kind of it's it's very it's the
26:17
picaresque fiction thing where you're these these bandits
26:19
or the phantom thieves and you break into
26:21
people's hearts and then it really borrows from inception
26:23
or in it's the same kind of ideas,
26:26
inception where you're going deeper and deeper and deeper
26:28
into their psyche until you steal the thing they
26:30
want most, and that changes
26:32
their heart. Persona four is
26:34
interesting because it it flips
26:36
the script a little bit and most of the
26:38
dungeons you do, they're not all this way, but the
26:40
early ones are actually the
26:42
psychies of your soon to be party
26:44
members. So instead of
26:46
playing through the villains,
26:48
a dungeon or a palace like you do in persona five. Each of the
26:50
palaces is based around some new
26:52
targets, some horrible persons, some villain.
26:54
In persona four, it's usually a
26:57
hero, a friend, and they're having
26:59
some sort of a, you know, personal
27:01
conflict. And that winds up being interesting because
27:03
you go into their psyche and then
27:05
you kind of try to figure out what's wrong, and
27:07
they learn to accept themselves, and that's when they
27:09
kind of accept their shadow self and gain the
27:12
power of the persona. In persona five,
27:14
Frutab, the character is
27:16
the closest thing to that where she is a future
27:18
ally, but you go into her
27:20
into her palace and you have to kind of fight
27:22
this version of her to help her reconcile
27:25
her feelings. And that stuff is really cool. I think
27:27
the that that bigger picture
27:29
view of of how, like, the
27:31
collective unconscious works and
27:33
how all of our brains allow for these phantasmagorical
27:35
spaces that we could adventure through. Like, that
27:37
stuff is really neat. And also, I
27:39
I like this sort of shared subconscious
27:42
that's going on especially in persona five
27:44
of Mementos where there's also
27:46
this endless dungeon that's just
27:48
under the city of Tokyo and it's like Everyone's
27:51
just feelings all just
27:53
create this huge subway system dungeon
27:55
that winds up being really important to
27:58
the story. Yeah. It's just too bad. That
28:00
narratively, it's interesting. It's just too bad
28:02
mechanically. Percentage of four's engines are not
28:04
interesting at all. No. Percent of
28:06
three and four, unfortunately. their
28:08
dungeons are just like series of randomly generated
28:10
hallways, whereas persona five has like
28:12
these meticulously designed dungeons
28:16
with like winding paths and shortcuts and keys
28:18
and all sorts of cool stuff and
28:20
scripting encounters, and they
28:22
feel more like proper video games. It's
28:24
hard to go
28:26
back to Persona three and four, I think,
28:28
at least for me personally because of those
28:30
random engines. Yeah. I've been going back to
28:32
Persona four. Like I said, when I first got a
28:34
steamed deck, before I had figured out how
28:36
to play Playstation games on it, so I wanted
28:38
to play persona just because I'll
28:40
always associate for with handhelds. I played
28:42
through persona three, and, specifically, there's a
28:45
portable version. And that's actually the version that's
28:47
being ported to PC, and I think
28:49
switch into this PC. the better
28:51
version. Yeah. and that's the one that I played through.
28:53
And actually we should say, Persona three
28:55
portable is the only one of these games
28:57
that we're talking about where there is the option to play
28:59
as a female protagonist. which
29:01
I really wanna do. I know that percent of
29:03
three isn't gonna hold up mechanically, but
29:05
I never did that. I played as
29:07
a male protagonist the time that I played
29:09
through it. And I think that that would be really interesting to do
29:11
that again. But I always
29:13
associate these games with handhelds, and so I was
29:15
playing through persona four on steam deck.
29:17
It's great on steam deck. And
29:19
there is something about that game that
29:21
I still prefer to Persona five even
29:23
though Persona five is so much
29:26
superior in so many ways, just audio visually in
29:28
terms of how elaborate the story is, even
29:30
the simulation like the amount of
29:33
options that you have on a day are way. You just have way
29:35
more to do. Everything is really blown
29:37
out. But persona four is the same core.
29:39
It's very clear that persona five
29:42
was you know, basically, p studio
29:44
took persona four and said, okay. This one really worked.
29:46
Let's just basically do that again, but
29:48
pull everything up to the point where even the
29:51
character archetypes fit. There's like a detective and
29:53
the troublemaker friend. Like, it's it's
29:55
very very similar. But I like the
29:57
cast of persona four better. And
29:59
Jason, you mentioned something you were talking about
30:01
the vibes. and you said the
30:03
rain. And I think when you said that you were talking
30:05
about persona four because in persona four,
30:07
a big part of that game is
30:09
the range. it's not set in a city. Like, percent of five,
30:11
you're not in Tokyo, you're out in the country.
30:13
No. I was talking about five, but yeah.
30:15
Four also has cool rain.
30:17
So five, Five has that specific
30:19
music track that plays when it rains
30:21
and it's awesome. Okay. But I
30:23
guess the rain is an important
30:25
story aspect of Persona four, and I really associate Persona
30:27
reign with Persona four because
30:29
in that in that game, you go inside
30:31
the TV because there's another
30:33
collective unconscious thing within the TV. And the
30:35
only times when you're gonna go in there or when you can
30:37
go in there are after it rains because the
30:39
fog comes and then people get kidnapped and taken
30:41
to the TV. So it all ties
30:43
in with the weather in a way. That's really cool where you have to
30:45
watch the weather forecast every day on the TV.
30:48
And then when it's gonna rain, that's when you
30:50
know you have to whatever you're doing because that's
30:52
gonna be the next chapter in the story. And
30:54
then there are these animations. Your character will
30:56
be in his little room and you can hear
30:58
the rain coming down on the
31:00
roof and he'll go over to the window he pushes it open and
31:02
you can see that it's kinda raining outside
31:04
and it'll say, I don't remember the exact prop
31:06
but something like it's raining you
31:08
should check the midnight channel. Mhmm. And there's just something
31:10
to that. Like, that energy is
31:12
my favorite thing in all of persona
31:14
in all of persona in every persona game.
