Episode Transcript
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0:04
You wake in a strange room. Your
0:08
clothes are foreign and the walls are covered
0:10
in objects from a different world. You
0:13
don't know where or when you are, or
0:16
if you're still dreaming. There
0:19
are footsteps in the hall. Jumping
0:21
up, you race out of the room and into the streets.
0:24
You have just entered The
0:27
Twilight Histories.
0:32
You have entered The
0:35
Twilight Histories, an audio
0:37
adventure that casts you as the hero.
0:41
You are about to journey to
0:43
Greenland in the late 21st century.
0:47
Now under the rule of a united Britain
0:49
and Scandinavia, the colonies
0:52
on the island are worked to death
0:54
to extract resources for
0:57
their imperial overlords. When
0:59
a major energy project ends
1:02
in catastrophe, you
1:04
are sent to investigate.
1:06
You discover something far
1:09
worse than any natural disaster.
1:11
The Depths of Thule
1:15
is written and produced by Kevin
1:17
Valbanesi. The first
1:19
part is free. There
1:22
is a bonus track in our Patreon area
1:24
if you want to hear more.
1:26
Stay tuned at the end of the show to
1:28
hear details on how you can
1:30
listen to that.
1:32
A quick word before we get started. I
1:35
was on vacation in Hawaii with
1:37
my family recently. A world
1:39
away from Greenland in the late
1:42
21st century, we were just about
1:44
to drive off to see some waterfalls.
1:48
As the kids were getting in the car, I ran
1:50
a quick search for podcasts hoping
1:52
to find some stories about Hawaii so
1:55
we'd have something to listen to.
1:57
I found this great podcast by
1:59
a local... Hawaiian who creates fantastic
2:02
mythological stories set all
2:05
over the Pacific, from New Zealand to
2:07
Japan to the Pacific Northwest.
2:10
The podcast is called Legends
2:12
of the Pacific. I picked
2:15
a few stories set in Hawaii and off
2:17
we went. And I tell you, these
2:19
stories are fantastic. The
2:21
podcaster Kamoela Kanashiro
2:24
is a great writer and he has this
2:27
deep, dramatic voice and he
2:29
mixes in sounds and music
2:31
just like a Twilight history show.
2:34
My wife thought he could be my long
2:36
lost Hawaiian brother. So
2:39
I recommend you go and check out this podcast.
2:42
It's called Legends of the Pacific.
2:45
You won't regret it. And
2:47
now on to today's show. This
2:50
is Depths of Tule
2:53
by Kevin Valbenese.
3:01
The world has many secrets.
3:05
We took to the stars, mapped
3:08
galaxies, captured the
3:10
spectral outlines of black holes, all
3:13
before we even truly understood what
3:15
lurked in the depths of our
3:17
oceans. Even
3:21
now, we uncover caverns that
3:23
never once offered shelter to a living
3:25
soul. And
3:27
the ice, well, as
3:31
far as the frigid veil still stretches,
3:33
it doubtless conceals
3:35
natural wonders from eons
3:38
long forgotten.
3:42
I must admit, I was surprised
3:45
to see your request land on
3:47
my desk. Oddly
3:49
enough, the polar reaches tend
3:52
to be for those looking for a more tropical
3:55
escape.
3:57
People quite enjoy skirting around the
3:59
legs. of Antarctic sauropods rather
4:02
than cozying up with penguins on
4:04
the icy shores. There
4:07
are the odd few chasing pyramids
4:09
and U-boat docks under the glacial
4:11
sheets, but you certainly don't
4:14
strike me as that type.
4:16
Oh, but don't worry. I
4:19
do have something that should satisfy
4:22
your particular needs.
4:25
Greenland, in the late 21st century. Powers
4:30
in Eastern Europe and a climate hellbent
4:32
on scourging any settlement north of the 50th
4:35
parallel definitely realigned the
4:37
great powers of this world. The
4:42
North Sea Empire reigned
4:44
supreme over the world's crown in
4:46
this timeline. A
4:49
desperate United Kingdom joined with
4:51
the Scandinavian powers to exploit
4:53
passageways opening up in the Arctic Circle.
4:57
Like the Tyrians and Phoenicians of old,
5:00
they established trading colonies in coves
5:03
and inlets revealed by the retreating
5:05
glaciers. And
5:08
when they were able to tap previously inaccessible
5:11
oil and natural gas deposits, well
5:15
let's just say their navy tripled in
5:18
size. But
5:21
then, slowly, the
5:24
ice returned. A
5:26
long, unending winter set in,
5:29
cutting off the laneways and stranding
5:31
the fledgling colonies. Only
5:34
those still able to extract oil
5:36
or gas were maintained, and
5:39
the great engineers of London and Stockholm
5:42
struggled to hold back the advancing
5:44
glaciers, as nature
5:46
proved itself more than a match for
5:49
human ingenuity.
5:51
In time, the unending snow
5:54
would almost completely bury the colonies,
5:57
and the ice blocked even the mightiest
5:59
of ships. from crossing the waves.
6:04
Tunnels and pipelines were the best man
6:06
could muster at this point. Those
6:09
colonies not completely abandoned or
6:11
lost were linked together under the
6:13
mounting snow and ice.
6:16
So, as long as something
6:18
could be pumped to heat homes back in the heart
6:20
of the Empire, the effort
6:22
was still worth it. As
6:25
for the condemned souls still living in those
6:27
icy islands and remote enclaves,
6:31
well,
6:32
life is a struggle, to
6:34
put it mildly. Still
6:37
interested? All
6:40
right then. If
6:42
you head over to the staging area, you'll find
6:44
clothing and equipment for your journey. Please
6:47
suit up while I finish your
6:50
orientation. We're
6:53
sending you to the most far-flung
6:56
of the North Sea Empire's colonies, the
6:58
aforementioned Greenland.
7:02
Once granted autonomy from its Danish
7:04
overlords, the island nation was
7:07
once again placed under the authority of
7:09
the Crown, and later
7:11
made an imperial territory.
7:15
A dense network of colonies and tunnels
7:17
crisscrossed the island, all
7:19
dedicated to mining rare Earth minerals
7:22
and what natural gas they can tap. But
7:25
after the long winter set in, a Greenland
7:28
has become all but isolated, and
7:31
the situation in the colonial outposts
7:34
is deteriorating.
7:38
Attempts to stabilize a precarious
7:40
energy shortage were dashed due
7:42
to an incident at the yet unfinished Bjorn
7:45
reactor and its accompanying
7:47
outpost, Tula Subsidy.
7:50
Now
7:52
resources are beginning to grow scarce,
7:55
and the people are becoming desperate.
7:59
avoid an outright revolt. The
8:02
North Sea Empire is dispatching an advanced
8:05
team to assess the damage at the
8:07
reactor and at Tula
8:09
subsidy. You will
8:11
join that team, as the eyes and
8:13
ears of the operation.
8:15
Your role will be to document the
8:18
site and prepare a report for the Imperial
8:20
authorities. I
8:23
would advise you to stick to your work, and
8:25
avoid getting involved with the rest of the team.
