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    WeWork recently delayed its IPO after investors raised concerns. WSJ's Eliot Brown explains why much of the skepticism centers on the bizarre leadership of CEO Adam Neumann.
    Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name. Armed with a scimitar and “the most versatile whip ever created” you slash and cr
    Our normal episode is delayed this week because we're heading to PAX Australia this weekend, where we'll be bringing you heaps of updates from the floor and interviews with indie developers and more! If you're at PAX Australia 2017, we're recor
    Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, , a colourful endless runner style side scroller. As you propel yourself along this bouncy world, you won’t let those pesky children have all the
    We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro. Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soun
    Diving into a world of shadow play and adventure, Projection is game in which you control light to enable new platforms of discover, exploration and puzzle solving all whilst experiencing and controlling historically rooted shadow puppetry. Mic
    Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week. The game is currently in beta, and they sp
    Christy Dena is a writer, designer and director at Universe Creation 101. She joined us to talk about “Crafting Intangibles”, a free online interactive writing event which you can watch online now. Featuring talks from Narrative Designers and g
    Ian Gregory, Creative Director, of Singaporean based Witching Hour Studios the studio behind their latest project Masquarada: Songs and Shadows joins us on the show this week. Ian shared this thoughts on the struggles of developing a game in a
    Paul Turbett and Anthony Sweet from Black Lab Games who are based right here in Perth talk to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the m
    Cheryl Vance and Joel Styles are developers of the soon so be released Yonder: The Cloud Catcher Chronicles.  Yonder is a gentle and friendly open world game releasing on Steam and Playstation 4 on Tuesday 18 of July! While we had them they sh
    Adric Polkinghornefrom Jammed Up Studios joins us to talk about Think of the Children, a game that teaches us the struggle of keeping children alive. It's a chaotic child micromanagement game, built out of the adrenaline and excitement of a gam
    Julian Wilton from Sydney and Jay Armstrong from the UK are from Massive Monster, creators of The Adventure Pals. We spoke about working together despite the distance between them and merging two iconic gaming genres into one.For years Steam
    Dr Jennifer Hazel is one of the co-founders and Director of Checkpoint an organisation that aims to get the conversation going around mental health and gaming. Checkpoint have just launched a Kickstarter campaign to crowdfund a video series whi
    Travis Avery and Sean Gabriel from THE FOREGONE SYNDICATE spoke to us about their latest game DESYNC. A set in digital world laced with neon and classic 80s style geometry DESYNC forces players to think on their feet be quick on the trigger and

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