31:17
and it's from Persona So playing it again, it took me
31:19
back and I I still love it. I still love
31:21
that more than any one thing in
31:23
Persona five despite that game's many strengths.
31:26
So in
31:26
persona four, if you're
31:29
only going into your friend's
31:31
minds, is there ever a villain?
31:33
Like, how does that play
31:35
into
31:35
it. Well, so it's a murder mystery
31:37
like Jason said, and so there is a villain, but
31:39
the villain is cloaked in mystery for
31:41
most of the game. There it isn't like this
31:43
series of big Right. Right. Big
31:46
talking villains like in personify that you have to
31:48
take down, it's more there's this
31:50
ongoing threat. And so what happens at the
31:52
beginning is someone turns up dead. and
31:54
no one knows how they've been killed. And then it
31:56
turns out a person gets sucked
31:58
into the TV somehow, and then they
32:00
appear on this thing called the midnight channel that's
32:02
a kind of urban legend among the kids
32:04
where if it rains, then, you know,
32:06
at midnight, you turn on your TV and you'll see
32:08
I don't know. They say they don't know what it is.
32:10
But what you're actually seeing is the TV world.
32:12
This sort of collective, unconscious, dungeon.
32:14
Mhmm. And whoever's been kidnapped and thrown
32:16
into the TV appears there. So
32:19
soon, it's your friend appears there and you think,
32:21
oh, no. you know, Yuquico has been kidnapped.
32:23
She's inside the TV. We have to go get her out.
32:25
So you go into the TV and the mascot
32:27
character in there, Teddy, who's just like Morgana and
32:29
persona five. explains what's going on and
32:31
you go and there's a new sort of
32:33
dungeon themed around the character YukiCo
32:35
and her own, you know, inner
32:37
insecurities. and you have to then fight through that until you
32:39
reach the end and you rescue her and
32:41
she joins you. But the big
32:43
boss is basically just there's someone doing
32:45
this. There's some killer and you're trying to figure out
32:47
who it is. Well, and if you don't rescue her in
32:49
time, she dies. Which is the whole
32:51
premise of, like, the murderer that was Right.
32:53
It's like this one murderer or so you
32:55
think is this one murder who's, like, doing all the
32:57
kidnapping and throwing people into the TV
33:00
world. Mhmm. Is
33:01
it because they have insecurities
33:04
that they susceptible to the TV world? Or is
33:06
that just happenstance?
33:08
I can't remember. I think I don't wanna reveal too much
33:10
for people who haven't played because I think some of the
33:12
facts of that, like, reveal --
33:14
I just think that's true. -- one of the more
33:16
interesting pieces of persona five
33:18
to me and would maybe also be true
33:20
for is just the idea
33:23
of the human mind being something
33:25
that other people could help you
33:27
through. I mean, that's the piece of it that
33:29
I like. although
33:29
I was sort of joking around about therapy
33:32
earlier. I I
33:32
mean, I think that probably works better than
33:35
inviting friends into your on
33:37
mine. But I don't know. I've never tried the latter. I
33:39
do like the idea of it though, which I
33:41
think is that other people
33:43
can help you through your problems
33:45
in a way that you can't do on
33:47
your own and that you might not even be able to
33:49
fully understand on your own. As far as
33:51
themes go, I think that's a pretty
33:54
strong one. the
33:55
equivalent of you inviting people into your mind
33:57
just you telling people to play super Metroid
33:59
for a while?
33:59
Yeah. Yeah. It's very similar.
34:02
Yeah.
34:02
It's that's why I do it. I
34:04
just want people to understand me. I think that is the,
34:06
like, metaphorically, the strongest footing
34:08
of the series. And it's it's it is metaphorical because
34:10
you invite the people into your mind and then they
34:13
Use magic to kick the shit out of your insecurities
34:15
until you feel that job. But, of course,
34:17
you don't have to see it that directly.
34:20
Right? It's more oh, through the power of
34:22
our of our new friendship we're gonna
34:24
support you through this. And then that's also
34:26
reflected in the way that as you become better friends
34:28
with people, they become
34:30
more effective in combat. And I really like that too. It this is an old
34:32
thing in RPG's and in JRPG's where
34:34
just this happens kinda
34:36
naturally in any
34:38
JRPG where as a character gets
34:40
more powerful, they come through for me more
34:42
in combat and I like them more and
34:44
I just feel like I have a fleshed
34:46
out relationship with them. partly because, you know, in
34:48
these games, like, like, that we've played, like, Sweet Cotton
34:50
or or Final Fantasy
34:52
six. Yeah.