8:29
There is already bad blood between the Inuit
8:31
of Greenland and the Anglo-Scandinavian
8:33
colonists, but being
8:36
crammed together in the cities with little
8:38
food or water is not
8:40
helping things at all,
8:42
even among the best of colleagues.
8:47
Now then, let's have a look
8:49
at you. Very nice, very
8:53
tactical.
8:54
You might be a little warm now, but
8:57
believe me, you'll be grateful for the
8:59
lining and the layers once you touch
9:01
down in Greenland.
9:04
Go ahead and step onto the platform,
9:07
and we'll get you on your way. Hell
9:23
is often depicted as a fiery pit,
9:26
with Lucifer's envious throne perched
9:29
atop an igneous mound, ringed
9:32
by a raging torrent of magma. Deep
9:36
beneath man's unwitting feet, the
9:38
legions of the fallen delight in their
9:40
sadistic duty, flaying,
9:43
searing, and rending the damned.
9:46
But perhaps Dante had
9:49
the lowest circle right after
9:51
all. Maybe
9:54
the domain of the supreme traitor is
9:56
a gloomy frigid cage, snaring
9:59
the first
9:59
forsaken oathbreakers in its
10:02
icy grasp. As
10:05
you strain your eyes and search the endless
10:07
sea of white, you fancy
10:10
that your wandering gaze might stumble upon
10:12
the hopeless gate to those nether realms.
10:16
You've certainly been lost here long enough,
10:19
wandering the meandering corridors and tunnels,
10:22
cursing the folly that led you to this snow-besieged
10:25
prison. Help
10:28
has all but abandoned you, leaving
10:31
you with little to do but peer out
10:33
at the wintery wastes and await
10:35
a guide who might never come.
10:39
Two weeks now, you've shuffled
10:41
up from the rigid cot you call home,
10:44
and after partaking in the forsaken brew
10:46
known as the King's Cod,
10:48
you've hauled yourself up to the observation deck
10:51
and peered out the window. The
10:55
view is fluid, its
10:58
exact contours shifting and
11:00
yet dreadfully unchanging.
11:05
Snow stretches out as far as the eye can
11:07
see, perpetually disturbed
11:09
by the savage winds which sweep over
11:11
the pale expanse. If
11:14
there is a horizon, you've
11:16
never seen it, for the violent
11:18
storm is unyielding and
11:21
the powdery haze so thick
11:24
that even the sun's disc is impossible
11:26
to make out. A
11:29
few of the malfunctioning panels scattered
11:32
around the observation deck brag
11:34
about how it's exactly the same height as the
11:36
famed Step Pyramid of Djoser.
11:39
You find that fact utterly alarming,
11:42
since the snow is but a few feet away
11:44
from covering the lower parts of the panoramic
11:47
window.
11:49
Even if you can't notice it day to day,
11:52
you have no doubt this entire place could
11:54
be buried within a year or two at most. But
11:59
hopefully... You won't be sticking
12:01
around that long. Wiping
12:04
away the dust from one of the panels,
12:07
you check the time and find the
12:09
day is basically burnt. You
12:13
sigh and prepare yourself for another night
12:15
of shoveling back cheap stew in the graveyard
12:18
that currently passes for a cafeteria.
12:21
You make for the elevator in no
12:24
particular hurry. Just
12:27
then, the elevator doors slide
12:29
open, and out steps a man
12:32
easily twice your size, or
12:34
at least, your thickness. You've
12:38
seen little more than the man's shadow for
12:40
the last few weeks, as if
12:42
he had been a figment of your weary imagination
12:45
when you first materialized in the bowels
12:47
of the colony. You wonder
12:49
if you are seeing things now, because this
12:52
veritable giant is wearing the same disintegrating
12:54
cable knit sweater and ripped blue jeans
12:57
that he did when you first met him.
13:00
As you feel his hot, stale breath on
13:02
your face, you in fact
13:04
find yourself all too rooted in
13:07
reality. There
13:09
you are! I almost didn't
13:11
believe it when Johan said you'd been coming up here
13:13
so much. I don't know why you would.
13:17
You can definitely beat this view. Oh,
13:20
well, there's not much else to
13:23
do, is there? Oh,
13:26
I don't know about that. There's plenty of work
13:28
to do if we're talking about keeping this old tin
13:30
can going. Contrary
13:32
to what they might tell you in London or Oslo,
13:35
or wherever it is you're from, this
13:37
place does not run itself. I
13:40
suppose, but I feel
13:43
like I would have just been
13:45
in the way.
13:47
This time, a thick arm wraps itself around
13:49
your shoulder, and the big guy pulls
13:51
you in for a squeeze that's just a little too
13:53
tight.
13:55
You can smell a hard day's work on him,
13:57
but as you look up, his rosy chin is a little
14:00
Cheeks and glossy brown eyes make the
14:02
moment a little more bearable.
14:05
Ah, it's all good. We'll just
14:07
say that you've been saving your energy up for the
14:09
big job. Speaking
14:11
of which, you'll be happy to know that the wait
14:14
is probably over. We're
14:16
heading out tonight. If
14:19
we're lucky. You
14:21
press a button, opening the elevator
14:23
doors. You're practically swept
14:26
off your feet as he leads you into the cramped
14:28
elevator car. Sweet
14:30
relief washes over you, and
14:33
you don't even spare the bleak expanse another
14:35
glance as the elevator door slams
14:37
shut with a thud.
14:39
You reach out and press the B button at
14:41
the bottom of the display panel. The
14:44
car groans for a moment, then
14:47
begins its slow descent. For
14:50
once, you can't reach the bottom
14:52
soon enough. It's,
14:54
uh, it's Tonrack, by the way,
14:57
says the big guy, looking over at you with
14:59
his brow furrowed and his eyes narrow. Oh,
15:04
oh yeah, yeah, I knew that. He
15:07
smiles and gives you a hearty swat on the back.
15:11
Ah, you forgot. But I promise
15:13
ya, no way you'll forget it by the
15:15
end of this little escapade. You
15:18
crack a nervous laugh, which is quickly overtaken
15:20
by the bellowing hoots and haws erupting
15:23
from deep within this mountain of a man.
15:26
All you can think in that moment is
15:28
that it's gonna be a long ride down.
15:34
A few minutes later, you watch the
15:36
numbers on the display panel tick closer
15:38
and closer to the basement. Tonrack
15:41
is going on about a less than terrible spot
15:44
to grab some fish soup. Apparently,
15:46
the dish has become quite the luxury, despite
15:49
Greenland being an island surrounded by the
15:51
freezing waters of the Atlantic.
15:53
At least, in your timeline.
