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Warp Factor 1d6

David

Warp Factor 1d6

A Games, Comedy and Arts podcast
Good podcast? Give it some love!
Warp Factor 1d6

David

Warp Factor 1d6

Episodes
Warp Factor 1d6

David

Warp Factor 1d6

A Games, Comedy and Arts podcast
Good podcast? Give it some love!
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Episodes of Warp Factor 1d6

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A break from the usual gaming! We watch Jaws!
Stranded on the Cardassian science station, the away team finds out what they're up against. Lt. Naa welcomes some unexpected guests to her quarters. Do robot vacuums exist in the future, or is it all baryon sweeps? Lt. Eku finds the Vulcan Nec
While cruising near the border of Cardassian space, the crew of the Tahoma are hailed by the local Gul. She tells them that the Empire has picked up a distress signal coming from a nearby Cardassian science station and they don't have any patro
Agent Kennet "takes control" of the situation. The Romulans threaten retaliation. No-one's happy with the Federation. The crew struggles to find a solution.
Research continues into the mysterious illness. The Ferengi name their price. Negotiations get tense when a former enemy starts their own investigation. Agent Kennet spills the beans, Ensign Rardess loses patience, and Lt. Elliot gets passionat
The crew is asked to respond to a mysterious medical emergency at a remote colony. A tight-lipped representative is sent from Federation HQ to accompany them.
Something different this week! Introducing our new show: Second Run Cinema! We want to be more than just a gaming podcast. Once a month, keep an eye on this space as some of your usual Warp Factor players get together and make Rob watch their f
This week, the crew breaks some ties. A mysterious ruin is explored! Can they put together a puzzle made of three foam monkey pieces?This podcast is powered by ZenCast.fm
This week, the crew meets a giant stone head and plays some games! The editor tries to keep certain slime themed lawyers off our backs!This podcast is powered by ZenCast.fm
When the crew of the Tahoma find some unusually-well preserved ruins, it's a rush to beat the Ferengi to stake a claim. Unfortunately, they find themselves stymied by an insurmountable obstacle: a few lousy boats.
In which a core character option breaks the game and we take this train right off the rails. This is the last episode of this adventure!
The crew get themselves involved in a small internicine conflict. This podcast is powered by ZenCast.fm
We name ALL the ships. The crew finds a lone castaway and evidence of a long-ago battle. There's a wormhole! Yay! It's sucking the ship's power! Boo!This podcast is powered by ZenCast.fm
The away team collects some samples. Captain Naero channels his inner Kirk, but doesn't know when to stop. The runabout must sound like a can opener, because some Xerxes panthers think it's dinner time.This podcast is powered by ZenCast.fm
All roads lead to the science center. The away team rescues a survivor, then argues about what to do with them. Time to make a plan- race for the cure, or beat the clock to get off this rock? Por que no los dos?This podcast is powered by ZenCa
The engineer's got a plan to deal with the cavemen, and it ain't honking the horn. Victorious, the away team heads for the science station- dragging a new friend with them. Some newfound pollen allergies lead to paranoia.This podcast is powere
We spend some time meeting the crew, and then watch them crash-land on a planet. They make it through, only to be attacked by... cavemen?!This podcast is powered by ZenCast.fm
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