34:52
Even if it isn't actually part of
34:54
Sweet Code under those other games. It still feels like it is because you
34:57
remember certain characters and you're like, oh, I like
34:59
that guy. That guy's
35:01
And because you honestly spend more of your
35:03
time with the characters in combat than anywhere else because there's
35:05
so much combat in this game. So the
35:07
most meaningful part of
35:10
your relationship is on the battlefield. And so when they're coming through for
35:12
you, it's, you know, you kind of form a
35:14
relationship or I form a relationship with characters
35:16
anyways. And in persona, that's then taken to
35:18
a kind
35:20
of a more heightened level because, you know, as you level
35:22
up your social rank with someone, they'll get the ability to
35:24
come and slap slap you out of it if you get
35:26
some kind of negative status effect or
35:29
they'll take a hit for you if you're about
35:31
to be killed. And this series annoyingly still
35:33
has a thing where if your main character gets killed
35:35
in combat, it's an instant
35:37
game over. But That sucks. But the thing they mitigate it by
35:39
having, you know, characters take the hit for you, which then
35:42
makes you think, oh, this is cool. This character I've
35:44
gotten to know is now
35:46
kind of more helpful to me because because we trust one another a little bit
35:48
more. Yeah. There the Shimba got me tense day
35:50
games, which is the kind of main series of
35:52
persona as an offshoot of
35:56
have way more cheap deaths than, like, instant death
35:58
spells, like, just like you'll get into a random
36:00
encounter and lose an hour of progress
36:02
because some
36:04
enemy douche bag cast and instant death spell on you. So,
36:06
yeah, it's it's definitely a
36:08
thing, a vestige of the past in
36:10
this series that should probably be
36:14
eliminated. casa instant death on instant death spells. Something
36:16
I've noticed in royal is just
36:17
you can see them in real
36:20
time identifying some
36:22
of those frustrating things and
36:24
then trying to fix them because I don't know
36:26
if there's more of these in Royal. It seems like
36:28
there are there's definitely a lot of small
36:30
mechanical changes. And there are all these
36:32
abilities that you eventually get that say something along the lines of instant
36:34
death spells won't kill you. You
36:36
know, like ways of mitigating
36:39
this extremely annoying thing because, yeah, there are these
36:41
light and dark spells that will
36:43
just instantly kill you. I haven't really
36:45
run into those. as much in p five in
36:47
episode four. was constant and in episode three too. And it's
36:50
just it's a spell that just kills you. You
36:52
can't do anything about it, and then you get a game
36:54
over, which
36:56
just It seems like someone somewhere along the line a little earlier than now should
36:58
have said, you know, this this isn't
37:00
really fair. It's not a good feeling. This is
37:02
a good feeling. Yeah. It might not be fun.
37:06
Yeah. That's what that feels. That'd be a good So persona
37:08
five also has more liberal
37:10
use of save points unlike
37:12
a lot of RPG's you can't
37:14
save anywhere. So if you're in a dungeon and you're between save
37:17
points and you get a game over, you have to go
37:19
back to the previous save points. So
37:21
there's there's that tension is always there. But in
37:23
persona five, it doesn't it's not quite as probable because
37:26
there are so many save points and they're very frequent.
37:28
And you
37:30
can always you you always have a feel for when is cut when one is coming
37:32
up in the dungeon. And either someone will say
37:34
something in your party or it'll be like, alright.
37:36
It's been a while. I feel like one is coming
37:38
up soon. Right. Plus you could
37:40
never lose that much progress if there's a lot of
37:42
save points naturally. Exactly.
37:44
You can't, though, I will say the other night, I
37:46
texted Jason
37:48
an angry dream of texts because I was at fighting a boss
37:50
near the end or but I'm not the end. I
37:52
guess there's a ton left in person. Was it like a
37:54
multistage boss? That's always
37:56
the worst.
37:58
And it was I mean, and the boss was down to a sliver of health and then
37:59
just pulled off this ridiculous,
38:02
essentially unblockable thing that killed my
38:04
protagonist and I had to start the whole
38:06
fight over. and I was mad and
38:08
then whatever I I beat the
38:10
boss. But if that happened in dark souls, you'd
38:12
be like, oh, what an amazing
38:14
game now? Yeah. I'm not sure what I'm just kidding. I guess
38:16
maybe I would. The dark souls is Oh, and
38:18
dark souls it would have really taught you something about you.
38:20
Right. And dark souls, I would
38:22
have got into your mind
38:24
palace and to tease them. If there is
38:26
something different, right, about having a dark souls boss
38:28
beat you when they have a sliver of health left that
38:30
just feels at least to me a
38:32
little bit less annoying than when it's just some out of nowhere turn based attack that I couldn't
38:34
do anything. Well, it's because it's because
38:36
in one of the games, it's
38:39
your fault in the other game. It's the game's
38:41
fault. Right? Yeah. Of course. When it's turn based
38:43
combat and it's just a random death spell
38:45
or whatever, it's there's nothing
38:47
you can done better whereas in dark souls, it's always like, well, I could
38:49
have dodged the bat attacker. I could
38:52
have been less cocky going into the fight.
38:54
Right. It's it's kind of a
38:56
difficulty spike thing in persona, like that when I
38:58
rethought that boss, I was more
39:00
cautious, which you can be by buffing
39:02
your defense a lot. Like, I just
39:04
always had my defense up because I knew now that the boss was able to pull out this Wambo combo that would
39:06
just kill my protagonist. But
39:10
You know, there are these spikes you shouldn't have anticipate those those do still kind of exist
39:13
in this series. There are some wicked spikes in
39:15
persona four. I remember one.
39:18
god. It was like a boss with big tall legs. I know all I remember is
39:20
that because I saw that boss over and over and
39:22
over again. It's sort of midway through the game.
39:25
and just for whatever reason, it was just my bane.
39:27
And percent of three certainly has that.
39:29
And there's way less saving in percent of three,
39:31
which I think Maybe there will
39:33
be save states or something, some way of
39:36
of mitigating that when they rerelease it. I
39:38
hope so because that would make that game
39:40
a lot more palatable to replay. Yeah. So
39:42
history, we haven't really talked about this. Yeah. I was
39:44
about to ask you about that.
39:46
What's what's percent of three's
39:48
premise. It's kind of an interesting vibe. Just
39:50
like percent of those five, you're it said in high
39:52
school, you plays a bunch of a group of high
39:54
school students, very buffy
39:56
ish cast of architects and
39:58
cactus. The most buffy ish I would say too,
40:00
because you're explicitly fighting evil. You're
40:02
in this group of evil fighting And you can
40:04
be a female character. Super I didn't Well,
40:06
it's a secret. You joined this group
40:08
you joined this group called. What is it?