15:56
You guess the ice sheet has moved far enough south
15:59
that safe-hearted. The harbors to launch from have
16:01
become quite rare, and fishing
16:04
vessels quite a bit more rare
16:06
indeed. Just
16:09
a floor or two to go now, but as
16:11
you reach and climb down past the ground
16:13
floor, the elevator car
16:15
shakes. You
16:18
can hear the shaft above groaning, and
16:20
you fear that the cable will snap. Thankfully,
16:24
the elevator touches down at the basement level,
16:27
though with a bit of a thump. Not
16:31
even condescending to try the button,
16:33
Tonrak presses his thick fingers between
16:35
the two doors, and with a growl,
16:38
he
16:38
begins to pry them open until the mechanism
16:41
finds purchase and draws them back
16:43
the rest of the way. You
16:45
squeeze past Tonrak, desperate
16:48
to get on solid ground, and
16:50
for a moment, you struggle to steady your
16:52
breath. At
16:55
best, you probably dropped a foot
16:57
or two, but the sharpness of the drop
17:00
still did your innards no favors.
17:03
And now, as you're trying your best
17:06
to find equilibrium, the world
17:08
shudders and shakes again, nearly
17:11
causing you to keel over. Thankfully,
17:14
Tonrak snatches you by the waistband and
17:16
pulls you back onto your feet. The
17:20
hell is going on? He shouts
17:22
as he squats down into a steadier stance,
17:25
motioning for you to do the same. His
17:28
eyes whip around,
17:30
taking stock of the situation. But
17:33
no sooner than the tremor began, it
17:36
ceases with one final
17:38
heave. Dust
17:41
and debris rains down from the ceiling, but
17:44
nothing larger than a pebble. Are
17:47
you alright? Yeah,
17:50
I... I think so. You?
17:54
Tonrak dusts himself off and pulls a
17:56
few stones from the wiry tears in his sweater.
18:00
For the first time since you've seen him, the
18:02
warm and jolly grin gives way to a cool,
18:05
wide-eyed grimace. He
18:07
steps over and gives you a once-over,
18:10
pulling your limbs this way and that, as if he
18:12
was handling a tool he'd just dropped. I,
18:15
uh... I said
18:17
I'm good. Immediately,
18:20
his face lights up again, and he clamps
18:22
a dusty palm against the back of his head. Huh,
18:25
sorry, I, uh... I think my
18:27
brain got a little bit rattled there. You
18:30
push past Taunrack, doing your
18:32
best to look steady and stable.
18:35
Your stomach threatens to eject the lunge
18:38
that just went down poorly enough, and
18:40
so you press your hand over your mouth
18:43
just in case.
18:44
Are you sure you're okay? You
18:47
wave back, doing your best to get
18:49
the big guy off your case. Finally,
18:52
you come up upon a guardrail, and
18:54
you lean over it right away, taking
18:57
deep breaths until your gut finally
19:00
calms down. You
19:02
straighten yourself out, standing
19:04
tall, finally able to
19:07
take in your surroundings. A
19:10
dull, red glow covers everything,
19:12
and a bassy siren rings out
19:14
across the depths.
19:17
These last two weeks, you'd always
19:19
been greeted by a dim and indistinct
19:21
vista, with shadows smearing
19:24
the contours of every structure, so
19:26
that it all seemed to be in a monochromatic
19:29
smear.
19:31
But now, you see the bowels
19:33
of this thonic metropolis rendered
19:35
in detail that would inspire Florence's
19:38
poet supreme to pen a
19:40
fresh inferno.
19:43
The Ragnarslan subsidy is
19:45
a vision of necessity.
19:49
Blasted and carved out of the earth's crust,
19:52
the reinforced vaulted ceiling
19:54
holds back unimaginable pressure.
19:57
Vast columns help to bear the weight of Florence.
20:00
rock, ice and snow pressing
20:02
ever down on this sunless
20:04
refuge. Now
20:08
in the gloomy glow,
20:09
you can see the apartments built into the
20:12
side of the vast columns,
20:14
each barely wide enough at a glance
20:16
to be considered comfortable. Space
20:21
is obviously at a premium here, and
20:24
as you search the cityscape, you find
20:26
that principal concern addressed at
20:28
every corner. A dense
20:31
network of subway tracks weave throughout
20:33
the spaces between apartment blocks, no
20:36
doubt depriving the residents of lasting
20:38
peace and quiet. Vast
20:40
cable bridges stretch across the depths,
20:43
linking the largest and tallest structures
20:45
together in a veritable spider's
20:47
web.
20:49
Pipes and exhausts ring the exterior,
20:52
all snaking upward and through the rock,
20:55
no doubt to pump toxic fumes
20:57
up and away from the fragile pocket
21:00
and to replenish the very stale
21:03
air.
21:05
A central lake takes pride
21:07
of place among the dingy metallic expanses.
21:11
The waters are relatively still,
21:14
and say for one bridge facilitating
21:16
a central subway line,
21:18
the lake remains free of man-made
21:20
structures. Even
21:23
its rocky shores, enjoying several
21:25
feet of clearance before the walls
21:27
of squat apartments and walkways begin.
21:31
Up above, several gargantuan
21:33
lamps cling to the ceiling,
21:35
though their light is dim and several
21:38
have burned out.
21:41
The whole array is barely able to rival
21:43
the thousands of pitiful emergency lights
21:45
now dotting the city, and
21:47
you find it miraculous that you've even been
21:50
able to find your way around this
21:52
man-made abyss. Doubtless,
21:56
the darkness will be even more pervasive now,
21:59
since it appears that one of the lanterns has
22:01
shattered as a result of the tremor. Mmm,
22:05
we better hurry, says Tonrach. I
22:09
got a bad feeling this might change things for the job,
22:12
but we won't know until we meet the rest of the team.
22:14
He gestures down the narrow stairway
22:17
which leads into the shadowy streets below.
22:19
Your place isn't too far from your right. We'll
22:22
stop by and grab your things, just
22:24
in case. You
22:27
nod, and without further
22:29
delay, you begin
22:32
your descent. You
22:36
move among the dark and narrow streets
22:39
of Ragnar's land, clutching
22:41
the strap of your duffel bag in one hand
22:44
and a heavy pelican case in the other.
22:48
Tonrach leads the way, himself carrying
22:50
several packs and satchels, and
22:53
one big pelican case of his own. Down
22:56
here, far below the pale
22:58
warmth of the warning lights, it
23:01
is difficult to find one's way, save
23:04
for the odd LED sign flickering
23:06
in the darkness. The
23:09
alleyways and even the main road here
23:11
are so bereft of any luminance that
23:14
you think you're drifting into the midst of
23:16
a stellar void, or perhaps
23:20
towards the event horizon of a black
23:22
hole.
23:23
Even with your destination
23:25
clearly in mind, you feel as
23:27
if you're wandering aimlessly, doomed
23:30
to drag your feet in penance for
23:33
all eternity. The
23:36
denizens of Ragnar's land, those
23:39
brave enough to venture outside their miserable
23:41
homes,
23:42
look like shades lumbering on
23:44
unwittingly towards Karan's hateful
23:47
shores. They
23:49
are all dressed in long coats, hoods
23:52
drawn up, all of them well
23:55
worn and caked with dirt.
