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    It is hard to believe that we have been around for 60 episodes but here we are! Up first today like almost everyone on the net we’re talking Nintendo Switch news. With the new system casting aside the region locking of its predecessors we will
    When games are made in the wake of a major movie or comic book property there is time limit in which the properties in question are able to appear in the game. When the time runs out these tittles much be pulled from their market places. Unfort
    We've put together a special collection of our favourite interviews and discussions from our first year. Originally broadcast on Radio Fremantle, in this episode we speak to Trent Kusters of League of Geeks about his game Armello, talk all abou
    Game Designer & Producer at Sydney’s Blowfish Studios, Ellen Jurik is our guest this week. We speak to Ellen about the trials of working in a studio with as many active as Blowfish while still reminding in love your work. Ellen was nice enough
    John Kane joins us for a second time right off the back of this award winning run and success in the weeks leading up to PAX Australia. The triumph of John’s previous game Killing Time at Light Speed was followed rapidly by that of his next rel
    James Cook developer of Crazy Coaster joined us live in the studio this week, he is from Super Cookie Games and shared his experiences on developing over vast distances and pulling design elements from his other tittles to create something new.
    Late last month gamers using EA’s Origin store found themselves locked out of the service and denied access to all of their games they had bought. Did you miss this story? That’s because it happened in Myanmar, and was supposedly as a response
    We are joined by Tom Booker and Lincoln Flintoft from Sleepyhead Studios. These Sydney based developers are behind the mobile arcade shooter Barking Irons.  Borrowing from the style of other arcade shooters such as Time Crisis and Big Game Hunt
    We’ll be taking a break from recording this week because of the hectic weekend at PAX Australia. If you weren't at PAXAUS this year we got you covered as well, all of our interviews and videos just look for “PAXELSIFT” on all your favourite soc
    It’s been almost a year now and the show down between the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) and a number of different video game employers has finally kicked off. After years of talking the empl
    Ken Johnson from Hoodwinked Studios joined us this week to talk about his game Starlost. We asked Ken about what it takes to design a game for mobile and taking the traditional tower defence formula, and turning into something unique. You can f
    Tom Cox, co-founder and lead programmer of Canberra’s Whalehammer Games joins us to talk about his new game Tahira: Echoes of the Astral Empire. Tom shared his thoughts on the challenges of making games, designing a game for a genre that he gre
    We had heaps of great questions sent in for our live Episode 50 at Perth Games Festival, and we didn't have time to get to them all. So here in a bonus episode we're diving back into your questions!If you have any other questions send them th
    It’s the big five zero this week for Pixel Sift, that right episode 50 is here! For this milestone we brought the show to Perth Games Festival 2016 for a live panel! First off we talked gaming with friends, how most interactive experiences can
    The limit to what developers can add onto their games after launch is being pushed further and further with each title release. Now many games are entering the market for free and charging players for pieces of the game. The purchases players m

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