40:10
CCSSES
40:12
Yeah. And it's
40:14
like this secret crime fighting organization where you
40:16
fight in the shadow world against these
40:18
monsters and you you're
40:20
not supposed to tell the world about
40:23
it, but you're you're finding evil every It was a very giles, like, I think I
40:25
did a Kentucky post that was basically the one to one
40:28
for every goofy character. Is that the
40:30
kind of -- Yeah. -- all
40:32
match up. Yep.
40:33
But there's not mind palaces in
40:35
there. It doesn't sound like your
40:36
nose is more of the shadow realm and
40:39
there is
40:39
the additional layer of
40:41
and you
40:41
can change people's minds or learn more
40:44
about them. If memory
40:45
serves, it's basically like momentous
40:47
in persona five where there's
40:49
just one dungeon and you're fighting
40:51
to the top of this huge
40:54
paranormal tower, basically. And then there are
40:56
points in the story where they'll say, we need to
40:58
reach this floor because something's happening there and we have to keep going. So
41:00
there are kind of waypoints established, but you're
41:02
really just constantly ascending and you
41:04
start at the
41:06
same point. throughout the game and then you unlock new sort
41:08
of way points on the elevator or whatever that you
41:10
can get back up to. Mhmm. And then eventually
41:12
get to the top. I got all the way
41:14
to the one of either the
41:16
final boss or you know since it's a persona
41:18
game, probably the third to final boss,
41:20
but really near the end. And then
41:22
I just I'd been kinda winging it through the game because I hadn't played a lot of
41:24
JRPGs at the time and didn't have a great
41:26
party. And then I was just getting worked by
41:28
this boss because it it's one of those
41:30
bosses where changes its elemental
41:32
affinity every two turns. And I just
41:34
didn't have the party that I needed, and I kind of
41:36
gave up and never finished it. But it'd be kind
41:38
of fun to finish it. I do I know
41:40
that that game has its fans, and I do like
41:42
it. It has a slightly more serious
41:44
tone, which the big change to
41:46
Persona four is that it's a little more playful and every it's
41:48
like sillier and there's kind of this fun loving
41:50
vibe and that game was really successful.
41:52
So then percent of five doubles down on
41:55
that and everything is very very silly and
41:57
fun even though it's, you know, it's like
41:59
capers and stuff, but it's not even a murder mystery. I mean, it's
42:01
really pretty light. Where Posoda three is more serious. It's you
42:03
know, we're fighting these demons. We're part of
42:05
this like serious group.
42:08
This is Gary end of the world stuff and we're trying to save the world.
42:10
And it's that's cool. It's got a it's got a
42:12
different vibe. It's a lot more like the
42:14
standard SMT games, which are
42:16
more serious
42:18
than a lot more just like fighting demons in this strange
42:20
world. Mhmm. And also you can actually
42:22
die and
42:22
the stakes are life or death. Where
42:25
percent of five is not to
42:27
say you can't act die, but the villains,
42:29
you're just fighting to change the mind of
42:31
regular people in the world as opposed to
42:33
well, maybe there's mass murders later on if
42:36
you're trying
42:38
to pick It escalates, you know, deflectors and so on.
42:40
But percent of five significantly escalates, but
42:42
it starts a little small. Yeah. It starts
42:44
off with just, like, a gym teacher, but it gets
42:46
into more powerful
42:48
people. Last thing I wanna mention is
42:50
Shoji Miguro. In particular, there are a
42:52
few developers who are associated
42:54
with this game, but Shoji Miguro as the
42:56
primary composers that there are other people who've
42:58
written music. Oh, yeah. He's not
43:00
talked about the music this whole time. Yeah.
43:02
Time. It's got to at least
43:04
mention it. It is incredible. Really cool kind of
43:06
jazz fusion with a little bit of sort of
43:08
wrapping and singing, but it's got
43:10
this just kind of an
43:12
inevitable vibe. It's funky. It's really up
43:14
tempo. And he's just a great writer.
43:16
And the way this series uses
43:18
music is I think
43:20
crucial
43:20
to the overall rhythm of it because it repeats
43:22
these songs. You hear them over
43:24
and over and over again. And,
43:26
you know, you just kind of start
43:28
to develop, like associate them with whatever you're doing, we're hatching a plan, or
43:30
someone's having an emotional breakthrough, or something
43:32
sad is happening, and someone's gonna
43:36
die, or shit is on and we're gonna go beat up the bad guys like whenever
43:38
it is, there's some piece of music that plays
43:40
whenever that happens and because these games are
43:42
dozens and dozens of hours long, those
43:45
situations replay over and over again and you always
43:47
get the same user. So it's exciting
43:49
in that way and then it's also exciting
43:51
when toward the end of the game when
43:53
shit is really going down, there will be new music
43:56
and this whole new song comes on and then you're
43:58
you're real, oh, man, like this is new music. I've
44:00
heard all those other pieces so many times that this
44:02
must really be important So, yeah, the
44:04
music in these games, I mean, all of it, the art
44:06
is incredible as well, but the music is something
44:08
special. Yeah. It's
44:09
really good and I remember feeling kind
44:11
of sad that I was listening to
44:13
pop podcast while doing the dungeons to sort
44:14
of, like, keep my brain activated
44:16
because I also really liked the music.
44:18
And I was like, there's no I can't there
44:20
isn't a
44:20
good way for me to deal with this
44:23
problem. I
44:23
just No. It's true. At least the
44:25
dungeons are repetitive. But, yeah, if you're gonna get the
44:27
music, you gotta listen to the music. It's true.
44:29
It's great. Alright. Well, that is our
44:32
kind of brief recap of
44:34
the persona series, of course, hundred hour
44:36
games would require hundreds of hours to
44:38
talk about them. But hopefully, this
44:40
will suffice. Anyways, that's Persona. Let's take a break and then we'll back
44:42
with one
44:43
more thing.