23:58
You'd think they were trotting. trying to look like spectres.
24:03
Every now and then, one of them risks
24:05
a furtive glance in your direction, revealing
24:08
pale white skin and, usually,
24:11
icy blue or green eyes.
24:15
You recall that Greenland had long been a possession
24:18
of the Danish crown, and that its
24:20
imperial successor had renewed
24:22
its colonial ambitions on the island.
24:26
You wonder at how these transplants
24:28
from Scandinavia were adjusting to the
24:30
bleak world below the surface.
24:33
What promises had coaxed them from their
24:36
hearths back in Oslo or Copenhagen,
24:38
you wonder. And
24:40
how did they feel now that their imperial
24:42
sponsors had left them to toil
24:45
for their meager sustenance in the midst
24:47
of an endless sea of white?
24:50
Using a corner, you and
24:53
Tonrach find yourself at the base of a great
24:55
stairway, flanked on either
24:57
side by escalators. Sadly,
25:01
the mechanized steps are frozen in place,
25:03
like everything else currently under alert.
25:07
You let out a deep sigh, which Tonrach
25:10
parrots, but he points up
25:12
to the top of the stairs, where a bright white light
25:14
pours out from between two large doors.
25:18
It's not quite the end of the tunnel, but it'll
25:20
do. Reaching
25:23
the top, you plop yourself down for
25:25
a moment to catch your breath, wiping
25:27
a thick sheet of sweat from your brow. Tonrach,
25:31
the big guy that he is, demonstrates
25:34
remarkable resilience, merely
25:37
leaning against the handrail and brushing
25:39
a few droplets of sweat from his wispy
25:41
mustache. Embarrassed,
25:44
you pull yourself up and hurry past
25:46
the doors, practically crossing
25:49
into another world.
25:59
surfaces, covering every wall and
26:02
angle within. As
26:05
your eyes adjust, you spy an
26:07
array of monitors hanging from the ceiling,
26:10
a dazzling display of orange, yellow,
26:12
and red characters dancing about, conveying
26:15
warnings and notices of severe delays
26:18
and cancellations. Below
26:21
the endless screens is a concourse,
26:24
comprising three levels, each
26:27
flowing down to the next by means of
26:29
lifts and escalators. There
26:32
are shops, cantinas, and kiosks
26:34
in every direction, many
26:37
locked behind thick metal gates or
26:40
simply empty, though several
26:42
are still open and are currently flooded
26:44
by a sea of angry commuters, many
26:48
of whom are hissing and cursing
26:50
about the delays. See
26:53
a good mix of Northern Europeans and
26:56
of the indigenous Inuit, all
26:58
dressed for long days at hard
27:00
jobs, and now crushing
27:03
against each other as they hunt for station
27:05
attendants in search of answers.
27:08
Tonrak presses through the crowd, leading
27:11
you down a level via the escalator, mercifully
27:15
the only one that's still working. On
27:19
your right, he leads you into one of the
27:21
few cantinas, the Mother
27:23
of the Deep, still open on the
27:25
second level, with a sizable
27:27
place fashioned in the shape of a semi-dome.
27:31
The central bar is completely bereft of
27:33
any liquor, and instead has been
27:35
retrofitted into an open kitchen.
27:38
You hear the crackle of fritters and catch
27:40
the aroma of fried fish wafting
27:42
in the air.
27:44
A small troop of Inuit women work
27:46
tirelessly behind the counter, preparing
27:48
generous cuts of seal meat and blubber
27:51
alongside mashed potatoes, heaps
27:53
of fish roe, and bowls of stew,
27:55
while others attempt to set the decor in order
27:58
after the earlier tremor.
28:01
You shake your head and curse yourself
28:03
for not exploring the city more. The
28:06
hellhole you had been frequenting was cheap
28:08
and close to the observation deck, but
28:11
this place is practically an oasis, and
28:14
at a glance, the company is
28:17
much better, though the prices
28:19
likely demand it.
28:22
You join Tonrach at the back
28:25
of the joint, near a pair of double doors
28:27
which lead to the main kitchen. As
28:30
you sit down, one of the women from behind
28:32
the counter approaches to take your order.
28:35
Tonrach plops his hand down over the menu and
28:37
shakes his head. He turns to the
28:39
woman and fires off in Greenlandic.
28:43
She taps rapidly into her tablet, and
28:45
before you know it, she's scooping up your menus
28:47
and hurrying away.
28:51
A few moments later, just as you are
28:53
finishing up your meal, a conspicuous
28:55
pair walk up to your table, both
28:58
of them hauling quite large backpacks.
29:01
One is a woman in her late forties, or
29:04
perhaps her early fifties.
29:06
It's hard to tell because of the scowl she's
29:08
wearing and the unnaturally silver cast
29:11
to her hair. The
29:13
other is a younger gentleman, barely
29:15
out of his thirties and with something of an
29:18
aloof air about him. You
29:20
also notice a large cross hanging
29:22
from his neck. Little but
29:24
still glimmering in gold. Ah,
29:29
there we are. Tonrach
29:31
stands up and offers a hand to the pair. The
29:34
younger gentleman reaches out and shakes with glee,
29:36
while the woman simply nods. Oh,
29:39
where are my manners? Me gestures
29:42
to the new arrivals. This
29:44
here is Dr. Anya Ingberg. She's
29:47
a professor of geology over at Gothenburg
29:49
University, if I remember correctly.
29:53
She nods. And this
29:55
here is Matthias Groningen. The
29:58
best security technician this side around. Ragnar's
30:00
land. He means to say
30:02
hacker, or he should say reformed
30:05
hacker and part-time shepherd
30:07
to the good lord's flock. He
30:10
crosses himself to make the point, then
30:12
bursts into laughter. Believe
30:15
me, I know, but spreading
30:17
the wisdom of the word is not so profitable
30:20
these days. Learning
30:22
to code proved much more lucrative
30:24
than Seminary ever did. You offer
30:27
a nod and a smile to the curious pair,
30:30
and then picking up her stuff, you
30:32
look around at the crowd still swarming
30:34
about, enraged at the
30:37
ongoing suspension of service. So
30:41
how are we getting to the job site? Are
30:44
we still going to the job site? I
30:47
don't think the trains are going to be running for a while.
30:50
Anya scoffs and flashes her ID
30:52
badge, which means nothing in particular
30:55
to you. Seeing that her flex
30:57
is lost on you, she sighs and
30:59
leans in, finger-pointed at you
31:01
like a scolding Sunday school teacher. We're
31:04
not just some hapless commuters. There's
31:08
work to be done, and emergency
31:11
or not, we're departing
31:13
in ten minutes, so we'd
31:16
better get a move on. You
31:23
pace about, tinkering with
31:25
one of the two drones that you've packed for
31:27
the trip. You find
31:30
this bit of retro tech charming, and
31:32
you're looking forward to taking it for a spin in
31:35
the empty halls of Tula Sub
31:37
City.
