Leaving the safety of the forgotten village the team make their way to the target. And find more then they bargained for. Now they get to test the gift from the Naga and the Ferry Man.
the team need to get a meeting with Redeyes, and yellow eyes.this means dealing thew guards and more red tape. Getting questioned about their travels. Plus that strange merchant tries to sell them more of his wares
Dan The GM suggest: A Fools Quest, found on all major streaming apps, or use this link! https://linktr.ee/AFoolsQuest The adventures have found themselves in the worst thing any hero would have to do. Standing inline to talk to a council me
Dealing with another counsel but more of a one-on-ones All while dealing with a odd little merchant. After all this and more troubles they do get hints on how to deal with the council members that don’t trust them
Pushing into the heat of the forever sands and making their way to safety, a butterfly shows them something, and after they find the item, the world goes dark
Dan the GM suggest Pink Fohawk! Runners of Shadowrun 2nd ed. And great people! https://pinkfohawk.podbean.com/ As the team continues to deal with the pest fea they start to dig deeper into who the heroes are.
In the Manor of Kamazar, past the Hell Hounds and now in the nest of Corrupted fey, one wrong sound, one wrong move could lead to every fey attacking them