44:48
her
44:48
majesty served Great Britain and
44:51
the Commonwealth loyally for
44:54
over
44:55
seventy years. And
44:57
while, of course, we feel a
45:00
profound sadness,
45:02
we must
45:02
remember she lived a long life and
45:05
died in such a way that I think many of
45:08
us would want for
45:10
ourselves. She was
45:11
at home surrounded
45:13
by her family. And
45:15
of course, she was listening to the
45:18
Beef and Dairy Network
45:20
podcast. The Beef
45:22
and Dairy Network podcast is a multi award
45:24
winning comedy podcast and you can find it
45:26
at maximum firm dot org or wherever
45:29
you get your podcast.
45:31
You're in a theater. The lights go down. You're
45:34
about
45:34
to get swept up by the characters and
45:36
all their little details and interpersonal dramas.
45:39
you look at them and think that person is so
45:41
obviously in
45:42
love with their best friend. Wait. Am I
45:44
in love with my best friend? That character's mom
45:46
is
45:46
so overbearing. Why doesn't she just stand
45:48
up to her oh god, do I need to stand up
45:50
to my own mother? If you've ever
45:52
recognized yourself in a movie, then join
45:54
me. Jordan Kirchiola for the podcast.
45:56
Feeling seeds. We've
45:57
talked to author Susan Orlean on realizing
45:59
her own
45:59
marriage was falling apart after watching
46:02
adaptation, and adaptation of
46:04
her own and comedian Harry Kondibulu on why Harold and
46:06
Kumar
46:06
was a depressingly important movie
46:08
for Southeast Asians. So join
46:11
me every Thursday for
46:13
the feeling scene podcast here
46:14
on Maximum Fun. And we're
46:16
back
46:17
for one more thing. Jason, why
46:19
don't you go first? Yeah.
46:20
This is really exciting. There's nothing I love more than,
46:22
like, playing a game that nobody's talking about
46:24
and discovering that it's secretly amazing.
46:28
So I'm playing a game that has skyrocketed. Well, I just finished a game
46:30
that has skyrocketed to the top of my
46:32
favorite games of twenty twenty two
46:35
list. It is called
46:37
the case of the Golden Idol.
46:40
And it is a mystery detective game. I
46:42
actually discovered this
46:44
game because Lucas Pope who was the creator of Return of the
46:46
Over Din tweeted about it. And
46:48
if so, if Lucas Pope tweets
46:50
his resounding approval of a game, I
46:52
will probably
46:54
look into it. And this game is incredible, you guys.
46:56
You guys will both fall immediately
46:58
in love with it just like I have. I have a
47:00
feeling that anyone out there who was
47:02
into, like, mystery
47:04
games, detective games, and especially
47:06
return to the over ten will be really into it.
47:08
So let me explain. First of all,
47:10
the art style is a little off putting at first, but you get used to And
47:12
I had actually really grown on me
47:14
as as I played along.
47:18
So the concept of this game is it's broken up into
47:20
chapters and then episodes within each
47:22
chapter. In each episode, someone dies.
47:25
and you have to figure out not just how that happened,
47:27
but also a sequence of events that led
47:30
up to that. And you do that by
47:32
kind of exploring this rudimentary point
47:34
and click world where there are a bunch of it's
47:36
these big two d landscapes and you can
47:38
move around the world and there are a bunch of
47:41
people and a bunch of objects. And as you're kind
47:43
of clicking through and looking into them,
47:46
you will accumulate a
47:48
inventory full of words. So
47:51
let's say you find someone
47:53
named Bob who's been
47:55
killed. You might first discover the name Bob because
47:57
you found the diary that he
47:59
was holding and it said
47:59
name is Bob. And then it might say,
48:02
I sure hope that Kirk doesn't
48:04
come and kill me tonight and then you'll discover
48:06
the word Kirk and then you'll discover the
48:08
word kill. And then the way to make
48:10
progress is you kind of flip from
48:12
investigate mode into think mode
48:14
and it'll say it'll it'll present
48:16
this kind of scroll of like missing
48:18
words, fill in the blanks, and you have to
48:20
determine what happened. So it might be
48:22
like, on a summer night,
48:24
blank was in the study
48:26
when blank came and killed
48:28
him with the blank and you have to fill in
48:30
all those words. Mhmm.
48:31
And it starts off simple and
48:33
then get super complicated and elaborate
48:36
and you have to do all this kind of
48:38
puzzling in your head and investigating
48:40
in sleuth work to figure
48:42
out each sequence of events as it happened, and it's
48:44
brilliant. By the end of it, I was like, oh, man,
48:46
this is so
48:48
cool. Because It's not a bunch
48:50
of self contained stories. Well, it is, but
48:52
it's self contained stories that are all
48:54
connected and add up to this, like,
48:56
larger story and larger
48:58
theme. So you might find that, like, you're investigating
49:00
this murder of someone you've never heard of
49:02
only for it to pop up later that actually this
49:04
person was super important for
49:06
this reason. and it's very
49:08
very well crafted in that sense.
49:10
It tells this incredible story about this
49:12
idol with magical powers and this kind
49:14
of like brotherhood of conspirators who wear
49:16
masks and have crazy
49:18
crazy rituals and stuff, and it
49:20
gets really,
49:22
really cool. And so much of it is just like relying
49:24
on your intuition and you're just like
49:26
logical thinking -- Mhmm. -- which is so cool
49:28
and so much fun to play. And it's just like,
49:30
again, one
49:32
those games just like over a den where you're like, wow. We
49:34
still don't even know the half of what detective
49:36
stories can do with, like, video
49:38
games can do with detectives.
49:40
and it's just so cool to play another fresh game
49:43
like this and just just such an enjoyable
49:45
experience.
49:45
Again, it's called the
49:48
case of the Golden Idol, I played it on PC. It took me, like,
49:50
six or seven hours to finish the whole thing. Yeah.