31:39
The thing almost looks like a beetle,
31:41
and you could imagine someone getting startled as
31:44
its triple-turret lenses drop down from
31:46
above or zoom out from the shadows.
31:50
Using the drone in its case, you
31:52
find yourself confronted by the awkward
31:54
monotony of the train interior.
31:58
and without
32:00
a single window to see the icy
32:03
exterior or the shadowy tunnel
32:05
passing by.
32:06
So, really, you can't even
32:09
be sure if you're moving at all. The
32:12
polished white of the interior and
32:14
the lack of even an advertisement make
32:17
this car better suited to the inmates of
32:19
an asylum than your average commuter.
32:23
Even Tonrach looks bored out of his mind,
32:26
half asleep with his big boots resting
32:28
on his pelican case. He
32:31
lets slip the odd snore before rousing
32:33
himself awake again, earning
32:36
a less than enthusiastic glance from
32:38
Anya. This
32:40
little show repeats itself three or four times
32:43
before Anya pushes her way past you and
32:45
Mateus and takes up the furthest
32:47
seat she can away from Tonrach.
32:51
The abbot shakes his head and
32:53
then returns his gaze to the pages of an old,
32:55
tattered bible just small
32:57
enough to fit in one's pocket. He
33:00
looks intensely at the impossibly small
33:03
font, squinting from behind
33:05
his thick glasses. You
33:07
glance over and find a title not
33:10
familiar to you. He's
33:12
reading the Book of Giants. He
33:15
notices you peering over and spins
33:17
the book around in his palm, offering
33:20
it to you. You
33:22
must find me a bit annoying. I
33:24
always hated people carrying on about their vinyl
33:26
records and how analog
33:28
is the way.
33:30
You take up the bible and flip it over to the table
33:32
of contents, finding it filled with
33:34
the names of texts you're sure you've never heard
33:36
of in your life.
33:38
It's the last collection of the Apocrypha and
33:40
the Schulupikrepha that the Catholic Church ever
33:42
committed to paper. Nobody
33:44
ever thought to make the entirety of the text available
33:47
online, funny enough. That
33:50
seems like a curious oversight,
33:53
you say. Sadly no. The
33:56
decade this was published in was tumultuous,
33:59
to say the least. They
34:01
never even got around to translating some of the
34:03
fragments archaeologists dug up in Aswan.
34:06
Word was they might have filled in some of the more
34:08
frustrating lacunae in the Greek apocalypse
34:11
of Peter. So sadly
34:14
it's just a few hundred of these that they printed and
34:16
bound.
34:18
Well I don't
34:20
suppose there's anything useful in here for the job we're
34:22
on now. Oh gosh no
34:24
no no no no. You just need
34:26
to pass the time down here and the fanciful
34:29
visions of hell angels and all that do
34:31
well enough at least for me.
34:34
It beats reading programming guides I'll tell
34:36
you that. You flip through
34:38
the book a bit more, a touch disappointed
34:41
by the lack of any pictures. Still
34:43
the odd bit of text you register is
34:46
enough to stir the imagination. The
34:49
ancients certainly were obsessed with the fiery
34:51
doom that awaited mankind's sinful
34:54
masses. Giving Matthias'
34:56
bible back you walk around
34:59
looking for your next distraction. You
35:01
wander over to the front of the car and on
35:04
cue a monitor drops down from the
35:06
ceiling to display your progress towards
35:08
Tula station.
35:10
You're a little over three quarters of the way which
35:13
is a relief.
35:14
But with how long it's taken you to get there already
35:17
you know the escape from boredom is still
35:19
further off than you'd like.
35:21
You consider striking up a conversation
35:23
with Anya but the energy she
35:26
exudes is palpable from across
35:28
the car.
35:29
She just sits there, arms
35:32
crossed, scowling.
35:35
For someone who according to Tonrach
35:38
is supposed to be in charge
35:39
she's not doing much to motivate her team
35:42
or even take the time to go over the mission
35:44
in detail. Tonrach's
35:47
comments about this potentially being
35:49
a long haul spoken just
35:51
as you boarded the train, bolstered
35:54
by the heaps of equipment piled up around the seats of
35:56
the car, do begin to wear on your
35:58
mind. Clearly, there's
36:00
something that your supposed leader is not
36:03
telling you about the job. But
36:05
then, you can probably just chalk that
36:07
up to poor management.
36:10
After all, she did keep you waiting weeks
36:12
for a mission that should have been an in and out, especially
36:15
given the nature of the emergency
36:17
that took place at Thule, or
36:19
at least the urgency at which the authorities
36:22
wanted this place explored.
36:24
And now with flawless timing, she's
36:27
sending you rushing over to that site
36:29
immediately after a tremor has rocked
36:31
the area.
36:33
You try your best to get a read on Anya,
36:36
but she just looks back with cold, pitiless
36:39
eyes. That's
36:41
a mistake you won't soon repeat. Even
36:44
as you turn your eyes away and pretend not to
36:46
have looked at all, you can hear her scoffing
36:48
from the other side of the car.
36:50
You consider going back to speak with the
36:52
abbot, or arousing Tonrak from
36:55
his semi-nap, but
36:57
as you do, you feel
36:59
the train shudder. You
37:01
tumble over, rolling over Tonrak's
37:04
pelican case, crashing into
37:06
your own bags. Something
37:09
solid in your bag presses up against your ribs,
37:11
causing you to gasp out in pain.
37:15
As you roll over, you feel
37:17
the train shudder again, and
37:19
this time, Mateus goes flying,
37:22
but he catches hold of a handrail and spins around,
37:25
slamming into a seat at an awkward angle.
37:28
Tonrak and Anya
37:30
likewise pop off of their seats, but
37:32
the tremor is only so strong as to toss
37:35
them a couple of feet.
37:36
Equipment spills
37:38
from the seats and bags and empties out
37:40
onto the floor, and then,
37:42
with one final massive
37:45
shudder, the lights go out
37:47
and the train comes to a sudden stop, jolting
37:51
you all forward and sending you
37:53
tumbled over the spilled goods, and
37:55
sending you tumbling over the spilled goods until
37:57
you crash and black out.
38:05
Your eyes open onto darkness,
38:08
interrupted only by the faint flicker of
38:10
fluorescent lights. You
38:13
immediately sit up, and a searing
38:15
pain in your side causes you to cry
38:17
out. You
38:20
press a hand against your side and
38:22
find the area tender. You
38:25
undo your liner and run a hand up
38:27
your shirt, drawing it back. You push aside
38:29
a pack, relieved to at least find
38:31
it dry. With
38:33
some effort, you push aside a pack
38:36
and grab hold of a handrail,
38:38
heaving yourself up and onto your
38:40
feet. As
38:42
soon as you're standing up, you can tell
38:44
that the train came to rest at an angle, with
38:47
much of the debris piled up to the right side.