49:52
I was gonna say That's the best digestible. Is
49:54
it before the show, you told
49:57
us it was six hours, which Yeah. Absolutely. --
49:59
are
49:59
very easy. Easy to take down. I
50:02
mean, some people depending on your, like,
50:04
puzzle solving
50:06
skills, I guess. Some people might take a little less
50:08
time or a little bit more time, but that's generally
50:10
it. I had to pull out the notebook
50:13
for a couple of things, which is always just a thrill -- Oh,
50:15
that's good news. -- just like my other favorite game of
50:17
the year. Eldon Ring, no book required
50:19
or anything. Yeah, man. I just loved
50:21
it. I I think it's gonna be it's
50:24
gonna I'll certainly talk about it when Game of the
50:26
Year, time comes around
50:28
and highly recommend it, especially if
50:30
you're into Oberdaine, if you're into any sort of detective stories or mystery
50:32
stories, you will really enjoy this
50:34
game. And don't let the art style put
50:36
you off
50:38
because really grows on you, at least it did on me. At first, I was like, man, this
50:40
looks like it was drawn in paint or something, but
50:42
it actually really grow on me over time.
50:45
Cool.
50:45
Nice. I'm gonna change the golden title. Oh, yeah.
50:47
I'm absolutely gonna play it. I'm sure we will talk about it
50:49
on the show, Maddie. Let's hear one
50:52
more thing.
50:52
So I'm playing a bunch of games that are under embargo, which means
50:54
I can't believe that I have to then
50:56
make my one more thing. Hocus
50:58
Pocus one and two.
51:01
which really I didn't think I
51:02
was gonna talk about on this show forever.
51:04
But I never saw Hoker's
51:06
focus as a child.
51:08
As a somewhat famous nineteen ninety
51:10
three film in which Bette Middlers Sarah
51:12
Jessica Parker and Kathy Najimie play
51:16
Three Witches. and it's really goofy. It's
51:18
it's like peak kids movie.
51:20
This is like the thing where
51:22
I watched Princess bride when I was
51:24
a little too old and then I, like, had to wait till I
51:26
was even older to even think it was
51:28
good. Like, this movie is in that
51:30
zone where it's so
51:32
silly that, like, adults
51:32
probably shouldn't watch it for the first time when
51:34
they're thirty six years old. But I did that. Dino
51:37
also had never seen it before, and we both were
51:39
kinda like, let's just let's just see what this is.
51:41
you know? So we did that. And then we
51:43
also watch Chokka's focus too, which is,
51:45
of course, the twenty twenty
51:47
two reboot remasks everybody's back together again and all
51:49
the characters are gonna be little references to
51:52
what happened in one. And it's pretty
51:54
funny to
51:56
watch movies like that back to back in one evening, especially if you've never
51:58
seen the
51:59
preliminary
51:59
one. So I made a
52:00
game out of it where I predicted everything that
52:03
would happen in
52:03
the sequel. and
52:06
I did really well. So I wanted to
52:07
I can't rattle off some things.
52:09
These are not spoilers because these are things
52:11
that I was proven right about within the
52:13
first three minutes. of the second
52:16
movie. Nice. The first
52:18
movie almost entirely White cast. It's
52:20
pretty classic for the nineties. I
52:22
immediately predicted Second
52:23
movie, it's
52:24
gonna be really diverse. Don't
52:26
worry folks. There's
52:28
a whole diverse cast. the lead
52:31
character is this black girl who
52:33
discovers her witchy witchy self
52:35
or witchy fandom. Second
52:38
prediction, I was like,
52:40
okay, the witches are actually the
52:42
best part of the first movie, and they're quite
52:44
evil in the first movie. They're, like, out
52:46
here, murdering children within, like, the
52:48
first two sections. If they eat
52:50
kids, it's scary. But I was,
52:52
like, the problem is everybody
52:54
loves the witches. So how are
52:56
they going to fix that for the second
52:58
one? Mhmm. That is the entire
53:00
plot of the second one, is that everyone
53:02
loves the witches and that is the tension is whether the
53:04
witches are good or bad. And my other
53:06
prediction, which I can't
53:08
reveal, but I'll just say the movie gets
53:10
into it. and I've been thinking about this
53:12
a lot because I can't say I am playing bayonetta three and I did play replay
53:14
in my case, bayonetta one and two. The
53:16
tough thing about having a witch is your
53:20
heroin. is
53:20
that she is doomed to hell. She has signed a pact with the
53:23
devil. The devil is real. The devil is
53:25
a real guy. She signed a pact with them, and
53:27
she is going to hell. And that is
53:29
how she got her magic powers. And
53:31
that is the premise of the first focus focus. And for better versus the premise
53:33
of the second one too. They really can't get
53:35
around it. They introduced
53:38
a funny, valuable creature
53:40
character who you're supposed to hate. You're really
53:42
supposed to not like that guy. But
53:44
like the witches are going to
53:46
hell. And The end of Hocus
53:48
Pocus two kind of finds a
53:50
way to just be like, don't worry
53:52
about it. And that
53:54
was in credible to me. So I was
53:56
amazed. I kind of recommend
53:58
watching HOKRISfocus one and two,
53:59
maybe get
54:02
not
54:02
sober if that's something that you're into. I recommend that as
54:04
well. If that's something you're gonna do, but,
54:06
yeah, they're both
54:07
they're fun.
54:09
they're they're ridiculous. And if you're
54:11
playing bayonetta, it's like not a bad thing
54:13
to also watch on top of that. I
54:15
see that
54:15
companion companion watch. Yeah. I see that mixed up
54:17
with bed knobs and broomstick.
54:19
Yes. Me
54:19
too. There's a lot of, like, witchy movies
54:22
from that time period. I
54:23
haven't seen Redknobs in room six either. I
54:25
don't I'm I'm I'm out here not
54:27
watching these movies. I was scared of
54:29
everything as a I couldn't Too much supernatural action.