38:50
The hull is largely intact, though
38:53
the monitor screens are all spiderwebs,
38:56
and a few of the handrails near you look slightly
38:58
bent out of shape. Your
39:00
companions all lay on the floor,
39:03
unconscious, crumpled over packs,
39:05
cases, and whatever else came loose
39:08
during
39:08
the initial shock. Spotting
39:11
Tonrack, you shuffle over and reach
39:13
out, intent on shaking him
39:15
awake. But as
39:18
you draw closer to your fallen friend, you
39:21
notice something just behind him. The
39:25
Pelican case that Tonrack had been
39:27
hauling around lays wide open
39:29
on the floor, its contents
39:32
in total disarray, one
39:35
in particular jutting out from its foam
39:37
insert
39:38
at an angle. It's
39:40
a bullpup assault rifle of unknown make
39:43
and model, bulky
39:45
with a thick shoulder stock and a silencer
39:47
fixed to the muzzle. Peering
39:50
closer to the case, you can see
39:52
a number of spare magazines and
39:54
a Glock laying on the foam above their
39:56
inserts. You stumble
39:58
back, tripping over the over Mateus.
40:01
The abbot wakes with a gasp, clutching
40:04
his back where your boot had just left a clear print.
40:07
He pulls himself up, giving way to
40:09
every curse under the sun. Jesus,
40:12
Maria, and all the god damn saints, can
40:14
you watch where you're going, please? You
40:17
try to calm Mateus down, but it's
40:20
too late. His furious
40:22
bellowing rouses both Anya and
40:24
Tonrak. Is, uh,
40:27
is everyone okay? Tonrak
40:29
looks right
40:29
at you, his eyes wide
40:32
with genuine concern. But
40:34
your shock must be palpable, because
40:37
the blood drains from his face, and
40:39
he whips around to see his formerly
40:41
concealed weapon. Hey,
40:43
now, let's, uh, let's
40:46
talk about this, okay? Tonrak
40:49
puts his hands up, palms facing
40:51
you in a gesture of good faith. What
40:54
kind of job are we doing exactly? You
40:57
grab Mateus by the sleeve and try to pull him back,
40:59
too.
40:59
But he shakes you off. Don't
41:03
tell me you're in on this, too, you say,
41:05
your voice trembling. Ah,
41:08
listen man, look, you're the odd one out
41:10
here. You got recommended out of nowhere
41:12
for this job. Sorry if we left
41:14
out one minor detail before we got on
41:17
sight, okay? Mateus
41:19
unzips his coat and reveals a holstered
41:21
glock of his own. You look
41:24
over at Anya, and she too reveals
41:26
a concealed weapon under her jacket. Tonrak
41:29
puts the
41:29
rifle and everything else back into the case,
41:32
snapping it shut. He stands
41:35
up and again comes forward with open
41:37
arms, with Mateus
41:40
right next to you and Anya glaring
41:42
from behind Tonrak. You don't
41:45
think it wise to make a fuss.
41:48
Tonrak places his meaty hands on
41:50
your shoulders and looks you right
41:52
in the eyes.
43:42
embedded
44:00
in the ceiling and along
44:02
the tracks. A light
44:04
layer of frost clings to every surface,
44:07
warranting caution with every step
44:10
you take. At
44:12
the very least, the platform
44:14
is sturdy and you
44:16
aren't exactly going to get lost.
44:20
The way is long and
44:22
the march is quiet. The
44:25
sound of your boots echo in the tunnel
44:28
as you trudge on, not a word
44:30
passing between any of you. All
44:33
you can do, as you follow Tonrak's
44:35
heavy steps, is keep an eye on the Pelican
44:37
case held tight in his grip.
44:40
You can't help but wonder at what sort of inspection
44:42
you're meant to undertake at Thule Subsity
44:45
or the reactor beyond it. The
44:48
thought haunts you, lingering
44:50
like a vengeful phantom, all
44:53
the way until you finally
44:55
reach the end of the line. Approaching
45:00
the end of the tunnel, you find a safety
45:02
door standing in your way, a large
45:05
circular lock guarding the
45:07
way into Thule, with its
45:09
thick, interlocking components like
45:11
the hands of a giant forestalling
45:13
the passage of all who might approach
45:15
the frigid shores of Lake Cachitis.
45:20
The door might just be a measure to prevent
45:22
a speeding train from blasting into the station,
45:25
or it could have been put in place to seal
45:28
off the catastrophe that took place
45:30
in this remote colony.
45:33
Either way, the frost-ridden
45:35
metal gives off an aura of sheer
45:37
malice, as if the old
45:40
serpent himself was coiled
45:42
up behind it. Conrad
45:45
pulls open a panel on the wall and
45:47
finds a series of levers. One
45:50
by one, he pulls them down,
45:53
fighting the build-up of ice to lock them in
45:55
place. Every
45:57
time he yanks one down, A
46:00
great clanging resounds throughout
46:02
the tunnel, and
46:04
in response, something clicks
46:06
within the gate. On
46:09
the third and final lever, the
46:11
mechanism holding the gate together unlocks
46:14
and draws back, opening
46:17
onto a darkness so thick
46:19
that it's almost material.
46:28
You hurl your drone up in the air, and
46:31
in an instant, the compact brick
46:33
unfolds, extending its arms
46:36
and immediately activating its propellers.
46:39
You tighten the wrist-mounted controller around your
46:42
arm and punch in a series of commands.
46:45
The body of the drone unleashes four
46:48
wide, intense beams of light, cutting
46:50
through the darkness and providing you your
46:53
first proper look at the interior
46:55
of Tula Station. You're
46:59
standing on a platform, quite
47:01
unfinished, but with a cool polished
47:03
stone floor and a number of
47:05
half-installed standing displays. Seating
47:09
is sparse, and the ceiling lets its guts
47:11
hang out, with cables, panels,
47:14
and signage dangling above your heads.
47:17
A pair of escalators lead up into the concourse
47:19
above, but even then, they
47:22
look frosted over and quite treacherous
47:25
to climb. Taking
47:27
a moment, Tonrak pops open
47:30
his pelican case and takes up his rifle,
47:33
fixing a flashlight to the mount under the barrel.
47:36
He also pulls a pair of goggles from his jacket,
47:39
and,
47:39
satisfied that the cracks are only at the edges
47:42
of the frame, he slides them
47:44
on and taps the side, activating
47:46
a decently powerful torch built into
47:49
the sides of the glasses. Mateus
47:52
and Anya pull their own goggles from their packs
47:54
and put them on before checking that their glocks
47:56
are in working order.
47:59
around but cannot find a pair of goggles
48:02
for yourself. Tonrach
48:04
pulls out a spare pair from his jacket and tosses
48:06
them to you. He also
48:09
offers you the pistol from before with
48:11
some urgency. Anya
48:14
and Meteus shake their heads, but Tonrach
48:17
insists, dropping the weapon into
48:19
your open palms. Okay,
48:22
look here. This is the
48:24
safety. Keep that on until
48:26
I tell ya. Not a second sooner.
48:29
Okay?
48:29
You nod and
48:32
slide the weapon into one of your jackets in her pockets.