54:31
Mhmm. Nice. Alright. Well, my one more
54:34
thing is show that I think we're gonna
54:36
be talking more in the but
54:38
I just wanted to mention on the show
54:40
because I've seen some people saying that
54:42
they haven't watched it yet or that they weren't
54:44
sure about it. And I wanted to give it a hearty endorsement
54:47
and that is Star Wars and or the new Star Wars show
54:49
that's airing on Disney plus Which you
54:51
will not stop talking about
54:54
I know. I am also watching it. In part because of Kirk's
54:56
hearty endorsement, and I'm now caught up, and I'm
54:58
very glad I'm caught up. It is
55:02
very enjoyable. It's
55:02
a good friggin TV show. That's what I'll say about
55:05
it. So Andor is the story
55:07
of Cassian Andor who
55:09
is one of protagonists of Rogue One, one of the
55:11
doomed protagonists of Rogue One. So he was on the mission that
55:14
stole the death star plans and he
55:16
died, and this is
55:18
his story. So this is how maybe
55:20
he can
55:21
gorgeous Diego Luna. The the
55:23
remarkable
55:23
Diego is Yes. He has played by
55:25
Diego Luna. This series also features a
55:27
lot of actors that I'm not familiar with, though, some that I've seen in in other
55:29
things. I I'm forgetting the guy's name. Like, Stella and
55:32
Skarsgard, for example, you've probably
55:33
seen something
55:36
else
55:36
No. So he was the only other person I had down as someone I
55:38
was going to say that I recognized, but no. Yeah.
55:40
The guy who played John Carrie
55:42
Rue in in the dropout is
55:46
actually in this. And I really like that actor. I'm forgetting his name
55:48
right now, but he's he's really He's also in
55:50
the bear. Right? Yeah. He's in the Yes.
55:53
And he's also in the man. So this
55:55
is the story of Cassian Andor who at the beginning of this is kind
55:57
of just a guy like sort of
55:59
a smuggler
55:59
and then It's the long
56:02
story of how someone
56:04
becomes a member of a
56:06
rebellion under fascism, basically.
56:08
And it's a spies stories.
56:10
So the whole thing is very
56:12
muted, it's very low key, it's
56:14
very show don't tell, and the and it's
56:16
very paranoid and intense.
56:18
And that's kind of how I describe it. It's not a mode I've ever seen Wars
56:20
in. Me neither. And at this point, six
56:23
episodes in, it's it
56:25
doesn't even feel right to compare it to other Star Wars stuff,
56:28
like, to say things like it's the best Star
56:30
Wars thing I've ever seen, because I guess that's
56:32
true, but it's so
56:34
different than it just feels like watching
56:36
a really, really good,
56:38
beautiful looking, well acted,
56:41
well written fantastical spy story that happens to
56:43
be set in this kind of sci fi
56:45
world and that's also Star Wars. It's
56:47
kind of a heist too, by the
56:49
way, which I really enjoyed. Great. By the the
56:50
story of, like, watching how a guy
56:52
became what he is today. Like, it
56:54
sounds like better call solved.
56:57
sounds like the Star Wars version of Better Call
56:59
Saul. I mean, it's not. Is that as
57:01
funny or, like, sort of crisp or
57:03
Bob Oden Kirky as Better Call Saul can
57:05
only be? It's much more, I don't know,
57:07
tragic and meditative, but also
57:09
has exciting action nail biter
57:11
parts because there's the
57:14
thriller heist planning aspect of it all? And is the empire gonna
57:16
be That sounds like better felt
57:17
so. Yeah. Well, that part does for sure.
57:19
Yeah. It's nothing like better
57:22
felt so understand because
57:24
they're a spiritual company. I also wanna talk
57:26
about better console. I don't care about
57:28
your Star Wars now.
57:30
So to address one thing that
57:32
people have said, though, is do I need to have watched
57:34
all these other Star Wars shows, especially, like,
57:36
Boba, that and Obi wankenobi, these
57:38
shows that have been mediocre at best, which at least
57:40
I feel that way, No. You do
57:42
not. In fact, you almost don't have to have
57:44
seen Star Wars at all to enjoy this
57:46
show. You can if you get that the
57:48
empire is
57:50
this horrible fascist empire that's taking over everything, that's really
57:52
all you need to know. There's a couple of
57:54
references, you know, there's stuff set on Coruscant.
57:56
There are things that are from the movie, but
57:58
this is
58:00
the least Star Wars thing. Like, there is this big heist. The most
58:02
recent episode episode six was sort of
58:04
a a culmination, and there's a heist. And at
58:06
no point in
58:08
the heist, Does anyone look at another person and say I have a bad feeling about
58:10
this? Never happens. There's nothing
58:12
like that in this No one has the last
58:13
name
58:15
Skywalker. You haven't seen any --
58:17
There's no jets -- shaver so far. No. There haven't even been
58:19
any stormtroopers yet. It's entirely just
58:22
soldiers. There are very few aliens, which
58:23
is actually
58:26
a little add to me. That's probably my only thing where I'm like, I wish
58:28
there was a little more of the Star Wars
58:30
vibe. There was
58:30
a doctor at Star Wars
58:32
who is called doctor Kwakwa. side.
58:35
There's a couple of psychos, serious.
58:37
Hold on. Just in the background. You're
58:39
like, this is a series show about
58:41
real people. This is like, The doctor
58:43
has he's cutting in, like, several
58:46
months. This is doctor
58:48
Klapfas. Yes. So you don't learn his name on the show,
58:50
but you'll see when you watch this is he is a
58:52
minor character in an extremely intense and sad scene. Like, he's just a guy
58:54
with forearms, like, he doesn't a doctor with
58:56
forearms is, like, in one of the saddest
58:58
moments of the show and his name's
59:00
doctor Quadpa. So
59:02
For many conclusions
59:03
And and
59:04
the Cantina music is called Jizz.
59:06
I'm not talking about that.
59:10
I mean, what
59:11
can you do? It's Star Wars. It's still kinda
59:13
silly at the end of the day. But, like, this is the
59:15
least silly it's ever been for for better or
59:17
worse. No.
59:18
I mean, you've sold me.
59:20
You've Can you celebrate? I I know I've
59:22
sold you. I'm I'm I'm not trying not to sell you. I know
59:24
that you're gonna watch it. I don't think this show
59:26
is silly actually. I don't think that it's kind of
59:28
silly in Well, that's what I said. That's what I said. For what
59:30
I said, this is the least silly it's ever been. I would say, like, it's just a
59:32
fundamentally serious show about real people, and
59:34
that's the thing I keep saying to
59:38
myself, watch it is basically what is Star Wars was about real people.
59:40
It's just never quite felt that way, and that's
59:42
not a bad thing. Like at its best,
59:44
it's about these larger than life
59:46
characters, these
59:48
archetypes, you know, crashing into one another and these these big
59:50
dramatic, operatic things happening, this
59:52
is just not that. It's just about people.
59:54
They talk like people. They act like
59:58
people. And the way that it does its work and it builds to
1:00:00
these climaxes is amazing.
1:00:02
It's structured in these three so far,
1:00:04
it's been two,
1:00:06
three episode series of, you know, like mini movies
1:00:08
kind of. So episodes 123 which
1:00:10
they release all at once, that's its
1:00:12
own arc. and then
1:00:14
episodes four through six. That's a similar arc.
1:00:16
Apparently, seven is gonna be a standalone
1:00:18
thing, eight, nine, and ten, another three episode
1:00:20
arc, and then eleven
1:00:22
and twelve, ends the thing. Then it's gonna come back for twelve more episodes in
1:00:24
season two, and that's gonna be the end of The showrunner
1:00:26
is Tony Gilroy, who incidentally
1:00:28
wrote the
1:00:30
screenplay for Michael Clayton, and also directed it. That's so funny. one
1:00:32
more thing of my I had no idea. It's
1:00:34
totally random that I watched
1:00:36
Michael Clayton. And
1:00:38
actually, there's real Michael Clayton Energy to this show as well. And the
1:00:40
last thing I wanna shout out, maybe the most important
1:00:42
thing. You won't be surprised to hear that I
1:00:44
think this is the music.
1:00:55
for the show is composed by Nicholas Purtell. Many of you
1:00:57
will know him as the composer of the succession
1:00:59
theme among many other things, but maybe the
1:01:02
most exciting composer in
1:01:04
Hollywood right now He's done a lot of
1:01:06
amazing stuff, but this score
1:01:08
moves completely away from John Williams. It's
1:01:10
not even trying to sound like John
1:01:12
Williams. And that to me more than anything watching Rogue One. That
1:01:14
was the thing that didn't work for me in Rogue
1:01:16
One. Michael Giacino scored that one.
1:01:18
And it just it has
1:01:20
this theme Like,
1:01:22
it kinda sounds like Star
1:01:24
Wars, that theme. The Andor theme doesn't
1:01:26
sound like it at all. Buttel composed a ton
1:01:28
of music for this show. There's all
1:01:31
this experimental stuff, these beautiful,
1:01:33
like, string textures, these builds,
1:01:35
these dark oh my god. I could I'll probably on a dark
1:01:37
side because we'll talk about the music for
1:01:39
it. it creates this vibe and there's just a feeling
1:01:41
throughout this whole show that everyone's on the same
1:01:43
page, everyone's bringing their a game, everyone knew they
1:01:46
were making
1:01:48
something special, and it's the most excited I've been about a TV show in a long time. So I
1:01:50
just wanted to hurdily endorse it on the show,
1:01:52
tell people to go watch it if you haven't watched it yet.
1:01:54
It's so so good. It
1:01:56
rolls. I'm stoked. We'll talk about it more
1:01:58
on the show. Yeah. We will talk about it more on the
1:01:59
show. We'll watch it. That will
1:02:02
definitely happen. Alright. That's enough of me ranting about Andor. It's
1:02:04
good. This has been another
1:02:06
episode. After a book like, hey. We did
1:02:08
it. Hey. We did it. We did it. We
1:02:10
made it. It's
1:02:12
almost almost November. It's almost the end of the year.
1:02:14
Wow. Really? You know, it's almost Halloween. Cranking
1:02:16
through it. What a weird year? It's
1:02:19
really it's really on by. Alright. Well, we'll be back for
1:02:21
another episode next week. Until then, I will see the
1:02:24
two of you when I see you. See you
1:02:26
next week. Bye.
1:02:28
Triple Click is
1:02:30
produced by Jason Schrier of
1:02:32
Manny Meyers and me, Kirk Hamilton. I
1:02:35
edit and mix the show and also wrote our
1:02:37
theme music. Our show art is by Tom
1:02:39
D j. Some of the games and products we talked about on this
1:02:41
episode may have been sent to us for free for review,
1:02:43
consider link to our ethics policy in the
1:02:45
show notes. Triple Click is a proud member of
1:02:47
the maximum fund podcast network. And if
1:02:50
you like our show, we hope you'll
1:02:52
consider supporting us by becoming a member
1:02:54
at maximum fund dot
1:02:56
orgjoin. Find us on Twitter at Triple Click
1:02:58
Pods and email a triple click at next
1:03:00
month fun dot org and find a link to our discord in the show notes. Thanks for listening.
1:03:02
See
1:03:03
you next time.
1:03:25
Maximum fun
1:03:27
dot
1:03:29
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1:03:30
and culture, artists
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