48:35
We're here to survey the damage, alright? That's
48:38
what the boss lady says. The brief
48:41
is the same. We just don't
48:43
know if anyone else is snooping around here. Could
48:47
be the Russians, could be the Americans. Either
48:50
way, both shoot first, so
48:53
we will too.
48:56
I'm not much of a shot, I can
48:58
say. Is there
49:01
anything else I can do? Do
49:04
your job, Anya sneers.
49:07
Record everything you see. And
49:10
while you're at it, be careful
49:12
about how you're whipping that drone around. We
49:15
need clear footage, but we can't give
49:17
away our location either. I'm
49:19
sorry, but how the hell am I supposed to manage
49:22
that? I have to fly this thing high
49:24
enough for us to actually see anything. Not
49:27
to mention the camera. And well,
49:29
you know, we need to leave lights on at least
49:31
a little bit. That's
49:33
your problem, newbie. Anya
49:36
shoves past you, causing the bruise in
49:38
your side to flare up. You
49:40
groan and curse under your breath, but she
49:43
just keeps going, heading to the
49:45
escalators to assess their safety. The
49:48
ice isn't too bad. Let's
49:50
get moving. Shouldn't
49:52
you be whispering? You regret
49:54
letting those words slip between your lips.
49:56
But before Anya can come storming
49:58
back, Taunracks signals for everyone
50:00
else to get moving. He glances
50:03
back at you, shaking his head and winks
50:05
as if to say, I know.
50:09
Taking control of the drone again, you
50:11
adjust the brightness to the bare minimum, rendering
50:14
visibility good at at least ten
50:16
feet ahead of you, and you reduce the
50:18
altitude of the drone itself to roughly
50:20
five feet. Sending
50:23
the drone ahead up the ramp, you find
50:25
the landing clear, and with a thumbs
50:27
up to Taunrack, you all begin to
50:29
climb
50:29
up. Reaching the top, you
50:32
send the drone hovering along the ground until
50:34
it comes up against a low wall. You
50:38
move the drone up until it can just
50:40
peer over the wall, but you
50:42
can see nothing out there. Well,
50:47
I can't say it's clear, but it's
50:49
too dark for anyone else to spot us, or
50:51
whatever that's worth. That's
50:54
apparently good enough for Taunrack, because
50:56
he signals for everyone to advance while keeping
50:59
low. You
50:59
all take up your positions against
51:02
the wall, and cautiously peer over
51:04
the ledge, flashlights cutting
51:06
through the darkness though at no great distance,
51:09
and weapons pointed ahead. The
51:13
concourse must be vast, far
51:16
larger than that of Ragnar's Land
51:18
Station. You
51:20
can see little more than the polished floor
51:23
and the odd puddle of icy water in
51:25
every direction. Unnerved,
51:28
Taunrack motions at the drone, directing
51:30
you to send it up. You
51:33
comply, allowing it to climb higher
51:35
and higher, ascending at least fifty
51:37
feet in the air before its light reflects off
51:39
the polished steel panels at the ceiling.
51:43
Looking to Taunrack,
51:43
he signals to wait.
51:46
Then, he directs Anya and Matthias
51:48
to cover left and right respectively, while
51:51
he aims dead center.
51:52
Then he
51:54
gives you the thumbs up, and motions for
51:57
you to crank the lights. shines
52:00
like the evening's first star as
52:02
you crank the brightness. The
52:05
little machine's light bounces off the radiant
52:07
ceiling panels, giving off illumination
52:10
far surpassing what you were expecting.
52:12
A diffuse
52:15
but sufficient glow settles over the concourse,
52:17
revealing the vastness of the interior.
52:21
But without a doubt, the concourse
52:23
is at least twice as broad as any of the levels
52:26
in Ragnar's land
52:27
station. Feeling
52:29
all the more spacious for the utter lack
52:31
of anything, save for the few chairs
52:33
installed near the back. Around
52:36
the perimeter, empty spaces wait
52:38
hopelessly for merchants who will never
52:40
set up shop within their walls. It's
52:43
a void, little more than
52:45
a man-made cave. Tonrach
52:48
waits long enough for any concealed assailants
52:51
to take a potshot, and when
52:53
no soul answers the easy challenge, he
52:56
shoulders his rifle and stands up.
53:00
I think we're good. If someone's
53:02
hanging around, they aren't here. He
53:05
gives you a pat on the shoulder and points across the
53:07
room to where two sets of stairs,
53:09
each guarded by a low rail, cling
53:12
to the wall and lead up and away from
53:14
the massive pair of doors which actually lead
53:16
into the station. I've got a good
53:18
feeling the control room's up there.
53:21
If we're lucky, there might still be some power
53:23
stored somewhere. Maybe
53:25
we can get some cameras going, see if anyone's
53:27
made camp. If everything
53:29
looks
53:30
clear, maybe we can even
53:32
turn the lights on. You
53:35
all get moving, advancing
53:37
under the light of the drone. Everyone
53:40
hops over the leftmost gate except
53:42
for Tonrach who just busts the lock
53:44
and pulls it open to waltz on through. Using
53:48
the stairs, you draw the drone closer
53:50
to you, just in case you
53:52
need to send it in first.
53:54
Mateus takes up his position at the door, while
53:57
Anya prepares to open it.
54:00
On the silent count of three, Anya
54:02
forces the door open and Mateus goes in,
54:04
his Glock raised. Anya
54:07
follows him in, and then Tonrak
54:09
joins them. The all clear
54:11
comes a minute later. You
54:14
recall the drone, allowing it to
54:16
fold up in your palm and go dark.
54:18
Heading
54:21
inside, you follow the corridor past
54:24
several offices and service rooms until
54:26
you reach a long corridor midway between
54:28
the entrance you came through and the
54:31
other. You
54:33
see the light from everyone else's goggles and head
54:35
in to join them, unable to quite
54:37
make out what's at the end until you are literally
54:40
standing at the threshold to the room.
54:43
The light from your goggles reveals only
54:45
the foremost part of the room, a set
54:48
of rows which doubtless stretch on at some
54:50
distance given how far you can spot
54:52
the light from your team's equipment appearing
54:54
and disappearing behind clean, solid
54:57
lines.
54:59
These are servers in front of you. Dozens
55:02
of them, all dormant
55:04
behind their glass cases, all
55:07
feeding into a mess of cables running underneath
55:09
the transparent floor. Following
55:12
the cables, you advance down
55:15
the central walkway, reaching
55:17
the dormant brain of the station. A
55:20
control panel stretching ten
55:22
feet in either direction, replete
55:25
with switches, screens, and multiple keypads.
55:28
This interface could doubtless run an entire
55:31
city with sufficient power. You
55:34
find it almost absurd that you were able to
55:36
just walk in here, but then,
55:40
Tula was never quite finished, was
55:42
it? And the builders clearly
55:44
had not implemented security features before
55:46
the disaster struck. Mateus
55:49
holsters his pistol, cracks his
55:51
fingers, and pumps up his shoulders.
55:55
He looks like a kid in a candy shop, practically
55:58
skipping as he fetches a fallen chair. and
56:00
slides over to the main panel. It's
56:03
time to do the Lord's good work. He
56:05
runs his hands over the panel, finally
56:08
reaching a switch kept under a glass cover.
56:12
He holds his goggles up at an angle to make the
56:14
embossed text at the base of the box
56:16
legible. It reads,
56:19
Power. Moteus claps
56:21
two hands together and rubs his palms against
56:23
each other. Share your prayers, ladies
56:25
and gentlemen.
56:27
Everyone waits with bated breath, except
56:30
for Anya, who sneers at the joke.
56:33
A little deflated, Moteus pops
56:35
the cover of the switch and flicks
56:37
it without further ceremony. Let
56:40
there be... ah, forget
56:42
it. Everyone waits for
56:44
a long, drawn-out beat as the darkness
56:47
persists, and silence
56:49
saps away any hope of finishing the
56:51
mission or getting help for
56:53
that matter. Moteus
56:56
slumps over the control panel, letting
56:58
slip along, drawn-out sigh. You
57:02
can't help but reach out to offer a comforting hand,
57:04
but Tonrac beats you to it, half
57:07
pummeling the poor abbot as he claps him
57:09
on the back. Standing there awkwardly
57:11
with your hand outstretched, you glance
57:13
over at the switch and notice something Moteus
57:16
missed.
57:18
Three primary switches lay to the side
57:20
of the main power switch. All
57:22
turn to the left, and with a helpful
57:24
embossed line, indicating a connection
57:26
to the main switch.
57:29
You flick the main power back into the off position,
57:32
and then you flip the three primers.
57:35
You look over at Moteus and make the sign of the
57:37
cross ingest before flipping the main switch.
57:41
Again, a long, uncomfortable beat,
57:44
as everyone waits desperately for
57:46
something to happen. And
57:49
then, with little more than a click and
57:51
a faint hum to mark it, the
57:54
control panel lights up,
57:57
its monitors flickering to life and
57:59
giving off a dim, half-dead
58:01
glow. Well, well, well,
58:04
the Lord does work in mysterious ways.
58:08
Mateus spins around, expecting a chuckle,
58:10
but the best anyone can offer is a shrug of the shoulders.
58:14
Ah, you guys are no fun. Scowling,
58:17
he spins back around and begins to
58:19
type furiously into the main keypad, prompting
58:22
commands to fill the main monitor. The
58:25
only thing you can make sense of is a
58:27
line of code, indicating that
58:30
total power reserves are currently at 8%.
58:33
You could have guessed from the fact that barely anything
58:36
else is switched on besides the panel and
58:38
a few of the server towers, and
58:40
the depressing dimness of the monitors themselves
58:43
is a dead giveaway too. Either
58:46
way, it's doubtful that there's enough power
58:48
on hand to light up the entirety of the city,
58:51
however much of it there's actually left. At
58:54
the very least, you hope this is more
58:56
than enough energy to send out a signal for
58:59
help. Mateus enters a
59:01
few more commands and brings up a menu for
59:03
the various facility functions, schedules,
59:06
safety, intranet, security, and communications.
59:09
A pop-up message warns that one or more functions
59:12
may be compromised due to insufficient
59:14
power. Alright, Tonrak
59:17
says as he points a thick finger at the monitor.
59:20
Can you bring up the cameras? Mateus
59:22
enters the command, but he immediately gets
59:24
a warning that there is insufficient power to
59:27
turn on all the cameras.
59:29
Huh? Ah, damn it. Well,
59:32
turn on what you can. Mateus
59:35
types away furiously, and in a moment
59:37
a large monitor descends from the ceiling and
59:39
brings up an array of camera feeds,
59:42
most of which display little more than dark,
59:44
grainy images of empty rooms, corridors,
59:47
and what you think are streets or
59:49
alleyways.
59:51
Not exactly all seeing, but that's
59:54
it. Not a soul huddled
59:56
around a fire or a radiator.
59:59
Mateus points out. to a few blank spots in the camera
1:00:01
feeds, most of which have a label
1:00:03
reading reactor. Now
1:00:06
that I find strange, Mateus
1:00:09
says as he points to a series of camera feeds
1:00:11
labeled reactor core. Rather
1:00:15
than a blank feed, the video displays
1:00:17
a strange cascade of digital noise,
1:00:20
bands of pixels and artifacting
1:00:23
washing back and forth like waves
1:00:25
on a shore. There's
1:00:28
something interfering with the signal to the camera.
1:00:31
Look, look carefully. The waves
1:00:33
match, or at least their timing does.
1:00:37
But it's not perfect, they're not exact
1:00:39
duplications. Everyone
1:00:42
draws closer, trying to verify
1:00:44
what Mateus is asserting. This
1:00:47
isn't just noise. The cameras are registering
1:00:50
something. They're registering movement. I'm
1:00:53
short of it.
1:00:54
Hmm, well, looks like
1:00:56
we do have some unwanted guests after all.
1:01:00
Tomrak taps the screen. Okay,
1:01:03
now, how do we actually get
1:01:05
there? Mateus
1:01:07
closes out the camera feed and brings
1:01:09
up a map of Tula substation
1:01:12
and the city beyond it.
1:01:14
There's a clear egress from the station to
1:01:16
a yard servicing the reactor. And
1:01:19
at a glance, there's a service platform
1:01:22
you can all use to access it. Send
1:01:25
a message back to Ragnar's land. We'll
1:01:27
move on the reactor now, but I want an evacuation
1:01:30
team waiting for us when we get back. Tomrak
1:01:33
checks his rifle, then turns
1:01:36
to you with pure elation in his eyes. Finally,
1:01:40
a little bit of action, eh? Shouldering
1:01:44
his rifle, Tomrak turns around
1:01:46
and heads for the exit. He
1:01:48
looks back over his shoulder and waves for you
1:01:50
to join him. You don't
1:01:52
know why, but for
1:01:54
the first time since you've met him, his
1:01:57
warm, charming smile. turns
1:02:00
your blood to ice.
1:02:09
and
1:02:30
running a search for Twilight
1:02:32
Histories.
1:02:33
Have a browse through all the Patreon
1:02:36
content until you find depths
1:02:38
of Thule, and then fast forward
1:02:40
until you find the right spot in the story. I
1:02:43
warn you, you may get distracted
1:02:46
by all the other content you see. There
1:02:48
are tons of audio adventures
1:02:51
only available to our patrons, going
1:02:53
back to 2011. So if
1:02:55
you're a fan of the Twilight Histories,
1:02:58
you will discover plenty of fantastic
1:03:00
shows to unlock, and you'll be busy
1:03:03
for a long, long time.
1:03:06
The value is there. Come
1:03:08
join us on Patreon. I'm
1:03:11
Jordan Harbour, thanks for listening to
1:03:13
the Twilight Histories. Until next time,
1:03:16
take care.
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